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This is arguably the most unorthodox hall in the House of Weapons. Not only does it house deities that can use ordinary objects as weapons, but just about everything here (including the floorboards) can be used as a weapon. Heck, a clown runs the place making sure everyone is still using weird weaponry. That said, there is a limit on how many times a body can be used as a weapon per week. After all, someone's going to get tired of being used as an object eventually.


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Custodian of the Hall

The god that holds the title of the trope that the whole hall is based on. The only rule they enforce is this: no conventional weapons. Other than that, all they do is just put the hall back together, weirder every time to ensure every deity still uses odd weapons.

    Tricky the Clown 

PANTHEON COMPROMISED. THE CLOWN HAS BEEN ENGAGED.

Tricky the Clown, God of Weaponized Unusual Objects (The Clown, That Damned Clown, TriKurrDurr, The Unstoppable Nevadean Champion, Tiky, Doctor Hoffnarr)

https://static.tvtropes.org/pmwiki/pub/images/trickymc.png
Before death
As a giant demon
After stealing the Auditor's power
Tricky's skeleton inside Hell
Doctor Hoffnarr
  • Intermediate God (Greater God as a giant demon, Overdeity after stealing the Auditor's power)
  • Symbol: His stopsign, or alternatively, a bloodied steel mask with a hole in its mouth.
  • Theme Song:The Chicken Dance, Calliope, Clown Song of Death, Fucking Crazy, Train Madness, Consternation(in his demon form), Expurgation (after stealing the Auditor's power)
  • Alignment: Chaotic Evil
  • Portfolio: normally uses a sign with an exclamation mark, Ax-Crazy, utilizes an Improbability Drive, NEVER stays dead, from Joke Character to Monster Clown, Bouncing Battler, Cool Mask, can turn into a giant flaming demon if he has to, managed to steal the Auditor's power to gain control over the afterlife
  • Domains: Chaos, Evil, Slaughter, Weaponry, Reality Manipulation
  • Allies: Pennywise the Clown, Dr. Zomboss, The Violator, Needles Kane, The Joker, The Klowns, AM
  • Rivals: Vex, Marx
  • Enemies: Hank J. Wimbleton, Jebus, The Auditor, Spawn, Ronald McDonald, Billy, Aslan, The Scarlet Witch, Dhuum, Meridia, Columbus, Shizuo Heiwajima, Thomas the Tank Engine
  • Complicated Relationship: The House of Death and Postmortem and Luck and Fortune
  • One of the most dangerous people that come from Nevada, Tricky started as just another of the many grunts that defended the Sheriff from Hank Wimbleton's wrath and he was taken down as easily as any other foe. Though in Hank's second attempt at trying to kill the sheriff, Tricky was killed (again) and zombified only to be killed yet again. But then Tricky became Hank's primary Arch-Enemy, returning with a portable improbability device that allows him to manipulate reality however he wants, and he did so by torturing Hank and constantly reviving and killing him just for his own amusement. One of his many weapons is a stop sign with a "!" that he totes as his weapon and allowed him to achieve a place in the Pantheon.
  • Tricky at first just came to the Pantheon for one simple reason: to kill Hank again. And once he found him...let's just say the entire House of Slaughter was destroyed in the process. Eventually both Tricky and Hank came back to life, but before they could resume the fight the Pantheon authorities stepped in and stop both of them before things got out of hand. Tricky has been a constant nuisance for Hank and now that he is in the Pantheon he intends to make his stay a living nightmare.
  • Tricky is a special case regarding death since he tends to die a lot, even resurrecting minutes after being killed and rarely respawning like most deities who happen to get killed in the Pantheon. That's because of the Portable Improbability Drive stuck inside his head which also gives him access to all sorts of reality altering powers, and even in the off-chance the device is destroyed, he will come back via normal resurrections or the rare intervention of his universe's Higher Powers. And not many people (Save for Hank) have actually tried to kill Tricky. Why? BECAUSE YOU DO NOT KILL CLOWN! CLOWN KILLS YOU!!!!!
  • Tricky is not always actively trying to kill everybody he comes accross, he's been trying to make some friends cause he knows he's bound to make plenty of enemies. Surprisingly, he and Pennywise became good friends even if the two have widely different methods when it comes to disposing of their enemies. Similarly, the Violator, Needles Kane and The Joker all consider him a kindred spirit and whenever they need a bit of an assistance in their chaotic schemes, they are sure to bring Tricky along for the ride. And the Klowns think of him as some sort of god or chosen one given his powers.
  • But not all of the clowns were as welcoming to Tricky, especially considering how much of a loose cannon he can be. As usual, another evil insane clown certainly didn't amuse Ronald McDonald, but he wasn't the only one. Other notably chaotic deities like Vex found Tricky to be exceptionally hard to get along with, though they know better than to provoke him. And there is Marx, who is probably one of the few that is willing to engage Tricky on his brand of madness just to see how far he can go in a fight.
  • Tricky's origins actually predate his time in Nevada, apparently he has been seen in other places before, even maskerading as Orange Princess one time but that Tricky could possibly be unrelated to the zombified monstosity that terrorizes the Pantheon on a daily basis. In fact, he once decided to pull that trick by disguising himself as Daisy to see how many people he could fool. After he was outed, half of the house was left in shambles.
  • He is well aware that several deities are afraid of clowns and he uses that fear to pull a few pranks on them. Billy is one of his favourite targets simply because he becomes a sobbing mess, to the point that Tricky spends more time tormenting Billy than actively trying to kill Hank. Once he gets bored, he tends to mess with Columbus from the Zombieland group (who has dealt with zombie clowns in the past) and he knows it's hopeless to fight the clown and tries to appease him in any way he can, but that ultimately gets Columbus killed anyway.
  • Tricky is probably one of the strongest zombies in the Pantheon that isn't a god of death already but considering what he can do, he might as well be. His status as a zombie is due to being resurrected by the Higher Powers, the true Gods of Nevada, after Hank's second attempt at killing the Sheriff. Several deities that come from a Zombie Apocalypse are utterly terrified of the clown. His sheer brutality actual caught the attention of Khorne, who suggested Tricky to join his forces but the clown seems to not be interested in serving the chaos god, but Khorne is just content with seeing the clown go to town with his enemies.
  • His status as an undead force definitely caught the ire of Meridia, and the daedric prince is not someone to be messed with. She personally came to his temple to smite him into oblivion but Tricky, like usual, put a hell of a fight and almost managed to subdue the daedric prince but before they could cause more damage, the authorities managed to resolve the situation and momentarily destroy Tricky so Meridia would back down and she did eventually. Tricky later came back like usual and occasionally takes a shot or two at Meridia's temple because he is still pretty salty about losing that one battle.
  • The Improbability Drive has been compared to the powers of the Scarlet Witch and Wanda certainly is not a huge fan of Tricky, considering him a menace to the Pantheon as a whole that hasn't gotten out of hand because of his petty grudge against Hank Wimbleton. Tricky has claimed he can beat her in a fight but find her a boring opponent, a claim that Wanda finds preposterous.
  • Sometimes when he is in a good mood, he likes to go to the House of Musicality and act as a dj, and some have stated he is pretty good at it. Whenever he is around the house he tends to be pretty relaxed but can be provoked into a fight if you piss him off enough (or if Hank wanders in, he's been known to start fights for a boombox after all).
    • He also had a short-lived bit as a train conductor, obviously another his many attempts at messing with Hank after he ripped his head off. He attempted to continue his job as a conductor by hijacking Thomas the Tank Engine but grew bored after he realized that Thomas was just a simple train with no extra abilities and decided to roll with his own train instead. Thomas is still traumatized about the experience and would rather not talk about it.
  • Tricky is also known to antagonize Shizuo Heiwajima because he dislikes him also using a stop sign as a weapon and Shizuo in turn dislikes him for embodying everything he hates about a person, makin Izaya seem tame in comparison. Shizuo surprisingly is hard to put down for Tricky and even all the reality manipulation that the improbability drive allows has done little to stop Shizuo's seemingly unending determination.
  • Not fond of those that resemble Jesus Christ, given his own history with the man. He often likes to attack Aslan unprovoked with his signature stop sign, something that the Lion finds incredibly annoying and a constant nuisance like Tricky has certainly made his stay in the Pantheon quite difficult.
  • Not many know of Tricky's former life as Dr. Hoffnarr, one of the members of Project Nexus that years later became the clown we all know after going severely insane. He is also one of Dr. Christoff's old colleagues, who would later become Jebus Christ.
  • "Just do what comes natural."

OMFG CLOWN

Intermediate Gods

    Caesar A. Zeppeli 
Caesar Anthonio Zeppeli, God of Bubbles (The Second Zeppeli, Caesarino, Shiza-chan)
https://static.tvtropes.org/pmwiki/pub/images/caesar_zeppeli_eoh.png

    Donkey Kong 
Donkey Kong, God of Barrel Throwing (DK, King of the Jungle, Number 2, Defender of the World's Largest Banana Hoard, First Member of the DK Crew)
https://static.tvtropes.org/pmwiki/pub/images/donkeykongssbu.png
  • Intermediate God
  • Symbol: A Barrel with the letters DK on it
  • Theme Music: Island Swing (also called Jungle Groove) (Returns remix); Thunder Blast* and Jungle Beat during sporting events
  • Alignment: Chaotic Good (except when opposing Mario; then he's is more on the Evil side, or at least Neutral, and even then...let's just say Mario wasn't always the paragon of virtue he's now)
  • Portfolio: Bamboo Technology, Funny Animals, Theme Tune Rap, Power Of Music, Rhythm Games
  • Domains: Strength, Primates, Bananas, Barrels
  • Allies: Diddy Kong, Dixie Kong, Cranky Kong, Donkey Kong Jr., Pauline, Mario and Luigi, Yoshi, Princess Peach and Daisy, King Kong, AiAi, JonTron, Amigo, Tracer
  • Rivals: Knuckles The Echidna, Little Mac
  • Enemies: King K. Rool, Lord Fredrik, Bashmaster, Bowser, Frieza, Mordremoth, Risky Boots
  • A number of Gods doubted the effectiveness of using fruits as weapons. Donkey Kong personally taught them one thing about coconuts: they hurt like crap.
  • Gets harassed from time to time by another Kong who claims to be a King. DK's response can be roughly summarized as "barrel to the face".
  • His temple is rather empty since Cranky Kong spends most of his time there, ranting about how he could have fulfilled DK's godly duties a thousand times better than him back in his prime.
    • This has finally been fixed since Cranky has been given his own shrine within the House of Emotion.
  • Often gets into fights with Mario for a variety of reasons. It's all in good fun though.
  • Had a bit of a laugh with Gordon Ramsay calling him a "Donkey". The chef had to take the insult back when he realized who he was speaking to (that and Donkey Kong had a barrel ready to throw at his face).
  • When spoken with by gods that can understand him, DK comes off as well-meaning, if a little on the dim side. A translator was finally able to tell others what his ape howl meant when he jumped into a fight. "Banana Slamma!"
  • Donkey Kong actually regularly visits the House of Music, and is a better singer, in his own tongue, than one might suspect. He is also a lover of bongo drums, though it's advised to keep a safe distance when he really starts playing.
  • Finally giving up after the latest theft, Donkey Kong has asked that his personal banana hoard is moved into the Pantheon Treasury so he might finally be able to eat his bananas in peace.
  • Some people have said that Donkey Kong likes to "expand his dong and shower people in coconut cream pies while allowing them to spank him once". We would rather not discuss that.
  • Donkey Kong is scheduled for a fight to the "death" with Knuckles the Echidna. Donkey Kong is very confident in his victory, since gorillas are way bigger than echidnas. It turns out his confidence was justified: DK came out on top because of his power, durability, and horrific rage at Knuckles eating one of his bananas... though he lost most of his hoard in the process.
  • Has turned to be a champion in the World Video Boxing Association, and is thus invited for the tournaments of the Punch-Out!! deities.
    • He also uses one of his boxing gloves to play baseball. Many others cried foul at this (Lakitu included), but the results he brings with it is something those who called foul eventually relented on, but are glad that he doesn't punch them in the field. Good at pitching too, but he uses a regular mitt while on the field. Not bad at fielding either, with him being able to climb the walls coming in handy to prevent home runs. Spongebob learned it the hard way in a match against the DK Kongs.
    • Shows up in other sports as well, but he uses regular implements instead (kind of hard to play golf, tennis, soccer, and drive a kart with boxing gloves).
  • Sometimes teams up with Amigo and Diddy Kong and plays music with them in the House of Musicality. He is also willing to share a banana with him on his spare time.
  • Is more than excited to find out that Pauline is in the Pantheon properly. He is more than willing to either spend time with her legally or to kidnap her, albeit at her request as part of a plan or to just take a break from her hectic work life. Ironically, he did have to save her from King Kong himself after he mistook her for someone else he was familiar with.
  • For those who don't know, he is the third of his name, with the original being Cranky Kong (his grandfather and paternal figure) and the second being Junior (presumably his father).

