The following are characters involved in the RPG game Tales of the Visitors. They consist of two factions, the Visitors and the Hypotheses. The Visitors are characters who are pulled into the Tower from various multiverses to help defeat the Hypotheses. On the other hand. the Hypotheses are fallen angels wanting to attain godhood. They oppose the Visitors' quest to reach the top of the Tower.
The main protagonist of the B. Ichi manga, he's a young Clown known as the "Kyōkotsu." His power is to gain the abilities of animals by biting animal bones; e.g., a bird bone will give him the power of flight. His condition is that he must do one good deed every day to use his power, or else he will lose something "precious" inside of him. Childish and simple-minded, he is an avid fan of the Charisma Justice TV show and even copies the main character's "Justice Blade" attack, but has trouble remembering that it comes on every Sunday at 10:30. It is later revealed that Showtaro can draw power from any bone, and even call upon the memories and personality of the deceased. He greatly values his friendship with Emine and thus diligently performs his good deeds. Even though normal people hate and despise Clowns, he holds nothing against them. He goes on a journey to locate his childhood friend, Emine alongside a girl named Mana.
Among the bones he can include Bone of the Bird, Bone of the Snake, Snake Cross, Bone of the Monkey, Bone of the Dog and Bone of the Cat.
- Animal Motifs: From the various bones Showtaro can use to get powers.
- Character Name Alias: Showtaro's known as the Kyōkotsu.
- Flight: When he bites the Bone of the Bird.
- Power at a Price: Showtaro needs to do good things after he uses his powers.
- The Quest: To locate his friend Emine, who Shotaro hasn't seen in a while.
- Scarf Of Ass Kicking: Has them.
- Super Senses: After biting the Bone of the Dog.
Benjamin Kirby Tennyson, more commonly known as Ben or Ben 10, he has appeared in every episode to date and is the main character in all three of the Ben 10 series: Ben 10, Ben 10: Alien Force, and Ben 10: Ultimate Alien. He is first introduced in the pilot episode And Then There Were 10, where he finds the Omnitrix and then, throughout the series, learns to use the immensely strong and powerful alien device, including the great responsibility of wielding it wisely, to become a true hero. In Alien Force, his eyes and hair have shaded a bit and he wears a green jacket with the number 10 over a black t-shirt with blue jeans and wears black low-top sneakers. He is also shown to be healthier and much more skilled in unarmed hand-to-hand combat. Ben uses the Omnitrix as his main weapon/equipment.
Ben was the wielder of the Omnitrix, which gives him the power to modify his own genetic code in order to turn into various alien creatures, litterally making him an alien shape-shifter. Traditionally, he can only transform into 10 alien creatures at the beginning of both the original series and Alien Force, but he later gains additional forms by either unlocking them or by scanning the DNA of the creatures he meets. At the end of the original series, his arsenal included 20 aliens, while his current complete list is 37 aliens discovered. When transforming into an alien, Ben gets all the creature's features, including its appearance, voice, abilities, and weaknesses. Though he mostly retains his personality, there are some cases where the transformation causes change in it, such as Rath becoming far more aggressive, Spidermonkey acting more childish, or Big Chill being affected by his species' reproduction instincts. In addition to the primary transformations and evolutionary functions, the Omnitrix could both be used to various purpose. Both include a automatical translation system, that allows Ben to communicate freely with most aliens that don't speak english, as well as remaining understandable no matter what form he uses. In addition to his Omnitrixpowers, Ben, in Alien Force, has been trained in hand-to-hand fight by his black belt cousin Gwen (as shown in Be-Knighted), his former plumber grandfather Max, as well as various years-fighting aliens, and received a basic Plumber training. Though he has only been trained on a weekly basis in order to minimize his reliance on the Omnitrix, he's still proved to be quite skilled, being able to take off Manny's blasters while in human form in Above and Beyond. During the Hightbreed invasion story arc, the Omnitrix displayed the abilitie to manipulate and repair genetic damage, a function he used to cure DNAliens and save Hightbreeds from extinction. Azmuth also mentionned he could use it to bring back to life any species stored on Primus.
He is a member of the intergalatic black ops law enforcement group called the Plumbers, a covert organization responsible for protecting the Earth (and other planets) from all types of paranormal and extraterrestrial creatures. Ben also heads a group of his own consisting of himself, Gwen and Kevin. Later on, Max, his girlfriend Julie, the alien Ship and Elena Validus assist the trio in defending the planet, specifically the town of Bellwood from hostile alien/supernatural threats as well as to other planets and galaxies as part of his Plumber duties and responsbilities. Though from time to time, Ben also takes on villains who the police couldn't handle due to his powers/specialized equipment.
