There are a lot
of characters in Guild Wars 2
. A number of them are holdovers from the original, its expansions, and the novels with a lot of backstory and tropes already associated with them.
To keep some
sort of order, here we will list the variety of important/memorable characters that appear in GW2 alphabetically by their race and position in the game. Considering how a number of them are personal-story only or are influential across the game, putting them in the order people are likely to meet them would be problematic (too say the least).
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The Death Elder Dragon. One of the recently awakened Elder Dragons, raising with it the sunken land of the once fallen human kingdom of Orr. Influencing all the dead on said land with its own power, it turned them undead, forming an army called the Risen, to wipe out all life on Tyria.
- Big Bad: Zhaitan is the primary villain of the game at launch.
- Draco Lich: He's a huge, seemingly undead dragon. Most of his dragon champions are of this sort.
- Eldritch Abomination: Its not really much of a dragon; it's more like a twisted conglomeration of several dragons fused together!
- Final Boss: Of Arah's story mode and the personal story by extension.
- Killed Off for Real: In Arah story-mode, as of The Lost Shores content update.
- Necromancer: Raised the dead of an entire sunken nation to serve him, and even,
- Orcus on His Throne: After his awakening, he prefers to stay dormant in Orr, sending out the Risen to slaughter and convert the living.
- Plague Master: Spread its own breed of 'corruption' to reanimate the dead, or convert the living.
The Crystal Elder Dragon. Awoke in Ascalon and flew south to the Crystal Desert, leaving behind the Dragonbrand underneath him. All caught in the Dragonbrand were killed and turned into one of his Branded monstrosities.
- Gemstone Assault: He corrupts creatures and land into purple crystals.
- Plague Master: Merely flying over the land turned the land into a purple-tinged desert. The creatures that were trapped in this area turned into "branded" monsters, who are crystal-like purple monsters who bear only a passing resemblance to their original form.
The Ice Elder Dragon. The dragon that forced the Norn and the Kodan out of their traditional homes in the north. The only part of him that actually appears in game is one of his teeth - which is easily as big as a small building◊
- An Ice Person: He corrupts creatures and people with a bizzare form of ice.
The Lava Elder Dragon. The first Elder Dragon to awaken. His gradual awakening and the rampage of his minions led to the Asura leaving their underground homes behind, while the Dwarves all underwent the Rite of the Great Dwarf to fight him, as they still do to this day.
- Magma Man: He creates the Destroyers out of lava.
A confirmed but apparently still sleeping Jungle Elder Dragon. During his sleep he drove Scarlet mad, causing her to go on a rampage, which culminated in her disrupting the leylines in Tyria from Lion's Arch, causing him to awaken.
- Big Bad: He takes personal spotlight as the main villain for the second season of the Living Story.
- Bigger Bad: For the first season of the Living Story, being not directly involved in the story but responsible for corrupting Scarlet.
- Green Thumb: His corruption takes the form of thorny vines. His minions are the Mordrem, usually consisting of plant corruption taking over a dead creature's corpse.
- The Man Behind the Man: Scarlet's insanity is traced back to his corrupting influence. He is also implied to be the dragon behind the Nightmare Court.
- His Dragon Champion is eventually revealed to be The Shadow of the Dragon that Sylvari fight as their first boss. The champion turns out to have survived the first battle and directly assaults the Pale Tree causing her to fade.
- Manchurian Agent: Potentially all Sylvari. When the Pact fleet bombards the Maguuma Jungle from above in a pre-emptive strike, Mordremoth takes control of the Sylvari in the fleet (Except for Trahearne), who then go on a rampage and destroys the fleet.
- Mind Rape: Supossedly caused Scarlet to go mad with the whispers in her head and later broke down Aerin's mind as well.
Deep Sea Dragon
A so far unnamed dragon, found deep beneath the sea, responsible for driving many creatures of the sea onto dry land.
Leadership and heroes
Descendant of Gwen and Keiran Thackeray, champion (and potential suitor) of Queen Jennah and Captain of the Seraph, Kryta's military force. Human characters gain his trust by saving Divinity's Reach from various dangers, and eventually are asked to assist Logan in the fight against the Elder Dragons. Also the human member of Destiny's Edge. His decision to defend his queen from Elder Dragon attack left the party shorthanded in their own skirmish, and ultimately was one of the factors leading to Snaff's death and the group's parting of ways.
