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    Olaf, the Berserker 

Olaf of Lokfar

https://static.tvtropes.org/pmwiki/pub/images/olaf_originalloading.jpg
"Leave nothing behind!"

Voiced by: Unknown (English/Normal), Riot Lomar (English/Brolaf), Vicente Gil (European Spanish), Paco Vaquero (European Spanish/Brolaf), Jesse Conde (Mexican Spanish), Masafumi Kimura (Japanese), Mauro Ramos (Brazilian Portuguese), Marcelo Garcia (Brazilian Portuguese/Brolaf), Jeong-Min Shim (Korean), Denis Bespaly (Russian)

"When you meet your ancestors, tell them Olaf sent you."

An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come.

Olaf is a Diver champion who is built to recklessly attack without any sense of self-preservation, hacking and slashing his way through foes and getting stronger the closer to death he is.

  • His passive, Berserker Rage, grants Olaf increased attack speed for every percent of health he is missing.
  • With his first ability, Undertow, Olaf throws one of his axes in a target direction, damaging and slowing enemies it passes through. The axe is then left lodged in the ground or terrain at the end of its path for a few seconds, during which Olaf can pick it up to greatly reduce the cooldown of the ability.
  • His second ability, Vicious Strikes, makes Olaf enter a battle frenzy for a few seconds, granting him bonus attack speed and lifesteal, which heals him by a percentage of the damage dealt by his basic attacks, and also increasing healing on Olaf from all sources based on the amount of health he is missing.
  • With his third ability, Reckless Swing, Olaf strikes a nearby enemy with a powerful double-edged blow, dealing true damage to the target, but at the cost of also hurting himself; if the attack kills its target, Olaf will regain the health lost this way. Olaf's basic attacks reduce the cooldown of the ability.
  • His ultimate ability, Ragnarok, passively increases Olaf's armor and magic resistance. When activated, Olaf removes all crowd-control effects from himself, and for a few seconds becomes immune to crowd-control effects and gains a large attack damage bonus, as well as increased movement speed when moving towards a visible enemy champion, at the cost of losing the passive defensive bonus while the effect is active.

Olaf's alternate skins include Forsaken Olaf, Glacial Olaf, Brolaf, Pentakill Olaf, Marauder Olaf, Butcher Olaf, SKT T1 Olaf, Dragonslayer Olaf, Sentinel Olaf, and Pentakill III: Lost Chapter Olaf.

In season 2 of Teamfight Tactics, Olaf uses his Glacial Olaf skin and is a Tier 4 Glacial Berserker. His special ability is Ragnarok, giving him a huge boost to his attack speed and lifesteal and making him immune to CC for the rest of the round. He was removed in season 3. He returns in season 4's Festival of Beasts mid-set update as a Tier 4 Dragonsoul Slayer using his Dragonslayer Olaf skin. He retains Ragnarok as his ability, though rather than giving him lifesteal it instead causes Olaf's basic attacks to cleave in a cone in front of him for a percentage of his attack damage. He was initially removed in season 5, but returns in the Dawn of Heroes mid-set update as a Tier 1 Sentinel Skirmisher. His ability was changed to Berserker Rage, which passively increases Olaf's attack speed based on his missing health and causes his basic attacks to heal him for a flat amount.
  • Armor-Piercing Attack: Everyone has options for it, but he's pretty much the biggest utilizer of it in the game. His Reckless Swing ability does true damage, which is so armor-piercing it deals full damage regardless of enemy defenses, unless they have something that makes them invincible.
  • Ascended Meme: Brolaf, now a skin! Includes a reference to Garen's favorite battle cry. Bromacia!
  • Attack! Attack! Attack!: Due to his passive and buffing ability, the best tactic for surviving a fight with Olaf is to make sure he dies first or ignore him entirely. Going somewhere in between will probably allow him to slaughter you all at some point in the fight. This quality of his is even more potent early on in the game, specifically during the laning phase: against a careless opponent, or one who underestimates him, it's entirely possible for a skilled Olaf to secure first blood within minutes (if not less than that) of arriving in lane. Bonus points if the Olaf in question is packing Ignite.
  • Axe Before Entering: His axe-throw usually hits you way before he appears on-screen.
  • Barbarian Longhair: His hair is even longer than his impressive beard.
  • The Berserker: It's his title.
  • The Blade Always Lands Pointy End In: His axe when thrown, which being an axe probably makes more sense.
  • Blessed with Suck: He's damn good at fighting, but it frustrates him that he keeps slaying whatever he throws himself at so he has to wait for his glorious death in combat.
  • Blood Knight: He's only truly alive when he's in the primal state of sheer, unadulterated violence.
  • Cast from Hit Points: His Reckless Swing ability deals true damage to the target, and a portion of it back to Olaf. Considering his passive ability, this can be a good thing.
  • Close-Range Combatant: His Undertow throws an axe with some range, but make no mistake, that ability is there to slow enemies and keep them within maiming distance of Olaf as long as possible. This is not unlike many a melee carry.
  • Continuity Nod: During the Rise of the Sentinels, the Sentinel team encounters Olaf in the Freljord while he's in a crazed monster-killing rampage, but Lucian gets him in their good graces as he remembers him from their team-up in Shadow and Fortune.
  • Death of a Thousand Cuts: To pertain to the direct above, despite how people tend to build Olaf casually, his passive and overall kit encourage more auto-attack DPS than just simple raw damage, since he's a very good duelist if fed that's almost difficult to shake off in terms of attack pacing.
  • Death Seeker: Olaf's only desire is to die in battle, but he's so good at fighting that he just can't seem to find anything capable of killing him. This is Olaf's reason to be in Shadow and Fortune. On hearing that there's some event involving some deadly, ghastly creatures down there in Bilgewater, Olaf pretty much took a temporary leave from Freljord and sailed all the way to Bilgewater for a chance to get killed in combat by the Shadow Isles' creatures. He fails. Again.
  • Defeat Equals Friendship: In the middle of fighting Sejuani to an epic stalemate, she offered to let him join the Winter's Claw for his unmatched strength and he accepted.
  • Difficult, but Awesome: While otherwise fairly straightforward to play, Olaf's passive encourages you to flirt with death as long as possible in fights- turning and running when it would be sane to do so for most champions wastes a lot of its potential. Activating his ultimate as late as possible while combined with Vicious Strikes will make Olaf hit like a train that can't be encumbered from hitting more and gets healed from all of its hitting. Naturally, activating it too early or too late will be much less glorious.
  • Do Not Go Gentle: A variant in that he's not remotely afraid of death, but he's shaken by the idea that he would peacefully, but anticlimactically pass in his sleep from old age. Finding this an unacceptable way for him to die, he's since spent every moment of his waking life since to earn a death worth remembering, taking out whatever monsters he runs into in the process.
  • Dual Wielding: He holds two axes.
  • Evil Counterpart: To Tryndamere, although the 'evilness' is based on the one Olaf supported (he supports the ruthless Sejuani, while Tryndamere supports the benevolent Ashe) rather than his own personality. They're both the right-hand men of their respective leaders in Freljord, and also Blood Knight manly close-combat warriors sporting Cool Helmet most dangerous when they're near death. Whereas Tryndamere's rage makes him impossible to kill, forcing his enemies to dedicate great deals of crowd control to hold him down until it wears off, Olaf's rage makes him impossible to affect with any form of crowd control, forcing his enemies to dedicate a great deal of damage to put him down through his durability while he rampages unimpeded.
  • Flanderization: Shadow and Fortune introduced Olaf as being violently reckless, but still preserving a bit of cunning in his own barbaric way. Rise of the Sentinels ups a lot of his simpleminded aggression, with the Sentinels having way more trouble getting him out of (and later, into) his Unstoppable Rage mode. He also began referring to himself in third person.
  • Foe-Tossing Charge: He spotted Sejuani and her warband and decided he would fight her to finally get his warrior's death. Sejuani was amused, so she sent her warband after him to dispose of him — what happened next was Olaf effortlessly carving a path through anyone between him and Sejuani.
  • Fratbro: The Brolaf skin turns him into an immature dude who likes hot babes and chugging beer.
  • Heavy Metal: His Pentakill skin reflects him as the drummer in the Pentakill band.
  • Horny Vikings: With the obligatory horned helmet.
  • I Can Still Fight!: Normally, players are below half their maximum health would retreat to heal up. When Olaf's below half health, he's just getting started.
  • Implacable Man: His ultimate works well to making him this, making him immune to crowd-control effects. Even when it's not triggered, he gains a bonus to armor and resistance.
  • The Juggernaut: Slow as hell, but designed to plow right through your defenses and massacre everyone he comes across. His ultimate brings it up a few notches. Funnily enough, Olaf has one of the highest base movement speeds in the game, so he's not that slow. His lack of a true gap-closer, however, makes him more easily kited than those who have them, since he has to land his axes properly to keep chasing.
  • Kung-Fu Sonic Boom: His battle with Sejuani rocked the glaciers with its force.
  • Magikarp Power: At lower levels, the vast majority of ranged champions easily handle him on a one-vs-one basis, and his jungling is fairly risky since utilizing his potential to the fullest requires him to be constantly low on health and easily killed by an enemy champion plundering in on him. In a teamfight late-game with Olaf's build complete and his allies with him to stop the enemy from simply backing away, Olaf is a Mighty Glacier with very few drawbacks of the "glacier" aspect being apparent.
  • Mighty Glacier: A melee-fighter whose damage tends to devastate whoever he hits, will do even more damage as he loses health... but he also has absolutely no innate mobility tools in his kit and completely relies on Undertow's slow to get to and from enemies.
  • Not Afraid to Die: He believes that fear of death is for cowards and lesser men. Gameplay-wise it can be advantageous to adopt this attitude (up to a limit) to unexpectedly keep fighting and kill people who were expecting him to run away like would be sane for most champions.
  • No-Sell: If an enemy Olaf is chasing you down with Ragnarok active, don't bother trying to snare him or slow him down, just run.
  • Odd Friendship: For an ambiguously sane, self-destructive Blood Knight, he sure seems to make a bunch of allies in odd places. After the events of Shadow and Fortune, he lists Miss Fortune and Lucian as his allies as they partenered up during their incursion into the Shadow Isles. He later became a part of the Sentinels during the Ruined King saga (partnering up with Lucian again), where Gwen became immediately fascinated by him and his glorious Death Seeker tendencies.
  • One-Man Army: He could probably take on Sejuani's whole tribe if he didn't have to fight her.
  • The Pig-Pen: Rise of the Sentinels repeatedly calls attention to how he has by far the worst personal hygiene of all the Sentinel recruits following his endless pursuit of bloody battles. Even after Gwen gets him a fresh haircut and uniform, he has no personal manners when it comes to sounds coming out of his orifices.
  • Plunder: His original motivation in his older lore (when he was an outsider to Valoran instead of a native).
  • Proud Warrior Race Guy: A viking warrior of Lokfar.
  • Schmuck Bait: A competent Olaf knows that players have a tendency to pursue anything with low health, letting him bait them into a fight before gutting them with his passive. Also, go ahead and try to steal jungle farm from the enemy Olaf, he's at low health, what's the worst that could happen?
  • Screaming Warrior: When he activates his buffing abilities. This is a good sign to his enemies to watch out.
  • Self-Harm: Reckless Swing is so reckless he hurts himself in the process. Given how Olaf works, in general, this is not necessarily a bad thing.
  • Shock and Awe: Mildly; his Reckless Swing ability hits the target with a lightning bolt. His axes also gain a lightning aura-y effect when Vicious Strikes is up.
  • Silliness Switch: If one equips the Brolaf skin on him, he goes from vicious, rage-filled Death Seeker viking to a loutish, immature boor that's basically a stereotypical fratboy wearing sandals, a beer-drinking helmet, and equips cardboard cutout axes from beer boxes.
  • Springtime for Hitler: The most desirable death for a Lokfar viking is to fall in glorious combat. The trouble is, Olaf can't seem to find his glorious death because he just keeps slaying whatever he throws himself at (man and beast alike), so he's frustrated how he's continually failing at failing.
  • Stone Wall: How most professional players build him; due to his powerful DPS and his true damage Reckless Swing, as well as his overall lack of gap closers, most higher elo players find it better to build Olaf as a pure tank thanks to his ultimate's passive in order to disrupt enemy teams while his teammates can find a better focus, as well as being able to live longer overall. This can be said that it's usually more safe for him to build this way in the jungle; not only can Olaf get more farm efficiently from monsters with items specifically meant to tailor against them, but he can also mostly avoid most situations that involves frequently confronting enemy champions and thus be prompted to always have a form of offensive sustain (via life steal items), which often would apply more to Olaf when played in lane.
  • Taking You with Me: Likely his best option is to turn around and try this if he's at low health and cornered without an escape. Because he gets stronger at lower health, he might even survive if it's only one opponent.
  • Turns Red: Right about at half HP he gets significantly more dangerous. As of 2013, even players that are unaware of this mechanic will know to run when he ''literally'' turns red in-game.
  • Unstoppable Force Meets Immovable Object: The Unstoppable Force to Sejuani's Immovable Object — in case you're wondering what happens when the two clash, it's forceful enough to rock the entire glacier region they're in.
  • Unstoppable Rage: Get him to half health and watch him pop his ultimate. If he's not on your side, you best start running.
  • Viewers Are Geniuses: The eastern character on the icon for Ragnarok means "power" in Chinese ("li") and Japanese ("chikara").
  • Violation of Common Sense: If you see someone with less than half health running toward a full-health enemy looking for a fight, there are three possible explanations. 1) They are performing a Heroic Sacrifice or acting as bait 2) They are not very good at this game 3) They are playing Olaf correctly.
  • Who's Laughing Now?: Most Olaf players will let you get them to at least half health before they chop you to pieces.
  • Your Mom: Twice from the Brolaf skin, the first as a joke and second as (lame) last words:

    Orianna, the Lady of Clockwork 

Orianna Reveck

https://static.tvtropes.org/pmwiki/pub/images/orianna_originalloading.jpg
"We will kill your enemies. That will be fun."

