Talented, intelligent, and directionless, Jason Brody has drifted from one job to another without finding any that could sustain his interest. He instead devotes his passion to extreme sports (the sky-diving that landed on Rook is just one example among many) and his girlfriend, Liza, though they have clashed in the past on his unwillingness to find a place in life.On Rook, Jason must at last commit to a goal - rescuing his friends. In this he discovers a capacity for violence that frightens even himself, a remarkable talent for survival against overwhelming odds, an intense need for vengeance against those who have wronged him...and perhaps a place where he feels he can belong. But all these things demand a price. Whether he can or is willing to pay it remains to be determined.
Anti-Hero: A befuddled, timid Type I. Initially. Type III or even V later.
The Anti-Nihilist: In the "Save Friends" ending, he comes to terms with the horrible things perpetrated by people on the island, much of which is of his own doing, and decides to stop himself from Jumping Off the Slippery Slope by leaving the island with his friends and accepting responsibility for the atrocities he's committed.
Ax-Crazy: Progressively. This reaches its culmination in the "Kill Liza" ending.
Bishounen: When walking around the Privateers Compound, Jason will get random quips from soldiers.
Soldier: Well, well, Hoyt's hiring pretty boys now. You better pucker up that asshole.
Blood Knight: Over the course of the game. This is pointed out by others.
Brilliant but Lazy: Jason is smart enough to think his way through just about every obstacle in the game, but before the events of the game he was a directionless college-age guy who didn't take any initiative.
Karmic Death: He only has that happen to him because he murdered Liza and his remaining friends and family in cold blood at Citra's urging. As shaky as his mental state had become (not helped by the staggering quantity of drugs in his system), it was his choice to make.
The Dreaded: Eventually. At first the pirates don't really think of Jason as anything special, just another guy with a gun who is working with the Rakyat. Later on, they start referring to him by the "Snow White" moniker, but while derisive, it shows that they recognize him specifically. But after Jason finally kills Vaas, the pirates show a lot more respect, even calling him by his name in stark terror.
Going Native: Though he snaps out of it in the "Save Friends" ending.
Hot-Blooded: Increasingly, until the ending, in which he can choose to pull out of his dive. Even in that case, however, he acknowledges what he is deep down, but makes an effort to prove himself better.
This fittingly ties into what the Jackal said all the way back in Far Cry 2. He claimed that tapping into the darkness to overcome your enemies can be useful - but if you get lost in it, then you become worse than your enemies. Ultimately you lose sight of who you really are, in the dark, and that can wind up killing you.
Impaled with Extreme Prejudice: Can inflict this on numerous different enemies in gameplay. From a story perspective kills Buck, Vaas, and Hoyt in this manner. Vaas even jams a knife into Jason's torso before Jason manages to kill Vaas, so he's been on both ends - and, unusually, survived being the receiver.
Mighty Whitey: Though this is not met with a lot of enthusiasm at first, Jason is gradually chosen as the chosen warrior of the Rakyat for his prowess, first being his survival of an encounter with Vaas.
One of Dennis' early lines indicates that Rook Island draws "the strong" to itself. In which case, anyone who arrives on the island, for whatever reason, may invoke this trope regardless of race. Going by the background of Rook, it's apparently a repeating occurrence - outsiders come to the island, take over, enslave or claim leadership of the natives, eventually go insane, and get killed either in the jungle or by other outsiders come to do exactly the same thing. Even Citra's mythological tale of Rook Island's origin (the "prince from the northern kingdom" who came to slay the giant) reflects this. Jason's actions are just one iteration in a long line of repeating events.
One-Man Army: Jason pretty much does most of the work for the Rakyat. He single-handedly kills most of Vaas' pirates as well as Hoyt's privateers. By the end of the game, his body count could be in the FOUR DIGITS. The player can liberate all the outposts if they want, effectively overthrowing a heavily-armed regime alone.
Pyrrhic Victory: Killing Vaas and Hoyt does little to give Jason peace. He struggles with the monster he has become and how he is going to balance his peaceful home-life with his bloodthirsty nature in the future. As Vaas aptly describes the situation, "We are fucked."
Real Life Superpowers: The tatau apparently gives you this in spades. Jason never really demonstrates powers or abilities beyond what any really talented person could do in Real Lifenote Maybe healing from near-fatal injuries with an injection, but that's a necessary element in videogames, but there's no denying that he takes it to such an extreme that no one would be faulted for thinking the tatau made him Superman.
Red Baron: "Snow White". That said, it's not really all that badass sounding.
Appropriated Appellation: Pirates apparently gave him this name out of contempt, and at least one you kill may be heard to say, "Killed by Snow White? That sucks..."
