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  • Demons in Albion are physical beings intentionally created out of emotions of fear for use as living weapons.
  • The Gohma from Asura's Wrath are a combination of this and Gaia's Vengeance, being the embodiment of the planet's suffering sent to Kill All Humans.
  • In the first Bakugan video game (known simply as Bakugan Battle Brawlers, just like the anime), it’s revealed later on that Leonidas is this. He was born from the anger, hatred and despair of the Bakugan trapped in the Doom Dimension. However, despite that (and some rather violent tendencies), he’s actually not an enemy and is actually on the Player Character’s side as their partner Bakugan. Thanks to the Player’s influence, he starts to change, becomes a bit less aggressive and defrosts as the story progresses.
  • The Final Boss Devil in Battle Moon Wars is a Giant Space Flea from Nowhere that is the this trope, also apparently any land area that has magic will generate evil spirits that oddly looks like Shout Outs to various anime series.
  • Dracula in the Castlevania series is occasionally described as this; people describe him as the product/manifestation of the collective evil in humankind and our bastardry is what's bringing him back, and as of Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow duology, he's described as God's Evil Counterpart who comes back because the balance of nature requires it (or something like that).
    • The Lords of Shadow from Castlevania: Lords of Shadow also count. When the three founders of the Brotherhood of Light ascended to Heaven as beings of pure good, the evil they abandoned possessed their mortal bodies and became the Lords of Shadow responsible for so much misery in the world.

  • In Castlevania: Aria of Sorrow, the Satanic Archetype Chaos is an Eldritch Abomination born from humanity's collective malice that acts as the source of Dracula's power. As Long as There Is Evil, Dracula can always come Back from the Dead through it.
  • The Inkies in de Blob are a cross between The Heartless and Mecha-Mooks. The ink they're made out of is harvested from Greydians who've been made utterly miserable, and the Inkies are then assembled out of said ink on a factory production line.
  • Digimon Survive has the Kenzoku, shadowy "offspring" of the Eldritch Abomination Big Bad that are manifestations of people's fear and self-doubts.
  • The Malice-class enemies from Disgaea 4 are a rare occurrence where instead of being fueled by rage, sadness, anger or any other usual negative emotion that you’d normally see with this trope, the Malice-class enemies are only fueled by one emotion: Malice (or spite, if that's what you want to call it). Also, unlike most other examples, they are only fueled by one guy instead of humanity itself. Plus, they only appear at the end of the game, wich is again unusual because The Heartless usually appear as the main enemies of the story itself instead of simply appearing only at the end.
  • Fate/stay night has Angra Mainyu, which was apparently created from the soul of a man who was made to suffer the burden of all of the evils of humanity. This soul later came into contact with a wish-granting artifact (the Holy Grail) which resulted in the soul graduating to full blown Eldritch Abomination, becoming an embodiment of all mankind's evil in fact rather than figuratively.
  • Final Fantasy:
    • In Final Fantasy IV, Cecil must battle the very incarnation of his own sinful past at the top of Mount Ordeals in order to become a Paladin.
    • A good many monsters in Final Fantasy XII were also created by powerful negative emotions.
    • The Fiends from Final Fantasy X are the souls of anyone who died without being purified, either in the lack of regret in their soul in death, or via ritual after.
      • The Aeons on the other hand are the manifestation of the souls in a more positive way. By technicality they still are pretty darn close to the monsters in concept because they chose to become an unsent. However, unlike the monsters, they willingly gave up their bodies to aid the summoners so they retain their humanity.
      • The fiends a particularly tragic example, as unlike most they are not forcibly converted. Rather, they're left in an And I Must Scream state until the combination of their latent emotions and the solitude drives them completely insane.
    • Final Fantasy XIV
      • This is a key element of the Dark Knight questline: The person introduced to you as Fray Myste is, in truth, Dead All Along, their body taken over by a malevolent spirit born from your character's resentment over their Chronic Hero Syndrome leading them to minimal reward for all of the good they do for the realm, and their desire to become The Unfettered and mete out justice without being constrained by morality. Your discovery of the deceased Fray's soul stone allows this dark side of your personality to manifest in Fray's body and try to coax you to act out your desire for unrestrained justice — and when that doesn't go to plan, to attempt a Grand Theft Me.
  • One of the bosses in Hype: The Time Quest is the titular character's dark side, although it is never elaborated upon, and as such may not satisfy the trope fully.
  • Kid Icarus: Uprising gives us the Underworld Army who are an extreme case Chapter 22 reveals that Hades uses the souls of fallen soldiers to create Underworld monsters, and thousands of souls are used to create one monster, thus wasting them entirely.
  • Darth Nihilus from Knights of the Old Republic II: The Sith Lords became a living entity of pure hunger when The Dark Side consumed him. His most infamous power is a life drain that can instantly cause the extinction of a planet.
  • The Legend of Zelda:
  • The Negativitron of LittleBigPlanet 2 was born of the negative personality aspects of the creators of Craftworld. This is technically a spoiler, but the name alone is kind of a giveaway, and it's foreshadowed along the way besides.
  • Bogmire in Luigi's Mansion. More precisely, as the quote says, it's a manifestation of the fear and despair of the mansion itself: A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days.
  • The first antagonist you meet in The Longest Journey is the Chaos Vortex, a black thick cloud that menaces Arcadia. It's one half of Gordon Halloway's Literal Split Personality - his chaotic, emotional part. The other, back in Stark, is The Soulless, coldly logical and speaking in a creepy monotone. It's also quite deadly.
    Mega Man: Living creatures all have both good and evil in their heart. No duh!
  • The original-series antecedent of the above storyline is Mega Man 8's "Evil Energy". Rather than coming from dark thoughts, this stuff feeds on them — and it finds Wily an excellent source.
  • Monster Rancher Evo has these, but it's only apparent on the overworld stand-ins, as during actual battle the enemy monsters looks the same as if you were controlling them.
    • The Terminus beasts encountered in the final dungeon of the Shadowbringers expansion are apocalyptic manifestations of the deepest fears of the ancient Ascians, who had lost control of their ability to create anything with a thought due to a cataclysmic event.
  • The Shadows in the Persona series, Anthropomorphic Personifications of the negative aspects of humanity's Collective Unconsciousness:
    • In Persona 2, Nyarlathotep is revealed to be the grand Anthropomorphic Personification of the negative emotions of humanity as a whole — fear, hatred, anger, and every other flaw of the species. He's the Evil Counterpart to Philemon, who is similarly an Anthropomorphic Personification of human strength and positive emotions... and it's further revealed that the entire series up to that point was little more than a pissing contest between the two to see which was truly the more powerful aspect of humanity. And you do actually get to punch Philemon for this.
      • At one point during the events of Innocent Sin, Nyarlathotep also uses his power to make rumors reality to bring out Shadow versions of your entire party.
    • The Shadows of Tartarus in Persona 3 are essentially this, being born from the collective desires of any human who ever wished for death. This eventually brings about the The End of the World as We Know It when a mentally unstable man opens the door for them to call forth an Eldritch Abomination-level Shadow like Nyarlathotep: Nyx, the manifestation of death. In the end, the hero gives up his/her soul, not to heal the heart of humanity, but to seal Nyx away from the collected weight of their negative emotions until such a time that humanity can stop wishing for death.
    • Persona 4 takes it even further: The game features Shadows born from collected negative emotions of all people, Shadows formed from individuals, born from the parts of themselves they tried to repress or deny, Shadows who don't want to be Shadows anymore and try to become human instead, and yet another Eldritch Abomination-level Shadow: Izanami, an avatar of humanity's desire for self-deception and lies.
    • Persona 5 builds upon Persona 4, with your party targeting dozens of Shadows that represent corrupt individuals repressed emotions, who can in turn be forced into seeing the error of their ways in order to reform their human selves. Further, you can talk to pretty much any Shadow now, as they all are pieces of human consciousness. And as usual, the Big Bad turns out to be an Eldritch Abomination level Shadow. This time, he was born from the collective desire to maintain social order, but has gone so out of control he plans to absorb reality and "save" humanity from The Evils of Free Will.
      • Interesting enough, Persona 5 actually provided two inversions with Shadow Futaba and Morgana. Shadow Futaba is made out of the positive emotions Futaba has due to how self-loathing she was, and Morgana is literately made of humanity's hope.
  • Dark Force from Phantasy Star is a variation of this. While the ultimate villain of the series, the Profound Darkness, is locked in another dimension, its hatred is strong enough to break through the seal and take physical form, manifesting as the series's reoccurring nemesis.
  • Since Psychonauts takes place largely inside people's minds—-in particular, the patients of a mental hospital—-most enemies in the Mental Worlds are this in some form. Perhaps most explicit are the Nightmares, demonic-looking beasts that appear in Boyd's mind and locked up inside Milla's.
    • The Censors are, in some ways, the opposite of this—-they're essentially antibodies of the mind that destroy thoughts that don't belong, such as forms of insanity. Unfortunately, since you don't belong in other people's minds, they consider you fair game.
  • The Pokémon Shuppet feeds on the negative emotions of people.
    Pokedex: "Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people."
    • In Pokémon: The Series, this seems to be a good thing. When a Shuppet feeds off someone's dark emotions, they feel a lot better. The Shuppet also means no harm.
    • While not a true creature, the Bittercold from Pokémon Mystery Dungeon: Gates to Infinity is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the Pokémon world that's powerful enough to cause its end. It's so strong that anything near it is so overwhelmed with its power that it suffocates from the negativity - the (supposedly immune) player character included.
