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Characters: Fallout New Vegas Companions
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This is a partial character sheet for the Video Game Fallout New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.Arcade Israel Gannon Voiced by: Zachary Levi "It's...a thing. A science thing. It hurts robots. Don't worry about it."
Arcade is a Follower of the Apocalypse researcher who is stationed in Freeside. He follows the Courier if he is persuaded, with intelligence or charisma. He's very reluctant to share his past, but he is committed to making New Vegas a better place. Strangely enough, Arcade is suspiciously proficient in energy weapons and makes comments and observations about the wasteland that a typical Follower should not know. - Ancestral Armor: The Gannon Family Tesla Armor.
- Altum Videtur: He speak fluent Latin and knows a lot about the history of the Roman Empire. But he's very quick to assure you he did not learn it from the Legion.
- Awesome McCoolname: Full name: Arcade Israel Gannon. YES!
- Badass
- Badass Bookworm: Always has a quote from Vergil, Lucan, Cato, or paraphrase of Shakespeare thanks to delving into the Followers' libraries, extremely knowledgeable about medical matters, and also quite deadly with a plasma pistol and combat-ready, with his own Enclave power armor!
- Cultured Badass: He's basically a post-apocalyptic renaissance man, given his well mannered speech (in multiple languages) combined with his profound book knowledge.
- Sophisticated as Hell: Conversely, in regards to the Legion and especially Caeser's POV, he doesn't even try to calmly deconstruct his reasons and just yells out that he's full of shit.
- Bad Liar: Arcade's obviously practiced at deflecting questions about his past, but occasionally little details and landmarks in the Wasteland will cause him to let something slip, and he's terrible at backpedaling should the Courier notice.
- Be Careful What You Wish For: He's the companion who'll try to nudge you toward an independent Vegas if you ask him, but if you achieve it, he'll find his workload increase greatly.
- Being Good Sucks: No matter what you do, the epilogue shows that he will not get a Golden Ending. At best, he will be somewhat disappointed at the outcome if New Vegas falls under NCR control or achieves independence, but he understands that it is the lesser of all the evils. At worst, he will be brutally murdered, enslaved, crucified, bitterly disillusioned with his ideals, or hunted down as a war criminal by the same people that he worked very hard to help. All this for one of the most moral characters in the game.
- Earn Your Happy Ending: And in the Wild Card endings, he still gets to roll up his sleeves and make the Mojave a better place with his talents, even if everything wasn't "as good as it could possibly be."
- Cassandra Truth: He can tell you that he was a member of the Enclave and brush it off as a joke.
- Combat Medic: He is a doctor which gives you a perk that increases the effectiveness of all your food and medicine, and while he's not the best fighter in the game, he's pretty handy with energy weapons.
- Dark and Troubled Past: As evasive as he is about it, he was once with the Enclave.
- Driven to Suicide: In one of his endings. If you sell him to Caesar's Legion, he ends up as Caesar's personal doctor/philosophical sparring partner. After the end of the game, in despair over being forced to help an organization which he utterly despises, he disembowels himself with a scalpel in an unguarded moment. Caesar mourns him for a long time.
- Mr. Fanservice: Has quite a bit of fanart dedicated to him. Though he has his fanboys, too.
- The Greatest Story Never Told: To ensure Arcade's future well being, it's better for him to be sent back to the Followers base to continue his work as a doctor at the end of his personal quest. Should he join the other Enclave remnants and survive the battle, the NCR will identify as a defector to the Enclave afterwards, and he will either be forced on the run or be imprisoned indefinitely. The only good outcome is combined with the truly independent Vegas ending, where he will become a peacekeeping vigilante armed with Enclave tech.
- Hey, It's That Voice!: It's Chuck!
- Knight in Sour Armor: Arcade is something of an arrogant, abrasive Jerkass, but he is also genuinely devoted to trying to do good and easing people's suffering in the Crapsack World that is the Mojave wasteland.
- Also, if the Courier is has an Intelligence score of less than 3, he'll follow you since he believes someone like you needs all the help they can get.
- Meaningful Name: Arcade. Arcadia
. The "Israel" part of his name also ties into the idea of something higher and better (like the concept of a promised land), which encapsulates his motives and goals rather well. - Saying Too Much: Every time you visit someplace that triggers reminiscing on his part. Invariably followed up with clumsy backpedaling and painfully obvious evasion.
- Sesquipedalian Loquaciousness: A bit, at first. Worth noting because after he warms up to you, he starts speaking much more naturally.
- Stoic Spectacles
- Straight Gay: Other then a few comments here and there, he rarely acts upon his orientation.
- Sliding Scale of Idealism Versus Cynicism: He is somewhere in between. Unlike many other members of the Followers of Apocalypse, he understands that he lives in a Crapsack World and sometimes one needs to resort to violence to get things done. He's also quite an idealist, however, and very much wants to see an independent New Vegas.
- Unlucky Everydude: His explanation for why he's currently unattached is that he's "boring". The reality is more interesting, but you won't be finding out any time soon because he's got issues.
- Well Done Son Guy: Although he only opens up enough to tell you about it during "Auld Lang Syne", Arcade is curious and anxious about whether his father would be proud of him.
- What the Hell, Hero?: If you tell the Enclave Remnants to support Caesar's Legion, he will completely drop his normally calm and logical personality and go absolutely crazy, denouncing you as a cold-blooded murdering sociopath before leaving you forever. He also does this if you use Archimedes to kill the NCR troopers stationed at Helios One.
Craig Boone "You take out a debt, it's only a matter of time before someone comes collecting."
Boone is a former NCR First Recon Sniper who settled in Novac. His wife was recently killed and he wants to hunt down those responsible for the events which lead to her death. He enlists the aid of the Courier and will tag along after the matter is settled, however, he is being haunted by other ghosts in his past. Boone is highly proficient with rifles, tough, and he's a surprisingly decent melee fighter too. - Adult Fear: Having your wife and unborn child kidnapped and having to mercy kill them both to save them from a horrible fate.
- The Aloner: After the death of his wife and the falling out with his best friend, he spends most of his time alone. Until you come along.
- The Atoner
- Anti-Hero: Type IV. While certainly well-intentioned, he has no problem decapitating an unarmed old woman (albeit for a very, very good reason). Depending on how you resolve his quest he may may remain in this slot and murder his old commanding officer or decide to make the best of his situation and become a less ambiguously-good Type III.
- The Atoner: For most part, it appears that his coldness comes from the incident with his wife, but what disturbs him most is the Bitter Springs incident where some innocent civilians were killed with him directly involved.
- Badass: And HOW.
- Bald of Awesome
- Book Dumb: Boone has a fairly low Intelligence stat compared to other companions. Makes sense in that while other characters come from either educated backgrounds (Arcade and Veronica) or have developed skills other than fighting (Raul and Cass), Boone is just a very talented and well-trained soldier.
- Career Killer: As a sniper, this was a pretty big part of his job. Also, a possible ending for him if you make him abandon his personal moral code.
- Cold Sniper: Unlike the other companions, during his travels with you he can go on for weeks without speaking a single word.
- Conservation of Ninjutsu: Depending on the ending, it is played straight or inverted. One ending has him sniping high-ranking legion officials from afar and amassing a huge bounty with no one dare chasing after him, while another has him pulling off a particularly epic suicide mission in the heart of Legion territory and killing scores of Legionnaires before being being captured and crucified.
- Cool Shades
- Death Seeker: After the atrocity that his unit committed at Bitter Springs and the death of his wife, he don't see any point in living any more. At the end of his personal quest, he will go on a suicide mission of defending an NCR refugee camp against an full scale Legion attack.
- Disc One Nuke: Possibly one of the most powerful companions in the entire game in terms of combat effectiveness and he can be obtained fairly early on. Often, the first warning you'll get that you're under attack is a slow-motion shot of the enemy's head exploding.
Raul Alfonso Tejada "I'm an open book, boss. Granted, the book's in Spanish and some of the pages have fallen out, but I'm an open book."
Raul is a Wandering Ghoul Mechanic Vaquero who is captured by a crazy super mutant named Tabitha in Black Mountain. He can be rescued by the Courier, and becomes a companion out of gratitude. There is more to the ghoul than meets the eye however. Raul specializes in revolvers and lever-action rifles and can also maintain the Courier's equipment. - Amusing Injuries: On his leg to be exact.
- Anti-Hero: Straddles the line between Type II and III. Would probably be the former, but his acceptance of Casear's Legion, with all their endorsement of rape and slavery that entails, he probably gets a slightly higher score than most Type II's.
- Badass
- Cowboy: Formerly a Vaquero to be exact, though he can be convinced to become one again.
- Cool Old Guy: He's been around since before the bombs fell.
- Dead Little Sister: Rafaela, who was butchered by raiders while trying to gather supplies for Raul, who was undergoing Ghoulification at the time.
- Deadpan Snarker
- Fate Worse than Death: If the Courier doesn't bother to make the trip to the mountain, Raul is just stuck there, falling prey to the whims of a crazed super mutant.
- Actually, Raul doesn't mind being stuck in Black Mountain that much. At the least, being the mutants' repairman gives him something to do and and he knows that Tabitha will never actually kill him as long as he reminds her that he's the only one around that can probably repair Rhonda.
- Know When to Fold 'Em: The Courier can convince him to give up the gun slinging ways and focus on being a repairman.
- Let's Get Dangerous: His Old Vaquero perk really gives his edge back.
- Heroic Neutral: He doesn't really mind The Legion, as he witnessed the change in Arizona. But when he sees anyone that preys on the weak...
- Hey, It's That Voice!: Oh dear lord, Machete has come to the Mojave Wasteland.
- Insistent Terminology: One thing he's a bit of a stickler on is the name of Tucson, which he refuses to refer to as Two-Sun. Mostly because he's the only one who remembers its real name.
- Made of Iron: But it's more due to sheer force of will than physical prowess.
Raul: I killed all of them boss, not because I was tougher than any of them, but because I was a meaner cuss than any of those fuckers. I kept shooting until I ran out of bullets. A couple of vultures pecked at me for days, by then I managed to get back up. - Mr. Fixit: A skilled repairman who can even fix terminals. Having him around makes your weapons degrade slower.
- Mythology Gag: Raul has a similar habit with Vic in that he keeps calling the Courier boss. It helps that he's also a repairman that you rescue from slavery.
- Nice Hat: If you convince him to take up his gunslinging ways again, Raul gets a sweet-looking vaquero outfit
◊, complete with badass sombrero. - Ghoul Mechanic Vaquero
- Playing Against Type: Sort of. Most of Danny Trejo's characters are Knife Nuts. Raul is instead The Gunslinger.
- Quick Draw: His specialty in his days as a Vaquero. If you make him return to his Vaquero ways, he gets a perk that increases his firing speed with revolvers and lever-action guns. No matter what perks you have, he will shoot faster than you.
- Really 700 Years Old: He was alive before the Great War and can still remember how the world used to be like. He's actually the oldest living ghoul ever introduced.
- Sarcastic Devotee: Like Arcade and Veronica, Raul is prone to making snarky comments. Unlike them, it's pretty apparent he actually believes you are a moron, though he avoids saying so outright.
- Vigilante Man: In his Vaquero ending, he takes up his guns and hunts down those who would prey on the weak.
- Weak, but Skilled: He states that his eyesight among other things have gotten poorer with age but he's still fairly fast with a gun. As stated above, he can get his edge back.
- Weapon of Choice: Revolvers and lever-action rifles.
Rose of Sharon Cassidy Voiced by: Rachel Roswell "A sober woman might take insult at that. Me, I might just bust you one."
Rose of Sharon Cassidy used to be the proud owner of the Cassidy Caravans until it was erased from the Mojave Wasteland. The Courier can convince Cass to sell the will to her caravan but it will take some heavy persuading or some heavy drinking to do so. Now down on her luck and with nothing better to do, Cass joins the Courier on a romp through the Wasteland. In combat Cass is capable of a variety of methods to eliminate the opposition: shoot guns, chuck dynamite, and even bludgeon someone when it's really necessary... just like dear old dad.Lilian Marie Bowen Voiced by: David Anthony Pizzuto, Shirou Saitou (Japanese VA) "Grandma's got a present for you!"
Lily's an old Nightkin who was transformed waaaaaay back in the Master's era. As a result of prolonged Stealth Boy exposure she's become insane. She joins the Courier when she learns about the investigation behind the recent Bighorner disappearances. Lily can fire guns, but she really shines in sneaking and melee combat. During their adventures the Courier discovers that Lily needs to take her medicine so that her mental faculties regain some semblance of order. The Courier can help Lily on the road to recovery or let her indulge in her psychopath ways. Veronica Renata Santangelo "Thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand."
Veronica is a Brotherhood Scribe whose mission is to retrieve supplies that her bunker needs. But that doesn't stop her from tagging along with the Courier, hoping to learn more about the world and the Brotherhood's place in it. She specializes in crafting items for the Courier and dishing out violence with her fist. - Badass
- Being Good Sucks: Like Arcade, she wants to see the Brotherhood be open to the world and help improve civilization, unlike Arcade she doesn't have much of a satisfying conclusion and the universe is almost out to get her.
- Break the Cutie: The Causeless Rebel ending of her questline sees her horribly traumatized by the fanaticism of the Brotherhood.
- Cute Bruiser: Yup.
- Deadpan Snarker: With a bit of Sad Clown thrown in for good measure. She cracks jokes constantly but there's some deep regret hidden in there.
- (When you tell her that you want to ask her a question): He was already dead when I got there!/I was young and I needed the money!/Well, when two people really love each other...you really don't know this stuff yet? - (Asked about herself): My favourite subject! - (Opening her inventory): You're making me carry the heavy stuff, aren't you? - (If you point your gun at her): Why do we always hurt the ones we care about the most? - Chick Magnet: Even though she doesn't advertise her sexuality, female NPC's will hit on her.
- Random Vault 3 Female Fiends: "Hey, your friend....Does she put out?" - Dude Magnet: When you travel around with her, many male NPCs will comment on how attractive she looks.
- Random Powder Gangers: "Damn, that's a fine looking woman. Just needs to ditch the robe..." - Random Great Khans: "Your friend's cute — is she single?" - Glass Cannon: Her damage potential is obscene, especially with high-end glove weapons like the Ballistic Fist, but she's fairly fragile. Of course, she's also capable of wearing Power Armor, making her into into a:
- Mighty Glacier: Upon which Veronica become powerful enough to engage Lanius head-on and possibly coming out on top.
- Hey, It's That Voice!: She's voiced by Felicia Day.
- Likewise in Japan, she is secretly Marida Cruz, subject to the same woobiness as her.
- Item Crafting: Her companion perk makes her a mobile workbench.
- It's All My Fault: She comes to believe that she's to blame for getting innocent Followers killed by the Brotherhood. However, she also takes this as how leaving the Brotherhood was the right choice.
- Kicked Upstairs: The reason that Veronica was promoted to rank of being a "Procurement specialist" was because the elder want to prevent her from spreading her subversive ideas by sending her as for away from Hidden Valley as possible.
- Lipstick Lesbian: You can ask Veronica if she has ever been in love. She tells you that she was in love with a woman in the Brotherhood, but they were separated by the other woman's parents.
- Of course, what makes her a Lipstick Lesbian instead of merely Straight Gay is her single greatest desire: to own a pretty dress. If you give her Formal Wear or White Glove Society Attire (which look exactly the same), she thanks you rather excitedly and teaches you an Unarmed attack.
- Meaningful Name: Veronica is supposed to mean "True Image" as a reflection of how the Brotherhood should progress.
- My Country, Right or Wrong: At the end of her quest she can decide to stay with the Brotherhood in order to try and help them in whatever way she can since in the end they are still her family.
- Only Sane Brotherhood Member: She's the only one who sees that stagnation is bad for the Brotherhood, and is actively taking steps towards helping her fellow members.
- Power Fisted Monk: Her specialty. To stress how much she loves it, her default ranged weapon is a 10mm pistol. She is however still proficient with Energy Weapons.
- She Knows Too Much: If she decides to join the Followers of the Apocalypse, she'll find that after a day a group of fanatical Paladins (who may or may not be sent under the order of the Elder) have destroyed the Followers outpost in an attempt to deal with her for potentially spreading knowledge to outsiders.
- Straight Gay: Her orientation has pretty much zero impact on her mannerisms; you wouldn't find out about it if you didn't ask her, or pay attention to her eyes in the Gamorrah nightclub.
- When All You Have Is A Power Fist
- What the Hell, Hero?: If you destroy the Brotherhood Of Steel bunker with everyone locked inside, she'll call you a murderer and leave you, saying you might as well just add her to your hit list.
- To a lesser and more bearable extent (if the player would prefer not to be tongue-lashed by her), if you can convince her to leave the Brotherhood, she'll still pay homage to "The only family she's ever known" if you destroy the bunker, but won't leave your party.
ED-E "Eyebot Duraframe Subject E is both the prototype and the last functional model." - Whitley
ED-E is an Enclave Eyebot from the Capital Wasteland heading west towards Navarro. He is damaged along the way, and the Courier can choose to repair him. ED-E is more of a support character, with a huge carrying capacity, alright damage output and a truly awesome perk. Another version of ED-E accompanies the Courier in Lonesome Road. RexRex is the cyberdog of the King in Freeside. He's a good boy, but lately he's been feeling under the weather. The Courier can help fix him up and subsequently becomes a faithful companion. He is a melee character, with a surprising amount of hitpoints for a cyberdog. - Artificial Limbs
- Berserk Button: He hates hats and rats, the former apparently because it sounds like rats. Do not test this near people you want to live.
- He also seems to hate ED-E as he tends to growl at it.
- Babies Ever After: If you created Roxie the Cyberdog in Old World Blues, all her endings will involve her eventually meeting up with Rex and building a litter of Boston Terrifier Cyberpuppies.
- Back from the Dead: If Rex is killed during the game one of the Old World Blues endings has Roxie find him and drag him to Big Empty to fix him.
- Brain in a Jar: It's even interchangeable! (Well, once.) The cybernetics in the brain case allow for a personality backup, letting Rex keep his original memories and mannerisms while the memories from the new brain meld with his.
- Canine Companion: As per the tradition of Fallout, one of the possible companion is a dog.
- Cyborg
- The Generic Guy: Played with. In a rather colorful cast of NPCs with varied backgrounds, Rex seems to contribute the least backstory wise. But he really has had years of experience he just can't tell everyone about it. See the entry below.
- Punny Name: His owner The King, leader of the Kings named him Rex, the latin word for king.
- Really 700 Years Old: It's obvious that a cyberdog can live longer than a normal one, but Rex has been around since before the Great War.
- Recycled IN SPACE!: Rex is basically Cyber-Dogmeat.
- The Greatest Story Never Told: He has been alive since before the Great War. He served in the Denver police K-9 unit during the old world's final days, once belonged to Caesar, and generally has had lots of interesting experiences in his life. For obvious reasons, he is unable to tell anyone about them.
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