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The ExilesThe seven player characters that were sentenced to living on the devastated continent of Wraeclast.
Tropes applying to multiple classes
- Alas, Poor Villain: Some of them express sympathy after felling certain bosses, though which bosses vary between classes.
- Badass Boast: Mostly upon reaching certain levels or defeating certain bosses.
- Deadpan Snarker: All of them to some extent, but the Ranger and the Witch are easily the snarkiest of the bunch.
- I am a warrior. I was born to fight, raised to defend my tribe. Now, I have been taken from my people, chained and exiled by cowards who fear Death.Death is my brother. I do not fear him. I see him in the eyes of the men and beasts that I kill. I feel him travelling beside me to this new land, this Wraeclast. He will take me to meet the ancestors when I am ready, and I am not ready.
- The Big Guy: The largest of the playable characters.
- Blood Knight
- Combat Pragmatist: The lore states that Karui warriors are forbidden from using projectile weapons, yet he has no compunction against using such.
- Mighty Glacier: As the resident tank, he's intended to be a big bruiser capable of dealing and absorbing a lot of damage.
- Proud Warrior Race Guy: A member of the Karui people.
- Religious Bruiser: The Awakening changed much of his dialogue to show that he is very devout to the Karui Way and their gods. Though he starts to question the Way after seeing how King Kaom has twisted it to fuel his delusions.
- The savage path isalways swift and sure
- The Berserker: Well yes.
- Counter Attack: Cloaked in Savagery gives enormous bonuses after the Berserker takes a hit of more than 20% of their maximum life.
- Glass Cannon: Aspect of Carnage gives a monstrous damage boost but causes the Berserker to take 10% more damage from all sources.
- Life Drain: Pain Reaver gives minor life and mana leech after killing an enemy, while Cloaked in Savagery gives 100% of damage leeched as life receiving a savage hit.
- Lightning Bruiser: Crave the Slaughter gives a boost to movement speed when the Berserker has not been hit recently, and an attack speed bonus when he has.
- The Ancestors speakthrough your clenched fists
- Playing with Fire: Gains a number of bonuses to fire damage, including the ability to leach life from fire damage, increased damage against ignited enemies, and more.
- Religion Is Magic: All of the Chieftain's significant passives are named after Karui gods and spirits.
- The Turret Master: Tukohama, War's Herald and its prerequisite skills make totems significantly tougher, give them a chance to taunt enemies when they hit, and retaliate against enemies that attack them.
- What divides the conquerorfrom the conquered? Perseverance.
- You can't own a life. Not a deer's, not a rabbit's, and not mine. Every soul has a birth-given right to live however they will...however they can. I take from the wilderness and one day it'll take me in return.Not that the fat lords of Oriath believe in such things. They call me poacher and thief. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow: that's all I need.
- Archer Archetype: She specializes in archery and ranged damage.
- Ambiguously Gay: A number of comments towards female NPCs would be enough, but she's also the only character which has same-sex illusions luring her towards Merveil the Siren.
- Does Not Like Men: She has particular disdain for men, even telling Merveil that her love for a man was the reason for her suffering. The only man she comments on remotely positively is Fairgraves.
- Glacier Waif: The Iron Reflexes keystone passive converts all Evasion into Armor on a one for one basis. Evasion armors and active skills give a higher value than an equal-level version for Armor due to differences in how the calculations work. Evasion also gets a bonus from Dexterity while Armor does not get a bonus from Strength. With the right gear it's quite possible for a Ranger to out-tank a Marauder.
- The Social Darwinist: She believes in survival of the fittest and likes Wraeclast for how it forces her to be stronger.
- A woman can change the worldwith a single, well-placed arrow.
- Archer Archetype: Further specialized than as a Ranger.
- Damage Over Time: Sharp and Venomous gives her the chance to poison and bleed enemies on hit and grants her bonus critical strike chance against enemies that are bleeding or poisoned.
- Exact Words: While themed as an Archer Archetype, all of her passive nodes pertain to projectiles instead of specifically to bows, meaning they also work with skills like Fireball or Spectral Throw.
- More Dakka: Endless Munitions allow her skills to fire additional projectiles and increases the size of her area of effect attacks
- There are venoms and virtuesaplenty in the wilds,if you know where to look.
- Elemental Powers: Master Alchemist and Master Fletcher grant increased elemental damage.
- Master Poisoner: Master Herbalist improves the effectiveness of poison and causes all hits to poison while using a flask effect.
- Swiss-Army Superpower: In addition to health and mana flasks provide a range of other effects, and many of the Pathfinder's skills grant her a bonus when using a flask or during its effect.
- The huntress has much to learnfrom the wiles of her quarry.
- Intangibility: Quartz Infusion allows her to phase after killing monsters, allowing her to move through them. She is still vulnerable to being attacked however.
- Kill Streak: Rapid Offensive and Avatar of Onslaught give the Raider significant bonuses to speed and damage after each kill, while Way of the Poacher and Avatar of Frenzy grant Frenzy charges on kill and increase the bonuses gained.
- They were right to fear me. If only they had listened to their cowardice. Had they not taken my home with fire, I would not have taken their children.Now I am banished to Wraeclast. I've heard the dark rumors... seen the terror in other exiles' eyes. But to me one land is like any other. The elements are my allies, the dead are my servants, and fear will be my closest friend.
- Eerie Pale-Skinned Brunette: She's a creepy-looking brunette who in the character select menu begins floating.
- Even Evil Has Standards: She finds Hillock and Brutus disgusting. She also insults fellow witches Shavronne and Doedre, specifically citing this trope in regards to Doedre:"Oh Doedre, we witches must have some standards."
- I'm a Humanitarian: It may just be the "witches eat babies" stereotype, but she's accused of devouring villagers' children.
- Lady of Black Magic: She was hated for her practice of the dark arts, leading her to become an exile.
- The Necromancer: While all characters are capable of summoning, she's capable of having her zombies be especially powerful.
- Part of her revenge was sending hordes of zombies against the villagers who burnt down her house.
- Sociopathic Hero: Though a sarcastic, vindictive bitch with nightmare powers and little respect for life, Yeena notes the Witch is not actually evil. Tasuni later (reluctantly) comes to the same conclusion.
- Squishy Wizard: While she starts off as this, it's possible to avert this by building her as a tank.
- Would Hurt a Child: In retaliation for burning her home down, she proceeded to hunt down their children.
- Feed a storm with savage intentand not even the strongest wallswill hold it back
- Elemental Powers
- Elemental Rock-Paper-Scissors: Paragon of Calamity gives the Elementalist increased damage with and resistance to an element they have been damaged by, while Mastermind of Discord causes damage with one element to ignore resistances shortly after using a skill keyed to another element.
- Glass Cannon: Has next to nothing in terms of defensive skills.
- Hour of Power: Pendulum of Destruction gives a massive bonus to damage for 4 seconds out of every 10 seconds.
- Embrace the serenepower that is undeath.
- The Necromancer: A specialized variant of witches.
- The Minion Master: Her passives bolster the strength and defense of her summons as well as her own defenses in proportion to how many minions she controls
- Throw off the chainsof fear and embrace thatwhich was forbidden
- Curse: Profane Bloom gives cursed enemies a chance to explode on death, while Malediction increases damage after killing cursed enemies and allows enemies to suffer from an additional curse at a time.
- Non-Elemental: Gains several bonuses to Chaos damage
- Regenerating Shield, Static Health: Energy shield normally only recharges if a character has taken no damage in the past few seconds, but Wicked Ward and Vile Bastion let the Occultist recover shielding during battle.
- He had it coming. Was I supposed to bear such insults with inaction, simply because of his high birth? That lord sang a different tune with six inches of steel in his guts. Now they call me a criminal for defending my honor. I'd do the same again to anyone who crossed me.I care naught for riches, little for friendship. The duel is all I need. I may be an exile, but I will carve a road back to Oriath, one foe, one victory at a time. Ill fortune may have banished me to Wraeclast, but I will live to hear them scream my name in the great arenas again.
- Arrogant Kung-Fu Guy: Remarkably arrogant about his skills and treats Wraeclast as the ultimate arena.
