Musical Theme Naming: With the exception of Baiken, all the characters and some of their attacks are named after rock artists and their music. Read them here.
Random Power Ranking: The PWAB's risk ratings. These rankings are more of assessment of possible threat to PWAB than the character's actual fighting power, though said fighting ability is factored into their assessments.
The main character of the series. A lone bounty hunter who hunts down the Gears. He was formerly a member of the Sacred Knights of the Holy Order, of which his rival Ky Kiske was a part of note As of Slash, this version of Sol, called Order-Sol, is a playable character and boss, but he grew dissatisfied and left the organization, taking the Fireseal sword with him.
He enters the first Sacred Knights tournament held by Testament, who was attempting to revive the Commander Gear Justice to destroy the world. Testament succeeds by taking his own life, but in the end Sol kills Justice and swears revenge against a person known only as "That Man," the creator of the Gears, and in the process reveals that he is, in fact, the prototype Gear, as well as one of the three original creators of the Gears in the first place. After that, he gets a lead on a new bounty for a recently discovered Commander Gear, Dizzy. He fights her and defeats her, but spares her life.
Later, he notices that I-No is causing some trouble amongst the other characters and searches for her, hoping she will lead him to That Man. After a brief fight, That Man appears and punishes I-No for disobeying him. Sol, in a rage, attacks That Man, but he easily counters Sol and escapes. And then, he continues chasing down I-No, only to end up caught in a trap set by her which whisks them both back to the year 2172 wherein Sol is forced to fight his past self due to I-no's meddling.
Depending on the ending and choices made, his past self will either die at the hands of I-no or survive to continue the timeline, which will cause both Sol and I-no to be transported back to the present. If Order-Sol dies, I-no escapes and leaves Sol writhing in agony as he begins to fade away, when That Man suddenly appears and tells him in cryptic terms that the whole "past self dies, present self ceases to exist" concept doesn't actually work that way. If Sol and I-no are returned to the present, then Sol will be transported back to the Holy Knight's Fortress where he will fight Ky in a climactic battle that, in the end, allows both of them to come to terms with one another as they part ways. Given their status in Overture, this is likely the more canon ending of the two.
Five years later, he's still a wanderer, but is now traveling with a young man named Sin, who is actually Ky's son born from a woman known only as The Maiden of the Grove, who has been confirmed to be Dizzy.
Confirmed as a returning character for Xrd, using a brand-new sword known as "Junkyard Dog Mk.III: Bullet Heaven", which might or might not be just a casing for the Fireseal. Hearing Ramlethal Valentine's declaration of war, he travels to Japan with Ky and Sin to confront her, making damn sure Ky's gonna pay him for the trouble. Knowing "That Man" will no doubt have some involvement in this situation, Sol also continues searching for him.
Art Evolution: Sol originally had reddish-brown eyes. Beginning from Accent Core his eyes became gold and were slitted to better distinguish his true nature as a Gear. He also had spikier hair as the series progressed.
Author Avatar: Daisuke Ishiwatari voices him in-game, and he created the game in the first place (he has even referred to Sol as being his "alter ego")! Even the BlazBlue voice actors have taken to jokingly using Sol's name as an honorific ("Ishiwatari-badguy") for their music director and Ishiwatari cameos on BluRaji (BlazBlue's web radio show on Nico Nico Douga) as Sol.
Badass Grandpa: If the speculation regarding Dizzy's parentage is true, then he has a grandson in Sin, making him technically this trope.
Battle Couple: With Justice, who was formerly Aria. Though it's quite obvious that they had already severed ties as Sol attempted to kill her more than once, before finally killing her in the first game...not that he enjoyed it, of course.
One-Man Army: In the drama CDs he charges alone into a horde of Gears too rescue Ky. He was too late... but nevertheless he arrived there in one piece.
Calling Your Attacks: Everybody does this, but Sol is special in this respect because he can fake his Gun Flame, shouting "GUN-" before stopping. He even goes as far as to shout "Tricked you!" afterwards.
Cursed with Awesome: He blames himself for the Gear-related calamities, even though he's the first and most powerful of all of them.
Dark Is Not Evil: In contrast to Ky's Light is Good. He's wearing black and red and uses fire, and his personality is probably exactly what you expect.
Hellfire: Most notable when he enters Dragon Install mode.
I Let You Win: Win quotes from other characters acknowledge that Sol is holding back tremendously.
Irony: Sol stole the Fireseal upon resigning from the Holy Knights. Not only is he the creator of it and the other Jinki/Outrage weapons, but AC+ reveals that Kliff had planned on giving the sword to Sol as present anyway. As such, he didn't mind that Sol made off with it, although Kliff points out that the other Holy Knights would, especiallyKy.
Power Limiter: His headband, which suppresses his Gear nature (and the mark on his head that would brand him as such) at the cost of much of his power. In Overture, it starts malfunctioning and has a few cracks in it, as That Man notes that Sol's powers are growing.
