This is a list of characters in Fire Emblem: The Sacred Stones
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Universal FE character tropes present:
- Action Girl: All the female units (Even Tethys in her own way) are this, by default.
- Badass: Joshua, Ephraim, Gerik, Marisa, Cormag, Caellach, Colm, Eirika.
- Bodyguard Crush: Seth to Eirika and Vanessa to Innes. Possibly Ephraim towards Myrrh.
- Brother-Sister Incest: Eirika and Ephraim.
- Disappeared Dad: The twins' father, King Fado, quite literally dies five minutes in. When his beloved dad (Emperor Vigarde) died, Prince Lyon tried to subvert this with his Dark Magic... and caused the whole disaster everyone is in
- Dragon Rider: Cormag. Any Pegasus Knights can also become this. On the enemy side: Glen (Cormag's older brother) and Valter.
- Genki Girl: Tana and L'Arachel; L'Arachel takes Genki-ness to a whole new level.
- Gonk: Riev, Dozla, and Gilliam are drawn differently but aren't actually ugly. A certain Giant Mook named Gheb is also notable... notable for silly memetic reasons.
- Heterosexual Life-Partners: Kyle and Forde, in the tradition of the red and green knight pair. They're not only inseparable, but appear to have been friends (or at least rivals) since childhood.
- Magikarp Power: All of the 'trainee class' characters — Ewan, Amelia, and Ross.
- Mighty Glacier/Genius Bruiser: Gilliam, Duessel. Or for that sake, any Knight or Cavalier promoted into the slow, yet powerful Great Knight rather than the frailer, but more skilled and faster Paladin.
- My Country, Right or Wrong: Selena Fluorspar, possibly Sunstone Glen.
- One-Man Army: All have the potential to wreck enemy lines,
- Royals Who Actually Do Something: Six of them! Ephraim, Eirika, Innes, Tana, L'Arachel, and Joshua.
- Savvy Guy, Energetic Girl: Rennac and L'Arachel may qualify.
- Sinister Minister:Riev
Some specific tropes that can be found here:
- Boisterous Bruiser: Dozla, and Ross might grow up into one of these.
- Cool Big Sis: Tethys, Syrene
- Defecting for Love: Franz convinces Amelia to lay down her arms and join his side when they first met. And yes, they can get together via supports.
- Dark Is Not Evil: Knoll, Ewan if you choose to make him a Shaman.
- Dark-Skinned Blond: Glen and Cormag
- Defector from Decadence: Natasha and Knoll.
- Does This Remind You of Anything?: Many characters call Saleh "Master" despite his preference to the contrary, he believes that material wealth is unnecessary, and the fictional religion of Valega involves constant meditation to find
enlightenment harmony between oneself and the world.
- Also, Ewan complains to Tethys that she spends too much time "dancing" for the men in the regiment. The innuendo is quite obvious, but upon further scrutiny, it fails, mainly because of the normal male response to sex (i.e. sleep).
- Think about that the next time an enemy Troubadour or Valkyrie tries to use a Sleep staff on you...
- Face-Heel Turn: Orson and Carlyle
- Failure Knight: Gerik tells Innes in their supports that he became a mercenary mostly to protect a friend who was in his way to become one, but said friend soon was killed off. By Saleh. It was an accident, but once he and Saleh realize who they've been teamed up with—in their A support, no less—it's revealed that Saleh never got over his guilt.
- Faux Action Girl: Queen Ismaire, in Eirika's path. Once unlocked for the Creature Campaign, Ismaire is most definitely a Lady of War.
- Syrene is a borderline example, as she joins you REALLY late and has only average growths. A Monster Campaign fills it more or less nicely, although being a squad captain, you'd think she'd be a bit more competent from the get-go.
- Fan Nickname: Moulder the Boulder and Gilliam Bojangles. Who they're referring to is pretty obvious.
- Half-Identical Twins: Averted with Eirika and Ephraim, who look clearly related but not identical.
- He Knows Too Much: Natasha and Knoll. Amazingly, they both live. Too bad that Natasha's Obi Wan, Father McGregor, didn't make it with her.
- Heroes Prefer Swords: Averted with Ephraim, as he wields a spear. Eirika, on the other hand, plays it straight, using a rapier.
- Heroes Want Redheads: One of Eirika's easier-to-get A supports is with the redheaded Seth. Likewise, the redhead Joshua has three possible girlfriends and one of them is Marisa the Crimson Flash.
- Hitman with a Heart: Most of the Jehannans killed for a living even before the war, but that simply couldn't be helped as Jehanna is mostly desert with very few other opportunities. They tend to be very friendly off the job with a high number of supports, and Marisa is seen as odd for being as unapproachable as she is.
- Ill Girl: Lyon is a male version. Monica plays this straight. She died, and it drove her husband Orson crazy.
- I Just Want to Be Badass: Ross, Ewan, and Amelia. All three of them get their wish.
- Jerk with a Heart of Gold: Colm, Lute, and Innes are this in spades.
- Just a Kid: Ewan, to Saleh and Tethys
- Kid-anova: Ewan, despite the age difference, can bang on Amelia via supports
- Love Makes You Evil: Orson's Face-Heel Turn is motivated by Riev's offer to revive his dead wife Monica. Seth mentions that they were Happily Married and very in love, until she died of illness half a year ago. Also, Carlyle was in love with Ismaire, and it also drove him to betray his kingdom.
- Missing Mom: Melina, Amelia's mother, was abducted by bandits when Amelia was a little girl. She's alive and in Grado, but has Laser-Guided Amnesia; if Amelia supports with Duessel, they can be reunited. Risa, Ross's mother and Garcia's wife, died when Ross was a small child and Garcia left the army to raise Ross. Neimi's mother died when she was small too, leaving a handmirror to her as an Orphan's Plot Trinket.
- Orphan's Plot Trinket: The Lunar and Solar Braces. Neimi's handmirror and archery gauntlets. Franz's comb.
- Parental Abandonment: Aside from the twins and Lyon?
- L'Arachel is an orphan raised by her uncle after her parents died while fighting off the evil when she was a little girl.
- Tethys and Ewan were abandoned by their parents as children, so Tethys became a dancer to support both of them.
- Lute was raised by her grandmother since her parents are always travelling.
- Saleh is strongly implied to have been orphaned—his grandmother specifically tells you, "Please take care of Saleh. He's my only grandson."
- Franz and Forde, whose mother died shortly after the younger of the duo was born, and whose father was killed in an attempt to hunt down an assassin in the Renais castle. Only Forde remembers either of them very clearly.
- Neimi's mother died of illness early, and pretty much everyone but her and Colm died when their village was attacked.
- Phenotype Stereotype: Played to a more realistic degree than usual. The outer countries have a higher percentage of people who have the same general traits (Jehannans tend to have red hair, Frelians blue, Grads are blonde). Renais has no particular stereotype of its own, which is justified as it shares a border with nearly all of the other countries.
- Plucky Girl: All of the ladies, but specially the three princesses: Eirika, Tana and L'Arachel.
- Promotion to Parent: Tethys, after she and Ewan fall victims to Parental Abandonment. And Forde after he and Franz fall victims to parental death.
- The Rival: Innes, to Ephraim. Also, Lyon considers himself one to Ephraim, who is oblivious.
- Romantic Two-Girl Friendship: Amelia and Neimi, if they support.
- Also Tana and Eirika, with Eirika and L'Arachel as well.
- Shrinking Violet: Myrrh, Neimi in the beginning
- Silk Hiding Steel: Natasha, Queen Ismaire, and Artur (male version). Syrene and Selena have traces of the trope too.
- Smug Snake: Pablo, Riev, and others
- Stalker with a Crush: Carlyle, towards Ismaire. Valter, towards Eirika. Lute, towards Artur (she calls it "monk watching" when asked by others)
- Star-Crossed Lovers: Pleasantly subverted with Tana and Cormag: he leaves without a word after Grado is rebuilt, she spends years searching for him, and then she does manage to find him and makes him a knight of Frelia.
- Stay in the Kitchen: How Innes viewed Eirika and Tana (and L'Arachel, to a degree) at first. Curiously, he doesn't view Vanessa like this. This is most likely because Eirika, Tana and L'Arachel are all princesses whereas Vanessa is just a vassal, meaning it's her job to fight.
- And she's got what the other three don't have: fighting experience. Tana had just finished her training (under Vanessa and her sister Syrene), Eirika's own training under Ephraim was pretty recent too, and L'Arachel is a White Mage instead of an Action Girl.
- Sugar and Ice Personality: Marisa, so much. Colm is somewhat of a male example, hiding behind a Jerkass Façade.
- Two Guys and a Girl: Eirika, Ephraim, Lyon. In a sense, L'Arachel, Dozla, Rennac.
- Unlucky Childhood Friend: Lyon, to Eirika. Tana, if not paired with Ephraim. Innes, if not paired with Eirika. Artur, if not paired with Lute. Neimi, if not paired with Colm.
- Victorious Childhood Friend: All of the above if they reach A support. Except for Lyon. Poor Lyon.
- "Well Done, Son!" Guy: Lyon. Also Cormag, towards his older brother Glen. Ross is this to his father, though for positive reasons (Garcia raised Ross on his own, so he wants to be just as strong), as is Ewan for his sister Tethys.
- You Killed My Father: The starting point of lots of drama for the twins. Or in Joshua's case's, it's more exactly a "You killed my mother" directed towards his ex-leader Caellach. In Cormag's (only in Eirika's route), we have a "You killed my brother" towards Eirika, but she can convince him otherwise, at which point it gets redirected towards its proper target, Valter.
- Zettai Ryouiki: Eirika, L'Arachel, Amelia, Tana, and Vanessa get the long boots plus skirt variant.
“It is... I just pray that this fighting will end as swiftly as possible. No one desires this war. So why must it continue?”
The Princess of Renais. Elegant, beautiful
, strongwilled and just
, as well as into diplomacy and politics rather than into war despite being an accomplished swordswoman
, but also being heavily implied
to have an incestuous crush
on her twin brother Ephraim
(though she can form relationships with her other friend Innes or other male characters, via supports). When Grado invaded Renais, Eirika escaped with her guardian Seth
to the neighboring Frelia and worked her way to uncover the mystery of Grado's invasion, one that leads to a resurrection of the Demon King Fomortiis.
Class: Lord, either Bride (DLC) or Myrmidon (Spotpass) (Awakening)
- Action Girl: Like any Lord character she's a dab hand with a sword.
- All-Loving Hero: She genuinely thinks the best of most people, even her current enemies. This helps to attract new members of the army.
- Badass Boast: Threatens to send General Glen home with his tail between his legs if he tries to stop her.
- Badass Princess: She's only been learning swordplay for three years and has never been on a battlefield before, but given her regular disposition and nature, she bears with it surprisingly well.