Voiced by: Heath Pennington (English), María Blanco (European Spanish), Adriana Nuñez (Mexican Spanish), Eri Yasui (Japanese), Aline Ghezzi (Brazilian Portuguese), Min-Jeong Kim (Korean), Marianne Schultz (Russian)

"When a moth emerges from its chrysalis, does it remember its life as a caterpillar?"

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.

Orianna is a Burst Mage champion who commands her floating hextech companion, The Ball, as a focus for her abilities, deploying it to control key areas, support allies and harrass enemies. The Ball is by default attached to Orianna, and will automatically blink back to her if she moves too far away from it.

  • Her passive, Clockwork Windup, causes Orianna's basic attacks to deal bonus magic damage, which increases for each consecutive attack on the same enemy, stacking up to two times and losing all stacks if she switches targets.
  • Her first ability, Command: Attack, sends The Ball flying to a target location, dealing damage to enemies it passes through that is reduced for each enemy it hits beyond the first.
  • Her second ability, Command: Dissonance, emits an electric pulse from The Ball, damaging nearby enemies and leaving behind an electric field for a few seconds that slows enemies and speeds up allies inside.
  • Her third ability, Command: Protect, passively increases the armor and magic resistance of the allied champion that The Ball is attached to. When activated, Orianna commands The Ball to dash to an allied champion, dealing damage to enemies in its path and attaching itself to them, granting them a shield.
  • Her ultimate ability, Command: Shockwave, releases a powerful shockwave from The Ball after a short delay, damaging surrounding enemies and flinging them into the air towards The Ball.

Orianna's alternate skins include Gothic Orianna, Sewn Chaos Orianna, Bladecraft Orianna, TPA Orianna, Winter Wonder Orianna, Heartseeker Orianna Dark Star Orianna, Victorious Orianna, Pool Party Orianna, and Orbeeanna.

In season 6 of Teamfight Tactics, Orianna is a Tier 4 Clockwork Enchanter. Her ability, Command: Shockwave, sends out her ball toward the largest cluster of units, then has it release a shockwave that shields all allies within two hexes while damaging and knocking up enemies in the same area, with enemies adjacent to the ball also being drawn towards it and stunned for a longer duration.
  • Abnormal Limb Rotation Range: All of Orianna's joints swivel freely, allowing her to do such things as easily wind her own key while still keeping her eyes directly on someone. She thinks nothing of it, but others find it disturbing.
  • The Artifact: Almost all of Orianna's more extreme creepy aspects are pretty much obsolete after her lore was revised to change her from a Replacement Goldfish created by the original Orianna Reveck's mad father to the actual Orianna Reveck transformed into a clockwork girl. Even taking Cybernetics Eat Your Soul into account, her creepier lines just don't fit her character any more.
  • Attack Drone: The Ball is regularly launched at enemies.
  • Bond Creatures: The Ball protects Orianna and obeys her commands.
  • Chronic Hero Syndrome: A combination of this trope and a heightened desire to explore the world is what sends her to Zaun, attempting to help civilians affected by a toxic gas explosion by supplying them with self-crafted respirators. Her giving her own respirator to one last dying child is what ultimately what does her in.
  • Clockwork Creature: A dancing/fighting formerly-human-daughter.
  • Companion Cube: Her ball, and to a lesser extent herself.
  • Creepy Doll: Sewn Chaos Orianna.
  • Cybernetics Eat Your Soul: As Orianna gradually became more and more mechanized, her personality started to change, retaining her memories, but becoming distant from her former self. This culminates in her sacrificing her heart, her last organic component, in order to save her father's life, consequently removing the last traces of humanity in her. That being said, they might not have devoured her humanity entirely. Her new lore explicitly states that she still loves her father even after giving up her heart and the last part of her humanity, and it's implied that she felt disappointment upon discovering that Fieram was just a mindless automaton and not an independently thinking being like her.
  • Damage Discrimination: Command: Dissonance either speeds up allies that walk over the area of effect or slows down and damages enemies that do the same.
  • Dance Battler: Not in a typical sense though. Orianna does the dancing while the Ball does the fighting.
  • Death of a Thousand Cuts: Getting hit by the Ball once or twice isn't highly worrying early on but a competent Orianna will make sure that it happens over and over again, slowly but surely wearing down an opponent's health as she farms comfortably from a distance. If she gets seriously fed, though, one or two slices suddenly becomes a problem for her squishier opponents.
  • Difficult, but Awesome: While Orianna's basics are easy to grasp, maximizing her effectiveness to the extent that she becomes the Jack of All Trades of high-level mages requires a large amount of diligence and care. This is largely due to the fact The Ball makes a tremendous bulk of her power and her utility (except for her Clockwork Windup passive, which is not to be ignored as games go on), meaning that players need to manage the positioning and focus of effectively two units at once, not helped by how fragile Orianna can be. The tradeoff is her immense versatility, packing high mid-late game damage for poke, burst, and waveclear, a powerful AoE ult for both initiation and disengaging, shielding, and movement speed buffs/debuffs, all of which are tremendously useful.
  • Do Androids Dream?: Despite now being entirely a clockwork machine, she was once human, so she comprehends emotions/humanity, and is still implied to have some left remaining in her. In her short side-story, "Fieram," she's really not happy when she discovers that another clockwork automaton like her, who she believes to personally bond with, is just a mindless carnival attraction.
  • Emergency Transformation / We Can Rebuild Him: It wasn't an instant process, but after her body succumbed to Zaun's toxic air, her lungs were replaced with biomechanical filters powered by a windup crank. Then after a few months, the rest of her organs started failing.
  • Expy: The mechanical distortion in her voice makes her sound like a character from Portal; either GLaDOS or the Turrets. The characteristic of her skills emanating from the Ball was supposedly inspired by Youmu Konpaku. Her Bladecraft skin resembles R. Dorothy Wayneright from The Big O.
  • Eyeless Face: Her Sewn Chaos Orianna skin has X's sewn over the eyes.
  • Improbable Weapon User: She wields a hovering ball of magic and technology.
  • Implied Death Threat:
  • Jack of All Stats: A strange trope to apply to such a Difficult, but Awesome champion with such unique mechanics, but in professional play Orianna is considered the quintessential midlane mage, a sort of default that all mid players have to at least have basic competency on because she can fit into almost any team composition. She can provide poke, burst, wave clear, a powerful shield and her ult is devastatingly effective for both engaging and disengaging teamfights, making her arguably the single most versatile champion played in the mid lane position.
  • Mad Scientist's Beautiful Daughter: While Corin isn't "mad," per se, he is a renowned, creative, but reclusive hextech craftsman who thought to replace Orianna's body parts with clockwork replicas in order to save her life. Orianna picked up his skills as well, gradually being able to maintain her own mechanical body and having created The Ball herself in order to protect both of them from burglars.
  • Magikarp Power: Her autoattack passive is mostly ineffectual early game, but its bonus damage increases sixfold from levelling up (on top of the actual autoattack damage itself), and it also scales with the help Ability Power items. Her Command: Attack ability also evolves in potency over the course of the game from "Well that's annoying" damage to "Ow, my FACE!" damage.
  • Not the Intended Use: Building Orianna as AD or building attack speed item to trigger her passive with her basic attacks. Really dangerous for Orianna due to her short basic attack range (not to mention, her spells have longer range than her basic attack), but has some very unique quirks to the build.
  • Obliviously Evil: She isn't particularly evil, but she doesn't seem to be able to understand mortality in the same way that when she was human.
    Why do they keep breaking?
  • Puppet Fighter: Orianna's playstyle hinges around this dynamic. While she herself has very limited power, it's made up for by the vast maneuverability and utility of The Ball, which must at least remain near her. A lot of her difficulty, yet also her overall efficacy is built around keeping track of two units at once, rewarding those with the awareness to retain control around her and The Ball's surrounding radii.
  • Replacement Goldfish: In her old lore before the retcon, the playable Orianna was actually a replacement clockwork killing machine invented by Corin Reveck after the devastating loss of her original daughter, who died trying to make it into the League of Legends.
  • Retcon: As originally conceived, the playable Orianna was actually a Replacement Goldfish of a human Orianna who tragically died trying to make it into the League of Legends. With the League and the Institute of War being undone in a mass Continuity Reboot, the setup was significantly changed, namely making the human girl and the lady of clockwork one and the same.
  • Robot Girl: Made of magic and clockwork, and the Uncanny Valley.
  • Swiss-Army Weapon: That is one useful ball.
  • Uncanny Valley: In-universe, people find her empty imitation of life to be very unnerving. During her League Judgment, she casually performs blatantly inhuman actions, such as keeping her head locked on to the summoner speaking to her while her body contorts in physically impossible positions to wind her key. The observation noted that, while she is far more human looking than Blitzcrank (who's basically a big lumpy man-shaped robot), she looks far less alive. Her delighted squeal of glee on being accepted as a champion is described as "horrifying".
  • Was Once a Man: Post lore-retcon, Orianna the young aspiring dancer and the clockwork creature are one and the same, having gradually phased out her human body parts for clockwork replacements in order to save her life.
  • Walking the Earth: Growing up with dancer's tales in the theaters about distant lands of magic and wonder gave her inspiration to explore the world from a young age. By the time she's become a lifeless clockwork creature and leaves her father after saving his life, she gets a chance.

    Ornn, the Fire Below the Mountain 
https://static.tvtropes.org/pmwiki/pub/images/ornn.png
"Fine. We go."

Voiced by: Unknown (English), Héctor Checa (European Spanish), Enrique Cervantes (Mexican Spanish), Tsuyoshi Kurosawa (Japanese), Vicente Figueira (Brazilian Portuguese), Boek-Hyun Han (Korean), Mikhail Belyakovich (Russian)
Appears in: Legends of Runeterra (Cameo)

"I have said enough."

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.

Ornn is a Vanguard champion who forges powerful items for himself and his allies and helps to lock down enemies by extending the duration of disabling effects on them.

  • His passive has several effects:
    • Living Forge increases the health, armor, and magic resistance Ornn gains from all sources, and allows him to, instead of having to return to base to shop, forge his own items out on the battlefield, as long as he's out of combat.
    • Master Craftsman allows Ornn to provide unique upgrades for his team's Mythic items. Upon reaching level thirteen, his Mythic item will be automatically upgraded, and for every level afterwards he can upgrade one item for his allies. In addition, every completed upgrade further increases the bonus stats from Living Forge.
    • Temper causes some of his abilities mark enemies as Brittle, a unique effect that increases the duration of the next crowd-control to affect them, and causes them to take bonus damage based on their max health upon being crowd-controlled. Additionally, Ornn's basic attacks against Brittle enemies knocks them back.
  • With his first ability, Volcanic Rupture, Ornn slams the ground with his hammer, sending out a volcanic fissure in a target direction that damages and briefly slows enemies it passes through. After a short delay, a small magma pillar erupts at the end of the fissure, functioning as impassable terrain for a few seconds.
  • His second ability, Bellows Breath, makes Ornn slowly walk in a target direction for a short duration, becoming immune to crowd-control effects and belching out flames that damage enemies in front of him based on their max health. Enemies hit by the final spout of flames will be briefly marked as Brittle.
  • With his third ability, Searing Charge, Ornn charges in a target direction, damaging enemies in his path and stopping upon hitting terrain, damaging and knocking-up nearby enemies and destroying player-made terrain.
  • His ultimate ability, Call of the Forge God, summons a massive lava ram at a target location that charges towards Ornn, damaging, slowing and marking enemies in its path as Brittle. Ornn can reactivate the ability to charge into the ram, redirecting it in the direction he hits it and making it also knock-up enemies in its path.

Ornn's alternate skins include Thunder Lord Ornn and Elderwood Ornn.

