This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.
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Randall Dean Clark
"It wasn't choice. I chose to die again and again. Just never did. Body had its own drive."A Pre-War soldier who became a Crazy Survivalist, hiding out in Zion National Park to escape the nuclear apocalypse. Despite having died more than a century ago, he has a lot more to do with the current state of affairs in Zion than you may think.
Provides examples of:
- Ace Custom: The Survivalist's Rifle, his custom AR-15/Service Rifle chambered in 12.7mm in a manner similar to real-life .50 Beowulf rifles. Easily one of the better unique guns in the game, right up there with This Machine. Unfortunately suffers from bugs in that your enemies and allies can pick it up. Should you complete the DLC without getting it from them, it's Permanently Missed.
- The Desert Ranger Combat Armor he found, used and scrawled on has the same Damage Threshold the Elite Riot Gear you find in Lonesome Road.
- Armies Are Evil/Sociopathic Soldier: Played with. He was in Canada at some point, meaning he partook in quite a lot of atrocities the US Army committed during the annexation. He makes his disgust quite clear.
- Badass Grandpa: Survived the apocalypse and lived 'til he was 73. Bonus points for spending most of that time alone. Even more for slaughtering an entire gang of spore carriers, keeping his sanity and morality after losing TWO families, and caring for a group of children long enough that, even two hundred years later, their descendants still remember him.
- Benevolent Precursors: Downplayed, because as much as helped the children who later became the Sorrows, he made them afraid of the caves because of the traps he set, and his parting note would go on to have some rather unfortunate consequences. It's also implied that his Roaring Rampage of Revenge against the Vault 22 Dwellers may have well have been the result of a huge misunderstanding and that his reluctance to reveal his identity may have made things far worse than they should have been.
- Children Are Innocent: After tending to the child refugees and watching them grow up, this allows him to die happy.
- Cool Old Guy: An Action Survivor who managed to not only survive several years of the first apocalypse but also managed to keep a grip on his sanity and morality long enough to become revered as the benevolent caretaker of a group of kids who eventually become the Sorrows? Most definitely.
- Crazy Survivalist: He's even called "The Survivalist." Also has numerous hidden supply caches around Zion.
- Crazy-Prepared: Although he wasn't all that prepared for a nuclear apocalypse, he displays a remarkable aptitude at planning for contingencies, and staying one step ahead.
- Desperately Looking for a Purpose in Life: Cruelly found several dangled in front of his face before they were crushed in front of him. Finally found one taking care of the kids who would become the Sorrows.
- Doomed Hometown: Unfortunately, Salt Lake City gets hit by 13 nukes during the Great War.
- Driven to Suicide: Averted, he constantly contemplates it after all the trauma he's suffered and swears he's going to do it, but just cannot bring himself to pull the trigger.
- God Guise: Since he watched over their ancestors and helped them thrive the Sorrows now call him The Father in the Cave and revere him as a god. He never showed himself to the children so they wouldn't be disappointed that the mysterious Father is just an old man, even trekking to somewhere high up and out of the way so they could never find his corpse.
- A Good Way to Die: His health worsening from cancer and age, he spent his last strength to climb up a high ridge overlooking Zion Valley to watch the sun rise while he waits to perish due to exposure. His holotape recording has him mention that it seems an "appropriate" way to go.
- Greater Scope Paragon: To the Sorrows, and indirectly, Zion itself (Minus the White-Legs).
- Heart Broken Badass: See next entry.
- Heroic Blue Screen of Death: He has several, due to the fact nearly everyone he cared about died, including his original family, the Mexican refugees he was helping, and his second Vault 22 "family."
- Kick the Son of a Bitch: As far as he was concerned, the Vault 22 survivors had it coming.
- Knight in Sour Armor: Very cynical, but he has good reason to be.
- A Match Made in Stockholm: He met his second "wife" when she got caught in a bear trap he set. Granted, she was probably a little better off with him than going back to the Vault for a number of reasons.
- Mercy Kill: Shortly after the bombs fell, he regretfully performed this on an elderly couple who were driving in the opposite lane on the highway, who had been blinded by the intense light flash.
- Messianic Archetype: Became one, the "Father" in the caves who helps his children without ever seeing them directly and guides and protects them from afar. Taken to its logical conclusion when the Sorrows merge Daniel's Mormon preachings with their knowledge of the Father, believing that God / Joseph was the Father, and Mary and Jesus his wife and son.