- Beware the Nice Ones: Oh, she's one of the kindest individuals out there, but if you dare screw with her, or Ephraim, she won't hesitate to cut you where you stand... Well, unless you're Lyon. But she'll still cut you after she's done hesitating.
- Bodyguard Crush: If she develops feelings for either Forde or Seth.
- Cry Cute: After Lyon crushes Renais' stone, proving once and for all that he's really dead and she's just given away the Sacred Stone for nothing.
- Dangerously Short Skirt: Lampshaded in one of her support conversations with Forde. While we never get to see it, apparently Magic Skirt isn't in effect here.
- Distress Ball: Twice Eirika gets into trouble and needs rescuing by Ephraim (once while trying to rescue him).
- Big Damn Heroes: But she also rescues Innes, Gerik and Tethys in her route, and is far more successful at that.
- Even the Girls Want Her: Eirika's beauty and grace are admired greatly by many of the girls that follow her.
- Expy: Her growths, and bases are almost dead on with Elibe's Lyndis.
- Fragile Speedster: Though she can take a hit a time or two.
- Girly Girl: To Tana's Tomboy.
- The Hero: For the First Story Arc. Come Chapter 8, she jointly shares the role with Ephraim in-story.
- Heroines Want Redheads: Her and Seth.
- Humble Heroine: She displays this pretty openly, given her normal disposition towards people.
- Idiot Ball: She hands the stone of Renais over to the Demon King just because Lyon appears to be asking her to. Somewhat justified considering Eirika wasn't there to hear the whole, true story from Knoll about Lyon and the Dark Stone, and the Demon King appears to her in the guise of the Lyon she knows and loves.
- Incest Subtext: Not stated outright, but the implications are there. Both Lyon and Innes seem to think she couldn't love them while Ephraim's around, although let's face it, they're not the most reliable source.
- Lady and Knight: With either Seth or Forde.
- Lady of War: Other characters comment on her grace, and her sprite animations are rather elegant.
- Locked Out of the Loop: With regards to her bracelet. She really can't be blamed for giving it away when nobody's told her it's anything other than royal jewelry, when it's really part of the seal on the Demon King.
- Modest Royalty: Spends the game wearing some practical light armor.
- Naïve Newcomer: She's shocked by the cruelties of war and the battlefield, which she had never laid eyes on before.
- Nice Girl: One of her defining characteristics. Everyone who's known her for more than five minutes comments on how kind she is.
- Pimped-Out Dress: In Fire Emblem Awakening DLC, she dons a bride's gown
- Plucky Girl: Just try and make her Stay in the Kitchen.
- Shut Up, Hannibal!: To Novala in Chapter 6.
- Skilled, but Naïve: An accomplished swordswoman, but having been trained for diplomacy for most of her life and having just finished her swordmanship training, she has to be heavily advised on tactics and strategy.
- Thigh-High Boots
- Wide-Eyed Idealist: As seen with Idiot Ball above. However, this doesn't stop her from being ...
- The Wise Princess: Hardly an idiot by any measure of the imagination in spite of this. For instance, she might have been shocked with Novala's tactics in Chapter 6, but she quickly told him to shut his trap when he gloated too much and warned him she wouldn't stand for her citizens being abused.
- You Gotta Have Teal Hair
- Zettai Ryouiki
"Trust me. I don't pick fights I can't win.”
The Crown Prince of Renais, who unlike his twin sister is more into combat and war strategies rather than politics. He wields a spear instead of the standard Fire Emblem hero's weapon, the sword. When Eirika escapes, Ephraim was already on the way to slow Grado's advances. He eventually joins up with Eirika and helped her in her quest, eventually learning that he will have to take responsibility to be a good king, not just fighting all the time.
Class: Lord, Great Knight (Awakening)
- The Ace: Deconstructed. For the first part of the story, it seems Ephraim can get through anything. However, when he gets back to Renais, Seth tells him that the citizens are not cheering for his return. They're only happy because Orson's reign of terror is over. Ephraim takes this as the sign that his Leeroy Jenkins tendencies haven't been great for his people and begins to mature from then on.
- Not only that, but his fame as The Ace is one of the biggest reasons why his friends Innes and Lyon, distanced themselves from and envied him, despite their own talents. In the first case Ephraim only sees it as normal Friendly Rivalry, but Innes takes it more seriously to the point of telling Eirika that he'll only propose to her after defeating Ephraim; in the latter, there is nothing funny about it, since Ephraim adores Lyon and never ever sees him as inferior, so he's struck hard (read: he's driven to tears) when he learns about Lyon's psychological troubles and how a part of them can be linked to seeing himself as inferior to Ephraim.
- Action Hero and Guile Hero
- Big Brother Instinct Mentor: Both siblings are of the same age, but he acts as one to her anyway. Also applies in his relationship with Myrrh - she specifically asks if she can call him "brother" in their C Support, and their deepening relationship is this as opposed to romantic.
- Big Damn Heroes: Saves Eirika twice in the story.
- Blade on a Stick: One of the few Lord characters who uses something other than a sword.
- Blood Knight: Could probably give Ashnard a run for his money in this department. Ephraim is more or less addicted to fighting and seems to constantly be on the lookout for a Worthy Opponent. Deconstructed by the end, along with his Ace characteristics.
- Book Dumb: He knows nothing of magic, as he will frequently point out.
- In a flashback, he also complains that books are too thick and have too many words.
- Not to say he's actually stupid or can't read, he's just too bored and impatient with books. This is tied into his Character Development in accepting his duties.
- Brilliant but Lazy: Ephraim hates scholarly study and spent his youth trying to get out of as many history and diplomacy lessons as possible—he leaves that to Eirika. As a result, he's a fantastic tactician and fighter, but not as good a diplomat as a royal heir ought to be. (Contrast with Eirika, who lacks in the strategic and tactics field but is pretty good at diplomacy).
- Cutscene Power to the Max: The game stubbornly refuses to allow Ephraim to fail at anything in the storyline.
- Cutscene Incompetence: That said, Lyon manages to steal the Renais Sacred Stone from him a bit too easily.
- Expy: He's a little more subdued, but his somewhat rebellious attitude, tendency to charge towards his problems headfirst, and Blue hair might remind one of Hector.
- The chapter in which he reclaims Renais is also pretty similar to the chapter in which Marth reclaims Altea.
- Gameplay wise, his promoted class is very similar to a lance-locked Eliwood, complete with the same stat caps, and similar animations,
- Lightning Bruiser: Very good offensive growths, and decent defensive parameters to boot. Once he's trained up a bit, as he'll max out a few stats usually pre-promotion and a good chance of most after promoting.
- Glory Hound
- Guile Hero: He was able to wage guerrilla warfare on the Grado forces with only three soldiers; and when Orson led them into a trap, he and his two remaining soldiers fought through Valter's forces by breaking east, thanks to his tactics. Obviously it doesn't shine through in gameplay (it's the player who's in charge), but between-chapter exposition frequently shows evidence of Ephraim's tactical and strategic genius.
- The Hero: Come Chapter 8 and the end of the First Story Arc he joins up with Eirika, and from then on they share this role in-story.
- Hero of Another Story: During the First Story Arc, you're hearing of his exploits against Grado as he and his men use guerilla tactics to weaken the army. The game's sole Gaiden Chapter even gives you control of him and his men instead of Eirika's.
- Incest Subtext: Not stated outright, but the implications are there...
- Leeroy Jenkins: If trying to take on an enemy castle, and then their capital city with only two soldiers doesn't qualify you for this, who knows what will. And somehow, Ephraim makes it work.
- Lost Forever: Happens if you allow Orson to run off with Ephraim's signature lance, Reginleif. You can't get another one, even if you play Ephraim's route (whereas Eirika can find an extra Rapier on her route).
- Modest Royalty
- Nice Guy: Despite his love of battle, he's very much this. He reacts to the enemy recruit Amelia by advising her on how to fight better, overcoming the vile rumors she's heard about him and winning her to his side.
- Oblivious to Love: He's particularly dense in his supports with Tana, constantly changing the subject from how nice she looked to his and Innes' rivalry.
- Well, not so much oblivious as the fact that Innes didn't even give him a chance to interact with Tana at all during the event they're talking about (it's in the B support).
- Rebel Prince: In the flashbacks to only a year or two ago, Ephraim commented that if it was up to him, he'd leave the kingdom in Eirika's hands and become a mercenary. Ephraim's journey forces him to confront the responsibility his father's death has placed upon him and grow into his duty as king.
- Tender Tears: Only once and only on his own Route, but it's quite a moving moment when the calm and composed Ephraim becomes misty-eyed.
- You Gotta Have Teal Hair
The King of Renais, Fado is killed shortly into the story by Prince Lyon
. His death motivates his children.
- Badass Beard
- Mighty Glacier: Likely, his class was General.
- However, he has a unique sprite in the opening cutscene in which he is killed; the "General" class is only for the recruitable version in the post-game content.
- Sacrificial Lamb: He doesn't live past the first chapter and his death is what kickstarts the plot.
- We Hardly Knew Ye: He doesn't even make it past the prologue.
“It is my charge. It is my hope. Sir Orson... Prepare yourself.”
The General of the Knights of Renais, Seth is ordered early on to escort Eirika to Frelia. He acts as The Lancer
to whichever sibling is the main character in the story from there.
- The Ace: Let's count the ways. He's a high ranking general in the Renais Army, Eirika's personal protector, will become the main lords advisor and is arguably the best character in the entire game, with perfect availability and great Growth Rates. There's a reason most people consider Seth the best Pre Promote in the series.
- Badass: He is known as the "Legendary Silver Knight".
- Bodyguard Crush: On Eirika, if they support to A level.
- Crutch Character: A softer example; Seth can crush any foe for the first dozen or so chapters, and even after that he never really slows down. His base stats are just about enough to carry him through the whole game and his Growth Rates are on par with (and in some cases BETTER than) his unpromoted counterparts. He's often considered one of the most uber units in the entire series.
- A Seth-solo "challenge" is easier than actually playing the game normally.
- Curb-Stomp Battle: Seth does this to the first half of the game with ease, and is capable of doing it for the entire game if one continues to use him.
- Declaration of Protection: To Eirika first and foremost, due to how Fado himself entrusted him with her safety; however, his relationship with Natasha has subtle shades of this as he worries a lot for her lack of self-care.
- The Determinator: Only death will stop Seth from carrying out Renais' will.
- Disc One Nuke: Seth has great growths and decent bases, but his greatest strength lies in his availability; He's the very first unit you get, and at that time, nothing can touch him. And unlike other pre-promotes, his growths ensure that any EXP he gets early on will not be wasted. By the time everyone's promoted, and the kiddy gloves are off, he's still on par with the rest of your army.
- Foil: To Ephraim. Seth's more about careful planning, while Ephraim's more about decimating enemy ranks.
- Infinity–1 Sword: The Silver Lance he starts off with. One of the best weapons only available very late in the game. Unfortunately only Seth can wield it early in the game due to it's high Weapon Rank A requirement.
- In speed or efficiency runs, the Javelin's will serve as this to Seth, not only giving him a range weapon, but also to counterattack mages or archers.
- Jack-of-All-Trades: He serves as the General for the elite forces of Renais, Eirika's bodguard, the party's scout and tactician, and if you use him, the party's strongest fighter.
- Knight in Shining Armor: A very important part of his character is how he wants to protect the twins and his land, as well as those who need his help.
- Also ties in to gameplay, as Paladins are the number 1 rescuers in battle; having one of the highest movement ranges allows them to rescue anyone in need very quickly.
- Lightning Bruiser: At first, reduces down to Jack of All Stats later on.
- The Lancer: In-game, he qualifies for both twins, even following the Route of whichever twin you choose to follow.
- Mighty Glacier: A very effective one for keeping enemies away from more fragile units. Not to mention he has the 2nd highest growth rate in Defense, so he only gets better as he levels up.
- No Kill Like Overkill: Seth has an extremely high Skill stat, which allows him to critical often. With the characteristically pitiful luck of an FE enemy, he has a high chance of dealing 3x damage to an enemy he can kill in one or two hits normally.
- Not So Different: Condemns and pities Orson for having snapped and betrayed his country after his wife, who he had loved very much, died, but if he gets an A-support with Eirika, he'll be the same as Orson before Monica died. Of course, Seth did not betray his duty by running off with Eirika as he'd wanted, and he only marries her once peace returns to the country.
- Number Two: To both Eirika and Ephraim.
- One-Man Army
- Red-Headed Hero
- Secret Keeper: Seth knew about the Bracelets but kept his mouth shut per orders of King Fado, only spilling the beans out after the king's demise. In fact, he only informs Eirika after she uses it in a hostage exchange, since she thinks it's just an ordinary piece of jewelry.
- The Stoic: Rarely shows emotion and is very calm, he is able to think straight even after seeing his lord get killed and is entrusted with the protection of his children (and the world for that matter, since he is the only one who knows the bracelet's secrets at the time).
- Sugar and Ice Personality
- The Knights Who Say Squee: He was a total Garcia fanboy as a young squire, and is rather delighted (though he doesn't show it that openly) when he joins the group. He later admits to Franz he was one of these to Franz's father when he was a squire.
- Team Dad
- Weapon of Choice: Lances and swords.
- Wound That Will Not Heal: Given to him by Valter. It looks like it hasn't totally closed up by the time the story ends.
“I may be young, but I'm every bit a Knight of Renais.”
A fresh knight in the Renais military, Franz joins Seth in escorting Eirika across the border. Franz is sent ahead initially and returns later with Gilliam
. His older brother, Forde, is also a Cavalier, but he's under the direct service of Ephraim alongside Kyle and Orson.
"To prepare myself for battle, I visualize the enemy in front of me."
A retired former soldier of Renais, Garcia left the military after his wife Risa died so he could raise his son Ross. When father and son are saved by Eirika's group early on, Ross manages to convince Garcia to rejoin the military and fight for the sake of Renais.
- An Axe to Grind: At first, though if he promotes into a Warrior, he'll also become the archer, or he can prove that Heroes Prefer Swords.
- Badass: Especially for one of the poorly balanced Fighter class. Granted he's a bit rusty at first — due to his retirement, no doubt — but trained up back into form and ... oh yeah.
- Badass Beard
- Retired Badass: Left the army after Risa's death so he could raise Ross. When their village was destroyed and they were saved by Eirika's crew, he returned to action when Ross decided to join the troupe.
- In his solo ending, he becomes an instructor in the Renais military, helping out the newbies.
- Berserk Button: First, don't threaten Ross. Two, don't damage his Badass Beard.
- Boisterous Bruiser: And even more so after being retired for years. Eagerly lampshaded by Seth.
- Cool Old Guy
- Face Death with Dignity: His badass death quote: "I have no regrets. This was always my fate."
- Good Parents: He dearly loves his boy Ross.
- Mighty Glacier: Garcia is tied with Lute for the best attack growth in the game, has subpar defenses compensated by ridiculous HP, and he even has a decent skill growth...All topped with a horrible speed base and growth. He will only hit once a round, but it will be a good one.
- Papa Wolf: He takes up his axe again to defend his son after the bandits come to destroy their village. If you don't recruit him until after the level, he'll rampage through the thugs all by himself.
“Yeah! Don't be fooled by my appearance. I'm actually pretty good.”
Garcia's son, one of the three new "trainee" classes. In this case, he's a Journeyman, a sort of Pre-Fighter/Pirate class. Ross is eager to become a great warrior like his father.
- An Axe to Grind: Like his father, and he can pick up the same sub-weapons as his father, too.
- Boisterous Bruiser: Like Father, Like Son!
- Boisterous Weakling: Starts out as one; Ross is loud, and has plenty of confidence in his abilities, yet when he joins your party, he's a lot weaker than most of your team at that point. With a bit of training, however, this can be rectified.
- Calling the Old Man Out: He pulls this to convince Garcia to join Eirika's group and let him fight.
- Disc One Nuke: Ross is one of the three trainees in the game. Unlike Amelia or Ewan, however, he joins at a very early point, where he can somewhat hold his own. This and the ridiculous XP gain rate of trainees makes leveling Ross a snap.
- Generation Xerox: Damn proud of it, too.
- Glass Cannon: Ross falls into the typical axefighter's trap of being extremely strong on offense but having low defenses. He's able to offset it well with his high HP, speed, and luck, however, so he can tank a hit and dodge the rest before he's in trouble.
- He's also different from many Fighters in that he has a good skill growth, so he avoids the pratfall of an inability to crit that plagues many Fighters, including Garcia.
- I Just Want to Be Badass: Ross is eager to live up to his father's name, as you may have gathered.
- Magikarp Power: He starts as a weak Journeyman, but you can easily train him and make him a powerhouse. Even better: since he's the first of the pre-classes to join, it's easier to have him leveled.
- Nice Guy: When off-duty, he's quite the sweetheart.
- When All You Have Is a Hammer: If he takes the route to Berserker, he will never pick up a secondary weapon. He will also be so powerful with just his axe that he has no need for anything else.
- "Well Done, Son!" Guy: Subverted. Ross wants to impress his dad more than anything, and the love and respect is reciprocated.
"Well, I might not be the best, but when something needs to be done...I do it."
A resident of Renais, and an Archer of reasonable skill. Neimi's village is sacked by Brigands, and Eirika agrees to help her find her childhood friend and the other survivor, Colm. She turns out to be the granddaughter and disciple of Sethla, a legendary archer.
- Expy: Similarly to Eirika with Lyndis, Neimi's stats are almost identical to those of Rebecca. Unless you make her a Ranger, becoming more similar to Rath or a promoted Sue.
- Fragile Flower: She's quite emotionally frail and given to getting upset a lot.
- Fragile Speedster
- Lightning Bruiser: Potentially, if you get her to A support with Colm. Their support bonuses are explosive and add up to a ton of crits.
- Inter Generational Friendship: With Garcia and Gilliam.
- Memento Macguffin: A handmirror that belonged to her Missing Mom. Colm went to the bandits' hideout specifically to retrieve it.
- She actually has two MMG's. One is the aforementioned handmirror, the other is her archery gauntlet that she uses in battle.
Neimi: (to Garcia, about her gauntlet) My late grandfather gave it to me. It was too big for me, so I resized it to fit my hand. He was the one who taught me how to use a bow... This is a keepsake he gave me.
- Tender Tears: Her character info even says "she cries a lot."
- Victorious Childhood Friend: If you pair her with Colm.
“You need anything stolen, I'm your man. 'Course, my blade's no joke either.”
Neimi's childhood friend, and a Thief. The group encounters him stealing from a group of Bandits to reclaim Neimi's Memento Macguffin
... after he steals Eirika's Lunar Brace. Afterwards, he returns the bracelet and joins the group alongside Neimi.
- Chekhov's Gunman: First appears at the end of Chapter 2 (The Protected).
- Completely Missing the Point: With hilarious results in his and Moulder's B support.
- Fragile Speedster: While he does take a lot of damage when hit, he often can dodge pretty well.
- Lightning Bruiser: Potentially, if you promote him to Assassin and get him to A support with Neimi. Their support bonuses are explosive and add up to a ton of crits. And unlike most thieves, Colm has a respectable strength growth, so he should make a decent dent on the enemy, even he doesn't crit.
- Gentleman Thief: What he becomes in his solo ending. If you pair him with Neimi, though, he will quit his thieving ways.
- Jerk with a Heart of Gold: He's very brusque with Neimi but he still goes out of his way to get her mirror back, and is concerned over Eirika.
- Percussive Pickpocket: Steals Eirika's bracelet this way.
- Small Name, Big Ego: To a degree, if he supports with Rennac. Who becomes his Trickster Mentor.
- Sugar and Ice Personality: Snarky, cool, and teases Neimi a lot with a straight face. But Heaven help whoever makes his Neimi suffer. In fact, he went to the bandits's hideout on his own solely to recover Neimi's Tragic Keepsake.
- You Gotta Have Blue Hair
"Evil shade! May the blessed light drive you from this land!”
A humble, gentle monk the party encounters trying to purge the woods of Monsters. Artur joins them after the incident.
“Because there's no one better than me.”
mage is old friends with Artur; she joins during the same battle he does.
- Action Girl: An incredibly good mage who eagerly goes into battle against ancient monsters.
- Badass Bookworm: She spent most of her childhood in her grandmother's library.
- Badass Boast: Lute can't go a day without mentioning her natural genius and unfathomable power.
- Black Magician Girl
- Blood Knight: Possibly. She really enjoys killing monsters with her magic. But she also does it "with love" in her own words.
- Child Prodigy: She's very proud of this, and has the skills to back it up.
- Cloudcuckoolander: Like L'Arachel, she's very much on her own wavelength, and her thought process is incomprehensible to others. If she and Artur marry, it's implied her son is just as odd as she is, as she starts studying the child's "baffling habits" with as much interest as her magic. (Curiously, her and Kyle's son is normal in behavior - likely because Kyle is the one mostly raising him).
- Glass Cannon: Her magic growth is only second to Binding Blade's Lilina, in the GBA games, and her speed is usually good enough to double most enemies; all this topped with great luck, which ensures that she won't be hit by anything. She's still a mage however; when they do land, decent physical attacks leave her down for the count, unless there's a healer nearby.
- Holy Hand Grenade: If promoted into a Sage.
- Insufferable Genius: Constantly brags about her brilliance and unaccountable magic skills. True to form, she has the best magic growth in the game.
- Jerk with a Heart of Gold: She doesn't seem aware of how rude she is, barring a few exceptions.
- No Social Skills: She was more or less raised by books.