    Gyro Zeppeli 
Gyro Zeppeli, God of Spinning Balls (The Third Zeppeli, Iulius Caesar)
https://static.tvtropes.org/pmwiki/pub/images/f82c868d_ffa7_4ca1_b802_bc268d008230.png
  • Intermediate God
  • Symbol: His Stand "Scan"/"Ball Breaker" and his Horse "Valkyrie"
  • Theme Songs: GO! GO! ZEPPELI! and his theme from Eyes of Heaven
  • Alignment: Neutral Good
  • Stand(s): “Scan”/ Ball Breaker
  • Portfolio: Spinning Balls, Big Brother Mentor, Deuteragonists, Spectacular Spinning, Embarrassing First Name
  • Domain: Spinning, Balls, Mentorship
  • Herald/High Priest: Wekapipo (his enemy turned rival)
  • Allies: Johnny Joestar, William A. Zeppeli, Caesar A. Zeppeli, Bruno Buccellati, Roy Mustang, Lockon Stratos, Aikuro Mikisugi, Team Dai-Gurren
  • Rivals: Diego Brando
  • Enemies: Funny Valentine (for killing him), Dio Brando, the Anti-Spiral
  • Gyro was the mentor of Johnny Joestar, guiding him until the latter mastered the Spin, while also participating in the nation wide horse race "Steel Ball Run". He has ascended by request of Johnny Joestar and the two friends reunited.
  • His Stand Scan allows him to see through people's bodies, enhance his vision, and enhances his aptitude for the Spin.
  • After losing Scan, he later gained the Stand Ball Breaker, which through the application of energy, allows him to accelerate the target's age. Through the use of the Super Spin, it can afford its effectiveness across dimensions.
  • Nyohoho!
  • Many of the gods find his jokes to be indecipherable even to some of the Cloudcuckoolanders, though they do try.
    Pizza mozzarella pizza mozzarella rella rella rella
  • Dislikes Dio Brando, finding him as a even worse version of Diego Brando, though he is surpised that Dio doesn't turn into a dinosaur like Diego. Johnny had also informed him of how he faced an alternate version of Diego summoned by Funny Valentine, who behaved more like Dio and also had The World as his Stand.
  • Gyro has allied with Roy Mustang due to having similar voices. Ditto for Lockon Stratos and Aikuro Mikisugi.

    Toyotomi Hideyoshi 
Toyotomi Hideyoshi, God of Using Human Bodies as Weapons (Gorilla, the Supreme King)
https://static.tvtropes.org/pmwiki/pub/images/hideyoshi_sb4_render_9609.png
  • Intermediate God
  • Symbol: The Toyotomi Clan crest... with his Power Fist clenched upwards.
  • Theme Song: This is a Fight to Change the World, Comrade's Gauntlet*
  • Alignment: Lawful Evil
  • Portfolio: Large and in Charge, Bad Guys With Honor, Power Fist, Grabbing Allies And Smacking Enemies With Them, Grapplers, Not-So-Good Light, Well-Intentioned Extremist
  • Domains: War, Weapons, 'Friendship'
  • Allies: Ishida Mitsunari
  • Teeth-Clenched Teamwork with: Oda Nobunaga
  • Enemies: Tokugawa Ieyasu, Fortinbras
  • Friendly Enemies With: Raoh, Adell
  • Rose from the grave due to the efforts of his trusted vassal Ishida Mitsunari. Hideyoshi plans to resume his conquest... as well as vengeance on Ieyasu who killed him. Things went on a boost when Hideyoshi's strategist, Otani Yoshitsugu, ascended.
  • Has a friendly rivalry with Raoh. Due to their stances within the GUAE and GUAG, they often come to blows... and respect each others' strength.
  • Recently he has been working towards finding a seat of power to ensure Hanbei Takenaka's ascension next. Once all of his top retainers have reached godhood, he can begin to move forward. However, as of recent, he seemed to be delaying the project, waiting for one more top retainer... Sakon Shima.
  • Surprisingly enough, he gets confused with either Piccolo or Vegeta, due to having them a same voice.
  • Hideyoshi has learned somewhere from his 'origin' that had he succeeded unifying the Land of the Rising Sun, he would've continued to expand the borders into the land called 'Korea' through a bloody campaign... although it ended with the 'origin' failing. Hideyoshi claims that if he would have his current army, he would've succeeded in his 'origin''s stead.
  • He also learned how in another timeline he was kind of a weasel that submitted to the power of Genma. Hideyoshi is not amused and swore that he will bury that image with his fist, and the Genma along with it. And so, when Fortinbras came to offer him strength again, Hideyoshi had a violent battle and ended up throwing Fortinbras out of his house and gave a law that all who fights under the Toyotomi banner must NEVER succumb to Genma influence, or else they get splattered with his fist.
  • Lately Hideyoshi has been having a certain fit of headaches that required him to rest, which would result him dreaming on fighting a certain man who claimed to be himself, wielding a sansetsukon while looking more monkey-like, and claims that he's nothing but a tyrant, and a ruler should strive to make a land where the people can be happy. Hideyoshi usually rebuked that he'd rather have his people strong than happy, and the fact that this alternate Hideyoshi still had his Nene makes him a weakling unworthy of the throne (he killed his Nene to prove his commitment to power). But the battle never concluded because Hideyoshi always woke up mid-battle.
    • Due to more recent visions, he deems the 'fat-gentleman Ieyasu', 'ambiguously-evil Nobunaga' and several others who'd outright oppose his power as even more threats on his plate, as they are the same ones who'd go against him only double due to being alternate incarnations...a rivalry he hopes will come to blows sooner rather then later. He is also more jealous than ever of the "monkey-man's" friendship with Saika Magoichi, a famous name of certain individuals of a clan he never got along with.
      • Recently, gorilla-Hideyoshi seems to be winning an argument against monkey-Hideyoshi in that since they are the same person, then what they do is no different; there appears to be another timeline of monkey-Hideyoshi ending up just as cold-and-cruel just to enforce peace, only to break down in despair of what he's done when faced at a weak moment. While the gorilla taunts away, the monkey admits this and is not afraid to say that both of them can change for the better.
      • Gorilla-Hideyoshi is also amused at the shamisen-version-Motochika's voice. It sounds JUST like his own, as mentioned before; but in Hideyoshi's case he's often the most baffled since the Motochika he remembers is a lot more rowdy and clearly is a pirate that needs to be subjugated in his eyes. However, both the anchor-pirate and the shamisen wielder have stated to him that they would defy the fate he would forcefully place upon them to the very end.
      • He's also recently met Nene (the ninja one), and he seems to feel a hint of wavering in front of her. Nene tried to convince him to change, but the gorilla man tried to kill her the same he did with his Nene after overpowering her in battle; Basara-Keiji and Koei-Hideyoshi came in on time, with the latter swearing to bring him to death, even if he'd risk his own life in the process due to their lifelink.

Lesser Gods

    Beowulf (Skullgirls

"It's time! It's time! It's BEOWULF TIME!!"

Beowulf, God of Chair Bashing (A Hurtin' Comin' On, Kamrad Volk/Comrade Wolf)

https://static.tvtropes.org/pmwiki/pub/images/42df69c62e5beb4b9837b669a2eb540a.jpg
  • Lesser God
  • Symbol: His foldable chair, "The Hurting", with his wolf pelt laying on it
  • Theme Music: The Crowd Goes Wild, The Crowd Goes Home
  • Alignment: Neutral Good
  • Weapon of Choice: The Hurting
  • Portfolio: Bashing People With a Chair Called "The Hurting", Pro Wrestling Is Real, Large Ham, Using a Gigan's Arm To Attack, Underestimated Badass Normal, Retired Badass (Returned), Idiot Hero, Determinator
  • Domains: Wrestling, Chairs, Wolves
  • High Priest: Rob Van Dam
  • Allies: King II, Zangief, John Cena, Kanji Tatsumi, Captain Qwark, Yamcha, Parasoul, Filia, Cerebella
  • Rivals: Edge
  • Enemies: Double, Bloody Marie, Eliza (even if he never met her)
  • A formerly retired professional wrestler from the Canopy Kingdom, he was hailed as a hero for defeating (and killing) a Gigan called Grendel in a wrestling match. Where he eventually fell into obscurity, he returned back to the ring to defeat the current Skullgirl with his trusty chair "The Hurting", Grendel's severed arm and his wrestling skills.
  • He managed to ascend partly because of how much the crowd wanted him to return back to the ring. In the first exhibition match in the Pantheon, the crowd went wild when he stepped onto the ring. The Wulfamania is running wild and he ain't stopping!
  • Where he might be a mere Lesser God, do not underestimate him. Sure, Grendel was drugged so that Beowulf could beat him, and then he killed his rather frail mother, but he can possibly beat Double, Marie and Grendel in his full strength more or less alone. He also doesn't simply throw people way heavier than him, he picks them up, carries them around and then throws them.
  • He tends to avoid any gods with necromancy powers in the fear that they might use Grendel's arm against him.
  • Note that he is NOT based on Kanji Tatsumi. Beowulf himself admits that where Kanji has the potential of becoming a good wrestler after having a match with him, he thinks that he is bit too rough on the edges. That, and he really should stop breaking his chairs.
    • He sees Edge as a rival though, especially when it comes to the Rated-R Superstar performing his famous Con-Chair-Tos on them.
  • His title is meant to read as bashing people with chair, not bashing the chair itself.
  • For whatever reason, anytime he does his grand finisher, Canis Major Press, Mr. Champloo comes up to count the pins. He says that he sounds like his usual referee.
  • Is buddies with Captain Qwark due the fact that he himself was a fake hero, even if he only found out about it way later, and trying to make up for it later.
  • Sympathises with Yamcha as Beowulf knows what it's like to be considered a loser. Beowulf has even taken to wearing Yamcha's colours sometimes during matches to honour him.