- Misplaced Retribution: His guerrilla war against the Vault 22 survivors might have been due to this, as a holotape left by the last Overseer claims that after arriving in Zion, they were forced to defend themselves against the Mexican tribe in the area who fired upon them first. Shortly afterwards, they were set upon by an "evil spirit" who began exterminating them one by one. Whether or not they really were cannibals as Randall Clark believed, is not stated although there is some evidence suggesting it, since Clark's diary notes they ate their own dead before leaving and there are skeletons littering the Vault 22 camp. Killing 2 women and 5 children that they had captive isn't endearing for them, either.
- Old Soldier: Not when he started, but by the end of the life he was a veritable Badass Grandpa and One-Man Army.
- One-Man Army: Kills numerous feral ghouls, spore carriers, and two-thirds of a Vault expedition on his own.
- Papa Wolf: Though he didn't live long enough to show it, he had this attitude towards the early Sorrows when they first arrived in Zion.Principal better not show up or I'll blow his goddamn head off. I can still shoot straight.
- Posthumous Character: Died two hundred years ago. The effects of his actions as well as his story, still show today. Specifically, the Sorrows.
- Shrouded in Myth: He became known as an evil spirit to the Vault 22 expedition, after killing more than two-thirds of them. He is also revered as The Father in the Cave by the Sorrows. When Daniel and the other New Canaanites arrive in Zion and preach their faith, they misinterpret that God and the spirit in the cave are the same entity.
- Survivor Guilt: As expected and complete with contemplating suicide regularly, although he never went through with them.
- Unwitting Instigator of Doom: As much as he helped the children who went on to become the Sorrows, his warnings against entering his old survivalist caches and attempts to keep the future tribals safe unintentionally made them unprepared to face the White Legs generations later.
- Vengeance Feels Empty: After he wiped out most of the Vault 22 team in retaliation and finally forced them to leave, Clark felt no elation about his success.Victory. 10 months of killing. All I feel is cold.
Voiced by: Christian Lanz
"So I finally get to explore all those taboo places without the other scouts yelling at me? Can't wait!"A scout-in-training for the Dead Horses with a wanderlust for life outside of Zion. He is the first friendly character to meet you in Zion Canyon, and is your first companion.
Provides examples of:
- Adorkable: His excitability, naivete, and curiosity are palpable.
- Badass Native: Or as close to native as the post-apocalyptic Fallout universe can get.
- Double Tap: He knows to make sure that White Leg he kills when you first meet him stays dead.
- Eskimos Aren't Real: He doesn't believe in casinos. Though given that he lacks an understanding of gambling, he does make them sound peculiar.
- Handgun: Uses a .45 Auto Pistol as his main weapon, like many other Dead Horse warriors.note
- Hero-Worshipper: He idolizes Graham as a mighty warrior who protects his tribe. Graham, however, finds this disturbing; for obvious reasons, he believes himself a very poor role model.
- Man Child: While he's obviously quite young (possibly the youngest person currently in Zion), he's an adult that certainly has a childish side. He looks up to Graham as a role model and his comments while travelling with the Courier make him sound like an excited kid eager to explore his own backyard. (Which Zion kinda is...) Dialogue with Graham suggests that Follows-Chalk has trouble making decisions without his guidance and approval. His random chatter also indicates he has a very naive understanding of "civilization": he is baffled by the idea that the Legion and "Ennseearr" tribes would fight over something as insignificant as a river dam, or that people would give away their money just to see someone flip over paper squares. At the same time, he's curious about a world where someone (referring to the Lonesome Drifter, a wandering guitarist he once met) can make a living just from playing music without having to hunt and work.
- Nice Hat: A baseball cap decorated with feathers and colorful swatches of fabric.
- Walking the Earth: If you convince him to do this, he'll leave his family and explore the wastelands, never to be seen again. Implied to be a bad ending by the tone of the narration.
Voiced by: Misi Lecube
"Waking Cloud is my name. I am midwife to the Sorrows. It sounds ill-omened, no? 'Midwife to sorrows.'"A midwife for the Sorrows worried about her husband. She is the second companion to accompany you throughout Zion Canyon.
Provides examples of:
- Bald Women: Like the rest of the Sorrows, she has shaved her head.
- Disappearing Husband: Her husband died getting the tribe's children to safety. She initially doesn't know because Daniel was keeping quiet about it. A bad ending results if you don't tell her about it, making the Sorrows antagonistic towards the New Canaanites
- Combat Medic: Not in the same vein as Arcade. She's the tribe's midwife.
- Good Old Fisticuffs: Trained in hand-to-hand combat and uses a Yao-Guai gauntlet as her main weapon.
- Mama Bear: Again, the tribe midwife, but she also has three children of her own. She has volunteered to be part of the tribals who will help fend off the White Legs.
