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Tropes about Peppino and Snick's appearances in Antonball Deluxe can be found here.

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    Peppino Spaghetti 

Peppino Spaghetti

https://static.tvtropes.org/pmwiki/pub/images/peppinospaghet.png
"Peppino is a Little Crazy"
"Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?"

The main protagonist of Pizza Tower. An anxious and ill-tempered Italian owner of a failing pizza restaurant, he is on a quest to stop Pizzaface from blowing up his restaurant with a giant laser, and he won't hesitate to beat the sauce out of anyone or anything in his way.


  • Acrofatic: True to his inspiration, he has a rotund physique and can run at high speeds, roll infinitely, destroy blocks, and jump high distances.
  • Almighty Janitor: Peppino is a mere pizza chef who owns a pizzeria that's not doing too well and is noticeably overweight yet can run at extremely high speed, climb up walls, jump high distances, and is nearly invincible in stages. He never even tires out!
  • Angry Chef: Peppino, a pizza chef, fluctuates between Unstoppable Rage and being a Nervous Wreck. He's highly stressed over having to travel through the titular tower, or the threat of his restaurant being destroyed by Pizzaface, or both, and vents that fear by getting angry enough to smash through enemies. Taken to his limits when he goes completely feral during the Boss Rush and decimates the various returning bosses in very short order.
  • Angry Dance: Reaching a combo of 50 or higher causes him to burst into some sort of anxiety shuffle with his walking animation replaced with Moe Szyslak's Self-Defence Funk-Dance. He also does this during the Boss Rush.
  • Badass in Distress: For a Nigh-Invulnerable Lightning Bruiser (at least for the normal levels), he spends the second half of The Pig City behind bars thanks to the pig cops, leaving Gustavo and Brick to pick up the slack.
  • Bald Head of Toughness: Downplayed as he still has some hair left, but one of Peppino's idle animations will have him perform a vaudeville dance during which he removes his chef hat, showing that the top of his dome is completely bald. He also uses his head to ram enemies when running at Mach 3.
  • Bedsheet Ghost: Getting spooked to death by a Mushroom Ghost turns him into one. Ghost Peppino can fly and move through graters, but loses out on a lot of his speed. Eating ghost peppers will make him move steadily faster, with three allowing him to burst through certain blocks.
  • Berserker Tears: In the final moments of the fight with Pizzahead, a Freeze-Frame Bonus as he piledrives the looney pizza-head from the sky show Peppino with tears in his eyes, finally letting loose an emotion that isn't anger or fear.
  • Be the Ball: One of his transformations, Ball Peppino, forces him into a ball to roll constantly in one direction while bowling through anything in his way, until he hits a wall, at least. Earlier demos had him able to enter this transformation at will, but it works like the other transformations in the final game.
  • Beware the Silly Ones: Despite being an ill-tempered Nervous Wreck that flails around most of the time, Peppino is a force to be reckoned with when push comes to shove. However, the story of Pizza Tower is less the story of a man desperately fighting to protect what he holds dear and more the story of a guy finally hitting his breaking point after being put through absolute hell. Best demonstrated in the Boss Rush preceding the Final Boss where Peppino goes BERSERK and lays into each boss with a No-Holds-Barred Beatdown, showing how done he is with everything he's been through.
  • Bring It: At the beginning of the Final Boss, instead of his usually fearful scream, he bashes his knuckles together and lets out a defiant war cry.
  • Brutal Honesty: Toward the player if you get a C-Rank or lower, making it especially clear you did bad.
  • Chef of Iron: He's a pizza chef who also happens to be a human bulldozer capable of demolishing anything in his way when stressed/furious enough.
  • Chubby Chef: He possesses a noticeably pudgy physique. Of course, that doesn't stop him from being an insanely fast human bulldozer when properly motivated...
  • Classical Anti-Hero: Peppino's main motivation is to save his restaurant from demise at the hands of Pizzaface. He's a Nervous Wreck with some anger issues throughout his journey, but perseveres nevertheless while using said anger issues to be channeled into something productive.
  • Cowardly Lion: Peppino looks almost constantly anxious while he traverses the tower, even though he's cleaving through swarms of pizza-themed enemies by charging through them while being Nigh-Invulnerable due to damage going to his score instead. It's very telling that his first reaction to Pizzaface threatening his restaurant is to rush directly towards the tower to destroy it instead of cowering in fear.
  • Demoted to Extra: The Noise's scenario is a film adaptation of the game without Peppino. You can only find him in-game sleeping in his bedroom as one of the scenario's secrets, which unlocks Swap Mode. This mode appears to feature both Peppino and The Noise together, but it is revealed to still be a film where "Peppino" is played by his brother Maurice.
  • Determinator: Whether it's a giant floating pizza with a face, endless armies of cheeseslimes, being turned into a ghost, that pizza-hating gremlin, or whatever other abuse the tower decides to throw at him, absolutely nothing will stop Peppino Spaghetti from saving his restaurant from destruction.
  • Disembodied Eyebrows: His eyebrows aren't always visible, but when they are they float above his eyes and over his chef hat.
  • Early Installment Character-Design Difference: In-universe, his "first" appearance in Pizza Boy Tower had him wear gloves and a toque blanche-themed helmet. He could also notably afford an apron at the time.
  • Edible Theme Naming: Peppino Spaghetti.
  • Embarrassing Last Name: Again, an Italian chef named Peppino Spaghetti. Which is pretty much the Italian equivalent of a French chef named Jean-Jacques Baguette, an American named Donald Hamburger, or a Japanese man named Daisuke Sushi. One of the Pizza Grannies outright states how unfortunate that name is.
  • Enemy Mine: Following the Playable Noise update, he can team up with the Noise to go through the Pizza Tower in Swap Mode. This is the also the only way that Peppino is able to fight the Doise.
  • Establishing Character Moment: The intro to the game does well to establish who Peppino is. He immediately starts to freak out when Pizzaface threatens to blow up his restaurant and rushes out towards the Pizza Tower to destroy it in a fit of manic rage. He's a Nervous Wreck bar none, but one who rushes directly towards danger to protect what matters to him.
  • Extreme MĂŞlĂ©e Revenge: He does this during the Boss Rush that precedes the Final Boss. After everything he's gone through to reach this point, Peppino is just done with it all, hitting his Rage Breaking Point and rushing into each boss to give them a No-Holds-Barred Beatdown. In practice, it makes defeating each boss require only hitting them a total of four times each before you reach Pizzahead.
  • Foe-Tossing Charge: His primary way of dealing with enemies and obstacles is to steamroll through them, typically at insane speeds.
  • Grade System Snark: He mockingly congratulates the player if they get a D-rank.
    Peppino: Good job! That was... Awful.
  • Hero with Bad Publicity: He's branded as a wanted criminal within the Pizza Tower, though it's unclear whether this is due to his actions (such as burning down the Fun Farm) or just because Pizzaface wants him dead. Either way, it results in Vigilante hunting him down at the end of floor 2, and the police dragging him to jail in The Pig City.
  • Hidden Depths:
    • The Excuse Plot of the SAGE demo had him excited to head to the Sonic Amateur Games Expo, even donning a blue outfit for the occasion and being fine with playing the games at Snick's Expo after making a wrong turn, showing a distinct liking for video games. He's also noted to like strategy games in this Twitter post, and a strategic mind could help run a restaurant.
    • He's also not a half-bad dancer, able to immediately go into a breakdance if the Taunt button is held, and enters some sort of anxiety dance during a particularly high combo and during the boss rush.
    • There are some implications that Peppino might be a veteran of armed conflict. He can use a shotgun well, one of the late-game levels is based on a war-torn battlefield, and McPig once made a joke image about Peppino being unable to play Team Fortress 2 due to it hitting "too close to home". He would later change his mind and say that Peppino "probably imagined it".
    • During the Pepperman fight, he can create detailed statues in mere seconds just by hitting a block of stone a few times.
  • Inexplicably Awesome: No explanation is given for how an overweight pizza chef is able to indefinitely run at superhuman speeds, bash through solid metal blocks, run up walls, and survive infinite damage outside of bosses other than cartoon logic.
  • Iron Butt Monkey: Peppino is subject to a lot of pain and humiliation in the tower, with all of his transformations being mostly forced upon him and putting him in a state of pain or helplessness (eating a Fire-Breathing Diner so hot he runs around in agony while belching fire as an example). Despite that, he's able to bounce back from this abuse quickly and get right back to running like crazy.
  • Jerk with a Heart of Gold: Peppino is an ill-tempered man — perpetually stuck between "about to cry for the rest of his life" and "beating the sauce out of everything" — but when the tower is collapsing, he rescues not only Gustavo, Mr. Stick, Snotty (if kept alive), Mort, and Gerome, but Pepperman, The Vigilante, The Noise, and Fake Peppino as well, even after they made his life a living hell, showing that he's not a bad guy. He even lets them (The Noise included) stay at his pizzeria after the game is over!
  • Knight in Shining Armor: His knight transformation makes him don a suit of armor that makes him look powerful and refined, with a badass sword in hand... at least he looks like that on the TV anyway. Real Peppino's armor is ill-fitting, and his sword is about the size of a knife, and the armor itself is so heavy that he slides at top speed the moment he so much as touches a slope.
  • Leitmotif: Spaghetti. His escape theme is It's Pizza Time. Unexpectancy Part 3 can be seen as a Theme Song Power Up of sorts, being a Triumphant Reprise of past level themes, including The Death That I Deservioli that plays during Peppino's rage-filled rampage towards the Boss Rush.
  • Lethal Chef: Not present in-game, but hinted at by his quote for his official bio, which implies that he baked something into a pizza that nobody can know about.
  • Let's Get Dangerous!:
  • Lightning Bruiser: The speeds this Italian pizza chef can reach could make Sonic the Hedgehog blush, and he can not only take a lot of punishment, but barrel through anything in his way so long as he has enough speed.
  • Mad Eye: Lots of Peppino's artwork depicts one of his pupils as a white circle of varying size rather than the usual black dot, emphasizing his unkempt and unstable nature.
  • Mood-Swinger: Normal gameplay will see him go from very nervous to downright furious on a dime just by running.
  • Necktie Headband: The OST album cover depicts him with a necktie on his head during what looks like a karaoke party.
  • Nigh-Invulnerable: Zig-zagged. Peppino can't die to enemies or hazards on normal stages, with the damage instead subtracting from the score. However, he can die if he fails to reach the exit before time runs out during the escape sequences. He can also die in the boss fights, as he's given a health bar during them.
  • No-Holds-Barred Beatdown: When Pizzahead brings in the other four bosses of the tower, Peppino is so absolutely done with everything that he savagely pummels all of them, including Pizzahead.
  • No-Respect Guy: Peppino has the dubious honor of getting this treatment from the game itself. When swapping to Gustavo and Brick, they get a jolly little "The Gustavo and Brick (The Rat) Hour" title card, but when they put Peppino back in the spotlight, the card renders Peppino as an awkward waddling head and disdainfully reads "back to that guy".
  • Nervous Wreck: Comes off as one most of the time. He looks almost perpetually worried and is always sweating, while his idle animations include him breathing profusely and biting his hand with an anguished expression.
  • Oh, Crap!:
    • Lets out a horrified scream whenever he meets a boss — with the sole exception of Pizzaface. Pizzaface's pilot, however, causes Peppino to scream in horror, given his past history with Pizzahead.
    • On the other side of the coin, Peppino can weaponize this trope for himself. When running at Mach 3 or above, enemies will freak out and freeze in place, including those who normally can't be hit from the front, allowing Peppino to barrel through them like any other mook.
  • One-Man Army: Peppino can and will mow through hordes of enemies entirely on his own, racking up a body count in the potential hundreds or even low thousands throughout his quest to stop Pizzaface.
  • Only the Chosen May Wield: The sword that triggers the knight transformation in "Pizzascape" appears to function under these rules. Peppino has no trouble pulling it out when needed, but when Big Bad Pizzahead tries in his boss fight, he only ends up uprooting an entire chunk of the level upwards, with the sword still attached to the stone. Whatever qualities are needed to pull it out, Peppino has them in spades while Pizzahead does not.
  • Perpetual Frowner: Most of the time, he's either in a relatively neutral expression, scared out of his wits, or fuming mad depending on the scenario.
  • Phony Veteran: Word of God suggests that Peppino has deluded himself into thinking he's a war veteran, explaining why he's so stressed during "WAR!". However, Peppino's secret room in The Noise's scenario does have what appear to be war medals framed on the wall. invoked
  • The Power of Hate: While Peppino is normally a neurotic, fearful mess, watch out if you make him mad. When Pizzahead tries to invoke a boss rush in the middle of his fight, Peppino reaches his Rage Breaking Point and starts laying on the No-Holds-Barred Beatdown to each and every one of them.
  • Rage Breaking Point: After dealing with nonstop stressful insanity for the entire game, Peppino finally goes berserk after Pizzahead brings back the previous bosses and subjects all of them to a No-Holds-Barred Beatdown.
  • Rambunctious Italian: His name is literally Peppino Spaghettinote , and he is very expressive with his emotions. Even when the two emotions he displays most often are extreme anxiety and, when he's running at top speed, full-on rage as he barrels through enemies, when there's a reason to be overjoyed, oh boy will he be jumping for joy.
  • Rapid-Fire Fisticuffs: His No-Holds-Barred Beatdown to each boss during the Boss Rush consists of several punches, kicks, and bites.
  • Ready for Lovemaking: One of his taunts shows him lying shirtless on the ground while grinning with a rose in his mouth. Of course, since Peppino is a paunchy, middle-aged, perpetually derangedly animated man, it's not the most enticing of sights.
  • Red Oni, Blue Oni: The Red to Gustavo's Blue. As adventurers of the Pizza Tower, Peppino is frantic and energetic (well, if you count switching between manic rage and crippling anxiety as energetic) as he climbs his way up the tower to save his restaurant, with a moveset that emphasizes picking up as much speed as possible to barrel through whatever is in your way.
  • The Scream: He lets out quite a fearful scream whenever he gets hurt by certain hazards, is terrified, and is confronted with a boss. When confronted with all five of them, his scream becomes one of pure rage.
  • Shoryuken: He can perform a spinning uppercut that also acts as Double Jump.
  • Shout-Out: With Pizza Tower's strong Wario Land inspiration, the game doesn't hide much that Peppino is its answer to Wario himself, being an overweight moustached man who's athletic and strong despite his physique, his outfit even resembling Wario's black and white overalls in Wario Land 3. Heck, he'd be an Expy if it weren't for his Nervous Wreck traits that contrast Wario's Fat Bastard nature.
  • Shell-Shocked Veteran: Peppino was stated to be a veteran during the game's production, and suffers from PTSD so severe he stresses out when playing Team Fortress 2. This is even implied in-game via the "WAR" stage and Peppino's prowess with a shotgun as well as his house in Noise Mode having framed war medals and a gun on the wall, but then McPig retracted his statements on the matter post-release, claiming Peppino at most deluded himself into thinking he's one. However, Peppino's secret room in The Noise's scenario does have war medals framed on the wall.
  • Short-Range Shotgun: Averted by his favored type of gun, which fires off three projectiles with infinite range. Then Double Subverted by the game's final release, in which it no longer fires off a projectile and just blasts the area ahead of him.
  • Shotguns Are Just Better: He can wield a shotgun that makes short work of enemies at range.
  • Slasher Smile: Peppino will do one of a few random moves whenever he damages a boss. The most visually striking one is him jabbing the enemy with his hand in a claw shape while flashing a wicked smile.
  • Stock Foreign Name: His first name, Peppino, is a straight example (as a diminutive of "Giuseppe"), and his last name, Spaghetti, is a parody of the trope.
  • Spectacular Spinning: When Peppino uses his super jump, he spins as he ascends.
  • Terse Talker: Though whether it's truly canon to Pizza Tower is unknown, during McPig's DOOM: Ancient Aliens stream, in which he and his friends played Pizza Tower characters and role-played as them, Peppino spoke in rather short sentences, especially compared to his brother Maurice.
  • The Unfettered: Even if he's barely keeping it together the entire time, he'll do whatever it takes to stop Pizzaface and save his restaurant.
  • Unfortunate Names: One of the Pizza Grannies claims his name's "unfortunate", probably on account of "Peppino Spaghetti" sounding comical.
  • Unmoving Plaid: Some outfits are simple textures overlaid on his outfit.
  • Unstoppable Rage: And this is really saying something considering what he's normally like. When Pizzahead not only gets back up from his previous pummeling, but summons every other boss for a gauntlet, Peppino gets so frustrated that he goes into a blind fury; not only does he become incapable of even standing still without dancing in anger, but once the bosses are stunned, he'll beat the living hell out of them in a flurry of attacks that remove half their health bar.
  • Use Your Head: At certain speeds, Peppino can slam enemies, using his head as a battering ram.
  • Virtuous Character Copy: Downplayed. His transformation and dash-and-bash-based gameplay are strongly inspired by Wario, but with Peppino, Wario's usual greed and arrogance are swapped out with equal amounts of anxiety and stress. Unlike the impulse-based plots for Wario's games, Peppino's story is simply trying to stop the antagonist Pizzaface from blowing up his pizzeria.
  • Wall Run: Once Peppino builds up speed, he can run up vertical walls. Later versions change this to him using his arms and legs to help scramble up the wall.
  • Wheel o' Feet: His running animation for Mach 3 makes use of this trope, with his legs being a cartoonish figure 8 while running.
  • When He Smiles: Despite being perpetually anxious, Peppino still shows confidence upon stacking large combos and enjoys the small victories from opening locked doors or collecting the Secret Treasures. This helps him look oddly endearing for a middle-aged balding guy.
  • Working-Class Hero: He owns a small local pizza joint which is implied to be unpopular, and the opening cutscene shows directly that he is in debt and low on cash. His journey through the Pizza Tower ends up getting him enough money and ingredients to keep his business afloat.
  • Wrestler in All of Us: One of his attacks is a spinning piledriver. He also does a bigger one against Pizzahead in the final battle that leaves the latter embedded head-first in the floor.

    Gustavo and Brick 

Gustavo and Brick

https://static.tvtropes.org/pmwiki/pub/images/gustavo_0.png
"Gustavo is Completely Lost"
"...Nobody has seen him since he crawled into the Pizza Dungeon."

Gustavo is a chef and acquaintance of Peppino. All around nicer than the main protagonist, he comes to the Pizza Tower to explore it but decides to help Peppino with his quest along the way and to parse the treasures in the tower. He befriends a rat named Brick, and the two are playable in a couple of levels.


