Characters: Fallout New Vegas Lonesome Road

This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.

    open/close all folders 

Voiced By: Roger Cross

"America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Belief."

By far the most mysterious character in New Vegas. A courier who "wears an Old World flag on his back", Ulysses was a frumentarius and was originally intended as a Legion-aligned companion, but was cut from the game during development. His role is foreshadowed in Dead Money and Honest Hearts, heard in holotapes in Old World Blues and is the central figure of Lonesome Road.

The original Courier who was to carry the Platinum Chip and a man obsessed with the concept of a nation, he contacts the Courier to give him/her one final assignment: To meet him at The Divide with the promise of explaining why he chose not to deliver the Platinum Chip. He has a connection with the Courier that remains a mystery until Lonesome Road.

Provides examples of:

  • Ace Custom: For whatever reason, his specialized Gas Mask gives you +50 Rad Resistance, double the amount from a normal gas mask. He gives you this gas mask as well as as a vanilla one. Even better, he gives you both his duster and your own version of his duster based on the faction you support, with varying effects and the symbol on the back being different for each one.
  • Armor-Piercing Question: Directed at the Think Tank, which is enough to shake them out of their recursive loop. Also directed at the Courier over the events of the Lonesome Road. If you listened to all his tapes, you have the chance to throw it right back at his face to convince him to stand down.
    "Who are you, that do not know your history?"
  • The Atoner: If talked down, Ulysses will remain in the Divide, to keep the Marked Men and Tunnelers from invading the Mojave, and to try and help them if he can. He'll also provide a little support to you, in the form of items he's salvaged, general wisdom, and advice on how to deal with Lanius.
  • Author Avatar: According to this interview, his views represent Chris Avellone's when it comes to the state of the Mojave and the West in the Fallout verse.
  • Author Filibuster: In tandem with the above trope, Ulysses tends to go on for a long time about his views on the Mojave, Legion, and NCR. However, that he's much more vitriolic about NCR than the other topics demonstrates Avellone's own biases influencing the conversation.
  • Badass: If you could choose a single man in all the Mojave and point to them as someone who could match the Courier for sheer badassery, Ulysses would be a good candidate. He's just as grand an adventurer and fighter as you, if not moreso.
  • Badass Baritone: Courtesy of Roger Cross.
  • Badass Boast/Badass Creed: "The day I set my flag down, it'll be over my body or over a nation I believe in."
  • Badass Longcoat: Wears a customized duster.
  • Badass Native: A tribal from the Twisted Hairs. No less skilled.
  • Badass Normal: He's just like you, simply a skilled and resourceful Courier.
  • Bait the Dog: Throughout most of the DLCs, he seems to be a pretty decent guy, just weird and intimidating - he saved Christine from lobotomisation, and may have a good reason for his grudge with the Courier. Double Subverted. Walk through the Divide, and you find out that he wants to blow up the Long 15 for destroying his home. Whether or not you talk him down, after you beat him, he'll leave a footlocker with goodies and a wish of luck. And if you do talk him down, he'll spend the rest of his life at the Divide, defending the Mojave from Tunnelers and the Marked Men.
  • Berserk Button: Ulysses is generally pretty even-toned, but when he's angry, you can tell because he really gets angry.
    • Just listen to him talking about how the White Legs copied his dreadlocks with no heed for the meaning...
    • He is disgusted by those who use symbols without understanding their meanings. It's one of the reasons he dislikes the NCR, adopting an old world flag and symbol as their own without respect for the nation that originally used it.
    • He despises ED-E. Listen to him spit the words "that machine." The player can note this, and though Ulysses denies it, he's obviously lying.
  • Back-to-Back Badasses: If you talk him down, the two of you fight off a final army of Marked Men that swarm his temple.
    "If we cannot stop what comes, then let us make our stand here. Two Couriers, together, at the Divide."
  • Being Watched: Observant players have noticed that Ulysses is following the player, being one step ahead along the Lonesome Road. Behold!
  • Big Bad: He's the primary antagonist of Lonesome Road.
  • Big Damn Heroes: In the Big Empty, he saved Christine from becoming a Lobotomite in the Y-17 Medical Facility.
  • But for Me, It Was Tuesday: Inverted. He developed a dangerous obsession with The Courier over an incident which was, from The Courier's point of view, just an ordinary package delivery.
  • Call Back: He frequently makes reference to the events of the other DLCs.
    • Ulysses mentions that Elijah will probably be killed in the Sierra Madre by someone smarter and tougher than he is...guess who?
    • Another one is the fact that Ulysses basically created the events of Honest Hearts by teaching the White Legs how to use modern weapons and kill off New Canaan's allies in Utah by starving out their communities. The White Legs then "honored" Ulysses by taking his dreadlocks and making them part of their tribal traditions. He wasn't happy about that.