- Green Eyes: His eye color.
- Healing Hands: From the Omnitrix's genetic-repair function.
- Henshin Hero: How Ben fights.
- Jumped at the Call: After Ben gets the Omnitrix.
- Kid Hero: Ben's status as protagonist.
- Older and Wiser: Ben is this, except on the wise part.
- Recruit Teenagers with Attitude: For him by the start of Alien Force.
- Summon Everyman Hero: From his days as a kid.
- Taught by Experience: Been fighting for a while now from when he was a kid.
- Transformation Name Announcement: Depends on which alien form Ben takes after using the Omnitrix.
- Voluntary Shapeshifting: But he can't control it all the time.
Sergeant John "Soap" MacTavish is the Scottish main character and primary protagonist in the Modern Warfare franchise. He appears in Call of Duty 4: Modern Warfare as a Sergeant, serving as the team's sniper and demolitions expert, and Call of Duty: Modern Warfare 2 as a Captain and field commander of Task Force 141. He plays a major and important role during the Ultranationalist crisis, a newcomer to the British SAS and part of Captain Price's Bravo Team. Players assume the role of Soap in Modern Warfare as well as others. He is present as an NPC in Modern Warfare 2, except the last three levels of the game, where the player retakes his role. He is voiced by Kevin McKidd.
He was first deployed under Captain Price's SAS unit to combat a rising Russian Ultranationalist group named Imram Zakhaev. Soap was deployed from Azerbaijan to the Caucasus Mountains to Russia where he fights against them before his team alongside some USMC soldiers were killed in ambush. This was before Soap was rescued from Russian territory and was eventually appointed to lead an international anti-terrorist commando unit named Task Force 141 in Modern Warfare 2.
Due to his British SAS training, Soap is familiar with handling all types of small arms as well as being familiar with unarmed and armed combat. He is also somewhat familiar with prying information from uncooperative using... unconventional methods.
- Badass Normal: Soap's with the SAS after all.
- Cold Sniper: Depends on the situation.
- Heroic Mime: Doesn't talk in the first MW game. In the RP, he does.
- Knife Nut: Can use a knife case he can't use his firearms.
- Made of Iron: Soap survived everything despite the enemy throwing anything at him but the kitchen sink.
- Violent Glaswegian: Soap just hates dogs. Period.
Kharn is a Space Marine of the World Eaters legion, the 9th legion created by the God-Emperor of Mankind. Kharn was captain of the 8th Assault Company of the World Eaters Legion, and also served as the personal equerry to Angron, the legion's Primarch. He was actually a calming influence to the Primarch, but he was still an unstable berzerker even back then. When the Horus Heresy came to be and the World Eaters (quickly) fell to Chaos, Kharn continued to be the most bloodthirsty of them. He was at the front of every charge, including the assault on the Imperial Palace. His slaughter was untold, and when the Heresy was defeated they found him on top of a mountain of corpses, assumed to be dead. When his fellow World Eaters carried him off, they found they he still live, although whether it was because of Khorne bringing him back to life or sear spite for life is unsure.
Perhaps his most infamous fight was the Battle of Skalathrax, against the Emperor's Children, where he single handedly shattered the World Eaters as an organized fighting force. When a blizzard so powerful that even his fellow space marine could not stand it, they had gone for shelter. This threw Kharn into a rage, he took a flamer and burned down the shelters, then killing everyone, World Eaters and Emperor's Children alike. He had since become the avatar of Khorne, unmatched in battle and after only the slaughter of anything in reach, giving their blood and skulls to the Blood God.
Khârn is one of the most deadly yet unstable melee fighters in the galaxy and he is just as likely to attack his own allies in a berserk fury as he is the enemy. Armed with a Plasma Pistol and his ancient chainaxe Gorechild, he is able to tear through armour, flesh and bone with ease. To emphasise that he is truly favoured by Khorne, he is subject to the Blessing of the Blood God, and as a result he is immune to the effects of psychic powers. Massive and ancient; Gorechild is a chainaxe artifact from the time of the Great Crusade. Gorechild's jagged whirling teeth were torn from the jaws of Mica Dragons on Luther Mcintyre and its shaft is forged of adamantium. Even in the hands of an unskilled user (which Khârn is clearly not) the axe can split an armoured Space Marine from head to crotch. In the hands of the Betrayer, it can deliver devastating blows with deadly accuracy.