  • A Day in the Limelight: Gnome Forest is mostly dedicated to playing Gustavo and Brick, while they spend the second half of Pig City trying to bust Peppino out of jail.
  • Alcohol Hic: Gustavo and Brick are visiting the bar in certain background screens of Fast Food Saloon. When the former appears during the Escape Sequence, his animation includes a pair of rosy Blush Stickers and an occasional hiccup.
  • Ambiguously Human: Gustavo looks a lot like a gnome and is much shorter than the other known humans, but it's left ambiguous as to whether he is truly a gnome or just a really short guy. He's not shown to live in the Gnome Forest either like the other gnomesnote .
  • Amplified Animal Aptitude: Brick acts like a human on occasion, such as reading a newspaper when separated from Gustavo. He is also a capable driver as seen in "The Pig City".
  • And Now for Someone Completely Different: Most of Gnome Forest is played as Gustavo and Brick once Peppino reaches a wall, while the second half of The Pig City is played as the duo as Peppino waits in jail.
  • Assist Character: Gustavo shows up during the Boss Rush and can be thrown at bosses to instantly expose them for damage. He's required to be thrown at the Vigilante since Peppino loses access to the gun he had moments ago, which is what he fought the Vigilante with originally.
  • Baritone of Strength: It's hard to hear in-game, but Gustavo has a surprisingly deep voice, and he's just as capable of beating the legions of enemies in the Tower as Peppino is.
  • Bash Brothers: Gustavo and Brick will work together to fight enemies and make progress, such as the below-mentioned Fastball Special.
  • Beast Man: During Pizzascare's escape sequence, Gustavo takes on the appearance of Brick (or maybe Brick wears Gustavo's clothes) while guiding Peppino out of the level.
  • Berserk Button: In the earlier versions, you better not ruin Gustavo's pizza. If you do so, he'll pummel Peppino's points out of him to make a new one. In the full release, the closest he shows to actual anger at any point is having Brick briefly replaced by Snick during a taunt; whether that's simply because it takes Brick away or because he has a personal beef with the porcupine* is unknown.
  • Beware the Nice Ones: Gustavo is far nicer than Peppino, but the few moments you get to play as him show he is not to be trifled with. He plows through enemies just as viciously as Peppino does, and trades being slower and having poorer acceleration for much more power in his hits.
  • Big Eater: In the credits, Brick wins a hotdog-eating competition, his cheeks stuffed full like a hamster.
  • Character Catchphrase: Played for Laughs. Word of God has jokingly claimed that Gustavo's catchphrase is "I'm going to kill you".invoked
  • Defeat Equals Friendship: Gustavo's first seen being chased around by Brick, then fighting in a Big Ball of Violence with him, and then he and Brick are seen side by side, heavily injured but no longer hostile towards one another. By this point, the duo appears in Gnome Forest and The Pig City, both helping Peppino.
  • Demoted to Extra: Gustavo was originally meant to be the protagonist of a spinoff game called Pizza Crawler, which was eventually cancelled. Though he is playable in Pizza Tower, he's only a secondary character who clears the way for Peppino.
  • Deuteragonist: Gustavo is the second most frequent character to appear in Pizza Tower, appearing in all levels to guide Peppino during escape sequences, being the only other playable character in the full release, and even being the only one who helps an enraged Peppino during the final battle with Pizzahead, albeit serving as an object to throw at the other bosses to stun them.
  • Double Jump: They can hop once while in mid-air, which then turns into a powerful Ground Pound as they descend.
  • Fastball Special: One of Gustavo's attacks has him kick Brick like a ball at his enemies, making it handy for clearing the way of mooks. He also willingly allows himself to be used as a projectile by Peppino against the other bosses during the final battle. It’s the only way to stun the Vigilante, but you can also use him on the Noise and Fake Peppino.
  • Fish Eyes: Brick has eyes that gaze in opposite directions, just like all Stupid Rats.
  • Grievous Harm with a Body: Gustavo can kick Brick like a ball at his enemies and in the War level fires Brick from a rocket launcher. It's also how he helps Peppino in his No-Holds-Barred Beatdown of the bosses, letting himself be used as a projectile against them in order to stun them and take them down faster.
  • Harmless Freezing: In Refrigerator-Refrigerador-Freezerator's escape sequence, Gustavo helps point Peppino to the exit, but does so while stuck as a frozen statue. It's an Amusing Injury that doesn't stick after that level.
  • Inflating Body Gag: Brick can inflate in The Pig City by eating a Rat Balloon, slowing down his falling speed and giving him a Double Jump.
  • Meaningful Name: Besides his stocky, brick-like appearance, Brick also shares his name with Brick cheese, a crucial ingredient in Detroit style pizza.
  • Mighty Glacier: Compared to Peppino. Gustavo can kick Brick at enemies to dismantle formations Peppino would have a lot more trouble with, and substitutes grabbing enemies by just knocking them away on the spot. However, said lack of a grab means they cannot accelerate as quickly as Peppino can, and lack several of his movement techniques as well, so while combat is a cinch for them, platforming is a bit trickier.
  • Mike Nelson, Destroyer of Worlds: Gustavo's just trying to help Peppino save his restaurant. He probably didn't mean to outright destroy The Pig City by taking out the Pillar John in it, but the city starts burning down nonetheless.
  • Motivation on a Stick: When Gustavo rides on Brick's back, he dangles cheese on a stick in front of him. One taunt switches their roles, with Brick mounting Gustavo and the former dangling a pizza in front of Gustavo.
  • Nice Guy: Gustavo's defining characteristic. While Peppino is here to save his restaurant, Gustavo is here just to check out the place; he doesn't even know Peppino before the events of the game but still helps him out. Gustavo leads the player to the exit during Pizza Time, eventually befriends a rat enemy named Brick, helps Peppino out directly in several levels, and even chips in during the final boss fight.
  • Our Gnomes Are Weirder: Gustavo is (possibly) one that is a pizza chef.
  • Overly-Nervous Flop Sweat: Gustavo's portrait shows him sweating excessively when Pizza Time starts.
  • Pintsized Powerhouse: Gustavo's a lot shorter than Peppino, yet can pack a similar level of immense power in every hit.
  • Red Oni, Blue Oni: The Blue to Peppino's Red. As an adventurer of the Pizza Tower, Gustavo is much more composed and cheerful than his friend Peppino, mostly enjoying his time as he explores the tower of his own volition. He's nowhere near as fast as Peppino and makes up for that by having a wider array of ways to take down enemies that don't require having to build up speed thanks to his friend Brick.
  • Ridiculously Cute Critter: Brick is absolutely adorable, thanks to his big ol' eyes and endearing actions.
  • Rodents of Unusual Size: Like other rats that appear throughout the game, Brick is unusually large, being bigger than Gustavo.
  • Security Cling: The final hub features Gustavo and Brick hugging each other in sheer terror. Unless Peppino arrives and looks at them, during which they'll try to look mildly more dignified until the instant Peppino looks away.
  • Sheep in Sheep's Clothing: Pizza Granny seems to suspect him for some reason; she is distrustful of Gustavo, thinking that he "seems a bit too friendly". Gustavo doesn't actually do anything to deserve that reputation.
  • Shout-Out:
    • Gustavo's gameplay and animations have several references to Mario: He raises his fist in the air when he jumps (which can break blocks above him), he can defeat enemies with his Goomba Stomp (unlike Peppino, who merely stuns them), his hurt animation is a direct reference to Mario's Death Throws sprite from Super Mario World, and his parry animation is a reference to Yoshi's lick animation from that game (more specifically, the misinterpretation that Mario hits Yoshi to get him to open his mouth; Gustavo quite clearly does smack Brick in the head to do likewise).
    • In earlier versions, when Peppino ticked him off, Gustavo would turn Super Saiyan.
  • Spin Attack: When he's dismounted, Gustavo can perform a spin attack with his fists.
  • Stock Animal Diet: Gustavo uses cheese as a Motivation on a Stick for Brick, which he'll munch on when idle in the levels and when not currently being played.
  • Sudden Anatomy: When Brick is shot out of a bazooka in War, he gains a pair of angry eyebrows.
  • Took a Level in Badass: During the War level, Gustavo forgoes his usual role as a guide and directly assists Peppino in blasting his way through the level. He even pulls out a guided missile launcher and begins repeatedly blasting his enemies to smithereens, with Brick serving as the missile!
  • Undying Loyalty: Gustavo is a true friend who will do anything to help Peppino save his restaurant. He'll fight alongside him in levels, and even lets himself be used as a projectile in the Final Boss.
  • Vocal Dissonance: Brick squeaks, as one would expect from a rat, but he also can emit a surprisingly voluminous yodel!

    The Noise 

The Noise

https://static.tvtropes.org/pmwiki/pub/images/thenoise_7.png
"Woag!"
"The Noise is Completely Insane"
"Hey-a! Howsabout a nice ride in this washing machine here? Admission is freeeee!"

A mischievous gremlin who hates pizza and tries to hinder Peppino's quest, seemingly for his amusement. Theodore Noise, better known as The Noise, serves both as Peppino's foe and as the second playable character. Originally aiming to destroy the tower, he joined Pizzaface when he built him a TV Studio to hang out in.

Initially just the third boss, he was Promoted to Playable in a post launch update with his own seperate campaign. His hits all the same major beats as Peppino's while changing up various transformations and level gimmicks along with a new moveset to set him apart from Peppino's.


  • A.I. Roulette: Compared to Pepperman and the Vigilante, this guy doesn't have a consistent attack pattern and would just use the 4 moves he has at random. A bit downplayed given that he uses those 4 moves at least twice, just in a random order.
  • Ax-Crazy: He seems to be a bit unhinged, enjoying Peppino's suffering and stabbing his enemies to death as a finishing move.
  • Bait-and-Switch: Attempts to pull a Gatling gun as a third phase similar to The Vigilante's, but gets dragged away by Noisette and is left as the only boss in the game without such a gimmick.
  • Beautiful All Along:
    • Played for Laughs with one of his idle animations, where he pulls off his mask to break a sweat, revealing a handsome face before he puts it back on, reverting to his usual gremlin look.
    • Subverted in some conceptual sketches and the cover art for the official soundtrack which seem to suggest that aside from the hair, he doesn't look all that different without his usual mask. Perhaps he's still wearing a mask.
  • Beware the Silly Ones: The Noise may be a wacky, childish fellow, but he becomes frighteningly demonic when angered, gaining sharp claws, red eyes, and a mouth lined with Scary Teeth. His current ways of dealing with enemies show his Ax-Crazy side, too; one of his finishing blows involves stabbing them with a knife.
  • Boss Battle: He'll fight Peppino on the third floor.
    • In the Peppino's Xmas Break public demo, he acts as the boss fight of the Strongcold level.
    • Scrapped plans for The Noise involved him being a Recurring Boss. One example which you can see here features such a fight with The Noise.
  • Characterization Marches On: Started as a childish, Noid-like rival of Peppino who hated pizza and was supposedly born out of the pizzeria's unfulfilled promises, then after Noise's Hardoween he was retooled into a more psychopathic character due to the inclusion of scary Halloween-related animations. He also switched to primarily being a TV and film personality at some point.
  • Cheated Angle: Invoked with his mask, as it's deliberately designed so that his Dastardly Whiplash moustache always appears on the sides of his head.
  • Companion Cube: Early in Peppibot Factory, there is a ceiling with electric blocks that The Noise can't avoid with his tricky moveset, so he brings a seemingly sentient bucket of water and it short-circuits the blocks for him. This is treated as a Heroic Sacrifice of sorts, with The Noise even taking the time to retrieve the bucket in the final escape sequence.
  • Confusion Fu: The Noise only has four attacks in his boss fight, but he will never do them in the same order, unlike the other bosses.
  • The Corruptor: His method of reviving Pillar John with the Tower Secret Treasures also turns him into a lunatic wearing a Noise costume.
  • Cute and Psycho: He's a weird-looking but energetic little gremlin man who loves playing pranks on Peppino, but he's also an unhinged lunatic at heart with plenty a Nightmare Face to show for it, and whose pranks border on lethal.
  • Cutting the Knot: As a playable character, he doesn’t even bother playing along with most of the time and score challenges, as he can just beat the prize out of the Horsie, refuses to partake in a fair gunfight with the Vigilante before shooting him before the command to draw is given, smashes through the homes of Gnome Forest to get the Toppins there, raises the par score for getting a "Primo Burg" in Golf, and scares off Fake Peppino if the latter touches him in the final phase of the boss fight. Put simply, The Noise can and will cheat his way to victory if given half a chance.
  • Dastardly Whiplash: Played with. He has the long, curly moustache (which doesn't even connect to his nose), the various cartoonish tricks, and the love for causing trouble seemingly just For the Evulz of the trope. However, he's less of a sneaky, cunning adult, and more of a silly, childish, and rampaging gremlin.
  • Demoted to Extra: Downplayed. The Noise had a major role in the game's plot when he was introduced, being a recurring enemy of Peppino, but eventually, his role as the main villain was taken up by Pizzaface, and his relevance in the plot was heavily reduced to just being the boss of the third area. He would later become the first alternate character.
  • Difficult, but Awesome: As a playable character, his skateboarding skills can be tricky to adapt to, especially when it comes to climbing up tall walls, but it is also fun to play when you get used to it. The awesome part is that he can cancel out of his skateboard into his steamer jump and back repeatedly, allowing him to get infinite air while mixing it up with his skateboard spin, making him into a fast tornado of death and speed.
  • Dissonant Serenity:
    • As a playable character, The Noise's idle and walking animations while high on a combo show him calmly drinking tea with a top hat on. This clashes with his psycho animations while the combo counter is at average values, as well as with how Peppino scowls and dances angrily under the same circumstances.
    • During the final escape sequence, he's still just as delusionally cheerful as ever compared to his fellow boss fight characters who are appropriately panicked over the impending destruction of the Pizza Tower.
  • Does Not Like Spam: The Noise is noted to dislike pizza, though he and the other bosses do accept Peppino's peace offering of a free pizza in the ending.
  • Edible Ammunition: When equipping his minigun, he loads a sausage into it.
  • Enemy Posturing: While some of his vulnerability states are understandable, like when his explosives backfire or he exhausts himself from jumping too much, sometimes he just pauses to flip off or shake his ass at Peppino, ripe for a beating.
  • Everyone Has Standards: During the DOOM: Ancient Aliens stream, when Maurice gets a bit too politically incorrect, The Noise drops his typical goofy act to express his disgust:
    Maurice: This is America
    Maurice: Speak American
    The Noise: Dude
  • Expy: Of The Noid, a fellow mischievous, pizza-hating, pogo-riding, diminutive man in a bodysuit with rabbit ears (as opposed to Noise's pizza crust-shaped hat). Originally, he was even supposed to work for a similarly named pizza chain, except this one is named The Dominion, though it got replaced by a TV network called NTV in the final game. During a Halloween party in the game's ending, the Noise even dresses up in a costume that looks suspiciously like the Noid's. He also utilizes a pogo stick and a skateboard, just like the Noid did in Yo! Noid.
  • Flipping the Bird: One of his vulnerable poses is giving Peppino the finger.
  • Gatling Good: His purchasable weapon is a minigun. It lacks the diagonal coverage of Peppino's shotgun but can shoot much faster. He tries to pull it out on Peppino in the final game, but his girlfriend Noisette drags him away before he can finish the fight. He gets to use it as a playable character.
  • The Gloves Come Off: He holds back in his fight with Peppino for the sake of the cameras. Once Phase Two hits, the Noise balloon in the background crashes onto the field and knocks away the cameramen, while also blocking the view of every other active camera in the distance. At this point, the Noise stops fooling around, adding more dastardly tricks to his attacks.
  • Golden Super Mode: If you play as him when you fight Pizzaface, when you reach the Boss Rush, he takes an "artistic liberty" in adaptation and has one of these where his outfit turns white and sparkling in a fashion reminiscent of Super Sonic as he proceeds to throw more bombs than usual. For the final blow on Pizzahead, he summons a ginormous bomb which visibly terrifies the former mascot. You can also unlock this color palette in normal gameplay if you defeat the boss without wasting a single bomb, minus the glow.
  • Goofy Buckteeth: He has a prominent bucktooth, and is a childish, mischievous gremlin man with lots of cartoonish pranks up his sleeve.
  • Henpecked Husband: His girlfriend Noisette drags him away before he can strike back at Peppino again after his defeat. From the Noise's scream, whatever he's in for won't be pleasant.
  • High-Class Glass: The ending shows him wearing a monocle while he gets rich from various merchandising deals.
  • Hoist by His Own Petard: The Noise always stops to taunt Peppino after each attack, leaving him wide open for Peppino to strike.
  • Horrifying the Horror:
    • The final phase of the fourth boss, the grotesque Fake Peppino, has restored rubberbanding while playing as The Noise, making it appear to be more difficult. However, if you get caught, then The Noise just angrily screams with a giant face to drive the monster away. You're then allowed to move on to the goal at your own pace.
    • During the Final Boss, The Noise manages to terrify Pizzahead, leaving the boss staring at The Noise's finishing move as it explodes in sheer shock.
  • Hypocritical Humor: Claims to hate pizza, but pretends to have a pizza restuarant for the sake of his movie adaptation.
  • Improbable Weapon User: Uses a giant thumbtack to stab enemies.
  • I Shall Taunt You: He's very prone to taunting Peppino mid-fight, doing things such as shaking his butt, sticking his tongue out, or pulling the middle finger. These give you the perfect opening to strike.
  • Jerkass: The Noise's scenario emphasizes how much of a petty and underhanded scumbag he is. You can cheat the quick draw match against The Vigilante, skip the wooden horse and pizza delivery challenges by whacking everyone out of the way, and likewise just run over almost everyone in the final escape sequence. He only appreciates Noisette and his Waddling Head minions.
  • Jet Pack: He has a jetpack that he uses when Super Jumping as well as to presumably propel himself when running at Mach 4.
  • Kick the Dog: As a playable character, there are some slight differences in both gameplay and animation to emphasize that he's not as pleasant as Peppino:
    • When using Mort, he grabs him by the neck and flings him like a boomerang. The TV in the corner also shows him chasing down Mort.
    • During Gnome Forest, instead of delivering pizzas to the Gnomes for Toppins, he knocks the houses away and collects them himself.
    • During his variation of "The Crumbling Tower of Pizza", he explicitly only saves Noisette, a Noisey, and a bucket from Peppibot Factory. The other bosses, Snotty (if kept alive), Mort, and Gerome get mowed down like all other enemies.
  • Laughing Mad: He lets out a bout of maniacal cackling as he pulls out his stupidly huge bomb to finish off Pizzahead.
  • Leitmotif:
  • Me's a Crowd: His campaign establishes that there are multiple identical duplicates of him. His technical difficulty screen shows a Noise corpse being watched by another Noise, Gustavo has been replaced with yet another Noise, his animatronic transformation has been replaced with a Noise duplicate replacing the now dead original Noise, and the credits show an army of Noises running towards the sunset. This isn't even considering The Doise's existence. Possibly justified, though, as the entire campaign was a movie made by The Noise, who is an extreme Narcissist.
  • Mirror Match: As a playable character, his Third Boss is "The Doise", a Palette Swap version of himself that has all of his moves. The main difference is that rather than being dragged off by Noisette, The Doise's own Peppino-like counterpart, Peddito, outright murders Doise, meaning that during subsequent rematches and the Boss Rush, he shows up as a rotting corpse.
  • Narcissist:
    • Like Pepperman, the Noise is obsessed with his image. Pretty much everything in his arena is Noise-themed. His bombs, his cameramen, the TV Studio, the giant balloon that comes crashing down in the middle of the battle.
    • Since his scenario as a playable character is a movie he made based on Peppino's adventure with himself in the main role, there's a lot of parts that foreshadow this reveal. All the pre-level icons are largely the same but with drawings of his face slapped over the characters' faces, the Gustavo segments are replaced with another copy of him who still plays as usual.
  • Nightmare Face: Get a D rank as him, and he will jump at the player with a downright terrifying face with red eyes and sharp teeth, and the message "DIE." He also gives one when he gets hit and when he gets caught by Pizzaface. He can also conjures up a particularly ghoulish face to terrify Fake Peppino into submission during the chase sequence.
  • Not Cheating Unless You Get Caught: The Noise will cheat if it gets him the upper hand. The only time he doesn't do this is when the cameras are rolling during his boss fight while playing as Peppino. As a playable character, everything not related to the core gameplay becomes rigged in The Noise's favor, whether it be small things like fudging the par for Golf to bigger things like outright beating the prize out of his race opponent should he lose.
  • Pet the Dog: Although The Noise is quite the jackass to most characters in his scenario, he saves Noisette from the collapsing tower and pats her head during the ending cutscene. The final screen also shows he paid the other bosses to participate in his film.
  • Power Glows: During his version of the Final Boss, he glows and sparkles for phase 3.
  • Promoted to Playable: The Noise was added as a free playable character in an update more than a year after release after being just one of the bosses for Peppino to fight.
  • Psychopathic Manchild: Looks goofy and silly on the outside, but is vicious and enjoys tormenting Peppino.
  • Red Eyes, Take Warning: Close-up shots of his eyes reveal his natural eye color is red, and most close-up shots tend to also be Nightmare Faces.
  • Rewind Gag: Sometimes his "woag" sound will reverse midway through, coming out as "woaow" instead.
  • The Rival: While not as apparent in the final game as the demos, Peppino and The Noise have it out for each other, with Peppino brawling with The Noise in the final phase of his boss fight. Makes sense given one's a pizza chef and the other is based on the famous destroyer of pizzas.
  • Sadist: The Noise enjoys the suffering Peppino is going through, and when the titular Pizza Tower collapses at the end of the game, he has the biggest smile in the world on his face.
  • Second Place Is for Losers: If you get an A-rank with him, you'll get a screen with the Noise saying he'd prefer an S or a P while looking at the player with a discontent expression. He also won't be impressed with any final completion percentage below 95%, with his reactions ranging from anger to indifference.
  • Sequence Breaking: An intentional example. At the start of "Refrigerator-Refrigerador-Freezerator" he chugs a keg that gives him the abilities of the Satan's Choice pizza (flight and the ability to break ice blocks) without the invincibility. Since you only get Satan's Choice right before Pizza Time, having it from the start lets you completely break the level's sequence by breaking blocks only meant to be broken during Pizza Time.
  • Shaking the Rump: One of his methods of taunting Peppino in his boss fight is shaking his rear from side to side.
  • Slasher Smile: The intro shows him flashing a deranged grin with his eyes wide open and his tongue hanging out. He also pulls a nervous one in the intro to the second phase of his boss fight after his balloon crashes into the ground, moments after sharing a simultaneous scream of terror with Peppino.
  • Sore Loser:
    • He abhors D-ranks, donning a Nightmare Face and straight-up ordering the player to "DIE" on the results screen if he earns one. His reactions to the succeeding ranks are calmer, but he's never fully impressed unless you get an S-rank or P-rank.
    • If you finish his campaign with a low enough completion percentage, you're treated to a close-up of him staring angrily at the screen, with the words "I'M GOING TO KILL YOU" plastered on top. At even lower percentages, he instead deflects blame to Noisette.
    • When he's down to his final hit point, he pulls a gun on Peppino.
    • If you lose to a Horsie in Fast Food Saloon, Noise can just straight up attack them, kicking them offscreen and opening up the blocked off cages.
    • After his defeat, a frustrated Noise can be found smoking in a corner of the Slum hub. He'll glare at Peppino if the player moves close to him.
  • Spectacular Spinning: One of his moves as a playable character is a tornado spin. He can defeat enemies by running into them like this, as well as crawl under small gaps. Its greatest utility, however, is the fact he instantly descends downward when using the move, compared to the startup Peppino has on his ground pounds, allowing him to hit the ground far faster.
  • Spell My Name with a "The": It's not Noise, it's The Noise. Though apparently "The" is short for "Theodore".
  • Steven Ulysses Perhero: His full name is Theodore Noise.
  • Stylistic Suck: A heavily compressed cry of "Woag!" is used as the basis for the vast majority of the Noise's voice lines.
  • Sweet Tooth: His Pizza Points originally consisted of non-pizza-related items* that include chocolate chips, marshmallows, jelly beans, and candy corn. His playable appearance in the final game ditches this idea, however.
  • Throw Down the Bomblet: His special attack is throwing Noise Bombs which bounce for a bit before exploding. It's also his main attack as a playable character during boss fights. In the final phase of the Pizzaface fight, he flings a ludicrous salvo of bombs as his variation of Peppino's beatdown, with his Finishing Move being to pull out a cartoonishly massive Cartoon Bomb.
  • Unfortunate Names: The Pizza Grannies seem to think so at least, likely due to his full name's shortened form being "The Noise"note .
    Pizza Granny: Did you know that your full name is Theodore Noise? That's unfortunate.
  • Villain Protagonist: Despite serving as Peppino's most constant foe, he's playable later on in a free update and can form an Enemy Mine with Peppino in Swap Mode, albeit a heated one.
  • Wall Jump: One the main things that sets him apart from Peppino as a playable character. Unlike Peppino, who can Wall Run once he's built up enough speed, The Noise can only bounce of walls, gaining a decent amount of vertical height, though with increasing diminishing returns the more you use it. Use it more than five times, and he'll actually start bouncing downward!
  • Would Harm a Senior: Unlike Peppino, he is fully capable of defeating Grandpa Pepper in The Pig City.