- Stay in the Kitchen: Gender inversion: If you decide to tell her about her husband's death, she gets over it and takes a new one. At her beckoning, he stays home.
Voiced by: Keith Szarabajka
"I have been baptized twice. Once in water and once in flame."Caesar's former Legate and co-founder of the Legion. He was previously a Mormon missionary and tribal expert from Utah, where, decades ago, he helped a young Caesar by translating for him and the Blackfoot tribe the Follower was trying to help. When Caesar took his title, Graham became his first Legate. During the conquest of the other Utah tribes, Graham had a penchant for surviving seemingly mortal wounds; NCR snipers and assassins reported him killed in combat on many occasions, but he would always turn up alive afterwards. After the Legion suffered their worst defeat in history during the First Battle of Hoover Dam, Graham was set on fire and thrown into the Grand Canyon as an example. Rumors persist among slaves that Graham once again managed to survive, and lives on as the Burned Man.He appears in the Honest Hearts DLC as the third and final temporary companion for the Courier.
Provides examples of:
- Ace Custom: His personal .45 Auto pistol, A Light Shining In Darkness. A less common 3-inch .45 Auto with a custom hammer, guttersnipe sight, snakeskin grip, (scratched up) nickel plating, biblical quotes in Greek on the sides of the slide, and six rapidly-fired shots of pain, which can be an enhanced holdout gun once you acquire it. Doubles as Joshua's Pistol Whippin' .45 as well, hilariously.
- His outfit acts as this for the Powder Ganger guard armor: it's a bulletproof vest over regular clothes like the guard armor, but with different lettering on the vest, (unusable) pistol magazine pouches on the belt, and twice the durability with three times the damage threshold.
- Aerith and Bob: Never bothered to change his name after becoming Legate.
- Adaptational Heroism: In the sense that New Vegas is an adaptation of Van Buren, Joshua is based on the Hanged Man, a potential companion who was strong but so evil that just having him in your party causes people to hate you. The director of New Vegas has stated he found the Hanged Man far too one-dimensional for a character the player would seek counsel from, hence the complete rewrite of Joshua's personality.
- Anti-Hero: Throughout the DLC, he is an Unscrupulous Hero. After the DLC however, depending on the decisions you made, he can regress back to a Nominal Hero, stay an Unscrupulous Hero, or find peace with himself and become a Pragmatic Hero.
- The Atoner: Played with. He now sides with the Mormons and the surviving tribals in their struggle to civilize the Zion park. However, his plans to counter the threat are rather questionable.
- Authority Equals Asskicking: Several Legionaries remark he was a better warrior than Lanius himself. He continues to kick ass after he becomes the leader of the Dead Horses as well.
- Awesome Mc Cool Name: Admit it, "Joshua Graham" just rolls off the tongue.
- Badass Baritone: Keith Szarabajka does an excellent job giving Joshua a very deep and awesome voice to go along with his lines.
- Badass Boast:
"Make your first shot count, you won't get a second."
- If you point a gun at him:
"Make no mistake. This is a extermination."
- Later, if you agree to take out the White Legs, he'll say this and can certainly back it up.
- Badass Grandpa: Assuming he's around the same age as Caesar (who was around 21 during the founding of the Legion), Graham would be roughly in his mid-fifties.
- Badass Normal: For all we know, he's just a Mormon missionary who also happens to be incredibly adept in combat and amazingly difficult to kill.
- Badass Preacher: He is a missionary, after all, and often quotes Bible passages. He also uses .45 autos, pistols invented by a fellow Mormon, John M. Browning.
- Bandage Mummy: And it's damn painful for him to even change his bandages.
- Be All My Sins Remembered: He considers himself irredeemable for his past, though he also believes that means he should simply try harder to atone. It leads to this beautiful exchange where he tells the Courier what living life as a follower of Christ entails:Joshua: Every day we move one step closer to our judgment. We must do our best to walk in the footsteps of our Lord and teach others to do the same. For many of us, the road is a difficult one, but the path is always there for us to follow, no matter how many times we may fall.
Courier: Do you ever "fall"?
Joshua Graham: Every day. Some days... are harder than others.
- Big Good: For the Dead Horses. Daniel is the other Big Good, for the Sorrows. You choose who becomes the main one of Honest Hearts by supporting their quests.
- Bulletproof Vest: He wears a Salt Lake City PD vest as his main armor.
- Church Militant: He is a devout Mormon (or "New Canaanite" as they've become known as post-war), and is quite the advocate of militant response to threats to his people.
