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Characters / Path of Exile

The player characters, and important non-player characters, of Path of Exile.


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The Exiles

The seven player characters that were sentenced to living on the devastated continent of Wraeclast.

     Tropes applying to multiple classes 

  • Alas, Poor Villain: Some of them express sympathy after felling certain bosses, though which bosses vary between classes.
  • Badass Boast: Mostly upon reaching certain levels or defeating certain bosses.
  • Deadpan Snarker: All of them to some extent, but the Ranger and the Witch are easily the snarkiest of the bunch.

     Marauder 

Marauder

http://static.tvtropes.org/pmwiki/pub/images/01_marauder_5191.jpg

I am a warrior. I was born to fight, raised to defend my tribe. Now, I have been taken from my people, chained and exiled by cowards who fear Death.

Death is my brother. I do not fear him. I see him in the eyes of the men and beasts that I kill. I feel him travelling beside me to this new land, this Wraeclast. He will take me to meet the ancestors when I am ready, and I am not ready.

Path of Exile's pure Strength class.


  • The Big Guy: The largest of the playable characters.
  • Blood Knight
  • Combat Pragmatist: The lore states that Karui warriors are forbidden from using projectile weapons, yet he has no compunction against using such.
  • Mighty Glacier: As the resident tank, he's intended to be a big bruiser capable of dealing and absorbing a lot of damage.
  • Proud Warrior Race Guy: A member of the Karui people.
  • Religious Bruiser: The Awakening changed much of his dialogue to show that he is very devout to the Karui Way and their gods. Though he starts to question the Way after seeing how King Kaom has twisted it to fuel his delusions.

Berserker

http://static.tvtropes.org/pmwiki/pub/images/berserker_ascendancy_class.png

The savage path is
always swift and sure

A subclass of the Marauder that thrives in the thick of the fight, gaining temporary bonuses from killing and being hit.
  • The Berserker: Well yes.
  • Counter Attack: Cloaked in Savagery gives enormous bonuses after the Berserker takes a hit of more than 20% of their maximum life.
  • Glass Cannon: Aspect of Carnage gives a monstrous damage boost but causes the Berserker to take 10% more damage from all sources.
  • Life Drain: Pain Reaver gives minor life and mana leech after killing an enemy, while Cloaked in Savagery gives 100% of damage leeched as life receiving a savage hit.
  • Lightning Bruiser: Crave the Slaughter gives a boost to movement speed when the Berserker has not been hit recently, and an attack speed bonus when he has.

Chieftain

http://static.tvtropes.org/pmwiki/pub/images/chieftain_ascendancy_class.png

The Ancestors speak
through your clenched fists

A subclass of the Marauder focused on totems and fire damage.
  • Playing with Fire: Gains a number of bonuses to fire damage, including the ability to leach life from fire damage, increased damage against ignited enemies, and more.
  • Religion Is Magic: All of the Chieftain's significant passives are named after Karui gods and spirits.
  • The Turret Master: Tukohama, War's Herald and its prerequisite skills make totems significantly tougher, give them a chance to taunt enemies when they hit, and retaliate against enemies that attack them.

Juggernaut

http://static.tvtropes.org/pmwiki/pub/images/juggernaut_ascendancy_class.png

What divides the conqueror
from the conquered? Perseverance.

A subclass of the Marauder that specializes in tanking and resisting enemy attacks.
  • The Juggernaut: As his name suggests. Unstoppable also prevents his movement speed from dropping below his base speed.
  • Stone Wall: Specializes heavily in defense, gaining Endurance Charges, and regenerating health
     Ranger 

Ranger

http://static.tvtropes.org/pmwiki/pub/images/03_ranger_9906.jpg

You can't own a life. Not a deer's, not a rabbit's, and not mine. Every soul has a birth-given right to live however they will...however they can. I take from the wilderness and one day it'll take me in return.

Not that the fat lords of Oriath believe in such things. They call me poacher and thief. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow: that's all I need.

Path of Exile's pure Dexterity class.


  • Archer Archetype: She specializes in archery and ranged damage.
  • Ambiguously Gay: A number of comments towards female NPCs would be enough, but she's also the only character which has same-sex illusions luring her towards Merveil the Siren.
  • Does Not Like Men: She has particular disdain for men, even telling Merveil that her love for a man was the reason for her suffering.
  • Glacier Waif: The Iron Reflexes keystone passive converts all Evasion into Armor on a one for one basis. Evasion armors and active skills give a higher value than an equal-level version for Armor due to differences in how the calculations work. Evasion also gets a bonus from Dexterity while Armor does not get a bonus from Strength. With the right gear it's quite possible for a Ranger to out-tank a Marauder.
  • The Social Darwinist: She believes in survival of the fittest and likes Wraeclast for how it forces her to be stronger.

Deadeye

http://static.tvtropes.org/pmwiki/pub/images/deadeye_ascendancy_class.png

A woman can change the world
with a single, well-placed arrow.

A subclass of the Ranger that specializes in Projectiles
  • Archer Archetype: Further specialized than as a Ranger.
  • Damage Over Time: Sharp and Venomous gives her the chance to poison and bleed enemies on hit and grants her bonus critical strike chance against enemies that are bleeding or poisoned.
  • Exact Words: While themed as an Archer Archetype, all of her passive nodes pertain to projectiles instead of specifically to bows, meaning they also work with skills like Fireball or Spectral Throw.
  • More Dakka: Endless Munitions allow her skills to fire additional projectiles and increases the size of her area of effect attacks

Pathfinder

http://static.tvtropes.org/pmwiki/pub/images/pathfinder_ascendancy_class.png

There are venoms and virtues
aplenty in the wilds,
if you know where to look.

A subclass of the Ranger that specializes in making use of flasks and surviving.
  • Elemental Powers: Master Alchemist and Master Fletcher grant increased elemental damage.
  • Master Poisoner: Master Herbalist improves the effectiveness of poison and causes all hits to poison while using a flask effect.
  • Swiss Army Superpower: In addition to health and mana flasks provide a range of other effects, and many of the Pathfinder's skills grant her a bonus when using a flask or during its effect.

Raider

http://static.tvtropes.org/pmwiki/pub/images/raider_ascendancy_class.png

The huntress has much to learn
from the wiles of her quarry.

A subclass of the Ranger that specializes in killing enemies rapidly.
  • Intangibility: Quartz Infusion allows her to phase after killing monsters, allowing her to move through them. She is still vulnerable to being attacked however.
  • Kill Streak: Rapid Offensive and Avatar of Onslaught give the Raider significant bonuses to speed and damage after each kill, while Way of the Poacher and Avatar of Frenzy grant Frenzy charges on kill and increase the bonuses gained.
     Witch 

Witch

http://static.tvtropes.org/pmwiki/pub/images/05_witch_9231.jpg

They were right to fear me. If only they had listened to their cowardice. Had they not taken my home with fire, I would not have taken their children.

Now I am banished to Wraeclast. I've heard the dark rumors... seen the terror in other exiles' eyes. But to me one land is like any other. The elements are my allies, the dead are my servants, and fear will be my closest friend.

Path of Exile's pure Intelligence class.


  • Eerie Pale-Skinned Brunette: She's a creepy-looking brunette who in the character select menu begins floating.
  • Even Evil Has Standards: She finds Hillock and the Vaal Oversoul disgusting.
  • I'm a Humanitarian: It may just be the "witches eat babies" stereotype, but she's accused of devouring the villiager's children.
  • Lady of Black Magic: She was hated for her practice of the dark arts, leading her to become an exile.
  • The Necromancer: While all characters are capable of summoning, she's capable of having her zombies be especially powerful.
    • Part of her revenge was sending hordes of zombies against the villagers who burnt down her house.
  • Squishy Wizard: While she starts off as this, it's possible to avert this by building her as a tank.
  • Would Hurt a Child: In retaliation for burning her home down, she proceeded to hunt down their children.

