Characters: Fallout New Vegas Old World Blues
This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.
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The Think Tank
"It is truly the end of all intelligence when the Lobotomite speaks more wisdom than you "geniuses".
A group of some rather... interesting Pre-War Scientists, they will be the first group of people - for a given value of "people" - the Courier will meet after entering the Big MT.
Provides examples of:
- Artistic License - Biology: Given Klein's belief that fingers and toes are penises...
- Big Bad: They, specifically Dr. Klein, are the real instance of this trope in Old World Blues, not Dr. Mobius as they believe.
- Bigger Bad: They're responsible for the Nightstalkers and Cazadores that have overrun the Mojave, as well as the Cloud and the state of the Sierra Madre.
- They are also the Bigger Bad to several antagonists in Fallout 2 and 3. Basically, if it was a horrifying application of mad science, it's very likely their research was directly or indirectly responsible. Dr. Braun and Professor Calvert spring to mind.
- Brain in a Jar: This explains rather a lot.
- Blue and Orange Morality: Centuries of being robotic brains in jars have done much to alienate them from normal human thought. The Mentats they're hooked on probably do not help.
- Call Back: They are indirectly responsible for the Tranquillity Lane simulation in Fallout 3 that the Lone Wanderer's father is trapped in for the first half of the game. It's also implied the tech they used to make them what they are now was tested on Professor Calvert in Point Lookout.
- Chewing the Scenery: Klein, Borous, Mobius, and eventually you, if you choose to convince them that your skull houses the BRAIN OF MOBIUS!
- Cloud Cuckoo Landers: The Think Tank and sanity went their separate ways a looong time ago.
- Crippling Overspecialization: Each of them has a specific obsession, and nothing even approaching skills in any other area.
- Curb-Stomp Battle: If you choose to fight them. Even if you had a hard time with them, the ending states that the fight between them and the Courier was downright humiliating.
- Ditzy Genius/Genius Ditz: They all show an astounding lack of common sense and general knowledge for the brightest scientific minds of their generation. For example, they will praise you as a genius if you recommend to Dr. 0 to put a slash through the 0 to indicate it's a number, not a letter.
- The Dreaded: These guys scare Ulysses. Of course, this is primarily due to the Pacification Field that would have made it impossible to defend himself from them.
- Drugs Are Bad: Centuries of Mentat abuse have not done them any favors.
- Eternal Recurrence: Their mental patterns are on a loop, so they're barely aware of what they're really doing. They don't remember the outside world except in the vaguest sense, and they continuously do the same experiments over and over, learning nothing from them.
- Evil All Along: Well, actually amoral, but you already know that. The problem is that they're manipulating you into giving them what they need to escape Big MT to conduct their experiments on the Mojave and the world at large.
- Foreshadowing: Whether it is a Call Back or this depends upon the order that you did the DLCs in, but they are responsible for Christine's near-lobotomisation, the Cloud, the Ghost People, and most of the Sierra Madre in general.
- For Science!: Duh. It's even stated as their literal motivation. Not science as applied toward any specific goal, mind you. Just...science.
- Heel-Face Turn: If you befriend the four other Think Tank members, they'll stand up to Dr. Klein when he tries to get rid of you during the final confrontation.
- Heroic Comedic Sociopath: Most of the time. Then you get to see some of their results, which are less funny.
- Humanoid Abomination: They count towards the Abominable challenge, though they're not exactly humanoid.
- Humans Through Alien Eyes: They've forgotten what it's like to be human, having spent most of their long lives as brains in jars. Klein and the rest initially regard you with the suspicion and fear due an alien invader.
- Insufferable Genius: Most of them.
- Jerk Ass: Klein and Borous always, and 0 if he's in a bad mood. On the other hand, Dala thinks you're just fascinating and 8...seems...nice. Maybe.
