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Characters / Fire Emblem: The Sacred Stones - Playable Characters

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This is a list of playable characters in Fire Emblem: The Sacred Stones. Beware of unmarked spoilers.


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The Twins

    In General 
  • Incest Subtext: Many characters, both platonic and potential suitors, express jealousy over Eirika's relationship with Ephraim. This is also accented by the names of their legendary weapons referencing mythological incestuous twins. Even if they aren't paired with anyone they are both referred to as the Restoration Queen and King, as they rule and rebuild Renais together (though is yet another error in the localized version; Eirika is the Restoration Lady). Taken further via Dub Text: in one support in the original Japanese Ephraim pats Eirika's head, but he instead strokes her face in the English translation. Additionally, in the English version of Heroes Ephraim points out that people were spreading disgusting lies about him and Eirika.
  • Male Sun, Female Moon: Of the twin sibling variety. Ephraim promotes with the Solar Brace, and Eirika with the Lunar Brace, with these two objects being associated with the sun and moon respectively. They also contrast personality-wise, with Ephraim being a confident fighter like the sun, and Eirika being a gentle princess like the moon. In addition, in their appearances in Heroes, Legendary Ephraim is a Legendary Hero of Fire, while Legendary Eirika is a Legendary Hero of Water, and both of these elements are commonly associated with the sun and the moon respectively.
  • We Cannot Go On Without You: As with all other Fire Emblem protagonists, either of their deaths result in a game over.

    Eirika (Eirik) 
https://static.tvtropes.org/pmwiki/pub/images/eirika_7.png
Click here to see Eirika in Fire Emblem Heroes

"It is... I just pray that this fighting will end as swiftly as possible. No one desires this war. So why must it continue?"

The Princess of Renais. Elegant, beautiful, strongwilled and just, and unlike her twin brother, is far more into diplomacy and politics than war or combat. When Grado invaded Renais, Eirika escaped with her guardian Seth to the neighboring Frelia and worked her way to uncover the mystery of Grado's invasion, one that leads to a resurrection of the Demon King Fomortiis. Though she initially has limited experience in combat, her experiences turn her into an accomplished swordswoman and a compelling leader.

Class: Lord, either Bride (DLC) or Myrmidon (SpotPass) (Awakening)
Voiced by: Kaori Mizuhashi (Japanese, Fire Emblem Heroes), Kira Buckland (English, Fire Emblem Heroes)

  • A-Cup Angst: Eirika did not take it well when Ephraim suggested that she can dress like him and be king in his place since she's so skinny; the Japanese version of that scene is even more blunt, with him saying that she can wear men's clothes and be king due to her unsexy body.
  • All-Loving Hero: She genuinely thinks the best of most people, even her current enemies. This helps to attract new members of the army.
  • Babies Ever After: With Saleh if they reach A support at the end of the game.
  • Badass Boast: Threatens to send General Glen home with his tail between his legs if he tries to stop her.
  • Badass Pacifist: She doesn't like war, but due to her circunstances and the political scenario, she can't avoid the battlefield.
  • Battle Couple: All her possible love interests fight alongside her.
  • Beware the Nice Ones: Oh, she's one of the kindest individuals out there, but if you dare screw with her, or Ephraim, she won't hesitate to cut you down where you stand... Well, unless you're Lyon. But she'll still cut you down after she's done hesitating.
  • Big Damn Heroes: Eirika is often in need of being saved, often by Seth, or Ephraim. However, most times these are Justified by her being set up for an ambush or trap. She also rescues Innes, Gerik, and Tethys in her route, Tana before the route split, and several random villagers.
  • Bodyguard Crush: If she develops feelings for Forde or Seth.
  • Casting a Shadow: In Heroes, the second version of Eirika wields the ultimate Magvelian dark tome Gleipnir, since Lyon taught her the fundamentals of dark magic.
  • Dark Is Not Evil: Her opinion on dark magic in Heroes, she knows that it is not well-regarded by most people, but it is not innately evil on the most basic level.
  • Deuteragonist: In Ephraim's story, after their reunion.
  • Decoy Protagonist: Like Lyndis she’s the protagonist of the first few chapters and can be replaced by a different lord. Unlike Lyndis, Eirika is only a Decoy Protagonist in Ephraim’s story and can remain the protagonist of the entire game if you choose her story.
  • Distress Ball: Twice! Eirika gets into trouble and needed to be rescued by Ephraim (once while trying to rescue him).
  • Double In-Law Marriage: If Eirika marries Innes, and Tana marries Ephraim.
  • Even the Girls Want Her: Eirika's beauty and grace are admired greatly by many of the girls that follow her.
  • The Face: In promotional materials featuring Fire Emblem protagonists throughout the series, Eirika will usually be used to represent The Sacred Stones. Otherwise, if promotional materials allow more than one character, then Ephraim will be there with her.
  • Finishing Move: Her legendary variation in Heroes has one, which depicts her steed backing up and Eirika herself twirling her sword before charging forward and slashing the opponent.
  • Fragile Speedster: She's a Myrmidon in all but name, meaning she has great skill and speed, but low defenses. If blessed when leveling up, she'll become a downplayed Lightning Bruiser with an above average attack but great speed and skill. Then again she's fast enough to avoid almost all damage thrown at her.
  • Great Escape: She's forced to escape Renais with Seth and Franz when Grado's attack comes to their doorstep in the prologue, while her father stays behind and is killed.
  • The Hero: For the first story arc of the game, she is the lead character. From Chapter 8 onward, she jointly shares the role with Ephraim in-story, with her taking the spotlight if the player chooses to follow her.
  • Humble Heroine: She displays this pretty openly, given her normal disposition towards people.
  • Idiot Ball: She hands the stone of Renais over to Fomortiis just because Lyon appears to be asking her to. Somewhat justified considering Eirika wasn't there to hear the whole, true story from Knoll about Lyon and the Dark Stone, and Fomortiis appears to her in the guise of the Lyon she knows and loves.
  • I Have Many Names: Goes by the nickname of Erina, in an effort to try to hide her identity.
  • Indifferent Beauty: She is stated to be beautiful, but she seems to be unaware or her striking looks, or she doesn't care for it at all.
  • Lady and Knight: With either Seth or Forde.
  • Lady of War: Other characters comment on her grace, and her sprite animations are rather elegant.
  • Locked Out of the Loop: With regards to her bracelet. She really can't be blamed for giving it away when nobody's told her it's anything other than royal jewelry, when it's really part of the seal for Renais's Sacred Stone.
  • Magikarp Power: Fitting her character, she has a pretty clumsy start, with the lowest Strength of the early cast and being a foot unit locked to swords. However, she has some of the game's best growths, and once she's become a Great Lord, she gains a mount to vastly increase her mobility and versatility. Though she'll still usually end up behind her brother, she becomes a very powerful unit in the endgame.
  • Men Use Violence, Women Use Communication: Eirika has a diplomatic streak while her brother is a fighter.
  • Modest Royalty: Spends the game wearing some practical light armor.
  • My Greatest Failure: Her unwillingness to let go of Lyon allows Fomortiis to destroy Renais's Sacred Stone, nearly dooming the entire world. She takes it extremely poorly, but manages to work up the resolve to overcome her grief with the support from her friends.
  • Naïve Newcomer: She's shocked by the cruelties of war and the battlefield, which she had never laid eyes on before. She doesn't let it define her for long, though, and works hard to grow past it.
  • Nice Girl: One of her defining characteristics. Everyone who has known her for more than five minutes comments on how nice she is.
  • Pimped-Out Dress: In Fire Emblem: Awakening DLC, she dons a bride's gown.
  • Plucky Girl: Just try and make her Stay in the Kitchen.
  • Princess in Rags: For half of the story, Eirika is driven away from her kingdom. She needs to take it back.
  • Princess Protagonist: Princess of Renais.
  • Pre-Mortem One-Liner: In Heroes.
    “Now it's my turn!”
    “I will give it my all!”
    “I cannot allow this!”
    “If this is war, so be it.”
  • "The Reason You Suck" Speech: Gives one to Novala, and by extension all of Grado, after hearing him gleefully justify his atrocities.
    Eirika: Enough. Hold your tongue.
    Novala: Wha...what?!
    Eirika: I... We, the people of Renais, have long honored our allegiance with the Grado Empire. And you invaded without warning. You ravaged our land. You killed my father... Even then, I told myself I must not hate Grado or her people. If I gave in to my hate, the bond between our lands would be lost forever. I refused to hate. Instead, I lived for the day our nations would know peace again. But... If this is Grado's true face... If you could extinguish Renais without pity, without remorse... If this is the case, then there is no room in my heart for forgiveness.
  • Recurring Element: Perhaps intentionally, her more idealistically-inclined mindset and journey that approaches the war in a more subtle way brings comparisons to Celica. This is especially prevalent in comparison to her brother who is much like Alm.
  • Red Is Heroic: She wears red in her main outfit and her weapon of choice represents the color red in the weapon triangle. Emphasized in Fire Emblem Heroes where most of her variants uses red colored weapons.
  • Reluctant Warrior: Eirika doesn't like to fight, despite being a talented swordswoman.
  • Rescue Romance: If she reaches A-support with Seth, as he's the one who protected her as she escaped to Frelia.
  • Royal Rapier: Her first personal weapon, and in general her attack animations show her using all her swords with thrusting attacks. Justified, as while she's hardly the first Lord to use a Rapier in Fire Emblem, the game shows that she was trained in swordsmanship by Ephraim, who uses a lance.
  • Royals Who Actually Do Something: Due to circunstances out of her control, she needs to fight back to get her kingdom. But even prior the events Eirika had interest in magic and battling. It's a very recurrent trope in Fire Emblem.
  • Shut Up, Hannibal!: She tells Novala to "hold (his) tongue" in Chapter 6, cutting off his Evil Gloating and leading into a "The Reason You Suck" Speech.
  • Skilled, but Naive: An accomplished swordswoman, but having been trained for diplomacy for most of her life and having just finished her swordmanship training, she has to be heavily advised on tactics and strategy.
  • The High Queen: After the end of the story, Eirika becomes the "Restoration Queen", as informed in the final credits, pointing to either Eirika succeeding her brother Ephraim to the throne at some point, or it's used as an honorary tittle, though it's open to interpretation.
  • Tomboy and Girly Girl: Though Eirika's not exactly the most girly girl out there, she's that to Tana's tomboy.
  • Uptown Girl: To three out of four of her love interests (Innes, the crown prince of Frelia, is the sole exception); she's the princess of Renais, while Seth is her personal bodyguard (by King Fado's final request), Forde is a knight in Ephraim's envoy, and Saleh is a hermit from the secluded Caer Pelyn. Seth even notes that she shouldn't get close to him because of their differing stations in their A-supportnote .
  • Warrior Princess: She's only been learning swordplay for three years and has never been on a battlefield before, but given her regular disposition and nature, she bears with it surprisingly well.
  • Wide-Eyed Idealist: As seen with Idiot Ball above. However, this doesn't stop her from being...
  • The Wise Princess: Hardly an idiot by any measure of the imagination in spite of this. For instance, she might have been shocked with Novala's tactics in Chapter 6, but she quickly told him to shut his trap when he gloated too much and warned him she wouldn't stand for her citizens being abused.
  • World's Most Beautiful Woman: A downplayed version. Her striking beauty is often talked about by other characters, as if Eirika was the Fairest of Them All.

    Ephraim 
https://static.tvtropes.org/pmwiki/pub/images/ephraimbpng.png
Click here to see Ephraim in Fire Emblem Heroes

"Trust me. I don't pick fights I can't win."

The Crown Prince of Renais, who unlike his younger twin sister is more into combat and war strategies rather than politics. He wields a spear instead of the standard Fire Emblem hero's weapon, the sword. When Eirika escapes, Ephraim was already on the way to slow Grado's advances. He eventually joins up with Eirika and helped her in her quest, eventually learning that he will have to take responsibility to be a good king, not just fighting all the time.

Class: Lord, Great Knight (Awakening SpotPass), Soldier (Awakening DLC [unplayable])
Voiced by: Taku Yashiro (Japanese, Fire Emblem Heroes), Ai Kakuma (Japanese, Fire Emblem Heroes, Young), Greg Chun (English, Fire Emblem Heroes)

  • The Ace: Deconstructed. For the first part of the story, it seems Ephraim can get through anything. However, when he gets back to Renais, Seth tells him that the citizens are not cheering for his return. They're only happy because Orson's reign of terror is over. Ephraim takes this as the sign that his Leeroy Jenkins tendencies haven't been great for his people and begins to mature from then on. Not only that, but his fame as The Ace is one of the biggest reasons why his friends Innes and Lyon distanced themselves from and envied him, despite their own talents. In the first case, Ephraim only sees it as normal Friendly Rivalry, but Innes takes it more seriously to the point of telling Eirika that he'll only propose to her after defeating Ephraim; in the latter, there is nothing funny about it, since Ephraim adores Lyon and never ever sees him as inferior, so he's struck hard (read: he's driven to tears) when he learns about Lyon's psychological troubles and how a part of them can be linked to seeing himself as inferior to Ephraim.
  • Action Hero: He's every bit as capable, perhaps more so, than any of his knights.
  • Ambiguously Bi: The whole relationship with Lyon. Though it's discussed if it's one sided on Lyon's part or not.
  • Badass Boast:
    • He reassures Kyle and Forde that his plan to attack Renvall is a sound one with "I don't pick fights I can't win".
    • When Valter asks if Ephraim will provide him with amusement, Ephraim replies, "I'll do far more than that. I'll provide you with a messy end to your sorry life."
  • Battle Couple: All his possible love interests fight against, or alongside him.
  • Big Brother Instinct:
    • Both siblings may be the same age due to being twins, but he is the older sibling, and he always look out for his younger sister Eirika.
    • It also applies in his relationship with Myrrh — she specifically asks if she can call him "brother" in their C Support, and their deepening relationship is this as opposed to romantic.
  • Big Damn Heroes: Saves Eirika twice in the story.
  • Big "WHAT?!": His reaction to seeing the revived Monica.
  • Blood Knight: Could probably give Ashnard a run for his money in this department. Ephraim is more or less addicted to fighting and seems to constantly be on the lookout for a Worthy Opponent. Deconstructed by the end, along with his Ace characteristics.
  • Book Dumb: He knows nothing of magic, as he will frequently point out. In a flashback, he also complains that books are too thick and have too many words. Not to say he's actually stupid or can't read, he's just too bored and impatient with books. This is tied into his Character Development in accepting his duties.
  • Brilliant, but Lazy: Ephraim hates scholarly study and spent his youth trying to get out of as many history and diplomacy lessons as possible — he leaves that to Eirika. As a result, he's a fantastic tactician and fighter, but not as good a diplomat as a royal heir ought to be. (Contrast with Eirika, who lacks in the strategic and tactics field but is pretty good at diplomacy.)
  • Break the Badass: The whole deal with Lyon in his route, but especially chapter 18 and the final battle.
  • Deuteragonist: In Eirika's route, after their reunion.
  • The Dreaded: He's so badass that everyone fears him as a prince who impales his enemies and gives their blood to dogs.
  • Double In-Law Marriage: If Ephraim marries Tana, and Eirika marries Innes.
  • Establishing Character Moment: He very quickly shows what kind of a man he is when he refuses to drag innocent civilians into his problems (showcasing his genuinely honorable side) and decides to besiege an enemy castle with himself and three guys (showing his recklessness and love of battle).
  • Finishing Move: In Heroes, his Legendary variation depicts him charging forward on his horse while twirling his lance and stabbing the opponent when he gets close.
  • Glory Hound: When Renais is invaded, he launches a counterattack on Grado, but later comes to regret seeking glory rather than protecting his people.
  • Guile Hero: He was able to wage guerrilla warfare on the Grado forces with only three soldiers; and when Orson led them into a trap, he and his two remaining soldiers fought through Valter's forces by breaking east, thanks to his tactics. Obviously it doesn't shine through in gameplay (it's the player who's in charge), but between-chapter exposition frequently shows evidence of Ephraim's tactical and strategic genius.
  • The Hero: After Chapter 8, which marks the end of the first story arc of the game, he meets up with Eirika, and from then on they share this role in-story, with him having the primary role if the player chooses to take his route.
  • Hero of Another Story: During the first story arc, you're hearing of his exploits against Grado as he and his men use guerilla tactics to weaken the army. The game's sole Gaiden Chapter even gives you control of him and his men instead of Eirika's.
  • It's Personal: He developed a huge vendetta against Fomortiis after getting forced to kill his friend, Lyon, whom he possessed, and he wants him dead using the same lance, Siegmund.
  • Knight Errant: His dream is to be a mercenary and travel the land in search of fights and adventures. He does it until his duties call on him.
  • Leeroy Jenkins: If trying to take on an enemy castle, and then their capital city with only two soldiers doesn't qualify you for this, who knows what will. And somehow, Ephraim makes it work.
  • Lightning Bruiser: Very good offensive growths, and decent defensive parameters to boot. Once he's trained up a bit, he'll max out a few stats usually pre-promotion and a good chance of most after promoting.
  • Magically Inept Fighter: In Fire Emblem Heroes, he asks Cecilia if she can teach him magic. Cecilia flatly states that he has absolutely no talent for magic and that trying would be a waste of his time and effort.
  • Men Use Violence, Women Use Communication: In this case Ephraim is the combatant and Eirika is the diplomat.
  • Modest Royalty: He dresses like the mercenary he wishes he was. Notably, while Eirika is made for royalty while traveling the countryside, no one ever suspects Ephraim of being anything but a gentleman soldier.
  • Nerf: A minor one: the Siegmund is slightly weaker in the international version (not that it should stop it from annihilating monsters anyway).
  • Nice Guy: Despite his love of battle, he is very much this. He reacts to the enemy recruit Amelia by advising her on how to fight better, overcoming the vile rumors she's heard about him and winning her to his side.
  • Oblivious to Love: He's particularly dense in his supports with Tana, constantly changing the subject from how nice she looked to his and Innes' rivalry.
  • Permanently Missable Content: Happens if you allow Orson to run off with Ephraim's signature lance, Reginleif. You can't get another one, even if you play Ephraim's route (whereas Eirika can find an extra Rapier on her route).
  • Pre-Mortem One-Liner: In Heroes.
    "Wonderful!"
    "Coming through!"
    "All right. Let's fight!"
    "Give me more— more!"
  • Rebel Prince: In the flashbacks to only a year or two ago, Ephraim commented that if it was up to him, he'd leave the kingdom in Eirika's hands and become a mercenary. Ephraim's journey forces him to confront the responsibility his father's death has placed upon him and grow into his duty as king.
  • Recurring Element: He's a little more subdued, but his somewhat rebellious attitude, tendency to charge towards his problems headfirst, and blue-ish hair might remind one of Hector. The chapter in which he reclaims Renais is also pretty similar to the chapter in which Marth reclaims Altea. Gameplay-wise, his promoted class is very similar to a lance-locked Eliwood, complete with the same stat caps and similar animations. Perhaps the character who he takes the most influence from is Alm, as just like him he's more inclined to the path of war and his journey tackles the enemy nation head on as opposed to his sister who assists through subtler methods akin to Celica.
  • Royals Who Actually Do Something: Ephraim is first a warrior and prefer to solve the matters with his own hands.
  • Shut Up, Hannibal!: In response to the traitorous Orson telling him that he doesn't know when to quit and that he's fighting a hopeless cause, he tells the other person that he has no right to sit on Ephraim's father's throne.
  • Sliding Scale of Gameplay and Story Integration: His first act in The Sacred Stones is to storm a castle with just three soldiers and successfully conquer it. As per his Blood Knight tendencies, he enjoys a challenge and fights harder because of it. His second appearance in Fire Emblem Heroes as "Legendary Lord Ephraim" gives him a new signature weapon - the Flame Siegmund. It allows him a guaranteed follow-up attack if the number of allies within two spaces is fewer than the number of enemies. In other words, Ephraim's attacks are much more likely to defeat his enemies when he is outnumbered - a direct reference to his castle siege.
  • Tender Tears: Only once and only on his own route, but it still is quite a moving moment when the calm and composed Ephraim becomes a bit misty-eyed.
  • That's an Order!: He says this almost word for word when commanding Seth, as the latter's king in all but name, to go after Myrrh when she leaves by herself to search for her dragonstone.

Renais

    Seth 
https://static.tvtropes.org/pmwiki/pub/images/seth_11.png
Click here to see Seth in Fire Emblem Heroes
"My only wish is to serve and protect the two of you..."
The General of the Knights of Renais, Seth is ordered early on to escort Eirika to Frelia. He acts as The Lancer to whichever sibling is the main character in the story from there.

