"Tora dreamed of tasty sausages the size of Poppi!"
Putting in an Art item in Tora's bag makes Poppi QT very excited. Maybe a little tooexcited. "Meh, meh, MEH! Poppi's heart full!"
Alternate Character Interpretation: Its pretty easy to see Malos in the end not as a black and white villain but as someone who wanted to be stopped, someone who had decided that his role in the world was to be the obstacle that proves the hero is right about the world and the way they do things. Not to say that he would hold back or let them win, but rather that his decision once its proven that his "hate the world" instincts are as much due to Amalthus' influence as anything else is to take that role as far as he can and hopefully be stopped and put out of his own misery. He even outright refers to his final choice to oppose the heroes as his "role" when Rex tries to offer him redemption.
In a Chapter 8 flashback, did Amalthus's mother shove him off the cliff in the hopes that he would live and evade the soldiers hunting them? Or was she trying to murder him since she believed that would be the merciful thing to do?
Ass Pull: For some gamers, Pyra and Mythra's revival in the ending. Not only are they alive after the game spends several minutes setting up their Heroic Sacrifice but they're also revived as two different people, despite the game constantly emphasizing that they're both halves of the same person. Albeit the revival, though not the split bodies, is foreshadowed by Pneuma's Core Crystal leaving her body before she makes the sacrifice. Plus if one looks closely, they can see a mysterious glowing particle fall from the sky and enter Pneuma's core crystal as Rex holds it, apparently causing it to reactivate. Just what the particle was is unknown, but it may explain a lot.
Seemingly in response to the criticism of the English voice acting, the Nov. 7, 2017 Direct announced that there'll be an update that allows gamers to play it in Japanese with English subtitles.
Also seemingly in response to criticisms of the first game that doing sidequests would make you vastly overleveled for the end game, all experience you get rewarded from sidequests and Merc Group missions are added to a bonus experience pool that can be optionally added at an inn.
Timed Missions in the first game were generally panned, forcing players to postpone story progress to deal with tedious sidequests before they are Permanently Missable Content. There are only a handful of Timed Missions in 2, and even some other features that would otherwise be Permanently Missable Content get relocated entirely.
The sidequests in the first game were considered to be very annoying, since you were basically told something along the lines of "Get me 20 Bear Asses" but you had no way to tell where they were short of poking around the game's very large world. In contrast, this game allows you to track quests which will show you where the objectives are.
Patch 1.1.2 added the ability to skip voice quotes for liked pouch items and Merc Missions allowing to speed up clearing blade affinity charts.
Hostile sapient species such as Tirkin on Bionis were nothing more than Always Chaotic Evil mooks to kill. Here, they're note The Tirkins at least given spoken roles, one time even being completely innocent of a villainous scheme being carried out by someone else. One sidequest even mentions that the Tirkins you whooped over the course of the quest not only survived, but even made peace with the guy they were victimizing (and they can be found with new jobs as guards on the city's watchtower).
Patch 1.3 added a New Game+ feature that can be started at will on a save file that has reached the endgame. New Game+ adds the ability to send story-centric blades on mercenary missions, bards who will accept excess bonus EXP in exchange for various goods (such as Ether Crystals, Legendary Blade Cores, and Overdrive Protocols), and adding the Torna blades and flesh-eater members to the random Blade pool.
1.3 also added the ability to completely skip the Core Crystal resonation animations. Previously you could only skip after the Blade intro animation started which meant resonating with a crystal would take almost a minute even if you skipped at the first possible opportunity (previously you had to wait for the intro animation to load and start playing before you could skip). Given how low the chances are of getting a unique Blade and the number of Core Crystals a player will likely need to resonate with to get them, this is a major time saver.
Rex is often singled out as one of the weakest party members due to his Vanilla Protagonist personality and because most of his character arc and motivations revolve around Pyra. This is glaring as the game repeatedly calls attention to how striking his eyes and heroic spirit are, which can come across as Character Shilling during the earlier chapters in particular. Others, however, appreciate that Rex is a normal person who doesn't have a special backstory in the grand-scheme of things and feel his optimistic Determinator personality is enough to make him stick out. It also helps how he is quite humble about it all, and harbors a lot of self doubt via all the "luck" involved in his accomplishments when there are so many who "deserve" them more (doubts expressed during his Secret Test of Character).
Among Blades, Ursula earns both equal amounts of admiration and ire from the fanbase. The big question is whether or not it's worth going through the long grind that is her sidequest to maximize her affinity chart. Her fans, due to her devastating power and healing abilities, believe it is while her detractors, citing the anticlimactic nature of the quest and simply the long grind in general, do not.
Another Blade character, Dagas, is another example. His haughty attitude bothers many of his haters, not helped by his sub-par initial affinity chart. His fans argue that he's a beast in combat once his second affinity chart is unlocked after his quest, and that he has an Awesome Ego.
Another example among Blades is Sheba. On one hand, she has fans for her being a powerful Blade who can be obtained early, her design, her relationships with other female characters, and finding her Idle Rich characteristics funny. On the other, she also has a lot of detractors due to finding her characteristics and personality more insulting than funny, how much money is involved in obtaining her and starting her quest, and her behavior during and after the same quest- especially in having the guys be her servants for the all-girl tea party.
Chapter 5, for the most part. After a long, relatively spaced out Boss Rush at the end of Chapter 4, in addition to a wily exploration sequence, the vast majority of this chapter involves going through a relatively linear archipelago, stopping by Rex's hometown of Fonsett Village on the way, and a bunch of story exposition in Indol. The last part of the chapter involves trekking through Temperantia, but even that is relatively brief. While the bosses at the end of this chapter can fall a bit under the Guide Dang It!Puzzle Boss category, they aren't overly challenging compared to the previous chapter.
Kora's Blade Quest is one of the few in the game that does not have any battles in it and is more of a relaxing (if humorous) series of chats with various characters in the party.
Complete Monster: The egotistical, giggling Dr. Castrofari has children all over Alrest drugged and kidnapped as fodder for his twisted experiments, which aim to forcefully augment his specimens into artificial Blades. When Perun confronts him on his deeds, Castrofari offers to let the children go if Perun surrenders herself as his next subject—only to laugh and confess he'll murder all of the children anyways, giddily announcing his intention to experiment on Perun until she’s nothing but a withered husk. And his entire motivation for doing all this is his indignant outrage that a Nopon was able to develop Artificial Blades before a human could.
Contested Sequel: While overall the game is considered a great game there have been debates on whether it lives up to the original. Namely the more prevalence of anime tropes, the more fanservice-y designs, the quality of the story, and the changes in gameplay have been contested almost immediately after the game was released.
Vandham is a dark-skinned mercenary with green-colored Armor, a distinct x-shaped scar between his eyes, and a philosophy about the nature of war that he believes strongly in. For fans of Red vs. Blue, comparisons to Locus are almost inevitable.
Both Gameplay-wise and story-wise, the main party members have default options similar to characters in the first Xenoblade.
Rex, being The Hero and using a sword with attacks that are stronger when used at certain angles is very much like how early-game Shulk plays. The Aegis also develops similarly to the Monado, as more attacks and features are unlocked as the story progresses.
Nia with her dual wielding weapons can be compared to Fiora, in addition her by default being the healer and spellcaster can be compared to Sharla or Melia.
Tora being the Nopon party member is obviously one to Riki, with them both sharing a massive amount of health. In addition Tora can be compared to Reyn due to them both using a shield as a weapon, being the early game tank, and being Heterosexual Life-Partners with the Hero.
Vandham fills out a similar role with Fiora by dual-wielding weapons and being a Sacrificial Lion.
Mòrag shares a similar playstyle to Dunban, as they both act as the agility-based tank and are part of their country's military. This is further cemented when Mòrag uses a Chroma Katana, one such Blade being granted through the main story later on. Story-wise, Mòrag is also similar to Melia when it comes to their role in their nation, being siblings of a royal family and one where the throne bypasses the usual stance of the elder sibling abdicating the throne to the younger one.
Zeke borrows the stylistic swordplay from Dunban while adopting the plucky, comedic, bombastic personality of Reyn.
Finally, Jin and Malos are similar to Dickson and Mumkhar, respectively, for being temporary party members at the start of the game and betraying the protagonist. Both Jin and Dickson temporarily join the heroes twice. Malos' Blade, Sever, even sounds very similar to Mumkhar.
Pyra has been compared to Moka Akashiya, being the Badass AbnormalDeuteragonist of a female lead who's powers involve the protagonist using a specific, connected item (Rex wielding Pyra's sword, and Moka's rosario being removed by Tsukune), and who switches between a cuter, more deredere redhead form that was created as a Split Personality, and a tougher, more tsuntsun light-haired form that was actually the original. On top of that, both end up having a Split-Personality Merge, though Pyra and Mythra's isn't permanant.
When it comes to optional Blades, Azami has been compared to Tharja. Both are dark-haired women with creepy demeanor, use dark magic for their attacks, are very ruthless on the job and have romantic feelings for someone in command of them regardless of gender (Her Driver in Azami's case, and Robin in Tharja's), all the while stalking them.
Bana is generally compared to Sundowner, as they are villains who believe in War for Fun and Profit and both attempt to assassinate political leaders and use children-ish cyborgs (Artificial Blades in Bana's case) to cause as many atrocities as possible, for money.
Akhos has been compared to H.B. due to their similar appearances and arrogant, narcissistic personalities. It also helps that they were both voiced by Nobunaga Shimazaki in the Japanese version of their games. One joke has been made where the two meet, in which Akhos says that he's H.B. but with two swords, to which H.B. would respond, "Will I ever stop excelling?"
Flying enemies. They're usually aggressive, have wide ranges of vision, and move unpredictably making avoiding them difficult, and because they're not bound to the ground and usually move quite fast or have long-range attacks running away is difficult too. This same aggression makes it hard to fight other monsters in an area with flying enemies without them joining in unexpectedly halfway through- and to make things worse, a lot of areas have flying enemies at a much higher level than you are the first time you arrive there.
Enemy Drivers, be they regular ones or Unique Monsters that have resonated with a Blade. They have access to many of the abilities that your party do, including Blade Arts- and while they're using them, they have extremely high block rates, meaning that charging up your own Blade Arts can become difficult-to-impossible. Those Blade Arts also frequently have the same effects as yours, including being able to set up Blade Combos and (for beast-type Blades) often include powerful healing effects.
Scouts/Runners. Though not tough on their own, they will make an attempt to alert other enemies nearby regardless of type and including nearby Unique Monsters and bring them right to you. Tough luck if you intended to take the stealthy route...
In Tiger! Tiger!, the red sharks are the only enemy that actively pursue the player. They also take multiple hits to take down (usually two, but the faster ones in later stages take three). If one of these foes get too close, the player is bound to take damage, losing their power up or treasure in the process.
While certain other aspects make it more of a Contested Sequel, the one area nearly every fan can agree on this game matching or even surpassing the first in is the combat system. While it does take some getting used to to understand the intricacies it is agreed to be much more streamlined, have more customization, and be less clunky than the combat of the first game. Another generally agreed upon as improved is the facial animations. While it's debatable which game has better designs, most people agree that the more anime-esque faces are far better at emoting than the more realistic but also flat faces of the original.
Another thing nearly everyone can agree on is that this game balances its main cast much better than the first one. All the party members get their chance to shine even in the late game, and everyone retains some measure of relevance in the main story. Compare to the first game, where some people even felt that Shulk, Melia, and Fiora were the only party members that mattered towards the end of the game.
Evil Is Cool: Both Jin and Malos have been received well. The former for his tragic backstory and really cool powers and the latter for being an Evil Counterpart to Pyra with a hammy yet no nonsense personality.
Fan-Preferred Couple: While it was settled amicably in game, much like Shulk/Melia in the first Xenoblade at least some fans would have preferred if the final canon couple was Rex/Nia since they too were interacting with each other since the start of the game and visually are much closer in age than Pyra or Mythra. In the New Game+ title screen, Nia jumps in to hold hands with Rex (or push Rex out of the way to hold hands with Pyra and Mythra), edging this ship closer to canon, albeit with Nia as an addition to the canon romance rather than an alternative.
A lot of the female character designs in this game can be rather Fanservicey, especially the recruitable Blades. Given that many of them are drawn by various guest artists, including hentai artists, the quality of the artwork can be rather... mixed, depending on your particular tastes. In terms of artwork, modeling and character design you're bound to find someone you'll like, but you're also bound to find someone you'll find ridiculous-looking or just plain unappealing.
The game uses rather generous Jiggle Physics for a few characters, which fans consider comical, as opposed to sexy.
Pyra gets a lot of flak for looking simply ridiculous, which is a problem considering she's the game's main heroine. Namely they point to the fact that her breasts are almost as big as her head, and jut out at a distractingly odd angle. Notably, a big part of this is her clothing; Mythra actually shows more skin than Pyra, but still comes off as less ridiculous because she doesn't have the black underlayer that emphasizes her breasts. It's to the point that one scene where Pyra covers up in a poncho is considered an improvement to her design.
Dahlia (or Tsuki in the Japanese version) is a particularly infamous example. She's supposed to be very Fanservicey, and there are fans who like her design, but there are a number of people who find her Impossible Hourglass Figure and animal traits to be more off-putting than sexy.
So long as you don't mind grinding, the Salvage mechanic can make increasing each town's Development Level, as well as obtaining lots of cash, extremely easy. Sure, it'll take a while, but you'll soon become the landlord for every shop you come across in short order (On top of having enough cash to get the expensive-as-crap Inherited Core Crystal, and its unique Blade, as early as Chapter 4).
Mythra is one of the best Blades in the entire game, as befitting the Aegis's 'true' form. On top of her semi-unique element of Light, her passive abilities and Blade Arts make her ridiculously powerful. Her Blade Arts are the ever-useful Recharge Boost letting you unleash Driver Arts faster, and the Critical Up art which does exactly that. The Foresight passive effect increases accuracy and evasion by up to 50% while at maximum affinity, making her surprisingly survivable for an offensively-focused Blade, and her Glint ability further boosts her critical hit ratio, but her final passive ability, Lightspeed Flurry, is where the real power is; on landing a critical hit, you regain a portion of the charge for the Art (be it Driver or Special)- from 20% at the start to 100% at level 5. This, with a critical-boosting Core Chip and Aux Core, lets you endlessly spam Arts, making her not only deal so much damage that you're probably outdamaging the rest of the party's Specials just with Driver Arts, but also makes her the only Blade capable of reliably pulling off a solo Blade Combo in the early-mid game; in postgame, with the right loadout, it's possible to solo superbosses with her.
The runner up to the best attacking Blade in the entire game is Zenobia. While not quite as effective as Mythra when it comes to critical hit rate due to not possessing Lightspeed Flurry, one of her arts has Critical Recharge where at Level 5 it restores 100% of her art if she lands a critical hit making it a weaker version. She also does more damage than Mythra to make up for her lower critical hit ratio. Her passive arts all increase the damage output she is doing onto dangerous enemies such as the Superbosses, and her affinity chart is extremely easy to fill out, as all you need to do is hunt Unique Monsters and complete her Merc Missions. She can also use Launch and do more damage to Toppled enemies in a single moveslot. She also possesses a Blade Skill where in battle, she'll give Critical Hits Up to increase the critical hit rate and give Recharge Boosts similar to Mythra. While most Greataxe Blades are really good, Zenobia is easily the best out of all of them due to her insane attack power and passive abilities.
Boreas is considered by many to be one of the best, if not the best, healers in the game. Being a healer with the defense rate to rival many tanks and has skills that give surprising tanking options such as increasing the block rate of the driver at max affinity and having a chance that whenever an enemy lands a hit it gets knocked back. In addition his level 3 special is essentially a full heal to the entire party. Progressing through his affinity chart depends on how much food is stored at the Goldmouth Warehouse, which has the potential to be completed immediately (and the vast majority of his unlockable skills also relies on simply using food pouch items). And the cherry on the top is that Boreas also has access to Salvaging Mastery, making the previously mentioned salvaging even more profitable.
Ursula, once her affinity charts is filled out, has enough power to rival Boreas. One of her battle skills allows her to immediately heal the party once she's switched into battle. Her special arts are also devastating, her level 2 being an AOE attack that heals the party. Her affinity chart (minus the final tier) is also quite easy to fill out, as taking her many, many music lessons is pretty much guaranteed to fill out just about every node on her chart. Finally, she also has access to Fortitude, which is a rare field skill indeed.
Depending on the loadout Chain Attacks can quickly become this. By setting up and breaking four or more orbs during Blade Combos the player can accomplish a Full Burst which can do so much damage that only the Final Boss and superbosses can manage to survive it. Such a set up can be ridiculously easy if the player can master fusion combos, combos that combine reactions like Topple with Blade Combos which increases the Blade Combo time, even more so with skills like fast switching.
Pnuema is the combined power of Mythra and Pyra, and therefore is busted. While this form is only for a select amount of time and can only be used when the party gauge is full, Pnuema has the power to abuse all elements in the game and does even more damage than Mythra. This means that Full Bursts can become even more dangerous than normal and she also has Lightspeed Fury and Foresight. Also worth noting, is that when Pnuema is active, Rex can never die.
In New Game Plus, you get access to Zeke's "Unleash Shining Justice" in his Hidden affinity chart. This is Zeke's equivalant to Pnuema on Rex. Once unlocked, by holding R and pressing the + button with Pandoria as his current blade with max affinity, Zeke will go into a state where he will become immune to reactions and debuffs, gain increased damage, reduced art cooldowns and his arts are sped up to ridiculous speeds. It is possible to sweep the floor with most of the superbosses with little effort. The only thing is that it requires a ridiculous amount of skill points to obtain.
The Overclocking Bangle is a must-have on any player-controlled Driver. What it does is accelerate the cooldown for switching Blades depending on how many Driver Arts could have been used before the switch. This can make the Driver combo incredibly spammable.
Aviant-Grande Medal has created an infamous strategy known as "Crit Heal" as it is an item that heals over 20% of the damage done if you get a critical hit. With Blades such as Mythra or Zenobia above, you can potentially take a lot of damage only to heal it back up again in an instant. It is generally considered the best healing in the game for Fighters, even better than Boreas and Ursula.
Genius Bonus: The names of the Titans are the Seven Deadly Sins. In Japanese, they are simply the traditional Latin names of said sinsnote Avaritia, Superbia, Gula, Invidia, Ira, Acedia, Luxuria. The English localization also keeps the theme naming, but it's not as obvious because you'd have to have good knowledge of multiple languages to get it:
Argentum: Derived from the Latin word argent meaning silver, associated with greed.
Mor Ardain: Mor means "big" in Celtic, and "Ardain" is derived from ardan which is Gaelic for pride.
Gormott: Derived from the French word gourmand for gluttony.
Uraya: Derived from the Japanese word 羨望 senbō, except written in hiragana as うらやむ, urayamu for envy.
Torna: Derived from the Dutch word toorn for wrath.
Indol: Derived from the English word indolence for sloth.
Tantal: Derived from the English word tantalize for lust.
Leftheria: Rex's hometown breaks the theme naming by instead being related to one of the Seven Heavenly Virtues: liberalitas in the Japanese version, while "Leftheria" is derived from the Greek word λευτεριά lefteriá which in turn is a shortened version of the word ἐλευθερία eleuthería for liberty. The original Latin meaning of liberalitas is similar to charity, which is one of the Virtues.
Temperantia: This wasteland is named after the Latin word for temperance, another Heavenly Virtue.
Judicium: Yet another Latin name for a virtue: justice.
Elpys: Named after Elpis, Greek personification of Hope, another Heavenly Virtue.
Killing the boss of the Ancient Ship without ever drawing your weapon (only possible in New Game Plus thanks to spike damage) will briefly show the normally unmentioned name of the next location on your compass: Dreamworld Elysium.
Harsher in Hindsight: Blade Nia's Fortitude skill. Quoth the first line of it "The power to endure hardships." She had her share before the game and even after it since she doesn't really get what she wants in the end. Especially given how it levels up - by entering battle alongside Pyra or Mythra. She is improving her Fortitude skill by facing the truth of her situation.
The main heroine houses two main personalities in her body. One of them is gentle and red-haired while the other is more brusque and blonde. Are we talking about Pyra and Mythra or Toki and Towa from Time and Eternity?
Just Here for Godzilla: A lot of old-time Xenosaga fans took a better liking to the game after it was revealed that KOS-MOS was in it as an extremely powerful rare Blade. Indeed, most fans' goals with collecting Core Crystals and summoning Blades is to gain KOS-MOS (among other "good" rare blades) as soon as possible.
Memetic Loser: Godfrey is considered one due to being a Tier-Induced Scrappy in every possible sense, from his counter intuitive battle skills and arts to his useless field skills, along with his nonsensical mission that's full of plot holes and a generic, one-note personality. Being the most common rare blade by far is just the cherry on top.
"THINK YOU CAN TAKE ME?" "DON'T FORGET ME!" "YER DONE!"Explanation The masked soldiers of Mor Ardain love calling their attacks with incredible frequency, and are usually encountered in large groups, meaning that their quotes overpower even the party members. The Scottish accent helps to make them more memorable. There was much mourning when this was patched out.
This picture of Mòrag◊ is often used alongside the phrases "This is the culmination of years of training!" and "There's a reason why I'm Special Inquisitor."
"I am Roc! Always have been, always will be!" Explanation Roc's summon quote in battle. However, it's memetic due to the context that he's not defined as male or female when it comes to mercenary missions, often referring to this quote as an explanation.
"I often wonder whether we are growing as a people... or in fact, regressing." Explanation This quote of Amalthus is sometimes used on internet forums as a response to particularly questionable posts and comments.
"These 'I got KOS-MOS!' posts keep getting smarter/subtler..." Explanation In the game's early days, there were many people posting screenshots of KOS-MOS' post-pull screen, excited that they had finally obtained the extremely rare and powerful Blade. Although such posts have died down considerably, people will use this to poke fun at ANY screenshot that includes KOS-MOS in it, no matter the context, even if it comes from official sources.
Bana crosses it when he attempts to force Lila to get back up- looking akin to torturing her with the control device- and fight even knowing full well that doing so will overload her circuits and cause her to shut down for good. Despite her breaking the control device and the subsequent beating he's given, his attitude remains unrepentant and It's All About Me. He goes even further with his attempt to assassinate the leaders of Uraya and Mor Ardain all to start a war so he can rake in more profits.
Despite having a legitimate Freudian Excuse, Amalthus is probably one of the most morally bankrupt characters in the game. His main cases of breaking this are his goal or him taking control of and overexerting the Titans, knowing they would lose all energy meaning people would die, while not letting the civilians escape just because he considers himself "perfect" and everyone else pathetic, and his using war orphans as test subjects for turning people into Blade Eaters, then discarding them after they were no longer useful.
If you didn't hate Malos' guts before Chapter 7, then subjecting Pyra to the Aegis equivalent of a lobotomy by stealing and erasing her memories just to restore his own power and gloating about it to the heroes certainly will.
The villain of Perun's side quest, Doctor Castrofari, crosses this, not only for kidnapping children from all over Alrest but having no qualms in turning them into Artificial Blades For Science!.
The inconsistent English voice acting is only accentuated by the Lull Destruction of no one shutting up in battle. This can result in things like enemy soldiers in the early game repeating with every single attack, "YOU'RE DONE!", "THINK YOU CAN TAKE ME?" and "DON'T FORGET ME!" Every other second, and even clipping over each other at that.
Another one is that the Phantasms during chapter 7 will not stop repeatedly yelling "EVERBERO!" and "ROGUE!!" during battle. Not helped that it is a fight where you have to kill them quickly, lest they multiply, leading to even more overlapping voice clips.
Voice clips that indicate another enemy has joined the fray, either through stray AOE attacks or them just being aggressive Goddamn Bats as per usual.
Tora's "MEH MEH MEH MEH" frequent cries become quite grating after a while.
The sound that an enemy barrier makes when blocking a player character's attack, especially when up against enemies with absurdly-high block rates.
Due to being That One Sidequest; the line "We are, Ursula's New Groove! And we'll do what we can!" was once very grating overtime for completionists since the spoken line was also a time sink and could not be skipped prior to version 1.2.0. Kora's mercenary quotes were also quite grating, although at least she wasn't required to be appointed leader for any merc missions.
Opening core crystals only to find a common blade is another source. Putting salt in the wound are blades with obnoxious voice sets, especially female sets 7 and 8 ("I made the A-team! Score!").
The unique theme that plays when drawing most of the Rare Blades.
Any prompt from your Driver teammates whenever they carrying out the Break-Topple-Launch-Smash combo. Tora's "Tumbly-Tumbly!" comes to mind.
The short tune that plays when you defeat a Unique Monster.
The metallic ding sound that plays when enemies attack you during a state where you're invincible (during the third Special of a Blade Combo, a level 4 Special, or a Chain Attack), since it means the enemy's attack just got negated. Especially satisfying if it was one of the enemy's more annoying or powerful attacks.
Gamers have frequently snarked on Rex's battle cries of, "Chaaaaaaaaarge" and "Taaaaake THIIIIIIS!!" as sounding bored, or his VA not even trying. His screams when confronting Jin and Malos over their initial betrayal sound particularly wooden to the point of being a Most Annoying Sound. These specific lines, at least, were redone for the final version of the game to sound much less cringeworthy.
Rex's VA strikes again for a particular scene in Chapter 7. What's worse is that this is a very emotionally-charged moment, and the VA does a good job of hitting the proper tone until the climactic line's delivery falls flat.
Some of the cutscenes in the English version, and to a lesser extent the Japanese version are a Hong Kong Dub. While this may result in a more natural performance, there are many instances where a dramatic line is delivered before the character's body actually reacts, which just looks plain silly especially when said line is Punctuated! For! Emphasis!, such as Zeke's Establishing Character Moment.
While most of the game's English voice acting is at least passable, Patroka's line delivery is often rather bizarre. The same voice actress plays the Rare Blade Agate, who doesn't suffer this issue, so it may very well be intentional.
The completion of sidequests ends with a victory jingle. This skews dramatic quest conclusions, such as Vess' quest, which ends with her Driver dying and her returning to her core crystal.
There's also mercenary missions often completing after dramatic cutscenes, guaranteed to create a Mood Whiplash.
As opposed to previous Xenoblade entries allowing you to move while attacking (since some Arts require specific positioning in relation to the enemy), this game's auto-attack requires you to stand still. Plus your movement speed in battle is significantly slower than normal.* Oddly enough, you can move at your normal speed while your Blade is performing a Special.
The fact that unlike the last game you can't revisit combat tutorials have irked some, especially given the more complex nature of the combat. The game mitigates this slightly by letting you buy hints through Informants, but even those leave a lot unexplained.
Getting Rare Blades randomly. Most of the game's Rare Blades are acquired at random from Core Crystals. While Core Crystals aren't hard to find, not knowing who you're gonna get makes it very difficult to get a team composition that the player is satisfied with. It's possible to draw nothing but the least powerful rare Blades early on, leaving the player to use unsatisfying generic Blades to fill out the gaps. This is made even worse due to the fact that the only way to transfer Blades between characters is through an extremely rare item, Overdrive Protocol, which can be obtained via chests, completing a Driver's affinity chart, or releasing a 4-star common Blade with its affinity chart maxed out, all of which are daunting tasks. Even getting the right common blade from cores is an absolute chore, as there's no means of control of which weapon they'll end up with or which field skills they'll have, if any at all.
The map system and pathfinding have also received complaints. While the more complex layered areas allow for more in depth exploration the map has a poor showing exactly what vertical level of the area the player is on. It's one place where the follow ball would have done wonders.
Not being able to release the first common Blade Gramps gives Rex, since it will never be very useful.
Having to almost constantly swap Blades in and out of the team to be able to utilize appropriate Field Skills, especially when several appear in a row that require different skills, while exploring.
Unlike previous games, you can't collect collectible items simply by walking over them. In this game, you need to stop and select the Collection point in order to get items. This becomes an issue as it stops the game's flow, especially when your equipped blades' bonuses activate, with each blade saying a few selected lines, with no way to skip them entirely (you can merely speed up the process a little). The same issue pops when you go salvage with Rex (with Rex himself saying his lines before you can actually begin to input Action Commands), slowing down an already repetitive process quite a bit in the long run. The good news is that each area is separated into categories, making it slightly easier to collect a type of collectible that you need for a quest or some other reason.
Prior to patch 1.1.2, dealing with your mercenary groups coming back from missions: the game goes to their affinity chart, allowing you to see what is unlocked. However, you couldn't skip or speed up the process, and every time you have to sit through every blade's dialogue before being able to move to the next one. It can lead to a situation where you have to wait for each of the 18 possible blades you sent on missions to finish their generic, bland and annoying lines before finally being able to do anything.
Each time you get an achievement message regarding a node on the Affinity Chart of a Blade, you actually need to go their Affinity Chart to unlock the new bonus and allow progress on the next node if accessible. Should you forget to check one blade's Affinity Chart, new bonuses won't apply, and you won't be able to unlock the next ones, making it mandatory to check Affinity Chart each time you get a notification, something which can get quite tedious after several hours of gameplay.
When party members come and go at the beginning of a battle, it's impossible to tweak which Blades each Driver is paired up with at the moment, and it's also impossible to convert bonus Exp, skill points, and weapon points before being thrown into the fray. This often makes the first go at bosses far more difficult than it should be given that your loadouts are often underprepared for the fight.
Scrappy Weapon: The Twin Rings have the dubious distinction of not having any rare Blades assigned with such weapons aside from Dromarch. The result is a weapon type that practically no player invests in other than Nia. Further cementing this is that Nia's the only Driver that gets a Driver Combo Art from it; Mòrag only gets a Healing Art and Rex and Zeke's arts with the Twin Rings are abysmal.
In Chapter 2, Rex devises a plan to depower Mòrag by exploiting Elemental Rock-Paper-Scissors and sending a tank full of water clattering to the ground. When the top falls off, it looks a lot like a bowl filled with jelly instead.
When falling below a death barrier with ground underneath (such as Uraya's tail), your character's model will still be in their falling animation, but awkwardly floating above the ground, letting you move them around a bit for a few seconds before respawning.
Female characters will sometimes have their breasts briefly jiggle for no apparent reason when the camera cuts to a new angle during cutscenes. This is likely due to their model being relocated during the cut, causing the game to count it as movement.
For some, the romance between Rex and Pyra is this. Mayfly–December Romance aside, Pyra has the appearance, mentality, and voice of an adult woman in her twenties, while Rex is considered by other characters to be a child, and is at least young enough to pass for 12. In English, at least; her voice and mannerisms in Japanese have her seem a bit closer to Rex's age.
Tora has a maid fetish, programmed Poppi to have a maid personality, and has a closet full of maid clothing that he presumably dressed Poppi up in. Poppi's intial appearance is also that of a pre-pubescent girl, implying he has a thing for young girls. This is slightly mitigated by the fact that he seems to be a similar age as well as the existence of Poppi's other two forms.
Arts that summon reinforcements or inflict Blowdown are an obvious example. The former can make a simple fight far longer and more brutal, while the latter can easily interrupt one's attacks and stun the player momentarily. It's for this reason that the Dark and Wind Blade Combos are the most sought after in the game.
Bonus points to Blowdown in areas where you're in danger of falling. What is normally just a nuisance becomes a potential One-Hit Kill.
Shackle Driver prevents ANY action that requires your Driver to do while it is active. You can still block attacks, activate Blade Arts, and benefit from max Affinity... but that's pretty much it. And considering you cannot attack the enemy in any way, it's not like those will be useful, except for blocking.
Later in the game there are bosses that will attempt a One-Hit KO on your entire party. It's advisable to attempt to finish it off with an extended chain attack or use the animation in a Level 4 Blade Art to negate the damage before this can occur. Such examples are Artifice Aion's Prometheus, and Artifice Ophion's Falak Buster.
Stunned Swallow. And for that matter, any enemy Art that induces some kind of counter or spike damage effect when they're attacked. This is partially because you'll have little warning as to when an enemy uses it, if any, but also because even if you do anticipate them, your AI-controlled party members will fall for them every time they're used. Similar, although much rarer, are enemy Arts that temporarily create environmental hazards, since, like counters, the AI isn't very good at avoiding them.
Chapter 10's phantom party members easily fall into this. For starters, Rex is on his own, and without Pyra/Mythra to help. He must fight all of his other party members in sequence, and they're usually a higher level than he is (and these bosses are indeed the same level as your party members when you last left them). Without many ways of healing himself, it takes a certain strategy to get through each phase of this nightmare. The worst by far would be phantom Mòrag, who attacks fast, and without mercy. It's highly advisable to make use of a Shield Hammer Blade just to survive.
All of Jin's boss fights. If he isn't completely avoiding all damage and hitting the entire party with Blowdown with Empty Moment or forcing Launch with Stunned Swallow, he's running through the entire Driver Combo in seconds to deal ridiculously high burst damage, cancelling any affinity bonuses with Skyward Slash, or both evading and sealing off healing with Bladeless Blade. On top of that, his high natural evasion rate means even hitting him is difficult. The only thing really holding him down is that he's a Glass Cannon supreme; the fight where this isn't the case (the Dual Boss fight with Malos atop the Cliffs of Morytha) is generally considered one of the most difficult bosses in the game not only because Malos is quite difficult on his own right when you fought him alone before but also for the first phase of the fight it's the only Jin fight you don't have Pyra/Mythra.
Uraya's stomach can be a labyrinth for players unfamiliar with the place. To get to Fonsa Myma, the gang must dislodge a dam in order to open up a floodgate (which happens to be heavily guarded by a few enemies that can deal Blowdown and Knockback, which has the potential to ruin a lot of progress), plus there are a ton of hostile, aggressive enemies on the road. Word of advice: Ignore the giant staircase seemingly leading up to the city; there's no way to access it without getting to Fonsa Myma proper first.
Going through the old industrial district in Mor Ardain is a chore. It's another labyrinth full of windy turns, locked doors, and misleading passages, along with high level enemies watching the outdoor path.
The journey through Tantal can be quite the journey in all the wrong ways. Like Uraya, it's a cryptic maze with misleading passages, often going through Guide Dang It! levels of design. The gang must hop from island to island on the way down the lower levels, often needing to make improvised bridges to get across. This place is also full of obstacles that require a lot of ice mastery to overcome.
Chapter 7 is That One Chapter's worth of this trope:
The Spirit Crucible Elpys is one long, twisted dungeon full of narrow pathways, a wide variety of hazards surrounding them, and enemies that have easy access to the Blowdown effect. To make things worse, the interior of the cave inhibits Blade abilities, preventing you from using past level 1 specials and thus sealing off the Blowdown (unless you somehow managed to equip one of Poppi's forms with a Wind Elemental Core) and weakening healing Arts. To top everything off, the first time you go through the area you'll be doing so without Pyra and Mythra, meaning Rex isn't dealing nearly as much damage.
The Cliffs of Morytha are even worse. Full of aggressive fliers at high levels (including a deadly Unique Monster, no less), windy tunnels, cryptic passages, and well as having two of the hardest story bosses in the game, this place is an absolute nightmare to trek through. Like the Spirit Crucible Elpys, Pyra and Mythra will be absent the first time you get through this area.
Chapter 8 specifically the Land of Morytha. For one you are restricted to only Rex for most of it, and while he does have the master program and a new form of the Aegis, the player still won't be able to use chain attacks and special combos are harder to pull off. The area is also comprised mostly of enemies with high HP, can change their element to match your current element, and have a suicide attack if you don't kill them fast enough. The area is also full of thin hallways where you are guaranteed to encounter multiple enemies at once.
Chapter 9 There is a section where you cross a long open air pathway to get close to the next story point but there are a ton of flying enemies circling around. Getting into a battle with one especially in certain areas draws several of them into the battle overwhelming you
Every rare blade has a quest chain that must be completed to either receive the blade or unlock their power on the affinity chart, and the worst by far is commonly agreed to be Ursula’s. Her affinity chart is one of the most heavily integrated with her personal quest, and most people agree that if you want to use her, you might as well leave the last tier locked. Her quest neither requires completion of a difficult task nor continuous effort on the player’s part, but if you want to complete it, Ursula needs to be sent out on special mercenary missions so many times that you basically won’t be able to use her at all for nearly the entire length of the story.
Another worthy mention is building Vess' Dumpling cooking skills. She must make 100 Dumplings, and the primary ingredients for them aren't the kind that are commonplace all over Alrest. The best place to farm Salty Soil, for instance, can possibly be made much harder to access once the mission "Farewell Good Friend" is completed, which spawns level 90 Drivers all over.
A more commonplace example would be "Deal X Damage in one hit", especially for Healer blades. This is the only quota that cannot be filled through mercenary work, and it can be a difficult deal to deal damage in one strike.
Included in the Expansion Pass Quest set is "Midnight Feast", where the player must gather various ingredients and experiment with them. Only one recipe works. Good luck figuring which one it is without looking it up, all the while wasting valuable food items!
Getting 50,000 points in "Tiger! Tiger!" needed for Poppi's Affinity Chart is not an easy feat for those who are not good at the game. It requires a near-perfect run of having full health and have collected (and held on to) all of the ether crystals and treasure chests in the level, which is no walk in the park even on the easiest level (Level 1). The score also has to be obtained in a single go, which will result in a lot of runs consisting of trial-and-error in order to get it.
Unlocking Perun's second tier in the Affinity Chart is major Guide Dang It! that has very vague details on what to do. You basically have to go around in every town and find a person with a trophy icon above them and do a mini-sidequest that will increase the level. There's one problem with this: not all of them add to the affinity count. Thankfully, if you get Perun late, the game will count any good deeds you already did, and some of the good deeds are repeatable, preventing her Affinity Chart from being Permanently Missable Content.
Customizing party members' outfits is gone. You are stuck with the default outfits, whether you like them or not. This is quite a letdown when Xenoblade Chronicles X previously introduced fashion gear and separate fashion slots.
The Affinity Chart, a widely-beloved feature from previous Xenoblade games, doesn't track NPC locations and relationships anymore. Now it's the name of this game's Skill Tree.
Enemies are no longer marked on whether or not they attack players on sight. This can induce Paranoia Fuel when it comes to exploring new territory, as every enemy has the potential to rise up and attack you if you haven't memorized which species is aggressive (and even that can be turned on its head).
The game no longer pauses itself to allow the player to change up/equip their party before a boss fight, making That One Boss all the more unpleasantly surprising without any means of preparation outside of dying and starting over.
Patch 1.1.2 changed the Ardainian soldier quotes quite a bit. Most notably, "Don't forget me!" was changed to "Don't forget!" and "Think you can take me?!" was removed entirely. There was much mourning from those who considered this meme-status.
Roc. After Vandham dies, Rex inherits his core crystal and resummons him for a scene in chapter 4, but after that he plays no further role in the story, serving only the same purpose as any non-story rare blade. This is especially bad in chapter 7, where despite Rex wielding his weapons in cutscenes due to Pyra’s capture, he doesn’t even appear in the scenes.
Vandham. In addition to being a good mentor with a unique design and blade, he shows a lot of chemistry with the cast - from his fondness of Rex to his willingness to look past Nia's connection with Torna. A number of fans were disappointed there wasn't a way to keep him, even non-canonically like the Torna characters in New Game+, since he even has a hidden affinity chart. Likewise, when The Architect shows Rex and everyone else visions of their inner thoughts and doubts, some felt this would've been the perfect opportunity for him to appear and tell Rex about what kind of a driver he's been to Roc, especially after Rex's earlier trepidation about whether he should bond with Roc or not.
Tora. Though he's fairly prominent in the first half of the game, many find his character development and relevance peaks at chapter 4. This comes across as a wasted opportunity, as the artificial blades his dad was forced to create become prominent later but barely has an impact on Tora or his development. Instead, his relevance is reduced and he's largely relegated to comic relief, with Poppi being the main contributor in the late-game.
Aegaeon. Despite sharing a similar hereditary status with Brighid as a Royal Blade of Mor Ardain, Aegaeon completely disappears from the story after Niall nearly dies and returning to his Core Crystal. Even after he is summoned by Mòrag, Aegaeon is nearly forgotten in the grand scheme of things aside from a Heart-to-Heart and a late-game sidequest he gets to star in.
While mercenary missions serve a significant role gameplay-wise, the Garfront Mercenaries serve little purpose in terms of the main narrative after chapter 3. Despite Rex being named their leader, they're never called on to help out and are barely referenced outside sidequests.
Rex becoming the Master Driver has a massive impact on the gameplay in that it allows Rex to engage with any summoned blade in the game without restriction, including story-relevant blades like Dromarch (Poppi and her three forms being the exceptions). Even after the party is fully reunited halfway through the chapter, practically no one questions why Rex can engage with their blades at will. The only time this plays a role in the story is when it's used to counter Amalthus's ability to control blades.
In Chapter 10, Rex faces visions of everyone because The Architect wants to see what's inside. There was a perfect opportunity for Vandham to reappear and have Rex wonder if he succeeded him properly.
The first common Blade Gramps gives Rex easily falls into this. It's guaranteed to be a Knuckle-Claws user with the Wind Type Element, and almost certain to be of the worst quality due to Rex's abysmal luck stat at the beginning of the game. Rex has poor Knuckle-Claws arts, and Roc being bonded with Rex during Chapter 4 makes the wind-type completely redundant. The kicker is that this Blade cannot be released or transferred (likely due to accommodate for Pyra/Mythra's frequent disappearances, so it'll be stuck on Rex forever. The only saving grace is that the game doesn't automatically save when it's activated, meaning that it's possible to Save Scum until it has more than one crown's worth of quality and/or has good field skills or stat boosts. However, in New Game+, it won't reroll its stats upon reobtaining it, so whatever you get at the start of the game will be stuck like that forever on that save file.
Shield Hammer Blades are a mild example of this. Tank blades come in two categories: Shield Hammers, who boost HP, and Chroma Katana, who boost Agility. The party has two Tank Drivers: Tora, who cannot equip Blades other than Poppi's various forms, and Mòrag, who is better off using Chroma Katana Blades due to her benefiting from high Agility more than HP. Other Drivers can use them in mixed builds, but they are generally better off using three Blades of the same class. This leaves Shield Hammers in an awkward spot where they are not exactly terrible, but everyone would just rather use something else. Worth mentioning is that, aside from Mòrag, Shield Hammer Blades don't exactly provide the other Drivers any new means of carrying out the Break-Topple-Launch-Smash combo, which either provide redundant arts of the sort, or none at all. Finch and Electra are the exceptions to this, the former being the only Shield Hammer to boost Agility instead of HP, thus considered one of the best blades to have on Mòrag, the latter having a deadly reflection skill.
Godfrey is generally seen as the weakest rare Blade. In addition to being one of the aforementioned Shield Hammer Blade, his passive skills activate when having low HP (which is not a good thing for a tank, one of which said skills actually counteracts the other) and when battling higher levelled enemies, which can be risky. To top it all off, all three of his Field Skills are unique, but only get used during Merc Missions and his personal side quest (and unlike Dagas's, they never get replaced). It doesn't help that he's often cited to be the most commonly available rare Blade, often being drawn first from the random pool early in the game.
Perun's special attacks get augmented when a fellow Driver has been incapacitated. This is usually a counterproductive tactic as leaving an ally down means it's that much easier to suffer a wipe-out due to reduced manpower.
Azami's special attacks get augmented when her Driver's health is low. Seeing as how she's a damage-dealer Blade that shouldn't have aggro to begin with, this is a dubious investment.
Kora's talents rely on running around to gain health and extending the time that HP potions stay around. The problem with this is that movement in combat in this game is slowed to an excruciating crawl, making hit and run tactics a failing tactic. Gathering potions isn't too much of a hassle given that they're handed out liberally. This lackluster strength, combined with her field skill loadout (anything she can do, Pandoria can do better, as the one field skill Kora doesn't share with Pandoria is Girl's Talk, a Dump Stat) makes Kora the weakest Rare Knuckle Claws Blade.
Newt probably has the most unfortunate weapon-element combination possible out of the rare Blades. She's a fire-type, but both of the viable Katana-users (Rex and Mòrag) both use fire-type Blades as their signature Blade. She also has an HP boosting mod, but Katana Blades benefit more from tanking via agility.
Zig-zagged with the story Blade Roc. After Rex inherits it after Chapter 3, Roc proves his worth on the battlefield by being the fastest means of inflicting Smash on an enemy as well as providing Wind Mastery and Lockpicking field skills. His Miasma Dispersal skill, on the other hand, is used a grand total of once in the game, and his affinity chart can be tedious to fill out as it relies heavily on ranking up Mercenary level, which takes a long time. His other battle skills aren't exactly noteworthy either, and he has quite a bit of competition when it comes to other rare Wind blades.