"The Reason You Suck" Speech: Dished out to a Brainwashed and CrazySin during Overture, although it's less a speech and more picking apart Sin's attempted Badass Boast piece by piece while totally whaling on him. Surprisingly, much of it is spent tossing respect in Ky's direction (for once), which only serves to piss Sin off even more.
Fire-Forged Friends: Just listen to them quarrel in the drama CDs and the games then see them trusting each other afterwards.
Intergenerational Friendship: Sol and Ky's rivalry, somehow, is a positive relationship. Counting world experience, Sol is ahead to Ky by decades but they still duel like an older and a younger brother.
Charge Attack: The crux of his gameplay (aside of pure rushdown). Charging up improves the power and traits of his specials and overdrives. Although it leaves him vulnerable, Order-Sol can mitigate this with his ability to "Action Charge."
Custom Uniform: Order-Sol seems to have replaced the standard white Holy Knight undershirt with tight, black sleeves, but other than that, it's standard issue, just with red trim.
Jerkass: Whereas Sol, even in the first installment, generally tries to shrug off the various weirdos he meets and even with Ky only seems to screw with him a bit, Order Sol reacts to his opponents with barely checked hostility and contempt.
Unskilled, but Strong: Relative to his older self, at least. Order-Sol uses the same basic style of swordplay as Sol, only rougher and wilder, and, being younger and more inexperienced with his Gear abilities, his pyrokinesis has less finesse, being utilized in explosive bursts as opposed to Sol's more controlled streams. As such, he lacks a true projectile and many of his moves shared with regular Sol seem "incomplete" in comparison. Also, Order-Sol's Bandit Revolver Prototype looks much like Sol's Jumping Slash, and at level 3 it's followed up by Sol's "Jumping Dust" move. Note that those become Sol's normal moves.
Sol's rival. A goody-two-shoes former Holy Knight who is now a high ranking officer of the International Police Force. Ky is a firm believer in God and justice at all times. This was bad early in the story since his scale of morality consisted exclusively of black and white without shades of grey. Fortunately, by the end of XX he dropped this naive view. His weapon is the Thunderseal, which allows him to manipulate electricity. Throughout the series he is on orders from the IPF to investigate the Gear phenomena that are occurring around the world. In XX he finds out about the Post-War Administration Bureau and decides to investigate into their agenda. He discovers that they are creating robot impersonators of himself and have a dastardly agenda regarding the Gears, especially Dizzy.
In his Accent Core + story, Ky continues to investigate the PWAB, noticing that others have started to take an interest in their agenda as well. Eventually, he reunites with Dizzy and stops her when she loses control of her power due to stress. Johnny thanks him and both of them team up, with Dizzy in tow, to fight Crow and his Justice clone.
This is the fork in the road for the two ending paths. If Ky decides to handle things alone, then he, Johnny, and Dizzy will come to an agreement that allows Dizzy to be placed in Ky's protective custody, allowing her to fulfill her dreams of learning about the world. This is likely the canon path with the story of Overture taken into consideration. However, if Ky lets Johnny settle his grudge with Crow, he will stray from the path and accidentally encounter A.B.A, defeating her before the base explodes. One month later, he continues his work, with even more burdens on his mind due to the connections between the Bureau and the IPF.
In Overture he is unwillingly "promoted" to the king of a country called Illyria by the United Nations, using his secret wife's wellbeing as an incentive to accept the position. He is unofficially married to a woman known only as "The Maiden of the Grove," who was confirmed to be Dizzy in the 10th Memorial Book, and is the father of Sin, with whom he has a shaky relationship. If all that wasn't stressful enough for him, when Dizzy had begun to fade from existence, Ky was forced to sacrifice his Thunderseal sword in order to save her. He wielded a different sword called "Aquila", which, while originally just for decoration, was modified by Ky to be usable in battle.
Confirmed as a returning character for Xrd. Ky now sports a ponytail◊, which can be destroyed during battle, and no longer wears his King costume from Overture. In addition, he has an updated version of his sword, now called "Magnolia Eclair II", that better resembles his original Thunderseal, only this time it comes with a scabbard. Making good on the promise he made at the end of Overture, his declaration for peaceful co-existence between humans and Gears has made waves throughout the world, but the Senate is in heavy opposition, even going so far as to alter media details in order to smear his image and keep humanity's hatred of the Gears as it is. Hearing Ramlethal Valentine's announcement, he travels with Sol and Sin to Japan to confront her.
Art Evolution: In the first three games, Ky was more on the handsome side (but was still a Bishōnen). He also had shorter hair. His Overture design gives him longer hair though still retaining his handsome looks from the previous games, whilst his Xrd design sends him into Dude Looks Like a Lady territory.
Big Damn Heroes: Between Missions 15 and 16 of Overture, Ky shows up with the army he almost singlehandedly beat down (see the page) to bail out Sol's party. The latter is openly thankful, albeit in his own special way.
Character Development: From an arrogant, if extremely well-meaning, Knight Templar to a deconstructed Lawful Good character, and his rivalry with Sol gets better at each installment until they are virtually friends in Overture, though Sol did beat him to a pulp for bringing Sin into the world and making both their lives harder.
Chaste Hero: Played straight in the earlier games and subverted in Overture.