Elementalist

http://static.tvtropes.org/pmwiki/pub/images/elementalist_ascendancy_class.png

Feed a storm with savage intent
and not even the strongest walls
will hold it back

A subclass of the Witch that specializes in elemental damage and status effects.


  • Elemental Powers
    • Elemental Rock-Paper-Scissors: Paragon of Calamity gives the Elementalist increased damage with and resistance to an element they have been damaged by, while Mastermind of Discord causes damage with one element to ignore resistances shortly after using a skill keyed to another element.
  • Fire, Ice, Lightning
  • Glass Cannon: Has next to nothing in terms of defensive skills.
  • Hour of Power: Pendulum of Destruction gives a massive bonus to damage for 4 seconds out of every 10 seconds.

Necromancer

http://static.tvtropes.org/pmwiki/pub/images/necromancer_ascendancy_class.png

Embrace the serene
power that is undeath.

A subclass of the Witch that specializes in Minions
  • The Necromancer: A specialized variant of witches.
  • The Minion Master: Her passives bolster the strength and defense of her summons as well as her own defenses in proportion to how many minions she controls

Occultist

http://static.tvtropes.org/pmwiki/pub/images/occultist_ascendancy_class.png

Throw off the chains
of fear and embrace that
which was forbidden

A subclass of the Witch specializing in dark magic and energy shield.
  • Curse: Profane Bloom gives cursed enemies a chance to explode on death, while Malediction increases damage after killing cursed enemies and allows enemies to suffer from an additional curse at a time.
  • Non-Elemental: Gains several bonuses to Chaos damage
  • Regenerating Shield, Static Health: Energy shield normally only recharges if a character has taken no damage in the past few seconds, but Wicked Ward and Vile Bastion let the Occultist recover shielding during battle.

     Duelist 

Duelist

http://static.tvtropes.org/pmwiki/pub/images/02_duelist_2748.jpg

He had it coming. Was I supposed to bear such insults with inaction, simply because of his high birth? That lord sang a different tune with six inches of steel in his guts. Now they call me a criminal for defending my honor. I'd do the same again to anyone who crossed me.

I care naught for riches, little for friendship. The duel is all I need. I may be an exile, but I will carve a road back to Oriath, one foe, one victory at a time. Ill fortune may have banished me to Wraeclast, but I will live to hear them scream my name in the great arenas again.

Path of Exile's Strength/Dexterity hybrid class.


  • Arrogant Kung-Fu Guy: Remarkably arrogant about his skills and treats Wraeclast as the ultimate arena.
  • Character Development: Insofar as it is possible in a hack and slash game. At first, he keeps on thinking about his life as the Oriath celebrity prizefighter and somehow going back to it. Getting to higher levels, though, he says "I'm starting to think there's more to life than prize or perish," and "I think it's time to leave this dream of "going home," it's getting a little tight around the collar."
  • Dual Wielding: He can specialize in wielding two swords.
  • Honor Before Reason: He killed a guy who insulted him. In a theocratic regime which banishes people - those who even survive the journey - to die in a monster-ridden continent for such things as performing publicly without a licence.
  • Royal Rapier: Brandishes one in the starting screen, and is quite adept at using them.

Champion

http://static.tvtropes.org/pmwiki/pub/images/champion_ascendancy_class.png

Champion that which
you love. He who fights
for nothing, dies
for nothing.

A subclass of the Duelist who specializes in tanking and taunting enemies
  • Critical Status Buff: First to Strike, Last to Fall increases the Champion's armor and evasion when on low-life, and removes all status ailments as well.
  • I Shall Taunt You: His Conqueror skill gives him a chance to auto-taunt enemies he hits, and Worthy Foe gives him extra damage and stun chance against enemies who are taunted.

Gladiator

http://static.tvtropes.org/pmwiki/pub/images/gladiator_ascendancy_class.png

Raise your hand to the
roaring crowd and pledge
your allegiance to glory.

A subclass of the Duelist who specializes in bleeding enemies and blocking their attacks.
  • Damage Over Time: One passive tree of his is dedicated to bleeding enemies and dealing increased damage to bleeding enemies.
    • Ludicrous Gibs: Gratuitous Violence causes bleeding enemies killed to explode, dealing damage to nearby enemies.
  • Implausible Fencing Powers: Versatile Combatant lets the Gladiator block spells, even while dual-wielding instead of using a shield.

Slayer

http://static.tvtropes.org/pmwiki/pub/images/slayer_ascendancy_class.png

No judge. No jury.
Just the executioner.
A subclass of the Duelist who specializes in two handed weapons
  • Life Drain: Brutal Fervor and Endless Hunger grants him bonuses to his life leech
  • Finishing Move: Headsman and Overwhelm grant substantial bonuses against enemies on Low Life.

     Templar 

Templar

http://static.tvtropes.org/pmwiki/pub/images/06_templar_960.jpg

I fought, wept and bled for God and the Order. I would have died for my Templar brothers, every single one. And how do they reward my piety, my devotion? They exile me to the land of the damned. To Wraeclast.

I know now that my brethren are merely God's tools. He has given me this path to walk, so I shall muster my strength and my power... and my faith. It is my shield against the darkness to come.

Path of Exile's Strength/Intelligence hybrid class.


  • Badass Grandpa: Despite being the oldest of the characters, he's still capable of kicking ass.
  • Badass Preacher: He sees himself as being on a Mission from God and generally lends a prayer to those he kills.
  • Cool Old Guy: The eldest of the Exiles; equally adept with melee weapons and spells.
  • Defector from Decadence: He was a former member of the Ebony Legion until something caused him to rebel and get himself exiled. His exact rank in the Legion is unknown, but his dialogue suggests it was high enough to have once been good friends with General Gravicius.
  • The Heretic: Referred to as such by Gravicius, Piety, and Dominus.
  • The Southpaw: The only playable character who is left-handed.

Guardian

http://static.tvtropes.org/pmwiki/pub/images/guardian_ascendancy_class.png

When bound by faith
and respect, the flock
will overcome the wolf

A subclass of the Templar specialized in benefiting his allies.
  • Heart Is an Awesome Power: Auras have a wide range of effects, and the Guardian's passives not only improve their effectiveness but add extra bonuses.
  • I Shall Taunt You: Prayer of Glory grants increased speed and damage after using a warcry skill.
  • Support Party Member: Almost all of the Guardian's skills grant their effect to the character and their allies. However, allies also includes minions and totems.

Hierophant

http://static.tvtropes.org/pmwiki/pub/images/hierophant_ascendancy_class.png

Drink deeply from God's chalice, for
the faithful will never find it empty

A subclass of the Templar that makes use of careful strategy over raw power.
  • Mana Shield: Divine Guidance increases maximum mana and diverts 10% of incoming damage to mana, while Sanctuary of Thought grants 12% of maxiumum mana as bonus energy shield.
  • The Turret Master: Pursuit of Faith gives bonuses for scoring kills with totems, while Ritual of Awakening lets the Hierophant deploy more totems at a time.

Inquisitor

http://static.tvtropes.org/pmwiki/pub/images/inquisitor_ascendancy_class.png

Truth is elusive, yet God has
provided us all the tools
necessary to find it.