- Creepy Good: He's very nice and has good karma. He's still an Bandage Mummy who hasn't forgotten his brutality since his days in the Legion.
- Damned by Faint Praise: Has a rather dim view of the NCR. When asked his opinion on them, he claims they are better than Caesar, but that's not saying much.
- The Dark Side Will Make You Forget: As he got swept up in Edward Sallow's megalomania, he forgot a lot of his mormon teachings on morality. When he was so brutally disavowed from the Legion for failing at the first battle of Hoover Dam, he remembered again, compelling him to return home. He also remembered the brutality he learned in the Legion and the two teachings are often at odds.
- Determinator: Most people would give up after being lit on fire and thrown off the Grand Canyon. Josh just got up and walked all the way to Utah while killing the best assassins Caesar sent after him on the way. Double points because he likely didn't even have bandages for most of this time, so he was in constant pain.
- Even the bandaging is little comfort. He has to strip and change them daily, which agonizes him, and he's inexplicably immune to chems, which makes it possible that dulling the pain with Med-X isn't an option - and this has been going on for years. It's a wonder that he never put a bullet into his own head (unless he knows it won't work).
- The Dragon: He used to be Caesar's Legate. The Courier can become his dragon as well. Sort of.
- The Dreaded: Follows-Chalks notes that in past his entire tribe was afraid of him, and more likely than not, they still are. If Salt-upon-Wounds is spared, endgame narration states that legend of Burned Man diminished over time, but it was small price for peace it brought to Joshua Graham.
- He was also greatly feared by the enemies of the Legion and even now serves as bogeyman of sorts to Caesar, to the point that the entire Legion is forbidden to speak his real name aloud on punishment of death, which is why they came up with the nickname "The Burned Man".
- Evil Cannot Comprehend Good:
καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει καὶ ἡ σκοτία αὐτὸ οὐ κατέλαβενnote
- Not a played trope, but that's what the biblical quote (in Greek) on his unique handgun's slide alludes to.
- Also refers to Graham, seeing as how he sees himself as a force for God, but does not see the wrong in what he is doing. The Courier can help out there, by encouraging him to show mercy. On the other hand, should the Courier choose to kill Salt-Upon-Wounds "fairly" rather than allow Graham to execute him, it perpetuates; Graham states that the end result is the same either way, but admits that it is more for the tribes' benefit than his, while completely missing the context as it pertains to himself. But not completely, as the ending states that afterwards, he no longer revels in vengeance as he did before.
- Easily Forgiven: Despite being the Malpais Legate he was accepted and forgiven by the Mormons as if he'd done nothing wrong — when questioned on this, his writer pointed to the parable of the Prodigal Son. This surprised no one more than Graham himself. However, Daniel secretly considers Joshua both an incarnation of human misery as well as God's infinite mercy.
- Expy: Burned alive and survives, covered in bandages, Made of Iron, deadly with a handgun and a Knight Templar. Graham is very reminiscent of Judge Dredd in his Dead Man incarnation.
- The Faceless: He wears bandages at all times to cover his burned skin. Though in the small slideshow before the DLC begins, you can see him pre-execution.
- Fallen Angel: In he game files, he's given the unique class of "Destroying Angel," similar to how Lanius is the Legionary Badass. Graham's class references a nickname often given to more militant Mormons or groups thereof during the 1800s.
- Foreshadowing: He knows Ulysses, and in fact, when you bring up the fact that you're a courier..."Not the courier I was expecting... though he wouldn't have needed a caravan anyway.
- The Burned Man walks!◊
- Mr. New Vegas sometimes mentions the "Burned Man" in his news reports.
- He also alludes to the Big Empty upon seeing the Courier.
- Fire/Water Juxtaposition: He claims to have been baptised once in water as part of his Mormon upbringing, and once in fire as punishment for failing Caesar.
- From Nobody to Nightmare: Started off as a Mormon missionary before becoming Caesar's right-hand man, and a particularly brutal one at that.
- General Failure: Described as neither a particularly brilliant tactician or strategist, which led to his defeat at the first battle of Hoover Dam. He's aware of that shortcoming too, given how he admits to not having much thought for logistics.
- General Ripper: He was renowned for his brutality. This is in a civilization where entire towns are crucified and the current Legate slaughters anything too slow to get out of his way. Unfortunately he maintains his brutality even after his Heel–Face Turn.
- Genius Bruiser: He’s an educated fellow with higher intelligence stat than Legate Lanius, and also strong and extremely tough.
- Good Is Not Soft: He's very open and friendly towards you, but if you or others hit his Berserk Button...
