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  • Animation Age Ghetto: This was a factor in the game's commercial failure. Rare was reportedly worried that it would be mistaken for a kids' game because it looked so cute and "cartoonish". So they limited advertisement for it to nighttime TV and made the M-rating on the box extra large. This backfired, and the game sold badly due to Invisible Advertising.
  • Author's Saving Throw: For Live & Reloaded, the Great Mighty Poo's singing was re-recorded to sound more consistent.
  • Awesome Music:
  • Best Boss Ever: The Great Mighty Poo, not only for his catchy song and insanely audacious gimmick, but because its a well designed, fun and creative boss fight.
  • Big-Lipped Alligator Moment: The game is filled with those, usually when it tries to Shout-Out another work:
    • The giant worm thing that Jump Scares you if you attempt to enter the Wasps' hive before you need to.
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    • The two bats that attack Conker in both Barn Boys and Bats' Tower.
    • Don Weaso beating the shit of Frankie, one of his subordinates, has no bearing whatsoever in the plot, being just a shout out to The Untouchables.
    • The two Tediz surgeons holding a rather intellectual conversation about the game. It was originally going to be where they vivisect a squirrel.
    • The lever-pulling scene where a squirrel soldier gets electrocuted, only for him to be Not Quite Dead.
    • The little girl puppet acting like Pazuzu.
    • The laser room right before the Final Boss. Berri just deactivates them all, making it completely pointless.
  • Crosses the Line Twice: The whole game might as well count with its Vulgar Humour but specific examples are the Great Mighty Poo wanting to put Conker's body into "his butt". Another example is Berri's death. She gets gunned down in cold blood, and then her body is sucked out of an airlock.
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  • Cult Classic: While the game got solid critical reviews, the game was a big sales flop for Rare due to a variety of factors. Despite this, the game gradually built up a solid reputation among gamers over time due to its very unique tone and creativity for a Nintendo game, and is now considered a legitimate classic, enough to not only get an Xbox remake, but even get some mainstream attention again via a prominent and well done port in Rare Replay. Conker himself even gained a prominent playable role in Microsoft's Project Spark because of the original games popularity.
  • Dancing Bear: Definitely not the first M-rated game on a Nintendo console, but this was the first one that was proud of the fact, revelling in its Beavis And Butthead levels of crassness.
  • Demonic Spiders: The bazooka-wielding Tediz. It's enough firepower to oneshot you.
  • Ensemble Dark Horse:
    • The Great Mighty Poo. Ties in with One-Scene Wonder since his appearance is brief, yet he's the most well known character in the game aside from Conker himself. He sings, in a marvelous voice, an aria (with three movements!) about how he's a giant poo. And it is awesome.
    • Some DA fans also consider Batula as this, as he has gained a small fanbase.
    • Gregg is also popular with the fans, both because of his appearance and because of his funny dialogues.
  • Fanon Discontinuity: For a majority of fans, Conker's Pocket Tales never happened.
  • Faux Symbolism: When the game begins and Conker gets drunk, he exits the bar and walks to the right (where his adventure will begin); in the stinger when he drinks away his depression and gets drunk once again, he exits the bar and walks to the left.
  • Goddamned Bats:
    • The zombies in the appropriately named "Zombies" section of Spooky. The openness of the mansion means that they're more likely to sneak up on you, and if you're carrying a key or some other object, you're defenseless (and getting hit means having to retrieve back the key from the spot you first found it).
    • The villagers in "Count Batula", whose thrown stakes can get really annoying. Ironically, Conker is transformed into a literal Goddamned Bat for this section.
    • The Tediz aren't dangerous individually, but they will quickly become insufferable in large numbers.
  • Hilarious in Hindsight:
    • The Nintendo 64 was often criticized as a "kiddy console" with Bad Fur Day being the exception that proved the rule. So when a remake was planned for the Xbox dubbed Conker: Live and Uncut, people expected to see Conker's foul mouthed antics in all their uncensored glory. Cue Executive Meddling and the game being ominously re-titled Conker: Live & Reloaded. The final product was an even more censored version of the N64 original. Some fans certainly enjoyed the irony.
    • The final boss is fought in a rocketship with a yellow mech suit and defeated by knocking it out and using its tail to throw it around a-la-Super Mario 64. Sound familiar?
  • Idiot Plot: The whole Panther King storyline. It took a scientist to figure out that there was a leg missing from the king's table, and even then, the only replacement for the missing leg the Professor considered theoretically viable was a squirrel.