A subclass of the Templar that specializes in creating Consecrated Ground
  • Elemental Powers: Many of the Inquisitor's significant passives revolve around elemental damage and status effects.
  • Geo Effects: Consecrated Ground grants significant life regeneration, and Pious Path adds further buffs.
  • Magic Knight: Instruments of Virtue increases casting speed when he makes a physical attack, and increases attack damage when he casts a spell.
     Shadow 

Shadow

http://static.tvtropes.org/pmwiki/pub/images/04_shadow_4378.jpg

A Simple job, I was told. Silence a big mouth. Get a big payout. And no one was going to be the wiser. Tidy. Except for one loose end. Me.

I would have kept my mouth shut. Professional integrity, it's called. Unfortunately not something my employers believed in.

They raised a toast to a job well done. I drank and next thing I know I'm on this stinking crate bound for exile. It's not a complete loss, I suppose. The way I hear it, there'll be plenty of work for a man of my talents in Wraeclast.

Path of Exile's Dexterity/Intelligence hybrid class.


Assassin

http://static.tvtropes.org/pmwiki/pub/images/assassin_ascendancy_class.png

Death is a banquet,
It's up to the murderer to write the menu.

A subclass of the Shadow that specializes in dealing critical hits
  • Critical Hit Class: All of his passives boost his critical hit chance under different circumstances
  • Damage Over Time: Toxic Delivery allows his attacks to bleed, poison, then maim enemies on hit so long as they have the previous effect

Saboteur

http://static.tvtropes.org/pmwiki/pub/images/saboteur_ascendancy_class.png

The artist need not be present
to make a lasting impression.

A subclass of the Shadow that specializes in laying out traps
  • Smoke Out: His passives can allow him to blind enemies by releasing smoke when hit and allow him to deal additional damage to blinded enemies.
  • Trap Master: His other set of passives grant bonuses to his mine and trap laying speed and boost their damage

Trickster

http://static.tvtropes.org/pmwiki/pub/images/trickster_ascendancy_class.png

Everyone knows how to die.
Some just need a little nudge
To get them started.

A subclass of the Shadow specialized in mobility and survival.
  • Damage Over Time: Patient Reaper increases damage over time and grants improved recovery after killing with a Do T effect.
  • Lightning Bruiser: Walk the Aether sets the mana cost for movement skills to zero and increases attack and cast speed after using one.
  • Regenerating Shield, Static Health: Ghost Dance and Shade Form shorten the time for energy shield to recharge and buff defenses while recovering.
     Scion 

Scion

http://static.tvtropes.org/pmwiki/pub/images/07_scion_7219.jpg

The youngest daughter of a respect family. Dresses, dances, suitors... a fortunate life for one fortunately born. My life... had I not been different. Had I not thought more clearly, learned more quickly, dreamed more deeply and darkly than any child should.

There seems to be no limit to what I can do, no walls containing my talents. To my parents, I was a raw nugget to be battered and moulded into a prize for admiration, for envy... for sale. That life died on a wedding bed in Theopolis.

Today, Wraeclast offers me a new life, written not by birth, nor family, nor society. This life will be written to answer but on question: Who am I?

Path of Exile's secret Strength/Dexterity/Intelligence hybrid class.


  • Healing Factor: An early-on skill tree (ie, within the first ten levels) grants passive life regen.
  • Jack-of-All-Stats: Starts in the middle of the passive skill map and can develop outward in any direction. Her Ascendant class lets her mimic abilities from other Ascendancies, and she can go even further to gain the ability to select passives from another class's starting point.
  • Secret Character: A hidden character in Act 3 who can only be used in later playthroughs; and as mentioned above, is a hybrid of all 3 main stats. She also has the most powerful Minion skill-gem in the game, the Animated Guardian (a quest reward for killing Brutus).
  • Throwing Your Sword Always Works: Her first skill gem is this; she tosses a ghostly version of her weapon at enemies; where it strikes several times along it's path. Basically, it's the cross-boomerang from Castle Vania, but uses your equipped weapon's stats and bonuses.

Ascendant

http://static.tvtropes.org/pmwiki/pub/images/ascendant_ascendancy_class.png

A subclass that allows the Scion to gain the perks of the other Ascendancy classes.


  • Jack-of-All-Stats: It's focused around doing a bit of everything that the other Ascendancy classes can.


Act One

The first story act that takes place along the coastal regions of Wraeclast. CLICK for the story. 

    Lioneye's Watch 

Tarkleigh

http://static.tvtropes.org/pmwiki/pub/images/10_tarkleigh_6780.jpg

An inhabitant of Lioneye's Watch, and Act One's weapon & armor vendor. Tarkleigh is considered to be the leader of the camp.


Nessa

http://static.tvtropes.org/pmwiki/pub/images/08_nessa_9177.jpg

An inhabitant of Lioneye's Watch, and Act One's magic & potion vendor. Nessa is a lady that is perhaps too good and nice for Wraeclast, and acts as the nurse for the people of the camp.


Bestel

http://static.tvtropes.org/pmwiki/pub/images/09_bestel_3422.jpg

An inhabitant of Lioneye's Watch. Bestel was once a sailer, but shipwrecked onto Wraeclast. He also has a love for writing poems as seen when he takes note of the Exile's journey through Wraeclast.


  • Cloud Cuckoo Lander: Mildly, as noted by Nessa and Tarkleigh. No one knows whether he was always like this, or the shipwreck changed him.
    • The Cuckoolander Was Right: He had his moments of clarity, such as correctly guessing that there must be a way to lower Shavronne's Barricade from the other side, as Piety would not risk herself being locked inland.
  • The Power of Legacy: He asked you to not say anything about your encounter with Fairgraves, as to not tarnish his memory.

Elreon, Loremaster

http://static.tvtropes.org/pmwiki/pub/images/master_elreon_4814.jpg

God bless you on this fine day, exile!

  • The Fundamentalist: Other masters often express disdain of Elreon's overzealousness. At the same time he is an unusually tolerant fundamentalist as he has no problem with Catarina's work and outright states that thaumaturgy is not a sin or inherently bad.
  • Escort Mission/Hold the Line: A staple of his missions. Protect the relic by killing all enemies, or protect the relic for a set period of time.
    • Kill 'em All: Sometimes pops up with needing to destroy several relics (usually on a timer) or killing a number of enemies within a certain radius of the relic you're protecting.


Haku, Armourmaster

http://static.tvtropes.org/pmwiki/pub/images/master_haku_4793.jpg

Talamoana, warrior.

  • Escort Mission: All his missions involve delving into a dungeon, find the lost Karui Spirit, and escort it back to the entrance.
    • That One Level: Often considered the most annoying mission, since the Karui Spirit in question often harm you by resurrecting nearby dead enemies, explode repeatedly for fire damage, summon enemies to pester you, or just plain falling rocks dealing significant damage. Once you got the Spirit, it is best to make a mad dash to the entrance using Quicksilver Flasks, as using Movement skills would dislodge the Spirit. And that's not counting the Timed Mission variant...


    Act One Story Villains 

Hillock

http://static.tvtropes.org/pmwiki/pub/images/24_hillock_3644.jpg

A large walking corpse for the Enemy at the Gate quest.

Hillock is the first major obstacle the Exile comes across after washing up on the shores of Wraeclast, and must be killed before being allowed entry into Lioneye's Watch.
  • Mighty Glacier: The primary skills for Hillock is that he has high health, and hits particularly hard; especially on higher difficulties.
  • Starter Villain: The very first noteworthy enemy that the Exile must defeat.

Hailrake

http://static.tvtropes.org/pmwiki/pub/images/25_hailrake_4118.jpg

A cannibal for the Mercy Mission quest.

Hailrake safeguards a ship that had run aground on Tidal Island; finding a medicine chest that he decides to keep for himself.
  • An Ice Person: What makes Hailrake a very difficult early enemy is that he is a user of the Ice Spear gem, which can not only cause considerable damage if the Exile is hit by it, but will slow the Exile's movement and attack speed.
  • Optional Boss: Defeating Hailrake is optional.
  • The Remnant: Of the Eternal Empire, after it was destroyed by The Cataclysm.