Concepts Are Cheap: Subverted trope. Ky actually took the original Big Bad's words to heart and much of his character arc surrounds his attempts to find some form of "true" justice, rather than the self-serving concept he originally espoused, and he attempts to acknowledge gray areas.
Costume Porn: King Ky Kiske: the nightmare of fan-artists and cosplayers.
Creepy Cool Crosses: Seems kinda strange that holy boy would instant-kill people with a freaking electric cross in the first game (his old GG1 Instant Kill, Zwei Voltage). To be sure, it looked WAY cooler than Rising Force (until Xrd), but still...
Determinator: Almost to the point of madness — Ky repeatedly challenges Sol despite never winning in canon (and he most likely never will). And if he does win, his winquotes suggest Sol is holding back.
Dude, Where's My Respect?: Despite Ky's status as the commander of the Holy Knights and his great contribution in ending a hundred-year war that ravaged humanity, the characters don't seem to know about it and give him the respect he deserves. Instead, he either gets treated like he's a corrupt cop or a Lawful Stupid. Many characters hate him, royal title or not.
For Want of a Nail: His death or survival at the Battle of Rome decides the future according to the drama CDs.
Hero Antagonist: To Sol. Also, to the other characters as well, being a police officer. Eventually, it was changed in Overture.
Improbable Age: He led the Holy Knights when he was just 16 years old, though we still don't know how much power he actually held. Pretty much in the series it's implied that politicians use his charisma to gain support from the public.
Incorruptible Pure Pureness: Played straight in a good sense if you exclude his love affair. In the series, Ky is the only character who never or will probably never intentionally commit something evil or abandon his ideals.
Including the affair, however, deconstructs this quite brutally, to a point.
Knight in Shining Armor: Deconstructed. It may be true that Ky is saving a lot of lives and protecting the innocent but his devotion to the public also makes him vulnerable to manipulation. The corrupt government is using his charisma to hide the fact that they're doing dirty work in secret. Ky never hesitates to investigate his superiors, but when he did, he's been forcefully made into a Puppet King. What's worse is that only very few of the characters acknowledge his efforts and Ky is more of a nuisance to them, than an actual helping hand. His chivalrous and authoritative qualities are mocked by the cast. In the end, he has resolved to bring justice to the innocent but as he experiences different things he begins to question the idea of "justice" he believed all his life, thus prompting him to find his own definition.
Limited Wardrobe: He always wear his Holy Knight uniform... despite the war ending 5 years ago. He changes into something befitting a royalty in Overture, and changes into what is basically a slightly regal version of the Holy Knight uniform in Xrd.
Odd Friendship: He has plenty of fugitives on speed dial; one would expect Johnny (pirate), Sol (deserter), Dizzy (wanted person), Potemkin (opposing nation), and Dr. Paradigm (Gear leader) to be his targets rather than his strongest allies.
Ship Sinking: The news of Ky being now married to Dizzy sunk the Ky/Jam, Dizzy/Testament, Bridget/Dizzy, Sol/Dizzy, and especially the Sol/Ky ships.
Ship Tease: Besides the Ho Yay artwork with Sol, in one of the XX endings he is shown having a picnic with Jam, who was pretty much all over him. In Overture it is strongly hinted that he and Dizzy had married, with AC+ supporting it.
One of his endings has him watching over a sleeping Dizzy.
Skilled, but Naive: Played straight in the first game (his conviction on what's good and evil), but not so much in the second (his pursuit of true justice), and definitely not in Overture. (He gets more skilled, though!)
The Token Mini-Moe of the series. May is a member of the Jellyfish Pirates, a band of modern-day Robin Hood-types who use the sky as their domain. She enters the first tournament to get funds to bail Johnny out of prison. She loses, but manages to bail him out anyway. Afterward, she and the rest of the crew are introduced to Dizzy by Johnny, and the two become fast friends. When I-no appears, however, and tosses Dizzy off the ship, she goes out to search for her, and through a chance encounter with Anji, discovers that she's Japanese. Now, in Guilty Gear, the majority of the Japanese people were wiped out by Justice, so the remaining population are held in safety camps which they are not allowed to leave under penalty of arrest or even death. Being an orphan, May was somehow smuggled out of one of the camps and ended up in Johnny's care.
In Accent Core+, May and the rest of the crew decide to do something special for Dizzy: reuniting her with Testament. Something goes wrong, however, and Dizzy loses control of her power, prompting Ky to jump in and assist. Afterwards she finds Johnny having a conversation with Baiken about the Japanese. Unfortunately, May mistakes this as Johnny flirting with Baiken, which upsets her enough to call him an idiot before running away crying. She ends up running into I-no, who once again mentions that she's Japanese, leading up to another encounter with Anji.
In her first ending, May wonders if she's putting her friends in danger because of her heritage. Johnny decides to put her fears to rest and cheer her up by sparring with her, stating that any problem can be overcome with family bonds. After one last surprise attack by Robo-Ky, May returns with the rest of the Jellyfish Pirates, their lives continuing as normal. However, if May ends up losing a match and continues are used, she will doubt her strength and, believing that it's for the sake of her friends, decides to leave with Anji to discover what it truly means to be Japanese.