- Guest-Star Party Member: You only get him as a companion at the final battle of the Honest Hearts add-on. He'd completely break the game if you were allowed to take him anywhere else. And none of the enemies he'd really be useful against (Yao Guai and giant Cazadores) spawn during the final battle.
- You also can't use companion wheel functions (like making him carry your stuff). In fact, one could say that he isn't even your companion at all. You are his companion, and he'll forge on ahead as soon as he decides that you're slowing him down.
- Hand Cannon: His unique pistol, A Light Shining In The Darkness, is already extremely powerful, but when he uses it, it automatically does fifty damage. For reference, the sniper rifle does forty-five damage. Unlike most handcannons, it's also fast, semi-automatic, small, and light.
- Handgun: Graham only carries a pistol into battle, but he's extraordinarily skilled with it.
- Heartbroken Badass: Gets pretty disheartened when the White Legs slaughter his friends and family in New Canaan, which causes his Roaring Rampage of Revenge.
- Heel–Faith Turn: After becoming one of the most ruthless and cruel men in the Legion, he later rekindled his faith after his baptism by fire and now seeks to atone for his past.
- Heel Realization: If you choose to crush the White Legs and persuade Josh to spare the White Leg Chieftain, he realizes that his desire for vengeance against the White Legs and Caesar has consumed him and twisted his faith, and decides to let go of his rage.
- And of course, he went through this during his execution. As J.E. Sawyer puts it:"He could have chosen to blame Caesar, but in the end, he blamed himself."
- And of course, he went through this during his execution. As J.E. Sawyer puts it:
- He Who Fights Monsters: If you allow him to take his revenge on Salt-Upon-Wounds, then he will more or less revert back to his old ways when he was with the Legion. The player can call him out on this when he is about to execute Salt-Upon-Wounds who surrendered, leading to his Heel Realization.
- Hidden Depths: If you talk him out of executing Salt-Upon-Wounds, he'll reveal that he's been using his faith as an excuse for his actions, and that he's trying to convince himself that God is behind him more than trying to convince you.Joshua Graham: I want to have my revenge. Against him. Against Caesar. I want to call it my own, to make my anger God's anger. To justify the things I've done.
- History Repeats: If he's allowed to revert back to his old self, he'll go on to spread the "Way of the Canaanite" amongst the tribes. Soon turning them and the New Canaanites into another Caesar's Legion, this time using Christian and Mormon influences rather than Roman.
- Hot-Blooded: Though stoic and calm, he still is rather militant, recommending utter destruction of the enemy even after becoming The Atoner. If the Courier asks him how he managed to survive Caesar's punishment, he answers:I survived because the fire inside burned brighter than the fire around me. I fell down into that dark chasm, but the flame burned on and on.
- And then subverted - he goes on to clarify that the fire within him that kept him alive wasn't rage. It was love. The love of God and the New Canaanites.
- Hypercompetent Sidekick: See One-Man Army.
- Hypocrite: He claims he doesn't enjoy killing, but sees it as a chore if it has to be done. His actions and behaviour when actually fighting the White Legs is an entirely different matter.Joshua: Yeees.
- Convincing him to kill Salt-Upon-Wounds in a fair fight (well, as fair as a fight against Joshua Graham can be) rather than executing him calms down his vengeful side somewhat and makes the above claim more or less true.
- Icy Blue Eyes: They're noticeable here because they're the only thing you can really see of him.
- Immune to Drugs: According to Graham, chems simply don't work on him for some reason. Unfortunately for him, this means that he can't use Med-X to relieve his constant pain.
- Implacable Man: Even before his execution Graham was extraordinary hard to kill, with his death at the hands of 1st Recon sharpshooters being reported no less then five times. He was also able to fight his way through dozens of the Legion's best assassins and walk all the way to Utah not only covered in burns, but completely alone. In game he has a Damage Threshold of 50, which is more than the Courier can get without specific modifications and bonuses from Old World Blues.
- It's All My Fault: Seems to blame himself for the incident with the Blackfoots that led to Sallow seizing power. He insists he "must have mistranslated".
- Just the First Citizen: If asked outright denies being in charge, as he is only warchief of Dead Horses. Still it's fairly obvious if he told them 'jump', they would have jumped, as much out of reverence for him, as out of fear.
- Kill 'em All: Graham's solution to the White Legs tribe in Zion is to simply eliminate them all.Joshua Graham: By the rivers of Babylon, there we sat down, yea, we wept, when we remembered Zion. Remember, O Lord, the Children of Edom in the day of Jerusalem who said, " Raze it, raze it, even to the Foundation." O daughter of Babylon, who art to be destroyed. Happy shall he be, that rewardeth thee as thou hast served us. Happy shall he be, that taketh and dasheth thy little ones against the stones. Do you know what it means?