  • Jerkass Woobie: Conker may be a greedy, sociopathic alcoholic who is willing to kill to get his way, but it's hard not to feel at least a little sorry for him by the end of the game when we find out that Berri, the one person he truly loved, was murdered by Don Weaso (and then he blew the only chance he had at bringing her back) and that he was forced into being the king of the land (which he didn't want the role of), both causing him to be depressed.
  • Mainstream Obscurity: Many gamers recognize the Great Mighty Poo song, even though the game itself only sold about thirty thousand units.
  • Nausea Fuel: The entire "Sloprano" chapter; its whole gimmick is taking Toilet Humor to its utmost extreme. Besides being set around and inside a mountain covered to the brink with crap, one puzzle involves swimming through a room flooded with cow manure (which you made by tricking a trio of cows into drinking prune juice) and pushing a giant ball made by a dung beetle into a switch to access Bats Tower. And then there's its boss, The Great Mighty Poo, one of the most revolting abominations ever conceived for a video game—it's a giant mountain of singing poop that eats sweet corn and throws chunks of itself at you!
  • Padding: The wasp's second attempt at stealing Mrs. Bee's hive is just a slightly longer retread of one of the first subchapters in the game, and it adds absolutely nothing to the story.
  • Polished Port:
    • The Xbox port, Conker: Live and Reloaded, beefs up the graphics considerably, rescores all of the music into a higher quality format, and includes almost all the voice samples from the original game without compression. Unfortunately, the tradeoff is that all of the swearing was censored (in the original game, only the harshest swears like "Fuck" were censored) and is impossible to turn off, some content was cut out, and throwing out the original multiplayer modes for a new one that isn't considered nearly as fun.
    • The Rare Replay port is a straight port of the original game, completely uncensored and with almost no changes made save for some slightly awkward edits (removing the entire game intro due to the Nintendo 64 logo joke, replacing "Nintendo Presents" with "Microsoft Studios Presents" in the opening cutscene, and changing the button prompts while the original button prompts are still mentioned by Conker in-game). And while the graphics aren't updated, they do look crisper than they do on the original Nintendo 64 hardware. Also worth noting as that the game has fewer framerate issues than it originally did.
  • Rated M for Money: This was Rare's intention with the game after the backlash of the original prototype.
  • Scrappy Mechanic: Almost everyone hated the hoverboard racing.
  • "Seinfeld" Is Unfunny:
    • This game was one of the first to spend a good portion of its run time parodying and mocking (then) popular culture, with lots of movie and television send ups. However, those same references also date the game horribly, and now video games do the parody thing so often it's become old hat. This also applies to specific jokes in said parodies, as many of them have been redone to death in the intervening years. Doing a spoof of The Matrix lobby scene in 2001? Hilarious. Now? 'Been done, son.
    • This also largely factored into the poor reception of the Xbox remake. In the context of the Nintendo 64 and the other platformers Rare made for it, Conker was quite a shock, as many of the console's games were family-friendly and targeted at kids, which was something that Conker turned right on its head. The Xbox, and the The Sixth Generation of Console Video Games in general were much more targeted at older audiences, making the game less subversive in that context.
    • The voice acting, by modern standards, is really terrible, since most of sound quality is very poor and it's obvious ninety-five percent of the voices are all the same guy trying to hide the fact he's voicing dozens of characters, while not even being a professional voice actor, but the game's director. However, in 2001, it was pretty impressive for any game to be fully voiced, particularly a Collect-A-Thon Platformer with attempts at wit and humor to boot, no matter the quality.
    • The abundance of shallow Toilet Humor and Bloody Hilarious jokes (including levels and an entire boss revolving around poop, and both enemies and Conker turning into Ludicrous Gibs when killed), swearing, references to R-rated media, sex jokes, adult themes, and all in all being the video game embodiment of All Adult Animation Is "South Park" would have been very unique at the time and is the principle reason it's become such a Cult Classic. But nowadays, a reliance on gross and edgy humor has become passé with the rise of the internet and definitely would not be enough to hold up a video game on its own.
  • Sequel Displacement: This game displaced Conker's Pocket Tales.
  • Sidetracked By The Golden Saucer: No one's complaining about the single player campaign, but the original game also includes a bunch of surprisingly fun multiplayer modes that are all available right out of the starting gate, and they are considered just as fun, if not more fun than the main game, and being an N64 game, it supports four players off the bat, but they can also be played alone with reasonably intelligent AI opponents. In fact, when Live & Reloaded only included one of the modes and threw out the rest, it was considered a deal breaker for many fans of the original game.