    Bridget 
Bridget, Goddess of Weaponized Yo-Yos (Free-Form Tricky Spinner, Brisket)
https://static.tvtropes.org/pmwiki/pub/images/brisket.png
  • Lesser Goddess
  • Symbol: Her yo-yo encircling Roger
  • Theme Song: A Simple Life, Crash And Burn, Drunkard Does Make Wise Remarks, The Town Inside Me
  • Alignment: Chaotic Good
  • Portfolio: Using Yo-Yos Offensively, Being Raised As The Originally Opposite Gender, Teddy Bears Brought To Life Through Ghosts, Unexpectedly Cute Bounty Hunters, Trans Tribulations, Plucky Attitudes, An Acrobatic Fighting Style, Never Being Able To Stop Moving, Ability To Bond With Those Older Than Her, Wearing Over-Sized Handcuffs
  • Domains: Bounty Hunting, Teddy Bears, Twins, Gender Identity
  • Heralds: Goldlewis Dickinson
  • High Priest: Mamiya
  • Followers: Penny, the Gims
  • Allies: May, Ky Kiske, Baiken, Dizzy, most deities within the Hall of Gender/Sex Changes, Madeline, N, Lucas, Gin, Hana, and Miyuki, Astolfo, Hasta, Ned Needlemeyer, Hinawa, Teddie, Naoto Shirogane, Pooh, Christopher Robin, SCP-2295, Grizzly, Panda, and Ice Bear, Paddington Bear
  • Rivals: Ness, Sophia, Killua Zoldyck, Marinette Dupain-Cheng/Ladybug (on friendly terms with all)
  • On speaking terms with: Narancia Ghirga
  • Enemies: I-No, The Child Abuse Supporters (alongside any other Abusive Parents), Ghetsis Harmonia, Porky Minch, Ragyo Kiryuin, Naughty Bear, SCP-1048, the Tediz, Lotso, Bashmaster, Burgermeister Meisterburger
  • Pities: The Masked Man, Jack Twist, Ennis del Mar, Juzo Sakakura
  • Bridget was born one of two male twins, children of a wealthy family in England. From a young age, Bridget's life was destined to be one of hardship and strife, their very birth harboring fears of a curse damning both the twins and their entire family line. Due to this societal fear and to avoid killing or exiling one of them, she was made to dress and act like a woman. Noting of her parents' guilt for doing as such, Bridget eventually became a bounty hunter, hoping that the gift of wealth and fame would help defy this tradition.
  • Following their original appearance and demotion from being the God of Unsettling Gender-Reveals, Bridget wandered her world aimlessly, desiring to find some newfound purpose in her life. Yes, she proved to the world the curse within her village was mere falsehood, but the nagging sense of dissatisfaction and worry continued to plague her mind. However, upon confiding with Goldlewis Dickinson and Ky Kiske on the matter, Bridget at long last came to the truth on her identity. At that very moment, proudly declaring to the world that she was a woman, she ascended once more.
  • As per her designation, Bridget was inspired to use her yo-yo-based fighting style after being given one by her father as a present. Ever since then, Bridget has both used her talent to perform shows in her local town and strike down the criminals she seeks. Outside of this profession, Bridget additionally applies this talent of hers towards a hobby she developed back home, performing for crowds using her incredible yo-yoing skills. A common sight in any plaza or open market nearby the House of Commerce, Bridget has built up a decently-sized fanbase within the pantheon because of this, with some of the younger or more playful members of it making a point to regularly attend their exhibitions.
    • During a gig in front of a particularly large crowd, Bridget's act was interrupted by a sudden declaration of a challenge, with the cry being met with a sudden snap forward by a winding cord. The source of this asserted demand of a contest came from within the heart of the congregation, coming from a particular Frenchwoman. Bridget was at first unsure (and a little annoyed) at the abrupt change within her act, but never being one to turn down a challenge, she was more than happy to accept a humble showing of strength between the two heroes. While the two were equal in terms of skill, it was her challenger's grace and dance-like moments that truly wowed the bounty hunter's mind, something that not even she could fully replicate. With onlookers placing their cheering clearly on her opponent's side, Bridget was quick to inquire over the nature of her foe, alongside the chance of them to train alongside each other. Introducing herself as Marinette Dupain-Cheng, Ladybug was pleased in hearing of her shared fighting style and the methods Bridget used them for, happily agreeing to serve as Bridget's muse. With this connection, Bridget and Ladybug have since become close friends, be they brainstorming new uses for their weaponry or just hanging out with each other in general.
    • On a separate occasion, when Bridget was in the process of heading back home after one of her spectacles, she was approached by a child who watched their show. Sheepishly introducing himself as Ned Needlemeyer, the troubled child first made a humble compliment to the skill Bridget possessed, before attempting to explain his situation to the fighter. Key word here being "attempt", as he could get into the introduction for his point before his apprehension broke his composure, going on an anxiety-fueled oratory about his situation as he loudly cursed his fate. After calming them down after this nervous breakdown and getting them to clearly explain their need of help, however, Bridget was more than happy to help give Needlemeyer the skills he needs to confront whatever terror his dreams throw at him. Ever since this meeting, Bridget has repeatedly served as a tutor of sorts for them, both teaching the boy how to properly fight using their unorthodox weaponry and trying to build the confidence Needlemeyer desperately needs through affirming pep talk.
      • After these incidents, Bridget was inspired to discover other gods within the pantheon who also fought using the humble yo-yo, both to serve as inspiration for inventive uses of her technique and just to make friends in general. Coming across Sophia, Ness, and Killua in such a manner, Bridget has since talked them into joining a small yo-yo club she created alongside Ladybug and Needlemeyer. Practicing their craft together, Bridget made the club out of a desire to help improve their collective talents, be it through honed strength or the gelling of ideas. When talking to members outside of their sessions, Bridget related heavily to the backgrounds Sophia and Killua come from, praising their decision to throw away their pre-determined yoke to become the person they desire to be.
    • As Bridget was going about her business one day, a pair of guards approached them. Together, the two men informed her that their master specifically requested their presence, and that denying his aid would not be an option. While Bridget could tell right away that their intimidating nature was little more than an act, the alternative to agreeing to their demands - a one-way ticket to imprisonment - wasn't something she could simply grin and bear. Heading with them past the House of Law and Justice, she trailed behind the two cronies until they entered into a morose hamlet. Guided into a corner away from prying eyes, she was greeted by a stout, older man in a state of distress. While normally one to abhor merriment in all forms, the man Bridget came to know as Burgermeister was in an even worse mood than normal, something he was free to vent on as he explained his situation. In truth, Bridget was the few to learn of the mayor's secret love of his yo-yo, but after he got a tad too careless during his free time, the cord to his prized toy snapped in twain. After having his minions search for one who could repair its string, word of Bridget's designation caught the ear of the mayor, being determined that they help him out of his situation. A bit shocking for them, Bridget was actually more than ok than giving his yo-yo its needed appendage. Snatching it from the girl before her fingers slid by the ring, Burgermeister honestly thanked Bridget for her work before ordering her away, warning her not to expect any special treatment should she get the idea of playing in his domain of Sombertown due to this. Still, the grouchy official can sometimes been seen looking on to any showings from afar, trying to copy anything he sees during them out of secret endearment. As for Bridget's own thoughts on the man, while she stands opposed to the ludicrous laws he uses to smother any form of happiness, she hopes to one day convince the man to admit he doesn't despise toys as he thinks he does.
  • Upon their return home, Bridget was notified of her twin brother's disappearance. While she has not yet found them, she still hopes to find them in an effort to bring her family closer together. Perhaps then, she will reveal her identity to them, in an effort to find acceptance. When mentioning this matter in an off-handed manner to Ness, the child directed them into talking to Lucas on the matter, hoping for them to serve as an outlet for his sorrows. This ultimately worked, as upon hearing of their past, Bridget resolved herself to give company towards the mournful psychic. Such behavior has earned the approval of Hinawa, who hopes that Bridget would help fill the Claus-shaped hole within her son's heart.
    • This connection with Lucas has also made Bridget aware of other presences within Lucas' past. One day, as Bridget joined Lucas and his mother out on a shopping trip, she couldn't shake the feeling of being watched from afar. Scanning the rooftops above, Bridget was startled to find a strange, masked figure watching from a nearby ledge, a look of mournful longing apparent even behind its helmet. However, when Bridget took pursuit of the stalker, it took flight before she could scale its side, left only with the image of it flying away and the stench of jet fuel. After Bridget met up back with them, Lucas' jaw was halfway to hitting the floor upon his friend mentioning this, knowing right away on who this person was. Being informed on the identity of this figure, Bridget plans to track down and ensnare this onlooker, revealed to them to be Claus, should they ever find them again. While their history isn't the same, she is no stranger to having undesired identities forced upon them, so Bridget hopes to use this fact to convince Claus that he isn't some hideous monster because of it. Should their family be at last reunited due to this coaxing (although being able to give Porky a well-deserved thrashing), Bridget hopes that Lucas can finally be at peace.
  • Bridget was once a god belonging to the House of Gender. However, following her removal from her original designation and eventually return to the pantheon, she eventually found herself within a different group of gods. While she at first found it difficult for them to connect with their new compatriots, fellow Guilty Gear god May helped them form bonds with them, allowing her to better integrate into their small community. Still, Bridget maintains a strong connection with her former housemates.
    • Lady Oscar was the first to greet Bridget upon their return, springing from a kinship the two shared from their days together in the same house. In turn, Bridget's respect for Lady Oscar remains, honoring their chivalry and distaste for the corrupt. However, something that came as a particular shock to the noble was the revelation of Bridget's status as transgender, with this pivot coming as a shock to them. Still, Oscar's interest remains within her friend's happiness, being happy with whatever direction her life leads them.
    • After hearing this news, Oscar was among the first to inform her fellow gods of Bridget's current identity. With the news of someone with a shared origin sharing their thoughts on gender, Mai Natsume's elation was not hidden in the slightest. Practically charging towards them, Mai was quick to congratulate the young hero on breaking the shackles fate threw upon them, their connection with them growing to an even larger extent. On the opposite side of connection, Crona (as expected) never approached Bridget formally upon their reintroduction, sticking to side-chat above anything. Upon Bridget's notification, Crona was quick to give a raised thumb to the news. Any attempts Bridget has given in giving solace for their Dark and Troubled Past was made with a mere shrug on their end, namely due to Crona's indifference to strong connections.
      • The other trans fighting game character who was delighted into hearing of Bridget's transition was Poison. Congratulating them shortly after being ecstatically told of this by Natsume, Bridget's appreciation with her only grew, aided by an existing love for her proud demeanor. That being said, not everything Poison has going for them sits well with Bridget. Namely, what they represent in terms of sexuality makes Bridget a bit uncomfortable, reminding them of their earlier days all too well. Still, Bridget has accepted an offer for Poison to serve as the girl's coach, helping inspire Bridget using their whip-based attacks for ideas of yo-yo techniques.
    • When meeting back up with Ranma Saotome, Hideri Kanzaki, and Chevalier d'Eon, Bridget still treats the three of them as encouraged by them, not wanting to appear too forceful on their ways. However, she isn't above advising the three of them to look inward at themselves, in order to find out who they really are. This is something whose response depends on the ideals the three gods possessed in relation to it. Ranma and Hideri were ones to quickly brush the idea off, based on a distaste for their curse on the former and being happy as they are on the latter. Ad for d'Eon, they were fine with Bridget calling them whatever they thought they were, not being one for the labels one places upon them.
      • While not a part of the same pantheon, Bridget has also acted as a sort of makeshift therapist for Narancia Ghirga, on days he is particularly troubled by his feminine appearance. Bridget did attempt to pry into Narancia's frustrations by suggesting hidden dysphoria, only to be shot down by the gangster admitting he's fine as is. Still, Narancia still confides in their advice on what they should do to cure their issues, liking the confidence they possess for themselves. In turn, Bridget has gone on record to say she holds a great deal of respect for Bruno's gang, even if the two of them never formally interacted.
    • When hearing of their fears over their parents' response to their new identity, one of the gods Bridget approached for encouragement was those of Mizuki Suzushiro and Takeru Ichimoji, asking questions in relation to the bond they share. Word of this concern Bridget possessed eventually found its way into the Hall of Xmas and Yule, sparking interest from one particular group of its members. Dragging the other members of her family by their coat hoods, Hana eventually found Bridget during a time they were especially worried about this. While skeptic at first by the proposition of spending time with these strangers, Bridget eventually agreed to the idea set forth by the three. This was a decision Bridget came to honor, being moved to tears not just by a speech of reaffirmation by Hana, but by the sheer loving they possessed for each other. Thanking the three profusely for the experience, Bridget now is in regular contact with the family, swearing to help give them any extra cash should they ever find themselves in financial trouble out of gratitude.
  • Among her fellow Guilty Gear gods, Bridget has grown a particularly strong friendship with Ky Kiske. Honored by their kindness nearing the climax of their gender-related struggles, Bridget has made it a point to make it up to the knight in some fashion, when his own soul is struggling with their own inner turmoil. To this end, Ky ensured Bridget to come to them should they need any further assistance, striving to do what is right. Meanwhile, despite their desire to protect their less fantastically-powered and experienced comrade, Bridget has kindly asked Baiken and Dizzy to not dote on her as much as they used to, swearing that she is just fine fighting on her own. Still, she has remained good friends with the two of them, admitting that she would still request for their help should she need it.
  • While Bridget has since forgiven her parents for their past mistreatment, she still manages to have a great deal of sympathy towards those who suffered abuse from their parents. While her own past isn't as severe as others, Bridget relates to the desires many of these figures feel to denounce the bad hand fate has given them by guaranteeing on this success. Among this group, she feels particular sympathy for N, relating to their struggles with trying to be something that is merely enforced by their guardians, when they are in truth something much more than that. As such, Bridget has made a pledge to stand against the Child Abuse Supporters and their allies.
  • Bridget is not one afraid to seek out other LGBT+ gods in hopes of developing a bond with them over their shared identities, with this minor quest resulting in some small boons for her. Due to their shared past struggles with their gender identity, Bridget made an immediate connection with Madeline. While Bridget's idea of existence is something Madeline lacks the courage to pursue even after climbing Mount Celeste, the two exist as good friends, with Madeline honoring Bridget's sense of justice. This connection has helped inspire the two into pursuing the other's hobbies, with Madeline helping Bridget get into archery in exchange for teaching her yo-yo tricks. On the flipside of showing one's pride, Bridget has talked to Jack Twist, Ennis del Mar, and Juzo Sakakura after being notified of their struggles with their sexuality, in an attempt to have them open up to the world. It is within Bridget's mind that, should her ideology of being prideful about who they work (learning of this trick from Goldlewis), their moods will dramatically improve.
    • A curious case of this connection occurred when Bridget became aware of the existence of Hasta. Bridget remains conflicted over hearing of Hasta's cosplay of her that she did while within Cuuko and Nyarko's argument, namely as the days of her being mere eye candy have long passed. This isn't helped at all upon learning of the truly grand nature of Hasta's being, believing that the act is rather unfitting of the son of Hastur, of all people. Still, Bridget remains a decent connection with them over their similarities on other fields, allowing the two to become friends.
  • A rumor surrounding a secret fondness for smoked meat has allowed some of the more comedic gods to christen her the nickname of "Brisket". This spiraled into a days-long gag, with these gods trying to think up similarly-sounding, yet ridiculous nicknames for at first Bridget, before it spiraled into affecting every god they can think of. Even those as great as Morgoth and Lucifer were not spared from the wrath of this gaggle of gaffs, with sprinkles of "Matzah" and "Laborer" still being in small usage to this day. While most gods responded to these jokes with amusement (if not just tolerance), some of the more fiery-tempered gods responded to these perceived insults in a hostile fashion, ranging from simple tongue-lashings to being provoked into attacking the pranksters in question. This has since resulted in a decline in these types of jokes, at the behest of gods overseeing meeker deities and concerns from the House of Law and Justice over the potential of injuries resulting from causing short-tempered deities to go on the assault. A largely neutral Bridget is still unsure of the origin of this rumor, alongside who first thought up the joke in the first place.
  • Due to her connection to Roger, Bridget has purposefully sought out bear-like gods for the pure sake of doting on them. This has ultimately resulted in them coming into contact Pooh, Paddington, Teddie, and the protagonists of We Bare Bears, charmed by their welcoming, friendly natures. Through their experiences surrounding Paddington and Pooh, the largely carefree existence they live out is something she both takes a liking to and envies, daydreaming about how much better everything would be if life was that simple. This fact is something she praised Christopher Robin on after being introduced to them on Pooh, requesting to the boy that he never loses the sense of whimsy he uses to make the world a brighter, happier place.
    • Their connection to Teddie has resulted in a further boon through getting in contact with Naoto Shirogane. Through them, Bridget related to their backstory of needing to mask their true self in the face of societal pressure, and is proud of her for managing to defy this. Furthermore, due to the nature of Personas, Bridget remains curious on their relation to the ghost possessing Roger. Perhaps then, by understanding the nature of what makes Roger tick, she will be able to make her friend able to socialize with the various ursine of the pantheon.
    • Although it isn't much of a talking piece, the bear Bridget came to respect the most was that of SCP-2295. Bridget first happened upon the living plushie after a noticeably rough day in her yo-yo club, with a bout of accidents leaning to some of the younger members seeking it out to treat any lacerations they received. Discovering its existence by following them out of curiosity, she was mesmerized by the care and love the strange creature took in ensuring their patient's health, literally giving its own "skin" to treat its patients. While Bridget ultimately doesn't care what the SCP Foundation gets up to (remarking that it's "something Goldlewis would adore, but not me."), she can't help but eavesdrop on sessions of its care, making sure to silently thank it for inspiring happiness wherever it ends up.
  • It hasn't all been good with the bears, though. Indeed, while a fair portion of the bears found as gods as sociable enough, much of what Bridget has befriended falls into the category of not being fully animalistic. Even with the real and heroic ursine within the pantheon, it's all too common that those representing the ursine aren't exactly good company. The gods Bridget opposes in this group includes the following:
    • One warm summer day as Bridget practiced her craft within a forest clearing, sending Roger off to go explore in her stead. However, after Roger failed to return for some time, Bridget sought out to search for her companion. As she was calling out to him from the woods' edge, what was thought to be a mere animal rustling through the undergrowth turned out to be Roger, running in terror from a murderous Naughty Bear. Horrified by this sight, Bridget moved quickly to knock the knife from the barbarous bear's hand, before scooping Roger into her arms and making a run for it. Ever since then, Bridget always keeps one eye open when even remotely near the House of Slaughter, just in case she needs to defend her companion from another assault.
    • On another occasion, Bridget once happened upon a strange teddy bear nearby the House of Otherness. Charmed by its silent yet seemingly friendly demeanor, she was lured closer and closer into a secluded area, until the beast was scared off by a group of strange researchers. These men were, in truth, part of the SCP Foundation, keeping tabs on one of their contained creatures. Upon learning the truth of what the bear (in truth SCP-1048) was capable of, Bridget was disgusted beyond compare. Despite her apathy towards the SCP Foundation's operations, Bridget still made it a point to oppose SCP-1048 whenever possible, regardless of what it planned to do with her that day.
    • Something Bridget was equally disgusted upon hearing of the cruel-hearted actions the Tediz employed. Ever since hearing about it, Bridget can hardly comprehend the thought of "something that should be totally harmfully, but just so, so wrong!". In response to their atrocities, the thought of sending Roger into their compound as a sleeper agent did brush her mind, masquerading as a new recruit in order to shut them down from the inside. However, the thought of thrusting her life-long companion headlong into danger is something Bridget wasn't comfortable with, wanting to at least send Roger an ally should things go south.
    • Bridget attempted to approach Bashmaster on one occasion, thinking that he would make as just as welcoming a companion as some of the more realistic bears within the pantheon. Creeping up to the beast's temple, Bridget tried to introduce themselves to them as it was feasting on its frozen treats. Its response to being interrupted from its snacktime by a mere human was swift and furious, with the hammer-wielding general chasing after Bridget in an attempt to squish her flat. While Bridget can understand their desire to be left to its lonesome, Bridget made it clear that she will fight against the beast should she ever make contact with it again after she heard of its allegiance with the Snowmads.
  • While they no longer identify with their identity, Bridget has maintained something of a friendship with Astolfo. However, this friendship often translates into the pink-haired paladin dragging their friend along into his crazy adventures, not exactly caring if she wants to or not. While Bridget doesn't mind the servant herself, but does lament on the situations she is often forced into because of his antics. Still, the carefree nature they conduct themselves in is something Bridget admires, so overall, she doesn't find the knight's company all too bad.
  • "Mentally, I'm already at lunch!"