- Opposites Attract: Kyle is an extremely serious, straight-laced guy, while Lute is... not. This doesn't stop Kyle from falling for her if they support, finding Lute's peculiarities incredibly charming.
- Parental Abandonment: She was raised by her grandmother, who told her that her parents are "traveling in distant lands."
- Playing with Fire - Razor Wind - Shock and Awe: Starts with a Fire tome, can start using other Anima tomes as she levels up.
- Single Woman Seeks Good Man: Most of the female units yearn for kind men, but Lute's relationship with Artur arguably has them all beat.
- Stalker with a Crush: Her hobby is "monk watching". Says a lot. Granted, she and Artur were living together before they joined...
- Sugar and Ice Personality: Her A support with Artur has her going into almost shock when he tells her that he loves her, then blushing and not knowing what to do or say until Artur tells her to just be herself.
- Squishy Wizard
- The Rival: To Knoll, though he was tricked into being her rival.
- You Gotta Have Indigo Hair
“My life has been yours since the moment I took my chivalric vows.”
A knight of Renais, and one of two soldiers under Ephraim's command. Serious and straightforward.
- Blade on a Stick and Heroes Prefer Swords: Though like Franz and Forde, can also gain An Axe to Grind.
- Captain Ersatz: Of Spike Spiegel, minus the tragic aspects of Spike's backstory.
- Chronic Hero Syndrome: Used to be pretty bad about it, according to Syrene.
- Cultured Badass: Very well-educated and courteous, with an interest in wooden handicrafts, and always under control (unless he's with Forde). In his paired endings, he trains his kids (a son, with Lute; a daughter, with Syrene) to be both strong and well-mannered.
- Genius Bruiser: He's quite a tactician.
- Knight in Shining Armor: Lampshaded by Syrene.
- Mighty Glacier: He has the highest Strength of the Cavaliers, with very good HP and Defence, but he tends to lag in Skill and Speed.
- Red Oni, Blue Oni: The Blue to Forde's red.
- Sugar and Ice Personality: Cool and stoic to most people, but very sweet to his love interests.
- Uptight Loves Wild: While not so much "wild" as "very strange", Kyle is fascinated by Lute's personality when they support, and can end up marrying her as a result.
- Victorious Childhood Friend: He and Syrene actually met when they were around 12-13. Their C support is all about Kyle remembering this and going all "Are you THAT little Syrene, the one I met as a kid?"
- You Gotta Have Green Hair
"A knight's greatest pride are the scars his armor bears for him."
The other of Ephraim's loyal men, and Franz's older brother. Easygoing and carefree.
- Big Brother Mentor: To his little brother Franz.
- Bodyguard Crush: On Eirika.
- Brilliant but Lazy: He's an excellent fighter but he has a tendency to fall asleep in the saddle—in fact, he even has a special saddle so he won't fall off.
- Captain Ersatz: He looks an awful lot like Edward Elric, with the blond ponytail, red clothes, and he's even the older brother.
- Chivalrous Pervert: Not in the league of Sain, but he's still flirty with several of the women.
- Heavy Sleeper: Sometimes dozes off in battle. Hilariously used in his and Vanessa's C support, where she and her pegasus almost crash on him and he doesn't even notice.
- Forde likes his naps so much that his horse saddle is specially outfitted for his use. That way he can nap as much as he likes while in horseback witout risking to fall off.
- In his supports with Eirika, he reveals that some of the dents in his armor are not collected in battle, but from falling asleep in his armor and rolling onto his weapons. Kind of a lot of them, actually.
- Nice Guy
- Promotion to Parent: His and Franz's mom died when Forde was a teenager and Franz was a baby. Then, their dad died few years later.
- Stepford Smiler: While Forde is a genuinely Nice Guy, Franz notices in their supports that sometimes he forces himself to keep acting like that when not in the mood to help his friends stay strong.
- Warrior Poet: He is a very accomplished painter. In his solo ending, he retires from the military and becomes the court artist; in his and Eirika's shared one, he paints a beautiful portrait of her that becomes legendary.
- He's also pretty good at map-making, if his supports witb Ephraim are a sign.
"You're an impressive knight, Seth. You would sacrifice your life for king and country. Not even a moment's pause."
A knight who serves Ephraim and is in his party starting and ending
with Chapter 5x. In Chapter 8, he betrays the heroes and takes residence in Renais Castle. He spends the rest of his days with his Empty Shell of a revived wife, Monica, pretending that she is alive, uncaring of his surroundings. He is the boss of Chapter 16, where he (as well as said zombified wife) is killed by Ephraim and his group.
King of Frelia, Hayden greatly helps the Twins in their quest, dispatching his armies to fight back the Grado Empire.
"I've stronger armor then you do. I'll take the lead. Watch my back."
Yes. We must remember who we were and what drove us to join this cause.
A Priest of Frelia, Moulder is dispatched alongside Gilliam and Vanessa to aid Eirika.
- Badass Moustache: So awesome that it leads to people claiming him to be a Memetic Badass.
- Badass Preacher: In Colm's supports, he helps him become a better person.
- Born Unlucky: His luck is the second worst in the game.
- The Comically Serious: In Colm and his C and B Supports
- Cool Old Guy
- Fan Nickname: Moulder the Boulder. Primarily due to his massive Defense and Constitution relative to his class.
- Nice Guy
- Healing Hands
- Holy Hand Grenade: When he promotes, either as Sage (Anima plus Light) or as a Bishop (only Light).
- Shipper on Deck: The first one to notice and encourage Vanessa's Bodyguard Crush on Innes.
- Team Dad: For the Frelians, and to a smaller degree to the whole group.
- Weak, but Skilled: As a Bishop. Moulder's fairly mediocre growths are outweighed by his ridiculous constitution, and effective damage against monsters. He won't be the fastest or the strongest, but he'll be able to heft the heavier light tomes without any penalties, and his low magic is compensated by triple damage against monsters; AKA. the only creatures you'll face, postgame.
- White Magician Guy
"Yes, Your Highness, I shall. I shall prove myself worthy of the honor of your trust."
A Pegasus Knight of Frelia, Vanessa is also dispatched to aid Eirika. She and her older sister Syrene are the ones who trained Tana in both fighting and pegasi riding. Her pegasus's name is Titania.
Class: Pegasus Knight
“I hope our efforts end this war quickly. I don't want to see anyone else die.”
Princess of Frelia, and a fresh Pegasus Knight, Tana sneaks out to aid the Twins against her father and brother's will, with different results depending on which path you're following. Her Pegasus's name is Achaneus.
Class: Pegasus Knight
“Surrender? I'm the prince of Frelia. I don't know the meaning of the word. The fate of the world rides on my shoulders, and I'll make it to Jehanna. Even if I have to crawl to do it.”
The Crown Prince of Frelia. Innes is dispatched to Jehanna after the twins reunite, and they end up encountering him along the way in her storyline... and right on time, since he has caught quite the Distress Ball
: depending on the route, he'll be either under attack from Pablo's mercenary troops (alongside the mercenaries Gerik and Tethys) or trapped in Jehanna Hall as it burns down (alongside Eirika and Saleh).
"To beat your enemy, know your allies. Without knowing the skills of your own men, you can never win a war."
A knight of Frelia, she's encountered very late in the game along the way to Rausten. She is also Vanessa's older sister and greatly admired by Tana, whom the sisters taught all they knew in regards to fighting.
- Always Someone Better: To Vanessa.
Vanessa: I've always wanted to be like you. You've always been my role model. But, I feel like whenever I finally catch up to you, you're already gone. You've already moved on. I'll never catch up with you, no matter how hard I try.
- Cool Big Sis: To Tana and Vanessa.
- Eleventh Hour Ranger: A subversion from the usual in the series; she is the last unit in the main story you recruit, but with 4 chapters still to go.
- Faux Action Girl: Borderline example. Her starting stats are low, but a Creature Campaign can help remedy that. That said, you may expect a squad commander to be a little stronger from the get-go, but even so, she can still handle herself against Mooks until you recruit her.
- Lady of War: Famous for her beauty and elegance.
- Overshadowed by Awesome: A decent unit in her own right, in-game Syrene is sadly overshadowed by two pegasus knights that have much more room to grow. Not helping things is that she joins near the climax. Unless Vanessa and Tana have been neglected, there is no real reason to use her.
- She Is All Grown Up: Kyle implies that she grew into her looks.
- Thigh-High Boots: Avoids the Zettai Ryouiki that the other girls have by wearing tights with them, though, at least in official artwork.
The Queen of Jehanna, known as "Ismaire of the White Dunes". Just, wise, calm and kind-hearted, she has been reigning alone ever since her husband perished and her son left the palace. Very well-loved by her people. Sadly murdered by Caellach about halfway through the game. Her son is actually Joshua the Myrmidon.
"Gambling's what I live for. Even when I lose, I never want to stop."
A mercenary encountered early in the game. Also the Prince of Jehanna, in disguise.
- The Bet: With Natasha, so much. In their A Support, he even proposes to her in the form of a coin flip.
- Born Unlucky: A running gag is that Joshua will lose whatever coin toss or endeavor he attempts early on; even when he rigs it.
- The Charmer: Hits on a nun within seconds of being introduced, but wouldn't kill her even if paid to. If their support level is raised to A, they get married. See also: Nice Guy.
- Cool Sword: The Killing Edge he has when he joins. And the family heirloom Audhulma, which Ismaire gives to him before she dies.
- Disc One Nuke: As expected from an early game myrmidon; the moment he joins you, Joshua will destroy anything with his killing edge. Even without it, he can still hold his own pretty well.
- Failure Is the Only Option: No matter what story path you take, or how strong he is, or how quickly you go through the maps, he will never ever get the chance to save his mum.
- The Fatalist: He comments to Gerik in their supports that even the greatest warrior can't beat being unlucky, although Gerik tells him that luck is no excuse for success or failure.
- The Gambling Addict: Decides his allegiance via coin flip, and manages to get L'Arachel addicted to it as well. Supports also reveal that he cheats on a pretty regular basis, so he may be disguising his decisions with the illusion of chance.
- Handsome Lech: His attractiveness is never pointed out in-game, but his mother is repeatedly described as beautiful. Also, the personality of a gambling addicted mercenary who joins a team for a hot nun? Yeah... Attractive indeed...
- Personality-wise, though, he's more of a Chivalrous Pervert since he does not force his affections on the women he can court and shows either quite the worry for her well-being (Natasha) or the admiration for her fighting skills (Marisa).
- Heroes Prefer Swords
- Heroes Want Redheads: L'Arachel, Natasha, and Marisa.
- King Incognito: And it's hinted that, in Ephraim's path, he never reveals his true identity to anyone except through the "Where Are They Now?" Epilogue.
- Lightning Bruiser: His defences are subpar, as is the case with all Myrmidons, but his HP is surprisingly high to compensate and thus partly negates the typical Myrmidon's issue of being a Glass Cannon.