    • In a similar vein, Pokémon Super Mystery Dungeon has Dark Matter, a manifestation of the anger, hatred, jealousy, and other such negativity found in the hearts of all Pokémon that is capable of turning Pokémon into stone — even Legendary Pokémon — and feeding on their energy to empower itself.
  • In Raidou Kuzunoha vs. The Soulless Army, the Hiruko are what happens when The Heartless gets combined with Body Horror, resulting in a race of parasitic monsters bred from the despair, hate and fear of the residents of the Capital who at the slightest provocation will erupt in a Nightmare Fuel-laden scene, converting the hapless victim into a Red Cape, or outright bursting out of the body. Neither variant is particularly pleasant.
  • Shin Megami Tensei IV shows a twist on this: the citizens of the Eastern Kingdom of Mikado turn into demons merely by reading the Literature the Black Samurai freely gives away. Turns out that for Casualries, who have been deprived of certain ideas (the most basic of socialist principles is treated as dangerous sedition), the realization that the system is heavily dependent on the Casualries being Gullible Lemmings drives them to demonic insanity.
  • Dark Brain of The Great Battle and later Super Robot Wars, who feeds on negative energy and gets more powerful. He CAN get punched out by the heroes, but they can't kill him, since there's no way they can destroy the negative energies of humanity.
    • To that extension, Destiny's evil group Ruina also feeds on negative energies to make them powerful, doubled that they reside in a Crapsack World where lots of such things exist.
  • It's suggested several times that the power infusing DarkChips in Mega Man Battle Network 4 and 5 comes from people's hatred. (It also seems to come from a dark dimension called Murkland, but the two aren't necessarily contradictory.) As usual in these dark/light games, the bad guys are always ranting at you about how everyone is evil deep down, which makes it very satisfying when Mega Man smacks down Duo in the ending of 4:
  • Matias in Tales of Innocence formed from Asras' collected pain and anger when he was stabbed by his own lover with his BFS.
    • Zerom in Tales of Hearts are creatures that feed on life force, causing a wasting disease called Despir Sickness that not only puts the victim into depression, but eventually leaves it a petrified husk. They are apparently drawn to people who are in the grip of negative emotions like fear, doubt, and grief, because people who have had such emotions amplified by MacGuffins invariably come down with a bad case of the disease.
    • In the second half of Tales of Legendia, every member ends up fighting a despair driven doppelgänger of themselves in their own respective character quest.
  • In Ultima IX, the Guardian, dimension conquering threat from the previous several games, is revealed to be the Avatar's Enemy Without: specifically, the embodiment of all the evil and darkness he cast off when he became the Avatar.
  • The Shades in NieR. They are actually the spirits of humans that were seperated from their bodies and kept in storage as part of Project Gestalt, a plan to save humanity from a deadly plague. Unfortunately, the plan didn't quite pan out, leading the souls to go insane from being disembodied for too long and transforming them into monsters.
  • The demons of the Shadow Hearts universe thrive on and are fueled by the negative emotions and hatred of the world, Malice. One of the perils of being a Harmonixer, one who takes on demonic form to fight against the demons, is that killing them causes Malice to build up in one's soul, as well, risking the destruction of the Harmonixer's mind.
  • Shall We Date?: Destiny Ninja 2 has "Ayakashis," which are black monsters in various forms. They are made of a black mist coming from the symbols of the four seasons, and they began to manifest because of the negative emotions of nearby humans. When killed, they turn back into mist.
  • The Ixupi from Shivers (1995) are ancient Mayincatec demons that suck away the life essence of any nearby human beings.
  • The monsters in the Silent Hill series.
    • Amusingly deconstructed in Downpour, as the Bogeyman represents the dehumanization of an object of revenge, hence why Anne sees Murphy as the Bogeyman at the end of the game.
  • The spawn of Dark Gaia in Sonic Unleashed are, according the the in-game bestiary, negative emotions which have manifested physically using Dark Gaia's energy. In addition, they'll also possess people at night, completely turning their personalities arounds, usually for the worse.
  • The Noise in The World Ends with You follow this trope to a tee. Not only are they created from negative thoughts and feelings, they are drawn to them and can covertly possess people so that they appear to be "in a rut." Unsurprisingly, this game was directed by Tetsuya Nomura and much of the team who made Kingdom Hearts.
  • The Sha in World of Warcraft: Mists of Pandaria are born from the negative emotions of the people in Pandaria. Each Sha is aligned with a specific negative emotion, and their size is a direct measure of how strong that emotion is among the populace of Pandaria. At least six Shas are known at present: Anger, Despair, Doubt, Fear, Hatred, and Violence. The seventh is Pride.
    • Turns out that they are the aimless breath of an Old God's corpse that only stops spreading when the corpse is drained completely of power. They're still The Heartless but they aren't actual negative emotions but rather parasitic Emotion Eaters Made of Dead Old God Breath.

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