- Character Development: Insofar as it is possible in a hack and slash game. At first, he keeps on thinking about his life as the Oriath celebrity prizefighter and somehow going back to it. Getting to higher levels, though, he says "I'm starting to think there's more to life than prize or perish," and "I think it's time to leave this dream of "going home," it's getting a little tight around the collar."
- Dual Wielding: He can specialize in wielding two swords.
- Honor Before Reason: He killed a guy who insulted him. In a theocratic regime which banishes people - those who even survive the journey - to die in a monster-ridden continent for such things as performing publicly without a licence.
- Royal Rapier: Brandishes one in the starting screen, and is quite adept at using them.
- Champion that whichyou love. He who fightsfor nothing, diesfor nothing.
- Critical Status Buff: First to Strike, Last to Fall increases the Champion's armor and evasion when on low-life, and removes all status ailments as well.
- I Shall Taunt You: His Conqueror skill gives him a chance to auto-taunt enemies he hits, and Worthy Foe gives him extra damage and stun chance against enemies who are taunted.
- Raise your hand to theroaring crowd and pledgeyour allegiance to glory.
- Damage Over Time: One passive tree of his is dedicated to bleeding enemies and dealing increased damage to bleeding enemies.
- Ludicrous Gibs: Gratuitous Violence causes bleeding enemies killed to explode, dealing damage to nearby enemies.
- Implausible Fencing Powers: Versatile Combatant lets the Gladiator block spells, even while dual-wielding instead of using a shield.
- No judge. No jury.Just the executioner.
- I fought, wept and bled for God and the Order. I would have died for my Templar brothers, every single one. And how do they reward my piety, my devotion? They exile me to the land of the damned. To Wraeclast.I know now that my brethren are merely God's tools. He has given me this path to walk, so I shall muster my strength and my power... and my faith. It is my shield against the darkness to come.
- Badass Grandpa: Despite being the oldest of the characters, he's still capable of kicking ass.
- Badass Preacher: He sees himself as being on a Mission from God and generally lends a prayer to those he kills.
- Church Militant
- Cool Old Guy: The eldest of the Exiles; equally adept with melee weapons and spells.
- Defector from Decadence: He was a former member of the Ebony Legion until something caused him to rebel and get himself exiled. His exact rank in the Legion is unknown, but his dialogue suggests it was high enough to have once been good friends with General Gravicius.
- The Heretic: Referred to as such by Gravicius, Piety, and Dominus.
- "The Reason You Suck" Speech: Most characters will snark at their foes after defeating them but the Templar loves pointing out exactly why they're failures. They become more common as the story progresses and in Act 4 every single boss except Voll gets one.
- The Southpaw: The only playable character who is left-handed.
- When bound by faithand respect, the flockwill overcome the wolf
- Heart Is an Awesome Power: Auras have a wide range of effects, and the Guardian's passives not only improve their effectiveness but add extra bonuses.
- I Shall Taunt You: Prayer of Glory grants increased speed and damage after using a warcry skill.
- Support Party Member: Almost all of the Guardian's skills grant their effect to the character and their allies. However, allies also includes minions and totems.
- Drink deeply from God's chalice, forthe faithful will never find it empty
- Mana Shield: Divine Guidance increases maximum mana and diverts 10% of incoming damage to mana, while Sanctuary of Thought grants 12% of maxiumum mana as bonus energy shield.
- The Turret Master: Pursuit of Faith gives bonuses for scoring kills with totems, while Ritual of Awakening lets the Hierophant deploy more totems at a time.
- Truth is elusive, yet God hasprovided us all the toolsnecessary to find it.
- Elemental Powers: Many of the Inquisitor's significant passives revolve around elemental damage and status effects.
- Geo Effects: Consecrated Ground grants significant life regeneration, and Pious Path adds further buffs for himself while treading on Consecrated Ground.
- Magic Knight: Instruments of Virtue increases casting speed when he makes a physical attack, and increases attack damage when he casts a spell.
- A Simple job, I was told. Silence a big mouth. Get a big payout. And no one was going to be the wiser. Tidy. Except for one loose end. Me.I would have kept my mouth shut. Professional integrity, it's called. Unfortunately not something my employers believed in.They raised a toast to a job well done. I drank and next thing I know I'm on this stinking crate bound for exile. It's not a complete loss, I suppose. The way I hear it, there'll be plenty of work for a man of my talents in Wraeclast.
- Professional Killer: The Shadow was once an assassin, who silenced big mouths for big payouts.
- Slipping a Mickey: How the Shadow ended up on that ship to Wraeclast to begin with.
- Death is a banquet,It's up to the murderer to write the menu.
- Critical Hit Class: All of his passives boost his critical hit chance under different circumstances
- Damage Over Time: Toxic Delivery allows his attacks to bleed, poison, then maim enemies on hit so long as they have the previous effect
- The artist need not be presentto make a lasting impression.
- Smoke Out: His passives can allow him to blind enemies by releasing smoke when hit and allow him to deal additional damage to blinded enemies.
- Trap Master: His other set of passives grant bonuses to his mine and trap laying speed and boost their damage
- Everyone knows how to die.Some just need a little nudgeTo get them started.
- Damage Over Time: Patient Reaper increases damage over time and grants improved recovery after killing with a Do T effect.
- Lightning Bruiser: Walk the Aether sets the mana cost for movement skills to zero and increases attack and cast speed after using one.
- Regenerating Shield, Static Health: Ghost Dance and Shade Form shorten the time for energy shield to recharge and buff defenses while recovering.
- The youngest daughter of a respect family. Dresses, dances, suitors... a fortunate life for one fortunately born. My life... had I not been different. Had I not thought more clearly, learned more quickly, dreamed more deeply and darkly than any child should.There seems to be no limit to what I can do, no walls containing my talents. To my parents, I was a raw nugget to be battered and moulded into a prize for admiration, for envy... for sale. That life died on a wedding bed in Theopolis.Today, Wraeclast offers me a new life, written not by birth, nor family, nor society. This life will be written to answer but on question: Who am I?
- Healing Factor: An early-on skill tree (ie, within the first ten levels) grants passive life regen.
- Humanoid Abomination: Something isn't right with the Scion.
- Jack-of-All-Stats: Starts in the middle of the passive skill map and can develop outward in any direction. Her Ascendant class lets her mimic abilities from other Ascendancies, and she can go even further to gain the ability to select passives from another class's starting point.
- Secret Character: A hidden character in Act 3 who can only be used in later playthroughs; and as mentioned above, is a hybrid of all 3 main stats. She also has the most powerful Minion skill-gem in the game, the Animated Guardian (a quest reward for killing Brutus).
- Throwing Your Sword Always Works: Her first skill gem, Spectral Throw, is this; she tosses a spectral copy of her weapon at enemies; where it strikes several times along it's path. Basically, it's the cross-boomerang from Castle Vania, but uses your equipped weapon's stats and bonuses.
A subclass that allows the Scion to gain the perks of the other Ascendancy classes.
- Jack-of-All-Trades: Focused around choosing parts of other Ascendancy classes that will work with her skillset, being able to pick up to two passives that represents an Ascendancy class (I.e. Chance to create Consecrated ground and bonus Elemental Damage on Inquisitor passive).
- Master of None: Unlike the other Ascendancy classes her skill tree is not focused towards any particular passive bonuses. In addition, she is further limited by only being able to pick the subclasses of two different classes (e.g. unable to choose both Inquisitor and Guardian passives).
The Forsaken Masters
Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.
Tropes applying to the Masters as a group
- Item Crafting: Their main purpose - as you gain favor with them, they'll provide you with the means to modify certain types of equipment.
- Teeth-Clenched Teamwork: While none of the Masters are particularly friends with one another, the worst thing you have to worry about from having them in the same hideout is the occasional bit of grumbling about one another.
- Today's a fine day to kick corruption's filthy arse!
- Dark is Not Evil: He holds the view that thaumaturgy and the Virtue Gems are a gift from God. It's Man's abusing of that gift that is evil, not the gems themselves.
- The Fundamentalist: Other masters often express disdain of Elreon's overzealousness. At the same time he is an unusually tolerant fundamentalist as he has no problem with Catarina's work and outright states that thaumaturgy is not a sin or inherently bad.
- The Heretic: He holds some very unorthodox views on thaumaturgy, and on Voll's Rebellion, and was exiled for preaching those views "loudly and often."
- Hold the Line: A staple of his missions. Protect the relic by killing all enemies, or protect the relic for a set period of time.
- Kill 'em All: Occasionally, rather than the above, he'll task you with destroying a number of desecrated relics within the time limit.
- Sophisticated as Hell: He regularly uses some decidedly un-religious language in discussing his religious precepts.
- No spirit deserves to be abandoned, no matter how far he has fallen.
- Escort Mission: All his missions involve delving into a dungeon, find the lost Karui Spirit, and escort it back to the entrance.
- That One Level: Often considered the most annoying mission, since the Karui Spirit in question often harm you by resurrecting nearby dead enemies, explode repeatedly for fire damage, summon enemies to pester you, or just plain falling rocks dealing significant damage. Once you got the Spirit, it is best to make a mad dash to the entrance using Quicksilver Flasks, as using Movement skills would dislodge the Spirit. And that's not counting the Timed Mission variant...
- Sherlock Scan: The very first time you meet him, he does one of these, deducing from the way you carry yourself that you're the sort of person that could help him.Yes, I call you 'Warrior'. Your eyes have already swept your surroundings, identifying threats and escape routes. There is anticipation in your stance, deadly focus in the easy ebb and tide of your breath. Yours is a heart that fights with every beat. I have need of a heart like that.
Catarina, Master of the Dead
Catarina, Master of the Dead
- The art of Death is by far the most demanding!
- Dark is Not Evil: She's rather obsessed with death and makes creepy corpse sculptures, but she has genuinely good intentions.
- Necromancer: In tune with death and the hideout she offers is a graveyard.
- Mad Artist: Her missions are all about helping her fix / refine her sculpture made of corpses. Subverted in that the sculpture itself seems sentient, and better statue makes her more in tune with death, making her stronger and able to offer better enchantments / items.
- Treacherous Questgiver: Some of her quests suspiciously neglect to mention the "and then they'll try to kill you" aspect in whatever she asks for. It's possible she simply expects this to be taken for granted.
Tora, Master of the Hunt
Tora, Master of the Hunt
- Be proud of yourself, culler. Who else would be prepared to squeeze the pimples on the hindquarters of creation?
- All Love Is Unrequited: Blatantly attracted to Vagan. Vagan admits she's pretty to look at, but...Vagan: ...I'm not a fan of claw marks on my arse, thank you.
- The Archer: She offers various enchantments for bows.
- Nature Hero: She's made it her personal mission to fight back against the corruption overtaking Wraeclast, even if it means putting down every single infected animal to do it.
- You there! let me bend your ear a moment.
- Always Accurate Attack: His signature mod makes your hits cannot be evaded (although it can still be Dodged or Blocked).
- Arrogant Kungfu Guy: His talent in combat is only matched by his sheer ego.Vagan: "So here's how this works. You take a crack at me. Your very best shot. I win. You die. You win and... I'm not actually sure, to tell the truth. Doesn't happen very often."
- Blood Knight: Whereas the other Masters' missions have you helping them in some manner or another, Vagan tasks you with defeating him either in battle or in a dummy-crushing contest.
- Body-Count Competition: One type of mission he offers is to see which of you can destroy more training dummies in a set amount of time.
- Hope Spot: It's not unusual for him to drink potion that would recover his health to full during his duel missions.
- Master of All: He chooses a random set of weapons and skills every time you fight him - possibly even employing bows and/or magic. His title is "Weaponmaster", after all.
- No Guy Wants an Amazon: Vagan... does not return Tora's affections, to put it mildly.Tora: "The way he moves, the way he gets all sweaty and glowy when he fights... I'd not complain were Vagan to find his way into my den."Vagan: "As fine as she is feral. That's Tora. Nice to watch from afar. Up close? I'm not a fan of claw marks on my arse."
- The Knights Who Say "Squee!": Unabashedly fanboys over Daresso, to the point where a good portion of his dialogue is praising Daresso's virtues. Luckily(?) he never gets to actually meet his idol in the flesh, such as it is.
Vorici, Master Assassin
Vorici, Master Assassin
- A civilized life is the product of a primitive death.
- Abhorrent Admirer: Has the hots for Zana. She thinks he's creepy.
- Knife Nut: He twirls his 2 knives around as his idle animation.
- Professional Killer
- Tall, Dark and Snarky: Definitely fits in terms of his appearance and manner. Vorici does not appreciate Vagan's manner of speaking, but has some respect for his skill with a blade at least. In Vorici's own words;Vorici: "I have never heard a man waste so many words on saying nothing. Vagan is a linguistic mass murderer, yet put a sword in his hand and he becomes a disturbingly efficient communicator."
Zana, Master Cartographer
Zana, Master Cartographer
- Still sane, exile?
- A Day in the Limelight: Previously, she had little significance to the plot, and depending on how much the player ran endgame maps, it was possible to never meet her at all. The Atlas of Worlds expansion brings her to center stage.
- The Friend Nobody Likes: Very few of the other masters have positive things to say about her, with only Leo and Haku having any real respect for her talents. Vorici and Vagan have positive things to say about her, but for other reasons entirely. Zana, in turn, ranges from strained tolerance to open annoyance at the other masters.
- Unexplained Accent: Played straight initially, but removed in 2.4. When first added to the game Zana had a prominent Romanian accent, in contrast to every other voiced character's fairly unaccented speech. When the Atlas of Worlds was released she got a new voice actor, who dropped the accent.
Act OneThe first story act that takes place along the coastal regions of Wraeclast. CLICK for the story.
An inhabitant of Lioneye's Watch, and Act One's weapon & armor vendor. Tarkleigh is considered to be the leader of the camp.
- All Love Is Unrequited: Has feelings for Nessa, but due to their situation in Wraeclast, he can't really do anything about it.
- Eyepatch of Power: Lost his left eye.
- The Leader: Of those that live at Lioneye's Watch.
An inhabitant of Lioneye's Watch, and Act One's magic & potion vendor. Nessa is a lady that is perhaps too good and nice for Wraeclast, and acts as the nurse for the people of the camp.
- The Medic: Serves as one for Lioneye's Watch, which is the primary reason she sends the Exile off to Tidal Island to retrieve a lost Medicine Chest.
- Nice Girl: She really comes off as one to the rest of the camp. Bestel even feels bad that she's too good of a girl to live in this kind of world.
An inhabitant of Lioneye's Watch. Bestel was once a sailor, but shipwrecked onto Wraeclast. He also has a love for writing poems as seen when he takes note of the Exile's journey through Wraeclast.
- Cloud Cuckoo Lander: Mildly, as noted by Nessa and Tarkleigh. No one knows whether he was always like this, or the shipwreck changed him.
- The Cuckoolander Was Right: He had his moments of clarity, such as correctly guessing that there must be a way to lower Shavronne's Barricade from the other side, as Piety would not risk herself being locked inland.
- The Power of Legacy: He asked you to not say anything about your encounter with Fairgraves, as to not tarnish his memory.
Act One Story Villains
A large walking corpse for the Enemy at the Gate quest.Hillock is the first major obstacle the Exile comes across after washing up on the shores of Wraeclast, and must be killed before being allowed entry into Lioneye's Watch.
- Human Pincushion: He's got multiple arrows and swords sticking out of him.
- Mighty Glacier: The primary skills for Hillock is that he has high health, and hits particularly hard; especially on higher difficulties.
- Starter Villain: The very first noteworthy enemy that the Exile must defeat.
A cannibal for the Mercy Mission quest.Hailrake safeguards a ship that had run aground on Tidal Island; finding a medicine chest that he decides to keep for himself.
- An Ice Person: What makes Hailrake a very difficult early enemy is that he is a user of the Glacial Cascade gem, which can not only cause considerable damage if the Exile is hit by it, but will slow the Exile's movement and attack speed.
- Optional Boss: Defeating Hailrake is optional.
- The Remnant: Of the Eternal Empire, after it was destroyed by The Cataclysm.