Kadavrus the Defiler

http://static.tvtropes.org/pmwiki/pub/images/26_kadavrusthedefiler_9054.jpg

A necromancer for the A Dirty Job quest.

Kadavrus is found at the Fetis Pool raising an army of undead warriors and animals that are proving to be too much of a threat for the people surviving at Lioneye's watch.


  • Optional Boss: Defeating Kadavrus is optional.
  • Raising the Steaks: The Exile is sent to deal with him because he's ben raising animals that would not normally animate after death.

The Deep Dweller

http://static.tvtropes.org/pmwiki/pub/images/27_deepdweller_6510.jpg

A shield crab for the Dweller of the Deep quest.

Deep Dweller makes its home in a region of the Submerged Depths, and was thought to be a major threat to the Lioneye inhabitants.

Brutus, Lord Incarcerator

http://static.tvtropes.org/pmwiki/pub/images/28_brutus_314.jpg

A large human beast for the Caged Brute quest.

Brutus is the warden of the dreaded prison of Wraeclast who takes enjoyment in torturing those who become his prisoners. At the time of the Purity Rebellion, Brutus was experimented on by Shavronne to become a weapon to be used against the invading Karui Tribe. However, Brutus turned on her one day, which resulted in Shavronne's death. Since then, he has stayed within the prison to continue his duty as a warden...only a lot more brutal.


  • Cold-Blooded Torture: This guy was a master at this, and is the reason that he was near-universally feared in Wraeclast.
  • The Dreaded: Brutus was Wraeclast's Bogeyman. Mothers would get their kids to behave by telling them that Brutus was coming to see them, and men feared the prospect of a term inside with him.
  • Emergency Transformation: Brutus was turned into what he is today by Shavronne, in order to stop the Karui advance through the Prisoner's Gate.
  • Immortality Seeker: Brutus sought to extend his life using dark magic, which turned him into a monster.
  • Names to Run Away from Really Fast: This guy's name would be intimidating as hell even without knowing his reputation.
  • Smash Mook: Brutus' bossfight basically boils down to this. His fists hit hard, and his ground smash hits hard.
  • Impaled with Extreme Prejudice: In addition to the smashing and the hook, he also summons spikes out of the ground to stab your character. He does it up to 5 times in a row, summons them directly underneath your character, and they hurt.

Merveil, the Siren

http://static.tvtropes.org/pmwiki/pub/images/30_merveil_8400.jpg

The mother of the Sirens for the Siren's Cadence quest, and the final boss of Act One.

Merveil was once a beautiful courtier who had a whirlwind romance with a swordsman named Daresso, who gifted her with his greatest treasure, the Star of Wraeclast, a ruby gotten in the jungles of Wraeclast. Unfortunately, the Star turned out to be cursed, and over time corrupted her mind and then her body, transforming her into a monster. When Daresso finally left her, unable to bear what his wife was becoming, it destroyed what remained of her sanity. She made her home in a cavern off the coast of Wraeclast; producing a large abundance of children that have haunted Wraeclast's shoreline to this very day.
  • An Ice Person: Most of Merveil's arsenal is cold-based, which can be nasty if you don't have resistance.
  • Artifact of Doom: The Star of Wraeclast, Daresso's gift to Merveil, turned out to be cursed, and over time corrupted Merveil's mind and then her body, transforming her into a monster.
  • Despair Event Horizon: When Daresso left Merveil, unable to bear what his wife was becoming, it destroyed any sanity the poor girl had left.
  • Enemy Summoner: In addition to her many ice attacks, Merveil summons statues in her first phase, larvae in her second phase, and two special minions that use Fire and Lightning in her third and final phase.
  • Fourth Date Marriage: Daresso and Merveil's romance happened remarkably quickly.
  • One-Winged Angel: After defeating her the first time, Merveil goes into her Siren form, which not only gives you more ice attacks to deal with, but has two phases where she summons larvae and then two special minions that use fire and lightning on you.
  • Tragic Villain: One cannot help but get a sense of sadness with Merveil, given the circumstances that turned her into a monster.

    Act One World Characters 

Captain Fairgraves

http://static.tvtropes.org/pmwiki/pub/images/29_fairgraves_4880.jpg

A lost sailor the Exile comes across in the Ship Graveyard.

Fairgraves tasks him/her to find, and return, his precious Allflame, but turns on him/her after the Exile returns the lost item.


Act Two

The second story act that takes place within the inner forestry regions of Wraeclast. CLICK for the story. 

    Forest Encampment 

Greust

http://static.tvtropes.org/pmwiki/pub/images/11_gruest_143.jpg

What troubles you bring now??

An inhabitant of the Forest Encampment and Act Two's weapon & armor vendor. Haughty and arrogant, he firmly believes that the Encampment does not need the help of "outsiders" to survive.



Yeena

http://static.tvtropes.org/pmwiki/pub/images/12_yeena_4407.jpg

An inhabitant of the Forest Encampment and Act Two's magic & potion vendor. Yeena is a psychic who can see, and feel, the problems that are happening all around Wraeclast.
  • Dreaming of Things to Come: In her dreams, she can see images and scenes of big events happening all around her throughout Act 2 such as the suffering of the Great White Beast, and the movements of the Evil Spirit that the Exile releases from the Vaal Ruins.
  • Fur Bikini: Her attire of choice.
  • The Remnant: Of the Azmeri people who founded The Eternal Empire.

Eramir

http://static.tvtropes.org/pmwiki/pub/images/13_eramir_1702.jpg

An inhabitant of the Forest Encampment. Eramir is an old man who is extremely wise and knowledgeable about the lands around him.
  • Bald of Awesome: One of the few bald men in the game.
  • Mr. Exposition: His role for the Exile is to explain the history of certain quests and lore bits about the stuff the Exile comes across throughout Wraeclast.

Silk

http://static.tvtropes.org/pmwiki/pub/images/14_silk_7444.jpg

An inhabitant of the Forest Encampment. Silk is a man who enjoys the hunt.

Helena

http://static.tvtropes.org/pmwiki/pub/images/15_helena_3252.jpg

A former Blackguard who used to travel around with Piety's group. She becomes an inhabitant of the Forest Encampment after the Exile saves her life from Fidelitas.

Catarina, Master of the Dead

http://static.tvtropes.org/pmwiki/pub/images/master_catarina_1534.jpg

Come to me exile, let us speak of death and desire.

  • Dark Is Not Evil: She's rather obsessed with death and makes creepy corpse sculptures, but she has genuinely good intentions.
  • Necromancer: In tune with death and the hideout she offers is a graveyard.
    • Mad Artist: Her missions are all about helping her fix / refine her sculpture made of corpses. Subverted in that the sculpture itself seems sentient, and better statue makes her more in tune with death, making her stronger and able to offer better enchantments / items.


Tora, Master of the Hunt

http://static.tvtropes.org/pmwiki/pub/images/master_tora_1227.jpg
Over here, exile!

  • The Archer: She offers various enchantments to your bows.

    Act Two Story Villains 

The Great White Beast

http://static.tvtropes.org/pmwiki/pub/images/31_greatwhitebeast_1179.jpg

A large hulking white beast for the Great White Beast quest.

The creature is out for revenge due to torture it endured in the past from abusive humans; making its home in a nearby den east of the camp. The Exile is asked by the people of the Forest Encampment to finally put it out of its misery.

Fidelitas, the Mourning

http://static.tvtropes.org/pmwiki/pub/images/fidelitas.jpg

A dastardly creature for the Intruders in Black quest.