Class: Paladin
Voiced by: Rikiya Koyama (Japanese, Fire Emblem Heroes), Christopher Corey Smith (English, Fire Emblem Heroes)

  • The Ace: Let's count the ways. He's a high ranking general in the Renais Army, Eirika's personal protector, will become the main lord's advisor, and is arguably the best character in the entire game, with perfect availability and great growth rates. There's a reason most people consider Seth the best pre-promote in the series, if not the best unit flat-out.
  • Balance Buff: A very minor one, gaining 5% to his HP growth in the international version. The jury's out on which is more confusing: the fact that he was buffed at all or that they chose such an inconsequential way to buff him.
  • Bodyguard Crush: On Eirika, if they support to A level.
  • Brutal Honesty: While largely polite, he's capable of telling harsh truths, such as informing Ephraim that the citizens of Renais aren't cheering for his return, but because they're free of Orson's tyranny, although he points out that Ephraim has the chance to set things right.
  • Crutch Character: A softer example; Seth can crush any foe for the first dozen or so chapters, and even after that he never really slows down. His base stats are just about enough to carry him through the whole game and his growth rates are on par with (and in some cases better than) his unpromoted counterparts. He's often considered one of the most powerful units in the entire series, such that a Seth-solo "challenge" is considered easier than actually playing the game normally.
  • Curb-Stomp Battle: Seth does this to the first half of the game with ease, and is capable of doing it for the entire game if one continues to use him.
  • Declaration of Protection: To Eirika first and foremost, due to how Fado himself entrusted him with her safety; however, his relationship with Natasha has subtle shades of this as he worries a lot for her lack of self-care.
  • Determinator: One of the most notable examples in the entire Fire Emblem series. Seth gets badly hurt in his first encounter with Valter, while protecting Eirika. Yet despite this, and his wound staying the entire game, Seth never backs down or falters in his loyalty to his lords. Only death will stop Seth from carrying out Renais' will.
  • Deuteragonist: He serves this role throughout the first half of the game, serving as the primary adviser to Eirika (and later Ephraim, if following his route).
  • Disc-One Nuke: Seth has great growths and decent bases, but his greatest strength lies in his availability; He's the very first unit you get, and at that time, nothing can touch him. And unlike other pre-promotes, his growths ensure that any experience he gets early on will not be wasted. By the time everyone's promoted, and the kids gloves are off, he's still on par with the rest of your army.
  • Doesn't Trust Those Guys: After Grado betrays and invades its former ally Renais, Seth is wary of people from Grado, so he's hesitant to believe Natasha's claim that Vigarde is planning on destroying the Sacred Stones, even though she was labeled a traitor for trying to spread the word about it. He can get over this, since he can support with Natasha.
  • Foil: To Ephraim. Seth's more about careful planning, while Ephraim's more about decimating enemy ranks.
  • Handicapped Badass: The wound he gets in the prologue never fully heals during the story. It doesn't slow him down a bit.
  • Infinity -1 Sword: The Silver Lance he starts off with. One of the best weapons only available very late in the game. Unfortunately, only Seth can wield it early in the game due to its high Weapon Rank A requirement.
  • Jack of All Trades: He serves as the general for the elite forces of Renais, Eirika's bodyguard, the party's scout and tactician, and if you use him, the party's strongest fighter. Gameplay wise he eventually settles here as well, as he balances out stats once the others reach his level, making him still very strong.
  • Knight in Shining Armor: A very important part of his character is how he wants to protect the twins and his land, as well as those who need his help. Also ties in to gameplay, as Paladins are the number 1 rescuers in battle; having one of the highest movement ranges allows them to rescue anyone in need very quickly.
  • The Knights Who Say "Squee!": He was a total Garcia fanboy as a young squire, and is rather delighted (though he doesn't show it that openly) when he joins the group. He later admits to Franz he was one of these to Franz's father when he was a squire.
  • Lady and Knight: With either Natasha or Eirika, if he romances any of them.
  • The Lancer: In-game, he qualifies for both twins, even following the route of whichever twin you choose to follow, and apparently was this from before the game started.
  • Lightning Bruiser: At first, reduces down to Jack of All Stats later on. Note that this is still more than suitable at the end of the game.
  • No Kill like Overkill: Seth has an extremely high Skill stat, which allows him to critical often. With the characteristically pitiful Luck of a Fire Emblem enemy, he has a high chance of dealing 3x damage to anyone he can kill in one or two hits normally.
  • Number Two: To both Eirika and Ephraim. He's the only non-royal character who can fall in battle and still be relevant to the plot.
  • One-Man Army: It is perfectly possible to complete the game using only Seth, to the point where people say the game is easier if you only use Seth. In fact, there are some who refrain from using items like stat boosters on him during a "Seth-only run" because it would make the game too easy.
  • Plot Armor: Even when defeated, Seth cannot truly die, as he is mandatory for cutscenes.
  • Pre-Mortem One-Liner: In Heroes.
    "Prepare yourself."
    "I admire your professionalism."
    "I must ask your forgiveness."
    "I answer destiny's call!"
  • Rescue Romance: If he falls for Eirika, whom he helped escape in the prologue.
  • Secret-Keeper: Seth knew about the bracelets' true purpose, but kept his mouth shut per orders of King Fado, only spilling the beans out after the king's demise. In fact, he only informs Eirika after she uses it in a hostage exchange, since she thinks it's just an ordinary piece of jewelry. In fairness, though, there was nothing to suggest that Grado knows of the secret until Novala's demand for the bracelet implies otherwise, at which point he realizes that Eirika needs to know about it.
  • Small Role, Big Impact: In Heroes, he's just another generic demote unit with only a little more screentime than any random chump. With that screentime, he dresses down then-Big Bad Veronica, causing her to reevaluate her own priorities and setting the stage for her Character Development and eventual Heel–Face Turn.
  • Spotting the Thread: Notices several situational anomalies that Eirika is too naïve to spot when talking with Sir Orson. While this does save her, he is not fast enough at this to prevent the subsequent trap.
  • The Stoic: Rarely shows emotion and is very calm, he is able to think straight even after seeing his lord get killed and is entrusted with the protection of his children (and the world for that matter, since he is the only one who knows the bracelet's secrets at the time).
  • The Strategist: For the first arc of the game and in Eirika's route, he is the strategist of the army, in part due to Eirika's own inexperience in military matters. In Ephraim's route, he is more of an adviser instead, as Ephraim is already experienced in tactics.
  • Sugar-and-Ice Personality: He's stolid and dutiful by default, but he's surprisingly tender in his supports.
  • Team Dad: Despite being of middling age compared to the others, his wisdom and maturity allows him to fall into this role.
  • Worf Had the Flu: One way his Crutch Character nature is justified. The wound he received from Valter at the start of the game never heals during the game, implying that Seth's performance is limited by the wound for almost the entire game. Let that sink in; the gamebreaking Seth is still one of the strongest units in the game, even when badly hurt for all of it.
  • Wound That Will Not Heal: Given to him by Valter. It looks like it hasn't totally closed up by the time the story ends.

    Franz 
https://static.tvtropes.org/pmwiki/pub/images/franz_fe.png
"I may be young, but I'm every bit a Knight of Renais."

A fresh knight in the Renais military, Franz joins Seth in escorting Eirika across the border. Franz is sent ahead initially and returns later with Gilliam. His older brother, Forde, is also a Cavalier, but he's under the direct service of Ephraim alongside Kyle and Orson.

Class: Cavalier

  • Big Brother Worship: In their A support, he confesses that, despite his admiration for Seth, he looks up to Forde as his role model.
  • Birds of a Feather: With Amelia.
  • Choice of Two Weapons: His initial weapon is a lance. He can also use swords.
  • Fragile Speedster: Franz is fast and decently strong, but he's not built of the sturdiest stuff.
  • Friendly Rivalry: He and Amelia try to help one another's growth by being friendly rivals in both their supports and Amelia's supports with Duessel. By the time he and Amelia reach A support (and implied in Amelia and Neimi's A support), their relationship has deepened considerably.
  • Heroes Gone Fishing: His supports with his brother reveal he likes to go fishing in his downtime.
  • Intergenerational Friendship: With Gilliam.
  • The Knights Who Say "Squee!": Is a huge Seth fanboy, which is especially highlighted in their supports.
  • Like Brother and Sister: With Natasha.
  • Magikarp Power: While he isn't classified as a Trainee in game, he fits a similar role early on. He somewhat pales in comparison to some of the Cavaliers at first, but he develops a great offensive stat line that can keep him viable for the whole game.
  • Mature Younger Sibling: Compared to Forde, who often falls asleep or stops to paint on the battlefield, he takes his role as a knight more seriously.
  • Nerf: Loses 1 point of HP, Strength, and Speed each in the international version, making it slightly harder to get him off the ground.
  • New Meat: Subverted. He's a rookie, but very on-the-ball.
  • Nice Guy: He's shown as a person who is friendly to everyone.
  • Older Than They Look: He doesn't really look fifteen or sixteen, does he?
  • Real Men Wear Pink: He can make a nice satchel.
  • Recurring Element: The new recruit Cavalier who isn't part of the Cain-Abel duo, but close with the Crutch Character Paladin, much like Lowen before him.
  • Wise Beyond Their Years: This is illustrated in several of his Support convos.
  • You Remind Me of X: In their A Support, Seth tells him how much he resembles his late father, who was considered the greatest knight in Renais' history (and whom Seth looked up to when he was a squire).

    Garcia 
https://static.tvtropes.org/pmwiki/pub/images/garcia.png
"To prepare myself for battle, I visualize the enemy in front of me."

A retired former soldier of Renais, Garcia left the military after his wife Risa died so he could raise his son Ross. When father and son are saved by Eirika's group early on, Ross manages to convince Garcia to rejoin the military and fight for the sake of Renais.

Class: Fighter

  • Back in the Saddle: He left the military many years ago to care for his son, but returns to service in order to combat the Grado invasion.
  • Barbaric Battleaxe: Double Subverted. He used to be this way, being extremely Hot-Blooded in combat and fighting with an axe, but a decade or so of retirement and raising his son has made him much more mellow... until events like his supports with Seth cause him to reawaken his love for combat once more.
  • Berserk Button: Don't damage his beard.
  • Boisterous Bruiser: And even more so after being retired for years. Eagerly lampshaded by Seth.
  • Cool Old Guy: He's still got it after retiring long ago.
  • Face Death with Dignity: His death quote: "I have no regrets. This was always my fate."
  • Good Parents: He dearly loves his boy Ross.
  • Hot-Blooded: Defied, as he tells his son at the start of chapter 7 (Waterside Renvall):
    Garcia: Don’t work yourself into a lather, Ross. In the heat of battle, a good warrior remains calm where lesser men do not.
  • Mighty Glacier: Garcia is tied with Lute for the best attack growth in the game, has subpar defenses compensated by ridiculous HP, and he even has a decent skill growth... all topped with a horrible speed base and growth. He will only hit once a round, but it will be a good one.
  • Papa Wolf: He takes up his axe again to defend his son after the bandits come to destroy their village. If you don't recruit him until after the level, he'll rampage through the thugs all by himself.
  • Retired Badass: Leaves the army after Risa's death so he could raise Ross. When their village was destroyed and they were saved by Eirika's crew, he returned to action when Ross decided to join the troupe. In his solo ending, he becomes an instructor in the Renais military, helping out the newbies.

    Ross 
https://static.tvtropes.org/pmwiki/pub/images/ross_fe8_artwork_6.png
Click here to see Ross in Fire Emblem Heroes
"Yeah! Don't be fooled by my appearance. I'm actually pretty good."

Garcia's son, one of the three new "trainee" classes. In this case, he's a Journeyman, a junior axe fighter class. Ross is eager to become a great warrior like his father.

Class: Journeyman
Voiced by: Rie Murakawa (Japanese, Fire Emblem Heroes), Zeno Robinson (English, Fire Emblem Heroes)

  • Balance Buff: Gains 5% to his Speed growth in the international version, a welcome change considering his pathetically low base Speed of 3.
  • Barbaric Battleaxe: A villager who fights with an axe, Ross is Hot-Blooded as heck and likely has to be stopped from rushing in against the bandits on his join chapter.
  • Boisterous Bruiser: He's extremely confident in his skills as a fighter and hits like a tank when properly leveled.
  • Boisterous Weakling: Starts out as one; Ross is loud, and has plenty of confidence in his abilities, yet when he joins your party, he's a lot weaker than most of your team at that point. With a bit of training, however, this can be rectified.
  • Bow and Sword in Accord: Well, Bow and Axe, but he otherwise fits the trope if you class him into a Warrior.
  • Bragging Rights Reward: His Super Trainee class is ultimately useless next to his Berserker option, which has the same critical hit bonus but more constitution and higher stat caps overall to better make use of his good growths and great number of levels.
  • Calling the Old Man Out: He pulls this to convince Garcia to join Eirika's group and let him fight.
  • Critical Hit Class: Can promote into Berserker or a "Super Journeyman", which has a bonus 15% chance to crit. Combine that with the high power axes have and his already respectable luck, and you have a killing machine on your hands.
  • Disc-One Nuke: If not to the same extent as Seth and Joshua, Ross can promote out of his trainee class as early as the end of Chapter 3, and become Strong and Skilled enough to level any ordinary mook that crosses his path. This is well before he can promote to the Berserker class.
  • Glass Cannon: Ross falls into the typical axe fighter's trap of being extremely strong on offense but having low defenses. In fact, he's the only unit in the entire game to join with zero Resistance.
  • Heroic Build: An informed example, as he gapes in surprise when he realizes how much bigger and stronger his muscles have gotten since joining Eirika's forces upon his first promotion. Of course, played straight should he reclass into Berserker, as he's built like a tank becomes a Walking Shirtless Scene to prove it, even if his profile picture still doesn't show it.
  • Hot-Blooded
  • I Got Bigger: His sprites post-first promotion are the generic class sprites, but each of them are much burlier than his relatively lanky Journeyman sprite, especially Berserker.
  • I Just Want to Be Badass: Ross is eager to live up to his father's name, as you may have gathered.
  • Magikarp Power: He starts as a weak Journeyman, but you can easily train him and make him a powerhouse. Even better: since he's the first of the pre-classes to join and joins in the relatively easy early game, it's easier to have him leveled.
  • Nice Guy: When off-duty, he's quite the sweetheart.
  • Pirate: Can promote into either this (as in the class) or a Fighter. In that sense, he's this game's only recruitable Pirate.
  • Power Up Let Down: Like the other trainee units, on a New Game Plus, he can promote into higher-tier versions of his base class. The fully-promoted version gives him a critical hit rate bonus with axes, much like Berserker. Trouble is, he could already become a Berserker, which comes with movement perks "Super Journeyman" lacks, more constitution, and a better strength cap.
  • Pre-Mortem One-Liner: In Heroes.
    "Can't beat me!"
    "I'm a warrior!"
    "Just like my father!"
    "On this axe!"
  • Superior Successor: If classed into a Fighter, he ends up actually becoming a better unit than his dad, with a higher Skill stat that allows him to crit more often than your typical Axe-wielder.
  • "Well Done, Son" Guy: Subverted. Ross wants to impress his dad more than anything, and the love and respect is reciprocated.
  • When All You Have Is a Hammer…: If he takes the route to Berserker, he will never pick up a secondary weapon. He will also be so powerful with just his axe that he has no need for anything else.

    Neimi 
https://static.tvtropes.org/pmwiki/pub/images/neimiart_8.png
Click here to see Neimi in Fire Emblem Heroes
"Well, I might not be the best, but when something needs to be done...I do it."

A resident of Renais, and an Archer of reasonable skill. Neimi's village is sacked by Brigands, and Eirika agrees to help her find her childhood friend and the other survivor, Colm. She turns out to be the granddaughter and disciple of Zethla, a legendary archer.

Class: Archer
Voiced By: Eri Yukimura (Japanese, Fire Emblem Heroes), Giselle Fernandez (English, Fire Emblem Heroes)

  • Accidental Hero: She can take part in the final battle between humans and Fomortiis, and can even wield a legendary weapon. But she doesn't have great convictions of herself and in the final battle, Neimi wonders if she should really be there.
  • Animal Lover: She had a fox and other pets, and wants to take other animals as pets, when the war is over.
  • Apologises a Lot: No matter what, she is always apologizing.
  • Babies Ever After: Has a daughter and a son with Colm if they reach A support at the end of the game.
  • Battle Couple: With Colm, if they are paired together and survive the war.
  • Beware the Nice Ones: She is a very talented archer, and learned to shoot with one of the best: her famous grandfather.
  • Cute Clumsy Girl: In her death quote
    You were right, Colm... I am a klutz. Sorry...
  • Childhood Friend Romance: If you pair her with Colm, whom she's been friends with since childhood. Note that they can literally C support as soon as Colm is recruited
  • Cowardly Lion: Downplayed. Despite being a player in the war, Neimi is always crying, doubting herself and acting as if she herself is a burden. .
  • Doomed Home Town: Her hometown was burned by Bazba's brigands.
  • Fragile Speedster: She starts off like this, with her growths focused on Speed, Skill, and Luck. Her decent growth in Strength allows her to become a Lightning Bruiser, especially if you get her to A support with Colm. Their support bonuses are explosive and add up to a ton of crits.
  • His Own Worst Enemy: No one blames Neimi more than herself.
  • Heroic Lineage: Her grandpa, Zethla, was a famous archer himself.
  • Heroic Self-Deprecation: Her quote in the final battle:
    "I'm starting to wonder if I really should be here..."
  • Horse Archer: If promoted into Ranger, also gaining the use of swords.
  • Intergenerational Friendship: With Garcia and Gilliam.
  • Irony: Neimi confesses to Amelia about the man she loves (Colm) during her A support, but by then, you can only get her and Colm's supports up to B at most. Averted if you start a New Game Plus since you can get the Neimi/Colm support to A.
  • It's All My Fault: Neimi tends to blame herself for the most random reasons, even when it's not her fault at all.
  • Memento Macguffin: A handmirror that belonged to her Missing Mom. Colm went to the bandits' hideout specifically to retrieve it. Another is her archery gauntlet that she uses in battle.
    Neimi: (to Garcia, about her gauntlet) My late grandfather gave it to me. It was too big for me, so I resized it to fit my hand. He was the one who taught me how to use a bow... This is a keepsake he gave me.
  • Nerf: Inexplicably loses 1 HP in the international version.
  • Nice Girl: She is a sweet, friendly girl, despite being very emotional.
  • Overshadowed by Awesome: Zigzagged. Neimi shares the same issues of poor base stats, weapon rank, and almost nonexistent enemy phase potential as other earlygame archers in the series, as well as a later-joining promoted sniper in Innes whose bases completely blow hers out of the water. However, she also has undisputed access to the to the Orion's Bolt promotion item, obtained as early as the end of Chapter 6, and can promote into a better class in Ranger compared to the lackluster Sniper class shared by Innes, giving her the highly-prized Canto and Rescuing capabilities.
  • Prone to Tears: She's quite emotionally frail and given to getting upset a lot.
  • Pre-Mortem One-Liner: In Heroes.
    "I can do this!"
    "All right, then!"
    "It's going to be OK!"
    "Aim carefully, and..."
  • Rose-Haired Sweetie: Neimi has pink hair and is a very kind girl.
  • Shrinking Violet: She is very tearful, and lacks self-confidence.
  • Tender Tears: Her character info even says "she cries a lot."

    Colm (Coma) 
https://static.tvtropes.org/pmwiki/pub/images/colm_fe.png
Click here to see Colm in Fire Emblem Heroes

"You need anything stolen, I'm your man. 'Course, my blade's no joke either."

Neimi's childhood friend, and a Thief. The group encounters him stealing from a group of Bandits to reclaim Neimi's Memento Macguffin... after he steals Eirika's Lunar Brace. Afterwards, he returns the bracelet and joins the group alongside Neimi.

Class: Thief
Voiced By: Daiki Yamashita (Japanese, Fire Emblem Heroes), Henry Mason (English, Fire Emblem Heroes)

  • Babies Ever After: Has a daughter and a son with Neimi if they reach A support at the end of the game.
  • Badass Cape: The cloak to go with his dagger.
  • Battle Couple: With Neimi, if they are paired together and survive the war.
  • Chekhov's Gunman: First appears at the end of Chapter 2 (The Protected).
  • Comically Missing the Point: With hilarious results in his and Moulder's B support.
  • Fragile Speedster: While he does take a lot of damage when hit, he often can dodge pretty well.
  • Gentleman Thief: What he becomes in his solo ending. If you pair him with Neimi, though, he will quit his thieving ways.
  • Irony: He's a thief with the Light affinity, despite thieves being affiliated with neither pure virtue or broad daylight.
  • Jerk with a Heart of Gold: He's very brusque with Neimi, but he still goes out of his way to get her mirror back, and is concerned over Eirika.
  • Lightning Bruiser: Potentially, if you promote him to Assassin and get him to A support with Neimi. Their support bonuses are explosive and add up to a ton of crits. And unlike most thieves, Colm has a respectable strength growth, so he should make a decent dent on the enemy, even if he doesn't crit.
  • Nerf: Loses 2 Speed in the international version, which hurts his ability to double earlygame enemies and steal from opposing thieves.
  • Percussive Pickpocket: Steals Eirika's bracelet this way.
  • Pre-Mortem One-Liner: In Heroes.
    "Sorry about this!"
    "Light work."
    "And here we go!"
    "Guaranteed results!"
  • Small Name, Big Ego: To a degree, if he supports with Rennac, who becomes his Trickster Mentor.
  • Sugar-and-Ice Personality: Snarky, cool, and teases Neimi a lot with a straight face. But Heaven help whoever makes his Neimi suffer. In fact, he went to the bandits's hideout on his own solely to recover Neimi's Tragic Keepsake.

    Artur (Asseray) 
https://static.tvtropes.org/pmwiki/pub/images/artur_9.png
"Evil shade! May the blessed light drive you from this land!"

A humble, gentle monk the party encounters trying to purge the woods of Monsters. Artur joins them after the incident.

Class: Monk
Voiced by: Keisuke Komoto (Japanese, Fire Emblem Heroes), Adin Rudd (English, Fire Emblem Heroes)

  • Childhood Friend Romance: Depends on whether you pair him with his Childhood Friend Lute or not.
  • Combat Medic: He gains healing staves when he promotes.
  • Fragile Speedster: He has quite high speed for a monk, but poor defense.
  • Healing Hands: He gains them once he promotes. Notably, if Artur becomes a Bishop, his starting Staff rank is higher than any other newly promoted offensive mage.
  • Holy Hand Grenade: His light magic is really useful against monster enemies.
  • Magikarp Power: Early on, he tends to struggle due to the low Might of light magic tomes and his poor durability. However, once he's a Bishop, the low Might of those tomes triples against monsters, the most common enemy type in the game, and he adds the versatility of C-rank staves just for flavor.
  • Masculine Girl, Feminine Boy: With Lute. Especially if they get married, as their ending says he's the one handling the household.
  • Nerf: His Magic, Speed, and Resistance are all slightly worse in the international version.
  • Nice Guy: He's polite and humble in contrast to Lute.
  • Pretty Boy: Lampshaded by Tethys. It seems like men of the cloth in FE tend to be blessed by the gods with beauty.
  • Silk Hiding Steel: Yet another male example. In short, he's a nice and gentle guy with a Holy Hand Grenade.
  • Squishy Wizard: Has great magic powers, but very poor Defense.
  • Vocal Dissonance: His voice in the English version of Heroes is surprisingly deep for his young appearance.
  • Why Did It Have to Be Snakes?: He's arachnophobic. It wasn't improved when Lute released a swarm of them in his bedroom once to "help" him get over his fear of them.

    Lute 
https://static.tvtropes.org/pmwiki/pub/images/lute_fe.png
Click here to see Lute in Fire Emblem Heroes
"Because there's no one better than me."

This proud mage is old friends with Artur; she joins during the same battle he does.