  • Call to Agriculture: At some point after abandoning the Legion, he ended up settling in Wolfhorn Ranch and became a Bighorner rancher. It didn't last though.
  • Character Filibuster: Largely because they're some of the only times he ever speaks to you directly, Ulysses talks a lot whenever he calls you up on ED-E. Prepare for five minutes or more of continuous conversation if you don't skip to the end dialogues.
  • Chekhov's Gunman: The earliest we hear about him is as just some random courier who turned down the Platinum Chip delivery. Turns out he played a big part in all the DLC in addition to being the Legion scout that found Hoover Dam. His very first appearance was in the deck of cards that came with the Collector's Edition, nearly a year before he finally appeared in game.
  • The Chessmaster: First, he avoids taking the Platinum Chip job when he sees the Courier is alive-he figures the delivery and the Wasteland might kill them off. Then, he manipulates the Courier into coming to meet him in the Divide, bringing along the Eyebot that contains the codes he'll need to launch the nuclear missiles. And just in case the Courier managed to defeat him, he arranged for the Marked Men to come in and finish the job.
  • Cold Sniper: While Old Glory is his signature weapon, he also carries a Anti-Materiel Rifle.
  • Courier: His current occupation. Just like you.
  • Crazy-Prepared: He has a footlocker with weapons, an audio log, and a duster with the faction symbol of your choice, waiting for you at the entrance to the Canyon at the end of the DLC. Just in-case you best him.
  • Creepy Monotone: He rarely emotes. It's like it's all been wrung out of him.
  • Curiosity Is a Crapshoot: Weaponized by him. He points out that at any time you could turn around and leave the Divide and forget everything to do with him, but you won't. You're too curious. He's counting on that.
  • Death Seeker: In a sense. He's fully aware that his actions will bring down your wrath on his head and that he likely won't survive the encounter, but he doesn't seem to care as long as he can get his revenge before he dies. With all he's been through, seeing everything he believed in disgraced and/or destroyed, if he does want to die at your hands, it wouldn't be surprising.
  • Defeat Means Friendship: If you manage to talk him down at the DLC's climax, post-LR he'll wander around the passage to Hopeville and give you anything of interest that he's scavenged from the Divide. He'll also have rather mellow conversations with you, and teach you how to make several useful campfire recipes. Even if you do kill him, he leaves you a package with a few gifts, and a final message effectively wishing you luck.
  • Defector from Decadence: Eventually grew disillusioned with the Legion upon seeing the world progress without them.
  • Demolitions Expert: He's responsible for blowing up the top half of the medical facility where Christine was imprisoned and he has Explosives as a tagged skill. Also, it is part of his philosophy with how to deal with the NCR and Legion. Destroying the Long 15 will cut the NCR from support and supplies, leaving those in stuck in the Mojave to face the Legion alone. He also destroys the Legion outpost of Dry Wells, his old home and where his tribe was destroyed and absorbed into the Legion.
  • Dreadlock Warrior: Was once part of a tribe named the Twisted Hairs, who all wore their hair in dreadlocks. Ulysses gives a reason that they could easily be cut off and used as tourniquets. He's also one of the few characters in the game with the potential to rival The Courier's levels of Badass-ness. As noted above, he turned the White Legs into this. He was furious and sickened, as they came to represent what had happened to his own tribe, dreadlocks under the thumb and control of Caesar, setting him down the path he's on now.
  • Everyone Is Jesus in Purgatory: An in-universe example; Ulysses is obsessed with finding a deeper meaning and belief in everything the Courier does, because he can't accept that the destruction of The Divide was an accident. This obsession with the Courier has essentially mythologised them in his eyes, to the point where Ulysses treats their occupation as an actual title, making them not just a courier but "The Courier"; an unstoppable force of nature whose message is their ability to destroy entire worlds and leave chaos in their wake.
  • Evil Sounds Deep: He gives Lanius a run for his money in this department.
  • The Faceless: Wears a breathing mask on his face. Justified from both a technical and in-game standpoint. Technical, since the NPC-only version functions as a helmet that gives him his unique facial appearance and hair. The in-game justification is that the Divide has cases of residual radiation still in the environment, and the mask protects him from that. Here's what he looks like without the gas mask. Notice how it looks like he has dark stubble around his mouth? That's because his unique face is technically considered a mask, which covers all the area not covered by the gas mask. Here's what he looks like without it.
  • Fighting for a Homeland: Ulysses fights in the name of a lost nation, America. And the nameless society in the Divide of the same flag that the Courier nuked.