Supporting Characters

    Mr. Stick 

Mr. Stick

https://static.tvtropes.org/pmwiki/pub/images/mr_stick.png
"Mr. Stick is All Business"
"I don't care about this fortune nonsense. Just tell me if we can patent this bot thingamajig."

A neutral party who aligns with Peppino and Gustavo than with Pizzaface and his goons. Regardless, he stops Peppino from accessing boss fights, only allowing him after he pays him a toll.


  • Adapted Out: In both the Noise's run of the Tower and the game's swap mode, the man is omitted from appearance due to being replaced by Noisette as the gatekeeper of bosses, only being present in the Mr. Car secret room in Slum.
  • Bungling Inventor: Drawn as one in bonus doodles. Tries to make products to sell, but can only come up with stuff like "Sprayable Sponges" and "Re-Chewable Gum."
  • Cowardly Boss: Flew away from the player when hit in his now scrapped bossfight, but only to the other side of the ring. Also summoned the other bosses to fight for him.
  • Cash Gate: In earlier builds he stopped the player at certain points, and only allowed them to progress once they pay him enough points. Now, he allows you to rent Boss Gates required to fight bosses with money obtained by collecting Toppins.
  • The Dog Bites Back: During the game's opening, Pizzaface accidentally knocks him out from the sky while he was using his Hat of Flight. It is possible that this is one of the reasons why he allies with Peppino.
  • The Gambling Addict: Has a habit of trying to get money involved in anything competitive according to a Twitter post, even board games like Settlers of Catan.
  • Hat of Flight: After summoning a boss gate, he uses his propeller hat to fly away.
  • Jerk with a Heart of Gold: Mr. Stick is driven mostly by greed, and is up-front about this. Nonetheless, he shows up to help Peppino and Gustavo find the way out of each level while seemingly being genuinely concerned for their well-being, and he also appears in the ending to play cards with the gang. He also never directly impedes Peppino's quest — he only builds the doors that lead to each world's boss, and seems content to sit around until you pay him enough.
    • Sketches show that Mr. Stick has a friend that he deeply trusts, as he asks him honestly about his job and how good he's doing. It's dubious if this is canon to the Pizza Tower world.
  • Lean and Mean: Downplayed. As indicated by his name, he's quite skinny and was planned to be fought. As of the final release, he doesn't show any hostility aside from forcing you to pay up to unlock the boss gates.
  • Long Pants: There's no separation between his suit and his pants.
  • Paper-Thin Disguise: When you enter the final hub after buying all the boss gates in the playthrough, Mr. Stick disguises himself as a hobo named Mr. Mooney and tries to squeeze the last remaining bit of money in the game out of Peppino as "charity". It's not very convincing as you can see the string tying his fake beard around his head, but obliging him unlocks a new orange outfit for Peppino.
  • Stock Money Bag: Sometimes he's seen carrying a bag with dollar sign on it, like in the final escape sequence or when Peppino is about to take his money back by force during the credits.
  • Urban Hellscape: Implied to come from one in bonus doodles, alongside being a long-time character before Pizza Tower existed. Seemingly his motivation for wanting money so much, whether it be to move out or because it's hard to get where he comes from.
  • White Gloves: He wears classic cartoon gloves.

    Gerome the Janitor 

Gerome the Janitor

https://static.tvtropes.org/pmwiki/pub/images/keyidle.gif
Zzz...

Elevator operator, tower janitor, and Pillar John's brother. This middle-aged pillar helps Peppino on his quest and tries to help him acquire the tower treasures.


  • Almighty Janitor: Is the key to the tower's treasures, and therefore saving True John from death, but requires Peppino to guide him to his various closets around the tower.
  • Cloud Cuckoolander: If one of the supplemental comics is any indication, Gerome is not entirely all there, given that his idea of trying to get rid of Pepperman from Noisette's cafe when she asks him to is to dance at him. Surprisingly, this works, as Pepperman ends up being so genuinely bothered by it that he leaves… only for him to continue dancing long after Pepperman makes his leave, necessitating that Noisette have to deal with the now feverishly dancing Gerome.
  • The Comically Serious: His lethargic, dour demeanor contrasts with the wackiness of everyone else around him. Especially notable when you taunt while he's following you; while Peppino and the Toppins pose while you taunt, Gerome just gives the player an Aside Glance, complete with taunt aura.
  • Jerk with a Heart of Gold: Stoic and disinterested most of the time, Gerome is still very helpful to Peppino and is a caring brother to Pillar John.
  • Karmic Jackpot: By helping Peppino find all the treasures scattered through the levels, Gerome is rewarded at the end of the game by Peppino reviving his brother, the original Pillar John, back to his full glory.
  • Professional Slacker: Doesn't seem to care much about his job of keeping the tower clean; a decent chunk of the time you spot him, he's either eating or dozing off. Turns out it's because his brother is trapped at the top by Pizzahead.
  • Visual Pun: There's a crack visible on his backside when he turns around. A butt crack, if you will.
  • Wacky Sound Effect: For some reason, collecting Gerome is announced with the sound of a sheep bleating.

    Priest 

Priest

https://static.tvtropes.org/pmwiki/pub/images/pizzatower_priest.png

Priests who have the power to undo Peppino's transformations.


  • The All-Solving Hammer: Priests will undo any of Peppino's transformations, no matter what transformation-based predicament Peppino is in. Want to get revived from being a Bedsheet Ghost? Getting blessed by a priest will return Peppino to normal. Want to revert back from being a cheese-covered monster? Get blessed by a priest. Want to ditch heavy knight armor? A priest will help. Is a chicken bothering you? Go to a priest. Are you stuck inside of a cardboard pizza box? Priest.
  • Church Militant: The Priests encountered in "Pizza Scare", instead of undoing transformations, temporarily grant you the power to attack ghost enemies, while commanding you verbatim to kill the ghosts.
  • Inexplicably Identical Individuals: Since you can occasionally see more than one on screen at a time, there's clearly multiple Priests who all happen to look alike.
  • Let's Get Dangerous!: In "Pizzascare", the Priests take on a more active role. Rather than restoring Peppino's condition after a transformation, they empower him with the ability to banish the ghosts haunting the level. They're even depicted wearing a Badass Longcoat and hat reminiscent of an archetypical Hunter of Monsters, Van Helsing.
  • Religion is Magic: How does Peppino undo being turned into a cheese monster, or being literally spooked into a ghost? A blessing from a kindly priest, evidently.

    Mort the Chicken 

Mort the Chicken

https://static.tvtropes.org/pmwiki/pub/images/mortpizzatower.png
"Mort is a Chicken"
"Baaaaawk? Bah-gawk? Bawk bawk bawk..."

The namesake protagonist of the PS1 game Mort the Chicken. Having him is the only way to defeat Electric Potatoes and use Mort Hooks.


  • Ability Required to Proceed: Mort's peck attack can eliminate Stupid Rats like most other transformations. It can also swing Peppino around if Mort hits a Mort Hook, which is required to get past long stretches of pits with no footing but Mort Hooks.
  • Black Comedy Animal Cruelty: Rather than having Mort ride on his head, The Noise uses the poor chicken as a weapon, resulting in some amusing expressions from the both of them.
  • The Cameo: Unlike Snick, who's an expy, Mort is a real character from a real (albeit very obscure) game who serves as a power-up in Pizza Tower. Mort's creator liked the cameo so much that he let the devs use the character without having to pay.
  • Flying Flightless Bird: Mort's chicken wings are powerful enough to give Peppino a Double Jump.
  • Grievous Harm with a Body: When used by The Noise, rather than riding on his head, Mort is instead grabbed by the neck and flung like a boomerang.
  • Pint-Sized Powerhouse: Despite being the size of a regular chicken, Mort can drag Peppino around by the head without much trouble.
  • Power Up Mount: Inverted in that rather than riding Mort, the chicken rides on Peppino's hat, much to his dismay.
  • Shout-Out: Beyond Mort's mere existence in the game, there's a couple of specific references to his original game.
    • Mort spawns from a well, much like the level start and goal of his own game.
    • The Mort Cube serves as a reference to the Boolyon, the antagonists in Mort the Chicken who appeared as sentient cubes. The "Cube Menace" Chef Task even has a picture of Cube Face, the final boss of Mort the Chicken, to drive the point home.
    • In earlier builds, Mort would be removed by piles of corn, his health powerup from his original game. As of the final game, an ear of corn is the Secret Treasure of Fun Farm, the stage Mort appears in.
    • The icon shown when Peppino has Mort equipped is directly based on the box art for Mort the Chicken.

    Toppins 

Toppins

https://static.tvtropes.org/pmwiki/pub/images/toppins.png
"Toppins are uhhhhh..."

Five small pieces of Waddling Head Anthropomorphic Food that are found in cages scattered throughout the levels. They give you money as thanks for rescuing them, which you can use to unlock bosses.


  • Amusingly Awful Aim: The ending montage shows The Vigilante trying to teach Pineapple and Mushroom to use guns, resulting in the entire room being riddled with bullet holes as they struggle to hit the targets.
  • Armless Biped: With the obvious exception of the Cheese Toppin, most of them have two legs but don't have any arms.
  • Big Ol' Unibrow: Sausage has a large unibrow to emphasize its grumpiness.
  • Blob Monster: Being a small version of Cheeseslime, Cheese borrows their blob-like appearance. Notably, he's the only Toppin of this quintet without legs.
  • Cast of Snowflakes: Not only are the Toppins different food items, but they also have unique features, like the googly eyes and stick legs for the mushroom, the cheese blob's wide eyes, the grumpy expression for the sausage, the list goes on. They even have features similar to their animatronic forms and the other anthropomorphic foods (like the mushrooms in Gnome Forest). Subverted in the original release where they all have the same faces.
  • Distressed Dude: They're all found caged in the tower's many levels. Rescuing them is necessary if you wish to have enough money to purchase boss gates and keep climbing it.
  • Divergent Character Evolution: Earlier builds such as the SAGE demo have them all looking mostly alike. They'd gain individual traits by the time of the final release, such as Mushroom's Fish Eyes, Cheese's blobbiness, Tomato's Dreary Half-Lidded Eyes, Sausage's dour eyebrows, and Pineapple's Cool Shades.
  • Dreary Half-Lidded Eyes: Tomato has these to highlight the sleepiness this particular Toppin has.
  • Fish Eyes: Mushroom is slightly wall-eyed.
  • Gag Nose: Tomato has a massive nose.
  • Making a Spectacle of Yourself: One of Pineapple's taunts has him replace his normal sunglasses with a pair of star-shaped shades with wide purple rims.
  • Mass "Oh, Crap!": During Pizza Time, they all panic in terror in their idle animations.
  • Mini Mook: While they're not enemies Peppino is facing, each one is a miniature version of a particular enemy or living level asset, sharing at least one trait with them:
    • Mushroom resembles the Big Mushrooms from Gnome Forest, sharing their Fish Eyes, and the Ghost Mushrooms from Wasteyard.
    • Cheese resembles a Cheeseslime, with one taunt giving it a mouth to make the resemblance clearer.
    • Tomato has the same big nose as the Peasantos.
    • Sausage is a miniature Weenie, with the same unibrow, and it will don a similar fedora for a taunt.
    • Pineapple wears sunglasses like the Pineacool.
  • No Mouth: Aside from in two of Cheese's taunts and one of Pineapple's, none of the Toppins have mouths in their designs.
  • Perpetual Frowner: While it doesn't have a mouth to frown with, the Sausage Toppin's expression based on the eyes and eyebrow indicate that it doesn't feel like being happy. The only time Sausage isn't feeling grumpy is during Pizza Time, where he instead looks terrified like the other Toppins.
  • Pineapple Ruins Pizza: Inverted: the tutorial highlights the Pineapple toppin and only it as "VERY IMPORTANT!", even though it's functionally identical to the four other toppins.
  • Ridiculously Cute Critter: They're deliberately designed to be adorable and endearing in order to encourage the player to rescue them.
  • Silly Walk: The Pineapple's running animation deserves some mention — it just spins in place while standing still. Ironically, its Idle Animation has it perform a moonwalk in place.
  • Sleepyhead: Tomato looks perpetually tired, one of his taunts is him sleeping, and a piece of promotional art on the game's Steam page shows him falling asleep on top of Gerome.

    Pizza Granny 

Pizza Granny

https://static.tvtropes.org/pmwiki/pub/images/pizzatower_pizzagranny.png
"What do you know about this tower? Who are you? I don't know anything!"

A living pizza who runs both the tutorial at the start and the tutorial for Gustavo and Brick's controls. She can also be found in the hub area, offering more tips or occasionally giving random statements.


  • Anthropomorphic Food: She is a living pizza being.
  • Anti Poop-Socking: Parodied. One of her lines in the third floor is that the player shouldn't take too many breaks, because their "time here is limited."
  • Cloudcuckoolander: While she mostly talks about game mechanics, some of her one-off statements are far from them. She'll go on a long rant or just insult Peppino/the player. One of her statements mentions that she has medication and lost it, suggesting that she may take medication to stay lucid.
  • Good Counterpart: Has similar characteristics to Pizzaface and both are introduced early in the game (Pizzaface in the intro animation, Granny Pizza in the Forced Tutorial), but she's on Peppino's side.
  • He Knows About Timed Hits: Her main purpose is to explain the game's controls and mechanics. Sometimes, she'll just go on talking about random unrelated content.
  • Jerk with a Heart of Gold: She's often rude to Peppino, but she's dedicated to helping him by explaining his moveset and giving hints in the hub areas. You can sometimes find notes personally left and signed by her within the levels to explain more obtuse level mechanics, such as graffiti in Don't Make A Sound that explains how to open the electronic doors.
  • Meaningful Name: Grandma pizza is a name for a style of pizza, named as such because it was associated with first-generation Italian immigrants baking them in their own kitchen.
  • Mission Control Is Off Its Meds: She gives directions to Peppino and Gustavo, but is equally likely to say something helpful as she is likely to say something deranged. She's also very literally off her meds, according to one dialogue in the Vacation Resort:
    "I've lost my medication again. This day is going to suck!"
  • Product Placement: Parodied, one Pizza Granny is advertising a "Pizza Tower Instant Pizza Gaming Promotion" with Peppino's Pizza and will offer a free pizza delivery if the player types "pizza" on their keyboard. Sadly, typing pizza will not actually order a free pizza.
  • Sleepyhead: She is always seen asleep unless Peppino or Gustavo goes to talk to her.
  • The Smurfette Principle: The only recurring NPC that's female aside from Noisette, who doesn't make as many in-game appearances (at least in Peppino's campaign).
  • What Happened to the Mouse?: You can interact with her many times throughout the game, but she doesn't appear during the finale nor after the destruction of Pizza Tower. Her fate is unaddressed entirely.
  • What the Hell, Hero?: If you kill Snotty in front of them, they just say “Do you really think i’ll give you advice after that blunder you made?
  • Word-Salad Horror: In the second floor, she goes on a confusing rant about how customers will only go to either Peppino's Pizza or the Pizza Tower and foreshadows that somebody from Peppino's past life will become involved in the climax.

    Pizzasonas 
https://static.tvtropes.org/pmwiki/pub/images/untitled_421.png
Just four of the many you can randomly encounter.
"THANK YOU!"

A bunch of funky fellows based on some of game's Patreon backers (as well as main developers) you can encounter in the secret rooms. When Peppino or Gustavo run past them, they give the player a healthy point bonus and a thank-you before flying away.


  • Animate Inanimate Object: Two of the characters are potted cacti hanging out inside pizza boxes.
  • Anthropomorphic Food: Many of them are pizza-themed, and even the ones that aren't specifically patterned after pizza resemble other foods, like the giant macaroni noodle or the sunglasses-wearing red onion.
  • Author Avatar: McPig, Frostix, and Mr. Sauceman have their own Pizzasonas.
  • Bit Character: They exist just to give you some extra points in the secret rooms, thank you, and leave, with no relation to the game's plot.
  • Cast of Snowflakes: Nearly all of them have unique, distinct designs. The only exceptions are the two mostly similar potted cactus Pizzasonas.
  • Shout-Out: One of the Pizzasonas is actually Teimo from My Summer Car, as the Patreon backer behind it is his voice actor Simo Kauppinen, who was given permission to use it by the game's devs.

Bosses

    Pizzaface 

Pizzaface

https://static.tvtropes.org/pmwiki/pub/images/pizzatower_pizzafacenew.png

A floating pizza being that chases after the player character when the timer runs out in Pizza Time. Gloated to Peppino about a large raygun at the top of the Pizza Tower that he was gonna use to blow up his parlour, kicking off the whole quest.


  • Anthropomorphic Food: He's a giant floating pizza. As it turns out, he's a giant floating pizza mech.
  • Big Bad: He's supposedly the owner of the Pizza Tower, schemes to destroy Peppino's pizzeria, and is an ever-present One-Hit Kill hazard that shows up should you run out of time during Pizza Time. As it turns out, he's merely a mech being piloted by the game's real villain, Pizzahead.
  • Evil Laugh: His arrival is accompanied by a peal of loud laughter as he begins his chase.
  • Expressive Mask: The toppings making up Pizzaface's face change form on a whim to fit his expression, to the point where some parts of his face even change to or add other ingredients when it's appropriate, such as his pepperoni eyes turning into whole tomatoes when his "eyes" are bulging in shock or mushroom slices materializing between his pepper-slice lips to represent teeth. During his boss fight, he turns his mouth into an entire pineapple to try to slam Peppino.
  • Flunky Boss: As a boss, almost all of his attacks involve summoning enemies, which need to be thrown at Pizzaface in order to make him vulnerable to damage. During the phase 2 fight against Pizzahead, Pizzaface sort of continues this, but simply hangs around while spitting out cogs rather than regular enemies.
  • The Heavy: Pizzaface's threat towards Peppino is what starts the game's plot, and he consistently antagonizes the chef throughout his journey, appearing whenever he fails Pizza Time, as well as in a few other situations.
  • I Can Still Fight!: After some time passes during the final boss' second phase, Pizzaface will return to the fight to aid Pizzahead, but is so heavily wounded by his earlier scrap with Peppino that the most the malfunctioning machine can do is spit cogs at Peppino.
  • Generic Doomsday Villain: We never get a good idea as to who Pizzaface is or why he’s trying to blow up Peppino’s restaurant. It turns out to be because he is a mech piloted by Pizzahead, who is clearly doing it for his own sadistic amusement.
  • One-Hit Kill: If he touches the player during Pizza Time, it's game over. When you fight him, though, he loses this trait.
  • Punny Name: "Pizza face" is slang for someone who has a lot of acne.
  • Robotic Reveal: The final boss fight reveals that Pizzaface was actually a mech piloted by Pizzahead the whole time. After that, Pizzaface becomes a mere obstacle during phase 2 of the fight.
  • Rubber-Band A.I.: He rubber bands fast towards the player if the clock runs out in Pizza Time to prevent just outrunning him from being an option. During the Final Battle, it turns out that this is a literal case thanks to him being the machine piloted by Pizzahead.
  • Sentient Vehicle: Of a sort. While his appearance in the opening is very obviously Pizzahead speaking through him, the first phase of the Final Boss battle has him fighting entirely on his own, with Pizzahead being revealed to have been on the toilet reading a newspaper the entire time. This continues into the second phase, where the broken down Pizzaface mech drops down gears to back up Pizzahead.
  • Stalked by the Bell: He appears once the timer runs out during Pizza Time to chase the player down and kill them.
  • Sudden Anatomy: He sometimes sprouts arms whenever there's a need for them. This is most apparent during the intro, while he's explaining his Evil Plan to Peppino.
  • Tactical Suicide Boss: One of his main attacks as a boss is to summon enemies... enemies that can be thrown right back at him. This is averted when The Noise fights him, since The Noise can just attack him directly.
  • Villainous Rescue: There is one moment in the Pig City during Pizza Time where he's in a cab, driving Peppino away from the jail the pig cops took the chef in.
  • Wave-Motion Gun: This is how Pizzaface plans to destroy Peppino Pizza.
  • What Happened to the Mouse?: After blowing up at the start of the second phase of the final boss fight, he appears again as an obstacle, then disappears at the start of the third phase, leaving his fate unknown.
  • You Are Already Dead: If you let the clock run out during Pizza Time, you are completely screwed. It is possible to finish the level if you’re skilled enough but his fast Rubber-Band A.I. essentially guarantees dying if you run out of time. It's still ultimately downplayed, as it is possible to outmaneuver him with fast and precise movement, though the margin for error is pretty much nonexistent, and even if you do gain ground on him, that might just cause him to cut you off by phasing through the level geometry. Played Straight in Wasteyard and Oh Shit!, which both have rooms where it is impossible to avoid getting caught so death is guaranteed if you aren't past them. One of the Noise's costumes tasks you with completing a level when he's on screen.

    Pepperman 

Pepperman

https://static.tvtropes.org/pmwiki/pub/images/pepperman.png

An enormous red pepper with arms and legs who sports a massive grin on his face. Pizzaface gave him an art studio to redirect his efforts to something other than destroying the place, and to earn his alignment.