Fidelitas safeguards one of Maligaro's two precious artifacts, the Baleful Gem, which was hidden within the depths of the Chamber of Sin.


  • Shock and Awe: User of the Lightning Strike gem, which powers up Fidelitas' melee attacks with lightning that can also fire off electric projectiles towards the Exile.

The Weaver

http://static.tvtropes.org/pmwiki/pub/images/33_weaver_906.jpg

A large broodmother spider for the Sharp and Cruel quest.

Making her webbed home in the western forests, the Exile is tasked to retrieve the second of Maligaro's artifacts, the Spike, which had been stabbed, and left behind, in the spider during a previous battle.


  • Giant Spider: A large spider-boss.
  • Poisonous Person: User of the Viper Strike gem, which allows for the Weaver to poison the Exile over time.

Captain Arteri

http://static.tvtropes.org/pmwiki/pub/images/35_captainarteri_4283.jpg

A Blackguard for the Way Forward quest.

Arteri is a dear lover of the Blackguard leader, Piety, who she leaves behind at the Prisoner's Gate/Western Forest passage to ensure that the only known road to travel from the coast, and inner regions of Wraeclast, remains closed from outside interruption.



Vaal Oversoul

http://static.tvtropes.org/pmwiki/pub/images/34_vaaloversoul_2658.jpg

A dangerous construct for the Shadow of the Vaal quest, and the final boss of Act Two.

During his/her journey through the Vaal Ruins, the Exile unintentionally releases an evil spirit which sets off a curse that shrouds the land of Wraeclast in eternal darkness. To end the curse, the Exile discovers that the entity can only be fought by mortal means if the Apex artifact (a combination of 3 fragment pieces from the bandit lords) is brought to the top of the Vaal Pyramid, and placed on its dark altar to summon it into the mortal world as the Vaal's guardian construct.

    Act Two World Characters 

Oak

http://static.tvtropes.org/pmwiki/pub/images/16_oak_8852.jpg

One of three bandit lords.

Oak controls the forests north of the Forest Encampment; offering the Exile benefits if he/she helps Oak become the prime lord by killing Kraityn and Alira

  • Boss in Mook Clothing: Easily the toughest fight amongst the three bandit lords thanks to his Leap Slam gem that will allow him to almost always fight the Exile in direct combat.
  • Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Oak, his attacks and skills are based around Strength.
  • Optional Boss: You don't have to fight Oak if you choose to help him become the only bandit lord.


Kraityn

http://static.tvtropes.org/pmwiki/pub/images/17_kraityn_3709.jpg

One of three bandit lords.

Kraityn controls the forests east of the Forest Encampment; offering the Exile benefits if he/she helps Kraityn become the prime lord by killing Oak and Alira.

  • Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Kraityn, his attacks and skills are based around Dexterity.
  • Optional Boss: You don't have to fight Kraityn if you choose to help him become the only bandit lord.
  • Teleport Spam: Thanks to having the use of the Flicker Strike gem, he can teleport attack the Exile.


Alira

http://static.tvtropes.org/pmwiki/pub/images/18_alira_8132.jpg

One of three bandit lords.

Alira controls the forests west of the Forest Encampment; offering the Exile benefits if he/she helps Alira become the prime lord by killing Oak and Kraityn.

  • Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Alira, her attacks and skills are based around Intelligence.
  • The Necromancer: Having the Raise Zombie gem skill, she can summon zombies to fight for her. Only instead of spawning from corpses, they appear out of her cauldron.
  • Optional Boss: You don't have to fight Alira if you choose to help her become the only bandit lord.


Act Three

The third story act that takes place within Sarn, the once proud capital city of Wraeclast. CLICK for the story. 

    Sarn Encampment 

Hargan

http://static.tvtropes.org/pmwiki/pub/images/19_hargan_7124.jpg

Stay out of the shadows. They bite.

An inhabitant of the Sarn Encampment and Act Three's weapon & armor vendor.


  • Amazon Chaser: Noted Maramoa as 'intoxicating'.
  • Dirty Coward: Maramoa called him as 'someone who wins wars with false promises', and Grigor said that he's 'obssessed with self-preservation.'
    • Lovable Coward: Regardless of what they said, Hargan was a surrogate uncle figure for Clarissa, and even Grigor noted that his cowardice is an asset; once he considers someone as useful in keeping him alive, he will do almost anything for that person.

Clarissa

http://static.tvtropes.org/pmwiki/pub/images/20_clarissa_1623.jpg

An inhabitant of the Sarn Encampment and Act Three's magic & potion vendor. Clarissa is not at the encampment upon the Exile's first visit, but is brought back by said Exile after finding Clarissa in the City of Sarn just outside the Vaal Apex.
  • The Woobie: Her lover, Tolman, was captured and tortured (or experimented upon) to death by Piety, and she would tell stories how she used to be better off back in Theopolis, even dining with General Gravicious.

Maramoa

http://static.tvtropes.org/pmwiki/pub/images/21_maramoa_7430.jpg

An inhabitant of the Sarn Encampment.
  • Boobs of Steel: Quite busty, and there were accounts of her braving the ruins of Sarn and coming back unscathed.

Grigor

http://static.tvtropes.org/pmwiki/pub/images/22_grigor_7240.jpg

An Ezomyte who had an unfortunate encounter with Piety and escaped, now inhabitant of the Sarn Encampment.
  • Body Horror: Just look at him!
  • Don't You Dare Pity Me!:
    Grigor: Clarissa troubles me with pity once again. There is only so much flowers, so much broth, that a man can take.
  • Warrior Poet: Like all Ezomytes. While the Warrior part is debatable (the implication that he braved the Sarn ruins before his run-in with Piety), he was undeniably a poet.

Tolman

http://static.tvtropes.org/pmwiki/pub/images/23_tolman_7388.jpg

An inhabitant of the Sarn Encampment who was captured, and tortured to death, by Piety in the depths of Sarn's crematorium.


Vagan, Weaponmaster

http://static.tvtropes.org/pmwiki/pub/images/master_vagan_2683.jpg

You there! let me bend your ear a moment.

  • Always Accurate Attack: His signature mod makes your hits cannot be evaded (although it can still be Dodged or Blocked).
  • Arrogant Kungfu Guy:
    Vagan: "So here's how this works. You take a crack at me. Your very best shot. I win. You die. You win and... I'm not actually sure, to tell the truth. Doesn't happen very often."
  • Blood Knight: His quests are either fighting him, fighting him with his flunkies, or a Body-Count Competition.
  • Body-Count Competition: With training dummies.
  • Hope Spot: It's not unusual for him to drink potion that would recover his health to full during his duel missions.
  • Multi-Melee Master/Walking Armory: His weapons / skills are randomized every time you fight him. He might even use bows instead of melee weapons.
  • No Guy Wants an Amazon: Compare these 2 quotes:
    Tora: "The way he moves, the way he gets all sweaty and glowy when he fights... I'd not complain were Vagan to find his way into my den."
    Vagan: "As fine as she is feral. That's Tora. Nice to watch from afar. Up close? I'm not a fan of claw marks on my arse."


Vorici, Master Assassin

http://static.tvtropes.org/pmwiki/pub/images/master_vorici_2261.jpg

''You there. A moment of your time."


Zana, Master Cartographer

http://static.tvtropes.org/pmwiki/pub/images/master_zana_3723.jpg

This way, exile!


    Act Three Story Villains 

General Gravicius

http://static.tvtropes.org/pmwiki/pub/images/36_gravicius_8736.jpg

A deadly Blackguard for the Sever the Right Hand quest.

Gravicius sets up his base of operations within Sarn's Ebony Barracks, and not only poses a serious threat to those in the Sarn Encampment, but acts as a powerful barrier against Piety and Dominus' enemies.

