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Western Animation / Get Ed

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"When there's a need for speed, Get Ed''
Welcome to Progress City —a utopia of the far future where towering skyscrapers, flying vehicles, and robots are commonplace. Courier companies race through this gargantuan metropolis to deliver all sorts of technologies and marvels to the populace, and one of the best in the business is Dojo Delivery. Run by Anthony Ol' Skool, Dojo Delivery's employees are an oddball gang of teenagers brought under Ol' Skool's protection and mentorship, including The Leader Burn, Action Girl Deets, diminutive Gadgeteer Genius Fizz, and Loogie, who is... well, Loogie. Their newest employee however is Ed, a boy with superhuman reflexes and no memories of his childhood who tends to experience sudden clairvoyant visions and often receives mysterious equipment far more advanced than anything Progress City has to offer from unknown benefactors.

Ol' Skool guarantees Ed that he will learn about his identity and origins someday, but for now, Dojo Delivery focuses on their day-to-day courier jobs. And really their line of work would be a lot easier were it not for Progress City's ultimate evil — Mr. Simon Bedlam, a greedy and ruthless industrialist who seeks complete control of the city by getting his hands on any valuable technology and information he can use to expand his holdings. Ed and his coworkers must use their skills to not only get every hi-tech package delivered on time, but to stop Bedlam's evil schemes. But Bedlam will not tolerate being constantly outsmarted by a mere courier crew, and in particular, he is fascinated by Ed himself, believing that he will gain the advantage he needs to rule Progress City if he can get to the bottom of the mystery surrounding the boy — if he can get Ed.

A Canadian-American All-CGI Cartoon created by the late Canadian animator Andy Knight (who also created Ned's Newt, Pig City, and later Bolts & Blip, for Teletoon), Get Ed debuted in 2005 as part of the Jetix programming block on Toon Disney and ABC Family in the United States, and Family Channel in Canada. Produced by Jetix Concept Animation and Canada's Red Rover Studios (Andy Knight's very own studio), it was Jetix's second original series (after Super Robot Monkey Team Hyperforce Go!), running for a single season of 26 episodes.


  • Achilles in His Tent: Happens to Loogie in "Klowned". After Burn shoves him off to the side once more, Loogie defects to another courier team. The Dojo Crew's performance starts to plummet from that point forward, and Deets, Fizz and Ed eventually force Burn to apologize to Loogie so he rejoins their team.
  • The Ace: Deets is arguably the best combatant of the kids.
  • All Your Base Are Belong to Us: In the finale, Edlam single-handedly invades and destroys the Dojo.
    • It also happens earlier in the show, when hover squirrels attack. The Dojo survives that, however.
  • Badass Bookworm: Fizz likes to utilize her smarts and her inventions to win battles.
  • Badass Normal. Ol' Skool. Every other character has high tech Hoverboards, Jetboots, Jetpacks, etc. and top-of-the-line protective gear to use. Ol' Skool has a conventional skateboard & a simple construction helmet. With just these things he is able to outrace pretty much anything in the series without getting hurt or breaking a sweat.
  • Big Bad: Bedlam, a Corrupt Corporate Executive with plans to become an Evil Overlord.
  • Big Eater: Fizz orders herself three burgers, a basket of fries, a basket of onion rings, and a basket of pickles... and slaps Loogie's hand away when he attempts to take a pickle. Apparently, she intends to eat all of this by herself (her teammates don't even blink, so she must do it pretty regularly). However, she's got a little bit of pudge around her midsection, especially in comparison to her trim teammates.
  • Big Good: Ol' Skool. He seems to be the only one who can combat big bad Bedlam on equal terms, as well as being the only one wise and knowledgeable enough to stay one step ahead of Bedlam, most of the time.
  • Binary Suns: The planet that the show takes place on (which is not Earth) has two suns.
  • Bittersweet Ending: See the Cliffhanger, where Ol'Skool seemingly gives his life to stop Bedlam from destroying the city, and the series ends with the kids having to pick up the pieces of what remains of the lives that they used to know.
  • Blue/Orange Contrast: The Slammer's energy is normally blue when used by Ed, but orange when Edlam takes it.
  • Body Horror: Dr. Hong undergoes this when his nanobots are accidentally released and morph him into a killer robot.
  • Break the Haughty: The kids receive a lesson in humility in the episode "Monument".
  • Cliffhanger: Ends with Ol' Skool trapped in The Machine with Edlam, and "sent away" by Ed, and Ed and his friends told that the fight's only just begun. And it looks like Ol' Skool and Edlam's ultimate fates, along with whomever the new villains would've been, will be forever left unknown, as the series was never picked up for a second season.
  • Clone Degeneration: The DNA Delivery clones employed by Bedlam are apparently so faulty that being hit hard enough (either by a board to the head or getting tossed out of a moving hovercraft at high speed) causes them to dissolve into a puddle of goo (that can momentarily reform before splatting again) that, according to Loogie, tastes minty.
  • Cloud Cuckoo Lander: Loogie. Witty and competent, yet at the same time, laughably insane. Talking to a puppet should be a prime example.
