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Pokémon Peace Squad is a series of fan-game ideas and descriptions created by Sunflorazumarill and Carrington388 of the site PokéGym. A spinoff series of games taking place in the world of Pokémon, the series also is rich in elements from the Sonic the Hedgehog series and Final Fantasy VII (not to mention several of the games also have Mega Man elements, albeit to a lesser degree). Instead of being your typical Pokémon game, it takes its cues from the 3D Sonic games while also throwing in objectives that must be completed in each stage similar to GoldenEye and Perfect Dark. The games themselves contain a load of characters to play as, giving you tons of options on how to get through the game. The result is a vastly different experience from any other Pokémon game.

The basic plot of the games is that the rise of villainous teams has become too much for just a handful of Pokémon Trainers to handle, so the Pokémon League Champions have decided to found a group of Trainers dedicated to stopping whatever plans various villains are threatening the world with (kind of like The Avengers of Marvel fame). However, most games in the series have a central plot that ties everything together, with the Squad learning of something that threatens the world. The games themselves happen to be Darker and Edgier than anything else in the franchise, enough to give them a T rating!

All info on Pokémon Peace Squad 1 can be found at these locations.

All infomation on Pokémon Peace Squad 2 can be found at these locations.

You can find information on the series at this fansite.

The page below may be expanded over time with more tropes and entries. Games with a large number of tropes, such as Pokemon Peace Squad 2 Chaos Collision and Pokemon Peace Squad Crystal Freeze, have their own work pages.

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CENTRAL FOLDERS

     Pokémon Peace Squad General 

Tropes that apply to the Pokémon Peace Squad series as a whole:

  • Alternate Continuity: Word of Godinvoked has stated that the Pokémon Peace Squad series is best seen as its own canon, although it's connected to the Pokémon anime, the games, the Sonic The Hedgehog series, and the Final Fantasy VII compilation. note 
  • Character Select Forcing: Usually, when starting an Episode, you must go through that Episode's first stage with the initial character, and in every case where there is a rivalry battle in the earlier games, the character you're using triggers that battle.
    • The first game has two egregious examples involving characters that trigger rivalry battles; Misty, who is unlocked at the start of Ocean Liner, is also the initial character for Episode 5 due to Bugsy being the rivalry battle in Grand Metropolis, meaning that Misty is basically unlocked twice in the game, unlike any other character. The second is in the Ultra Difficulty, where in Capital City, a rivalry battle with Ritchie was added, and since Casey is the one that triggers it, she's been changed to the initial character.
  • Checkpoint Starvation: Actually enforced in the series via one of the creators of all things. It's made very clear that you only have one life to clear a stage and if you run out of HP, are instantly killed, fall off the stage, go out of boundaries (these are all referred to as universal failure conditions, which are in effect regardless of stage, mission, etc.), have any other character with you get killed, or fail an objective, then you fail the entire mission and have to start over from the very beginning. Especially frustrating since later on some stages go on for quite long and can have a number of bosses in them. Checkpoints when they do appear instead bring in waves of enemies when crossed. note 
    • Chaos Adventure, however (primarily with the departure of that creator), changed things to have a lives and checkpoint system and reduce the amount of pressure put on the player. It's customary for stages to have no more than four checkpoints (and in Expert Mode, the number of checkpoints is reduced to either one or two).
    • Infinity changed things yet again with unlimited lives, but reducing the number of checkpoints per stage to no more than two (and only in the very long stages). Expert Mode gets rid of checkpoints entirely to up the challenge once more.
  • Colony Drop: Has happened twice in the series. The first was in PPS1's Space Shield Crisis expansion where Star City was sent plummeting towards the Earth, and the second was in Chaos Adventure, where the freaking moon was sent towards the Earth!
  • Cool Airship: We've had several of them in the PPS series. There's the Highwind, the Hunter Carrier, the Hunter Carrier II, the Rocket Mega Fortress, and also the Rocket Megaship.
    • However, the most unusual of them all is the Flora Carrier in Chaos Adventure, which contains biosphere-like environments and hydroponic forests and jungles. One area even holds a massive tree containing its own maze-like forest!
    • In Trinity, Team Rocket has a handful of high-tech airships that were used to transport Pokémon taken from Ghetsis in the form of missiles containing the Pokémon as data! In Infinity, there is the Rocket Gigaplane, which has a reactor core consisting of a floating laser-firing crystal held in place by gyro rings!
    • There's also been the XD001 Carrier from PPS1, the Stealth Carrier and Hunter Hydroplane from PPS2, the Flora Dirigible from Trinity, and even the Aerial Carrier from Endless Boundaries!
  • Cool Starship: There's a number of examples of this in the Pokémon Peace Squad series, such as Ghetsis's ship, the Egg Carrier X, and the Rocket Wing. The Rocket Armada 2 is a whole fleet of them!
    • PPS also has things like the Draco Spacelab, Draco Starbase, Draco Battleship, Draco HDF-1, Galactic Base, Plasma Astral Base, Rocket Mothership, the Rocket Station, the Draco Carrier, and the Cosmic Phoenix.
    • There's the Space Colony ARK and Star City, which also includes Star City's fleet of space ferries and the Hartache Cruise Liner!
    • Also, we have the Altaria Orbiters and Squadwings, both of which are kickass fighter craft!
  • Crossover: Is this with Sonic The Hedgehog and Final Fantasy VII. In fact, they all happen to take place in the same universe.
  • Darker and Edgier: Easily the darkest and edgiest of anything Pokémon! Here, the kiddy gloves are off as there's swearing, crude humor, more violence, including usage of weapons, as well as drug references and also simulated gambling! There's a reason the series is rated T!
  • Discontinuity Nod: In addition to the blatant contradictions of events in the anime the Continuity folder states, there happens to be an example of PPS2 bringing up such events… as being lies. A Special Mission for Death Yard involves collecting issues of an infamous tabloid called K-Zone known for spreading lies and rumors. Three examples of lies that were published by K-Zone are brought up in the mission; Dawn having caught a Swinub, the Hearthome Collection, and Ash & co. meeting Aaron of the Sinnoh Elite Four, all of which are events that clearly happened in the anime!
    • Another strange case involves Barry, who basically doesn't exist according to PPS2, but in his place is a character named Pearl. The name Barry is thrown out in various ways, except none in which he is actually referred to as Barry.
  • Elaborate Underground Base: The Pokémon Peace Squad series has had a few, such as Flora Cave and Go-Rock Cave in PPS1, Depth Cavern in PPS2, and Flora Depths in Endless Boundaries.
  • Floating Continent: Pokélantis in PPS2, the Island of the Ancients in PPSEB, and Angel Island are these. Rocketopia in PPS3 also counts as one.
    • Aerocia is this during the events of Chaos Adventure.
  • Futuristic Pyramid:
    • The Cipher Key Lair in PPS1 and PPS2 (originated in Pokémon XD) is a pyramid-shaped facility that serves as a Shadow Pokémon factory.
    • The Mirage Temple in Endless Boundaries is an ancient pyramid-like structure, but it contains some subtle robotic features, not to mention that the structure is also populated by ancient robots.
  • Kill Sat: There have been many. The Draco Spacelab in PPS1 doubled as one. Star City's Space Shield satellites are these. Team Plasma has had a few as brought up in PPS2. Giovanni had whole arrays of them in PPS3. The Space Colony ARK and Star City have both served as ones. And then there's the Dimension Cannon…
    • In PPS2, PPS3, and Infinity, Team Draco guards/Grunts and the highest tier Vibrava Drones come with satellite lasers, which are target designators that allow for orbital laser cannons to open fire on opponents. Mega Magnezones in Chaos Adventure, Trinity, and Endless Boundaries also come with a variation of their own.
    • The Rocket Satellite in PPS2 - Crystal Freeze is a satellite that Team Rocket Grunts launch into the air and are able to lock onto multiple targets before firing lasers upon them. In Infinity, Shooter-type characters are able to carry and launch multiple satellites.
  • Living Ship:
    • In Pokémon Peace Squad: Trinity, there is the Flora Dirigible boss, which appears as a blimp, but is actually a giant elongated flower with spiked vines shooting out of its underside that have needle and acid-shooting flowers on their tips. On top of that, the flower itself can open up to fire a large solar laser while still remaining in the air, and the airship is able to carry the entire Flora Skyliner! The only inorganic part of it is the cabin going along its bottom.
    • In Endless Boundaries, we're introduced to the Plasma Wailord, a massive ship/submarine built by Team Plasma (BW) made to resemble the Titanic Wailord, a humongous version of the already massive Pokémon. However, it actually may be the city-sized Wailord, if what Shadow tells you is anything to go by. While still containing some possibly organic areas, the Plasma Wailord contains a fleet of submarines, the Plasma Frigate, and a large Mantine-shaped craft. On top of that, the base also has a powerful ice cannon for its main weapon and an invisibility cloak.
  • Lost Colony: Space Colony ARK is the obvious example.
  • Marathon Level: Most levels throughout the series are this, but the best examples are Trial Train (PPS1), Trial Mountain (PPS2), Galaxy Park (PPSCA) note , and Trial Island (PPSEB).
  • Mile-Long Ship: There have been multiple instances of super-long vessels throughout the series:
    • In terms of airships, there is the Kyogre Flagship, the Rocket Mega Fortress, the Flora Carrier, the Rocket Wing, the Egg Carrier X, Ghetsis's ship, the Rocket Megaship, the Rocket GigaPlane, the Crimson Carrier, the Crystal Carrier, and the Rocket Armada's Dragonite-class Superbattleships, among others.
    • In terms of spaceships, there is the Hartache Cruise Liner, the Draco Battleship, the Draco HDF-1, the Plasma Astral Base ship, the Space Blockade ships, the Rocket Mothership, and the Ultra Carrier, the last of which is so large it contains an entire city within it!
    • For water-based craft, there is the Aqua Submarine, the Aqua Galleon, the Plasma Wailord, the Iron Missile battleship, and also the Aqua Hydrojet.
    • And for land-based craft, there is the Snagem Drill, the Rocket Fortress, and the Magma Hovercraft.
  • Mutually Exclusive Party Members: In the first three Pokémon Peace Squad games, when it comes to those games' co-op modes, there are some characters that can't be paired up in certain stages. All of the consistent such pair-ups involve characters that form a rivalry with one another. The biggest case happens to be Cissy/Danny, who can't be paired up in any stage whatsoever, regardless of the circumstances, also resulting in a number of stages where they're the only impossible pair-up. As the series went on, these begun to be phased out along with the rivalry pairs altogether.
  • Nintendo Hard: The Pokémon Peace Squad series is in no way easy, since you're having to deal with long stages, lots of enemies, puzzles, clearing objectives, and more; and with the pressure of having to do everything over if you fail, have fun.
  • Non-Standard Game Over: The entire series has a consistent list of mission failure conditions. These are what are called "universal failure conditions", which are in place regardless of campaign, stage, mission (normal, special, optional), or anything else. They are as follows: get reduced to 0 HP, get hit with a one-hit kill effect, fall off the stage, or go out of bounds. Meet any one of these and you fail the mission. Unless noted, these also apply to any other characters or NPC's with you, making things more difficult, leading to frustration.
    • In Chaos Adventure onward, all these still exist, but thanks to the addition of checkpoints, failing the mission only costs you one life and sends you back to the last checkpoint (unless you were on your last life, which means Game Over).
  • Ominous Floating Castle:
    • Endless Boundaries gives us an "In a Void of Nothingness" one in the form of the Plasma Astral Base, Ghetsis's enormous base within a swirling black hole located in the center of a crystalized and empty universe that can only be reached through a dimension-crossing ship.
    • And Infinity gives us an "Outer Space, With Nothing For Miles" one in the Rocket Sun, an artificial sun composed of molten metal that has the power to scorch or even melt entire planets! It happens to be powered by a red Master Emerald and later Mewtwo.
    • Then Crystal Freeze gives us "A Floating Evil Castle in the Clouds" one in the Rocket Fortress, a massive floating station anchored by landmasses from the Megime Empire and even has an Evil Tower of Ominousness at its center. It's later revealed that the Rocket Fortress was constructed over the remains of Megime City.
  • Organic Technology: Team Flora is very fond of this, putting organic-based defense systems in all of their bases. Whether it's vine barriers that furl when a switch is pressed, flower platforms that snap up when someone unauthorized steps of them, or flowers engineered to shoot lasers, Team Flora's known for using organic technology.
    • Several of the midboss and boss craft used by the higher-ups and Farlie also tend to incorporate organic technology. For instance, the Flora Garden utilizes vines, can produce acid, devour the character, and even regrow damaged parts of itself!
    • One such craft in PPS3 is a flower that blooms from a massive seed and launches things such as explosive seeds, pollen, cotton spores, and clusters of solar energy.
    • In Chaos Adventure, the craft used by Xenia is a massive lotus with metallic vine-like arms and the petals can regrow themselves. Seth's mech was a giant tree infused with cybernetics that launched a myriad of weapons and could even uproot itself and move around!
    • Another example is the Flora Dirigible in Trinity, a large blimp where the balloon is actually a giant flower that protrudes spiny vines with small flowers on their ends that use and launch needles and acid blobs, while the giant flower can open up and fire a large solar laser!
    • In PPS3, it's revealed that Team Flora develops something called organic metal, which it metal that is actually grown! The entirety of the Flora Temple is made out of it and it's likely they also build their robots from it, too. The same base is also controlled by an organic computer.
    • Also, in each game, there are large killer plants engineered by Team Flora. These can launch things such as explosive or fiery seeds, spit blobs of acid (in one game, the acid would freeze you), and even lash you with vines (in one game, the vines were electrical).
  • Riddle for the Ages: What is "Dust Showoff's" real name? This is never explained at any point in the series (and most likely never will be).
  • Schizo Tech: Most cities seen in the Pokémon Peace Squad series are similar to what we have today, but in addition to sphere-like capsules that can contain creatures in the form of energy, we have a military organization that uses advanced robots for combat purposes, and a space colony that's been abandoned for around 60 years containing even more advanced technology! There's also teleporters abound throughout the series to allow quick travel to various locations!
    • PeaceSquad Academy has quite the advanced technology, such as a city-size force field that not only protects the island, but also allows exit from within, is invisible, and makes what's within the dome invisible from the outside! The main base also has a holographic simulator that is not unlike the Danger Room from X-Men or the holodeck from Star Trek: The Next Generation!
    • All the villainous teams are fond of using robots with a myriad of different weapons for combat purposes and their bases tend to include a number of technologically advanced defenses, including energy pools, gravity altering devices. A few such teams even have things like interstellar, time, and even dimensional travel!
    • There are even futuristic cities visited in several of the games. There's also the matter of Star City, which contains technology around 50-60 years ahead of the norm for the series.
  • Space Base: Every Team Draco base is this. There's also the Galactic Base in PPS1, the Rocket Station in PPS3, Team Rocket's moon base in Chaos Adventure, the Dimension Cannon in Trinity, and the Plasma Astral Base in Endless Boundaries.
  • Space Elevator: Shown up a couple of times in the PPS series. Galactic Elevator in PPS2 is one, Star City has one seen in PPS3, Rocketopia in PPS3 had one that also doubled as the Arceus Beam, Team Draco has had one in Chaos Adventure, and one in Trinity linked Team Rocket's volcano base to the Dimension Cannon.
  • Space Station: Many of these have shown up in the Pokémon Peace Squad series. There's the Space Station from PPS1, the Cosmic Plant from Chaos Adventure, and the Space Biosphere from Trinity.
    • In addition to the above, several villainous teams, mainly Team Draco, have also had space stations.
    • Star City is a major example, as it contains a huge futuristic city.
    • That's just the tip of the iceberg. Star City obviously has tons of them! It even has a space station-based factory that constructs even more space stations automatically!
  • Star Scraper: The series has had several extremely tall structures during its run.
    • The first one is Automation Tower in Star City from the Space Shield Crisis side-story of PPS1. It's stated to be thousands of feet tall and is Star City's main control.
    • The next one is the Plasma Tower in PPS2, which is 120 floors tall (and each floor is pretty big, including vertically). It's several times taller than the tallest buildings in Stardust City and when it's set to explode in a minute, it's said that you wouldn't be able to escape the tower in time if you jumped off.
    • Later during the same game is the central tower of the Kyogre Flagship of the Rocket Armada 2, the tower itself being stated to be a kilometer tall.
    • There is also the Hartache Ultra Building in Stardust City (formerly Mandarin Island Main City). Credited as the world's largest building, it's at least 100 floors tall and a number of times taller than the rest of the city's buildings, but 5/6 the height of the Plasma Tower.
    • The massive buildings making up Rocketopia in PPS3 are shown to be really tall, to the point that you can't see the bottom of the city.
    • But none of them hold a candle to another Plasma Tower, this one in Infinity. This tower is so tall, it actually reaches well into outer space! There's even a small network of satellites surrounding the tower!
    • Crystal Freeze gives us Megime Tower of Megime City and the Rocket Spire of the Rocket Fortress. It turns out that the Rocket Spire was built over where Megime Tower once stood.
    • In Ultra Revival, there's the Cosmic Tower, a partially skeletal structure a mile tall on the moon that serves as the central control tower of the Ultra Beast Control Network and has an antenna cradle hanging above it.
    • Also in Ultra Revival, the Central Tower in the center of the city inside the Ultra Carrier is another immensely tall structure, being a Call-Back to Automation Tower.
  • The Very Definitely Final Dungeon: The series has had a handful of final stages during its run. Here's a listing of them all:
    • PPS1-MG: Draco Spacelab, a gigantic multi-part space station.
    • PPS1-TR: Galactic Base, a giant space base spanning five different time periods.
    • PPS1-SS: Central Core, the central core structure of Star City.
    • PPS2: Dimension Maze, a maze going through time and space after Sephiroth dimensionally shatters the universe.
    • PPS3: Rocketopia, Team Rocket's newly-built capital.
      • More specifically, Rocket Central, the colossal central complex of the megalopolis.
    • PPSCA: Team Rocket's base on the surface of the moon.
    • PPST: The Dimension Cannon, a weapon capable of dimensionally displacing the entire world.
    • PPSEB: Plasma Astral Base, Ghetsis's base in the center of a dying universe.
    • PPSI: The Rocket Sun, a tiny molten metal sun capable of destroying planets.
    • PPSCF: Crystal Base, a colossal base that hollows out part of the ocean.
    • PPSUR: Ultra Space, a bizarre dimension that's home to the Ultra Beasts.
  • Underwater Base: Many Team Aqua bases are this. The exceptions are Aqua Submarine (a submarine), Aqua Island (an artificial island), and Aqua Galleon (a high-tech pirate ship).
  • Villain World: The Pokémon Peace Squad games have a multitude of villainous organizations and other assorted villains, with more added every couple games. As a result, sometimes some villains can be forgotten by the series.
  • Volcano Lair: Every Team Magma base is this. Team Rocket also had one in Trinity. There's also the Lava Shelter multiplayer stage in PPS1 and PPS2.
  • Wave-Motion Gun: Several airships and space bases shown in the series have these. We have the one for the Kyogre Flagship from the Rocket Armada 2, the Hyper Ion Cannon for the Rocket Mega Fortress, the Vertilaser Cannon from the Rocket Wing, the one for the Hunter Carrier II, the one for the Draco Spacelab, the Aurora Cannon for the Draco Starbase, the Cosmic Storm Cannon for the Draco Battleship, and the Spectrum Cannon for the Draco HDF-1. The Dragonite-class Superbattleships of the Rocket Armada have them and not only does the Ultra Carrier have several, but its main one is the Ultra Cannon. A standout example happens to be the Galactic Cannon.
    • Some boss craft seen in the series have also used wave-motion guns, like the Plasma Energycraft, the Rayquaza Wyvern, the Atomic Complex, the Cosmic Phoenix, the Egg Juggernaut, the Rocket Fighter, and the Rocket Omnicore. Regicolossus also has one.
  • X Meets Y: Pokémon meets Sonic The Hedgehog (literally), GoldenEye, and Perfect Dark.