- Know-Nothing Know-It-All: It's abundantly clear that Dr. Klein has absolutely no idea what the heck he's doing. Dr. 0 is seemingly almost as bad - his scientific speciality is apparently limited to "taking robots apart" and he tends to destroy his equipment a lot - but he is willing to admit that he is not all that good at the thing he ostensibly specialises in, and he did produce both Muggy and Securitrons that are better than RobCo's Mk. II in some hardware respects despite centuries of being in the open with no maintenance. note The rest of the Think Tank seem genuinely skilled and productive in their areas of expertise, Dr. Borous dangerously so. Their general lack of sense can be attributed to centuries of Mentat abuse, as well as that the biogel that the brains float in is corrosive over time. All of the scientists were geniuses when they were human.
- According to Word of God, Klein is more the Lab Director/College Dean than the biggest genius. He's there to push them around and keep the group somewhat focused on research since, relatively speaking, he's the most sane and has the most forceful personality.
- Mad Scientist: No, really? The fact that they tend to hop themselves up on Mentats doesn't help a bit. They've also been doing virtually the same things over and over and over for more than 200 years. Vivisection can get boring, you know. Finally, this is Fallout, and Fifties Science! was imagined to be a little different from regular old science.
- Malaproper: Unpossible! And all things robotical.
- The Man Behind the Man: Remember the Cloud, the Ghost People, Christine, and the fall of the Sierra Madre in general? Yeah, that was all their idea. Or at least, their doing. Not to mention the Cazadores, Nightstalkers, and the Spore carriers plaguing the Mojave and Zion Valley. They're also indirectly responsible for the Marked Men of the Divide and Tranquillity Lane.
- Morally Ambiguous Doctorate: Even when they were human, they weren't very good people.
- Meaningful Name/Theme Naming: All their names have to do with infinite loops and endless repetition. A 0 (a loop), an 8 (a sideways infinity symbol), Klein (as in Klein bottles), Mobius (as in Mobius strips), Borous (short for Ouroboros, the snake that eats its own tail - though you can point out that it's spelled incorrectly), and Dala (short for mandala, a circular geometric pattern).
- My God, What Have I Done?: Played for laughs in their introduction. After learning that the Courier is still intelligent, Klein starts going on about how they were playing God and created a monster.
- Not-So-Harmless Villain: Dr. Mobius warns the Courier that, despite their quirky personalities and seemingly incompetent harmlessness, the Think Tank are brilliant, dangerous, and amoral, and will bring untold horrors to the Mojave if they ever escape Big MT.
- A cut ending for Old World Blues, with you joining the Think Tank, proves this right.
- Only Known by Their Nickname: The Think Tanks' real names have been lost to time.
- Overrated And Underleveled: During Lonesome Road, in one of Ulysses' holotapes he remarks how powerful the Think Tank are, stating that they're too powerful for even him to defeat, and that it would take a hundred Elijahs to challenge their full, combined power. Dr. Mobius likewise plays up the difficulty of the Courier facing all five Think Tank members in a straight out fight. However, in-game they're quite a push-over once you override the Pacification Field that prevents you from shooting them.
- Fridge Brilliance: The trick the Courier used to override the Pacification Field would not work for Ulysses or Elijah, nor would Ulysses know about it. note Mobius, meanwhile, has an interest in playing up the difficulty of facing the Think Tank in a straight-out fight. note They make it clear that actually fighting you is the last thing they want to do. If you do indeed decide to wipe them out, Klein's reaction is exactly what you'd expect.
Voiced by: Jim Ward
The arrogant and condescending leader of the Think Tanks.
Voiced by: James Urbaniak
A would-be roboticist with a very questionable grasp on technology, a somewhat confusing name and a serious bone to pick with Robert House.
- Accidental Misnaming: Dr 0 will make it clear to Dr Klein that his name is Zero if you managed to convince him it's a good name.
- Actor Allusion: James Urbaniak is basically playing Rusty Venture in this role.
- The Artifact: Before he got rewritten into an ersatz Rusty Venture, he was intended to be a sort of newscaster-type guy. You can still hear this a couple of times in his dialogue where he says, "Breaking news!" (Borous and his Beau Weaver voice seem to have taken up the announcer slack in his place.)
- Berserk Button: Mr. House and RobCo both infuriate him. He can't even stand the fact that the Courier uses a Pip-Boy.
