This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.
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New California Republic
As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old world values, democracy and the rule of law.
— The Narration during the opening intro
"There are some back home who ask me, "But who are we protecting? What is Nevada to us?" Sometimes we forget that the light of our society shines beyond our borders. Sometimes we take those privileges for granted that our forebears fought so hard to achieve. We must always remember that wherever Californians stand, we carry our principles with us: equal respect, representation, and protection under the laws of a just republic. This was the same fire that burned in the heart of the Old World that preceded us. We are the heirs of that civilization, torchbearers eastward of the Pacific, into the darkness of this wasted land."
— President Aaron Kimball
"You got to hand it to the NCR. When you get enough pairs of hands together you can make or break almost anything."A democratic republic from California with holdings in Nevada, Oregon and Baja. Originated from a group of survivors of Vault 15 and the small town of Shady Sands, the NCR has since become the largest and most powerful known faction in the wasteland. Basing their development model and values on the ideals of the pre-war United States, they are dedicated to restoring order and progress to the Wasteland but also have some really aggressive expansionist policies. These have resulted in their over-extending themselves and put a heavy toll on their economy. They are currently seeking to annex the entire Mojave Wasteland though the use of both diplomacy and military force.
— Arcade Gannon
- A Lighter Shade Of Gray: Definitely the nicest (and coincidentally, the most powerful) of the three main factions in the Mojave.
- Badass Army: The majority of the NCR forces avert this; they're poorly-trained, demoralized and little better than conscript soldiers, with their biggest advantage being manpower. The Rangers and First Recon, however, are at least a match for the best of Caesar's Legion, and the Heavy Troopers get an honorable mention despite the kitbashed equipment they have to work with.
- Compared to the Legion counterpart, the NCR troopers in general are poorly trained. But this is balanced out by their equipment; they have better armor and all of them have guns thanks to the Gun Runners, who supplied the military as well as selling personal weapons to the soldiers. This gets especially noticeable if you piss the NCR off: getting within line of sight of a group of hostile NCR troops will result in a hell of a lot of incoming bullets.
- Badass Normal: They're somewhat the Badass Normal faction of the whole series. Despite being just a bunch of normal people with no pre-war ties, limited power armor, or energy weapons, they have successfully beaten the Enclave, the Brotherhood of Steel, and, depending on the way you end the game, the Legion, mostly due to being dedicated, unrelenting, and extremely numerous.
- Big Brother Is Watching: The NCR have a "robust network of informants" and they know if you're working against their interests. If you work for Mr. House/Caesar's Legion/Yes Man too much, they will know about it and decide you're not working in their interest. In the case of Yes Man or Mr. House, they will simply not accept any more of your help but will remain neutral towards you. In the case of the Legion, NCR NPCs will shoot you on sight.
- Bread and Circuses: The NCR operates under all three types of this trope depending on the circumstances. Comfort for the wealthy, the powerful, and everyone living in the core regions of the republic; stability for the poorer citizens living in the frontier regions; and a lesser evil than the Legion for the people in the Mojave.
- Cannon Fodder: According to some veterans and officers, recent NCR Recruits in the Mojave are lucky to even get armor and gear, let alone training or a half-decent weapon, before being thrown into combat.
- Cherry Tapping: Inverted, despite being equipped with pre war guns the NCR military has regular trouble holding back an enemy faction that primarily relies on melee weapons.
- Eagleland: They are very similar to the present day US government, sharing many of its strength and weaknesses. Their ideals are very much those of America the Beautiful, and most of the ground-level soldiers you're likely to encounter actually believe in them. The massacre at Bitter Springs is a very dark example of America the Boorish, however, recalling as it does various massacres of native peoples during the United States' westward expansion.
- Enemy Mine: In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and the Enclave.
- Elite Mooks: The NCR Veteran Rangers (the guy you see on the cover), and the power armor-wearing NCR Heavy Troopers.
- The Extremist Was Right: Compared to back when Tandi was president, the NCR is much more militaristic and aggressive. But that is the reason why they are able to have the upper hand against the Brotherhood and the Legion. Also, some of their actions such as heavy taxation and militaristic culture might not be nice, but they do have good reasons for them. And they do have one of the best endings for a good karma character.
- A good example is the town of Primm. If you persuaded the NCR to annex it, the citizens will complain about heavy taxes and strict laws. But if the NCR managed to win the battle at Hoover Dam, it will be revealed in the ending video that under NCR control, Primm will prosper as a major trading center, giving the town one of many possible good endings.
- Subverted in the town of Goodsprings in which many long time residents had to leave their homes due to heavy NCR taxes.
- Faceless Mooks: A lot of their troops either wear Face Wrap Armor, NCR Salvaged Power Armor or Veteran Ranger Armor.
- Fantasy Counterpart Culture: Most obviously to the present day United States, but also (ironically enough) to The Roman Rome. Their overt values and flaws are like those of the modern US, while many of their strengths, weaknesses, strategies for winning over the Mojave (engage in high level diplomacy, present oneself as a "savior" against a greater threat while then moving in, and utilizing siege technology and logistics to win the long war) are right out of the Roman playbook that almost all others have followed since... except for Caesar's Legion itself.
- Fatal Flaw: Corruption and incompetence. They really do (mostly) mean well, but they have a tendency to put people in positions of power who are either grossly unqualified, Only in It for the Money, or both.
- The Federation: They are the only known post-war democratic government and are dedicated to old world ideals such as liberty and the rule of law. However, there are lots of corruption and red tape within their government.
- Friendly Enemy: Possible if you have a good relationship with them but choose to follow the House or Wild Card path. They'll still accept/like/idolize you (so long as you don't piss them off), but they won't trust you enough to let you do any more NCR-affiliated quests.
- From Nobody to Nightmare: To the Khans the NCR is an example of this. The republic started out as a small rural town that was constantly threatened and raided by them back in the original Fallout. By the time of New Vegas, the grandchildren of the very people that they bullied have driven their tribe to near extinction.
- Gas Mask Mooks: The Veteran Rangers and Heavy Troopers.
- Good Is Not Nice: Just like their appearance back in Fallout 2, they do good things on most parts, but the way in which they are going to do it may be highly questionable. But they don't take it nearly as far as the Legion does.
- General Ripper: Most of the higher-ranked NPCs are this, notably Oliver, Moore and Kimball. Colonel Moore in particular believes that Violence Really Is the Answer in "negotiations" with other tribes, particularly the Brotherhood of Steel.