- Kill It with Fire: He was set on fire first before getting thrown into the Grand Canyon. Wasn't enough.
- Knight Templar: Downplayed example as he's genuinely good aligned and his enemies really are evil. Plus he can be talked out from going too far, but it takes a lot of persuasion.
- Made of Iron: He has the insane DT of 50 even though his main armor is a Bulletproof Vest—for reference, Lanius has 19 and the strongest power armor with helmet has 36. No explanation is ever givennote ,aside from Graham himself crediting a combination of Heroic Resolve and sheer faith. There are some very scanty hints, such as that chems have no effect on him. JE Sawyer has declined comment.
- Deconstruction: Though he's practically untouchable, he still feels pain. He is forced to relive the sensation of being burned alive whenever he changes his bandages. And with his aforementioned immunity to chems, there's nothing he can do to stop it.
- He, unsurprisingly, has a 10 in Endurance.
- During the first battle of Hoover Dam the 1st recon shot him and reported him dead on five different occasions but he still kept getting back up. He was in Boulder City when the Rangers blew it up with enough C4 to reduce the town to rubble and he still wasn't dead. After his failure Caesar had him beaten, covered in pitch, set alight and thrown into the grand canyon. He walked away from that too.
- Malicious Misnaming: As a former member of the Legion he would know the proper pronunciation of "caesar", and conversation with Follows-Chalk confirms that he did use it once. However, in the game, he always uses the English pronunciation, presumably out of spite.
- Meaningful Name: He shares his first name with the Israelite leader who lead the conquest of Canaan.
- Mr Fix It: He's a surprisingly good repairman, and one of only a handful in the entire game who can fix your equipment all the way to 100% condition. He states that New Canaanites are all competent gunsmiths; learning to build and maintain their signature weapons is a rite of passage in their mission.
- Names to Run Away from Really Fast: The Burned Man.
- Never Found the Body: And unfortunately it seems that Caesar has found him.
- Nice Guy: Knight Templar and Blood Knight tendencies aside, Joshua is nothing but kind and friendly to the Courier, the Dead Horses, and Daniel during the length of Honest Hearts; even going as far as giving the Courier sympathy for the death of the Happy Trails caravan. One of the possible endings even says that he mellowed out after eradicating the White Legs and sparing Salt-Upon-Wounds.
- Not Quite Dead: He's said to have survived multiple attempts on his life, both from Caesar's assassins and the NCR.
- Not So Different: Graham considers himself and New Canaanites in general as tribals rather than "civilized" ala the NCR. Though they wear more clothes and maintain Pre-War traditions and some technology, much like the tribals they are very spiritual (in their case, it's Mormonism) and consider each one another as one great family.
- One-Man Army: In the final battle of Honest Hearts, he becomes your companion so he can help you take on the White Legs. While helping him is all well and good, you can easily just sit and do nothing, since he effortlessly blasts his way through all the enemy forces without breaking a sweat.
- Papa Wolf: He has this to say to you if you consider beating Daniel for information."If you harm Daniel or any of the Sorrows or Dead Horses, I will find you. Make no mistake. God willing, you will not leave this valley."
- Pay Evil unto Evil: A firm believer.Joshua Graham: I don't enjoy killing, but when done righteously, it's just a chore like any other.
- Pistol-Whipping: When told to use melee attacks, he simply beats people with the butt of his pistol.note
- The Power of Hate: He claims that it's that other thing that keeps him going, but the reality of it is that the only thing really motivating him is the seething hatred of everything Caesar has ever done to him. Convincing him to spare Salt-Upon-Wounds leads to him realizing this and putting a stop to it, becoming a better person for it.
- Rasputinian Death: And it still didn't kill him.
- Red Baron: The Malpais Legate or more infamously, The Burned Man.
- Red Oni, Blue Oni: The red to Daniel's blue.
- Reformed, but Not Tamed: While he was willing to have a change of heart and is fighting for an arguably noble purpose, he still retains the same brutality and Kill 'em All mindset from his days in the Legion.
- Renaissance Man: In addition to being death on two legs, Joshua Graham is also quite intelligent. He used to translate for Caesar and still exercises his language skills among the tribes. He is also an expert with repairing firearms and armor.
- Roaring Rampage of Revenge: He has it in for the White Legs after they destroyed New Canaan.