- Dartboard of Hate: Has a picture of House with knives stabbed into it in his house at Higgs Village.
- The Dog Bites Back: If inspired to take pride of being Dr. Zero, he'll angrily lash out against Klein in the final confrontation.
- Million-to-One Chance: Considers the probability of Mobius having an absolutely massive Roboscorpion tucked away in his lab to protect him as laughably remote.
- My Hero Zero: Though it's mistakenly read as the letter "O".
- Walking Techbane: His specialty is basically breaking robots, Muggy being the exception. He was however able to upgrade upon the Securitrons, but his have since gone violent. The fact that House is arguably the better (or at least more famous) roboticist is the reason that 0 loathes him.
- There are also scattered signs that he is reasonably adept, if imperfect, at mimicking cybernetic accomplishments, including the Securitrons, and the X-13 lab that bears a few of his metaphorical thumbprints.
- Spell My Name With A 0: He has long since given up on correcting people on his name. With a high enough Intelligence you can tell him to put a slash through the zero and he will praise you as a genius. And when he finally stands up to Dr. Klein at the end, he mentions the slash, which Klein also thinks is a stroke of genius.
An acoustician, 8's voice module was damaged prior to the DLC by a previous visitor. As such, he can only communicate in sound waves.
- A Date with Rosie Palms: The Courier can reference masturbation in a dialogue path with him, with options ranging from prudishly tip-toeing around the subject to recommending his/her own methods without batting an eye.
- Nice Guy: Despite speaking only in static, 8 comes off as a lot more approachable and helpful compared to the other Think Tanks.
- Silent Bob: Dr. 8 is completely unintelligible to most, though 0 seems to be a capable translator for him. With enough intelligence, the Courier can translate it, too... though the players themselves are left with just the Courier's dialogue options to glean what 8 is saying.
- Token Good Teammate: Implied, considering how he (presumably) talks about friendship and has a Meeting People magazine with him. It's possible that he annoyed the rest of the Think Tank by being much too nice and sociable for them.
- The Unintelligible: Dr. 8, due to Elijah hacking his voice modules to play RobCo termlink protocol. You can understand him through a skill check. At least, the Courier will, so you have to figure out what 8 is saying via the Courier's responses.
Voiced by: Beau Weaver
The incredibly patriotic Head of "Animology, Beastology and DNA-Scrambling Technology" whose memories of high school plague him to this very day. He's also the former owner of Gabe.
Voiced by: Jocelyn Blue
The Head Chief Researcher of Minerology (as well as possessing degrees in 211 other fields), Dala has a not-so scientific fascination with the human body.
- A Date with Rosie Palms: Dr. Dala has...somewhat more biological needs than her colleagues, to an extent that rapidly becomes disturbilarious. Apparently even when she was human she used, ahem, assistance (at least until the other Think Tank members got on her case for stealing batteries).
- Fantastic Arousal: Dr. Dala is, uh, interested in human bodily movements. Even breathing is of interest.
- The Nicknamer: Dala calls the Courier a "teddy bear." She had a thing for collecting actual teddy bears when she was human. Lobotomites have become her... new teddy bears.
- Omnidisciplinary Scientist: Dala is evidently a combination of a botanist, toxicologist and a physician/surgeon. She has 213 doctorates, several in fields she's invented herself.
- The Smurfette Principle: The only female in the group.
The Inhabitants of the Sink
"A toaster is just a Death Ray with a smaller power supply!"
Voiced by: Jim Ward (Sink CIU, Sink Auto-Doc), Beau Weaver (Book Shredder), Roger Cross (Biological Research Station), Veronica Belmont (Light Switch 01/02), Jocelyn Blue (Sink appliance), Sunil Malhotra (Muggy), Rashawn Underdue (Blind Diode Jefferson), Jace Hall (Toaster)
A group of appliances at the Sink, the Courier's home base during Old World Blues. Each one has their own personality.
Provides examples of:
- Artificial Intelligence
- Attention Whore: Light Switch 02
"If I made out with the Sink, would you pay more attention to me?"