    Diddy Kong 
Diddy Kong, God of Edible Ammunition (The Acrobat, Number 36)
https://static.tvtropes.org/pmwiki/pub/images/viiythu_9.png
  • Lesser God
  • Symbol: His Nintendo Cap next to a Peanut Popgun
  • Theme Music: Stickerbush Symphony, The Map Page/Bonus Level (Smash Bros. medley), Title Theme (Diddy Kong Racing) (when kart racing), Solar Aura* and Kongo Stomp during other sporting events
  • Alignment: Neutral Good
  • Portfolio: Gadgets Made out of Barrels, Firing Guns That Shoot Peanuts, Wearing Clothes (But No Pants), Banana Peels
  • Domains: Monkeys, Guns, Friendship
  • Allies: Donkey Kong, Cranky Kong, Dixie Kong, Donkey Kong Jr. (also a Friendly Rival), Mario, Luigi, JonTron, Fox McCloud, Falco Lombardi, Conker the Squirrel, Banjo & Kazooie, AiAi, Amigo, King Kong
  • Enemies: King K. Rool, Lord Fredrik, Bashmaster, Mojo Jojo, Bowser, Tabuu, Galeem & Dharkon, Frieza, Koba
  • Disliked by: Dr. Zaius
  • Diddy Kong is Donkey Kong's most frequent ally for whenever trouble is afoot. Given his small stature, he is more agile than DK is, but can't run into stronger enemies without getting bumped away from them. In addition to his speed he can use a Rocketbarrel pack to move farther and a Peanut Popgun to shoot enemies. The peanuts that are fired can be eaten without issue. If Diddy really wants to be serious, he can fire his Peanut Popguns while taking it to the skies via Rocketbarrel Pack.
  • A barrel showed up one day in the Pantheon bearing the words "DK" in bright red. Some deities figured that Donkey Kong would be able to determine what was in the barrel after hearing some noises come from it. Sure enough, Donkey Kong arrived onto the scene, picked up the barrel, and after throwing it, a chimpanzee with a red shirt and red cap emerged from the barrel. Donkey Kong was relieved to know that his buddy Diddy made it to the Pantheon without serious issues, even if being stuck in a barrel for a long time was rough.
  • He has been a participant of the Smash tournament since the third iteration, bringing his Peanut Popguns with him alongside some banana peels to trip up opponents. Plenty has happened during these times, such as striking up an alliance with Fox (their first meeting together had them fighting Rayquaza) and Falco in order to save Donkey Kong before eventually joining with other Nintendo characters to fight Tabuu. Diddy also got involved in the war against Galeem & Dharkon, learning that not only was his Rocketbarrel Pack not fast enough to outrun Galeem's ultimate attack, but that Galeem turned Diddy & DK's Kong friends (and some of their Animals Buddies) into Spirits as well.
  • Kidnappings are something that he's very familar with, especially since he got stuck inside a barrel to start with. When DK got kidnapped by K. Rool, Diddy and Dixie worked together to save DK. In addition to DK getting kidnapped again sometime later, Diddy got kidnapped by K. Rool, prompting Dixie and her friend Kiddy Kong to save the two. With kidnappings in the Pantheon being a relatively frequent occurance, he works together alongside the other Kongs to thwart them, provided that he or his allies don't get kidnapped first.
  • He and DK visit the House of Musicality as among the recreational activities in their down time to perform alongside monkey musician Amigo. However, he did notice that Amigo wasn't all that eager to be performing with a heavy metal instrument, so he decided to do something else instead; sing. Amigo was quite pleasantly surprised at this and is eager to perform with them again, maybe serving as a background instrument with a duet between Donkey Kong and Diddy Kong.
  • AiAi came across Diddy one day eating some bananas and decided to join him. During a chat between them, Diddy learned of the various "Monkey Ball" activities that AiAi does and was curious about them. After partaking in some of these activities alongside AiAi, Diddy found the activities to be interesting, though some of them were a bit too much for him to handle (with how both Monkey Golf and Monkey Baseball work being a bit ridiculous not just for Diddy, but a few others as well). It hasn't really impacted Diddy and AiAi's friendship in any way and they still do some Monkey Ball competitions with each other (with a couple other Kongs such as Dixie joining in sometimes).
  • Diddy learned that before he joined DK, there was another monkey that hanged around with DK; that monkey being Donkey Kong Jr. At first, Diddy and DK Jr. weren't quite friendly with each other, but warmed up to each other as they got to know each other better. If the two aren't fighting against the Kongs' primary arch-enemies, then Diddy and DK Jr. engage in a bit of friendly competition to determine who gets to partake in adventure or recreational activities with DK. There have been some instances of DK Jr. getting in tennis matches with Diddy as a result.
  • Before taking part in recreational activities with DK, Diddy had his own racing adventure. Conker and Banjo without Kazooie were among those who joined Diddy in the races. Banjo decided to get Diddy to meet up with Conker against as it's been a while and the chimp was surprised to learn that the Conker he was seeing was completely different from the Conker that joined him in beating Wizpig. Banjo explained that Conker became changed drastically and that he's trying to at least, not make him crazy behind the wheel. Conkey was surprised to see Diddy as well and even with the change in the squirrel's attitude, still saw him as a friend. Diddy is still on good terms with Conker and is thankful that Banjo is keeping an eye on the squirrel since Diddy is very busy with other matters for him to hang out with his racing buddies more often.
    • In addition to his own kart-racing endeavor with Banjo and Conker, Diddy is generally familiar with racing as a result of kart-racing with Mario and his friends. There was another racing competition that the Kong Krew partook in that involved using drums to rocket across different tracks. Deities outside of the Kong Krew and K. Rool who have attempted it found it to be very unorthodox even if comparison to other strange racing competitions.
  • While there are a few other primates for Diddy to hang around with, there are a small number of such that Diddy has to be careful around. Mojo Jojo, being an insane monkey with aspirations of taking over the world, is someone whom Diddy is very wary of, especially since Mojo Jojo is more than capable of being manipulative in order to achieve his goals. Koba's homicidal behavior is even worse in that regard and Diddy is more than frightened of him and seeing him in get into a fight with someone.
    • Dr. Zaius is a monkey that dislikes the Kong Krew quite a bit. Zaius is aware of the Kong Krew having capabilities better than that of normal primates (especially with Diddy's agility and weaponry), but feels their potential is being wasted on frivolous free-time activities instead of proving their superiority towards humans. Diddy and the other Kongs really don't share Zaius' opinion of humans, likely because of said free-time activities.
  • When he first heard about King Kong, Diddy thought that the giant gorilla was a long-lost member of the Kong Krew. Upon seeing King Kong, Diddy was amazed at how large it was and quickly learned afterwards that King Kong tends to himself and isn't really related to the Kongs in any way. Not that it prevents Diddy and the other Kongs from maintaining a good-enough friendship with King Kong.
  • There are a few who aren't amused in the slightest about Diddy using peanuts as ammo, especially coming from those who are allergic to peanuts. Pit has apparently claimed that getting pelted with peanuts isn't that bad, but then again, this is the same guy who has claimed that "Floor Ice Cream gives you health" previously.

    Kubo 
If you must blink, do it now.