From Nobody to Nightmare: As your bodycount rises into the triple-digits against impossible odds, you can safely assume that it starts carrying more weight among the pirates.
Ridiculously Average Guy: Compared to the rest of his friends at the beginning (An Ex-Army older brother, licensed pilot younger brother, rich stoner friend, angry Wall Street broker), "Aimless Suburban White Guy With No Lasting Job And Some Interest In Extreme Sports" isn't a thing to brag about much. Subverted when the game does givehimsomething.
What Have I Become?: Asks himself this after torturing Riley by punching him senseless and shoving his thumb into a bullet wound.
An only child brought up in a dysfunctional household, Liza Snow was always the responsible one. Passionate, smart, and sensible, she enjoys helping others conquer their problems. After initially being attracted to Grant's self-possession, she saw Jason's untapped potential and fell in love. She passionately believes in Jason and sees great potential in him when no one else does, even him.
Jack Bauer Interrogation Technique: At the hands of Jason himself as Jason is infiltrating Hoyt's privateers. For extra fun, there's recognition on both their parts a split second before Jason has to crack Riley in the jaw to avoid being given away and continue beating him mercilessly.
Not Quite Dead: Keith says he saw Riley die, shot dead in an escape attempt. He was shot, and he fell, but the bullet didn't actually kill him. The privateers captured him to try and learn why Jason and his friends were on Rook.
Everything Grant does, he does well. All-American good looks, a killer work ethic and nuanced social skills carried him easily to the team captain position on the high school and college swim teams. After graduating, he joined the army reserve while training for the national swim team. As the eldest son of a household missing a father, Grant protects his friends and brothers.
Daisy Lee was Grant Brody's girlfriend and is part of the group of friends Jason must rescue throughout the game. She has a similar characteristics to Grant that may have drawn them together—strength of will, athleticism (as a champion swimmer) and extreme confidence in herself that she often lends to others to help them. However, she lacks his military experience and has no fondness for violence.
Action Survivor: Notably, she is the only Action Survivor other than Jason to escape her predicament on her own. Going by her injuries, she was also attacked at least once by either a tiger or leopard during her escape, but still managed to get away. The only reason she needs help when Jason finds her is because she didn't know she was running through a field of toxic plants while bleeding, and was poisoned.
Badass Damsel: Not only is she tough as nails (see above), but she quickly gets over the death of her boyfriend, Jason's brother, Grant and quickly starts thinking about ways of getting the survivors off the island (see Wrench Wench), similar in some ways to Jason himself, just with less killing.
Mistaken Identity: Doctor Earnhardt confuses her for "Agnes", his deceased daughter... who died at the age of two.
Oliver Carswell is a good friend of Jason, rich and an avid drug enthusiast. It's implied from the intro that he was the one who paid for the vacation which landed him and his friends on Rook Island.
Action Survivor: Though a rich kid and stoner, Oliver will actually snatch up a fallen AK-47 when Jason rescues him and return fire. He still needs Jason to cover him to escape, but he's no slouch and adjusts very quickly to the situation, readily manning the escape boat.
Keith Ramsay is a friend of Jason and a successful Wall Street banker. He decides to take some time off from his demanding job to go travelling with his friends.
Bloody Handprint: A use of the trope with unconventional (but similarly horrifying) symbolism behind it. Before he was sold to Buck, Keith's shirt was clean white. When Jason finds him, it's marked all over with dark red handprints and stays that way, and Keith flinches from almost any touch. It's not hard to join the dots.
Break the Haughty: Flashbacks show him as confident, belligerent, and dismissive of any perceived weakness. After his experiences on Rook, he's...no longer like that.
Unreliable Narrator: He saw Riley get shot and fall, and assumed he died. However, Riley is proven to be very much alive near the end of the game.
Agent Willis Huntley
Agent Willis Huntley is a CIA operative who provides Jason Brody with information about the islands and its inhabitants.
Bunny-Ears Lawyer: Willis is a very strange man, but he has managed to gather quite a bit of information on the people, the native floura and fauna and locations on the island. He also manages to maintain a link with an agent in deep undercover in Hoyt's operation and knows enough to reliably point Jason in the right direction. It's pretty impressive he's managed to do this without getting his head chopped off at some point.
Cultural Posturing: He seems unable to go for three sentences without comparing America to something foreign and distasteful; at one point he goes on a rant about how chewing gum being illegal in Singapore is "declaring war on Uncle Sam". It's not clear if this jingoism is how he always was, or if Rook Island has gotten to him.
Deadpan Snarker: Probably the islander who exhibits the trait most strongly.