- Anti-Magic: Thanks to the Gift of Khorne, Kharn is practically immune to psychic and magic powers. This only effects things that are used directly on him though, so throwing a fire ball at a Exploding Barrel next to him is fair game.
- Ax-Crazy: Well no shit.
- An Axe to Grind / Chainsaw Good: Kharn's weapon of choice, Gorechild.
- Blood Knight: Khorne cares not from whence the blood flows, only that it flows.
- Catch-Phrase: "Blood For The Blood God! Skulls For The Skull Throne!"
- He's also particular to "MAIM! KILL! BURN! MAIN! KILL! BURN!"
- Jerk Ass: Kharn is not nice. He seems to pick on Stone Wong the most.
- Pet the Dog: A literal example, when he petted Chibiterasu. What it means is unknown.
- Space Marine: Of the Chaos kind.
Diamonds Droog was originally the Draconian Dignitary, an Agent of Derse in the Troll's session of SGRUB. He was exiled to Alternia during the course of the session, and eventually formed the Midnight Crew along with Jack Noir, Courtyard Droll, and Hegemonic Brute. Diamonds is the tall, intimidating-looking fellow of the Midnight Crew. He wears a suit similar to Hearts Boxcars, but he adds a tie as an accessory, which none of the other members wear. His hat is also easily identifiable as his, and the combination of these personal traits make him to appear to be quite vain. Droog has zero tolerance for anything and has an extremely short temper, even more so than Spades Slick. This does not affect his judgement, however, and he remains extremely intelligent and dangerous even though he is nearly always in a state of being pissed off. Diamonds, in short, is efficient, professional, sadistic, and ruthless. Despite his murderous tendencies and affinity for kidnapping, he considers himself the most well-dressed and civilized of the crew, having multiple Backup Hats as well as custom-tailored suits in storage. His short temper is not quelled by his own members, and he will lash out at other members of the crew if they do something he feels is against his own personal moral fiber and what it is to be in something so mysterious and shadowy as the Midnight Crew. He also reads the pin-up magazine "The Gray Ladies".
Diamonds has no supernatural abilities to speak of, but his intelligence and perception of not being fuddled by silly things like time travel differences makes him incredibly savvy and very dangerous. While performing Hive Ragtime: FILL'EM WITH MIDNIGHT, Diamonds Droog can blow a mean saxophone. In addition, he can also use small arms and explosives when the situation requires for it.
- Badass in a Nice Suit: Diamonds loves his clothes.
- Badass Normal: Diamonds is one.
- Crazy-Prepared: He's got BRAWLSOLEUM, which has multiple BACKUP HATS, several tasteful suits, and a shitload of guns and cards.
- Death Dealer: Can turn his cards into weapons and items.
- Face Framed in Shadow: Always like that with the other members of the Midnight Crew.
- Five Rounds Rapid: When Steipner was in the New York scenario. Let's just say that Diamonds' attempt to use the Tommy Gun didn't work.
- Porn Stash: Was summoned reading Gray Ladies. Good thing he promptly hid it from the other Visitors.
- That Makes Me Feel Angry: After Stone broke the summoned cue stick into two to fight off Mr. Fantastic and protect the two of them.
Stone Wong is an officer in the Royal Hong Kong Police Force and the troop commander of its elite anti-criminal/terrorist unit known as the Special Duties Unit. In charge of the unit and its responsibility to defend the British colony from violent crimes and terrorism, he does not care if recruits are able to get in or not but only that they can be in shape and do their job once they are accepted. Even when he's harsh, it's his way to let the men know that he cares for their safety and well-being. As Stone and the rest of the SDU train together, they are placed in charge of stopping a robbery gang that has plagued Hong Kong, killing a number of policemen as well. In the course of rounding up the gang in a RHKP-mandated operation to apprehend them, Stone was killed in the line of duty when the gang leader threatened to level his hideout with a Russian F1 grenade and a lot of explosive barrels. While Stone chose to go along, he sacrificed his life by delaying the priming of the grenade before he told Ho Chi Wai, one of his subordinates, to escape before the grenade went off. In the Final Option movie (and in the First and New Option movies), he is played by Chinese-American actor Michael Wong.
As a SDU operator, Stone is trained in all aspects of close quarters battle ranging from unarmed combat to using small arms meant for CQB scenarios such as handguns, submachine guns and assault carbines. This training comes in handy for fighting in tight urban places like downtown Hong Kong although he was also trained to fight in rural areas as well. He is also a capable commander of leading small teams into the fray when needed. Stone speaks English and Cantonese, although he speaks the former more thanks to his mixed background.
- Badass Normal: Stone is all the way, especially since the SDU's roots go back to the days when the British SAS assisted the Royal Hong Kong Police to establish the unit.
- The Captain: As the overall SDU troop commander.
- The Chains of Commanding: Prior to being brought to fight the Hypotheses by the Variable, Stone had tried to balance his work with the SDU and time with his girlfriend. It sometimes had good and bad results.
- Drill Sergeant Nasty: Is this in addition to being the SDU troop commander.
- A Father to His Men: Really cared for his men that they mourned his death after being killed in a police operation.
- Jerk with a Heart of Gold: See A Father to His Men.
- O.C. Stand-in: In terms of what Stone did prior to joining the SDU.
- Would Not Shoot a Good Guy: Only for "good" law enforcement organizations.
Takeshi Asakura is a sadistic criminal who murdered his entire family while as a kid, gaining a reputation for having a love to fight and kill in his random fits of rage. As a result of his sadistic nature, prior to becoming a Rider, Asakura was personally responsible for both ending the piano career of Tezuka's friend Yuichi Saito and the murder of Miho Kirishima's older sister. Eventually, his arrogant personality results with his defense attorney, Shuichi Kitaoka refusing to represent him and left him to rot in jail. Because he was in prison and could not feed his destructive nature, Asakura gladly accepted Kanzaki's offer to join the Rider War and forms a pact with Venosnaker, using his new found powers as Kamen Rider Ouja to break out of jail and get his revenge on Kitaoka, learning of his identity as a Kamen Rider. Ouja fought only to fight and was the first Rider to actually kill other Riders, killing Gai and Raia and taking their Contract Monster afterwards. Ouja also destroyed Imperer, causing him to die in the Mirror World. Ren helped Asakura fake his death once so he can fight in the Rider War without police interference. At the end of the series, Asakura finally has his showdown with Zolda. Ouja, using his "Doomsday" Final Vent, destroys Magnugiga before fatally injuring Zolda. Though happy with his victory, Ouja finds out seconds later that "Zolda" was actually Goro, as Kitaoka gave him his deck prior to succumbing to his cancer. Just as he returned to the real world in utter disarray of being denied the right to kill the man he hated, Asakura finds himself surrounded by police in the warehouse he was in with snipers covering them. Defiant to the end, Asakura grabs a metal rod and runs at the cops screaming as they gun him down. But because Kanzaki restored time to its proper course after Yui's death, Asakura was given a second chance in life with no memory of being a Rider and keeping a low profile. Ouja's counterpart in Kamen Rider Dragon Knight is Kamen Rider Strike. He was played by Takashi Hagino.
By default, Kamen Rider Ouja is a melee-based Rider. The fighting style of his alter ego, Takeshi Asakura, helped him in his victories more often than any of his Advent cards, although more than anything else, he used his Sword Vent card to summon a spiral sword. Once Ouja defeated Kamen Riders Gai and Raia, he had access to both their contract monsters and their Advent cards, turning the already homicidal Ouja into an even more dangerous force to be reckoned with. Ouja is a melee based Rider like majority of the Kamen Riders. However, he is extremely sadistic, showing no mercy as well as superior tactics over his opponents. He fights relentlessly, but only if he is sure he will win, and isn't hesitant to use other Riders as factors or pawns in his battles. His Sword Vent is his most frequently used weapon. He becomes even more powerful when he forms Contracts with Metalgelas and Evildiver. This allows him access to Gai's Strike Vent and Raia's Swing Vent, making him a more versatile as well as a more deadly force. His Contract Monster Venosnaker participates in his battles, and is often seen as Dragredder's evil equivalent in the series. However, Ouja is weaker against far range opponents, his own unstable nature outclasses his fighting potential, he rarely uses his special card Steal Vent (Possibly because he is comfortable with his choice of weapon, as well as only using it to disarm Riders, which is an ineffective strategy), and he rarely takes advantage of the more powerful Genocider, using the united Contract Monster as a more menacing or intimidating distraction in the battlefield. This may also prove that the united Contract Monster is difficult to control, but is restrainable.
- Ax-Crazy: If you fight him, prepare to die.
- Blood Knight: He loves to fight.
- Cool Sword: A spiral sword at that!
- Finishing Move: Veno Crash - Venosnaker launches Ouja at the foe, as he does a scissors kick.
Viewtiful Joe is a fictional character from the Viewtiful Joe video game series. While normally a regular person named Joe, one fateful day, he and his girlfriend Sylvia were forcibly brought to Movie Land; a parallel dimension that exists on the opposite side of the cinema screen. There, he obtains the ability to transform into Viewtiful Joe movie from his childhood idol, an older superhero named Captain Blue, in order to save his girlfriend from a villainous organization. A young kid with the alias 'Captain Blue Jr.' may also have been involved, but he's not included in all versions of the tale.
Since saving Movie Land, Joe has saved Movie Land again with help from his now-also-superpowered girlfriend (V.J. 2), saved the real world when villains from Movie Land started to appear there (Double Trouble), and has fought against both Tatsunoko and Marvel superheroes and villains (Capcom vs. Whatever games). Again, depending on the version of the tale, he may also have fought against allies and enemies from his past to earn the right to star in his own feature film (Red Hot Rumble).
Viewtiful Joe has the power to slow down his surroundings, speed it up, and to zoom into the picture, much like camera effects seen in movies. At first, he is only able to use his powers in movies; however in Viewtiful Joe 2, he demonstrated, when in the real world, that his V-Watch will respond when in front of an audience, enabling him to transform outside of the movie. Joe's a pretty easygoing guy, who loves the fact that he's recently been getting chances to fight alongside his favorite comic book, television, and video game heroes. But, despite his fanboyism, he still tries his hardest to use his powers to protect innocent dudes from harm.
Joe's arsenal also includes Voomerangs, a boomerang-like blade weapon thrown from Joe's helmet; and Shocking Pink, which is a short fused bomb. He also has control over the Six Machine, which can take the form of a jet ship, a digger and a large robot.
- Badass Cape: Joe's got one.
- Bullet Time: Can do this with VFX Slow.
- Clothes Make the Superman: Somewhat goes with Henshin Hero.
- Henshin Hero: His means of changing into his costume.
- Jumped at the Call: Since he's a hero.
- Scarf Of Asskicking: Part of his costume.
- Secret Identity: Has one.
- Super Speed: He uses Mach Speed.
Link is the protagonist of the Legend of Zelda series. He is usually depicted as a young boy or a teenager in green clothing who grows to become a legendary hero. Shigeru Miyamoto, the creator of the Legend of Zelda series, originally intended Link to be an adolescent child adventurer, as opposed to a young man. Link's his destiny is always the same. Garbed in his green tunic with sword and shield in hand, he's out to Save the Princess and kill Ganon in almost every game. He holds the Triforce of Courage.
At the beginning of nearly every game, Link is just a regular child or young adult, with little to no specialized skills. At the end of the game, however, Link becomes a full-fledged hero with many abilities. Link grows to be an exceptional swordsman throughout each game, usually learning powerful sword techniques. In some games, however, his skill with a sword remains consistent. His skill with other weapons and items allows him to easily adapt and master each new tool he acquires. He often employs new items and equipment in his battles with new enemies just after getting them, almost always during a boss fight, giving him a constant advantage in battle. Link shows himself to be an excellent marksman, showing great skill with a Bow, Boomerang, Slingshot, and other projectile weapons. Link is also very agile, proven as he is able to perform back-flips and somersaults with ease to dodge his enemies' attacks at the very start of his adventures. Additionally, Link possesses great physical strength, able to easily push stone blocks many times his weight and overpower enemies far larger than himself.
- Chronic Hero Syndrome: Since Link always has to rescue the Princess.
- Clothes Make the Legend: Link's clothes make him well known.
- Crazy-Prepared: Has a weapon or an item for every situation possible.
- AFGNCAAP: He is for the first few game until recently.
- Hammer Space: Where Link stores his weapons and items.
- The Hero: For all of the Zelda games.
- Heroic Mime: For this RP, Link is one.
- Kid Hero: This one is obvious.
- Knight in Shining Armor: No armor, but he's a good shining knight.
- Magic Knight: Can use all types of magic, depending on the situation.
- Nice Hat: See Clothes Make the Legend.
- One-Man Army: Link took on Ganon and other baddies all by himself.
- Wall of Weapons: His standard loadout includes a sword, shield, bow, boomerang, bombs, hammer and a hookshot.
The Lone Wanderer was born on July 13, 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Catherine died shortly after giving birth due to cardiac arrest. James abandoned the project and traveled to Vault 101 via Megaton, with the help of then-Paladin Cross. The Wanderer's childhood is kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the social experiment for which the Vault was constructed. Much of the Lone Wanderer's childhood is lost in a blur of white light and voices, which Nadine attributes to a brain surgery operation conducted by tribal cultists from Point Lookout. What is known is that for 19 years, the Lone Wanderer lived in Vault 101 without incident, but in 2277, 200 years after the Great War, James disappeared without any explanation. The young Lone Wanderer, with the help of Amata Almodovar, left the safety of the Vault to look for James in the ruins of Washington, DC. After finding him, Project Purity was put back on track, but the reunion was cut short when the Enclave commander Augustus Autumn arrived on the scene and demanded ownership of the Project. James was unwilling to allow this and sacrificed himself by filling the control chamber of Project Purity with intense radiation. Colonel Autumn, however, survived.
He can fight with either melee weapons or with handheld weapons such as small arms, explosives, grenades and energy-based weapons. The Lone Wanderer also wore the Winterized T-51b power armor when he was summoned by the Variable to fight against the Hypotheses.
- Badass Normal: Just came from the Vault.
- Deadpan Snarker
- Kinetic Weapons Are Just Better: He has access to them after being summoned by the Variable.
- Ludicrous Gibs: He took the Bloody Mess perk.
- Powered Armor: He wears the Winterized T-51b Power Armor.
Lieutenant Commander Shepard is the human protagonist of the Mass Effect series. Shepard was born on April 11, 2154, is a graduate of the N7 special forces program (service no. 5923-AC-2826), and is initially assigned to the SSV Normandy as Executive Officer. Shepard later becomes the first human to join the Spectres, an elite special task force for the Citadel Council. Shepard is a veteran soldier who begins the game as a candidate to become a "Spectre" agent. As the game progresses, Shepard undertakes a series of important missions and is authorized to do whatever it takes to get the missions done. At the end of the game, Shepard kills villain Saren Arterius and helps defeat the Reaper Sovereign. One of the most important decisions Shepard makes is at the end of the first game, and determines the fate of the Citadel Council and humanity's role in the galaxy. However, he is later killed after helping evacuate Joker from the SSV Normandy before it's destroyed. Shepard's corpse is retrieved by Cerberus, a clandestine pro-human organization, and Shepard is resurrected via the Lazarus Project, giving the player a chance to customize or re-customize aspects of appearance and personality. Shepard awakens aboard a Cerberus space station that is under attack and escapes with the help of Cerberus agents Jacob Taylor and Miranda Lawson, learning that it has been two years since the destruction of the Normandy. Shepard is taken to an audience with The Illusive Man, who explains that Shepard was revived and 'upgraded' so that the Commander could investigate and combat a new threat. Entire populations of human colonies are disappearing. The Illusive Man believes this is the work of Shepard's old enemies, the Reapers, working by proxy through an insect-like species known as The Collectors.
Due to his military background, he is familiar with handling all types of military weapons in services with the Alliance such as assault rifles, submachine guns and pistols.
- Authority Equals Ass Kicking: He can fight a mean fight as well aside from being a commanding officer.
- Badass Normal: Since he's the main character of the games and all...
- The Captain: Shepard commands the SSV Normandy later on in the series.
- Commander Badass: Nothing can be said about him since he can kick enemy butt.
- Meaningful Name: Shepard. You'll see this in Mass Effect 2.
- Space Marine: His Alliance military background.
Kirby is the main protagonist of Nintendo's Kirby video game series created by Masahiro Sakurai and developed by HAL Laboratory. The Kirby series is one of Nintendo's many well-known game franchises, spanning nearly twenty games since 1992. His first appearance took place in the 1992 video game Kirby's Dream Land, where he was portrayed by a two-dimensional sprite; since Kirby 64: The Crystal Shards for the Nintendo 64, he has made several appearances in 3-D. He has been featured in other video games from Nintendo, on Nintendo's merchandising, on comic books, and even on a television show. Kirby also appears in the Super Smash Bros. series.
Kirby is described in his games as a young male pink ball, who is a citizen of Dream Land on the planet Pop Star. In the main game, he almost always has the same abilities; he can walk, run, jump, float, slide, and inhale, spit out, or devour his enemies. Kirby's main attack is inhaling enemies (both his mouth and body expand to allow him to inhale things much larger than himself) and swallowing them. He can also attack others by spitting enemies out as star-projectiles. Certain enemies, when swallowed, grant Kirby new powers called Copy Abilities. Kirby has a soft, flexible body. This allows him to be flattened or stretched, always returning to his original shape. This allows him to inflate himself, making himself more buoyant. When inflated, he can flap his arms to fly. In most games, he can do this as long as you like (though in Kirby 64, he will get tired after a while). He can exhale puffs of air as an attack, and also to deflate himself. He can attack enemies by quickly exhaling a puff of air. This technique is known as the air gun.
- Ambiguous Innocence: Definitely.
- Badass Adorable: Kirby. Just Kirby.
- Black Hole Belly: Kirby's swallowing ability.
- Extreme Omnivore: Can swallow anything...
- Real Men Wear Pink: He's entirely pink.
- Video Game Flight: Sucking air and flapping arms to fly.
- Waddling Head: Kirby's just a head.
Chibiterasu is a little, celestial wolf puppy who appears from the Celestial Plain to save Nippon in Okamiden. Although Amaterasu defeated Yami and all the Demons in Nippon, they mysteriously return. Chibiterasu's adventure starts out in Yakushi Village where he first must save Issun from a pair of Imps. He's Amaterasu's son as he has the ability to control the sun and has a mini version of her Reflector, Divine Retribution. Brush gods also mention that their parents helped his mother. Chibiterasu then sets out on his own journey to free Nippon from evil.
Chibiterasu is a "young form of existence" and not fully grown. Although he retains several abilities of Amaterasu, including the use of the Celestial Brush, he lacks her power. This will be reflected in the plot and gameplay such as how Chibiterasu's ink does not refill by itself when playing in Old Hand Mode. However despite not being as powerful, Chibiterasu does have his own special powers. He can team up with partners to battle enemies, solve puzzles and explore the overworld. Chibiterasu can use a special brush to control his partner to cross patches of land that both of them cannot cross together. Chibiterasu can also have his partners dismount and he can cross the unstable ground without them. Unlike in Okami, Chibiterasu has the ability to travel underwater as well as guide his mermaid partner Nanami through it. Chibiterasu also has to fight many battles in thee water. Chibiterasu starts out only with the Reflector Divine Retribution however, he can craft more Weapons such as Rosaries and Glaives from collected Demon Parts.
Sūn Wùkōng is the name given to this character by his teacher, Patriarch Subhuti, which means "Awakened to Emptiness"; he's also known as the Monkey King. He is born on Flower Fruit Mountain from a stone egg that forms from an ancient rock created by the coupling of heaven and earth. After angering several gods and coming to the attention of the Jade Emperor, he is given a minor position in heaven as the Protector of Horses so they can keep an eye on him. When he realizes that he is not considered a full-fledged god, he becomes very angry. Upon returning to his mountain, he puts up a flag and declares himself the "Great Sage Equaling Heaven." He is placed in charge in guarding the peach gardens, where the peaches in the garden bear fruit every 3,000-years, eating its flesh will bestow immortality, so Wukong eats one and becomes more powerful and matchless. Later, he starts making trouble in Heaven and defeats an army of 100,000 celestial soldiers, led by the Four Heavenly Kings, Erlang Shen, and Nezha. Eventually, the Jade Emperor appeals to Buddha, who detains Wukong under a mountain called Five Elements Mountain. He is later set free when Xuanzang comes upon him during his pilgrimage and accepts him as a disciple. Due to his service in protecting Xuanzang from all threats, Wukong was elevated to Buddhahood.
His primary weapon is the "will-following golden-banded staff," which he can shrink down to the size of a needle and keep behind his ear, as well as expand it to gigantic proportions. The staff, originally a pillar supporting the undersea palace of the Dragon King of the East Sea, weighs 18,000 pounds, which he pulls out of its support and swings with ease. The Dragon King, unwilling to see a monkey making troubles in his favorite place, also gives him a suit of golden armor. These gifts, combined with his devouring of the peaches of immortality, three jars of immortality pills, and his time being tempered in Laozi's eight-trigram furnace (which gives him a steel-hard body and fiery golden eyes), makes Sun the strongest member by far of the pilgrimage. Wukong can also do a "cloud somersault," enabling him to travel vast distances in a single leap. The monkey, nimble and quick-witted, uses these skills to defeats all but the most powerful of demons on the journey. He possesses an immense amount of strength; he is able to lift his 13,500 jīn (8,100 kg or 17,881 lbs) staff with ease. He is also superbly fast, able to travel 108,000 li (54,000 kilometers or 33,554 mi) in one somersault. Wukong knows 72 transformations, which allows him to transform into various animals and objects; he has trouble, however, transforming into other people, because he is unable to complete the transformation of his tail. Each of his hairs possesses magical properties, and is capable of transforming either into a clone of the Monkey King himself, or various weapons, animals, and other objects. He also knows spells that can command wind, part water, conjure protective circles against demons, and freeze humans, demons, and gods alike.
- Carry a Big Stick: His staff, which he can hide it by shrinking or use it by enlarging it when needed.
- Only the Chosen May Wield: How he got it.
- Catchphrase: "Yo! <Something that's normally difficult/bad/scary/not-to-be-messed-with that Sun decided to face.>? What's to fear?!"
- Eyes of Gold: Wukong's standard eye color.
- Folk Hero: His reputation and name is known to Stone, especially since he has some Chinese origins.
- Hyperspace Arsenal: Wukong had no problem getting his staff out from his ear to whack down the SHIELD attack choppers.
- Jerkass Gods: Does this first to Marisa.
- Lazy Bum: A little bit when he was in the Dynasty Warriors world.
- Me's a Crowd: Wukong tried to do so when he was about to fight Sleipner, but he escaped before beatdown occurred. He got his chance during the Christmas mission.
- Stock Super Powers: Many of them. Well, a monkey who can fight you with the ability of using magic, travel great distances In a Single Bound and run really fast in addition to being immortal and capable of changing appearances? Oh yeah, he can do that stuff.
Zeratul is a respected Dark Templar. He is somewhat secretive and calculating, but is nevertheless honorable and loyal to his species. He would gladly risk anything to safeguard Aiur. He often speaks in riddles, preferring that others come up with the answers to the questions he puts forward rather than answering them himself. During the Great War, Zeratul allied with the Khalai Tassadar, despite his hatred for the Conclave that once banished his forbears. The Dark Templar personally slew the cerebrate Zasz, but in turn accidentally gave the Overmind the location of Aiur. Zeratul was manipulated by Kerrigan during the Brood War into killing the Second Overmindn and Raszagal, the Dark Templar Matriarch. These events, and the discovery of the hybrids, led Zeratul to go into seclusion to contemplate his actions and investigate. As the Second Great War approached he began to take a more active role once again.He is voiced in the 1st Starcraft game all the way to Brood Wars by the late Jack Ritschel. In the second game, Zeratul is voiced by Fred Tatasciore.
Zeratul appeared in StarCraft I as a playable Dark Templar hero. Like all Dark Templar, he retains the permanent cloaking ability. He has the strongest attack of all StarCraft units (besides the reaver), and appears in Episode III and Episode IV. Zeratul can kill nearly every unit in the game in a few strikes and is capable of tearing structures apart in a matter of seconds. He has powerful shields but low hit points. Zeratul appears in StarCraft II as a dark templar hero with special abilities. In Wings of Liberty, he only appears in the Zeratul Flashbacks minicampaign. Zeratul can blink (much like a stalker). He also has a Void Prison ability, which traps an enemy unit, preventing it from moving, attacking, using special abilities or detecting cloaked units.
- Dark Is Not Evil: He isn't. Much so like the other Dark Templars.
- Invisibility: Thanks to his abilities as a Dark Templar.
- Laser Blade: He uses a Warp Blade, the Dark Templar's main melee weapon.
- Ninja: It's the way he acts.
- One-Man Army: Zeratul can do this even though it's the most normal damage ever.
- Telepathy: How Zeratul communicates.
Angels who have lost favor with God, they plan to be the ones as gods instead. To do this, they need access to a structure called the Tower in order to secure the Researcher's work so that it can be used for their war to claim godhood.
- A God Am I: Their main objective to secure the Tower from the Visitors.