  • Adaptational Badass: A rare case where it technically applies to the same work. In the pre-release builds, his boss fight is significantly easier, to the point where most players can beat him in less than thirty seconds. Come to the release version, he's been given a much more diverse moveset, and is now a pretty decent challenge.
  • Anthropomorphic Food: He's a giant pepper person, as his name indicates.
  • Art Attacker: He'll summon crude drawings and sculptures of himself to attack you.
  • Art Initiates Life: The minions that sometimes spawn in to help him seem to be odd self-illustrations come to life. This explains why one of them has a noticeably thicker outline than any other character in the game. There are also his self-portraits in the background during the second phase.
  • Art Evolution: He had a different body-to-face ratio in the pre-release builds of the game, and he was much bigger in general. The final version makes his design look more like it belongs in the world of Pizza Tower.
  • Artsy Beret: The stem on top of his head is sometimes stylized as one — most notably as his HP symbol.
  • Boss Battle: Serves as the only boss of the 2018 demo, and in the game proper, as the boss of the first hub.
  • Bullfight Boss: He attacks by shoulder-charging at Peppino and can only be attacked when he stops. The player can damage him by charging back at him when at full speed.
  • Butt-Monkey: At times. The Noise can attack him in the Western District, something you can't do with any other boss at any point, and he gets the second-worst beating during the finale just by virtue of being the first thing to stand in Peppino's way during the boss rush.
  • Character Tic: When he's lost half of his health, his idle animation changes to him clenching his teeth and balling his hands into fists to signify that he's done messing around. That he has the same animation when dragged in during the Final Boss Boss Rush suggests that he's either still angry over his loss to Peppino or he's upset about being dragged into another fight.
  • Cheshire Cat Grin: Has a big toothy grin by default and it's featured prominently in his self-portraits.
  • Creepy Changing Painting: In phase 2 of his boss fight, his many self-portraits in the background inexplicably come alive and start laughing maniacally.
  • Damage-Sponge Boss: Despite being only the first boss, he has more health than any other except the Final Boss, with twenty total and a final hit needed to finish him off. That being said, he leaves himself open to attack a lot, causing him to lose health quickly.
  • Decomposite Character: He takes on many of Wario's traits that Peppino did not, mostly his narcissism and even his surprisingly good art skills. He may represent the original, more monstrous Wario from pre-Wario Land games like Super Mario Land 2: 6 Golden Coins, down to shrinking on the final hit as Wario does in said game.
  • Evil Laugh: In keeping with his vain personality, he laughs a deep belly laugh at the start of the fight and during the transition to his second phase.
  • The Fighting Narcissist: The background of his boss arena has a giant painting of himself surrounded by other self-portraits and he attacks you with sculptures of himself. Peppino can use this against him by hitting a block of stone until it forms a statue of him, causing him to stop and admire it, leaving him open for a hit. Subverted in that he also stops to admire sculptures of Pizzaface. That said, close inspection shows that said Pizzaface sculpture has the same almond-shaped eyes and big wide smile as Pepperman.
  • Genius Bruiser: His career as an artist aside, he's quite crafty in his fight, constantly changing his tactics when they fail, such as when he turns around before he hits a wall (before hitting another wall). He ends up being almost invincible at certain points if Peppino didn't beat him at his own game and trick him into stopping his attacks.
  • Hidden Depths: If the paintings in his arena are any indication, he's a surprisingly talented artist.
  • Jerkass: Additional comics show he is just as much of a pompous, arrogant prick as he makes himself out to be. He's also shown to be a massive Sore Loser in the game.
  • Leitmotif: Pepperman Strikes!.
  • Non-Standard Character Design:
    • Pepperman's eyes are notably drawn a bit more realistically than the other characters, being almond-shaped and even having color to them, being blue, a trait no other character has.
    • One of his minions has a thick outline as opposed to almost every other character in the game.
  • Perpetual Smiler: His toothy grin is his most notable feature. You could count his non-smiling expressions with one hand.
  • Shrine to Self: His boss room is full of paintings with his likeness on them, presumably made by Pepperman himself.
  • Skewed Priorities: Even in the middle of a fight, he'll stop and admire statues that Peppino sculpts, which renders him vulnerable in the final phase of both his health bars.
  • Slasher Smile: One of his taunts has a particularly menacing one.
  • Sore Loser: Upon beating him, he shows up in the next hub in a Paper-Thin Disguise holding a spray paint can next to a graffiti of a heroic version of him fighting a monstrous Peppino while giving a Death Glare at Peppino.
  • Unskilled, but Strong: Most of Pepperman's attacks involve simply trying to overpower or crush Peppino with his strength, whether through ramming him or just trying to jump on him, only changing up his tactics when Peppino damages him twice in each phase.
  • Warm-Up Boss: He's the first boss of the tower, and his attacks are simple enough that you can easily memorize what needs to be done for every hit point. Later bosses ramp up the difficulty by using a wider variety of attacks that are all significantly more dangerous than the simple shoulder bashes and butt stomps of Pepperman.
  • Wrestler in All of Us: His fighting style consists of a mix of body slams and butt slams.
  • Wicked Pretentious: He's described as a "hypocritical, contrarian artist" by McPig himself and an official comic consists of him talking Noisette's ear off and looking too deeply into her choice of clothing, thinking its rabbit-like appearance is supposed to be her attempt to get closer to nature or that it's a symbol of anarchy or supposed to represent "the free-flowing nature of early adulthood" while she quietly stares at him, thinking to herself about how stupid he is.
    Pepperman: So why do you wear the rabbit costume? Is it to get closer to nature in some way, while tangled up by society's expectations? Is it a symbol of anarchy, or maybe it's meant to represent the free-flowing nature of early adulthood? Are you eco-friendly? How many-
    Noisette: This guy is sooooo dumb.

    The Vigilante 

The Vigilante

https://static.tvtropes.org/pmwiki/pub/images/vigilnothanks_0.png
"Vigilante is Above the Law"
"When you're a sharpshooter, nobody gets out of your crosshairs."

A Cheeseslime wearing a cowboy hat and the owner of the Fun Farm. Living in the arena you fight him in, he fights Peppino for being a Wanted criminal in the tower! He served as the game's third playable character, revealed in early April 2020, but as of now is scrapped.


  • Adaptational Badass: Before becoming a playable character, The Vigilante (then known as Cowboy Cheeseslime) was depicted as anxious and cowardly. When he transitioned, however, he was depicted as a much more serious "No nonsense" kind of character. "The Bad, The Ugly, and The Even Uglier" comic suggests that he pretends to be as cowardly as any other Cheeseslime to get people to drop their guard, such as he did with Pepperman.
  • Anti-Villain: Vigilante isn't truly evil, and only confronts Peppino because the latter accidentally razed the Fun Farm. During the ending, he seemingly forgives Peppino and sticks around with him.
  • Ascended Extra: Originally made as a mod for Mega Man 8-Bit Deathmatch; McPig was tired of drawing Peppino and opted to make a cowboy hat-wearing Cheeseslime instead. He ended up liking him enough to make him a full character in Pizza Tower.
  • Beware the Nice Ones: He's described as a softie, best shown by his Odd Friendship with Noisette, but if you invoke his wrath, prepare to eat lead.
  • Blob Monster: He's a blob of cheese that sprouts hands and feet in some of his actions.
  • Canon Immigrant: Again, he was initially created as a mod for Mega Man 8-Bit Deathmatch before being turned into a playable character, and later, a boss.
  • Cast from Hit Points: As a playable character, it has been shown that using certain abilities (such as his super jump) reduces his health.
  • Clint Squint: He's nearly always shown squinting with a dour expression.
  • The Comically Serious: He's a dead serious lawman who never misses his mark… and is a walking pile of melted cheese with cartoonish eyes.
  • Cowboy: Of the "Lone Cowboy/Ranch Owner" variety. Before he was revealed to be playable, he was even referred to simply as "Cowboy Cheeseslime".
  • Gameplay and Story Segregation: He tries to kill you partially in retaliation for accidentally burning down Fun Farm. However, due to how progression works in the game, it is possible to skip Fun Farm entirely.
  • Gun Nut: His main means of attack is firing a pistol at enemies, and he also has a machine pistol, rocket launcher, and flamethrower at his disposal.
  • Honor Before Reason: He's hunting down Peppino, but when faced with the pizza maker himself, he willingly tosses him a pistol to make their battle into a fair shootdown.
  • It's Personal: He has a grudge against Peppino for destroying the Fun Farm.
  • King Mook: He's a Cheeseslime who's hardy enough to be a boss.
  • Leitmotif: Calzonification.
  • Let's Fight Like Gentlemen: Provides a revolver to Peppino so they can duel fairly. Averted if you’re playing as the Noise instead — he won’t bother.
  • Mechanically Unusual Fighter: Unlike Peppino and the Noise, the Vigilante doesn't make use of transformations in the demos where he is playable, relying on his moveset instead to get around. He also has hit points, which the other two don't have outside of boss battles.
  • Multi-Ranged Master: The Vigilante uses a large variety of ranged weapons: he switches between a revolver, thrown dynamite, a machine pistol, a rocket launcher, and a flamethrower throughout his boss fight.
  • No Celebrities Were Harmed: Word of God states that he's "inspired by an old actor". This would likely be Clint Eastwood, since he's a gun-slinging Vigilante Man Cowboy with a Clint Squint, and his Chef Task and official tie-in comics both reference The Good, the Bad and the Ugly. invoked
  • Odd Friendship: He seems to be appreciative of Noisette's company if his cameo in her cafe is any indication. The only reason he looks sour is when Peppino shows up and reminds him of his loss by proximity. There are also several sketches showing him getting along well with her and suggesting that he's somewhat of a regular at her cafe.
  • Perpetual Frowner: He's constantly angry and rarely smiles.
  • Sore Loser: He's none too happy to see Peppino after being defeated, avoiding having to look at him while at Noisette's restaurant and staring angrily if disturbed in the last hub area.
  • Steven Ulysses Perhero: His full name is Vigert Ebenezer Lantte — Vig E. Lantte for short.
  • Sudden Anatomy: He tends to grow hands and feet for most of his attacks, complete with gloves and boots respectively.
  • Token Good Teammate: He's essentially this compared to the rest of the bosses. He's not a narcissistic asshole like Pepperman, nor a psychotic show host like the Noise, nor is he a grotesque mockery of nature like whoever the hell the Fourth Boss is; he's just a, well, vigilante trying to avenge the Fun Farm, presumably a family farm he owns that Peppino destroyed, or at the very least, trying to catch Peppino for being a wanted criminal. In the ending, he's the only one who doesn't seek revenge on Peppino, instead showing irritation at being tricked by Pizzahead into fighting on the wrong side.
  • Vigilante Man: It's in the name.
  • Villains Out Shopping: In a secret hub room, you can see him hanging around Noisette's cafe, just enjoying himself being there.
  • Visible Silence: On floor 5, he has a speech bubble that says "...".
  • Wake-Up Call Boss: Compared to Pepperman, the Vigilante may have fewer hitpoints, but he forces a gameplay change with the pistol, has few obvious openings, and has a more varied set of attacks that he'll cycle through. Knowing the timing of charged shots does make him easier, though.
  • Walking Armory: During his battle, he utilizes a pistol, an SMG, a rocket launcher, a flamethrower, dynamite, and some cowboy boots to add more heft to his front flip kick. That’s also not counting the cows, the cowboy targets he uses as shields, and his grandfather’s ghost.
  • What the Hell, Player?:
    • As a boss, he gives an annoyed Aside Glance to the player if you don't pick up the revolver he grants at the start of the fight.
    • He gets pissed off at you if you make him taunt when playable, probably because he lacks the Parry ability that both Peppino and the Noise have.

    The Noise's Third Boss (Unmarked Spoilers) 

The Doise

https://static.tvtropes.org/pmwiki/pub/images/doise_8.png
A Palette Swap of the Noise himself who takes his place as the third boss when playing as the Noise. Originally a fan character by Youtuber Robby1scool that made it with Peddito into Bring Your Own Class, a Game Mod for Doom.
  • Adaptation Relationship Overhaul: The Doise and Peddito originate from a fan video that featured the two as seemingly harmless and friendly Palette Swap fan characters. They are canonized in Bring Your Own Class and Pizza Tower in a rather mean-spirited way as The Doise is implied to have killed Peddito, who is portrayed as a vengeful spirit out to kill him for revenge.
  • Black Comedy: All of his appearances after his defeat, as he is a corpse. Rematching him on the third hub will be an instant win as The Noise dances over his corpse. During the Boss Rush, his section is a Beat before the next boss swoops in.
  • Early-Bird Cameo: Before this guy was added in as the third boss replacement for the Noise (if you decide to play as the Noid knockoff), he shows up as a mask in Pizzascare in one of the rooms.
  • Easter Egg: A couple.
    • If you feel like actually rematching his boss fight instead of staring at his dead body, you can simply taunt three times in front of his gate before entering and he'll be brought back to life. This is welcome if you want to replay the fight for any reason.
    • Regardless of doing the above, he will still be dead in his phase of the ending Boss Rush. However, breakdancing (by holding the taunt button) during said phase will unlock the "Real Doise" costume for The Noise to wear.
  • Final Boss, New Dimension: A rare non-final boss example. His boss arena takes place in a trippy Eldritch Location filled with Giygas-esque stretched-out copies of him in front of a purple background.
  • Hoist by His Own Petard: In Bring Your Own Class, The Doise carries several weapons that can backfire on him like a bouncing rock, a powerful rifle that knocks himself out and Peddito, a vengeful spirit that mows down everything in his way to slaughter The Doise. In Pizza Tower, this isn't replicated with the rocks but The Doise does get killed off when he summons Peddito at the end of the fight.
  • Killed Off for Real: After being defeated once, Peddito swoops in and outright murders him. Every subsequent appearance, even rematches, will have him as a rotting corpse, even during the Boss Rush Pizzahead forces on you. He can be revived for a proper rematch by taunting three times in front of his boss gate, but after that, Peddito kills him again every single time.
  • Killed Offscreen: It can be quite a shock to find that The Doise is outright killed when Peddito drags him offscreen. For the record, what Peddito does in his source game is crush The Doise's eyes from behind before implicity possessing him to break his neck.
  • Mirror Boss: He more or less plays exactly like the original version of The Noise's boss fight, with some tweaks here and there, such as his bombs being replaced by bouncing rocks.
  • Mood Whiplash: His entire fight is a confusing mess, taking place in a confusing alternate dimension compared to Noise's fight being near his TV studio, and it ends off with Peddito swooping in and killing offscreen him in an implicitly very gruesome manner. After that? He, or rather his corpse, is played for Black Comedy, as rematches are brief pauses before the Noise gets an automatic P-rank, and his appearance in the boss rush is a comical breather.
  • Palette Swap: He looks just like the Noise but with brown skin, a blue outfit, and a magenta cape.
  • Too Dumb to Live: In Bring Your Own Class, Peddito is an Awesome, but Impractical summon that tramples over everyone in pursuit of The Doise and will kill him on contact. The player can escape by clearing a level or avoiding him for long enough. In Pizza Tower, The Doise summons Peddito for the final phase of the fight and then just stands there like an idiot.
  • The Unfought: Because he only serves as the third boss when playing as The Noise, Peppino can't fight him outside of Swap Mode.
  • Vocal Dissonance: His appearance in Bring Your Own Class has him speak in the voice of Duke Nukem. This is reflected in his Pizza Tower appearance with his voice clips being pitched down versions of The Noise's voice clips.
  • Walking Spoiler: It's hard to discuss him without revealing the fact that he dies at the end of his boss fight, and only appears afterwards as a corpse.
  • Zero-Effort Boss: His rematches, if you can call it that. After all, he's already a rotting corpse. As icing on the cake, since you technically just achieved a No-Damage Run by doing this, you get the P Rank for it.

    The Fourth Boss (Unmarked Spoilers) 

Fake Peppino

https://static.tvtropes.org/pmwiki/pub/images/fake_peppino.png

A creature resembling a lanky and twitching copy of Peppino. Originally an enemy that was seemingly scrapped late into development, Fake Peppino (whose name may be Bruno, if the arena's outside is anything to go by) serves as the fourth boss.


