Characters: Fallout New Vegas New California
This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.
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New California Republic
"There are some back home who ask me, "But who are we protecting? What is Nevada to us?" Sometimes we forget that the light of our society shines beyond our borders. Sometimes we take those privileges for granted that our forebears fought so hard to achieve. We must always remember that wherever Californians stand, we carry our principles with us: equal respect, representation, and protection under the laws of a just republic. This was the same fire that burned in the heart of the Old World that preceded us. We are the heirs of that civilization, torchbearers eastward of the Pacific, into the darkness of this wasted land."
- President Aaron Kimball
A democratic republic from California
with holdings in Nevada, Oregon and Baja. Originated from a group of survivors of Vault 15 and the small town of Shady Sands, the NCR has since become the largest and most powerful known faction in the wasteland. Basing their development model and values on the ideals of the pre-war United States, they are dedicated to restoring order and progress to the Wasteland but also have some really aggressive expansionist policies. These have resulted in their over-extending themselves and put a heavy toll on their economy. They are currently seeking to annex the entire Mojave Wasteland though the use of both diplomacy and military force.
Provides examples of:
- A Lighter Shade Of Gray: Definitely the nicest (and coincidentally, the most powerful) of the three main factions in the Mojave.
- Badass Army: The majority of the NCR forces avert this; they're poorly-trained, demoralized and little better than conscript soldiers, with their biggest advantage being manpower. The Rangers and First Recon, however, are at least a match for the best of Caesar's Legion, and the Heavy Troopers get an honorable mention despite the kitbashed equipment they have to work with.
- Compared to the Legion counterpart, the NCR troopers in general are poorly trained. But this is balanced out by their equipment; they have better armor and all of them have guns thanks to the Gun Runners, who supplied the military as well as selling personal weapons to the soldiers. This gets especially noticeable if you piss the NCR off: getting within line of sight of a group of hostile NCR troops will result in a hell of a lot of incoming bullets.
- Badass Normal: They're somewhat the Badass Normal faction of the whole series. Despite being just a bunch of normal people with no pre-war ties, limited power armor, or energy weapons, they have successfully beaten the Enclave, the Brotherhood Of Steel, and, depending on the way you end the game, the Legion, mostly due to being dedicated, unrelenting, and extremely numerous.
- Big Brother Is Watching: The NCR have a "robust network of informants" and they know if you're working against their interests. If you work for Mr. House/Caesar's Legion/Yes Man too much, they will know about it and decide you're not working in their interest. In the case of Yes Man or Mr. House, they will simply not accept any more of your help but will remain neutral towards you. In the case of the Legion, NCR NPCs will shoot you on sight.
- Bread and Circuses: The NCR operates under all three types of this trope depending on the circumstances. Type 1 for the wealthy, the powerful, and everyone living in the core regions of the republic; Type 2 for the poorer citizens living in the frontier regions; and Type 3 for the people in the Mojave.
- The developers have openly admitted they are playing this up because they feel the NCR has damaged the "post apocalyptic" setting of the game. J.E. Sawyer says that if the NCR takes over the Mojave it will be a quick burn, while Chris Avellone wants the NCR gone to reset the series back to it's roots and open up new potentials for the series. This can be seen in their Author Avatar's opinions on the groups (Arcade, Caesar, and Graham for Sawyer and Elijah and Ulysses for Avellone).
- Eagleland: They are very similar to the present day US government, sharing many of its strength and weaknesses.
- Politically they are mostly type 1, with some military officers and citizens being type 2.
- Enemy Mine: In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and the Enclave.
- Elite Mooks: The NCR Veteran Rangers (the guy you see on the cover), and the power armor-wearing NCR Heavy Troopers.
- The Extremist Was Right: Compared to back when Tandi was president, the NCR is much more militaristic and aggressive. But that is the reason why they are able to have the upper hand against the Brotherhood and the Legion. Also, some of their actions such as heavy taxation and militaristic culture might not be nice, but they do have good reasons for them. And they do have one of the best endings for a good karma character.
- A good example will be the town of Primm. If you persuaded the NCR to annex it, the citizens will complain about heavy taxes and strict laws. But if the NCR managed to win the battle at Hoover Dam, it will be revealed in the ending video that under NCR control, Primm will prosper as a major trading center, giving the town one of many possible good endings.
- Faceless Mooks: A lot of their troops either wear Face Wrap Armor, NCR Salvaged Power Armor or Veteran Ranger Armor.
- Fatal Flaw: Corruption and incompetence. They really do (mostly) mean well, but they have a tendency to put people in positions of power who are either grossly unqualified, Only in It for the Money, or both.