     Pokémon Peace Squad 1 

This is the game that started it all. Released as an episodic saga, it chronicles the first outing of the Pokémon Peace Squad, an organization founded by Professor Oak and managed by the various Pokémon League Champions. Taking dozens of well known (and not-so-well known) Pokémon Trainers, Gym Leaders, and Elite Four members, the Squad's decree is to use their skill and might in order to vanquish evil and combat the ever increasing threats throughout the world. In their debut game, the Pokémon Peace Squad makes an effort to take down several villainous teams that have surfaced, each with their own goals in mind. Along the way, they also tangle with the military, who are shown to use less-than-noble tactics in order to apprehend bad guys themselves, and also encounter several Legendary Pokémon. With at least 72 different characters to play as, the ways you can go about the game are possibly endless.

Later, an expansion to the game as added in its Arena multiplayer mode, where players can go onto several different maps and battle one another until one is the victor. After this, a Mission-Pack Sequel was released that introduced three more villain threats as well as having a time travel aspect (although this particular aspect could have been utilized better) and also added in a special mission mode which puts several missions into each stage of the game. A bit later, a second Mission-Pack Sequel was included, this one taking the Squad to Star City, a city in space where the ultimate villains of the main game return with a plan that involves the hijacking of Kill Sats in order to purge the world of its weather and climate, featuring branching paths of going through the various stages to create multiple ways of reaching the end of the adventure.

Later, three more expansion packs were added to the game. The first one is a selection of more multiplayer stages, other features for multiplayer, and unlock able Pokémon anime opening cinematics. The second one is a story mode co-op aspect where two or four players can work together to clear stages. The third, known as the Difficulty Pack, introduces features such as Easy and Ultra Difficulties, a tutorial stage, a selection of extra stages to play through, some Pokémon movie-inspired multiplayer maps, and even a series of special challenges that players can partake in.


Tropes that apply to Pokémon Peace Squad 1 (and its expansions):

  • A Wizard Did It: Any of the timeline inconsistent events that happen in the game are explained away by a fourth wall break from Annie and Oakley in Mandarin Island Main City saying that 99% of such events were caused by certain space time-based effects. This also likely explains any (deliberate) contradictions made regarding certain things Pokémon.
  • Boss Rush: The Mandarin Island Main City stage in the Difficulty Pack expansion in this, containing anywhere from 4 to 11 bosses.
  • Character Select Forcing: Although every game in the series has this, Draco Spacelab Area 1 in this game revolves around sneaking by Team Draco Grunts, something that only Duplica can feasibly do. The thing is, she's unlocked the moment you unlock the stage itself.
  • Colony Drop: In the Space Shield Crisis expansion, after Dralene activates the Cosmic Phoenix, it ends up causing Star City to start falling towards the earth. In the Ultra Difficulty, it turns out to be over Blackthorn City, and if you run out of time, crash into it.
  • Cool Train: Mad Train, a passenger train in the process of being remodeled by Team Plasma while in motion.
  • Escort Mission: A number of Stage 3's have you escort Legendary Pokémon in some parts.
  • Forced Tutorial: The Difficulty Packs give you one of these, and this one is elaborate, even teaching you things as simple as movement.
  • Invincible Minor Minion: The Rhino Metal enemies in Episode 4 can only be damaged by Explosion. Two enemies encountered in the Space Shield Crisis sidestory, the Laser Block and Surveillance Drone, respectively, are completely immune to damage, even Explosion.
  • It's a Wonderful Failure: On the Ultra Difficulty in the Space Shield Crisis expansion, in the Cosmic Phoenix fight, if you don't activate the command satellites in 30 seconds after taking down said boss, you're treated to a spectacular scene where Star City burns up in the atmosphere followed by its remains crushing Blackthorn City in a manner similar to how the moon crashed into Clock Town in The Legend of Zelda: Majora's Mask.
  • Kaizo Trap: Upon reaching the end of Green Hill, DO NOT stand under Eggman's hovercraft after he's abducted, since if it falls on you, you're instantly dead!
  • Lost Colony: Space Colony ARK, visited twice in the full-extended game.
  • Mutually Exclusive Power-Ups: The scopes, which remove specific type immunities of enemies, are this, since they have to be picked up and held using the Y button, and you can only carry one item at a time, meaning you can't have both a Gravity Scope AND an H2SO4 Scope with you at the same time for example. If you're holding a different item, then you won't be able to utilize any scopes.
  • No One Gets Left Behind: In addition to making sure you yourself don't fall, you also can't let anyone else with you fall either. The most egregious example is with the Story Multiplayer, where regardless of how many players there are, not even one is allowed to fall or else ALL players lose.
  • Riddle for the Ages: At one point in Galactic Base when in the farthest point of the past, you're tasked with witnessing a slave trade from afar. The details of said slave trade are never explained, such as what point of the slave trade you witnessed, or who were the slaves and who were the slavers, but does create a couple invoked Epileptic Trees.
  • Secret Character: Jack Walker, Mario, and Pulseman, among others, are unlockable characters.
  • Slippy-Slidey Ice World/Under the Sea: Aqua Dome consists of a lot of undersea exploration, including tunnels going through coral reefs and a trek through a large turquoise-color cavern. There is also a dome that you'll go through containing a sea of ice. You'll make your way along frozen landmasses and go through icebergs floating in the freezing water, which kills you instantly if you fall in.
  • Space Base: The Draco Spacelab and Galactic Base are both this, as well as Team Draco's permanent base.
  • Space Station:
    • The aptly named Space Station level is obviously one of these.
    • There's also Star City, which is the setting for the Space Shield Crisis sidestory.
  • Stealth-Based Mission: Draco Spacelab Area 1 has you sneak by Team Draco Grunts for some reason, even though you battle them in the preceding stages like you would normally. Even odder, the stage on the Easy Difficulty has you simply fight them.
  • Timed Mission: Both Green Hill and Mad Train are this, as well as the last part of Launch Bay.
  • Useless Item: In the Timerunners DLC, you're introduced to the Invincibility item, which grants 45 seconds of invincibility. However, the stage it's found in is Abandoned Lab, which is a complete Foregone Victory as there's no way to take damage, no way to get instantly killed, no way to go out of bounds, no way to lose, thus the item's effect is completely useless. This was likely deliberate on one of the creators' part, though. However, if you're playing as Volkner or in Jenny Mode, you can try taking the Invincibility with you to the Electra or Team Meanies fight and use it there, and Star Flight in the Space Shield Crisis sidestory features the item in a situation where it's actually useful.
  • Zero-Effort Boss: Team Meanies, fought in Abandoned Lab's Jenny Mode, are pathetically easy.

     Pokémon Peace Squad 3 

The third game in the Pokémon Peace Squad series, Pokémon Peace Squad 3 continues the trend set by its predecessors while offering some new features. This time around, the story involves the Pokémon Peace Squad traveling to various countries around the world in order to get each Super Plate, powerful artifacts linked to Arceus, back from various villainous teams, who are being manipulated by Giovanni in order to further his greatest plan yet, one that will change not just this world but all worlds. With Team Rocket more active than ever, the Squad once again gets assistance from several characters from Sonic The Hedgehog and Final Fantasy VII during their globetrotting adventures in order to stop Giovanni's scheme to use Arceus for his own ends before it's too late.

Pokémon Peace Squad 3 is where the spinoffs stopped being episodic sagas, instead being released as full games, and the term "Episodes" was regulated to Artifact status. As a result, the size of this game is far less than its predecessor and lacks several of the massive features it had, such as Quest Mode and various additional modes. However, it introduces some things that have become staples in the PPS series, such as game hubs, boss stages, and stages that occur in between Episodes rather than within them. In terms of gameplay, it follows Sonic Unleashed and gives us two styles; speed and combat, although without actual gameplay changes. In addition, the game boasts a day/night system that not only changes how things operate in each hub, but also determine which stages you're able to play at the moment. When not playing the stages, you also have the option of taking part in several hub missions.

Pokémon Peace Squad 3 at the time may have been intended to be the last in the series, but due to ideas the creator came up with that he couldn't ignore, the Pokémon Peace Squad series would end up continuing past its prime and despite this game's circumstances, the series would not be over.


Tropes that apply to Pokémon Peace Squad 3:

  • A.I. Is a Crapshoot: A rare heroic case. ONNA decides to betray Giovanni during the endgame and help you stop Arceus from destroying the world. It's also implied in the scene where Aeris-K downloads Team Rocket's database that ONNA let her do so.
  • Aborted Arc: After clearing Episode 7, Pulseman is sucked into a microdisc courtesy of Annie and Oakley using a cyber-gun on him. While the chosen character says he or she will rescue Pulseman, nothing else comes out of this and come clearing Episode 11, Pulseman returns and is shown to be okay with no explanation of how he was rescued.
    • However, it turns out that while Pulseman's rescue isn't resolved in the story proper, there are three Special Missions that chronicle his rescue, ultimately subverting this trope.
  • Asshole Victim: Pokémon Hunter J ends up being this late in the game, see Disproportionate Retribution below.
  • Big Bad: Giovanni, this being his first outing in the Pokémon Peace Squad series as such.
  • Big Damn Heroes: When Giovanni's plans involving Arceus are coming to fruition, Dialga, Palkia, and Giratina arrive in order to try and free Arceus. However, while they foil Giovanni's plans, Arceus then goes into a frenzy, merges into the Arceus Phoenix, and threatens to take the entire universe with it.
  • Disproportionate Retribution: Giovanni orders the Hunter Carrier and everyone in it NUKED just so he could acquire the yellow Chaos Emerald from J! Then again, J isn't a good person either.
  • Expy: Tropic Dreams in Aquamuda happens to be based off of beachside restaurants seen in various Visual Novels, most notably the Pia Carrot series and Tropical Kiss.
  • Fantasy Counterpart Culture: Every location in the game is an Expy of a real-world location. Each of them is:
    • Aquamuda = the Caribbean, mainly Bermuda
    • San Diales = California, mainly Los Angeles and San Francisco
    • Flaricia = Iceland
    • Mazuri = Africa, mainly West Africa
    • Adabat = Southeast Asia, mainly Thailand
    • Spagonia = Western Europe, mainly Italy
    • Kiyosara = Japan, mainly Tokyo
    • Dagodney = Australia
    • Andelaja = South America, mainly Peru
    • Shamar = the Middle East, mainly Baghdad
    • Star City = Tomorrow Land (best guess)
    • Rocketopia = Egopolis/Tomorrow Land (best guess)
  • Guest-Star Party Member: Angel Crisis and Final Fall have you play as Knuckles and Shadow, while Rocket Internet and Cyber Generator have you play as Pulseman.
  • Heads I Win, Tails You Lose: The Angel Crisis stage ends like this. Even though Knuckles and Shadow find and diffuse all the bombs placed by Team Rocket, the Rocket Hyperbomb they placed ends up blowing Angel Island to pieces anyway.
    • The fight against the Rocket Ultimatum is also this. Even though your character managed to defeat Giovanni, it turns out that he was stalling for time in order for the Arceus Beam to fire and begin eliminating the boundaries of all dimensions.
  • Heel–Face Turn: Believe it or not, ONNA, Giovanni's holographic A.I., decides to turn on him upon concluding that his plan to merge all universes into one will only bring about destruction, and decides to assist you for the battle against the Arceus Phoenix.
  • Hero of Another Story: The stages Angel Crisis and Final Fall chronicle Knuckles and Shadow's attempts to stop Team Rocket from taking the Master Emerald and blowing up Angel Island, although they fail on both accounts. The Rocket Internet and Cyber Generator stages chronicle Pulseman making his way through the two Rocket Kraken's extensive cyberspace networks in order to shut them down from the inside, which he succeeds in doing.
  • Heroic Sacrifice: After the final battle, ONNA ends up ramming the Rocket Station into the Arceus Phoenix in order to destroy the craft and free Arceus from it, but ends up deleting herself in the process.
  • Invincible Minor Minion: Hover Turrets have a cube-shaped shield surrounding them that appears every time an attack hits them, and thus can't be damaged in any way. Wouldn't be too much of a problem if they didn't appear in every single level.
  • Maid Cafe: Kiyosara's hub has one called Starry Nights where you can talk to one of the maids, Sayuri.
  • Mega City: Rocketopia is a gigantic futuristic city filled with massive buildings reaching into the sky that Giovanni has been having built during the course of the game. It serves as Team Rocket's capital and is the final location visited in the game.
  • Multiversal Conqueror: Giovanni's plan in this game, arguably considered his grandest, is to merge the entire multiverse into one super-universe where all dimensional boundaries are eliminated and using Arceus and the Super Plates, he will be able to rule over every world as a god!
  • Put on a Bus: Cyrus, Greevil, and Dralene are absent from this game for various reasons, leaving the duties of their respective villainous teams in the hands of their Dragons for the time being. In addition, a few playable characters from the previous games don't return for this outing.
  • Sapient Ship: A borderline case. Although ONNA spends the second half of the game not integrated into the Rocket Station, during the final battle, she goes back into it and is in control of the entire ship as she assists the main character in stopping Arceus.
  • Slippy-Slidey Ice World:
    • Aqua Island has a section in the middle of the stage after defeating Isabel that's frozen over, consisting of slippery platforms, icebergs, and super-cold water that freezes you instantly.
    • Frozen Slopes takes place along a frigid tundra that starts in an area of ocean and later goes along frozen lakes and tunnels and caverns going under them. Some of the tunnels have ice ceilings going along the lake bottom that can be broken, causing water to pour in, and a chemical pipeline belonging to Team Rocket snakes throughout the level.
    • Flarice Valley mixes this with Lethal Lava Land, with one half of the level being icy terrain similar to Frozen Slopes, with icy floors, pools of frigid water, some that are instant death, some you can swim through, and erupting ice geysers that can freeze you.
    • Draco Platform has several areas that happen to be frozen over, with cold water pools you'll swim through. Some such areas also make things perplexing by adding in Gravity Screw.
    • Switch Tower (Ice) is an extremely tall tower of ice that you climb the inside of. Hazards include icy platforms, pools of freezing water, ice jets that can freeze, and lots of liquid ice, including two shafts where it constantly rises. There's also a section in the middle where a sheet of ice goes upward due to the water rising underneath.
  • Take That!: Remember how in the dub of the Pokémon anime, they once called riceballs "jelly-filled doughnuts"? Well, in this game, you can buy riceballs (onigiri) in Kiyosara, and their description states that it's "definitely NOT a jelly-filled doughnut".
  • Unexpected Gameplay Change: The Tornado Defense and Highwind Defense stages have you flying in either the Tornado or Highwind and shooting targets down Star Fox style.
  • Viewers Are Geniuses: The names of the food items that can be bought in Kiyosara's (based off of Japan) sushi bar are what they are called in Japanese. Even more so, riceballs, which are found in Ukondo's Steakhouse, are called onigiri.
    • Additionally, in San Diales (based off of California), cars on the street drive on the right while cars in Kiyosara drive on the left.
  • Wave-Motion Gun: The two Rocket Krakens that protect Rocketopia are equipped with these as their strongest weapon.
  • Where It All Began: The final Special Mission that can be unlocked, which requires you to have done everything else required for 100% completion, is located in Tropical Tide, the very first stage in the game. More specifically, you begin where you would normally begin the stage, but face and head in the opposite direction through a gauntlet of powerful enemies and Nintendo Hard platforming with a time limit.

     Pokémon Peace Squad: Chaos Adventure 

Tropes that apply to Pokémon Peace Squad: Chaos Adventure:

  • Assist Character: You're joined by Sonic, Tails, Knuckles, Cloud, Tifa, Pulseman, and Mewtwo in some stages and given the option to play as them.
  • Cool Airship: The Flora Carrier, which doubles as a flying biosphere as well as containing a massive biotech lab.
    • We've also got the Rocket Wing, a sleek, high-tech ship equipped with spiral missiles, spherical blade launchers, laser turrets, and a wave-motion gun that fires a large vertical beam. Not only that, but the craft can also turn on its wings' axis and even turn invisible, and STILL be able to fire its weapons!
    • We even have the Hunter Carrier II, with everything that the first one had (except the invisibility cloak).
  • Cool Starship: The Draco Battleship, which serves as a Shout-Out to Space Battleship Yamato.
  • Cool Train: The Rocket Liner, the setting of the Speed Express stage.
  • Depopulation Bomb: Giovanni, in what some consider his most insane plan, plans to wipe out all life in the galaxy (other than Team Rocket) and have Team Rocket be the progenitors of a new cycle of life in its place!
    • At the end of the game, MechaMew2 also attempts to do this.
  • Early-Bird Cameo: Victini from the fifth generation of Pokémon makes an appearance in various cutscenes of the game, seeing as this game came out on the tail end of the fourth.
  • Enemy Mine: In Episode 7, the chosen character ends having to make one with Pokémon Hunter J after they both are stuck at Team Rocket's iceberg base. However, seeing as J deliberately gives you false information, punches a badly injured Looker who has been captured by Team Rocket, and flat out abandons you after closing the door behind you when you enter the base, this was a bad idea. Still cool playing as her, though.
  • Floating Continent: The region of Aerocia becomes this prior to the beginning of the game.
  • Forced Tutorial: The Virtual Simulator stage, although it's far better than the ones from the first two games.
  • Gravity Master: This is what the Violet Chaos Shard does, allowing you to go along walls and ceilings. You can even jump to other ones.
  • Gravity Screw: The Draco Battleship and Lunar Gadget stages utilize this as a mechanic, as well as one attraction of Galaxy Park.
  • Guest-Star Party Member: In the first part of Rocket Complex, you play as Pokémon Hunter J.
  • In a Single Bound: The Teal Chaos Shard allows the player the shoot up into the air, even being able to destroy objects on the way up.
  • Kamehame Hadouken: Basically what the Blue Chaos Shard does. You can even charge up the attack for greater damage.
  • Kill Sat: Through the creation of the HyperChaos Cannon, Team Rocket has basically turned the moon into this!
  • Moon Base: Team Rocket's main base in this game and the setting for the game's final episode.
  • Slippy-Slidey Ice World:
    • Aqua Generator has a gimmick involving switches that freeze all the water inside the base for a limited time. This even includes Aqua Bubbles, floating masses of water in the air. Electrified water and Aqua Bubbles inside the power plant section of the level become safe to stand on when frozen and the boss battle with Shelly involves freezing waterfalls when she's under them to immobilize her.
    • Crystal Glacier takes place on the exterior of Team Rocket's iceberg base, with you snowboarding down slopes while avoiding huge ice spikes that burst out of the ground as well as outrun a moving glacier and get past two that close in on you. There are also ravines of quicksnow, a lake of frozen water, and vats attached to cranes that try to dump Liquid Ice on you.
    • Iceberg Cavern takes place inside the frozen caverns of the Rocket Iceberg Base, with pools of icy water, both safe and fatal, switches that change their state from safe to lethal to frozen, huge icicles that can fall from the ceiling, and an area of insta-death freeze lasers that also freeze the water upon touching it. There are also some metallic areas containing pressure mines or Crystal Spinners along the way.
    • Frozen Jungle combines this with Jungle Japes, taking place in a jungle located in a frozen tundra, with hazards including pools of cold water and frigid swamp muck, with an ice block maze to navigate at one point.
  • Space Elevator: Team Draco has one connecting the Space Colony ARK to Aerocia.
  • The Cameo: Cresselia appears on the surface of the moon as the chosen character is about to enter Team Rocket's base.
  • This Is a Drill: The Yellow Chaos Shard allows you to burrow underground, not unlike the Yellow Wisp from Sonic Colors.
  • Unexpected Gameplay Change: In Aero Chase, Hunter Flight, and Shuttle Assault, you pilot the Squadwing, an Arwing-like jet, through a shooter level. The Plasma Dragon and Rocket Fighter bosses also use this gameplay.
  • Wham Episode: Episode 7 is pretty much this, seeing as you form an Enemy Mine with Hunter J, find out about Team Rocket remaking the Hyper Crystal, that they're the ones responsible for what happened to Aerocia, the revelation of MechaMew2, Giovanni's plan with the Chaos Emeralds, and the HyperChaos Cannon.