Class: Mage
Voiced by: Ai Nagano (Japanese, Fire Emblem Heroes), Brina Palencia (English, Fire Emblem Heroes)

  • Babies Ever After: With Artur or Kyle if they reach A support.
  • Badass Bookworm: She spent most of her childhood in her grandmother's library but is an incredibly good mage who eagerly goes into battle against ancient monsters.
  • Badass Boast: Lute can't go a day without mentioning her natural genius and unfathomable power.
  • Battle Couple: With Artur and Kyle, if paired with any of them.
  • Black Magician Girl: She's the black mage of the team.
  • Blood Knight: Possibly. She really enjoys killing monsters with her magic. But she also does it "with love" in her own words.
  • Bunny-Ears Lawyer: An incredibly gifted mage...who thought releasing a swarm of spiders to roam free in an arachnophobe's room was a good way to help him overcome his fear.
  • Childhood Friend Romance: Depends on whether you pair her with her Childhood Friend Artur or not.
  • Child Prodigy: She's very proud of this and refers to herself as a prodigy regularly, and has the skills to back it up, though in trope terms, she's graduated to Teen Genius by now.
  • Cloudcuckoolander:
    • Like L'Arachel, she's very much on her own wavelength, and her thought process is incomprehensible to others. If she and Artur marry, it's implied her son is just as odd as she is, as she starts studying the child's "baffling habits" with as much interest as her magic. (Curiously, her and Kyle's son is normal in behavior — likely because Kyle is the one mostly raising him).
    • In Heroes, she doesn't use a standard tome - she instead uses a custom "Weirding Tome", which is implied to be a custom-made spell tome utilizing her own theories on magic.
  • Covert Pervert: When Vanessa jokingly tells her that "The wings of a thousand pegasi are an incredibly potent aphrodisiac", Lute's course of action is to try to steal her pegasus' wings.
  • Girliness Upgrade: While Heroes interpretations of TSS characters tend to be a bit fancier than their original depictions, Lute stands out more than the others; the lower skirt of her dress has gained a significant amount of embroidery, her wristbands have gained several gold loops each, her shoes have gained more trim and some gold buckles on the sides, her necklace is a bit fancier, her small twin-tails are now secured with ornaments, she now has a (still very mild) Cleavage Window where her orange undershirt used to be (with a filigree ornament filling the gap) and her shawl-cape is now a good deal bigger and more prominent, similar to her Sage sprite, and is fastened with more obvious gold clasps.
  • Glass Cannon: Her Magic growth is only second to Binding Blade's Lilina in the GBA games, and her speed is usually good enough to double most enemies; all of this is topped off with great Luck, which ensures that she won't be (critically) hit by anything. She's still a Mage, however; when they do land, decent physical attacks leave her down for the count, unless there's a healer nearby. This carries over into Heroes, where she has an innate +spd tome and a massive attack stat... and a measly sixteen base DEF. The number of characters with less physical defense than her can be counted on one hand.
  • Hidden Buxom: Her Summer alt for Fire Emblem Heroes has her in a fairly standard bikini, but her chest spills out of it. Turns out Lute's actually pretty busty under her long, flowing outfit. For as arrogant as she is about her impressive intellect, she seems to either actively downplay or think little of her equally impressive bosom.
  • Holy Hand Grenade: If promoted into a Sage, she gains the ability to use Light magic.
  • Innocently Insensitive: She doesn't seem aware of how rude she is, barring a few exceptions.
  • Insufferable Genius: Constantly brags about her brilliance and unaccountable magic skills. True to form, she has the best magic growth in the game.
  • Lady and Knight: She is the lady, for the knight Kyle.
  • Magikarp Power: Lute is surprisingly slow early on, and gets weighed down by pretty much everything, which means that while her damage is pretty good, it ends up constrained by her inability to double. Once she has hit the threshold to double most enemies, she becomes very effective, and when turned into a Mage Knight, her Constitution more or less ceases to be a problem and she has some of the best range around.
  • Nerf: Her Magic and Resistance are slightly reduced in the international version.
  • No Social Skills: She was more or less raised by books.
  • Older Than They Look: Possibly. While she is implied to be short and has a youthful appearance, Lute's voice sounds like an adult woman's, and in her Winter Dreamland version paired up with Lysithea, she remarks that Lysithea (who is 15) sounds like a child.
  • Opposites Attract: Kyle is an extremely serious, straight-laced guy, while Lute is... not. This doesn't stop Kyle from falling for her if they support, finding Lute's peculiarities incredibly charming.
  • Parental Abandonment: She was raised by her grandmother, who told her that her parents are "traveling in distant lands."
  • Pintsized Powerhouse: A magical variant. Lute has the lowest Constitution score in the game at a mere 3, and at most goes up to 6 as a Mage Knight (when most characters at base class meet or exceed that). It doesn't stop her from being a magical juggernaut.
  • Playing with Fire: Starts with a Fire tome, can start using Wind and Thunder (and potentially Ice if you give her one of the super weapons at the end of the game) Anima tomes as she levels up.
  • Powerful, but Inaccurate: Lute has tremendous magical power and good speed, meaning that she hits hard and has good odds of doubling enemies, but she also has very bad skill growth, meaning she's got difficulty landing hits.
  • Pre-Mortem One-Liner: In Heroes.
    “I am superior, after all.”
    “I'll rip you to shreds with love!”
    “You–you're dangerous.”
    “Of course I'll win.”
  • The Rival: To Knoll, though he was tricked into being her rival.
  • Shock and Awe: Her preferred element in Heroes, utilized by her "Weirding Tome".
  • Single Woman Seeks Good Man: Most of the female units yearn for kind men, but Lute's relationship with Artur arguably has them all beat.
  • Stalker with a Crush: Her hobby is "monk watching". Says a lot. Granted, she and Artur were living together before they joined...
  • Sugar-and-Ice Personality: Her A support with Artur has her going into almost shock when he tells her that he loves her, then blushing and not knowing what to do or say until Artur tells her to just be herself. She also shows borderline child-like reactions to Pegasi, via her and Vanessa's supports.
  • Squishy Wizard: She's bound to become one of your more powerful magic units, but she can not take a hit.
  • Teen Genius: While Lute's age is never actually given, she's still young enough to routinely use the word "prodigy" for herself but she clearly isn't an actual child, and her boasts of genius are clearly not idle bluster, thus indicating she's now more this trope than Child Prodigy.

    Kyle 
https://static.tvtropes.org/pmwiki/pub/images/kyle_6.png
"My life has been yours since the moment I took my chivalric vows."

A knight of Renais, and one of two soldiers under Ephraim's command. Serious and straightforward.

Class: Cavalier

    Forde 
https://static.tvtropes.org/pmwiki/pub/images/forde_5.png
"A knight's greatest pride are the scars his armor bears for him."

The other of Ephraim's loyal men, and Franz's older brother. Easygoing and carefree.

Class: Cavalier

  • Balance Buff: Gains 5% to his HP growth in the international version.
  • Big Brother Mentor: To his little brother Franz.
  • Bodyguard Crush: On Eirika.
  • Brilliant, but Lazy: He's an excellent fighter, but he has a tendency to fall asleep in the saddle — in fact, he even has a special saddle so he won't fall off.
  • Chivalrous Pervert: Not in the league of Sain, but he's still flirty with several of the women.
  • Dork Knight: He is an artist, genuinely nice, but somewhat awkward at times.
  • Eccentric Artist: He is a talented painter that likes to draw scenes of the war. Considering his habit of sleeping during battle, and his laid back personality, he is for sure an eccentric individual.
  • Heavy Sleeper: Sometimes dozes off in battle. Hilariously used in his and Vanessa's C support, where she and her pegasus almost crash on him and he doesn't even notice. Forde likes his naps so much that his horse saddle is specially outfitted for his use. That way, he can nap as much as he likes while in horseback without risking falling off. In his supports with Eirika, he reveals that some of the dents in his armor are not collected in battle, but from falling asleep in his armor and rolling onto his weapons. Kind of a lot of them, actually.
  • Lady and Knight: With Eirika.
  • Master of None: He's not as strong as Kyle, not as tough as Gilliam, not as fast as Franz (in the long run) and not as... everything as Seth. His lack of dedication to any given stat means he doesn't perform well in any role.
  • Nice Guy: It's somewhat hard to see behind his irreverent nature, but he's remarkably kindhearted.
  • Opposites Attract: Has this dynamic with Vanessa if they end up together, with his carefree nature contrasting a lot with her more serious and dutiful demeanor.
  • Promotion to Parent: His and Franz's mom died when Forde was a teenager and Franz was a baby. Then, their dad died few years later.
  • Red Oni, Blue Oni: The Red to Kyle's blue. Interestingly, despite wearing red armor, stat-wise he leans more to the skill and speed side rather than strength.
  • Stepford Smiler: While Forde is a genuinely Nice Guy, Franz notices in their supports that sometimes he forces himself to keep acting like that when not in the mood to help his friends stay strong.
  • Warrior Poet: He is a very accomplished painter. In his solo ending, he retires from the military and becomes the court artist; in his and Eirika's shared one, he paints a beautiful portrait of her that becomes legendary. He's also pretty good at map-making, if his supports with Ephraim are a sign.

    Orson 
https://static.tvtropes.org/pmwiki/pub/images/orson.png
Devoted Husband
"You're an impressive knight, Seth. You would sacrifice your life for king and country. Not even a moment's pause."

A veteran knight who accompanies Ephraim on his guerilla campaign against Grado.

Class: Paladin
Voiced by: Jurota Kosugi (Japanese, Fire Emblem Heroes), Brandon Hearnsberger (English, Fire Emblem Heroes)

  • Alas, Poor Villain: Despite betraying his homeland to the Grado Empire, he only did it because the death of his wife drove him to total despair, leaving him open to be easily manipulated into abandoning his home country in exchange for having her resurrected, albeit as an Empty Shell. The main heroes try to give him sympathy about what happened to him, but he refuses and forces them to kill him in order to put an end to his misery. After his death, Eirika, Ephraim and their allies are extremely guilty and sad about his situation. Ephraim points out that he's now happy that he'll be together with Monica.
  • Beauty Equals Goodness: Downplayed but his gaunt and rugged appearance contrasts with the younger and clean-shaven Kyle and Forde who prove to be good guys while Orson is evil. He also looks noticeably more gaunt after he is outed as The Mole than when he is on your side.
  • The Bus Came Back: He rejoins your party in the Creature Campaign after clearing floor 6 of the Tower of Valni, using the stats he had as a boss on Ephraim's route on Normal difficulty.
  • The Caligula: After his defection, he is assigned to be the steward of Renais Castle. While he's not actively malevolent as a ruler, he simply does not give a shit about anything other than spending time with his dead wife or beating back threats against the same, and Renais suffers for it.
  • Choice of Two Weapons: As a paladin he can use lances, but he seems to prefer swords.
  • Climax Boss: Chapter 16 concludes the second story arc in the game, given that it liberates Renais Castle and pretty much concludes the fight against the Grado Army.
  • Crutch Character: He does have solid growths, and he can solo the chapter he debuts in, but it's a waste of XP when you realize that that's the only chapter where he's playable before he makes a Face–Heel Turn.
  • Despair Event Horizon: He and Monica were very Happily Married. Monica, however, was ill and died some time before the game started. The loss threw Orson into such an emotional and moral turmoil that when Riev offered to revive her, he immediately betrayed his land to get a chance to have his beloved wife back.
    Seth: His wife passed away some six months back. The loss may have been too much for his mind to bear. His love and devotion for his wife were well known among the knights.
  • Draw Aggro: Because his growths are those of a Crutch Character while his three companions grow much more powerful, and since he takes everything in his inventory upon being revealed to be a traitor, canny players get a lot of use out of Orson by using him as unarmed but hard-to-hit bait to lure the large enemy force into traps.
  • Dull Eyes of Unhappiness: When he's usable in Chapter 5x, his eyes look normal. They become this when he escapes Renvall and is revealed to be a traitor.
  • Face–Heel Turn: Technically, he betrayed Renais even before he's introduced, agreeing to play along with Tirado's plan to trap Ephraim inside Renvall so Lyon would "resurrect" his late wife. In practice, he formally switches sides at the start of chapter 8, with even the color of his sprite changing from blue to red.
  • Fallen Hero: Before the events of the game, his wife's death caused him to fall into despair and betray his homeland by making a deal with Riev in order to "resurrect his wife". He was even added to the Fallen Heroes 2021 banner as a Grand Hero Battle Hero in Heroes.
  • Foil: He serves as one to Seth, with both sharing class and serving as their respective group's Crutch Character. While Seth remains firmly loyal to Renais first and foremost, Orson ends up betraying his country on the chance of resurrecting his wife.
  • Foreshadowing: Downplayed but there are some hints about his role as The Mole.
    • For one he can't be chosen as a link arena character, which means he isn't going to be around for the whole game.
    • His incredibly high stats are much higher than any character at that point in the game should have, this makes sense considering he isn't playable afterwards.
    • He is first seen returning from a scouting mission, a perfect opportunity to warn Tirado of Ephraim's approach.
    • Among his companions, Ephraim is the Lord while Kyle and Forde are the Cain and Abel archetype characters; Orson is the odd man out.
    • Heck, even Orson's official artwork implies this, having his back turned against the camera and a rather conflicted expression on his face, like he's about to make a really difficult choice.
  • Guest-Star Party Member: Turns out to be one in the side chapter where Ephraim first appears.
  • Love Makes You Evil: His love for Monica led to betraying his country for her revival.
  • Meaningful Name: His name means 'bear', and you know just how possessive and aggressive bears (both male and female) can be about what's theirs. This seems to be reflected in his defection — he just couldn't let his wife go, and becomes passive-aggressive towards those who he thinks will take her away from him.
  • The Mole: During Chapter 5x.
  • Necromantic: He lives with the reanimated body of Monica, which horrifies everyone.
  • Sanity Slippage: He's normal, if slightly grim, when he's on your side, but by the time of his return, he's totally lost it.
  • Saying Too Much: He asks Eirika to give him her bracelet for safekeeping, saying that they must not allow Renais' Sacred Stone to be taken. However, Seth was the only person King Fado told about the bracelets protecting the Sacred Stone, and Seth only told Eirika. This is one bit of evidence indicating that he's a traitor.
  • Secret Character: Clear the 6th floor of the Tower of Valni to unlock him in the Creature Campaign.
  • So Long, and Thanks for All the Gear: He runs off with any weapons on him once Ephraim's side-quest is completed, so trade away everything from his inventory before ending the chapter.
  • There Are No Therapists: Orson could not deal with the grief of losing his wife. Without any other options, it ate away at him until he went insane.
  • Walking Spoiler: Yeah, these spoilers are here for a good reason.

Frelia

    Gilliam 
https://static.tvtropes.org/pmwiki/pub/images/gilliam_8.png
Click here to see Gilliam in Fire Emblem Heroes
"I've stronger armor than you do. I'll take the lead. Watch my back."

A stoic knight in service to Frelia, he is the first responder Frelia sends to aid Eirika.

Class: Knight
Voiced by: Mitsuaki Kanuka (Japanese, Fire Emblem Heroes), Reagan Murdock (English, Fire Emblem Heroes)

  • Balance Buff: Gains 5% to his Strength and Skill growths in the international version.
  • Big Brother Mentor: To Franz.
  • Big Ol' Eyebrows: They're massive, almost as big as his beard.
  • Cannot Spit It Out: Him and Syrene, until their A support.
  • Intergenerational Friendship: With Franz and Neimi.
  • I Am Not Left-Handed: He continually loses to Garcia in arm wrestling, until its revealed that he's left handed, and has been using his right hand.
  • Magikarp Power: A unique example, in which his mobility is initially hindered by his class. However, if he is leveled up to 10, he can either promote to General, which still has mobility issues, or to Great Knight, which fixes his mobility issue by giving him a mount and increased movement, alongside giving him the ability to wield swords and axes. Because of the latter, it's possible for him to become one of the few units that excel at Great Knight aside from Duessel.
  • Mighty Glacier: High strength and defense, befitting the knight class, but low speed and movement harm his mobility both in- and outside of fights.
  • Nonstandard Character Design: Gilliam's drawn differently than many of the characters, having a distinctly hawkish face compared to the more traditionally attractive younger characters.
  • Not So Stoic: Is extremely serious and by the book, but gets very flustered when Syrene teases him and says she finds him handsome.
  • Pre-Mortem One-Liner: In Heroes.
    "For King Hayden!"
    "Can't let our guard down."
    "My strength is unmatched!"
    "Rrrah!"

    Moulder 
https://static.tvtropes.org/pmwiki/pub/images/moulder_fe8_artwork_7.png
"Yes. We must remember who we were and what drove us to join this cause."

A Priest of Frelia, Moulder is dispatched alongside Gilliam and Vanessa to aid Eirika.

Class: Priest

  • Absent-Minded Professor: He seems either somewhat absent-minded or too devoted to his work, such as in his A support with Gilliam, where he is revealed to have carried the crown at King Hayden's coronation, and dropped the crown when a young Gilliam yelled at him to get a hold of himself, or in his supports with Syrene in which he forgets his own birthday.
  • The Comically Serious: In Colm and his C and B Supports.
  • Cool Old Guy: He's one of the oldest priests in the franchise.
  • Forgotten Birthday: In his supports with Syrene, he forgets his own birthday until he's reminded of it.
  • Good Shepherd: He's a priest who is considered gentle and reassuring by his comrades. In Colm's supports, he helps him become a better person.
  • Hunter of Monsters: If he is promoted to Bishop class.
  • Nerf: His HP and Speed growths are lower in the international version.
  • Nice Guy: Very kind-hearted, as you might expect from a priest.
  • Healing Hands: He can heal and mend people and weapons.
  • Holy Hand Grenade: When he promotes, either as Sage (Anima plus Light) or as a Bishop (only Light).
  • Squishy Wizard: Subverted. Unusually for a healer, he has high stats in HP, CON, and DEF.
  • Shipper on Deck: The first one to notice and encourage Vanessa's Bodyguard Crush on Innes.
  • Suspiciously Similar Substitute: Of Wrys, as the older male crutch healer who joins before the more standard young female healer.
  • Team Dad: For the Frelians, and to a smaller degree to the whole group.
  • Weak, but Skilled: As a Bishop. Moulder's fairly mediocre growths are outweighed by his ridiculous constitution, and effective damage against monsters. He won't be the fastest or the strongest, but he'll be able to heft the heavier light tomes without any penalties, and his low magic is compensated by triple damage against monsters; AKA the only creatures you'll face post-game.
  • Workaholic: Gilliam and Syrene both think that Moulder works himself too hard.

    Vanessa 
https://static.tvtropes.org/pmwiki/pub/images/vanessa_0.png
Click here to see Vanessa in Fire Emblem Heroes
"Yes, Your Highness, I shall. I shall prove myself worthy of the honor of your trust."

A Pegasus Knight of Frelia, Vanessa is also dispatched to aid Eirika. She and her older sister Syrene are the ones who trained Tana in both fighting and pegasi riding. Her pegasus's name is Titania.

Class: Pegasus Knight
Voiced by: Sachika Misawa (Japanese, Fire Emblem Heroes), Apphia Yu (English, Fire Emblem Heroes)

  • Babies Ever After: With Innes if they reach A support at the end of the game.
  • Big Eater: In their supports, Syrene states that one of Vanessa's most charming qualities is that she can out-eat anyone.
  • Bodyguard Crush: On Innes.
  • Crash-Into Hello: Hilariously subverted in her C support with Forde, where she and Titania almost crash on him... but he's sleeping and doesn't notice.
  • Dragon Rider: Can be promoted into one.
  • Heroic Self-Deprecation: Milder case, she's a soldier, and can easily surpass her sister if she believed in herself more.
  • Lady and Knight: Genderflipped version with Innes. To the point that, if they get an A support, he specifically asks her to become his Number Two as well as his lover.
  • Lightning Bruiser: Starts as a Fragile Speedster like most first pegasus knights, but can grow out of it much quicker thanks to several factors that benefit her in the earlygame: an enemy lineup with less emphasis on axes than in other games, an entire chapter full of weak monsters that she can practically solo, and several statboosters that perfectly compliment her statline. While the other pegasus knights have better growths, Vanessa has raw EXP on her side and can easily snowball into a Seth on wings before Tana even shows up.
  • Nerf: Loses 1 Speed in the international version, making her early combat shakier.
  • Odd Friendship: With Lute.
  • Pre-Mortem One-Liner: In Heroes.
    "I will perform my duty!"
    "No matter the obstacles."
    "Leave it to me!"
    "I'll do my best!"
  • Second Love: Initially in love with Innes, she can develop a relationship with Forde if they reach A support. Their shared ending has them marry.
  • Sliding Scale of Gameplay and Story Integration: Potentially, depending on her promotion. Her Pegasus is given a canon name in supports, and even if she's promoted to Wyvern Knight, her support conversations will still proceed as if she still has her Pegasus Titania.
  • Sugar-and-Ice Personality: Always cool and professional, but can be quite naive in her supports with Moulder or Syrene.

    Tana 
https://static.tvtropes.org/pmwiki/pub/images/tana_1.png
Click here to see Tana in Fire Emblem Heroes
"I hope our efforts end this war quickly. I don't want to see anyone else die."

Princess of Frelia, and a fresh Pegasus Knight, Tana sneaks out to aid the Twins against her father and brother's will, with different results depending on which path you're following. Her Pegasus's name is Achaneus.

Class: Pegasus Knight
Voiced by: Kumi Tanaka (Japanese, Fire Emblem Heroes), Melissa Fahn (English, Fire Emblem Heroes)

  • Badass Adorable: She's a rather cute character, who is doted on, and told to stay off the front lines, but can also be rather powerful as a unit and others acknowledge her talent in supports.
  • Battle Couple: All her possible love interests can fight alongside her in the battlefield.
  • Chekhov's Gunman: First appears in chapter 1 (Escape).
  • Childhood Friend Romance: She's had a crush on Ephraim for quite a while, and they can end up together.
  • Distress Ball: She caught one very early, when she was in a Frelian manse that was taken over by some Grado troops. Justified Trope since she was all alone in there, so there was no way she could've fought on her own at her early level. She catches another in Ephraim's path, when she runs away to bypass her dad's veto and gets caught by Gheb and Co. and it's even more justified because the boss is not only of a higher level and class than her, but also has the advantage of using an axe, thus winning in the weapon triangle. After that, however, it's whacked away from her and she can take more than one level in badass.
  • Dragon Rider: Can be promoted into one.
  • Double In-Law Marriage: If Tana marries Ephraim, and her best friend, Eirika, marries Innes.
  • Face Death with Dignity: If she's killed, she shows that she was far from naive about the risk she took, as Innes and her father mistakenly thought.
    "I've long been prepared for this day... too long..."
  • Fragile Speedster: So fast that she can feasibly double with Steel Lances even with her low Constitution, but a bit on the frail side. Accentuated in the international version, which lowers her Strength and Defense in exchange for more Skill and Speed. In any case, she turns into more of a Lightning Bruiser after promotion.
  • Hidden Buxom: Tana's attire is cute, rather than provocative, but as her art in Heroes (both her original and Summer's Arrival art) eventually show, she is in fact very well-endowed and has ample cleavage to bare if her attire calls for it.
  • Modest Royalty: Invoked in her and Cormag's supports, as she specifically asks him to not call her "Princess Tana". Also with Marisa in their A-Support.
  • Patient Childhood Love Interest: To Ephraim.
  • Plucky Girl: Never tell her to Stay in the Kitchen or to abandon her friends. Doubled when she manages to recruit Cormag (who even lampshades it) by basically sweet-talking him into a Heel–Face Turn on first sight, and when she snaps Ephraim out of an Heroic BSoD in his path, just like L'Arachel does to Eirika in hers.
  • Pre-Mortem One-Liner: In Heroes.
    “I will help!”
    “This is awful.”
    “You beast!”
    “I am a knight of Frelia!”
  • Recurring Element: Like Shanna and Florina before her, she takes cues from both Caeda and Est:
    • On the Caeda aspect, Tana is a powerful Warrior Princess pegasus knight with blue hair, has a crush on the hero, and a happy talent for winning over more good-natured enemies to your side with pluck and kindness.
    • Among this game's pegasus trio, she is the closest to Est as the least-experienced, cheerful and naive one of the group.
    • She also has the option to promote into a Dragon Rider, just like all pegasus knights from the Archanea games.
  • Royals Who Actually Do Something: Tana is a princess, but she fights alongside her retainers and Pegasus Knights.
  • Skilled, but Naive: Tana has just finished her training under Vanessa and Syrene, so she still has work to do and Innes tries to tell her to go back home. It fails and she sticks around, which helps her take levels in badass and gain the experience she needs.
  • Tomboy and Girly Girl: The tomboy to Eirika's girly girl.
  • Tomboy Princess: She might not look it, but she's absolutely determined not to stay safe at home.
  • Took a Level in Badass: In Ephraim's route, she starts out with a big Distress Ball, but is actually a powerful unit who can surpass Vanessa and Syrene with ease if well trained. Additionally, she pulls Ephraim out of a short Heroic BSoD later, and sweet-talks a very upset Cormag into a Heel–Face Turn.
  • Uptown Girl: In her romance with the mercenary Cormag, if they are paired together.