- The Atoner: A large portion of his post-Destiny's Edge actions are to atone for running away.
- Barrier Warrior: Especially noticeable in the Citadel of Flame story path, where he uses magic to form a magic shield to protect the player party, Rytlock and him against Gaheron's attacks.
- Bodyguard Crush: On Queen Jennah.
- The Captain: Serves as Captain of the Seraph.
- Carry a Big Stick: While he normally wields a sword, in Arah he wields a mace.
- The Champion: He is Jennah's personal champion.
- Chick Magnet: Every single woman in Divinity's Reach seem to have a crush on him. Even some of the men find him attractive.
- Helmets Are Hardly Heroic: Covered from the neck down in plate armor, but never seen wearing a helm.
- Knight in Shining Armor: Although not spotless.
- Luckily My Shield Will Protect Me: He uses a winged Seraph shield alongside his sword. In the living story he switches it out with a broad tower shield on occasion.
- Magic Knight: As a Guardian, he is just as capable of using magic as he is of wearing armor and using a sword.
- Never Live It Down: An in-universe example. Rytlock will never hesitate to remind Logan of what led to Snaff's death. Even kids pretending to play as Destiny's Edge know the story and drama. Fans also constantly bring it up.
- Odd Friendship: With Rytlock Brimstone. Not very friendly when they first meet again, though that changes as your personal story continues.
- The Paladin: As a Guardian, he's a paladin in all but name.
- Reasonable Authority Figure: The player characters earn his trust quickly, and he does his best to weed out corruption in Kryta.
- To Be Lawful or Good: In the prequel novel Edge of Destiny, Logan swore himself to service as Queen Jenna's guard and bond, while still working with Destiny's Edge to fight the dragons. When Destiny's Edge faces down Kralkatorrik as the same time that Jenna is attacked by Kralkatorrik's servants, though, he's forced to choose whether his word or the greater good and his compatriots are more important. Eir Stegalkin states it outright : she tells him he should do the right thing. Unfortunately, the 'right thing' means something different to him than it does to her, the Asura, or to Rytlock. Worse, Jennah believed he was facing down only Glint, and fighting her for the wrong reasons, and eventually Jenna saves him rather than the other way around. The method Logan picks to try to save her — freeing Ebonhawke's imprisoned charr and bringing them to fight dragon minions — ends up being important, though.
- We Used to Be Friends: With Rytlock.
The monarch of Kryta, the last of the human kingdoms in Tyria. Also a highly skilled mesmer.
- Ambiguously Brown: One of the few Krytans to still look the part.
- Authority Equals Asskicking: Queen of Kryta and one of the most powerful mesmers in the world.
- Bodyguarding a Badass: She's incredibly skilled, and her skillset as a mesmer means that she can bring her own backup to a fight. She also has scores of vastly less capable bodyguards, and in Edge of Destiny swore Logan to her service.
- Does Not Like Shoes: For unexplained reasons, the queen of Kryta is always depicted as barefoot.
- The High Queen: She's a competent and well-liked ruler, despite the opposition she receives from many of the nobles.
- Impossibly-Low Neckline: It's a wonder her clothes are able to cover her breasts.
- Reasonable Authority Figure: She has the best intentions of her people in mind and the player earns her trust very easily, allowing them to do as they please.
- Royal Blood
- Royals Who Actually Do Something: Her political actions are often very sound, the truce between the humans and charr being among them. Also, in Edge of Destiny, she was able to project an illusion of Kralkatorrik, saving everyone in Ebonhawke from an onslaught of branded ogres.
Master Exemplar and leader of the Shining Blade, Kryta's elite soldier force.
- Blue Blood: One of the most important figures among the Krytan high nobility.
- Combat Pragmatist: Anise isn't above underhanded tactics to achieve whatever is necessary to protect the Queen.
- Genre Savvy: The Countess was aware of the fact that Minister Estelle was the one spreading rumours against the Queen all along, however, she has the Player Character do the dirty work for her because she recognizes that, being too close to the Queen, she would draw the Ministry's ire and cause them to turn against the monarchy should she attempt to call Minister Estelle out without support from a neutral third party.
- Of Corsets Sexy: She wears what appears to be a corset.