  • Ambiguous Situation: Fake Peppino is implicitly tied to the Peppino Clones in the "WAR" level due to their shared frog-like traits and could somehow be the Bruno person who owned the parlor he's lurking in. The game never elaborates on any of this.
  • Ambiguously Evil: Due to highly ambiguous nature, determining how evil this guy is a mystery. Is Fake Peppino merely just imitating Peppino out of admiration, or does he genuinely want to perform a Kill and Replace on him? Is he an Unwitting Pawn in Pizzaface's scheme, a mere Punch-Clock Villain, or rather loyal to the floating pizza? No one knows for certain, but at the very least, he's civil enough after his defeat that, if the end slides are any indication, he can peacefully (if uneasily) co-exist with Peppino and is not menacing anyone during said slides.
  • Ambiguously Human: His twitching body and the fact his eye seems to be falling off his face makes him come off as some sort of robot or animatronic, or someone wearing a bad costume. Whatever he is remains unknown. As a boss, he appears to be some kind of amorphous, doughy being, launching himself and numerous duplicates all over the place. On top of that, his health bar is represented by Peppino hats leaking some type of goo. Sometimes his head just falls off while running around, and other times he throws his head as an attack, leaving his brain exposed. The jury is out on whether or not that's just part of the form he takes or his real face. In earlier versions, his gooey parts appeared to be akin to that of a cheeseslime's, but they were altered to be more flesh-colored for the final game.
  • Animal Motifs: A strangely recurring frog motif. His distorted features regularly make him look very frog-like, his grab attack consists of him jabbing his tongue at Peppino in a manner not unlike a real frog, and he takes on a disturbingly frog-like stance when pulling off jumping attacks. It continues with the failed Peppino clones from the War stage, who make croaking sounds with almost every move.
  • Armored But Frail: He only has 6 hit points per phase, less than every other boss in the game. He compensates for this by taking 3 hits to lose a hit point (2 to make him vulnerable and one to deal damage).
  • Advancing Boss of Doom: After his health is depleted, the floor caves in, and Peppino must flee from an enormous version of him that is almost all head, crawling on all fours, to get to the barricaded front door of the fake pizzeria.
  • Bait-and-Switch: Fake Peppino's boss gate portrays the creature with his actual trait of being unable to deform and expand his eyes, but with facial features and anger more akin to the actual Peppino. The following versus screen at first just shows a second Peppino as the boss seconds before you see… this.
  • Battle Theme Music: "PIZZA TIME NEVER ENDS", a distorted mix of "It's Pizza Time!"
  • Black Eyes of Evil: Fake Peppino's boss gate portrays him with empty eye sockets and a furious scowl.
  • Blob Monster: He's seemingly made out of dough and can transform, melt into the floor and reform at will. In pre-release versions, both Fake Peppino and the Peppino Clones seen later on had cheese-like yellow tongues, but this trait was removed in the published game.
  • The Cameo: Appears in the Strongcold level, wearing a Christmas hat and lazily ringing a bell while sitting in a corner, asking for change.
  • Climax Boss: The boss of the penultimate world, Fake Peppino's existence is hidden by the game until his boss battle proper — and his arrival marks the point where the game shifts from a comedy to a Horror Comedy. In addition, Fake Peppino is the only boss fight to have a chase sequence, and the music that plays during the fight is a warped version of "It's Pizza Time!", one of Peppino's Leitmotifs.
  • Creepy High-Pitched Voice: Has a high-pitched falsetto voice that's Peppino's but distorted and reversed. It's less endearing coming from him, to say the least.
  • Defeat Means Friendship: Implied. After he's defeated, he's one of the bosses that follows you out of the tower in the final level. In the ending slides, anytime he's shown, Fake Peppino is not deliberately menacing Peppino or anyone else (besides being, y'know, Fake Peppino). At worst, he seems to have merely become Peppino's weird neighbour.
  • Degraded Boss: The Peppino Clones introduced later in the War level are quite similar to him, but have less health and only one real attack.
  • Evil Knockoff: To Peppino, of course (although as discussed above, he may be neutral rather than "evil"). His arena is initially styled as a second Peppino's Pizza, but the front sign and mural go… crazy (the front just repeats "Peppino," and the mural is spouting gibberish) in the second phase.
  • Evil Sounds Deep: Listen closely to "Okay Campers, Rise and Shine!", the OST that plays during the chase at the end of the fight, and you may hear "Peppino! Get over here NOW!" said in a deep, booming voice that sounded like it came fresh off the entrance to Hell. That is what Fake Peppino sounds like, at least in his final form.
  • Eye Pop: A deliberate aversion. Despite the real Peppino being no stranger to the trope and his entire body being stretchy and freaky, Fake Peppino's eyes are seemingly completely unable to pop, staying the same even as the entire eye socket stretches around them. It only makes him even creepier. During the final chase, his head gets massive, but his eyes are still regular-sized, giving him a very Black Eyes of Crazy look.
  • Giant Space Flea from Nowhere: Very deliberately has no buildup or foreshadowing to his existence to make his reveal that much more shocking. And even after, thanks to Pizza Tower's very minimalistic storytelling, there is exactly zero explanation offered as to where he came from, why he's there, how he came to be, whether he's artificial or was just born like that if he's loyal to Pizzaface or a Punch-Clock Villain, or what the hell he even is. He's just… Fake Peppino, and he exists.
  • Glamour Failure: After he starts losing, his "Peppino Pizza 2" restaurant's advertisements will degenerate into nonsense.
  • Glass Cannon: Subverted. He can summon clones of himself and turn the arena into a Bullet Hell of Fake Peppinos, and he has 6 hit points per health bar, the same as Peppino but less than every other boss in the game. However, you must hit him two times to stun him for a damaging hit, unlike other bosses who have vulnerability windows, are more easily stunned, or give you a weapon, padding out his endurance; this trait carries into the Boss Rush where he has eight health like everyone else, although he can be stunned in one hit by flinging Gustavo into him, and Peppino's attacks are upgraded to deal 4 damage, making the extra health trivial.
  • Horrifying the Horror:
    • In Peppino's case, maybe. He seems to scream in horror at the same time Peppino does upon seeing him, though his backwards vocalization and lack of real human expression makes it difficult to tell whether he's scared or trying to imitate — or intimidate — Peppino. At the very least, an ending credits slide shows the two running into one another while they just happen to be trying to take out the trash at the same time. They both seem equally surprised to see each other.
    • Played Straight if you play as The Noise. The final stage can be skipped if Fake Peppino "catches" the Noise, as the Noise will scream and make a Nightmare Face that causes Fake Peppino to scamper away like a scolded puppy. Then again, given that the internal filename for the Noise's Nightmare Face is "watchitbub", the Noise may have actually scolded Fake Peppino into leaving in his own bizarre way.
  • Humanoid Abomination: He looks like Peppino, but whatever he is, it's definitely not human.
  • Instant-Win Condition: Peppino escapes from Fake Peppino by simply jumping over a poorly barricaded door out of Bruno's Pizza, with the creature peeking from inside even though it can easily leave as well.
  • The Juggernaut: In the demos featuring him, and the last section of his fight, Fake Peppino is completely invincible, can't be damaged in any way, and will cross any obstacle in his path such as gaps or tight spaces. Your only option is to flee.
  • Knight of Cerebus: With the fourth hub already being somewhat grimmer than previous locations, Fake Peppino presents a jarring shift in tone being like something out of a Horror game and fought in a suitably unsettling and abandoned, dimly lit pizzeria. The final batch of levels in "Staff Only" maintains a similar level of gloom and doom that never quite lets up until the finale.
  • Leitmotif: Pizza Time Never Ends. His One-Winged Angel version has "Okay Campers, Rise and Shine!"
  • Losing Your Head: One of his attacks is to take off his head and throw it at Peppino, exposing his brain in the process.
  • Me's a Crowd: Fake Fake Peppinos will repeatedly spawn out of the floor during the boss fight and attack Peppino. They're very frail and only last a short while before crumbling apart, with a few dropping their heads just from running around. It is seen that Fake Peppino has to regularly dispose of their still-twitching body parts.
  • Mighty Glacier: Post-nerfing his Rubber-Band A.I., during his chase scene once he runs out of HP, he turns into a gigantic monster that can deal two hit points of damage, the most out of any boss in the game (making him able to take down Peppino in three hits at most); unfortunately for him and fortunately for the player, this transformation causes him to be only slightly faster than Peppino's walking speed, meaning if you run fast enough, you can outrun him and reach the exit before he's even close to being there.
  • Mirror Boss: In the "funhouse mirror" sense. As a knockoff of Peppino, all of his attacks are twisted and bizarre versions of Peppino's moveset. Fake Peppino can dash grab, jump high and dive down, run fast to climb up walls, and taunt to attack all over the screen. He even has the same max health as Peppino!
  • Mook Promotion: Fake Peppino was originally meant as a minor enemy who would chase Peppino during certain Pizza Time sequences. Another idea was for him to be the central enemy of a haunted mansion stage. Even though both of those concepts were scrapped, Fake Peppino still made it in as the penultimate boss.
  • Nightmare Face: While many of Fake Peppino's wild expressions count, special mention goes to his Versus Character Splash portrait in revisit fights, showing the clone's distorted, hideous smile and popped-out eyes.
  • Oddball Doppelgänger: They don't get much odder than a Humanoid Abomination that can melt into the floor, remove its head to attack with, and morph itself into a giant monstrous head that can phase through walls.
  • One-Hit Kill: In his demo appearances, if he grabbed the player and stabbed them with his tongue, they were killed instantly.
  • One-Winged Angel: Fake Peppino transforms into a giant frog with a genuinely terrifying expression during the last phase and Peppino's only option against it is to flee.
  • Pre-Insanity Reveal: Possibly. Escaping from him reveals that the building he resides in is called Bruno Pizza, implying that Bruno may have been his former identity before — for whatever reason — he donned the likeness of Peppino.
  • Rubber-Band A.I.:
    • The Advancing Boss of Doom stage of his fight had extremely noticeable rubber-banding; no matter how fast Peppino went for how long, Fake Peppino would always reappear on the screen a second after slowing down a little, but would only be as fast as Peppino's crawl after that. This was nerfed in a post-launch patch very quickly.
    • In The Noise's scenario, Fake Peppino has even more aggressive rubberbanding than before… but The Noise angrily drives him away on contact by making a huge creepy face of his own.
  • Sdrawkcab Speech: Downplayed. Fake Peppino mimics all the screams and other noises Peppino makes in reverse, but doesn't speak at all, or at least isn't shown talking. Prominently at the start of the fight, Fake Peppino screams a reversed version of the introductory scream Peppino makes when he meets a boss.
    Fake Peppino: WOWOWOWOWOWOWOEY!!!!!!!!!!!
  • The Spook: It is never clearly explained what Fake Peppino is, how he can self-replicate or cast an illusion over his arena, or even why he lurks in a pizza parlour once owned by someone named Bruno. The "War" stage contains Peppino clones that look exactly like the real deal but are much more frail and melt on death, which might suggest Fake Peppino is some kind of escaped Super Prototype from the same cloning laboratory.
  • Spot the Impostor: Part of his fight is finding the real Fake Peppino among the waves of fake Fake Peppinos. Hint: The real one always wears the same color as Peppino while the fake ones have darker colors. This makes it the only time in the game where the difference between what costume Peppino is wearing changes the game's difficulty as darker clothes make it harder to discern the main Fake Peppino over the decoys. If Peppino is wearing the Dark Cook color during Fake Peppino's boss fight, this becomes impossible.
  • Stalked by the Bell: Appeared during Pizza Time in non-boss levels in certain demos, chasing down the player and attempting to kill them before they can get to the exit.
  • The Un-Smile: To contrast with Peppino's perpetually bipolar anxiety and anger, Fake Peppino nearly always has a dopey and kind of creepy smile on his face.
  • Walking Spoiler: The fact that Fake Peppino even exists is deliberately kept under lock and key to keep it a surprise.
  • Was Once a Man: Is implied to have been another pizza parlor owner named Bruno, who was turned into a doppelgänger by Pizzaface due to already looking similar to Peppino.
  • Wham Shot:
    • Fake Peppino's boss intro is the first of three. The entire game has hidden his existence up to this point and even tries to trick the player into thinking that it will be a simple Mirror Boss fight when you enter the gate. So when you enter the arena, and you see this deformed, not-quite-human thing turn around and shriek at you, it comes as quite a shock.
    • The halfway mark of the fight provides the second, where the facade of the Pizzeria you fight him in begins to slip. The mascot's face morphs into a grotesque grin, the text on the wall becomes a Madness Mantra of Peppino's name and a jumble of letters, and the garbage set in the background begins sprouting Peppino arms, legs, and faces, implying the whole place is a Genius Loci.
    • The third and final shot happens once you escape Fake Peppino's Escape Sequence, you find that the Pizzeria you've been fighting in has not only been condemned, but isn't even the "Peppino's 2" that was in the background. Rather, it's in fact Bruno's Pizza who, judging by the details, went missing and looked a little like Peppino.
  • Word-Salad Horror: As he transitions into his second phase, the Peppino cutout in the background's face contorts into the Uncanny Valley and its "Nothing compares!" speech bubble degenerates into a jumble of random letters, while the "Peppino Pizza 2" sign corrupts into the words "Peppino Peppino Peppino Peppino" over and over again.

    The True Mastermind (Unmarked Spoilers) 

Pizzahead

https://static.tvtropes.org/pmwiki/pub/images/pizzahead.png

After Peppino lays the smackdown on Pizzaface, he's surprised to see the face swing open, and even more surprised (enough to give his routine pre-boss scream) to see that the true mastermind, the one behind the dastardly plan to blow up his restaurant, is none other than…

Pizzahead. A cartoonish, all-powerful pizza slice with a humanoid, rubber hose-animation body who is incapable of taking anyone or anything seriously, but is more than capable in battle.


  • Ambiguous Situation: The game's dialogue-less storytelling and clues leave ambiguous just how malicious Pizzahead was to Peppino and what his goal was, assuming the interpretations of his character in the examples below are nothing more than simple conjecture. Did he mean to destroy Peppino's Pizza with the unseen death ray? Did he want to Kill and Replace Peppino with robots and clones? Was it all just a huge prank for his amusement as he broadcasted the incident on TV? All we know for sure is that he has a wanted poster and the original Pillar John is mad enough at him in the Good Ending that he uppercuts him into the distance.
  • Amusing Injuries: Pizzahead takes full advantage of this trope, as he quickly rebounds from all of the damage Peppino deals to him in his second phase. He tries it again in the true ending cutscene but ends up being uppercutted into the sky by Pillar John.
  • Amusingly Awful Aim: When firing his Uzi, its spread is so ridiculous that Peppino can simply stand still to avoid all the bullets. This is probably owed to the fact that he's firing it backward toward his head. The attack's actual purpose is to bait Peppino into jumping into it.
  • Arch-Enemy: Peppino was this to him in the fictional Pizza Boy Tower game. While the game itself is of dubious canonicity, the mutual feeling most certainly isn't.
  • Beware the Silly Ones: He might not take stuff seriously, but he's still the owner of the Pizza Tower for a reason. He's got the entire Toon Physics manipulation to his favor to a T, not to mention someone who sadistically enjoyed Peppino's suffering throughout the entire ordeal. He was also able to curse Pillar John to preserve the worlds in the tower.
  • Big Bad: The entire game takes place due to his looming threat to blow up Peppino's restaurant, and he fittingly plays the part of the Final Boss.
  • Blush Sticker: He has permanent red cheeks, though they could also be pepperoni.
  • Boss Rush: Pizzahead's second phase is prefaced by one. After rebounding from being beaten to a pulp once, Pizzahead pulls all four of the other bosses, healthy and hale, into the frame. After Peppino's raging roar, the four are fought back to back before coming back to Pizzahead.
  • Bright Is Not Good: In contrast to his rather grim-looking tower and most of the preceding environments leading up to him, he's cheerful and brightly colored with mostly primary colors making up his design. He's still the mastermind behind all of Peppino's woes and revelling in it.
  • Chekhov's Gunman: Advertising materials for his pizzeria are a regular sight throughout the story and one of the very final stages is the abandoned pizzeria itself, complete with figurines of him and Peppino facing each other by the entrance gate. This all hints that there's something more to this Recurring Extra than it may seem at first.
  • Classic Villain: A villainous foil of Peppino who represents several deadly sins:
    • Wrath. Drawings from McPig tease times when Pizza Boy had his own game, Pizza Boy Tower, with Peppino as his rival. In the present, Pizzahead takes it out by using his powers to make Peppino suffer. But while Peppino shows no shortage of fury when pushed past his limits, he lets go of his grudges against his other foes when the threat to his restaurant ends.
    • Envy. With his pizza restaurant (as seen in "Don't Make a Sound") having gone out of business entirely, Pizzahead responds to Peppino's love for his job as a pizza chef by threatening to destroy his only establishment. Conversely, Peppino proves that his passion for his business is all he needs to keep afloat for another day.
    • Sloth. Pizzahead refuses to take anything seriously, so he fails to adapt to Peppino's fit of Unstoppable Rage. His final phase takes this furthest; he takes his time to laugh at Peppino, follows up with predictable somersaults, and even charges at him with a dinky flyswatter.
  • Clipped-Wing Angel: His final phase is much, much easier than everything you've fought up to that point, and is essentially just an excuse to have Peppino beat the crap out of him after the Boss Rush nonsense he tried to pull. He can still kill you, but his attacks are either short-ranged or comically basic, and there's no gimmick beyond waiting for his very blatant openings.
  • Confusion Fu: He's a Fighting Clown with a fighting style based entirely on slapstick routines. The second phase of the final fight has Peppino trying to dodge Pizzahead darting left-to-right and taking anything he wants from offscreen hammerspace, from Stupid Rats he lobs at Peppino home-run style, to accidentally wrenching up part of an entire level (Pizzascape), to even throwing your own HUD TV at you.
  • Corrupted Character Copy: In the fictional backstory of the Pizza Tower series, he was the mascot protagonist of a Game Boy game where Peppino was the antagonist, which makes him one to Mario. Like Mario, he is a cheerful fellow in overalls who's in opposition to a ruder and cruder counterpart, but unlike Mario, who's a naturally cheerful everyman whose mascot status is entirely out-of-universe, Pizzahead fully embraces his mascot identity and indulges in a spiteful feud with Peppino because his restaurant is failing harder, all while sporting a giant unnerving smile.
  • Cut Lex Luthor a Check: Pizzahead's heightened powers, plus his apparent skill at building and piloting robots, could have easily solved many of his problems; selling his technology to make a fortune, updating and improving the animatronics and branding in his restaurant (as seen in "Don't Make A Sound"), or simply just using his powers and resources to make his pizza taste better. The man is just too much of a nutcase driven by jealousy to stop and think about the very obvious solutions to his problems, all of which would have likely taken Peppino's Pizzeria out of the picture.
  • Damage-Sponge Boss: Zig-zagged. Combining his stint inside Pizzaface, his initial fight (which utilizes the gun mechanic, which makes it so he takes a lot of damage to be taken down), and his fight after the pseudo-boss rush, he has a total of 40 hit points. That being said, Peppino's beatdowns in the final battle trim the last phase down significantly, bringing him to a more manageable 22.
  • Deconstructed Character Archetype: Of the Fighting Clown. Sure, against anyone who hasn't flipped their lid, Pizzahead would be a pretty tough fight despite the amount of slapstick thrown into it. However, that also means he doesn't take it seriously enough to know that his life's in danger and that his plans are one beatdown away from falling apart. His vulnerable state even has him laughing at Peppino, leaving him wide open to getting turned into pizza sauce.
  • Dissonant Serenity: Downplayed as he's pretty energetic but his perpetually cheerful demeanor clashes pretty heavily with the relative grimness and intensity of the Final Boss fight against him, especially after Peppino hits his Rage Breaking Point.
  • The Dog Was the Mastermind: All those cardboard cutouts of a friendly cartoon pizza mascot you've been abusing the entire game? Built and placed in this guy's image, even with a few missing details.
  • Elongating Arm Gag: His arm greatly extends off-screen when he reaches down the castle for attacks.
  • Establishing Character Moment: Pizzahead is introduced at the game's eleventh hour, so he gets a big one setting him up as an unhinged and capricious toon. After Pizzaface is defeated, Pizzahead falls straight on his head with no lasting damage, gets back up to laugh at Peppino, and then picks up a gun crate before tossing it aside towards Peppino out of boredom.
  • Evil Is Petty: Aside from his plan amounting to destroying a single pizzeria, the entire reason he's tormenting Peppino is because Pizzahead's pizzeria went out of business, even though Peppino had nothing to do with it and was already going out of business himself.
  • Eyes Always Shut: Generally has simplistic, closed eyes curving upwards befitting his overly cheerful and unserious nature. They only open when he's surprised or especially excited, revealing some rather demented looking eyes.
  • Fallen Hero: Beyond being the would-be protagonist of the fictional Pizza Boy Tower game, as the master of the Pizza Tower, he's implied to have taken drastic measures to preserve it, like cursing Pillar John. The state of the Suck E. Cheese's in the "Don't Make A Sound" stage also implies his antagonism to Peppino is derived from his pizza restaurant going out of business.
  • Fatal Flaw: Arrogance. He seems completely incapable of taking the fight with Peppino seriously, which often leaves him wide open to attacks. In particular, the final phase is him switching between three mostly harmless attacks and then giggling at Peppino, who responds by laying on the hurt. As a result, Peppino completely wrecks him.
  • Faux Affably Evil: His silly demeanor isn't even an attempt to hide his sadism and jerkishness.
  • Fighting Clown: His moveset as a boss is quite silly, from donning a baseball outfit to pitch a giant rat to firing an Uzi behind him without even looking where he's shooting. Unlike most examples, this proves to be his undoing, as his refusal to take the fight seriously even after Peppino goes royally berserk leaves him with very little that can compare to the amount of damage Peppino can dish out.
  • Final Boss: While there's an escape sequence after his defeat, he's still the last major threat of the game.
  • Final-Exam Boss: His fight brings back numerous mechanics, such as the revolver from the Vigilante's fight, flinging enemies into other enemies to stun them, and making you fight the other four bosses and dealing with their core gimmicks and attacks.
  • Foil:
    • As part of his whole Big Bad schtick, he's this to Peppino. Pizzahead is a lanky, tall, and very composed humanoid pizzaman who's unable to take anything seriously, keeping a grin on his face even when his empire and plans are crumbling around him, and is a Fighting Clown who attacks with a flyswatter and waving around a pair of boxing gloves. Meanwhile, Peppino is a sweaty, rotund Nervous Wreck who can barely keep it together, treats even the silliest of obstacles with the same amount of fear and apprehension, and in a fight, he's either using extreme violence to beat the crap out of opponents or shooting them with a very non-Family Friendly gun.
    • He's also this to Gustavo, on account of them being based off the same guy. Gustavo bears a strong resemblance to Mario and inherited his charm and heroism, while Pizzahead is what you would get if you twisted Mario's traits into irritating flaws. They also rely on allies to help them fight, but Gustavo has a close friendship with Brick while Pizzahead seems to consider his minions as fun toys at best.
  • Fun Personified: A deranged and decidedly villainous version. In direct contrast to Peppino, Pizzahead is a living rubber hose toon: all smiles and all laughs, all the time, to the extent he can't even take his final fight with Peppino seriously.
  • Gag Nose: He has a very clownlike round red nose. It's implied that it's a tomato.
  • Gameplay and Story Integration: You never actually see his last hit point get knocked out of his health bar. As such, it shouldn't be too big of a surprise when Pizzahead reveals he was faking his injuries during the Golden Ending.
  • Giggling Villain: He spends the majority of the fourth phase laughing tauntingly at Peppino whenever he isn't in the middle of an attack, which tends to leave him vulnerable to a No-Holds-Barred Beatdown by a very angry Peppino.
  • Good Smoking, Evil Smoking: Holds a Distinguished Gentleman's Pipe during one of his idle animations, and while it adds to Pizzahead's image as the boss of the tower, the 'gentleman' part doesn't last a second.
  • Hammerspace: Pizzahead's main method of attack in the first phase, pulling bouncing monitors, dynamite, and guns from out of frame.
  • Hoist by Their Own Petard: During his first phase, he will grab a crate with a gun inside, but will throw it over his shoulder in disinterest. As Peppino cannot hit him any other way bar the gun's bullets, disregarding it as he did was not a good move.
  • Horrifying the Horror: He's on the receiving end of this in The Noise's version of the final battle — when The Noise throws a Big, Bulky Bomb at him to finish him off, Pizzahead is left staring at the explosion with a fearful expression lacking in his trademark zaniness.
  • Humiliation Conga: He suffers a No-Holds-Barred Beatdown by Peppino culminating in him getting his head slammed onto the floor, has his tower destroyed with him still inside, and suffers a Megaton Punch from Pillar John (at least in the Golden Ending), all in a couple of minutes.
  • "I Am" Song: A portion of his boss tune takes samples from "After You Get What You Want, You Don't Want It" by Irving Berlin, both to complement his out-of-fashion rubber hose-animation aesthetic and to solidify his unstable, capricious nature.
  • I Know Madden Kombat: One of his first phase's attacks is pulling up a Stupid Rat, performing an Instant Costume Change into a baseball uniform, pitching it at Peppino, and then calling the rat back to him using a catcher's mitt.
  • I Shall Taunt You: Will laugh at Peppino after every single attack, though this always leads to his downfall, as he's vulnerable to attack during the laugh.
  • Improvised Weapon: Among his methods of attacking, in his second phase, he can throw a bouncing monitor (with a panicking Peppino on the screen no less), and in the final phase, goes for a charge attack with a flyswatter.
  • Informed Poverty: His pizzeria went under, yet he owns a giant tower with countless worlds inside.
  • Ink Blot Cartoon Style: He's a 30's style cartoon character in contrast to the rest of the cast animated akin to the 90's. Pizzahead's cutouts fit the definition the best, while the real McCoy retains the simplistic eyes, white gloves, and rubber limbs.
  • Jerkass: Pizzahead is a smug bastard who is incapable of taking his enemies seriously. As a result, he spends most of the Final Boss laughing in Peppino's face for the suffering he's putting him through.
  • Kick the Dog:
    • He is responsible for cursing Pillar John and causing him great suffering. When Pillar John is revived in the Golden Ending, he stops faking his injuries to laugh at Pillar John again. This earns him an uppercut into the next galaxy courtesy of Pillar John.
    • On top of threatening Peppino to destroy his pizzeria, Pizzahead films Peppino's entire voyage and, as seen in The Pig City, broadcasts it.
  • Know When to Fold 'Em: In the Normal Ending of Pizza Tower, the pizza clown pretends to stay down when Peppino approaches Gerome mourning John just so that he can fight another day.
  • Laughably Evil: He's an asshole, sure, but it's hard not to laugh at the cartoony antics he pulls off during his fight.
  • Lean and Mean: Tall and lanky, as well as the main antagonist of the game.
  • Leitmotif: "Unexpectancy", particularly Part 2. While Part 1 starts off epic and rocking like many other final battle themes, Part 2 — when Pizzaface's, well, face swings open like a door and Pizzahead pops out — the beat suddenly becomes absolutely manic and the song begins chaotically sampling from a 1920s song "After You Get What You Want, You Don't Want It." The sample track and the general vibe of "Unexpectancy, Part 2" perfectly encapsulates Pizzahead's character; a living and malicious toon, chaotic, deranged, childish, and so self-absorbed he can't go five seconds with something before tossing it away and moving onto the next.
  • Lethal Chef: His pizzeria is implied to have gone out of business because his pizza was bad.
  • Made of Iron: He's able to take multiple beatdowns (including one where he's piledriven into the top of the tower, which then collapses around him) with only a few scratches to show for it, only to pop up and shine as if the damage never even happened. In the Golden Ending, it takes a Megaton Punch from the newly revived Pillar John to merely get rid of him for good.
  • The Man Behind the Man: He's the real villain. Pizzaface is just a machine he pilots.
  • Mocky Mouse: He's a 30's-style toon who's the mascot of his own failing pizzeria, which brings to mind a Chuck E. Cheese or Mickey Mouse wannabe well past his prime.
  • Never My Fault: He is trying to get revenge on Peppino rather than take responsibility for his pizzeria going under.
  • Nice Job Fixing It, Villain: His plan to destroy Peppino's Pizzeria is what sets Peppino on a quest that gives him enough money and ingredients to stay afloat.
  • Ninja Prop: One of his attacks has him throw the TV from the game's HUD, still displaying Peppino's screaming face.
  • Not-So-Harmless Villain: He may seem like a laughable threat since his Evil Plan amounts to blowing up a single Pizzeria and his fighting style is impossible to take seriously. That is until you remember that he's the one responsible for Pillar John's suffering and his inventions are incredibly dangerous foes.
  • Oh, Crap!: When Peppino flips out upon being confronted with a Boss Rush, Pizzahead's eyes bulge out in horror. When fought as The Noise, he maintains a terrified expression as The Noise pulls out an enormous Cartoon Bomb as his Finishing Move.
  • O.O.C. Is Serious Business: Upon his defeat in Noise's campaign, the latter pulls out a massive Cartoon Bomb, to which Pizzahead reacts with genuine horror
  • Paper-Thin Disguise: In The End screen, Pizzahead is seen sneaking around Peppino's Pizza for some reason while wearing a fake mustache and a Conspicuous Trenchcoat. Peppino doesn't seem to notice or care as he plays cards with Mr. Stick.
  • Perpetual Smiler: There's rarely a moment where he doesn't have a wide grin on his face. Even while getting pounded into pizza pulp and promptly piledriven by Peppino, he's still grinning. There are unused sprites that showed he would've had slightly more serious frowning idle sprites in the 3rd phase, though one of the sprites still exists as a single frame of his stomp attack animation.
  • Practically Joker: He's a mischievous, yet deranged Fighting Clown who wouldn't mind killing Peppino with comedy.
  • Psychopathic Manchild: Cartoony antics aside, he tries to ruin Peppino's life and imprisons Pillar John because his pizzeria went out of business, which Peppino had nothing to do with. And to sell it, his laugh sounds very childlike.
  • Reckless Gun Usage: He sometimes may pull up an Uzi and unload the magazine into his face. This practically tickles him, but the spray of cheese from his body can harm Peppino.
  • Red Boxing Gloves: He pulls out red boxing gloves during the final phase of the fight.
  • Rogue Protagonist: Pizzahead was once the hero of a fictional game titled Pizza Boy Tower where Peppino was a villain raiding the Tower for its treasures. This status is symbolised in the final battle by how there are giant TVs floating in the background depicting his face, just like the player characters in Pizza Tower have one.
  • Rummage Fail: He reaches down off-screen to grab weapons, but has a chance to instead pull up a picture of himself in a bikini, which he then hastily puts away. He also has a chance (as an attack by itself) to accidentally grab the tower floor and pull up an entire chunk of it, sending a whole bunch of Forknights into the arena while he nervously overlooks the damage. A closer look shows that's one of the stones for the Knight transformation, implying he was so unworthy that the Tower broke before he could pull out the sword.
  • Sadist: If his Sinister Surveillance, constant laughing, lack of capacity to take stuff seriously, and suddenly summoning a Boss Rush is to go by, he is enjoying every second of making Peppino's ordeal as miserable as possible.
  • Shout-Out:
    • Pizzahead's current name is most likely derived from The Pizza Head Show, a series of live-action commercials for Pizza Hut that featured a slice of pizza as its protagonist.
    • His previous name, Totino the Pizza Boy, is a reference to Totino's frozen pizza brand, and more specifically to Tim & Eric's "Totino Boy" sketch.
    • In the scene of the Halloween party in the credits, Pizzahead is seen dressed as Ronald McDonald, which is fitting for his role as a clownish mascot.
  • Sinister Surveillance: The idea that Pizzahead was broadcasting Peppino's adventure on TV permeates the game with details such as the Technical Difficulties screen for falling into pits and the elderly people watching Peppino and Gustavo on TV in the Pig City. During the "Crumbling Tower of Pizza", one of the backgrounds is the security room Pizzahead was watching the duo of cooks from.
  • Smug Snake: He's made to be as consummately punchable as possible. Even after Peppino goes white-hot with seething Italian rage, Pizzahead still goes out of his way to taunt and mock Peppino, leaving himself open for crucial hits in the process.
  • Stealth Pun: The only form you see him in for most of the game is as a cardboard cutout. "Cardboard pizza" is a term often used to describe low-quality pizzas, and the quality of its food is likely a major factor as to why his restaurant went out of business.
  • Stupid Evil: As Pizzaface, he taunts Peppino by letting him know that he intends to blow up his pizzeria, which is already failing. By giving Peppino a warning, Peppino stops him in time and gets enough money and ingredients to save his business, and Pizzahead gets beaten to a pulp for his troubles.
  • Suck E. Cheese's: His failed pizza business was based on one of those, with mascot animatronics and everything. The pizza was implied to be bad too.
  • Suicidal Overconfidence:
  • Tactical Suicide Boss: In addition to his tendency to taunt Peppino, for whatever reason he throws a gun to Peppino before his fight in his first phase. It isn't even for honor's sake as with the Vigilante, Pizzahead just seems to find it wasn't funny enough and threw it away without considering Peppino could use one.
  • There Can Be Only One: A pizza lady on floor 2 rambles in Word-Salad Horror that this is Pizzahead's motivation — it's either Peppino's Pizza or the Pizza Tower, and Pizzahead is implied to be already frustrated with the failure of his restaurant to begin with.
  • Toilet Humor: He's sitting on the toilet and reading a newspaper when the Pizzaface mech opens up, briefly catching him by surprise.
  • Too Dumb to Live: He practically hands Peppino a gun by tossing it away at the start of his boss fight and doesn't take the fight seriously even after Peppino has flown into an Unstoppable Rage and is beating him senseless. In the Golden Ending, he stops playing dead to taunt our heroes — right next to a newly revived and very pissed-off Pillar John.
  • Troll: He summons a Boss Rush after his second phase for the sole purpose of pissing Peppino off. He succeeded a little too wellas he soon discovers for himself.
  • Uninvited to the Party: Implied in one of the ending credits slides. While Peppino, Gustavo, Brick, and the other bosses seem to be holding a Halloween costume party inside a house, Pizzahead is in the background peering in from an open window as if trying to sneak in.
  • Villainous Breakdown: Unused concept art shows Pizzahead was supposed to get furious and fight Peppino harder throughout the final battle, but this was scrapped so he'd be more of a foil who cannot take anything seriously. Yet, an artifact of this trope remains in the game — the Pizza Boy icon in the save file screen gets angrier and angrier as you advance to the top of the tower, presumably representing Pizzahead's reactions while watching Peppino from the tower's security room.
  • Villainous Harlequin: Beyond carrying the mannerisms of a Suck E. Cheese's mascot gone mad, Pizzahead's main method of fighting is pulling out weapons and minions from Hammerspace to hurt Peppino for him while he prances about laughing. After a truly fed-up Peppino rapidly pounds every other boss to a pulp, the pizza-faced mascot can only comically defend himself by poorly flailing his boxing-glove-clad fists around, using a short-ranged sumo stomp, and bum-rushing Peppino with a fly swatter, essentially trying to mock Peppino's attempts to fight him. At that point, he goes very fast in the face of Peppino's Unstoppable Rage.
  • Walking Spoiler: His mere existence is a massive endgame spoiler, especially since it reveals that Pizzaface was merely a mech.