Kubo, Child Prodigy of Weaponized Origami (Little boy)
https://static.tvtropes.org/pmwiki/pub/images/kubo.png
  • Lesser God
  • Symbol: A pile of paper with a shamisen nearby.
  • Theme Song: When My Guitar Gently Weeps by Regina Spektor.
  • Alignment: Neutral Good
  • Portfolio: A child of the Moon Goddess and is a demigod, uses an eyepatch to cover his lost eye with magical powers, he is 12 years old, very weak but compensated by his magical abilities, content with most of his life, loves to tell stories in his spare time, a sweet and thoughtful child but will not hesitate to kill and defeat his foes like his Grandfather and his second aunt
  • Domains: Child Heroes, Origami, Music, Family, Acceptance, Godly Relations
  • Heralds: Monkey/Sariatu and Beetle/Hanzo (his parents)
  • High Priestess: Yomiko Readman
  • Allies: Link, The Furious Five, Simba, Samurai Jack, the Storyteller, Isabel and Isaac of the Paranatural Activity Club, Yu Narukami, The 2nd Division Symphogears and the Suite Pretty Cures, Tetsuo Tsurugi, Usagi Tsukino/Sailor Moon
  • Friends with: The Orphan Quintet (Pollyanna Whittier, Anne Shirley, Anne-Marie, Heidi, Sara Crewe), Oliver Twist, Madeline, Annie (Little Orphan Annie),
  • Confused with: Hanzo Shimada
  • Source of Interest with: Ludwig the Accursed, Percy Jackson and his friends
  • Enemies: Melkor, Aku, Voldemort, Balanar, 456 Ambassador, The Slender Man, Pennywise the Dancing Clown, and all malevolent gods associated with the moon
  • Conflicting Opinion: Chang'e, Kaguya Houraisan, Eirin Yagokoro, Reisen Udongein Inaba, Magnolia Arch, Mirana and other deities related to the moon, Raiden, and Magikarp
  • Pities: Hilda, Leona Heidern, The Baudelaire Siblings, anyone else who has lost an eye or is blind
  • The House of Knowledge has its fair share of stories, both known and unknown. Some are varied with numerous characters and some are with a simple premise. One of the stories was about a kid who would be a local storyteller on his village and a caretaker to his mother. After encountering a mysterious group of Sisters, he would need to find his grandfather's armor to protect himself. On the way, he would meet two guardians, a Beetle and a Monkey, who he has bonded throughout his journey and on the way saw his true origins, the reason for him being hunted down and his one missing eye. He would find the true cause of it, his late grandfather and his aunts, which are the Sisters and their Moon Kingdom, wanting to bring him to their newfound godly life. Ultimately, he would find peace through The Power of Love but as he says it, his ending could have been far better than what he got.
    • After the story was shared, a young man with an eyepatch and a shamisen wandered into part of the Narrative House and told a story for anyone to hear. Sometimes, he talked about his father Hanzo's exploits against the Moon King. Other times, he spoke of his own perilous quest to defeat the same guy with three relics. Regardless, many people regardless of age take a great liking to his brand of storytelling, accompanied by music from his shamisen and a collection of origami figurines that come to life when he plays. When the guardians found the young man, they realized it was the person from the story they have told, the kid hero Kubo as they call him. This welcoming storyteller was humble on him joining to the Pantheon ranks.
  • The prospect of a unified dimension where different characters of varying places is an interesting idea for him. At first he thought it would be like the Moon Kingdom and their mindset against humans, but the first step he took into the Pantheon was greeted with kindness. Sure there are still evil deities here and there but for the most part, almost everyone he has met are either a hero of their own story or a good guy similar to him. This made him much happier as his story is now well known and wishes to share it to the other children of the Pantheon, as a way to make their lives better like his. It also allowed him to discover new houses such as the House of Narrative, his most visited place, the House of Life and Death and so much more, with the exception of the House of Villains and Vengeance.
    • There is one problem when it comes to having a large universe of different characters: it can bring confusion especially when it comes to similar names. It is a normal thing to deal with for experienced deities but for Kubo it took some time to get used to this situation, such as when he heard someone call Monkey's name, thinking she came back from the dead. Though he would be somewhat disappointed that there was another character named Monkey who was very different from the Monkey he knew, from his voice to even his knowledge from Kung Fu. Though seeing a friendly opportunity, this Monkey introduced the Furious Five to him and was astounded on their achievements, especially when there was a mention of the Spirit World. This also happened when it came to his father Hanzo, or so it would be until he saw the archer Hanzo but it was not his father, instead it was Hanzo Shimada. He apologized but the two realized their cultures, especially with the sight of the shamisen and welcomed him.
  • Storytelling isn't easy as while making up plots can sound simple, may take time to fully make sense, especially on endings, where he has problems making a decent ending on his stories told to his mother. This is further reflected on his name, "Kubo" refers to a dent, or an empty space, that while supposedly full, is actually lacking for some reason. As a result, many of his stories have missing endings and admits making one is difficult. And while his journey did end somewhat well, he still wanted it to be much more happier, such as with the case of his grandfather. That won't stop him from being a welcoming storyteller and a kind child hero to everyone.
    • He is often the center of attention when it comes to numerous tales and visits the House of Narrative almost everyday. Some say that the House of Narrative has fondness for him and gave him a spot as one of the few storytellers, others would say it was his own decision to tell a story every once in a while. Its for this reason why many children and those interested in what he has to say often enjoy his company, almost like a bard but for those with a knack for tales. The Storyteller loves him for this, as the kid's love for stories is similar to his, and proof that some kids just love a good story in any time. He still has more stories to tell than him but the kid appreciates his lessons.
  • When he isn't telling stories, he comes over to the Death and Postmortem House to give the souls of his parents a visit as well as soothe whoever visits the place with his music. He says it is in honor and respect to greet them whenever he has the chance to, as without them he wouldn't be able to learn the lessons he gained on his journey and wished that they could have lived near the ending. If the need arises, however, they can return to his aid as Monkey and Beetle. One would ask why his parents become Monkey and Beetle but he says it is more complicated than that and has to do with curses which he is willing to share.
  • Being an orphan is not an easy life, especially living with no father to boot. For him though, he remains very happy and content with his life, as his humble attitude earned much of respect for many deities, save for some who do not follow the same life as his. Many wonder how long this will last but considering the journey he has experienced, it is safe to say that he will remain humble and content for the rest of his life knowing his parents may rest and his grandfather's change of heart. Even with such affirmation, he knows the world is more than whatever revolves around him and will do whatever it takes to fight for the good of not only his village but even those in danger.
    • He is very welcome to meet similar orphans, hoping to connect to them in a personal level and convince some to remain humble in life. It is for this reason that being friends with Simba was pretty quick. The latter knows how it is to lose your parents from the most unfortunate scenarios and surprisingly, encounters with them outside of the afterlife. He asked if Kubo was suit to be a king, but the child declined, stating he is fine with where he lives and the village he takes care of. To him, being a king is unnecessary but wishes Simba the best of luck.
    • More orphans heard his story and were glad to meet him, some which were pitied by the child for their unfortunate upbringing. Some however, are able to continue their resolve and continue living despite the issues surrounding their pasts, and such was his reaction upon meeting Tetsuo Tsurugi who, despite his desperation for yearned love for his parents and fear of being alone, is something both he and Kubo have experienced, though most orphans are unable to survive through such and are traumatized in the end. This was the case when he met Hilda, the Leona Heidarn and the Baudelaire Siblings, orphans who had dealt more issues than what they had expected in their parentless lives. Even with his music and sense of good stories, it wasn't enough to ease their pain, especially the latter, though things may change following Beatrice finally contacting the duo which made Kubo delighted to hear about.
    • He did make a surprising discovery of a group of orphans who are admittedly fans of his power, so much that they follow him everywhere he goes all for the beautiful sight of music and art combined. Lead by the Orphan Quintet and other orphans such as Oliver Twist, Madeline, and another Annie, they march around the Pantheon as a sign of happiness to all children and are eager to hear any story Kubo has in mind, not to mention some of them may help him in his desire to create a happy ending in some of his tales.
  • The status of being a lone child, while able to adapt and even be happy about it, also brought with it unimaginable horrors, some that are terrifying to children in general. First contact was with the Slender Man, who Kubo desperately tried to fend off, and was nearly captured until intervention from the other high-ranking gods managed to get him out. The 456 Ambassador however joined in as well attempting to kidnap him, but he was able to fare much better compared to the Slender Man, able to defeat him with ease. The same cannot be said following Balanar's entrance and moreso Pennywise, who barged into his temple, one to haunt him in the night and the other to simply eat him. That was when he decided to call for help so that he does not have to deal with these threats alone.
  • One of the very few "special" kids, in a sense that he has otherworldly powers even for such a young age. For all his fragility is made up for his affinity with magic, especially on origami, via the instrumental shamisen he carries with him. He uses the shamisen as a controller for the origami to be used in a variety of ways, from weaponizing them to even flight and escape. It is a niche skill and one he excels at confidently so. Due to the Pantheon's freedom of choice, he is able to use the shamisen more often, not just for combat purposes but for showcasing the origami at its fullest beauty.
    • The aforementioned skills with music also helps, as it is the source of all his paper powers, making him an adept musician and a bard. This, alongside his intention to fight for good brought attention to both the Symphogears and the Smile Pretty Cures, further helped by the fact that he is of Japanese origin much like all the members. The difference though is the extent of their musical powers, as Kubo's powers focuses on paper, the Symphogears are based on their own techs and the Pretty Cures is pure magic.
  • It sucks to have a missing eye at birth, but it is worsened if the other eye is also the object of search. This was his thought when he encountered the Moon King, who wanted his other eye to give him a spot into the Moon Kingdom, as he has a disdain for humanity in general and Kubo's humanity was the only thing from giving him that opportunity. But with courage and The Power of Love, he saved his own eye and life, at the cost of his parents' own.
    • This lead him to being sympathetic towards others who have been blind or those with eyes even removed like his, regardless of alignment. He believes everyone should at least have good vision in life, both in a literal and a metaphorical mindset and no one should suffer having one or both eyes gone. He believes this will help people clearly see their wrongs, much like the fate of his grandfather.
  • Other warriors from different paths have noticed Kubo's skills on paper combat and his affinity with music, citing him to be an endearing warrior even though he has said he only does this on self-defense. Among those who took a liking to him was Samurai Jack, appreciated the young storyteller's presence as the two's similar upbringing as a samurai's child and his conflicts with godlike beings brought them together. His relationship with Ashi also helps as she is proof that there is something good that can be redeemed in the darkness.
    • Unfortunately this lead to encounters with Jack's archnemesis, Aku, who despises his presence. For being a child, he considers him to be Jack's child equal and considers him foolish for all the same reasons he hates Jack. Then when he heard of how he fiercely opposed the Moon Kingdom and his path to godhood, he despised him even more and has told the rest of the Daughters of Aku to hunt him down, to give the child a lesson when it comes to facing the dangers of evil.
    • Another warrior also caught Kubo's attention and awe, seeing that it was Link, the legendary hero of Hyrule. Considering the numerous incarnations of him, various skills, a large arsenal of weapons, and so much heroic tales about him, he speaks of how he is enthralled at his tales, moreso as his combat style of similar to that of his father. The latter gave him a pat to the head to appreciate his awe on him as well as introduce him to the kingdom of Hyrule.
  • Outside of origami combat, there is an interesting part of Kubo differentiates him from other children. For one, he is of godly descent, a child of the Moon Goddess, meaning he has relations to the moon. This brought itself problems, as while he was a godly descendant, he was a regular mortal, thus resulting to his left eye taken out by his grandfather and the relentless search to remove his humanity to join their 'heaven' as opposed to the 'hell' that is humanity, starting by being hunted by his loyal Sisters. While he may be a demigod by Pantheon standards, he wishes not to be called a god due to these events, and moreso relate to anything to the Moon, especially the evil ones.
    • While not related to the moon at all, he has taken precaution when it comes to Lord Voldemort, he reminds him of his grandfather from his inability to comprehend certain values, to his possession of dark magic. His crimes in Hogwarts has also gone unnoticed and only further solidified his opposition on him. There are hints that he also opposes him in another way.
    • Remember when having similar names can be a problem? Well that also counts for the people named 'Raiden', as his grandfather was also named Raiden, the mastermind behind his hardships. This also meant anyone named such has been taken with alertness. One Raiden in particular brought his attention on him and while he may not be related to the moon in anyway, the rumors of a Dark Raiden and his loss of powers, becoming a mortal once made him even more cautious.
    • At one point, he even took a suspicious gander at Magikarp, wary at its transformation being akin to a dragon that disturbingly looks like the same dragon used by his grandfather during the final battle. This only worsened with the Red Gyarados it shares the same temple with, which looks much bigger and the evolution to Magikarp. This lead to him avoiding their temple, though many people have told him the Pokemon mean no harm compared to his relative.
    • It wasn't the end for all moon-related issues, as his deity links brought him under the eyes of Chang'e, who was also a human but due to unfortunate circumstance, ended up becoming the sole person to the moon, well according to the legends. When he did meet her however, she was mute and couldn't speak, though he was surprised how despite being a goddess of the moon, she is radically different from the gods in the Moon Kingdom. And she wasn't the only moon goddess. In fact, other maidens, Kaguya, Eirin and Reisen all approached Kubo with interest, specifically on how he is a human with the bloodline from the moon goddess of his world. Despite reasoning why his humanity was more important than his potential of being an actual god, the maidens did not care and were simply just interested on his links to the moon, without a single care of his humanity, giving him flashbacks of his grandfather's indifference towards humans in general.
    • The result of such conversation lead him to become cautious to anyone related to the moon, regardless of alignment. Some consider it too much but others are able to understand why he oppose them, as the flashbacks and memories are something he has not grown accustomed to. He is trying but it is little progress. It is also why attempts by Mirana and Magnolia Arc were not so successful in reconsidering his thoughts. Because the last thing Kubo wants is someone who wants to drag him back to the same scenario again.
    • It got worse following Diana's visit to him, who sought to convince him to rejoin the moon, as well as her interest of the Moon Kingdom. For a moon extremist, this did not bode well for him as she reminds him of the Sisters, his aunts convinced about the moon. Coupled with her insanity and ruthlessness, her presence has made his day already worse.
    • Not all events were doom and gloom however, as he found that even all those moon-based deities, some are willing to help him more than others, proven by the magical girl representative of the moon herself, Sailor Moon. The first sight between the two can be described as a change of heart for the little boy, seeing that her presence has convinced him that some people related to the moon aren't morally questionable people nor are they human hating gods. After talking to her on her experience with it, he can safely say that his perspective on the moon has changed for the better.
    • It got much better when Percy Jackson stepped in, which introduced him a new world filled with the children of the gods of Olympus, all who are demigods and are of godly descent just like him. Now there are questions as to what specific Moon Goddess was Kubo's ancestry from but as far as he can remember, he doesn't remember the name and only remembers the parents who raised him. Percy thinks there may be another god responsible for this and some of his friends have theorized the idea of one of the gods of Olympus (specifically that of the Moon) interfered with his birth. He dismissed those thoughts.
  • He has declared an opposition to all things evil as well as its perpetrators and is such one of the daring few to oppose Melkor, which is an insult to the dark lord as a child wishes to oppose him. When he saw his relations to godhood and his origami powers, he only laughed that a mere child would go up against him, but Kubo has experience when it comes to vanquishing evil and will continue his steadfast courage even at the worst Melkor has to offer with the power of music, origami and love.
  • "Pay careful attention to everything you see and hear no matter how unusual it may seem. But please be warned: if you fidget; if you look away; if you forget ANY part of what I tell you, even for an instant, then our hero will surely perish."