  • Final Boss: If you choose to fight him, he will not make it easy. He has 10 in every stat, can't be knocked down, a powerful gun, and a lot of health. He also functions as the True Final Boss of the DLC packages, since the past three have each told their own story while building up Ulysses as a shadowing figure who influenced the events.
  • Flunky Boss: If you choose to fight Ulysses, you also have to deal with respawning eyebots and waves of Marked Men. If he's talked down however, he'll help you fight off the Marked Men with the eyebots as backup.
  • Foil: To the Courier, your alignment not withstanding — Ulysses makes the parallels himself, noting that as you walked and helped shape the West and in doing so helped NCR carve a path to the Mojave, so did he walk the East and scout out the Dam for the Legion. During the DLC you walk in his footsteps, well, he's spent the time prior to the game walking in yours. He can be considered a full Evil Counterpart to an NCR-aligned Courier. As Ulysses himself says, he's "like you, and not like you, in all the ways that matter".
  • Gas Mask, Longcoat: Wears a breathing mask and a sleeveless duster.
  • The Ghost: You hear whispers of another courier in the three prior DLCs, who's been to places before you and moved on, but he doesn't appear himself, and it takes until the third, Old World Blues, to even learn his name or hear his voice. He finally does appear in Lonesome Road, but it takes until the very end of the DLC to finally meet him face-to-face.
  • Greater Scope Villain: He's directly behind the plots of the other DLC as he works on a separate plan in the shadows that comes to fruition in Lonesome Road. He directed Father Elijah to the Sierra Madre, rallied the White Legs to raze New Canaan, and inspired the Think Tank to try and escape from the Big MT. Additionally, his plan in Lonesome Road overshadows the NCR/Legion war: it won't matter who wins the battle for Hoover Dam if Ulysses fires those missiles and makes it impossible for either faction to hold the Mojave.
  • Guttural Growler: He has a very raspy, deep voice.
  • Heartbroken Badass: He had considered leaving the Legion to start a new life at the Divide. That is, until the Courier brought that package from Navarro...
  • Heel-Face Turn: No matter the alignment, if you talk him down, he'll defend the Mojave from Tunnelers and Marked Men, as well as teach you recipes and hand you goodies from Hopeville.
  • Hero of Another Story: More like antagonist. Ulysses' adventures shaped the formation of the Courier's enemies long before you ever came into conflict with them. Though if the player sides with the Legion, then Ulysses plays the "hero" part straight.
  • Honor Before Reason: Why didn't he ever kill the Courier? Because Caesar left specific orders not to kill any Couriers.
  • Hypocrite: For all the strong viewpoints he keeps, Ulysses has a problem upholding them sometimes.
    • He's disdainful of explosives in general, viewing them as a cowardly tactic of the NCR, and especially dislikes Hanlon for how he used them to defeat the Legion at the first battle for Hoover Dam. Thing is, Ulysses uses explosives extensively himself, first in blowing up the medical facility at Big MT, and in deciding to use nukes to destroy NCR, the Legion, and Mojave. He even has Explosives as a tagged skill.
    • He calls the Courier out for causing so much damage through careless actions, most notably for destroying the Divide. However, he indirectly caused the crises of Honest Hearts and Dead Money, teaching the White Legs to use firearms and telling Father Elijah about the Sierra Madre (though he thought he was sending Elijah to "a special kind of hell", not helping him). He also came close to breaking the logic loop of the Think Tank with his Armor-Piercing Question, which would have resulted in them leaving the Big Empty, precisely what the player ends up averting due to the disaster it would be in Old World Blues.
    • He chastises the Courier even though their role the Divide's destruction was accidental, while he willingly orchestrated the destruction of New Canaan despite it having no purpose other than personal spite on Caesar's part - which Ulysses himself knew. In fact, his logs reveal he ordered them to kill the children and the elderly. He may be drawing a distinction between destruction wreaked with intent and the Courier's oblivious blunder; Ulysses witnessed the death of New Canaan and took responsibility for it ("carrying their history," in his own words), while the Courier had no idea what occurred in the Divide. Still, there's some mighty peculiar values, fella.
    • He views assassinations and killing from a distance as a cowardly tactic, although he doesn't specifically say it's cowardly, you can just hear it in the tone of his voice when he says "I'll face my enemies, not kill from a distance like you." Yet he has an anti-material rifle as his primary weapon and has absolutely no problem in sniping the Marked Men from a distance while you wreck them at close combat. And, again, there's the whole "launch nuclear missiles at the Mojave" plan.
  • Implacable Man: He has over a thousand hit points. More than any human character in the game, and more than quite a few monsters too.