- The Federation: They are the only known post-war democratic government and are dedicated to old world ideals such as liberty and the rule of law. However, there are lots of corruption and red tape within their government.
- Five-Man Band: The high command:
- Friendly Enemy: Possible if you have a good relationship with them but choose to follow the House or Wild Card path. They'll still accept/like/idolize you (so long as you don't piss them off), but they won't trust you enough to let you do any more NCR-affiliated quests.
- From Nobody to Nightmare: To the Khans the NCR is an example of this. The republic started out as a small rural town that were constantly threatened and raided by them back in the original Fallout. By the time of New Vegas, the grandchildren of the very people that they bullied has driven their tribe to near extinction.
- Gas Mask Mooks: The Veteran Rangers and Heavy Troopers.
- Good Is Not Nice: Just like their appearance back in Fallout 2, they do good things on most parts, but the way in which they are going to do it may be highly questionable. But they don't take it nearly as far as the Legion does.
- General Ripper: Most of the higher-ranked NPCs are this, notably Oliver, Moore and Kimball. Colonel Moore in particular believes that Violence Really Is the Answer in "negotiations" with other tribes, particularly the Brotherhood of Steel.
- In the end it turns out to be a case of Strawman Has a Point. Since Caesar made it clear that he intends to one day invade and destroy the NCR, meaning that war with the Legion is unavoidable and by being in the Mojave, the NCR also manages to protect the locals against the Legion as well. Also, if you spare the Brotherhood in the Yes Man ending but make them negotiate a truce with the NCR first, without the NCR to keep them in check, the BOS will go around harassing travelers to take away any technology that they have. It is sightly better then what happens if you don't negotiate a truce first, in which they actively attack travelers and capture HELIOS One, but it is still an act of open aggression for no real reason on the Brotherhood's part.
- Hero Antagonist: If you support the Legion.
- Holding Out for a Hero: Because of a combination of contradictory orders, bureaucratic red-tape, and General Oliver's focus on keeping the vast majority of NCR troops around the Hoover Dam, the NCR can't get much done without the Courier's assistance. They need his/her help to get supplies, train their medical personnel, repair kitchen appliances, interrogate prisoners, catch spies, whip underperforming squads into shape, assassinate raider leaders, carry out diplomatic missions, and even retake whole towns that have fallen to the Legion. If the Courier does not do these things for them, they simply never get done, as reflected in the "Where Are They Now?" Epilogue.
- Kick the Dog: Numerous times, mostly by collecting heavy taxes from their citizens and militaristic expansionist policies.
- Kick the Son of a Bitch: In the case of the Great Khans. A perfect example is asking a Great Khan-turned-NCR sniper what he thinks of Bitter Springs. Apparently, they deserved it.
- Obstructive Bureaucrat: One of NCR's greatest weaknesses is the slow speed of its administration due to internal corruption and the sheer size of the republic.
- That said, if someone can rile the NCR bureaucracy in the right way, it becomes a force you do not want to fuck with, as one of the possible endings of the Cassidy questline demonstrates.
- Morality Kitchen Sink: Unlike most factions the ideals, morality, goals and compassion of its individual members vary tremendously.
- Pet the Dog: If you help the NCR to take control of the Mojave, they have a large share of this.
- If you make the Kings declare a truce with the NCR, the republic will not only cooperate with the Kings to help the local people, they will also allow Freeside to remain independent.
- Out of all the major factions (not counting Wild Card, of course), the NCR is the only side that will agree to have a peaceful solution with the Brotherhood of Steel. If you help the two sides to declare a truce, then they will work together and become the peacekeepers along the New Vegas highways. Mr. House was originally supposed to include an option for a truce, and a mod makes use of the dialogue still embedded in the game.
- As mentioned above, the best ending for Primm will be for the town to get annexed by the NCR. The town will be rebuild and turned into a major trade center.
- The best ending for the Followers of Apocalypse is only available if you make them cooperate with the NCR. In which they will be able to continue caring for the less fortunate citizens in New Vegas. Originally it was unavailable due to a bug in the game's programming, but has now fixed by the last patch.
- Along with the Followers they're the only faction in the series to treat Ghouls as equals. With a few exceptions like Sergeant Astor (who can be convinced otherwise) Ghouls are treated as normal people to the extent that most of Camp Echo's garrison are Ghouls, along with high ranking members of their infrastructure like Keely and Bert Gunnerson. Unfortunately under Kimball's administrations values have regressed somewhat though this mostly means that ghouls and Super Mutants tend to be Rangers rather than be part of the main army.
- Punch Clock Villain: Most of them if you oppose them.