Enemies

    Pillar John 

Pillar John

https://static.tvtropes.org/pmwiki/pub/images/pizzatower_pillarjohnnew.png
Click here for spoilers
"Pillar John is Patient"
"Why did I get stuck with this job..."

A pillar being that resides at the end of each level. Once rammed into, he activates Pizza Time and causes the tower to collapse, prompting the player character to race to the beginning of the level.


  • Came Back Wrong: If The Noise revives John, the pillar becomes a buck-toothed madman in a Noise costume.
  • Clone Angst: Inverted, as most Pillar Johns are bored but generally content, and the Wasteyard John gets angry at Peppino for being killed; the original found near the top of the tower, however, is left a pathetic, pizza topping-covered wreck, who looks too pained to react when he's knocked out.
  • Death Seeker: Implied: taking out the original Pillar John body in the final level and returning to the "Staff Only" hub briefly shows the one in the background smiling and giving you a thumbs-up, almost as if he's grateful over you putting him out of his misery. He does get revived in the end if you had gathered all the special treasures, though.
  • The Dog Bites Back:
    • The Pillar John in "Wasteyard" is particularly vengeful, with his ghost constantly coming after Peppino throughout Pizza Time once he's knocked out.
    • Once being revived by all the treasures that Peppino has collected, he regains his body and gives Pizzahead a big wallop for all the trouble he caused.
  • Face Death with Dignity: The original Pillar John in the final level is the only one that does not react to Peppino attacking him. Even his defeat sprite is him keeping the same dour expression, unlike the Wild Takes of the Pillar John copies from the other levels.
  • Forced Transformation: His true form is a much smaller pillar humanoid like Gerome with a straw hat, with his gigantic pillar form being the result of Pizzahead cursing him. He gets better if Peppino gets him the Tower Secret Treasures... but if the Noise gets him the treasures, he's instead transformed into a costumed bucktoothed weirdo like him.
  • Gentle Giant: He's shown by the credits to be an easygoing and kind person, but Pizzahead failed to realize that being turned into the Pizza Tower's literal load-bearing pillar would piss him off enough to not forgive him.
  • Go Out with a Smile: Upon killing the original Pillar John body and returning to the "Staff Only" hub early in the "Crumbling Tower of Pizza", you can briefly see the last Pillar John in the background collapsing with a grateful expression.
  • Harmless Enemy: Can't do anything to stop Peppino from taking him down. The most he can do is look scared if Peppino runs fast enough toward him.
  • Helpful Mook: In the earlier demos, he was the reason for the Toppins existing; you fed them all to him to get the Tower Secret Treasure.
  • Hive Mind: He was cursed by Pizzahead into having his mind split across many different pillar bodies across the tower. Can be restored to his former self by collecting all of the tower treasures with Gerome.
  • Killed Off for Real: You spend the whole adventure being forced to kill John's bodies with comical indifference in order to proceed, until the original John is knocked off and the whole tower collapses. The ending involves a somber shot of Gerome grieving next to what little debris remain of John, but the tower's Secret Treasures can somehow revive him to full health if Peppino finds them all.
  • Load-Bearing Boss: A literal example considering he's a load-bearing pillar! Once defeated, Pizza Time will be triggered. And when the real John is knocked out, the tower begins collapsing.
  • Megaton Punch: He is capable of punching things high up in the sky once he is restored.
  • Mook Bouncer: The sole exception to John being a Harmless Enemy is during Wasteyard; his ghost comes after you during Pizza Time, sending you to the start of your current room if he catches you.
  • Pointless Band-Aid: He usually has a few bandages, despite being made of stone. They likely are supposed to convey his current pathetic state to the player.
  • Shout-Out: His name is a reference to Papa John's Pizza, a pizza delivery restaurant chain.
  • Through His Stomach: Once fed all five Toppins in some of the earlier demos, he bestows upon Peppino one of the tower's treasures.
  • Vengeful Ghost: Taking him out in "Wasteyard" will have him come back as one. He chases Peppino down, and if he reaches him then he'll warp Peppino back to where he entered the room from — which would be harmless, if Pizza Time weren't an Escape Sequence.

    Introduced in Tower Lobby 

Cheeseslime

"Burble? Burple blorp? Gloop."

A small mass of cheese that is common to many levels.


  • Blob Monster: Looks like amorphous cheese.
  • The Goomba: Goes down in a single hit and can't attack or even do anything at all besides ooze around. Their manual entry even calls them "cannon fodder" and "useless".
  • Harmless Enemy: All these guys do is crawl around, not really harming the player character if one gets close to them.

Forknight

A knight made of cheese that walks around holding a giant, sharp fork. They aren't actually protecting anything, mind you, they're actually off-duty and are just looking for some lunch to eat with their giant fork (according to the manual in the SAGE demo, that is).
  • Logical Weakness: These guys are only harmful in the front due to them holding their forks out in front of themselves, so attacking them from behind is a good idea in dispatching these guys.
  • Punny Name: Is a pun on fortnight, as well as a portmanteau of fork and knight.

Swedish Monkey

A monkey that walks around levels while munching on bananas. He also appears to be quite the litterbug, as he drops the peels of those bananas all over his path, leaving them for poor Peppino to slip on.
  • Banana Peel: Drops banana peels that cause the player to slide uncontrollably for a good distance.
  • Expy: Of Vargskeletor Joel of Vinesauce Fame, who also has a mascot with the Swedish Flag on his head.
  • Hoist by His Own Petard: The banana peels he drops to make Peppino lose his momentum can also kill enemies, which includes the same monkey that drops the momentum-losing banana peels.
  • Informed Species: Despite being called a monkey, he has no tail, and he doesn't look like a macaque. He looks more like a short, fat chimpanzee (an ape).
  • Mischief-Making Monkey: If this guy doesn't end up careening you off a cliff, it's definitely flying you into a pit of enemies unfortunate enough to lie in your wake.
  • Ridiculously Cute Critter: A goofy monkey that has no intention of ripping your face off.

Mini John

A small cuboid creature that bears a curious resemblance to Pillar John. Mostly appears during Pizza Time in his debut level John Gutter, spawning in to block your path.
  • Kung Fu-Proof Mook: Notably one of the few enemies to not get scared when Peppino dashes at them at top speed.
  • Perpetual Frowner: Unlike Pillar John himself, who at least shows some emotion (mostly when he's about to be destroyed to start Pizza Time), Mini John never looks anything other than incredibly pissed off, or if the defeat sprite were to be indicated, rather shocked.

Pepperoni Goblin

A goblin who loves kicking and will kick anything in his path, including the player.
  • Extremity Extremist: This guy's schtick is that he'll kick near anything in his way, and yes, that includes the player. And his only attack animation is just kicking Peppino.
  • Helpful Mook: His kicks don't hurt, and send the player rolling off at the same speed as if they were dashing. Getting kicked is required to complete a Secret and a Chef Task in Pizzascape.
  • Red Is Violent: They are very capable of kicking you off a cliff if you are near one, though most of the time it won't happen.

Stupid Rat

Not quite an enemy per se, but more of a roadblock. These rats of varying shapes and sizes sit down and block the path, requiring a transformation to dispatch. Despite being considered level assets, they add to the combo counter when destroyed.

One Stupid Rat is befriended by Gustavo, and later named Brick. For details on him, see the Gustavo and Brick folder above.


  • Ability Required to Proceed: Their sole function, as they can only be removed if the player equips a transformation.
  • Bowled Over: The fate of Pin Stupid Rats, as detailed below.
  • Bowling for Ratings: The Pin Stupid Rats appear exclusively in levels where the Ball transformation is used, and the sound of bowling pins falling over plays when they are removed.
  • Fish Eyes: Their eyes gaze in opposite directions.
  • Fun Size: Both regular and Pin Stupid Rats come in smaller variations, which block small gaps. The Small Stupid Rat in particular is adorably cube-shaped!
  • Meaningful Name: At best, they are ignorant. They never move, and barely take notice that Peppino is charging at them with a powerup, and if their defeat sprite is any indication whine when they get knocked out when they should have seen it coming.
  • Ridiculously Cute Critter: They sure are adorable for glorified roadblocks.
  • Rodents of Unusual Size: Stupid Rats are quite a bit taller than Peppino, nevermind actual rats.
  • Underground Monkey: Comes in 4 different forms specializing in certain transformation. The regular ones, the small ones which are used for tight spaces like the barrel, Pin-Shaped Rats, which are for ball powerups, and well.... Small Pin Shaped Rats.

Pizza Box Goblin

Goblins that reside in pizza boxes and hurl bombs at the player, which can be grabbed and thrown.
  • Green and Mean: Their skin is green, and they're trying to blow up the player with bombs.
  • Helpful Mook: There are times that their bombs are useful, mainly in clearing out Stupid Rats.
  • Throw Down the Bomblet: Their entire schtick is carrying around and throwing bombs.
  • Underground Monkey: They have pirate-themed counterparts known as Cannon Pizza Goblins who appear exclusively in "Crust Cove". As their name suggests, they use cannons instead of throwing bombs. Said counterparts also have their own robotic counterparts who aim in a single direction and can't be defeated.

Pencer

A pepper playing the role of a conquistador in a play. He's so in character that he charges the player upon sight.
  • Leeroy Jenkins: This guy's main form of attack is charging at the player with rapier in hand, and not stopping even if he hits the player, which you can exploit by making the pepper conquistador fall into something like a stage hazard or a Bottomless Pit.
  • Lost in Character: He's not a fencer, he's merely acting like one, as evidenced by his very anxious-looking fencing animation. Even his defeat sprite has him laying on his back, hands together on his chest, and holding a single flower.

Flying Anchovy

An astigmatic anchovy with wings. Due to his bad eyesight, he charges the player upon sight, much like a Pencer, but is unable to turn around, similar to a Gusty.
  • Airborne Mooks: One of the few enemies in the game that can fly, the others being the Piraneapple and U.F.Olive.
  • Blind Without 'Em: Can barely see without his glasses, which is why he bum-rushes anything in front of him.
  • Flying Seafood Special: It's a flying fish complete with wings.

    Introduced in Western District 

Tribe Cheese

An enemy that calls the desert levels home. It acts like the Forknight, but jumps toward the player as well.

Bandito Chicken

A sombrero-wearing cooked chicken. It normally stays asleep, but once Peppino approaches, it flees, occasionally jumping or throwing an explosive bone.
  • Cowardly Mooks: As one might expect from a chicken, it flees when Peppino gets near.
  • Instant Roast: It's already based on a roasted chicken, but its death animation takes this a step further by instantly plating itself on a bed of lettuce.
  • Team Killer: Of the accidental kind; while they're just trying to run from Peppino, the bone explosives they occasionally throw are as harmful to fellow enemies as they are towards Peppino.

Kentucky Kenny

A dude in a cowboy hat who walks around the Desert levels. He throws spicy chicken wings upon spotting the player, which causes them to turn into their Firemouth form.

Mushroom Ghost

A mushroom that floats around on the spot. Touching it turns Peppino into Ghost Peppino.
  • Ambushing Enemy: Not normally, but one Mushroom Ghost cleverly hides right inside Pillar John, automatically spooking Peppino when he knocks him downl
  • Bedsheet Ghost: Turns Peppino into one on contact.
  • Death Is Cheap: The animation shows the player dying, but it can be reversed by finding a priest around the level.
  • Fish Eyes: Like the rest of their mushroom brethren, though theirs make them look crazed rather than dopey.
  • Stationary Enemy: They just float around in place, meaning the player has to deliberately touch them to initiate the transformation.

Gabaghoul

A cross between a skeleton and a blob of cheese covered in pepperoni. Always found floating in the air, they swoop at Peppino on sight.
  • Big Boo's Haunt: Found exclusively in the spooky-themed stages, those being Wasteyard and Pizzascare.
  • Blob Monster: Similar to the Cheeseslimes in this regard, but stands out through its skeletal look, as well as having pepperoni on its body.
  • Dem Bones: Has a skull for a face and visible bones sticking out of its body.
  • Punny Name: A play on "gabagool", the Italian-American pronounciation of Capocollo, and "ghoul".

Potato Farmer

A dopey-looking potato with a straw hat carrying a pitchfork. If he spots Peppino, he runs at him with his pitchfork out.
  • Perpetual Smiler: Always has a goofy grin on his face, with the only exceptions being if he's startled by Peppino's charge or if he's been defeated.

Eggplantmobile

A sickle-wielding eggplant on wheels wearing a trucker hat. Normally throws sickles at Peppino from above, but once Peppino is beside him, he charges at the chef with his sickle out.
  • Handicapped Badass: Maybe. No one knows for sure whether if those wheels are in fact his actual feet. Whatever it is, he's quite mobile with them.
  • Sudden Anatomy: Grows an arm that he holds out in front of his face when startled by Peppino's charge.

Peasanto

A dumpy-looking little tomato who walks around. Throws torches upwards when Peppino is above him, and charges Peppino with a torch when beside him.
  • Berserk Button: When attacked but not killed, he gets angry and starts running around wielding torches, which can set haystacks or other flammable stage elements on fire.
  • Helpful Mook: A couple of specific Peasantos are placed beneath a Stupid Rat (one for each). Getting it out of the way requires the Peasanto to give Peppino the Firebutt powerup.
  • Pyromaniac: Looks incredibly unhinged at all times and attacks by burning Peppino with their torch.

Ranch Shooter

A bottle of ranch with a six-shooter.
  • Nervous Wreck: They're among the more anxious enemies, constantly glancing left and right when Peppino isn't near them, and Quick Drawing their revolvers with the energy of someone swatting a spider in their house.
  • Quick Draw: They keep their revolvers holstered, until Peppino gets on the same horizontal level as them, at which point they unholster and fire.
  • Visual Pun: A bottle of ranch sauce with a cowboy hat and a revolver. It's a rancher.

Bad Rat

Rats that, unlike the Stupid Rats, move around and will lunge at the player on sight.
  • Ambiguously Related: Both they and the Stupid Rats are incredibly large, cry whenever they are knocked out or stunned and have mainly been Stupid Rats whenever they are present in a level, including a picture in the game's ending. However, it's never been stated what the actual relationship with them is.
  • Dash Attack: Upon noticing the player, they will lunge at them in an attempt to bite them.
  • Rodents of Unusual Size: Like Stupid Rats, these rats are much bigger than an average rat.
  • You Dirty Rat!: These are actively trying to attack the player, and are literally called "Bad" Rats.

Horsey

A rocking horse that challenges Peppino to races in Fast Food Saloon.
  • My Rules Are Not Your Rules: Horsey's races are not fair in the slightest; he is capable of flying through the air and passing through solid terrain to get to the finish flags. Thankfully, he doesn't just beeline the flag, and moves slowly enough for Peppino to outrun if he's not obstructed.
  • Racing Minigame: Beating Horsey's races is necessary to get 3 out of the 5 Toppins (specifically Mushroom, Tomato, and Sausage) in Fast Food Saloon.
  • Sore Loser: Puts on an offended frown if Peppino beats him to the finish flag.
  • Unsportsmanlike Gloating: If he manages to outpace Peppino, he dances around his prize with a goofy smile on his face.