    Kung Lao 
Kung Lao, God of Bladed Hats (Number Two Shaolin, Shaolin Bunk)
https://static.tvtropes.org/pmwiki/pub/images/kung_lao.png
  • Lesser God
  • Symbol/Weapon of Choice: His Bladed Hat
  • Theme Song: Wu Shi Academy, Casey Fritz Android, Shaolin Trap Dungeon (Round 2, Final Round), Kung Lao's Theme by Felix Cartal
  • Alignment: Neutral Good
  • Portfolio: Using His Iconic Hat for Attacks and Fatalities, Masquerading as a Guard, Porting the Name of His Ancestor, Heterosexual Life-Partners With Liu Kang, Heroic Neutrals, Martial Pacifists, Spin Attacks, Offscreen Teleportation, Warrior Monks, Being Tall, Dark, and Handsome
  • Domains: Combat, Weapons, Good
  • Allies:
  • Vitriolic Best Buds With: Rachel Alucard, Thrall
  • Rival: Reptile
  • Enemies: Shao Kahn, Goro, Shang Tsung, Kano, Quan Chi, Shinnok, Mileena, Ermac, Kronika, Geras
  • Odd Friendship: The Killer Rabbit of Caerbannog
  • Kung Lao is a descendant of the Great Kung Lao, a legendary warrior who originally defeated Shang Tsung and saved Earthrealm only to later die at the hands of Goro. Kung Lao was trained alongside fellow monk and chosen one Liu Kang, which greatly impacted Kung Lao personally as he was a very proud warrior who happens to also want to live up to the name he was given. The main difference he has over his comrade is his ever reliable razor-sharped hat, a rather unorthodox weapon for a monk but an effective one nonetheless. Throwing it has advantages with functions like straight cut, boomerang effect, and even more and that's what personally got him into the pantheon.
  • While he has felt jealousy over Liu Kang, that never really made him doubt his skills and the two have fought together on several occassions, becoming inseperable even if he does resent the idea of being on Liu Kang's shadow. But considering there are dangerous forces out there trying to destroy Earthrealm, he will stop at nothing until they are all dealt with.
  • James Bond is rather impressed with his hat, given the fact that Bond reminds him of Oddjob, a notorious criminal. However, Kung Lao is a good guy, earning Bond's respect.
  • If anything, don't mention to him the way he's portrayed as an overzealous bitter in Shaolin Monks. Value your life if you don't do so.
  • After discovering that Raiden's actions were what caused him alongside with Kitana and Sub-Zero to be enslaved by Quan Chi, he alongside with the aforementioned, severed his ties with him. Unlike the others, he doesn't want to collaborate with Rachel Alucard… and especially Thrall but he gave in after a while and decided to let his ego not get in the way. Once Kronika made her entrance and Raiden finally realized the error of his ways, Kung Lao was happy to work once more with the Thunder God, having seen with his own eyes how far his revenant had fallen. And the prospect of being a god doesn't really bother him but some believe he is bluffing. Liu Kang on the hand actually is considering having Kung Lao be his chosen one after he became the Keeper of Time, starting with his ancestor the Great Kung Lao first. His present counterpart has yet to find out about this development.
  • His hat doesn't only allow Kung Lao to cut down his enemies, he also has the ability to be pseudo-magician and summon rabbits from it. Not all of them are friendly though, he has been able to summon the Killer Rabbit of Caerbannog from his hat, which could end badly for his foes. Incidentally, the Killer Rabbit is able to tolerate Kung Lao as long as he provides him with "food" to entertain himself with (and isn't packing Holy Hand Grenades).
  • One time, Kung Lao had his body taken over by Mario and Cappy, who then proceeded to beat the ever living snot out of Sub-Zero. After that incident, all three parties decided to not bring it up outside of Gaming get-togethers.
  • Don't insult his hat.

    May (Guilty Gear
May, Goddess of Anchors (Little Princess, Cute Little Pirate Lady, "Shorty/Kid", Totsugeki)
https://static.tvtropes.org/pmwiki/pub/images/may_guilty_gear_strive.png
  • Lesser Goddess
  • Symbol: The May Ship
  • Theme Songs: "Blue Water Blue Sky", "The Disaster of Passion"
  • Alignment: Neutral Good
  • Portfolio: Carrying a Big Freaking Anchor, Token Mini Moes, Plucky Badass Adorables, Cute Bruisers, Pirate Girls, Kawaiiko, Genki Girls, Cutting the Knot, Super-Strength, Being Among The Last Surviving Japanese in the GG Universe
  • Domains: Travel, Weapons, Pirates
  • Heralds: Johnny, the rest of the Jellyfish Pirates
  • Allies: Dizzy, Baiken, Chosokabe Motochika, Jack Sparrow, Luffy, Edward Newgate/Whitebeard, Kaizoku Sentai Gokaiger, Ecco, Sora, Labrys
  • Enemies: I-No, Risky Boots, Edward Teach/Blackbeard, King K. Rool, Captain Hook, Sir Crocodile, any evil pirates in the Pantheon, Kraken, Orca, Luxord.
  • May was once a normal Japanese girl living in her homeland unaware of the horrible fate awaiting her country at the hands of Justice. With the entire country left in ruins after her assault, the remaining Japanese citizens were sent into camps meant to keep them imprisoned under threat of death. Fortunately for May, a Jellyfish Pirate by the name of Johnny found her and rescued the girl raising her as a member of the Jellyfish crew. Now, she enjoys sailing the seas, finding new friends, and enjoying the new life out in the deep oceans of the world with her friends and crewmates.
  • As a fighter in the Pantheon, she wields a big freaking anchor. This, combined with super-strength, she's a force to be reckoned with along with the dolphins she rides on sometimes.
  • Naturally, she quickly made friends with Ecco while also being very afraid of Orca as the two dolphins were on complete opposites of being cute and deadly animals.
  • She dislikes bald people, due to a freak out she had once with Faust Baldhead in her world not that she hates them as Xavier found out from her thoughts.
  • Gets well along very with Dizzy, since she forms part of the May Ship alongside the human-Gear. This is surprising to some considering it was because of the Gear Justice that she lost her entire home and Japanese civilization.
  • Many were afraid of hitting on May considering how she hasn't aged like a 22-year-old woman usually does, but she doesn't find it strange. She even suggests that she's gained some form of kid-like immortality like Peter Pan.
  • Ash Ketchum got slightly confused with her since she had the same name as a friend of his. May doesn't mind and is willing to let him be an honorary member of the Jellyfish Pirates.
  • Was sad to hear that the leader of the Jellyfish Pirates, and her love interest, Johnny hasn't yet ascended into the Pantheon. She is currently trying to find a spot for him and hopes that if he becomes a playable character in Xrd in the future would boost his chances of ascension.
  • Luffy was amazed by the stories May shared about sailing the waters with her crew, and while they haven't found any real treasure they both enjoyed having mighty crews and having fun with their life as pirates.
    • Jack found the girl to be rather odd considering how she is able to make friends with dolphins so easily while he can't even deal with crabs that well. Still, the normally drunk pirate hoped May would grow into a legendary pirate like himself who took down a royal navy ship by himself and May couldn't help but laugh at Jack's ego while he didn't find anything he said funny.
  • May was irritated by Risky Boots who considered the pirate just as troublesome as the Half-Genie Hero Shantae, and vowed to sink both May and her crew into the bottom of the sea. Not that her Tinkerbots could accomplish such a threat as they were quickly broken into pierces by May and her giant anchor.
  • Kaptain K.Rool also made an enemy out of May for trying to steal her dolphins in order to make them into slaves for his Kremlin Krew to defeat his other enemy Donkey Kong. She knew the pirate persona of King. K Rool was only pretending to be a plunderer of the seas and vowed to keep him away from her fishy friends.
  • Another evil pirate captain took issue with the girl, and like Risky Boots, Captain Hook wasn't amused some "child" wanted to be in the adult world of pirates. He wanted her to walk the plank on the ship until Hook thought he heard the sounds of a loud ticking followed by the only sea creature he fears being a crocodile scaring him off. It was actually Peter Pan messing with him with a clock and a good impression of the beast who took Hook's own hand.
  • May and Labrys get along pretty well too. They both easily connect to each other’s Plucky Girl personalities, and they both respect each other for using really big melee weapons in combat. Labrys’s rocket-propelled battle axe isn’t quite the same as May’s giant anchor, but there’s still an undeniable similarity there. It also helps that they can relate to each other due to being among the sole survivors and last of their kind. In particular, May considers Labrys’s past to be especially horrible due to the fact that she was forced to become one of the last Anti-Shadow Suppression Weapons by being forced to kill her own sisters herself, and she’s really glad that Labrys found some people to take her in and help her get a better life, just like how May was rescued by her own crew back then.

    Messala 
Messala, God of Spiked Wheels (Tribune)
https://static.tvtropes.org/pmwiki/pub/images/messala.jpg
  • Lesser God
  • Symbol: Four black horses
  • Theme Song: "Marcia Romana"
  • Alignment: Lawful Evil (Lawful Neutral in other continuities)
  • Portfolio: Spiked Wheels, Childhood Friends with Ben-Hur, betraying his friend to get back at him and to make himself feared, dying much sooner than his original self
  • Domains: Racing, Betrayal, Pettiness, War, Ancient Rome
  • Allies: Julius Caesar, Ares/Mars, Penelope Mouse, Hera, Bowser, Tywin Lannister
  • Enemies: YHVH, Asterix, Obelix, Houses of Friendship and Camaraderie, Travel and Sports
  • Ambiguous Relationship: Judah Ben-Hur
  • Messala is a Roman militaryman who is childhood friends with the Judean prince Ben-Hur. Feeling slighted after Ben-Hur refused to cooperate with the empire, Messala let him be accused of attempted murder in order to get back at him. He also held his mother and sister captive. Years later, Ben-Hur came back to enact his revenge, and they had a showdown in the form of a chariot race. Messala used a chariot with spikes on its wheels to weed out the competition (yep, totally legal), but against Ben-Hur it backfired, resulting in Messala getting thrown off and trampled, dying shortly after. Since he's considered to have codified the usage of Spiked Wheels, he was awarded a place in the Pantheon under that trope at around the same time that Ben-Hur ascended for Chariot Race.
  • When Ben-Hur walked into his temple, told him he forgave him and that he should repent for his actions and see the Roman Empire for the evil it was, Messala hesitated a little before scoffing and replying that what he still means what he told him the last time they'd spoken: "The race is not over." Ben-Hur doesn't want to give up on him, though he's accepted that chariot racing is the only language the two can speak right now.
  • The Messala in the Pantheon is primarily the '59 version, but he's been made aware of his other selves' fates; one survived the chariot race to become crippled for life and impoverished (he's actually rather happy that this didn't happen to him or it might have impacted his position in the Pantheon), another managed to mend his bond with Ben-Hur. Interestingly, his original self never used the Spiked Wheels he's known for, nor did he cheat in any way. It was Ben-Hur himself who cheated to win. This has served as ammo for Messala to taunt Ben-Hur about getting whitewashed.
    • As for the claims that he is actually in love with Ben-Hur, all he has to say is that, whether it's true or not, it's no one's business. Although if these rumors are true, it would mean that his actions were at least in part those of a scorned lover, which gets him Hera's sympathy.
  • Messala betrayed Ben-Hur, his childhood friend, out of pettiness from Ben-Hur not following his wishes, as well as a desire for power that he believed he'd get if everyone could see how willing he was to send his friend to prison. This blatant dismissal of the value of friendship means that most of the House of Friendship holds him in contempt, except of course for Penelope Mouse, who understands why ambition would be more important than mere friendship.
  • The purpose of Spiked Wheels is precisely to wreck the opponent's vehicles and possibly the opponents themselves, so Messala is much accursed by the House of Travel for being the trope's god, especially the deities of wheeled vehicles and who participate in races. The House of Sports also dislikes him for the blatant cheating and Unnecessary Roughness that never would've been allowed in a real chariot race. Messala argued back that it wasn't considered cheating in his universe, chariot racing is a bloody, high-risk sport by definition and those who fell to his wheels only had their own weakness and lack of preparation to blame. At least the more unscrupulous deities dig his style, like Bowser, who's wondering why he's never thought of putting spikes on the wheels of his kart.
    • Whenever there's a race on the Pantheon's designated racing course where anything goes, the Rainbow Road, Messala will be there, and so will Ben-Hur. On top of his Spiked Wheels, Messala has taken a liking to using Blue Shells, which makes him even more hated.
  • Upon hearing that the father of the Roman Empire, Julius Caesar, was in the Pantheon, he quickly put himself at his service. Caesar is rather in doubt of the integrity of a man who betrayed his friend for the sake of power, though Messala insists it was all for the glory of empire and emperor. Plus, after hearing Messala say things like "the emperor is god on Earth", he has to admit he must be enthusiastically loyal at least to him specifically, so he's accepted him into his ranks. He's just not one of his favorites.
    • His loyalty also extends to Caligula and Nero, but in their case it's more because he feels he has to rather than genuine feeling. Messala doesn't like the notion of being ordered around by a female emperor and he can tell that Caligula is completely off his gourd and unreasonable. But, well, they're still Roman emperors, real gods on Earth, and he has to do his duty as a Tribune. And he can always turn to Caesar for the last word in case the other two are too outrageous.
  • Given that he's aligned with the Roman Empire, Asterix and Obelix don't like him much at all, but they're willing not to not make sport of punching him into the air out of respect for Ben-Hur. Just as long as Messala doesn't act like a conquering Roman general.
  • Like all ancient Romans, he is pretty chummy with Ares when he's in Mars mode and routinely invokes his name for luck. He still scoffs at the power of the Abrahamic god that Ben-Hur's people worship even after he was told He was very much present in the Pantheon, claimng no god was greater than the emperor. YHVH wasn't amused one bit at this blasphemy.
  • He and Tywin Lannister have mutual admiration for each other because of their military prowess, ruthlessness and sense of opportunity.