Kadavrus the Defiler
A necromancer for the A Dirty Job quest.Kadavrus is found at the Fetis Pool raising an army of undead warriors and animals that are proving to be too much of a threat for the people surviving at Lioneye's watch.
- Optional Boss: Defeating Kadavrus is optional.
- Raising the Steaks: The Exile is sent to deal with him because he's ben raising animals that would not normally animate after death.
The Deep Dweller
A shield crab for the Dweller of the Deep quest.Deep Dweller makes its home in a region of the Submerged Depths, and was thought to be a major threat to the Lioneye inhabitants.
- Giant Enemy Crab: He's gigantic, he's hostile, and he's a crab.
- Optional Boss: Defeating Deep Dweller is optional (technically - completing his quest grants a skill point, so it absolutely shouldn't be skipped).
Brutus, Lord Incarcerator
A large human beast for the Caged Brute quest.Brutus is the warden of the dreaded prison of Wraeclast who takes enjoyment in torturing those who become his prisoners. At the time of the Purity Rebellion, Brutus was experimented on by Shavronne to become a weapon to be used against the invading Karui Tribe. However, Brutus turned on her one day, which resulted in Shavronne's death. Since then, he has stayed within the prison to continue his duty as a warden...only a lot more brutal.
- Chained by Fashion: He has a few bits of chain hanging from his arms.
- Cold-Blooded Torture: This guy was a master at this, and is the reason that he was near-universally feared in Wraeclast.
- The Dreaded: Brutus was Wraeclast's Bogeyman. Mothers would get their kids to behave by telling them that Brutus was coming to see them, and men feared the prospect of a term inside with him.
- Emergency Transformation: Brutus was turned into what he is today by Shavronne, in order to stop the Karui advance through the Prisoner's Gate.
- Immortality Seeker: Brutus sought to extend his life using dark magic, which turned him into a monster.
- Names to Run Away from Really Fast: This guy's name would be intimidating as hell even without knowing his reputation.
- Smash Mook: Brutus' bossfight basically boils down to this. His fists hit hard, and his ground smash hits hard.
- Impaled with Extreme Prejudice: In addition to the smashing and the hook, he also summons spikes out of the ground to stab your character. He does it up to 5 times in a row, summons them directly underneath your character, and they hurt.
Merveil, the Siren
The mother of the Sirens for the Siren's Cadence quest, and the final boss of Act One.Merveil was once a beautiful courtier who had a whirlwind romance with a swordsman named Daresso, who gifted her with his greatest treasure, the Star of Wraeclast, a ruby gotten in the jungles of Wraeclast. Unfortunately, the Star turned out to be cursed, and over time corrupted her mind and then her body, transforming her into a monster. When Daresso finally left her, unable to bear what his wife was becoming, it destroyed what remained of her sanity. She made her home in a cavern off the coast of Wraeclast; producing a large abundance of children that have haunted Wraeclast's shoreline to this very day.
- An Ice Person: Most of Merveil's arsenal is cold-based, which can be nasty if you don't have resistance.
- Artifact of Doom: The Star of Wraeclast, Daresso's gift to Merveil, turned out to be cursed, and over time corrupted Merveil's mind and then her body, transforming her into a monster.
- Despair Event Horizon: When Daresso left Merveil, unable to bear what his wife was becoming, it destroyed any sanity the poor girl had left.
- Enemy Summoner: In addition to her many ice attacks, Merveil summons statues in her first phase, larvae in her second phase, and two special minions that use Fire and Lightning in her third and final phase.
- Even Evil Has Loved Ones: She cries out in mourning when her daughters are slain.
- Fourth Date Marriage: Daresso and Merveil's romance happened remarkably quickly.
- Monster Progenitor: All the coast's sirens are her descendants.
- One-Winged Angel: After defeating her the first time, Merveil goes into her Siren form, which not only gives you more ice attacks to deal with, but has two phases where she summons larvae and then two special minions that use fire and lightning on you.
- Tragic Villain: One cannot help but get a sense of sadness with Merveil, given the circumstances that turned her into a monster.
- Your Soul Is Mine: Her shores are haunted by the ghosts of sailors her brood has "devoured", and which attack the player.
Act One World Characters
A lost sailor the Exile comes across in the Ship Graveyard.Fairgraves tasks him/her to find, and return, his precious Allflame, but turns on him/her after the Exile returns the lost item.
- Bold Explorer: A well-renowned explorer who sailed to Wraeclast many years ago.
- Easily Forgiven: He shows up as a ghost in Act 3; apologizes for trying to kill you; and then gives you another quest.; although it's ultimately up to you to choose wether or not to do the quest.
- Nice Hat: Sports a jaunty tricorne. It randomly drops as a unique item.
- Optional Boss: Defeating Fairgraves is optional
- Swiss-Army Superpower: The Allflame is said to do 'many a marvelous things'. From what can be gathered in-game, it could be used for sailing (presumably generating heat and thus, wind), guards you against death, and even brings you back to full life.
- Treacherous Quest Giver: He tries to kill you to fuel his Allflame after you return it to him.
Act TwoThe second story act that takes place within the inner forestry regions of Wraeclast. CLICK for the story.
- What troubles you bring now??
- Dude, Where's My Respect?: Even after you dealt with the Bandit Lords and lifted the Darkness, he will still talk down on you. Granted, the latter was a case of Nice Job Breaking It, Hero!, but still.
- Jerkass: He never gives the Exile any credit for accomplishing anything, and wants the Exile gone no matter what.
- The Remnant: Of the Azmeri people who founded The Eternal Empire.
- Why Did It Have to Be Snakes?: According to Silk, he's terrified of spiders.
An inhabitant of the Forest Encampment and Act Two's magic & potion vendor. Yeena is a psychic who can see, and feel, the problems that are happening all around Wraeclast.
- Dreaming of Things to Come: In her dreams, she can see images and scenes of big events happening all around her throughout Act 2 such as the suffering of the Great White Beast, and the movements of the Evil Spirit that the Exile releases from the Vaal Ruins.
- Fur Bikini: Her attire of choice.
- The Remnant: Of the Azmeri people who founded The Eternal Empire.
An inhabitant of the Forest Encampment. Eramir is an old man who is extremely wise and knowledgeable about the lands around him.
- Bald of Awesome: One of the few bald men in the game.
- Mr. Exposition: His role for the Exile is to explain the history of certain quests and lore bits about the stuff the Exile comes across throughout Wraeclast.
An inhabitant of the Forest Encampment. Silk is a man who enjoys the hunt.
- Eerie Pale-Skinned Brunette: He's deathly pale, sports a head of long stringy black hair and wears a dead spider carcass as a belt.
- Offscreen Moment of Awesome: His fight with the Weaver is only mentioned, and was able to escape with his life intact.
- The Remnant: Of the Azmeri people who founded The Eternal Empire.
A former Blackguard who used to travel around with Piety's group. She becomes an inhabitant of the Forest Encampment after the Exile saves her life from Fidelitas.
- Heel–Face Turn: After you saved her from Fidelitas.
- Screw This, I'm Outta Here!: Wants nothing more to do with Piety and the Blackguards after the incident in the Chamber of Sins
Act Two Story Villains
The Great White Beast
A large hulking white beast for the Great White Beast quest.The creature is out for revenge due to torture it endured in the past from abusive humans; making its home in a nearby den east of the camp. The Exile is asked by the people of the Forest Encampment to finally put it out of its misery.
- Humans Are the Real Monsters: Really, the only reason the beast is a villain is because of what humans did to it.
- Optional Boss: Defeating the Great White Beast is optional.
- Tragic Monster: It's really just an escaped circus bear.
Fidelitas, the Mourning
A dastardly creature for the Intruders in Black quest. Formerly Maligaro's boyfriend.Fidelitas safeguards one of Maligaro's two precious artifacts, the Baleful Gem, which was hidden within the depths of the Chamber of Sin.
- Shock and Awe: User of the Lightning Strike gem, which powers up Fidelitas' melee attacks with lightning that can also fire off electric projectiles towards the Exile.