U.F.Olive

An olive in its own personal hovercraft.
  • Airborne Mooks: Can fly like the Flying Anchovy and Piraneapple.
  • Early-Bird Cameo: A small contingent of them appears in the UFO section of "Oregano Desert", one floor before "Deep-Dish 9", where they are the most common enemy.
  • King Mook: You can see King U.F.Olive in Deep Dish 9's planet section, who is essentially a bigger olive with a crown and mustache sitting on a floating throne. He's not hostile though, being a purely background element.
  • Little Green Men: Parodied. They look like stereotypical small green aliens but are olives instead.
  • Mook Bouncer: In earlier builds, they shot lasers that would return the player to a teleporter of the same color.

    Introduced in Vacation Resort 

Spit Cheese

An enemy that spits spike cheeseballs at the player.
  • Blob Monster: Just like other cheese enemies, they have blob-like shape.
  • Spike Balls of Doom: They shoot spiky balls, although these ones are made of cheese.

Pineacool

A big pineapple who strolls around with a pair of shades. His gimmicks are that he can't be attacked from above, doesn't attack, and is so cool that he can taunt along with Peppino.
  • Cool Shades: Sports a pair of these.
  • The Spiny: When stomped or ground-pounded, he stuns the player.

Cannon Pizza Goblin

A pirate version of Pizza Box Goblin that wields a powerful cannon.
  • Elite Mook: Compared to the Pizza Box Goblins, they do immediate damage with their cannonballs while the Pizza Box Goblins' bombs are timed.
  • Green and Mean: They have green color skin and they try to hurt Peppino by shooting cannonballs out of their cannon.
  • Hoist by Their Own Petard: You can parry these guys' cannonballs to launch them back at them. There's even a Chef Task for doing so!

Captain Pizza Goblin

The leader of every Cannon Pizza Goblin. Unlike his underlings, he has a big cannon that shoots out cannonballs.
  • Green and Mean: He's got green skin by virtue of being a goblin and he's just as nasty as his goons, trying to harm Peppino by shooting multiple cannonballs out of his cannon.
  • Invincible Minor Minion: This goblin pirate shows up in only two levels, one of them being the last level, but Peppino can't really hurt this guy and the only way to get rid of the pirate captain is by exiting the room he's shooting cannon balls in.
  • King Mook: Rather downplayed, since he's not a boss by any means, but he's significantly more troublesome to deal with compared to the Cannon Pizza Goblins.

Golf Demon

A boar-like demon found exclusively in, well, Golf. He's perfectly content to sit and read until he spots Peppino, whom he'll charge towards at full speed.
  • Full-Boar Action: An aggressive boar-like demon that charges the player on sight.
  • Kung Fu-Proof Mook: If you fail to knock it out before it ditches the newspaper, it gains a red afterimage, indicating that Peppino's usual methods of KOing enemies — grabbing, stomping, and ramming — will no longer hurt it (instead hurting him). At that point, you'll need to rely on taunt parry, super taunt, throwing another enemy (or greaseball), a transformation, or conveniently-placed electrical blocks.
  • Pig Man: An anthropomorphic boar demon.
  • Villains Out Shopping: During his idle animation, he sits down and reads a book, complete with glasses.

Burger Golfer

A burger hitting the iron in "Golf", who'll knock around Greaseball if he gets close to him.
  • Accidental Hero: If the Helpful Burger Chef's Task is any indication, the Burger Golfer wins a trophy and a celebration for essentially interfering with Peppino's golf playing.
  • Expy: Of Mac, a former main character of one of the creator's earlier projects, Weenie Cop — Cool Shades and all.
  • Helpful Mook: Normally them putting Greaseball can mess up your shots, but they can also put him into the goal. It's the basis for a Chef's Task and speedrunners can take advantage of one in the final course to skip an entire area.

Big Cheese

The Cheeselime's heftier variant, a Big Cheese is, well, a big cheese. What was once a Cheeseslime that required more hits to put down appears in the final game, but only as used a means of getting around — by pitching you like a baseball — instead of fighting you.
  • Blob Monster: Like other cheese enemies, this one is amorphous blob of cheese.
  • Helpful Mook: In the final game, they are used to transport you from area to area in the Golf level, though they can often be a hindrance if they take you someplace you don't want to go.
  • Elite Mook: Formerly a bigger and burlier version of the Cheeseslime.
  • Punny Name: Their name is literally the phrase big cheese; they are quite big, but they're also an Elite Mook variant of the Cheeseslime.

Treasure Chest Guy

A man in a bandaged treasure chest.
  • Chest Monster: He is an enemy that resembles a treasure chest, although he is harmless and flees. Defeating him awards extra Pizza Points.
  • Cowardly Mooks: When he spots Peppino, his first instinct is to scram.
  • Hand-or-Object Underwear: Defeating him reveals that he is naked inside the chest, and his defeat sprite has him covering himself with his hands.
  • Naked People Are Funny: The fact that he's naked inside the chest is played for humor.

Noise Goblin

A goblin that resembles the Noise (hence the name) and wears a Tyrolean hat with a red feather, brown gloves and shoes, a beige sleeveless shirt, and a backpack.

Pickle

Roper monsters with a pickle-like appearance. Upon spotting Peppino, they teleport to his position and wiggle their electric arms at him.
  • The Cameo: They're specifically based on how Memoirs of Magic portrays Ropers, but with a more cartoonish look. McPig asked permission from the developers of that game to use them in Pizza Tower.
  • Shock and Awe: Attempts to zap the player after reappearing.

Pizzard

Apprentice magicians who can be found in several areas of the towers. They shoot lightning bolts when they spot the player, which is shocking. And damaging.
  • Ambiguously Human: They are never seen without their hats or robes, but one of their sprites actually reveals a somewhat human skin tone on their wrists. However, the title card of "Pizzascare" shows them with jagged teeth, pointed ears, and a brown jagged beard. Just as confusingly, there are graffiti of their face in "Oh Shit!" that depict them with Creepy Shadowed Undereyes, a long nose, and a white bushy beard and mustache.
  • Cursed with Awesome: In the earlier versions of the game, they could inflict a spell on Peppino to transform them into a Knight. The Knight transformation they inflict makes the player slower, heavier, and unable to dash. However, it also keeps them from losing any score and makes most enemies die at the touch. In the final game, their spells damage him normally like many other enemies.
  • Portmanteau: Pizza + wizard = Pizzard.
  • Shock and Awe: Their main form of attacking is to shoot lightning bolts at the player.
  • Villains Out Shopping: Pizzards appear in magic-themed levels like "Gnome Forest" and "Pizzascare"… and also "Golf". Evidently, they like to hit the iron in their free time.
  • Whatevermancy: Said to practice "pizzamancy".

Olive Trooper

Alien olives that move on foot and are armed with Ray Guns.
  • Little Green Men: Like their flying fellows, they are alien-colored and shaped like olives.
  • Ray Gun: They can fire harmful atom projectiles forwards with their guns.

Noisey

A enemy variant of The Noise with no torso, no arms, and a long pointy nose.

    Introduced in Slums 

Hamkuff

A pig that's also a policeman who will try and keep our portly chef from getting away by cuffing him.

Pizza Slug

A shady-looking pizza, true to it's name lacks any legs whatsoever. Has two variants, one that coughs at you and one that actively shoots at you.
  • Breath Weapon: Their smoking problems have gotten to a point where coughing at someone instantly hurts them.
  • Good Smoking, Evil Smoking: Has a cigarette constantly in his mouth.
  • Lower-Class Lout: Lives in a slum and looks extremely unkempt. They are the only enemies in the Pig City that can hurt you until the Gustavo and Brick section.
  • Meaningful Name: "Slug" is also a term for bullet ammo, and they do in fact, have guns.
  • Perpetual Frowner: Not like there was much to smile about where they live, anyways.

Shrimp Thug

A Shrimp citizen of the Chinatown section of The Pig City.

Weenie

Walking sausages with fedoras that smoke cigars. Come in brown and red.
  • Literal Metaphor: Red Weenies will drop a can of "Whoop" upon defeat. Said cans release a fist that will attempt to fly at the player's position and punch them upon contact, but can only travel so far. The player is literally "opening a can of whoop ass".
  • Last Ditch Move: The red sausages drop a can of "Whoop" which turns into a projectile attack. Used to a humorous degree in the first secret, where the Weenies are set to run into an instant-kill electrical trap, turning into a game of bullet hell almost instantly. You even get an achievement if you survive the onslaught without any damage.
  • White Collar Worker: Their Toppinbot description implies they are this.
    "60 hours a week guarding some run-down tower and I don't even gets [sic] paid vacation? Howsabout we take this out back an discuss it?"

Fake Santa

A Santa impersonator that hovers over the player, throwing presents that contain snowmen.
  • Airborne Mook: One of the few enemies to fly around Peppino thanks to his jet pack.
  • Bad Santa: A batshit crazy Santa impersonator that throws deadly presents at the player.
  • Evil Laugh: Announces his presence with a laugh that starts out like Santa's traditional "Ho-ho-ho" but then devolves into deranged cackling.
  • Jet Pack: This Santa uses a jetpack to fly around.
  • Precision F-Strike: Concept art has him bluntly going "HAHAHA FUCK YOU!" He's definitely not a good Santa.
  • Throw the Mook at Them: The standard way to beat him (besides Super Taunt) is to grab an enemy and throw it at him. Can also double as Hoist by His Own Petard if said enemy is one of the snowmen he summons.

Snowman

Snowmen that either get summoned by Fake Santas or are found sliding back and forth.

Pizzice

Pizzas made of solid ice.
  • Evil Is Deathly Cold: They're made of ice and trying to harm Peppino.
  • Logical Weakness: Will eventually exhaust itself from all the spinning, leaving it vulnerable to attack.
  • Spectacular Spinning: Their attack consists of them spinning (though unlike traditional versions of this trope, these guys stand in place and don't move around), after which they shoot out ice spikes in diagonal patterns.
  • Kung Fu-Proof Mook: These fellas do not react to Peppino's charge.

Peppibot

Robots designed to look like Peppino.
  • Antagonist Title: Rather downplayed, their debut level (Peppibot Factory) is named after themselves, and they are fittingly the central enemies of the level.
  • Robot Me: These buckets of bolts are made to look like Peppino.
  • Tin-Can Robot: These things resemble a classic robot in style of Peppino.

Ninja Slice

A pizza slice that is actually a ninja.
  • Highly-Visible Ninja: Once he blows his disguise, he does not blend in with his surroundings.
  • Shout-Out: Ninja Slice is a parody of Teenage Mutant Ninja Turtles.
  • Spot the Imposter: Ninja Slices are disguised as one of the many cardboard cutouts. If a cutout has a discolored nose (for example, purple or blue), it's a Ninja. Be prepared to parry.
  • Rapid-Fire Fisticuffs: Their unused Heat Meter attack involves throwing a rapid series of punches that fire out projectiles.

Mr. Pinch

A man that stays in the sewer pipes in Oh! Shit. He may be rich, he may be poor. Whatever it is, if you pay him, he'll give you a lift.
  • Ambiguously Human: Shares the same color palette as all the other Cheeseslimes in its base level, but unlike them, doesn't seem to appear as being any kind of anthropomorphic food, considering its arms have facial hair and they appear to have clothes. It sure doesn't look like Peppino or any other human character either.
  • Five-Finger Discount: They immediately stop being helpful during the Pizza Time part of **Oh Shit!** because you have to descend to the bottom of the level. They just steal your money just because.
  • Helpful Mook: He's used multiple times to advance through the level as a use of both vertical and horizontal travel.
  • Gonk: In world where about everything is drawn in a simplistic and goofy manner, this guy is just plain ugly, with a incredibly detailed facial structure, a gross sneer, and a giant malformed hand with realistic hairs.
  • Mister Descriptor: He does seem to love pinching what little change you have on you.

Giant Slime

A giant cheeseslime. Like the Big Cheese before it, it transforms Peppino in order for him to get to places, though this time via spitting out giant cheeseballs that send Peppino tumbling.
  • Giant Mook: At least in design. Otherwise he can't be defeated, and does more help than harm.
  • Super Spit: Has some bizarre powers that turns Peppino into a cheese monster if one of their loogies hit him, giving him the ability to stick to things. The Noise will become a cheese *rat* if he's caught in the crossfire as well.
  • Blob Monster: Like Cheeseslime, Tribe Cheese, Big Cheese and Cheese Monster, they are amorphous blob of cheese.

Trash Pan

A trash can with melted cheese stuck to it.
  • Helpful Mook: It will launch Peppino into the air and allow him to ride its lids. It is commonly used in Oh Shit! to solve puzzles.
  • Super Spit: Its old behavior involved it spitting out a cheeseball before it was changed to be a Helpful Mook.

    Introduced in Staff Only 

Ghost King

A royal ghost wandering around in Pizzascare.
  • Demonic Possession: Possesses certain objects to make things to impede the player. Examples include activating outlets or making anchors fall.
  • Early-Bird Cameo: One room in Pizzascape has what appears to be portrait of him from when he was alive.
  • Helpful Mook: Some areas of the game can be bypassed only if he's possessing a relevant object, such as a Goblinbot to turn Peppino into Ball form.
  • Requisite Royal Regalia: Always wears a crown.
  • Sealed Evil in a Can: Televisions will trap him. Peppino will need to break the TV to free him again.

Ghostknight

The translucent ghostly version of the Forknights, these guys don't wear armor, and wield knives instead. Can still hurt you in the front with their knives.
  • Ability Required to Proceed: More like Ability Required to Kill; you can't really harm these guys unless you are blessed with the cross of an Exorcist, supertaunt or a shotgun.
  • Kung Fu-Proof Mook: While they can be scared by Mach Running into dropping their attacks like most of the enemies in the tower, you can't really hurt these fellas if you don't get a cross from an Exorcist, supertaunt or a shotgun.

Pepperoni Goblin Bat

The purple, bat-like flying version of the Pepperoni Goblins, they don't really have arms, and have bat wings in their place, and they got fangs in their teeth. They still want to kick you and make you become the ball transformation.

Patroller and Flying Patroller

The alarms found throughout "Don't Make a Sound". They alert the Toppin Monsters to the player's presence. They come in two forms, a robotic mushroom with legs in a similar appearance in the Mushroom Toppin Monster or a robotic set of false teeth with a propeller attached to it.
  • Airborne Mook: The Flying Patrollers are just false teeth with a propeller attached to it, floating in place.
  • Berserk Button: An implied example with the player taunting, whenever you press the taunt key/button while they're onscreen, they just skip the 5-second headstart they normally give to the player and immediately alert the Toppin Monsters.
  • But Thou Must!: In some segments of the stage, a Patroller will be placed in a spot where they cannot be defeated and the player needs to let them alert the nearby Toppin Monster in order to proceed.
  • Eyes Do Not Belong There: When a Flying Patroller sounds its alarm, its mouth opens up to reveal two eyes. It also pulls out a horn to honk it.
  • Mini Mook: The land-locked Patroller bears a similar resemblance to the Mushroom Toppin Monster.
  • Patrolling Mook: As said in their names, they alert the current Toppin Monster in the room of the player's presence, but it takes them 5 seconds to do so.

Clownamto

The other type of enemy found in "Don't Make a Sound"; a bouncing tomato in clown makeup.
  • Bouncing Battler: Their behaviour consists exclusively of bouncing around, though said bouncing is completely harmless.
  • Harmless Enemy: Are incapable of hurting Peppino, with the worst thing they can do being that their bouncing can block his way.
  • Villainous Harlequin: The clown makeup isn't particularly creepy, and these guys can't harm Peppino, hence them not being the other evil clown trope.

Piraneapple

A pineapple that resembles a piranha.
  • Early-Bird Cameo: They appear in Crust Cove and Oh Shit! as a hazard in water before appearing as a proper enemy in Don't Make a Sound.
  • Airborne Mook: They can fly like Flying Anchovies, U.F.Olives, Fake Santas, Pepperoni Goblin Bats, Flying Patrollers and Kentucky Bombers.

Pizza Soldier

Soldiers hiding in bushes in the WAR stage.
  • Ambushing Enemy: They normally hide in bushes, and once Peppino gets close, they will pop out and open fire.
  • Half the Man He Used to Be: True to classic war movie tropes, their defeat sprites has them bisected in half, with toppings in place of the "organs".
  • Nervous Wreck: They do not look composed in the slightest. Their stunned animation in particular makes them look like they've finally lost it.

Kentucky Bomber

A Kentucky Kenny piloting a plane and who drops hot wings as bombs.
  • Death from Above: Downplayed in that their bombs won't kill Peppino, but they appear primarily in a level with a very tight time limit; get hit too many times and enough time will have run out in order for the player to fail the stage.
  • Airborne Mook: They can fly thanks to their plane.

Cardboard Tank

A tank made of cardboard pizzaboxes.

Peppino Clone

Mass produced clones of Peppino found within a laboratory in WAR.
  • Animal Motifs: They croak like frogs and attack with their tongues, similar to how Fake Peppino can jab Peppino with his tongue and shifts into a frog-like form to jump.
  • Blob Monster: While their appearance seems more stable than Fake Peppino, they melt into the floor when killed. In pre-release builds, both used to be made out of cheese.
  • Oddball Doppelgänger: They're mass produced clones of Peppino with frog-like traits. Their connection to Fake Peppino is left unclear, with them looking the exact same as Peppino but also gaining a deformed and manic appearance when about to attack or stunned. They're also much more fragile and die in one hit without adding to the combo counter.

    Toppin Monsters 
https://static.tvtropes.org/pmwiki/pub/images/pizzatower_toppinmonsters.png
A group of haunted animatronics who guard the Pizza Boy restaurant seen in "Don't Make a Sound".
  • Ambiguous Gender: None of them have any confirmed genders, but the Mushroom Toppin Monster may be female if the pre-level image is of any indication.
  • Arc Villain: They are the sole major threat in "Don't Make a Sound" and they never appear again after the level, apart from a portion of the final escape sequence where the Pineapple Monster appears a few times for some parting shots at Peppino.
  • Back for the Finale: Despite being an Arc Villain and the least interested in jumpscaring Peppino, the Pineapple Toppin monster is the only one of the five to show up in The Crumbling Tower of Pizza.
  • Barrier-Busting Blow: The Sausage Toppin Monster tutorializes that all of them are capable of destroying electrical blocks on contact. You can learn this as early as the first Mushroom Toppin Monster by luring it to the blocks in the same room as it, at which point it'll fall through them; following it down reveals a secret area and a busted Mushroom Toppin Monster.
  • The Brute: The Sausage Monster doesn't have climbing or flight like the two before it, but it makes up for it in its sheer speed, and the ability to smash through objects.
  • The Butcher: The Sausage Monster, complete with a cleaver.
  • Captain Ersatz: Think the Five Nights at Freddy's animatronics, but based off of the collectible sentient pizza toppings of the levels.
  • Cuckoo Clock Gag: A cuckoo clock comes out of the Tomato Monster when shot.
  • Elvis Impersonator: How the Pineapple Monster dresses, complete with a green pompadour and white suit.
  • Escape Sequence: In some sections, you have to activate them and then flee from them to proceed.
  • Evil Chef: The Sausage Monster dresses in a chef's outfit, and, when activated, rushes at Peppino wielding a cleaver. Not to mention, a thick red substance oozes from his neck when active…
  • Evil Counterpart: As the name suggests, they are this to the Toppins, with each one being based on one of the latter. You encounter them in the same order you normally collect the Toppins (Mushroom, Cheese, Tomato, Sausage, Pineapple), and each Toppin in the level appears in the stretch that is guarded by their corresponding Toppin Monster. The Pineapple Toppin Monster also only appears during Pizza Time, similar to how several other levels have the Pineapple Toppin only accessible while escaping.
  • Evil Is Bigger: The Evil Counterparts of the Toppins and all 5 of them are noticeably a lot larger compared to them.
  • Faux Horrific: The (unused) "jump scare" for the Pineapple Monster has him smiling cheerfully while giving the player a pair of finger guns.
  • Glass Cannon: They are impossible to touch without getting jumpscared and sent back to the start of the room. However, a steep fall breaks the Mushroom Monster if it's lured into it and the shotgun makes quick work of all of them.
  • Harmless Enemy: The Pineapple Monster is the only one of the five who is seemingly not even trying to be scary with his (unused) "jump scare". Instead, it shoots you a pair of finger guns while smiling happily, as if he's just saying hello. Worst of all, it can't even jump scare you to begin with since it teleports instead of chasing you.
  • Hostile Animatronics: Pretty much what they are in a nutshell.
  • Implacable Man: Once alerted to Peppino's presence, nothing will stop them from chasing him. At least until firearms are involved…
  • Invincible Villain: If they show up, all you can do is run… or blast them to bits with a shotgun.
  • Jump Scare: When they touch the player, they give a jump scare and briefly turn Peppino into a doll and outright kill The Noise… for all of five seconds. Sometimes they'll celebrate Oktoberfest instead with a yodeling noise, while still transforming Peppino and draining him of points.
  • Lean and Mean: The Mushroom Monster is very tall and thin, but as the first one you'll encounter, it's definitely a threat.
  • Mid-Battle Tea Break: The Oktoberfest Jump Scare is more or less this gameplay-wise. It has a higher chance of happening the more jumpscared Peppino gets, granting the player a break from all the sudden yelling monsters (although Peppino still ends up turned into a puppet anyway).
  • Monster Clown: The Tomato Monster counts as one, with a red nose and a clown suit. He also ignores walls to float directly to Peppino.
  • Monster Mash: A more modern example. While it can be inferred from the general theme of the level that they are all animatronics, close inspection shows that the Mushroom Monster is the only one that shows any mechanical details; the others are a Blob Monster, a Perverse Puppet, a Sackhead Slasher, and a Ghastly Ghost.
  • No Name Given: With the possible exception of the Cheese Monster (a background poster implies its name is Strecher), none of the individual animatronics have names.
  • Not So Invincible After All: The minute Peppino gets his hands on a shotgun, the animatronics end up losing their menace and get reduced to cannon fodder.
  • Perverse Puppet: Also applies to the Tomato Monster, who resembles a marionette on top of the clown motif.
  • Sackhead Slasher: Sausage Monster wears a sack that looks like a sausage and will run towards you wielding his kitchen knife. Obviously, he is not friendly.
  • Sorting Algorithm of Evil: The animatronics follow an ascending scale of dangerousness:
    • The Mushroom Monster is the first encountered, and simply chases you around on the ground while being unable to climb walls or go through small corridors.
    • The Cheese Monster has the ability to climb walls.
    • The Tomato Monster can fly and go through walls.
    • The Sausage Monster actually steps back a bit, being locked to the ground. It's the fastest of the monsters.
    • The Pineapple Monster, while scaling back on difficulty and lethality, teleports around and can fire projectiles to target Peppino, along with being able to alert the other monsters.
  • Sudden Anatomy: In their defeat sprite, the Sausage Monster, who's normally The Blank, gains eyes and a mouth. They're also depicted with a face in the stage's Loading Screen.
  • Support Party Member: Despite not being interested in jumpscaring Peppino as the others are, the Pineapple Monster does alert them of the chef's location.
  • Surprisingly Realistic Outcome: Throughout the entire level, they are depicted as genuinely terrifying enemies that relentlessly hunt down Peppino and are utterly invincible to all forms of attack. However, once Peppino gets a shotgun — a real actual weapon — he utterly destroys all of them with a single blast.
  • Was Once a Man: Going by some of the background posters found in its restaurant, the Sausage Monster is heavily implied to have been an actual human at some point, before having his head turned into a bloody sausage through mysterious means. In fact, it's ambiguous if he's even an animatronic and not just a zombie of some kind.