- Quality Vs Quantity: The NCR has both. They have the basic troopers, whose training, equipment and loyalty is varied, who are mostly used in huge packs of bullet-spamming soldiers. But all of their special units (The Heavy Troopers, the 1st Recon snipers and the Rangers) are high-quality troops which are feared by the other factions.
- This is handy since the NCR has to fight against fairly different factions. Against great, technologocially-advanced units (Such as the Brotherhood or the Enclave), it is the number who made the difference. Against little packs of raiders, it was speed and strategical capability. Against the huge Legion of Caesar, it was tactical flexibility offered by the Rangers who made the NCR hold.
- Screw the Rules, I Have Money!: A really effective way to skip though the red tape when dealing with the NCR if you lack high speech skills or reputation is by bribing the officials.
Courier: "Excuse me, do you mind giving Sheriff Meyers a pardon/ allowing the Great Khans to leave peacefully/not attacking the super mutants?
NCR officer: "Sorry, doing so is against the rules."
Option 1: [Speech] Remind him of the values and ideals that the NCR stands for.
Option 2: [NCR Rep] Tell him that you are a hero to the NCR and that he should do what you say.
Option 3: [Barter] Persuading him that helping you will be very profitable in the long-run.
Option 4: Oh my, it seems I have so many caps in my pocket that I am not sure what to do with them! Say, I think I will just leave some on the table...
- Sliding Scale of Idealism Versus Cynicism: The NCR was originally founded upon idealistic ideals of giving people a chance to achieve more than just day to day survival and unite them under the banner of a benevolent government. But in the years since Fallout 2, the difficulty of maintaining a functional nation state in a post-apocalyptic world has slowly dragged the NCR more towards the cynical side.
- Sociopathic Soldier: Averted; Most of the grunts and lower ranking officers you meet are nice people who genuinely want to make the world a better place, or at worst, just people doing their job to get paid. Although some of the higher ranking officers (like General Oliver and Colonel Moore) are Jerkasses. Then there's the soldiers who, several years ago, cut out Meansonofabitch's tongue.
- Sympathetic Inspector Antagonist: The entire organization, especially the rangers will hunt you down if you help the Legion. And considering that you're supporting a slaver nation where rape and mass murder are accepted practices, it's hard to blame them.
- Ungrateful Bastard:
- They "reward" the Great Khans for fighting alongside them at Hoover Dam by forcing them out of Red Rock Canyon and relocating them to a barren reservation.
- If Arcade Gannon fights for them at Hoover Dam, they either send Rangers and bounty hunters after him (if they win) or imprison him indefinitely (if they lose to the Legion). Bear in mind, his only crime was to be the son of an Enclave officer.
- We Have Reserves: One of the advantages of being the largest faction in the wasteland with a massive (by post-war standards) population. When they see something they want, they will throw troops at it until they get it. At HELIOS, they lost ten times as many troops as the Brotherhood did, but they have the manpower to support those kinds of losses. However, unlike the Legion who leaves their dead behind to rot, they want to get the dead back for proper burial.
- Zerg Rush: Both the Brotherhood and the Van Graffs attribute their success to this. Either group has the equipment to field a small army, but the NCR has the manpower and equipment to field a really, really big army, and can run over anyone with numbers if skill won't do the job. Doesn't work so well against the even more numerous and fanatical Legion, however.
- Subverted by their tactics against the Legion. Chief Hanlon destroyed the Legion invasion force by leading them into a trap, while the Oliver just lets the Legion smash against entrenched soldiers with rifles, losing many men in the process, and finishes them off by sending the Courier who in most endings defeats the Legion at Hoover Dam by taking a very small, elite team of Veteran Rangers, or even going in alone, to kill their field commander or convince him to withdraw.
- Also subverted in their operations against the Khans and assorted raider groups, where they send small groups of soldiers because they're all that's needed.
- Similarly subverted because the NCR can't repeat the strategy that won their war against the Brotherhood with the Legion because their reserves are gone. The NCR-Brotherhood War was much bloodier than their war against the Legion. At this point, the Legion and their allies outnumber them in the Mojave.
General Lee Oliver
Voiced by: Emerson Brooks
"I would sooner spit on the grave of my dead mother than let some courier-walk-the-wasteland-fuck talk to me like that. Who the hell do you think you are? Looking to cash your chips to the sound of NCR bullets, eh? I can oblige."
- General Oliver when confronted by an army of Securitrons commanded by Yes Man
General Lee Oliver is the head of the NCR Army in the Mojave Wasteland. Often mocked for being ineffective and not doing much, content to sit and watch the Legion grow across the Colorado, resulting in pleasant nicknames such as General Wait-And-See.