- Ax-Crazy: The toaster, of all things. His purpose in life is to 'murder' other toasters and appliances, ripping them into their component parts. If the Courier ends the DLC with bad karma, the toaster goes on to found and be the center of his own cult, laying waste to all unfortunate appliances.
- Betty and Veronica: The light switches. 02 is the Betty, 01 is the Veronica.
- Butt Monkey: Muggy. He's been designed to be an in-universe Take That against Mr. House and Securitrons, has a neurotic Neat Freak personality, a weird obsession with mugs, and was programmed to be fully aware that he was programmed to be that way. Nobody in Big MT uses mugs anymore, depriving him of a job, he's gotten damaged by the toaster, and he gets "seeded" by the biological research station.
- Throw the Dog a Bone: If you find Higgs' Village, the ending states that he finds himself stuck exactly where he wants to be: a place filled with dirty mugs, plates and things that need cleaning.
- Card-Carrying Villain: The toaster is quite possibly the most hilarious example ever.
- Casanova Wannabe: The biological research station. It really wants your seed, baby!
- Cloud Cuckoolander: All of The Sink's appliances, to some degree or another, save perhaps Sink Central Intelligence.
- The Book Chute thinks penguins have a gland in their tear-ducts that converts salt water to fresh water.
- Companion Cube: All of them.
- Double Entendre: Nearly all of the Biological Research Lab's responses to the Courier, and the Courier can respond in kind.
- Earn Your Happy Ending: Nothing if you breeze through Old World Blues. However, if you take your time and explore critical locations in the Big MT and end with Good Karma, the Sink all contribute to make the facility less of a Death World and manage to live happily ever after. The Auto-Doc deactivates the walking suits of armor that plague the facilities, the (actual) Sink develops antitoxins to combat the Innovative Toxins Plant, the toaster never carries out its plans for world destruction because the other sink personalities team up to destroy it, Muggy ends up happy in a place where he can clean mugs, Central Intelligence ends up feeling secretly glad to be with the other personalities, the Biological Research Station doesn't blow up and just tries to get together with the X-22 facility, and even Blind Diode Jefferson, hundreds of years later, saves the Big MT from sonic invasion using the frequencies you fetched for him. And with the aforementioned Good Karma, at the ending...
- Expy: The toaster is basically the Fallout equivalent of Murray from the Monkey Island series. Only a toaster.
- Girl on Girl Is Hot: Light Switch 02 thinks she can get you to pay more attention to her if she makes out with the Sink. Both identify as female.
- Item Crafting: Once fully upgraded, some of the Sink appliances can convert the many Vendor Trash items found in the Mojave into useful items, as follows:
- The Sink can fill empty bottles with water to make Purified Water, a useful healing item.
- Muggy can break down various ceramic objects into useful crafting materials.
- The Toaster can break down broken technology into useful crafting materials, as well as powering up some weapons.
- The Book Chute can convert ruined or burned books into blank books, which can eventually be made into stat-boosting Skill Books with certain recipes.
- The Biological Research Station can convert certain plants into an all-purpose sludge that can grow any number of plants, letting you turn worthless ones into helpful ones. Combined with Muggy giving you empty syringes, they can help you easily craft an effectively infinite number of stimpaks.
- The Jeeves: The Sink Central Intelligence. To the point that it will constantly call you "sir", even if you're a woman and point this fact out, because it was programmed to and not likewise programmed to say "ma'am" or leave out the honorific altogether.
- Jive Turkey: Blind Diode Jefferson, your jukebox. He also says he'd sing the Blues, but he can't because the bits of him that actually played music were stripped out.
- Harmless Villain: As much as he would like to burn the world, there's really only so much the Toaster can do.
- Keet: Muggy's adorable, perpetually cheerful mug makes him seem like this, but it's subverted: he's a tiny ball of hate, self-loathing and neuroses who is well aware of being all these things, which just fills him with even more rage.
- Kill It with Fire: If the toaster had its way... Fortunately, its tiny heating coil restricts it to simply heating up Saturnite, and then only if you let it. The weapons created this way will set your enemies alight instead.