     Pokémon Peace Squad: Trinity 

Tropes that apply to Pokémon Peace Squad: Trinity:

  • Colossus Climb: The fight with the Plasma Colossus boss involves you climbing you way up and around while avoiding its attacks while attempting to reach the top where Ghetsis is and bring the titan down.
  • Continuity Nod: After clearing Episode 1, if you're playing as Ash, he brings up having been called the Chosen One, meeting a Pokémon that can grant wishes, and exploring a strange reverse dimension.
  • Did You Just Punch Out Cthulhu?: In the wake of the worldwide Pokémon disappearance, each villainous team encountered in this game has managed to capture a powerful Legendary Pokémon, which they have plans to use in their schemes. As you progress through the game, you manage to free each of them, only for them to be snatched once again, this time by Team Plasma (BW) and after being freed again, by Team Rocket.
  • Disc-One Final Boss: Sorry, Ghetsis isn't the final boss in this game, due to the plot being hijacked right after defeating him.
  • Enemy Mine: Given that in Custom Team Mode you can pair any three characters together, it's possible to pair off characters that hate each other (such as Cissy and Danny) without any complications.
  • Foreshadowing: Even though the main focus of the story is finding out who's stealing all the world's Pokémon and putting a stop to it, as you progress through the game, you discover blueprints for the Dimension Cannon inside Geotech HQ, that Giovanni is the CEO of said corporation, and that Geotech has taken the Dimensional Prism from Crystal Mazeway, meaning that something else is happening behind the scenes. Makes you wonder if something else is going to happen once the Pokémon thieves have been dealt with
  • Hijacked by Ganon: After Ghetsis has been defeated, Giovanni appears (well, a hologram of him), and he proceeds to take tons of Pokémon now that he's able to move his own plan forward.
  • Kill Sat: The Dimension Cannon, having been constructed by the Pokémon Professors under imprisonment by Team Rocket, is a superweapon whose main purpose is to dimensionally displace whatever is blasted by it. Their plan with it is to do this the world itself!
  • Living Ship: The Flora Dirigible that's fought after clearing Flora Skyliner appears to be a blimp styled after a tropical flower, except the flower part of the airship is actually a real one that uses spiked vines to attack and also open itself to absorb sunlight to fire a large laser blast.
  • Make Way for the New Villains: It turns out that the ones responsible for the theft of all the world's Pokémon happens to be the Team Plasma from Black & White, who happen to make their Pokémon Peace Squad debut in this entry.
  • Meaningless Villain Victory: At the end of Episode 12, Ghetsis and Team Plasma (BW) (revealed to be the ones behind the plot) manage to capture every Pokémon in the world. However, Ghetsis's victory only lasts through episode 13 before he's defeated by the chosen characters, who were able to do so not with their Pokémon, but with the power of teamwork.
  • MegaCorp: Geotech Industries, which is the core of Geotech Valley, is a massive futuristic corporation specializing in Pokédroids, robots that can copy and take the form of Pokémon. It's discovered late in the game that Giovanni is the head of said corporation, likely as a financial source for him.
  • Monumental Theft: The main plot of the story involves a mysterious airship stealing all the world's Pokémon, with the Pokémon population decreasing more and more as the game progresses. By the time you've cleared Episode 13, all the world's Pokémon have been captured by Team Plasma (BW), who were never seen prior to this game.
  • No-Gear Level: Due to Ghetsis and Team Plasma (BW) capturing all the world's Pokémon, including those of all playable characters, Episode 13 has your characters stripped of all their Pokémon actions, limiting them to punches and homing attacks.
  • Not Me This Time: One of the suspects in the capturing of all the world's Pokémon is Giovanni and Team Rocket. However, turns out they're not the culprits. But they do snatch all they can from Ghetsis afterward.
  • Out of Focus: The Fly and Power-type characters are this since you'll be using the Speed-type characters a lot more to clear stages, although the other two characters sill have their uses finding alternate paths and hidden items.
  • Revive Kills Zombie: The Gi Specter enemies in Cave of the Gi, similar to their game of origin, can be killed by either healing moves (such as Softboiled or Heal Pulse) or picking up and throwing a Potion or similar item at them. Gi Nattak fought at the end of the stage can be hurt by the same methods.
  • Slippy-Slidey Ice World:
    • Frozen Lagoon averts the usual tropical beach setting for Team Aqua levels, instead taking place on giant ice sheets going along a freezing ocean. Due to the temperature of the water, falling in is instant death.
    • Aquatic Glacier takes place inside a glacier going along the ocean floor, where there are areas of cold water that's safe to swim in. There are switches that raise and lower platforms from the water as well as switches that freeze or unfreeze water.
  • Spiritual Successor: To Sonic Heroes, and has improved the teamwork formula in several ways, from many more teams to choose from to being able to customize them and even have multiple players control each character.
  • Wave-Motion Gun: The Dimension Cannon is a piece of Star City tech that Giovanni managed to get the blueprints for and forced the Pokémon Professors to build for him, his plan to be to use to warp the world to another dimension!
  • Wutai: Cascade Villa in Cascade Valley is a town sitting on an island on top of the largest waterfall in the area that's modeled after a Japanese village.
  • Your Princess Is in Another Castle!: Okay, so Team Plasma and Ghetsis have been taken down and all the world's Pokémon freed. Wait just a minute, what is Giovanni doing here? And why is he taking every Legendary Pokémon?!

     Pokémon Peace Squad: Endless Boundaries 

Tropes that apply to Pokémon Peace Squad: Endless Boundaries:

  • Advancing Wall of Doom: There are several of these throughout the game as follows; a massive drill wall in Vibrant Cave, a lava wall in Red-Hot Passage, a fire wall in Magma Gate, a wall of darkness in Mystic Mansion, a crystal wall in Prismatic Cavern, and an energy wall with increasing velocity in Plasma Astral Base Area 2.
  • Apocalypse How: Ghetsis causes what could only be described as beyond a Class Z.
  • Bad Ending: If you run out of time in Plasma Astral Base Area 5 or lose all your lives in second phase of the Final Boss, then you get a cutscene of all the first five stages of the Last Story being erased from existence followed by Triystal Island. The credits here are shown on a black background.
  • Back from the Dead: MechaMew2 turns out to still be alive (although Chaos Adventure's stinger showed this) and is posing as the Dark Minister.
  • Cerebus Syndrome: The tone of the game starts to take a dark turn partway through Episode 11 with Giovanni fusing Reshiram, Zekrom, and Kyurem into Omniscim, bringing about The End of the World as We Know It while demolishing Triystal Island, and Ghetsis's manipulation coming to the forefront as all realities are wiped from existence.
  • Color Contrast: Plasma Astral Base Area 1 has a 2D maze early on where the foreground is pure black while the background is pure white. In addition, any robotic enemies in the maze are also colored black. Waves will move along the area from all directions, swapping the colors to make things more confusing.
  • Darkest Hour: The Final Episode, where Reshiram, Zekrom, and Kyurem have re-emerged into Omniscim and a massive energy expanse threatens to swallow the world. On top of that, Team Rocket has a huge fortress surrounding all of Triystal Island and are at work demolishing it.
    • Then the Last Story gives us an even darker darkest hour, where Ghetsis, revealing himself to be the Man Behind the Man, takes control of Omniscim, brings Arceus out of hiding and captures it, and brings about the end of the multiverse! On top of all that, Ash and N are dead, Silver and Blaze have vanished from existence, and the stages present in the Last Story give a feel similar to End Of The World from Sonic '06.
  • Deader than Dead: Even though he could also be trapped in dimensional limbo, Ghetsis was already there upon his defeat where he was then ripped from Omniscim and disintegrated. After the time restoration which returned EVERYTHING back to before the end of episode 11, it's outright stated that Ghetsis Harmonia is STILL gone and NOT coming back.
  • Double Agent: The Dark Minister/MechaMew2 turns out to have been working for both Giovanni and Ghetsis as part of Ghetsis's master plan. During the Last Story, Ghetsis has it close the deal by killing Giovanni.
  • Eviler than Thou: Giovanni may have become quite an intimidating villain, but Ghetsis is even worse!
  • End of the World as We Know It: Ghetsis succeeds in bringing about the destruction of all universes during the Last Story!
  • Final Boss, New Dimension: Ghetsis and Omniscim are fought within dimensional limbo.
  • Floating Continent: The Island of the Ancients
  • Harder Than Hard: While the challenging Expert Mode has been in every Pokémon Peace Squad game since the second, Endless Boundaries takes it up a notch with the DLC unlocked Master Mode, which in addition to everything Expert Mode offers, also reduce you to Chaos Drives (which means your moves only do half damage, you move at only half the speed, only jump half as high, and effectively take QUADRUPLE damage from attacks), you're restricted to only one Pokémon (and characters with alternate R button actions are locked out of them), any gender and type-related bonuses are negated, no healing items appear whatsoever, and the only way to obtain items is from defeated enemies. However, your money in Normal Mode carries over, allowing you to purchase anything you need to make things easier on you.
  • Hijacked by Ganon: Just when you thought what has transpired throughout the course of the game was mainly Giovanni trying to use Omniscim to destroy the world, it turns out that Ghetsis was pulling the strings the entire time to use Omniscim for his own ends.
  • It's a Wonderful Failure: In the Bad Ending of the game triggered by ether running out of time in Plasma Astral Base Area 5 or running out of lives in the second phase of the Final Boss, you're treated to a cutscene of the first five stages in the Last Story being wiped from existence. First, there's Star Database dissolving, then Crisis City disappearing, then Sky Babylon fades away, then Planet Wisp vanishes, then Eggmanland is erased, finally with Triystal Island being wiped out completely. Ghetsis laughs triumphantly as it fades to black and the credits roll on a dead black background where a remastered version of Armageddon from Live A Live plays. After the credits, there's the message "In the end, all existence was blown away…" before being brought back to the title screen.
  • Killed Off for Real: Believe it or not, Giovanni bites the dust courtesy of Ghetsis and MechaMew2 moments into the Last Story. However, the temporal retcon at the end of the game implies that he was brought back, which is confirmed in Infinity.
  • Living Ship: The Plasma Wailord is implied to actually be a colossal-sized Wailord commandeered by Team Plasma (BW).
  • The Man Behind the Man: Quite a bit of one here. The first villains moving the plot forward happen to be Teams Aqua, Flora, Plasma, Magma, Galactic, Draco, Pokémon Pinchers, and Eggman, then we find out that they're being unknowingly manipulated by the Dark Minister, then we find out that the Dark Minister is being controlled by Giovanni and Team Rocket, and finally we find out that Giovanni and Team Rocket were the unwitting puppets of Ghetsis!
  • Manipulative Bastard: Ghetsis is obviously one.
  • Mirror World: The Mirror World from the second game makes a return in Mirage Temple as you use Ghostdashers to travel between it and the normal world. In the Mirror World, the layout is both mirrored and upside down.
  • Ominous Floating Castle: The Plasma Astral Base, which lies in the center of a black void.
  • Reset Button: After defeating Ghetsis once and for all, the player character, Sonic, Shadow, Arceus, and Omniscim manage to return the world to what it was before the events of the game kicked off, and the multiverse is restored as a result.
  • Ret-Gone: Happens to Silver and Blaze (and probably everyone from the Sol Dimension and Silver's future) during the Last Story courtesy of Ghetsis's actions. Fortunately, they come back at the end of the game after everything's restored.
  • Rise to the Challenge: Endless Boundaries throws this at you a few times. There's a huge upward-moving drill near the end of Vibrant Cave, rising lava in Blazing Ridge and Red-Hot Passage, both a tower sinking in quicksand and a shaft filling up with sand in Sand Crossing, rising snow in part 1 of Glacial Park, and areas of rising energy in Enveloping Machine Area 1 and Plasma Astral Base Area 1.
  • Slippy-Slidey Ice World:
    • Deep Desert combines this with Shifting Sand Land, taking place in a strange desert in the underground world under Triystal Island.
    • Plasma Wailord combines this with Womb Level and Under the Sea, taking place inside an enormous Wailord that Team Plasma (BW) has turned into a Living Ship. There are slippery floors and pathways, including some that break upon being stood on.
    • Glacial Park combines this with Amusement Park, taking place in a giant park in on a frigid mountain. Acts 1 and 3 highlight this the most, with Act 1 involving quicksnow and avalanches, and Act 3 taking place in a frozen lake.
    • Ice Cathedral combines this with Temple of Doom and Eternal Engine, taking place in an ancient technologically-advanced temple that's been frozen over, although the frozen aspect of the level only applies when you're in the Present.
    • Eggmanland (Last Story version) combines this with Circus of Fear, Eternal Engine, and Lethal Lava Land, taking place in the same city from Sonic Unleashed, albeit frozen over.
  • The Bad Guy Wins: In the Last Story, Ghetsis kills Giovanni, Ash, and N, takes control of Omniscim, captures Arceus, and brings about not just the end of one universe, but all of them!
  • The Cameo: Mario, Wreck-It Ralph, Miku Hatsune, and Mirai Suenaga are unlockable characters in the game.
  • Time Travel: Ice Cathedral brings back Timerunners from the first two games, which are used to go back and forth between the present and a thousand years in the past. There's also a special un-ridable Timerunner that creates a sort of "time bubble" that contains the past while it moves.
  • Unwitting Pawn: It turns out that by collecting the Relics of Balance from the other villainous teams, the Pokémon Peace Squad were unknowingly aiding Giovanni in his plans, but as it turns out, he was also being stringed along by Ghetsis.
  • Well-Intentioned Extremist: The old Team Plasma is this. The new Team Plasma on the other hand
  • What the Hell, Hero?: Bronius, Giallo, and Ryoku of the Seven (six) Sages give one to the player character for defeating them when the reason they were at the Mirage Temple was to stop Ghetsis from getting the White Pillar.

     Pokémon Peace Squad Infinity 

Tropes that apply to Pokémon Peace Squad Infinity:


  • Actually a Doombot: Thought you defeated Giovanni upon taking down the Rocket Devil? Turns out it was a robotic double controlling it.
  • Bad Ending: If you're playing the game on Easy Mode, after defeating the Rocket Devil, a cutscene plays where Giovanni appears in the Dimension Phoenix, which melts the tunnel your character is in, boasts that this is the end for you, then incinerates you instantly while laughing evilly! You then get the message "Clear Normal Mode".
  • Badass in Distress: Believe it or not, Sonic. When Sonic, Tails, and Knuckles arrive to help Mewtwo fight off Giovanni, they're captured, with Giovanni threatening to kill them if Mewtwo doesn't comply with him. Mewtwo breaks them out while you're fighting Giovanni.
  • Bizarro Universe: This game's Expert Mode actually has a story to it, taking place in a dimension called the Negative Reality, where the main difference is that the colors of everything are altered (water and ice is red, fire and lava is blue, the sun is green, plants are yellow, the night sky is white, stars are black, etc.). Whether or not the Negative Reality was broken into eight pieces like the normal world is up to interpretation.
  • Cool Starship: The Rocket Mothership, a massive ship that is also capable of traveling between dimensions, can extend the bridge outward via laser lines, and when the rest of the ship goes down, the bridge transforms into a Humongous Mecha equipped with a wave-motion gun, shield, and even a homing laser!
  • Early-Bird Cameo: Some sixth generation Pokémon make an appearance in the game, more specifically Sylveon, Pancham, Gogoat, Heiloptile, Vivillion, Litleo and Noivern. In addition to that, Mewtwo in its Mega Y form plays a role in the game and Mega Venusaur, Charizard (Y), Blastoise, Ampharos, Garchomp, and Mega Mewtwo X are all seen in the game's multiplayer mode.
    • The Team Flare's Rise expansion also adds in Floette, Pyroar, Mega Houndoom, and Mega Gyarados, although it's no longer an early bird case.
  • Final Boss, New Dimension: After the first half of the final battle, Giovanni, your character, and Mewtwo are sucked into an inter-dimensional black hole and end up in the trans-dimensional core, where the rest of the battle against Giovanni commences.
  • Heads I Win, Tails You Lose: When playing on Easy Mode, after defeating the Rocket Devil, Giovanni shows up in the Dimension Phoenix and uses it to destroy you anyway!
  • Hopeless Boss Fight: The battle against Mewtwo. You can't damage Mewtwo in any way; it'll phase through all ranged attacks and if you come in contact with it with a melee attack, it'll send you flying to the wall with its psychic powers. What you do in this battle is survive all of Mewtwo's attacks until it comes to its senses and stops the fight.
  • A Molten Date with Death: Basically how the player defeats Hun and Attila at the end of Molten Citadel. By hitting switches, the player engulfs Hun in a cascade of molten steel and envelops Attila in a surge of one, something that's horrible for anyone to be subjected to!
  • No Final Boss for You: If you're playing on Easy Mode, the game ends upon defeating the Rocket Devil and leads into a cutscene where Giovanni annihilates your character!
  • Power of the Sun: Giovanni has created an artificial sun that is powered by a copy of the Master Emerald (and later Mewtwo). It can scorch entire planets instantly and even reduce them to molten states. His ultimate plan is to use Mewtwo's power along with that of the Master Emerald copy to melt the world in every dimension while bringing each piece of the world back together in the process, ensuring him total control of everything!
  • Reactor Boss: The Reactor Core fought after the Cloud Chaser level is this, taking cues from Kirby Super Star's reactor core boss.
  • Reality Warper: Mewtwo shows off such capabilities in this game, such as being able to create bizarre areas of stars and galaxies and travel between dimensions. Giovanni plans on using its energy in the fully-powered Rocket Sun to create a planet-melting wave that goes through each piece of the universe while bringing it back together in the process.
  • Shattered World: Giovanni's actions at the start of the game cause the earth to be split into eight pieces, each piece in a different dimension. His plan involves using the Master Emerald and Mewtwo's power to fuse the world back into a whole once the Squad is gotten rid of once and for all.
  • Slippy-Slidey Ice World: Aurora Station is a satellite tracking station located in a ravine in the cold tundra under a night sky with an aurora. You begin the level by snowboarding into the ravine before dealing with obstacles such as quicksnow pools, laser fields generated by the station's machinery, satellite dishes that power up various enemies, a huge snow Snorlax robot, and the base's giant radio telescope whose needle fires a sweeping laser at you. A Drill Dozer segment allows you to access an alternate path going through crystal caves filled with frigid water.
  • Spiritual Successor: Of Sonic Adventure 2 with its three gameplay styles.
  • Star Scraper: The Plasma Tower is an immensely tall structure, managing to reach into outer space, and may even be as far out as the setting for Episode 9. Interestingly, it was able to hide itself underground until it reveals itself.
    • Overly Long Gag: The cutscene of the tower rising up towards the end of Crystal Castle takes about a minute. Given its sheer height, it's a good thing it didn't take an hour for it to finish.
  • Suspiciously Similar Substitute: Not with a character, but with a stage. Canyon Causeway's SP level looks very similar to Desert Ruins Act 2 from Sonic Lost World. Too similar in fact.
  • That's No Moon: Or more specifically, That's No Sun, when it comes to the Rocket Sun.
  • Team Rocket Wins: Giovanni ends up splitting the universe into eight dimensions in order to scatter the Pokémon Peace Squad so they can't interfere with his plans, and does so during the game's prologue!
  • The Cameo: Bosses from Pulseman, and also Pulseman himself, make an appearance in the Pulse-Powered Edition of the game.
  • The Multiverse: Giovanni manages to create one by splitting the world into multiple ones. This sets off the events of the game.
  • The Reveal: While Mewtwo's (the one from the sixteenth movie) backstory had been revealed, this game delves into it further, including the identity of those who created it. It turns out that it was Team Plasma (BW) that ordered its creation sometime after the Genesect Army escaped. Colress personally oversaw its creation and after Mewtwo had escaped (sometime before Endless Boundaries), Ghetsis talked about "another way" to get the Pokémon he wants. After the events of Endless Boundaries, Colress hired a Pokémon hunter to bring back Mewtwo (only for that hunter to be defeated and Mewtwo to remain free).
  • The Stinger: Following his defeat, Giovanni ends up in the Distortion World. However, finding the Griseous Orb and noticing Giratina, he may already be planning a comeback.
  • This Is a Drill: Drill Dozers are present in the game (and in single-player stages, too). They're used to burrow underground similar to the Yellow Wisp in Sonic Colors and Sonic Lost World.

