Heaven or Hell? Duel 1! Let's Rock!!Guilty Gear
is a The Power of Rock Fighting Game
series created by Arc System Works
. The franchise started out as a cult classic, but got noticeably better attention
when its sequels were released.In the year 2010
, mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon the invention of Magitek was used to create
powerful Living Weapons
known as "Gears."
The Gears eventually Turned Against Their Masters
in a century-long conflict known as The Crusades. Led by the righteous Holy Order
, mankind eventually defeated the leader of the Gears and sealed her away in a dimensional rift
, causing every other active Gear to fall dormant.
The year is 2180, and there are whispers that the Gears may be revived and resume their genocide of humanity. In the midst of the ensuing turmoil, two opposing rivals clash swords: Sol Badguy, an amoral Bounty Hunter
with a dark secret linking him to the Gears; and Ky Kiske, an idealistic young paladin
of the Second Holy Order.
- Guilty Gear: The Missing Link (1998)
- Guilty Gear X: By Your Side (2000)
- Guilty Gear XX: The Midnight Carnival (2002)
- Guilty Gear XX #Reload (2003)
- Guilty Gear XX Slash (2005)
- Guilty Gear XX Accent Core (2006)
- Guilty Gear XX Accent Core Plus (2009)
- Guilty Gear XX Accent Core Plus R (2012)
- Guilty Gear 2: Overture (2009)
- Guilty Gear Xrd -SIGN- (2014)
- Guilty Gear Petit (2001)
- Guilty Gear Petit 2 (2002)
- Guilty Gear Isuka (2004)
- Guilty Gear Dust Strikers (2006)
- Guity Gear Judgment (2006)
- Pro Jumper! Chimaki's Hot Spring Tour Guilty Gear Tangent!? (2010)
- Guilty Gear Vastedge XT (2013)
After a very long hiatus, a true continuation was finally announced in 2013. Called Guilty Gear Xrd -SIGN-*
, the game takes one year after the events of Guilty Gear 2: Overture
(in the year 2187) and will be a 2.5D fighting game using the Unreal Engine. It was released in arcades (using Sega
's RingEdge 2 board) on February 20, 2014, with the home release on PlayStation 3 and PlayStation 4 due out in Fall 2014.
Around this same time, Arc also unveiled Guilty Gear Vastedge XT *
, a pachinko game also set after Overture
that appears to tie into Xrd
. ASW has uploaded two trailers
and the arcade intro
to their official YouTube page, and previews for Vastedge
can be found here, here,
See also BlazBlue
, a Spiritual Successor
created during Guilty Gear
This series contains examples of:
- 2½D: Guilty Gear Xrd uses cel-shaded 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in Street Fighter IV, Dust attacks, certain Overdrives, and Instant Kills put this feature to good use.
- After the End: Though some cities and countries flourish, the world remains devastated after the Crusades. America is in ruins and there's a hole in the ocean where Japan used to be.
- Alien Space Bats: The discovery of magic in 2010. May be a bit too early to tell, but it doesn't seem like humanity is heading down that path in our world... yet.
- All There in the Manual: A lot of info, seeing as how this is a fighter.
- Alternate Universe: Axl's strange condition unwittingly lands him in various historical periods without warning, including a war-torn future in his second AC+ story path. For that matter, the world of Guilty Gear may very well be an alternate course of history from Axl's point of view. The inclusion of I-No, who knows the difficultly arcane art of time travel, in XX takes things further down the rabbit hole, as she deliberately sends certain characters back in time to screw with them or, in Sol's case, try to erase them from the timestream. She's even responsible for an utterly cataclysmic Bad Future, motivated by nothing more than sheer whimsy!
- Ambidextrous Sprite: Characters like Sol and Ky can easily switch to the other hand, but those with asymmetrical costumes (Testament, Venom) or missing limbs (Baiken) are a bit harder to justify. Xrd, a 3D game whose visual design is centered around replicating the feel of 2D, intentionally uses this trope.
- Xrd also averts this with some details, such as the Sol's and Ky's "Free" and "Hope" belts reading the same from both sides.
- American Kirby Is Hardcore: All of the games which got ported from Japan to America and Europe, most notably the Isuka installment.
- And Now for Someone Completely Different: Overture drops nearly all the bounty hunters, and instead focuses on the story of the Gears. Of all seven playable characters, only one is a normal human (Ky).
- Announcer Chatter: The announcer in Xrd is slightly more chatty than previous ones, right up to making remarks at the character select screen and during the Versus Character Splash.
"Get ready to rock!"
- Apathetic Citizens: Leo and the President talk about this happening after Ramlethal's capture.
- Apocalypse Maiden: The Valentines. Special mention goes to the original, who That Man calls "the illegitimate child of a merciless apocalypse."
- Art Evolution: Sol's hair has gotten much, much spikier since the first game in the series. There's a few other changes as well, such as Axl becoming less muscular and Testament becoming (marginally) less feminine.
- Audible Sharpness
- Autobots, Rock Out!: Guilty Gear and badass guitar riffs are almost synonymous.
- Awesome but Impractical: Instant Kills. Sure, they end the round automatically if they connect, but most are seriously difficult to hit with. If they know it's coming, it's damn near impossible, unless the opponent is stunned. In that case it's somewhat doable.
- Or you're playing the first game or using "Generations GG Mode" in Accent Core, in which case IKs are basically Quick Time Events.
- Instant Kills are slightly more practical in Xrd — going into Instant Kill mode while the opponent is low on health briefly stops time (much like the startup of an Overdrive), giving the opportunity to combo into the actual Instant Kill move.
- Justice's Gamma Ray Overdrive. Possibly the most damaging super in the game, but it has a painfully long windup time and burns a full meter, the former only mitigated slightly if you're at close range (where the opponent runs risk of being snared by Justice's electrical discharge before the beam fires).
- Order-Sol's Dragon Install: Sakkai Overdrive plays with this. If pulled off in its entirety note and the final hit (the original GG1 Tyrant Rave) is guaranteed to kill, Sol's string of attacks will cap off with his Napalm Death IK, effectively ending the round on the spot. The problem? Aside of the requirements for activating the super (full Tension and Level 3 Charge prior to Plus R, where it only consumes 50% Tension like most other Overdrives), there's a good chance that the opponent will already be done for by the time Napalm Death comes out.
- Background Music Override: In Xrd, if, during the final round of the match, Ky gets knocked around enough that his ponytail comes undone, "Holy Orders III" from Overture starts playing.
- Sol's Dragon Install Overdrive in the same game has its own theme, "Ride the Fire", sounded off with a Metal Scream of "LET IT OUUUUUUUUUUUUUUUUUUT!" Even after Dragon Install wears off, the music will continue playing until the end of the round.
- Badass Army: The Servants in Overture, and they come in different types.
- While we only see/hear of the efforts of the main players (i.e. Sol, Ky, Kliff, and Justice), both the Gears and the Holy Knights count, seeing as the Crusades lasted over a century and probably would have continued on longer had it not been for Justice's sealing (indeed, in the Bad Future, the Crusades continue on for at least another eight).
- Bad Future:
- One shown in an XX drama CD, where Ky's death results in a future where Dizzy takes over for her late mother as the leader of the Gears, and most of the cast dies by the end. Thankfully, I-No, spurred on by That Man, saves Ky for her own interests, bringing a much more positive end to the Crusades.
- I-No's stages take place in future Babylon, on top of a ruined cathedral in XX and on the abandoned city streets overrun by wolves in Xrd. Also, in the latter stage you can spot the former stage in the distance in the right corner.
- Bare-Fisted Big Man, Kung Fu Girl, and Vampire: Potemkin, Jam, and Slayer, who don't carry weapons. Basic attacks used by weapon attack buttons act as occasionally stronger punches and kicks for them.
- The Battle Didn't Count: Sol, Bedman and Slayer pull this all the time. Granted that this is the only way they could possibly make sense as playable characters, considering the exponential difference in power between them and the rest of the cast.
- Battle Intro: As usual for fighting games, each character has pre-match intros, and several have special intros against each other, most notably Sol vs. Ky and Millia vs. Zato. Also, several fights in Story Mode have intros that actually have an effect on fight itself.
- Beat Them at Their Own Game: Realizing that the solution to the Gear problem wasn't more Gears (a lesson likely learned when Testament went rogue thanks to Justice's powers), the Post-War Administration Bureau sought to create an anti-Gear weapon derived from Gear technology, resulting in the parasitic/symbiotic Forbidden Beasts. Gears instinctively know that Forbidden Beasts are their enemies, explaining the nostalgia Testament and Dizzy feel around Eddie, and Eddie rationalizes during AC+ that a Gear's body would be able to sustain him better than Zato's did due to the similarities in physiology.
- Big Bad Duumvirate: The United Nations' Senate and Ramlethal Valentine are in the alliance of convenience in Xrd.
- Bigger Bad: Ramlethal, the Big Bad of Xrd, does make passing mentions of her mother (AKA, the Universal Will).
- Bloodless Carnage: Guilty Gear XX Accent Core has the blood removed for some reason.
- Book Ends: The beginning and the end of Xrd story mode has Elphelt nullifying Ramlethal Taking You with Me attempt on Sol, and Ramlethal nullifying Elphelt's Dying as Yourself attempt, respectively.
- Bullet Time: All Roman Cancels in Xrd (Red, Yellow, and Purple) briefly cause time to slow down for everything but the character who initiated the RC.
- Capcom Sequel Stagnation: Guilty Gear XX has seen five "special edition" rereleases so far (the most recent in summer 2012), though each version does add to the complexity of the game.
- Cel Shading: Xrd uses this to emulate the 2D look, further enhanced by the deliberately choppy animation.
- Central Theme: The plot revolves on moral and religious concepts like innocence, guilt, justice, hope, atonement and life; not just on individual lives, but on a bigger, fictional picture.
- Character Development: A great deal of it comes to fruition in Overture. Sol goes from Ineffectual Loner to Genius Bruiser and Cynical Mentor. Ky starts off as a Knight Templar and rival to Sol only to later become his ally.
- Character Outlives Actor: The death of Kaneto Shiozawa, the voice actor who played Zato-1, inspired the plot point of having the symbiote that gave him powers completely take over his body, replete with a new voice actor. This becomes weird when the character returns in Xrd... as Zato.
- Character Roster Global Warming: XX has around two dozen characters and exactly one big guy (Potemkin).
- Cliff Hanger: In Xrd, at the end of Sol's Arcade story, the Big Bads start wiping out an entire city. Afterwards, Ramlethal grabs Sol with the intent of destroying him along with herself, thus setting the stage for the console version's Story Mode.
- Then once more in Xrd: After defeating the revived Justice, she and Elphelt (who was saved from going One-Winged Angel) are pulled back into the Backyard. Sol vows to find a way to save her. Meanwhile, Faust interogates Chronus, the last surviving member of the Conclave, about what he knows about what's happening to the Japanese, only for both of them to realize there is someone else who has been pulling the Conclave's strings!
- Combo Breaker: The Counter Burst. note
- The Computer Is a Cheating Bastard: Arcade Mode bosses.
- Crosshair Aware
- Cycle of Hurting: All over the place, with Sol's Dust Loop and Zato/Eddie's 50/50 (corner) mix-ups being notoriously standout examples. Even the original game could get a little ridiculous with this one quite often.
- Damage-Increasing Debuff: Negative Penalties, incurred for repeatedly retreating from the opponent and not attacking, make the character susceptible to taking more damage in addition to emptying their Tension Gauge and minimalizing any Tension gained for a time after.
- Damn You, Muscle Memory: Besides the usual edition transition troubles, Xrd in particular gets this because of the major changes to the Roman Cancel system and being based on #Reload, four editions before AC+R and the last one Daisuke Ishiwatari had a direct role developing before switching his attention to Overture.
- Death or Glory Attack: Instant Kills. X onward, you either have one connect and win or miss/is blocked and you lose your Tension bar. Add to the fact that they can't combo and it's easy to see you don't see them used often in Tournament Play.
- Demoted to Extra: Arguably, Ky in Overture. He spends a good deal of the story trapped, and even after he's freed, he only gets ONE mission.
- Depopulation Bomb: The Cradle. As the on-site investigation of Babylon concluded, only humans and animals disappeared while leaving the city intact.
- Despair Event Horizon: Not just one person experienced this, but the whole Holy Knights and also the world when Ky Kiske died in the Battle of Rome in the alternate timeline. The event is referred as "the day where the hope of the world crumbled."
- Dude Looks Like a Lady: Bridget, the former Trope Namer for Unsettling Gender-Reveal.
- In-universe, Ky has been mistaken for a woman as well. Millia in Xrd outright says "I thought you were a woman" to him.
- Dungeon Punk: Guilty Gear is this trope.
- Easter Egg: Certain characters (Sol/O.Sol, May, Millia, Baiken) have more than one Taunt and/or Respect gesture. These aren't character-specific, though.
- In AC (and its revisions), the elderly painter in the new London stage will occasionally paint a scene depicting an alien instead of an unfinished still of the stage itself. Seeing this in the 360 version of AC+ or Vita version of AC+R nets you a trophy/achievement (Close Encounters of the 3rd Kind).
- Eldritch Location: The Backyard, a realm which contains an immense amount of information within, and the source of the series' magical energy. Those who enter the Backyard risk being crushed by the sheer amount of data inside it.
- False Flag Operation: In Overture's aftermath, a few days after Ky proclaims his intentions to seek co-existence with the Gears, Illyria suffered new raids from the Gears. Sol states that someone is manipulating the Gears to disrupt Ky's plans.
- Fantastic Aesop: Don't tamper with genes and turn creatures into magical weapons of war... because they will wipe out the Japanese.
- Fantasy Kitchen Sink: The Guilty Gear universe is pretty much the real world, except that every mythical or supernatural creature from all cultures is true and considered normal. Some stages have skeletons of giants, dragons are being used as restaurants, gnomes catch fish, aliens peek from forests, vampires observe humans, ghosts appear and witches fly. Not only that, magic coexists with ki or chakra, though they are entirely different from one another.
- Final Boss: An uncommon case among most fighters in that every final boss in the main installments (including X and XX) has been a woman. In order, they are Justice, Dizzy, I-No, Valentine, and Ramlethal Valentine. For bonus points, they all share an at least tangential connection with one or more of the other characters on that list. Spin-offs Isuka, Dust Strikers, and Judgment break this convention with Leopaldon, Gig, and Judgment, though Gig half-subverts it (he has a formerly human maiden sticking out from his lower body).
- Finishing Move: Instant Kill attacks are specific to each character and end the round, regardless of how much health the opponent has.
- The first game's Instant Kills ended the entire MATCH on the spot if they went through.
- Fixed Floor Fighting
- Force And Finesse: Sol utilizes a rough, unpolished, "all guns blazing" style of combat and wields a blunt sword with no visible edge. Ky favors precision and, having been properly trained in the art of swordfighting, brandishes a longsword.
- Forced Perspective: Used heavily in Xrd to emulate the 2D visuals.
- For Want of a Nail: In one of the drama CDs. In the original timeline, Ky dies. And his life is pivotal to the whole war. Needless to say, the war went on even after Justice died because Dizzy took up Justice's role in the rebellion. It was eventually I-No, who met That Man and decided to save Ky's life, resulting in the current timeline.
- Freeze-Frame Bonus: As of Xrd, several characters have tiny inscriptions on parts of their outfits, such as "A merry heart doeth good like a medicine" written on the back of Faust's coat and "Settle With Elegance" engraved on Venom's glove.
- This was also the case in Overture, such as the "Nonsugar" engraving on Valentine's sleeves and the words "Proteus" and "Universe" adorning That Man's robes in a multitude of spots, as well as the phrase "Heven Made Men For Its Reason, Men Respect Men For Their Own Sake" scribbled on their back coattails.
- Functional Magic: Guilty Gear 2's lore and plot explain the source of all magic: The Backyard is a dimension that contains the universe's laws of physics, where they can be temporarily tweaked and defied on Earth to suit the desires of humanity.
- Gaiden Game: Canonically, the X and XX series are these. They're very much in-canon, but are largely inconsequential to the events of Overture (unless your name happens to be Sol, Ky, or Dizzy), which was touted as the real continuation of GG1 and second "main" game in the series (with Xrd being the third, hence the name).
- Genetic Engineering Is the New Nuke: The Guilty Gear universe is an aftermath of the said scientific (magical) innovation. Gears are biological weapons that were powerful enough to stand against humans for a hundred years and had almost pushed humanity into extinction in the drama CDs.
- Genre-Busting: Overture. It combines Hack n Slash with Real-Time Strategy, and is inspired by DotA, albeit with much greater control over armies. The fighting game mechanics from previous entries remain intact on top of this, best seen when two Master Units (i.e. Sol, Valentine, Raven, etc.) face off against one another.
- Genre Shift: The series underwent an experimental phase while in the midst of tweaking XX. Isuka's GG Boost Mode and the entirety of Judgment were Beat Em Ups, while Dust Strikers was a Platform Fighter in the vein of Super Smash Bros. The first true sequel, Overture, was equal parts RTS and H&S. The next proper installment, Xrd, returns to the series' roots as a 2D fighter.
- Giant Space Flea from Nowhere: Leopaldon in Isuka.
- Global Currency: World dollars.
- God Is Evil: The Universal Will, which fried all human electronics in 1999, and summons Valentines to destroy humanity.
- Going Cosmic: Averted. As noted above, various religious themes like sin and redemption have seen heavy use as underliers for the main conflicts of the series since Day 1, and one of the most prominent heroes, Ky Kiske, is a devout Christian whose idealism, personal integrity, and views on justice are repeatedly questioned by his ordeals. Even when the story is at its most grounded do deeply spiritual and existential matters crop up frequently. The promotional trailer for Guilty Gear X is but one example.
"Why do you fight?"
- Government Conspiracy: Towards Gears and the Japanese in general. Ky also gets involved, though he is a victim.
- Gratuitous English: PLENTY.
- The "SLASH!" that punctuates a KO may qualify, given that it doesn't matter what kind of attack lands the finishing blow.
- Great Offscreen War: The Crusades. There has yet to be a game that covers the apocalyptic, over a century-long event in full, though certain characters' stories in XX and AC+ offer a glimpse of the war's final years and the XX drama CD shows what would happen if Ky were to die during the Battle of Rome in 2173.
- Harsher in Hindsight: In the first 2014 flashback in Xrd story mode, Frederick and Aria are chatting about being birds freely flying through the sky, after which Frederic jokingly suggests imagining becoming a roach, who has no natural predators, no concern for socio-political bullshit and is very hard to kill. Gears fit those criteria too well.
- Hit Stop: Trope Namer. In this case it's used for gameplay purposes: when a character gets hit, the short pause in animation allows the player to react to it and confirm into a combo. Scoring a Counter Hit increases the pause even more.
- Xrd has a feature known as Danger Time, triggered randomly by a clash of two opposing attacks, where a successful hit off of canceling the clashed attack will cause a Mortal Counter, a special type of Counter Hit with even longer hit stun that can also be canceled into any other type of attack.
- Humans Are Flawed: A major theme of the setting and evident in some backstories.
- Humans Are the Real Monsters: Gears were originally intended to be the next step in human evolution, hence the name "Gear." Instead they were weaponized, with Sol being made into a Gear against his will.
- Idle Animation: Several, from Sol cracking his neck to Slayer tugging at the collar of his shirt to Venom chalking up his cue. Xrd adds more, like Ky waving around his blade in a circular motion for a bit (presumably to keep his sword arm loose and limber) and May stretching a few times before striking a cute pose.
- Immortality Begins at Twenty: Seems to be the case for the Gears (the humanoid ones, at least), who already exhibit vastly accelerated aging processes and are functionally ageless. Once they hit physical and mental maturity or were already in their prime when converted, they stop aging and remain in their current state indefinitely. For example, Testament appears to be in his twenties despite being at least three times that old and the 170+ Sol looks no older than when he worked on the Gear Project back in the early 21st century.
- Impossibly Cool Clothes: Damn near everybody!
- Improbable Weapon User: So many. Alongside swords, scythes and arm blades there are giant scalpels, guitars, pool cues, Prehensile Hair, yo-yos, giant keys and anchors.
- Inconsistent Dub: Official translations of the characters' special technique can vary wildly, be it slight changes in spelling to complete reworkings of the wording/phrasing. The games have flip-flopped a lot on which move is named what, and some of the (newly) "official" names may end sounding less natural than previous translations.
- Internal Homage: The promotional artwork/cover art for Xrd (the page image above) is meant to call that of◊ Guilty Gear X to mind: the bottom character is holding chains, the top one is brandishing their sword. The main difference is that Sol and Ky's positions have been swapped.
- Invulnerable Attack: Gold Bursts, while best known for their ability to instantly max out your Tension gauge if they successfully connect (and if they don't, you're given 30% of your gauge back as reimbursement), are also invincible against all other attacks (including another Burst). Used wisely, they make for a good offensive and defensive tool. Several Overdrives additionally feature start-up invincibility.
- It Is Pronounced Tro PAY: According to the promotional trailer for GGX, the "X" is pronounced as "zex." Similarly, the "XX" in GGXX is "igzex." Xrd's trailer shows that it's pronounced "exard"/"ecks-erd" (or, as seen in a later interview with Dengeki, "igzird").
- I Want My Jetpack: The series has a backstory starting in 2010...
- Japanese Spirit: A key factor behind the power and value of the Japanese people. Three guesses why the Gears marked them for extinction first.
- Jump Physics: Everyone can double jump, save Chipp, who can triple jump. In addition, there are midair dashes.
- Justice can both triple jump and triple air dash. You can only imagine what that kind of mobility, combined with superior offense, defense, and attack priority compared to virtually every other character in the game, spells out for her as a character.
- Sadly, Justice's rebalancing in Plus R left her without her triple jump and any air dashes unless she performs a specific full-Tension Overdrive (Omega Shift), and even then it's temporary.
- Kliff stands out in that his jumps are extremely floaty, much like those of Dhalsim or Anakaris. In AC+R, however, this was severely toned-down as part of his rebalancing.
- Just Think of the Potential: The Gear Project started out with the goal to get rid of illness and disease, but That Man foresaw that someone will eventually repurpose it for military applications, and had measures taken to prevent that, or in worse case destroy the research. Obviously, they didn't work.
- Kaiju: Megadeth-class Gears are utterly titanic creatures that wouldn't look out of place tussling with Godzilla. Like with any other Gear, they range from "(vaguely) humanoid" to "hideous monstrosity." One of them, Hydra, was responsible for nearly destroying London; it was stopped by the efforts of Kliff, who halted the beast's advance for an entire week, and even then was he unable to completely finish it off before the Sacred Order rolled out Last Resort—a magic-based satellite laser with a several kilometer-wide blast radius—and sealed Hydra away. (He did manage to sever three of its five heads and four limbs, though.)
- Ki Attacks: Pretty much everyone from Asia, which is part of why the surviving Japanese are so highly valued.
- Kinetic Novel: As opposed to story modes from Blazblue and Persona 4 Arena, which featured battles the player had to fight through (and multiple choices in the former's case), Xrd's Story Mode is completely non-interactive, essentially making it a movie.
- Lag Cancel: The Roman Cancel technique, which allows you to cancel the animation of nearly every move of the game provided that it connects with your opponent on hit or block and you have at least half meter.
- Launcher Move: Dust attacks. They also happen to function as overheads and put the opponent into a helpless state for a short period of time. In Xrd, characters can also chase horizontally after their opponent, who will instead go flying sideways and careen into a wall.
- Leitmotif: With the exception of Guilty Gear Isuka (unless you count "Holy Orders?" for Robo-Ky) and rivalry-specific themes, each character has their own distinct tune when fought. Most have been consistent since GGX note and XX even brought back "No Mercy" (Sol vs. Ky) and "Still in the Dark" (Millia vs. Zato-1/Eddie) from the previous game for when the EX versions of the characters face off.
- Surprisingly, Xrd does away with all of the previous character themes (even longstanding ones like "Keep Yourself Alive") for a new batch of individual tunes, aside of Ky (see Background Music Override) and Ramlethal Valentine (who gets a remix of "Diva" from Overture, the previous Valentine's theme).
- Lightning Can Do Anything: St.Elmo's fire, the lighting so big that they had to build a castle-sized lighting rod to tame it, kickstarts Justice's body's control of Gears in Xrd.
- Lightning/Fire Juxtaposition: Further accenting their rivalry, Sol Badguy uses the Fuuenken (aka Fireseal) while Ky Kiske wields the Fuuraiken (aka Thunderseal).
- Limited Animation: Subverted in Xrd. The entire game is rendered in cel-shaded 3D, but the characters are not animated as smoothly, thus invoking the look and feel of the previous 2D games in the series.
- Living Weapon: The Gears were engineered to serve as such, thus making the formerly human ones more along the lines of Human Weapons, though several of them, like Dizzy, don't want to be bioweapons.
- MacGuffin: The Cradle in Xrd. It is unknown what exactly it is, but it is treated as a Doomsday Device.
- Magi Babble: Comprises roughly 90% of Guilty Gear 2's dialogue.
- Magic A Is Magic A: Buried in Magi Babble is many rules and guidelines of how magic was discovered and how it's used in the Guilty Gear universe, such as the Twelve Steps and the Backyard from which the world's "source code" can be played with to create magic.
- Magic from Technology: Magic in the GG verse is a perpetual energy source discovered through the fruits of science. Curiously, Ki is grouped in here as well, labelled as the fifth and least-known of the five elemental categories of Magic. The Post-War Administration Bureau theorizes that its prevalence in Eastern cultures may be due to their genetic makeup and deeply spiritual nature.
- Magic Genetics: Human magic users mostly sidestep this as they were the ones who discovered magic in the first place and have to follow complex rules in order to use it. The Gears and Backyard residents, on the other hand, seem to exist specifically to disregard the scientific laws of nature, and stylishly at that.
- Magic Knights: The members of Sacred Order, Sol and Ky included.
- Mark of the Supernatural: Red Eyes are a sign of being a Gear.
- Mechanically Unusual Fighter: Robo-Ky has to manage two different meters. One is a thermostat, which builds up as he fights and can only be vented via a certain command or risk a damaging explosion. He also has a power gauge which, unlike everyone else, cannot be charged conventionally and can only be charged via a laid-out power mat or his command grab. His special and Overdrive attacks drain from this power gauge.
- Order-Sol is a downplayed example (and borderline subversion), possessing a Charge Meter that improves his specials and Overdrives as he gains levels. Using his specials will drain a fair amount of meter (though the drain rate was decreased in AC+R), which will then need to be recharged. While it is certainly possible to use O.Sol to deadly effect without charging up, players who can properly manage his level of charge—which includes using Action Charge note and his ability to "Charge Keep" note —will literally get the most bang for their buck.
- Xrd newcomer Elphelt is an oddity among the entire cast in that she relies heavily on guns to keep opponents at bay, wielding a shotgun and a sniper rifle. Players have to enter a specific command to have Elphelt line up her shots and then have to manually aim before firing. Unless a reload command is input, Elphelt will immediately stow away her weapon until its next use.
- Mirror Match: Even has three theme tunes for this: "Fatal Duel", "Nothing Out of the Ordinary" and "Ditto!"
- Mohs Scale of Science Fiction Hardness: Level 2. The rules of magic are noted in complex, painstaking detail, but rigid and consistent, with all subsequent applications falling within the realm of pre-established plausibility. The fact that the core concepts of magic in the GG verse are rooted in music theory may have something to do with it.
- Monster Lord: The Command class of Gears. So far, all known members of this category are female, paralleling queen ants/queen bees, with Justice in particular embodying several Hive Queen traits.
- Monumental Damage: Among the rest of the Scenery Gorn present, the A Country stage◊ in GG1 features the detached head and upper torso of the Statue of Library, indicating that Sol's stage is set in the dilapidated ruins of New York City. By the time of Xrd, however, the Statue seems to have been rebuilt.
- Mordor: The Backyard, and Japan after it got vaporized by Justice.
- Mouth Flaps: Sort of.
- Natural Spotlight: The Grove in Midnight Carnival.
- Natural Weapon: The more animalistic Gears have access to these, usually in the form of claws and tails. If evolved enough, they can spice up their already destructive attacks with magic.
- New Eden: The secret Ganymedian archipelago home to the Gears that were freed from Justice's control and didn't enter a dormant state after her fall could be considered a localized version given humanity's thoughts on the Gear populace. Word of God says that if the United Nations were to ever learn of its existence, Ganymede would be bombed mercilessly.
- New Neo City: Neo New York in Xrd, though it looks like Texas.
- Ninja Pirate Zombie Robot: Plus assassins, ghosts, knights, immortals, bounty hunters, a vampire and Gears.
- Nintendo Hard: Some of the missions in the series can be incredibly frustrating due to overwhelming odds stacked against the player, e.g. Mission 50 in Guilty Gear X2/Mission 100 in Reload, Normal Ky at 50% Health and poisoned vs Gold EX Sol with regeneration.
- Note that Gold Sol already has regeneration and boosted speed and attack. His attack and speed is boosted even further because he's in permanent Dragon Install.
- Non-Lethal K.O.: With the exception of Kliff and Justice in the original Guilty Gear, after each battle every single character seems perfectly all right and usually capable of speech, even if the battle ended with an Instant Kill, which appears to end in death. (This includes Faust's in GGXX, which looks like he set off a nuclear bomb, Bridget's, which launches the opponent into the moon, and Slayer's, which apparently launches the enemy out of the galaxy.)
- Oddly Named Sequel 2: Electric Boogaloo: Feel free to peruse the above list of titles again if you're doubtful.
- Ooh, Me Accent's Slipping: In Guilty Gear Xrd. Liam O'Brien has many talents but a convincing (and consistent) English accent is not one of them. In his defence, the dialogue he has to say may be a factor.
- Open Secret: The creators provide many examples of this. From the way the series progressed, secrets are revealed and by the rational mind of the audience, some things are just too obvious even if they aren't officially declared yet.
- An example is Faust being a reformed Dr. Baldhead. It's never been explicitly stated, but come on, how many nine-foot-tall doctors wielding giant scalpels can there be?
- Organic Technology: The Gears themselves, being created from a combination of magic, complex A.I. programming, and a hodge podge of DNA taken straight from the kingdom Animalia.
- Our Monsters Are Different: Gears in general, magically enhanced creatures that range from Eldritch Abominations to Humanoid Abominations when they are in A Form You Are Comfortable With.
- Phlebotinum Overload: Dr.Paradigm's plan to stop the Conclave's plan to reactivate Justice. Since they could not prevent the charging-by-lightning plan without destroying most of Illyria, he decided to let the Conclave's plan proceed, and have Dizzy to add her Gamma Ray to the process and overload Justice.
- Player Mooks: The various Servants in Overture avert this, each character's Tribe having several individualized and role-specific units designated as either Minions, Standard Servants, or Elite Servants, with the twist that they're physical manifestations of their Master Units' souls.
- Power at a Price: The Forbidden Beasts are named so for a reason. In order for a human to properly fuse with them, the host must first offer up something in return. Zato sacrificed his eyesight for Eddie, but what Millia unwillingly gave up to obtain Angra when taken in by the Assassin's Guild remains unknown. That's not all, unfortunately; as time goes on, the Forbidden Beast will slowly eat away at its host's mind and eventually kill them, as seen with Zato's eroding sanity and eventual death (although Eddie claims to Millia it was not his intention). This problem is the cornerstone of Millia's Accent Core Plus story, as she grapples with Angra's murderous thoughts and fears she'll share Zato's fate once the magic in her hair fully awakens.
- Power Trio: Has some of these, though characters are more complex than their representations:
- Main Characters
- Sol Badguy: Lazy, unpredictable, seeks revenge and atonement by wanting to kill all Gears and That Man (Id)
- Ky Kiske: Law abiding, loyal to the authorities, workaholic, religious (Superego)
- Dizzy: Pacifist, gentle, innocent, loyal to her friends (Ego)
- Dizzy herself
- Necro: Violent, hates humans, takes over his master (Id)
- Undine: Protective, peaceful if Dizzy isn't threatened (Superego)
- Dizzy: Pleads the two to stop fighting (Ego)
- Zato: Desires power, revenge, lusts for Millia (Id)
- Venom: Loyal to the Assassin's Guild, loyal to Zato, seeks Millia not just for revenge (Superego)
- Millia: Quits the Guild because of her conscience, seeks peace by destroying it and killing Zato (Ego)
- I-No: Violent, lustful, sociopathic, unpredictable (Id)
- Raven: Extremely loyal to That Man, has no other alliances (Superego)
- That Man: Seeks atonement for what he has done, has mysterious plans to save the world but regrets his actions (Ego)
- "Japanese" Characters
- Baiken: Seeks revenge, bloodthirsty, short tempered (Id)
- Chipp: Determined to become president, follows a ninja's honor (Superego)
- Anji: Laid back and relaxed, friendly and optimistic, desire eternal youth (Ego)
- Panty Shot: Let's just say every fighter wearing a skirt and leave it at that. This includes several of the men.
- Press X to Not Die: How to avoid getting IKed in GG1 or GGAC if Generations GG mode is active.
- Puzzle Boss: Many of the missions in XX. One particularly notable example: you have to defend against an invincible, high-level A.I. I-No for 40 seconds, when your character is incredibly weak (Bridget), has half health, and is also poisoned.
- Random Power Ranking: Not actually the character's power, but how much of a threat they pose to the Post-War Administration Bureau.
- Rapid Hair Growth: This is the case of Millia Rage's hair, being alive and prehensile as well. Some of her attacks make her hair grow by necessity.
- Repeat Cut: A victory in Xrd will usually treat you to a three-time replay of the finishing move you landed. If not, you'll instead get a sweeping, dynamic camera angle of the stage and fighters.
- Replacement Goldfish: Bedman uses this trope as way of proving to Ramlethal that she is more than a tool. He kills Sin's magehound she bonded with during her arrest and conjures an identical one. Ramlethal tries to pet the new one, but stops and begins to cry, saying it is not the same.
- The Reveal: The titular Guilty Gear is Sol Badguy, one of the original researchers of the project. He's actually 170 years old.
- Role Reprisal: While the dub of Xrd changed all of the voice actors for the returning characters, Michael McConnohie returned to reprise his role as Dr. Paradigm in the game's Story mode.
- Romanticism Versus Enlightenment: Enlightenment ideas and technological science are basically deemed illegal and labelled "Black Technology", since it harms the environment, by the United Nations, which is ripe with religious fundamentalism, nazism and xenophobia. This comes across as extremely ironic as magic and the Gear Project were designed for human evolution, only for them to backfire horribly when they began to be used for human greed, resulting in the Crusades, which in turn resulted in humanity regressing into a Dark Ages-like society. The only "enlightened" might be Zepp, who were originally a Totalitarian Utilitarian government before being overthrown and taken over by Gabriel and subsequently reformed into a more democratic nation.
- Rubber-Band History: A future where Ky is dead.
- Ruins of the Modern Age: In some stages.
- Rule of Cool: When your playable cast includes a blind assassin who kills people with the monster living in his shadow, a girl who shoots laser-spitting piranha fish out of her wings, and a ninja, and this barely scratches the surface, you can only be dealing with this trope.
- To put it another way, one of the playable fighters is a kusarigama-wielding fire user from England who involuntarily slips back and forth through time. He is quite possibly the most normal member of the cast.
- Rule of Symbolism: Some stages reflect the Central Theme of the series: Nirvana, Babylon, Heaven, and Hell.
- One can also reminded about a certain messiah when Dizzy's identity is examined. She is called the "hope of the world beyond my expectations" by That Man, celebrates her birthday on December 25th, has 12 female friends in the Jellyfish and has a dual nature by being both human and Gear...
- Scenery Gorn: The GGX trailer, parts of the manga and the AD 2173 stage.
- Other qualifiers include the Graveyard (the stage Kliff is associated with), Hell (particularly in AC), Babylon (I-No's non-boss stage in XX, which still manages to qualify as regular ol' Scenery Porn) and the Ruins of a Castle stage from GG Boost Mode in Isuka.
- The backdrop of the final battle in Xrd is none other than the ruins of Japan. All prior story material tells you that Justice annihilated it, and make no mistake, the claim is no exaggeration at all.
- Scenery Porn: Although the world suffered heavily as a result of the Gear attacks, the various locales you see in-game do a good job of showcasing its remaining beauty, both natural and man-made. Stages in X, XX/AC, and Isuka like Russia, China, London, and the Japanese Colony are breathtaking, and even more otherworldly places like the Grove, the Phantom City, and Kingdom Cemetery have their own charm.
- To say nothing of the backdrops in Overture. The Gear utopia (and island paradise) Ganymede comes leaping to mind.
- Xrd looks set to continue the trend with equally colorful and vibrant destinations, both returning and new.
- Schizo Tech: Despite the series taking place in the late 22nd century, most real life countries and cities (London, Paris, Russia, China, etc.) appear not too far off from their present-day counterparts, and Illyria (a conglomeration of various European states) and Ganymede (an archipelago settlement founded by the refugee Gears) are no different presentation-wise (though the latter has a slight Atlantean vibe to it). Humanity being pushed to the brink of total annihilation may be the cause of the relative stagnation, but it could simply be a matter of architecture and urban structure deliberately going unchanged as civilization progresses. Zepp, being the only nation to preserve Black Tech as opposed to outlawing it, is decidedly more futuristic than most spots seen, though its heavy urbanization and focus on machinery makes it the Floating Country equivalent of a City Planet; some stages, like the ones in X/XX, have certain parts of Zepp's several islands looking no better than dumps and deserted construction sites. What's left of New York City in A Country, on the other hand, looks to have regressed to an Old West feel after extensive rebuilding by the time Xrd rolls around.
- Science Is Bad: Technology is branded as "Black Tech" and is banned for destroying nature. People used magic instead but eventually, also abused it.
- The existence of Vitae in the Lightning the Argent novel (if you factor out the potential for Body Horror if a Commander Gear stirs up the dormant Gear cells used) shows that all of the research put into the creation of Gears wasn't inherently bad. Trying to weaponize them, on the other hand? Not such a good idea.
- Sensible Heroes, Skimpy Villains: Subverted in two ways; first, "good" characters like Sol, Baiken, Millia, and Anji and villainous characters like Zato-1 and I-No. Second, characters like Testament converted from evil to good.
- Sequel Hook: Several in Xrd, to the point that its Story Mode ends with a "To Be Continued." Sol, likely along with Sin and an emotionally-developed Ramlethal have to save Elphelt from her captors. Ky has been revealed to be part-Gear, and Dizzy has been revived. May's illness has yet to be fully resolved, and Faust's research of her reveals something nasty is going to go down in Japan. Zato-1 has been revived, implying more possibilities for the Assassin's Guild. The fate of That Man after the battle hasn't been revealed yet. Bedman's plan isn't finished, and he is The Dragon to To Ariels, ruler of the Sanctus Populi.
- Sequel Number Snarl: GG2: Overture avoided this by merit of regulating the X series to the status of sidestories to the original game without diminishing their impact on canon. Xrd, which could essentially be considered a sequel to both XX and Overture, oddly picks up the slack, however, as it more or less continues on from the titling conventions of X and XX (Guilty Gear X3 would've been an acceptable choice, but ASW certainly couldn't call the game "Guilty Gear XXX", now could they?).
- The Seven Mysteries: Of the 8 Jinki from the Outrage set, only 4 of them are shown: Sol's Fireseal/Fuenken, Ky's Thunderseal/Furaiken, Anji's Zessen, and Slayer, who has a dagger which can cut through Forbidden Beasts.
- Likewise, this is suggested of the aforementioned Forbidden Beasts, also known as the "Six Forbidden Magics." Only two, Eddie and Angra (the fifth and sixth organisms according to supplemental materials, respectively tethered to Zato and Millia), have been seen so far, with Venom being a third test subject for the bonding process who was rejected when his body was deemed unsuitable as host material.
- Shapeshifting Excludes Clothing: The Gears who exhibit shapeshifting powers generally avert it. Some, like Justice and Testament, simply morph their limbs accordingly (and Justice's armor may in fact be an armored shell for her true appearance), but Dizzy—who can change costumes in a flash—keeps her clothes intact when switching out of her (silhouetted) true form and the most that happens to Sol Badguy when their Gear form is finally shown in full during Overture is the loss of their jacket.
- Shout-Out: With its own page.
- Situational Damage Attack: Robo-Ky has an "overheat" system which is indicated by a gauge; every attack will fill the gauge. He also has a normal move where he vents out all the heat and depletes the gauge; the closer to full the gauge is, the more damage the venting out deals.
- The Accent Core titles give Sol the "Clean Hit" system, where some of Sol's non-projectile specials can deal more damage, have more pronounced bounce effects where applicable, and have increased untechable time if he can score a hit with a specific part of his hitbox for each move. Additionally, his Sidewinder (if a Clean Hit) and Tyrant Rave (the follow-up to his Fafnir Force Break) have their power dependent on the number of Clean Hits included in a single combo. Advanced Sol play in these games primarily revolves around his Clean Hit Sidewinder loops, which are character-specific and harder to execute compared to the infamous Dust Loop.
- Snap Back: Many characters' movelists in Xrd omit the newer moves from Accent Core and its revisions, returning them to their #Reload state. In turn, some of the tactics that had been patched out, such as Sol's dreaded Dust Loop, are back in full force.
- Soundtrack Dissonance: Faust's Instant Kill in Xrd starts with the usual Instant Kill theme, then cuts away to Beethoven's "Ode to Joy" as he operates on his hapless victim.
- Speed Stripes: During super jumps and various special moves.
- Sphere of Destruction: When the Cradle appears in Xrd, it creates an orange sphere that kills everyone caught in it. This is later revealed in Story mode to be the Cradle's means of transportation, moving back and forth between the real world and the Backyard, with the sphere itself being Backyard space made manifest in the real world.
- Spotlight-Stealing Squad: Barring Sol and Ky, some characters are a little bit too prominent to the central plot, especially Dizzy. This is followed by I-No, who gets some moments with the aforementioned character as well.
- This is justified to a degree: Dizzy is Justice's daughter, has the ability to resuscitate dormant Gears (which makes her a target of the Government Conspiracy), and is called "the hope of the world" by That Man (who always seems to know what lies ahead), while I-No is one of That Man's servants and was the only one playable until Raven was given his turn in GG2 (thus usually providing the most direct link to her enigmatic master). The two, while not quite Demoted to Extra, also lose some of their direct presence in later games: Dizzy is put into stasis due to a timeseal Ky caused to prevent her sublimation and serves as more of a plot device than an actual character in Overture, and I-No is overshadowed by other plot-centric villains (Crow in AC+, Ramlethal Valentine in Xrd) after XX.
- Story-to-Gameplay Ratio: Suprisingly, the Xrd Story Mode is more or less a visual novel-like movie with no playable fights at all.
- Stylistic Suck: Of a sort with Xrd, pertaining to the 3D models and not the art direction. First they made the 3D models and recorded the individual moves. After that they applied filters and effects such as motion blur that you couldn't get with just 3D. Finally they bumped down the frame rate to emulate classic 2D sprite movement. The end result is technically choppier, yet due to fighting game sensibilities actually looks better.
- Super-Deformed: Petit and Petit 2 for the WonderSwan Color. As is par the course for SD fighters, the games' tone is far lighter and sillier than normal, right down to amping up the comedic factor of some of the Instant Kills.
- Super Move Portrait Attack: In Xrd all characters have one Overdrive, like Sol's Tyrant Rave and Ky's Ride the Lightning, that has a special animation of the character preparing to dish out the pain. All other Overdrives behave normally.
- Superpower Russian Roulette: The process of Gear conversion and manufacturing has this going for it. The ones who are capable of higher cognitive functions and may even resemble ordinary humans aren't that much better off than the more monstrous or feral Gears.
- Surprisingly Gentle Song: Xrd's arcade staff roll theme, "Lily", is soft melodic love song amidst a soundtrack of heavy metal thrashing.
- Same goes for "Missing" and "Walk in the Dusk", two of the six staff roll themes in XX. They are compositions relying almost entirely on the piano and strings, only serving to make those Bittersweet and Downer Endings in Story Mode all the more poignant.
- "Calm Passion", another one of the staff roll themes, is a half-example, beginning with twenty full seconds of piano playing, frequently employing the keyboard and organs alongside a relatively soft guitar melody, and busting out the strings section for a lengthy break in the action halfway through.
- A few other tracks include "Icarus" and "Birthday Train".
- Surprisingly Good English: XX's announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). Accent Core went for a different, equally-fluent announcer, as does Xrd. Overture, being the prime candidate for the title of Oddball in the Series, has its own (female!) announcer and corresponding call ("There's a battle to be won", followed by "Mission Start" in Story Mode or "Round 1. Let's Rock!"/"Round 2. Keep on Rocking!"/"Round 3. Heat it up!"/etc. in Vs. matches); both the Japanese and English system voices use fluent English as well.
- Take That, Us: It's worth noting that, in this Japanese game, the Japanese people are an endangered species.
- That Came Out Wrong: Dizzy didn't really know what she just said to Ky at the end of his first story path in Accent Core Plus (Johnny was the one who told her to say it, for the record). Being a gentleman, he politely pointed out that it wasn't appropriate.
Dizzy: "Then, um...please be gentle...this is my first time..."
Ky Kiske: "U-Um...That's...uh...that's not really appropriate for this situation."
- Theme Naming: Some of the characters (and a lot of the attacks) are named after popular metal bands and songs. Additionally, most of the Jellyfish Pirates are named after months of the year.
- Third Is 3D: Well, Xrd (with three Xs) uses 3D models as opposed to 2D sprites from the previous games, though technically it's the fourth main fighting game entry in the series (possibly even the fifth if you consider the changes between vanilla XX and Accent Core Plus, both in gameplay and the story department, to be enough for AC+ to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.
- Title Drop: The Guilty Gear is none other than Sol Badguy. Slayer and That Man reveal the meaning to the title, implying Sol is the only Gear capable of sin, because he was the first, and therefore, once human, while all others after him were created for war.