Piety

http://static.tvtropes.org/pmwiki/pub/images/37_piety_1278.jpg

A dark thaumaturgy practitioner, the leader of the Blackguards, and Dominus' most loyal subject, for the Piety's Pets quest. Unlike a majority of the game's enemies, Piety is an adversary that the Exile comes across on multiple occasions.

In Act One, the Exile first comes across her reading Shavronne's necromantic writings at Brutus' prison, but loses her after she forces up Shavroone's barricade to the inner forest regions of Wraeclast; forcing the Exile to find another route.

In Act Two, the Exile catches up to her in the depths of the Chamber of Sin where she gets held up trying to take the Baleful Gem from its guardian, Fidelitas, in an attempt to try to further impede the Exile's progress through Wraeclast. She flees once the Exile enters the scene.

In Act Three, the Exile catches up to her once more within Sarn's Crematorium only to discover that Piety had finished torturing the man the Exile had come searching for. The two engage in combat, but Piety again escapes the Exile's grasp, and flees to her laboratories within the Lunaris Temple not only to continue with her thaumaturgy experiments, but to also ready herself for the eventual rematch with the Exile.

In Act Four, she is shown to have survived her Lunaris Temple encounter with the Exile, but has been transformed into a Nightmare abomination within Wraeclast's Beast. The Exile comes across her within the Beast as the two engage in yet another fight. The Exile is able to free her from the Nightmare's influence, and now wanting revenge against Malachai, Piety decides to team up with the Exile to help take down the Beast.



Dominus

http://static.tvtropes.org/pmwiki/pub/images/38_dominus_4903.jpg

Wraeclast's high templar for the Sceptre of God quest, and the final boss of Act Three.

From the top of Sarn's tower, the Sceptre of God, Dominus rules over the land of Wraeclast, and stays in the shadow to allow for his subjects, such as Piety, to do his dirty work to force the people to do his bidding.

  • A God Am I: The official trailer reveals that he intends to use the power of the Nightmare to ascend to godhood.
  • Amazing Technicolor Population: He has blue skin.
  • Bald of Evil
  • Battle in the Rain
  • Big Bad: Not only is he the one responsible for all the exiles to Wraeclast, but his desire to harness Malachai's Nightmare in order to become a god is what kickstarts and drives the plot.
  • The Emperor: Of the Empire of Oriath.
  • Ground Pound: One of his deadliest attacks.
  • One-Winged Angel: Upon seemingly being defeated the first time, the Nightmare transforms him into a grotesque centipede monster.


    Act Three World Characters 

The Gemling Queen, aka Lady Dialla

http://static.tvtropes.org/pmwiki/pub/images/39_ladydialla_7402.jpg

A maiden of the late emperor that was directly responsible for the immense chaos Wraeclast has been suffering. The Gemling Queen is met by the Exile in the lowest level of the Solaris Temple; providing him/her with objectives to help overthrow Dominus' reign over Wraeclast. She later follows the Exile to Highgate to help put an end to the threat of the Beast.


  • Apocalypse Maiden: Directly responsible for the cataclysm that tore through Wraeclast by defying Heroic Sacrifice.
    But I didn't want me dead! Malachai begged: for him, for the Empire. I chose me... selfish me. The Empire died, and I live. I live, and live, and live, and live.
  • Armor-Piercing Question: She was the Emperor's favorite until she asked one too many such questions.
    I talked too much, asked too many difficult questions. I was gifted to Malachai. My dear, troubled Malachai.
  • The Atoner: This, along with revenge against Malachai, is her main motivation for helping the player.
  • Brought Down to Normal: Near the end of Act 4, she sacrifices her Gemling powers to fuel the Rapture Device and open a passage to the Beast, stripping her of her magic, her youth, and reverting her to a withered crone who needs a cane to support herself.
  • Cloudcuckoolander
  • Don't You Dare Pity Me!: She refuse to let the Exile pity her once they see her state after being Brought Down to Normal.
  • The Remnant: Of the Eternal Empire.
  • Who Wants to Live Forever?: Implied.
    Now they are my ribbons forever more. Forever more... I hate forever. I could tear 'happy ever after' from bards' bleeding tongues!
  • Woman Scorned: She never forgave Malachai for manipulating and betraying her, and her desire for revenge is what motivates her to help the Exile destroy the Beast.

Captain Fairgraves

http://static.tvtropes.org/pmwiki/pub/images/dockcaptain.jpg
A wayward ghost the Exile comes across exploring the Sarn docks. The ghost turns out to be Captain Fairgraves; having regained his form thanks to the Allflame. Fairgraves asks the player to collect certain items that would kill him in hopes that the Allflame would fully resurrect him to his living, corporeal, form. Unfortunately, that did not succeed either.


  • And I Must Scream: When you meet Fairgraves again in Act 3, he's stuck on his ship's anchor.
    This current form comes with rather frustrating restrictions. It's a small improvement upon my last incarnation, but I'm a man who used to poke his sticky beak into the farthest corner of the world. Now i can barely cross the road. It was no mean feat getting here from Siren's Cove, I can tell you!
  • Bonus Boss: His attempt to bring himself to life failed, and he's supposedly Killed Off for Real. But if you use the Mao Kun Reefs Unique map, there's a boss named 'Fairgraves, Never Dying'.
  • Easily Forgiven: You meet with Fairgraves again in The Docks of Act 3. All it takes was him to 'deeply apologize' for his moment of weakness, and you're on good terms again.

Siosa

http://static.tvtropes.org/pmwiki/pub/images/40_fairgravesghost_6640.jpg

The ghost of a knowledgeable Karui scholar that has been bound to a painting in Sarn's library. He offers the optional A Fixture of Fate quest that rewards the player with skill gems once the Golden Pages from the library's archive are brought to him.


  • Ancient Keeper: He's been in the Library for a long time.
  • And I Must Scream: His Soul Jar portrait allowed him to survive the Cataclysm, but it also meant he had a front row seat to watch his friends and family slaughtered by Undying or turned into monsters themselves.
  • Magic Librarian
  • Soul Jar: Sort of. His painting now becomes the conduit for his soul.

Act Four

The fourth story act that takes place at the mountain housing the Nightmare of Wraeclast. CLICK for the story. 

     Highgate 

Kira

Kira is a Manakethe warrior of Highgate. She is intensely, almost fanatically obsessed with following the laws of her people to the letter, which causes her to chafe under Oyun's progressive reforms.


  • The Fundamentalist: She believes that the Manakethe laws must be followed to the letter. Naturally, this causes tension between her and the much more open minded Oyun.
  • Jerkass: Much like Greust, she is incredibly dismissive towards the Exile. Unlike Greust, however, she's able to show some semblance of gratitude towards the Exile as they accomplish great deeds.
  • My Master, Right or Wrong: She is openly critical of Oyun going against the Manakethe's customs by allowing Exiles and former Blackguards into Highgate, but still obediently follows her due to The Chains of Commanding.

Petarus and Vanja

Vanja was an Exile condemned to Piety's operating table until Petarus, a Blackguard, fell in love with her. Choosing to defect from the Ebony Legion, Petarus freed Vanja and the two of them fled to Highgate.


Oyun

The leader of the Manakethe settlement of Highgate. Recognizing the threat the Beast and its Nightmare poses to Wraeclast, she has cast aside her people's rigid customs and welcomes the Exile with open arms, hoping that they can slay the Beast once and for all.


  • Reasonable Authority Figure: Has no issue welcoming the Exile into Highgate; knowing that the Exile can help protect them against the Beast.