  • Companion Cube: Loogie has a sock puppet named Dr. Pinch who is a good deal saner than the hand that he sits on. The other characters treat him as if he's perfectly normal (Dr. Pinch, not Loogie - they know Loogie's insane). He's also capable of carrying on a full conversation while Loogie is soundly asleep, and will even maintain his voice and personality if one of the other characters picks him up... In fact, he was once able to enter a computer simulation when the mind scanner was on his head.
  • Cool Old Guy: Ol' Skool, who uses actual old school gear, but can keep up with the kids he mentors, their enemies, and with Mr. Bedlam as well, much of the time.
  • Curb-Stomp Battle:
    • In "Optigogs", Fizz, Ed and Ol' Skool come across a rival team called the Twilighters who aim to incapacitate them. Within a few seconds, Ol' Skool has them incapacitated before Fizz and Ed can jump in. The looks on the two kids' faces are priceless, with Ed's Slammer exaggeratingly falling limp like a noodle.
    • Edlam delivers one to the Dojo kids in "Ex-Machina Part 1" during his attack on the Dojo.
  • Cyberpunk: Takes place in a futuristic, yet corrupt, city.
  • Darker and Edgier: The early episodes were rather light-hearted, but starting from "Fizzled" (Episode 8), the show subtly brought this trope into play (also starting to grow its beard in the process).
  • Dark and Troubled Past: As a little girl, Deets was forced to work for Bedlam because he held her parents hostage.
  • Deadpan Snarker:
    • Deets is sarcastic. "Well done Ed. It [a huge explosion] singed my hair and melted my lip gloss. Not that I care..."
    • Ol' Skool aims his sarcasm to the kids at times.
    It's not the end of the world. Oh wait, Bedlam has got it [some super powerful device]. It is the end of the world.
  • Bedlam often does this to Crouch when he screws up.
  • Early-Installment Weirdness:
    • The show's lighting was darker in earlier episodes, before becoming brighter and more richer in colour.
    • Fizz was slightly slimmer and taller in early episodes. Also regarding early lighting issues, her mask was a darker shade of purple.
    • Fizz and Deets lack a sister dynamic in the early episodes.
  • Enemy Mine: The episode "Monument" had the Dojo crew convince the other courier factions to help them protect the monument from Bedlam.
  • Gadgeteer Genius: Fizz. Episode 3 features the kids using a whole arsenal's worth of weapons that she singlehandedly invented. Too bad they're destroyed by the end of the episode.''
  • Heel–Face Revolving Door: Z3R0, one of Bedlam's three Super-Soldier-esque robots. He started out evil, became good after spending time with Ed and the Dojo Delivery crew, then got reprogrammed to become evil again (though he retained some good traits), didn't appear for several episodes, returned REReprogrammed And Evil, was rescued by the kids and returned to normal, left for several episodes again, and returned just in time for the season finale, only to be destroyed by Edlam (Bedlam with Ed's DNA implanted in him).
  • Hover Board: Ed's main form of transport is one.
  • "I Know You're in There Somewhere" Fight: Attempted on Ed when he's affected by one of the Ed Artifacts. Subverted when he shows no sign of letting up and the trope is lampshaded by Bedlam.
    Bedlam: "Oh please. That drivel only works in cartoons. I hate cartoons!"
  • Innocent Blue Eyes: Ed has blue eyes. He's the youngest and most naive of the group, so these suit him well. They turn red when he's being mind-controlled by an artifact.
  • Jerkass: Burn is this at times.
    • Rodney, Ol' Skool's sensei, also shows bits of this.
  • The Leader: Burn is the Headstrong type.
  • Let's Split Up, Gang!: Subverted in the episode Grim Tech:
    Burn: "Whatever it is, it's in the dojo. We've got to split up and find it."
    Fizz: " Split up? You don't watch too many horror movies, do you?"
    Burn: " You're right. No splitting up."
  • Long Pants: Either depicted with no legs (robotic butler Crouch and hologram Kora) or wearing a futuristic suit that combines shoes and pants into one or has large, fat-ankled boots (with the pants tucked in, of course). In fact, the only character who had visible ankles was Ol' Skool.
  • Meaningful Name:
    • Ol' Skool is obviously the old-fashioned Old Master.
    • Bedlam is a villain full of chaos.
    • Burn is hot-headed.
    • Deets shows little hints of OCD.
    • Loogie is an oddball, albeit an awesome oddball.
    • Crouch walks with a hunched back like a poorly-maintained robot.
  • Mecha-Mooks: The Hoop Bots, basketball-playing robots that Bedlam takes control of to turn them into his army. Also, the Riot-Bots.
  • Morality Pet: Deets to Burn. She often snaps at him on behalf of the other kids when he makes impossible demands as their leader, key examples of which are in the episodes "Procedures" and "Klowned".
  • Neat Freak: Deets. She clearly wants nothing to do with garbage. Or robot oil. There's her Skyward Scream reaction when she is dunked in garbage.
    Deets: Ugh! Robot oil [on my uniform]! This better not stain!
  • Non-Human Sidekick: Series Big Bad Mr. Bedlam had a computer AI named Kora, who tended to function as the system administrator for his evil empire (while also giving snarky comments on the side). Similarly, his toaster apparently grew a skinny body to become the robot Crouch, who tended to be somewhat less snarky and more of a suck-up but who nonetheless seemed to be the one who helped design the vehicles for the evil mooks. On the good guys' side, the title character wound up acquiring Torch, a sentient navigational program that helps to keep Ed in the loop as to his surroundings, for his Hover Board. Perhaps the oddest NHS of all is Loogie's sidekick Dr. Pinch, a catfish puppet decked out in a doctor's outfit.
  • Number Two: Deets is this to Burn, as a competent second-in-command.
  • Official Couple: Ed and Deets. They get key kissing scenes in "Torch" and "Dilemma".
  • Oh, Crap!: When one or more of the kids starts screaming their head (or heads) off, 99% of the time it's because of this trope.
  • Old Master: Ol' Skool. He is clearly older than Bedlam, yet can still kick his ass.
  • Only Sane Woman: Deets is often this. While the others often get distracted or unfocused, she usually gets their attention back on the task at hand.
  • Playful Hacker: Fizz. She once hacked a video game just to troll Ed and Loogie.
  • Plot Pants: The Dojo kids normally wear a basic set of clothing, switching to power-up gear (complete with helmets and padding) to do their deliveries or fight Bedlam. However, in one episode they decide to go clubbing and switch to civilian outfits (which are, in fact, Palette Swaps of their regular models —not one polygon has changed).
  • Precursors: The mysterious alien species who hid the artifacts all over Progress City long ago, including the one that Ol' Skool used to create Ed. The only known member of the species is the Caretaker.
  • Pride: Burn's defining flaw. It's even the focus of the plots of "Momentum" and "Klowned". He usually gets himself (or his teammates) into deep water with his attitude, then others have to come to his rescue and bail him out.
  • Projectile Toast: Bedlam has a bumbling minion named Crouch, who is a robot with a toaster for a head. Every time Crouch gets scared, the toast goes flying out.
  • Rock Beats Laser: In "Basics", Ol' Skool lends Ed his skateboard while the hoverboard is being "repaired". It gets laughed at up until Ed encounters Bedlam's new EMP blaster.
  • Rounded Character: One of the reasons why this show is so great. The protagonists are three-dimensional characters with multi-faceted personalities. The stories don't have to rely on personality tropes to advance the plot - instead, they allow the characters to play off each other with unique and varied results.
  • The Runt at the End: Despite being older than Ed, Fizz is a midget, to put it bluntly. "Wi-Fi" focuses on her frustration at being midget-sized and how she gets around the problem.
  • To Be Lawful or Good: Burn and Ed have to decide this for themselves in "Procedures" - to either follow the ways of the couriers of old, or to come up with their own initiative instincts to get the job done.
  • Tomboy and Girly Girl: Fizz and Deets, respectively. The former is a Gadgeteer Genius, the latter dresses in pink and has a collection of unicorn dolls. They both still kick ass, though.
  • Torpedo Tits: Bedlam's Riot-Bots have these. They are literally armed to the teeth, making them dangerous foes for the Dojo Crew.
  • Transformation Sequence: This show makes a huge deal out of the kids putting on their safety gear. Parodied in one episode though where it uses a very similar sequence where they're just getting dressed up to go to a party instead of fight bad guys.
  • Upgrade Artifact: The series finale of Get Ed features an alien artifact simply known as "The Machine" which, when activated, will grant Ed superpowers (flight, energy blasts, etc). However, rather than turning Ed into a singular, superpowered teen hero, the artifact mistakenly splits the power between Ed and the Big Bad Bedlam, who has cloned Ed's DNA onto himself. Half the episodes of this series involve various attempts of both Bedlam and Ed to get ahold of other Ed artifacts. Only two of those artifacts make lasting reappearances: Ed's Slammer, an extendable energy beam weapon that works like a sword or whip. And Ed's Optical upgrades that allow him to see in the dark.
  • Vile Villain, Laughable Lackey: Crouch, the robot minion, often fails against Ed and his friends and is easily frightened into launching toast out of his head. Bedlam, his employer, is a more serious villain who has admitted that he mainly keeps him around because he likes the toast
  • Whatever Happened to the Mouse?:
    • The Neo-Dermis, a supersuit and one of Ed's Upgrade Artifacts, is never seen again after its titular episode despite one of the reasons Bedlam changed his DNA to match Ed's was to access it and others like it.. Many of the other artifacts seen in various episodes, such as the cloaking device that Dirk had in "Locked", or the artifact that Ed finds in "Dilemma", also don't appear again after the episodes that introduce them.
    • Rigel Naquin, the scientist that the team has to deliver in "Torch", is revealed to be in league with Bedlam at the end of the episode. He doesn't appear again afterward.
  • Women Are Wiser: Deets is the voice of compassion and reason on the team, while Fizz is the voice of practicality and is also a source of technological knowledge.