     Pokémon Peace Squad Ultra Revival 

Pokémon Peace Squad Ultra Revival is the ninth game in the Pokémon spinoff series Pokémon Peace Squad and for the Nintendo Switch. The game returns to the roots of the first three games with several of its mechanics, such as being a fully 3D game as opposed to being 3D with 2D sections, a difficulty more in line with the first PPS games, and giving the villains a bit more of a role in the game's story rather than just being there, not to mention trying to make the game more story driven than some of the last entries in the series. Basically, it's a revival of the Pokémon Peace Squad series.

The story is that while the Squad is on a routine mission that involves liberating a small town from Team Skull, a mysterious portal opens up in the sky, sending multiple scores of mysterious interdimensional creatures down below, which quickly begin wreaking havoc everywhere, and this happens to the rest of the world. Unfortunately, the creatures have the upper hand and making things worse, something prevents the world's Pokéballs and weapons from working, allowing them to be victorious! It's revealed that these beasts were brought into this world by none other than Giovanni, leader of Team Rocket, who thanks to these creatures, named Ultra Beasts, has managed to make the world his! Giovanni gives the world two options, surrender or perish, and gives the other villainous teams this option as well. However, the Pokémon Peace Squad won't take this lying down and vow to not only free the world from Giovanni's grasp, but also deal with any other bad guys that plan on using the Ultra Beasts for their own ends.

The game offers a number of new features in the game, one being that stages are now split into two parts, dubbed acts, and tend to involve environment changes to make the stages more interesting in level design. In addition, the player character is also able to collect Z-Crystals and use them to unleash devastating Z-Moves.

A year after its release, a DLC expansion for the game was released, called Pokémon Peace Squad: Ultra Revival Aftermath, which takes place before and after the main game. It involves nine stages spanning three episodes and in addition brings in new Ultra Beasts as foes, a plot revolving around the Ultra Recon Squad and Necrozma, some new playable characters, and also an alternate take on the endgame.


Tropes that apply to Pokémon Peace Squad Ultra Revival:

  • Adaptational Badass: Type: Null is shown to be quite powerful, although this is most likely due to the Powered Armor it's encased in and the Ultra Sapphire powering it.
  • Alien Invasion: The world is attacked by interdimensional ones under the control of Team Rocket.
  • Another Dimension: The Final Episode takes place inside Ultra Space, which has been militarized by Team Rocket, containing more Ultra Beast Control Network structures and a ring-shaped base that the Aether Complex is linked to.
  • Apocalypse How: The main plot of the game involves Team Rocket taking control of the Ultra Beasts, shutting down all of the world's weapons, and conquering the world, having brought worldwide devastation to it!
  • Arc Welding: It's revealed in Episode 8 after finding Dr. Eggman inside Team Rocket's prison complex that the Ultra Sapphire is indeed connected to the Phantom Ruby, indirectly tying the events of Pokémon Peace Squad Ultra Revival to Sonic Mania and Sonic Forces.
  • Artifact of Doom: The Ultra Sapphire, a teal-color jewel related to the Phantom Ruby that has the power to open Ultra Wormholes and control Ultra Beasts. It's through finding and using this that Giovanni was able to conquer the world.
  • The Assimilator: Aeondgame is shown to be able to merge itself with various objects, as shown when Giovanni fully awakens it, Aeondgame fuses with the Ultra Carrier, becoming an amalgamation known as the Aeondgame Carrier for the first phase of the final battle.
  • Back from the Dead: Regicolossus, or should we say, Regicolossi, are discovered to have been rebuilt and being mass produced by Team Rocket in a facility under the Lost Desert, likely to further enforce Giovanni's rule over the world.
  • Badass in Distress: In addition to those captured in Team Rocket's takeover of the world, Zygarde in the form of its two cores Squishy and Z2 is revealed to have been captured by Team Flare and countless Zygarde Cells are being used to power world-destroying missiles.
  • Big Bad: Giovanni, who has managed to Take Over the World using the Ultra Beasts.
  • Big Damn Heroes: After the second part of the final battle, when Aeondgame uses the Ultra Sapphire to depower the Chaos Emeralds and force the chosen character out of their Super form, either Solgaleo (if male) or Lunala (if female) rescues them and the chosen character rides Solgaleo/Lunala for the final phase of the battle. When Giovanni loses it and has Aeondgame create a black hole, the other Legendary appears to save the chosen character, then both Solgaleo and Lunala unlock their combined Z-power and use Double Eclipse Blaster to disperse the black hole and finish off the Aeondgame Remnant.
  • Big Good: The Aether Foundation, who is studying the Ultra Beasts and assisting the rebellion. However, like in Pokémon Sun and Moon, they end up Evil All Along. In fact, they hijack the plot after Giovanni's defeat and are the villains fought in the Final Episode, albeit before Giovanni takes back the plot for the final battle.
  • Bleak Level: Virtually every level in the game contains something that makes the place unsettling, such as Ultra Beasts swarming the place, a bunch of wreckage apparent, the Ultra Beast Control Network and/or other Team Rocket structures present, and more. Even stages that feel lighthearted have something bleak about them:
    • Nightlight Plaza feels lighthearted, but it turns out the city it takes place in is abandoned and surrendered to Team Rocket's regime without a fight. In addition, Team Rocket propaganda is constantly being broadcast during parts of Act 2.
    • Sherbet Paradise feels cheerful, except that the amusement park has been abandoned and several of the ice cream-based structures are in disrepair or have fallen over.
  • Capital Offensive: Towards the end of the game, with the Ultra Beast Control Network completely down, having located Team Rocket's capital, the rebellion decides to launch an attack against their regime and bring in things taken from all of the previous villainous team bases note , using them to bring down the city's defenses while Complete form Zygarde goes up against any Ultra Beasts, the rebellion's fleet takes on the Rocket Armada above the city, and the chosen character makes a path for Giovanni's castle.
  • Character Customization: Pokémon Peace Squad Ultra Revival has this, with the ability to transfer Pokémon from any of the 3DS core series game (X & Y, OmegaRuby & AlphaSapphire, Sun & Moon, and UltraSun & UltraMoon) as well as the Virtual Console releases of Red, Blue, & Yellow and Gold, Silver, & Crystal.
  • Checkpoint Starvation: The game returns to the checkpoint-less nature of the first three games. However, each stage is split into two acts, and dying in the second act only sends you back to the start of that one.
  • Convenient Coma: After clearing Episode 1, the chosen character note  is attacked by Type: Null, who beats them within an inch of their life. They wake up six months later, only to find out that the world had been conquered by Team Rocket using the Ultra Beasts.
  • Crazy-Prepared: Giovanni knew that there was a chance that the rebellion would shut down the Ultra Beast Control Network in due time, so the Rocket Armada is meant to serve as a secondary one. To make matters worse, he also decided to have Team Rocket's Ultra Space base serve as another backup UBCN. In addition, Giovanni knew that the Ultra Beasts could slip out of his control and decided to have his forces carry weaponry meant to combat them. As a result, when the Ultra Beasts go out of control due to Luasmine having briefly hijacked the plot, Team Rocket losses ended up being minimal.
  • Darker and Edgier:
    • The world is attacked by interdimensional beasts that in the span of two stages manage to bring it to its knees. Some sort of device linked to them has also shut down any means that that world has of defending itself.
    • Team Rocket shows that they are a force to be reckoned with, as they're the ones that are controlling the Ultra Beasts and the ones that has basically disarmed the world, meaning that Team Rocket has succeeded in taking over the world!
    • Several members and former members of the Pokémon Peace Squad have defected to various villainous teams and now assist them. Examples include Harley siding with Team Flora, Electra having joined Team Plasma, Georgia joining Team Crystal, and Malva returning to Team Flare.
    • To further show how dire things are, Team Rocket has managed to at least capture all the Pokémon Professors (other than Kukui), Pokémon League Champions, and heroes like Sonic, Cloud, Mega Man, and Pulseman, not to mentioning reducing the Squad to remnants.
  • Doomed Hometown: While not the hometown of any of the player characters, Yokohama District gets trashed during Team Rocket's Ultra Beast invasion. The Aftermath DLC confirms this is the case for Midgar, with the Quantum Bomb sucking the entire city into an Ultra Wormhole.
  • Downer Beginning: By the end of Episode 1, the world has been devastated by the emerging Ultra Beasts, Type: Null attacks the chosen character and nearly kills them, putting them in a coma, the Pokémon Peace Squad is nearly exterminated, and Giovanni has announced that the world is now his!
  • Eldritch Abomination: Found in the core of Ultra Space happens to be the ultimate Ultra Beast known as UB-∞ Apocalypse, or Aeondgame, which is depicted as being the Pokémon equivalent of Cthulhu given its mythos as a multiversal Cosmic Horror. Giovanni takes control of it for the Final Boss.
  • The Empire: Team Rocket has turned into this during the events of the game in the form of calling themselves the Team Rocket Regime.
  • Face–Heel Turn:
    • Several members of the Pokémon Peace Squad have turned their back on the organization and sided with various villainous teams for their own reasons.
    • Mewtwo, Genesect, Darkrai, and Hoopa for some reason have decided to join Giovanni after he conquered the world.
  • Final Boss, New Dimension: After clearing the first phase of the final battle, Aeondgame uses the Ultra Sapphire to create a pocket dimension that the last two phases of the battle take place in.
  • Global Currency: After Team Rocket takes over the world, all currency in the world is replaced with Rocket Credits (a Call-Back to Pokémon Peace Squad 3) and it's illegal to have any other form of currency (such as Pokédollars).
  • Godzilla Threshold: Zygarde is showing entering its Complete form, during the assault on Team Rocket's capital and Lusamine flooding the world with even more Ultra Beasts, indicating that due to the dire crisis, it's decided to use its full power.
  • Grimy Water: This game has four different kinds:
    • Crisis Boulevard Act 2 and Toxic Valley have pools of contaminated water that damages you constantly while you're in it.
    • Flora Garden Act 2 and Aether Complex Act 3 have pools of digestive juice that act the same as contaminated water.
    • Reactive Plant Act 2, Ultra Carrier Act 3, and Marine Fortress have pools of Mega Mack, which like in prior games prevents you from swimming.
    • Crystal Dome, Aether Complex Act 4, and Ultra Regicolossus Act 2 have pools of ice chemical that drains your health while you're in it.
  • Hijacking Cthulhu: It turns out that the large island floating within Ultra Space that the Aether Complex is located on and under is actually the ultimate Ultra Beast Aeondgame, which Giovanni uses the Ultra Sapphire to merge with and control, setting the stage for the final battle.
  • Humongous Mecha: The reveal of what is being constructed in the "factory" turns out to be Regicolossus, or better yet, scores of them. Starting in Episode Pack 2, Regicolossi appear in various stages and Ultra Carrier Act 3 has you navigate the interior of an under-construction one.
  • La Résistance/The Remnant: The remainder of the Pokémon Peace Squad and their allies have formed what is called "the rebellion", who aim to free the world from Giovanni's control.
  • Literal Split Personality: After clearing Undersea Volcano, Giovanni uses the Ultra Sapphire to force Nebby, who is a Cosmoem at the time, to split in two and become both Solgaleo and Lunala, then force the two of them to take control of the sun and moon respectively.
  • Living Weapon: Type: Null is seen as this, acting as a means for Giovanni to bring down what's left of the Pokémon Peace Squad.
  • Mission Control: Samson Oak, Prof. Kikui, various Pokémon School students (Mallow, Lana, Kiawe, Sophocles, and Lillie), and other characters are shown guiding the chosen character through the stages.
  • Multiversal Conqueror: It's revealed after clearing the final level that conquering the world was just the first step in Giovanni's master plan, as he then plans on awakening Aeondgame, the ultimate Ultra Beast, use it to take control of all Ultra Beasts directly and further empower them, open up Ultra Wormholes to all other worlds, and use Aeondgame to conquer them as well.
  • Nostalgia Level:
    • Forest Highway, the first stage from the first game, is revisited, except with cooling lava covering parts of it and several sleek Team Rocket structures all over the place. The main path has seen better days as it's now derelict and falling apart.
    • Lost Desert from the same game also returns, now with multi-tiered sands and switches that cause temporary sand ruins to rise up. Like Forest Highway, the place has also been industrialized by Team Rocket and contains a colossal factory where Regicolossus is now being mass produced!
  • Police Brutality: One of the cutscenes showing Team Rocket's dystopian rule over the world depicts a group of Gestapo-like Team Rocket Grunts beating a punk-like man for acting out against the regime.
  • Precision F-Strike: While the Pokémon Peace Squad games already contain swearing, here we get the first ever use of a major curse word when Guzma says "shit" when confronted at the end of Yokohama Outskirts Act 2.
    "With Ultra Beast power in this thing, [chosen character] won't do SHIT to it!"
    • Another use of "shit" happens after Midgar is sucked into an Ultra Wormhole, where Prof. Kikui says the word in a fit of despair over having failed to prevent the Quantum Bomb from detonating.
  • Scenery Gorn: Crisis Boulevard shows Yokohama District in ruins as the Ultra Beasts attack, buildings being demolished in various ways by them. Several other stages also have varying degrees of destruction due to the Ultra Beasts.
  • Scenery Porn: Although it's expected in these games, some of the stages in Pokémon Peace Squad Ultra Revival are rich in background elements. For example, Serene Suburbs shows a number of modern Japanese-style house of various shapes and sizes complete with walls, fences, and gates as well as convenience stores, cafés, street signs, and more.
  • Secret Police: An unusual variant comes in the form of Nihilego, which under Team Rocket's control patrol cities and abduct anyone who acts out against the regime, likely taking them to the "factory".
  • Slippy-Slidey Ice World: Iceberg Swarm as a while takes place in a frozen northern area along the ocean. The first level, Floating Glacier, involves going in between fjords while dealing with a cargo ship's artillery and going through Team Rocket's main Ultra Beast processing plant before heading under the frigid sea. The second level. Sherbet Paradise, has you go through a giant abandoned ice cream-themed Amusement Park, and the third level, Crystal Dome, has you go through Team Crystal's huge dome base.
  • Special Attack: You're able to collect various Z-Crystals, which allow the character's Pokémon's usage of one-time Z-Moves, which are devastating to foes.
  • Swallowed Whole: After defeating the Mega Victreebel midboss in Flora Garden Act 1, it ends up swallowing you, with Act 2 taking place inside its cavernous body.
  • Team Rocket Wins: Quite literally in this case. By using the Ultra Beasts and also rendering the world defenseless, Team Rocket has conquered the world and are shaping it to how they see fit.
  • The Bus Came Back:
    • G.U.N. is mentioned in the game's story, seeing as in the case of Pokémon Peace Squad, they're the ones that gave the Ultra Beast their collective name and codenames. They're also revealed to have been attacked during Team Rocket's invasion.
    • Sho, the Raichu Trainer from the anime episode "Pika and Goliath", who was last heard being taken to Prison Island X in Pokémon Peace Squad 2, is back, now a part of Team Skull and with an Alolan Raichu.
    • Nancy, Ryan's fiancé and wife from Pokémon Peace Squad 2, is back as part of the Aether Foundation, and serves as a midboss in Aether Complex Act 3.
  • Took a Level in Badass: Team Rocket hands down, seeing as they've managed to conquer the world this time around! Even Jessie, James, and Meowth appear to have done so seeing as they assault you with the Rocket Cyberex in Forest Highway!
  • Total Eclipse of the Plot: After Giovanni uses the Ultra Sapphire to split Nebby into Solgaleo and Lunala, he uses them to take control of both the sun and moon, causing a perpetual eclipse at the start of Episode Pack 3 that signals that time is running out. The eclipse lasts until the end of the game.
  • Villain Team-Up:
  • Wave-Motion Gun: The Galactic Cannon is a colossal weapon constructed by Team Galactic that absorbs the power of Ultra Beasts to fire. Act 1 takes place in and around the main turret while Act 2 takes place inside the power supply.
  • When Dimensions Collide: After the Ultra Carrier is transported to Ultra Space after clearing the Final Episode, the normal world and Ultra Space start to merge as endless Ultra Beasts enter the world. During Prismatic Space Act 1 and Dark Dimension Act 2, the Earth and the eclipse can be seen beyond the edge of Ultra Space. After the final level, it's revealed this is happening due to Giovanni awakening Aeondgame.
  • Where It All Began: The last stage before the final episodes happens to take place in Yokohama District, but under attack from Team Rocket's fleet and Ultra Beasts. The first act is a remixed version of the first act of Serene Suburbs, the first stage in the game.
  • Worldbuilding: Pokémon Peace Squad: Ultra Revival has a small amount of this through a couple stages, cutscenes, special missions, multiplayer stages, and supplementary material in order to illustrate an idea of what Team Rocket's regime is like.
  • Wutai: Yokohama District, which resembles a Japanese suburban town, has a few shades of this in its neighborhoods.
  • Your Princess Is in Another Castle!: When Giovanni is defeated at the end of the Final Episode, he gets sucked into an Ultra Wormhole that opens up upon his mech exploding, bringing an end to his tyranny, only for Lusamine (who was earlier revealed to be Evil All Along) to appear, thank you for dealing with Giovanni, then take control of the Ultra Carrier and use it to open up huge Ultra Wormholes around the world and send Ultra Beasts into the world en masse before sending the Ultra Carrier itself into Ultra Space. Happens again after Lusamine is defeated when Giovanni turns out to have been bringing forth the true nature of the island you're under as the ultimate Ultra Beast Aeondgame.

     Pokémon Peace Squad MAX 

Pokémon Peace Squad MAX is the tenth game in the Pokémon spinoff series Pokémon Peace Squad and is for the Nintendo Switch. Picking up nine months after the events of Pokémon Peace Squad Ultra Revival, while the world is still reeling after the events of Team Rocket's regime and the Ultra War, the reinstated Pokémon Peace Squad has been hard at work with what is referred to as the Reconstruction, and through their efforts and others, much of the world has recovered, with the Squad having relocated to Cerise Laboratories in Vermillion City. However, there is an attack on Vermillion City by remnants of Team Rocket's regime and the Squad swings back into action to stop them once more. As a massive robot resembling a much smaller Regicolossus touches down in the heart of the city, the sudden appearance of an object called a Wishing Star, which allows its wielder to grow to gigantic proportions, allows the Squad to repel the attack. As Team Rocket and various other villain groups seek out another kind of item called MAX Crystals, the Pokémon Peace Squad sets out to collect as many of them as they can themselves before the bad guys can get their hands on them.