For Drivers, Tora somewhat falls into this category once you reach chapter 5. Before that chapter, he is your go-to tank, and while Poppi has only one form unlocked (two by chapter 4's end, the second being a redundant fire-type no less), that is enough for him to do his job properly. However, once you reach chapter 5, you get your second tank, Mòrag, who, on top of being an agility-tank like fan-favorite Dunban, can pull for rare blades, unlike Tora. As a result, a lot of players will simply ditch Tora in favor of this character, especially if they manage to pull good tanking rare blades for them (or just use an Overdrive Protocol to give them already pulled rare blades). Add to this that players can get Kassandra through a sidequest and that this new character gets another rare tank blade through story progression, the fact that Poppi's final form can't be unlocked until late-game (through an annoying sidequest to boot), powerful as it may be, and that in order to enhance Poppi at all you need to go through multiple playthroughs of the annoying Tiger! Tiger! mini-game (an issue slightly allievated ever since the easy mode was introduced), and you will be hard-pressed to find players continuing to use Tora. Fortunately for him, enhancing Poppi isn't a requirement for him to be viable, and he is more than adequate as a tank in the main game. His obscenely high HP and Poppi's final form prevent him from completely invoking this trope
Zeke also somewhat falls into this. He has arts that take a very long time to finish as well as having the lowest agility in the game. While he deals more damage than Rex, this causes him to often draw aggro faster than your tank. Because of his low agility and luck stat, he will oftenly get toppled by enemies if not killed. He also suffers from Late Character Syndrome as he is the last party member to join you. He also oftenly stated to be completely outclassed by Rex solely because of Mythra (See Game-Breaker above). In New Game Plus however he has the ability to unleash the Eye of Shining of Justice which gives a lot of critical hits and recharges arts extremely quickly, meaning he becomes a subversion if you have the SP for it.
A respectable mentor to the main protagonist, a badass leader of a mercenary group with a clear understanding of the Grey and Gray Morality of the setting, has a unique weapon and Blade, can't have core crystals bonded to them. Yep, Vandham essentially has a "kill me" flag.
Haze/Fan la Norne. Her Blade-nulling abilities made her capable of holding off Torna almost on her own, and forcing Jin to operate on level ground with the protagonists - thus, she's only around for a chapter or so before Jin kills her. Not to mention the fact that Mythra was aware something was wrong with her Core Crystal - if she'd stayed alive long enough, the Praetor's ruse might have been uncovered early.
Tough Act to Follow: Considering the near universal praise of the first game and the great praise of X, 2 had a lot to live up to and opinions comparing it to its predecessors vary.
The heroes meeting and talking to the Archiect, aka, Klaus, is easily the most talked about scene from the game, and likely the most memorable part of the story.
The Reveal that Nia is a Flesh Eater Blade and her true powers is a pretty popular cutscene in the game and talked about quite often.
Vandham's death is also pretty popular and talked about due to its similarities to Fiora's death scene from the previous game.
Uncanny Valley: Averting this trope (which was also a criticism of previous Xeno games) and allowing for more ease of facial expressions was the reason this game has an anime art style. Played more straight concerning the designs of the Blades, which aside from the plot important Blades are all designed by different artists, creating a very noticeable clash when viewing their profiles. Thankfully this is averted for the most part with their actual character models.
The Monado, and belonging to That One Boss, this catches players by surprise in more ways than one.
Very few, if any, expected Klaus to appear again.
Shulk (specifically his voice) is heard reciting his lines during the final battle against Zanza, showing that both Xenoblade games take place at the same time.
The Zohar, under the name of "the Conduit", is revealed to be the object used by Klaus to create the universe of Xenoblade.
Unfortunate Character Design: Dahlia/Tsuki has been hit with a bit of this due to her extremely large breasts. Not helping is the spread of this◊ infamous picture, in which a player who objected to her design deliberately glitched her model's rigging to make her back appear unnaturally hunched forward.
Amalthus' final moments come across as this to many due to his actions causing many of the events in the story, and that his supposed generosity to refugees is undone by his desire to secretly kill them all with sadistic glee, eventually becoming even worse than the ones who killed his mother or took for granted his generosity.
Malos' last stand can also come across as this due to carrying out Amalthus' most violent desires without any mercy or question, refusing to defy what Amalthus has shaped him into, and often gloating about his various atrocities. When Rex attempts to shake Malos out of it, the latter shoots the former's proposal down in flames. Like Dickson in the first Xenoblade, despite evidence to the contrary, some people believe Malos too is in total control.
Generic Blades can easily fall into this, gaining no sympathy when being released because they're often The Load and assigned pointless/useless stats from the RNG system.
What The Hell, Casting Agency?: While her voice acting itself is not bad at all, at least some fans raised an eyebrow on how Nia sounds like she has the voice of a woman in her 30s even though she looks only a little older than Rex, even with the revelation that she is a blade that has lived for a while.
The Woobie: The Architect Klaus, who as a consequence of desperately trying to save his own world from destroying itself ends up destroying the world himself and sending his colleagues into parallel universes, including his friend Galea and half of his own body into the world of the first Xenoblade. And despite successfully recreating life on the planet he becomes despondent when seeing the new humanity follow the same path as the old one, including their own worst traits. This makes him not even try to stop Malos from activating Aion to destroy everything he created, seeing it as proof his atonement was doomed from the start. Thankfully seeing Rex and Pyra/Mythra's determination and optimism as well as hearing Shulk's Pre-Mortem One-Liner to Zanza, allows him to finally make peace with himself and create a new Elysium for his created humanity to live in.
Woolseyism: Quite a few instances of Dub Name Change were pretty well thought out. Overall, the English translation takes liberties to transform the world into a British-isle-centric mythology, especially with Welsh influence.
Numerous characters have their names changed completely from Japanese to English, but retaining their Meaningful Name tropes:
Homura and Hikari are simple Japanese words that are already known names in the West. Here, they are transformed into Pyra and Mythra — same meaning behind the name, but from European sources instead.
Byakko, a fairly well-known (in the West) Japanese mythological character, is translated to the more obscure Welsh hound Dormach (or Dromarch in this game).
As discussed in the Funny Moments subpage, Zeke being called Shellhead and the accompanying One-Eyed Monster joke was taking a Japanese pun and retaining both the turtle and the sexual parts, just separated in the conversation instead of awkwardly translated literally.
"Flesh Eater" was originally "Man Eater" in Japanese. This change was almost certainly done because the term "maneater" has very differentconnotations in English, as well as to better emphasize the cannibalistic aspect.