  • Ironic Echo: Getting all his tapes allows you to throw all of his mistakes right at his face in order to convince him to stand down. Doubly so with the question that managed to get the Think Tank to suddenly stop operating on him: "Who are you that you do not know your history"?
  • "It" Is Dehumanizing: When you refer to ED-E by name, he responds with a disgusted "you gave it a name?" ED-E is a robot with no gender, so "it" is the proper term, but Ulysses says "it" in a way that still shows he has no regard for its personality and individuality.
  • Kick the Dog: If Ulysses knows the Courier cares about ED-E, when he takes control of the robot, he'll not only say he'll strip it down to basic components, but he'll do while while it's activated, just enough to be fully aware of it. However, ED-E is unharmed if you find and rescue him; Ulysses may have been trying to psyche the Courier out.
  • Last of His Kind: Considers himself the last of the Twisted Hairs, after his tribe lost its identity to the Legion. Hurts even more after he sees the White Legs absolutely fail at trying to show him respect using the braids of his tribe.
  • Meaningful Name:
    • He named himself after Ulysses S. Grant, a general who turned two flags into one, but lost himself after doing so. And, for those not up on their history, Grant was a great general, but in his later life as a politician (i.e. - US President) he was mediocre by comparison. Ulysses specifically claims he took the name from Grant, and alludes to how Grant willingly chose to leave a path he was good at walking for one he couldn't. The civil war themes are twisted in Ulysses' plan to end the NCR/Legion war... by stopping either of them from taking the Mojave.
    • Ulysses is also the Roman name for Odysseus, the legendary Greek hero who spent ten years trying to return to his homeland once more after the end of the Trojan War. If the player notes this, Ulysses claims that, while he took his name from the historical Ulysses, he does see how someone could see otherwise at this point.
  • Mercy Kill: His policy towards the Marked Men; until he can find a better way to help them, killing them is closer to mercy than murder.
  • My God, What Have I Done?: Once he realized that he just ordered the brutal and unjustified extermination of a community of honest, devoted, and hard-working people, guilt started eating him up. Even moreso if you talk him down instead of killing him. Should you do so, he will spend the rest of his life watching over the Divide.
  • Not So Different:
    • He calls out Christine of being this compared to Elijah, as like him, she was incapable of letting go of the past. Thing is, neither is he. He even admits to it. And he has a similar motivation to "wipe the slate clean."
    • Also, when training the White Legs, he felt that he'd become similar to Vulpes, who did the same for his tribe only to betray them to the Legion.
    • Playing the DLCs also shows that he's just as guilty of the same sins he's accusing the Courier of. Particularly that he kickstarts some potential major catastrophes through careless actions and never becomes aware of them.
    • Listening to ED-E's complete logs, one could argue that he's not all that different from the Enclave either. Whether it's in his skewered Patriotic Fervor for Pre-War America or desire to clear the wasteland and start over.
  • Omnicidal Neutral: He intends to start a series of events that will ultimately destroy civilization in the NCR, Legion, and the Mojave. All due to one package and an unsuspecting Courier.
  • One-Man Army: Joshua Graham casually mentions that Ulysses wouldn't have needed a caravan to get to New Canaan, hence the Courier couldn't be him. With 1000 HP, immunity to knockdown, and an anti-material rifle, it's believable.
  • Only Known by Their Nickname: His birth name was not "Ulysses," it's a name he took himself, likely for the historical implications as described under Meaningful Name. His real name is never given.
  • Patriotic Fervor: Close examination of his character reveals him to be a rather weird case - he is a fervent patriot, but has no nation to which he wants to pledge his loyalty. He was gonna try it with the Divide settlement, but that didn't end the way he'd hoped. If you've listened to the entirety of ED-E's backstory, you can tell him that there is another America out there (specifically, the Enclave), which gives him hope of a new nation and determination to see it through, even if it means saving your life.
  • Pet the Dog: See his Big Damn Heroes moment above.
  • Posthumous Character: As the DLCs can be played in any order, he can die before the player becomes aware of his involvement in anything else.
  • Purple Prose: Ulysses' dialogue is full of metaphors, symbolisms, and philosophizing, and he stands out for it because no other character in the game talks like that (or at least, not to the same degree). Here's a sample from one of his audio logs:
    "Big Empty — there's something hidden there, a crater, past wind and sand — so deep in the desert, there's no turning back. Finding the crater was an accident, was following the weather patterns — the Divide sky torn like that, man's violence, not nature's.:
  • The Rival: He sees you as this, and in terms of story, he is essentially your counterpart. However for you he's an Unknown Rival, as you've never met him in person before and have no idea there's another courier out there waiting to kill you.
  • Sigil Spam: He often marks places he's been to with the Old World flag he's taken as his symbol. Of course, they also serve a practical purpose: Red marks indicate danger and enemies, white marks are marks of where to progress in questlines, and blue marks are for supplies and safe areas.
  • Simple Staff: He uses a flagpole with an eagle at the tip dubbed Old Glory as his signature weapon. It even earned him the nickname of "The Flag-Bearer" from the White Legs. Note also that it's a staff tipped with wings: a symbol of the Greek god Hermes, divine messenger of Olympus.
  • Sleeves Are for Wimps: His coat lacks in the sleeves department.
  • Starfish Language: His original tribe, the Twisted Hairs, as their name suggests, used the patterns of braids in their hair and the decorations woven into them as badges of honor and a way of communicating various things about themselves to other members of the tribe to such an advanced degree that it functioned as a kind of "language". So much so, in fact, that when the White Legs started copying Ulysses's hairstyle, it makes him physically disoriented because, to him, it looks like insane gibberish.
  • Stalker Without A Crush: His obsession with Courier Six sometimes edges on this. As far as Ulysses is concerned, you shaped his life and all that he is now, and he will make you see that and understand why.
  • Status Quo Is God: Inverted. He hates this trope. To him, House is nothing but a ghost that needs to be put down because this trope is pretty much House's schtick.
  • Stop Worshipping Me: His attitude toward the White Legs.
  • Strange Syntax Speaker: Speaks mostly using sentence fragments, and habitually uses poetic, metaphorical word choices (such as by referring to the NCR and Legion as "the Bear" and "the Bull", respectively).
  • Talking the Monster to Death: In true Fallout fashion, you can do this, either though a speech skill of 90 (and being very careful with your words) or by finding his holotapes and using his words against him.
  • Tranquil Fury: His oddly calm and stoic demeanor does little to mask the seething contempt and rage boiling within him.
  • Unreliable Narrator: He claims the Divide must have had a special place in the Courier's heart, thought the script notes in the GECK bluntly confirm he's actually just trying to convince himself.
  • Unstoppable Mailman: He has a message for you, and you will get it, one way or another.
  • Unwitting Instigatorof Doom: He told Elijah about the Sierra Madre intending to send him to a "special kind of hell" when instead he survived and sent many to their deaths in an attempt to steal from the casino.
  • Villain-by-Proxy Fallacy: A rare case where the Villain Has a Point, even if slightly. He blames the Courier for causing a nuclear explosion that destroyed the Divide. Now, the Courier did deliver a package that contained the nuke's launch codes, but from the Courier's point of view, it was just another package.
  • Villainous BSOD: When he saw the White Legs wearing their hair in braids to honor him, he saw the ghosts of his dead tribe staring back at him. He tried to figure out the meaning of the braids, since his tribe wore them in certain ways to convey meaning, but it was all gibberish. He realized the White Legs had no meaning in their braids, because they no understanding of what they symbolized, and in this, the Twisted Hairs were truly gone, their history forgotten by all but him. The revelation shakes him deeply.
  • Walking the Earth: He's spent much of his life doing this, both for the Legion and alone.
  • Warrior Poet: He's a powerful fighter, but also very wise and perceptive. His speech patterns are strewn with allegories and metaphors, and the meaning he finds in people and factions by using them.
  • Wearing a Flag on Your Head: He wears the flag of the Old World on his back. After the DLC, he'll not only give you a version of it, he'll also give you your own duster with the flag representing what you fight for, with the Old World flag representing House.
  • What the Hell, Hero?: Whether or not you deserve it, he calls you out on your actions no matter what you do. Not even delivering the package to the Divide, the stuff you do in the main game. For instance, he'll call you a soulless coward if you have Neutral karma, side with House, and prefer guns over other weapons.
  • Well-Intentioned Extremist: In the worst possible way.
  • Worthy Opponent: In the ending narration of Lonesome Road, he speculates that you saw him as such, and that this is also the rumor around the Mojave. After all, if you kill him, you give him a proper burial and drape him in the Old World flag... though he also admits that this could have been an insulting gesture.
    • He also has some begrudging respect for the Think Tank in Big MT, who even he dreads.
  • Writer on Board: Avellone stated clearly in an interview that Ulysses' views on the NCR represents his own opinion.
  • Why Don't You Just Shoot Him?: Averted with a vengeance. For Ulysses, killing the Courier is not nearly as important as confronting them. Inverting this is entirely possible, as when you finally confront him face to face, he's standing out in the open and facing away from you. Shooting him in the head is entirely an option.
  • You Bastard: The entirety of the Lonesome Road is pretty much him hammering this onto you, especially if you support the NCR.

"Ralphie, fly far, fly fast!"

A copy of the ED-E robot found in the Mojave, remote scans of the Divide's computers scanned the original and produced this replica. While the original ED-E was heavily damaged, this one is pristine, and for his memory banks are intact. Thus he has a distinct personality and is rather emotive, though he can still only communicate in beeps.

Provides examples of:

  • And the Adventure Continues: If he doesn't commit his Heroic Sacrifice, he'll continue on to Navarro, but not before making sure the Mojave ED-E has all of his upgrades and the Courier's past with him.
  • Arc Words: "Fly far, fly fast!" From an old TV show about an Eyebot just like him, Ralphie.
  • Big Brother Is Watching: Little Spherical Robot is Watching. Lonesome Road reveals he's big on recording everything.
  • Character Development: In the Divide, ED-E emotes far more often than his Mojave counterpart ever did. He has the same memories he did in the Mojave, hinting he's come to care for the Courier over the course of their travels in the Mojave as much as he cared for his master.
  • Chekhov's Gun/Chekhov's Boomerang: For Lonesome Road. He contains a detonator from Navarro for the ICBMs of the Divide that the NCR looted, which is why Ulysses steals him when the Courier gets close enough. The implications of a little piece of his destination finding him is not explored. The game implies that the delivery was ED-E itself, but ED-E never made it that far west.
  • Closet Geek: He has a taste for old world movies and TV series. One in particular, Ralphie: The Eyebot's Incredible Journey, becomes his inspiration and inspires his creator to send ED-E to Navarro.
  • Covert Pervert: He has a habit of recording things he shouldn't.
    Courier: No, ED-E, I don't want to hear your recording of the "mating calls" of humans. That's just...wrong.
  • Heroic Sacrifice: If you choose to stop the missile launch, the only way to do so is to have ED-E hack the system to stop it, but the process overloads his systems and destroys him.
  • Kick the Dog: Lonesome Road reveals that ED-E's creation was overseen not only by Dr. Whitley but by Colonel Autumn. Autumn's lead scientist, Dr. Grant, forcibly upgraded ED-E without his or Whitely's permission while he was activated, the rough equivalent of doing extensive surgery on a conscious, non-consenting person without anesthetic. When Whitley ran Grant off, she had the Colonel order Whitley to upgrade ED-E her way, leading to Whitley's horrible realization about Autumn and the Enclave. Then ED-E over heard a phone call from Autumn to Whitley, ordering him to cancel the project and break down the ED series Eyebots into scrap metal for Hellfire Armor. Whitley, who adored his Eyebots, treating them like his children, chose to let ED-E flee Adams AFB, telling him never to return. Even the Courier can be horrified by this.
    • This unfortunately means that Whitley was most likely killed by the Lone Wanderer, either personally or by the Kill Sat.
  • Living MacGuffin: In Lonesome Road, you unfortunately act as MacGuffin Delivery Service for Ulysses in bringing him the very Robot Buddy he needs to activate the nukes...
  • Not So Different: He and the Courier are both wanderers. Should you choose so, the Courier can even lampshade this, almost affectionately.
  • Sadistic Choice: The end of Lonesome Road has ED-E stolen from you. If you take him back, they slap you with this to insult you even more: Sacrifice ED to save the people from Nuclear death? Or let him live in exchange for a nuclear apocalypse?

    Dr. Whitley 
Voiced By: Jesse Burch

"At least I've got you to talk to, huh, ED-E?"

An Enclave scientist and the creator of ED-E, Whitley's logs are heard throughout the DLC.

Provides examples of:

  • Adorkable
  • Badass Bookworm: He is a scientist, and can stand up to figures in power that would make others quiver.
  • Fatherly Scientist
  • Papa Wolf: Is very protective of his eyebots. The Courier even compares him to a father figure at certain points.
  • Posthumous Character: While his exact fate isn't clear, Whitley is likely dead by the time of New Vegas, either having been executed on Autumn's orders or one of the many nameless casualties left by the Lone Wanderer and/or the Brotherhood of Steel's war against the Enclave in Broken Steel.
  • Punch Clock Villain: Rather than being a Mad Scientist, Whitley cared deeply about his eyebots and was horrified by the lengths to which Colonel Autumn was willing to go.
  • Remember the New Guy: At the most, Whitley was probably one of the nameless Enclave Scientists that the Lone Wanderer encountered and possibly killed at the end of Broken Steel.
  • Screw the Rules, I'm Doing What's Right: Goes against the Enclave and tells ED-E to leave while he can rather than be scrapped and turned into Hellfire armor.
  • Token Good Teammate: Seemingly for the Capital Wasteland Enclave.

    Marked Men 
"Pain makes for strange allies... the hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived... intact."

When the Divide was destroyed, the NCR and Legion troops fighting over the region were caught in the crossfire. The intense radiation and scorching winds turned them into something greater than ghouls — marked men. United in their agony, they fight together to keep the Divide safe from any intruders, and that means you.

Provides examples of:

  • BFG: At higher levels they break out the top-tier guns: the anti-material rifle, plasma caster, shoulder-mounted minigun, gatling laser, etc.
  • BFS: The Legionnaire-type marked men wield weapons called the Blade of the West, fashioned after Legate Lanius's Blade of the East. One of the marked men leaders, Blade, uses such a weapon.
  • Body Horror: The winds of the Divide have torn the flesh from their bodies, leaving them walking masses of exposed red muscle.
  • Bonus Boss: Depending on your actions at the end of the DLC, you can access the Dry Wells and/or the Long 15. The former holds Gaius Magnus, the latter Colonel Royez.
  • Chainsaw Good: Bonesaw, a marked man commander, fights with a chainsaw.
  • Cool Mask: As symbols to hold on to, some Legionnaires wear crude masks fashioned after Lanius's.
  • Elite Mook: This being the last DLC, they are among the toughest rank-and-file enemies in the game, with strong armor and very powerful weapons.
  • Enemy Mine: Their suffering in the Divide united them in their hatred for it.
  • Flaying Alive: All of the Marked Men have been flayed by the sandstorms of the Divide and kept alive by the radiation.
  • Kill It with Fire: One of the unique marked men, Blister, has a flamethrower.
  • More Dakka: Assault rifles, machine guns, miniguns, plasma casters and more fill up their arsenal. The commander Beast wields a shoulder-mounted minigun.
  • The Power of Hate: What Ulysses attributes as what keeps them alive.
  • Still Wearing the Old Colors: The Marked Men in general still wear the tattered remnants of their armor and uniforms, patched up with whatever could be found in the Divide. The Legionnaire-type ones however go further and fashion weapons and gear meant to mimic Lanius, which according to Ulysses, is out of a twisted attempt to cling to their old identities.
  • Was Once a Man: The weather and radiation of the Divide would kill even a normal ghoul. They survived by becoming something even worse.

"They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave."

Before the Great War, some of Hopeville's people took shelter underground, and over the decades heavily mutated and devolved. When the Divide was destroyed, it released them to the surface.

Provides examples of:

  • Achilles' Heel: Being they lived underground for centuries, they are spooked by bright light. Thus, flashbangs and flare guns can stun them.
  • Bigger Bad: According to Ulysses, in a few years they'll make their way to the Mojave and will overwhelm it since they breed so fast and attack by tunneling.
  • Demonic Spiders: While they're not as durable as Deathclaws, they are still astoundingly fast and powerful, which is not helped by the fact that they swarm you like crazy.
  • Fast Tunnelling: How they can appear without warning.
  • Glowing Eyes of Doom: They have glowing luminescent eyes.
  • Humanoid Abomination: In the loosest sense of the word — they're barely even recognizable as being human once. They're also classified as abominations in-game.
  • Lightning Bruiser: They move very fast and hit very hard.
  • Spikes of Villainy: Have crests of spikes along their heads and shoulders.
  • The Worf Effect: The first one you see, it runs out of a shipping container, leaving behind a headless deathclaw that was alive a moment earlier. Ulysses likewise tells you that even deathclaws are nothing before tunnelers.
  • Was Once a Man: The Tunnelers are the descendants of those who fled underground in Hopeville when the Great War came. Centuries of radiation and mutation have long changed them to the point that very little remains of their human origins.
  • Weaksauce Weakness: Flashbang grenades paralyze them and leave them helpless, for a little bit anyway.
  • Zerg Rush: It's not enough that they're individually very dangerous, but they attack in groups and will swarm you from all side.