- In the end it turns out to be a case of Strawman Has a Point. Since Caesar made it clear that he intends to one day invade and destroy the NCR, meaning that war with the Legion is unavoidable and by being in the Mojave, the NCR also manages to protect the locals against the Legion as well. Also, if you spare the Brotherhood in the Yes Man ending but make them negotiate a truce with the NCR first, without the NCR to keep them in check, the BOS will go around harassing travelers to take away any technology that they have. It is sightly better than what happens if you don't negotiate a truce first, in which they actively attack travelers and capture HELIOS One, but it is still an act of open aggression for no real reason on the Brotherhood's part.
- Hero Antagonist: To them if you support the Legion. They'll still try to get you to help them.
- Holding Out for a Hero: Because of a combination of contradictory orders, bureaucratic red-tape, and General Oliver's focus on keeping the vast majority of NCR troops around the Hoover Dam, the NCR can't get much done without the Courier's assistance. They need his/her help to get supplies, train their medical personnel, repair kitchen appliances, interrogate prisoners, catch spies, whip underperforming squads into shape, assassinate raider leaders, carry out diplomatic missions, and even retake whole towns that have fallen to the Legion. If the Courier does not do these things for them, they simply never get done, as reflected in the "Where Are They Now?" Epilogue.
- Jerkass: The ranger hit squads that pursue low-repped Couriers. Most players who go against the NCR in their playthroughs can't decide whether these rangers are intimidating or just extremely annoying and arrogant Jerkasses.
- Kick the Dog: Numerous times, mostly by collecting heavy taxes from their citizens and militaristic expansionist policies.
- Many citizens of the Mojave hate them or at least dislike them as they're known to forcibly bring you into the Republic whether you like it or not. Typically seen as the lesser of two evils to Legion, though.
- Kick the Son of a Bitch: In the case of the Great Khans. A perfect example is asking a Great Khan-turned-NCR sniper what he thinks of Bitter Springs. Apparently, they deserved it.
- Morality Kitchen Sink: Unlike most factions the ideals, morality, goals and compassion of its individual members vary tremendously.
- Obstructive Bureaucrat: One of NCR's greatest weaknesses is the slow speed of its administration due to internal corruption and the sheer size of the republic.
- That said, if someone can rile the NCR bureaucracy in the right way, it becomes a force you do not want to fuck with, as one of the possible endings of the Cassidy questline demonstrates.
- Pet the Dog: If you help the NCR to take control of the Mojave, they have a large share of this.
- If you make the Kings declare a truce with the NCR, the republic will not only cooperate with the Kings to help the local people, they will also allow Freeside to remain independent.
- Out of all the major factions (not counting Wild Card, of course), the NCR is the only side that will agree to have a peaceful solution with the Brotherhood of Steel. If you help the two sides to declare a truce, then they will work together and become the peacekeepers along the New Vegas highways. Mr. House was originally supposed to include an option for a truce, and a mod makes use of the dialogue still embedded in the game.
- As mentioned above, the best ending for Primm will be for the town to get annexed by the NCR. The town will be rebuilt and turned into a major trade center.
- The best ending for the Followers of Apocalypse is only available if you make them cooperate with the NCR. In which they will be able to continue caring for the less fortunate citizens in New Vegas. Originally it was unavailable due to a bug in the game's programming, but has now fixed by the last patch.
- Along with the Followers they're the only faction in the series to treat Ghouls as equals. With a few exceptions like Sergeant Astor (who can be convinced otherwise) Ghouls are treated as normal people to the extent that most of Camp Echo's garrison are Ghouls, along with high ranking members of their infrastructure like Keely and Bert Gunnerson. Unfortunately under Kimball's administrations values have regressed somewhat though this mostly means that ghouls and Super Mutants tend to be Rangers rather than be part of the main army.
- Punch Clock Villain: Most of them if you oppose them.
- Quality Vs Quantity: The NCR has both. They have the basic troopers, whose training, equipment and loyalty is varied, who are mostly used in huge packs of bullet-spamming soldiers. But all of their special units (the Heavy Troopers, the 1st Recon snipers and the Rangers) are high-quality troops which are feared by the other factions.
- This is handy since the NCR has to fight against fairly different factions. Against great, technologically-advanced units (such as the Brotherhood or the Enclave), it is the number who made the difference. Against little packs of raiders, it was speed and strategical capability. Against the huge Legion of Caesar, it was tactical flexibility offered by the Rangers who made the NCR hold.
- Screw the Rules, I Have Money!: A really effective way to skip though the red tape when dealing with the NCR if you lack high speech skills or reputation is by bribing the officials.Courier: "Excuse me, do you mind giving Sheriff Meyers a pardon/ allowing the Great Khans to leave peacefully/not attacking the super mutants?NCR officer: "Sorry, doing so is against the rules."Option 1: [Speech] Remind him of the values and ideals that the NCR stands for.Option 2: [NCR Rep] Tell him that you are a hero to the NCR and that he should do what you say.Option 3: [Barter] Persuading him that helping you will be very profitable in the long-run.Option 4: Oh my, it seems I have so many caps in my pocket that I am not sure what to do with them! Say, I think I will just leave some on the table...
- Sliding Scale of Idealism vs. Cynicism: The NCR was originally founded upon idealistic ideals of giving people a chance to achieve more than just day to day survival and unite them under the banner of a benevolent government. But in the years since Fallout 2, the difficulty of maintaining a functional nation state in a post-apocalyptic world has slowly dragged the NCR more towards the cynical side.
- Sociopathic Soldier: Averted; most of the grunts and lower ranking officers you meet are nice people who genuinely want to make the world a better place, or at worst, just people doing their job to get paid. Although some of the higher ranking officers (like General Oliver and Colonel Moore) are Jerkasses. Then there's the soldiers who, several years ago, cut out Meansonofabitch's tongue.
- Sympathetic Inspector Antagonist: The entire organization, especially the rangers will hunt you down if you help the Legion. And considering that you're supporting a slaver nation where rape and mass murder are accepted practices, it's hard to blame them.
- Ungrateful Bastard:
- They "reward" the Great Khans for fighting alongside them at Hoover Dam by forcing them out of Red Rock Canyon and relocating them to a barren reservation.
- If Arcade Gannon fights for them at Hoover Dam, they either send Rangers and bounty hunters after him (if they win) or imprison him indefinitely (if they lose to the Legion). Bear in mind, his only crime was to be the son of an Enclave officer.
- We Have Reserves: Life expectancy in the NCR ain't all that great, and individually soldiers aren't treated well at all. One of the advantages of being the largest faction in the wasteland with a massive (by post-war standards) population and a huge industrial base capable of pumping out endless rifles and bullets. When they see something they want, they will throw troops at it until they get it. At HELIOS, they lost ten times as many troops as the Brotherhood did, and up until the Boulder City trap they'd been slaughtered at Hoover Dam, but they have the manpower to support those kinds of losses. However, unlike the Legion who leaves their dead behind to rot, they want to get the dead back for proper burial.
- Portrayed to a point depending on the side you choose. Joining the Legion or House has you go against the NCR, which consistently outnumbers you quite heavily with cannon-fodder Mooks. Forlorn Hope, for example, can put dozens of NCR soldiers and officers against you, depending on the spawns.
- Zerg Rush: Both the Brotherhood and the Van Graffs attribute their success to this. Either group has the equipment to field a small army, but the NCR has the manpower and equipment to field a really, really big army, and can run over anyone with numbers if skill won't do the job. Doesn't work so well against the fanatical Legion, however. Despite successfully holding the Dam, just barely, they now are on the defensive, and without a great deal of manpower they rarely if ever beat the Legion in open combat.
- Subverted by the more elite NCR caste and their tactics against the Legion. Chief Hanlon destroyed the Legion invasion force by leading them into a trap, while Oliver just lets the Legion smash against entrenched soldiers with rifles, losing many men in the process, and finishes them off by sending the Courier who in most endings defeats the Legion at Hoover Dam by taking a very small, elite team of Veteran Rangers, or even going in alone, to kill their field commander or convince him to withdraw.
- Also subverted in their operations against the Khans and assorted raider groups, where they send small groups of soldiers because they're all that's needed.
- Similarly subverted because the NCR can't repeat the strategy that won their war against the Brotherhood with the Legion because their reserves are gone. The NCR-Brotherhood War was much bloodier than their war against the Legion, but that's beginning to change.
President Aaron Kimball
Voiced by: Monte Markham
"Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevadas, defiant and enduring."The current president of the NCR. He was a former war hero and general for the NCR during early stages of the Mojave Campaign, made popular by his heavy handed tactics in destroying tribals in the area that are hostile against the NCR. During the main quest he makes a visit to Hoover Dam to give a motivational speech for the troops stationed there, where three assassination attempts are made on him within the timespan of five minutes.
- Base-Breaking Character: In-Universe. People are split on whether he is a good president, or whether his campaign in the Mojave and the way he leads the Republic is corrupt and self-serving.
- Big Bad: To a Legion affiliated Courier.
- Big Good: In the eyes of many NCR citizens.
- Cruel Mercy: If you prevent his assassination, Mr House will mention that since you've already saved his life, you don't need to feel bad about ruining his political career.
- Hypocrite: Openly respects a democratic process and maintains NCR elections during his presidency, although many in the NCR claim he bought or manipulated his most recent votes.
- Is This Thing Still On?: At the end of his speech. Except he doesn't seem to realize it was.Kimball: (To his bodyguards) Okay, let's get the fuck out of here. What the hell are you waiting for – do you think I want to get shot? Let's go!
- Jerkass: According to the comments of numerous NCR NPCs, he's a greedy, imperialistic dick who just cares about annexing everything he sees. Could potentially be a case of The Extremist Was Right if you help the NCR take control of the Mojave.
- Our Presidents Are Different: President Target, to be exact. Depending on who you side with, you'll either help his speech or his assassination go off without a hitch, or interrupt both if you can't stand the blowhard but are bound by the mission to save him.
- Politically Incorrect Hero: Social values have regressed under his administration, meaning that ghouls, super mutants and women have a harder time finding acceptance, particularly in the military. However, while barred from the regular military, mutants can find a place in the Rangers and talented enough women can still achieve high ranking as seen with Cassandra Moore.
- Precision F-Strike: After his great speech, he tells his men:"Okay, let's get the fuck out of here."
- Rousing Speech: The reason why he traveled to Hoover Dam is to give one of these. But things will go horribly wrong unless you intervene.
- Shout-Out: The soldier that he awards a medal to is clearly a Forrest Gump expy.
- Too Dumb to Live: Personally making a public visit to a location directly next door to your biggest enemy's base of operations. It's arguably a matter of pride, though; his comments (broadcast over the PA) indicate that he's well aware he could be shot and doesn't want to stay any longer than he has to.
- We Have Reserves: The entire NCR war strategy since he took office.
- Worthy Opponent: Caesar, of all people, actually considers him to be one and described Kimball as 'a man of potential' since he approves of Kimball's heavy handed and expansionist policies when dealing with the raider tribes that attacked the NCR back when he was a general. However, Caesar despises the fact that instead of using his influence to seize control of the republic via a military coup, Kimball choose to be democratically elected instead.
- 0% Approval Rating: House and Yes-Man ask you to save Kimball during their respective campaigns because this way, he can act as a scapegoat, allowing you to win Hoover Dam without hurting the Vegas economy. Inverted if you save him and win the NCR campaign.
General Lee Oliver
Voiced by: Emerson Brooks
"I would sooner spit on the grave of my dead mother than let some courier-walk-the-wasteland-fuck talk to me like that. Who the hell do you think you are? Looking to cash your chips to the sound of NCR bullets, eh? I can oblige."General Lee Oliver is the head of the NCR Army in the Mojave Wasteland. Often mocked for being ineffective and not doing much, content to sit and watch the Legion grow across the Colorado, resulting in pleasant nicknames such as General Wait-And-See.
- Anti-Hero: Type IV. Or...
- Anti-Villain: Type I. He wastes the lives of his soldiers to get his name in the history books but stops short of endangering civilians.
- A Lighter Shade of Black: He's a huge prick who sacrifices the lives of his men due to his glory hound tendencies. However unlike Caesar or Moore he has lines he won't cross, doesn't actively enjoy violence, and with enough effort (and a damn good speech skill) you can convince him to stand down for the sake of his men rather than fight a lost battle.
- Armchair Military: Why he's not particularly popular among the troops.
- Authority Equals Asskicking: Intentionally averted; he's significantly weaker than his own bodyguards. He does have Elite Mook-level health (more than any other NCR leader), but without any armor and only a mediocre pistol he goes down pretty easily.
- Badass Boast: Makes a few of these if you try to talk him off in the House/Independent endings, for all the good that does him."Look, I know you're riding high right now, but let me tell you. You ain't pissin' on me right now, you're pissin' on the Bear."
- Cluster F-Bomb: His manner of speaking, er, lacks refinement.
- Crouching Moron, Hidden Badass: While he has a well deserved reputation as a General Failure his personal combat skills outweigh all the major faction leaders including Caesar. Of course, it helps that most of them use melee weapons and wear weak armor while he carries a decent gun.
- Cruel Mercy: If he's talked into surrendering, House states that he'll be publicly disgraced and held responsible for the loss of not only the Mojave but the countless lives of soldiers, along with...
- Defiant to the End: Barring talking him down, in the Legion ending he implies his compound has a secret escape tunnel he could use to flee, but he chooses to stay and fight the Legion to his last.
- Dirty Coward: Averted in the Legion ending, but up until then Oliver really doesn't like getting his hands dirty, and won't usually appear without a host of troops backing him up.
- Driven to Suicide: House gives him around a 40% chance of doing this in his ending. Probably applies to the Independent route, too.
- Everyone Has Standards: If you threaten to order your robot army to attack the NCR embassy or have the Boomers bomb the NCR's founding states in the Yes Man/Independent ending, he will agree to retreat since he doesn't want to throw away the lives of innocent NCR citizens just to make a point.
- He is, however, willing to sacrifice hundreds or even thousands of NCR troops to get his name written in the history books.
- Evil Is Petty: He favors the Heavy Troopers over the Rangers despite the latter being far superior in battle, because it was the Rangers who are credited for the NCR's victory over the Legion three years ago and this time Oliver wants the credit.
- Final Boss: If you side with the Legion.
- Post Final Boss: In the House and Wild Card end quests, you have to face him and talk him down now that the dam is safe from the Legion. It's really just a clean-up of a loose end now that the real threat is dealt with.
- Flunky Boss: In the House and Wild Card lines, he's accompanied by five Veteran Rangers who are far more dangerous than he is. In the Legion ending you have to fight your way through several rank and file soldiers, a pair of Veterans, and a half dozen Heavy Troopers.
- General Failure: According to House, Caesar, and pretty much most of the NCR he commands, he's not really respected at all as a leader or a person. His battle strategy is generally just throwing waves of men at a target like a tide on rocks until one or the other recedes.
- He got his post primarily due to nepotism according to Boone; Colonel Hsu (see below) would probably be in that position if he hadn't. His plan for the Legion (dubbed "Tunnel Vision" by House) is to fight it out in one big glorious meat grinder battle at the Fort. Instead of, you know, weakening the Legion beforehand with skirmishes, defending the river from Legionaries sneaking across to do the same to them, and training his very undertrained and unprepared troops before the battle. His derogatory nickname among many of his subordinates is "General Wait-And-See". In the House and Wild Card lines, one of the options for dealing with Lanius is to tell him that the NCR is organizing a trap for him, because does he really think taking the Dam is this easy? Yes, it actually is; Oliver really is just a poor strategist.
- Glory Hound: Everything he does is to increase his standing in the NCR, and the reason for his "strategy" listed above is that he feels he has to outdo Hanlon and the Rangers.
- Hypocrite: Says the Courier doesn't have what it takes to look after the Mojave. While he has a point, considering that the general himself is the cause of MANY of the NCR's problems in the Mojave...
- He can be talked into retreating, claiming that the lives of his men matter the most to him, although this doesn't stack up too well with his Zerg Rush attrition tactics.
- Jerkass: Exceptionally arrogant and full of himself, corrupt, and more concerned with personal glory than efficient victory, he's said to be one of the most hated members of the NCR by its own soldiers. Though deep down he does show some level of concern for his men, that doesn't stop him from tossing them into an overglorified meat grinder in an attempt to gain himself some fame - while he sits comfortably in his office well behind friendly lines, of course.
- Jerkass Has A Point: If you take the Wild Card ending and successfully bluff him out of attacking you, he'll have a brief conversation with you criticizing you for thinking you have what it takes to build a nation (build roads, train troops, maintain trade routes, etc.). At first this may just look like Oliver being, well, Oliver, but when you think about it, he does have a point about a random self-appointed package courier not being the best person to run New Vegas, or about you not having the resources to maintain a nation-state.
- Jerk with a Heart of Gold: Well, more like silver, but still. He's a very selfish person and his wasting of troopers lives is pretty abhorrent. However in the Legion and Independent endings if you pass the speech check he'll ultimately accept his duty to save their lives, he refuses to endanger civilans, and if the NCR wins he admits the republic isn't perfect and wishes more folks like you were around to help them clean up their act and set a better example.
- Kaizo Trap: In the House and Independence endings; while Oliver himself dies quite easily, his five Veteran Ranger bodyguards armed with brush guns are entirely capable of mowing down a level 30 power-armor wearing player before the Securitrons can kill them, if the player tries to make a stand and fight instead of running away and letting the Securitrons do their job. (The rate of fire on the brush gun has been noticeably reduced after the most recent patch, so this doesn't happen quite as often, although it can still occur.)
- Meaningful Name: Probably named after General Robert E. Lee and General Oliver P. Smith.
- Mighty Glacier: His personal favorite forces are his NCR heavy troopers, who wear salvaged power armor. It grants them great protection but makes them very immobile.
- Nice Hat: In the Collectors' Edition card deck, he's represented by his hat. It's more impressive than he is, really.
- No Celebrities Were Harmed: He has the speech and mannerisms of George S. Patton down to a T. He would've done better to aim for emulating Patton's martial abilities. J.E. Sawyer has described him as "a mishmash of various aggressive and blockheaded military commanders".
- Obstructive Bureaucrat: He is nicknamed "General Wait-And-See" by lower ranking NCR soldiers since he refuses to listen to the advice from his officers that he should launch smaller attacks against the Legion instead of just sitting and waiting. It is later revealed that he want to gather enough troops to push the Legion out of the area in a single decisive battle. By doing so he hopes to become a war hero that overshadows Chief Hanlon of the Rangers. Also, according to Boone he's the reason that Colonel Hsu isn't a General at this point.
- Oh Crap!: In the House/Independent endings when he sees the Securitrons roll up behind him and if you order Yes Man to push him off the Dam.
- Pet the Dog: In the NCR ending, he tells you he's quite aware the Republic has a lot of problems, but he hopes that, now that the war is over and their enemies defeated, they can look inwards and try to fix those problems. He also wishes that more people like you were part of the Republic, because folks like you set a better example for everyone to follow.
- Post Final Boss: In the House or Independent ending.
- The Rival: Sees Chief Hanlon as this. Hanlon, however, just sees him as a moron with no idea what he's doing.
- Revolvers Are Just Better: He carries a .44 Magnum revolver, yet another allusion to George Patton.
- Smug Snake: His tactical incompetence and glory-seeking attitude severely weakened the NCR's hold on the Mojave. Similarly, he is especially indignant if you deal with him in the House/Independent endings unless you manage to talk him down and even then he'll be incredibly sore.
- Sore Loser: In the Independent ending, he does not take being bested by some random upstart Courier well to the point that he'll tell you that were he in your position, he'll have you hanged. He's much more diplomatic in the House ending if you at least negotiate some terms that benefit the NCR somehow.
- Tempting Fate: In the Wild Card ending. Seriously, the guy/gal you're threatening has an entire robot army lined up behind them and you. No matter how proud you are, do not remark that you would not show mercy under the same circumstances. It's a long way down...
- Tranquil Fury: In the Independent ending, his response to you asking—or threatening, depending on what dialogue option you picked—him to leave the Dam is a calm, quiet and clearly enraged growl of "I would sooner spit on the grave of my dead mother than let some courier-walk-the-Wasteland-fuck talk to me like that."
- However, in the House ending he immediately goes berserk upon reading House's treaty."Withdrawal? Like fuckin' HELL we're withdrawing! We just held the dam! We didn't do it to let it go!"
- However, in the House ending he immediately goes berserk upon reading House's treaty.
- We Have Reserves: His main tactic for Hoover Dam, according to others, is just to throw troopers at the Legion until he wins.
Colonel James Hsu
Voiced by: William Mapother
"Calm is what you have to be when people look to you. And it's all you can be when things are out of your hands"The second-highest ranking officer in the NCR Army in the Mojave. An otherwise competent officer who is reduced to being a desk jockey at Camp McCarran, likely for not being bullish enough for General Oliver and Colonel Moore.
- A Father to His Men: Boone notes that he shook his hand once, and that he could tell from the look in his eye that he understands what the soldiers are going through.
- Being Good Sucks: Some Dummied Out post-game content reveals that Col. Moore is picked over him for a promotion in the NCR ending due to, depending on how one interprets what would have been said, her aggressive kill-'em-all tactics or Hsu being far less willing to take credit for things being better than what the brass thought it would be. Of course, it is Dummied Out, so the canonicity of this remains uncertain.Moore: The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers. When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it. So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it.
- Beleaguered Bureaucrat: Since he's stuck being a desk jockey, he gets saddled with this.
- Knight in Sour Armor: Much like Hanlon, he's a bit beaten down by the rampant problems that the NCR faces in the region.
- Only Sane Man: He's the only very high ranking NCR officer without some huge flaw. For example, Moore is mostly focused on settling personal scores, Oliver is an Obstructive Bureaucrat and General Failure, and Chief Hanlon is actively trying to undermine NCR operations.
- Reasonable Authority Figure: Unlike other NCR authority figures.
- Red Oni, Blue Oni: Blue to Colonel Moore's red.
- Stealth Pun/Punny Name: Very subtly done, especially given the spelling of his name (as opposed to the more phonetic Shu). He is referred to in dialogue simply as Colonel Hsu and the HUD gives his full name, Col. James Hsu; only through the Power of Fridge Logic does one notice that in a casual setting his name could be Jim Hsu...
- Token Good Teammate: Out of all the high ranking officers in the NCR military stationed in the Mojave, apart from being a by the book commander, he is the only one that doesn't suffer from an obvious personality flaw that affects his ability to make rational decisions.
Colonel Cassandra Moore
Voiced by: Kirsten Potter
"Unlike the good ambassador, I don't intend to blink."A former Ranger, who is currently the third highest ranking NCR military officer in the Mojave and the commander of the forces at Hoover Dam.
- Anti-Hero: Unscrupulous Hero. She's brutal when it comes to dealing with the Republic's enemies, but many of those enemies do deserve the treatment, and a lot of her misgivings are proven right unless you do everything perfectly. Plus, her main enemy is the Legion. Nonetheless, she's a large part of the problem, and some of the best endings for the Mojave require working around her.
- Berserk Button: Of all the factions of Vegas, Moore has a special hatred for the Brotherhood due to being a veteran of the NCR-Brotherhood war and having sustained an injury that ended her career as a Ranger and being stuck as a desk jockey.
- Blood Knight: She really enjoyed being a Ranger, hence why she's so disappointed that an injury sustained during the NCR-Brotherhood War prevented her from serving in the field anymore.
- Foil: To General Oliver. Both are Jerk Ass jingoistic military commanders with personal ulterior motives. With Oliver, it's personal glory, with Moore, it's revenge. Unlike Oliver, Moore isn't willing to risk the lives of her soldiers for this (which is why she sends you) and almost everything she does is tactically and strategically sound, and can be justified as being in the Republic's best interests, even if that's not why she's doing them.
- General Ripper: Especially towards the Brotherhood. Partially justified because in the battle of HELIOS ONE, she received a crippling injury which forced her early retirement as a ranger that she is very bitter about, even though she was promoted to Colonel after that. Also justified because the Brotherhood had previously attacked the NCR after allying with them, so it makes sense that she'd be paranoid if you get them to sign a peace treaty.
- I Did What I Had to Do: Averted. She uses it to publicly justify her actions but J.E Sawyer confirmed she's only using her position to settle personal vendettas.
- Iron Lady: If nothing, one thing you certainly can't call her is soft.
- It's All About Me: JE Sawyer pointed out on his Formspring that Moore enjoyed her position as a ranger and a colonel because it gave her the power to do whatever the hell she wanted, in contrast to the more mature and responsible attitude most other rangers have. She also has no qualms risking the Courier's life to settle personal grudges.
- Jade-Colored Glasses: Col. Moore has been with the NCR for decades now and served 5 tours in the Brotherhood war where she was severely injured and Kicked Upstairs. Her discussions of her past work have her discuss how she misses being out on patrol and being a desk jockey isn't her thing with one of the most bitter tones in the game.
- Jerkass: J.E. Sawyer states that Moore deserves to have evil karma, which she is in the mod that he created.
- Jerkass Has a Point: However, she's completely right about House planning to waste NCR lives and materiel against Caesar, and for all her brusqueness, she's totally right about House wasting time instead of using his immense resources to repair the Wastes. Turns out he had over one and half centuries to rebuild Vegas and only started in earnest when he discovered the NCR. Nevada could have been restored if he had been willing to put in the work.
- Kick the Dog: Although somewhat justified considering the various factions of Vegas, she favors aggressive military action towards even the Kings, one of the few good factions of the Mojave. Justified because she has no way of knowing that the Kings are good; all she knows is that they attacked the NCR several times, including assaulting a military outpost (and getting their asses handed to them). This is because Pacer is actively trying to incite a full scale war between the NCR and Kings out of his own xenophobia.
- Kicked Upstairs: She was shot during the BOS War and was so hampered by the injury she was booted upstairs since she could no longer serve the NCR the way she loved, on patrol in the wastes.
- Murder Is the Best Solution: Seeing diplomacy as ineffectual and a waste of time when there's a war to be fought, she is more than satisfied with the player's actions if they decide to wipe out the the Kings and the Brotherhood of Steel. Still, her ideas do prove to have some merit in regards to Mr. House and the Omertas; House is, in fact, planning to make a move against the NCR at the Dam, and the Omertas are planning to act on Caesar's behalf.
- Noodle Incident: Evidently got kicked out of Gomorrah at some point.
- Retired Badass: Used to a Ranger until an injury sustained while fighting the Brotherhood forced her to take a desk job. If Legionnaires find her in the Dam during the final battle, she kills them with a laser pistol. That Ranger close-quarters battle training works well with energy weapons.
- Red Oni, Blue Oni: The Red Oni to Ambassador Crocker's Blue Oni. She's openly disdainful of Crocker's preference for diplomatic solutions. If the player favors Crocker over her, she gets him fired.
- Also Red to Colonel Hsu's Blue. Moore's a hot head who considers violence as a first option. Hsu is more level-headed.
- Token Evil Teammate: For the NCR.
- Violence Really Is the Answer: A firm believer in this. She is kind of right when she has to deal with people like the Khans or Brotherhood, but she really overdoes it when she sends a platoon of soldiers to put down the Kings.
Voiced by: Kris Kristofferson
"I wish I could explain it to you. The old chief's finally at a loss for words."The commander of the NCR Rangers in the Mojave, stationed in Camp Golf. Responsible for winning the first Battle of Hoover Dam against Joshua Graham.
- A Father to His Men: He cares a lot for his Rangers to the point of being willing to abandon the Mojave citizens.
- Cool Old Guy: The moment you talk to him, you can tell this is a man who has seen and done more than his share in NCR's military.
- Driven to Suicide: If the Courier chooses to expose the fact that he's been falsifying information, he gives a speech through the intercom to his men before committing suicide.
- Guile Hero: When asked what his proudest achievement is during his long career as a Ranger, Hanlon doesn't talk about Hoover Dam or any other military campaign, but rather tells a story about a group of NCR settlers who had gone missing and whom Hanlon was dispatched to find. Upon finding them, he finds that they have taken over the only water supply in the entire area, and had "self-defensed" hundreds of indigenous people to death when they tried to reclaim their water. Hanlon tricked the settlers into believing the tribals had succeeded in wiping out Hanlon's entire Ranger squad (when in fact Hanlon had been sent alone), scaring them into abandoning the settlement and returning to California with Hanlon and thus ending the situation without further bloodshed. This provides an insight into how Hanlon views himself, and somewhat explains his decision to fake demoralizing battle reports to drop NCR morale, in order to force an end to the Mojave Campaign and have the troops return home to California.
- Heel Realization: If you have killed Caesar or discovered his illness, you can end the Return to Sender quest by telling Hanlon that the Legion will be a massive threat to all of the NCR without their leading ideologist alive, which causes Hanlon to come back to his senses and agree to stop falsifying the reports. Going with this option also means that he isn't Driven to Suicide. This also applies to the suicide option as well, with a Tear Jerker of a speech that is essentially him describing this trope.
- Heroic B.S.O.D.: Deconstructed. It wasn't a single traumatic moment that reduced Hanlon to the tired, weary shell of a man he's become. It was the long, slow burn of seeing NCR's higher-ups screw up their own efforts to annex the Mojave, and realizing they were going to lose the war and be wiped out because of Oliver's pettiness and incompetence.
- Ink-Suit Actor: His appearance in the game is probably as close as the engine can get to what Kris Kristofferson looks like in real life. In fact, Kristofferson, perhaps not coincidentally, really did serve in the US Army Rangers.
- Knight in Sour Armor: While loyal to the NCR, he's quite disillusioned about the Mojave campaign, seeing it more as a waste of life than anything. If you let him continue his subterfuge plot and end the game with either Mr. House or yourself in power, he finally decides to do something about it and proverbially surfs the resulting wave of disapproval against President Kimball and scores himself a Senate seat for his hometown of Redding.
- Revolvers Are Just Better: Has a Ranger Sequoia like all NCR Rangers.
- Reasonable Authority Figure: Hanlon is definitely one of the few of these on the upper rungs of the NCR military, and the NCR in general. Though he may be willing to abandon the Mojave to slavery to the Legion, you definitely can't fault him for wanting to save his boys and girls, and he can be convinced to stop should you tell him Caesar is dead or dying due to his brain tumor or because you killed him.
- Red Oni, Blue Oni: The blue to Oliver's red. Hanlon is a calm Guile Hero skilled in using deception and misdirection. Oliver, however, is a hot-headed General Failure who prefers aggressive Hollywood Tactics and overwhelming manpower.
- The Rival: To Oliver. Hanlon considers him a General Failure while Oliver wants to use the second Battle of Hoover Dam as his chance to outshine him.
- The Strategist: It was him who was responsible for defeating Joshua Graham in the first battle of Hoover Dam (though it certainly helps that Graham was an inflexible tactician). He notes that he tries to give advice to Oliver, who promptly does the opposite.
- Worthy Opponent: In the event of a Legion victory, Hanlon chooses not to flee from the advancing Legion, and meets Caesar. Out of respect for his prowess as a warrior, Caesar has him beheaded. Should Caesar be dead, the Legate is not so kind.
- It seems as if all of his enemies (save for Lanius) hold a begrudging respect for the man. Even Ulysses admires him and his accomplishments.
Ambassador Dennis Crocker
Voiced by: Emerson Brooks
"Interested in politics, eh? Well, grab a seat and get comfortable."The current NCR ambassador in the Strip, he was given that position for supporting President Kimball during election. While he is a skilled diplomat, he had very little success with Mr House.
- Anti-Hero: While he's willing to entertain the idea of assassination when it comes to Pacer, he makes it clear that he prefers diplomatic resolutions over violent ones.
- Beleaguered Bureaucrat: As the representative of the NCR civilian government in the Mojave, he has to take care of everything from recording the activities of citizens on the Strip to negotiating alliances with other factions.
- Butt Monkey: Somewhat, for Colonel Moore. And both NCR soldiers and citizens in general seems to dislike him.
- Good Is Not Nice: Along with Hsu he's the only major NCR leader without a major character defect and he genuinely wants to help the people of Vegas to the point where he risks Colonel Moore's wrath and his own career to pacify Freeside peacefully. However, he's willing to suggest assassinating Pacer to solve the problem, though considering Moore's approach he likely thought it was the lesser of two evils and he makes it clear that he'd much rather solve the issue with as little violence as possible.
- Hero with Bad Publicity: He's considered a joke by most of the New Vegas garrison even though he's the most reasonable and well meaning member of the NCR aside from Hsu.
- Idiot Ball: Much like Caesar he's very quick to trust the Courier even if you've been totally anti NCR up until this point. To be fair he's a lot less boneheaded about it, since he at least offers some incentive up front, only gives you relatively minor jobs at first and doesn't allow you to do anything you couldn't have done before meeting him.
- Kicked Upstairs: He claimed that he was given position due to his support to Kimball during the election. However, if you read the reports written by his predecessors, being the ambassador to New Vegas is considered to be the worst job in the NCR government.
- King of Games: He's a very skilled and rich Caravan player.
- Obstructive Bureaucrat: Subverted. He's responsible for enlisting the Courier's help and is very useful for getting around Colonel Moore.
- Reasonable Authority Figure: He prefers diplomacy unlike most NCR leadership who would rather use violence.
- Red Oni, Blue Oni: The blue along with Hsu, Oliver and Moore are the reds.
- Screw the Rules, I'm Doing What's Right: On regards to the Kings, when the Courier failed to stop the violence in Freeside using diplomacy, his first order was to refer the case to Colonel Moore, but knowing what Moore would most likely do, he recommend the Courier to go to Colonel Hsu instead. It ends up costing him since Moore gets him fired for it.
- Try to Fit THAT on a Business Card!: His official title is "Ambassador Extraordinary of the Plenipotentiary Department of State".
The last thing you never see.A group of NCR Snipers stationed at Camp McCarran. They are known in-universe for being total badasses. The group is comprised of Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Sterling, Corporal Betsy, and the new kid, 10 of Spades. Craig Boone and Manny Vargas are former members, and both still wear their First Recon berets.
—First Recon motto
- Action Girl: Corporal Betsy
- Ace Custom: Corporal Sterling uses a customized scoped cowboy repeater instead of the standard issue hunting rifles the rest of First Recon use.
- Adorkable: 10 of Spades is one of the shortest characters in the game, has a stutter, wears thick glasses, and talks about how much ass he kicks. This is true even in-universe, as he has a maxed out Charisma of 10.
- A Father to His Men: Gorobets, to the point it bites him on the ass in regards to Betsy, who he wants to pull rank on but can't because he doesn't want to further demoralize her, hence he asks the Courier to do what he can't bring himself to do. That aside, he's a well liked officer as a result of this trope.
- Badass Adorable: 10 of Spades.
- Badass Creed: The last thing you never see. Boone himself (a former alumni) comments "It's pretty accurate, and so were we."
- Badass Crew: And HOW! This is so true NCR troopers take one look at Boone following you around and are openly envious a First Recon guy is your guardian angel. The only man that they couldn't kill was Joshua Graham, though this says more about Graham than it does about them.
- Badass Grandpa: Corporal Sterling.
- Berserk Button: Don't mock 10 of Spades for his stutter.
- Black and Nerdy: 10 of Spades has comic books under his bed.
- Butch Lesbian: Betsy
- Cold Sniper: Sergeant Bitter-Root and Corporal Betsy.
- Subverted when Betsy admits she feels guilty about killing Fiends and after what Cook Cook did to her that says a lot. The Legion on the other hand...
- Cool Shades: Everyone but 10 of Spades, who just wears normal glasses.
- Dark and Troubled Past: Corporal Sterling was an Ranger who was tortured and nearly killed by the Legion before being transferred to First Recon, Bitter-Root was at Bitter Springs on the Khan’s side and is implied to have killed his own, abusive parents, and Corporal Betsy is recovering from the emotional trauma of being raped by Cook-Cook.
- Defector from Decadence: Bitter-Root, who used to be one of the Khans.
- Determinator: Sterling was tortured to the point his hands and feet were fucked up. Instead of letting that slow him down, he escaped captivity by crawling away on his knees and elbows.
- Friendly Sniper: 10 of Spades and Corporal Sterling are the friendliest ones of the team.
- Handicapped Badass: 10 of Spades, who wears coke-bottle glasses and has a severe stutter. He boasts that neither fact prevents him from kicking serious ass, and both his stats and his in-game actions prove he can back that statement up.
- I Call It "Vera": "La Longue Carabine", Sterling's custom scoped Cowboy Repeater.
- Improbable Aiming Skills: A bullet through the eye from 800 yards, indeed. What makes it more amazing is the fact that only Sterling has a scope on his rifle.
- A case of Truth in Television and Reality Is Unrealistic if ever there were one. Some of the highest-rated snipers in history have used non-scoped rifles because the glint of light off the scope can reveal their location. If a rifle's barrel is in perfect condition, it's long enough, and the shooter is firing from a decent elevation with good stability on the weapon, though, a scope isn't really necessary.
- It's All My Fault: 10 of Spades believes it's his fault Betsy was raped. You have to option of comforting him or rubbing it in.
- It's Personal: They'll help you kill Driver Nephi and his gang both because they're NCR soldiers and because Nephi is infamous for beating NCR soldiers to death with his golf club.
- Memetic Badass: In-universe.
- New Meat: 10 of Spades. Originally wanted to be called the Ace of Spades, but he had too little combat experience, so he has to settle for 10 of Spades and work his way up the ladder. While Jack of Spades is an improvement, he says he will probably try to skip Queen of Spades.
- Nice Hat: Their trademark red berets. You can get one fairly early on by helping Boone out in Novac and it boosts your Critical chance.
- One of the Boys: Betsy
- Self-Made Orphan: Bitter-Root strongly implies this about himself if you pass the right stat checks. He really hated the Great Khans.
- Speech Impediment: 10 of Spades speaks with a heavy stutter. He's largely OK with his squadmates making a few cracks about it since he sees it as friendly ribbing, though he's much less accepting about the Courier taunting him about it.
Courier: She... helped? You sure about that?
- When asking him about getting Betsy psychiatric help, he points to Dr. Usanagi, who helped him with his stutter. One of the possible responses:
10 of Spades: Oh, y-yeah. My s-stuttering was w-w-way worse before.
- Submissive Badass: Betsy. In fact, it's the best way to resolve the quest to get her therapy, via going drill sergeant on her and telling her she needs to be psychologically fit to fight or she's useless as a soldier. Gorobets wanted to do this, but due to being aware of his own chronic A Father to His Men tendencies he asks a third party (the Courier) to get her to seek help because he was afraid of straining relations with his subordinate by being a hardass.
- Sympathy for the Devil: Betsy, thanks to being a Butch Lesbian, regrets having to kill female Fiends, citing that she wouldn't mind getting to know them better outside of combat if it wasn't for the fact the poor bastards are feral chem fiends she's bound by law and common sense to kill.
- The Dog Bites Back: Bitter-Root is strongly implied to have murdered his mother, and possibly his father, after years of neglect and abuse. See Self-Made Orphan, above.
- The Squad: Of snipers.
- The Squadette: Betsy.
- There Are No Therapists: Averted. Bitter-Root and 10 of Spades have both been to therapy, and an entire quest is devoted to getting Betsy to go.
- Unfriendly Fire: Bitter-Root implies that he used the confusion doing the NCR's attack on Bitter Springs to "settle some scores" with the other Khans.
- Video Game Caring Potential: If you want, you can avenge Betsy's rape by Cook-cook (and get her to seek counseling), convince 10 of Spades he's not responsible for not being able to save her (he was unconscious) and wipe out two other Fiend leaders, at least one of which has personally murdered half a dozen of their own.
- Video Game Cruelty Potential: You can tell 10 of Spades it was his fault that Betsy was raped and make fun of his stutter. Twice. If you mock him enough, he'll eventually refuse to speak to you.
"Rangers are volunteers. Every man and woman who signs up is willing to die for the NCR, myself included."There's the best of the best, and then there's the NCR Rangers. Known across the Mojave on all sides as the elite troops of NCR, their skills are credited for winning the First Battle of Hoover Dam when otherwise the Legion may have prevailed. Notably, it's an NCR Veteran Ranger that graces the game's cover and main menu.
- Always on Duty: Since they are volunteers, they are this. They're always seen stationed at their camps and rarely complain. Additionally, you never see any Ranger having fun on the Strip along with the other conscripts.
- Ancient Artifact: All of the famous black combat armor isn't made in NCR. They're all 200 year old hand me down riot gears from the Pre-War era. It really says something that 200 year old riot gear is better than nearly everything in the Wasteland short of Powered Armor.
- Ascended Extra: You first met them in Fallout 2 in the far south, where they were just a faction of the NCR Army that hunted slavers. Now they're so much more.
- Awesome, but Impractical: As cool as their armor is, it's marked as NCR faction armor, which will create a lot of problems when trying to interact with some factions. Add-ons added armor with similar aesthetics and no faction ties.
- Badass Longcoat: So badass it's an Iconic Outfit for the group.
- Battle Cry: Even if they never shout it in game, their motto, "Against All Tyrants" is said by many Rangers, and is inscribed into the "Monster of the West", the Ranger Sequoias.
- Booby Trap: The reason why Boulder City is almost entirely rubble. They simply lured the bulk of Legion forces into the town, then sent them all skyward.
- Determinator: Their missions are so often successes that it's almost unheard of for one of them to fail, as Hsu says when you're tasked to find a missing Ranger.
- Death Notification: What the Rangers did to Christina Morales. They didn't bring the corpse with them.
- The Dreaded: The NCR Veteran Rangers are universally feared by their enemies and respected by their comrades. Raiders, Khans, Powder Gangers and Legionnaires all let you know — if you see an NCR soldier in the black armor, run, run fast and run far. Walking among the groups allows the player to hear idle dialogue about the Rangers taking out entire groups of their members on their own from a half-mile off, and the Legion's higher-ups claim that the only strength of NCR they fear is the Rangers.
- Elite Army: Especially compared to the standard NCR military, which generally relies on overwhelming manpower.
- Elite Mook: Better equipped and with more HP than normal NCR troops. Doubly so for the Veteran Rangers, to the point that they're more dangerous than Olivier in the battle against him.
- Gas Mask, Longcoat: The NCR Veteran Ranger outfit provides the page picture.
- Iconic Outfit: The black armor and longcoat. Not every Ranger wears it, just the Veterans, but it's the Veteran wear is the symbol of the group.
- Memetic Badass: In-universe. As described under The Dreaded, they are famous for being the toughest of NCR's forces. Rank and file NCR soldiers will say they've heard the Rangers "chew nails and spit napalm". Opinion on both sides of the war is that it was the Rangers who won the First Battle of Hoover Dam for NCR, without them the Legion would have prevailed. If you fight in the Legion arena, your final opponent is an NCR Ranger, and upon a victory the Legion members whisper they didn't think it was possible for anyone to beat a Ranger one-on-one.
- Mildly Military: In Fallout 2, the Rangers are already Cowboy Cops, considering how they are ready to storm a slaver's den to kill everyone and free the slaves. Similarly, unlike the regular army, ghouls and super mutants are free to join the rangers (though they're fairly rare).
- Military Alphabet: The Rangers stations and bases use this.
- Non-Uniform Uniform: For the Civilian Rangers only.
- No One Gets Left Behind: Christina Morales says this is what the NCR promises its troops when they sign up, and for the most part, they do. Unfortunately, it's hard to keep up this promise when a fallen Ranger's body is on display as bait for an ambush, and some soldiers defied orders to retreat and unwittingly added even more corpses to the pile.
- One-Man Army: In-Universe, one ranger is considered as badass as an entire platoon of NCR regulars, bare minimum. In terms of gameplay, the NCR Ranger you can call for as support with the NCR Emergency Radio can kill entire gangs of enemies.
- One Riot, One Ranger: It can be taken literally with the Civilian Rangers doing police work, but also simply because the Rangers are renowned as such badasses that a single Ranger is sent into Vault 3 to assassinate Motor-Runner. Unfortunately, sometimes things go south as said ranger ends up with a leg injury (though still determined to see his mission through).
- Praetorian Guard: While not their main duty, they do provide security for important individuals of the NCR. In the final battle, you gain a squad of them as an escort.
- Red Eyes, Take Warning: The mask worn by the Veterans.
- Revolvers Are Just Better: Veteran Rangers carry the Ranger Sequoia, the rare and more powerful version of the Hunting Revolver. They like to call it the "Monster of the West" as an insult to Lanius.
- Soldiers at the Rear: Because Oliver favors his basic troopers, most of the Ranger Veterans are left in Baja "chasing ghosts". However, it is quickly averted in the late game, in which they're deployed in the Mojave.
- Strategy Versus Tactics: The Rangers have both. Their command structure and intelligence allow them to perform impressive strategic maneuvers (The most famous one is the Battle of Hoover Dam) but their excellent training and equipment also give them the edge in any battle, to the point that Lucius, the commander of Caesar's Praetorian Guard says the Rangers are the only strength of the Republic.
- The Worf Effect:
- If you're fighting for the NCR in the final battle, you can see Lanius chopping up a group of Rangers as you make his way to him.
- Similarly, upon visiting or revisiting Ranger Station Charlie as part of Ranger Andy's sidequest, the entire station was slaughtered and the ruins booby-trapped. It wasn't even by elite Legion soldiers, just standards and recruits.
- In their defense, the bulk of the station was out on patrol. There were only three or four of them when the attack happened, and one of them was just a comm officer.
- Training from Hell: Implied by the 80% failure rate of potential recruits.
- Would Not Shoot a Civilian: Since the Rangers are professional military who used to kill slavers, this is assumed. Especially when you hear Andy who says he Wouldn't Hurt a Child.