Confirmed as a returning character for Xrd. May's design remains mostly unchanged, despite the 6-year gap, though it may be just the Artstyle making her look younger than she is. She gets word of Ramlethal Valentine's announcement and heads out to stop this threat to the world.
Kawaiiko: Her squeaky shoes and her use of dolphins and other cute critters to attack her opponents. She even gets a unique "DESTROYED" message if you execute an Instant Kill that matches her sunny personality.
Lolicon: Inverted, May prefers to crush on older men. She tells Ky Kiske, who's at least 21 years old, that he's too young and needs to age 5-10 years more.
Megaton Punch: Her Forward + Punch move. It sends the opponent to the other side of the screen and if done round about 2 or 3 times it dizzies them. It also looks really cute.
Older than They Look: May should be in her mid to late teens, right? Good luck figuring that out from first glance.
Open Secret: Her identity: she's one of the last-surviving Japanese.
Ship Tease: Most notably she's after Johnny, and is shown hugging him in her Path 3 Story Mode ending for XX, but her Path 2 Story Mode ending from the same game shows her holding hands with Bridget and looking embarrassed.
Spice Up the Subtitles: Accent Core Plus translates "Johnny, you idiot!" as "Johnny, you asshole!" Now, she is a pirate, but...
Wrestler in All of Us: Has a command grab with an impressive animation. She can lift an anchor after all, so this is no surprise.
Why Did It Have to Be Snakes?: Her inexplicable fear of bald men. This fear/hate is so powerful that she doesn't even need to actually SEE the baldness. Her meeting Faust ("Dr. Baldhead") results in an instant fight because of this.
Voiced by: Yuko Sumitomo
Millia is a former member of the Assassins' Guild. She has a special forbidden beast that exists within her hair, allowing her to control it at will, much like Zato who gained the ability to control darkness. She left the Guild after, in her desire to break with the group, she betrayed Zato to the authorities. Naturally, she is marked for death by the Guild for high treason. Venom especially hates her because of this, and the fact that Millia had feelings for Zato. She finally ends Zato's suffering in X by killing him, but in XX she finds out that his parasite, Eddie has taken over his dead body. Wanting to put an end to the creature defiling Zato's corpse, she once again sets out to kill Eddie, and encounters Slayer, who sympathizes with her situation. By Accent Core + , she's finally started to mellow out and become less vindictive, simply wanting to go on living for as long as possible for the sakes of those she's killed. This means ending the guild and Eddie just so they'll stop hunting her and be out of her hair at last. Unfortunately, it is also revealed that her parasite is starting to become active and sentient, having been fed by all her fighting and bloodshed, and she starts to Freak Out, thinking that she will end up just like Zato if she doesn't kill Eddie soon.note This attitude features most prominently in her bad ending.
The Drama CD "Night of Knives" sheds light on Millia's past, as well as the reason she betrayed Zato. Millia, Zato, and Venom were on a mission to assassinate the ruler-to-be of a certain nation. When it is revealed that the ruler is actually an infant, Millia becomes conflicted with herself as well as with her relationship with Zato. She ultimately decides that if being an Assassin means killing even children, then it is not the life for her. And so, Millia rats out Zato to the authorities while Venom escapes, sparking his hatred of Millia and sending Zato on his path to insanity.
In Accent Core+, Millia's story branches off at her fight with Venom. If she defeats Venom normally, she will encounter Eddie, who is despondent over his ever-nearing death and feels that the key to prolonging his existence lies with taking Millia's body. Millia finally defeats Eddie for good, but as he slowly begins to die he comes to the realization that life is not about flesh and blood, but how that life is lived. With his last breath, Eddie implores Millia to always remember both his and Zato's existences before fading away into nothingness. However, if she defeats Venom by Time Over, the beast within her hair begins to take over her mind, prompting her to attack Baiken and Bridget without warning, killing them both. Just when Millia starts succumbing to the parasite, she is stabbed from behind...by her fan from the endings of the previous games. This fan had been brainwashed by Venom in order to kill Millia, but had saved her, in a way, by allowing her to die as herself and not the parasite. With his mission accomplished, the fan's mind control is broken right as Millia dies, leaving him a traumatized, sobbing wreck.
Stockholm Syndrome: Despite being raised as assassins, she and Venom both developed strong feelings towards Zato.
Straw Feminist: Subverted. Millia does not intentionally insult people, it's just that she has a lot of issues regarding men overall due to her past. She warms up to her Fanboy in one ending.
Sugar and Ice Personality: Type 1. Despite being cold and distant, she does occasionally show there's a nice person underneath it all.
Tykebomb: Reconstructed. Since childhood she was trained as an assassin but her love for children and her determination to find a new life drove her to go against the organization. The information she gave to the police force against the Assassins' Guild proves to be useful.