The game takes a different approach when it comes to gameplay, with stages being larger and more open, with an emphasis on immersion and exploration that also promotes some non-linearity. There are only two stages per episode, but each one is split into multiple areas with varying paths containing puzzles and challenges that involve collecting MAX Crystals. The game promotes re-playability with its levels, as in order to explore each one entirely and collect all of its MAX Crystals, you'll need to replay the stage multiple times and use various characters. There's also the mechanic of Dynamax, which makes the chosen character grow to gigantic proportions and radically changes how the levels are explored as well as upgrade their Pokémon's attacks to Max Moves.

Pokémon Peace Squad MAX was unfortunately delayed due to factors such as other projects and at times lack of motivation, but was eventually released in 2021. To compensate for this, a demo containing three levels and a boss was released, each containing a good amount of exploration and MAX Crystals as a taste of what would eventually come.


Tropes that apply to Pokémon Peace Squad MAX:

  • Airborne Aircraft Carrier:
    • Plasma Carrier is a huge ship belonging to Team Plasma that hovers over Larousse City. It contains things such as the Max Plasma Cannon, an extensive computer system, a massive plasma reactor, and a giant command dome.
    • Maximum Fortress is a colossal airship stylized after a palatial castle that serves as the final level of the game. It consists of areas such as parapets containing a multitude of giant cannons, a network of research labs containing bizarre functions, a reactor core powered by molten fuel, and in its center, Team Rocket's main project, the Ultra Dynamax System.
  • Alien Geometries: The Ultra Pyramid is a giant diamond-shaped pyramid floating in the sky that is said to be from Ultra Space, and as a result is filled with Ultra Beasts.
  • All the Worlds Are a Stage:
    • Maximum Fortress Area 4 consists of going through parts of each prior stage, except all of them gigantic due to the effects of the Ultra Dynamax System.
    • Grand-Trial Mountain has areas consisting of the stage motifs of each Episode one after the other in succession.
    • Champion's Road consists of areas based off of every level in the game and utilizes every gimmick from them, sometimes combining them in unusual ways.
  • Amusement Park: Twilight Boardwalk is an abandoned amusement park that you'll explore various places in, such as a game gallery, a roller coaster, a Ferris wheel, and a haunted house.
  • Big Boo's Haunt:
    • Twilight Boardwalk is a large amusement park that's been abandoned and is now crawling with Ghost-type Pokémon, made more apparent with a haunted house attraction that contains a Gigantamaxed Gengar.
    • Robotic Graveyard has a dark and unnerving appearance due to it containing the corpses of millions of robotic foes from throughout the series. Rotom Generators can enter some of these robots and possess them.
  • Bleak Level: Rocket Gate is a stage consisting of several giant defense walls constructed by Team Rocket intertwining with the minimal remains of Midgar.
  • Bubblegloop Swamp: Azure Garden is a swampy lake filled with giant plants and flowers, some of which have waterfalls flowing out of them, and some of which happen to be man-eating.
  • Casino Park/Pinball Zone: Starlight Casino is a giant casino-themed stage filled with bright flashing colors in addition to huge casino-themed areas, a huge pinball table, and a slot machine-like tower.
  • The City:
    • Green Hillside is a coastal city located in Green Hill that consists of coastline buildings, checker-patterned landmasses, and beaches that line the ocean.
    • Frenzy Freeway is a stage mainly taking place on various highways going through Station Square, with navigation taking place upon various vehicles.
    • Battle City is a giant floating city containing every kind of Battle Facility from the main series Pokémon games. It's split into five areas and for every MAX Crystal you collect, the city rises higher into the sky.
  • Convection, Schmonvection: While this trope is normally in play in Volcanic Plant, Molten Depths, the lowest area in the stage, is so hot that you have a limited time before the intense heat does you in. In addition, the heat prevents ranged Water-type attacks from working, makes melee Water-attacks hit as Normal-type ones, and also prevents all freezing effects from working.
  • Crystal Landscape/Elaborate Underground Base: Crystal Complex is a giant launch base found in crystal caverns where Team Rocket's air fleet is stored. Some areas of the stage involve reverse gravity sections.
  • Disconnected Side Area: Each level has an area that is separate from the rest of it that can only be accessed by a special teleporter found in another level. Some such areas may be in levels that you have yet to access at that point.
  • Double Unlock: Upon beating the game, another Episode unlocks, which requires 75% of all MAX Crystals attainable at the point in the game to access it. Upon clearing that Episode, another one unlocks that requires 90% of all MAX Crystals attainable outside that Episode.
  • Down in the Dumps: Robotic Graveyard is an unsettling stage built out of the remains of every Team Rocket mech from the anime and various boss mechs from the Pokémon Peace Squad series itself. Mountains of scrapped robots and more fill the area and there are pools of scrap that can suck you under.
  • Down the Drain: Aquatic Puzzle is a stage that involves navigation through flooded tunnels and corridors as well as pipes. Thermal Factory also has an area involving such navigation.
  • Eternal Engine: Volcanic Plant, Thermal Factory, and Maximum Fortress Area 3 are all stages that have an industrial setting that also combine things with Lethal Lava Land.
  • Floating Continent:
    • Flower Station is a giant botanic station in the shape of a flower that floats in the air, with areas such as a giant flower garden, a greenhouse area, and a tower found in the center. It turns out that the base itself is almost all organic, most notable with the enormous petals.
    • Battle City is a metropolis floating above the clouds that rises higher and higher with each Battle Facility you clear, eventually reaching the edge of space.
  • Giant Mook: Each level has several gigantic robotic enemies that can only be fought while Dynamaxed. There is least one such enemy in each stage that relinquishes a MAX Crystal for destroying.
  • Gotta Catch 'Em All: Each level contains 15 Chao that are placed throughout, although finding all of them isn't an easy task. Managing to find all 15 Chao in a stage will reward you with another MAX Crystal.
  • Green Hill Zone:
    • Green Hillside is a coastal city found in the titular area itself, with the stage involving city, grassy, and beach environments.
    • Biotech Planet is a micro-planet located in Star City airspace that consists of hydroponic gardens and forests making up the sprawling landscape.
  • Happy Ending Override: The previous game ended with the fall of the Team Rocket Regime and Giovanni being caught by the Pokémon Peace Squad and imprisoned. This game opens with Team Rocket attacking Vermillion City, which cumulates in Giovanni being broken out, allowing him to go back to his evil schemes.
  • Haunted Castle: Pumpkin Manor is a giant castle with a Halloween aesthetic to it with things such as a prison for ghosts, a giant skeleton that serves as a boss, and even a gigantic King Boom Boo.
  • Humongous Mecha: Mini-Regicolossus, which while a much smaller version of Regicolossus, is still a titanic mech that towers over Vermillion City's buildings. It's used by Team Rocket to break Giovanni out of prison and serves as the boss after the intro stage.
  • It's All Upstairs From Here:
    • Macro Tower is a colossal tower constructed by Macro Cosmos in the middle of Station Square. Areas in it include a MAX Crystal factory, stadiums for Pokémon Battles, a vertical-oriented indoor park, and Chairman Rose's penthouse.
    • Maximum Fortress Area 5 is an immensely tall tower that shoots out into space, with the Dyna Meteor locked in place at its top. Navigation happens both outside and inside the tower.
  • Jungle Japes: Tribal Castle is a tribal wooden city found deep in the jungle with areas such as a grove with a lake of poison water, the main village, a tower built out of a tree, and a large palace.
  • Lethal Lava Land: Volcanic Plant, Thermal Factory, and Rocket Gate are all stages whose main emphasis is lava. Robotic Graveyard has an area filled with molten junk and Maximum Fortress Area 3 has areas of molten fuel.
  • Locomotive Level: Titanic Train is a colossal train built by Team Rocket that's sending supplies to Crystal Complex. The train is so massive that it runs on multiple sets of tracks and is several stories tall.
  • The Lost Woods: Biotech Planet contains a futuristic variant in the form of Cybernetic Forest, which contains a large tower-like tree.
  • Plot Coupon: MAX Crystals happen to be this, with several of them placed in each stage in various ways, such as held by human enemies, contained inside robotic foes, rewards for clearing challenges and solving puzzles, and hidden in the stages themselves. MAX Crystals are used to open up later Episodes in the game.
  • Prehistoria: The outside area of Volcanic Plant is a place filled with various dinosaur Pokémon, including a group of Tyrantrum stomping around in a circle and another that chases you.
  • Rise to the Challenge: Battle City has an interesting case, where for every MAX Crystal you collect, the city rises higher and higher into the sky. By the time you collect the final one, the city is in the exosphere, where space is visible.
  • Ruins for Ruins' Sake: Sunken Desert is a stage consisting of various ruins spread among the desert, while Parthenon Maze is a series of ruins with a more ancient Greek feel to them.
  • Shifting Sand Land: Being located in the Desert Resort, Sunken Desert and Lost Temple are both stages involving lots and lots of sand, with an area of Sunken Desert involving sand dunes that constantly rise and fall.
  • Slippy-Slidey Ice World: Being located in Ice Metropolis, Aurora Valley and Crystal Reactor are frigid areas involving snow and ice. The Subzero Depths area of Aurora Valley, the lowest area in the stage, is so cold that you have a limited time before the intense cold does you in. In addition, the cold prevents ranged Fire-type attacks from working, makes melee Fire-attacks hit as Normal-type ones, and also prevents all burning effects from working.
  • Space Zone:
    • Hyperspace Lab is a space-based research complex located in the exterior area of Star City that researches hyperspace-based travel and has some sections taking place out in space.
    • Maximum Fortress Area 5 is a tower that reaches out into space, with the stage itself taking place in space.
  • Temple of Doom:
    • Lost Temple is a giant temple located in the desert that contains chambers such as one filled with hieroglyphs, an ancient tomb that's flooded, and a giant chamber that holds an entire desert.
    • Parthenon Maze has a couple of these, such as Materia Temple, which was built to honor the spirits brought forth by the Summon Materia, the Ancient Catacombs, and the Shrine of the Cetra.
  • Tomorrow Land:
    • Hovering Highway takes place in Larousse City, which gives off a futuristic feel with its hovercar traffic, supertall skyscrapers, and roads formed by block robots.
    • Biotech Planet mixes this with Green Hill Zone with it being a sprawling area of hydroponic flora of all kinds as well as giant futuristic biolabs that you explore.
  • Towering Flower:
    • Flower Station is mainly this, with it being a gigantic flower and having areas such as a garden with huge flowers that you climb up.
    • Biotech Planet has the Floating Garden, a giant flower garden floating in the sky with a similar setup to the garden from Flower Station, including an area only accessible using a teleporter in Flower Station's garden.
  • Tree Trunk Tour:
    • Tribal Castle has the Treetop Tower, a tower built out of a tree that you'll climb up while dodging spiky vines and giant flowers that spit out Team Flora robots.
    • Biotech Planet has a towering tree infused with technology in Cybernetic Forest that you'll climb up using Hard Light platforms.
  • Underground Level: Volcanic Plant mainly takes place in giant lava caverns while Aurora Valley has the Ice Caverns area, with the ultra-cold Subzero Depths area below that.
  • Under the Sea: Both Azure Garden and Aquatic Puzzle are mainly water-based stages with tons of underwater areas and exploration.
  • Wide-Open Sandbox: PPS MAX's levels take on this appearance, being open areas with multiple paths to take through them. While there are still some one-way routes and goals signaling the end of the stages, they are mainly built on exploration and collecting MAX Crystals.

CHARACTER FOLDERS

Supporting Cast

     V.E.R.I.C.A.S. (Virtual Electronic Robotic Intelligence Computing Artificial System) 

A sufficiently-advanced A.I. hologram, the Virtual Electronic Robotic Intelligence Computing Artificial System, or V.E.R.I.C.A.S. for short, is the central control system for Star City. Introduced in the Space Shield Crisis side-story of Pokémon Peace Squad 1, she usually manifests herself as a medium-sized cube with a young woman's face on each surface. She has the ability to appear absolutely anywhere in Star City without the need for holographic projectors or the like, can generate things like digital barriers, and can even attack foes using electrical shocks. Integrated into Star City, V.E.R.I.C.A.S. oversees everything that goes on in the space city, mainly by using a vast network of digital strips and sensors going throughout the city, and also helps to manage its operations. Her core is located at the top of Automation Tower, the highest point in Star City, and if it were to be destroyed, it would be her end. After the events of Star City, V.E.R.I.C.A.S. had been modified in order to go beyond Star City and in fact to the world below where she would lend her services to the chosen character within the Sinnoh Underground.


Tropes that apply to V.E.R.I.C.A.S.:

  • Artificial Intelligence: V.E.R.I.C.A.S. is the most advanced holographic A.I. of her time, having helped to develop Star City's Star Supporter robots, having developed the Space Plant's systems (including the A.I. that constructs automated space stations with their own A.I. and the Defense Creation System that produced the Cyber Bubble midboss), and also manages Star City's systems as a whole.
  • Assist Character: Through DS-transmitted data, V.E.R.I.C.A.S. appears in Super Smash Bros. Brawl as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one of the other opponents. She makes a return in Super Smash Bros. Ultimate, where she assumes her Spaceship Girl avatar from Pokémon Peace Squad: Endless Boundaries and actually freezes the opponent she gives advice on in place with a digital shock, allowing other players to attack them.
  • Barrier Maiden: She can create digital barriers to block attacks, although she'll only do this if you're playing on Easy Mode.
  • Benevolent A.I.: V.E.R.I.C.A.S. is a great example of this trope, being loyal to her creator and also such and when she helps you out, she's with you to the end. A Trainer Tip explains that she will even follow your character into the depths of oblivion.
  • The Bus Came Back: V.E.R.I.C.A.S. returns in Pokémon Peace Squad: Endless Boundaries in the Star Database stage during the Last Story.
  • Exposition Fairy: This happens to be V.E.R.I.C.A.S.'s main purpose throughout most of the Space Shield Crisis storyline, although she tries not to be annoying.
  • Hard Light: Among the things that she can do is create holographic barriers in order to protect those she's following from enemy attacks.
  • Informed Ability: If V.E.R.I.C.A.S. is said to be able to control anything in Star City, then why doesn't she stop any Star City robots gunning for you or deactivate any traps or defense measures that you come across? The reason is likely that Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
  • Lost Lenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko, who perished at the hands of the Mega Chaos inside one of the Meteor Bases.
  • Overly Long Name: Since her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, she's known as V.E.R.I.C.A.S. for short.
  • Sapient Ship: More like sapient city! (Although a borderline case.) She is integrated into Star City, can sense everything that goes on within it, and is able to control its various functions when necessary.
  • Shout-Out: Word of God invoked has stated that she was inspired by V.I.K.I. from I, Robot, although unlike V.I.K.I., V.E.R.I.C.A.S. happens to be entirely benevolent.
  • Spaceship Girl: V.E.R.I.C.A.S. can be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. Became her new look with her return in Pokémon Peace Squad: Endless Boundaries.
  • You Don't Look Like You: In her unexpected reappearance in Pokémon Peace Squad: Endless Boundaries, V.E.R.I.C.A.S. now resembles a cute girl instead of the floating cube she initially appeared as (likely as Ascended Fanoninvoked). Likely justified given that she's a robotic hologram.

Team Rocket

     Giovanni 

The notorious leader of Team Rocket, Giovanni's ambitions revolve around, you guessed it, taking over the world (insert M. Bison's "OF COURSE!" here). In the Pokémon Peace Squad series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for unknown reasons in PPS1 and serving the Meta Alliance in PPS2, Giovanni quickly asserted himself as an immense threat with plans that now involve things such as remaking the world in his image, his rationale being that it would "rid (him) of all opposition and incompetence". In fact, in PPS3, Giovanni had sought to reshape the entire multiverse into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of the greatest threats the Pokémon Peace Squad has ever ended up facing.


Tropes that apply to Giovanni:

  • A God Am I: As of Pokémon Peace Squad 3, Giovanni sees himself as this.
  • Abusive Parent: While not outright one, Giovanni shows contempt for his son Silver (the G/S/C rival) for siding with the Pokémon Peace Squad and thus considers him the same as they are and provided you're playing as Silver, Giovanni shows just as little mercy (more specifically, none) when fighting him.
    • In actuality, given the circumstances and Silver's decision to side with the Squad, this may be more of a case of I Have No Son!.
  • Big Bad: Has become the main one for the whole Pokémon Peace Squad series.
  • Boring, but Practical: In one of the optional Quest Mode missions for Astro Platform in Pokémon Peace Squad 2, Giovanni is revealed to have a handgun on his person. An ordinary handgun. Despite all the Grunts, Pokémon, robots, weapons, and vehicles at his disposal, when it comes to personal protection, as a last resort, he knows that the most basic kind of weapon can sometimes be the most effective.
  • The Chessmaster: Giovanni is known to manipulate others, including the Pokémon Peace Squad, in order to fulfill his plans.
  • Corrupt Corporate Executive: PPS: Trinity reveals him to be the CEO of a massive corporation known as Geotech Industries. This is likely one of his financial sources for Team Rocket's schemes.
  • Crazy-Prepared: While not too prepared, Giovanni always has a backup plan on two just in case the Pokémon Peace Squad stops one.
    • For instance in PPS3, he first announced that the player and his/her friends wouldn't enter Rocketopia before having the two Rocket Krakens open fire on them. When the player got past them, it turns out Giovanni already had several high-ranking Team Rocket members attempt to stop him/her. When the chosen character got past all of them and reached Rocketopia's core, Giovanni was waiting for him/her and blasts him/her with 500,000 volts of electricity. When the character broke free of the shock, Giovanni used the Rocket Ultimatum to try and destroy him/her. Finally, when the player destroyed the craft, Giovanni reveals that he stalled for time so that the Arceus Beam would fire. This only ends up being derailed when Dialga, Palkia, and Giratina pull a Big Damn Heroes moment and appear in order to destroy the beam and free Acreus.
  • Despotism Justifies the Means: The Pokémon Peace Squad games show that Giovanni will stop at nothing in order to make the world his, even if it means its destruction.
  • Diabolical Mastermind: Is the leader of Team Rocket and behind many of the plots of the series.
  • Dishing Out Dirt: When it comes to the Pokémon he trains and his specialty as a Gym Leader, Giovanni specializes in Ground-types.
  • Disney Death:
    • Seems to be killed when MechaMew2 destroys Team Rocket's moon base in Chaos Adventure. Halfway through the credits, he's revealed to be alive in a space transport.
    • Endless Boundaries has him killed during the Last Story by MechaMew2 under Ghetsis's orders, only for the Reset Button to undo his fate.
  • Disproportionate Retribution: In an optional mission in PPS2's Quest Mode, he captures Hunter J and her crew, plans to have them all executed, the Hunter Carrier and all Pokémon within confiscated, and turns Hunter J's henchmen into human bombs! And all this over the incident that occurred in the Enemy Mine trope below!
  • The Dragon: Believed to be this to Meta Leader in Pokémon Peace Squad 2.
  • Egopolis: Rocketopia, which Giovanni considers his capital.
  • Enemy Mine: During a certain event is PPS2's Quest Mode. However, this incident happened during his supposed on again/off again affair with Team Rocket and lead to him having a temporary Heel–Face Turn in PPS1. Not to mention his retaliation to the perpetrators of the incident.
    • Unbeknownst to the chosen character in Crystal Freeze, Giovanni created the Chaos Blade that was instrumental in the chosen character making their way through Freonia's lair, having deliberately left it there for them to use.
  • Evil Versus Evil: In Pokémon Peace Squad 2, there were a few clashes between Giovanni and Hunter J. While J had gotten the upper hand at times, Giovanni and Team Rocket were generally portrayed as the greater threat. This happened more subtly against Prof. Freonia during the finale of Pokémon Peace Squad Crystal Freeze.
  • Foreshadowing: Halfway through the credits of Chaos Adventure, Giovanni talks about plans for a faraway region.
    • Also, in Pokémon Peace Squad: Trinity, starting in Episode 7, clues pertaining to something Giovanni is planning begin to emerge, such as plans for a dimensional superweapon found in Geotech HQ, the revelation of plans for some sort of craft powered by the Chaos Emeralds in Geotech Lab, that Giovanni is the CEO of Geotech Industries, the disappearance of an artifact called the Dimensional Prism, the appearance of the Rocket Fortress, the acquisition of the Chaos Emeralds, and each of the Pokémon Professors going missing, indicate that another plot is forming, something else than every Pokémon being snatched. Also, N says that even after Ghetsis is defeated, the Squad still won't be finished in their endeavor.
  • Galactic Conqueror: He happened to be this during the events of Chaos Adventure.
    • During the events of Pokémon Peace Squad 3 (and Pokémon Peace Squad: Ultra Revival), Giovanni attempted multiversal conquest.
  • Heel–Face Revolving Door: Giovanni was a member of the Pokémon Peace Squad in Pokémon Peace Squad 1, mainly in order to subdue a rouge Team Rocket plot. His tenure with the Squad doesn't last long, obviously.
  • Hijacking Cthulhu: In the finale for Pokémon Peace Squad: Ultra Revival, Giovanni awakens and takes control of UB-∞ Apocalypse: Aeondgame.
  • Joker Immunity: No matter what happens to Giovanni, be it flung up into space, blown up in a moon base, dimensionally displaced, straight-up killed, or sent to the Distortion World, Giovanni will never stay gone and will always return come the next installment.
  • Just Shoot Him: Upon the chosen character entering Rocketopia's central lab, Giovanni blasts him/her with five hundred thousand volts of electricity in an attempt to fry him/her. Fortunately, your character manages to break free.
  • Knight of Cerebus: PPS Giovanni is the most powerful and threatening iteration of him, and he is not to be taken lightly. To compare, Giovanni in the Pokémon Peace Squad games is the equivalent of 'Sonic the Hedgehog (SatAM)'' Robotnik.
  • Omnicidal Maniac: Pokémon Peace Squad 3 onward, his plans involve destroying the world in order to take it over and to ensure that the Pokémon Peace Squad and their allies are all eradicated.
    • It can even be debated that Giovanni doesn't care what happens to the world just as long as it's his. If anything, he'd rather reside in the safety of what he has created, be it Rocketopia, Neo Rocketopia, the moon, or elsewhere, and watch the world burn.
  • One-Winged Angel: In Trinity, after being defeated in the Rocket Omnicore, Giovanni decides to absorb the power of the Chaos Emeralds himself, fusing the wreckage of the Omnicore to himself to create a new robotic body and claims that he'll destroy everything and create a omnipresent empire without the need for Legendary Pokémon or incompetent underlings, setting up the final battle of the game.
  • Shout-Out: In Chaos Adventure, Giovanni refers to MechaMew2 as a "mechanical marvel", just like he did in Pokémon Live!.
  • Smug Snake: Giovanni has this attitude most of the time, never succumbing to a Villainous Breakdown (that is, until the end of Ultra Revival).
  • Take Over the World: Even though Giovanni has now attempted universal domination and has even gone as far as attempt to remake the multiverse as one super-universe, his rationale for these actions is still world domination. In Pokémon Peace Squad: Ultra Revival, he manages to actually accomplish this through use of the Ultra Sapphire and Ultra Beasts.
  • Team Rocket Wins: The main plot of Pokémon Peace Squad: Ultra Revival involves Giovanni having succeeded in conquering the world by using the Ultra Beasts and throwing things into chaos as a result.
  • The Strategist: As he knows the Pokémon Peace Squad far better than any other villain and how they work, once stating that he knows every move they're going to make even before they do, he knows just what to expect from the Squad and is always prepared for them. He even knows the location of PeaceSquad Academy somehow!
    • In Pokémon Peace Squad 3, rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, Giovanni decided to go after the creator of the universe, and succeeded in capturing it!
    • In Trinity, Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second Big Bad.
  • Took a Level in Badass: In the Pokémon Peace Squad series, Giovanni has become quite something, having things such as an immense mile-high robot with major destructive power, a gigantic fleet of flying fortresses on par with the Egg Fleet, and even his own capital city!
    • His plans have also become far more dangerous, having nearly caused a Class X Apocalypse How in Chaos Adventure, a Class X-2 in Trinity and Endless Boundaries, and a Class Z in Infinity!
    • This reaches its peak with the events of Ultra Revival, which has him actually manage to conquer the world and wipe out or imprison most of the Pokémon Peace Squad and their allies in the process!
  • Villain Respect: Giovanni respects the Pokémon Peace Squad and admires them for their determination.
    • However, it's because of this that Giovanni knows what to expect from the Squad and knows not to underestimate them.
  • Xanatos Gambit: Pulled off a nice one in 3, where he was ready just in case the chosen character made it all the way to the center of Rocketopia by having a wrist device that could discharge 500,000 volts of electricity, which he uses to attempt to electrocute the character. When he or she broke free, Giovanni unveiled the Rocket Ultimatum, which he had designed to destroy the player. When that was destroyed, it turns out Giovanni stalled for time so that the player couldn't stop the Arceus Beam from firing.
    • In actuality, it's unsure whether or not thus would count as a Xanatos Gambit. It might just be Crazy-Prepared instead.
  • You Have Failed Me: After Tyson (the Team Rocket one) loses to the chosen characters in Trinity, Giovanni has the Rocket Hovercraft blown up with Tyson trapped in it.
  • You Have Outlived Your Usefulness: An interesting rare example, since it's directed at the Pokémon Peace Squad, which Giovanni indirectly used as unwitting pawns to take down Ghetsis, allowing him to sweep in and capture every Legendary Pokémon. He "thanks" the chosen characters by leaving a superpowerful bomb that he assumes will destroy all of them along with Ghetsis, invoking this trope in the process.
  • You Monster!: Prof. Carolina called Giovanni the Devil after he completely annihilates the Hunter Carrier in PPS3.

Team Draco

     Dralene 

The leader of the villainous Team Draco, Dralene wishes to conquer space itself and reshape it into a "utopia" of habitable worlds, perfect weather and climate, and a so-called perfect order devised by her. While she preaches that this is the future for the world, it's only the future for herself. Dralene wishes to make the entire cosmos hers, will do whatever it takes to ensure that her dream world is created, and has no regret or remorse for the consequences of her actions. To Dralene, "worlds have to be sacrificed" for the sake of her vision, and her ruthlessness is succeeded only by her delusions of grandeur. To her, if the world ends up destroyed as a result of what she aims to accomplish, so be it. Because of these factors, Dralene is a woman who will never give up and still stop at nothing to ensure that everything in space belongs to her and her alone.


Tropes that apply to Dralene:

  • Cool Starship: Dralene has a whole fleet of these, but the most prominent ones are the Draco Battleship and the Draco HDF-1.
  • Disproportionate Retribution: Dralene has it out for all of Blackthorn City for the Dragon Clan exiling her. In addition to her vision, she also aims to destroy Blackthorn City once and for all.
  • Eviler than Thou: Greevil doesn't trust Dralene and this is pretty much the reason why.
  • Final Boss: Was this in PPS1's maingame.
  • From Nobody to Nightmare: Dralene was once a simple Swablu ranch-head and granddaughter of one of the Blackthorn City Dragon Clan elders, now she's the leader of one of the most notorious villainous teams in the Pokémon world, with major aspirations for galactic domination and reshaping all weather within using Rayquaza's power, and has an endless supply of space bases, ships, satellites, weapons, robots, and wave-motion guns!
  • Galactic Conqueror: Dralene aims to claim solar systems and galaxies in the name of Team Draco and stabilize the weather for all worlds within.
  • Rich Bitch: If anything seen within the Draco Battleship is to go by, Dralene is loaded thanks to astro-rubies, enough to have her quarters lined with gold!
  • Space Base: Has as many massive space stations as she does Pokémon. The crown jewel of these is the Draco Starbase.
  • Utopia Justifies the Means: Seeks to create a world where the weather, climate, and natural order of things are under her control.
  • Wicked Cultured: Has shades of this seeing the exquisite and expensive décor seen in her quarters aboard the Draco Battleship.

Team Plasma (BW)

     Ghetsis Harmonia 

Where to begin? Ghetsis is the de-facto leader of Team Plasma, and is just as psychotic and manipulative as he in the Pokémon Black and White games. In Pokémon Peace Squad: Trinity (his first appearance in the PPS series), in his bid to attain total power and strip everyone else of theirs, he's sought to straight-up capture every Pokémon in existence, from the wild, from Trainers, everywhere! This way, he would be un-opposable and his rule absolute, allowing him to shape the world as he pleases. With the Pokémon Peace Squad series Darker and Edgier than anything else Pokémon, it's very apparent that Ghetsis had made quite an impact in the series.

He also returns in Pokémon Peace Squad: Endless Boundaries, leading the new Team Plasma and having concocted a plan involving Kyurem. With the exception of two appearances, he's shrouded in mystery throughout the game, but shows himself in the Last Story, where he's decided that if he can't have absolute domination over everything, then no one can, and decides to DESTROY THE ENTIRE MULTIVERSE to make his point! Even Ghetisis can become more horrifying!


Tropes that apply to Ghetsis:

  • A God Am I: Calling yourself the ruler of the universe (in Pokémon Peace Squad: Trinity) pretty much qualifies as this.
    • In Endless Boundaries, he actually calls himself one, not to mention he also captures Arceus.
  • Abusive Parent: The way Ghetsis treats N is as appalling as ever. He continues to call him things such as "a freak without a human heart", and in Trinity, even says that he should've killed N years ago! Giovanni may be a bad parent to Silver, but compared to Ghetsis, Giovanni would be a nominee for father of the year!
  • Ambition Is Evil: Ghetsis obviously doesn't care about the importance of Pokémon to the balance of everything, and doesn't care what happens to the world, just as long as every Pokémon is his and his alone. Trinity shows that he's willing to stop at absolutely nothing to accomplish this, even if doing so means destroying the world, the fabric of time and space, etc.
  • And I Must Scream: Being lost to dimensional limbo for likely all eternity pretty much sums this up.
  • Archnemesis Dad: Is this to N in PPS: Trinity and Endless Boundaries.
  • Ax-Crazy: As of Pokémon Peace Squad: Endless Boundaries, Ghetsis is definitely not right in the head anymore and what he has planned goes beyond insanity.
    • He actually started to become this after being defeated in PPS: Trinity.
  • Big Bad: Is the primary one for PPS: Trinity.
  • Big "NO!": Ghetsis gives one right as his body seems to tear apart as he's sucked into dimensional limbo!
  • Body Horror: The organic motif of Plasma Astral Base Area 5 and the fact that Ghetsis has fused himself with the base implies that the core is an extension of his body and that the brain nodes you're supposed to destroy are his own brains! In short, the stage is a Womb Level that basically consists of Ghetsis's insides!
    • Then after you defeat MechaMew2 for good, you find Ghetsis and he turns the core into a towering monstrosity consisting of things like muscle and sinew merged with metal and technology, with the weak point being what is likely Ghetsis's heart!
    • Then he kicks it up a notch when the "Omniscim Human Fusion" program is complete and Ghetsis merges with Omniscim, his body tripling in size, and he becomes a grotesque Ghetsis-Omniscim fusion, no longer human!
  • The Chessmaster: Ghetsis uses anyone he comes across as pawns in his plans.
  • Classic Villain: Represents Pride, Ambition, and Wrath. He fits all the criteria, except a Karmic Death. However, in Endless Boundaries, he may have suffered a Fate Worse than Death.
  • Climax Boss: Was this in Pokémon Peace Squad: Trinity.
  • Crazy-Prepared: Ghetsis has pretty much everything needed to capture every Pokémon there is in Trinity; high-powered vacuum equipment, cages, containment rings, capsules, stun fields, city-size nets, drones, force fields, the whole nine yards! When it comes to various Legendary Pokémon, Ghetsis even has things such as the Blue, Red, Adamant, Lustrous, and Griseous Orbs, the Light and Dark Stones, and even three Red Chains, the latter of which were used to capture Arceus.
  • Deader than Dead: Although it's also possible that he's trapped in dimensional limbo, let's look at what happened. Ghetsis was already in dimensional limbo when he was defeated, was torn from his fused form with Omniscim, and dissolved away. The final nail in the coffin for him ever coming back is that after the time restoration which brought back Giovanni and MechaMew2 from the dead (MechaMew2 exploded into energy when killed), brought back Blaze the Cat and Silver the Hedgehog (who were ret gonned), and to top it all off brought the whole friggin' MULTIVERSE back and reversed the deaths of everyone in those universes, it's outright stated that Ghetsis is still gone! And since he didn't appear in Infinity
  • Despotism Justifies the Means: Ghetsis is willing to manipulate, use, and destroy in order to put everyone under his complete control.
  • Diabolical Mastermind: He leads Team Plasma (BW), and is behind the main plots of two consecutive games.
  • Disc-One Final Boss: In Trinity, the battle with him turned out not to be the end of the game. However, the epicness of the battle makes you think otherwise.
  • Disney Death: Seems to have been killed when Giovanni blew up the Ancient Paradise in Trinity. However, Ghetsis returned in Endless Boundaries.
  • Disproportionate Retribution: In PPS: Endless Boundaries, Ghetsis decides that if he can't have every Pokémon and complete and absolute control, then he'll destroy the multiverse as a means to punish those who have denied him!
  • The Dreaded: Ghetsis has gained this distinction to the old Team Plasma, mainly the Sages, come Endless Boundaries.
  • Easy-Mode Mockery: If you clear the Final Episode on Easy Mode, Ghetsis appears after the credits and declares your character weak, saying that you won't be able to face him unless you're stronger.
  • Eldritch Abomination: See Body Horror and One-Winged Angel.
  • Eldritch Location: Plasma Astral Base Area 5 happens to take place inside Ghetsis's grossly mutated innards!
  • Evil Is Deathly Cold: During the events of Endless Boundaries, Ghetsis is in control of Kyurem, and has it attack you on two occasions.
  • Evil Laugh: Gives off one before Giovanni shows up in Trinity.
    • In Endless Boundaries, Ghetsis gives off a really insane one similar to Mephiles's laugh after killing Ash and N.
  • Eviler than Thou: Sonic makes one when stating how horrific Ghetsis is.
    "Compared to (Ghetsis), Eggman's a joy!"
    • Although it isn't hard for many villains to be eviler than Eggman. Pretty much every villainous team leader is.
  • Fate Worse than Death: Forget being reduced to a gibbering vegetable! After being defeated in PPS: Endless Boundaries, Ghetsis ends up trapped in dimensional limbo, possibly forever, and the multiverse having been restored doesn't change this either!
  • Final Boss: For the first time since PPS2, we have someone other than Giovanni or something he's created as the final boss! In fact, Ghetsis is fought alongside Omniscim at the end of the game.
    • True Final Boss: Since he's battled at the end of an episode accessed after the Final Episode by getting a C Rank or higher in every stage and said episode can't be played in Easy Mode, he ends up being this.
  • Final Boss, New Dimension: The final battle with Ghetsis in PPS: Endless Boundaries takes place within dimensional limbo.
  • Final Solution: In Endless Boundaries, Ghetsis's method to make it so that no one can oppose him ever again is to destroy all realities! In fact, the title for the Last Story is "Ghetsis's Final Solution".
  • From Bad to Worse: Taking every Pokémon in the world for himself by force is one thing, but after doing so, Ghetsis absorbing their power to make himself stronger is a whole other level!
    • In Endless Boundaries, it gets even worse, as Ghetsis realizes he'll never be able to take every Pokémon for himself, and decides to erase all universes because he'll never win!
    • Even worse, he succeeds in destroying every universe other than the main one, which still gets severely screwed over and frozen in time. Ghetsis actually topped what Sephiroth did in 2!
  • Greater-Scope Villain:
    • He turns out to be this to Giovanni in Endless Boundaries as it's revealed in the Last Story that he was using Giovanni and Team Rocket in order to merge Reshiram, Zekrom, and Kyurem into Omniscim. In fact, it was Ghetsis that gave Giovanni the idea for the latter's plan in the first place.
    • Ghetsis is also this to an extent in Infinity with it being revealed that he was the one who ordered the creation of Mewtwo (the M16/Infinity one), which is essential to Giovanni's plan involving the Rocket Sun and Master Emerald.
  • Hate Sink: Ghetsis's treatment of N as well as his actions in Trinity and Endless Boundaries, which in the latter also involves killing Ash and N, makes him a very unlikable character, which is actually the point.
  • Hero Killer: Shortly after the Last Story begins, Ghetsis appears and does what no other villainous team leader has ever managed to do, kill Ash Ketchum! At the same time, he also kills N, making this a double case of this trope. Also note that this doesn't depend on who you're playing as; it will always be Ash that dies. Fortunately, Ash and N are revived during the final battle.
  • Hijacked by Ganon: In Trinity, after Ghetsis is defeated, Giovanni appears and steals every Legendary Pokémon as well as thousands of others to be used for his own plan. However, Ghetsis was still entirely behind the events of the game up until that point and obviously acted on his own accord.
    • In Endless Boundaries, the exact opposite occurs, the plot being Hijacked by Ghetsis! While it may have seemed Giovanni was the main villain of the game once again, Ghetsis shows up at the beginning of the Last Story, kills Giovanni, and reveals that all the events of the game were orchestrated by him, right down to cleverly manipulating Giovanni into merging Reshiram and Zekrom into Omniscim.
  • Hijacking Cthulhu: After being defeated during the Last Story in Endless Boundaries, Ghetsis merges himself with Omniscim and manages to maintain control over it, becoming the final boss of the game.
  • Hypocrite: Like in Black and White, Ghetsis refers to N as a freak without a human heart incapable of real emotion. This statement obviously describes Ghetsis himself.
  • Iconic Item: Ghetsis's monocle is this.
  • Insane Troll Logic: Ghetsis's rationale come Endless Boundaries is that if he can't have everything, then no one can, and decides to destroy all creation to ensure that!
  • It's All About Me: Obviously. Ghetsis only cares about himself. In fact, in Endless Boundaries, Ghetsis's decision to destroy all universes is because he can't have what he wants.
  • Jerkass: He is very much this.
  • Just Shoot Him: After being defeated in Trinity, Ghetsis says that he'll use various Legendary Pokémon to finish you, such as crushing you with land and sea with Groudon and Kyogre, ripping you from time and space with Dialga and Palkia, or incinerating and vaporizing you with fire and lightning with Reshiram and Zekrom.
  • Kick the Dog: How he used and treated N was bad enough, but the things Ghetsis says about him in PPS: Trinity are downright horrifying.
    • And in Endless Boundaries, he goes as far as to kill both N and Ash.
  • Knight of Cerebus: Let's see; unnerving appearance, check. Extremely abusive to N, check. Psychotic personality, check. An absolutely irredeemable person, check.
  • Laughing Mad: Is this right after killing Ash and N, the latter of which is his own son!
  • Load-Bearing Boss: During the battle with Ghetsis in Trinity, the Plasma Castle starts to collapse.
  • The Man Behind the Man: Ghetsis was this in Endless Boundaries to Giovanni, to the point where Giovanni's plan wouldn't have even happened if it weren't for him, and he did it without Giovanni even knowing. Yes, all the events of the game were according to his design.
  • Manipulative Bastard: In Endless Boundaries, Ghetsis manages to manipulate everyone; the Pokémon Peace Squad, the other villainous teams, and even Team Plasma itself, in order to put his own plan into motion.
  • Meaningful Name: Ghetsis is named after the G and C-sharp (or "Cis") timpanis of his battle theme.
    • Musical Theme Naming: Also, his last name is Harmonia. Play G and C-sharp on a piano and you'll get a tritone, which is dissonance, unstable harmony.
      • In medieval times, the tritone was called Diabolus en Musica, the Devil in Music, very fitting for what Ghetsis does.
  • Mass Hypnosis: It's implied that Ghetsis brainwashed Team Plasma and the Sages into supporting his insane plan in PPS: Trinity. Anthena and Concordia may have been controlled by him as well.
    • In Endless Boundaries, he did this to everyone in Team Plasma during the Last Story, other than the Shadow Triad.
  • Nightmare Fuel Station Attendant: With his demeanor, how he treated N all his life, and other vile aspects of him, this man is chock full of nightmarish aspects.
  • No Indoor Voice: During the fight with him in PPS: Trinity, Ghetsis shouts out every single piece of dialogue that he has quite loudly.
  • Obviously Evil: Given his appearance, nature, and outfit (moreso in Endless Boundaries), definitely a bad guy.
  • Offing the Offspring: In Trinity, Ghetsis openly talks about killing N, including going as far as to say that he should have killed him years ago!
    • In Endless Boundaries, Ghetsis actually kills N (and Ash), although both bot better before the final battle.
  • Ominous Floating Castle: Ghetsis has this in the form of the Plasma Astral Base in Endless Boundaries, a dimensional fortress situated in the center of a crystallized and empty universe.
  • Omnicidal Maniac: Has become this in Endless Boundaries.
  • One-Winged Angel: At the end of the game, Ghetsis merges with Omniscim so that he can destroy what's left of the universe. He becomes a sort of cross between himself and Omniscim and controls the latter for the final battle.
  • Posthumous Character: While not confirmed to be dead, per se, during the events of Infinity, Ghetsis is seen in flashbacks about Mewtwo's past.
  • Pride: Ghetsis's weakness in Trinity is that he didn't realize that the Pokémon Peace Squad would be able to go up against him without their Pokémon. He was so convinced that having every Pokémon to himself would mean that the Squad would be completely powerless that he failed to see what they could do on their own.
  • Rasputinian Death: Ghetsis has this in Endless Boundaries, where you first destroy his massively enlarged brains, then you attack his enlarged heart until the Plasma Core goes down and explodes, only for bits of it to reform into a Zero-Two like abomination, then you punch out his heart again until its presumably destroyed, craft explodes, only for what's left of Ghetsis to fuse with Omniscim. Then Tornadus, Thundurus, and Landorus launch powerful attacks at him, and he's still not finished, so the chosen character and Sonic and Shadow go super and after a lengthy fourth beatdown, the three of them launch a combined attack on Ghetsis that leaves him weakened, then FINALLY, he gets torn from Omniscim and dissolves away.
  • Reactor Boss: Is this when fought during the first phase in Endless Boundaries, due to having merged with the Plasma Astral Base's core.
  • Red Eyes, Take Warning: In addition, his monocle and the giant eye patterns on his robe further give off this vibe.
  • Red Right Hand: Ghetsis's right arm is almost always concealed. It's only shown when he's shown taking control of Omniscim, and it turns out to be discolored.
  • Revenge: Ghetsis's horrific motivation for his actions in Endless Boundaries.
  • Sanity Slippage: Very much so in PPS: Endless Boundaries. By this point, he's completely insane and decides to destroy all creation as a means of revenge.
  • Shout-Out: In Endless Boundaries, not only has Ghetsis basically become Kefka, but he also quotes him from Dissidia Final Fantasy:
    "Why create, when it will only be destroyed?!"
    "You came here expecting to face a man, and instead you're facing a GOD!"
    • Also, the craft Ghetsis uses in the second half of your battle with him obviously resembles Zero-Two from Kirby 64: The Crystal Shards.
    • In addition, Ghetsis's laugh after killing Ash and N is based off of Mephiles's laugh in Sonicthe Hedgehog 2006, complete with the same music track.
  • The Sociopath: A heartless bastard that shows zero empathy or compassion for anything or anyone around him.
  • Smug Snake: Very much so in Trinity.
  • Staff of Authority: Has this in Endless Boundaries. Also serves as a Pokéball jamming device, piercing laser, shield generator, and is powered by a Chaos Emerald. Likely how Ghetsis controlled Kyurem.
  • The Strategist: Ghetsis knows how the Pokémon world works and will use it to his advantage in his plans.
    • He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.
  • Taking You with Me: At the end of the final battle with him, Ghetsis decides to have Omniscim attempt to fire an attack that would "be the end of everything". Fortunately, you, Sonic, and Shadow defeat him before he launches it.
  • Talking Is a Free Action: Subverted in Endless Boundaries. While Ghetsis is talking to the good guys in the Ice Cathedral, Shadow attempts to fire a Chaos Spear at him, only for Ghetsis to have Kyurem create a crystal wall that blocks the attack and allows him to keep talking.
    • And when he explains what he did during the beginning of the Last Story, Ghetsis has Omniscim encase the entirety of Triystal Island in glowing crystal, preventing anyone from interrupting him.
  • The Bad Guy Wins: In Trinity, Ghetsis succeeds in taking every Pokémon that exists, from Pokémon in the wild to those owned by Trainers, to every Legendary Pokémon, including those such as Mewtwo, Rayquaza, Dialga, Palkia, Giartina, and even Arceus! Only an episode later is he defeated by the chosen characters, who were able to do it without Pokémon.
    • And in Endless Boundaries, by pouring Omniscim's energy into Arceus, Ghetsis brings about the DESTRUCTION OF THE MULTIVERSE, and while the prime universe is barely spared, it's become so messed up that it makes the Distortion World look friendly!
  • Trapped in Another World: Ghetsis's fate after his defeat at the end of the game is he ends up trapped in dimensional limbo. Even after the multiverse is restored, his fate has not changed.
  • Troperiffic: Has only appeared in two Pokémon Peace Squad games so far and he's already garnished more than twice as many tropes as Giovanni, the main Big Bad of the series! The only character that might outdo him is N.
  • Vile Villain, Saccharine Show: Even with the Pokémon Peace Squad games being Darker and Edgier than the rest of the franchise, Ghetsis contrasts most other characters in the series, including other villains, with his combination of horrid parenting, vile personality, and unhinged insanity.
  • Walking Spoiler: A lot of Ghetsis's entries on this page are marked as spoilers due to various revelations about the plots of the games he's in.
  • Womb Level: Ghetsis turns his body into one!
  • Would Hurt a Child: More like attempt to kill one.
    • And actually succeeds in killing one in Endless Boundaries!
  • Xanatos Gambit: Ghetsis pulled off a three-sided one in Endless Boundaries. When it came to the Relics of Balance, he made it so that Team Rocket and the Pokémon Peace Squad would go and retrieve whatever ones they could while Team Plasma sought them out as well. Through the Dark Minister, some of the Relics could be either taken to or from either Team Rocket or Team Plasma. If the Squad managed to get any, the Dark Minister would just take any they have and give them to whoever had more of the Relics. If Team Rocket managed to capture Reshiram and Zekrom before Team Plasma did, Ghetsis would just let Kyurem be captured by them in the hopes of Team Rocket bringing back Omniscim. Once Omniscim was brought back by Team Rocket, Ghetsis would give the command for Mecha Mew 2 to kill Giovanni so that he could take control of Omniscim himself.
    • To clarify, if Team Plasma had captured Reshiram and Zekrom, the Dark Minister would take any Relics of Balance that the Squad or Team Rocket had and use them to merge Reshiram and Zekrom into Omniscim themselves. If Team Rocket captured the two, then the Dark Minister would give any Relics found by Team Plasma to Team Rocket, then Ghetsis would take control of Omniscim once the time was right. In short, regardless of who ended up merging Reshiram and Zekrom into Omniscim, it would ultimately be Ghetsis who controlled it.
  • You Monster!: Many of the playable characters are outright appalled by the things Ghetsis says about N in Trinity, including him saying that he should've killed him.

Other Villains

     MechaMew2/Dark Minister 

MechaMew2 is a robotic Pokémon that debuted in Pokémon Peace Squad: Chaos Adventure. It is considered by its creator, Giovanni, to be the most powerful Pokémon in existence. MechaMew2 is based off of Mewtwo, another Pokémon whose creation was ordered by Giovanni. Its primary directive is to destroy the Pokémon Peace Squad, their allies, and anyone else that would get in Giovanni's way, as well as play a part in Giovanni's plan to use the HyperChaos Cannon to wipe out everyone in the galaxy so that Team Rocket could repopulate it in his image. MechaMew2 is able to learn any attack and amplify its power, and by the end of Chaos Adventure, it had learned every move as of Generation IV. This ability allows it to know more than four attacks at once.

But that's not all, as MechaMew2 is also imbued with immense Chaos powers, allowing it to use Chaos Control, Chaos Spear, Chaos Blast, and attacks called Chaos Eruption, Chaos Freeze, and Chaos Storm, as well as being completely immune to any kind of Chaos ability. It can also harness the power of Chaos Shards and Chaos Emeralds (the latter which were used to power up MechaMew2) and also possesses powerful nanotechnology, which allows it to create weapons like nanotech blades and bombs.

In Pokémon Peace Squad: Endless Boundaries, MechaMew2 returns, supposedly serving Giovanni once more, donning a cloak and being given the title Dark Minister, setting the events of the game into motion. It's lost its Chaos powers from two games earlier, but in return it's gained greater nanotech powers that allow it to produce an unlimited arsenal of weapons from its body (similar to Generator Rex) and do things along the lines of assimilating other machines and even living things such as humans!


Tropes that apply to MechaMew2:

  • A God Am I: During the final battle in Pokémon Peace Squad: Chaos Adventure, MechaMew2 says it will shape the universe in its image and rule over it as a machine god.
  • A.I. Is a Crapshoot: In Pokémon Peace Squad: Chaos Adventure, after the hypercomputer controlling it is destroyed by Pokémon Hunter J, MechaMew2 turns on Giovanni and proclaims that it will wipe out all life in the universe and create a machine empire in its place.
  • The Assimilator: As of PPS: Endless Boundaries, MechaMew2 is able to envelop humans (probably Pokémon, too) in liquid metal and assimilate them. Fortunately, it never succeeds in doing this to anyone.
  • Colony Drop: In PPS: Chaos Adventure, after absorbing the power of the Super Emeralds, MechaMew2 pulls the moon out of its orbit and sends it hurtling at the earth, poised to impact it in a matter of minutes!
  • Combination Attack: In Pokémon Peace Squad: Chaos Adventure, after MechaMew2 breaks free of Giovanni's control and gives itself a larger body, it gains the ability to combine attacks into fusion variants, with it using Solar Flare (Solarbeam + Fire Blast), Boltbeam (Ice Beam + Thunderbolt), Shadowquake (Shadow Claw + Earthquake), Hydro Frenzy (Hydro Pump + Dragon Pulse), and Psycho Shadow (Psychic + Dark Pulse).
  • Double Agent: In Pokémon Peace Squad: Endless Boundaries, it turns out that Ghetsis found MechaMew2 and reprogrammed it to follow him, giving it orders to feign loyalty to Giovanni before ultimately offing him once he's served his purpose.
  • The Dragon: MechaMew2 is normally this to Giovanni. In PPS: Endless Boundaries, it turned out to really be Ghetsis's Dragon.
  • Evil Knockoff: MechaMew2 is meant to be a robotic copy of Mewtwo that is unambiguously evil as opposed to Mewtwo's Anti-Hero status.
  • Expy: MechaMew2 comes off as Giovanni's answer to Metal Sonic. As of Pokémon Peace Squad: Endless Boundaries, MechaMew2 can also be considered an evil version of Generator Rex.
  • Final Boss: MechaMew2 happens to be this in Pokémon Peace Squad: Chaos Adventure and Pokemon Peace Squad Crystal Freeze (although fused with Metal Sonic in the latter case).
  • Fire, Ice, Lightning: In PPS: Chaos Adventure, in its powered-up form, MechaMew2's Chaos Eruption (Fire), Chaos Freeze (Ice), and Chaos Storm (Lightning) techniques have this distinction.
  • Fusion Dance: At the end of Pokemon Peace Squad Crystal Freeze, MechaMew2 is revealed to have been merged with Metal Sonic into Mechetal Sonictwo, the Final Boss of the game.
  • Gravity Master: In Pokémon Peace Squad: Chaos Adventure, MechaMew2 can manipulate gravity using the Violet Chaos Shard imbued in it.
  • In the Hood: In PPS: Endless Boundaries, MechaMew2 wears a large cloak with a hood over it as the Dark Minister.
  • Killed Off for Real: In Pokémon Peace Squad: Endless Boundaries, after being knocked out of the Plasma Astral Base, MechaMew2 gets struck by lightning from Omniscim, which causes it to explode into particles that quickly disperse and disappear. Unfortunately, the Reset Button at the end of the game brought it back.
  • Nanomachines: MechaMew2 has these, which allows it to produce various weapons. As of Pokemon Peace Squad Crystal Freeze onward, it seems to no longer have this ability.
  • Omnicidal Maniac: MechaMew2 ends up becoming this in Pokémon Peace Squad: Chaos Adventure since it seeks to wipe out all life in favor of a robot utopia.
  • One-Winged Angel:
    • In PPS: Chaos Adventure, after no longer being controlled by Giovanni, MechaMew2 uses the Hyper Crystal to transform the Chaos Emeralds into Super Emeralds, then absorbs their power to let out a Chaos Flash that destroys Team Rocket's moon base and fuse it into a new body for itself reminiscent of Metal Overlord from Sonic Heroes!
    • In PPS: Endless Boundaries, when the chosen character confronts it in the core of Ghetsis's base, MechaMew2 pulls a Ghirahim and sheds its outer body, revealing a more humanesque black-color form, with legs instead of tank treads, for instance.
  • Power Copying: Just like in Pokémon Live!, MechaMew2 is able to copy Pokémon attacks and use them. In PPS: Chaos Adventure, it's stated to have copied all attacks from the first four generations, including the signature moves of any Legendary Pokémon.
  • Power Nullifier: Any and all Chaos powers (ex: Chaos Control, Chaos Blast) won't even scratch MechaMew2. In PPS: Chaos Adventure, it's also immune to all non-Rainbow Shard infused attacks (excluding ones from Hyper abilities).
  • Recurring Boss: MechaMew2 is fought no less than nine times in PPS: Endless Boundaries, seven of those as the Dark Minister.
  • Sequential Boss: When fought for the final time in PPS: Endless Boundaries, MechaMew2 is fought in six phases. First, you fight it on a series of floating arenas where you knock it off. Second, it condenses half the wrecked arena into an arm blade, later turning the other half into a second blade. Third, it replaces its arm blades with larger halberd-like ones that can create shockwaves. Fourth, it turns its arms into huge cannons and produces laser emitters connected to its back. Fifth, it produces a giant X tipped with dish-shaped cannons on its back and replaces its arm cannons with smaller needle-shaped ones whose thin laser beams create massive explosions. Finally, it gets rid of any weaponry and the two of you rush each other with the goal to push against it and send it flying before it does so to you.
  • The Starscream: In Pokémon Peace Squad: Chaos Adventure, after the hypercomputer controlling it is destroyed, MechaMew2 turns on Giovanni, now no longer under his control, and gives him a Disney Death.
  • Super Mode: In Pokemon Peace Squad Crystal Freeze, MechaMew2 gains a Mega Evolution that it can use akin to Mewtwo. It also has this form as Mechetal Sonictwo.
  • Villain Protagonist: MechaMew2 is this in PPS: Endless Boundaries' Episode MechaMew2, which chronicles the events leading up to the game's main story.
  • Walking Spoiler: MechaMew2's role in Pokémon Peace Squad: Endless Boundaries as the true identity of the Dark Minister is a major bombshell, among other revelations regarding its role in the game's story.

OTHER FOLDERS

Hailfire Peaks

The Pokémon Peace Squad series has tons of examples of this trope, enough to justify having its own separate area.

     PPS1 Examples 

     PPS3 Examples 

     PPSCA Examples 

     PPST Examples 

     PPSEB Examples 

     PPSI Examples 

     PPSUR Examples 

Nightmare Fuel

This is based on opinion. Please don't list it on a work's trope example list.

The Pokémon Peace Squad series is as a whole Darker and Edgier that anything else in the franchise, but does that mean there's more potential for Nightmare Fuel? Heck yeah, there is!

     Pokémon Peace Squad 

  • The Hex Maniac that Aeris was using to communicate through being possessed and later killed by an evil spirit can be creepy.
  • Yuriko Hartache having been killed by the very creature she was researching can send chills down someone's spine. The fact that you then encounter said creature yourself adds to this.

     Pokémon Peace Squad: Chaos Adventure 

  • Two words: Death Castle. This stage is Nightmare Fuel incarnate! First off, the castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts of other kinds, and contains an immeasurable number of deathtraps, ranging from swinging axes to spiked ceilings, crushing walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, and who knows what else! The fact that these are present indicates that some who tried to cross the halls of this castle may have met with a terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you with the intent of decapitation!
    • Then you enter what appears to be Giovanni's living room, and from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
    • Here, you notice a giant glowing door. As the glowing fades, suddenly, a giant freaky ghost bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way back to you by coming out of the walls. Once you make it to a well-lighted room, the floor gives way and you end up experiencing the true horror of this stage!
    • What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
      • The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought that was scary, some characters indicate that these devices were invoked used recently! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
      • But that's still just the tip of the iceberg! There's enough Nightmare Fuel left in this stage to start an ice age! Everywhere you go in the dungeon, you'll find bloodstains on all surfaces, giving you a grim idea of the castle's bloody history. Even worse, you may have to look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
      • But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these and suddenly, skeletal hands cloaked in blue flames, accompanied by banshee-like screams, reach out and grab your character almost instantly!
      • What about the poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
      • Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes, which even appear to have blood on their tips. These Dusknoir emit eerie roars and if one spots you, it'll come at you and attempt to cleave you with its scythe! The worst part is if this happens, you're instantly dead and what sounds like a bloodcurdling scream is heard! And if you manage to defeat one, another will appear and continue the hunt for you!
      • Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's not as scary as some of the other things found in this stage, but the thought of a giant spider coming to eat you can send chills down your spine!
    • There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are added in!
    • Another thing is playing this stage in Expert Mode! In place of the poison water in the stage is blood! I know that the Pokémon Peace Squad games are supposed to be rated T, but this is pushing even that!
    • There is also the matter of a certain Special Mission for this stage, the one where you have to rescue the Sinnoh Elite Four, Frontier Brains, and Cynthia from the dungeon! Given the circumstances of what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
  • Giovanni seeing Team Rocket as a master race and his plan to wipe out everyone else is eerily similar to Nazism and the Holocaust.
  • The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been stuck like that forever!