    Ghost Pumpkin 

Ghost Pumpkin

https://static.tvtropes.org/pmwiki/pub/images/pumpking.png

An evil floating carved pumpkin ghost wearing a white cape. The main hazard in the secret Tricky Treat level added in the Halloween Update. He behaves similarly to the John Ghost, except that he launches you out of the level when he grabs you instead of taking you to the start of the room.

  • Ambiguously Related: His role and design are similar to Pizzaface, but it's unknown how he's related to him. Especially given that Pizzaface was actually a robot piloted by Pizzahead all along.
  • Arc Villain: He serves as the central threat of Tricky Treat.
  • Bedsheet Ghost: Downplayed. His head is a carved pumpkin, but the rest of his body looks like that of a traditional cartoon ghost's.
  • Composite Character: He behaves kind of like the John Ghost from Wasteyard, rubber-banding depending on how close he is to Peppino and having the same ghost theming as he does (albeit of the bedsheet kind), but his design and mechanics when it comes to what happens to Peppino when he touches you (see One-Hit Kill below) remind one of Pizzaface.
  • Early-Bird Cameo: MIGHT be the "Pumpking" who makes a cameo as a decoration in the Noise's Hardoween demo.
  • Flat Character: He lacks any sort of personality.
  • Invincible Villain: Like Pizzaface, you can't kill him. Though Pizzaface ended up averting this during his boss fight, Ghost Pumpkin stays a straight example throughout.
  • Mind Screw: Everything related to him is an absolute mystery. Why does he live in a bizarre Eldritch Location filled with pumpkins and random corpses? Why does he look like Pizzaface? Is he a robot like Pizzaface or is he something else?
  • No Name Given: He's never named in-game.
  • One-Hit Kill: Like with Pizzaface, if you touch him once, you get kicked out of the level.
  • Pumpkin Person: He's a living pumpkin, though unlike most examples he lacks a body.
  • The Unfought: Unlike Pizzaface, he's never fought in a Boss Battle.

    Secret Enemies 

Camembert Squire

A mounted knight made of cheese. He charges the player on sight, and can only defeated when he's stunned after knocking into a wall.

Grandpa Pepper

A pepper that resembles a old man, rocking in his chair.
  • Harmless Enemy: The Noise can walk up to Grandpa Pepper and kick him into next tuesday with impunity.
  • Invincible Minor Minion: Under normal circumstances, Peppino can't kill him no matter what. None of his attacks will do anything to him. Well, there are two ways to kill him as Peppino, through the Knight and Ghost transformations thanks to his previous coding, and even then they require you to go to the debug mode to do so, rendering them rather illegitimate. The Noise on the other hand...
  • Megaton Punch: No matter what you do as Peppino, approaching him will have him punch you with an oversized fist, sending Peppino flying back.

Other

    Snick the Porcupine 

Snick the Porcupine

https://static.tvtropes.org/pmwiki/pub/images/snick_13.png
It's him
"Snick is (Usually) Good."
"...Until you discover the monster behind those beady, black eyes."

A purple porcupine wearing shoes and a cap who is mascot to his own series of games. Peppino ends up encountering him by accident while trying to find his way to SAGE 2019. He seems to have gone missing...


  • Armless Biped: Subverted, he appears armless at first glance but reveals them in certain poses, such as when idle or clearing a level. They're probably just always hidden under his spines.
  • Demoted to Extra: From a playable character in a promotional Sonic Amateur Games Expo build to a cameo in the hidden Pizzaboy's Wash n' Clean area, a missing poster in Slum and of Gustavo and Brick's taunts. Though one of The Noise's alternate color pallets is a nod to him.
  • Expy: Of Sonic the Hedgehog. He appears to exist separately from his inspiration according to the SAGE demo description, as Peppino wanted to go there but ended up at Snick's expo instead.
  • Gathering Steam: He can't do an active dash like Peppino or the Noise, but rather goes faster the longer he walks, eventually entering a dashing state. By pressing the dash button, he can instantly reach maximum velocity, much like the Super Peel-Out.
  • Golden Super Mode: When he does a super jump, he turns into Super Snick.
  • Reversible Roboticizing: His version of Peppino's dagger power-up turns him into Aluminum Snick, a robot that skates down inclines to gain speed and is heavily armored to the point of invulnerability. All it takes is a collision with a solid wall at max speed to go back to normal.
  • Secret Character: Snick can be unlocked as a playable character in the SAGE 2019 demo by completing Snick's Challenge, coming with his own gameplay mechanics. That said, he's not playable in the full game.
  • Shout-Out:
  • Superpowered Evil Side: Zigzagged with Snick.exe. Snick.exe's status as Snick's evil form has shifted over time; in the SAGE 2019 demo his dialogue illustrates that they are the same person, alongside his Toppinbot description. However, the two would be shown as separate entities by Word of God. invoked

    John E. Cheese 

John E. Cheese

https://static.tvtropes.org/pmwiki/pub/images/johnecheese.png
A currently deceased Cheeseslime farmer, former owner of the Fun Farm, and the Vigilante's grandfather. During the Vigilante's boss fight, he's encountered on occasion to assist him and can temporarily be dealt with via one gunshot.
  • Determinator: While he can be temporarily dealt with via pistol shot, it won't stop him from aiding his grandson during his fight against Peppino.
  • Early-Bird Cameo: He shows up in the background of Fun Farm via framed images before the player encounters him in his grandson's boss fight.
  • Ninja Pirate Zombie Robot: A Cheeseslime farmer who is also a ghost.
  • One-Hit-Point Wonder: One pistol bullet is enough to deal with the ghost.
  • Undying Loyalty: In a rather literal sense, being a ghost will not stop this guy from aiding his grandson in taking down the destroyer of the Fun Farm or at least a supposed criminal.

    Noisette 

Noisette

https://static.tvtropes.org/pmwiki/pub/images/spr_noisette_0.png
"Noisette is Beyond Annoying."
"It takes a noisier noise than The Noise's noise to annoy The Noise."

The Noise's girlfriend.


  • Abhorrent Admirer: Downplayed, in that she has the traits of one - she's unattractive, drags The Noise away after he loses the boss fight in a way he clearly doesn't enjoy, and gives him a very wet kiss when he buys a boss gate from her - but the Noise doesn't seem to mind her that much, and even saves her during his escape sequence, which is more than he did for everyone else in the Tower sans a random Noisey and a bucket of water.
  • Accidental Hero: At the end of her boyfriend's boss fight, she drags him off before he can use his minigun on Peppino, inadvertently saving the latter from becoming Swiss cheese.
  • All There in the Manual: A lot of her personality is revealed only in a variety of supplemental comics McPig drew.
  • Animal-Eared Headband: Her hood resembles a pair of rabbit ears, ironically making her look more like the Noid than her boyfriend, who is a direct expy of him.
  • Ascended Extra: Downplayed. Before the Noise update, she only shows up in her boyfriend's boss fight to drag him away, and only in one of the hub's secret rooms, after it, she replaces Mr. Stick as the boss gatekeeper when he's playable.
  • Bilingual Bonus: Her name is actually the French word for hazelnut.
  • Cloudcuckoolander: Supplemental comics show that Noisette isn't entirely there, such as when she apologizes for (somehow) forgetting the buns on Peppino's burger... even though he asked for spaghetti.
  • Combat Pragmatist: Surprisingly. A supplemental comic depicting her fighting against Peppino has her poke him in the eyes.
  • Cordon Bleugh Chef: The few food items we see her serve in supplemental comics point at this. She served the Vigilante peanut butter spaghetti that put him on the toilet for hours, and when he came back to complain about it, she offered chocolate corncobs instead. This sends him right back to the commode for another few hours.
  • Demoted to Extra: She was originally going to run a gift shop in her cafe where she'd sell things like songs from the game, but this ultimately did not make the cut.
  • Distaff Counterpart: To the Noise, obvs.
  • Everyone Has Standards: Despite being... well, out there... a supplemental comic depicts her interacting with Pepperman, and finding his pretentious nature too much to handle and actually sends Gerome to get rid of him, which he does by dancing at him until he leaves.
  • Heli-Critter: She can use the ears on her hoodie like a helicopter propeller, letting her fly similar to Mr. Stick with his propeller hat. Downplayed as, again, this is accomplished using her hoodie's ears, which are not a part of her body.
  • Made of Iron: Surprisingly. In a series of supplemental comics, she "fills in" as a boss fight while The Noise himself is unable to make it. While Peppino initially seems reluctant to fight her, he reconsiders that the fight might be a pushover, and quickly turns out to be horribly wrong. Noisette seems to lack any comprehension of boss fight etiquette and, while she doesn't seem to do much real damage to Peppino, she completely refuses to forfeit, shrugging off hits and making jokes until Peppino gets tired of trying and gives up to leave her the victor.
  • Odd Friendship: In her secret cafe area as well as some supplemental comics, she's shown to have struck up a friendship with the no-nonsense Vigilante. In Fast Food Saloon, she's also shown playing cards with Pizzaface of all people.
  • Only Sane Woman: Zig-Zagged. While supplemental comics show that she's always pretty friendly and lacks The Noise's Ax-Crazy tendencies, she's also stated to be even more annoying than him and is very ditzy whereas The Noise has some moments in the comic that suggest he isn't always as cheerful or as crazy as he presents himself to be.
  • Pink Means Feminine: One of her distinguishing traits from The Noise is her bright pink outfit.
  • Punny Name: Her appearance at the end of The Noise's boss fight is marked by a tenor saxophone
    • Her name is not only a female version of "Noise", but it also refers to a specific lamb cut.
    • It is, appropriately enough, also the French word for "hazelnut" which is rather approprite for her wacky, 'nutty' personality.
  • Sexophone: Played for Laughs. Her appearance at the end of The Noise's boss fight is marked by a tenor saxophone in this way, and in arrangement of The Noise's leitmotif. The tone of the brief snippet is more goofy than titillating. The silliness of the song is accentuated by its in-game context, interrupting a more intense boss theme while accompanied by The Noise screaming in anguish as he's dragged away by her.
  • The Smurfette Principle: The only notable female character in the entire game aside from Pizza Granny.

    Sausage Clerks 

Sausage Clerks

https://static.tvtropes.org/pmwiki/pub/images/spr_clerk_0.png
Living sausages who work as the clerks for the Pizza-Marts in "Oregano Desert".
  • Apathetic Clerk: Lacks a scared sprite when Peppino comes near him, and he seems more happy than sad to be taken out.
  • Death Seeker: Maybe, if their lack of panic when Peppino approaches them and the huge smiles they have on their faces as they die are any indication.
  • Go Out with a Smile: Looks extremely overjoyed to be killed. Considering the state of the Pizzamarts, this is probably justified.
  • Inexplicably Identical Individuals: A total of 5 clerks appear in the level, and they all have the same visor and mustache.
  • Video Game Cruelty Potential: They're not hostile, but Peppino has the option to kill them by dashing into them. They even increase the combo counter upon death, and killing all 5 of them gives the player the "Unnecessary Violence" achievement.

    Greaseball 

Greaseball

https://static.tvtropes.org/pmwiki/pub/images/greasy.png
Primo Burg'!!
The owner of the diner that the "Golf" level takes place in, a combination 50's eatery and golf course. Unfortunately, he wasn't able to afford neither the golf holes nor the golf balls, so as a substitute, he lets patrons putt him around for their entertainment.
  • Fastball Special: Greaseball substitutes himself as the golfball for the level, requiring Peppino to either putt him or bodyslam him around the level into the goals.
  • Gretzky Has the Ball: His "golf" course is less about golf, and more an amalgamation of ball themed sports. The golf holes are basketball hoops, Big Cheeses are dressed like baseball players and toss you around as such, the Stupid Rats of the level are shaped like bowling pins, and the best way to play golf in the level is to tackle him like a football player. It's at least partially justified by the fact Greaseball was too poor to afford most of the actual golf themed items, so he had to use other things as substitutes.
  • Nerd Glasses: Wields a pair of spectacles that give him this look, and is even called Nerd by the game.
  • The Pollyanna: He always has a perpetually cheerful smile on his face, even as Peppino kicks him around at mach speeds, or as the Pizza Tower collapses around him. The only time he frowns is when Peppino gets too many hits over par.

    Snotty 

Snotty

https://static.tvtropes.org/pmwiki/pub/images/snottythegoat.png

A harmless, green, mucus-like cheeseslime that meanders around Slum.


  • Bit Character: Technically he's a unique character, but his relevance to the story is very minimal: he just wanders back and forth around the Slum, he gets a grave if he is killed, and if he's allowed to survive, he will follow Peppino out during the Escape Sequence and give the player a save file mark. He doesn't even appear in the ending credits if he survives.
  • Harmless Villain: He completely ignores Peppino and does zero damage. Notably, killing him does not increase the combo counter in any way since you're in the main hub of the tower, making him absolutely worthless to defeat.
  • Killed Off for Real: Killing him once will result in his permanent death for that savefile, complete with a grave appearing where he stood on subsequent visits to the Slum.
  • Meaningful Name: His name is Snotty, and his green coloration makes him look like a lump of snot.
  • Mercy Rewarded: Not killing him is necessary for the Snotty Approved save file mark after beating the game.
  • Palette Swap: Visually, he's just a green cheeseslime, which still makes him different enough to be a character and not just a mook.
  • Video Game Cruelty Potential: There's no real punishment for killing Snotty. He's placed right in Peppino's way simply to hinder speedrunners and make them look bad for running over him. Most players don't even compute the fact that Snotty was a thing until they see his grave, or overlook even that.

    Cheese Dragon 

The Cheese Dragon

https://static.tvtropes.org/pmwiki/pub/images/cheese_dragon.png
A dragon made out of cheese who can breathe streams of fire to slow the player down.
  • Anthropomorphic Food: A mass of cheese in the form of a dragon.
  • Breath Weapon: Breathes out torrents of fire, causing the Firebutt transformation if Peppino touches it.
  • Collapsing Ceiling Boss: One of his attacks is butt-stomping the ground hard enough for heavy objects (such as bowling balls) to fall from the ceiling, stunning Peppino if he gets hit.
  • Demoted to Extra: From a planned boss to a mere cameo in a hidden room of the hub in the full game.
  • Level in Boss Clothing: His scrapped boss level, Dragon's Lair, functioned like a time-limited level gauntlet in the style of WAR. In the level, you would have to quickly run to the exit before the time runs out, all the while you have to exploit certain transformations such as Firebutt and Weenie Mount. At certain time intervals, the Cheese Dragon would appear to shoot fire and Ground Pound, and you would have to throw an enemy at him to make him go away. The third time you did this, he would drop the boss key, and the level would end.
  • Optional Boss: Was slated to be fightable, but this idea was ultimately cut.
  • Our Dragons Are Different: This one is made of cheese, though he does typical dragon things like having a lair, breathing fire, and flying on a pair of (comically small) wings.
  • Ridiculously Small Wings: This dragon has very small wings.

    Peddito (Unmarked spoilers for The Noise's third boss fight) 

Peddito

https://static.tvtropes.org/pmwiki/pub/images/pt_spr_peddito.png
A fan character by Youtuber Robby1scool that made it with The Doise into Bring Your Own Class and then Pizza Tower itself as a cameo in The Noise's campaign.
  • Adaptational Villainy: The source fanart Peddito's taken from makes him look harmless, but he is canonized as a vengeful spirit implied to have been killed by the Doise. Peddito presents no threat to either The Noise or Peppino in-game, though.
  • Contrasting Replacement Character: To Noisette as pink-wearing Accidental Heroes who deliver the final blow on the third boss. The difference maker between these two is that Noisette has a positive relationship with the Noise (warts and all) and is alive and well while Peddito has a negative relationship with The Doise and is heavily implied to be dead.
  • The Dog Bites Back: It is heavily implied that Peddito is killed by The Doise. Peddito returns the favor at the end of The Doise's boss fight, and all of the latter's subsequent appearances are as rotting corpses.
  • Early-Bird Cameo: Before Peddito was added as an entity that kills The Doise, he showed up as a mask in Pizzascare in the background of one of the rooms just like his enemy.
  • Eye Scream: He does not seem to have any eyes. He also inflicts this on The Doise while killing him in Bring Your Own Class, grabbing Doise's in such a way that his fingers go into his eyes, blinding him.
  • Funny Background Event: In The Noise's ending, you can see Peddito creepily hiding behind the curtain in the background.
  • Implacable Man: In his source game, Peddito is capable of killing anything on touch and does the same to The Doise if he ever gets him. Luckily, The Noise happens to be just out of his way when he flies in at the end of The Doise's boss fight.
  • Neck Snap: He inflicts this on himself when he catches The Doise, with the implication that he's doing it to The Doise as well.
  • Oddball Doppelgänger: He's portrayed as a floating creepypasta version of Peppino with hollow eyes who's main goal is to murder The Doise.
  • Palette Swap: He's just a spooky Peppino with pink clothes and Empty Eyes.
  • Walking Spoiler: The only thing he does in the game is murder The Doise, which can be quite a shock.

    Maurice Spaghetti (Unmarked spoilers for The Noise's ending) 

Maurice Spaghetti

https://static.tvtropes.org/pmwiki/pub/images/mauricespaghetti_4.png
"This is some Star Trek nerd shit."
Peppino's brother who is a playable character in Bring Your Own Class. He was introduced to players in a stream of the Doom Game Mod Ancient Aliens made in celebration of The Noise Update and actually makes a brief canon cameo as the actor who plays Peppino in Swap Mode.
  • The Cameo: In Pizza Tower proper, he only appears in the very end of Swap Mode to show that what appeared to be Peppino and Gustavo were lookalike actors working for The Noise instead.
  • Jerkass: While its canonicity to Pizza Tower is unknown, the Ancient Aliens stream characterized Maurice as an unpleasant man who dislikes his brother Peppino and frequently insults him. He's a gambling addict and keeps hitting people with a bag of nickels for no good reason. Ironically, he gets along well with The Noise and doesn't see why Peppino has issues with him.
    "Anyway, Peppino, your diet of cheese and bread has made you weak and infertile. I eat three steaks per day."
  • Strong Family Resemblance: He's a Palette Swap of Peppino in green. He also has thicker eyebrows, a longer mustache and is a Perpetual Frowner.

    Gustavo's lookalike (Unmarked spoilers for The Noise's ending) 

Gustavo's lookalike

https://static.tvtropes.org/pmwiki/pub/images/swap_mode_endings_v0_le8jvr7ri5oc1.png
A lookalike of Gustavo hired by The Noise for his movie, who serves as the "Gustavo" you're actually playing as in Swap Mode's Gustavo sections.

    Pizza Tower Guy 

Pizza Tower Guy

https://static.tvtropes.org/pmwiki/pub/images/pizzatower_ptguy_correct.png

Some guy in a pizza tower costume who's always out of sight just before you can reach him.


  • The Alcoholic: Never seen without a bottle of beer, and according to the Bring Your Own Class mod, he has a crippling addiction to alcohol.
  • All-Powerful Bystander: If his description in the Bring Your Own Class mod of DOOM is to be believed, then he is apparently a god-like being with incredible power, agility, and wisdom that is able to get out of any sticky situation, despite doing nothing but teleporting once you reach him. He has a crippling alcohol addiction, though.
  • Author Avatar: An obvious one for McPig himself.
  • Freeze-Frame Bonus: He disappears rather quickly upon getting even somewhat close to him. Seeing how fast normal gameplay tends to be, it's likely he'll only be on screen for a couple of frames. The only exception is in Crust Cove, where he'll appear during Lap 2, sleeping in the pit next to where Pillar John was.
  • Speedrun Reward: The only way you get to see him is if you get to a certain room in every level in less than a minute. Doing this for every single level unlocks the Tower Guy clothes for Noise.
  • Tears of Blood: In the Halloween update, he's now a zombie with a bloody knife and bleeding eyes, likely a pastiche on the Creepypasta trope.

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