- Meaningful Name: Joshua (occasionally known as Jesus of Nun) is a warrior from the Bible, noted for being born in Egypt before the Exodus, one of the twelve spies sent to search out Canaan, Moses' apprentice and successor, and an extremely good leader in battle. Admittedly understated in English speaking countries as Joshua is a very common name, but it's not that common in Japan.
- Nice Guy: He has the largest support pool besides Ephraim and Eirika, composed of the most standoffish, prickly, or otherwise unapproachable people — with Ice affinities, to boot. Marisa and Innes are the most obvious, but Artur and Natasha have three support candidates each. It appears that he actively seeks out withdrawn people to talk to.
- Nice Hat: Never commented on in-game, but the fandom always love mentioning that he's easily got the most bitchin' hat in the series.
- Obfuscating Stupidity: It's implied that he rigged the coin toss with Natasha so he would have an excuse not to kill her. Also, who expected a gambling addicted mercenary who shamelessly flirts with nuns to be the lost prince of Jehanna?
- Paper-Thin Disguise: He wears a hat over one eye, and... that's pretty much it. Joshua is even his given name, seeing as Queen Ismaire called for him while dying. But justified since after ten years, it was quite likely that no one recognized him once he grew up, and assumed he was named after the prince, rather than actually being him.
- Rebel Prince: He threw his old life away to go Walking the Earth so he could learn about the needs of the Jehannan people. Sadly, he came back home too late to save his mother.)
- Refuge in Audacity: He is the third (possibly fourth) royal in disguise you meet throughout the game. Unlike everyone else, he remains undetected for years while his only disguise was the fact that red hair is very common in Jehanna, acting like a perpetually unlucky gambling addict, and wearing a hat. Also, Joshua strikes up friendships with Innes, a prince known for having flawless vision with a relentlessly sharp intellect, and L'Arachel, a princess who tried to disguise herself but failed.
- Running Gag: All his supports have a recurring theme. Here's a clue; it rhymes with "rambling".
- The Sixth Ranger
“If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon.”
A renowned mercenary leader, who encounters the viewpoint twin roughly halfway through the story. Tough-looking, but kind and very loyal to his employers.
- All Girls Want Bad Boys <- -> Single Woman Seeks Good Man: Interestingly toyed with. He has the perfect Bad Boy looks and huge fighting skills... but what makes him attractive to Marisa and Tethys is how behind all of this there's a warm and compassionate heart, so he's actually a Good Man personality-wise.
- Badass Teacher: In his ending with Tethys, he leaves the mercenary life behind to become a fencing instructor.
- Big Brother Mentor: To Ross, in his supports.
- But Now I Must Go: In his solo ending.
- The Captain: A damn competent leader for a Badass Crew.
- Chick Magnet: Since he's a big softie under the tough looks, Marisa and Tethys adore him.
- Failure Knight: Became a mercenary to follow his childhood friend. Said friend ended up dying.
- Good Scars, Evil Scars
- Heroes Prefer Swords: Literally. He'll also gain An Axe to Grind if you promote him into a Hero, or a Bow and Sword, in Accord if you promote him into a Ranger.
- Hidden Depths: He sees through Joshua's coin trick when even notably observant characters like Innes are unable to follow it; he confides in Joshua that he was a big gambler himself back in the day.
- There's also how he tells Ross about his dad's exploits as a war hero, his greatest failure and conflict with Saleh, and his Pride Before a Fall inicident from the past.
- Horse Archer: Only if you make him a Ranger.
- Jack of All Stats
- Lightning Bruiser: While Gerik is extremely balanced at the outset, he rapidly grows to be downright godly.
- Martial Pacifist: Surprisingly, he's not the biggest fan of violence, and his desire to protect the weak is what led him to becoming a mercenary aside of the Jehannian environment in itself.
- Nice Guy: And it's him being kinder than the majority of the Jehanna mercenaries that draws Tethys and Marisa to him.
- Number Two: To Joshua, if they have A support. Justified Trope: the King/Queen of Jehanna is supposed to be the highest Guildmaster of the many mercenary guilds there, and Gerik is the most famous and strong Jehannan mercenary.
- Pride Before a Fall: According to his supports with Tethys, Gerik got his scar when he got a little too confident on his abilities and challenged a mighty hero, but got almost killed by him. When the other spared his life, he was knocked off his pedestal and reconsidered his Suicidal Overconfidence.
- Private Military Contractors: Gerik's Mercenaries, of which Tethys and Marisa are members. Ewan, and his teacher Saleh, are generally considered part of the company, though mostly because Tethys is Ewan's sister.
- Red Baron: "Desert Tiger"
- Team Dad: To his mercenary group.
"Dancing is a way of expressing feelings through body movement. All of one's experiences are incorporated and displayed in the way one dances."
A dancer in the employ of Gerik, a beautiful and seductive woman who raised her little brother Ewan after they were abandoned by their parents.
- Awesomeness by Analysis: According to her supports with Gerik, she taught herself how to dance by memorising and mimicking the moves of a famous dancer she once saw in action.
- Badass Pacifist: Has no direct offensive capabilitynote , but she can give those who do the ability to kick ass more than once. Also, Innes tells her and Gerik to flee at one point when certain death looks likely, and like Gerik, she stands her ground.
- Belly Dancer
- Cool Big Sis
- Deadpan Snarker: "Could you act less, like... men?"
- Fragile Speedster: Being a dancer and all, she can't fight back and usually dies at one hit. Good luck hitting her, though, since her speed and luck are absolutely ridiculous.
- Hooker with a Heart of Gold: Mostly implied to be one. Her pre-recruitment appearance gives you the first major clue, and her little brother Ewan even lampshades this in one of his and Tethys' support conversations.
- Plucky Girl: The lady has had a very harsh life, but she's still as sweet and gentle as she's emotionally strong.
- Promotion to Parent: To Ewan
- Self Made Woman: From a Jehannan little girl who was abandoned with a baby brother on tow, to a popular and gorgeous dancer who becomes a total hit in the whole of Magvel in either of her endings.
- Spoony Bard
- Stripperiffic: Toyed with since she uses a midriff-baring top... with long pants, albeit semi-transparent. This means she's less stripperiffic than most other FE dancers. note
"I've fought a thousand men and won each time. And still, I have seen only the barest glimpse of what I could achieve."
A mercenary working for Gerik, but circumstances in either route cause her to be led astray from him — either simply being deployed in the wrong region, or deployed on the opposite army he's fighting on.
"Even though I just started using magic the other day, I'm pretty good. If something does happen, we'll be OK."
A trainee mage under Saleh's tutelage, and younger brother of Tethys.
- Adorably Precocious Child
- Curious as a Monkey: Evidently, he's so curious he ends up traveling the entire world in search of new things to learn.
- Child Mage: Notable, as he is the only playable Jehannan who has magical rather than physical powers.
- Dark Is Not Evil: If he becomes a Shaman.
- Expy: He's literally a "What If" version of Roy if he was a little guy trained in magic.
- Fiery Redhead
- Glass Cannon: Ewan can nuke just about anything, once he promotes out of pupil, but his base defense is 0, and it does not get any better from there.
- Holy Hand Grenade: If he becomes a Sage.
- I Just Want to Be Badass
- Magikarp Power: If you train him well. He comes late in the game, and is as durable as wet paper. With 10 extra levels, and decent growths, however, he has the potential to be one of your best spell-casters.
- The Prankster: Loves playing pranks on people.
- Playing with Fire: Starts using a Fire tome. It should be noticed that he loses the ability to use Anima magic if he promotes into a Shaman... and gains it back if you promote him into a Druid.
- Walking the Earth: Sets off in a trip to see the whole Magvel world. If he has an A support with Amelia, she follows him in his voyages.
- "Well Done, Son!" Guy: To his sister and to Saleh.
The wise, calm leader of the Theocracy of Rausten.
- Church Militant: Less than his niece, but it's still there. Rausten does have its own troops after all.
- Distressed Dude: Chapter 19 is failed if the enemies reach his throne and kill him.
- Not So Above It All: He's a lot calmer than his niece for the most part, but his dialogue does have the odd grandiose moment that implies that he may not be that different from her.
- Parental Substitute: Raised L'Arachel as his heiress and adoptive daughter, after her parents died when she was a child.
- Reasonable Authority Figure
- Watch the Paint Job: When handing over Rausten's sacred twin weapons, he reminds the Lords that they're used in official ceremonies and to try and keep them in decent condition by the time they're brought back.
“I have no need of luck, you see, for I benefit from divine grace!”
The Crown Princess of Rausten, L'Arachel is on a self-appointed glorious quest to purge the monsters from the world, like her deceased parents did in the past. She's certainly an interesting character
Class: Troubadour, Battle Cleric (Awakening)
“Why do we live? Well, if you're not alive, then you're dead, and... Er...if you're dead, then you can't eat, and... What was I saying?"
L'Arachel's bodyguard. A cheerful, fight-happy man who's not too booksmart, but very friendly and loyal.
- An Axe to Grind
- Badass: Absolutely fearless and always spoiling for a good fight.
- Blood Knight
- Boisterous Bruiser
- Catch Phrase: "Gwa ha ha!" To the point that every single line of his A support with L'Arachel starts with the damn laugh.
- Chekhov's Gunman: See L'Arachel.
- Completely Missing the Point: In his B support with Myrrh, discussing why her chest feels funny seeing L'Arachel and Ephraim together.
Dozla: You, my dear, are in love with Princess L'Arachel!
- Emotional Bruiser: His and L'Arachel's ending says that his tearful displays of emotion were the most memorable episode of L'Arachel's wedding.
- Gentle Giant: His supports with Ewan and Myrrh, especially the latter.
Dozla: (when Myrrh cries for her dad): Ah! What do I do? Wait. Just think. I must have run across something like this before. When Princess L'Arachel was a babe, and she would begin to cry... She would tug on my beard! That would always make her happy. C'mon, lassie, grab a handful of my beard and give it a good, strong yank!
- Go Out with a Smile: If he dies, he just laughs, and comments on how there couldn't have been a more awesome death for him. There isn't even any ellipsis in sight!
- Gonk: Compounded by the fact that he fights in an army filled with inexplicably attractive characters, not to mention L'Arachel herself. He almost looks as if he stepped out of Shining Force.
- Large Ham: "GYAHAHAHAHA!"
- The McCoy: Of L'Arachel's Power Trio.
- Undying Loyalty: To L'Arachel, naturally.
"When I see an injured person, I must help. I seldom think of the consequences to myself."
A soft-spoken cleric of Grado, Natasha defects when she's told about the truth of Grado's goals by her dying mentor, and joins Eirika's troupe.
- The Cassandra: Nobody believes her when she tries to explain that she's not a traitor. Even Seth and Eirika were a little distrustful when she told them, but ultimately took her in.
- Chronic Hero Syndrome - Workaholic: She often works herself to the point of collapsing since she simply can't turn a blind eye to the necessities of others. Pointed out by the concerned Joshua and Seth in their supports.
- Defector from Decadence: Her mentor was murdered because he knew too much, so Natasha ran away to try warning Frelia or Renais.
- Hair of Gold, Heart of Gold: She serves as one of the group's healers and is noted for her kindness, sorrow over the tragedy playing out with Grado, and being selfless to the point of occasional detriment.
- Like Brother and Sister: Her and Franz.
- The Medic
- Magikarp Power: She has horrible bases, and is a healer, so you better hope her growths kick in. Luckily, her growths (Especially in magic and speed) are very good, and, on average, the payoff would be worth the effort.
- Silk Hiding Steel: While Natasha is the most graceful, serious, and compassionate of all the characters, she doesn't hesitate to speak against the government on fear of death.
- Uptight Loves Wild: If you get her with Joshua, they follow this trope to the gender-flipped letter.
- Woman in White: Wears a long-sleeved, floor-length white dress and matching knee-length veil, which would be extremely covered up even if everyone else wasn't wearing miniskirts.
"I'm not sure I can live up to your expectations... But I'll do my best."
A newly recruited soldier in the Grado army, coming from a small town named Silva. She starts as an enemy unit, but can be recruited into the group and can promote into either a Cavalier or Knight with some training.
- Action Girl: Grows into the role through Magikarp Power. The results are quite awesome.
- Badass Adorable
- Birds of a Feather: With Franz.
- Blade on a Stick: Although she can also wield An Axe to Grind and/or a sword depending on her promotion trees.
- Childhood Marriage Promise: While a little older than the standard, she'll get one of these from either of her three possible hubbies: either via a promise of mutual protection (Franz), a vow to rebuild a Doomed Hometown (Ross), or a decision to go Walking the Earth together (Ewan).
- Crash-Into Hello: In her and Ross's C support.
- Early-Bird Cameo: Appears during Chapter 5 in the house to the north, gearing up to leave (to work with Grado, not knowing the town she was residing in was casually being put under martial law by the same kingdom, not to mention there was a fight breaking out). She casually leaves a Torch behind for your usage in Chapter 6.
- Heart Warming Orphan: Happily subverted if she supports with Duessel.
- Heel-Face Turn: Not that she was evil to begin with, but was fooled by the huge propaganda coming from Grado.
- I Just Want to Be Badass
- Intergenerational Friendship: With Duessel.
- Number Two: In their ending, she becomes this to him in gratitude for reuniting her with her Missing Mom.
- Fragile Speedster: Her usual growth tendency, though she can become a speed leaning Jack Of All stats. Ironically, her proposed class in What Could Have Been would have fit her much better than the classes she did get: Paladin, Great Knight, and General.
- Magikarp Power: If you train her, oh Lord. You will be very happy.
- Meet Cute: Not only is there her Crash-Into Hello with Ross in their C support, her recruitment by Franz on Ephraim's route starts by her tripping over her lance when she lunges at him, and Franz helping her back up. Their supports do lead to a romantic ending, which is popular with a surprisingly large portion of the fans given the Ship-to-Ship Combat that pervades the fandom.
- Naïve Newcomer: Her three possible recruiters (Eirika, Ephraim, Franz) comment on how she's just a newbie to fighting.
- Parental Abandonment: Her unnamed father was killed when Silva was ransacked by bandits. Her mother, Melina, was abducted in another bandit raid. She`s actually alive and in another Grado place, thanks to Duessel.
- Plucky Girl
- The Pollyanna
- Romantic Two-Girl Friendship: With Neimi.
- Strong Family Resemblance: Duessel manages to deduce that she is the daughter of Melina, a woman he rescued from slavery years ago, since they look very much alike.
- What Could Have Been: In the prototype version of the game, she was supposed to be the Princess of Frelia and a Probation Flier, an unused trainée class.
- Zettai Ryouiki
“Ah. You see it now. That's the sad irony of the battlefield. I ride a wyvern and use my spear to bring low men who should be my allies."
A wyvern-riding soldier of Grado, Cormag defects when he begins to question Grado's goals. Younger brother to Glen, one of the Grado Generals.
Class: Wyvern Rider
- Beware the Nice Ones: Toyed with. He comes off as a sweet and thoughtful Nice Guy in his supports; however, before getting them, we get to see him utterly pissed at the heroes (on Eirika's route, at least) because he has been tricked into thinking that Eirika killed Glen.
- Blade on a Stick: Though he can use swords if you promote him to a Wyvern Lord.
- Country Mouse: He and Glen, in their backstory. They were from the countryside, working in their parents's fields and becoming very skilled in chasing animals away. They were taken in by the military after they threw stones at a bunch of stray dogs that were hounding Vigarde's crew.
- Dark-Skinned Blonde:
- Expy: To Raven, from Fire Emblem Elibe. Not in looks, personality, or even class; believe it or not, in growths. Their growth rates are exactly the same as each other's.
- Face of a Thug: His in-game portrait has him giving an odd look in the player's direction with shifty eyes. He's no worse than the average soldier.
- Forced To Look: At Glen's mangled corpse. Valter, you bastard
- Glass Cannon: His speed and strength is tremendous, but his resistance is piss poor, and though he has a great base, he won't advance his defenses far, with a 25% growth.
- Kind Hearted Cat Lover: Finds an injured kitten in the battlefield and asks Natasha to heal him in their C support. Their B support mentions that he let the kitten go when he found out its mother was still alive.
- Knight Templar Little Brother: He gets better if you recruit him, though.
- Know When To Fold Them: After Seth challenges him to a duel, Cormag refuses, saying he would stand no chance against Seth.
- Number Two: Duessel wants him to become his heir and companion since he has no children of his own.
- Star-Crossed Lovers Pleasantly subverted if he gets an ending with Tana. He does leave after Grado's reconstruction, and Tana spends years searching for him... but they find each other and he becomes a knight of Frelia, presumably under Tana's direct orders, since she's the one who knights him instead of either Innes or Hayden.
- To Be Lawful or Good: On Ephraim's route, Cormag has to struggle with this dilemma, opening him up for a Heel-Face Turn if you speak to him with either Tana or Duessel. In Eirika's route, however, Valter's manipulations lead to Cormag defecting when he realizes Eirika wasn't his brother's killer.
- You Killed My Brother: At first, to Eirika. When that's cleared, he switches this towards the real culprit - Valter. Averted in Ephraim's route, since Cormag was on the opposite side of the continent and was already serving Ephraim when Glen was killed.
Duessel the Obsidian
“Your Majesty, you know that I will gladly lay down my life for an honorable cause! But these orders — and all of our recent actions — they are not just!"
Longtime general of Grado known by the title Obsidian, Duessel is one of the first to question Grado's motives, and defects early on in Ephraim's story.
Class: Great Knight
“In this darkness, I will find peace.”
A court mage of Grado, Knoll is imprisoned when he learns a little too much of what Lyon is up to and attempts to stop him.
- The Atoner: Feels a great deal of guilt for his part in Lyon's experiments, and is implied to blame himself for Lyon being exposed to the evil of the Dark Stone.
- Black Mage
- Born Unlucky: When rescued, he assumes that his execution date was moved up. His Luck Stat is appropriately low... It starts at zero.
- Butt Monkey/The Chew Toy: An utterly non-humourous example.
- But Now I Must Go: In his ending, he quietly leaves after the reconstruction of Grado, and is never seen or heard of again.
- Dark Is Not Evil: According to his research, dark magic was not always called such and was branded it at one point or another in history. Even if it is dark, he also insists it's not evil.
- Defector from Decadence: Was one of Lyon's sidekicks in his project to revive Vigarde. He questioned this and was thrown in jail.
- Glass Cannon: Not only is Knoll Born Unlucky, but while his Magic growths go off the ceiling, his HP and speed ones are pretty low. Still, if raised well, he'll still be frail in regards to defense... and a magical attack powerhouse: he still dies quickly, but only if the others manage to reach him... which won't be easy as either Druid (Dark and Anima Magic) or Summoner (Dark magic and raising the dead).
- He Knows Too Much: Was imprisoned and slated for execution because he knew that Vigarde was a "zombie".
- Healing Hands: When promoted to either Druid or Summoner. Due to his very high Magic, training him up in staff use is a very good idea.
- Nice Guy: Though he is reserved and elusive due to the troubling knowledge he holds, he does turn out be a kind and softspoken person.
- Sufficiently Analyzed Magic: In his supports with Natasha, he states that dark magic stems from knowledge and understanding, in contrast to light magic, which stems from faith.
- The Philosopher: In his supports with Natasha, he offers this: "There are as many truths out there as there are people to tell them. Perhaps it's best simply to choose the truth with which you are most comfortable."
"I believed that you could move the world if you but had the gold. Money was everything, and with money, nothing was beyond my reach!"
A lazy and vocal mercenary from Carcino, unwittingly forced to tag along with L'arachel on her quest to "destroy all evil."
- Brilliant but Lazy: Due to his raising. He's an excellent Con Man and dancer but he's also horribly apathetic.
- Butt Monkey
- Can't Stand Them, Can't Live Without Them: L'Arachel's adventures are not what Rennac signed up for, especially not since L'Arachel seems to genuinely believe Rennac is helping purely out of the goodness of his heart and doesn't need compensation. In spite of this, Rennac can't seem to bring himself to say "no" to L'Arachel's call to adventure, even though he'll demand nearly 10,000 gold off Ephraim when he thinks Ephraim will kill him.
- Chekhov's Gunman Alongside L' Archel and Dozla (then he goes off on his own).
- The Complainer Is Always Wrong: Played for laughs.
- Fragile Speedster: Rogues aren't exactly known for their HP. However, he has an excellent dodge rate due to his speed.
- Gentleman Thief: He is very vain, especially evident in his supports with Colm where he constantly brags about his fashion sense compared to Colm's tattered rags. Colm later turns this against him by stealing a brooch of his vest, only to find that Rennac had swapped his real brooch with a cheap knock off because he knew Colm would try to steal it.
- Hopeless Suitor: Acts as one to Tethys in their supports; Rennac's clearly interested in impressing her, while Tethys is flattered, but still interested in Gerik.
- Money, Dear Boy:
Rennac (to Dozla): I may not look it now, but I'm the son of a wealthy Carcino merchant. I believed that you could move the world if you but had the gold. Money was everything, and with money, nothing was beyond my reach! I adored money! I loved money! You see?
- Sarcastic Devotee
He was never able to escape his service to the self-centered princess who became queen. Admittedly, he didn't try very hard.
- The Spock: Of L'Arachel's Power Trio.
- Trickster Mentor: To Colm, in their supports.
- Visible Sigh
“I came from Caer Pelyn. I have been entrusted with the honor of being your escort. Protecting you, Great Dragon, gives my life meaning.”
A powerful sage, the grandson of the Elder of Caer Pelyn, Myrrh's bodyguard, and Ewan's teacher.
- Badass Bookworm - Healing Hands: Since he's a Sage, he can both attack the monsters and heal your wounds with the right equipment.
- Big Brother Mentor: To Ewan.
- Dude, Where's the Great Dragon's Respect?: Like most people of Caer Pelyn, Saleh is a bit annoyed that the outside world has forgotten Morva and his deeds. He attempts to compenstate by treating Morva and Myrrh with great respect, despite both being rather modest.
- Expy: Gameplay-wise, he's almost a carbon copy of Pent. Great bases, but nigh atrocious growth rates.
- Failure Knight: Saleh once accidentally killed a good person in the battlefield, and he could never forgive himself for that. Said guy turned out to be Gerik's old friend.
- Glass Cannon: Minor case. Saleh's HP is only average and his Defense is quite lackluster, but he has such high Skill that he'll be able to whip out many critical attacks. Even if he doesn't, he has plenty of Magic and can damage the enemy nicely.
- Raised by Grandparents: More exactly, his grandma Dara.
- Mr. Exposition: His supports with Eirika give a LOT of insight on Caer Pelyn and its very spiritual lifestyle, as well as in regards to the figure of Nada Kuya the Battle Princess.
- The Quiet One
- Tall, Dark and Handsome
- What Could Have Been: Saleh was supposed to appear much earlier, actually. See info here.
The legendary Great Dragon who led the original defeat of the Demon King (but was never known for it), the elder of the Manakete tribe and the adoptive father of Myrrh. He tries to stop the Demon King again when he returns to Darkling Woods. It ends very, very badly.
- Badass Beard
- Body Horror: Unseen, but that's probably for the best.
- Breath Weapon / Armor-Piercing Attack: Wretched Air has a range of 1-2 and, since he deals fixed damage, anyone nearby with 36 HP or less will be One-Hit Killed.
- Expy: He's a slightly weaker version of the Fire Dragon from the end of Blazing Sword and can be beaten with the same tactics.
- Fate Worse Than Death: Not only is he killed by Lyon/The Demon King, his remains are desecrated and made to fight as the first Dracozombie.
- Humble Hero: Was the leader of the Five Heroes and dealt the fatal strike to Fomortiis, but refused to take any credit and was just content with taking care of Caer Pelyn and the Darkling Woods.
- Older Than They Look
- Reasonable Authority Figure
- Sacrificial Lamb
- Tall, Dark and Handsome: In human form.
- Tragic Monster
- Weaksauce Weakness: Bows, which both Manaketes and Dracozombies are oddly weak to in this game. (It sort of makes sense for Myrrh, anyway.) In particular, Morva gets competely shut down by Longbows, which he can't retaliate against.
- What Could Have Been: He was supposed to be travelling with Myrrh.
- The Worf Effect: What better way to establish the power of the newly resurrected demon king than to kill and zombify the man that downed him all those years ago?
“... I've lived in Darkling Woods ever since I was a child. I think that I shall spend the rest of my life there.”
One of the Manakete, the adoptive daughter of tribe leader Morva. She is sensitive to the existence of the "great evil" emanating from Grado and was compelled to track it down. Along the way, she met Ephraim and started travelling with him.
- Action Girl: Doesn't look at all like one, but oh, can she kick ass.
- Achilles' Heel: Bows. Avoid them like the black death, as the effective bonus (2x damage) and Myrrh's low speed is enough for her to be doubled and killed by enemy archers. She also would do well to steer clear of Druids carrying Luna.
- Mythology Gag: The Fire Dragon from Blazing Sword didn't last too long against Luna either.
- Badass Adorable
- The Big Guy: Yes, she does qualify for this - see 'Five-Man Band' on the main page.
- Break the Cutie: That poor, poor little girl.
- Glass Cannon: One wouldn't think so, given her enormous Defense and Resistance, but she's slow, has poor Luck, and starts with very little HP. Give her a few levels and she'll nuke almost everything without trouble, but if you're not careful, her aforementioned Achilles Heels can still get her killed, even late in the game.
- Instant Awesome, Just Add Dragons
- Killer Rabbit: Yet another cute pre-teen girl with huge wings. You know what THAT means in Fire Emblem.
- Mistaken for Gay: When she sees Ephraim with another girl, she feels a bit... odd but can't quite understand why. Dozla's assumption? She's in love! ... With L'Arachel. Uhh... Not quite, Doz.
- Older Than They Look: Is obviously centuries old, yet looks like a pre-teen girl no older than 12.
- Precocious Crush: Implied in her supports with Dozla to have one on Ephraim, even though, since she's about 1200 years old, she's the older one.
- Really 1200 Years Old: Dozla thinks she's not, though.
- Shrinking Violet: With indigo hair to match, too.
- Self-Made Orphan (Sorta, if you make her fight the already zombie-fied Morva. Happy now, you bastard/bitch?)
- Superweapon Surprise: Myrrh is such a sweet, shy girl but, when she uses her Dragonstone, she becomes a fricking huge dragon that can kill most enemies in one shot.
- Too Awesome to Use: She is an extremely powerful character, but she requires her dragonstone to attack. It has fifty uses and counterattacks against enemies also count. There is no way to repair it (outside of a Good Bad Bug) and there is only one of them, so once it's used fifty times, she becomes completely useless.
- You Gotta Have Indigo Hair
Lyon, Prince of Grado
“Mm... My research isn’t complete yet, but there’s no mistaking the power the Sacred Stones contain."
- Badass Bookworm: An extremely skilled dark magic user, pretty much genius level. The dude is the most powerful magician in the whole of Magvel, period.
- Beneath the Mask: Whether you're on Eirika's route, and he pretends to have more control than he really does, or you're on Ephraim's route, and he pretends to have less control than he really does. Either way, he left Grado's Sacred Twin weapons for Ephraim to find, and Knoll implied that Lyon wanted Ephraim to find them. He also scheduled Knoll to be executed the day after Ephraim laid siege to Grado Keep, implying that he may have wanted Ephraim to find Knoll too.
- Big Bad: It's a half-and-half deal, as instead Fomortiis is the full-on Big Bad in Eirika's route.
- Climax Boss: The boss fight of the first battle in the Final Chapter.
- Black Magician Boy
- Despair Event Horizon: First he had a vision of Grado being destroyed by earthquakes, which his father didn't allow him to share with anybody else, and then his father died. He tried to revive him via forbidden magics, which just made things worse. And then he set out to attempt to free the Demon King, hoping to use his power to stop the earthquakes, which again made things even worse.
- Dying Declaration of Love: If you played Eirika's path, his Famous Last Words are this.
- Fighting from the Inside: Most apparent in Ephraim's route.
- Green-Eyed Monster: In Ephraim's route, Lyon admits that he was always envious of Ephraim; strong while Lyon was weak, confident while Lyon was unsure of himself, and adored by Eirika, who Lyon was in love with. This isn't the reason that Lyon turned to evil, but it does influence Lyon's Superpowered Evil Side to want to fight Ephraim as a Worthy Opponent.
- Heroic Self-Deprecation
- I Cannot Self-Terminate: "I cannot save myself. I'll become the Demon King of old and try to destroy all of mankind. Ephraim. If you want to stop this, you must come to Darkling Woods. I want you to come. I need you to stop me. You must promise."
- Ill Boy
- Meat Puppet: For the Demon King in Eirika's route.
- Mighty Glacier: In his second appearance, he rather brazenly wields a tome that weighs a ton, with only a piddly 15 Speed and 7 Constitution before you factor in the weight penalty. In short, everybody hits him twice. 'Course, the payoff is that he's inflicting massive damage (more than the final boss, even) that kills everyone in two hits. He also possesses ludicrous HP and defenses for a mage. Beating him requires ganging up on him at full health.
- Recurring Boss: You must defeat him two separate times in-game.
- Seers: Developed this power during his research, according to Knoll's supports with Natasha.
- Shrinking Violet: What he used to be.
- Super-Powered Evil Side or Demonic Possession, depending which route the player takes.
- Unlucky Childhood Friend (to Eirika)
- "Well Done, Son!" Guy (to Vigarde)
- Well-Intentioned Extremist: And with very good reason, as the Epilogue reveals...
Fomortiis, the Demon King
“Come, and face your death! I'm waiting, you miserable fool.”
The Silent Emperor of Grado. Once a ruler beloved by all for his kindness, his declaration of war on Renais was completely unexpected and out of character. Because by that point, he wasn't even himself.
Valter the Moonstone
“I've no use for these bloodless minnows... Give me prey that will sate my bloodlust... I hunger!”
Class: Wyvern Knight
- Axe Crazy
- Bad Boss: Played interestingly; he seems to work just fine with Tirado up until the latter's unexpected death, but his next "confidant" Hadon knows it's time to get the hell out of dodge when he's failed, hoping he can escape Valter's punishment.
- Blade on a Stick
- Blood Knight: And. how. He not only relishes battle, but he has an especially sick glee for slaying strong opponents and toying with them just to savor the thrill of the hunt.
Riev: Ah, Valter... You're a beast. You're bound to no country. You care nothing for friend or foe. Kill a man, claim a woman... You live for nothing more, you wretched beast. That's your strength. That's what makes you stronger than any man alive. A beast acts without remorse. Man's morality cannot win. It's nature's way...
- The Brute
- Cutscene Power to the Max: The game tries to do its best to make Valter look cool; in scripted events, he chumps Seth and Glen without any effort. He's no slouch when you reach him, but he's not exactly impossible either.
- Dragon Rider
- The Dreaded: Not because of his combat skill (the other generals are Badasses too), because of his sheer savagery. Seth surviving a hit from him marks him as a very strong opponent.
- Evil Weapon: Grabbing Duessel's cursed lance is the reason he is what he is.
- Expy: Basically Narshen 2.0, sans his hair color.
- Face Death with Dignity: Averted; he takes his end the worst of the evil generals, screaming in pain.
- Flanderization: An in-universe example that is played very much for drama. He grabbed Duessel's cursed lance and it caused him to go from a simple savage and brutal Blood Knight into a ruthless monster.
- Foil: Each of the three "evil" generals has a Foil among the "good" ones. Valter and Glen are both promoted Wyvern Riders, but are of different promotions. Both served under Grado and Duessel before. The three collectively are called "The Imperial Three".
- For the Evulz: Valter extends the war to savor the pleasure of the hunt and the kill, but several of his more dickish actions, such as setting up Cormag to attack Eirika or convincing Selena to withdraw from executing Dussel only to be reprimanded and sent to her death, are done purely for his own amusement.
- General Failure: He's a villainous example of The Millstone on Grado's side; everything he does either ends in failure or actively harms Grado's war efforts.
- I Have You Now, My Pretty: To Eirika.
- No Sell: Magic and bows won't two-shot him like the other Wyvren riders surrounding him due to his Fili Shield and surprisingly high Resistance. Luckily you can loot the Fili Shield once you defeat him.
- Psycho for Hire
- Rape Is a Special Kind of Evil: Not-so-subtly implied by Riev. You can tell these two are the worst of the villains because they're the ones who think it's a good idea.
- Smug Snake
- With Great Power Comes Great Insanity: He was a mere Jerk Ass at the beginning, but once he got his hands on Duessel's cursed lance to defend himself in battle after his weapon was broken, he became ten thousand times worse.
- You Monster!: Riev actually applauds and admires him for it, but the rest of his allies believe Valter is the worst human being alive; so much so that his underlings would rather be branded deserters than face his particular brand of punishment and Caellach of all people (who is, let it be known, a ruthlessly pragmatic and sociopathic douchebag who will murder anyone without hesitation) pulls Even Evil Has Standards on him.
Selena the Fluorspar (Celina)
“It looks like these villagers have some bandit problems. I would like to help, but I have orders...”
Class: Mage Knight
- Affably Evil
- Country Mouse: In her backstory.
- The Dark Chick
- Expy: Of Brunnya and, to a lesser extent, Ishtar.
- I Owe You My Life: To Vigarde, who saved her village from starvation when she was young.
- Lady of Black Magic
- My Country, Right or Wrong and My Master, Right or Wrong: More of the second, since she cites her loyalty and love towards Emperor Vigarde as the reason she refuses to defect, no matter how evil he may have become. Myrrh explains what's wrong with Vigarde, but by this point, she's already (re)pledged her loyalty to the zombie, and will not go back on it.
- Playing with Fire: Has an Elfire tome
- Self Made Woman
- Subordinate Excuse: Towards Vigarde.
- What Happened to the Mouse?: Her fate isn't even mentioned should the player take Eirika's route, making it seem as if she simply vanished off-screen.
- She's mentioned to have "died in Western Grado" if you visit one house in Scorched Sand, but it's easy to miss, of course.
- Worthy Opponent
Glen the Sunstone
"General Duessel and I both questioned the wisdom of this war. And if you really are innocent of the crimes attributed to you... Why would His Majesty lie to us? I must know the answer."
Class: Wyvern Lord
Caellach the Tiger-Eye (Cethelreda)
“You're a stepping-stone... And I'm moving up. Don't take it personally.”
- Affably Evil
- Ambition Is Evil: Valter is a Blood Knight and Riev a Demon worshipper; Caellach just wants to be a King.
- An Axe to Grind
- Big Bad Friend: He and Joshua were buddies back in their days as mercenaries, although their reunion on the battlefield varies depending on which route you took. In Ephraim's, he's a perfect Friendly Enemy, greeting Joshua as an old friend and asking him if he'll ditch "these losers" and work for him; Joshua replies he's not going to let Callaech use him and they tell each other it's Nothing Personal as they fight. In Eirika's, however, it's VERY different: Callaech tells Joshua he knows he's the prince, and admits to killing Joshua's mother; this time, the battle is intensely personal, with the two drawing their weapons on much less friendly terms and fighting to the death for Jehanna's throne.
- Even Evil Has Standards: It says a lot for how sick Valter and Riev are that even Caellach finds them despicable.
- Eviler Than Thou: Make no mistake, Caellach isn't a great guy, but he's nowhere near as bad as Valter and Riev are. He even makes a point about that.
- The Evil Genius: In the tactical and pragmatic sense, at least.
- Face Death with Dignity: Caellach takes his end a bit better than Valter, merely expressing his resentment over dying before he could become a king.
- Foil: To Selena. Both are the least extreme of their own general triad (Selena had doubts about Grado but remained loyal, unlike Duessel and Glen; Caellach is a bastard but Valter and Riev are both monsters). Selena is extremely loyal to Vigarde, while Caellach is The Starscream and mocks him whenever he can get away with it.
- Genius Bruiser
- Genre Savvy: Comes off as this in his final fight. In a country filled with myrmidons, Caellach carries a device which prevents critical hits from happening, making fighting him with Joshua much harder... unless you steal it.
- Good Powers, Bad People: He's one of the main villains, yet his class is HERO. Given the tone of the game as a whole compared to the last two Emblems, it seems to be a subtle reminder how what defines a "war hero" is at least somewhat subjective.
- I Have You Now, My Pretty: Notably averted with Ismaire since he's not interested in that sort of thing, he just needed her out of the way. This sets him apart from Valter and (maybe) Riev.
- Kick the Dog: Killing Ismaire. Also kills his subordinate Aias for failing him, even when said subordinate is genuinely loyal and devoted to him. Though Caellach himself doesn't seem exactly gleeful in either case... well, he still did it.
- Last Words: Well, all named units have them, but he asks the last guard standing at the Tower of Valni if he asks any (and is a bit insulted that the guy used them to insult him).
- No Sell: Hope you weren't planning on killing him with critical hits, that Hoplon Guard won't let you. At least you get it when you defeat him.
- Nothing Personal: You're a stepping-stone... And I'm moving up. Don't take it personally.
- Self-Made Man
- The Starscream: Lyon knows it and calls him out on this, but then says that if it keeps Caellach motivated, he'll let it by.
- Tall, Dark and Snarky
- We Can Rule Together: To Joshua. Who promptly refuses.
- Wouldn't Hit a Girl: Or so he claims; it doesn't stop him from fighting with female characters, nor does it stop him from killing Ismaire. To his credit, he did try to talk her down and give her a chance to live. Valter (and *maybe* Riev) would probably have done worse.
- You Have Outlived Your Usefulness: To Aias.
Riev the Blood Beryl (Irv)
“Heh heh heh... Humans will never conquer darkness. The guardian of light, Rausten, will drown in a never-ending night."
- Best Served Cold: His motive is to take revenge upon Rausten, because Pontifex Mansel had him excommunicated from the order. For what, it's not known, but given Riev's delightful behavior it's no wonder.
- His profile says that he was kicked out of the order for heresy. It doesn't specify what got him branded a heretic, but given his fanatical devotion to the Demon King, it probably had something to do with being a demon worshiper.
- Bigger Bad: Erika's route only, but it's implied that he was the one behind Lyon becoming the Demon King's host.
- The Caretaker: Seems to act as one for Lyon later in the game.
- Co-Dragons: With Valter.
- The Dragon
- Evil Laugh: Heh heh heh...
- Evil Old Folks
- Expy: He resembles Gharnef◊ physically. He also plays the role of the Gharnef in the game alongside Lyon.
- Foil: To Duessel. Both are loyal to their lords (Vigarde and Lyon) as long as they agree with their Lord's ideals (Lyon simply hides his true nature in Ephraim's route, while Vigarde doesn't.), both abandon their homeland (Grado and Rausten) to fight for the opposite side against each other.
- Face Death with Dignity: Unlike Valter and Caellach, Riev accepts his death gleefully, fully believing in his master's victory and his own eternal reward for his service. (He's wrong.)
- Good Powers, Bad People - Light Is Not Good: Uses Light magic, and is a demon worshipper.
- Manipulative Bastard: Riev spends most of the early game using his subordinates or his monster servants to do his fighting for him. He doesn't actually begin to fight himself until there's nobody left to use.
- Optional Boss: In chapter 19. Technically all bosses in a Hold the Line mission are optional, but since the computer is pouring in swarms of promoted units from where Riev is standing, he's particularly hard to reach. Defeating him in this mission rewards you with his spellbook, the very powerful Aura.
- Rape Is a Special Kind of Evil: Just look at how he applauds Valter for his savagery in the desert chapter. He might not indulge in this particular act himself but he sure as hell praises it.
- Sinister Minister
- Smug Snake
A general from Jehanna and the bodyguard for Queen Ismaire, who has been in love for her for years - this makes him easy to manipulate for Caellach and his group. Trained her Rebel Prince son, Joshua, in swordplay.
The boss of the only Gaiden chapter, 5x. Leader of a mercenary troop that is hired by Tirado to take care of the Renvall castle.
The boss of Chapter 6, a subordinate of Riev.
The boss of Chapter 8 ("It's a trap!"), and a subordinate of Valter.
- Bad Boss: To Zonta.
- Blade on a Stick: His Silver Lance.
- The Chessmaster: And not half-bad at it, actually.
- Climax Boss: Chapter 8 concludes the First Story Arc in the game.
- Face Death with Dignity/Graceful Loser: When he dies, his last words are a compliment to those who defeat him, while also warning them about Valter and his ruthlessness.
- Genre Savvy
- The Starscream: Some people believe he planned to overthrow his commander, Valter.
- Starter Villain
- Unintentional Backup Plan: When capturing Ephraim fails, he cleverly spreads a rumour that Ephraim was captured and is to be executed in order to lure Eirika in. It works until Ephraim hurries back in time, meets up with Eirika, and they team up to defeat him.
- Wake-Up Call Boss: If you don't have good axe units and/or Armorslayers, it'll be hard to kill him. The Lords are probably your best bet.
A member of Carcino's Council of Elders. He wanted to break off the traditional alliances and make a new one with Grado, and when Klimt refused to join him, he started to bribe everyone in the council. When he learns that Prince Innes is in his way, he sends out mercenaries after him.
The boss of Chapter 13 on Eirika's path. Quiet, brainy, a rather strong fighter. He also was one of Caellach's old mercenary companions, and followed him when he went to Grado's army.
Class: Great Knight
The boss of Chapter 9 on Ephraim's Path. Not exactly a major character, but he's such a Fountain of Memes
that he HAS to be mentioned.
- An Axe to Grind
- Ascended Extra: There is a mod that exists with him as the main character.
- Bad Boss: Tells a reluctant generic soldier that he'll burn him to the stake if he refuses to follow orders and that no one cares whether he or his comrades live or die. When Amelia (a fresh recruit who had not even finished her training) calls him out, Gheb sends her to the first combat lines. Then say this as the battle starts.
Gheb: Form up, you useless worms. Don't let those dogs near the throne. Grado cannot afford to lose a brilliant tactician of my stature! No one will blink if any of you worthless toads dies. But if I die— You should be happy to fight, kill, and die in my service!.
- Fat Bastard
- Hard Levels, Easy Bosses: The chapter he's in establishes just how hard Ephraim's journey will be. Then you reach Gheb himself. Make no mistake, Gheb hits hard. See, thing is, he doesn't have a ranged attack, making him essentially target practice for your magic users and archer.
- I Have You Now, My Pretty: Implied with Tana….
Gheb: Heh heh... I like her. Throw her in a cell. I'll spend the evening giving her a thorough interrogation. Heh heh heh...
- Kick the Dog: A lot for a minor boss. In addition to the implication of what he'll do Tana and treating his soldiers like crap, he also calls Duessel a washed up coward.
- Smug Snake