A large broodmother spider for the Sharp and Cruel quest.Making her webbed home in the western forests, the Exile is tasked to retrieve the second of Maligaro's artifacts, the Spike, which had been stabbed, and left behind, in the spider during a previous battle.
- Giant Spider: A large spider-boss.
- Poisonous Person: User of the Viper Strike gem, which allows for the Weaver to poison the Exile over time.
A Blackguard for the Way Forward quest.Arteri is a dear lover of the Blackguard leader, Piety, who she leaves behind at the Prisoner's Gate/Western Forest passage to ensure that the only known road to travel from the coast, and inner regions of Wraeclast, remains closed from outside interruption.
- Optional Boss: Defeating Arteri is technically optional, but again completing the quest grants a skill point and so shouldn't be skipped.
A dangerous construct for the Shadow of the Vaal quest, and the final boss of Act Two.During his/her journey through the Vaal Ruins, the Exile unintentionally releases an evil spirit which sets off a curse that shrouds the land of Wraeclast in eternal darkness. To end the curse, the Exile discovers that the entity can only be fought by mortal means if the Apex artifact (a combination of 3 fragment pieces from the bandit lords) is brought to the top of the Vaal Pyramid, and placed on its dark altar to summon it into the mortal world as the Vaal's guardian construct.
- Casting a Shadow: Blots out the sun, although in combat it relies on a combination of summoned Vaal creatures, lightning blast, chilled earth, and brutal melee attacks.
- Merger of Souls: Of the long-extinct native Vaal.
Act Two World Characters
One of three bandit lords.Oak controls the forests north of the Forest Encampment; offering the Exile benefits if he/she helps Oak become the prime lord by killing Kraityn and Alira
- Boss in Mook Clothing: Easily the toughest fight amongst the three bandit lords thanks to his Leap Slam gem that will allow him to almost always fight the Exile in direct combat.
- Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Oak, his attacks and skills are based around Strength.
- Optional Boss: You don't have to fight Oak if you choose to help him become the only bandit lord.
- Retcon: Originally, Oak took the longest to get to of the three Bandit Lords due to the Wetlands zone he's located in being after the Vaal Ruins. However, the Vaal Ruins couldn't be accessed until the Lorrata tree blocking the entrance is killed using two special items that are looted from two far away dungeons. As a result, a later game-patch moved the Wetlands to come before the Vaal Ruins so that the player can find Oak before having to do the giant side-journey of clearing away the Lorrata road-block.
One of three bandit lords.Kraityn controls the forests east of the Forest Encampment; offering the Exile benefits if he/she helps Kraityn become the prime lord by killing Oak and Alira.
- Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Kraityn, his attacks and skills are based around Dexterity.
- Optional Boss: You don't have to fight Kraityn if you choose to help him become the only bandit lord.
- Teleport Spam: Thanks to having the use of the Flicker Strike gem, he can teleport attack the Exile.
One of three bandit lords.Alira controls the forests west of the Forest Encampment; offering the Exile benefits if he/she helps Alira become the prime lord by killing Oak and Kraityn.
- All There in the Manual: Her last name is Darktongue, just like Doedre. You can only find this in the achievements list though, as it's not even on the wiki.
- Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Alira, her attacks and skills are based around Intelligence.
- The Necromancer: Having the Raise Zombie gem skill, she can summon zombies to fight for her. Only instead of spawning from corpses, they appear out of her cauldron.
- Optional Boss: You don't have to fight Alira if you choose to help her become the only bandit lord.
Act ThreeThe third story act that takes place within Sarn, the once proud capital city of Wraeclast. CLICK for the story.
- Stay out of the shadows. They bite.
- Amazon Chaser: Noted Maramoa as 'intoxicating'.
- Dirty Coward: Maramoa called him as 'someone who wins wars with false promises', and Grigor said that he's 'obssessed with self-preservation.'
- Lovable Coward: Regardless of what they said, Hargan was a surrogate uncle figure for Clarissa, and even Grigor noted that his cowardice is an asset; once he considers someone as useful in keeping him alive, he will do almost anything for that person.
An inhabitant of the Sarn Encampment and Act Three's magic & potion vendor. Clarissa is not at the encampment upon the Exile's first visit, but is brought back by said Exile after finding Clarissa in the City of Sarn just outside the Vaal Apex.
- Break the Cutie: Her lover, Tolman, was captured and tortured (or experimented upon) to death by Piety, and she would tell stories how she used to be better off back in Theopolis, even dining with General Gravicious.
- Retcon: Originally, she was found by the Exile in the Slums zone after visiting the Sarn Encampment. However, a later game-patch moved her to the starting City of Sarn zone so that the player can have Act 3's magic & potion vendor from the start.
An inhabitant of the Sarn Encampment.
- Boobs of Steel: Quite busty, and there were accounts of her braving the ruins of Sarn and coming back unscathed.
An Ezomyte who had an unfortunate encounter with Piety and escaped, now inhabitant of the Sarn Encampment.
- Body Horror: Just look at him!
- Don't You Dare Pity Me!:Grigor: Clarissa troubles me with pity once again. There is only so much flowers, so much broth, that a man can take.
- Warrior Poet: Like all Ezomytes. While the Warrior part is debatable (the implication that he braved the Sarn ruins before his run-in with Piety), he was undeniably a poet.
An inhabitant of the Sarn Encampment who was captured, and tortured to death, by Piety in the depths of Sarn's crematorium.
Act Three Story Villains
A deadly Blackguard for the Sever the Right Hand quest.Gravicius sets up his base of operations within Sarn's Ebony Barracks, and not only poses a serious threat to those in the Sarn Encampment, but acts as a powerful barrier against Piety and Dominus' enemies.
- Authority Equals Ass Kicking/Four-Star Badass: He's a general, and he's no slouch in direct combat.
- Barrier Warrior: Possess significant amount of Energy Shield, and bestows the same to his allies.
- He-Man Woman Hater: He calls the Witch a "whore of Nightmare" and his quote for the Scion and Ranger is "God gave this world to Man, not to you, little girl!". Clarissa recounts that she dined with him twice; once when her family was still reputable, and a second time while in prison just before she was exiled and he "wasn't so polite that time", with the implication he assaulted her.
- Kill It with Fire: Most of his spells.
- Yes-Man: According to Maramoa he's surrounded himself with them.
A dark thaumaturgy practitioner, the leader of the Blackguards, and Dominus' most loyal subject, for the Piety's Pets quest. Unlike a majority of the game's enemies, Piety is an adversary that the Exile comes across on multiple occasions.In Act One, the Exile first comes across her reading Shavronne's necromantic writings at Brutus' prison, but loses her after she forces up Shavroone's barricade to the inner forest regions of Wraeclast; forcing the Exile to find another route.In Act Two, the Exile catches up to her in the depths of the Chamber of Sin where she gets held up trying to take the Baleful Gem from its guardian, Fidelitas, in an attempt to try to further impede the Exile's progress through Wraeclast. She flees once the Exile enters the scene.In Act Three, the Exile catches up to her once more within Sarn's Crematorium only to discover that Piety had finished torturing the man the Exile had come searching for. The two engage in combat, but Piety again escapes the Exile's grasp, and flees to her laboratories within the Lunaris Temple not only to continue with her thaumaturgy experiments, but to also ready herself for the eventual rematch with the Exile.In Act Four, she is shown to have survived her Lunaris Temple encounter with the Exile, but has been transformed into a Nightmare abomination within Wraeclast's Beast. The Exile comes across her within the Beast as the two engage in yet another fight. The Exile is able to free her from the Nightmare's influence, and now wanting revenge against Malachai, Piety decides to team up with the Exile to help take down the Beast.
- The Computer Is a Cheating Bastard: If you stop her from getting to one of her power-up portals for a certain length of time she'll instantly teleport to one and activate it, even if stunned.
- The Dragon: To Dominus, and later Malachai.
- Enemy Mine: In Act 4, she helps the Exile in getting into Malachai's lair, but its less a genuine Heel–Face Turn and more an alliance of convenience since she wants revenge on Malachai for brainwashing her.
- From Nobody to Nightmare: Was a prostitute named Vania who sold her body to pay for her magic school tuition. Now Dominus' top enforcer / researcher.
- Elemental Powers:
- Impaled with Extreme Prejudice: Her final fate, courtesy of Malachai.
- Mad Scientist: The Lunaris Temple was her own personal laboratory.
- Redemption Equals Death: During the final battle with Malachai, she weakens him and makes him vulnerable to the Exile, prompting Malachai to impale her on a spike in retaliation.
- Villainous Crush: A lot of her lines towards the Duelist are very... appreciative, for some reason. Even when she's dying after the aforementioned Redemption Equals Death moment, she tells him "I want that fine arse of yours to be the last thing I see."
- Walking Spoiler: The fact Piety survives to Act 4 is a pretty big one.
Wraeclast's high templar for the Sceptre of God quest, and the final boss of Act Three.From the top of Sarn's tower, the Sceptre of God, Dominus rules over the land of Wraeclast, and stays in the shadow to allow for his subjects, such as Piety, to do his dirty work to force the people to do his bidding.
- A God Am I: He greets the Exile by asking if they've ever seen the true face of God, and calls his empowered punch 'the Touch of God.' The official trailer reveals that he intends to use the power of the Nightmare to ascend to godhood.
- Amazing Technicolor Population: He has blue skin.
- Bald of Evil
- Battle in the Rain
- Big Bad: Not only is he the one responsible for all the exiles to Wraeclast, but his desire to harness Malachai's Nightmare in order to become a god is what kickstarts and drives the plot.
- The Emperor: Of the Empire of Oriath.
- Ground Pound: One of his deadliest attacks.
- One-Winged Angel: Upon seemingly being defeated the first time, the Nightmare transforms him into a grotesque centipede monster.
Act Three World Characters
The Gemling Queen, aka Lady Dialla
A maiden of the late emperor that was directly responsible for the immense chaos Wraeclast has been suffering. The Gemling Queen is met by the Exile in the lowest level of the Solaris Temple; providing him/her with objectives to help overthrow Dominus' reign over Wraeclast. She later follows the Exile to Highgate to help put an end to the threat of the Beast.
- Apocalypse Maiden: Directly responsible for the cataclysm that tore through Wraeclast by defying Heroic Sacrifice as Malachai expected..But I didn't want me dead! Malachai begged: for him, for the Empire. I chose me... selfish me. The Empire died, and I live. I live, and live, and live, and live.
- Armor-Piercing Question: She was the Emperor's favorite until she asked one too many such questions.I talked too much, asked too many difficult questions. I was gifted to Malachai. My dear, troubled Malachai.
- The Atoner: This, along with revenge against Malachai, is her main motivation for helping the player.
- Brought Down to Normal: Near the end of Act 4, she sacrifices her Gemling powers to fuel the Rapture Device and open a passage to the Beast, stripping her of her magic, her youth, and reverting her to a withered crone who needs a cane to support herself.
- Don't You Dare Pity Me!: She refuse to let the Exile pity her once they see her state after being Brought Down to Normal.
- The Remnant: Of the Eternal Empire.
- Who Wants to Live Forever?: Implied.Now they are my ribbons forever more. Forever more... I hate forever. I could tear 'happy ever after' from bards' bleeding tongues!
- Woman Scorned: She never forgave Malachai for manipulating and betraying her, and her desire for revenge is what motivates her to help the Exile destroy the Beast.
A wayward ghost the Exile comes across exploring the Sarn docks. The ghost turns out to be Captain Fairgraves; having regained his form thanks to the Allflame. Fairgraves asks the player to collect certain items that would kill him in hopes that the Allflame would fully resurrect him to his living, corporeal, form. Unfortunately, that did not succeed either.
- And I Must Scream: When you meet Fairgraves again in Act 3, he's stuck on his ship's anchor.This current form comes with rather frustrating restrictions. It's a small improvement upon my last incarnation, but I'm a man who used to poke his sticky beak into the farthest corner of the world. Now i can barely cross the road. It was no mean feat getting here from Siren's Cove, I can tell you!
- Bonus Boss: His attempt to bring himself to life failed, and he's supposedly Killed Off for Real. But if you use the Mao Kun Reefs Unique map, there's a boss named 'Fairgraves, Never Dying'.
- Easily Forgiven: You meet with Fairgraves again in The Docks of Act 3. All it takes was him to 'deeply apologize' for his moment of weakness, and you're on good terms again.
The ghost of a knowledgeable Karui scholar that has been bound to a painting in Sarn's library. He offers the optional A Fixture of Fate quest that rewards the player with skill gems once the Golden Pages from the library's archive are brought to him.
- Ancient Keeper: He's been in the Library for a long time.
- And I Must Scream: His Soul Jar portrait allowed him to survive the Cataclysm, but it also meant he had a front row seat to watch his friends and family slaughtered by Undying or turned into monsters themselves.
- Magic Librarian
- Soul Jar: Sort of. His painting now becomes the conduit for his soul.
IzaroFormer Emperor of the Eternal Empire, the heirless Izaro Phrecius oversaw the construction of the Lord's Labyrinth to decide who would succeed him according to ancient Azmeri traditions. In death he continues to oversee the Labyrinth and its six Trials, often speaking to the player character as they pursue their Ascendancy.
- Cloud Cuckoolander: Implied to not have been the sanest individual while alive. It doesn't come across in the player's interaction with him though.
- Dual Boss: You fight him and an avatar of the Goddess of Justice at the same time.
- Guys Smash, Girls Shoot: The Goddess will bombard you with energy mortars while Izaro himself attacks with either two swords or a warhammer the size of the player.
- Friendly Enemy: Izaro is respectful, helpful, and encouraging to the player even when they're fighting him, and will congratulate them at length if they kill him. The only way to annoy him is to kill his pet, Argus.
- Hoist by His Own Petard: After Chitus Perandus became Emperor by defeating the Labyrinth he promptly threw Izaro in it and sealed it up.
- Malevolent Architecture: The entire point of the Labyrinth. Also, the third time you fight him his arena has a large number of traps in it.
- Marathon Boss: You have to fight him three times, knocking off about a third of his health bar each time. He has a lot of health.
- Nice Job Breaking It, Hero!: Designed the Labyrinth to choose a worthy successor, but the only one able to beat it did so through corruption, bribery, and favor-trading, ensuring the worst candidate possible became Emperor after him.
Act FourThe fourth story act that takes place at the mountain housing the Nightmare of Wraeclast. CLICK for the story.
KiraKira is a Manakethe warrior of Highgate. She is intensely, almost fanatically obsessed with following the laws of her people to the letter, which causes her to chafe under Oyun's progressive reforms.
- The Fundamentalist: She believes that the Manakethe laws must be followed to the letter. Naturally, this causes tension between her and the much more open minded Oyun.
- Jerkass: Much like Greust, she is incredibly dismissive towards the Exile. Unlike Greust, however, she's able to show some semblance of gratitude towards the Exile as they accomplish great deeds.
- My Master, Right or Wrong: She is openly critical of Oyun going against the Manakethe's customs by allowing Exiles and former Blackguards into Highgate, but still obediently follows her due to The Chains of Commanding.
Petarus and VanjaVanja was an Exile condemned to Piety's operating table until Petarus, a Blackguard, fell in love with her. Choosing to defect from the Ebony Legion, Petarus freed Vanja and the two of them fled to Highgate.
OyunThe leader of the Manakethe settlement of Highgate. Recognizing the threat the Beast and its Nightmare poses to Wraeclast, she has cast aside her people's rigid customs and welcomes the Exile with open arms, hoping that they can slay the Beast once and for all.
- Reasonable Authority Figure: Has no issue welcoming the Exile into Highgate; knowing that the Exile can help protect them against the Beast.
TasuniTasuni was born with a strange ailment that left him on the border between life and death. For this, he was to be sacrificed to the gods, but the gods refused to kill him. Now, he serves as Highgate's spiritual advisor, and manages the new Destiny Card system.
Act Four Story Villains (Outside the Beast)
Voll, Emperor of PurityThe first obstacle of Act 4 that the Exile must bypass to complete the Breaking the Seal quest.In the past, Voll was the leader of the Purity Rebellion that transformed Wraeclast's Eternal Empire into becoming a nation of theocracy after overthrowing Emperor Chitus. However, his reign as the nation's new emperor was short-lived due to his decision to spare the life of Malachai, which would later lead to Wraeclast being destroyed by the cataclysm. Being reanimated by the Nightmare, and setting up operations at Dried Lake, Oyun tasks the Exile to fight Voll in order to acquire Deshret's Banner from him, which will allow for the Exile to bypass Highgate's barrier into the Beast's mountain.
- Broken Bridge: The Exile can't enter the Beast's mountain until he/she loots Deshret's Banner from Voll, which is required to break Deshret's seal at the Mines entrance in Highgate.
- The Emperor: For about five years before High Turnover Rate kicked in.
- High Turnover Rate: He won the rebellion, but his rule lasted for only 5 years. That wasn't his fault though; the Eternal Empire had been declining, and The Cataclysm sealed its fate.
- Rebel Leader: Instigator of the Purity Rebellion.
- Tragic Monster: Voll and his legions were among the countless lives lost in the Cataclysm. In the present day, the Nightmare has risen him and his legion as deformed skeletons.
- Doubly so if you read his confession. He overthrew Chitus mainly to stop Malachai and his disciples, only for Malachai to dupe him and do it anyway. He knows the Cataclysm is essentially his fault, and sometimes he'll say something as he dies that suggests he's still aware of how badly he's screwed up.
King KaomOne of two dream bosses that the Exile needs to bypass to complete the King of Fury quest.In the past, Kaom's tribe allied with Voll during the Purity Rebellion to help conquer several areas along Wraeclast's coast. After the rebellion however, he ends up betraying his people as he, and those most loyal to him enter the Nightmare's mountain to become one with the Beast. Within the mountain, Koam became corrupted by Malachai, and slaughtered his loyal followers to act as sacrifices for the Beast. In the present, Kaom guards the Eye of Fury; one of two items that are necessary for the Exile to power the Rapture Device.
- Broken Pedestal: The Marauder is increasingly horrified as he learns about the increasingly insane lengths Kaom went to in order to secure his "Kingdom" in Wraeclast. Doubly so when he discovers that Kaom has become a minion of the Nightmare..
- Fallen Hero: The Weathered Carvings reveal that his obsession with maintaining a "Kingdom of the Karui" in Wraeclast drove him to betray everything the Karui stood for, and ultimately died in disgrace. And then Malachai resurrects him as his minion.
- Historical Hero Upgrade: In-Universe. In the Karui homeland, Kaom is celebrated as a conquering hero who led the greatest army in their history to victory after victory, carving out a mighty kingdom before the Cataclysm destroyed it all. The bit about him sacrificing five hundred of his most loyal warriors to the Beast and becoming its servant... kinda got left out of their history.
- No Man of Woman Born: Karui men are forbidden from wielding ranged weapons. Kaom realized this did not apply to Karui women. Combined with Defensive Feint Trap, his army ambushed and obliterated Lioneye's Gemling Legion.
- Proud Warrior Race Guy
Daresso, King of SwordsOne of two dream bosses that the Exile needs to bypass to complete the King of Desire quest.Centuries ago, Daresso was a legendary Oriathan swordsman famous for his unmatched strength and agility. However, this all changed when his lover, Merveil, was driven mad by the Star of Wraeclast. Desperate to save his beloved, Daresso ventured to Wraeclast, only to meet his end there and be transformed into a champion for the Nightmare. In the present, Daresso guards the Eye of Desire; one of two items necessary for the Exile to power the Rapture Device.
- Blood Knight: Claims that all he cares about now is battle, glory and victory.
- An Ice Person: Attacks primarily with ice.
- Tragic Monster: Unlike Kaom, who willingly allowed the Nightmare to corrupt him in order to fuel his delusions, Daresso was a genuinely noble man who just wanted to save his beloved, only to fall under the Nightmare's thrall.
- Rags to Riches: The plagues that litter the Grand Arena describe him as going from a teenage hunter, to a pit fighter, and finally an arena champion.
Act Four Story Villains (Inside the Beast)
The BeastThe Beast, the Nightmare, the Darkness...this creature has many names, but one thing is for certain. It's the source of Wraeclast's horrors. Born from the hatred and malevolence of Vaal Queen Aztiri's Virtue Gem experiments, the Beast has existed for eons, spreading its corruption to anyone who dares venture into Wraeclast. Now, Lady Diala has devised a plan to slay the Beast for good, but unbeknownst to anyone, the Beast itself has become enslaved to a far darker threat...
- Big Bad: Built up to be this for Act 4...until you learn that Malachai is the True Final Boss.
- Eldritch Abomination: It's called the Beast for a reason. The second half of Act 4 has the player walking through the Beast's insides where eyeballs along the walls are always looking at ya.
Maligaro, The InquisitorOne of Malachai's loyal Godless Three servants for the Corpus Malachus quest.In the past, Maligaro was a thaumaturgist working for Malachai within the Chamber of Sin performing experiments in an effort to connect humans with virtue gems. However, Maligaro was burned at the stake by Voll after he succeeded in becoming the new emperor. Currently, the Beast has revived Maligaro to serve Malachai once more, and safeguards his master's heart within the Beast, which is required for the Exile to open the entrance into the Beast's core.
- Boss Banter: He's the only member of the Godless Three who has retained the ability to speak, and he takes full advantage of this during his fight.
- Depraved Homosexual: Fidelitas, a miniboss in Act 2, was his lover in life.
- Mad Scientist
Shavronne of UmbraOne of Malachai's loyal Godless Three servants for the Corpus Malachus quest.In the past, Shavronne worked as a thaumaturgist within the coastal Axiom prison in order to develop a counter against the Karui Tribe led by King Kaom, who was conquering the Wraeclast coastline for Voll's rebellion. Her work led her to setting up an unbreakable barricade on the only coastal entrance to the inner forests, as well as experimenting on Axiom's prison warden, Brutus, into becoming a powerful monster that would be let loose against the Karui. However, Brutus would end up turning on the one who had been experimenting on him; resulting in Shavronne's death. Currently, Shavronne has been revived to safeguard Malachai's entrails within the Beast, which is required for the Exile to open the entrance into the Beast's core.
- Karmic Death: Her first death was at the hands of Brutus, her own creation.
- Shock and Awe: As one of the Godless Three, she fights primarily with lightning.
- Vain Sorceress: Described as 'the Aesthete' by nearly everyone and makes lots of beauty-related comments when you fight her.
Doedre DarktongueOne of Malachai's loyal Godless Three servants for the Corpus Malachus quest.In the past, Doedre was an upcoming thaumuturgist pupil of Maligaro. One day, Maligaro decides for his next experiment to be to cut out Doedre's tongue, which the pupil embraces, and takes on the name Darktongue. Her enemies came to fear her as an innovative spellcaster that attacked without the ability to speak, which results in Voll burning Doedre at the stake for her crimes against the people of Wraeclast after he had become emperor. Currently, the Beast has revived Doedre, and safeguards Malachai's lungs within the Beast, which is required for the Exile to open the entrance into the Beast's core.
- Burn the Witch!: Burned at the orders of Voll after the Purity Rebellion. She still appears as one of the Godless Three
- Curse: Most of the unique items associated with her improve your curse spells. She also makes heavy use of them in her boss fight.
- Fan Disservice: She's naked. She's also a horribly bloated blob of sagging flesh that doesn't have legs and attacks by vomiting blood.
Malachai, The NightmareThe main consciousness of the Beast for the Eternal Nightmare quest, and the final boss of Act Four.In the past, Malachai served as the right-hand man to Emperor Chitus as a powerful thaumatergist that developed gemlings; a skill that would allow for Malachai to be spared by Voll after the latter succeeds in becoming the new emperor of the Eternal Empire. Malachai was allowed to live due to a promise to Voll that Malachai would be able to develop a Rapture Device that would be powered by his Gemling Queen which would destroy the Beast of Wraeclast for good. However, his plan takes an unexpected turn when the Gemling Queen chooses not to sacrifice herself to power the machine, which results in the Rapture Device only having enough power to break a hole in the Beast's outer shell.Malachai would take this chance to enter the hole with a new plan in mind; to take the power of the Beast as his own to use against his enemies. Taking control of the Beast, Malachai ushers a cataclysm that destroys all civilization across Wraeclast, and those that survived were left to fend for themselves in the now devastated empire. In the present, he is now one with the Beast; devising plans to destroy the world in the hopes to one day recreate it in his own image. However, those plans are interrupted when the Gemling Queen returns to the outer shell of the Beast, and powers up the Rapture Device once more to open up a hole for the Exile, who has come to put an end to the Nightmare.