Provides examples of:
Colonel James Hsu
"Calm is what you have to be when people look to you. And it's all you can be when things are out of your hands"
The second-highest ranking officer in the NCR Army in the Mojave. An otherwise competent officer who is reduced to being a desk jockey at Camp McCarran, likely for not being bullish enough for General Oliver and Colonel Moore.
Provides examples of:
- A Father to His Men: Boone notes that he shook his hand once, and that he could tell from the look in his eye that he understands what the soldiers are going through.
- Being Good Sucks: Some Dummied Out post-game content reveals that Col. Moore is picked over him for a promotion in the NCR ending due to, depending on how one interprets what would have been said, her aggressive kill-'em-all tactics or Hsu being far less willing to take credit for things being better than what the brass thought it would be. Of course, it is Dummied Out, so the canonicity of this remains uncertain.
Moore: The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers. When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it. So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it.
- Beleaguered Bureaucrat: Since he's stuck being a desk jockey, he gets saddled with this.
- Knight in Sour Armor: Much like Hanlon, he's a bit beaten down by the rampant problems that the NCR faces in the region.
- Only Sane Man: He's the only very high ranking NCR officer without some huge flaw. For example, Moore is mostly focused on settling personal scores, Oliver is an Obstructive Bureaucrat and General Failure, and Chief Hanlon is actively trying to undermine NCR operations.
- Reasonable Authority Figure
- Red Oni, Blue Oni: Blue to Colonel Moore's red.
- Stealth Pun/Punny Name: Very subtly done, especially given the spelling of his name (as opposed to the more phonetic Shu). He is referred to in dialogue simply as Colonel Hsu and the HUD gives his full name, Col. James Hsu: Only through the Power of Fridge Logic does one notice that in a casual setting his name could be Jim Hsu...
- Token Good Teammate: Out of all the high ranking officers in the NCR military stationed in the Mojave, apart from being a by the book commander, he is the only one that doesn't suffer from an obvious personality flaw that affects his ability to make rational decisions.
Colonel Cassandra Moore
Voiced by: Kirsten Potter
"Unlike the good ambassador, I don't intend to blink."
A former Ranger, who is currently the third highest ranking NCR military officer in the Mojave and the commander of the forces at Hoover Dam.
Provides examples of:
- Anti-Hero: Unscrupulous Hero. She's brutal when it comes to dealing with the Republic's enemies, but many of those enemies do deserve the treatment, and a lot of her misgivings are proven right unless you do everything perfectly. Plus, her main enemy is the Legion. Nonetheless, she's a large part of the problem, and some of the best endings for the Mojave require working around her.
- Berserk Button: Of all the factions of Vegas, Moore has a special hatred for the Brotherhood due to being a veteran of the NCR-Brotherhood war and having sustained an injury that ended her career as a Ranger and being stuck as a desk jockey.
- Blood Knight: She really enjoyed being a Ranger, hence why she's so disappointed that an injury sustained during the NCR-Brotherhood War prevented her from serving in the field anymore.
- Foil: To General Oliver. Both are Jerk Ass jingoistic military commanders with personal ulterior motives. With Oliver, it's personal glory, with Moore, it's revenge. Unlike Oliver, Moore isn't willing to risk the lives of her soldiers for this (which is why she sends you) and almost everything she does is tactically and strategically sound, and can be justified as being in the Republic's best interests, even if that's not why she's doing them.
- General Ripper: Especially towards the Brotherhood. Partially justified because in the battle of HELIOS ONE, she received a crippling injury which forced her early retirement as a ranger that she is very bitter about, even though she was promoted to Colonel after that. Also justified because the Brotherhood had previously attacked the NCR after allying with them, so it makes sense that she'd be paranoid if you get them to sign a peace treaty.
- Hey, It's That Voice!: Oh dear, looks like they hired Fuala Griffon to monitor the NCR Forces at Hoover Dam.
- I Did What I Had to Do: Averted. She uses it to publicly justify her actions but J.E Sawyer confirmed she's only using her position to settle personal vendettas.
- Iron Lady: If nothing, one thing you certainly can't call her is soft.
- It's All About Me: JE Sawyer pointed out on his Formspring that Moore enjoyed her position as a ranger and a colonel because it gave her the power to do whatever the hell she wanted, in contrast to the more mature and responsible attitude most other rangers have. She also has no qualms risking the Courier's life to settle personal grudges.
- Jade-Colored Glasses: Col. Moore has been with the NCR for decades now and served 5 tours in the Brotherhood war where she was severely injured and Kicked Upstairs. Her discussions of her past work have her discuss how she misses being out on patrol and being a desk jockey isn't her thing with one of the most bitter tones in the game.
- Jerkass: J.E. Sawyer states that Moore deserves to have evil karma, which she is in the mod that he created.
- Kick the Dog: Although somewhat justified considering the various factions of Vegas, she favors aggressive military action towards even the Kings, one of the few good factions of the Mojave. Justified because she has no way of knowing that the Kings are good; all she knows is that they attacked the NCR several times, including assaulting a military outpost (and getting their asses handed to them). This is because Pacer is actively trying to incite a full scale war between the NCR and Kings out of his own xenophobia.
- She also gets Crocker fired if you help him broker a peace between the NCR and Kings rather than favoring her solution to take a platoon there and wipe them out.
- Kick the Son of a Bitch: Still, some of her targets really deserved what they get.
- Kicked Upstairs: She was shot during the BOS War and was so hampered by the injury she was booted upstairs since she could no longer serve the NCR the way she loved, on patrol in the wastes.
- Murder Is the Best Solution: Seeing diplomacy as ineffectual and a waste of time when there's a war to be fought, she is more than satisfied with the player's actions if they decide to wipe out the the Kings and the Brotherhood of Steel. Still, her ideas do prove to have some merit in regards to Mr. House and the Omertas; House is, in fact, planning to make a move against the NCR at the Dam, and the Omertas are planning to act on Caesar's behalf.
- Noodle Incident: Evidently got kicked out of Gomorrah at some point.
- Not So Different: Her behavior and conduct is very similar to Caesar. Both despise politicians and bureaucracy, preferring straightforward aggression and military actions.
- Retired Badass: Used to a Ranger until an injury sustained while fighting the Brotherhood forced her to take a desk job.
- Red Oni, Blue Oni: The Red Oni to Ambassador Crocker's Blue Oni. She's openly disdainful of Crocker's preference for diplomatic solutions. If the player favors Crocker over her, she gets him fired.
- Also Red to Colonel Hsu's Blue. Moore's a hot head who considers violence as a first option. Hsu is more level-headed.
- Token Evil Teammate: For the NCR.
- Violence Really Is the Answer: A firm believer in this. She is kind of right when she has to deal with people like the Khans or Brotherhood, but she really overdoes it when she sends a platoon of soldiers to put down the Kings.
Voiced by: Kris Kristofferson
"I wish I could explain it to you. The old chief's finally at a loss for words."
The commander of the NCR Rangers in the Mojave, stationed in Camp Golf. Responsible for winning the first Battle of Hoover Dam against Joshua Graham.
Provides examples of:
- A Father to His Men: He cares a lot for his Rangers to the point of being willing to abandon the Mojave citizens.
- Cool Old Guy: The moment you talk to him, you can tell this is a man who has seen and done more than his share in NCR's military.
- Driven to Suicide: If the Courier chooses to expose the fact that he's been falsifying information, he gives a speech through the intercom to his men before committing suicide.
- Guile Hero: When asked what his proudest achievement is during his long career as a Ranger, Hanlon doesn't talk about Hoover Dam or any other military campaign, but rather tells a story about a group of NCR settlers who had gone missing and whom Hanlon was dispatched to find. Upon finding them, he finds that they have taken over the only water supply in the entire area, and had "self-defensed" hundreds of indigenous people to death when they tried to reclaim their water. Hanlon tricked the settlers into believing the tribals had succeeded in wiping out Hanlon's entire Ranger squad (when in fact Hanlon had been sent alone), scaring them into abandoning the settlement and returning to California with Hanlon and thus ending the situation without further bloodshed. This provides an insight into how Hanlon views himself, and somewhat explains his decision to fake demoralizing battle reports to drop NCR morale, in order to force an end to the Mojave Campaign and have the troops return home to California.
- Ink-Suit Actor: His appearance in the game is probably as close as the engine can get to what Kris Kristofferson looks like in real life. In fact, Kristofferson, perhaps not coincidentally, really did serve in the US Army Rangers.
- Knight in Sour Armor: While loyal to the NCR, he's quite disillusioned about the Mojave campaign, seeing it more as a waste of life than anything. If you let him continue his subterfuge plot and end the game with either Mr. House or yourself in power, he finally decides to do something about it and proverbially surfs the resulting wave of disapproval against President Kimball and scores himself a Senate seat for his hometown of Redding.
- Heel Realization: If you have killed Caesar or discovered his illness, you can end the Return to Sender quest by telling Halon that the Legion will be a massive threat to all of the NCR without their leading ideologist alive, which causes Halon to come back to his senses and agree to stop falsifying the reports. Going with this option also means that he isn't Driven to Suicide. This also applies to the suicide option as well, with a Tear Jerker of a speech that is essentially him describing this trope.
- Heroic BSOD: Deconstructed. It wasn't a single traumatic moment that reduced Hanlon to the tired, weary shell of a man he's become. It was the long, slow burn of seeing NCR's higher-ups screw up their own efforts to annex the Mojave, and realizing they were going to lose the war and be wiped out because of Oliver's pettiness and incompetence.
- Not So Different: At first his cynicism, criticism of NCR's colonial attitude and greed set him apart from Moore and Oliver. However it later turns out he's willing to doom the population of the Mojave to a lifetime of slavery, oppression and rape under the Legion just to save the NCR soldiers stationed there.
- Revolvers Are Just Better: Has a Ranger Sequoia like all NCR Rangers.
- Reasonable Authority Figure: Hanlon is definitely one of the few of these on the upper rungs of the NCR military, and the NCR in general. Though he may be willing to abandon the Mojave to slavery to the Legion, you definitely can't fault him for wanting to save his boys and girls, and he can be convinced to stop should you tell him Caesar is dead or dying due to his brain tumor or because you killed him.
- Red Oni, Blue Oni: The blue to Oliver's red. Hanlon is a calm Guile Hero skilled in using deception and misdirection. Oliver, however, is a hot-headed General Failure who prefers aggressive Hollywood Tactics and overwhelming manpower.
- The Rival: To Oliver. Hanlon considers him a General Failure while Oliver wants to use the second Battle of Hoover Dam as his chance to outshine him.
- The Strategist: It was him who was responsible for defeating Joshua Graham in the first battle of Hoover Dam (though it certainly helps that Graham was an inflexible tactician). He notes that he tries to give advice to Oliver, who promptly does the opposite.
- Worthy Opponent: In the event of a Legion victory, Hanlon chooses not to flee from the advancing Legion, and meets Caesar. Out of respect for his prowess as a warrior, Caesar has him beheaded. Should Caesar be dead, the Legate is not so kind.
- It seems as if all of his enemies (save for Lanius) hold a begrudging respect for the man. Even Ulysses admires him and his accomplishments.
Ambassador Dennis Crocker
Voiced by: Emerson Brooks
Interested in politics, eh? Well, grab a seat and get comfortable.
The current NCR ambassador in the Strip, he was given that position for supporting President Kimball during election. While he is a skilled diplomat, he had very little success with Mr House.
Provides examples of:
- Anti-Hero: While he's willing to entertain the idea of assassination when it comes to Pacer, he makes it clear that he prefers diplomatic resolutions over violent ones.
- Beleaguered Bureaucrat: As the representative of the NCR civilian government in the Mojave, he has to take care of everything from recording the activities of citizens on the Strip to negotiating alliances with other factions.
- Butt Monkey: Somewhat, for Colonel Moore. And both NCR soldiers and citizens in general seems to dislike him.
- Good Is Not Nice: Along with Hsu he's the only major NCR leader without a major character defect and he genuinely wants to help the people of Vegas to the point where he risks Colonel Moore's wrath and his own career to pacify Freeside peacefully. However, he's willing to suggest assassinating Pacer to solve the problem, though considering Moore's approach he likely thought it was the lesser of two evils and he makes it clear that he'd much rather solve the issue with as little violence as possible.
- Hero with Bad Publicity: He's considered a joke by most of the New Vegas garrison even though he's the most reasonable and well meaning member of the NCR aside from Hsu.
- Idiot Ball: Much like Caesar he's very quick to trust the Courier even if you've been totally anti NCR up until this point. To be fair he's a lot less boneheaded about it, since he at least offers some incentive up front, only gives you relatively minor jobs at first and doesn't allow you to do anything you couldn't have done before meeting him.
- Kicked Upstairs: He claimed that he was given position due to his support to Kimball during the election. However, if you read the reports written by his predecessors, being the ambassador to New Vegas is considered to be the worst job in the NCR government.
- King Of Games: He's a very skilled and rich Caravan player.
- Obstructive Bureaucrat: Subverted. He's responsible for enlisting the Courier's help and is very useful for getting around Colonel Moore.
- Reasonable Authority Figure: He prefer diplomacy unlike most NCR leadership who would rather use violence.
- Red Oni, Blue Oni: The blue along with Hsu, Oliver and Moore are the reds.
- Screw the Rules, I'm Doing What's Right: On regards to the Kings, when the Courier failed to stop the violence in Freeside using diplomacy, his first order was to refer the case to Colonel Moore, but knowing what Moore would most likely do, he recommend the Courier to go to Colonel Hsu instead. It ends up costing him since Moore gets him fired for it.