    Roombo 
Roombo, God of Deadly Vacuum Cleaners
https://static.tvtropes.org/pmwiki/pub/images/roombofirstblood.jpg
  • Lesser God
  • Symbol: Itself.
  • Alignment: Chaotic Good
  • Portfolio: Killer roombas, Everything Is Online, Ramming Always Works, Protect This House, Ludicrous Gibs and Blood, Dissonant Serenity when cleaning up corpses
  • Domains: Cleaning Robots, Hacking, Defense, Blood
  • High Priest: All-Around Helper
  • Allies: John Rambo, The ASJ Janitor, Susy Hendrix
  • On Good Terms with: G36, WALL-E, Hat Kid
  • Enemies: Intruders, Paul and Peter, The Bonanza Bros., Dr. Zomboss, The Zombies (PvZ)
  • Respects: Kevin McCallister
  • Opposed by: The House of Slaughter
  • Opposes: The House of Thieves
  • Keeping your home tidy and clean is tough work. Dirt, hair, dust, and other contaminants builds up quickly. And as if that wasn't bad enough there's always the looming threat of burglary. Not only are these thugs trying to steal valuables but they're also leaving their dirty footprints all over the house. That's both amateurish and rude. What is a person to do in these trying times? Introducing Roombo, the future of cleanliness and house defense. Armed with a strong vacuum and the ability to hack into all sorts of appliances, Roombo will ensure the safety of the owner's belongings. Not even corpses are a much for him as the little guy can turn the bad guys into red chunks for ease of cleanliness. Order one today!
  • Roombo came into the Pantheon when someone brought him along thinking he was just a regular vacuum robot. Starting out, he was just that. Then a bunch of bad guys happened to bust into the premises and Roombo immediately got to work. The owner, however, came back early due to forgetting something and bore witness to Roombo diligently cleaning up all the ludicrous amounts of blood left behind by what remained of the intruders. For his act of bravery, after he was finished cleaning he was brought to the Court of Gods to be evaluated for a divine title. The discussion was quick as they immediately found the perfect trope of Vicious Vac. And so, the little roomba that could continues his services in the Pantheon.
  • If the name and title of his first game wasn't a dead giveaway he's clearly a spoof of John Rambo, but as a roomba. Despite the ridiculousness of it, the shell-shocked veteran actually befriended the robot rather quickly. In the times that Rambo is forced into a violent situation it is said that Roombo may not be too far behind and there may not even be a speck of dirt left when the dust settles.
  • Usually prefers more high-tech places of residence, mainly so he can work much more effectively. Not that he's completely defenseless without them, but they're the crux of his work. That said, the threshold of the home being "high-tech" is actually quite low: Seemingly regular outlets, doors, windows, ceiling fans, refrigerators, and fireplaces are all effective appliances he can utilize. The Pantheon, however, presents much more for Roombo to utilize making him far more dangerous to any ski masked man or woman treading on the wrong home at the wrong time.
  • While Roombo is more often see cleaning households he sometimes accompanies the Aerospace Sanitation Janitors and their heralds during their work hours. Due to their occupation taking them into places where the dust has already been settled Roombo doesn't much of any action when doing so and is really there for extra manpower. He doesn't mind though, he's just happy to clean. They love cleaning so much that they, unlike the Janitor, doesn't mind doing so even in the House of Slaughter. Roombo actually empowers himself by cleaning blood, in fact. The resident gods there don't appreciate him doing that though the times he comes there is very rare.
  • The existence of a House dedicated to Thieves was enough to make Roombo's circuits burn out in anger. It was the burglars that drew first blood by stepping into his place of residence, after all. This is of course ignoring the fact that very few of the gods there have any reason to cross paths of Roombo, the chance of them doing so being closer to zero, and a bunch of them being more than your typical balaclava-wearing thug in black, but Roombo doesn't care. Dirt is dirt and must be cleaned all the same.
  • As someone willing to defend the house he has a lot of respect for Kevin McCallister and Susy Hendrix for having done the same. Roombo has gone on to assist the latter in any other instances of coming face-to-face with other home invaders while the he sees the former as a source of inspiration in setting up traps. Might be because of the lack of hands thing. He can hack into things, has a vacuum, and can apparently hold things, but that's not quite the same.
    • When it comes to home invaders, Roombo finds Paul and Peter to be among the worst of their lot. Mainly for their time-rewinding remote, a trump card of theirs in case if their victims somehow got the upper hand against them. The brothers disregarded Roombo, however, thinking of him as a nuisance and were more preoccupied with tormenting the people he was guarding. Their arrogance would prove costly as he ended up hacking the remote on their person and it ended up on his possession. They eventually got the remote back but circumstances forced them to retreat for now.
  • While they're capers of more fancier establishments than just everyday homes Roombo isn't any less of a fan of the Bonanza Bros. The sentiment is shared when they unexpectedly encountered the killer roomba during one of their heists. Taking place in a rather lavish manse full of armed guards, Roombo was allow to roam the place as he pleased once again. When he saw one of the brothers, Robo, use a door to knock out a guard he hid underneath a cabinet he hacked into that same door and used it against him, knocking him out cold. Roombo then rammed into Mobo and ended up the same. The guards were quick to apprehend the two brothers and send them off to the big house, though not before quickly preventing Roombo from finishing the job. Thanks to a contact they ended up breaking out the next day and will be more careful of seemingly normal appliances the next time around.
  • He crossed paths with some of the Tactical Dolls while they happened to stay at an apartment that Roombo was working at. In that specific group was Tactical Doll G36 and one of her teammates made a quip about her getting into a fight with a roomba again. While she wasn't one for Roombo trying to stick by her those couple of nights she did sort of warm-up to him. Still, even as a combat android she had to admit its drive to defend its owner's household by any means necessary is disturbing.
  • Vacuums and their use against poltergeists go way back, and Luigi is no stranger to using Professor E. Gadd's Poltergust series of vacuums to suck up ghosts. It doesn't sound like much but many a ghost, and even King Boo himself, have been taken down by the Green Thunder thanks to said equipment. While Roombo isn't lacking as a vacuum, he had to admit he hasn't really tackled ghosts like he has. He has expressed desire to upgrade himself to combat intruders that just so happen to be incorporeal for some reason.
  • Upon entering the Axiom, WALL-E ended up meeting a cleaner bot there named M-O. M-O, obsessed with cleaning, couldn't stand all the foreign contaminants WALL-E left behind and ended up chasing him across the entire ship just to properly clean him come hell or high water. After he finally caught him (incidentally saving him and EVE in the process) they soon become friends thereafter. Having heard of this and what WALL-E did on the Axiom Roombo decided that WALL-E is cool. He, at least, isn't plagued by an obsession revolving around being tidy so that probably made it even easier for Roombo to accept him and is willing to help him when in trouble. While appreciating the offer, he managed to communicate to him that he has EVE to help him on his travels (though is really more fearful by what the robot is capable of), which Roombo accepted.
    • Hat Kid owns a cleaner robot of her known named Rumbi, and he lives with her on the spaceship and is a dear pal of hers. Roombo, naturally, is quite touched though he's also peeved that Hat Kid had people break into her ship before and made it clear she can request his services. As usual, Hat Kid declined the offer too.
  • While it's more so literal invasions, Roombo is sympathetic to the Plants' cause in the fight against Dr. Zomboss and his zombie goons. In the times Roombo is available to help out the Plants he's moreso the last line of defense considering they all are able to hold the fort down well on their own though there have been points where what would of been a zombie victory has been snatched from their grasp thanks to said bot.

Demigods

    The Bladebreakers 
The Bladebreakersmembers, Godly Team of Battle Tops (BBA Revolution, G-Revolutions, Takao: Tyson Granger, Max: Max Tate, Rei: Raymond "Ray" Kon)
https://static.tvtropes.org/pmwiki/pub/images/beyblade.jpg
L - R: Kai, Takao/Tyson, Rei/Ray, Max

    The Thraddash 
The Thraddash, Divine Race of Weaponized Exhaust (Thraddash of Culture Nineteen/Twenty, The Fat Obstreperous Jerks, The Glorious Slave Empire of (Insert Name Here))