Lemony Narrator: Judging by the use of his Catch Phrase on your PDA, Willis is responsible for providing a lot of information about the things that you find on the islands. He makes some very unusual comparisons of animals. For instance;
Manta Rays are American animals. They're strong. They soar like eagles underwater. They're always on the go. And fish from third world countries clean their gills for no pay.
Sam Becker was an infiltrated agent posing as a high ranking Privateer for Hoyt Volker through Rook Islands CIA agent Willis Huntley. Sam was born in Texas, who then moved and was raised in Germany due to his father, a Navy SEAL, being stationed there.
All Germans Are Nazis: Averted In-Universe. He is automatically believed to be villainous enough to be one of Hoyt's men simply because he is German. He's not really even German. His dad was a SEAL, and Sam was born when he had been recalled to Texas. Shortly thereafter, he was redeployed to Germany, so that's where Sam grew up. Precisely how he became so extremely German, speaking with a thick accent and using German words so regularly, is not clear, but he might have been influenced by the islands the same way that everyone else was.
Alec Earnhardt basks in a artificial glow of life generated by the pills he takes daily. Originally hailing from Oxford, he went sailing around the world after personal tragedy, ultimately discovering Rook Island and all the wonderful hallucinogens and narcotics growing among the local flora. He set up a lab on the northwestern end of the island and now makes his living making and selling drugs to clients throughout the area- including Vaas.
Almost Dead Guy: Tells Jason where his friends were taken and by whom before dying of his wounds.
Mad Doctor: He's a nice enough person (at least, in comparison with most major island inhabitants), but he has obvious mental health problems and samples the pharmaceutical wares he mixes and sells to the pirates. He's still a good guy, though.
Nice Guy: He can look plenty creepy (picture above being a prime example) and is a bit touched in the head, but a proves himself to be a perfect decent guy.
Thoroughly Mistaken Identity: While looking after Daisy and still a little hazy from his last round of drugs, Earnhardt actually mistakes her for his dead daughter, Agnes; it's for this reason that he agrees to let Jason's friends hide on his property.
Known to the rebels as their warrior goddess, Citra is cloaked in the mystery of old ritual and superstition. Charismatic and beautiful, she yearns for power and wishes to return her tribe to its former glory. Citra doesn't like to lose and will do whatever it take to see her wishes fulfilled. Her followers believe in her, and more importantly, she believes in herself.
Going Native: Like her brother Vaas, Citra is an outsider, but she really took to the Rakyat culture, to the point that she became the effective leader of the Rakyat and has a temple where she's worshipped as a warrior goddess.
Born and raised in Liberia, Dennis Rogers is no stranger to war and poverty. He eventually left his home and immigrated to America. Ten years later, he left, disillusioned due to the constant alienation he felt there. After drifting from job to job he found his way to Rook Island and met Citra. He embraced her cause and proved himself as a dedicated warrior.
Berserk Button: Rejecting Citra. It may be fuelled just a little by jealousy.
In Vino Veritas: He gets very, very drunk indeed after Jason's full initiation into the Rakyat and rambles a bit about his past.
Magical Negro: He's the one who saves Jason at the beginning of the game and tells him what he needs to do in order to survive on the Island and to save his friends. Given that he's also an outsider that became a Tattooed Warrior, it's a wonder why he didn't try to save the inhabitants from the Pirates himself.
What the Hell, Hero?: Delivers one to Jason if he rejects Citra's love and refuses to kill Liza before trying to kill him.
Simply put, Vaas is downright nuts. He's also violent, unpredictable, mercurial, prideful, and extremely dangerous. Vaas started on this downward spiral when he became addicted to drugs brought to Rook Island by Hoyt Volker. He eventually joined up with the self-appointed warlord after Hoyt promised him power and wealth. Now, on an island of madness, he is the most feared madman of them all.
Antagonist in Mourning: In the live-action shorts, Vaas actually seems quite upset when he finds that Christopher has died as a result of his torture, and when one of his pirates interrupts his moment of grief, he even sounds a little choked-up. Then the pirate tells him about the skydivers that have just landed on the island, whereupon Vaas immediately loses all interest in Chris and runs off to inspect his newest playthings—pausing only to bury what's left of the previous one.
Averted when he believes that he's successfully killed Jason; Vaas celebrates by massacring an entire village.
Good Scars, Evil Scars: He has a prominent scar running from his right eyebrow up over his forehead and into his scalp, ending roughly halfway to the back of his head. Though it doesn't seem to have affected any nerves or muscles, and it's not that disfiguring, its placement does make a lot of his facial expressions that extra little bit more kooky.
Hair-Trigger Temper: It's impossible to predict what will send him from smiling and speaking softly to shrieking expletives and threatening to set people on fire. By the same token, it's impossible to be sure what will send him back the other way.
Puzzle Boss: Trying to shoot and knife your way through the Vaas dopplegangers is an exercise in frustration. It's possible to kill your way through them, but shooting the same Vaas clone, over and over, will be difficult, boring, and ultimately fail to win the fight. The quickest way to end the boss fight is not to fight Vaas' clones, just run past them.
Pyrrhic Victory: Vaas claims that he and Jason are "fucked" no matter who wins. This is likely a commentary on the monsters that both of them have become. No matter which one of them dies, the other will have to live with the horrors of what he's seen and done. Jason actually acknowledges this in the ending.
Terms of Endangerment: Persistently refers to Jason as hermano - "brother". Knowing his feelings for his actual sibling, the term becomes even more ominous.
What Could Have Been: Vaas wasn't originally part of the game. His actor impressed Ubisoft so much during auditions they created the character, rewriting chunks of the plot accordingly, and gave him near constant focus in advertising materials!
Wicked Cultured: Though not to the same degree as Buck and Hoyt. Vaas' "Definition of Insanity" quote is one attributed to Benjamin Franklin (though the exact origin is a bit fuzzy; it's also associated with Albert Einstein, author Rita Mae Browne and a Chinese proverb) and while not precisely canon, he prepares a dinner with some first-class presentation for his captive during the live action promotional videos, and briefly holds forth on the philosophical subject of whether all men are brothers.
Yellow Eyes of Sneakiness: While it is really a case of his eyes being a very light hazel, some of the promotional material are definitely invoking this trope.
You Monster!: Citra calls what he has become a monster, though he wasn't one before.
Bambi "Buck" Hughes
An ex-Australian military man, Buck is a sadistic murderer and slaver who is seeking an ancient Chinese knife. After being kicked out of the Australian military for brutality, Buck made his way to Rook Island, where he made his name as a gun-for-hire.
Faux Affably Evil: Sometimes friendly, sometimes vicious, sometimes vicious with an oily veneer of friendliness. He especially exhibits a fondness for toying with Jason's emotions - enraging him, chastising him for being impolite when his temper snaps, describing how Keith will suffer as punishment for Jason's impudence, then telling Jason to cheer up or simmer down as though they're friends.
Knife Nut: The only weapon he is ever seen using is a combat knife, and his interactions with Jason are centered around an obsession with an ancient Chinese dagger, which Buck considers a work of beautiful art.
Wicked Cultured: Mixed with Sophisticated as Hell. He makes Jason stand there and listen as he recounts how the knife wound up on Rook, a story that involves ancient Chinese history, gets genuinely angry when Jason refers to the Chinese knife as a knife (it's a piece of fucking art, mate!), quotes Robert Frost, and generally exhibits cunning along with all the evil.
Hoyt Volker is the primary antagonist of Far Cry 3. He is described as 'Armageddon' compared to Vaas and works in slave trafficking and murder as well as drugs. He is the leader of the Privateers and also rules the South Island.
Corrupt Corporate Executive: Granted, the fact that he deals in human trafficking and the drugs trade should make him corrupt by default, but the detachment and professionalism with which he talks about his business really cements his status as one.
The Dreaded: Everyone on the islands is terrified of him, with the exception of his privateers.
Faux Affably Evil: Is often, on the surface, very friendly to his men, speaking to them personally and inviting them up to his personal office for a private talk if he likes their potential. He also has no problem simultaneously demonstrating the punishment for disloyalty by burning a man alive in a hotbox or casually destroying a cruise ship full of innocent people he tried to sell.
Foil: To his own Dragon, Vaas. Where Vaas is an unpredictable, deranged lunatic who is as likely to kill someone in a frenzy as he is to have an amicable chat with them about the nature of insanity, Hoyt is a relatively calm, calculating, stable businessman with a pragmatic approach to problems. Where Vaas falls victim to his own madness at times, proving to be Genre Blind often when dealing with Jason, Hoyt is much more Dangerously Genre Savvy. This even extends to their relative domains and minions. The northern island ruled by Vaas is wild and overgrown, with lots of dangerous animals and pirates roaming about without much in the way of organization. The southern island ruled by Hoyt is more controlled, with more open grassland, urbanized areas, military-style outposts, and frequent patrols by well-armed and organized privateers.
Knew It All Along: The reason why Sam dies and his plan fails. It's not made clear precisely when Hoyt figured out who was who, but by the time they reach the poker game, he knows Sam is a traitor and who "Foster" really is.