    Innes (Heanius) 
https://static.tvtropes.org/pmwiki/pub/images/innes_fe.png
Click here to see Innes in Fire Emblem Heroes
"Surrender? I'm the prince of Frelia. I don't know the meaning of the word. The fate of the world rides on my shoulders, and I'll make it to Jehanna. Even if I have to crawl to do it."

The Crown Prince of Frelia. Innes is dispatched to Jehanna after the twins reunite, and they end up encountering him along the way in her storyline... and right on time, since he has caught quite the Distress Ball: depending on the route, he'll be either under attack from Pablo's mercenary troops (alongside the mercenaries Gerik and Tethys) or trapped in Jehanna Hall as it burns down (alongside Eirika and Saleh).

Class: Sniper
Voiced by: Jun Fukuyama (Japanese, Fire Emblem Heroes), Yumiri Hanamori (Japanese, Fire Emblem Heroes, Young), Xander Mobus (English, Fire Emblem Heroes)

  • Aloof Big Brother: He tries to be this to Tana. It overlaps with misguided Big Brother Instinct; he insults her abilities in an attempt to get her to leave the battlefield so she won't get hurt, but ends up firing her up even more.
  • Balance Buff: Gains 15% to his HP growth in the international version.
  • Belligerent Sexual Tension: If he supports with L'Arachel, they constantly try to one-up one another.
  • Benevolent Boss: Towards Gerik and Tethys. Tries to get them to abandon him by firing them so they can at least save themselves, thanks them afterwards for not doing so, and promptly re-hires them while doubling their pay.
  • Boring, but Practical: His stat growth is mediocre and Sniper is arguably the worst class in Sacred Stones, but he has high enough bases to one-round most basic enemies and comes ready to use every bow in the game save Nidhogg: Neimi and Gerik can become the much more versatile Rangers, but Neimi's path to promotion is is long and arduous, while Gerik does so at the cost of an equally viable promotion into Hero.
  • Childhood Friend Romance: If he and Eirika marry, they fit in perfectly.
  • Child Prodigy: As stated in Moulder and Vanessa's supports, he defeated a famous archer when he was as much as 12 years old.
  • Clark Kent Outfit: His normal attire actually appears to be slightly baggy, but he gets a swimsuit variant in Heroes' Summer's Arrival banner and he is absolutely ripped.
  • The Comically Serious: He takes himself really, really seriously. And yet he can be hilarious when he tries not to be. See his talk with Gerik and Tethys in Eirika's path and his supports with L'Arachel for good examples.
  • Defiant to the End: When he is cornered by Carcino mercenaries in Eirika's route and in his defeat quotes in both The Sacred Stones and Heroes, he swears to see the war through even if he has to crawl to the end to do it.
  • The Determinator: He won't give up even if he's dying:
    I won't give up... Not here... Not in this place... I'll keep going, even if I have to crawl...!
  • Distress Ball: In Eirika's path, he's trapped and surrounded alongside Gerik and Tethys in the mountains, so Eirika and her group save them; later, he shares one with Eirika as the whole group is trapped in the burning Jehanna Hall.
  • Double In-Law Marriage: If Innes marries Eirika, and her brother Ephraim marries Tana.
  • Establishing Character Moment: In his introductory scene, he, returning from the front, confidently asserts that none of the "slugs" from Grado could touch him. He then chides Ephraim for allowing Grado the chance to strike Renais, sparking a brief argument between them. This establishes his confident but abrasive personality.
  • Good Is Not Nice: His heart is in the right place, but he's also very stubborn and competitive.
  • Good Is Not Soft: According to one NPC, Innes was responsible for finding and executing all the Grado spies in Freila. As the NPC says, "I've never met Prince Innes, but he doesn't sound like a man you'd want as an enemy."
  • Gone Horribly Right: Tends to get positive results in the strangest and most completely unintended ways.
    • When he, Gerik, and Tethys have their backs against the wall on the way to Jehanna, he fires them in hopes that they'll at least make it out alive. They then decide to abuse the loophole of not retreating as he ordered...because they don't work for him anymore. Their commitment earns them a double payout and his thanks for saving him.
    • He insults his sister's combat abilities, trying to get her to leave the battlefield for her own safety. She, in turn, determines that she'll show him different by any means necessary, earning her much-needed battle experience and making her a much more competent warrior.
  • Guile Hero: Not only is he a very skilled archer, but the leader of the spy network in Frelia.
  • In Spite of a Nail: Implied. On Ephraim's route, he is one of Eirika's companions when the two siblings reunite in Chapter 15, indicating that the events of his recruitment took place the same way as they did on Eirika's route offscreen.
  • I Owe You My Life: Towards Eirika, who saves him midway through her route.
  • Jerk with a Heart of Gold: So much that Gerik and Tethys ask if he's hit his head when he genuinely thanks them. And in his romantic supports, he wavers between Sugar-and-Ice Personality (to Eirika and Vanessa) and Tsundere (to L'Arachel). He also hides a Hidden Heart of Gold to try and make Gerik and Tethys leave, rather than stand by him and be slaughtered by Carcino's troops (they don't) and to get Tana to go back home (she doesn't).
  • Mage Killer: In Heroes, he has an excellent Resistance stat that's further compounded by his Fortress Res skill, making him great for disposing of mages. He also has the Cancel Affinity skill, which can help him counter -Raven tome mages who have Triangle Adept, which they usually do in the Arena in order to effectively fight archers. Yes, that means he can counter what is supposed to be a counter against him, though Bowbreaker can still cause him trouble.
  • No Social Skills: His Fatal Flaw is that, despite being incredibly strong and smart, he lacks charisma and isn't necessarily receptive to other people's emotional needs. This is played for both laughs and drama, and him realizing this and trying to be more empathic becomes a strong theme in his Character Development. His father Hayden knows this, and tries to help Innes indirectly by specifically hiring Gerik and telling Innes to observe and learn from Gerik's example.
  • Patient Childhood Love Interest: A Rare Male Example towards Eirika.
  • Pet the Dog: In his supports with Vanessa. She's the only person on Magvel he can talk to without accidentally or deliberately being a stiff-necked jerk from the very beginning.
  • Plot Armor: Even when defeated, Innes cannot truly die, as he is mandatory for cutscenes. However, if he has been defeated as an NPC in his join chapter in Eirika's route, he remains unplayable.
  • Pre-Mortem One-Liner: In Heroes.
    “Behold my skill!”
    “I warned you.”
    “You should have tried harder.”
    “Thanks for the opening.”
  • Recurring Element: Rather similar to Klein. Comes from a noble house; joins about halfway through the gamenote  as a Level 1 Sniper, but unlike most prepromoted units, is potentially useful in the endgame if trained properly; is a cold but caring older brother to an adoring sister who only wants to make him proud; has a strong friendship with a battle-scarred mercenary and potentially gets romantically involved with one of his pegasus knight subordinates... even the length of their names is the same, at least in English.
  • The Rival: To Ephraim, and how. To the point of an inferiority complex. Played for Laughs with L'Arachel. With an A support, they fall in love and get married.
  • Royals Who Actually Do Something: A common theme in Fire Emblem. Innes is a prince but mixes with commoners in the battlefield and treats all as equals.
  • Serious Business: Joshua is able to get quite a lot of gold off of him when Innes loses one coin toss after another but keeps betting more. When Joshua finally comes clean that he fixes coin tosses, Innes refuses to take his money back because he was unable to spot the trick, and in fact asks Joshua to keep going. Also, when he reveals his feelings to Eirika, he also tells her that... he won't propose to her until he defeats Ephraim in a duel.
  • The Smart Guy: He is The Strategist and the archer, handles the spy network of Frelia, and sends out Pegasus Knight messengers to keep all of their allies communicated.
  • Stay in the Kitchen: Tells that to Tana, and to a degree Eirika and L'Arachel. They don't listen, and he later swallows his words. Vanessa and Syrene, however, get spared since they're vassals and experienced fighters.

    Syrene 
https://static.tvtropes.org/pmwiki/pub/images/syrene_3.png
Click here to see Syrene in Fire Emblem Heroes
"To beat your enemy, know your allies. Without knowing the skills of your own men, you can never win a war."

A knight of Frelia, she's encountered very late in the game along the way to Rausten. She is also Vanessa's older sister and greatly admired by Tana, whom the sisters taught all they knew in regards to fighting.

Class: Falcoknight
Voiced by: Hisako Kanemoto (Japanese, Fire Emblem Heroes), Risa Mei (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: Subverted; she is the last unit in the main story you recruit, but with 4 chapters still to go, and is otherwise a completely ordinary unit without the powerful abilities or story importance usually associated with the archetype.
  • Always Someone Better: To Vanessa. Which becomes a case of Story and Gameplay Segregation given that it is very possible for Vanessa to surpass her in stats by the time they reunite. Then again, Syrene has better growth rates.
    Vanessa: I've always wanted to be like you. You've always been my role model. But, I feel like whenever I finally catch up to you, you're already gone. You've already moved on. I'll never catch up with you, no matter how hard I try.
  • Balance Buff: Gains noticeably more strength and bulk in the international version, making her marginally more useful.
  • Choice of Two Weapons: Lances are her main weapon, but she can also use swords.
  • Cool Big Sis:
    • Her little sister Vanessa sees her as a role model: a beautiful, strong, capable pegasus knight that she wants to be as well. In one of their supports, Syrene notices that Vanessa is sleeping and eating poorly because of her crush, and offers to sleep with her for the first time in a long while. When Vanessa confesses her jealousy and inferiority complex, Syrene tells her that she actually admires her back, because when they were kids Vanessa was the one to gather money in order to buy medicine for their parents while Syrene didn't have the courage. Syrene finally reassures her that her crush will love her for what she is.
    • When Tana and Syrene speak about the old days, the former says "When we were together, it was like I finally had an older sister". Tana observed the strength, pride, graciousness and kindess of Syrene, and emulated them when growing up and taking up arms as a pegasus knight. She also learned to cook thanks to her.
  • Don't Call Me "Sir": Vanessa usually treats Syrene as she would any other superior, calling her "Commander" and "ma'am." Syrene tolerates this while on duty, but insists that Vanessa drop the formality when they're alone.
  • Lady and Knight: She was assigned to watch over Princess Tana back when she graduated from the knight academy. They bonded over that period, but they parted ways when Syrene was promoted to pegasus knight. If the player gets their A support, Tana has her promise that she won't die in the war and will come back home with her, to keep protecting her and teaching her new things.
  • Lady of War: Famous for her beauty and elegance.
  • Late Character Syndrome: A serviceable unit in her own right, but is greatly overshadowed by the other pegasus knights, and really most other units in the army. There's not much reason to use her unless you want to do the Triangle Attack or are really strapped for warm bodies.
  • Pre-Mortem One-Liner: In Heroes.
    "Now!"
    "Steel yourself!"
    "For the honor of Frelia!"
    "I will protect you!"
  • She Is All Grown Up: Kyle implies that she grew into her looks.
  • Sliding Scale of Gameplay and Story Integration: Her little sister Vanessa feels like Syrene is always one step ahead no matter how hard she tries to catch up. Makes sense, because Syrene has better growth rates than Vanessa (320% to 300%). The only reason Vanessa can actually surpass her in-game is because while Vanessa is killing enemies and getting experience nonstop in the player's army, Syrene is not.

Jehanna

    Joshua 
https://static.tvtropes.org/pmwiki/pub/images/joshua_fe8_artwork_5.png
Click here to see Joshua in Fire Emblem Heroes

"Gambling's what I live for. Even when I lose, I never want to stop."

A mercenary encountered early in the game. He seems to have some interesting connections with the Jehanna royalty.

Class: Myrmidon
Voiced by: Hirofumi Nojima (Japanese, Fire Emblem Heroes), Todd Haberkorn (English, Fire Emblem Heroes)

  • The Bet: With Natasha, so much. In their A Support, he even proposes to her in the form of a coin flip. Being a Gambling Addict, everything he does is decided on a coin flip.
  • Born Unlucky: A Running Gag is that Joshua will lose whatever coin toss or endeavor he attempts early on, even when he rigs it.
  • The Charmer: Hits on a nun within seconds of being introduced, but wouldn't kill her even if paid to. If their support level is raised to A, they get married. See also: Nice Guy.
  • Cool Sword: The Killing Edge he has when he joins. And the family heirloom Audhulma, which Ismaire gives to him before she dies.
  • Disc-One Nuke: As expected from an early game myrmidon; the moment he joins you, Joshua will destroy anything with his Killing Edge. Even without it, he can still hold his own pretty well.
  • Establishing Character Moment: Chapter 5 opens with Joshua noticing the arena and wanting to take his chances there, acts rather polite to a passing Natasha and remarks how beautiful she is, and then offers another soldier to go to the arena alongside him. Joshua even gives a little monologue about how unlucky he is, and admits to not liking to fight women.
  • Failure Is the Only Option: No matter what story path you take, or how strong he is, or how quickly you go through the maps, he will never ever get the chance to save his mum.
  • The Fatalist: He comments to Gerik in their supports that even the greatest warrior can't beat being unlucky, although Gerik tells him that luck is no excuse for success or failure.
  • The Gambling Addict: Decides his allegiance via coin flip, and manages to get L'Arachel addicted to it as well. Supports also reveal that he cheats on a pretty regular basis, so he may be disguising his decisions with the illusion of chance.
  • Heads I Win, Tails You Lose: Says this word-for-word in one of his Heroes voice lines.
  • Heroes Prefer Swords: It's the only weapon he can ever equip.
  • King Incognito: And it's hinted that, in Ephraim's path, he never reveals his true identity to anyone except through the "Where Are They Now?" Epilogue. Caellach is at least implied to be aware of Joshua's true identity in both paths, although it's more explicit in Eirika's.
  • Killed Off for Real: Joshua is notable as the only crowned royal that can die, instead of retreating or causing a game over.
  • Lightning Bruiser: His defenses are subpar, as is the case with all Myrmidons, but his HP is surprisingly high to compensate and thus partly negates the typical Myrmidon's issue of being a Glass Cannon.
  • Meaningful Name: Joshua (occasionally known as Jesus of Nun) is a warrior from the Bible, noted for being born in Egypt before the Exodus, one of the twelve spies sent to search out Canaan, Moses' apprentice and successor, and an extremely good leader in battle. Admittedly understated in English-speaking countries as Joshua is a very common name, but it's not that common in Japan.
  • Never Bareheaded: Joshua is always seen with his hat, and no official material has him without one.
  • Nice Guy: He has the largest support pool besides Ephraim and Eirika, composed of the most standoffish, prickly, or otherwise unapproachable people — with Ice affinities, to boot. Marisa and Innes are the most obvious, but Artur and Natasha as well. It appears that he actively seeks out withdrawn people to talk to.
  • Obfuscating Stupidity: It's implied that he rigged the coin toss with Natasha so he would have an excuse not to kill her. Also, who expected a gambling-addicted mercenary who shamelessly flirts with nuns to be the lost prince of Jehanna?
  • Paper-Thin Disguise: He wears a hat over one eye, and... that's pretty much it. Joshua is even his given name, seeing as Queen Ismaire called for him while dying. But justified since after ten years, it was quite likely that no one recognized him once he grew up, and assumed he was named after the prince, rather than actually being him.
  • Pre-Mortem One-Liner: In Heroes.
    “Don't hold this against me.”
    “Sorry, friend.”
    “Care for a wager?”
    “I'll test your worth!”
  • Rebel Prince: He threw his old life away to go Walking the Earth so he could learn about the needs of the Jehannan people. Sadly, he came back home too late to save his mother.)
  • Refuge in Audacity: He is the third (possibly fourth) royal in disguise you meet throughout the game. Unlike everyone else, he remains undetected for years while his only disguise was the fact that red hair is very common in Jehanna, acting like a perpetually unlucky gambling addict, and wearing a hat. Also, Joshua strikes up friendships with Innes, a prince known for having flawless vision with a relentlessly sharp intellect, and L'Arachel, a princess who tried to disguise herself but failed.
  • Royals Who Actually Do Something: He is the crown prince of Jehanna, despite posing as a simple mercenary.
  • Running Gag: All his supports have a recurring theme. Here's a clue; it rhymes with "rambling".
  • The Sixth Ranger: Of the royals, since he's the Rebel Prince of Jehanna, and no one knows it until the end of Eirika's route, and it's strongly implied his identity is not officially revealed in Ephraim's. Interestingly, he has no plot relevance linked to this, and it's possible for the player to miss it entirely on Ephraim's route if he is paired with Gerik or Marisa, as it is only told in the "Where Are They Now?" Epilogue.
  • Sliding Scale of Gameplay and Story Integration: Despite him being Born Unlucky in support conversations, his Luck Stat is no worse than mediocre. If one were to take Critical Hits into account, he might actually be luckier than he would let on, given that he has an innately high Skill that allows him to consistently land critical hits, and promotes into a Critical Hit Class.
  • Stealth Mentor: To Artur. Whether that was his intention from the beginning or not is debatable.
    Joshua: I don't have any divine power. You've won 11 out of 21 coin tosses so far. We're about even. I was...cheating. Just a little, though.
    Artur: You cheated? I felt so guilty when I accused you earlier. I guess I just trusted-
    Joshua: Yep. That's your problem. I know trust and faith are important to you monkly types. However, on the battlefield, you can never trust your foe. If we were gambling for your life, and not for training, you'd be dead 19 times over. Well, I mean, you can only die once, but you get my drift.
    Artur: ... I'm speechless...
  • Would Hit a Girl: In the original Japanese version, he will attack Natasha before she talks to him, if you're careless enough to leave her in his attack range. In all versions, he has no trouble attacking the other female members of the party.
  • Wouldn't Hit a Girl: In the international version, he won't attack Natasha, so she can walk up to him without fear of him retaliating.
  • You Killed My Father: Zig-Zagged. In Eirika's route, he kills Caellach both out of rage for having killed his mother and because Caellach offended him by treating his kingdom as the spoils of war. In Ephraim's route, you can have him confront his mother's killer, but he never shows any anger towards him, and even says that while he does intend to kill him, it's because he has to, not because it's personal.

    Gerik (Xyst) 
https://static.tvtropes.org/pmwiki/pub/images/gerik_9.png
Click here to see Gerik in Fire Emblem Heroes
"If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon."

A renowned mercenary leader, who encounters the viewpoint twin roughly halfway through the story. Tough-looking, but kind and very loyal to his employers.

Class: Mercenary
Voiced by: Kenjiro Tsuda (Japanese, Fire Emblem Heroes), Nathan Hedricknote  (English, Fire Emblem Heroes)

  • All Girls Want Bad Boys: Interestingly toyed with. He has the perfect Bad Boy looks and huge fighting skills... but what makes him attractive to Marisa and Tethys is how behind all of this there's a warm and compassionate heart, so he's actually a Good Man personality-wise.
  • Badass Teacher: In his ending with Tethys, he leaves the mercenary life behind to become a fencing instructor.
  • Balance Buff: Gains +2 Constitution in the international version, giving him more freedom with heavier weapons (but also making him very difficult to rescue).
  • Big Brother Mentor: To Ross, in his supports.
  • But Now I Must Go: In his solo ending.
  • The Captain: A damn competent leader for a Badass Crew.
  • Chick Magnet: Since he's a big softie under the tough looks, Marisa and Tethys adore him.
  • Failure Knight: Became a mercenary to follow his childhood friend. Said friend ended up dying.
  • Good Scars, Evil Scars: A few under his chin and a rather big one across his nose.
  • Hidden Depths: He sees through Joshua's coin trick when even notably observant characters like Innes are unable to follow it; he confides in Joshua that he was a big gambler himself back in the day. There's also how he tells Ross about his dad's exploits as a war hero, his greatest failure and conflict with Saleh, and his Pride Before a Fall incident from the past.
  • Horse Archer: Only if you make him a Ranger.
  • Jack of All Stats: As a Mercenary.
  • Lightning Bruiser: Extremely balanced at the outset, but becomes much more capable upon promotion, with his only weak points being Luck and Resistance.
  • Martial Pacifist: Surprisingly, he's not the biggest fan of violence, and his desire to protect the weak is what led him to becoming a mercenary aside from the Jehannian environment in itself.
  • Nice Guy: And it's him being kinder than the majority of the Jehanna mercenaries that draws Tethys and Marisa to him.
  • Number Two: To Joshua, if they have A support. Justified Trope: the King/Queen of Jehanna is supposed to be the highest Guildmaster of the many mercenary guilds there, and Gerik is the most famous and strong Jehannan mercenary.
  • Pre-Mortem One-Liner: In Heroes.
    "This is my job."
    "You're on."
    "Ain't gonna be easy."
    "No one can touch me!"
  • Pride Before a Fall: According to his supports with Tethys, Gerik got his scar when he got a little too confident of his abilities and challenged a mighty hero, but got almost killed by him. When the other spared his life, he was knocked off his pedestal and reconsidered his Suicidal Overconfidence.
  • Private Military Contractors: Gerik's Mercenaries, of which Tethys and Marisa are members. Ewan, and his teacher Saleh, are generally considered part of the company, though mostly because Tethys is Ewan's sister.
  • Red Baron: "Desert Tiger"
  • Team Dad: To his mercenary group.

    Tethys 
https://static.tvtropes.org/pmwiki/pub/images/tethys_fe.png
Click here to see Tethys in Fire Emblem Heroes
"Dancing is a way of expressing feelings through body movement. All of one's experiences are incorporated and displayed in the way one dances."

A dancer in the employ of Gerik, a beautiful and seductive woman who raised her little brother Ewan after they were abandoned by their parents.