- Older Than They Look: Implied by Canach, due to her mastery of illusions. She gets very defensive when he brings up the possibility.
- Opera Gloves: Long enough to almost reach her shoulders.
- Reasonable Authority Figure
- The Spymaster: As the leader of the Shining Blade, she's the queen's top informant and organises all manners of information throughout Kryta.
- Thigh-High Boots
A human member of a group that helped retrieve the Claw of Khan-Ur from the ruins of Ascalon that made the Human-Charr treaty possible. He is currently a member of the Vigil serving as a tutor for the new members of the order.
Minister Caudecus Beetlestone
Prime Minister of Kryta, who desperately wants the Queen's throne.
- Bald of Evil: He has a completely bald head, which doesn't make him look any nicer.
- Beard of Evil: A most suspicious blond goatee.
- Blue Blood: One of the most important noblemen in Kryta.
- Karma Houdini: He is behind most of the trouble human players encounter in their early personal storyline, and behind the events at his mansion, but always has a perfect scapegoat or a convenient lack of incriminating evidence to get himself out of any suspicion.
- Man Behind the Man: In the personal story for human characters. He has shadowy dealings with the bandits, centaur slavers, and separatists, using all of them to weaken the support for the queen.
- Villain with Good Publicity: He is well liked by the common populace, especially because of the carnival he sponsors.
- Blue Blood
- Distressed Damsel: Your first meeting involves saving her from pirates.
- Took a Level in Badass: Starts off as a Distressed Damsel in need of rescue from her father's men. She quickly comes to the conclusion that she can't run forever and takes up a rifle to defend herself from them, then goes on to joining the Order of Whispers.
Commander Wade Samuelsson
Leader of the Ebon Vanguard and the Duke of Ebonhawke, as well as a descendant of the kings of Ascalon.
Leader of the Ministry Guard.
The player's childhood friend, if they chose the "Street Rat" background. A loyal but bumbling young man, he gets in deep trouble with Two-Blade Pete and his pack of criminals. The hero and Logan eventually uncover a plot to poison Divinity's Reach through its water supply. But should they rush to the city's aid, they will be unable to save Quinn from being killed by Pete's thugs.
- Killed Off for Real: If you don't go to save him, then Pete's thugs brutally murder him. Rumors say that half of him was found in the lake and the other half in the fountain.
- Loveable Rogue
Quinn's boss. He leads one of the bandit gangs in Kryta, and may or may not have had a story with the player in the "street rat" background.
The player character's friend from the "Commoner" background.
The player character's friend and fellow noble from the "Noble" background. He throws you a party to celebrate your recovery. With everything taken from your kitchen.
- Agent Peacock: He's pretty good with a sword and not afraid to get dirty despite his flamboyant mannerisms.
- Blue Blood
- Butt Monkey: Many of his Living Story appearances have him in the role of the unluckiest Krytan noble ever. In a Southsun Cove Living Story event, he's forced to "take a sabbatical" after Chauncey von Snuffles III didn't win first place in the fanciest cat contest. And during the Clockwork Chaos event he was taken hostage by Scarlet Briar.
- Casanova Wannabe: Elements of this. Oddly, he never hits on female player characters despite flirting with anything else female. Given he's known the player for a while and is probably well aware of her ability to use many weapons and/or set him on fire with a thought, he probably knows better.
- The Dandy: Actually averted since he's not concerned about the consequences of getting physical. Though he does like to wear sensible shoes and 'fighting' coiffures to said fights.
- Disney Death: Fell towards the bottom of Crown Pavilion during the Closing Ceremony while trying to rescue Queen Jennah (which was an illusion), but somehow manages to survive as Scarlet's captive.
- Distressed Dude: As Scarlet's captive.
- Pretty Boy
- Upperclass Twit: A bit of one, but he's somewhat aware of it and not above poking fun at himself too.
Leadership and heroes
Eir Stegalkin (and Garm the wolf)
A ranger, former leader and Norn member of Destiny's Edge.
The current Master of the Lodge in Hoelbrak, and de-facto leader of the Norn.
- Badass: Managed to single-handedly drag the giant frost wurm Issormir down from the mountains to the hunting grounds to be the target of the Great Hunt. Also voiced by Jon St. John for good measure.
- Helmets Are Hardly Heroic
Warmaster of the Vigil; he accompanies you during your first mission as a Recruit in the order, and subsequently requests to be your mentor throughout your service.
