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Pokémon Peace Squad Crystal Freeze is the eighth entry in the Pokémon Peace Squad series and is for the Nintendo Wii U. While the game plays similarly to most of the previous entries of the series, being a combination of both 3D and 2D gameplay and first-person and third-person perspectives, the main new features of the game are the addition of Mega Evolution, which allows one of the Pokémon used by the chosen character to become more powerful, and Time Crystals, allowing them to explore stages in different time periods, allowing for a bit of a changeup as to how they deal with enemies and go through stages.

The story begins with the appearance of a gigantic ship/space station in the sky high above the Kalos region, bringing with it several giant landmasses that anchor it down. While trying to figure out how to handle the situation at hand, Prof. Oak meets a scientist named Prof. Miranda Freonia who has come to Pokémon Peace Squad HQ in order to assist him on the matter, revealing that what has appeared over Kalos was once a civilization called the Megime Empire, based in various parts in the world, and had disappeared hundreds of years ago. In the wake of the emergence of the remnants of the Megime Empire, mysterious objects called Time Crystals, said to be linked to Mega Stones, have emerged. With their work cut out for them, the Pokémon Peace Squad sets out to Kalos in order to resolve the situation. Unbeknownst, in addition to prior villain teams that the Squad has faced, a new villainous organization called Team Crystal is also out to unlock the secrets of the Megime Empire for their own ends, giving them a new opponent to face…

One big difference that Pokémon Peace Squad Crystal Freeze has over its predecessors is that rather than playing each Episode one after another in a specific order, the majority of the game is divided into two sets of four Episodes each, with you able to choose which order to play them, the difficulty increasing with each episode cleared and also affecting stages in other Episodes. There's also looking for Mega Stones in each stage in order to allow one character to Mega Evolve one of their Pokémon, and using Team Crystals to travel to the past and through actions there, change some of a stage layout in the present, or even affect the stage on a greater scale on a higher difficulty.

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     Main Tropes 

Tropes that apply to Pokémon Peace Squad Crystal Freeze:

  • 11th-Hour Superpower: After defeating the Crystal Absolution boss before Crystal Base Area 5, the chosen character picks up a weapon called the Chaos Blade, which is the only thing that can damage the crystalline enemies found in Crystal Base Area 5 and the Chaos Heart Boss afterward.
  • All the Worlds Are a Stage: Crystal Base Area 4 (Freonia's Domain) has its second half devoted to chambers based on the last stages of each of the eight main Episodes. You must clear each one before fighting the Amalgam boss that emerges afterward.
  • All Your Powers Combined: The Amalgam fought at the end of Crystal Base Area 4 happens to be a combination of the end-of-Episode boss craft from each of the normal eight episodes and using attacks from each of them.
  • Amusement Park: Cryogenic Night is Carnival Night Zone, except sinking in quicksnow due to Team Crystal having frozen over Angel Island. The infamous "Barrel of Doom" appears late in the stage, but due to being broken down is dealt with a single drop stomp.
  • Bad Future: There's a difference to the time travel in this game's Expert and Master Modes, where instead of going between the past and present, you go through the past and future, except that the future for each stage looks bleak (example; throughout Tropic Factory, large bio-mechanical vines are choking the environment ( most likely due to Farlie having merged himself with the Flora Tower having not been undone)). However, destroying the stage's Enemy Capsule in the past will give the stage a much better future (example, Computer City will have become a bright cyber utopia where digital roads twist throughout the area).
  • Beneath the Earth: The final area of Crystal Base is located miles below the ocean bottom, with the stage beginning with a fall of several dozen meters into a crystalline Womb Level.
  • Big Boo's Haunt: Reverse Mansion is a red-color mansion with an occult theme to it, with pentagrams lining some of the walls and floors and ghost-based enemies that you have to get past. Ghostdashers send you to and from a mirror version of the stage that's upside-down.
  • Big Fancy Castle: Deep Stronghold is a huge castle that forms the core of the Vulcan Castle area, although the place is in shambles. There are fire-breathing Charizard statues, falling chandeliers, some you swing across, lava pools, a ceiling that tries to crush you, and a maze of dark rooms.
  • Bleak Level:
    • Flare Station has a dark atmosphere to it, mainly due to the sky station being located near and within a thundercloud. Its past version is just as foreboding.
    • Angel Island as whole has a grim feel to it due to the whole island having been frozen over by Team Crystal, which has thrown the island into disarray.
  • Bonus Level: Rainbow Secret as a whole is a surreal and abstract area unlocked after clearing the game, with its stages having a rainbow motif. You need to collect the Red Star Rings from various Episodes in order to unlock these stages.
  • Bonus Level of Heaven: Mystic Realm is an area of crystal formations in a Special Stage-like environment that you navigate in your Super form. You need to collect points in order to maintain your Super form while following Diancie and eventually fight a strange boss called the Prism Globe.
  • Boss Rush: The second half of Rocket Spire Area 5 involves having a rematch with the major bosses of each of the right main Episodes. The checkpoint upon entering the area saves which bosses you've defeated (unless you're playing on Expert or Master Mode).
  • Brainwashed and Crazy: At one point of the game, Latias and Latios are captured by Team Rocket and are forced into their Mega form. You end up fighting them at the end of Mega Stone Plant. After Freonia's revealed to be the true Big Bad of the game, Diancie, Mewtwo, Xerneas, Yveltal, and Zygarde end up being controlled by Team Crystal as part of Freonia's plan to freeze all of time.
  • Build Like an Egyptian: Subzeropolis' second half takes place in the pyramid, now filled with Red Ice that you need to use Blue Fire to thaw. The Prison Egg that once held the ghosts is still around, but having already been opened long ago.
  • Chekhov's Gunman: Cristel, princess of the Megime Empire. She talks about wanting her kingdom to last forever. Towards the end of the game, we learn that someone that looks a lot like her also desires this; Freonia, the older version of Cristel.
  • Construction Zone Calamity:
    • Pinball Paradise (Past) is similar to its Present stage, but under construction with skeletal buildings found throughout the city.
    • Chrome Highway (Past) has the entire city still under construction, with the highway being metal with many glass panes and lacking any vehicles.
  • Crystal Landscape:
    • Gemstar Dome as a whole is a massive area of giant crystals of various kinds and structures and also ruin-like structures, with spires and roadways of crystal as well as huge prismatic chambers.
    • Red-Hot Ride mainly takes place inside large caverns lined with large crystals as well as blue-color lava pools and rivers found throughout.
    • Crystal Base Area 5 is a bizarre crystal area located miles beneath the Crystal Base that's filled with crystal enemies that only the Chaos Blade can damage. The stage is actually the shortest in the entire series.
  • Cyber Space/Tomorrow Land: Computer City as a whole is a huge futuristic city that's powered by computers and cyberspace, with buildings resembling motherboards and mainframes. Ribbon-like roads twist in various ways through the digital metropolis.
  • Disc-One Final Boss: When you thought Giovanni was once again the main force behind the events of the game, please remember that this game introduced a new villain group by the name of Team Crystal and that that title of this game is Crystal Freeze.
  • Disc-One Final Dungeon: Rocket Fortress gives off the feeling of being the final set of stages due to it being the supersized ship that is the focus of the game's story and would be the case if it weren't for Team Crystal hijacking the plot after Giovanni's defeat.
  • Down the Drain: Hypothecity is a sewer-like area that involves a lot of tunnels heading downward and areas where you're pulled underwater as well as turbine tunnels.
  • Dug Too Deep: Magnet Mineway is a metallic mine filled with magnetic machinery of various kinds, such as circular tunnels you can move along the surface of 360 degrees, pathways on various surfaces that you use magnetism to navigate Gravity Screw style, and an area with a magnetic flux that causes you to levitate in the air.
  • Early-Bird Cameo: Various Mega forms for Pokémon introduced in Omega Ruby and Alpha Sapphire are seen in this game before making their debut in the latter. In addition, Primal Kyogre and Primal Groudon appear as part of Team Rocket's plan and Mega Rayquaza appears as part of Team Crystal's (all are only fought in Expert Mode).
  • Elaborate Underground Base: Aqua Zone (Past) is similar to its Present incarnation, except it's located in a series of caverns with some giant windows showing the ocean floor.
  • Eldritch Location/Womb Level: Crystal Base Area 5 is a crystalline take on these, being made of crystal that pulsates, with the walls constantly bulging as if they were made of flesh.
  • Enemy Mine: A post-credits scene reveals a subtle one in the form of Giovanni having created the Chaos Blade and purposefully leaving it behind for the chosen character to use to stop Freonia.
  • Eternal Engine:
    • Tropic Factory as a whole is this combined with Jungle Japes, consisting of factories built by Team Rocket that Team Flora has taken over, with a bunch of machinery, transport tubes, and pools of Mega Mack strewn throughout.
    • Mega Stone Plant is a colossal underground factory where Team Rocket is mass producing artificial Mega Stones. The stage consists of hazards such as crushers, conveyor belts, giant saws, electric chemical pools, and more. The Past version of the stage is still under construction and lacking the Mega Stone lines and Mega Stone Generator.
  • Evil Is Deathly Cold: Team Crystal, the new villains in the game.
  • Floating Continent:
    • Megime City is a spectacular domed city floating in the sky in the past. It ended up falling due to a major catastrophe 100 years ago, which turns out to have been caused by Prof. Freonia in her attempts to save it. In the present, Team Rocket found its ruins and transformed it into the Rocket Fortress.
    • Sky Gardens as a whole is a colossal relic floating high in the sky due to numerous Time Crystals keeping it aloft. While the ruins are normally floating, the Critical Skyfall level involves quickly making your way across a part of them that are in the middle of falling.
  • Frozen in Time: Freonia's plan is to freeze time in the past so that the Megime Empire can begin anew and last forever. Of course, this will mean the end of time if she succeeds.
  • Fungus Humongous: Mushroom Tundra, which is a frozen over Mushroom Hill, is a forest with tons of gigantic mushrooms, some of which you bounce on, and also giant damaging snowflakes that float in the air. The rail grinding section borrowed from Sonic Generations now has giant icicles that you have to dodge.
  • Fusion Dance: After acquiring them, Team Crystal merges Metal Sonic and MechaMew2 together into Mechetal SonicTwo, who serves as the Final Boss of the game.
  • Futuristic Superhighway: Chrome Highway is a large energy-road based highway making its way through the Rocket Fortress area. You'll go along the highway, through tunnels, on transparent colored platforms above the highway, and drive along the highway. There are also large gaps along the highway you need to be weary of.
  • Green Hill Zone: Verdant Generator is town consisting of both nature and cybernetics, where Team Plasma is messing with the park's weather system. The Past version of the stage lacks the cybernetics on the trees and environment.
  • Hailfire Peaks:
  • Hornet Hole:
    • Honeycomb Cavern is a stage located in a giant beehive populated by Beedrill, Combee, and Vespiquen with hazards such as honey puddles you'll get stuck in, platforms moving down honey spills, and both honey walls and moving Combee walls to climb.
    • Frozen Hive is basically a "Honeycomb Cavern Act 2" taking place inside a frozen beehive with frozen honey puddles as well as pools of gel-like frigid honey and quicksnow in addition to other gimmicks like Combee walls.
  • It's All Upstairs From Here:
    • Magma Tower is a metallic tower filled with lava and at times pipes where you'll make your way upward while sinking the tower area by area. At one point, Tabitha sinks the part of the tower you're in, forcing you to quickly make your way up.
    • Rocket Spire is an extremely tall tower found in the center of Rocket Fortress that pierces the clouds in the sky, with the Mega Satellite located at the top. The stage itself consists of five areas as you ascend the gigantic structure.
  • Jungle Japes:
    • Tropic Factory as a whole is this plus Eternal Engine, being giant factories located in the jungle, with hazards such as conveyor belts, sawblades, large tubes, and Mega Mack pools intertwining with the natural plant-life.
    • Arctic Island, which is Angel Island frozen over, is a jungle environment where all of the waterfalls and most of the water is frozen solid. The same switch used to drain the water originally is used again, through with the water this time lethally cold.
  • Kill Sat: The Mega Satellite, which Giovanni plans on fueling with energy from Mega Mewtwo. With it, he plans on firing an all-consuming blast at the world in the past that will trigger a Mega form emergence in every Pokémon and change the world in its entirety.
  • Lethal Lava Land:
    • Vulcan Castle as a whole is a huge ruin found in a volcanic area consisting of lava lakes and hazards in addition to both earthy landmasses and ancient structures.
    • Lava Freeze, which is Lava Reef having been frozen, is a mainly underground area filled with lava intertwining with ice, with platforms that move up and down in the lava or hoisted by lava geysers. You'll go through a cooler crystalline part of the volcano for the second half before having to outrun a lava wall for the last part of the stage.
    • The Fire Generator dome of Crystal Base Area 3 involves fire-based hazards and lava pools that you'll contend with are you head to the Fire Generator.
  • Level Ate: Citrus Coast is a coastal level that involves giant fruit throughout, split into three areas; a beach with geysers, a giant tree filled with fruit, and an undersea area.
  • Level in the Clouds:
    • Skyward Road takes place in the sky, with you going through one of three different kinds of ruins; normal, Asian, or desert. One part of the first sub-level involves a maze of clouds intertwining with towering structures.
    • Critical Skyfall takes place on ruins that are constantly falling, first falling through the cloud cover before a view of the landscape several miles below comes into view.
  • Levels Take Flight:
    • Squadwing Flight is the first of three Squadwing stages, this one involving you flying through the sky while dodging floating ruins and flying enemies. You'll go through a skybase at one point and deal with an airship with a huge saw on its front, eventually fighting it, and dodge high powered lasers from the game's mystery ship in the background.
    • Starship Cruise involves flying the Squadwing in pursuit of a Team Draco starship going through space, eventually flying your way through it and taking out its weapon systems.
    • Mystery Warp is a strange warp corridor that you fly the Squadwing through while flying past rainbow-striped meteors and objects. You need to pass through timer gates in order to make it to the end before running out of time.
  • The Lost Woods: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.
  • Make Way for the New Villains: Team Crystal, a villainous team who actually makes their debut in this game. In fact, they usurp Giovanni after he's defeated and end up being the ultimate villains of the game.
  • Moon Base: Draco Lunar Base is a huge base taking place in a series of domes that's located on a lunar asteroid. In its Past version, the base is still under construction.
  • Mordor: Vulcan Castle has aspects of this due to being a series of ruins and buildings, including a castle, located in a desolate volcanic area.
  • Nostalgia Level: Angel Island is an interesting case, as its levels are based on most of the zones from Sonic the Hedgehog 3 and Knuckles, except frozen over due to Team Crystal.
  • Ominous Floating Spaceship: During the majority of the game, a supermassive ship floats up in the sky above Luminose City, anchored by four and later eight landmasses chained to it, with the objective being to free each landmass and reach the ship.
  • Palmtree Panic: Aquatic Resort as a whole is a series of tropical islands that also consists of a bunch of undersea areas.
  • Pinball Zone: Pinball Paradise consists of a large pinball-themed city floating in the sky through an anti-gravity program, with giant pinball tables and mechanisms.
  • Power Crystal: As you clear each of the normal Episodes, you obtain Plot Coupons called Time Prisms, which once unlocked, can be placed inside their respective chambers inside the Crystal Teleport hub stage. Once all eight have been placed, the Final Episode, Rocket Fortress, is unlocked.
  • Ruins for Ruins' Sake:
    • Flora Plant (Past) is very different from its Present incarnation, being a cavern-based ruin that replaces all the machinery with ancient mechanisms and both kinds of Mega Mack with pools of blue and green-color water.
    • Marble Glacier, which is Marble Garden having been frozen, is a series of ruins where you begin the stage snowboarding down the same slopes Sonic, Tails, and Knuckles once ran down. Some of the ruins start to collapse due to all the ice and when a drilling robot causes an earthquake, it triggers an avalanche that you have to make your way up using landmasses sliding down it.
  • Safely Secluded Science Center:
    • Cryogenic Lab is a giant cryogenic facility where hundreds of fossil Pokémon DNA samples and even frozen fossil Pokémon are stored and pools filled with cryogenic liquid that acts like both Mega Mack and saps your health while in it.
    • Plasma Lab is a massive lab complex where Team Plasma (BW) has stored a ton of viruses and has gimmicks and obstacles involving gene technology.
  • Shifting Sand Land:
    • Sand Timeline is a ruined with filled with flowing sand and hourglass like structures. You'll hit smaller hourglasses that cause time to temporarily reverse.
    • Skyward Road's Aerial Sands sub-level consists of deep pools of orange quicksand that suck anything that falls into them like a vacuum as well as sand slides linking some of the floating islands and hazards such as sand twisters.
    • Subzeropolis, which is Sandopolis having been covered in snow due to Team Crystal's freezing, is an area of desert ruins in the middle of a blinding snowstorm, where you have to outrun a giant snowball at one point and enter the pyramid later on.
  • Slippy-Slidey Ice World:
    • Aurora Glacier as whole is a cold and snowy place consisting of various ice-based levels where you first meet Team Crystal, who play an important role later in the game.
    • Angel Island as whole has been frozen by Team Crystal as well as taken by them, with them using the island as their base of operations. When the exception of the final stage, each of its stages are remixed versions of stages from Sonic the Hedgehog 3 and Knuckles, except frozen over.
  • Space Zone:
    • Cosmic Expanse as a whole consists of a series of abandoned structures in space that have been discovered by Team Draco.
    • Prismatic Angel takes place along a series of rainbow structures floating in space. Several kinds of platforms; ones that flip over when you press the attack button, blocks that switch in and out to the beat of the music, and walls that move in and out by hitting switches or defeating enemies.
  • Steampunk: Network Highway (Past) is vastly different from its Present incarnation, instead being a giant steampunk city with gears lining the buildings, bridges that trains rush along, and steam jets that boost you up.
  • Super Mode: One of the main focuses of Pokémon Peace Squad Crystal Freeze happens to be the use of Mega Evolution, where most characters have a Pokémon capable of achieving this. However, you need to obtain the proper Mega Stone, which are hidden in various stages, before that Pokémon can do so.
  • Temple of Doom:
    • Celestial Ruins as a whole is a large assortment of ruins of various kinds, such as underwater ruins, desert ruins, and a gigantic temple.
    • Cryogenic Lab (Past) is a frozen ruin with ice columns in place of cryo capsules and freezing water in place of cryogenic liquid.
    • Flare Station (Past) consists of a series of floating temples in a darkened sky due to the presence of a thunderstorm.
  • The Hedge of Thorns: Piranha Grove is a huge suspended growth of spiked vines connected to giant Piranha Plants (note that both Mario and Pokémon are owned by Nintendo) that you'll navigate through.
  • Time Travel: One of the main gimmicks of this installment. Here, Time Crystals in stages send you back and forth between the present and 100 years in the past, giving each stage two different looks a la Sonic CD.
  • Treacherous Advisor: Prof. Freonia, who has been assisting you and Prof. Oak throughout the game, turns out to have been Team Crystal's leader the whole time in order to get her hands on what she needed for the Time Freeze System; which includes the Mega Satellite core, Diancie, MechaMew2, and Metal Sonic.
  • Tree Trunk Tour: Citrus Coast's Gigantic Fruit Tree sub-level takes place in and around a giant tree that you climb while solving giant fruit-based puzzles, including filling the tree with juice in order to reach the top.
  • Underground Level:
    • Flora Plant (Past) is vastly different than the stage is normally, being a ruin-like cavern overgrown with vines. In place of the two kinds of Mega Mack are instead normal color water and green-color water.
    • Red-Hot Ride takes place in caverns with some aspects of a mine that are also filled with blue-color lava.
    • Ruby Cavern is a gigantic ice cave with crystalline pillars as well as large Red Ice formations that you'll need to use Blue Fire to melt.
    • Hypothecity happens to be mainly located underground, given that water on Angel Island tends to flow down to it.
  • Under the Sea:
    • Aquatic Resort as a whole consists of mainly underwater stages of various kinds in addition to a tropical setting.
    • Crystal Valley's second half mainly consists of a frozen lake that you'll at times swim under.
    • Old Observatory has some areas located underwater as well as a dry area resembling an undersea trench located in between walls of water.
    • Crystal Lake is a large reflective lake contained in a crystal cave. The lake is extremely deep while on the surface are giant crystal blocks that are able to float on the water's surface.
    • Perplex Paradise contains several underwater sections that go really deep, forcing you to rely or air bubbles and Potion items.
    • Hypothecity, which is a frozen Hydrocity, mainly involves underwater areas, albeit frigid with huge ice packs, some of which hold back reservoirs of water, and stalactites. Some areas of water are too cold to swim in.
    • The Water Generator dome of Crystal Base Area 3 is half-flooded, forcing you to head underwater at times on the way to the Water Generator.
  • Underwater Base:
    • Aqua Zone is a massive base with giant areas containing small lakes of water. There are switches that cause some pools to teleport away or in, including some that do this automatically.
    • Crystal Base is a colossal complex that hollows out part of the ocean located in the past when Megime City was still floating. It serves as the final level of the game and is split into five separate areas.
  • Underwater Ruins:
    • Pristine Palisade consists of ruins breaching the ocean's surface. At one point, you'll take a teleporter to deep under the sea to progress.
    • Old Observatory happens to be this due to being located within parting walls of water with some underwater areas, you'll swim through.
  • Void Between the Worlds: Subspace Anomaly takes place inside a space distortion that messes with the laws of physics. Huge artificial objects move in and out of reality, with an auto-scroll area consisting of square platforms that shoot into view to form a pathway and the last area consisting of pathways made out of blocks that disappear block by block.
  • Wutai: Skyward Road's Dragon Pathway sub-level takes place along large serpentine ruins in the shape of Vovalgia, with large Vovalgia Liners that assault you along the way.
  • Your Princess Is in Another Castle!: After defeating Giovanni and stopping him from using the Mega Satellite, Prof. Freonia appears and manages to freeze him before attempting to do the same to the chosen character and their allies, revealing to be the true mastermind behind the events of the game.

CHARACTER FOLDERS

Supporting Cast

     Prof. Miranda Freonia *Spoilers* 

WARNING: UNMARKED SPOILERS!

A scientist in the study of Time Crystals, Prof. Freonia came to the assistance of Prof. Oak after the descent of the mystery ship in Pokémon Peace Squad: Crystal Freeze in order to investigate the crisis at hand. During the events of the game, she mans the hand radio alongside Oak, giving the chosen character information regarding the stages and can also be spoken to at the PeaceSquad HeliBase where she'll give information regarding Time Crystals.

spoiler: After clearing the Final Episode, however, Prof. Freonia is revealed to be the leader of the newly revealed Team Crystal and has been using the Pokémon Peace Squad and Team Rocket in order to acquire the data on Time Crystals, Mega Stones, and Chaos Emeralds needed for her plan to go into action, and that is to freeze all of time in the past so that the Megime Empire will last forever! This is because she has some connection to the Megime Empire.


Tropes that apply to Prof. Freonia:

  • Alas, Poor Villain: Despite what she turned out to be and tried to do, given what happened to cause her to become this, you can't help but feel sorry for this ice queen. Even the chosen character tends to feel this way during the game's ending.
  • An Ice Person: She uses weapons built into her queen dress that can freeze targets in glowing crystal.
  • Big Bad: Prof. Freonia happens to be the true main villain of Pokémon Peace Squad Crystal Freeze.
  • Diabolical Mastermind: Near the end of the game, Freonia is revealed to actually be Team Crystal's leader.
  • Evil All Along: In a spinoff series going much longer than anyone thought it would, Prof. Freonia is one of the few people in the series to be revealed to be this.
  • Evil Costume Switch: After defeating Giovanni and clearing the Final Episode, Freonia appears wearing a queen-like outfit similar to what she wore when she was still Cristel, princess of the Megime Empire.
  • Expy: Prof. Freonia comes off as one of Queen Elsa of Disney's Frozen, except if Elsa was evil and had ambitions of freezing time itself.
  • Fish out of Temporal Water: She's actually from 100 years in the past, having been transported to 5 or 10 years before the present events of Pokémon Peace Squad Crystal Freeze by the Time Prisms reacting to the disaster that was to occur in both the past and present.
  • Irony: It turns out that while Freonia's goal was to make it so that the Megime Empire would last forever by freezing time, it ends up being her actions that caused the destruction of the kingdom in the first place. She ultimately accepts that it's her own fault, only to decide to go through with her plan anyway and resurrect the Megime Empire after freezing time.
  • Killed Off for Real: After the Chaos Heart is destroyed, its explosion turns Freonia to crystal, then the crystal core collapses on top of her, and for a second, she can actually be seen breaking apart. On top of all this, this happened miles below the ocean floor a century in the past, meaning that by now, Freonia is definitely gone.
  • Mad Scientist: Although we're unsure if she really was a scientist or if that was only a cover, Prof. Freonia gives off this vibe due to her morality.
  • Morally Ambiguous Doctorate: In addition to her motives, we're not sure exactly how Freonia become a professor in the first place.
  • Omnicidal Maniac: She wants to permanently freeze all of time, destroying the world, so that the Megime Empire itself won't be destroyed and continue to flourish.
  • Royals Who Actually Do Something: Freonia is actually Princess Cristel, having been transported from the past. After discovering that the Megime Empire did indeed fall, she created the pseudonym of Prof. Freonia and focused on trying to go back in time and preserve her kingdom.
  • Tragic Villain: Freonia, or Cristel, wanted her kingdom to last forever, only to descend into despair and then madness upon finding out that it destroyed shortly after she was sent forward in time, and trying to destroy the world in order to prevent the Megime Empire from being destroyed. It cumulates with Freonia being turned into crystal upon the Chaos Heart exploding and crushed by the collapsing core, the chosen character unable to save her.
  • Treacherous Advisor: Prof. Freonia, much like Prof. Oak, other Pokémon Professors, Shingo, and DJ Mary, mans the radio and gives you advice on getting through the stages among other things. Turns out she's actually Team Crystal's leader and was using you to stop Team Rocket in order to acquire what she needed from Giovanni for her own plans.
  • Utopia Justifies the Means: She seeks to ensure that the Megime Empire lasts forever without the interference from the rest of the world.
  • Walking Spoiler: Anything that pertains to Prof. Freonia other than her being a specialist in Time Crystals effectively makes her this.
  • Well-Intentioned Extremist: Prof. Freonia's main goal is to freeze time in order to prevent the Megime Empire from dying in the past.

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