Class: Dancer
Voiced by: Natsuko Kuwatani (Japanese, Fire Emblem Heroes), Jennifer Losi (English, Fire Emblem Heroes)

  • Awesomeness by Analysis: According to her supports with Gerik, she taught herself how to dance by memorizing and mimicking the moves of a famous dancer she once saw in action. When supporting with Marisa, Tethys also manages to deduce that she poses as a rightie despite being a southpaw on mere sight. Marisa herself is rather surprised.
  • Badass Pacifist: Has no direct offensive capability*, but she can give those who do the ability to kick ass more than once. Also, Innes tells her and Gerik to flee at one point when certain death looks likely, and like Gerik, she stands her ground.
  • Deadpan Snarker: "Could you act less, like... men?"
  • Fragile Speedster: Being a dancer and all, she can't fight back and usually dies in a few hits. Good luck hitting her, though, since her Speed and Luck are absolutely ridiculous.
  • Hooker with a Heart of Gold: Mostly implied to be one. Her pre-recruitment appearance gives you the first major clue, and her little brother Ewan even lampshades this in one of his and Tethys' support conversations.
  • Plucky Girl: The lady has had a very harsh life, but she's still as sweet and gentle as she is emotionally strong.
  • Pre-Mortem One-Liner: In Heroes.
    "Now's not the time!"
    "Behave yourself!"
    "Don't be so sure."
    "Enough trouble from you!"
  • Promotion to Parent: To Ewan, after being abandoned by both parents.
  • Quirky Bard: A dancer in Fire Emblem tradition, though her ability to allow units to move twice is actually pretty useful.
  • Self-Made Woman: From a Jehannan little girl who was abandoned with a baby brother on tow, to a popular and gorgeous dancer who becomes a total hit in the whole of Magvel in either of her endings.
  • Stripperiffic: Toyed with since she uses a midriff-baring top... with long pants, albeit semi-transparent. This means she's less stripperiffic than most other FE dancers.note 
  • Sultry Belly Dancer: Unlike the other dancers, she's the odd one out because of her belly dancing.

    Marisa (Marica) 
https://static.tvtropes.org/pmwiki/pub/images/marisa_39.png
Click here to see Marisa in Fire Emblem Heroes
"I've fought a thousand men and won each time. And still, I have seen only the barest glimpse of what I could achieve."

A mercenary working for Gerik, but circumstances in either route cause her to be led astray from him — either simply being deployed in the wrong region, or deployed on the opposite army he's fighting on.

Class: Myrmidon
Voiced by: Mai Nakahara (Japanese, Fire Emblem Heroes), Connor Kelley-Eiding (English, Fire Emblem Heroes)

  • Balance Buff: Has slightly higher growths overall in the international version.
  • Cute Clumsy Girl: Gerik notes that she's clumsy in every other aspect besides swordsmanship.
  • Fragile Speedster: She leans more towards this compared to Joshua, being focused entirely on Speed and Skill to the detriment of her other stats.
  • I Am Not Left-Handed: Tries to hide that she's left-handed, but Tethys sees right through it. This is lampshaded in Heroes, where her normal attack art shows her wielding her sword with her right hand, but switches over to her left for the more powerful special attacks.
  • Ms. Fanservice: A very good-looking Action Girl with dark and mysterious features, a hidden soft side, and quite the leg to boot.
  • No Social Skills: Lampshaded by Gerik. When he tells her she could be more sociable, she tries and fails spectacularly.
  • Pre-Mortem One-Liner: In Heroes.
    “This'll just take a moment.”
    “You need to get serious.”
    “Meet my blade.”
    “Are you sure about this?”
  • Red Baron: "Crimson Flash."
  • Subordinate Excuse: To Gerik. It sparks a friendly rivalry with Tethys.
  • Sugar-and-Ice Personality: Tana theorizes that she's actually shy rather than deliberately aloof. She seems to be right.
  • Tough Love: When Tethys asks how Marisa learned to sleep on one side without moving, Marisa reveals that her father put swords in her bed. They were dull swords, but Tethys was still shocked.

    Ewan 
https://static.tvtropes.org/pmwiki/pub/images/ewanartwork_0.png
Enthusiastic Student
Click here to see Ewan in Fire Emblem Heroes
"Even though I just started using magic the other day, I'm pretty good. If something does happen, we'll be OK."

A trainee mage under Saleh's tutelage, and younger brother of Tethys.

Class: Pupil
Voiced by: Saori Seto (Japanese, Fire Emblem Heroes), Andrew Buck (English, Fire Emblem Heroes)

  • Bash Brothers: With Ross if you pursue their supports. Their bonuses actually pay off as Ross's Fire affinity bonuses will help with Ewan's evasiveness, while Ewan's Light affinity bonuses can help out Ross's defenses slightly. Both boys also gain a rather noticeable boost in Crit %.
  • Black Mage: If he takes the "Super Pupil" promotion path (only possible on New Game Plus), he gains access to all three types of offensive magic at the cost of staves.
  • Child Mage: Notable, as he is the only playable Jehannan who has magical rather than physical powers.
  • Curious as a Monkey: Evidently, he's so curious he ends up traveling the entire world in search of new things to learn.
  • Dark Is Not Evil: Can promote into a Shaman, and is technically the only other playable Shaman you can get aside from Knoll. Additionally, if he promotes to a "Super Pupil", he gains dark magic.
  • Discard and Draw: Ewan is one of the very few characters in the series who can promote to a class that shares no weapon proficiencies with his previous class - by promoting from Pupil to Shaman, he loses anima magic entirely and picks up dark magic. After that, he can get anima back by promoting to Druid or promote to Summoner and never regain it.
  • Fiery Redhead: He's about as hyper as you'd expect a kid like him to be.
  • Glass Cannon: Ewan can nuke just about anything once he promotes out of pupil, but his base defense is 0, and it does not get a whole lot better from there unless you're ridiculously lucky.
  • Holy Hand Grenade: If he becomes a Sage or a "Super Pupil", he gains the ability to use Light magic.
  • I Just Want to Be Badass: He dreams of becoming a sage on par with his master.
  • Kidanova: Claims to Ross that he has many girlfriends, though we only have his words.
  • Magikarp Power: If you train him well. He comes late in the game, and is as durable as wet paper. With 10 extra levels, and decent growths, however, he has the potential to be one of your best spell-casters. Additionally, on a New Game Plus, as with the other trainee units he can stick with his trainee class for both promotions instead of switching to a normal class. While the mid-level version of Pupil is more or less a worse version of Mage, the top-level or "super trainee" version gives him access to all three types of offensive magic, a unique capability in the game as no other unit gets more than two types of offensive magic.
  • Nerf: Loses 10% to his Magic growth in the international version, which is unfortunate given his low base Magic of 3.
  • Playing with Fire: Starts with a Fire tome. He actually loses the ability to use Anima magic if he promotes into a Shaman, and only gains it back if you promote him into a Druid.
  • The Prankster: Loves playing pranks on people.
  • Pre-Mortem One-Liner: In Heroes.
    "I can look after myself!"
    "I'll protect you!"
    "With my magic!"
    "I'll take you down a peg!"
  • Walking the Earth: Sets off in a trip to see the whole Magvel world. If he has an A support with Amelia, she follows him in his voyages.
  • "Well Done, Son" Guy: To his sister and to Saleh.

Rausten

    L'Arachel (Rachel/Larchel) 
https://static.tvtropes.org/pmwiki/pub/images/larachel_0.png
Click here to see L'Arachel in Fire Emblem Heroes
"I have no need of luck, you see, for I benefit from divine grace!"

The Crown Princess of Rausten, L'Arachel is on a self-appointed glorious quest to purge the monsters from the world, like her deceased parents did in the past. She's certainly an interesting character.

Class: Troubadour, War Cleric (Awakening)
Voiced by: Hitomi Nabatame (Japanese, Fire Emblem Heroes), Carrie Keranen (English, Fire Emblem Heroes)

  • Badass Preacher: She can preach as well as she can heal and later fight.
  • Battle Couple: All of her possible interests can fight alongside her in the battlefield.
  • Belligerent Sexual Tension: With Innes and Ephraim.
  • Born Lucky: What happens when paired with Joshua? Why, she can beat a rigged coin toss, of course! This is reflected in her growth rates, as she'll almost always max out the Luck Stat on her own.
  • Chekhov's Gunman: Appears twice (alongside Dozla and Rennac) before you gain control of them in the second part of the game.
  • The Chosen One: She seems to think that she's been chosen by the gods, due to her phenomenal luck. The strange part is that there's nothing to say that this isn't true, plus her ancestor and the founder of Rausten (Saint Latona) was among the Chosen Ones of the past.
  • Church Militant: Benevolent version, as a member of the Theocracy of Rausten.
  • Cloudcuckoolander: L'Arachel marches very much to the beat of her own drum and, while she's really a sweet girl, she has no common sense at all.
  • Damsel Errant: Textbook case. A princess that travels the lands seeking adventures.
  • Department of Redundancy Department: Describes herself as a "beautiful princess of peerless beauty".
  • Even the Girls Want Her: Subverted and parodied in-universe. When Myrrh feels jealous of L'Arachel talking to Ephraim (but doesn't quite realize it), Dozla's immediate assumption is that she must have fallen in love with the princess.
  • Fridge Logic: She induces this reaction in-universe many times, but some of the best examples are during her B supports with the siblings — Eirika, where she insists that she can protect herself by using her staff, which is explicitly designed in and out of the game mechanics as something meant to heal people, not to attack monsters. Eirika seems so baffled that the only thing she can do is quickly move the topic of conversation onto something else. In her support with Ephraim, she offers to heal his scars, so he naturally removes his armor so that she can get to work on them. Her immediate reaction is to freak out and run off while accusing him of being a pervert. Unlike his sister, Ephraim is left there flabbergasted, wondering what on Magvel just happened.
  • Genki Girl: She's rather excitable and can't sit still for even a moment.
  • Hair Color Dissonance: When comparing her artwork and in-game sprites, there's some ambiguity about whether her hair is blonde or yellowish-green. However, Dozla refers to her as green-haired in his support with L'Arachel, and she is depicted as such in other materials, with her official art in Heroes confirming her hair color.
  • The Heart: She is a White Magician Girl, and despite her relentless Pluckiness, she's still very compassionate. She even pulls Eirika out of her Heroic BSoD and once this is done, offers shelter in the Rausten palace.
  • Hidden Buxom: Downplayed. Her original and Heroes artworks don't leave all that much room for doubt already, but her Halloween outfit sports a form-fitting lab coat which shows off her assets much more definitively.
  • Hidden Depths: While she's portrayed as cheerful and spoiled, her supports with Eirika show the sadness she feels due to being orphaned at such an early age that she can't even remember her parents's faces.
    L'Arachel: Everyone would tell me of my parents' bravery, of their honor... But I will never see them. I will never know them for myself. Oh, what I would give if I could have met them... just once.
  • Holy Hand Grenade: If promoted into a Valkyrie, she gains the ability to use Light magic.
  • The Kirk: Of her team with Dozla and Rennac.
  • Large Ham: Never will you meet a mage quite as badass.
  • Lord Error-Prone: The very definition of this trope, running off on a crusade to emulate the heroes of her court bard's stories, without the slightest clue what she's doing or where she's going. Ironically, she ends up being one of the most important pieces to winning the war.
  • Love Freak: She has love for her friends, her creed, and her kingdom.
  • Mad Scientist: Dresses as one for her Halloween outfit in Heroes, complete with beakered potions of dubious origin and a pair of swirly-eyed goggles. Considering how she normally acts, this is awfully fitting.
  • Magikarp Power: L'Arachel's a healer that joins in late in the game, so promoting her is a pain. Once promoted, however, she becomes a magic cannon that won't be hit by jack squat, with her phenomenal speed and luck.
  • Manic Pixie Dream Girl: Especially apparent in her supports with Innes.
  • Memetic Badass: She thinks she's an in-universe one. Naturally, it's played entirely for laughs.
  • Mistress and Servant Boy: She has this with her "loyal" followers, Dozla and Rennac. Dozla just seems happy to go fight and kill whoever or whatever L'Arachel tells him to, while Rennac plays the "Beleaguered" part to the hilt, being practically dragged along by L'Arachel everywhere. The conversation having L'Arachel properly recruit Rennac is a stock example of this trope.
  • Nerf: Has worse Magic and Speed growths in the international version.
  • Plot Armor: Even when defeated, L'Arachel cannot truly die, as she is mandatory for cutscenes. However, if she has been defeated as an NPC in her join chapter, she remains unplayable.
  • Plucky Girl: The most outspoken of all the team.
  • Pre-Mortem One-Liner: In Heroes.
    “I've passed my judgment!”
    “Watch this!”
    “I have arrived!”
    “I cannot abide this!”
  • Red Oni, Blue Oni: Red Oni to... well, everyone else. It continues in her Awakening cameo.
  • Refuge in Audacity: Particularly in her support with Ephraim, which ends in romance, and her non-romantic support with Joshua.
  • Red Mage: When promoted into either Valkyrie or Mage Knight.
  • Royals Who Actually Do Something: Instead of staying idly in her castle, she travels the lands in search of heroic deeds, and has a big role in solving the problems of the story.
  • Savvy Guy, Energetic Girl: The Energetic Girl to either Ephraim or Innes's Savvy Guy if she supports with them. Best summed up in her support with Ephraim:
    Ephraim: She seems so reliable... and SO assertive! Are women of Rausten all like that?
  • Shut Up, Hannibal!: When Riev tries to break her during their battle conversation on Chapter 20, this is what she has to say about it:
    L'Arachel: Do you think your words will frighten me? I am the princess L'Arachel! Slaying demons is my forte! You who have sold your soul to the soulless... I grant you release from your wretched existence.
  • The High Queen: Other than taking the throne of her own kingdom, she can become queen of Renais or Frelia if she marries Ephraim or Innes respectively.
  • Tsundere: She can get paired up with the other Tsundere of the game, Innes.
  • Virgin in a White Dress: While the "purity" aspect of her white clothes is played up, the resulting combination of that with her... interesting demeanor yields mixed results. There's also the time she had a minor Freak Out when she saw Ephraim's bare shoulder in a support conversation.
  • Well, Excuse Me, Princess!: L'Arachel is this in spades, thanks to her Tsundere and prideful tendencies. Helps that she's a Genki Girl and a Lord Error-Prone, with a dash of Church Militant. The combination results in an... interesting personality.
  • Womanchild: She's not exactly an adult per se, but she's around Ephraim's age... and the significantly younger Ross, Amelia, and Ewan are all way more mature than her.
  • White Mage: A mounted one.

    Dozla 
https://static.tvtropes.org/pmwiki/pub/images/dozla_6.png
"Why do we live? Well, if you're not alive, then you're dead, and... Er...if you're dead, then you can't eat, and... What was I saying?"

L'Arachel's bodyguard. A cheerful, fight-happy man who's not too booksmart, but very friendly and loyal.

Class: Berserker
Voiced by: Atsushi Imaruoka (Japanese, Fire Emblem Heroes), Josh Petersdorf (English, Fire Emblem Heroes)

  • Barbaric Battleaxe: A relentless Large Ham and Berserker, he fights with the utmost fury and is extremely potent in combat as well with his axe.
  • Blood Knight: Harm L'Arachel and he'll go crazy with his axe.
  • Boisterous Bruiser: He can't wait to put his axe into an evildoer.
  • Catchphrase: "Gwa ha ha!" To the point that every single line of his A support with L'Arachel starts with the damn laugh.
  • Chekhov's Gunman: Appears twice (alongside L'Arachel and Rennac) before you gain control of them in the second part of the game.
  • Dramatically Missing the Point: In his B support with Myrrh, discussing why her chest feels funny seeing L'Arachel and Ephraim together.
    Dozla: You, my dear, are in love with Princess L'Arachel!
  • Emotional Bruiser: His and L'Arachel's ending says that his tearful displays of emotion were the most memorable episode of L'Arachel's wedding.
  • Gentle Giant: His supports with Ewan and Myrrh, especially the latter.
    Dozla: (when Myrrh cries for her dad): Ah! What do I do? Wait. Just think. I must have run across something like this before. When Princess L'Arachel was a babe, and she would begin to cry... She would tug on my beard! That would always make her happy. C'mon, lassie, grab a handful of my beard and give it a good, strong yank!
  • Go Out with a Smile: If he dies, he just laughs, and comments on how there couldn't have been a more awesome death for him. There isn't even any ellipsis in sight!
  • Gonk: He has a very rugged, almost dwarf-like look. Compounded by the fact that he fights in an army filled with inexplicably attractive characters, not to mention L'Arachel herself. He almost looks as if he stepped out of Shining Force.
  • Large Ham: "GYAHAHAHAHA!"
  • The McCoy: Of L'Arachel's Power Trio.
  • Undying Loyalty: To L'Arachel, naturally.

Grado

    Natasha 
https://static.tvtropes.org/pmwiki/pub/images/natashaart_7.png
Click here to see Natasha in Fire Emblem Heroes
"When I see an injured person, I must help. I seldom think of the consequences to myself."

A soft-spoken cleric of Grado, Natasha defects when she's told about the truth of Grado's goals by her dying mentor, and joins Eirika's troupe.

Class: Cleric
Voiced by: Yui Ogura (Japanese, Fire Emblem Heroes), Maureen Price (English, Fire Emblem Heroes)

  • The Cassandra: Nobody believes her when she tries to explain that she's not a traitor. Even Seth and Eirika were a little distrustful when she told them, but ultimately took her in.
  • Chronic Hero Syndrome: She often works herself to the point of collapsing since she simply can't turn a blind eye to the necessities of others. Pointed out by the concerned Joshua and Seth in their supports.
  • Church Militant: Benevolent version, she is a cleric of the church of Grado.
  • Combat Medic: When promoted, she gains the ability to use combative magic.
  • Defector from Decadence: Her mentor was murdered because he knew too much, so Natasha ran away to try warning Frelia or Renais.
  • Fugitive Arc: Upon discovering and opposing the corruption of the empire, Natasha is branded a traitor of her country.
  • Hair of Gold, Heart of Gold: She serves as one of the group's healers and is noted for her kindness, sorrow over the tragedy playing out with Grado, and being selfless to the point of occasional detriment.
  • Has a Type: Redheads. Seth and Joshua, her romantic options, are redhead men.
  • Heroic Sacrifice: If she is not recruited, she dies in Eirika and Seth's arms, exposing the corruption of the empire. She is a key character to this information and for the progression of the plot.
  • Holy Hand Grenade: She can be promoted to use light magic. If she becomes a bishop, she can also deal triple damage.
  • Hunter of Monsters: In the Bishop Class, she gets a special skill that kills monsters when using white magic. Artur, Natasha, and Moulder are the only characters of the entire game that can access this class.
  • Lady and Knight: In Natasha's romance with Seth, if they are paired together.
  • Like Brother and Sister: Her and Franz.
  • Light Is Good: Natasha believes that white magic is good and dark mages are malicious. Later she grows out of her black and white mindset, when she meets and gets closer to Knoll.
  • Magikarp Power: She has horrible bases, and is a healer, so you better hope her growths kick in. Luckily, her growths (especially in magic and speed) are very good, and, on average, the payoff would be worth the effort.
  • The Medic: The second healer you get access to.
  • Magic Is Evil: In this case, dark magic. Natasha is very suspicious of dark mages and blame them for the fall of the empire.
  • Mission from God: She believes that it's her divine mission to save people in the battlefield, even in the expense of her own safety.
  • Ms. Exposition: She informs the party about Vigarde's plan to destroy the Sacred Stones.
  • Overshadowed by Awesome: Is statistically inferior to Moulder (who joins earlier and at a higher level) in many ways and competes with him, Artur, and Lute for promotion: she can be perfectly useful as a secondary healer alongside Moulder in the early game, but is unlikely to last beyond that.
  • Plot Armor: If she is defeated in Chapter 5 (her recruitment chapter), she lives just long enough to deliver her exposition before expiring.
  • Pre-Mortem One-Liner: In Heroes.
    "Repent!"
    "I will protect you!"
    "Sacred light, protect us!"
    "I will do my best."
  • Silk Hiding Steel: While Natasha is the most graceful, serious, and compassionate of all the characters, she doesn't hesitate to speak against the government on fear of death.
  • Uptight Loves Wild: If you get her with Joshua, they follow this trope to the gender-flipped letter.
  • Virgin in a White Dress: She is a bishop or valkyrie, and all her outfits are white dresses.
  • You Are Too Late: Natasha's master in the clergy died when he discovered the evil plans of the empire, and she ran away unable to save him. If Eirika and Seth take too long to recruit Natasha, she also will be killed by the enemies.
  • White Magician Girl: A healer and white magic user.

    Amelia 
https://static.tvtropes.org/pmwiki/pub/images/amelia_6.png
Click here to see Amelia in Fire Emblem Heroes
"I'm not sure I can live up to your expectations... But I'll do my best."

A newly recruited soldier in the Grado army, coming from a small town named Silva. She starts as an enemy unit, but can be recruited into the group and can promote into either a Cavalier or Knight with some training.

Class: Recruit, Knight (Awakening)
Voiced by: Ai Nagano (Japanese, Fire Emblem Heroes), Natalie Landernote  (English, Fire Emblem Heroes)

  • Adorably Precocious Child: Downplayed. She's not entirely a child (it's heavily implied she's in her early teens), but clearly dislikes being seen as a kid. That said, she's aware of how woefully inexperienced she is upon joining, and doesn't deny she has a ways to go.
  • Awesome, but Impractical: Downplayed. While the Trainees in most Fire Emblem games they appear in tend to narrowly avert the impractical side so much as be Cool, but Inefficient (while it can apply to just about any character in the game, the presence of grinding helps avert the impracticality by and large, with it merely becoming a matter of the resources needed), in the case of promoting Amelia into a General, it qualifies. She has a stat distribution of a Myrmidon, so she's very likely to cap Speed and just demolish the enemy at max level on average... despite being locked in the class with the worst movement of any promoted class in the game, when the more Boring, but Practical Paladin Amelia gets there far quicker for less investment. However, weirdly, this is a case where the Awesome factor helps make it popular than the impractical part turning off potential fans, given it's practically memetic among the fandom to turn Amelia into a General due to the sheer coolness factor that comes with it. This eventually culminated in Amelia's debut in Fire Emblem Heroes being based on her General sprite, with even veteran fans admitting the class choice is endearingly hilarious.
  • Babies Ever After: With Franz, Ross, or Ewan if they reach A support with her.
  • Badass Adorable: She can grow into this if trained properly.
  • Birds of a Feather: With Franz.
  • Childhood Marriage Promise: While a little older than the standard, she'll get one of these from either of her three possible hubbies: either via a promise of mutual protection (Franz), a vow to rebuild a Doomed Hometown (Ross), or a decision to go Walking the Earth together (Ewan).
  • Character Development: She goes from a character who is a Naïve Everygirl who believes the propaganda spread about the Renais twins exploits, to joining them upon realizing how evil Grado is, to becoming a genuine heroine and champion as either an Armor Knight or Paladin.
  • Crash-Into Hello: In her and Ross's C support.
  • Defector from Decadence: She's clearly disgusted with Gheb's cruelty and clearly has doubts about the propaganda she was led to believe; actually talking to Franz or either of the Renais twins is enough to get her to defect outright.
  • Early-Bird Cameo: Appears during Chapter 5 in the house to the north, gearing up to leave (to work with Grado, not knowing the town she was residing in was casually being put under martial law by the same kingdom, not to mention there was a fight breaking out). She casually leaves a Torch behind for your usage in Chapter 6.
  • Fragile Speedster: Her usual growth tendency, though she can become a speed leaning Jack of All Stats. Incidentally, she was going to be a pegasus knight in early development, which would have fit her much better than the classes she did get: Paladin, Great Knight, and General.
  • From Nobody to Nightmare: All of the trainees qualify to some degree or another in the series, but Amelia really deserves a mention due to the context she presents as. When you recruit her, she's meant to be nothing more than Cannon Fodder for Grado to send at its troops, with Amelia believing in the propaganda given the villainized accounts of Ephraim and Eirika's heroics. Upon realizing there's more to it than it seems, she defects, and can go from a weakling into an utter powerhouse who can, depending on your playthrough and route, not only slaughter most of Grado's generals by herself but kill their king and potentially be the one to seal away Formortiis for good. By this point, she had fully realized her desire to be a hero to protect the one's she loved, likely being freakishly strong at this point.
  • Heartwarming Orphan: Happily subverted if she supports with Duessel.
  • Heel–Face Turn: Not that she was evil to begin with, but was fooled by the Grado propaganda machine.
  • I Just Want to Be Badass: She wants to be a soldier comparable to Duessel or Selena. With your help, she can.
  • Intergenerational Friendship: Can form one with Duessel.
  • Leeroy Jenkins: She first appears to the player characters making a feeble charge at them, necessitating either Franz, Eirika, or Ephraim to intervene before any of the other characters reflexively strike a fatal blow in retaliation. Justified, because she was Just Following Orders from her commanders.
  • Lightning Bruiser: This is what will (most likely) occur if you choose to train her as a General or Paladin. She has an absurdly high Speed stat and will most likely cap it as a General, and due to the extra 10 levels she gets as a trainee, she'll either have full control over the Weapon Triangle or the best Move in the game. Granted, there are definitely better recipients to training her than herself, but those who seek to use her will be very happy.
  • Magikarp Power: As is typical of the trainees, she becomes quite powerful when leveled fully due to her Fragile Speedster growths in a Mighty Glacier class as a General or high stats combined with the natural strong points of being mounted as a Paladin. Additionally, on a New Game Plus, she can stick with her Recruit class for both promotions, which at the fully-promoted version gives her the same critical hit bonus with lances that Swordmasters get with swords and Berserkers with axes.
  • Meet Cute: Not only is there her Crash-Into Hello with Ross in their C support, her recruitment by Franz on Ephraim's route starts by her tripping over her lance when she lunges at him, and Franz helping her back up. Their supports do lead to a romantic ending, which is popular with a surprisingly large portion of the fans given the Ship-to-Ship Combat that pervades the fandom.
  • Naïve Newcomer: Her three possible recruiters (Eirika, Ephraim, Franz) comment on how she's just a newbie to fighting.
  • Nerf: Has worse HP and Strength growths in the international version.
  • Not Afraid of You Anymore: If you have her fight Gheb, her former commanding officer, after recruiting her on Ephraim's route:
    Gheb: Y-you wench... You're that recruit, aren't you? Do you think you can betray me and get away with it?
    Amelia: Your threats no longer hold any power over me. I-I am not your pawn!
  • Not So Above It All: Amelia tries to be a good soldier and as such tends to be highly reserved or formal around people she doesn't know too well. However, it's very clear even she has a sense of humor that appears when she gets overall more relaxed; she outright teases Ross in their A-Support about Ross offering to be his "big brother," with her lampshading that Amelia is slightly older than her and overall getting a good laugh out of it.
    • This is also shown with her supports with Neimi, where the two... gossip about potential crushes in the army.
  • Number Two: In her ending with Duessel, she becomes this to him in gratitude for reuniting her with her Missing Mom.
  • Parental Abandonment: Her unnamed father was killed when Silva was ransacked by bandits. Her mother, Melina, was abducted in another bandit raid. She's actually alive and in another Grado stronghold, thanks to Duessel.
  • Plucky Girl: It takes a lot of guts to stand up to a commander like Gheb.
  • The Pollyanna: The fact that she's on the losing side of an imperialistic war doesn't seem to bother her much. Even as the war wages on, she remains optimistic.
  • Pre-Mortem One-Liner: In Heroes.
    “I'll do my best!”
    “I'll protect everyone!”
    “I am NOT scared!”
    “Hyaah.. ? YAH!”
  • Strong Family Resemblance: Duessel manages to deduce that she is the daughter of Melina, a woman he rescued from slavery years ago, since they look very much alike.

    Cormag (Cougar/Cuger) 
https://static.tvtropes.org/pmwiki/pub/images/cormag_5.png
Click here to see Cormag in Fire Emblem Heroes
"Ah. You see it now. That's the sad irony of the battlefield. I ride a wyvern and use my spear to bring low men who should be my allies."

A wyvern-riding soldier of Grado, Cormag defects when he begins to question Grado's goals. Younger brother to Glen, one of the Grado Generals. His wyvern's name is Genarog.

Class: Wyvern Rider
Voiced by: Koji Seki (Japanese, Fire Emblem Heroes), Brad Venable (English, Fire Emblem Heroes)

  • Balance Buff: Has slightly higher bases across the board in the international version (though at the cost of fixing a Good Bad Bug that gave him massively inflated stats on Eirika's route).
  • Beware the Nice Ones: Toyed with. He comes off as a sweet and thoughtful Nice Guy in his supports; however, before getting them, we get to see him utterly pissed at the heroes (on Eirika's route, at least) because he has been tricked into thinking that Eirika killed Glen.
  • Big Brother Worship: He adored Glen and was quick to notice his brother's mixed feelings toward Vigarde's orders.
  • Break the Haughty: A minor case. Cormag prior to his betrayal is very loyal to the Empire, and even tells Glen at one point to not be conflicted over his orders or to feel sympathy for Eirika. In either route, events have him realize how his far his country has fallen, and his supports don't hide how hurt and bitter he is.
  • Choice of Two Weapons: Though he can use swords if you promote him to a Wyvern Lord, his main weapons remain lances.
  • Country Mouse: He and Glen, in their backstory. They were from the countryside, working in their parents' fields and becoming very skilled in chasing animals away. They were taken in by the military after they threw stones at a bunch of stray dogs that were hounding Vigarde's crew.
  • Face of a Thug: His in-game portrait has him giving an odd look in the player's direction with shifty eyes, and he looks very intimidating in Heroes. He's no worse a man than the average soldier.
  • Fire-Forged Friends: According to his supports with Artur, him and Genarog. Initially Genarog hated Cormag and it took him three years to prove himself worthy of riding him.
  • Forced to Watch: At Glen's mangled corpse, courtesy of Valter.
  • Hidden Depths: His supports have him be a surprisingly simple and pleasant soldier at first, but later he shows a pretty good understanding of how awful and selfish the war is, especially when he still held fond memories of Grado and Emperor Vigarde.
  • Kind Hearted Cat Lover: Finds an injured kitten in the battlefield and asks Natasha to heal him in their C support. Their B support mentions that he let the kitten go when he found out its mother was still alive.
  • Knight Templar Big Brother: Well, little brother. He gets better if you recruit him, though.
  • Know When to Fold Them: After Seth challenges him to a duel, Cormag refuses, saying he would stand no chance against Seth.
  • Lightning Bruiser: Has tremendous Strength and good enough Speed after a single Speedwing to kill most things he comes across, with high HP and acceptable Defense... his Resistance is another story.
  • Living Emotional Crutch: Subverted. Duessel worried that Glen was this for Cormag, who would either be on the enemy side or deceased. Cormag assures him otherwise and that his brother would accept his choice.
  • Number Two: Duessel wants him to become his heir and companion since he has no children of his own.
  • Pre-Mortem One-Liner: In Heroes.
    "Foes must fall. It's simple."
    "Your death will be agonizing!"
    "Such foolishness!"
    "You disgust me."
  • Revenge Before Reason: Almost played straight in Eirika's route. Just to insult the two brothers even further, Valter manipulates Cormag into going on a mistaken Roaring Rampage of Revenge against Eirika, where he'd most likely die, either by her troops or later be killed for disobeying orders.
  • Sour Outside, Sad Inside: In his supports, he's not afraid to express his anger at what Grado's done. But considering that he has very fond memories of Emperor Vigarde and in either of his endings he would aid in Grado's reconstruction, his bitterness can also come off as disappointed sadness in later levels of supports.
  • Star-Crossed Lovers: Pleasantly subverted if he gets an ending with Tana. He does leave after Grado's reconstruction, and Tana spends years searching for him... but they find each other and he becomes a knight of Frelia, presumably under Tana's direct orders, since she's the one who knights him instead of either Innes or Hayden.
  • Suspiciously Similar Substitute: To Raven, from Fire Emblem: The Blazing Blade. Not in looks, personality (aside from revenge, and only in Eirika's route), or even class; believe it or not, in growths. Their growth rates are exactly the same as each other's.
  • That Man Is Dead: An inversion of the usual take of this trope. In his supports with Seth, he says that the Emperor Vigarde he swore loyalty to is good as dead to him. Might double as Dramatic Irony given the later revelations.
  • To Be Lawful or Good: On Ephraim's route, Cormag has to struggle with this dilemma, opening him up for a Heel–Face Turn if you speak to him with either Tana or Duessel. In Eirika's route, however, Valter's manipulations lead to Cormag defecting when he realizes Eirika was not his brother's killer.
  • Weak to Magic: Has very low Resistance, like most wyverns. It's notable in his case because he also has terrible Luck, which makes his odds against crit-boosted magic enemies like Thunder Mages and even Monks rather sketchy.
  • You Killed My Father: At first, to Eirika, blaming her for his brothers death. When that's cleared, he switches this towards the real culprit — Valter. Averted in Ephraim's route, since Cormag was on the opposite side of the continent and was already serving Ephraim when Glen was killed.

    Duessel 
https://static.tvtropes.org/pmwiki/pub/images/duessel_1.png
Click here to see Duessel in Fire Emblem Heroes
"Your Majesty, you know that I will gladly lay down my life for an honorable cause! But these orders — and all of our recent actions — they are not just!"

Longtime general of Grado known by the title Obsidian. Duessel is one of the first to question Grado's motives, and defects early on in Ephraim's story.

Class: Great Knight
Voiced by: Naomi Kusumi (Japanese, Fire Emblem Heroes), Christopher Sabat (English, Fire Emblem Heroes)

  • Balance Buff: His sword rank went from B to A in the international version, giving him triple A's across the board.
  • Chekhov's Gunman: First appears at end of chapter 3.
  • Convenient Replacement Character: Between his very high ranking across all melee weapons, canto ability, and all-around high base stats barring Speed,note  Duessel could effectively replace any melee unit that's been killed off or has fallen behind. Especially convenient is this timing of when he joins: immediately before one of the toughest chapters in the game, on Ephraim's route.
  • Cool Old Guy: The oldest and wisest of the Grado people.
  • Defector from Decadence: He defected after having it with Vigarde's new attitude.
  • Demoted to Extra: Sadly, after his recruitment chapter, he (unlike Innes, in Eirika's route) loses most of his storyline importance, aside from a single battle conversation with Vigarde in Chapter 14.
  • Evil Weapon: Carries a cursed lance as a family duty, though he never uses it. Valter wielded it when his current lance broke, and the results weren't pretty.
  • Four-Star Badass: He's a Great Knight, has almost unbeatable defenses, and is bold enough to speak his mind against Vigarde.
  • Good Is Not Dumb: Immediately noticed something was rotten in Grado...
  • Genius Bruiser: Saw through the Vigarde shell the main villain used to carry out Grado's plan.
  • Heel–Face Turn: Not that he was evil to start with.
  • In Spite of a Nail: Implied. On Eirika's route, he is one of Ephraim's companions when the two siblings reunite in Chapter 15, indicating that the events of his recruitment took place the same way as they did on Ephraim's route offscreen.
  • Intergenerational Friendship: With Amelia. He's old enough to remember a time when everyone lived in harmony.
  • Knight in Shining Armor: He's a Great Knight with crimson red armor.
  • The Mentor: To Ephraim and Lyon, the latter of which he shows great remorse upon confronting him.
  • Not What I Signed on For: In Ephraim's route, he finally gets tired of Grado's villainy and tries to make a run for it. He then gets cornered alongside his group. Which leads to the Protection Mission.
  • Old Soldier: He is the oldest member to serve in Grado's army.
  • One-Man Army: His durability is absurd, and he has quite a bit of speed to back it up. He is powerful enough that many players' answer to the Phantom Ship is to solo the map using him.
  • Pre-Mortem One-Liner: In Heroes.
    "I've still got it!"
    "I must follow my convictions!"
    "I won't stagger!"
    "I'm not finished yet!"
  • Protection Mission: Thankfully, he's pretty badass in his own right and can survive a while until you show up.
  • Sole Survivor: Of the six Grado Generals, he is the only one who makes it alive after the war.
  • Walking Armory: He can use all three melee weapons.

    Knoll 
https://static.tvtropes.org/pmwiki/pub/images/knollart_2.png
Click here to see Knoll in Fire Emblem Heroes
"In this darkness, I will find peace."

A court mage of Grado, Knoll is imprisoned when he learns a little too much of what Lyon is up to and attempts to stop him.

Class: Shaman
Voiced by: Ryuichi Kijima (Japanese, Fire Emblem Heroes), David Matranga (English, Fire Emblem Heroes)

  • A.I. Breaker: One of his best traits when promoted to Summoner: enemies love attacking phantoms since phantoms always die in one hit and they consider that a kill against your army, which means he can bait their attacks and manipulate their moves very easily.
  • The Atoner: Feels a great deal of guilt for his part in Lyon's experiments, and is implied to blame himself for Lyon being exposed to the evil of the Dark Stone.
  • Black Mage: Able to use Dark Magic and, if promoted into Druid, Anima magic as well.
  • Born Unlucky: When rescued, he assumes that his execution date was moved up. His Luck Stat is appropriately low... It starts at zero.
  • Broken Bird: A rare male example. In flashbacks, Knoll is relatively more expressive and emotional. It is suggested that Lyon's betrayal and the looming threat of Grado's destruction has made him much more melancholic and reserved.
  • Butt-Monkey: An utterly non-humorous example, as Knoll's life is shown to be terrible.
  • But Now I Must Go: In his ending, he quietly leaves after the reconstruction of Grado, and is never seen or heard of again.
  • Court Mage: Was one of Grado's Shamans researching the Sacred Stones.
  • Dark Is Not Evil: According to his research, dark magic was not always called such and was branded it at one point or another in history. Even if it is dark, he also insists it's not evil.
  • Death Seeker: Implied to have very little reason to live which may help explain his low defense and it's little wonder why. In a bid to show that Dark Magic wasn't evil, Lyon and his cohorts decided to try reading the future with it. They successfully predicted a major storm at sea would occur and shut down shipping lanes despite protests from the merchant class. When the storm hit and the ships survived people were grateful. Then they discovered something worse. In the next few years, a major earthquake and volcanic eruption would rip through the country and burn the fields with lava. Countless people would die and many of the rest would starve. The king died from illness, and the prince went insane not long after that. The future readings also caused the Sacred Stone to shatter. Then the Prince killed or arrested his mages to hide the truth. Even in his death quote he seems to express relief that he has found peace.
  • Defector from Decadence: Was one of Lyon's sidekicks in his project to revive Vigarde. He questioned this and was thrown in jail.
  • Difficult, but Awesome: Whether he's promoted into Druid or Summoner, Knoll's staff level will always start at E, aka the lowest. But when trained to level B at least, however, thanks to Knoll's high Magic growths, he can become an extremely powerful healer able to use the Physic Staff to heal injured units even at literally the other side of the screen, and capable of healing near lethal wounds with just a basic Heal.
  • Glass Cannon: Not only is Knoll Born Unlucky, but while his Magic growths go off the ceiling, his HP and speed ones are pretty low. Still, if raised well, he'll still be frail in regards to defense... and a magical attack powerhouse: he still dies quickly, but only if the enemy manages to reach him... which won't be easy as either a Druid (Dark and Anima Magic) or a Summoner (Dark magic and raising the dead).
  • Healing Hands: When promoted to either Druid or Summoner, he gains the ability to use Staves. While he starts at the lowest possible rank of E, his Magic is high enough that even a basic Heal will probably top off your injured units.
  • He Knows Too Much: Was imprisoned and slated for execution because he knew that Vigarde was a "zombie".
  • In Spite of a Nail: Implied. On Eirika's route, he is one of Ephraim's companions when the two siblings reunite in Chapter 15, indicating that the events of his recruitment took place the same way as they did on Ephraim's route offscreen.
  • Intergenerational Friendship: He and Duessel find a lot in common.
  • Lethal Joke Character: His stats outside of Magic range from unimpressive to flatout terrible - but he happens to be the fastest and easiest way to access Summoner, which makes him one of the game's best utility characters due to his ability to bait enemy attacks.
  • Nice Guy: Though he is reserved and elusive due to the troubling knowledge he holds, he does turn out be a kind and softspoken person.
  • Not So Stoic: He is usually very collected and doesn't show much emotion, even as he is about to die. He does get very flustered when around Lute (though in his defense, she did attack him out of the blue).
  • The Philosopher: In his supports with Natasha, he offers this: "There are as many truths out there as there are people to tell them. Perhaps it's best simply to choose the truth with which you are most comfortable."
  • The Rival: To Lute, although Lute tricked him into becoming one.
  • Pre-Mortem One-Liner: In Heroes.
    "The power of darkness..."
    "This is truth."
    "You will be consumed!"
    "All for naught."
  • Sufficiently Analyzed Magic: In his supports with Natasha, he states that dark magic stems from knowledge and understanding, in contrast to light magic, which stems from faith.
  • Support Party Member: His offense is pretty miserable due to his bad growths and worse bases, but he's also the easiest route to a Summoner, and can even be promoted the instant he joins the party. Being able to churn out an army of cannon fodder to draw the fire of the rather deadly Shadowshot users in the endgame means that Knoll is quite popular at even the highest levels of play, and his high base Magic means that he can use staves to heal pretty effectively.

Carcino

    Rennac 
https://static.tvtropes.org/pmwiki/pub/images/rennac_fe.png
Click here to see Rennac in Fire Emblem Heroes

"I believed that you could move the world if you but had the gold. Money was everything, and with money, nothing was beyond my reach!"

A lazy and vocal mercenary from Carcino, unwittingly forced to tag along with L'Arachel on her quest to "destroy all evil."

Class: Rogue
Voiced By: Kent Itou (Japanese, Fire Emblem Heroes), Landon McDonald (English, Fire Emblem Heroes)

  • Balance Buff: Has massively improved stats in the international version, comparable to a unit's stat gains upon promoting.
  • Brilliant, but Lazy: Due to his raising. He's an excellent Con Man and dancer, but he's also horribly apathetic.
  • Butt-Monkey: Due to the Berserk spells in this chapter, he can often run right into your brainwashed partner.
  • Can't Stand Them, Can't Live Without Them: L'Arachel's adventures are not what Rennac signed up for, especially not since L'Arachel seems to genuinely believe Rennac is helping purely out of the goodness of his heart and doesn't need compensation. In spite of this, Rennac can't seem to bring himself to say "no" to L'Arachel's call to adventure, even though he'll demand nearly 10,000 gold off Ephraim when he thinks Ephraim will kill him.
  • Chekhov's Gunman: Alongside L'Arachel and Dozla (then he goes off on his own).
  • The Complainer Is Always Wrong: Played for laughs, in that his complaints within L'Arachel's group are always ignored.
  • Fragile Speedster: Rogues aren't exactly known for their HP. However, he has an excellent dodge rate due to his speed.
  • Gentleman Thief: He is very vain, especially evident in his supports with Colm where he constantly brags about his fashion sense compared to Colm's tattered rags. Colm later turns this against him by stealing a brooch of his vest, only to find that Rennac had swapped his real brooch with a cheap knock-off because he knew Colm would try to steal it.
  • Hopeless Suitor: Acts as one to Tethys in their supports; Rennac's clearly interested in impressing her. Tethys is flattered, but still interested in Gerik.
  • Only in It for the Money: As mentioned above about his high price tag if you try to recruit him without L'Arachel.
    Rennac (to Dozla): I may not look it now, but I'm the son of a wealthy Carcino merchant. I believed that you could move the world if you but had the gold. Money was everything, and with money, nothing was beyond my reach! I adored money! I loved money! You see?
  • Pre-Mortem One-Liner: In Heroes.
    "Too easy."
    "I hate working for free."
    "Got any gold?"
    "I think I'll just scamper off."
  • Sarcastic Devotee: Is rather sarcastic to L'Arachel, but ultimately never leaves.
    He was never able to escape his service to the self-centered princess who became queen. Admittedly, he didn't try very hard.
  • The Spock: Of L'Arachel's Power Trio.
  • Trickster Mentor: To Colm, in their supports.
  • Unique Enemy: As an enemy unit, Rennac is the only enemy rogue in the entire game, appearing in one chapter of both routes and can be recruited. This is possibly because rogues already have the Pick skill and do not need a Lockpick unlike Thieves, thus stopping enemy rogues from stealing valuable items and gold would be too frustrating and tedious.
  • Utility Party Member: Rennac isn't really cut out for combat, with his poor Strength and defences, but the Rogue class' abilities to steal items and open doors and chests without keys or lockpicks can still earn him a spot in the team, especially if you haven't been training Colm. In both routes, the chapter where he joins is immediately followed by a desert chapter with many hidden treasures to find, adding to his utility alongside Colm in finding them there.
  • Visible Sigh: You can see it in his face when Ephraim doesn't kill him on the spot.

    Saleh 
https://static.tvtropes.org/pmwiki/pub/images/saleh_8.png
"I came from Caer Pelyn. I have been entrusted with the honor of being your escort. Protecting you, Great Dragon, gives my life meaning."

A powerful sage, the grandson of the Elder of Caer Pelyn, Myrrh's bodyguard, and Ewan's teacher.

Class: Sage
Voiced by: Satoru Murakami (Japanese, Fire Emblem Heroes), Kamran R. Khan (English, Fire Emblem Heroes)

  • Babies Ever After: With Eirika if they reach A support at the end of the game.
  • Badass Bookworm: His spiritual knowledge and knowledge of Magvel lore is unmatched. He's also one of the most powerful magic users in the world.
  • Big Brother Mentor: To Ewan.
  • Dude, Where's My Respect?: Like most people of Caer Pelyn, Saleh is a bit annoyed that the outside world has forgotten Morva and his deeds. He attempts to compensate by treating Morva and Myrrh with great respect, despite both being rather modest.
  • Early-Bird Cameo: He first appears in chapter 5, where he's searching for Myrrh.
  • Failure Knight: Saleh once accidentally killed a good person on the battlefield, and he could never forgive himself for that. Said guy turned out to be Gerik's old friend.
  • Glass Cannon: Downplayed. Saleh's offensive parameters are fantastic against regular enemies and even decent against most bosses, and while his HP and Defense are a bit below-average, he's by no means a Squishy Wizard and can expose himself to quite a bit of action per turn.
  • Healing Hands: He's the only offensive magic user that you recruit that can also heal units as soon as you get him.
  • Hermit Guru: Saleh lives most of the time secluded in the Woods of Caer Pelyn, and is a very powerful mage.
  • Holy Hand Grenade: He starts with a pretty high Light rank of B, letting him use Purge the moment he joins and Ivaldi with a bit of work.
  • In Spite of a Nail: Implied. On Ephraim's route, he is one of Eirika's companions when the two siblings reunite in Chapter 15, indicating that the events of his recruitment took place the same way as they did on Eirika's route offscreen.
  • Last Guy Wins: Out of the men that Eirika can marry, he's the last one to show up.
  • Mr. Exposition: His supports with Eirika give a LOT of insight on Caer Pelyn and its very spiritual lifestyle, as well as in regards to the figure of Nada Kuya the Battle Princess.
  • Nerf: Loses 1 Defense in the international version.
  • The Quiet One: He's mostly silent, and when he does speak, he keeps it brief. He makes Seth look chatty by comparison.
  • Raised by Grandparents: More exactly, by his grandma Dara.
  • Red Mage: Since he's a Sage, he can both attack the monsters and heal your wounds with the right equipment.
  • Sage Love Interest: To Eirika, if they are paired together.
  • Sexy Mentor: He can be that to Eirika, as she falls in love with him when he mentors her in spiritual matters.
  • Tall, Dark, and Handsome: "Dark" may be a bit of a stretch, but he's got quite a bit more color than most of the cast.

Darkling Woods

    Myrrh 
https://static.tvtropes.org/pmwiki/pub/images/myrrh_0.png
Click here to see Myrrh in Fire Emblem Heroes
"... I've lived in Darkling Woods ever since I was a child. I think that I shall spend the rest of my life there."

One of the Manakete, the adoptive daughter of tribe leader Morva. She is sensitive to the existence of the "great evil" emanating from Grado and was compelled to track it down. Along the way, she met Ephraim and started traveling with him.

Class: Manakete
Voiced by: Mai Kadowaki (Japanese, Fire Emblem Heroes), Erica Lindbeck (English, Fire Emblem Heroes)

  • Achilles' Heel:
    • As Myrrh is a flying manakete, she is weak to bows like all fliers. Her Defense quickly snowballs to the point where basic bows will do practically nothing to her even without the Fili Shield, but higher-end bows can still pose a massive threat. She also would do well to steer clear of Druids carrying Luna.
    • In Heroes, she can equip a seal that helps against archers (but otherwise the above applies), but she has a different bane: medium-defense green units with a speed boost skill of some sort. Myrrh's defense against getting doubled applies only if her Defense stat is five points above her opponent, and a number of greens (and generic greens generally) tend to have fairly good Defense, so when fighting neutral her special tends to get canceled. If the foe has a speed boost of some sort like Swift Sparrow, it's very possible for her to get doubled, and while her Defense is good, she's still not going to last too long getting doubled all the time by a neutral unit.
    • Heroes also has dragon-slaying weapons; despite being the equivalent of a Divine Dragon, the Falchions and whatnot still work just fine on her, and those units tend to be red (which counters her green property). While her anti-doubling tech works on most of these units (save perhaps certain versions of Alm or a couple of her fellow dragons with anti-dragon properties), even a single whack from a Falchion or similar is going to bite deep.
  • Armored But Frail: Starts off with very low HP to offset her massive Defense and Resistance, but her incredible HP growth will quickly turn her into a bonafide Mighty Glacier.
  • Badass Adorable: She may look awfully cute, but she's a force of nature in battle. Anything without a bow isn't going to do much damage.
  • The Big Guy: Yes, she does qualify for this — she's a tiny little girl with wings... and you know what that means in Fire Emblem.
  • Break the Cutie: The poor girl gets absolutely put through the wringer by the main villain, especially concerning the zombification of her foster father.
  • Cute Bruiser: Looks like a young girl, but in fact, is actually a powerful dragon.
  • Demon Slaying: Her Dragonstone turns her into a very effective monster killer; give her a few levels and only the toughest enemies in Darkling Woods will give her trouble.
  • Flanderization: She has one moment in her supports with Dozla where she says it's rude to ask a woman's age, but in a way that implies she doesn't understand why that's against human etiquette. In Heroes, many of her quotes are about being ladylike or treated as a lady.
  • Gameplay and Story Integration: Keeping her wings while in human form classifies her as a flying unit, letting her fly over most terrain in exchange for having a weakness to Bows.
  • Glass Cannon: One wouldn't think so, given her enormous Defense and Resistance, but she's slow, has poor Luck, and starts with very little HP. Give her a few levels and she'll nuke almost everything without trouble, but if you're not careful, her aforementioned Achilles Heels can still get her killed, even late in the game. (Her Heroes version goes in a very different direction.)
  • Interspecies Friendship: Myrrh mentions in her B support with Saleh she initially she couldn't understand why her father dedicated his life to protecting humans, but after meeting the group, she knows exactly how he feels.
  • Killer Rabbit: Yet another cute pre-teen girl with huge wings. You know what that means in Fire Emblem.
  • Kill the Ones You Love: You can have her face Draco Zombie Morva for a real Tear Jerker.
  • Magikarp Power:
    • Even with her hefty Dragonstone passive stats, her initial statline leaves a lot to be desired; however, she possesses some of the most absurd growths in the entire franchise (including an absolutely absurd 150% growth rate on DEF, meaning she has a coinflip chance of gaining 2 defense per level!) and unlike a certain Swordmaster, she has actual levels in which to use them. You still need to be careful training her with her limited-use stone, but odds are she'll be able to dunk on fools in the endgame come level 10 or so.
    • Even Heroes simulates this, in its way. The initial stats and final stats of characters in Heroes are fixed, with random stat gains as you level that will eventually reach the determined caps. Myrrh actually begins with atrociously low DEF - 3 - but her final cap is a very high 36. This means that out of the forty levels she gains, she will gain a point of defense in thirty-three of them. It gets even crazier if your Myrrh has a natural DEF stat bonus, as then she'll gain a point for thirty-six levels. Similar "growths" happen with her alt versions, as well.
  • Mighty Glacier:
    • What she eventually turns into, given her growths. Once she gets some real levels on her, the only things that can really threaten her at all are Silver Bows and Luna tomes. Melee attackers and especially monsters don't have much of a chance.
    • Her Heroes version plays the same way, and will always turn into one due to how that game's stat growths work. She's in the upper tiers of Defense and Resistance at the same time (while still having a good Attack and HP stat), and her special weapon prevents her from getting doubled if her defense stat beats the attacker's by a certain amount. Her seasonal variants continue the trend, featuring even higher Defense and Resistance stats and crushingly powerful attack (including native skill gimmicks to send her Attack into the stratosphere) but bottom-tier Speed. Her Halloween version even counts as an armored unit and has only 1 Move!
  • Mistaken for Gay: When she sees Ephraim with another girl, she feels a bit... odd but can't quite understand why. Dozla's assumption? She's in love! ...With L'Arachel. Uhh... Not quite, Doz.
  • Mythology Gag: The Fire Dragon from Blazing Sword didn't last too long against Luna either.
  • Older Than They Look: Is obviously centuries old, yet looks like a pre-teen girl no older than 12. In Japanese, she's even voiced by Mai Kadowaki, who voices another extremely famous "older-than-they-look" character.
  • Pointed Ears: Averted. Myrrh is one of the few Manaketes in the franchise that has human-shaped ears, being visible in her Heroes portrait.
  • Precocious Crush: Implied in her supports with Dozla to have one on Ephraim, even though, since she's about 1200 years old, she's the older one.
  • Prefers Going Barefoot: Goes a bit all over the place. In the main, her official game art, all her Cipher art and all her Heroes versions directly based on her game presence (both her core version and her Legendary version) portray her as wearing very light, foot-exposing sandals that feature some strapwork going up her shins (which may not even be part of her footwear, depending on who's drawing her). Given that everyone else on the cast wears boots or other fully-enclosing footwear, Myrrh is a defining example of the "downplayed but broadly applicable" version of the trope, since her prominently exposed feet are very obviously meant to make her stand out compared to her castmates and emphasize her otherworldly nature. Her seasonal versions in Heroes, though, do end up putting her in fully-enclosing footwear, and she makes no comment about it either way.
  • Pre-Mortem One-Liner: In Heroes.
    "I am a dragon!"
    "For all humanity."
    "I will protect them."
    "I won't lose."
  • Power Glows: When she's transforming into a dragon, her eyes shift in color from red to green, begin to take on the shape of those of a reptile, and begin visibly glowing. This can be more clearly seen in her larger Heroes sprite.
  • Really 700 Years Old: Around 1200 years, according to her supports with Dozla. Like Fae of Binding Blade, she behaves as though she is 1/100th of her age (that is, 12).
  • Self-Made Orphan: Sorta, if she's the one to kill the already zombified Morva.
  • Ship Tease: Gets a nice big dollop of it with Ephraim. In Heroes, a fair bit of it gets transferred over to the Summoner, too, with much the same narrative tack.
  • Shrinking Violet: With indigo hair to match, too.
  • Superweapon Surprise: Myrrh is such a sweet, shy girl, but, when she uses her Dragonstone, she becomes a huge dragon that can kill most enemies in one shot.
  • Too Awesome to Use: She is an extremely powerful character, but she requires her dragonstone to attack. It has fifty uses and counterattacks against enemies also count. There is no way to repair it (outside of a Good Bad Bug) and there is only one of them, so once it's used fifty times, she becomes completely useless. This isn't too big of a deal during the main game, but her long term prospects in the Creature Campaign are completely gutted because of this. Thankfully, Heroes averts this.
  • Weredragon: Fulfilling Fire Emblem tradition, she's your requisite unit that can turn into a dragon.
  • Winged Humanoid: Uniquely among other manaketes in the series, she retains her wings in human form. With Morva (another manakete of Myrrh's tribe) lacking wings as a human and Fates and Heroes showing off that manaketes can partially transform, keeping the wings seems to be a personal preference on Myrrh's part.

Characters exclusive to Creature Campaign

    Caellach (Cethelreda) 
https://static.tvtropes.org/pmwiki/pub/images/caellach_6.png
Click here to see Caellach in Fire Emblem Heroes
"You're a stepping-stone... And I'm moving up. Don't take it personally."

Formerly a power-hungry mercenary from Jehanna, he's now one of Grado's six Imperial Generals, promoted from a criminal like Valter and Riev. The man is really more concerned about himself than anything Grado wants.

Class: Hero
Voiced by: Takaki Otomari (Japanese, Fire Emblem Heroes), Mike McFarland (English, Fire Emblem Heroes)

  • Affably Evil: He is about as wicked as they come, but he's extremely polite and has something that resembles a code of honor.
  • Ambition Is Evil: Valter is a Blood Knight, Riev a demon worshiper, and Caellach just wants to be a king.
  • Any Last Words?: He asks the last guard standing at the Tower of Valni if he has any (and is a bit insulted that the guy uses them to insult him).
  • Bait-and-Switch Boss: He appears on the boss spot during Chapter 12 ("Landing at Taizel") of Ephraim's route. Then Riev shows up to tell him to go back to Jehanna as he was ordered, and he gets replaced by a cyclops. You fight him for real in Chapter 15 ("Scorched Sand").
  • Big Bad Friend: He and Joshua were buddies back in their days as mercenaries, although their reunion on the battlefield varies depending on which route you took. In Ephraim's, he's a perfect Friendly Enemy, greeting Joshua as an old friend and asking him if he'll ditch "these losers" and work for him; Joshua replies he's not going to let Callaech use him and they tell each other it's Nothing Personal as they fight. In Eirika's, however, it's very different: Callaech tells Joshua he knows he's the prince, and admits to killing Joshua's mother (as well as apologizing, stating it's just war); this time, the battle is intensely personal, with the two drawing their weapons on much less friendly terms and fighting to the death for Jehanna's throne.
  • Even Evil Has Standards: It says a lot for how sick Valter and Riev are that even Caellach finds them despicable. When he compared himself with Valter, he said that he's kind to women, while he would no doubt hit or kill them if the situation demands, he finds the idea of whatever Valter is planning on his chosen woman despicable and would make death come as quickly as possible instead of prolonging their suffering.
  • The Evil Genius: In the tactical and pragmatic sense, at least.
  • Face Death with Dignity: Caellach takes his end a bit better than Valter, merely expressing his resentment over dying before he could become a king.
  • Foil: To Selena. Both are the least extreme of their own general triad (Selena had doubts about Grado but remained loyal, unlike Duessel and Glen; Caellach is a bastard, but Valter and Riev are both monsters). Selena is extremely loyal to Vigarde, while Caellach is The Starscream and mocks him whenever he can get away with it.
  • Genius Bruiser: He's a strategic genius and one of the toughest soldiers Grado has to throw at you.
  • Good Powers, Bad People: He's one of the main villains, yet his class is Hero. Given the tone of the game as a whole compared to the last two Emblems, it seems to be a subtle reminder how what defines a "war hero" is at least somewhat subjective.
  • I Have You Now, My Pretty: Notably averted with Ismaire since he's not interested in that sort of thing, he just needed her out of the way. This sets him apart from Valter and (maybe) Riev.
  • Kick the Dog: Killing Ismaire. Also kills his subordinate Aias for failing him, even when said subordinate is genuinely loyal and devoted to him. Though Caellach himself doesn't seem exactly gleeful in either case... well, he still did it.
  • A Lighter Shade of Black: Make no mistake, Caellach isn't a great guy, but he's nowhere near as bad as Valter and Riev are. He even makes a point about that.
  • No-Sell: Hope you weren't planning on killing him with critical hits; that Hoplon Guard won't let you. At least you get it when you defeat him.
  • Nothing Personal: "You're a stepping-stone... And I'm moving up. Don't take it personally."
  • Pre-Mortem One-Liner: In Heroes.
    “Well, so long!”
    “So feeble.”
    “Don't take it personally.”
    “I'm moving up!”
  • Rousing Speech: Gives a motivational (but harsh) speech to the Grado army in Chapter 12 of Ephraim's route.
    Caellach: Soldiers of Grado! You call yourselves warriors? You're pathetic! Fort Rigwald? You lost it! Your General Duessel? A traitor! Where is the honor of the Grado Imperial Army? It wallows in filth and mud. Is this the ending you envisioned? Is this how you would be remembered? Will you let the bards sing of how you fell to the renegade Ephraim? I think not! Now get up and fight! Kill them all! And bring me Ephraim's head!
  • Secret Character: Clear the 3rd floor of the Tower of Valni to unlock him in the Creature Campaign.
  • Self-Made Man: What he aims to be. He's gone from a simple mercenary to a general in Grado's army. His ultimate goal is to become the king of Jehanna.
  • The Starscream: Lyon knows it and calls him out on this, but then says that if it keeps Caellach motivated, he'll let it by.
  • Suspiciously Similar Substitute: At least in gameplay, he's one to Linus from the previous game. They are both enemy generals who share the same fighting style (both are in the Hero class) and wield similar equipment (both swords and axes as well as an item that nullifies critical hits).
  • Tall, Dark, and Snarky: He's usually rather polite, but he shows off a pretty sharp wit from time to time.
  • We Can Rule Together: To Joshua. Who promptly refuses.
  • Wouldn't Hit a Girl: Or so he claims; it doesn't stop him from fighting with female characters, nor does it stop him from killing Ismaire. To his credit, he did try to talk her down and give her a chance to live. Valter (and maybe Riev) would probably have done worse.
  • You Have Outlived Your Usefulness: To Aias.

    Riev (Irv) 
https://static.tvtropes.org/pmwiki/pub/images/riev_6.png
Click here to see Riev in Fire Emblem Heroes

"Heh heh heh... Humans will never conquer darkness. The guardian of light, Rausten, will drown in a never-ending night."

A former bishop from Rausten exiled by Pontifex Mansel for heresy, he became a Grado Imperial General alongside Valter and Caellach under the orders of Emperor Vigarde. His only and ultimate goal seems to be the resurrection of the Demon King.

Class: Bishop
Voiced by: Shinobu Matsumoto (Japanese, Fire Emblem Heroes), Bill Butts (English, Fire Emblem Heroes)

  • The Battle Didn't Count: Whether you beat him in Chapter 19 or not, you have to take him on in Chapter 20.
  • Best Served Cold: His motive is to take revenge upon Rausten, because Pontifex Mansel had him excommunicated from the order. His profile says that he was kicked out of the order for heresy. It doesn't specify what got him branded a heretic, but given his fanatical devotion to Fomortiis, it probably had something to do with being a demon worshiper.
  • The Caretaker: Seems to act as one for Lyon later in the game.
  • Co-Dragons: With Lyon to Fomortiis.
  • The Dragon: But not to Lyon or Vigarde. Rather, he's this to Fomortiis along with Lyon.
  • Evil Laugh: Heh heh heh...
  • Evil Old Folks: The oldest of the Six Generals, and the wickedest by a pretty substantial margin.
  • Evil Redhead: He has red hair and is an antagonist towards Ephraim and Eirika.
  • Face Death with Dignity: Unlike Valter and Caellach, Riev accepts his death gleefully, fully believing in his master's victory and his own eternal reward for his service. (He's wrong.)
  • Foil: To Duessel. Both are loyal to their lords (Vigarde and Lyon) as long as they agree with their Lord's ideals (Lyon simply hides his true nature in Ephraim's route, while Vigarde doesn't), both abandon their homeland (Grado and Rausten) to fight for the opposite side against each other.
  • Gonk: He appears sallow and corpse-like, ugly compared to even the worst-looking of his comrades.
  • The Heretic: He was labeled a heretic by Mansel and the Rausten court, presumably for worshipping Fomortiis.
  • Infinity -1 Sword: Wields Aura, the most powerful Light magic tome besides Ivaldi.
  • Light Is Not Good: Uses Light magic, and is a demon worshiper.
  • Manipulative Bastard: Riev spends most of the early game using his subordinates or his monster servants to do his fighting for him. He himself doesn't actually begin to fight until there's nobody left to use.
  • Optional Boss: In both of his boss appearances, no less. All bosses in a Hold the Line mission are optional, but since the computer is pouring in swarms of promoted units from where Riev is standing, he's particularly hard to reach. Defeating him in this mission rewards you with his spellbook, the very powerful Aura, before you normally get it. In Chapter 20, he is standing a few spaces away from the gate, meaning that you are never forced to fight him at all if you so choose.
  • Pre-Mortem One-Liner: In Heroes.
    "Huhuhu-hahahah!"
    "I'm over here!"
    "Cower in fear!"
    "Drown in the mud!"
  • Rape Is a Special Kind of Evil: Just look at how he applauds Valter for his savagery in the desert chapter. He might not indulge in this particular act himself, but he sure as hell praises it.
  • Recurring Element: He resembles Gharnef physically. He also plays the role of the Gharnef archetype in the game alongside Lyon.
  • Secret Character: Kill 200 enemies in one run of the Tower of Valni to unlock him in the Creature Campaign.
  • Sinister Minister: For which he was kicked out of Rausten's bishopric. He's only gotten more sinister in the meantime.
  • Smug Snake: He's got Valter beat in this department, even dying with smug confidence.
  • You Can't Thwart Stage One: When he is killed, he tells the heroes that they are too late to stop the Demon King from returning.

    Queen Ismaire 
https://static.tvtropes.org/pmwiki/pub/images/ismaireartwork_3.png
Queen of the White Dunes
The Queen of Jehanna, known as "Ismaire of the White Dunes". Just, wise, calm, and kind-hearted, she has been reigning alone ever since her husband perished and her son left the palace. Very well-loved by her people. Sadly murdered by Caellach about halfway through the game, defending the Sacred Stone of her nation.

Class: Queen (NPC), Swordmaster (Creature Campaign)

  • Faux Action Girl: For all her skill with the blade, touted as the most skilled among a nation populated with experts, she lays down her life without a fight. In the post-game Creature Campaign, she is a swordmaster with decent stats and a lot of room to grow.
  • The Ojou: An older version.
  • Sacrificial Lion: As Queen of Jehanna, she's supposedly the strongest of all of the mercenaries. However, she doesn't put up much of a fight when Caellach comes for her Sacred Stone.
  • Secret Character: Clear the Tower of Valni to unlock her in the Creature Campaign.
  • Stupid Sacrifice: Gives her life in an attempt to stop Caellach from destroying Jehanna's sacred stone... except this doesn't stop Caellach from getting it anyway, nor does it even inconvenience him in any way. It could almost be a Senseless Sacrifice, except Caellach attempts to talk her out of it and basically lampshades that it wouldn't stop him taking the stone either way.
  • Theme Naming: She and her son Joshua are both named after Biblical figures who were known for wandering in the desert.

    Selena (Celina) 
https://static.tvtropes.org/pmwiki/pub/images/selenaart_0.png
Click here to see Selena in Fire Emblem Heroes
"It looks like these villagers have some bandit problems. I would like to help, but I have orders..."

Another one of Grado's six Imperial Generals, she is a loyal knight who firmly supports Emperor Vigarde due to the Emperor saving her entire village from a crisis.

Class: Mage Knight
Voiced by: Yurina Watanabe (Japanese), Fire Emblem Heroes), Tiana Camacho (English, Fire Emblem Heroes)


  • Affably Evil: She's kind and polite, taking special care of the villagers in the countries Grado invades. She's still firmly committed to Grado's wanton destruction, however.
  • Anti-Villain: She absolutely refuses to betray her knight's oath, even if doing so means she fights on the aggressor's side.
  • Bait-and-Switch Boss: It seems you're set up to face her on Chapter 10 ("Turning Traitor") of Ephraim's route, but then Valter shows up to trick her into going back to the capital, replacing her with Beran. You later fight her for real on Chapter 13 ("Fluorspar's Oath").
  • Chekhov's Gunman: She is first introduced in a village early on in the game, and meets Eirika without realizing her true identity.
  • Country Mouse: In her backstory. She came from a poor village that Vigarde saved by sending supplies, even though they couldn't afford to pay much in taxes.
  • Death from Above: She has a Bolting tome.
  • Fanservice Pack: Her summer attire in Fire Emblem Heroes on top of having a much more revealing swimsuit than her original uniform gives her a couple of cup sizes.
  • I Owe You My Life: To Vigarde, who saved her village from starvation when she was young.
  • Lady of Black Magic: Of extremely powerful black magic at that. She's legendary for "wielding the power of the thunderstorm."
  • My Master, Right or Wrong: She cites her loyalty and love towards Emperor Vigarde as the reason she refuses to defect, no matter how evil he may have become. Myrrh explains what's wrong with Vigarde, but by this point, she's already (re)pledged her loyalty to the zombie, and will not go back on it.
  • Pet the Dog: As the narration points out, she never tried to use Myrrh as a hostage against Ephraim, even though doing so would have given her the advantage.
  • Playing with Fire: Has an Elfire tome.
  • Pre-Mortem One-Liner: In Heroes.
    “Settle this with steel!”
    “I am Fluorspar!”
    “I have no regrets!”
    “In His Majesty's name!”
  • Secret Character: Clear the Tower of Valni three times to unlock her in the Creature Campaign.
  • Self-Made Woman: She started off as a simple foot soldier before her devotion and talent allowed her to rise through the ranks all the way to general.
  • The Smurfette Principle: The only female amongst Grado's six generals.
  • Subordinate Excuse: Towards Vigarde, whom she has loved since he saved her village long ago.
  • Suspiciously Similar Substitute: Of Brunnya and, to a lesser extent, Ishtar.
  • What Happened to the Mouse?: Her fate isn't even mentioned should the player take Eirika's route, making it seem as if she simply vanished off-screen. She's mentioned to have "died in Western Grado" if you visit one house in Scorched Sand, but it's easy to miss, of course.
  • Worthy Opponent: She and Ephraim each consider each other this, so much so that Ephraim even regrets being forced to kill her.