- The Scourge of God: He thinks he's this; cleansing the White Legs in the name of God as retribution for the sacking of Canaan. Sparing Salt-Upon-Wounds requires you to make him realize that he's only using it as an excuse to indulge in his own rage.
- Shout-Out: Some of the dialogue on the subject of Joshua Graham from Daniel and Joshua himself refer to him "burning" figuratively on the inside and being burned literally on the outside... which might be a reference to the Planescape Torment character Ignus.
- The Stoic: Most of the time.
- There Is No Kill Like Overkill: It seems Caesar really, really wanted to make sure Graham wouldn't come back to haunt him. He failed.
- Tranquil Fury: He's calm and polite, with a soft voice and a penchant for poetic or philosophical turns of phrase. He never shouts, screams, swears, or even seems to become more than somewhat agitated... which simply makes the glimpses into the seething rage inside him all the more terrifying.
- Unperson: To the Legion. He's simply The Burned Man to them, a boogeyman that some of the more superstitious underlings talk about. Caesar forbid anyone from speaking his name or title after his execution, specifically to prevent Graham becoming legendary, but to his considerable annoyance it happened anyway.
- Unwitting Instigator of Doom: When he, Caesar (then Edward Sallow) and Bill Calhoun made contact with the Blackfoot Tribe, they were taken prisoner, and Edward took it upon himself to take them over rather than let them and their captives be wiped out, aiding them in their wars on the other tribes and from them creating what would become the Legion. Graham blames himself for their captivity, believing he must have mistranslated when they made contact, and thus in his mind, Caesar's rise to power was a result of his error.
- Unskilled, but Strong: Back when he was the Legate, he had no real talent as a tactician but was a powerful fighter that led a huge army and fought primarily against tribals and raiders. As such, things didn't turn out very well when he faced off against a well-equipped military force led by a capable strategist.
- Weapon of Choice: He loves the Browning M1911 (or .45 Auto Pistol), carrying a unique one as his sole weapon and selling them to the player as well.
- You Have Failed Me: Caesar ordered him to be publicly killed in a very dramatic manner because the Legion suffered their first major military defeat at the guns of the NCR during the First Battle of Hoover Dam. Graham was directly responsible for the loss because of his failure to adapt and change his tactics fast enough to realize that he was marching his men into a trap.
- Word of God also implies that because Graham was the only other member of the Legion from a well-educated background rather than a former tribal/raider, possessed knowledge about subjects that Caesar was unfamiliar with and generally kept a sense of independence (keeping his rather un-Roman name for one), Caesar probably saw him as a political threat of some sort.
Voiced by: Rick Pasqualone
"Maybe there is no place left in this world for mercy. But even if it tramples me into the dust, I will never accept it. And I will never condone it."A Mormon missionary originally sent from New Canaan to convert willing Tribals. He decided to stay to help and teach the Sorrows his medical expertise and some modern technologies. He also thought it was his responsibility to protect them since the New Canaanites are the cause of the White Legs entering Zion.
Provides examples of:
- The Atoner: Believed that Joshua and The New Canaanites are the main reason of the White Legs invading Zion, and wished to ensure the survival of the Sorrows.
- Being Good Sucks: Like Gannon, he will never get a Golden Ending. If he survives to the end of the story, he either will spend the rest his life regretfully wondering if evacuating the Sorrows really was the right choice or haunted by his failure to preserve the innocence of the tribals.
- Badass Preacher: Being good with guns is standard for New Canaanites. If the player talks about shaking information out of Daniel to Graham, one of the reasons he notes that's a bad idea (aside from dealing with Graham himself) is that just because Daniel's a missionary doesn't mean he's incapable or unwilling to defend himself. He has companion level health, a high guns skill, and carries a powerful .45 Auto Submachine (i.e. a Tommy gun) gun as his main weapon.
- Combat Medic: He's trained as a medic and can function as a doctor in-game. He also helped deliver Waking Cloud's children.
- The Fettered: Unlike Joshua, he refuses to lead the Sorrows into combat in fear of corrupting them. He's right.
- Good Shepherd: By all means a kind-hearted man who cares deeply for the tribes. While he'll refer to you as a gentile, he nonetheless accepts that as a wastelander, your opinions will be different than his. Deconstructed somewhat given that his care for the Sorrows also meant that he hid the death of Waking Cloud's husband from her.
- Hypocrite: Rather downplayed, especially given that his emotions are running pretty high, but it is noticeable that he is tolerant and friendly of the Courier's different religious beliefs... unless you make it clear you agree with Joshua on how to deal with the White Legs problem, in which case he'll act as if mercy as a concept is way above your head because you aren't a member of his belief system.
- Knight in Sour Armor: Flawed but well-meaning.
- Nice Hat: Wears a unique cowboy hat which looks alot like the hat worn by The Man With No Name
- Not Quite the Right Thing: His ending in which you help the Sorrows escape is bittersweet, at best. Yes, you've saved an entire people from the horrors of war, but you've also handed Zion over to the White Legs. Graham's ending (even the best one) is similarly bittersweet, though in the long term the cost of 'tainting' the Sorrows leaves Zion still standing and helps secure peace in the entire region.
- Race Lift: According to Word of God, Daniel was originally supposed to be an Asian in order to avoid any Unfortunate Implications relating to Mighty Whitey trope, but due to unknown reasons, Daniels race was changed to Caucasian at some point before the release. Later on a mod was created in order to fix this development oversight.
- Red Oni, Blue Oni: The blue to Graham's red.
- Technical Pacifist: Though closer to Actual Pacifist if not for his willingness to fight the White Legs should they invade the Sorrows' encampment. He says he's killed before though, which may disqualify him from this.
- Was It Really Worth It?: If The Sorrows escape to the Grand Staircase, he spends his life thinking whether or not he made the right choice.
- Weapon of Choice: Uses a Thompson as his main weapon.
- Voiced by: Adam G"You mock White Legs! You die now!"
Provides examples of:
- Authority Equals Asskicking: Several characters in Zion remark that Salt leads from the front, and has personally killed hundreds of the White Legs' enemies with his custom power fist. Depending on player level, he has about 600-800 hit points and 16 DT, which makes him nearly as durable as Legate Lanius himself, who has 920 hit points and 18 DT. This is in addition to him having a rating of 100 in Unarmed and the second highest speed of any human NPC. Graham can still curbstomp him effortlessly though.
- Badass Native: He is the leader of the White Legs.
- Barbarian Tribe: He runs one, the White Legs. Very dangerous, particularly to the tribals of the region, due to how numerous they are and their access to automatic weapons and other high end military equipment, due to raiding an armory at Spanish Fork.
- Big Bad: Of the Honest Hearts DLC. Sort of. He's really more like Caesar's pawn, but acts as the main antagonist for the course of the DLC, since Caesar's too busy with the matters of the Mojave to care what the warlord is doing.
- Cruel Mercy: If you can convince Joshua Graham to spare him. If you don't, then Joshua will proceed to Pay Evil unto Evil.
- Cutscene Boss: Objectively, Salt-Upon-Wounds is a worthy boss in his own right. In context, you might as well not bother fighting. Depending on your choice in dealing with him, he may simply be executed by Joshua Graham or run away in fear. Even if you actually start combat, Graham can easily curbstomp Salt-Upon-Wounds and his mooks with no help.
- Dirty Coward: He was plenty willing to slaughter the citizens of New Canaan (including the sick, elderly, and children), but when Joshua Graham comes back, slaughters his warriors, and holds him at gunpoint, he will beg for mercy.
- Dreadlock Warrior: Subverted. The "dreadlocks" you see on him are actually part of his helmet; if you remove it or view him in the geck, you'll see he actually has very short hair (unlike the rest of the White Legs). As it turns out, the dreadlocks were their way of emulating Ulysses, a gesture that he considered deeply insulting since dreadlocks in his old tribe were symbolic while the White Legs simply thought they looked cool.
- Laser-Guided Karma: Unless you kill Daniel and Joshua (cutting the whole DLC short), to him and the White Legs; in that event, they don't even last a year after the add-on ends. Even if you spare him, another raider tribe does the White Legs in.
- Names to Run Away from Really Fast: His weapon can hurt like that.
- Nice Hat: His skull-helmet. The stat boosts and defense it offers are better than most other headwear in the game.
- Power Fist: He has his own custom power fist that has a damage-over-time effect, appropriately called "Salt Upon Wound's Power Fist."
- Punny Name: Related to his name. The weapon does damage over time, as if rubbing salt in a wound.
- Salt the Earth: His namesake.
- Unwitting Pawn: Lonesome Road reveals that he and the rest of the White Legs were ultimately pawns for Ulysses. Ulysses, then a Frumentarius, convinced the tribe that they would be allowed to join the Legion if they sacked New Canaan. While under Caesar's orders at the time, he never intended to follow through on that.
- Villains Want Mercy: Despite being a cruel warlord who wiped out multiple tribes down to the last child, he still begs the Courier for mercy once Graham has him.
- You No Take Candle: A Courier with the Sneering Imperialist perk can even mock him for this.The Courier: Joshua, put a cap in General Gobbledigook here.