- Large Ham: The toaster, again. And Muggy.
- Incoming Ham: "Ahahahaha! I am on-line once again! Tremble world before my electric heating coil of doom!"
- Neat Freak:
- The sink (not to be confused with The Sink, which is your base). The idea of a filthy wastelander touching her is quite repulsive. Except for after the ending, in which she says she becomes a bit... lonely without you around.
- And Muggy. Although he intentionally leaves all of Dr. 0's mugs and plates filthy out of spite.
- Non Sequitur: The Sink Auto-Doc is full of these, but usually while he's asleep.
Auto-Doc: zzz... nurse... come quick... this man has a severe case of shoe-lung...
- Omnicidal Maniac: Guess who?
- Orwellian Editor: The book chute's job is to take any "seditious" books you have, and remove all of their text, all in the name of keeping citizens from thinking for themselves. Won't that keep you happy and docile, citizen?
- Red Scare: The book chute is especially hateful of Communists, and regards any free thought as seditious.
Look out! Communist! ...No, false alarm. It was just a plate.
- Refuge in Audacity: The biological research lab seeds Muggy, tricking him into thinking a mug fell down his chute.
- Reluctant Psycho: Muggy, who is all too aware how crazy he's been made, which just leaves him an even worse wreck.
I love mugs so much, I just might kill myself!
- Robotic Psychopath: The toaster, as stated above.
- Sesquipedalian Loquaciousness: Sink Central Intelligence and, surprisingly, the Book Chute:
Book Chute: Do you know what 'proletariat' means? If so, congratulations! You're very well-read and erudite... for a Communist.
- Take That: Muggy the miniature Securitron was made by 0 to spite House. Muggy is aware of this and hates him for it.
- Throw the Dog a Bone: In his good ending, Muggy finds a peaceful place to reside in at Higgs Village, filled with plenty of homes that he can clean and tidy up forever. Except for Dr. 0's, which he ignores out of spite.
- Title Drop: At the end of the expansion, Blind Diode Jefferson does this for the next DLC.
"Guess you'll be putting on your travelling boots again, hitting that old lonesome road."
- Also, he defines the term "Old World Blues": a longing for the glories of the past.
- Token Evil Teammate: The Toaster again.
- True Companions: The ending states that the Sink AIs became something of a family unit with even the Sink Central Intelligence getting accustomed to the others. And right after you come out from the Think Tank center, defeating them through blood or word? They all give you a great big cheer in celebration of you being the new boss.
- Upper-Class Twit: The Sink Central Intelligence is rather condescending.
- Villainous Breakdown: Sort of. When you tell the toaster that the world was already destroyed in nuclear fire, he's saddened because it wasn't by him. He gets over it by the next time you talk to him though, vowing to be the world's second destroyer.
- You Have Researched Breathing: Some of them require upgrades to do what should be pretty simple stuff. The sink, for instance, which allows you to get a drink of water, requires a module for filling up empty bottles with water.
The Stealth Suit Mark II
"Hello. It's nice to meet you. Who can I hide you from today?"
Voiced by: Veronica Belmont
Yep, the Stealth Suit is a character. Of a sort. You find her in one of the labs. When equipping her, she will use Stimpacks and Med-X on you as needed.
Provides examples of:
The antagonist of Old World Blues, he's been threatening the Think Tank with intelligence-eating Robo-scorpions that keep them huddling in their base until he comes to destroy them. Then you meet him and get his side of the story.
Provides examples of:
- Absent-Minded Professor: Due to a combination of senility, drug addiction and his brain being corroded by the biogel. It's kinda sad, really, especially since he dedicates as much of his remaining mental capacity as he can towards containing the Think Tank.
- Affably Evil: He rambles on placidly about nothing very much when you speak to him and seems genuinely surprised you're there to fight. It takes some effort for him to recall that he ever had plans at all, let alone brilliant schemes — but he assures you that if he had, they would indeed have been brilliant! Then he'll give you some Mentats with the air of a grandfather handing out sweets. It's very hard to imagine how he could be less threatening. Because, of course, he's not the real threat.