- A God Am I: Plans to remake the world in his own image.
- Big Bad: Of Act 4.
- Big "WHAT?!": He utters one when Piety returns to human after being transformed into her abomination form during the final battle.
- Blasphemous Boast: To the templar.Let me show you what a real god can do!
- Chronic Backstabbing Disorder: Faithfully served as Chitus' thaumaturgist until Voll's rebellion, and then pledged his allegiance to Voll "before Chitus' corpse was even cold." His true loyalty, however, was never to anyone but himself.
- Combat Tentacles: Opens a a circular portal filled with lashing tentacles from his body as one of his attacks.
- Evil Cannot Comprehend Good: When he's on his last legs, he freaks out a bit, apparently unable to understand that the player character might not particularly like the sort of immortality he's offering, or why.Why are you so in love with death!?
- Greater-Scope Villain: He is the true source of the Nightmare that is responsible for most, if not all of the horrors of Wraeclast.
- Hypocrite: Responsible for the Cataclysm and encouraging human thaumaturgical experimentation, destroying countless lives in pursuit of power, what does he say when someone tries to stop him?You are being selfish!
- Immortality Seeker: A large part of his motive; several of the characters comment on this after they kill him.Templar: You fought against Death your whole life, Malachai, when it was the one thing that would grant you true immortality.
- Kick the Dog: Casually murders Piety halfway through the final battle. Also doubles as Kick the Son of a Bitch.
- Mad Scientist: He is the creator of the Gemlings.
- Magnificent Bastard: Managed to gpersuade Voll, who was diametrically opposed to him on every point, to let him live even after Voll executed every one of his surviving assistants.
- The Soulless: He's identified as "Malachai the Soulless" in a couple places. What happened to it isn't explained; perhaps he didn't have one in the first place.
- True Final Boss: The Beast is built up to be the final villain of Act 4 until you find out that this guy has taken over the Nightmare.
Posthumous Lore CharactersYou never get to meet these characters in person at least, not all of them..., but they were instrumental in the history of Wraeclast. Much of the information here is gathered from the various lore bits you find in-game and the flavor text of Unique items.
The original inhabitants of Wraeclast, some even call them as the very first civilization.
- Human Sacrifice: Although they practice this, the Vaals were otherwise noted as a peaceful civilization.
- Precursor: They were the first to utilize Virtue Gems, and had such mastery over their use that the Eternal Empire's methods were largely rediscovering these ancient techniques a thousand years later.
- Benevolent Precursors: They helped the fledgling Azmeri civilization to develop and prosper.
- Neglectful Precursor: Presumably, they were the ones who created the Vaal Oversoul. Their ruins are also full of still-functioning and murderous constructs.
- Abusive Precursors: When Queen Atziri took the throne.
- Transhuman: They were the first ones to implant the Virtue Gems into humans with successful results.
Atziri, Queen of The Vaal
- Bigger Bad: Your beef is with Dominus and his Blackguard legion, but she was a pivotal figure in making Wraeclast what it is now.
- Bonus Boss
- God Save Us from the Queen!
- Pride: She "wished to see her likeness reflected in the still waters of history". That did not end well.
The Eternal Empire
The second civilization on Wraeclast led by Chitus, the Eternal Empire was founded approximately 400 years after the fall of the Vaal by the Azmeri people.
- The Empire: Obviously.
- Transhuman: Researches on the Virtue Gems and rediscovering the Vaal's techniques led to these 'Gemlings'.
- The Ageless: Gemlings can live for very long time. Most of the monsters in act 3, The Undying, were the Gemlings from so long ago. Lady Dialla, The Gemling Queen, was unique in that she did not (fully) lose her mind or became feral, in contrast to the other Gemlings.
- Super Soldier: The Empire fielded Gemling Legions in its heyday. They were noted to be extremely powerful, able to curbstomp any who dared to face them in direct combat. Much effort were required to defeat them; one legion fell to No Man of Woman Born Death from Above, another fell to Batman Gambit for Hostile Weather, and another fell to Zerg Rush full of Determinators.
MalachaiEmperor Chitus' right-hand man, and a powerful thaumatergist that had been spared by Emperor Voll. For more information on Malachai, look up for her entry in Act Four Story Villains.
Maligaro, The InquisitorA thaumaturgist who performed experiments for Malachai within the Chamber of Sin in an effort to connect humans with virtue gems. For more information on Maligaro, look up for his entry in Act Four Story Villains.
Shavronne of UmbraA thaumuturgist who worked within Axiom prison to come up with counters against Kaom's coastal rampage. For more information on Shavronne, look up for her entry in Act Four Story Villains.
Doedre Stamatis (Darktongue)A thaumuturgist pupil of Maligaro who was seen as a major threat by Voll against his empire. For more information on Doedre, look up for her entry in Act Four Story Villains.
- Last Stand: After his Super Soldier legion was decimated, he made his last stand in Lioneye's Watch. Didn't save him, but King Kaom respected his bravery.
- No Man of Woman Born: What brought his downfall. Marceus Lioneye pursued the retreating Karui warriors not out of recklessness, but from experience and knowledge that Karui warriors are forbidden to use any projectile-based weapon. What he failed to take into account was this sacred prohibition did not extend to women...
- Off with His Head!: His ultimate fate against King Kaom.
- Worthy Opponent: From that day onward, King Kaom wore Lioneye's head on his belt as a sign of honor.
- Genuine Human Hide: His ultimate fate against Sekhema Deshret.
- Batman Gambit/Hostile Weather: What brought his downfall.
- Batman Gambit: After his defeat against Thane Rigwald, he retreated and came back with a much larger force drawn from other places, weakening their defense. Which was exactly what Voll wanted...
Lady Dialla, aka The Gemling Queen.Once Emperor Chitus' favorite consort, but fell out of favor. For more information, look up her entry above under 'The Gemling Queen'.
The Purity Rebellion
People and factions led by Voll who rose up against the Eternal Empire, and succeeded in creating a new empire under said leader. This new empire however was short-lived; only lasting about 5 years due to Malachai destroying Wraeclast with the cataclysm.
High Templar Voll of ThebrusThe former emperor during the time of the Purity Rebellion. For more information on Voll, look up for his entry in Act Four Story Villains.
Victario, the People's Poet
Lord Mayor Ondar of Sarn
Archbishop Geofri of Phrecia
Governor Kastov of Stridevolf
Commander Adus of Highgate
King Kaom of the KaruiAn ancient leader of the Karui. For more information on Kaom, look up for his entry in Act Four Story Villains.
Thane Rigwald of Ezomyr
- Determinator: His Ezomyte army faced Gaius Sentari's Gemling Legion. Even with the Gemlings inflicting a 1:3 casualty to his men, he ultimately won the battle through 'sheer fury-driven courage'.
- Zerg Rush: Account of the battle implied that his army at least outnumber the enemy three to one.
- Warrior Poet: It took Victario the Poet to rouse him into action instead of a politician.
Sekhema Deshret of Maraketh
- And I Must Scream: Her spirit has been imprisoned by the Beast ever since the Cataclysm. Tasuni tasks the Exile with freeing her.
- Genuine Human Hide: Turned Hector Titucius into her Rhoa saddle.
- Nice Job Breaking It, Hero!: Rather than slay the Beast when she had the chance, she chose to have it sealed away in Highgate's mines, allowing it to grow in power and leading to the current crisis.
- The Sneaky Girl: Her people had long lived on and mastered their desert home. Their ability to predict incoming sandstorms and fighting under its cover were instrumental in decimating Hector Titucius' Gemling Legion.