Zato-1 was a bottom-feeder in the Assassins' Guild. To fulfill his ambitions, he made a contract with a forbidden beast at the cost of his eyesight. With his new powers of shadow manipulation, he quickly rose in the ranks and became the Guild's leader, taking Millia and Venom under his wing. When Millia left him, he sent out assassins to bring her back, but she betrayed him further by turning him in to the authorities.
Unfortunately for him, the forbidden beasts were called forbidden for a good reason. The beast that Zato had, now calling itself Eddie, slowly began to consume his mind, body, and soul. The beasts are actually parasites that require a body to live. Zato was eventually driven mad by Eddie, and in X, attacks Millia one final time, but is killed by her.
With Zato now dead, Eddie is now able to fully control his new body, but because Zato is dead it means that the body will soon rot and decay. Eddie spends XX and Accent Core desperately trying to find a new host body, all the while pondering the meaning of his existence.
Confirmed as a returning character for Xrd... as Zato-1 instead of Eddie, to the surprise of many. Zato's soul is pulled back from limbo by the Senate, but when he is resurrected he is completely apathetic and unresponsive, which leads the Senate to lock him in a dimensional prison until he is ready to cooperate. The only thoughts that make him feel anything are those of Millia, but he doesn't know why, so he escapes in order to find her.
Tropes Associated with Zato-1:
Amnesiac Lover - averted, one of the few things he remembers when he comes back in Xrd are his feelings for Millia.
The Charmer: Back when he was the leader of the assassins.
Desperately Looking for a Purpose in Life: In Xrd, being resurrected and spending a lengthy amount of time in the dimensional prison has left him empty on the inside, and only does anything because of lingering feelings for Millia.
Love Triangle: Alternates between Type 4 and 5. Venom pined for Zato, Zato and Millia had a mutual liking-each-other thing going on, but Zato was a Jerkass, so Millia left, or maybe she still has a soft-spot for him and then there's also Millia's stalker and...
Manipulative Bastard: Charmed Millia and Venom into being loyal to him and transformed the Guild from an organization that desires justice into mercenary-like group that accepts any dirty job.
Puppet Fighter: Pressing the buttons lets the main body attack, while the shadow, when active, can attack when you release the buttons, leading to some really weird inputs to use him effectively. He was one of the first examples of this archetype, and he's generally considered to be the Trope Codifier.
Potemkin was once a slave of Zepp, a floating totalitarian country. He enters the first Sacred Knight Tournament by the orders of his superior, Gabriel. When he returned from the tournament, he joined Gabriel and La Résistance in overthrowing the corrupt political regime and ended the slavery of their fellow countrymen. He is now working as a special agent for Gabriel, who became President.
Confirmed as a returning character for Xrd, Potemkin's design has been completely changed. He no longer wears his slave collar, and is clad in full soldier armor from head to toe. Over the years, Potemkin was promoted to a Secret Military Diplomat for Zepp, and has been sent to investigate Ramlethal Valentine's appearance.
Taking the Bullet: Took the Robo-Ky's Missile intended for Gabriel in one of Accent Core's endings, and it was implied then that he did not survive, or at least received serious wounds.
You Don't Look Like You: His Xrd design is probably the most radically altered of any returning character, completely changing his color scheme (has more of an olive drab motif) and obscuring his face. Truthfully he looks like he'd be at home as an enemy in Kingdom Hearts.
Voiced by: Takuya Morito (GG), Takeshi Miura (X-Accent Core, credited in the latter as Gaku Miura), Yoshihisa Kawahara (Xrd)
A former Mafia drug-dealer turned Japanese-Wannabe ninja. He was taken in and then trained under a man named Tsuyoshi, who was killed by a member of the Assassins' Guild named Volf. Chipp eventually found this out, and began tracking the Assassins. In X he meets Venom, and accosts him for the murdering of his master, but fails to defeat him. In XX he is brainwashed by Robo-Ky and eventually freed. Afterwards, he meets Slayer, who reveals that he was the original founder of the Guild. Chipp demands to know why he would allow the existence of a group of murderers. Slayer knows the answer, but fights Chipp instead and loses on purpose, telling him that vengeance begets nothing but more vengeance. Slayer then vanishes, telling Chipp that if he's still feeling bitter about it, to come back and try to fight him in another 100 years.
In Accent Core + he decides to run for President to atone for his past sins, apparently taking what Slayer had previously said to heart. He spends the storyline telling people to vote for him, which leads to one of two endings.
In one of the supplemental materials (novel "The Butterfly and her Gale"), he is enlisted as a bodyguard for Erica Bartholomew, the teenage president of "A Country" (formerly the United States of America), and foils the assassination attempt on her by none other than Volf, indirectly avenging his master, since Volf is killed by Venom for failing.
Confirmed as a returning character for Xrd. Chipp's design remains the same, except for the altered pants. Inspired by the growth of Illyria, he works even harder to become President. As a start, he forms the "Eastern Chipp Kingdom", which starts out as a small village but eventually grows to a population of over 20,000. While he's still working on his political skills, he has earned the admiration of the people, and they even refer to him as "boss".
(after fighting Jam) "You thought temptation would work on a ninja? You're an eyesore, go away!"
Fragile Speedster: One of the weakest characters in the game. So weak in fact that he's usually always been low-tier in tournament rankings. BlazBlue makes an oblique reference to Chipp's low defense (comparing it to Ragna's) in it's "Teach Me Ms Litchi!" segments.
Heroic Albino: Though he started out as a drug addict and common criminal, he learned the ways of justice from his ninja master and by the time of the latest game is a certified good guy. As a bonus, he is the second non-Asian character in the series to be able to use ki magic.
Dr. Baldhead was a very famous life-saver, until one day, he failed an operation that cost a young girl her life. He went insane and began murdering people using the very techniques he had once used to save them. After the first game, he sees a vision of the girl who he failed to cure. She reveals that Baldhead did not kill her, but someone else targeted her for an assassination. Baldhead has a Freak Out, and disappears from existence.
Some time afterward, a strange man with a bag over his head makes his claim to fame as a healer. This strange doctor, known as Faust, is said to have powerful occult magic. In reality, he is a reformed Dr. Baldhead, hiding his identity because of his already 0% Approval Rating. He atones for the murders he committed by returning to his occupation as a healer.
In XX, he encounters a man named Zappa who claims that he has strange blackouts that leave him with various injuries, believing that Faust may know the cause of his ailment. In truth, Zappa is possessed by various spirits, but Faust does not come to this conclusion until Accent Core + . He also encounters Venom in XX, who knows much about Dr. Baldhead Faust. Faust has resented his previous identity and wishes to uphold his credibility. Faust defeats Venom, who reveals that the Assassins' Guild was indeed behind the girl's death, but before he can answer who did it, both are surrounded by Robo-Ky units. Venom agrees to tell Faust more about that fateful day if they escape their pursuers.
Confirmed as a returning character for Xrd, nearly unchanged except for new medical cross-like accessories on his arm belts. One day, Faust was approached by Slayer in regards to the circumstances behind the fateful incident that turned Dr. Baldhead into a serial killer. Slayer had learned from an informant, who died bringing him the info, that the Senate was involved with the botched surgery. Faust once again heads off in search of the truth. Turns out that the reason why the Senate ordered the girl's assassination was that the method Baldhead chose to save her was too similar to the "Rebirth technique" for the former's liking, and they wished that the technique was exclusive to them.
Tropes Associated with Dr.Baldhead:
Ass Shove: His Shigekiteki Zetsumeiken or Stimulating Life-Ending Fist. If a character guesses wrong, Faust ends up shoving a scalpel (in earlier games) or his fingers in Xrd up his opponents ass cracks.
Ax-Crazy: Embodied, to the point that the trope could almost be renamed "Scalpel Crazy."
Confusion Fu: While nowhere near the level of his Faust persona, Baldhead can still use his scalpel as a stilt, impale opponents from near full-screen distance and spin around like a top.
Deadly Doctor: With shades of Mad Doctor. For instance, his Awakening is called "Mad Operation" and is Exactly What It Says on the Tin - Baldhead places the opponent on an operating table, performs some high-speed surgery and tosses him/her into the air, all while cackling with glee.
Stereotypes of Chinese People: He is from China, though any kind of characterization of him being Chinese, if any, is completely overshadowed by him being a psychopathic Serial Killer Doctor and later a Wacky Atoner Doctor. It is only in Xrd this is referenced a bit in his new theme which has some stereotypical chinese melodic elements.
Tropes Associated with Faust:
Many of the tropes applied to Baldhead apply here as well.
And the Adventure Continues: Played straight after being averted in a sense with Slayer, who at the end of Faust's route in Accent Core + offered Faust to follow him back to his world, which he was sure Faust would survive in. Faust tells him while he's honored by the offer, he can't go until he can heal all the people who need help.
Ax-Crazy: Carried over and Played for Laughs. Interestingly enough, Faust proves to be quite insightful and eloquent in his lucid moments.
Ass Kicks You: His throw involves latching onto the opponent, licking their face, then turning around and knocking them over with his butt. It is as disturbing as it sounds.
Ass Shove: One of his Overdrives, called the Stimulating Death Fist, involves Faust impaling the opponent's rear end with his scalpel, complete with distorted colours and various reactions on part of the recipient.
In Xrd, he uses his fingers instead, in a manner similar to the Japanese prank called a kanchou.
Cartoon Bomb: Faust can turn his head into a bag-shaped bomb and throw it at you. While howling "Accept my love!"
Confusion Fu: Probably deserves Trope Codifier status. He swims through the air and the ground, randomly tosses objects that range from coins and trays to chocolate bars and meteors, grows flowers from his head and blows up opponents on operating tables, giving them afro hairdos in the process. There is a reason his fighting style is known as the "Faust Dance."
The Faceless: His face is always obscured with his bag or framed in shadow.
Helium Speech: In Xrd one of the items he can toss is a pink balloon that can causes anyone who makes contact with it to speak like this.
Humans Are Flawed: Once a serial murderer, he admits that he still takes pleasure in bloodshed, though he is able to keep it under control.