- Anti-Villain: He's actually a kindly, half-senile old man. His mad scientist tendencies are the result of tripping on Mentats and Psycho, and the threats are only to distract the Think Tank from trying to escape.
- Big Bad: Only by necessity.
- Brain in a Jar
- Crouching Moron, Hidden Badass/The Chess Master: Despite seemingly being a friendly, harmless, half-senile old man, it's clear that Mobius cooked up a genuinely complex and effective plan to keep the Think Tank safely sealed inside the Big MT, and also manipulated the Think Tank into providing you with the means to get your brain back and re-install all your stolen organs.
- Designated Villain: Invoked, by both him and the Think Tank. The Think Tank designated him a villain to get you to help them escape the Big Empty. Mobius designated himself a villain to make sure the TT would stay in the Big Empty rather than bring terror to everything outside.
- Dr. Genericius
- The Dragon: The X-42 Giant Roboscorpion is effectively this for him.
- Good All Along: He's trying to keep the Think Tank from escaping the Big MT and inflicting their atrophied morals and dubiously logical Science! on the world at large.
- Graceful Loser: If you tell him that his plan failed because the Think Tank only needs the blueprints to the various technologies he's been keeping from them, which they now have access to, his response is a cheery "Oh well, I tried".
- Hero Antagonist
- King Mook: Mobius is noticeably tougher than the other Think Tank members, which even gets lampshaded in dialogue if you talk to him about trying to fight the Think Tank.
- Post Final Boss: Although his stats are objectively pretty good, he's a fairly mediocre fight compared to all the Demonic Spiders in the Big MT you've been fighting as regular enemies. The real final boss of Old World Blues was the X-42 Giant Roboscorpion guarding his lab. In fact, you don't even have to fight him at all, given that he's really a harmless, well-intentioned old man.
- Large Ham: He's voiced by Cam Clarke, so this goes without saying. A good dose of Psycho helps a lot as well.
- Mad Scientist: Only in the literal sense that he's insane; he isn't malicious at all, and in fact has the strongest moral compass of the Think Tank.
- Malaproper: He uses words like "raisin" instead of "reason" and other such mix-ups. Quiet instead of quite, dessert in the place of desert, etc.
- Ninja Pirate Robot Zombie: He uses robot Radscorpions that shoot lasers at you.
- Only Sane Man: For a given value of sane, anyway - more sane than the Think Tank, which isn't saying much, and then only when he isn't hopped up on Psycho and Mentats. Might be more accurate to say that he's the only member of the group who realizes the moral consequences of their "Science!"
- Properly Paranoid: Mobius studied the post-apocalyptic economy extensively and correctly guessed that bottlecaps would be used as currency, which is why the Sink accepts them.
- Red Right Hand: He's missing an eye-monitor and the others look to be in bad condition.
- The Stoner: While all the Think Tanks are Mentats addicts, Mobius' drug habits are even worse, including Psycho and Jet. He claims he gets the dispensers mixed up.
- Token Good Teammate: Formerly one to the Think Tank. Mobius was the only one to come to the realization that their constant experiments will do more harm than good and is trying to keep them contained without actually hurting them.
- Well-Intentioned Extremist:
- He only broadcast crazy messages and unleashed the Robo-Scorpions so the scientists of the Think Tank wouldn't escape and destroy the rest of the world. Well, that and he tends to be high as a kite when he threatens them. The implication is that he gets high specifically so he can threaten them and make it seem genuine. Klein requires an absurdly high speech check to trick him during the endgame, so it would thus follow that Mobius (who sounds like a kindly, slightly-senile grandfather) would need some help sounding evil.
- When All You Have Is a Hammer: His Robo-Scorpions are pretty much his only way of solving problems and he is very enthusiastic about using them, though it would be hard not to be. You try saying you're going to unleash the Robo-Scorpions without hamming it up.
The Courier's Brain
Voiced by: Suhil Malhotra
A brain who has a few things to say to you.
Provides examples of: