Mutant toddlers, imaginary friends, giant robots, child geniuses, E.V.Os, cryptids... that guy. Not to mention your occasional alien hero.
Sure we have our fair share of danger, the occasional evil mastermind or tyrannical monkey set on ruling the world...
Still, none of us were prepared when Planet Fuse arrived, ready to consume our world.
His creatures rained down taking familiar forms and transforming the earth itself.
But we learned that we could harness their essence to create our greatest weapon against the invaders... NANOS!
There's no question. Saving the Earth is gonna take all of us... together.
A Massive Multiplayer Crossover in the form of a defunct MMORPG made by Cartoon Network. Planet Fusion, a living planet made out of a green, gooey substance, has attacked Earth, and it's up to you, a bunch of animesque versions of characters from Cartoon Network series, and many, many other people to stop the alien invaders. The game had a simple but effective equipment system arming you with guns, swords, bombs, guitars, frisbees, and other items to defeat the opposition, while giving you shirts, pants, and shoes to protect yourself, while masks, helmets and capes/backwear are just for show.
However, the biggest change to the MMO formula came with Nanos, miniature versions of Cartoon Network characters that were gained upon levelling up instead of stat bonuses. You could have three nanos with you at all times, and each has three abilities, of which each they could only use one, granting you a variety of different layouts and choices, such as having Numbuh Two provide super speed, the ability to warp back to specific locations in dungeons, or increased money gain upon defeating enemies.
Cartoon Network co-developed the game with a Korean company, Grigon Entertainment, who went bankrupt around the time of the game's launch. Having only been involved primarily in the story/idea elements, CN found themselves with a large amount of un-/barely finished assets which they tried, and failed, to add onto. In a last ditch effort, the team celebrated the "Birthday Bash" in 2010. New NPC's and items were shown off from newer Cartoon Network properties which were originally intended for future expansions, but only a few of them would be added into the game at a later point. Meanwhile, the team attempted to create "FusionFall Adventures," three questlines themed to specific shows that got mostly negative reception from players, mostly due to the drop in quality. After a long stint of no significant updates (beyond the disabling of the chat feature in June 2013), Cartoon Network Games finally announced the game's closure on August 23rd and granted all players max levels and unlimited funds until the final day of service on August 29th.
There's also the wiki for your browsing enjoyment.
There was also a spinoff set in the same continuity as the main game called FusionFall Heroes. Instead of being an MMO platformer like FusionFall, it's an overhead 3D action game ala Diablo with both a single player and online multiplayer opponent that lets you choose between various Cartoon Network heroes and take them into combat. Eventually, after a slew of bad reviews, this game was also phased out.
The game itself can be considered a who's who of Cartoon Network's original characters up until 2011. Here is a list of series represented by characters in the story:
- Adventure Time (Characters playable in FusionFall Heroes)
- The Amazing World of Gumball (a Gumball Watterson Nano is available through a passcode) (Characters playable in FusionFall Heroes)
- Ben 10 and Ben 10: Alien Force (The NPCs carry their Alien Force appearances) (Characters playable in FusionFall Heroes)
- Camp Lazlo (Camp Kidney, Acorn Flats, Pimpleback Mountains and Prickly Pines are locations in-game)
- Class of 3000 (Marquee Row is based off the show, with the area's Infected Zone being named after Sunny Bridges)
- Codename: Kids Next Door
- Courage the Cowardly Dog
- Dexter's Laboratory (Also in FusionFall Heroes)
- Ed, Edd n Eddy
- Foster's Home for Imaginary Friends (Cameos in FusionFall Heroes)
- Generator Rex
- Grim & Evil
- The Grim Adventures of Billy & Mandy
- Evil Con Carne (Hector Con Carne appears as a hat)
- Hi Hi Puffy AmiYumi (Harada-Bridges Records in Marquee Row is a cross between this show and Class of 3000. Retro exclusive)
- Johnny Bravo (Characters playable in FusionFall Heroes)
- Johnny Test (Likely included due to the later seasons of the show being a co-production with Teletoon)
- The Life and Times of Juniper Lee
- The Marvelous Misadventures of Flapjack
- Megas XLR
- My Gym Partner's a Monkey (Charles Darwin Middle School is an Infected Zone and the area surrounding it, Habitat Homes, is based off the show.)
- The Powerpuff Girls (Characters playable in FusionFall Heroes)
- Regular Show (Characters playable in FusionFall Heroes)
- Samurai Jack
- The Secret Saturdays
- Sym-Bionic Titan
- Time Squad
- Toonami (The characters, specifically TOM and the Clydes, themselves, not the shows from the block)
With everythingnote BUT Mike, Lu & Og, Sheep in the Big City, Robotomy, The Problem Solverz, and Whatever Happened to... Robot Jones?, showing up in some other way.
Fusionfall contained example of:
- Animesque: Done to pretty much everyone to a slight degree in an attempt to unify the varying art styles, but done most obviously (which is to say, really obviously) to the Powerpuffs and to Dexter. Reaction to the Puffs has been mixed, but the new, older, richer-and-Tony-Stark-like Dexter... uh, doesn't have any female detractors, at any rate.
- Artistic License – Physics: Planet Fusion appears to be a giant green planet with several other planets and bodies glued to it, but it's never explained what's keeping gravity from just smooshing them all together into a single planet.
- The Assimilator: Planet Fusion itself does this to other planets, thought judging by the artwork they don't seem to be assimilated into it per so so much as just glued to it's surface as per Katamari Damacy.
- Crisis Crossover: With the threat of Planet Fusion assimilating the Earth, everyone, good or bad, is working to prevent the catastrophe.
- Planet Eater: Planet Fusion itself.
- Big Damn Heroes: Constantly
- The Cameo:
- Silhouettes of Ed, Edd and Eddy and Samurai Jack are seen at the beginning but they don't play a role in the story. Likewise Coop and Jamie's silhouettes show up later but they don't notice the carnage going on outside.
- Charles Darwin Middle School, Endsville, and Orchid Bay also make cameos.
- Dance Battler: Dee Dee.
- Genki Girl: Dee Dee.
- Nice Job Breaking It, Hero: The heroes think they've stopped the fuse spores and the source from where it's coming from. Turns out it was a beacon and by blowing it up they've brought Planet Fuse right to them.
- Not Me This Time: While Mojo had intended to do a scheme at the start of the story, the Fuse beat him to it and he has to stop Blossom from socking him to warn the heroes of the incoming threat.
- Prequel: Shows the starting invasion of the Fuse.
- Pungeon Master: Numbuh 2, but what else is new?
- Teeth-Clenched Teamwork: Dexter grudgingly has to partner with Mandark.
- Took a Level in Badass: Mac and Bloo can fight, apparently.
- Know-Nothing Know-It-All: Bloo (as usual).
- What Happened to the Mouse?:
- Numbuh 2 asks this to Blossom and Bubbles about Buttercup but Numbuh 5 cuts him off.
- Likewise, Numbuhs 1, 3, and 4 are absent when the treehouse is attacked, yet they show up in the game itself.
- Your Princess Is in Another Castle!: The group managed to stop the source of where the Fuse pods are coming from and start to celebrate...then Mojo crashes near them followed by Planet Fuse appearing over Earth. Uh-oh...
- Abnormal Ammo: Mushroom spores to teddy bears, depending on the weapon.
- Allegedly Free Game: It was until April 19th, 2010, when it became just a Free Game. FusionFall Retro is also completely free.
- Antagonist in Mourning: After giving Buttercup amnesia in a deadly fight, Mojo Jojo displays a... surprising amount of guilt.
- Anti Poop-Socking: Upon gaining a certain amount of experience, both experience and money gained after that point is reduced by 50%, then dropped to 0%. It resets to 100% the following day. They've since removed the 0% feature, but it will still drop to 50%.
- Artistic Age: The Kids Next Door look older but it's unlikely that they are over thirteen. Their designs just have more realistic proportions for eleven or twelve-year-olds than they did in the cartoon.
- Bears Are Bad News: Did we mention the bears wield a jackhammer for an arm?
- Subverted with the normal, non-Fusion bears, which are completely non-aggressive, even to monsters.
- BFS: The Rex Nano has a skill literally called "Big Freakin' Sword".
- Child Soldiers: The KND, Urban Rangers, Powerpuff Girls and, of course, the players. Now they're teenagers, though that doesn't make it much better..
- Crossover Couple:
- Dexter's computer has an unrequited crush on Professor Utonium.
- Princess has a Precocious Crush on Ben.
- Crouching Moron, Hidden Badass: Billy, who actually helps out A LOT in the final stretch of the game.
- Darker and Edgier:
- The whole game was slightly darker than the cartoons it's based off of, or at least those that weren't already dark.
- Musical example: In the CGI intro that showed up when you first accessed the site, a portion of an instrumental version of Thursday's "Jet Black New Year" played in the latter half. In the original version, the first half had a portion of an instrumental of Mastodon's "Crystal Skull".
- Death Is a Slap on the Wrist: All it costs you is half the stamina of your current Nanos and cancels any benefits you might have had active (gumballs). It helps that Death is a character from one of the shows.
- Demoted to Extra: Mordecai, Rigby, Gumball and Darwin are all reduced to Nanos in this game as to actual Non Player Characters, possibly due to time limits or trouble with designing animal characters (as with Lazlo).
- Disney Death:
- And don't forget the brave sacrifice of Runty. So what's for lunch?
- Drama-Preserving Handicap: Megas has been trapped by fusion matter, hence why Coop can't just blow the crap out of Fuse's minions. Ben's Omnitrix also doesn't work due to interference. The rest can be chalked up to simple Gameplay and Story Segregation.
- Eldritch Abomination: Lord Fuse. Even more so when you find out he's the literal mind of the living planet causing all this mess.
- Evil Knockoff: "Fusion" versions of the main characters exist as field commanders for Planet Fuse's invasion.
- Fembot: Computress.
- Gameplay and Story Integration: Defeated Lord Fuse, but wondering why he's still around next raid? Simple really. He's actually the physical avatar of the Genius Loci of Planet Fusion, so while defeating him is severely annoying, he just regenerates.
- Geographic Flexibility: Pretty much none of the shows' respective settings (Townsville, Orchid Bay, Endsville, Peach Creek, the unnamed town where Sector V is) were ever this close together. And Goat's Junk Yard has apparently moved from Jersey City, somehow....
- Giant Poofy Sleeves: Blossom
- Gonk: Eddy
- Improbable Weapon User: Any fan of Codename: Kids Next Door knows that this trope is going to come into play at one point or another.
- Magic Skirt:
- The Powerpuff Girls wear them. There's also several versions girl characters can wear. True to the trope, they never go high enough for anything to be seen. Failing the trope, this only applies when the camera is straight. Aim it up and it no longer works. It also fails horribly when using a scooter-type vehicle, as the seated position of a character causes the skirt to be oriented vertically. However, all that's there is a blackened waist area, as if they were trying to make shorts but just got lazy and painted the skin.
- In one of the later updates, you can see shorts under some of the shorter skirts if you aim the camera juuuust right.
- Mascot RPG: A rare Western example and certainly one of the few MMORPGs that brings together pre-established mascots like this.
- Massive Multiplayer Crossover
- Medium Awareness: True to the nature of his show, Chowder will occasionally recognize that he's in a video game.
- Mini-Me: The Nanos. Which are small, cartoony versions of most of the playable characters that aid the player after being collected.
- Misplaced Wildlife:
- In a way. In the future, Eduardo hangs out in the cul-de-sac, and Samurai Jack hangs out at Goat's Junkyard. This can be justified in that Foster's is destroyed by the time the player arrives in the future and Eduardo, being the scaredy-cat he is, managed to escape the fastest. As for Jack, he never got a location based on his series.
- It may be to play up the crossover element and it's not unusual to see characters from several shows hanging out in one location, but Juniper Lee and Kevin Levin are at the Bagge farmhouse in the middle of Nowhere while Grim holds court in Juniper's hometown of Orchid Bay. It's handwaved that Juniper made some sort of deal with Grim, since she originally couldn't leave Orchid Bay due to her being a Te Xuan Ze.
- Due to the lack of Camp Lazlo characters, others fill the void (e.g, the Toiletnator and May hang out in Camp Kidney, Flapjack and Fuzzy Lumpkins are in Leaky Lake, and Gwen can be found at Pimpleback Mountains).
- The Mole: Players who have Mojo Jojo as their guide are sent by the villains on missions to further their evil goals. Heroes like Numbuh Two would then guide the player to sabotage those villainous plans.
- Mythology Gag:
- Any fan of the shows the game represents will see at least five of these for each series.
- Various storefronts seen throughout the Suburbs and Downtown include Mushookies, The Pointier Image, Game Hive, Burger Frenzy, Cuppa Joe's and a toy store with a Rainbow Monkey in the logo.
- Various NPCs, including shopkeepers in Camp Kidney, are named after various Cartoon Network creators, including Craig McCracken and Genndy Tartakovsky.
- Named by the Adaptation: While Sector V's town continues to not have a name (the sign near the border has the name covered up by a board reading "Sector V"), Dexter's town got a name, Genius Grove.
- The Nanos, intended to have the cartoonish look that most of their NPC counterparts lost.
- Bloo is the wrong shade of blue.
- Plot-Relevant Age-Up: Dexter, the Powerpuff Girls, and the members of Sector V are in their (pre)teen years.
- Progressively Prettier: Debatable. Compare Flapjack◊ in his original cartoon to Flapjack◊ here.
- Rule of Cool: The only reason Samurai Jack is within walking distance of Megas XLR in the Future Zone.
- The game's unique naming system opens up quite literally several universes brim full of possibilities in regards to this trope, such as Xan Fireant.
- Before the game went to free to play, players were free to choose their own names, provided that they passed inspection. More obvious references to other media wouldn't make it through, but if what you named your character after was obscure enough (or obscure enough to whoever was in charge of approving your name), you were set. It's also an easy way to indicate characters that were made before the Free-to-Play switch.
- Starfish Aliens: They're all made of Fusion Matter, which is basically a green ooze that merges with whatever it doesn't destroy to make monsters, and some of them are warped clones of NPC's. Oh, and they exist to help their homeworld eat planets.
- Temporal Paradox: The Nanos were created with information the player (if they joined before early 2011) brought back from a Bad Future, which (as of February 16, 2011) no longer exists, because everyone was better able to fight Fuse now... because of that technology from a time that doesn't exist anymore.
- The Bus Came Back: For many of the older CN shows/characters that at the time the game debuted (2008-09), since the network hadn't been running their shows regularly for some time. When TOM and the Clydes showed up for special events beginning in September 2011, he'd been cancelled back in 2008 (and had a completely different form; here he appeared in a form based off his 3.0 body) and the block wasn't revived until the year after. Additionally, the model of Clydes used here, the "living emoticon" Clyde 51s, were only used on Toonami during the summer of 2003.
- Timey-Wimey Ball: Until February 2011, the opening segment took place in a post-apocalyptic future the player was sent to due to a Deedee-induced time travel accident. After that, the opening was just basic training and the Timey-Wimey Ball seemed to have been removed—except there were still references to the Nano tech coming from the future. And CN's offical in-universe reason for the new intro segment? Due to the heroes' efforts, that future no longer exists.
- Warp Whistle: Flying Monkeys, courtesy of Mojo Jojo, and the KND's S.C.A.M.P.E.R. The S.C.A.M.P.E.R. instantly warps you to your destination, which has a wider range, but there aren't as many compared to the Flying Monkeys, which there are more of around the world, but their range is more limited and the warp isn't instantaneous.
- The Birthday Bash event added Whoosh, the Alpha Whale, which included warps from areas usually on opposite ends of the game world, including Orchid Bay, Area 51.5 and the Monkey Foothills.
- What Does This Button Do?: The mistress of this trope, Dee Dee, sends the player into the future because of this in the original tutorial. Strangely, it's never mentioned again afterwards, even after the player catches up with Dee Dee later in the game.
- Follow the Leader: Basically a Lighter and Softer Diablo.
- Synchronous Episodes: Takes place at the same time as the original game, showcasing what the main characters of the cartoons were doing during the battle.