- Try to Fit That on a Business Card: His official title is "Ambassador Extraordinary of the Plenipotentiary Department of State".
President Aaron Kimball
Voiced by: Monte Markham
"Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevadas, defiant and enduring."
President Kimball's speech at Hoover Dam
The current president of the NCR. He was a former war hero and general for the NCR during early stages of the Mojave Campaign, made popular by his heavy handed tactics in destroying tribals in the area that are hostile against the NCR. During the main quest he makes a visits Hoover Dam to give a motivational speech for the troops stationed there, where three assassination attempts are made on him within the timespan of five minutes
Provides examples of:
- Base Breaker: In-Universe. People are split on whether he is a good president, or whether his campaign in the Mojave and the way he leads the Republic is corrupt and self-serving.
- Big Bad: To a Legion affiliated Courier.
- Big Good: In the eyes of many NCR citizens.
- Cruel Mercy: If you prevent his assassination, Mr House will mention that since you've already saved his life, you don't need to feel bad about ruining his political career.
- Is This Thing Still On?: At the end of his speech. Except he doesn't seem to realize it was.
Kimball: (To his bodyguards) Okay, let's get the fuck out of here. What the hell are you waiting for – do you think I want to get shot? Let's go.
- Jerkass: According the the comments of numerous NCR NPCs, he's a greedy, imperialistic dick who just cares about annexing everything he sees. Could potentially be a case of The Extremist Was Right if you help the NCR take control of the Mojave.
- One-Scene Wonder: Even if you dislike the NCR, you have to admit that he is really good at giving a speech.
- Our Presidents Are Different: President Target, to be exact. Depending on who you side with, you'll either help his speech or his assassination go off without a hitch, or interrupt both if you can't stand the blowhard but are bound by the mission to save him.
- Rousing Speech: The reason why he traveled to Hoover Dam is to give one of these. But things will go horribly wrong unless you intervene.
- Shout-Out: The solider that he awards a medal to is clearly a Forrest Gump expy.
- Politically Incorrect Hero: Social values have regressed under his administration, meaning that ghouls, super mutants and women have a harder time finding acceptance, particularly in the military. However, while barred from the regular military, mutants can find a place in the Rangers and talented enough women can still achieve high ranking as seen with Cassandra Moore.
- Precision F-Strike: After his great speech, he tells his men:
"Alright, let's get the fuck out of here."
- Too Dumb to Live: Personally making a public visit to a location directly next door to your biggest enemy's base of operations. It's arguably a matter of pride, though; his comments (broadcast over the PA) indicate that he's well aware he could be shot and doesn't want to stay any longer than he has to.
- Worthy Opponent: Caesar, of all people, actually considers him to to be one and described Kimball as 'a man of potential' since he approves of Kimball's heavy handed and expansionist policies when dealing with the raider tribes that attacked the NCR back when he was a general. However, Caesar despise the fact that instead of using his influence to seize control of the republic via a military coup, Kimball choose to be democratically elected instead.
- 0% Approval Rating: House and Yes-Man ask you to save Kimball during their respective campaigns because this way, he can act as a scapegoat, allowing you to win Hoover Dam without hurting the Vegas economy. Inverted if you save him and win the NCR campaign.
The last thing you never see.
-First Recon motto
A group of NCR Snipers stationed at Camp McCarran. They are known in-universe for being total Badasses.
The group is comprised of Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Sterling, Corporal Betsy, and the new kid, 10 of Spades. Craig Boone and Manny Vargas are former members, and both still wear their First Recon berets.
Provides examples of:
There's the best of the best, and then there's the NCR Rangers. Known across the Mojave on all sides as the elite troops of NCR, their skills are credited for winning the First Battle of Hoover Dam when otherwise the Legion may have prevailed. Notably, it's an NCR Veteran Ranger that graces the game's cover and main menu.
Provides examples of:
- Always on Duty: Since they are volunteers, they are this. They're always seen stationed at their camps and rarely complain. Additionally, you never see any Ranger having fun on the Strip along with the other conscripts.
- Ancient Artifact: All of the famous black combat armor isn't made in NCR. They're all 200 year old hand me down riot gears from the Pre-War era. It really says something that 200 year old riot gear is better than nearly everything in the Wasteland short of Powered Armor.
- Ascended Extra: You first met them in Fallout 2 in the far south, where they were just a faction of the NCR Army that hunted slavers. Now they're so much more.
- Awesome, but Impractical: As cool as their armor is, it's marked as NCR faction armor, which will create a lot of problems when trying to interact with some factions. Add-ons added armor with similar aesthetics and no faction ties.
- Badass: Characters comment that only the best of NCR's standard military are trained as Rangers, and most of those ones won't make the cut anyway. Those that do will become renown and feared for their battle prowess.
- Badass Longcoat: So badass it's an Iconic Outfit for the group.
- Memetic Badass: As described under The Dreaded, they are famous for being the toughest of NCR's forces. Rank and file NCR soldiers will say they've heard the Rangers "chew nails and spit napalm". Opinion on both sides of the war is that it was the Rangers who won the First Battle of Hoover Dam for NCR, without them the Legion would have prevailed. If you fight in the Legion arena, your final opponent is an NCR Ranger, and upon a victory the Legion members whisper they didn't think it was possible for anyone to beat a Ranger one-on-one.
- One-Man Army: In-Universe, one ranger is considered as badass as an entire platoon of NCR regulars, bare minimum. In terms of gameplay, the NCR Ranger you can call for as support with the NCR Emergency Radio can kill entire gangs of enemies.
- Battle Cry: Even if they never shout it in game, their motto, "Against All Tyrants" is said by many Rangers, and is inscribed into the "Monster of the West", the Ranger Sequoias.
- Booby Trap: What they did to Boulder City.
- Determinator: Their missions are so often successes that it's almost unheard of for one of them to fail, as Hsu says when you're tasked to find a missing Ranger.
- Death Notification: What the Rangers did to Christina Morales.
- The Dreaded: The NCR Veteran Rangers are universally feared by their enemies and respected by their comrades. Raiders, Khans, Powder Gangers and Legionnaires all let you know — if you see an NCR soldier in the black armor, run, run fast and run far. Walking among the groups allows the player to hear idle dialogue about the Rangers taking out entire groups of their members on their own from a half-mile off, and the Legion's higher-ups claim that the only strength of NCR they fear is the Rangers.
- Elite Mook: Better equipped and with more HP than normal NCR troops. Doubly so for the Veteran Rangers, to the point that they're more dangerous than Olivier in the battle against him.
- Gas Mask, Longcoat: The NCR Veteran Ranger outfit provides the page picture.
- Elite Army: Especially compared to the standard NCR military, which generally relies on overwhelming manpower.
- Iconic Outfit: The black armor and longcoat. Not every Ranger wears it, just the Veterans, but its the Veteran wear is the symbol of the group.
- Mildly Military: In Fallout 2, the Rangers were already Cowboy Cops, considering how they were ready to storm a slaver's den to kill everyone and free the slaves. Similarly, unlike the regular army, ghouls and super mutants are free to join the rangers (though they're fairly rare).
- Military Alphabet: The Rangers stations and bases use this.
- Non-Uniform Uniform: For the Civilian Rangers only.
- No One Gets Left Behind: Christina Morales says this is what the NCR promise when they sign up. Apparently, this isn't what happen when the body fall into a place full of fiends...
- One Riot, One Ranger: It can be taken literally with the Civilian Rangers doing police work, but also simply because the Rangers are renowned as such badasses that a single Ranger is send into Vault 3 to assassinate Motor-Runner. Unfortunately, sometimes things go south as said ranger ended up with a leg injury (though still determined to see his mission through).
- Praetorian Guard: While not their main duty, they do provide security for important individuals of the NCR. In the final battle, you gain a squad of them as an escort.
- Red Eyes, Take Warning: The mask worn by the Veterans.
- Revolvers Are Just Better: Veteran Rangers carry the Ranger Sequoia, the unique version of the Hunting Revolver. They like to call it the "Monster of the West" as an insult to Lanius.
- Soldiers at the Rear: Because Oliver favor his basic troopers, most of the Ranger Veterans are left in Baja "chasing ghosts". However, it is quickly averted in the late game, in which they're deployed in the Mojave.
- Strategy Versus Tactics : The Rangers have both. Their command structure and intelligence allow them to perform impressive strategic maneuvers (The most famous one is the Battle of Hoover Dam) but their excellent training and equipment also give them the edge in any battle, to the point that Lucius, the commander of Caesar's Praetorian Guard says the Rangers are the only strength of the Republic.
- The Worf Effect: If you're fighting for the NCR in the final battle, you can see Lanius chopping up a group of Veteran Rangers as you make his way to him.
- Training from Hell: Implied by the 80% failure rate of potential recruits.
- Would Not Shoot a Civilian : Since the Rangers are professional military who used to kill slavers, this is assumed. Especially when you hear Andy who says he Wouldn't Hurt a Child