  • Signature Scene: Even people who haven't played the game knows about the fight with The Great Mighty Poo.
  • Special Effect Failure: As astonishing as the graphics and general presentation were considered to be at the time, there is a brief moment in a cutscene where Conker escapes from the Bullfish where he is clearly running on thin air. Since it's only visible for half a second, it's unlikely it was purposely put in for Rule of Funny. It was fixed in the Xbox remake.
  • Spiritual Adaptation: As this video points out, being a story about someone who seeks to return home, meets a colorful cast juxtaposed by The Everyman protagonist, involves an antagonist in a monarch that seeks to capture, and mutilate, the protagonist for selfish reasons, and ending in the protagonist learning to appreciate a mundane life, this is basically a raunchy, gory, Alice in Wonderland.
  • That One Level:
    • The post-boss scene in Barn Boys called Frying Tonight where you have to focus both on swimming to high ground and cutting down live wires with throwing knives lest you get electrocuted while swimming. One of wires you need to cut is located low down behind the first context-sensitive pad and is easy to miss.
    • Sunny Days (from the chapter Barn Boys) is one of the most frustrating parts of the game due to some serious Fake Difficulty. After having to backtrack back and forth all around the barn area to find all of the bees you need (one part involving some tricky platforming on the barn's water tower), you're treated to the challenge of having to use a sunflower's breasts as a springboard to reach the money on a ledge up above. The controls for this part are not only stiff, but completely unintuitive; you have to jump on her three times in a row in a certain way, and if you do it wrong, not only will Conker be unable to trigger his helicopter tail in mid jump and reach the money, he'll go sailing out of control through the air and take damage when he lands. Making matters worse is the terrible collision detection; you'll more often than not pass right through the sunflower's chest as you try to chain your jumps on it! All of this takes what should have been a ridiculously simple platforming gag and turns it into a needlessly exasperating mess of Trial-and-Error Gameplay.
    • Bats Tower has a couple segments that are a pain in the ass. The eponymous tower has very thin platforms that you have to slowly navigate (along with ropes that are tricky to grab due to the fixed camera angle), and you have to put up with bats hounding you along the way—you can use a flamethrower on them, but one slip up will knock you back to the ground level, forcing you to trek all the way back up. Later on, you have to trek through a dark underwater safe, which has a labyrinthe design that makes it easy to get lost and drown in. This is, by the way, the second chapter in the game.
    • U-Bend Blues (from the chapter Sloprano) can be pretty tough as well with its One-Hit Kill rotary fans, Rare themselves even lampshades this with the various Red Squirrel remains that are in pieces that are under the water you swim in.
    • The latter half of the Spooky chapter, where Conker has to find three keys in a mansion full of zombies and bats, and bring them to the front door. While carrying the key he can't jump or use his shotgun, and he loses the key if he falls or gets attacked.
    • It's War. As you get further into it, it's incredibly hard not to die at least once when you have to shoot off a giant lock on a door with a bazooka since the game bombards you with tons of Tediz, then even further into the chapter you have to make it back to the boat on the beach while trying to avoid laser walls, the catch? There's a time limit in which you need to get back to the boat quick or the island blows up with you on it, doesn't help you get a slow moving bazooka as your only weapon against the Tediz towards when you're reaching the end.
  • They Changed It, Now It Sucks!/It's the Same, Now It Sucks!: This is a rare case of both being valid complaints with the remake. In the changes department, a large amount of fans were unhappy about Live and Reloaded being heavily censored despite being Mature rated, cutting out content, and replacing its much loved multiplayer with a new one. As for what it kept intact, the main story had no new content added beyond its updated visuals (and certain select things changed in beginning Hangover chapter, slightly more enemies in certain chapters like more spike imps in certain chapters and added possessed dolls in the Spooky Chapter).
  • Visual Effects of Awesome: Regarded by many to be the best looking Nintendo 64 game out there. Featuring dynamic shadowing, coloured lighting, large areas with a long draw distance, no distance fog, detailed facial animations, lip syncing, and individually rendered fingers on some characters. The graphics in this game are so good that it could pass off as a very early Sega Dreamcast or PlayStation 2 title. The Live and Reloaded remake is even prettier.
  • What Do You Mean, It's Not for Kids?: Some gullible parents bought the game for their kids on the assumption that it was another cutesy Rareware platformer due to the squirrel on the cover, despite Rareware making it very clear on the box that it is M rated and that it is not a kid friendly game at all. The very first screen you see on booting up the game warns you about this too, just in case you didn't get the message already. The remake makes it justified due to its censored dialogue.

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