Tasuni

Tasuni was born with a strange ailment that left him on the border between life and death. For this, he was to be sacrificed to the gods, but the gods refused to kill him. Now, he serves as Highgate's spiritual advisor, and manages the new Destiny Card system.


     Act Four Story Villains (Outside the Beast) 

Voll, Emperor of Purity

The first obstacle of Act 4 that the Exile must bypass to complete the Breaking the Seal quest.

In the past, Voll was the leader of the Purity Rebellion that transformed Wraeclast's Eternal Empire into becoming a nation of theocracy after overthrowing Emperor Chitus. However, his reign as the nation's new emperor was short-lived due to his decision to spare the life of Malachai, which would later lead to Wraeclast being destroyed by the cataclysm. Being reanimated by the Nightmare, and setting up operations at Dried Lake, Oyun tasks the Exile to fight Voll in order to acquire Deshret's Banner from him, which will allow for the Exile to bypass Highgate's barrier into the Beast's mountain.


  • Broken Bridge: The Exile can't enter the Beast's mountain until he/she loots Deshret's Banner from Voll, which is required to break Deshret's seal at the Mines entrance in Highgate.
  • The Emperor: For about five years before High Turnover Rate kicked in.
  • High Turnover Rate: He won the rebellion, but his rule lasted for only 5 years. That wasn't his fault though; the Eternal Empire had been declining, and The Cataclysm sealed its fate.
  • Rebel Leader: Instigator of the Purity Rebellion.
  • Tragic Monster: Voll and his legions were among the countless lives lost in the Cataclysm. In the present day, the Nightmare has risen him and his legion as deformed skeletons.

King Kaom

One of two dream bosses that the Exile needs to bypass to complete the King of Fury quest.

In the past, Kaom's tribe allied with Voll during the Purity Rebellion to help conquer several areas along Wraeclast's coast. After the rebellion however, he ends up betraying his people as he, and those most loyal to him enter the Nightmare's mountain to become one with the Beast. Within the mountain, Koam became corrupted by Malachai, and slaughtered his loyal followers to act as sacrifices for the Beast. In the present, Kaom guards the Eye of Fury; one of two items that are necessary for the Exile to power the Rapture Device.


  • Broken Pedestal: The Marauder is increasingly horrified as he learns about the increasingly insane lengths Kaom went to in order to secure his "Kingdom" in Wraeclast. Doubly so when he discovers that Kaom has become a minion of the Nightmare..
  • Fallen Hero: The Weathered Carvings reveal that his obsession with maintaining a "Kingdom of the Karui" in Wraeclast drove him to betray everything the Karui stood for, and ultimately died in disgrace. And then Malachai resurrects him as his minion.
  • No Man of Woman Born: Combined with Defensive Feint Trap, his army ambushed and obliterated Lioneye's Gemling Legion.
  • Proud Warrior Race Guy

Daresso, King of Swords

One of two dream bosses that the Exile needs to bypass to complete the King of Desire quest.

Centuries ago, Daresso was a legendary Oriathan swordsman famous for his unmatched strength and agility. However, this all changed when his lover, Merveil, was driven mad by the Star of Wraeclast. Desperate to save his beloved, Daresso ventured to Wraeclast, only to meet his end there and be transformed into a champion for the Nightmare. In the present, Daresso guards the Eye of Desire; one of two items necessary for the Exile to power the Rapture Device.


  • Blood Knight: Claims that all he cares about now is battle, glory and victory.
  • An Ice Person: Attacks primarily with ice.
  • Tragic Monster: Unlike Kaom, who willingly allowed the Nightmare to corrupt him in order to fuel his delusions, Daresso was a genuinely noble man who just wanted to save his beloved, only to fall under the Nightmare's thrall.
  • Rags to Riches: The plagues that litter the Grand Arena describe him as going from a teenage hunter, to a pit fighter, and finally an arena champion.

     Act Four Story Villains (Inside the Beast) 

The Beast

The Beast, the Nightmare, the Darkness...this creature has many names, but one thing is for certain. It's the source of Wraeclast's horrors. Born from the hatred and malevolence of Vaal Queen Aztiri's Virtue Gem experiments, the Beast has existed for eons, spreading its corruption to anyone who dares venture into Wraeclast. Now, Lady Diala has devised a plan to slay the Beast for good, but unbeknownst to anyone, the Beast itself has become enslaved to a far darker threat...



Maligaro, The Inquisitor

One of Malachai's loyal Godless Three servants for the Corpus Malachus quest.

In the past, Maligaro was a thaumaturgist working for Malachai within the Chamber of Sin performing experiments in an effort to connect humans with virtue gems. However, Maligaro was burned at the stake by Voll after he succeeded in becoming the new emperor. Currently, the Beast has revived Maligaro to serve Malachai once more, and safeguards his master's heart within the Beast, which is required for the Exile to open the entrance into the Beast's core.


  • Boss Banter: He's the only member of the Godless Three who has retained the ability to speak, and he takes full advantage of this during his fight.
  • Depraved Homosexual: Fidelitas, a miniboss in Act 2, was his lover in life.
  • Mad Scientist

Shavronne of Umbra

One of Malachai's loyal Godless Three servants for the Corpus Malachus quest.

In the past, Shavronne worked as a thaumaturgist within the coastal Axiom prison in order to develop a counter against the Karui Tribe led by King Kaom, who was conquering the Wraeclast coastline for Voll's rebellion. Her work led her to setting up an unbreakable barricade on the only coastal entrance to the inner forests, as well as experimenting on Axiom's prison warden, Brutus, into becoming a powerful monster that would be let loose against the Karui. However, Brutus would end up turning on the one who had been experimenting on him; resulting in Shavronne's death. Currently, Shavronne has been revived to safeguard Malachai's entrails within the Beast, which is required for the Exile to open the entrance into the Beast's core.


  • Karmic Death: Her first death was at the hands of Brutus, her own creation.
  • Shock and Awe: As one of the Godless Three, she fights primarily with lightning.

Doedre Darktongue

One of Malachai's loyal Godless Three servants for the Corpus Malachus quest.

In the past, Doedre was an upcoming thaumuturgist pupil of Maligaro. One day, Maligaro decides for his next experiment to be to cut out Doedre's tongue, which the pupil embraces, and takes on the name Darktongue. Her enemies came to fear her as an innovative spellcaster that attacked without the ability to speak, which results in Voll burning Doedre at the stake for her crimes against the people of Wraeclast after he had become emperor. Currently, the Beast has revived Doedre, and safeguards Malachai's lungs within the Beast, which is required for the Exile to open the entrance into the Beast's core.
  • Burn the Witch!: Burned at the orders of Voll after the Purity Rebellion. She still appears as one of the Godless Three
  • Curse: Most of the unique items associated with her improve your curse spells. She also makes heavy use of them in her boss fight.

Malachai, The Nightmare

The main consciousness of the Beast for the Eternal Nightmare quest, and the final boss of Act Four.

In the past, Malachai served as the right-hand man to Emperor Chitus as a powerful thaumatergist that developed gemlings; a skill that would allow for Malachai to be spared by Voll after the latter succeeds in becoming the new emperor of the Eternal Empire. Malachai was allowed to live due to a promise to Voll that Malachai would be able to develop a Rapture Device that would be powered by his Gemling Queen which would destroy the Beast of Wraeclast for good. However, his plan takes an unexpected turn when the Gemling Queen chooses not to sacrifice herself to power the machine, which results in the Rapture Device only having enough power to break a hole in the Beast's outer shell.