    Glen 
https://static.tvtropes.org/pmwiki/pub/images/glen_1.png
"General Duessel and I both questioned the wisdom of this war. And if you really are innocent of the crimes attributed to you... Why would His Majesty lie to us? I must know the answer."

An Imperial General of Grado and bigger brother of Cormag. He is level-headed and loyal, but he slowly begins to question the true motives behind Grado's actions.

Class: Wyvern Lord

  • Anti-Villain: He has strong misgivings about the Emperor and his plans, but goes through with it anyway because that's what knights do. He very well might have joined Eirika if Valter hadn't interfered.
  • Big Brother Instinct: Towards Cormag, whom he mentors in the way of knighthood.
  • Choice of Two Weapons: His main weapon of choice is the lance, but he can use swords as well.
  • Country Mouse: He and Cormag, as already explained.
  • Curb-Stomp Battle: Valter dispatches him with little trouble.
  • Dragon Rider: Per his class, he rides a wyvern.
  • Good Is Not Dumb: Takes note of the problems in Grado just as Duessel does, but is killed before he can change sides.
  • Heel–Face Door-Slam: Valter kills him before he can complete his Heel–Face Turn.
  • Obfuscating Stupidity: Plays dumb when he confronts Eirika, acting as though he believed Emperor Vigarde's blatant lie that Eirika massacred everyone in Port Kiris. Her bewildered reaction and Innes' attack on Vigarde's actions reaffirm his suspicions on the whole affair, and he decides not to fight the party.
  • Sacrificial Lion: He dies pretty much to prove how dangerous and psychotic Valter is and prompt Cormag going on his Roaring Rampage of Revenge. And provide tension story-wise, because he's a fricking general.
  • Secret Character: Clear the 5th floor of the Lagdou Ruins to unlock him in the Creature Campaign.
  • Tall, Dark, and Handsome: Very tall, much tanner than the others in his kingdom, and ruggedly handsome.
  • The Unfought: At the moment where you might have had a boss battle with him, he opts to simply speak with Eirika instead. Before he has a second chance, Valter kills him.
  • What Happened to the Mouse?: His fate isn't even mentioned should the player take Ephraim's route, making it seem as if he simply vanished off-screen. He's mentioned to have "died in mountains in Carcino" if you visit one house in Scorched Sand, but it's easy to miss, of course.
  • Worf Had the Flu: Rather, he was given a Silver Sword against Valter's Killer Lance resulting in a blatantly one-sided battle that belies Glen's stats, which are worthy of a man his rank. Justfied In-universe: Valter intended to kill Glen and came prepared while Glen was caught completely off-guard.

    Valter 
https://static.tvtropes.org/pmwiki/pub/images/valter_9.png
Click here to see Valter in Fire Emblem Heroes
"I've no use for these bloodless minnows... Give me prey that will sate my bloodlust... I hunger!"

One of Grado's six Imperial Generals and an all-around insane man. Formerly one of Grado's original three Imperial Generals alongside Duessel and Glen, he was banished and replaced by Selena due to killing civilians. After Grado declares war on the rest of the continent, Valter went back to being an Imperial General, to the dismay of every sane man involved.

Class: Wyvern Knight
Voiced by: Tōru Ōkawa (Japanese, Fire Emblem Heroes), Imari Williamsnote  (English, Fire Emblem Heroes)

  • Abhorrent Admirer: There's a reason, even when he's made playable in the Creature Campaign, he's not a potential love interest for Eirika.
  • Ambiguously Bi: Of course, he lusts over Eirika... but he shows similar interest in Ephraim, though to a much lesser extent.
  • Ax-Crazy: Extremely deranged and violent.
  • Bad Boss: Played interestingly; he seems to work just fine with Tirado up until the latter's unexpected death, but his next "confidant" Beran knows it's time to get the hell out of dodge when he's failed, hoping he can escape Valter's punishment.
  • Blood Knight: And. how. He not only relishes battle, but he has an especially sick glee for slaying strong opponents and toying with them just to savor the thrill of the hunt.
    Riev: Ah, Valter... You're a beast. You're bound to no country. You care nothing for friend or foe. Kill a man, claim a woman... You live for nothing more, you wretched beast. That's your strength. That's what makes you stronger than any man alive. A beast acts without remorse. Man's morality cannot win. It's nature's way...
  • The Brute: His role in the Six General ensemble. He's very strong and has no other interests besides indulging his hunger for blood.
  • Card-Carrying Villain: He admits that Riev's analysis of him, that he's "a wretched beast that lives only to kill and take what it can", is pretty spot-on.
  • Cutscene Power to the Max: The game tries to do its best to make Valter look cool; in scripted events, he chumps Seth and Glen without any effort. He's no slouch when you reach him, but he's not exactly impossible either. If you unlock and play him in Creature Campaign after the main story, he's fairly pitiful compared to your trained-up units, and pales in comparison to Glen.
  • Dragon Rider: Of the Sacred Stones-only Wyvern Knight variety.
  • The Dreaded: Not because of his combat skill (the other generals are Badasses too), but because of his sheer savagery. Seth surviving a hit from him marks him as a very strong opponent. He is widely hated among the other generals, and for a good reason.
  • Evil Tastes Good: He is a total nutcase, and often speaks of sating his hunger for bloodlust.
  • Evil Weapon: Grabbing Duessel's cursed lance is the reason he is what he is.
  • Face Death with Despair: He takes his end the worst of the Grado Generals, screaming in pain.
  • Flanderization: An in-universe example that is played very much for drama. He grabbed Duessel's cursed lance, and it caused him to go from a simple savage and brutal Blood Knight into a ruthless monster.
  • Foil:
    • Each of the three "evil" generals has a foil among the "good" ones. Valter and Glen are both promoted Wyvern Riders, but are of different promotions. Both served under Grado and Duessel before. The three collectively are called "The Imperial Three".
    • Also serves as one to Ephraim. Both possess characteristics of being a Blood Knight, have some level of affection for Eirika, and wield lances as their primary weapon. However despite his Blood Knight traits, Ephraim is an unquestionably heroic figure who fights for others and cares for Eirika as any sibling would, while Valter embraces his love of killing and is firmly a evil and sadistic person, and his affection for Eirika is not natural in any good way. Design wise they ever share similar hair tones, but Ephraim's is lighter blue, as if symbolizing some level of purity, while Valter's is dark and almost muddy looking, as if expressing his unnatural, and not good character.
  • For the Evulz: Valter extends the war to savor the pleasure of the hunt and the kill, but several of his more dickish actions, such as setting up Cormag to attack Eirika or convincing Selena to withdraw from executing Duessel only to be reprimanded and sent to her death, are done purely for his own amusement.
  • General Failure: He's a villainous example of The Millstone on Grado's side; everything he does either ends in failure or actively harms Grado's war efforts. Apparently, he was trying to sabotage Grado's war efforts, since there would be no more bloodshed if Grado won too quickly.
  • Hate Sink: He's a bloodthirsty killer who will find any excuse he can to commit murder. In addition to this, he plans to capture Eirika and is heavily implied to intend to rape her once he claims her as property. Even among the other villains, he's not well liked. About the only thing he gets in the way of sympathy is that his insanity is the result of his contact with Duessel's cursed lance, and even then, Duessel says he still wasn't particularly nice before that.
  • I Have You Now, My Pretty: To Eirika. He fails miserably, and it can be especially satisfying if she is the one to end him.
  • Interplay of Sex and Violence: Not just his obsession with "claiming" Eirika, but Ephraim piques his interest quite a bit. "The lad's beginning to whet my appetite..."
  • Inverse Dialogue/Death Rule: Averted. All Valter says before dying is a scream of agony, and he is never mentioned again afterward.
  • No-Sell: Magic and bows won't two-shot him like the other Wyvern riders surrounding him due to his Fili Shield and surprisingly high Resistance. Luckily, you can loot the Fili Shield once you defeat him (or filch it with a Thief).
  • Obviously Evil: Even before a word comes out of his mouth, he already looks like a creepy, pale psycho who hasn't slept in weeks.
  • The Only One Allowed to Defeat You: Says as much to the Summoner in Heroes after you bring him to max level. It's probably the closest thing to friendship anyone's going to get with him.
  • Pre-Mortem One-Liner: In Heroes.
    “What fine sport!”
    “You're just a corpse.”
    “Want to get away? Hah!”
    “Sate my bloodlust!”
  • Psycho for Hire: He was dismissed from Grado's army in the past because of his insanity. When Grado goes on the warpath, he's made a general.
  • Rape Is a Special Kind of Evil: Not-so-subtly implied that this is what he wants to do to Eirika by Riev. You can tell these two are the worst of the villains because they're the ones who think it's a good idea.
  • Secret Character: Clear the 7th floor of the Lagdou Ruins to unlock him in the Creature Campaign.
  • Smug Snake: His attitude throughout the entire game. Even his portrait has him with a smug grin. Needless to say, taking him out is extremely satisfying.
  • Suspiciously Similar Substitute: Basically Narcian 2.0, except much more sinister.
  • Team Killer: He murders Glen, a man explicitly on his own side. To emphasize this, the victim's map sprite color doesn't even change from the enemy's red even as Valter deals the killing blow.
  • Token Evil Teammate: In Heroes, he was far and away the most psychotic member of the playable cast not suffering from Demonic Possession at the time of his release; the only person who came even close was Legion, who is literally insane. He has since been eclipsed by Surtr, who is even worse (and lacks Valter's Freudian Excuse of having wielded a cursed lance which screwed with his head).
  • Unique Enemy: Valter is the only enemy Wyvern Knight in the entire game, having only been fought as a boss for one chapter. The lack of generic enemy wyvern knights could be due to their pierce skill making them too difficult to take down had they been implemented.
  • Villainous Crush: Towards Eirika, as he spends a lot of time lusting over her.
  • Weapon Specialization: Unlike his counterpart Glen, he can only wield lances.
  • With Great Power Comes Great Insanity: He was always a Jerkass from the beginning, but once he got his hands on Duessel's cursed lance to defend himself in battle after his weapon was broken, he became ten thousand times worse.
  • You Monster!: Riev actually applauds and admires him for it, but the rest of his allies believe Valter is the worst human being alive; so much so that his underlings would rather be branded deserters than face his particular brand of punishment and Caellach of all people (who is, let it be known, a ruthlessly pragmatic and sociopathic douchebag who will murder anyone without hesitation) pulls Even Evil Has Standards on him.

    King Hayden 
https://static.tvtropes.org/pmwiki/pub/images/hayden_6.png
Venerable Sage King

King of Frelia, Hayden greatly helps the Twins in their quest, dispatching his armies to fight back against the Grado Empire.

Class: Ranger

  • Reasonable Authority Figure: He immediately offers shelter and aid to Eirika after the fall of Renais, despite having to fight his own battle against Grado.
  • Secret Character: Kill 200 enemies in one run of the Lagdou Ruins to unlock him in the Creature Campaign.
  • Sole Survivor: Out of all the Creature Campaign's unlockable characters, he's the only one who didn't die in the main story.
  • The Wise Prince: He's called "The Venerable Sage King."

    King Fado 
https://static.tvtropes.org/pmwiki/pub/images/fado_4.png
Warrior King

The King of Renais, Fado is killed shortly into the story by Prince Lyon. His death motivates his children.

Class: Peernote , Generalnote 

  • Mighty Glacier: A given for the General class. He has high defense and even higher strength, but his speed starts out relatively low and its growth rate (30%) ensures it won't get much higher unless the Random Number Goddess smiles upon him.
  • Sacrificial Lamb: He doesn't live past the first chapter and his death is what kickstarts the plot.
  • Secret Character: Clear the Lagdou Ruins to unlock him in the Creature Campaign.
  • We Hardly Knew Ye: He doesn't even make it past the prologue.

    Lyon, Prince of Grado 
https://static.tvtropes.org/pmwiki/pub/images/lyon_0.png
Click here to see Lyon in Fire Emblem Heroes
"Mm... My research isn’t complete yet, but there’s no mistaking the power the Sacred Stones contain."

Prince of the Grado Empire, son of Vigarde, and close friends with Eirika and Ephraim, having grown up together since childhood. A kind and gentle man, he wishes for nothing but the best for his nation. However, things are really not looking good for him.

Class: Necromancer
Voiced by: Yūichi Nakamura (Japanese, Fire Emblem Heroes), Mutsumi Tamura (Japanese, Fire Emblem Heroes, Young), Mark Whitten (English, Fire Emblem Heroes)

  • Alas, Poor Villain: A kindhearted, well-meaning prince, driven to wage war on the world to save his country from its imminent demise, only to be corrupted by Fomortiis, forcing his one true love and his best friend to strike him down? If that doesn't spell tragic loudly enough for you, nothing will.
  • All-Loving Hero: He used to be extremely dedicated to his role as the heir of Grado, concerned more with the safety and happiness of his people than his own health.
  • Anti-Villain: Lyon is just as kind and gentle as Eirika and Ephraim remember. However, a combination of a desire to save his people, his grief at his father's passing, his insecurities regarding his ability to lead his country, and being either driven insane by Fomortiis's power or outright possessed by Fomortiis himself have turned him into a villain.
  • Back from the Dead: In Heroes, he has several quotes implying that he has somehow been summoned from after his own demise at the end of his home game, since he has voice lines and castle quotes that alludes to him being alive again. Confirmed in the end of Peaceful Ends Forging Bonds, where he tells his Fallen selfnote  that he was summoned as a Hero after he was killed.
  • Badass Bookworm: An extremely skilled dark magic user, pretty much genius level. The dude is the most powerful magician in all of Magvel, period.
  • Beneath the Mask: Whether you're on Eirika's route, and he pretends to have more control than he really does, or you're on Ephraim's route, and he pretends to have less control than he really does. Either way, he left Grado's Sacred Twin weapons for Ephraim to find, and Knoll implied that Lyon wanted Ephraim to find them. He also scheduled Knoll to be executed the day after Ephraim laid siege to Grado Keep, implying that he may have wanted Ephraim to find Knoll too.
  • Big Bad Wannabe: Lyon appears to be the main villain more so in Ephraim's route, having resurrected his father Vigarde to invade Magvel starting with Renais to destroy their Sacred Stones. He is however possessed or manipulated depending on the route taken, by the true main antagonist the Demon King Fomortiis. In Eirika's route he is directly possessed and mind controlled against his will by the Demon King. In Ephraim's Route, Lyon serves the Demon King more willingly, but he does so with Fomortiis subtly manipulating his darkest thoughts and emotions to trick Lyon into serving the Demon King's ends.
  • Big Bad Friend: He's a Childhood Friend of the main duo, who appears to be the main antagonist. This is especially true in Ephraim's route, in which Lyon is more in control of his actions. Yet even in this route he is still being subtly corrupted and manipulated by Fomortiis into controlling Vigarde and waging a continental war against Magvel to destroy the Sacred Stones.
  • Bragging Rights Reward: Unlocking him in the Creature Campaign requires clearing the Lagdou Ruins three times... and once you've done that, there's nothing else to do.
  • Climax Boss: The boss fight of the first half of the Final Chapter.
  • Co-Dragons: With Riev to Fomortiis.
  • Dark Magical Girl: Gender-flipped example, and arguably a rare The Heavy/The Man Behind the Man example, as he shows he still have some control to himself in Ephraim's route, and willingly carries out the Demon King's wishes, but nonetheless he has several traits of this trope. Does not want to be alone, his father's approval is one of his greatest goals, wants friends despite the lack of social skills, and his sadness with Vigarde's death also had a role of pushing him into trying tapping Fomortiis' power to himself, and in either way's route, he didn't seek of the twins' pity, but approval. He is a wielder of dark magic to begin with, but never evil at heart, making him is this trope further. He is also implied to envy Ephraim's talents and confidence.
  • Despair Event Horizon: First, he had a vision of Grado being destroyed by earthquakes, which his father didn't allow him to share with anybody else, and then his father died. He tried to revive him via forbidden magics, which just made things worse. And then he set out to attempt to free Fomortiis, hoping to use his power to stop the earthquakes, which again made things even worse.
  • The Dragon: To Fomortiis, More so in Ephraim's Route where he is not directly posessed by the Demon King and willingly serves Fomortiis, as opposed to Eirika's route where he is directly posessed against his will and forced to do the Demon King's bidding.
  • Dying Declaration of Love: If you played Eirika's path, his last words are this.
  • Evil Is Not a Toy: His attempts to use the Demon King's power to help Grado backfired and got him possessed. Interestingly, in Heroes Fomortiis isn't so lucky; Lyon uses his knowledge of the future and Fomortiis' weaknesses to finally cow the devil into submission.
  • Fighting from the Inside: Most apparent in Ephraim's route.
  • Green-Eyed Monster: In Ephraim's route, Lyon admits that he was always envious of Ephraim; strong while Lyon was weak, confident while Lyon was unsure of himself, and adored by Eirika, who Lyon was in love with. This isn't the reason that Lyon turned to evil, but it does influence Lyon's Superpowered Evil Side to want to fight Ephraim as a Worthy Opponent.
  • The Heavy: Regardless of whether he is possessed by Fomortiis and used as a Meat Puppet, or driven mad by the Demon Kings manipulation and power. It is Lyon does most of the Demon King's dirty work by controlling the reanimated corpse of Vigarde to force Grado into a continent spanning war in order to destroy the other nations Sacred Stones, and unleashing hordes of monsters to run rampant across Magvel. All to allow the Demon King to become invincible and restored to full power, so Fomortiis can Take Over the World and either subjugate or destroy humanity.
  • Heroic Self-Deprecation: In Eirika and Ephraim's flashbacks, he's noticeably self-effacing. Both Eirika and Ephraim find it charming. However, the game brutally Deconstructs it. Lyon's self-deprecation is a symptom of severe feelings of inadequacy, which drives him into villainy after he falls under the Demon King's influence.
  • I Cannot Self-Terminate: "I cannot save myself. I'll become the Demon King of old and try to destroy all of mankind. Ephraim. If you want to stop this, you must come to Darkling Woods. I want you to come. I need you to stop me. You must promise."
  • Ironic Echo: Throughout the Peaceful Ends Forging Bonds event in Heroes, Fomortiis constantly taunts him by calling him "fragile prince". Then Lyon turns the tables when he reveals he has already gone through the entire plot of The Sacred Stones and thus knows how to defeat the Demon King, and cows him into obedience while calling him "fragile king".
  • I Was Beaten by a Girl: Lyon's insecurity is amplified by how he couldn't even beat Eirika in a sparring match.
  • Manipulative Bastard:
    • With Fomortiis's guidance and help, Lyon plays all of Grado using Vigarde's corpse as his undead puppet to deflect all suspicion.
    • Fire Emblem Heroes shows his chops at this without the help of some demon. Thanks to the unique nature of Askr, he's able to kowtow Fallen Lyon, who is basically Fomortiis using Lyon's body as an avatar, into submission using the knowledge of how to defeat the latter. Basically, he wraps the great and powerful Demon King around his little finger with words alone.
  • Meat Puppet: Is possessed by Fomortiis in Eirika's route.
  • Mighty Glacier: In his second appearance, he rather brazenly wields a tome that weighs a ton, with only a piddly 15 Speed and 7 Constitution before you factor in the weight penalty. In short, everybody hits him twice. 'Course, the payoff is that he's inflicting massive damage (more than the final boss's primary attack, even) that kills everyone in two hits. He also possesses ludicrous HP and defenses for a mage. Beating him requires ganging up on him at full health.
  • Non-Action Guy: In stark contrast to Ephraim, he was scholarly but not very good at fighting, to the point that he loses to Eirika.
  • Pre-Mortem One-Liner: In Heroes.
    "I am the Demon King."
    "No one will stand in my way."
    "Well, come then."
    "My caring heart has died."
  • Recurring Boss: You must defeat him two separate times in-game.
  • Restraining Bolt: Lyon draws his power from Fomortiis, so the Sacred Stones that keep Fomortiis in check also serve as a restraining bolt for Lyon. You fight him twice, before and after the Renais Stone is destroyed, and he is significantly more powerful the second time.
  • Secret Character: Clear the Lagdou Ruins three times to unlock him in the Creature Campaign.
  • Seers: Developed this power during his research, as shown in the flashback at the end of chapter 20 of Ephraim's route. Knoll and Natasha also talk about it in their support conversations.
  • Self-Fulfilling Prophecy: A potential read of the evidence is that the apocalyptic earthquake he caused all the war and atrocity of the campaign to stop was a result of his tampering with the Sacred Stones and unleashing Fomortiis.
  • Took a Level in Badass: In general the destruction of each Sacred Stone increases his power. Specifically...
    • According to Knoll, the Dark Stone (which Lyon created by destroying the Sacred Stone of Grado) gave him a huge burst of power.
    • He isn't nearly as powerful in chapter 17 (the first time you fight him) as he is in the final chapter (the second time). The Sacred Stone of Renais was destroyed between those two chapters.
  • The Unfettered: More apparent in Ephraim's route: He's willing to submit to Fomortiis will and tap the power of the Demon King himself, even after being corrupted and manipulated,and afterwards also to destroy the Sacred Stones, betray his friends, set loose a horde of demons, and ultimately sacrifice his own life, to save Grado from destruction.
  • Unlucky Childhood Friend: He's been in love with Erika since the day they first met, but never had the courage to tell her. Of the many romantic options Erika has in the game, he's not one of them, and by the time he has the confidence to make his feelings known, he's being possessed by a demon.
  • "Well Done, Son" Guy: To Vigarde. Vigarde was deeply beloved by the people of Grado and living up to his legacy put an enormous amount of pressure on Lyon. Vigarde's death throws Lyon over the Despair Event Horizon, as he's convinced that he's not capable of taking care of the people of Grado without his father's help.
  • Well-Intentioned Extremist: He seeks out the Demon King's power in an attempt to save Grado from an upcoming earthquake, which ends up happening in the epilogue. Sadly while trying to harness Fomortiis power, he ends up being possessed and manipulated by Fomortiis into doing the Demon King's bidding, thus invading Magvel starting with Renais to destroy their Sacred Stones, and setting the stories plot into motion.

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