A norn who tagged along with Dougal Keane's group on retrieving the Claw of Khan-Ur from the ruins of Ascalon.
Leadership and heroes
Imperator of the Blood Legion, and Rytlock's superior.
Tribune of the Iron Legion.
- Da Chief: Leads the Adamant Guard, the police force of the Black Citadel.
- Four-Star Badass: As a tribune, he is second only to an imperator.
- Genius Slob: He is a very smart inventor, but he is very disorganized that he needs his aide-de-camp Erracus the Wise to sort his stuff. The two would have occasional dialog with Bhuer asking where his screwdriver is with Erracus responding in a deadpan tone.
Imperator of the Ash Legion.
Tribune of the Blood Legion. The charr member of Destiny's Edge.
- Big Brother Instinct: Rytlock was the runt of his farhar and was bullied a lot as a child. One of the reasons he took to Logan was he saw Logan as someone he could finally treat as a younger brother. This same relationship is why he took it so hard when Logan abandoned the group.
- Blood Knight
- Cool Sword: Wields Sohothin, the sword wielded by Prince Rurik in the first game. In the Ascalonian Catacombs, he and Eir recover its twin Magdaer from the ghost of King Adelbern with the help of the player character (And said player character's party).
- Flaming Sword: The above-mentioned Sohothin is this.
- Four-Star Badass: As a tribune, he is second only to an imperator.
- Helmets Are Hardly Heroic
- Klingon Promotion: Rose through the ranks by killing his superiors.
- Mascot: Of the game, to a certain extent; a miniature version of him is available to Digital Deluxe purchasers.
- Odd Friendship: With Logan Thackeray; human and charr don't have the best of histories.
- Reasonable Authority Figure
- Sword and Gun: Although we don't see it much, Rytlock uses a gun alongside his sword.
- We Used to Be Friends: Blames Logan for Destiny's Edge's failure and disbanding, as well as the death of Snaff.
- What the Hell, Hero?: Gives Eir a hell of a chewing out over the Ascalonian Catacombs debacle, noting that not only did she put both of their lives(plus those of the adventuring party) in danger, she did it for an extremely childish reason, as the problems between him and Logan aren't going to be fixed by having matching swords.
Smodur the Unflinching
Imperator of the Iron Legion and de-facto ruler of the Black Citadel.
- Aborted Arc / What Happened to the Mouse?: He sends your charr character a mail that he'll keep observing your progress... yet it's Rytlock who keeps tabs on your character.
- Reasonable Authority Figure: In the second season of the Living Story he is the racial leader who takes the least amount of convincing to attend the summit and has the most valid reason to be hesitant (a direct and persistent threat to his lands). Even when the attempt to solve the issue fails he goes with his word, while being supportive of Rox.
Tribune of the Ash Legion.
Founder and leader of the Vigil, one of Tyria's three orders that seek to defeat the Elder Dragons. Her entire warband was decimated by a dragon, making her realize no one could hope to fight the dragons alone. With this experience in mind she formed the Vigil, a people's army of all the races of Tyria dedicated to fight dragon corruption wherever it surfaced.
Lightbringer Tybalt Leftpaw
He is a charr engineer and the NPC partner if the player chooses to join the Order of Whispers. He actually never has been on a field mission, and the player's first mission with him is his first as well.
- Artificial Limb: His right arm is a prosthetic. It's the reason why he didn't do field duty until the player comes in.
- Cowardly Charr: Due to his missing arm, he suffers from serious self-esteem issues and doesn't really think he's got it in him to make a good field agent. All things considered, he's still pretty badass and cunning when it counts.
- Disguised in Drag: Disguises as a human female to lure a pirate captain. Hilarity Ensues, and cements his popularity to the fans.
- How Do You Like Them Apples?: Gains a rather odd fascination with apples after disguising as an apple vendor. During the defense of Order of Whispers from the Risen, the security built by him in the headquarters uses the password "apples".
- Heroic Sacrifice: Stays behind at the Battle of Claw Island to give the player character time to escape with the remnants of the Lionguard.
- Living Emotional Crutch: The player character ends as this for him.
- Sad Clown: His goofy sense of humor belies the fact that he doesn't have a whole lot of confidence in himself.