Malachai would take this chance to enter the hole with a new plan in mind; to take the power of the Beast as his own to use against his enemies. Taking control of the Beast, Malachai ushers a cataclysm that destroys all civilization across Wraeclast, and those that survived were left to fend for themselves in the now devastated empire. In the present, he is now one with the Beast; devising plans to destroy the world in the hopes to one day recreate it in his own image. However, those plans are interrupted when the Gemling Queen returns to the outer shell of the Beast, and powers up the Rapture Device once more to open up a hole for the Exile, who has come to put an end to the Nightmare.


  • A God Am I: Plans to remake the world in his own image.
  • Big Bad: Of Act 4.
  • Big "WHAT?!": He utters one when Piety returns to human after being transformed into her abomination form during the final battle.
  • Blasphemous Boast: To the templar.
    Let me show you what a real god can do!
  • Combat Tentacles: Opens a a circular portal filled with lashing tentacles from his body as one of his attacks.
  • Evil Cannot Comprehend Good: When he's on his last legs, he freaks out a bit, apparently unable to understand that the player character might not particularly like the sort of immortality he's offering, or why.
    Why are you so in love with death!?
  • Greater Scope Villain: He is the true source of the Nightmare that is responsible for most, if not all of the horrors of Wraeclast.
  • Hypocrite: Responsible for the Cataclysm and encouraging human thaumaturgical experimentation, destroying countless lives in pursuit of power, what does he say when someone tries to stop him?
    You are being selfish!
  • Immortality Seeker: A large part of his motive; several of the characters comment on this after they kill him.
    Templar: You fought against Death your whole life, Malachai, when it was the one thing that would grant you true immortality.
  • Kick the Dog: Casually murders Piety halfway through the final battle. Also doubles as Kick the Son of a Bitch.
  • Mad Scientist: He is the creator of the Gemlings.
  • The Soulless: He's identified as "Malachai the Soulless" when encountered in the Black Core. What happened to it isn't explained; perhaps he didn't have one in the first place.
  • True Final Boss: The Beast is built up to be the final villain of Act 4 until you find out that this guy has taken over the Nightmare.


Posthumous Lore Characters

You never get to meet these characters in person at least, not all of them..., but they were instrumental in the history of Wraeclast. Much of the information here is gathered from the various lore bits you find in-game and the flavor text of Unique items.

    The Vaals 

The original inhabitants of Wraeclast, some even call them as the very first civilization.

  • Human Sacrifice: Although they practice this, the Vaals were otherwise noted as a peaceful civilization.
  • Precursor: They were the first to utilize Virtue Gems, and had such mastery over their use that the Eternal Empire's methods were largely rediscovering these ancient techniques a thousand years later.
    • Benevolent Precursors: They helped the fledgling Azmeri civilization to develop and prosper.
    • Neglectful Precursor: Presumably, they were the ones who created the Vaal Oversoul. Their ruins are also full of still-functioning and murderous constructs.
    • Abusive Precursors: When Queen Atziri took the throne.
  • Transhuman: They were the first ones to implant the Virtue Gems into humans with successful results.

Atziri, Queen of The Vaal

  • Bigger Bad: Your beef is with Dominus and his Blackguard legion, but she was a pivotal figure in making Wraeclast what it is now.
  • Bonus Boss
  • God Save Us from the Queen!
  • Pride: She "wished to see her likeness reflected in the still waters of history". That did not end well.


Doryani


    The Eternal Empire 

The second civilization on Wraeclast led by Chitus, the Eternal Empire was founded approximately 400 years after the fall of the Vaal by the Azmeri people.

  • The Empire: Obviously.
  • Transhuman: Researches on the Virtue Gems and rediscovering the Vaal's techniques led to these 'Gemlings'.
    • The Ageless: Gemlings can live for very long time. Most of the monsters in act 3, The Undying, were the Gemlings from so long ago. Lady Dialla, The Gemling Queen, was unique in that she did not (fully) lose her mind or became feral, in contrast to the other Gemlings.
    • Super Soldier: The Empire fielded Gemling Legions in its heyday. They were noted to be extremely powerful, able to curbstomp any who dared to face them in direct combat. Much effort were required to defeat them; one legion fell to No Man of Woman Born Death from Above, another fell to Batman Gambit for Hostile Weather, and another fell to Zerg Rush full of Determinators.

Emperor Chitus


Malachai

Emperor Chitus' right-hand man, and a powerful thaumatergist that had been spared by Emperor Voll. For more information on Malachai, look up for her entry in Act Four Story Villains.


Maligaro, The Inquisitor

A thaumaturgist who performed experiments for Malachai within the Chamber of Sin in an effort to connect humans with virtue gems. For more information on Maligaro, look up for his entry in Act Four Story Villains.


Shavronne of Umbra

A thaumuturgist who worked within Axiom prison to come up with counters against Kaom's coastal rampage. For more information on Shavronne, look up for her entry in Act Four Story Villains.


Doedre Stamatis (Darktongue)

A thaumuturgist pupil of Maligaro who was seen as a major threat by Voll against his empire. For more information on Doedre, look up for her entry in Act Four Story Villains.


Marceus Lioneye

  • Last Stand: After his Super Soldier legion was decimated, he made his last stand in Lioneye's Watch. Didn't save him, but King Kaom respected his bravery.
  • No Man of Woman Born: What brought his downfall. Marceus Lioneye pursued the retreating Karui warriors not out of recklessness, but from experience and knowledge that Karui warriors are forbidden to use any projectile-based weapon. What he failed to take into account was this sacred prohibition did not extend to women...
  • Off with His Head!: His ultimate fate against King Kaom.
    • Worthy Opponent: From that day onward, King Kaom wore Lioneye's head on his belt as a sign of honor.


Hector Titucius


Gaius Sentari

  • Batman Gambit: After his defeat against Thane Rigwald, he retreated and came back with a much larger force drawn from other places, weakening their defense. Which was exactly what Voll wanted...


Lady Dialla, aka The Gemling Queen.

Once Emperor Chitus' favorite consort, but fell out of favor. For more information, look up her entry above under 'The Gemling Queen'.


    The Purity Rebellion 

People and factions led by Voll who rose up against the Eternal Empire, and succeeded in creating a new empire under said leader. This new empire however was short-lived; only lasting about 5 years due to Malachai destroying Wraeclast with the cataclysm.

High Templar Voll of Thebrus

The former emperor during the time of the Purity Rebellion. For more information on Voll, look up for his entry in Act Four Story Villains.


Victario, the People's Poet


Lord Mayor Ondar of Sarn


Archbishop Geofri of Phrecia


Governor Kastov of Stridevolf


Commander Adus of Highgate


King Kaom of the Karui

An ancient leader of the Karui. For me information on Kaom, look up for his entry in Act Four Story Villains.


Thane Rigwald of Ezomyr

  • Determinator: His Ezomyte army faced Gaius Sentari's Gemling Legion. Even with the Gemlings inflicting a 1:3 casualty to his men, he ultimately won the battle through 'sheer fury-driven courage'.
    • Zerg Rush: Account of the battle implied that his army at least outnumber the enemy three to one.
  • Warrior Poet: It took Victario the Poet to rouse him into action instead of a politician.


Sekhema Deshret of Maraketh

  • And I Must Scream: Her spirit has been imprisoned by the Beast ever since the Cataclysm. Tasuni tasks the Exile with freeing her.
  • Genuine Human Hide: Turned Hector Titucius into her Rhoa saddle.
  • Nice Job Breaking It, Hero: Rather than slay the Beast when she had the chance, she chose to have it sealed away in Highgate's mines, allowing it to grow in power and leading to the current crisis.
  • The Sneaky Girl: Her people had long lived on and mastered their desert home. Their ability to predict incoming sandstorms and fighting under its cover were instrumental in decimating Hector Titucius' Gemling Legion.


http://tvtropes.org/pmwiki/pmwiki.php/Characters/PathOfExile