An involuntary British time-traveler from the 20th century. Has a connection with Sol from his time-slips (subverted in his intro with Order-Sol in Accent Core). He searches for some way to get himself back home, where his girlfriend Megumi is waiting. In XX it is revealed that he is a parallel existence of Raven, one of That Man's servants. Because each one cancels the other out, there needs to be a balance to the equation, so Axl slips through time, while Raven slips through dimensions (of his own accord, not random). In Accent Core + his time slips start getting continuously worse and so he seeks out That Man once again.
Confirmed as a returning character for Xrd. His new design is that of XX physique wearing original GG clothes with a long-sleeved jacket. While slipping through time uncontrollably, he came across a time he'd never been to before and encountered someone who asked him to deliver a message to the Gearmaker. After returning to the present day, he begins searching for "That Man".
Art Evolution: Axl was a rather muscular guy back in the first GG. Come GGX, he has a slimmer build.
Badass Normal: No superpowers aside from his vaguely described time travel abilities (which he can't control) and his use of fire magic, but still manages to keep up with the rest of the cast, even those with far more fighting experience.
Badass Unintentional: Keeps getting forced into combat against his will due to his unpredictable time traveling, but almost always manages to come out relatively unscathed. Sometimes veers into Action Survivor levels should he be dropped right into the middle of a crisis situation—including facing off against dinosaurs◊.
Brilliant, but Lazy: Is described as having the ability to logically analyze any situation carefully, but would much rather prefer to simply wing it instead of giving something too much thought.
Chain Pain: His weapon of choice. Factors greatly into his keepaway and zoning-heavy fighting style.
Clothing Combat: Has a move where he throws his bandanna over the opponent's head before slashing him.
Cool Train: With the exception of Isuka (where he shared a stage with Bridget) and Accent Core (And even then you can make a case of the far background bridge being a railroad), all of his stages feature trains.
A young Japanese woman with a traumatic past who wants revenge against That Man. During the Crusades her entire village was razed to the ground by Gears, and she lost one of her arms and eyes. She did witness the presence of That Man, though, and swore to kill him one day. She is a childhood friend of Anji Mito, who she views as getting in the way of her revenge since he also wants to meet That Man out of curiosity. She is one of the relentless pursuers of I-No in XX, who would lead her to That Man. In Accent Core + she starts getting an addiction to killing things, and Anji becomes worried that her newfound passion will consume her.
Revenge: Against Gears in general and That Man in particular.
Reverse Grip: Most of the time, given that she only has one arm.
Sociopathic Hero: Crosses into this in Accent Core +, possibly permanently depending on ending.
Suddenly Blonde: A really odd example, to say the least. To start off, little who knows that the pink-haired Baiken we all know and remember was used to be an alternate palette in The Missing Link, while her actual dye job was pretty close toKenshin Himura. Brown hair (as well as her mild voice a-la Kenshin) is eliminated from Baiken's canon design since Guilty Gear X, but still appears in one of the alternate color schemes anyway.
There Are No Therapists: Even with the loss of science during the war, nobody tried to do anything for her, who lost an eye and an arm and witnessed her parents' deaths during battle when she was just a little girl. Which is even more jarring considering she's Japanese, who are treated as international treasures.
Weak, but Skilled: Has no powers at all, but is very skilled in the use of the katana alongside with other weapons she stored in the sleeve of her severed arm to the point that she can easily kill Gears.
You Monster!: She calls Order-Sol this in her win quote against him and tells him not to pretend to be human (he is a Gear, after all).
You Talk Too Much: She says this to Ky in her win quote against him, stating that she doesn't care about his sense of justice, nor should anyone else.
Voiced by: Takami Akkun (GG), Akira Kobayashi (X-current, credited as Katsuaki Kobayashi in Accent Core)
The series' traditional mid-boss. Once a normal human (Kliff's adopted son), he was turned into a Gear by the PWAB. In the first game he organizes the first Sacred Knights tournament to lure worthy sacrifices for Justice's revival, but ended up becoming one himself. In X, he is revived due to Dizzy's influence as a commander Gear, and becomes her guardian until Johnny takes her in. After that he's pretty much Walking the Earth pondering if Humans Are the Real Monsters or not, a part of himself that didn't fade after Justice's death.
The Atoner: He does this by protecting Dizzy and the forest they lived in, calling it a "sanctuary" in the ''GGX' anime trailer.
Bloody Murder: He took a blood pact, possibly through a bloody ritual, his scythe's blade is made of blood, he turns into blood, his overdrive is a giant blood skull, sucks the opponent's blood during his grab move, and he traps you in a sticky blood web.
Dark Is Not Evil: Post Missing Link, he attacks with a scythe made of blood, has a Succubus that helps him, uses demonic seals... to protect Dizzy from hunters.
Death Seeker: Averted. Despite the guilt of killing a lot of people during the Crusades because of Justice's control and he being the indirect cause of his own father's death, Testament does not wish to die but to find atonement and redemption for what he had done by living.
Friendship Moment: With Dizzy counts as well if we discount their physical age. Testament, during the war, wandered as a Gear for at least 40 years and learned to hate humanity. Dizzy has a three year existence and was born after the war and has lived most of her life secluded in a forest.