https://static.tvtropes.org/pmwiki/pub/images/thraddash_000.png

  • Demigods collectively
  • Symbol: A Thraddash Torch
  • Theme Song: The Thraddash theme
  • Alignment: Chaotic Neutral with shades of Chaotic Stupid
  • Portfolio: Believe In Improving Cultures By Force, Bombing Their Own Civilization Repeatedly, Seldom Seen Without A Cigar, Primal And Violent Spacefaring Brutes, Proud Warrior Race, Destroying Enemy Ships With Afterburner Flame Trails, Can Be Oddly Sentimental Brutes, Killing Them Enough Makes Them Join You
  • Domains: Natural Selection, Deadly Exhaust, Aliens, Starships, Brutes, Philosophy
  • Special Relationship with: The Ur-Quan Kzer-Za (The superiors of Culture 19)
  • Allies: Depends who they deem as their ideological superior, and even then such relationships border on Teeth-Clenched Teamwork, but deities that consistently enjoy their company are: Lucifer, Khorne
  • Rivals/Respects (For the Thraddash, same meaning): Bebop and Rocksteady, The AAHW, The Rebel Army, Lobo, Ghazghkull, The Mantis
  • Disappointed by: The Yooks and Zooks
  • Opposes: Deities that advocate peaceful lifestyles, and the Hall of Thieves
  • Opposed by: Kenshiro, The Illusive Man, The God-Emperor of Mankind
  • Enemies: With their overall aggressiveness, practically anyone that isn't an ally, regardless of whether it would make sense or not. At least until said enemies slaughter them enough...
  • The Thraddash are quite the unusual spacefaring Proud Warrior Race, as they'd tell you themselves. They may have had longer than humans to thrive as a civilization, but compared to us, they hardly seem any more advanced than the next race of aliens, if not less. The Thraddash's misfortunes when it comes to development as a species are surprisingly self-inflicted, they may develop technology at a quick rate, but ingenuity is quickly wasted once enough dissent and chaos arises, where their Might Makes Right philosophy leads the Thraddash to prove ideological superiority in the only way they know: Blowing up the other side into the Stone Age, which causes their growth to regress each time they make advancements that enable much destruction in the first place. Their reign among their star system is due to becoming a Battle Thrall of the Ur-Quan Kzer-Za, who decided to interfere in their excessively aggressive culture to create a new Culture that was loyal to the Ur-Quan that could fly among the stars in their own starships.
  • The Thraddash were originally part of the Ur-Quan Hierarchy of Battle Thralls brought into the Pantheon by the Kzer-Za, but the Thraddash decided that they wanted to impress their masters by launching an all-out assault on every part of the Pantheon simultaneously. This ambitious decision of the Thraddash led to the skies and cosmos of the Pantheon being lit up by trails of fire and Thraddash Torches zooming about trying to shoot down everything in their way. This overwhelming attack on the Pantheon would finish with zero casualties... ...on the non-Thraddash side. While several structures were damaged or destroyed, and many were harmed or injured, the deities of the Pantheon took action to defend themselves and destroyed their ships and crew over and over again. Instead of surrendering, a majority of the Thraddash decided that the various Grand United Alliances in the Pantheon on top of all the mighty defenders obliterating them repeatedly were to become their new "teachers", and so the attack stopped due to many Thraddash deciding to defect from the Ur-Quan Kzer-Za in order to learn from the other deities that they previously tried to attack. The Kzer-Za were berserk seeing their Thraddash defect, but by the time they retaliated, much of the Thraddash had enlisted themselves within their enemies' ranks, and furthermore, the Thraddash found a separate trope to ascend themselves with: Weaponized Exhaust, one of their starships' signature abilities, creating a trail of deadly fire whenever the Thraddash utilized their Reeunk afterburners.
  • When it came to understanding the works of how their exhaust worked, willing Thraddash lectured initially enthusiastic scientists of how the Reeunk Afterburners came to be. The afterburners were named after its inventor, Reeunk the Thraddash Maintenance Engineer, who unintentionally created the first-ever application of the Reeunk Afterburner when sticking a cigar in the aft fuel valve of his ship. At that moment, the ship was zooming "like a farg out of hell" at record speeds, which encouraged other Thraddash to utilize this feature and improve it to the current Reeunk Afterburners used in all Thraddash Torches. The inventor, Reeunk, would not live to enjoy his incredible achievements due to being incinerated by the reaction's explosion. Former intrigue turned to apathy once it was realized that the Thraddash's famous advancement was from terrible safety standards. The Thraddash simply bragged that their ingenuity could not be comprehended by the feeble minds of the Pantheon.
  • Due to the Death Is Cheap nature of the Pantheon, every Grand United Alliance excluding the GUAD, uninterested in teaching the Thraddash, took in many of the Thraddash they repeatedly defeated as disciples to learn from their examples. Every Thraddash aligned with one of said Alliances is designated as a member of a variant of Culture 20, while the Thraddash still loyal (also reinforced by threat of destruction) to the Kzer-Za are known as the Thraddash of Culture 19. While their high aggression to non-allied forces and occasionally allies as well makes them plenty of trouble to manage, the Thraddash find themselves working for deities of various moralities under supervision of a stronger deity, usually as laborers if not fighters, due to their tendency to get into fights with teammates. Occasionally, groups of Thraddash may defect from one side to another, but it's easy to keep in Thraddash by blowing them up over and over again. And no, they don't mind getting killed, and are not hypocritical as to exclude themselves from the idea of killing inferiors repeatedly to keep them in line.
    • The Thraddash that find themselves aligned with the Grand United Alliance of Good are known as Culture 20-G, taught to treat allies with kindness, respect, and tolerance, or if they can't do that, then to valiantly fight against villains and defend those who can't. These Thraddash tend to treat every deity that isn't hostile to them as if they were best friends, and are sometimes fun to hang around with as they exchange stories of their latest mishap with others.
    • Thraddash brought to serve the Grand United Alliance of Evil are referred to as Culture 20-E, taught to engage in despicable acts at the first opportunity and to ruthlessly beat down and torment those who aren't on their side. Doing the best they can prove Melkor how evil they are, they participate in various acts of villainy, from burning settlements, kicking puppies, blowing up vehicles, shooting Superman in the face, or never cleaning up the messes they make after eating.
    • All of the Thraddash that were indoctrinated into the Grand United Alliance of Law are known as Culture 20-L, that simply go through a strict routine of discussing laws or doing boring chores, assuming they're not sent to break someone's back for breaking the law. Despite what their race's overall alignment would indicate, Thraddash don't really mind doing labor for the GUAL, since there's hardly much dissent involved in being a follower of Law, though they tend to make screw-ups that lead to them being screamed at often.
    • Every Thraddash individual fighting for Lucifer are classified as part of Culture 20-C, and these Thraddash haven't really changed much from their allegiance to the forces of Chaos. The GUAC's goals align with the Thraddash philosophy of superior cultures destroying the weaker ones and the Thraddash of this sub-culture enjoy fighting under Lucifer and his allies. Lucifer himself seems to be the most passionate in proving the superiority of his Thraddash culture over the others, perhaps due to how the Thraddash's nature as it is deconstructs his values, and wants to improve the Thraddash under him to better represent the ways of Chaos.
  • Excluding the Alliances, any deity with great power or willingness to dominate those who get their way can find themselves with allied Thraddash after a good massacre. While working with other groups of minions after being defeated by their superiors or a lot of fighting with each other, the Thraddash got along with Bebop and Rocksteady, the latter delighted to have more people that look similar to him working along with him. Some can be found working with the AAHW and the Rebel Army after they got into a huge fight with sufficient slaughtering on both sides. Of course, this also means that the Thraddash will find themselves getting beaten down by their enemies as a result, not they don't really mind at all.
    • The Thraddash were bound to get in conflict with The Mantis, another Proud Warrior Race with similar glory-seeking desires, and their ships would end up in rather violent battles. While the Mantis troops can certainly make quick work out of oblivious Thraddash should they infiltrate the Torch ships, pursuing those ships is troublesome due to their infamous trail of exhaust when using their afterburners. Many Mantis Cruisers in pursuit have became a charred vessel of large fried grubs due to flying into a line of afterburner flames. The Thraddash enjoy battling against The Mantis, considering the likes of them to be a Worthy Opponent in general, and the Mantis do have acknowledge the Thraddash as a threat to be cautious about when attacking them.
  • The Enterprise Crew aren't too sure what to think of the Thraddash, and Worf definitely doesn't want any comparisons between Klingons and Thraddash, considering the latter's tendency to blow up their own civilization repeatedly as an embarrassment. Interestingly, the Star Trek deities found applicable comparisons with the Thraddash to the Kazon people of their own universe (not to be confused with one of the gods of evil that the unascended Ilwrath worship) that were just a bit more chaotic than the Thraddash. Commander Shepard deems them as more comparable to the Krogan of his universe, though thankfully their nature of blowing themselves up limits their own danger toward other races. They have tried to enlist the help of allied Thraddash of Culture 20-G, but their willingness to jump into battle has made diplomatic conflicts more annoying to handle when they're around. The Illusive Man, who isn't fond of aliens in general, dislikes the Thraddash for their barbaric ways, but thinks they're too self-destructive to worry him.
  • Their temple takes the form of their homeworld known as Delta Draconis I, often surrounded by Ur-Quan Dreadnoughts attempting to rein in rogue Thraddash by blasting them down, but they eventually find their way into joining the other powerful alliances in the Pantheon. The temple is also where the Thraddash hold one of their most valuable treasures, known as the Aqua Helix, a Precursor artifact that's normally held in a colony planet, Zeta Draconis I, but the Pantheon wasn't willing to bring back all their colony planets. Deeming the object as holy to them, they don't take well to anyone willing to steal it from them, or to deny its significance to Thraddash culture, as Culture 9 attempted to do only to be decimated by Culture 10 in only two weeks. While stealing the Aqua Helix is not impossible, should they learn of its theft, every Thraddash will go nuts and light everything up in trails of fire in search of the thief, and since such attacks were proving to be more threatening to the Pantheon than their initial attack, the Aqua Helix is not allowed to be touched.
  • Regardless of their alignment, Khorne personally admires the Thraddash due to their penchant for continuous violence and having a warrior code to abide by strictly, though it does get changed with each new Culture that the Thraddash develop. The God-Emperor of Mankind, not a big fan of hostile aliens in general, is upset to see one of the Ur-Quan's Battle Thralls gain a place in the Pantheon. What's more is that they remind him of the Space Orcs that his armies have to deal with, though thankfully not as terrible of a threat as the Orks can be. Liking the idea of being a menace to someone so integral to humanity, the Thraddash decided to meet up with Ghazghkull and his Orks to celebrate their commonalities. Said celebration consisted of blasting each other into oblivion, obviously.
  • If there's a group that the Thraddash consistently loathe, it's pacifists and advocates of peace in general. They all believe that such cultures are bound to be easily destroyed, as what had occurred with Culture 14, which was one of the few cultures to try and stop their constant wars, citing how each Culture reset would set back the race by 500 years each time. And after 10 years of ruling, Culture 14 was uprooted by Culture 15, who disproved their belief by showing that only 200-300 years of progression were lost at most. They also have a lot of beef with the House of Philosophy, with their deities upset about how the Thraddash stubbornly cling on their excessively aggressive ideals.
    • Kenshiro thought it would be a good idea to put an end to their bloodthirsty ways himself, though for him in particular, the Thraddash were tougher to deal with than the usual post-apocalyptic thugs he had to deal with. Not only was their skin tough and resistant to physical damage, but his method of fighting, Hokuto Shinken, wasn't as effective on Thraddash in general. Since the Thraddash are aliens, their biology, and thus their pressure points, were much different than that of humans, if they even had any at all. Kenshiro still had his raw strength and skills to make for it however, and the Thraddash have yet to defeat Kenshiro despite their advantages, some even deciding to join Kenshiro out of his respect for his killing, although he rejected their offer out of disgust.
      Znork the Recently Killed Thraddash: "HARG! HARG! HARG! When the shirtless man kills us, we do not explode into gibs like humans do! This only proves again that we Thraddash are the greater species!"
  • All the Toku heroes in the Pantheon eventually caught the Thraddash's attention, but instead of finding another group of people to fight, they noted a peculiar commonality between many of them. Mainly, it's how their enemies usually explode in a glorious end once they get finished off, astounded by the effects. They don't really care about the general philosophy or morals that said heroes stand for, however, and just care for the action. They have attempted to make their own team of color-coded Thraddash to replicate the success of such heroes, though they end up causing each other to explode in flames more often than their foes.
  • The weaponry that the Yooks and Zooks developed had excited the Thraddash who found an efficient way to blow up their enemies into oblivion, especially the "Bitsy Big-Boy Bomberoo". However, the Pantheon isn't letting them use such weapons to annihilate each other, to their dismay. A common argument that the Thraddash will have with each other is whether the Yooks or the Zooks would last to make a new Culture of their own, and at times try to urge the Yooks and Zooks to use their most devastating explosives available, but the two warring sides simply ignore the Thraddash. However, one day, both the Yooks and Zooks reported instances of being raided by mysterious brutes in shoddy looking Yook and Zook costumes, and later they found out that part of the House of Military and Warfare got turned into a battlefield of ash, which was initially blamed on them.
  • Learning about how the Saiyans in the Pantheon would grow stronger over time with nigh-infinite potential would get the Thraddash thinking deeply, for once. For the Thraddash, gaining Saiyan traits would benefit their proficiency as a species greatly and perhaps please their teachers in the process, on top of furthering their reputation in the Pantheon. Some Thraddash have attempted to get into biology for the sake of learning how to be like the Saiyans. The Culture 20-C Thraddash have also been part of experiments to be infused with Saiyan DNA to see if the Thraddash could benefit and become elite soldiers of the GUAC. Unfortunately, none of the Thraddash seem to have gained any significant benefits aside from furthered stupidity, recklessness, and a monkey tail. Some observers believe that the Thraddash can't utilize the potential of Saiyan DNA due to how alien the Thraddash are. Others claim that the Thraddash lack the spirit and willpower Saiyans generally have, although the Thraddash think otherwise. Deadpool simply remarked that the Thraddash simply lack the Anime Hair to signify the many, many transformations a Saiyan could have.
  • Even the Thraddash don't really like the House of Slaughter, citing how Culture 3 maimed and brutalized themselves in order to intimidate enemy Thraddash. This went to the point of Culture 3 veterans having to roll around due to lack of limbs, which many Thraddash will admit was a really stupid culture in general, and it being surpassed by Culture 4 proving that further. Similarly, the House of Hatred and Rancor is too much for them, having learned from Culture 12, which was so unnecessarily hostile that it sabotaged itself due to its leaders destroying each other for petty reasons, letting their original enemy, Yajag, dealing with the remnants of their chaos and establishing Culture 13 in their place. Not to mention that the House of Betrayal and Treachery reminds them of the sneaky and deceptive Culture 16, whose methods were considered unworthy to be practiced by Thraddash today due to being defeated by Culture 17 who managed to deal with all their deceptions, as history would show.
  • Through being defeated again and again into joining other alliances, the Thraddash have been taught under other teachers of various subjects. John Keating attempted to teach the Thraddash how to make poetry on request, but what the Thraddash had written up made Keating eventually give up and say that the Thraddash have already found their "style". Yakko, Wakko, and Dot decided to teach other Thraddash how to be wacky like them, showing them slapstick cartoons and the like to educate them. Soon enough, a few Thraddash were pulled into the Animaniacs' antics becoming the Butt-Monkey of their humor, though they surprisingly don't mind. There were also a few Thraddash students who were willing to train under John Kreese, liking his "No Mercy" motto, though they too have troubled Kreese not by how they beat up weaker human students of his, but all the property damage they cause from recklessness alone.
  • Lobo, infamous for managing to take out the rest of his incredibly violent species, is idolized by many Thraddash. A powerful man like him that can put down all other of his kind, get away with it, and even defy death (due to neither Hell nor Heaven wanting him) is the type of guy that any sane Thraddash would want to become. In fact, there's a new Thraddash belief that the ultimate Thraddash Culture would be something like Lobo's situation, one Thraddash blowing up the rest of their species into irrelevance for good and that one Thraddash being unstoppable, as Lobo has done, becoming the "Final and Supreme" Culture of his own species. With their respect for Lobo, they can be seen kindly greeting the Last Czarnian asking to punch his face politely. Lobo usually accepts and gives them his own in return, amazing other Thraddash by splattering the recipient's innards everywhere.

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