- Also, in the skritt recruiment storyline, it's implied that he lost his warband due to a mistake he made with an explosive device. Likely the same mistake that cost him his right arm.
- You Shall Not Pass: At Claw Island.
Galina Edgecrusher and Snarl Backdraft
A duo you encounter as an Iron Legion character and an option you're given to recruit during one of the Vigil order missions.
- Aww, Look! They Really Do Love Each Other: And they won't even admit it.
- Interservice Rivalry: Half the reason they're always butting heads is because they're from different legions and are always getting pitted against or with each other.
- Red Oni, Blue Oni: Galina and Snarl, respectively. She's a hotheaded Blood Legion soldier who prefers taking the direct approach, while he's a more meticulous agent of the Ash Legion.
- Slap-Slap-Kiss: Pretty much sums up their entire relationship.
The Imperator of the Flame Legion, worshipped by the Flame Legion as a god. He is fought in the Citadel of Flame story path as the last boss and once again in one of the explorable paths
- A God Am I: He tries to become one.
- Back from the Dead: Defied, you prevent this from happening in one of the explorable paths.
- Bad Boss: He have no qualms sending groups of his own men to their deaths just to try to kill one person.
- Bigger Bad: Arguably in some parts of the Charr PC's personal story.
- Hoist by His Own Petard: To defeat him, you need to throw molten hearts at him, which are dropped on the ground when his lava rocks hits Logan's shield.
- Killed Off for Real: At the end of Citadel of Flame.
- Magma Man: While in his ascended form, although closer inspections shows that it may merely just be a shield for his regular form.
- Playing with Fire: Very good at fire magic, especially in his ascended form.
The owner of the Black Lion Trading Company and a highly successful businessman.
- Ascended Extra: At launch, he was just an NPC who served as flavor for Lion's Arch, and who otherwise played no role in the personal story. His background and character were expanded upon in the Living Story.
- The Rival: To Ellen Kiel, ever since the two competed for a seat on the Captain's Council.
- Sore Loser: He remains bitter for months after losing the election. Goes as far as to use Scarlet's attack on Lion's Arch as an excuse to drag Ellen's name through the mud.
The Charr player's sire if they picked the "Sorcerous Shaman" background.
Your Original Warband
The group of Charr you live, work, and fight with. Only one of them will survive the starting mission; your best friend and sparring partner, who you choose in character creation from the first five.
- For Want of a Nail: Who lives and who dies is completely up to you.
- The Lancer: The survivor will become this to the PC, eventually becoming the warband's new Legionnaire when the player, in the rank of Centurion is detached to join one of the Orders.
A cocky young charr, described by the hero as the best single combat fighter they've ever known.
The group's elementalist, described as the most loyal soldier in the warband. Foul tempered, stubborn, and honest.
The group's thief.
The group's guardian and grunt of the farhar.
The group's engineer, described as a fun-loving jokester.
Howl the Brazen
Lieutenant of your warband (Legionnaire in the Ash Legion origin story) who dies in the collapse of Barradin's crypt. Is later resurrected by a necromancer, providing you with motivation to work with the Orders.
- Chekhov's Gun: Your surviving warband mate will mention Howl had a certain magical trinket with him when he died. It was the necromancer's amulet that eventually raises him from his grave.
Legionairre Urvan Steelbane
Legionairre of your warband for Blood Legion Charr.
- Dirty Coward
- Klingon Promotion: It remains to be seen if this is how he earned the position, but pretty early on YOU can pull this on him. All you really have to do is defeat him, though Rytlock expressly tells you it's up to you if you want to kill him or spare him.
- Never My Fault: Tries to blame the deaths of most of your warband on you and your "showboating", rather than his own poor leadership skills.
- Scape Goat: Tries to turn you into one.
Leadership and heroes
Former member of Destiny's Edge and mentor to Zojja. He specialized in mind-controlled golems and was quite known for "not doing things the normal way". He died while battling Kralkatorrik when the golem he was in was attacked by Branded. His death is the cause to why Destiny's Edge fell apart, and Zojja to implement a whole competition named after him, the Snaff Prize.
A famed asura golemancer and former member of Destiny's Edge, she is rarely seen without her personal golem "Mr. Sparkles". She closely mentors Asuran player characters after they win the coveted Snaff Prize.