In season 2 of Teamfight Tactics, Ornn uses his Thunder Lord Ornn skin and is a Tier 1 Electric Warden. His special ability is Lightning Breath, which deals damage to enemies in a cone in front of him and temporarily increases their chance to be critically struck. He was removed in season 3. He returns in season 4's Festival of Beasts mid-set update as a Tier 5 Elderwood Vanguard Blacksmith using his Elderwood Ornn skin; Blacksmith is a unique class that allows Ornn to forge a unique Artifact item after participating in combat, taking a few turns to forge, though the duration can be reduced with Ornn's star level. Artifact items grant a unique mixture of stats and effects and can be equipped to any champion, though each champion can only be equipped with one Artifact item ay a time. His ability is Stampede, which summons an elemental from behind the furthest enemy to charge towards Ornn, damaging and slowing the attack speed of enemies it hits. If the elemental makes contact with Ornn, he redirects it towards another distant enemy, dealing another instance of damage and stunning enemies hit.
  • Attack of the 50-Foot Whatever: He summons a giant flaming ram to run his enemies through for his ultimate.
  • Arch-Enemy: Volibear. When he tried taking a piece of armor from Ornn, the two had an earth-shaking fight that resulted in the deaths of Ornn's followers. He's been out for Voli's head ever since.
  • Badass Teacher: Which doubles as a heartwarming Mythology Gag:
    Ornn: "I taught Doran everything he knows."
  • Been There, Shaped History: Quite literally in some cases. According to legend, he shaped the landscape of the Freljord and later brought snow to it. He also built Braum's door-shield, Fizz's trident, and Yorick's spade, as well as the bridge that spans the Howling Abyss.
  • Blood Knight: While blacksmithing is Ornn's passion and he hates being away from his forge, he does enjoy a good brawl. Legend says he came into the world itching for a fight, and when trees and glaciers proved no challenge, he battled the very earth itself, allegedly shaping the landscape of the Freljord with his blows. After the land deemed him worthy of its secrets and revealed the strength of primordial fire, he took up smithing, which would define the rest of his life. Don't take that to mean that he's mellowed out, though.
    Fighting is my first language!
  • Bond One-Liner: Has a variety of wry, simple lines when he makes kills, and even more should he fortunate enough to make a pentakill.
  • Breath Weapon: Bellows Breath has him breathe fire.
  • Cain and Abel: Ornn and Volibear were never friendly to begin with, but Ornn is more than willing to kill his brother now. When Ornn refused to smith weapons for Volibear's army, Volibear provoked a fight, the magnitude of which resulted in the inadvertent death of Ornn's followers.
    I cannot choose my brother. Only the weapons to slay my brother.
  • Catch and Return: He does this with his own ultimate. It charges towards him upon first being cast, upon which Ornn can then charge into it to send it back towards his enemies to knock them up en-masse.
  • Combos: If opponents are smart enough to stay away from walls and avoid Searing Charge's knock-up, Ornn can use Volcanic Rupture to create his own terrain. Applying Brittle first also rewards players with a good chunk of bonus damage and disable time.
  • The Comically Serious: Ornn has no sense of humor... which makes his comedic lines all the funnier.
  • Creation Myth: While myth admits that he did not create the world, he had a major hand in shaping the Freljord as we recognize it today. He shaped the current landscape, brought snow to the Grim Up North, and several of his creations went onto become legends of their own.
  • Deadpan Snarker: He has some wit about him. Especially when it involves his comments on the craftsmanship of items or even the structures on the Rift. He's also the first champ to have comments for being the only one alive in his team, which are also full of snark.
  • The Discovery of Fire: Volibear credits Ornn with gifting this to the humans of the Freljord. Knowing Ornn, he may not have even noticed until the Hearthbloods began to show him their attempts to emulate his forging skills.
  • Dude, Where's My Respect?: Highly downplayed given Ornn is exordinarily stoic, but one of his movement lines is grumbling people say to go see Ornn to get things built but no one ever tells him thank you.
  • Exact Words: When a devious troll conned Ornn into building a door to protect his riches forever, he built one. The troll quickly discovered that no one could get past the door, including him, and accused Ornn of trickery. Ornn said that he did just as the troll asked and made a door no one could get past; the troll's treasure would be safe from thieves forever.
    "But I cannot get inside!" Grubgrack cried. "And I stole nothing from you!"
    "Time is more valuable than gold," Ornn said. "So you are a thief, and my work is as good as my word." Grubgrack tried for years to get back inside for his treasure, but the door never opened for him, and he could not even find the keyhole. With each attempt, the ram-headed door stared back at him, an eternal reminder of the time he cheated Ornn.
  • Fire, Ice, Lightning: He's fire, Anivia is ice, and Volibear is lightning.
  • Foe-Tossing Charge: Twofold. He can do it himself with Searing Charge, which knocks enemies up if he slams into terrain, and his ultimate summon will do much the same once Ornn sends it back forward.
  • Gameplay and Story Integration: He's perhaps the greatest blacksmith in the setting. The game allows you to forge nearly every item when playing him in the field and upgrade the items of his teammates.
  • Geo Effects: Volcanic Rupture creates a small pillar at the end of its cast range for a few seconds. He can then charge into it with Searing Charge to knock up everyone near it. Searing Charge can also destroy terrain created by other players, such as Trundle's pillar or Anivia's ice wall.
  • The Greatest Story Never Told: Ornn's stories have been largely forgotten by the Freljord, but if the few tales that remain of him are anything to go by, he's played an instrumental part to the modern Freljord.
  • Heavy Sleeper: He apparently slept through his house burning down. The fire raged for days, and he woke up atop a pile of ashes.
  • Hypocritical Humor: He states that favoring one tool over another is childish but he loves his hammer.
    It is childish to favor one tool over another, but hammer is my favorite.
  • I Call It "Vera": Subverted. He says in one of his quotes that he doesn't name his weapons or tools, with one exception: the tool he forged from the star metal that the Three Sisters gave him to build the Howling Abyss Bridge. Since he used it to hammer, he named it Hammer. Hammer is his favorite creation.
  • Immune to Flinching: While using Bellows Breath, Ornn becomes mostly immune to crowd controlnote , allowing him to play defense while pushing a steady offense.
  • Irony: Prefers working alone, but needs a team to get the most out of his abilities.
  • I Was Never Here: Finishing an upgrade for an ally may have him state "I didn't make that. You didn't buy it.", probably because Ornn doesn't want to be bothered by more people's requests after word spreads that he can make you something.
  • Jerk with a Heart of Gold: Incredibly antisocial. He's pretty disdainful or indifferent toward everyone, preferring to be left alone to work, but he had a soft spot for the settlement of smiths who lived at the foot of his mountain long ago.
    Ornn never admitted that he admired the Hearthblood but, deep inside his chest, his volcanic heart churned with respect for the hardworking people. They did not kneel or offer him sacrificed flesh. They did not turn his words into scriptures and spread them across the land to people who did not want to hear them. Instead, they focused on their work in silence. They were imaginative, resourceful, and hardworking. These Hearthblood folks made Ornn smile, although nobody knew because they couldn’t see the smile underneath his beard.
  • "Just So" Story: The landscape of the Freljord? The fact that there's snow? The Howling Abyss? All him.
  • Laser-Guided Karma: Ornn was once very braggadocios about his forging skills (Ornn's idea of "bragging" being that he dared to appraise his own work with a single "good"). Karmanote  repaid this "bragging" by burning his house down as he slept...at least that's what Ornn thinks happened. In reality, it was a prank gone wrong by Anivia.
  • Lightning Bruiser: Ornn is armed with a dash, plenty of crowd control, and high innate durability. His main drawback is that his damage is mostly reliant on his allies.
  • Magikarp Power: Ornn is solid, but not particularly impressive at first, but gains a significant power spike when he reaches level 13 and upgrades his Mythic item. He can then improve the stats of his team one by one as he gives them upgraded items as well - and each upgrade boosts his own defenses even further.
  • Magma Man: Among his powers are the ability to create lava-based structures and elementals, and he himself has a somewhat volcanic-inspired design.
  • Major Injury Underreaction: He wasn't hurt by it, but he had a underreaction to waking up to his house having burned down. He didn't even wake up during the fire, which lasted for days.
  • Mechanically Unusual Fighter: Changes the formula in a few ways. Not only does his passive and primarily gimmick defy the conventional rule that you can only buy items at base, he can also destroy player-created terrain instead of stopping on it or bypassing it, and extend the duration of his allies' crowd control.
  • Misery Builds Character: Hard work is its own reward to Ornn.
    Backbreaking labor is life's greatest pleasure.
  • Mundane Utility: His joke animation has him fry an egg on his red-hot yet rock solid hand.
  • Mythology: The Lost Tales of Ornn, which provide the majority of what we know about him, are framed as such.
  • Ninja Pirate Zombie Robot: He's a fiery demigod blacksmith that looks like a half-ram half-walrus with a beard. Oh, and he can breathe fire.
  • Nonindicative Name: May complain "Still no water in the fountain." after respawning.
  • The Older Immortal: Folklore describes Ornn as the firstborn of the Freljord demigods, which include Anivia and Volibear.
  • Our Dwarves Are All the Same: Fits the trope in every way except appearance (see above). Gruff, practical, loves beer, lives underground, has a long beard, and is an unparalleled blacksmith.
  • Playing with Fire: Unlike most other Freljordians, who are usually ice specialists, Ornn prefers using fire to attack. In fact, his fire is so hot that, in one tale, he actually melts true ice.
  • Physical God: One of the mightiest beings on Runeterra and was inadvertently responsible for the shaping of Freljord's landscape, the imprisonment of the Watchers, and cataclysmic battles that turn mountain ranges into smoldering craters.
  • Real Men Eat Meat: To go along with his stoic macho schtick.
    The last time I ate a plant was never.
  • Red Baron: The Fire Beneath the Mountain, the Mountainsmith, the Shaping Hand.
  • Shock and Awe: His release skin replaces the fire effects with storm effects, which ironically is the element of his hated brother.
  • Shrouded in Myth: Compared to Anivia and Volibear, very few remember the tales of Ornn, to the point that the Freljord at large has forgotten him.
  • Sibling Rivalry: Doesn't get along with his sister or his brother. In Anivia's case, it's a harmless enough feeling of indifference. In Volibear's case, it's mountain-sundering hatred for each other.
  • Sibling Yin-Yang: With Volibear's rework, their differences are made more stark.
    • Ornn is a quiet, party-buffing, tank who is skilled at disruption and absorbing blows. He willingly helps mortals and in-fact, is fairly fond of them, even if he doesn't openly say it and he builds things that last for millennia that civilization still uses in the present.
    • Volibear is an extremely loud, hammy, and extremely violent juggernaut who is excellent at dueling, steadily wearing down his opponents health and dogging them with attacks. The reworked Volibear hates humanity and civilization in-general and is more than open about that fact, wishing to tear down all civilization and return it to the wilderness it once was.
  • Smug Super: Some of his dialogue suggests that he views fighting on the Rift as a colossal waste of his time, and is extremely disappointed when the enemy team fails to put up a fight.
  • The Stoic: Rarely deviates from the same dry tone, even when expressing disappointment or surprise. One of the only times that he raises his voice is when Volibear is involved.
  • Summon Magic: Call of the Forge God has him summon up a giant ram-shaped fire elemental from the earth to trample over enemies.
  • Terse Talker: He usually finds saying anything more than a disdainful grunt to be a waste of time which would be better spent forging.
  • Trademark Favorite Food: Cherries and to a lesser extent, beer.
    Ornn: (On a first move) "The best meal is a herd of cattle, with dark beer, and cherries... Mmm."
    • If his line when attacking Gragas is an indication, maybe not such a lesser extent.
    Ornn: "Give me the ale, and no one gets hurt."
    • Tying into his cherries-preference, he's also surprisingly positive after drinking a potion (which are apparently cherry flavored).
  • Ultimate Blacksmith: His overall theme as a champion. In the lore, his ability extends far beyond simple blacksmithing. He created the bridge that spans the Howling Abyss, a powerful trident that became the symbol of a mer-king (Most likely Fizz; the trident was just an eating fork Ornn had discarded), the spade that became Yorick's, and the door that Braum would claim as a shield. In game, he can create any practically every item available, anything from swords to bows to armor to trinkets, stretching to the point of absurdity. He can forge books and cloth. Later in game, he unlocks the ability to upgrade his allies' items, improving their stats beyond what's normally available in store.
    • It's noted in the Lost Tales of Ornn that the items he crafts are at such a level of perfection that attempting to enchant them will in fact weaken the item. One of the Three Sisters (presumably Lissandra) doing this to the bridge over the Howling Abyss is the only reason it's falling apart by the time you see it in-game.
  • Units Not to Scale: Like Anivia and Volibear, Ornn is far, far bigger than he appears on Summoner's Rift.
  • Unreliable Narrator: Not Ornn himself, but one must remember that the Lost Tales of Ornn, which provide the majority of what we know about him, are told from the perspective of an in-universe narrator in the style of mythology, and thus subject to bias as to the portrayal of other characters and interpretation of the actual events.
  • Utility Party Member: While Ornn's direct combat abilities are nothing to sneeze at, he supports his allies indirectly by unlocking item upgrades for them and extending the duration of their crowd control by marking enemies with Brittle.
    Pantheon, the Unbreakable Spear 

Atreus

https://static.tvtropes.org/pmwiki/pub/images/7b723253dd215833.jpg
"In battle, we are reborn."

Voiced by: George Georgiou (English/Current), Gavin Hammon (English/Pre-VGU), Eduardo del Hoyo (European Spanish), Oliver Magaña (Mexican Spanish/Pre-VGU), Erick Selim (Mexican Spanish/Current), Kenta Miyake (Japanese), Mário Tupinambá (Brazilian Portuguese/Pre-VGU), Marcelo Salsicha (Brazilian Portuguese/Current), Seong-Tae Park (Korean), Konstantin Karasik (Russian/1st Voice), Vsevolod Kuznetsov (Russian/Current)
Appears In: Legends of Runeterra

"Here is my eternity... a day the gods will remember!"

Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.

Pantheon is a Diver champion who can engage from terrifying distances, crashing down into battle and focusing his attacks on a single enemy while his shield blocks retaliation.

  • His passive, Mortal Will, gains a stack whenever Pantheon attacks or uses an ability, up to five. Upon reaching five stacks, his next basic ability gains an enhanced effect.
  • With his first ability, Comet Spear, Pantheon either quickly thrusts his spear forward, damaging enemies in front of him and refunding half the ability's cooldown, or winds-up for a few seconds, moving at reduced speed, before throwing the spear in a target direction, damaging enemies in its path, with the range increasing the longer he charges; the damage dealt increases against foes that are low on health, but also decreases for enemies hit beyond the first. Mortal Will causes Comet Spear to deal bonus damage.
  • His second ability, Shield Vault, makes Pantheon leap at a nearby enemy and bash them with his shield, damaging and stunning them. Mortal Will causes his next basic attack to strike thrice for bonus damage.
  • His third ability, Aegis Assault, has Pantheon brace his shield in a target direction for a few seconds, moving at reduced speed, blocking damage from enemies in that direction and repeatedly stabbing with his spear, damaging enemies in front of him. When the effect ends, he slams his shield forward, dealing bonus damage to enemies in front of him. Mortal Will briefly increases Pantheon's movement speed when the ability ends.
  • With his ultimate ability, Grand Starfall, Pantheon briefly channels then leaps into the air out of sight, marking a location in a huge radius around him by throwing his spear there, which damages and slows nearby enemies. After a short delay, Pantheon crashes down at the chosen location, damaging enemies around him and instantly readying Mortal Will. This ability also passively increases Pantheon's armor penetration.

Pantheon's alternate skins include Myrmidon Pantheon, Ruthless Pantheon, Perseus Pantheon, Full Metal Pantheon, Glaive Warrior Pantheon, Dragonslayer Pantheon, Zombie Slayer Pantheon, Baker Pantheon, Pulsefire Pantheon, Ruined Pantheon, and Prestige Ascended Pantheon.

In season 1 of Teamfight Tactics, Pantheon uses his Dragonslayer Pantheon skin and is a Tier 5 Dragon Guardian. His Grand Starfall ability causes him to leap into the air, briefly becoming untargetable, then fall towards the farthest enemy champion, stunning them and damaging everyone in his path. All enemies hit are also set ablaze, suffering reduced healing and extra damage over time for next few seconds. He was removed in season 2. He returns in season 5 using the same skin as a Tier 3 Dragonslayer Skirmisher. His ability was changed to Aegis Assault, which braces Pantheon's shield for a few seconds, greatly reducing all damage he takes. He also repeatedly stabs forward for the duration, rapidly dealing a percentage of his attack damage to enemies in a cone and reducing their incoming healing. He was removed along with the Dragonslayer origin in the Dawn of Heroes mid-set update.

In Legends of Runeterra, Pantheon is a 4-mana 4/2 Targon Champion with Overwhelm, Barrier and Fated. When you have targeted allies in 5 different rounds he levels up, gaining +1/+1 and a random keyword for each round you have targeted an ally in so far in the game (any other level 2 copy you summon later will gain different random keywords again). His signature spell is Pantheon's Shield Vault. Prior to his release, the Aspect of War, who previously possessed Atreus to make Pantheon before it was slain by Aatrox, existed in the game in the form of The Warrior, a 5-mana 5/5 Targon Celestial Follower with Challenger.
  • Ancestral Weapon: Much of his arsenal comprises of items wielded by the Aspect of War's previous hosts: his spear came from a host named Areion, his shield from another named Zeonia, and his cloak from yet another named Astraea.
  • And I Must Scream: While Pantheon was in control of his body, Atreus was pushed back into the furthest corner of his own mind, having only vague memories of the time and was unable to do anything.
  • Arch-Enemy: Aatrox, who Atreus had gotten into two battles with — one where Aatrox won and killed the Aspect of War, and another where Atreus won, chopped off Aatrox's sword arm and regained the Pantheon's power.
  • Art Evolution: Received a full visual-gameplay update in 2019, rebuilding his base design and voiceover, along with updated abilities and lore.
  • Ascended Meme: In his original form, Pantheon's joke emote had him express his desire to become a baker, which was ascended twice over: once in the form of the Baker Pantheon skin, and once more with his new joke following his 2019 VGU, where he spontaneously creates a loaf of bread from the sky.
  • Attack! Attack! Attack!:
    • Pantheon's kit comes with a very effective way to get to an enemy, but no way to get away from them.
    • Before he was Pantheon, Atreus considered a good offense the best defense and disliked Leona's preference for defending with minimal bloodshed.
  • Back-to-Back Badasses: Atreus and Pylas fended off Rakkor invaders this way, a start of their friendship.
  • Badass Boast: Had a few pre-2019 VGU, but now his dialogue is absolutely packed with lines that, coupled with his new voice talent, absolutely brim with sheer badassery. Many of which revolve around his dedication to defy and fight gods as a man.
    "They are called "gods", but when they die, you cannot hear their howls above the wind."
    "I fight, until the blood takes the spear from my grasp, until I can only crawl. And even then, you will not defeat me. Even then, I will spit in your face."
  • Balance Buff: Pantheon received a VGU in 2019 largely to reimagine his visual design, but his gameplay was also given a direct modernization to improve his versatility while remaining true to his core as a strong, diving One-Man Army. As such, each of his current abilities are direct successors to one from pre-VGU:
    • Mortal Will is an expansion of Aegis Protection, a passive ability that established a rhythm of AD-casting to work with, encouraging him to combo basic attacks and abilities together. However, while Aegis Protection merely rewarded this with a block of a single incoming attack, Mortal Will directly buffs Pantheon's next ability, giving him options to fight with that can be used in a more reliable, straightforward manner.
    • Comet Spear reworked Spear Shot into a skillshot rather than a targeted ability, also integrating the passive bonus damage on vulnerable targets found on his former Heartseeker Strike. This gives the ability more wiggle room to be outplayed around by opponents, but also vastly more compacted in power than before, allowing it to feel more like an actual spear.
    • Aegis Assault amalgamates his Heartseeker Strike alongside the invulnerability state of Aegis Protection, giving him a much more direct means of protecting himself while retaliating against foes.
    • Grand Starfall is almost exactly the same as Grand Skyfall, except Starfall slides Pantheon onto the edge of the ring he lands on rather than the exact center with Skyfall, allowing him to more easier get the drop on enemies even if they realize he's about to come crashing in.
  • Blasphemous Boast: A good deal of his voicelines openly challenge or even mock the various gods, godlike beings or religious leaders of the cast.
  • Blood Knight: Even before he became the Aspect of War, Atreus was destined for battle, and the fact that he was very nearly cut in two has in no way diminished his love for a good fight.
  • Break the Badass: Beaten and being put under the thrall of Viego did a number on Atreus' confidence that he's teetering on the Despair Event Horizon that Iula, the wife of his dead friend Pylas, had to talk him out of his despair (with some physical threats, because that's just the Rakkor way) and then he tried to search for his resolve again by re-climbing the summit of Mt. Targon. After somehow fighting with Leona again which got interrupted by a comet strike (presumably by Aurelion Sol), Atreus regained his old Pantheon powers after lying down on the bottom of the cliff surrounded with dead bodies caused by war.
  • Carpet of Virility: If you look closely, his in-game model has chest hair.
  • The Cavalry: Grand Starfall can be used like this, although in a lesser fashion than some like Shen's Stand United due to not being a Global. An enemy is chasing an ally and is surely catching up to him. And suddenly, there's this huge circle appearing and the enemy will now have a choice: Retreat or pursuit anyway, and then get stomped with a Spartan of death for massive damage, and then said Spartan of Death proceeds to close the gap, stun, peel down the enemy's HP and possibly kill him, and the chased ally may just turn around and join in the fun, killing the enemy.
  • Chainsaw Good: In lieu of a traditional spear, Zombie Slayer Pantheon wields a chainsaw on a pole.
  • Character Development: Unlike with most champion relaunches (with the exception of Akali), Pantheon's rework is not a retconning of his prior self, but an advancement on it- his old lore as a Targonian warrior possessed by the Aspect of War is still canon, but now the Aspect has been slain, leaving a very much alive and angry Atreus in control of his body once again.
  • Chef of Iron: Baker Pantheon. He uses a massive knife with butter on it for his spear, and a very large loaf of bread for his shield (which he bakes himself in his recall animation). Amusingly this characterization is still canon to his base form, where he summons a loaf of bread as his joke animation.
  • Combos: He's mainly an AD caster, so he relies a lot on his abilities for most of his damage and utility.
  • Crutch Character: Like many AD casters (especially with bruiser-assassins), Pantheon has very punishing poke and rushdown potential in the early game, and can get devastating should he get fed. Also like many AD casters, his scaling and overall relevance falls off as the game goes on, meaning that Pantheon players should end their games as soon as possible.
  • Death from Above: His ultimate also doubles as a free teleport.
  • Defiant to the End: After suffering a blow from Aatrox that killed the Aspect of War, the entirely human Atreus used the last of his strength to spit in the Darkin's face.
  • Determinator: His biggest strength when he was still Atreus, and it was what allowed him to successfully climb Mount Targon and eventually become Pantheon. Even after Pantheon took over his body, Atreus' mind persevered, and he continued to survive after being hit with a sword so large he was nearly cut in half diagonally, an act that killed the literal god inhabiting his body.
  • The Dreaded: Atreus as Pantheon is held in high regard, but the actual Aspect of War is looked upon with fear as by his very nature, he brings conflict and destruction wherever he goes. When Viego rewawakens him in Rise of the Sentinels, even Diana — the Aspect of the Moon — is very hesitant to challenge him, especially as he becomes emboldened by the Black Mist.
  • Dynamic Entry:
    • Few champions can top leaping halfway across the map then explosively power-sliding your way in as an entrance.
    • His levelled up version in Legends of Runeterra fits this trope as well; When a levelled up pantheon hits the board, he demands immediate attention as his smörgåsbord of keywords upon being summoned means he might just end the game there and then.
  • Empowered Badass Normal: Zigzagged. Atreus was the last man standing on top of Mt. Targon and became completely subsumed when the Aspect of War inhabited his body. After Pantheon was killed in battle with Aatrox, Atreus regained control, won a rematch with the Darkin, and then inherited the power of the dead Aspect of War to use as his own.
  • Empty Shell: What the Pantheon Aspect usually does to its hosts, unlike most Aspects which merely merge into and became one with their mortal hosts. Atreus managed to retain his sense of self while possessed by Pantheon, and when the Aspect was slain, he regained not only his own powers but Pantheon's as well.
  • Expy: FOR SPARTA! Also bears many similarities to Ares, the Greek God of War, and Achilles, the main character of Homer's The Iliad. The visual update's personality also bears similarity to Kratos of God of War, with their Greek basis, and hatred of gods.
  • Fire-Forged Friends: Atreus did not get along with Pylas in the beginning, but after saving each other's lives in battle, they forgave each other and became friends.
  • Grand Theft Me: Suffered this when the Aspect of War took over but emerged in his own right when Pantheon was killed.
  • Humans Are Special: The only logical explanation for how Atreus managed to outlive a literal god and surpass another godlike being in battle. For as much as both the Aspect of War and Aatrox looked down on humanity, Atreus makes an excellent case for them.
  • Helmets Are Hardly Heroic: Invoked by himself, but as an aversion of the trope. He does not wish to be seen as divine or anything more than human, and calls out for his fellow mortals to fight and prove how powerful humans can truly be. To that end, he wears his helmet in battle so that he is, in his words, "nothing more than a soldier, and nothing less."
  • Hidden Depths: When he meets Soraka, he treats her with great respect, no doubt having great admiration for her willingness to give up her immortality to help mortals, a goal he strives for now as well.
    "If only your kind could see what you see, Soraka. They would weep for you, as you weep for us."
  • Impaled with Extreme Prejudice: How Aatrox managed to kill the Pantheon Aspect, yet Atreus survived. He still has a massive scar that runs across his entire torso to show for it.
  • In a Single Bound: Grand Starfall has him reach absurd distances with a single super jump.
  • It's Raining Men: If at any point you notice a huge field marking around you with a spear falling in it, get out of it before a cosmically-empowered Spartan comes crashing down from the sky onto you.
  • Javelin Thrower: Like Xin Zhao, Pantheon is perfectly fine with using his spear as a melee weapon. However, he's more effective throwing it with his Comet Spear.
  • Killed Off for Real: As of his current lore, this is the fate of the original Pantheon, slain at the hands of Aatrox. In his place, Atreus inherited the aspect's name and powers, becoming the new Pantheon.
  • Legacy Character: In an interesting way. The original Pantheon is the celestial aspect of war, a being of godlike power that has had multiple hosts across the centuries, with Atreus originally just the latest one. However, during a fight with Aatrox, Pantheon was actually Killed Off for Real while Atreus survived and inherited the late Aspect's powers. He has since then took the name of Pantheon for himself, but as a mere mortal rather than a god.
  • Luckily, My Shield Will Protect Me: Aegis Assault doesn't give him a typical life-bar shield, instead he gets a barrier that makes him outright invincible to all damage in a single direction, working in a similar manner to Braum's Unbreakable, its most significant distinction is that based on what "all damage in a single direction" means, he can also resist area-of-effect damage.
  • Mr. Fanservice: With his ripped Spartan physique, lack of a shirt, and beard, Pantheon is incredibly easy on the eyes.
  • Named Weapons: Several items in Pantheon's arsenal (most of which were passed down from previous hosts to the Aspect of War) carry names — his spear is named "Skyfall", his shield is named "Aegis", his cloak is named "Solstice", and his helmet is called "Nova".
  • Nay-Theist: Atreus detests all gods and godlike beings. He thinks mortals must stop looking up to them and depending on them, and that true strength can be found inside themselves.
  • Not the Intended Use: Since his rework, Pantheon had seen a sizeable amount of play in the support position, taking advantage of his strong engage and surprising amount of high utility to combo alongside aggressive carries in a "kill lane," where the main goal is to keep killing the enemy laners. Riot eventually stepped in during preseason 11 as this playstyle ended up being at the expense of his toplane performance, giving him a minor rework to nudge him back to his home.
  • Primary-Color Champion: Pantheon is adorned in blue and bright gold, and accented in fiery reds. Before his VGU, he more primarily stuck with red, but was updated to better fit the celestial motifs of Mount Targon (as well as differentiate him from the primarily red and gold Leona).
  • Proud Warrior Race Guy: They don't call him the Aspect of War for nothing, after all. He also considers mortals as a whole this, because if mortals lose a fight, they die. When fighting mortal warriors or when fellow mortals die alongside him, he will shout their name so that all will remember, treating them with the same reverence and respect one would normally reserve for gods; the very thing he fights against.
  • Rage Against the Heavens: Atreus has made it his mission to protect mortals from all gods and godlike beings that would mean them harm, no matter if they're Aspects, Ascended, Demigods, Darkin or Demons.
  • Real Men Wear Pink: His interest in being a baker has been long-documented. In his new form, even Pantheon is not above using his power to materialize a freshly baked bread out of nowhere and proudly stating it to be 'his secret dream'.
  • Retcon:
    • When he was first launched, Pantheon was originally just a famed, but mortal warrior of the Rakkor tribe (formerly called the "Stanpar") in possession of ancient ancestral weapons. With the 2016 Mount Targon lore update, Pantheon is now the name of the Aspect of War who hijacked the body of a mortal soldier named Atreus.
    • In 2019, he received another update, while retaining his 2016 lore; the Aspect of War has been slain by Aatrox, and Atreus has regained his body, now burning with a will to live and fight the gods to prove the strength of mortals.
  • Shield Bash: Shield Vault has him do this while leaping onto his opponents, giving them a good second of being stunned on impact. He also finishes off his Aegis Assault with one of these for damage.
  • Shockwave Stomp: No, moving slightly away from his ultimate target of impact won't save you. Do yourself a favor and clear the area fully.
  • The Spartan Way: Played with; he hails from an obvious fictional counterpart of Sparta that selects its warriors through a ritualized fight to the death, but it's half because of this trope and half because their food stores are constantly strained.
  • Star Power: As of his 2019 VGU, Pantheon has a celestial motif containing this, similar to most other Aspects (to boot, he formerly had an ability called Grand Skyfall, since reworked and renamed into Grand Starfall). His bio reveals that the name Pantheon was less directly attributed to the Aspect of War, and more to the constellation of War that turned out to be one and the same with the deity.
  • Supreme Chef: After his pre-VGU joke gave popularity to Pantheon's interest in being a baker, Riot eventually released a "Baker Pantheon" skin. And he still wears his helmet, with the cook's hat sitting on top of it.
  • Unexplained Accent: Pantheon speaks with a distinctly Greek accent, which — while it does help sell the obviously Spartan-influenced design — is inexplicable in Runeterra as no other champion (Targonian or otherwise) shares it.
  • Vocal Evolution: As part of his overall 2019 VGU, Pantheon's new voiceover went in a sizably different direction, shifting from a standard, gruff Proud Warrior Race Guy affect with a general American accent to a much rougher, but poetic voice in a Greek-English accent.
  • Walking Shirtless Scene: Pantheon wears no shirt into battle, showing off his ripped physique, but also a huge scar across his chest as a reminder of his mortality.
  • War God: Pantheon was the Aspect of War, with Atreus originally being his latest incarnation. However, with Pantheon dead, Atreus inherited his powers, and has now become the mortal embodiment of war, and is waging war against the gods.
  • Warrior Poet: Atreus is quite well-spoken and frequently muses about the nature of gods and mortals.
    "Brother to warriors resting beneath wheat. Son of battles a thousand times lost. I know who I am, and I will show the gods what I can become!"
  • The Worf Effect: Pantheon (or rather, Atreus taking on the Pantheon mantle) made a solid name for himself following his rebirth by slaying Aatrox, something his previous incarnation died failing to accomplish. Then came Rise of the Sentinels where Viego bested him in a straight-on duel, reviving the dormant Pantheon spirit.
  • Worthy Opponent: He considers his opponents this. As opposed to looking down on them, as most champions do, he treats mortal enemies with respect.
    "I will remember your name and shout it to the heavens."
  • You Are Better Than You Think: For all his disdain for gods and religious leaders in general, he does have a few nicer things to say, particularly to Leona and Diana.
    (First Encounter with Leona): "Beneath Aspect and armor, you are more resilient than you know."
    (First Encounter with Diana): "The Lunari do not need a god. They need a leader."

    Poppy, Keeper of the Hammer 
note 
https://static.tvtropes.org/pmwiki/pub/images/poppy_originalloading17.jpg
"I'm no hero - just a Yordle with a hammer!"

Voiced by: Kate Higgins (English/Current), Danai Querol (European Spanish/Current), Pilar Coronado (European Spanish/Pre-VGU), Fernanda Robles (Mexican Spanish/Current), Laura Torres (Mexican Spanish/Pre-VGU), Ayumi Fujimura (Japanese), Marisa Leal (Brazilian Portuguese), Hyun-Ju Lee (Korean), Olga Pletneva (Russian/1st Voice), Maria Ivaschenko (Russian/Current)
Appears In: Legends of Runeterra

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom’s enemies with every whirling strike.

Poppy is a Warden champion who excels at both valiantly tackling a single enemy away from their team and using crowd-control to peel enemies away from her allies.

  • Her passive, Iron Ambassador, periodically causes Poppy's next basic attack to throw her buckler at the target from a distance, dealing bonus damage. The buckler then falls to the ground, where Poppy can pick it up to gain a shield based on her max health; enemy champions can walk over the buckler to destroy it. If the enhanced attack kills its target, the buckler bounces back to Poppy, immediately granting her the shield.
  • Her first ability, Hammer Shock, makes Poppy crush the ground in a target direction with her hammer, damaging enemies it hits based on their max health and slowing them. After a short delay, the crushed ground erupts, dealing damage to enemies inside again.
  • Her second ability, Steadfast Presence, passively increases Poppy's armor and magic resistance, doubled when low on health. When activated, Poppy briefly gains bonus movement speed and creates a barrier around her that stops enemy dashes, damaging, stopping and slowing enemies that attempt to dash through.
  • With her third ability, Heroic Charge, Poppy tackles a nearby enemy, dealing damage and carrying them with her a short distance. If they collide with terrain, the target takes bonus damage and is briefly stunned.
  • With her ultimate ability, Keeper's Verdict, Poppy starts charging-up her hammer for a few seconds, moving at reduced speed. When the ability is reactivated she smashes her hammer into the ground, sending out a shockwave in a target direction that erupts upon contact with an enemy champion, damaging and sending surrounding enemies flying a massive distance towards their base. The range of the shockwave and distance enemies are sent flying increase based on how long she charged up. If the ability is reactivated immediately without charging up, she will instead deal reduced damage to nearby enemies and briefly knock them up.

Poppy's alternate skins include Blacksmith Poppy, Noxus Poppy, Lollipoppy, Ragdoll Poppy, Battle Regalia Poppy, Scarlet Hammer Poppy, Star Guardian Poppy Snow Fawn Poppy, Hextech Poppy, Astronaut Poppy, and Bewitching Poppy. Legends of Runeterra exclusively includes Battle Academia Poppy.

In season 1 of Teamfight Tactics, Poppy is a Tier 3 Yordle Knight. Her ability, Keeper's Verdict, has her swing her hammer at the nearest foe, damaging them and knocking them up, (increasing to hitting 2 and 3 targets as her rank is increased). She was removed in season 2. She returns in season 3 using her Star Guardian Poppy skin as a Tier 1 Star Guardian Vanguard with Buckler Toss her new ability, which throws her buckler towards the farthest enemy before returning to her, damaging her target and granting Poppy a shield. She was removed in Season 4. She returns in season 5 using her Noxus Poppy skin as a Tier 1 Hellion Knight, with Buckler Toss returning as her ability. In season 6, she returns to using her base skin, retaining the same cost and ability as a Yordle Bodyguard, though the buckler's damage has been adjusted to scale with her armor instead.

In Legends of Runeterra, Poppy is a 4-mana 2/3 dual Bandle City and Demacia Yordle Champion who grants herself and all allies with equal or less Power than her +1/+1 whenever she attacks. When she has attacked alongside allied units 3 times she levels up, gaining +1/+1 and Impact, and granting herself and equal or lesser Power allies +2/+2 and 1 stack of Impact when she attacks instead. Her signature spell is Poppy's Keeper's Verdict.
  • Action Girl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) before the release of Kled (who came out over 6 years after the release of Poppy) and she's female, no less.
  • Animesque: Her visual update rework fits more into this, with cutesy wider eyes, a very young looking appearance, and even a snaggletooth.
  • Apologetic Attacker: Poppy will express regret when she has to attack a fellow Demacian, or when she has to slay the dragon.
  • Ascended Meme: Lollipoppy's infamous face lives on. Not only does it appear on a lollipop in Lollipoppy's new splash art, it also shows up in her dance emote.
  • Badass Adorable: She's a Yordle warrior, and a melee bruiser to boot, of course she is.
  • Balance Buff: Release Poppy from 2010 was widely considered by fans and Rioters alike to have been one of the most poorly-designed champions in the game, with a staggering amount of some of the most powerful defensive potential in the gamenote , forcing her to be balanced into having an abysmal early game that ensured she was either going to be a total game-breaker or a 30-minute-long liability. She was given a VGU just in time for season 6 that almost completely reimagined her (the sole ability she retained was Heroic Charge), still retaining her impressively tanky fortitude, but with more power anchored around delivering crowd control instead of unflexible defensive stat-checking.
  • The Big Guy: Fills this role on the Star Guardians team- serious, focused and businesslike.
  • Blown Across the Room: Her ult, Keeper's Verdict, can (when fully charged) knock enemy champions about a quarter of the way across the entire map (oddly, it will always blow them directly towards their own fountain)!
  • Cannot Tell a Joke: She tries (unlike her pre-rework self, who simply had No Sense of Humor), but Poppy can't get through a joke without messing up the punchline. Of course, it probably doesn't help that the jokes she tries to tell are by far the longest in the game, requiring you to input the /joke command about half a dozen times each.
  • The Chooser of the One: Poppy thinks she is this; she believes that her job is to find the proper wielder of her hammer and give it to them. But instead, she's...
  • The Chosen One: In truth, Poppy herself is the fabled hero who will lead Demacia to greatness. However, she's completely unaware of her status as such, which makes her quest to find the hero to wield the hammer both impossible and already done.
  • Chronic Hero Syndrome: Poppy doesn't believe she's the hero destined to save Demacia, or worthy of wielding the Hammer or Orlon. But as long as she still has the hammer anyway, then as long as people need her help. she won't hesitate to fight for what she knows is right.
  • Color-Coded Characters: On the Star Guardians team, she's blue.
  • Crutch Character: In stark contrast to her pre-reworked self, Poppy is a nightmare to lane against, bringing high damage and rather effective lockdown all throughout the laning phase, but she is practically forced to build tanky and she has relatively weak scalings, so the threat of her damage falls right off the map. She does, however, retain her utility as a wall between her team and the enemy's engage.
  • Cute Bruiser: She's even cuter than she was before post-rework- and even more of a bruiser.
  • Cute Little Fang: Her visual update rework spots a snaggletooth on the left side of the mouth, highlighting her youthful and upbeat appearance.
  • Fanservice Pack: Downplayed as Poppy is one of the least-sexualised champions in the game, but her original design was stumpy, squat and frankly rather ugly (much moreso than pre-rework Tristana, who was always kinda cute), and her personality was dour and stoic. Post-rework she's just as cute as she is tough with a perky, chipper and endearing personality.
  • Foe-Tossing Charge: Her 'Heroic Charge' ability will knock back even champions twice (or ten times) her size.
  • Girlish Pigtails: Her hair is arranged with these, this might not fit her old model which is very stern, but after her update, it fits her more upbeat personality, and being a Yordle.
  • Glowing Eyes of Doom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
  • Go Through Me: Somewhat like Braum, Poppy is generally not intended to dive into the enemy team and disrupt them all, but is rather intended to protect her team's priority targets. Unlike Braum, she has no way to stop long-range harass, but she can easily prevent many melee engages with Steadfast Presence preventing dashes while Heroic Charge and Keeper's Verdict both serve as very effective methods to keep somebody far away from your team.
  • Heroic Self-Deprecation: Poppy gets really down on herself over her supposed "failure" to find the hero who should wield the Hammer of Orlon.
  • Humble Hero: Is referred as The Chosen One who will bring Demacia to glory, but she never considered herself a hero.
  • Hypocritical Humor: She claims to not get yordles on account of them apparently being too fluffy, despite the fact that she herself is a yordle.
  • I Can Still Fight!: Steadfast Presence's passive works best when she has low health, practically doubling her armor and magic resistance when below a certain threshold.
  • Ignorant of the Call: Her character is more or less centered around this trope. As far as Poppy is concerned, the hammer she wields with deadly effectiveness, isn't hers to wield and is supposed to go to the "real" hero. She simply thinks of herself as a delivery-girl for the hero, not the hero herself. And if monsters or bad guys get in her way, she's not about to let them stop her in her search.
  • Inertia Is a Cruel Mistress: Poppy is the first champion to weaponize this trope. She can conjure a field around her that blocks all dashing skills and deals damage to the offending champion
  • Irony: Everything about her and the Hammer.
    • Poppy is actually the destined hero she's searching for, but she is too humble to ever come to that conclusion. As such, she's been on an entirely pointless quest for hundreds of years.
    • Demacia hates everything magic to the point they discriminate against anyone who can use it, but Poppy, destined to be their ultimate hero is a yordle, a magic being.
  • Knight in Shining Armor: Battle Regalia Poppy pulls off the look.
  • The Knights Who Say "Squee!": Post-rework she's apparently starstruck on meeting Garen.
  • Lightning Bruiser: Activating her Steadfast Presence skill makes her pretty darn speedy.
  • Lighter and Softer: Poppy's visual update fits into this. Her updated visuals makes Poppy look younger, cutesy, and more Animesque with brighter colors and her voice acting is more upbeat, younger, and peppier. This is a stark contrast to her pre-rework self, where she's more serious and stern looking with a no-nonsense attitude.
  • No Sense of Direction: In one of her movement quotes, she outright admits that she's gotten lost.
  • Not the Intended Use:
  • Older Than They Look: Poppy sounds young and peppy, and she's spry enough to run around the battlefield with Jarvan IV and tackle people into walls. She was also one of the founders of Demacia, making her centuries old.
    Galio: I like you, small blue thing. You're the one who doesn't change.
  • Perky Goth: Her Noxus Poppy skin gives her an Evil Makeover, but her voicelines are no less chipper and adorable than in her base skin.
  • Pintsized Powerhouse: It doesn't matter how big a champ is, she can shove them with her charge. According to Riot in 2017, Poppy would be the physically strongest champion in the game if there were no constraints!
  • Retcon: When she was originally created in 2010, Poppy was an Ambadassador between Bandle City and Demacia who earned her position after delivering a helm created by her late father for a Demacian general while fighting through intercepting Noxians. With her 2016 VGU, her backstory got a significant rewrite, notably downplaying her diplomatic ambassador angle and making her an ongoing seeker of The Chosen One (while possibly being it herself).
  • Selective Obliviousness: She received the hammer from Orlon, her friend and mentor, on his deathbed, along with Orlon's confession that the hammer had never been meant for him and he'd been searching for the one who was destined to wield it. Poppy thought she was inheriting the quest, failing to realize that she was the one Orlon had always been searching for.
    • Her inability to understand that she's the destined one reaches near-critical levels in her lore story 'The Slayer', where she's tracking rumors of a famous monster slayer who is roaming across Demacia, bringing down dangerous monsters that are threatening the innocent. The slayer always seems to be one step ahead of her and all she encounters are more monsters and bandits, who she regularly has to slay herself. Eventually she comes to a festival being held in the slayer's honor, where a statue of the hero (who has supposedly insisted on remaining anonymous) is being unveiled based on eyewitness accounts of their appearance. While the statue is shaped like a classical Demacian hero (a seven-foot tall man rippling with muscles) it also has a pair of pigtails and wields a massive hammer. A child in the crowd even points her out as the slayer, only for her father to shush her, saying that she's too short to possibly be the hero.
  • Take Up My Sword: Well, hammer anyway.
  • Throwing Your Shield Always Works: Her passive Iron Ambassador throws her shield every few seconds when she attacks. If it kills the target it flies right back to her, otherwise it bounces onto the ground so she can pick it up again. Either way, when she gets it back she also gains a damage-absorbing shield.
  • Undying Loyalty: Shown to be very loyal to Jarvan IV.
  • Use Your Head: Her post-rework Critical Hit animation has her headbutt the target.
  • What Happened to the Mouse?: Poppy appeared in the "Ruination" cinematic fighting alongside Vayne around Demacia, ending with the two discovering a Sentinel landmark together, but then Poppy completely disappears. Even though Vayne becomes the Sentinels' first new recruit, appearing in the "Before Dawn" cinematic, the Rise of the Sentinels visual novel, and in the Steadfast Heart comic, Poppy is never seen or mentioned again.
  • When All You Have Is a Hammer…: Literally. Although she does have a shield as well.

    Pyke, the Bloodharbor Ripper 
https://static.tvtropes.org/pmwiki/pub/images/b847a511170cb2ba_1.jpg
"Sink 'em all."

Voiced by: Darien Sills-Evans (English), Adolfo Pastor (European Spanish), Leonardo García (Mexican Spanish), Ryunosuke Watanuki (Japanese), Guilherme Lopes (Brazilian Portuguese), Lee Hyun (Korean), Arthur Vakha (Russian)
Appears In: Legends of Runeterra, Ruined King

"There’s plenty of room for everyone at the bottom of the sea..."

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

Pyke is an Assassin champion who plays as an extremely aggressive support, gutting enemies like fish after his allies set them up for him and sharing in the spoils with any who aid him.

  • His passive, Gift of the Drowned Ones, stores a percentage of damage dealt by enemy champions to Pyke as "grey health", which quickly regenerates after he leaves the enemy team's vision. In addition, any bonus health that Pyke gains from items or effects is instead converted to attack damage.
  • With his first ability, Bone Skewer, Pyke either quickly thrusts his bone harpoon forward, damaging and slowing the closest enemy, or winds-up for a few seconds, moving at reduced speed, before throwing the bone harpoon in a target direction, damaging the first enemy it hits, pulling them towards Pyke and slowing them, with the range of the throw increasing the longer he charges-up.
  • His second ability, Ghostwater Dive, makes Pyke dive into spectral waters, briefly increasing his movement speed and camouflaging him, making him invisible except when close to an enemy champion or turret.
  • His third ability, Phantom Undertow, makes Pyke dash a short distance in a target direction, leaving behind a drowned phantom at the location he dashed from. After a short delay, the drowned phantom quickly rushes to Pyke's current position, stunning enemies in its path and damaging enemy champions it passes through.
  • With his ultimate ability, Death from Below, Pyke marks an X-shaped area at a target location and, after a short delay, blinks there and damages all enemy champions inside the X; enemies below a certain health threshold are instead immediately executed. If he succesfully executes an enemy champion this way, Pyke will be able to use the ability again for a few seconds, and him and the last ally that assisted him will gain bonus gold. If an enemy inside the X dies before Pyke strikes, he instead gains double the gold.

Pyke's alternate skin include Sand Wraith Pyke, Blood Moon Pyke, PROJECT: Pyke, PsyOps Pyke, and Sentinel Pyke.

In season 1 of Teamfight Tactics, Pyke is a Tier 2 Pirate Assassin. With his Phantom Undertow ability, he dashes to the furthest enemy and leaves behind a phantom. After a delay, the phantom follows to Pyke's locations, damaging and stunning all enemies it passes through. He was removed in season 2, before returning in season 4 as a Tier 2 Cultist Assassin with the same ability, using his Blood Moon skin. He gains the Slayer class in the Festival of Beasts mid-set update in addition to his existing traits. He was initially removed in season 5, but returns in the Dawn of Heroes mid-set update using his Sentinel Pyke skin as a Tier 2 Sentinel Assassin, once again with the same ability.

In Legends of Runeterra, Pyke is a 4-mana 2/3 Bilgewater Lurker Champion with Quick Attack and Lurk. When he Lurks, he transforms into Death from Below, a 4-mana Fast spell with Lurk that summons Pyke to strike an enemy. After allied copies of him have dealt a total of 15+ damage, Pyke levels up, gaining +1/+1 and the ability to strike the weakest enemy each time he kills an enemy. His signature spell is Pyke's Bone Skewer.

Pyke is one of the playable champions appearing in Ruined King.
  • Admiring the Abomination: It appears that ever since his death, the only beings he seems to genuinely sympathize with anymore are the various aquatic beasts he fights on behalf of, finding kinship in their hunting prowess. This appreciation even extends beyond Bilgewater, and he's impressed by Rek'Sai and her domination of the Shuriman deserts she hunts in.
    Pyke: Hmm... clever girl...
  • Affably Evil: Pyke may be a bloodthirsty murderous undead, but as long as you're not (yet) on his list, or better yet, helping him execute somebody who is, he isn't above cracking a scathing joke or musing about the depths to those around.
  • Anti-Frustration Features:
    • Unlike most other Finishing Moves in the game, Death From Below instantly executes enemies under a flat max-HP thresholdnote . When playing as Pyke, enemy lifebars are helpfully given a white marker to indicate where that threshold is, and those under it are given big red cross-through indicators to show that if your ult lands, it's a guaranteed kill. This feature was eventually implemented as a quality-of-life buff to champions with similar mechanics such as Urgot and Cho'Gath.
    • If Draven gets the last assist on a Death From Below execute he'll gets the bonus gold from his adoration stacks all the same, ensuring that a Draven ADC can still get the most out of his passive when paired with Pyke support.
  • Ascended Meme: A rather esoteric example. Pyke gains 1 movement speed while crossing the river, a reference to a disproved urban legend that Nami once did the same thing.
  • Back from the Dead: His crew abandoned him and watched him drown, but he didn't stay dead for long.
  • Bald of Evil: A creepy looking fellow with no hair on his head to speak of.
  • Continuity Cavalcade: His classic splash art is a minor example. Created by Victor "3rdColossus" Maury, it contains many minor trinkets found in previous splash arts he also developed, including Dragon Trainer Tristana's necklace, Elderwood Hecarim's heart stone, and a button from Swain's collar. One of the drowned pirates in the background is even lifted from an old fanart of pre-rework Gangplank.
  • Consummate Professional: Pyke plays with this given how he's driven by his bloodthirsty desire for usually-misplaced revenge and the mental machinations of the jaull-fish, but he definitely has the attitude, approaching his assassinations with a cold, yet professional frame of mind. This can be a good thing if he considers you useful enough to help in his mission, as not only will this effectively put you off his kill list (for the time being, anyway), he'll ensure you get a cut of the spoils.
  • Creepy Blue Eyes: Possesses empty, glowing, pale blue eyes.
  • Damaged Soul: Already somewhat unhinged in life, undeath has left him even worse.
  • Deadpan Snarker: Pyke is a very grim character, but he does have moments of dark sarcasm to himself.
    (upon respawning) "I'm already dead. More death ain't gonna hurt."
  • Death or Glory Attack: When using Death From Below, you'd better be sure you are in a position to commit to using it, especially if there's more than one enemy champion for you to hit; when you use it on a champion that can resurrect or become invulnerable at the last minute, not only does it not count as a kill, but you've just wasted your Ult, and are likely exposed to getting killed by their teammates...and that's before you consider that you can still be killed in the middle of the Ult. It's also even more of a buzzkill whenever someone teleports away from the X.
  • Dissonant Serenity: Pyke is almost disturbingly calm for the vast majority of his lines. It's especially notable when executing an enemy with Death From Below, where he sounds more like he's putting them to bed rather than condemning them to a watery grave.
    (softly) "No thrashing... sleeeeep."
  • Early-Bird Cameo: Before his teaser, he could be seen poking his head out of the water 45 seconds into the 2018 MSI announcement video. Eerily, he only appears in the video, being completely absent from the website and wallpaper.
  • Eldritch Location: A few of Pyke's lines mention "The Swimming City", which based on context makes it sound like a euphemism for The Underworld, but it's been confirmed to be a real place — it's not a literal city with structures "in the stone and steel and mortar sort of way," and yet is described to be alive and perpetually moving.
  • Empowered Badass Normal: While alive he was considered an expert at hunting sea monsters, and death only made him stronger.
  • Enemy Mine: During the Ruined King saga, he was mentally reined in by Nagakaborous and the Sentinels of Light, who briefly overrode his hunt against the captains of Bilgewater in order to gain his assistance in targeting their new common enemy: Viego.
  • Even Evil Has Standards:
    • The in-universe justification for why executing enemies with Death From Below shares the gold gained from kills with allies; he may be a vengeful revenant, but those who help him achieve his goals will be rewarded.
    "Crews share the wealth."
    • Lore wise we see in The Ruined King that Pyke actually has quite a few standards when it come to who he puts on his list and even where he will put them, really evil people go to the top while those who might still be redeemed go to the bottom with the possiblity of being removed always open. Pyke also takes free will into consideration he doesn't consider someone like Ahri list worthy because her killing is a predator acting on instict, no to be on his list you have to choose to be evil.
  • Expy:
    • His theme of being an oceanic creature of madness and the in-game mechanic of healing health while being unseen by enemies are reminiscent of Dota 2's Slark.
    • His backstory of having a list of people marked for death with intent on vengeance is similar to Arya Stark's quest to kill everyone who has wronged her and her family. His background of piracy and pillage is also akin to that of the Ironborn of the Iron Islands. Heck, his name is also the name of the seat of the head of the Iron Islands, House Greyjoy of Pyke.
    • His moveset, especially with his Q, make him a dead ringer for a certain yellow-clad ninja we all know and love...all that's missing is him yelling "Get over here!" to the unfortunate soul that's been hit with a charged Bone Skewer.
  • Finishing Move: His ultimate serves as an execute that can secure him and his allies an even kill. If it's successful, similar to Darius, he can reuse it in quick succession.
  • Flanderization: Pyke's obedience towards his ever-updating kill list is amped up more in Rise of the Sentinels. Usually he's depicted as following it out of a sense of cold professionalism and his own deep-seated hatred towards captains, but in the event, the list itself seems to be his defining motivation, showing him acting on pursuing new names completely without question or hesitation.
  • The Fourth Wall Will Not Protect You: His teaser video ends with him addressing the viewer, claiming that they "look familiar" as the camera snaps onto his face.
  • From Nobody to Nightmare: From just one of many harpooners trying to eke out a living in Bilgewater (albeit one who had managed to make a bit of a name for himself) to a supernatural terror relentlessly and inexorably carving his way through the city.
  • Ghost Amnesia: In the lore, his list keeps changing to include new names, and not only does he assume they were always there, he remembers his death with the new person present at the scene. Part of this is due to the jaull controlling and using him as an attack dog feeding him new names, as well as undeath badly warping his mind in general.
  • Ghost Pirate: Slightly less of a "ghost" and more of a Revenant Zombie with spooky spectral powers, but he definitely looks the part.
  • Glass Cannon: High potential killing power and crowd control, but he's very limited in terms of defensive options. While he has very high base health and armor values for an assassin, his passive makes any bonus health he has convert directly into attack damage, preventing him from getting very beefy.
  • Good Scars, Evil Scars: Three large ones on his head, with one appearing to go all the way over his left eye.
  • Hit-and-Run Tactics: Encouraged with his passive ability. He's barred from getting tanky and thus can't survive a direct brawl, and is instead meant to pick off enemies then slink back out of vision to quickly regain his health so he can do it all over again.
  • Hunter of Monsters: He was this in life, and he was an unusually realistic (for a given definition of "realistic") deconstruction of one; his life was generally one of deprivation and cheap pleasures, the work was incredibly dangerous, disgusting, and physically taxing, the pay was mediocre at best and abysmal at worst, and exploitation by employers was just something to get used to. Pyke himself reflected his line of work, as even though he was well-known as one of the best in his line of work, he was a dirty, nasty wretch with no friends and an abrasive personality whose time off the clock was spent boozing and whoring.
  • Kill Steal: His ultimate uniquely averts this scenario. One of the dangers of aggressive "kill" supports in bot lane is that ideally, the kill credit (and thus, all-important gold) should go to the marksman, and it can become easy as a high-damage kill support to accidentally get the last hit instead of them (of course, this might be an occasional necessary evil in order to secure a kill at all). Death From Below makes it so this isn't an issue, as any kills using it are then credited to your last assisting teammate, meaning you can freely and securely execute low-health enemies without having to worry about uneven gold distribution.
  • A Lighter Shade of Black: As shown by being a playable party member in Ruined King and teaming up with the sentinels to fight the ruination, Pyke is willing to fight against greater threats than himself. Keep in mind that he's still a relentless killer who hunts pirates in Bilgewater.
  • The Long List: Not demonstrated in-game, but he has a long, long list of people he needs to avenge himself on, which he pulls out and unrolls when he taunts.
  • Loves the Sound of Screaming: Says as much himself.
    "Every kill makes the voices louder, and I looooooooove what they're screaming."
  • Making a Splash: Being a drowned Revenant Zombie, he has a grungy saltwater theme to him, similar to Nautilus. He dives into the water for Ghostwater Dive, and the ghostly clone he forms with Phantom Undertow seems to be made of seawater (and according to his joke animation, he himself is also similarly made of water).
  • Malevolent Masked Man: A nasty customer, with a bandanna covering his face.
  • The Man Behind the Man: He's far too badly damaged to know it, but he was resurrected by the jaull as a supernatural attack dog, and most of the entries on his list were placed there by them.
  • Mechanically Unusual Fighter:
    • You read correctly, Pyke is classified as an assassin played as a support, not just one or the other. He's a support in that once he has an opportune opening to catch opponents, he can really get in your face to lay down the CC for your team, and he's an assassin due to his unique ultimate that allows him to directly secure kills without having to worry about the negative effects of Kill Stealing. He cannot, however, deal tons of damage without his team due to his lack of constant defense and dueling power, necessitating having to work with at least one teammate at a time. Think of him as being able to both start and end a fight, but has little to nothing for in between.
    • His passive also significantly changes how stats interact with him, informing his overall playstyle. He cannot increase his health through items, it instead converting to damage, enforcing his status as a hit-and-run-heavy Glass Cannon assassin, seemingly to dissuade players from instead playing him as a solo brawler.
  • Misplaced Retribution: It's said that he blames everyone in Bilgewater for what his former crew did. Even the ones who obviously had no part in it. The jaull has definitely added names to his list and may have also toyed with his memories to get him to take out people who they want gone.
  • Ninja Pirate Zombie Robot: His initial concept was described as a "shark themed pirate-ninja guy that had a cape made of hooks". With his PROJECT skin, he embodies just about everything literal about the trope name.
  • Noble Demon: Pyke is a remorseless and terrifyingly effective killer, but the code for where he works his dirty business is entirely to do with clearing names off his kill list. If you're off the list, he'll leave you alone, and if you decide to help him, he'll make sure his crewmate gets their fair share of work and the rewards. This is still a very tenuous dynamic since he's ultimately subject to the whims of whatever inhuman creature is controlling him, but this is what allows him to be swayed into becoming a Sentinel of Light.
  • Not the Intended Use: Hoo boy did he get hit with this hard. Intended as a support, Pyke quickly became popular as a top, mid and jungler thanks to his good CC and base damage, stealth, extremely powerful healing passive - and that's not including his ultimate, an area-of-effect execute that grants bonus gold to assisting allies. He's since gone through a number of nerfs designed to force him back into the support role, but he still sees irregular play as a mid laner.
  • Ocean Madness: One of Pyke's central themes, and he has a lot of voice lines painting the depths of the ocean as an Eldritch Location that is responsible for what he has become.
    "I floated all the way to the bottom, found there ain't none."
    "Bottom of the sea's the top of another world."
    "Went too deep, the deep came back with me."
    "The deeper I sank, the less I died."
  • Pet the Dog:
    • His whole "sharing gold with your allies" thing isn't just a game mechanic — it represents a genuine sense of nobility (or at least professionalism) with helping him score his kills. If you pull your weight, you've earned it.
    • Ruined King shows this mentality extending to even normal conversations, as despite his supernatural lot in life, he's quite civil and even empathetic to a degree. Despite Miss Fortune being on his list, he insinuates that she's actually quite low on it and will gladly share a kill on Gangplank with her. He also affirms to Braum that he's "a fool", but honorable and off his list, and he even offers a semblance of comfort for Ahri, letting her know that she's not evil just because nature demands her to do unethical things.
      Miss Fortune: Our day may come, but today is not that day. Instead, how about a drink?
      Pyke: You're serious?
      Miss Fortune: A toast... to the strange fate that awaits us all, at the bottom of the sea.
      Pyke: I'll drink to that, Captain.
  • Revenant Zombie: Is explicitly referred to as "revenant", and he fits all the characteristics. He shows no signs of rotting or falling apart, he distinctively remembers his past life (especially how he died and those who abandoned him) and is driven by the single purpose of enacting revenge on his (he thinks) betrayers, though it is strongly implied that while he has definitely taken out members of his old crew, the jaull whose magic resurrected him are mostly just using him as a means to take out people on the surface. The Shadow Isles also explicitly have no pull on him, as the nature of his undeath has nothing to do with them.
  • Scare Chord: A very shrill one plays right before Death From Below lands. He also gains similar fanfares after a kill streak, with the amount of Stings based on how many he killed.
  • Scary Black Man: Has a rather dark skin tone, and is one of the most terrifying characters in the game.
  • Shame If Something Happened: Said in a taunt to Ezreal:
    "Pretty face! Shame if someone stuck a harpoon into it!"
  • Slouch of Villainy: The recall animation for his Sand Wraith skin has him summon a giant sand throne (tossing aside the fancy pharaoh crook and pottery) just to do this.
  • Stealth Expert: Ghostwater Dive temporarily camouflages him, which he can use to set up flanks or quickly trigger his passive to heal himself.
  • Support Party Member: An unusually very aggressive one. He's excellent in catching out enemy champions and securing the kills with his ultimate, but this is meant as setup and payoff for his team, who should ideally do the bulk of the damage that he alone lacks.
  • Teeth-Clenched Teamwork: He makes it clear in a taunt to his allies that he doesn't like them, but he likes his enemies less.
    (taunting an ally) "You're not on my list yet. Keep it that way. (Beat) Oh, wait, I wrote it on the back."
  • Token Evil Teammate: While the main squad of Ruined King and the Sentinel squad in Rise of the Sentinels have a few champions who definitely skew into moral grayness, Pyke is among them despite being a half-crazed and supernaturally-driven Serial Killer. Even to him, fighting off the threat of the Ruined King is worth temporarily halting his anti-captain vendetta.
  • Unreliable Narrator: Particularly in his short story, where he doesn't notice when his list and memories are changed.
  • Wooden Ships and Iron Men: In life, Pyke was a hard, wretched man whose life was one of cheap booze, cheaper whores, bad pay for worse work, and whatever satisfaction he may have gained from the hunt had long since given way to a cold, mechanical, ruthless efficiency.
  • You Shall Not Evade Me: When tapped, Bone Skewer just has Pyke stabbing the opponent, possibly as a last-hit option; when it's held long enough on the other hand, he will throw his harpoon, and drag in the first opponent hit as if he were Scorpion.

    Qiyana, Empress of the Elements 

Qiyana Yunalai

https://static.tvtropes.org/pmwiki/pub/images/qiyanaloadscreenqiyana.jpg
"You may now appreciate me."

Voiced by: Montse Hernandez (English), Lupita Leal (Mexican Spanish), Ayana Taketatsu (Japanese), Lia Mello (Brazilian Portuguese), Ha-Ru Kim (Korean), Julia Gorokhova (Russian)

"Some day, all this will be Ixaocan. A glorious empire, with an empress to fit."

In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan — and by that right, deserving of not only a city, but an empire.

Qiyana is an Assassin champion who draws strength from the map's natural features —be it the rivers, the bushes or the rocks— to cut through any who oppose her.

  • The basis of Qiyana's kit is her second ability, Terrashape. With it, Qiyana dashes a short distance in a target direction and draws an Element from the closest feature —either the river, a wall or brush— into her weapon. While she has an Element equipped, Qiyana gains attack speed and damage and moves faster when close to sources of that Element.
  • Her passive, Royal Privilege, causes Qiyana's attacks and abilities to deal bonus damage, with this effect only triggering on the same target once every few seconds. When Qiyana draws an Element, this cooldown is reset on all enemies.
  • Her first ability, Edge of Ixtal, strikes with Qiyana's weapon a short distance in a target direction, damaging enemies she hits. Drawing an Element resets the ability's cooldown and transforms it into Elemental Wrath, with Qiyana throwing her weapon in a target direction, damaging the first enemy it hits and enemies behind them and applying a different effect depending on what Element she currently has equipped:
    • River freezes enemies the attack hits, briefly immobilizing them and then slowing them.
    • Wall deals bonus damage to enemies below half health.
    • Brush leaves a grass trail behind that makes Qiyana invisible and increases her movement speed.
  • With her third ability, Audacity, Qiyana dashes a fixed distance through a nearby enemy, damaging them.
  • With her ultimate ability, Supreme Display of Talent, Qiyana sends a windblast in a target direction, knocking back enemies it hits. If it collides with the river, brush or a wall, it creates an erupting shockwave either inside it (for the river or brush) or along its entire perimeter (for walls) that damages and stuns enemies inside.

Qiyana's alternate skins are Battle Boss Qiyana, True Damage Qiyana, Prestige True Damage Qiyana, Battle Queen Qiyana, and Shockblade Qiyana.

In season 2 of Teamfight Tactics, Qiyana is a Tier 3 Variable Assassin, whose Origin matches the randomised element of the map. Her special ability is Edge of Ixtal, which blasts a short line in front of her, damaging and stunning enemies hit.
  • Alpha Bitch: She's very condescendingly sassy towards those she considers below her... which is pretty much everyone.
  • Ambition Is Evil: Qiyana's brutal quest for the rulership of Ixaocan ironically illustrates why her having it would be a very bad idea.
  • Asskicking Leads to Leadership: Originally the tenth in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with the respect she possesses being described as more powerful than tradition.
  • Badass Boast: She's incredibly full of herself.
    "I will grant this place the privilege of being conquered by me!"
  • Beauty Is Bad: Was specifically designed to fill in a "cute but evil" champion niche. She's very attractive, but behind her appearance is an incredibly power-hungry narcissist who intends to carve her path to rulership with blood.
  • Black Sheep: In her own words, her parents rule Ixaocan with fairness and compassion. She dismisses this thinking as boring.
  • Cain and Abel: Non-lethal, but still present. She resents her older sisters for being groomed for the throne while she, being the tenth in line, was ignored, and even challenged her eldest sister, Inessa, to a duel just to prove herself superior, resulting in Inessa never being able to walk again.
    "One throne, nine sisters. Nine tragic accidents waiting to happen."
  • Child Prodigy: It's implied the mastery of individual elemental schools takes lifetimes of study for most Ixaocan mages. Qiyana mastered all known techniques when she was 7.
  • The Conqueror: She wants to expand Ixtal across Runeterra, boldly challenging beings as powerful as Azir for their territory.
  • Cool Crown: Wears a spiky tiara with three gems in it.
  • Crutch Character: A Qiyana who gets her basic abilities already has free access to her most versatile tools for assassinations, and she's regularly encouraged to make aggressive trades and get kills early with them. Part of this is because her shortage of non-personal utility and focus on damage becomes more apparent as games go on (and especially if enemies start getting more tanky) which her scaling alone cannot compensate for, so if she wants to dominate by late game, she must start early.
  • Difficult, but Awesome: In terms of mechanics, Qiyana doesn't have as high a skill floor as most assassins, with the core of her diving with Audacity and an element-empowered Edge of Ixtal, and perhaps a Supreme Display of Talent being straightforward, but effective. Where she gets tricky is figuring out the variables; knowing which element to draw at what time, how to execute the different plays with them, and what champions to use them on are all important, escalating as games develop with the map opening up and enemies becoming more defined in power. A decent Qiyana can make good dents in the enemy, but a seasoned, experienced Qiyana can utterly eviscerate them.
  • Easter Egg: If she uses any emote within 10 seconds of killing an enemy, she'll instead perform a dab.
  • Egopolis: She decides to name the river after herself while walking through it.
  • Elemental Powers: Differs from many other champions in that she can access more than one, but rather than any kind of traditional elemental structure, her elements correspond to the environment around her, namely the wind from the brush, ice from the river, and stone from rocky terrain. With her ultimate, she can also set things on explosive fire.
  • Field Power Effect: Her abilities allow her to claim different powers depending on the terrain.
  • The Fighting Narcissist: Gives Draven and Aurelion Sol a run for their money in claiming the honor as the biggest example in the game, mixing a lot with an Alpha Bitch attitude.
    "The best thing about water? My reflection."
  • Gameplay and Story Segregation: In lore, a mage. In game, an Attack Damage assassin, whose elemental magic just serves to give her a buff to her abilities.
  • Glass Cannon: Her AD-to-damage ratios encourage this kind of build, rushing in to deal massive damage before stealthing away or carving her way out. But if she's caught, she's finished.
  • Hartman Hips: Her incredibly wide hips (they're much wider than her shoulders) and impressive thighs are easily her most notable features.
  • Hiccup Hijinks: Her joke emote has her attempt a Badass Boast, only to inopportunely hiccup during it. Twice!
  • Insistent Terminology: A couple of her lines make it clear that she wants you to know it's an "ohmlatl" she wields, not a "ring-blade".
  • It's All About Me: She's just as self-centered as Draven, rushing off to a battlefield and demanding that her servants carry her back on a palanquin and killing anything she believes to have disrespected her.
  • Jack of All Trades: Ability-wise, her kit is chock-full of damage, crowd control, mobility, and even stealth. Her kit is limited by the terrain around her when she picks a fight, as it determines which element she can use at any given time.
  • Jerkass: Qiyana is a complete Alpha Bitch and Narcissist who cares only for her own position.
  • Lack of Empathy: As shown in her short story Fit to Rule when a village one of her sisters, Mara, is in charge of gets raided by Piltovans. She's more concerned with the fact that her sister was proven wrong in that she couldn't protect the village if she was in charge then the fact that half the village was slaughtered.
  • Laughably Evil: She's a completely unapologetic Alpha Bitch through and through, but her arrogance and ego is so prominent, it's comedic.
  • Massive Numbered Siblings: Has a whopping total of nine older sisters.
  • Might Makes Right: She's so powerful that she believes not only that it puts her above Ixaocan customs of royalty and leadership, but she can't be wrong, period.
    I'm not arrogant, I'm right.
  • Minidress of Power: Her base skin, one which reveals everything from the cleavage up.
  • Ms. Fanservice: She wears a tiny minidress that both completely bares her shoulders, including her cleavage and shows off her legs, combined with sheer black tights. As soon as she was officially revealed, a large chunk of the fanbase instantly fixated on her rear.
  • Mystical White Hair: Her silvery-white hair denotes her power as a mage.
  • Narcissist: Has several lines talking about her own perfection, demands constant praise and attention, and displays a noted Lack of Empathy.
    "(sigh) I wish there were someone else as perfect as me."
  • One-Man Army: She single-handedly raided the Piltover mining site encroaching on Ixtal's borders, killing all but one of its workers.
  • Parental Neglect: Due to her being the last in line of 9 other sisters, therefore the furthest away from the throne, Qiyana experienced the least amount of grooming and attention from her parents.
  • Pride: Her constant desire for respect is one of her greatest motivations, and she'll do her damnest to earn it, regardless of any potential long-term consequences.
  • Rings of Death: Her weapon is a large bladed hula-hoop with three points emerging from it, through which she channels her elemental powers. Realistically, it also has a handle on one section of the blade so she can hold it easily.
  • Royal Brat: Tenth in line for the throne and an incredibly Smug Super who will do whatever it takes to secure the throne for herself.
  • Royals Who Actually Do Something: Currently holds a seat in the Yun Tal caste, with her ascent to becoming the ruler of Ixaocan described as inevitable. She is also their greatest elemental mage, serving to protect Ixtal from outlanders.
  • Smug Super: The most powerful known elemental mage in Ixtal, and it's almost comical how enormously egotistical she is.
  • Spare to the Throne: Tenth in line to the throne behind all her sisters and was groomed the least by her parents for future responsibilities, but her massive talent in elemental magic and the popular support she got as a result means that she's likely to take the throne anyways.
  • Spoiled Brat: She may be the last in her line, but she's still a princess, and the treatment she's received has clearly gotten to her.
  • Young Conqueror: A villainous example; Qiyana is an extremely capable mage and fighter with grand visions for Ixaocan, but she's also a Spoiled Brat and a borderline sociopath, with her path to power and her assertion of it being filled with lots and lots of violence.

    Quinn and Valor, Demacia's Wings 

Quinn of Uwendale

https://static.tvtropes.org/pmwiki/pub/images/quinn_originalloading.jpg
"Justice takes wing."

Voiced by: Lauren Mayhew (English), Yolanda Mateos (European Spanish), Cristina Hernández (Mexican Spanish), Toa Yukinari (Japanese), Priscila Franco (Brazilian Portuguese), Hyun-Jeong Jo (Korean), Ramilya Iskander (Russian)
Appears In: Legends of Runeterra, Garen: First Shield

"Most soldiers only rely on their weapons. Few truly rely on each other."

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.

Quinn is a Specialist champion who uses her eagle companion Valor to scout, track and focus her targets, and can take wing together with him to quickly fly around the map.

  • Her passive, Harrier, periodically causes Valor to swoop down on a nearby enemy, marking them as Vulnerable for a few seconds, which grants vision of the target and causes Quinn's next basic attack against them to deal bonus damage.
  • Her first ability, Blinding Assault, sends Valor flying in a target direction, stopping at the first enemy he hits, damaging them and other nearby enemies. The enemy that was hit also suffers nearsight for a short duration, losing allied vision and greatly reducing sight range, and is marked as Vulnerable.
  • Her second ability, Heightened Senses, passively increases Quinn movement and attack speed for a short duration after attacking a Vulnerable target. When activated, Valor briefly reveals a large area around Quinn.
  • With her third ability, Vault, Quinn dashes to a nearby enemy, damaging and briefly slowing them, and then jumps back into attack range of them, marking them as Vulnerable.
  • With her ultimate ability, Behind Enemy Lines, Quinn channels for a short duration, after which Valor flies down and picks Quinn up, carrying her around to grant her a massive movement speed bonus, which is briefly lost upon taking damage from an enemy champion, monster or turret. This lasts until Quinn reactivates the ability, attacks or uses Blinding Assault or Vault; upon doing so, Quinn will perform a Skystrike, blanketing her surroundings with arrows that damage nearby enemies and mark enemy champions as Vulnerable.

Quinn's alternate skins include Phoenix Quinn, Woad Scout Quinn, Corsair Quinn, Heartseeker Quinn and Warden Quinn.

In season 6 of Teamfight Tactics, Quinn uses her Corsair Quinn and is a Tier 2 Mercenary Challenger. Her Disarming Assault ability sends Valor to attack the enemy with the highest attack speed, damaging and disarming all enemies in an area around the target.

In Legends of Runeterra, Quinn is a 5-mana 3/5 Demacia Champion with Scout who also summons a copy of Valor (a 2/1 Demacia Follower costing 2 mana with Scout and Challenger) when she's summoned. When she's seen you attack 4 times she levels up, gaining +1/+1 and summoning an attacking copy of Valor which automatically challenges the strongest enemy unit every time she attacks. Her signature spell is Quinn's Blinding Assault.
  • Aborted Arc: Initially, Quinn was written as being heavily invested in pursuing Talon, with the intent that the two could be built off as assassin foils between Demacia and Noxus. However, there were little-to-no plans in actually developing this dynamic, and was largely abandoned as the years went on, especially after the game's Continuity Reboot.
  • The Ace: Raised as a hunter in her remote village of Uwendale, she bypassed the years of training required to become a Demacian ranger-knight through sheer talent.
  • Affirmative Action Girl: Of sorts; it's generally believed that she was given the name "Quinn" just because the community had been complaining that Q was the only letter of the alphabet not yet represented by a champion. The name had already been suggested several times by members of the community to address this oversight before she was finally revealed.
    RiotRuaan: We chose the name because it fit her. We wanted something short, pointed, and intelligent-sounding, and Quinn really fit the bill. It's also an androgynous name, we didn't want something overly-feminine. The fact that it starts with "Q" and finishes up our alphabet is a cool side bonus, though.
  • Animal Eye Spy: One of her abilities, using Valor to reveal the surrounding area, implies this.
  • Assist Character: Valor to Quinn, who swoops in for some of her abilities, including their ultimate, in which he carries her at high speeds. Before their preseason 2016 rework, they originally had an ultimate where Valor would completely swap out for her, temporarily serving as melee assassin.
  • Automatic Crossbows: Her weapon, hand-crafted from the horns of the tuskvore that killed her brother.
  • Awesome by Analysis: Best shown in her journal-teaser: King Jarvan the Third's order to capture Talon for the murder of four Demacians, as well as attempting to strike at The King himself, was scribbled with notes pointing out the flaws in logic and why Talon likely wasn't behind said murders.
  • Badass Cape: Has a distinctive feathery/wing look to it.
  • Badass Normal: Unlike other marksmen with magic or hextech augmented weapons, all she has is a custom-made crossbow, highly competent ranger skills, and a Badass eagle helping her out.
  • Balance Buff: Quinn was initially envisioned as being a deadly marksman-assassin fusion whose ideal gameplay fantasy was that of farming up and whittling down enemies from range as Quinn before hitting Tag Team to swap out with Valor — who had increased movement speed, retained all of Quinn's abilities, but was solely melee-ranged — before finally finishing the enemies off with Skystrike. In practice, this wasn't reliable as this meant she was balanced around engaging at much closer range than most marksman, a very unnecessary risk given that she's still very squishy and lacks escapes. Her ultimate was significantly adjusted during the preseason 6 marksmen update, changed to the lower-cooldown, purely utility-based Behind Enemy Lines that gives her some of the best roaming speed in the game, nowadays making her play more like a proper scout that can clear through the map at rapid speeds, thus orienting her assasination abilities onto her regular base kitnote .
  • The Beastmaster: Eagle? check. Uses it in combat? Check.
  • Bling of War: Quinn was promoted into the ranks of the elite in Demacia, and as such got herself the standard fare of royal blue and golden yellow armor. Even so, the colors are more subdued than Jarvan's or Garen's.
  • Boring, but Practical: Much of her kit is just utility: Heightened Senses gives vision while activated, and Behind Enemy Lines gives her bonus movement speed for roaming. This doesn't make them at all useless; vision is powerful for anyone, especially marksmen, and her movement speed is designed to make her phenomenal at roaming around the map and in between objectives.
  • Bottomless Magazines: Zig-Zagged compared to the rest of game's projectile-shooting champions. One of her attack animations follows up with her racking her crossbow's firing mechanism back to mimic reloading, but she never actually run out of bolts...
  • Bring News Back: When she journeyed into the Freljord to see what the political situation was, she gave her notes to Valor to take back to Demacia when it looked like the Ice Witch would kill her. Subverted, since she lived to deliver her message in person, and Valor refused to leave her.
  • Combat Pragmatist: Has hints of this. At the very least, she has no problem commanding Valor to Go For The Eyes.
  • Cool Helmet: Goes well with aforementioned Badass Cape.
  • Dare to Be Badass: Her promotional materials and her in-game lines includes this: "Demacia needs heroes."
  • Death by Origin Story: Quinn's twin brother, Caleb. They originally desired to become Demacian knights together, but Caleb perished at the hands of a giant tuskvore threatening their village.
  • Dude, Not Funny!: invokedHer response to Valor's jokes is an exasperated outburst clearly along the lines of this trope, except when Garen is the subject... at which point she'll agree with Valor.
  • Evil Detecting Eagle: Valor likes Ashe, which is rare; on the other hand, he doesn't like Lissandra that much, and Quinn notes how similar she is to Demacia nobility.
  • Exposed to the Elements: Woad Scout Quinn is supposed to be a cold weather fighter? Riiiiiiiiiiight.
  • Expy: The red hair, golden armor, green eyes and a Phoenix Valor all alludes to Quinn's phoenix skin looking like a Blood Elf — all she's missing is the pointy ears, and with her headgear being what it is, that's almost there too.
  • Eye Scream: One of her abilities has her send Valor to gouge the enemy's eyes to momentarily blind them. Handy for harassing other marksmen while preventing them from shooting back at her.
  • Everyone Has Standards: She is uncomfortable with the fact that those born in Demacia with magical powers are taken away by the Mageseekers.
  • Forest Ranger: The forest isn't solely her jurisdiction and she's notably more armored than most examples, but she still greatly evokes the concept. She's the representative champion of Demacia's "ranger-knights", a special branch of the military specialized in reconnaissance and preserving Demacian wilderness.
  • Fragile Speedster: She has less range and easily utilized damage than other marksmen, but her movement speed boosts and Vault ability let her run circles around those who don't outrange her. Her ultimate also grants her a huge movement speed boost, and can allow her to roam the map faster than nearly any other champion.
  • Hidden Buxom: Corsair Quinn reveals that she's got a respectable breast size tucked away behind her usually modest attire.
  • Hidden Depths: In 'Shield of Remembrance', she is disgusted by the Mageseekers' treatment of those who are perceived to have magical powers. She also laments the fact that the anti-magic sentiment is causing fear and distrust to spread throughout Demacia and in turn, bring the worst out of its people.
  • Hope Spot: So you got away from Quinn and her team, only to hear "Valor, to me!" — now an angry Demacian eagle is in hot pursuit and just revealed where you're hiding.
    Quinn: NOW!
  • Jack of All Trades: The sheer flexibility of her kit allows Quinn to be a good choice for basically any role barring support.
  • Last of His Kind: Valor is the only known Azurite Eagle, and they've long been thought extinct. Demacians are on the lookout for additional specimens in the hopes of rebuilding the species.
  • "Knock Knock" Joke: Her jokes are all this. Or rather, Valor's jokes are all this. And all of them at the expense of fellow Demacian champions.
    (Valor perches on Quinn's arm and squawks) Who's there? (Valor squawks) Garen who? (Valor squawks) Yeah, I guess he does say that a lot.'
  • Noble Bird of Prey: Valor, her eagle companion.
  • Non-Human Sidekick: It's Quinn and Valor.
  • Not the Intended Use: She was originally advertised at being a botlaner, but due to her relatively short range and focus on close-quarters assassination, players have found her to be a lot stronger virtually everywhere else. Riot has since decided to roll with it and primarily balance her like a top laner, though seeing her as a midlaner or even a jungler isn't unheard of.
  • Perpetual Molt: Prominent in their login screen.
  • The Phoenix: Her alternate skin, complete with flaming effects and combustion upon death.
  • Rain of Arrows: When Quinn switches back into combat at the end of her ultimate, she launches arrows in an area around her.
  • Scarily Competent Tracker: A little downplayed, but she was still able to track down an assassin who evaded an entire battalion of Demacia's finest.
  • Screw the Rules, I'm Doing What's Right!: While patrolling the border for any signs of Sylas and his followers, she lets a woman along with her daughter who is born with magical powers, escape from Demacia.
    "I’m uncomfortable with forcing a woman to stay and risk having her child taken simply because of a quirk of her bloodline."
  • She-Fu: A vital part of her kit is her Vault ability, jumping into an enemy and then backflipping off them, damaging and slowing them in addition to marking them as vulnerable according to her passive. This tends to be her favored ability to improve against melee opponents with the lower cooldown making it... difficult at best for them to hope to effectively engage her for more than the instant before she uses Vault on them.
  • Speaks Fluent Animal: Downplayed; she and Valor can't actually speak with each other, but they understand each other intuitively enough that they might as well be talking.
    RiotRuaan: Quinn doesn't "speak bird," but she does understand Valor. As a note, I know her in-game jokes KIND of push this a bit too far, but we thought the idea was too funny to pass up.
  • Tag Team: During her ultimate, Valor grabs Quinn in his claws, giving increased movement speed. Reactivating the ultimate will cause her to deal damage in an area.
  • True Companions: Despite Valor being an eagle, it doesn't get much truer — as reflected in the quote above.

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