- Sol is explicitly referred to as "the Guilty Gear" in his ending in the first game.
- The Tokyo Fireball: Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt. What little survivors remain under government surveillance inside of colonies.
- Tokyo Is the Center of the Universe: The survivors of Japan's destruction are now sequestered in a colony as "international treasures." It is implied the government is actually studying them for their affinity for "Ki" magic, the rarest and least understood of the five different magic elements.
- Tournament Arc: While the first game took place during a tournament (which, as usual, was Not Just a Tournament), the later games buck the trend and opt for a more complicated story instead.
- Transhuman: Gears were intended to be the next step in human evolution (hence "the missing link" that is the first game's subtitle). As the Gear conversion process applies a patchwork of various animal genes to the base organism, only a handful of Gears who were originally human retain any semblance of their humanity in a physiological and anatomical sense. Additionally, only a few of them are lucky to retain their cognizance, though Gears do have the potential to evolve (back) to human levels of sentience.
- Trope Codifier: Of the Air-dasher subgenre of the Fighting Games.
- True Companions: The Jellyfish Pirates.
- Turn of the Millennium: In 1999, a year that would be later known as the "Dawn of Revival", something tried to enter reality through electric circuitry, while effecting everyone in the way someone may describe as being touched by God. Anything electronic was banned, and despite the negative drastic changes it would bring nobody complained because everyone was that scared of whatever it was actually succeeding coming through. As the society was about to collapse, a group of mages calling themselves the Apostles revealed themselves and begun teaching everyone willing the ways of magic. By 2010, the usage of magic was standardized, with the Apostles themselves becoming a foundation of a new religion.
- Understatement: After Sin and Elphelt bond in a Ditzy way:
Sol Badguy: "...I'm sorry, Ky. There's a small chance I may have failed as a mentor and guardian."
Ky Kiske: "(thinking) "Small"?..."
- Unexpected Character: Nobody anticipated one of the new characters for Xrd being a young boy in some kind of bed-mecha hybrid. Named Bedman.
- While the home ports of Xrd brought back Sin from GG2 to few's surprise, they also threw another curve with DLC newcomer Elphelt, a cute young thing in a frilly dress with more than a few firearms to her name.
- Updated Re-release: The series is particularly notorious for this, almost rivaling the Street Fighter series for how many revisions one of its games has had though some other games have had one or two.
- There's been Guilty Gear X Plus, which was Japan-only and featured, amongst other things, the Shadow and Gold versions of everyone, Kliff and Justice as playable characters, a Mission Mode and Story Mode, further fleshing out GGX's rather complex story.
- Guilty Gear XX is particularly infamous for this, having 6 available versions.
- The first was #Reload, which doubled the amount of Missions from 50 to 100, as well as featuring a new, improved and rebalanced version of Robo-Ky with a completely different moveset, as well as some balance tweaks.
- The next was Slash, which was Japan-only. This version altered several characters' movesets, several of the stages were largely altered (compare the XX original version of Sol/Ky's stage to the Slash version, where the back wall and door of the stage are now largely wrecked) and most notably, added two new characters: A.B.A from Isuka (which did make it out of Japan) and a new version of Sol called "Order-Sol" (representing during his days as a Holy Knight prior to the first game), both as a playable character AND a secret challenger following I-No.
- The fourth version was Accent Core, which managed an overseas release and also featured Order-Sol and A.B.A, marking the overseas debut of the former. This version changed the interface on a larger scale (with a new version of the "Destroyed" pop-up when an Instant Kill was connected), featured a new, less popular announcer and new gameplay options such as Force Breaks, slightly more powerful attacks characters could perform at the cost of some Tension meter, and Slashback, a form of parrying. Several new stages were also introduced and the ones existing already for A.B.A and Order-Sol were altered as well, not to mention the further balancing. The "Generations" modes were also introduced, allowing players to play characters with styles and gameplay similar to GG1 or GGX, though at the cost of other features. However, Kliff and Justice were removed from the roster, and there were no Story or Mission Modes to play through. Furthermore, some Game-Breaking Bugs necessitated the release of...
- Accent Core Plus, a console-only version which re-added Story Mode (now set after GGXX's original Story Mode), Mission Mode, Kliff and Justice, as well as fixing some bugs, adding extra Force Breaks, changing some moves and other such things.
- Now, there's Accent Core Plus R, which rebalances the characters yet again, including adding Kliff and Justice to the default roster (they had to be unlocked in Accent Core Plus) and making them viable for use in tournaments. This version also saw an arcade release.
- Upgrade vs. Prototype Fight: An integral part of The Reveal in The Missing Link. It never dawned on Justice, Type-01 and the first "complete" Gear, that the reason Sol was completely immune to her powers as the Commander Gear was because he was the Prototype Gear. Justice gets a good laugh out of it at her own expense for not connecting the dots sooner.
- Villain Override: In one of the flashbacks in Xrd's Story Mode, the man who would become "That Man" assumed direct control of Aria, now the Gear Justice, to vaporize Japan before creatures from the Backyard could invade the Earth through it.
- Weapons-Grade Vocabulary: Kliff Undersn's taunt creates physical letters, which bounce across the screen and inflict some damage. Knockouts with this in tournament play have become a particularly humiliating form of Cherry Tapping.
- Baiken uses something similar but more potent as her Force Break.
- Wham Episode: Guilty Gear 2: Overture. It's set after a 5-year Time Skip (with some rather big developments happening during that missing chunk of time), all characters gone except for Sol and Ky (who are redesigned), and all the other settings are gone. The characters part is lessened after Xrd comes in, confirming that characters from the Assassins' Guild (Millia, Zato/Eddie, Venom, Slayer), Jellyfish Pirates (Johnny, May), Potemkin, Chipp, Axl and I-No are still around. There's still no words about the Japanese remnants (Baiken, Anji), Testament, Jam, Bridget, Zappa and A.B.A.
- Late in Xrd's Story mode, it is revealed that as part of their effort to conquer the world, the Conclave plan to resurrect Justice, the Gear that nearly destroyed the human race during the Crusades.
- Willfully Weak: Three characters do this. Slayer does it to give his opponent a sporting chance, but Sol and Dizzy probably have to do it in order to avoid killing everything within a five-mile radius. It should also be noted that Sol is a lazy prick, and hates putting effort into things anyway.
- Word Salad Title: See Title Drop above, for starters.
- World of Badass
- X Makes Anything Cool: Guilty Gear X, Guilty Gear XX (or X2 if you prefer)... Even the newest entry in the series, Guilty Gear Xrd, is getting in on the trend.
- Xtreme Kool Letterz: The manga that follows the exploits of two characters named Tyr and Mizuha during the year between GG1 and GGX is titled Guilty Gear Xtra.