- Badass Adorable
- Berserk Button: Do not question why Snaff deserves to have a prize named after him. Just don't. He was the other asuran member of Destiny's Edge, and Zojja's mentor. His death was the catalyst for the fellowship's breaking.
- Changed My Mind, Kid: Much to the rest of her group's surprise, she unexpectedly shows up at Arah to rejoin Destiny's Edge and help them kill Zhaitan.
- Deadpan Snarker
- Elemental Powers: Her profession is Elementalist.
- In-Series Nickname: The Inquest call Zojja "Snaff's Footnote".
- Jerk with a Heart of Gold: Arrogant, rude, and loves to rub her genius in everyone's face. But she's very devoted to her mentor and knows she would never forgive herself if her friends (Eir included) got killed if she wasn't around.
- Parental Substitute: Taimi's dialogue about being grounded by her suggests this.
- Additionally, she makes a comment in the latest release when she finally reappears, that she is fond of Taimi and sees potential in her she feels Snaff saw in herself.
- You Should Have Died Instead: Constantly tells Eir she is the one who should have died, not Snaff.
An old member of the Arcane Council. He attends the world summit on behalf of the Asura.
- Dirty Coward: Whenever the fighting starts, he'll run over and hide in the corner, protected by his guards.
- Grumpy Old Man: He never seems to be in a good mood, and complains about everything.
- Jerkass: Thoroughly unpleasant to deal with, he even takes away one of Taimi's inventions until she's old enough to take actual ownership of it.
- Non-Action Guy: He never takes in any fighting, instead hiding over in some corner with his guards.
The asuran member of a retrieval mission group for the Claw of Khan-Ur. He was an engineer and a tactician of the Vigil with a knowledge on altering the frequencies of asura gates.
- Heroic Sacrifice: He gave a small window of opportunity to Dougal Keane by facing the pursuing ghost of Adelbern to temporarily get rid of him. And while he successfully did so, he never appeared again.
Snaff's apprentice before Zojja. He's one of the leaders of the Inquest, and rival to Zojja. He appears in one of the personal story choices of the asura, if you choose to have the weather changing device as your first invention, as well as a character involved in the story mode of the dungeons Sorrow's Embrace and Crucible of Eternity.
An Inquest agent that you encounter in the beginning of all personal stories for asura.
- Starter Villain: For all Asuran storylines. Promptly killed off at level 10.
One of your fellow krewe members if you selected the College of Dynamics as your college.
- And I Must Scream: Her mind and soul get fused to the Massively Impressive Golem due to Inquest sabotage. Though it's not as traumatic for her as other examples since she only remembers half of it.
- Humongous Mecha: Well, humongous by Asuran size standards. She's the lucky pilot of the Massively Impressive Golem, or MIG.
- Official Couple: With Kazz.
- Put on a Bus: Even in the 'happy' ending...she and Kazz promptly retire to recover, and disappear from the story completely.
One of your fellow krewe members if you selected the College of Dynamics as your college.
An asura who theorized that the presence of dragons eat up the magic resources present in Tyria, which turns out to be true.
- Faking the Dead: After running off to retrieve his notes because the audience he revealed his theory to expressed great disbelief, an Arcane Eye agent runs in to tell the announcer that he suddenly died due to a lab accident immediately making it suspicious enough to be investigated by the Player Character. And it turns out he is alive, imprisoned in an Arcane Eye hideout in Garrenhoff.
Leadership and heroes
Firstborn Sylvari and Luminary of the Cycle of Dawn.
One of the Firstborn of the Sylvari. Thief and member of Destiny's Edge. When she discovers that the Sylvari hero also has a Wyld Hunt to defeat the Elder Dragons, she watches over them as they grow in strength.
- Absolute Cleavage: In the memory segments, Caithe's outfit had this.
- Badass Longcoat: It's made out of leaves.
- Bad Future: In one cutscene taking place in the Orr Ruins, showing us a vision of possible things to come, she crosses the Despair Event Horizon and willfully joins Faolain and her Nightmare Court, having had enough with Destiny's Edge conflicts between themselves.
- Berserk Button: Don't mention Faolain around her. She'll warn you once, then cut your tongue out.
- Broken Bird: Haunted by numerous failings, involving both Destiny's Edge and the Nightmare Court.