     Pokémon Peace Squad: Endless Boundaries 

  • The Plasma Wailord stage contains this. Although its description states that it resembles the Titanic Wailord and was constructed by the new Team Plasma (BW), as you go through the stage, visual evidence points to that the Plasma Wailord is the Titanic Wailord and that according to Shadow when you encounter him, this may be true! He believes that Team Plasma captured it and hollowed out its insides in order to turn it into a mobile base! Even worse, sounds heard in the stage indicate that said Wailord is invoked still alive and in agony! N would probably be appalled at this horrible misuse of a rare Pokémon!
  • The Dark Minister/MechaMew2 is able to jab its hand into anyone and assimilate him or her! Seeing what looks like liquid metal start to spread onto the person also references Smith turning others into himself!
  • Let's just say the scene during the Last Story where Ghetsis appears and pierces N and Ash with a laser is quite jarring, especially with Ghetsis then laughing insanely immediately afterwards!
  • The scene where Ghetsis brings about the end of all multiverses. Seeing various universes, like the Sol Dimension and the Distortion World, vanishing from existence can be shocking to watch!
  • The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from Mega Man X, except with half of it organic! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath, and a partially organic head with the same blood dripping from its large mandibles! If that's not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a 5 meter long bio-robotic arachnid! It'll also at times spit out a couple of smaller meta-organic spiders from its butt that will swarm you and to make things more squick-inducing, when you manage to fell this abomination, its abdomen explodes in a burst of damaging molten acid and a bunch of the little buggers come out of its corpse!
  • Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a Womb Level with walls of flesh, sinew, and intestines combined with metal, circuitry, and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core (which actually looks at you) and flowing columns of blood!
    • But here's where things get really disturbing. After MechaMew2 is gone once and for all, you find Ghetsis in some sort of apparatus and discover that he's merged himself with the entire base! All we see is his head, which assumes that the rest of his body was the stage we had went through! Quite creepy when you realize that Team Plasma's leader is now 75% Plasma Astral Base!
    • On another note, one Special Mission for the level is not to touch any organic surfaces due to the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
  • The scene after clearing the above stage where Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening!
  • Now for the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be the weak point, and every time you attack it, blood (which has a black tint to it) spurts out!
    • And when it comes to Phase 2, the craft transforms to resemble Zero Two, which is in itself was Nightmare Fuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue and sinew, including such things connecting the wings to the craft! Where Zero Two's eye would be located is Ghetsis's heart, which once again serves as the weak point! What makes the battle even scarier is that whenever you attack said heart, Ghetsis coughs up copious amounts of blood!
    • To add more Nightmare Fuel, the music used in Phase 2 is Ghetsis's theme from Pokémon Black 2 and White 2. In the second half of said phase, the music changes to an even more disturbing version!

     Pokémon Peace Squad: Ultra Revival 

  • Midgar is stated to be gone in the game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something worse.
    • The Aftermath DLC reveals exactly what happened to Midgar. It turns out that Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, and it succeeded in sucking all of Midgar into one!
    • Remember that in one of PPS1's expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well, that's exactly what happened to Midgar in this game, and unlike Mandarin Island Main City, this is Midgar's actual in-story fate after clearing Quantum Bomb!
    • Adding onto this, it turns out that members of the rebellion were evacuating people from Midgar when the Quantum Bomb went off, and neither they nor the city's populace made it out before being sucked into an Ultra Wormhole.
  • Remember Regicolossus from Pokémon Peace Squad 2? A mile-tall Humongous Mecha brimming with hundreds of weapons, including the Colossus Buster and a Wave-Motion Gun, and capable of leveling cities? Well, when you finally enter the "factory", you discover Team Rocket has constructed dozens, maybe hundreds of these monstrosities! Now imagine that many robots of such a mammoth size being unleashed upon the world. note 
    • Given that people that act out against Team Rocket's regime are sent to the "factory", it implies that these people and Pokémon are the forced labor used to build these things, with many of them likely members of the rebellion that were captured by the regime.
  • Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from children to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
    • Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime, it's likely the chosen character ends up in here to be eventually sent to the factory if not executed if they run out of time in a stage.
    • It's stated the prisoner capacity for the place is somewhere around several million, meaning several million innocent people were likely subject to enslavement or death.
    • Given that the rebellion took down the factory before starting Episode Pack 2, is most likely the prisoners started to be straight-up executed.
  • The Ultra Carrier is a supermassive aerial fortress that not only has several superlasers, but its main weapon, the Ultra Cannon, sends places targeted by it to Ultra Space, making it similar in function to the Subspace Gunship. What's worse, it's implied that the ship has already done this to several cities!

Shout Out

     Pokémon Peace Squad: Chaos Adventure 

  • The Daily Cirrus in the Aero Highway stage. It's pretty apparent what that is based off of
  • A very obscure one, but when playing as Trixie, in the cutscene before the Shuttle Assault stage, she says that a pop idol band performed a concert on the moon. There happens to be an anime where this has happened.
  • The fight with Folly and Trudly at the end of Cyber Carnival is based off of the Carnival Night Zone midboss.
  • The Rocket Guardian fight is quite similar to the Egg Genesis fight.
  • The fight with Nanba happens to be a knockoff of the fight with N. Gin in Crash Bandicoot 3: Warped. It even includes the same location.

That One Level

     Pokémon Peace Squad 

  • Aqua Dome. You're only a fifth of the way through the game and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is once again fatal! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with an increasing number of enemies, and ride a hydro jet in order to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a crushing waterfall area before dealing with Archie, then make your way through one last area with a short time limit while making sure you don't awaken Kyogre. Mess up at any one of these points and it's back to the beginning for you!
  • Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically and damage you if they do, as well as pools of poison water that kills you instantly! There's one area where you make your way through treetops and if you fall, not only do you land on damaging brambles, but you have to go back and repeat the section. Then there's the killer plants, which drop down from nowhere and immediately attack you, flowers that shoot lasers that tend to be in areas where you're not looking, and giant Venus flytraps that if you don't scurry across quickly, they'll snap shut on you! If you're going for score, do not attack the female Team Flora Grunts (which don't attack), since you'll actually lose points if you do. There's also the matter of escorting Celebi later on in the stage and you can't have its HP be reduced to 0 as well as an area with rising poison water. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult puzzle boss. Only then can you breathe easy.
    • This stage is even worse if you're playing the Special Mission Mode or the Ultra difficulty (as well as the rerelease of this stage in Chaos Adventure), since the female Grunts actually attack this time, requiring you to dispose of them as well.

Other

     Continuity 

While the Pokémon Peace Squad games are known for making references to a myriad of things from the anime, no matter how minor, the earlier games also made a large number of contradictions to various things Pokémon for no discernible reason. The problem was, though, that these were in fact deliberately made by the person overseeing the games and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on Insane Troll Logic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier PPS games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as Big-Lipped Alligator Moments, fourth wall-breaks, and Special Missions whose underlying purpose is to further assert them and even go as far as to cite actual events from the anime as things like tabloid lies. In short, the meddling creator at times used the Pokémon Peace Squad games as a platform to assert these kinds of contradictions due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any Plot Holes and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would further assert them. Example; if someone were to call him out on being wrong about something in Pokémon, for instance, he would make the contradictions to their face and/or say they're wrong (which actually happened at least two times). Also, Alternate Continuity isn't a justifiable explanation here since this was before the Pokémon Peace Squad games experienced a Continuity Drift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.


  • PPS2 does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
    • Ash and Brock's lineups are also unnecessarily altered in PPS2. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did in the anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
  • The game doesn't acknowledge the Hearthome Collection, a competition that happened in the anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, the Poké-stylists from the episode (such as Paris) are still acknowledged, but are instead referred to as Pokémon coordinators and grouped along with such.
    • There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege that referenced the Hearthome Collection and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. invoked Executive Meddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
  • PPS2 also rejects that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
  • There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during PPS2, some in the context of describing Pearl, but he is never referred to as such.
    • Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the very first mercenary to die during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
  • Lyra does not exist. It's Marina wearing her HeartGold and SoulSilver outfit. Lyra is instead the name for a Marina-hater and impostor in an Optional Mission in PPS2's Quest Mode. note 
    • The same goes for Ethan. It's "supposed" to be Jimmy in his HeartGold and SoulSilver outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
  • Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist according to the characters.
  • Although it was stated in an earlier work from the staff that their characterizations and Pokémon are what they are in Diamond and Pearl, Pokémon Peace Squad 2'' takes further measures to contradict Cheryl and Mira's appearances in the anime, with Mira being afraid of and running from Ground-type Pokémon (which Sandshrew is) for instance.
    • Cheryl, however, gets it even worse, as not only is she afraid of Bug-type Pokémon, she's especially afraid of the Burmy family (she had three Wormadam and a Burmy that became a Mothim in the anime) and will freak out and run away if she ever comes across something related to Burmy.
  • Then there's the debacle in which it's heavily hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that even possible or where would such a rumor even originate from?! Not to mention that there was one scene in the anime that showed both Hunter J and Jupiter clearly as separate people.
    • This might be because the one making these contradictions had a notion that all major antagonists in Pokémon have to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
  • Note that most of these tend to involve things from Sinnoh. Perhaps the most egregious contradiction made is Sinnoh being spelled Sinooh (two o's and opposed to two n's). And it's more than a misspelling when it's used in everything that's headed by the co-creator.
  • On the topic of Brock's mother, Lola, PPS2 states that she's Brock's stepmom and to make things worse, Brock's siblings hate her.
  • There's also the idea of there being a character named Eugene (which was actually an egregious alternate dub name change for Eusine). The other creator tried to fix this in PPS1's expansions by saying Eugene was just a Eusine double, but in PPS2, invoked meddling went as far as to make Eugene a separate playable character.
  • We also have the deal with Tabitha of Team Magma, who for a stupid reason is stated to be a female when he's clearly shown to be male. While not in the PPS series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given The Other Darrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
    • Word of God invoked admits that he kept this VA-change going due to a combination of consistency and the fear that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
  • Similarly, the earlier Pokémon Peace Squad games (and other projects headed by the staff) keep asserting that Tate & Liza are both girls, even though Tate is supposed to be a boy. Tate's VA was even changed to Liza's but with a slightly higher pitch. invoked
    • To show how vehement the other creator was about Tate being a girl, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a paint edit and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material for the first PPS game deliberately excluded the two Tate & Liza episodes, due to "falsely depicting Tate as a boy", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
  • Even characters originating from projects related to the Pokémon Peace Squad games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a Fanservice sex symbol, not a mother. note 
  • Not even elements from the first Pokémon Peace Squad game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
  • Another such matter that was subject to this was a cameo of Chris Thorndyke in Pokémon Peace Squad 1 that was actually removed from the game in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "Lan Hikari", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in Pokémon Peace Squad 2's Quest Mode, Lan (who is the focus of this mission) breaks the fourth wall to address that he was the one seen in the laptop cameo.
  • Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon became immune to Poison from the 3rd Gen onward.
  • There's even a Sonic-related contradiction that is once again absurd. The first two games say that Shadow the Hedgehog takes place 50 years after the events of Sonic Adventure 2 (despite the fact that for this to be true, Sonic and co. would have to be 50 years older) and that the game did a bad job of conveying it. Given this person, PPS1 or PPS2 would possibly say that all the other Sonic characters took Timerunners to the events of Shadow the Hedgehog as a way to explain their lack of aging if this were to be true. Even more egregious, all other Sonic games are stated to take place where they are established in the Sonic canon.
  • Another case is regarding the Mega Man (Classic) games, in which the first two games say take place even further into the future than the co-creator's self-believed Shadow the Hedgehog timeline, and thus pushes Mega Man X even further forward.
  • Due to how bad these had gotten, in later Pokémon Peace Squad games, a number of these unnecessary contradictions were undone invoked in in order to keep things as consistent as possible between the PPS series and other things Pokémon and to prevent any more inane issues from happening again.

     Trivia 

  • Ascended Fanon: invoked The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears in the remake of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
  • Creator's Apathy: invoked
    • Sunflorazumarill admits that come Pokémon Peace Squad 2 he gave up trying to correct any of the contradictions to various things Pokémon made in the series by Carrington because he tried to do so in the past only for Carrington to remain rigid and in some cases further such contradictions, which could explain why they became so numerous come the second game. note 
    • He also admits that the reason the series churned out such a large number of sequels was because of the flow of ideas for stages and storylines that kept coming. However, he hopes to do a better job with Ultra Revival and slow things down should the series continue.
  • Executive Meddling: invoked The first two games in the series have their fair share of meddling from the second creator of those two games, who will bring up such changes throughout the two games, much to the dismay of the first:
    • Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that any death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
    • The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
    • The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
    • Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so mazes with lasers that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
    • The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.
    • As the Continuity folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.
    • A positive case of meddling from Carrington, however, was with something in Pokémon Peace Squad: Trinity. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the fifth Generation, and only Pokémon from the fifth Generation (other than Ash's Pikachu), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as Black 2 and White 2 (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that he didn't go through with his original plan.
  • Milestone Celebration: invoked Pokémon Peace Squad MAX's release is a double case, being on the 25th anniversary of the Pokémon franchise as a whole, and the 15th anniversary of the Pokémon Peace Squad series itself.
  • Trolling Creator: invoked Carrington, the aforementioned co-creator of the earlier Pokémon Peace Squad games, tended to be this in some ways. Try to suggest lives and checkpoints, expect "fail the mission" to become Insistent Terminology. Invoke a ship, watch as it's turned into a rivalry. There's an element or event in Pokémon that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.
  • Word of Gay: invoked In more recent years, Sunflorazumarill decided to confirm the sexuality of some player characters:
    • While his sexuality is more ambiguous in the anime, Harley is confirmed to be gay in the Pokémon Peace Squad series.
    • Floreia is supposed to be bisexual and may possibly have a crush on Cissy.
    • For a non-player character case, at least two of the hula girls on Hula Island in Pokémon Peace Squad 2 are lesbians and are in a relationship with each other.

     YMMV 

  • Best Boss Ever: invoked The Rocket Devil in Infinity. This boss is intense, as unlike any other boss in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which is also awesome) gets more intense!
  • Breather Level: invoked Abandoned Lab in PPS1, which is impossible to lose unless you're playing as Volkner or playing in Jenny Mode.
  • Fan-Disliked Explanation invoked
    • Special Mission 2 for Death Yard in Pokémon Peace Squad 2 decided to label the events of three episodes from the anime (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything Pokémon told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the PPS games can be construed as a tabloid lie as well.
    • The scene in Mandarin Island Main City in Pokémon Peace Squad 1's difficulty pack expansion where Annie & Oakley break the fourth wall to address that 99% of all "non-advertisement"-based errors are caused by space-time effects is also seen as this, as it hints at that the contradicted events or elements shown in the games and anime were actually the result of these space-time effects and that what the earlier PPS games tells us about them is what "really" happened.
  • Fandom-Enraging Misconception: invoked Regarding the numerous occurrences in the earlier Pokémon Peace Squad games that contradict various things from the anime and main series games, don't say that any of them were the result of the creators paying little attention to continuity, as each and every one of them turns out to have been made on purpose, with various methods and cues that show this to be the case note . The smoking gun proving all of these were done on purpose comes from a Special Mission in the second game that calls the events of three episodes of the Sinnoh saga of the anime lies brought up in a tabloid magazine note . Further making this the case is that the games otherwise make references to many other minute things from the anime.
  • Fandom Heresy invoked
    • Saying that you believe or support the multiple contradictions of events or characters that the first two Pokémon Peace Squad games perpetrated (ex: That the Hearthome Collection never happened, there is no character named Barry but one called Pearl, that Tabitha is a girl), even if the retcon in question contradicts something with negative fan reception (ex: Ethan and Lyra), will upset most fans, given how absurd and unnecessary such changes are. You'll even be accused of trying to force such things about Pokémon on others just like the one making these kinds of assertions.
    • Never mention Special Mission 2invoked of Death Yard in Pokémon Peace Squad 2 to those that are also fans of the anime, especially fans of the Sinnoh saga, given that said Special Mission's purpose was to outright contradict three specific events, much to the fans' dismay.
    • Believing or supporting the assertion that Shadow the Hedgehog takes place 50 years after Sonic Adventure 2 is also a good way to get flamed by fans as well as Sonic fans, given that it would be impossible for such a thing to be true since such characters would have to be really old and such a thing would also contradict the Sonic series as a whole.
  • Foe Romance Subtext: Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in PPS1 and PPS2 is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
  • Follow the Leader: invoked In Pokémon Peace Squad Infinity, the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in Mario Kart 8.
  • Franchise Original Sin: invoked The deliberate snarl towards certain things Pokémon had begun as early as the first game note , although the base game kept such things sparse, with only two such ones being brought up (that Tabitha and Tate are girls, made explicit with them being given female VA's here as opposed to the male ones they had in the anime) and not in such a repetitive way. The various expansions that came later would increase the number of such contradictions, such as the spelling of "Sinnoh", when Shadow the Hedgehog takes place, or there being a character named Eugene. It would be the second game when such things started to get out of hand, with over twenty such contradictions being present and doled left and right throughout the game, such as changing the lineups for Ash, Dawn, and Brock, Poké-stylists being called Pokémon Coordinators, Jupiter and Pokémon Hunter J being all but explicitly confirmed to be the same person, Barry not existing, but a character named Pearl doing so in his place, characters referred to as Ethan and Lyra actually being Jimmy and Marina in different outfits, and more. All of this reached its peak with a special mission that outright referred to three actual events from the anime as lies purported by the tabloid magazine you're rounding up issues of in said mission, basically a justification for contradicting those events and probably other such ones. Due to how bad these got, primarily with the departure of the person responsible for causing such Continuity Snarl, later games would undo these absurd contradictions in Pokémon over time.
  • Fridge Horror: invoked
    • While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in Chaos Adventure, which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
      • Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
    • In Endless Boundaries, the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what could likely be blood pooling at the bottom of the area and massive brains that you have to destroy to progress. Then after defeating MechaMew2, you see Ghetsis, and only his head remains normal, the rest of him having been integrated into the base. In short, you were making your way through Ghetsis and punching out his brains in the process!
  • Inferred Holocaust: invoked In Pokémon Peace Squad: Chaos Adventure's prologue, Team Rocket unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, Team Rocket may have just slaughtered millions!
  • Memetic Mutation: invoked Like other things Pokémon, the Pokémon Peace Squad games have garnered a handful of memes:
    • "You failed the mission." Explanation
    • "Ih8shipping" Explanation
    • "Piplup is unmarketable crap!" Explanation
    • "X is a tabloid lie." Explanation
    • "TOTAL AND ABSOLUTE DESTRUCTION!!!" Explanation (spoilers)
    • "You won't do SHIT to it!" Explanation
  • Moment of Awesome: invoked There is a cutscene in Pokémon Peace Squad Infinity where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
  • Replacement Scrappy: invoked Much like in the sixteenth movie, the second Mewtwo (who shows up in Pokémon Peace Squad Infinity) happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded (it was commissioned by Team Plasma (BW) and also implied that it would've served MechaMew2's role in Endless Boundaries if it hadn't escaped), and most importantly, Infinity doesn't disregard the first Mewtwo, who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still Put on a Bus at the game's end due to negative reception. note 
  • Sequelitis: invoked The creator himself has pointed out that the games started to decline in quality after PPS3 (and even then, PPS2 is considered the high point of the series). It's best to see the series like this; PPS1PPS3 were the Golden Age; Chaos Adventure and Trinity (and possibly Endless Boundaries) as the Silver Age, and anything beyond as the Bronze Age.
  • Ship Sinking: invoked Actually enforced via one of the creators. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to Trinity) they refuse to work together on anything, to the point where they can't be paired in any stage in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the Timerunners expansion of the first game actually uses the word "Ih8shipping" at one point and on at least two occasions in fights with Volkner, Electra addresses "idiot shippers". This person definitely hates shipping.
    • Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty doesn't cry over Ash being abducted by Team Draco and in Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty (although he faked throwing Misty's lure out the airlock).
    • However, even with all of this, people still ship some of these characters together and later games show them having Character Development amongst each other and more willing to work together (Cissy and Danny have become more friendly towards each other by Endless Boundaries and Infinity, for instance).
  • Tearjerker: invoked Without a doubt, the scene in Pokémon Peace Squad: Endless Boundaries after all universes have been annihilated, and Ash and N are dead. Not to mention Blaze and Silver being erased from existence. The music during this scene helps.
  • Unexpected Character: invoked Pokémon Peace Squad Ultra Revival has some:
    • Sho, who previously in the Pokémon Peace Squad series was only seen in an Optional Mission in PPS2's Quest Mode, returns as a member of Team Skull and potential boss.
    • Nancy, who was also last seen in Pokémon Peace Squad 2 and last mentioned in Chaos Adventure, returns as being affiliated with the Aether Foundation.

You failed the mission.

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