Kill All Humans: In different degrees throughout the story. Played straight when he was being bent to Justice's will, averted post Missing Link after meeting Dizzy, but became his mantra when she got killed in one ending of GGXX.
Knight in Sour Armor: It was stated that Testament was once a kind, young knight. But after being converted into a Gear against his will he begin to see the flaws of humans and hated them.
The former leader of the Sacred Order of Holy Knights. When he was 7 years old, the Crusades were already in full swing and he would've been just another unfortunate victim of the Gear attacks... if he wasn't saved by a mysterious man named Frederick. Some time later he joined the Sacred Order, eventually becoming its leader. More than half a century later he invites Sol Badguy to join the Order, and encounters Ky Kiske who wanted to join the Order. Kliff refuses him, telling him to train and meet him in five years. Five years later, he met Ky again, now a powerful warrior and genius tactician, and recruits him without regrets.
During the First Holy War, he encounters Justice, who defeats him in their 17th duel. Ky attempts to attack Justice upon seeing his master injured, but fails. Kliff bore witness to Sol's failure to fully defeat Justice, which fueled his dissension from the Order. Knowing that Sol is destined for something greater than where he is now, he passively assists Sol in taking the Fuuenken with him, which Ky finds out about, elevating his already mounting dislike for Sol into all-out hatred.
Eventually he retires and passes the leadership of the Order to Ky. He entered the First Sacred Knights Tournament in order to stop the revival of Justice, but is shocked that his adopted son Testament, now a Gear, is behind the curtains. He is killed by a resurrected Justice in their final, 18th duel. After his death, the Sacred Knights of the Holy Order are disbanded. He was notable for ability to use Ki, something that was considered exclusive to Asians.
The first fully complete Gear ever created. Justice was a Commander Gear, able to bend the will of all other Gears created after herself to her own will. Justice realized that she was created as a mere tool for the world to use and later dispose of. Needless to say, she was PISSED. She decided to revolt against humanity and instigated the first Holy War. She then fought Sol Badguy, and discovered that he bore the mark of a Gear, but when she tried to control him, it failed. Shocked by this, she was stunned long enough to be sealed away into a dimensional prison by Ky and the other Holy Knights. It seemed as though the war was over.
... But it wasn't.
Five years later, her faithful servant Testament held a fake tournament to lure sacrifices to revive Justice. Sol entered and defeated Testament, who then sacrificed himself to release Justice from her prison. She resumed the battle she started with the world, and instigated the Second Holy War. She finally killed the former head of the Holy Knights, Kliff Undersn, and defeated Ky Kiske in battle, revealing her (somewhat justified) motives to him afterwards. After giving the young knight something to think about, Sol appeared before her once again, and she flew into a complete rage. It seemed as though victory was certain for her, but in the end, Sol dealt her one final blow, and she fell. Justice, realizing that death was certain for her, asked why Sol didn't obey her mind control. Sol reveals that he was the prototype Gear, meaning Justice was actually the 2nd Gear ever made. She wishes that "the three of them could have chatted one last time," and dies from her wounds.
Mighty Glacier: In order for Justice to be tournament-viable, Accent Core +R had to nerf her from SNK Boss to this. Despite gaining multiple variations to her bomb special, she lost her ability to dash, and is comparable in speed to Potemkin. All of this whereas she lost almost none of her damage-dealing capabilities or defense.
More Than Mind Control: All Gears made after her have a genetic link to her, allowing her to control them to do whatever she wants. Sol, being the one gear made before her, is immune to this.
Open Secret: Her real identity: Aria. Her last line directly refers to the three scientists who are responsible for the Gear project.
Promoted to Playable: As of Guilty Gear X2, in which she is an unlockable character. From a competitive standpoint, however, it wasn't until Accent Core + R that she became allowed in tournaments, due to her rebalancing.
The Rival and Worthy Opponent: Kliff Undersn. Cut short when she kills him in GG, as revealed in her Accent Core Plus storyline.
Does This Remind You of Anything?: She has a large, blue... penis-looking thing where her vagina is supposed to be. Also her Dust attack looks like she has an erection and she launches it underground into the opponent's... Don't be disturbed by this "crotch-spike."
SNK Boss: Oh so much. See the article for the full story on Justice's power.
Statuesque Stunner: A bit hazy, though. Justice towers over everyone not named Faust or Potemkin at a staggering 7'8", but, like Samus, it's unknown if she really is that tall since we don't know whether or not Justice's true appearance is what you see above or a woman inside of the armor (in the same vein, it's unknown how much of an effect the Gear conversion process had on the rather lovely Aria's physical beauty, seeing as Dizzy assumes a more demonic form for her Instant Kill and Sol's full Gear form is a dragon). Plus, many players for a time didn't even realize that Justice was a she, thanks in part to the aforementioned crotch-spike and the fact that in the first Guilty Gear she had a very male voice actor.
Woobie, Destroyer of Worlds: Waged the hundred year war against humans and Gears that came to be known as the crusades after discovering that she was nothing more than a disposable weapon for the humans.