- The Corruptible: Definitly, with Faolain doing her best to make her cross the Despair Event Horizon. With the instability of Destiny's Edge and the suffering she has to endure because of them and the Nightmare Court, she has to struggle to not abandon herself to the corruption.
- Dark and Troubled Past: As detailed in the second season of the living story. Seeds of Truth and Point of No Return show flashbacks to her past with Faolain and show that Caithe had a hand in the massacre of an entire tribe of peaceful Centaurs who had welcomed them as guests and only became hostile when Faolain started harassing their friend, Wynne. When Wynne runs off and they catch her, she is forced to kill her after Wynne reveals her secret: That the Sylvari come from Mordremoth, the Jungle Dragon.
- Discount Lesbians: With Faolain.
- Dual Wielding
- Fantastic Fragility: Especially in the expanded universe, her focus. She doesn't have the strength or stamina of any other member of Destiny's Edge, but she has a supernatural understanding of weaknesses, power flows, and limitations: the group's successes are as dependent on her understanding of their foes as they are on Eir's tactical planning.
- Good Is Not Nice: During the Sylvary's personal quest, once she gets the info she wants from a member of the Nightmare Court, despite promising to let her go she decides to kill her anyway. The Player Character himself reacts with a If You Kill Him, You Will Be Just Like Him speech, which she ignores completely.
- The Heart: Averted. She tries to be this for Destiny's Edge, but her attempts to unite them always fail.
- I Will Fight No More Forever: See Bad Future.
- Knife Nut
- Only Sane Woman: Constantly tries to bring Destiny's Edge back together in the time of crises, but the others (Mostly Logan, Rytlock, and Zojja) want nothing to do with it.
Firstborn of the Sylvari, and Grand Duchess of the Nightmare Court. She and Caithe were once lovers.
- The Corrupter: She wants to corrupt every Sylvari and make them join the Nightmare Court. But, above all, she wants Caithe to join her, still deeply in love with her... In her own twisted way.
- Discount Lesbians: With Caithe.
- Doppelgänger: Faolain summons clones of Destiny's Edge (minus Snaff) as the final fight of the Twilight Arbor.
- Evil Counterpart: To Caithe.
- Fantastic Racism: The Living Story's flashbacks show that even before she joined the Nightmare Court, Faolain was quite a xenophobic Jerk Ass with very negative views of other races such as calling Asura "imps" and the Centaur as "savage beasts" and "animals". Her hatred of the Asura is justified as they, or at least the Inquest, conducted horrific experiments on many captured Sylvari that ended up killing a number of them. However, her attitude towards the Maguuma Centaurs was not, as those Centaurs had been nothing but friendly and had viewed the Sylvari race as a whole to be kindred spirits due to their shared connection to Ventauri's teachings.
- Red Right Hand: Her left hand is distorted and covered in thorns after she took in a deadly poison to cure Caithe; a poison she had inflicted Caithe with in the first place.
- Yandere: For Caithe.
A Firstborn armed with the legendary sword Caladbolg, he was sent to destroy the lich Mazdak the Accursed but never returned. He died saving a cowardly human named Waine, who then stole the blade and used its power to become champion of a brawling ring. With the help of the three orders of Tyria, the hero traces his footsteps, claims Caladbolg and slays the lich, fulfilling Riannoc's mission.
- BFS: Caladbolg.
- Cool Sword: Caladbolg.
- Named Weapons: Caladbolg.
- Public Domain Artifact: Caladbolg, which you get to wield for the defeat of Mazdak.
- At a later stage in the storyline, the Sylvari Trahearne will eventually inherit Caladbolg; see below.
An elementalist with the Durmand Priory, she acts as your mentor through the Priory's story branch. Cheerful, energetic, and always ready for any kind of adventure, she'll drag the player with her through anything she deems interesting enough to look into.
- Adventurer Archaeologist : While some members of the Priory fuddle about with things like Research, Study, or even storing artifacts, Sieran brings a fresh recruit through an abandoned dwarf tomb, jury-rigs a containment device from old unused historical artifacts, and royally pisses off her superior.
- Bunny-Ears Lawyer: Despite her childish energy, curiosity, and recklessness, she's an absolutely brilliant scholar and mage who always manages to make amazing discoveries and inventions, much to her superior's eternal frustration.
- Catch Phrase: She always says a cheerful "Cherry!" whenever she gets happy or excited.
- Genki Girl: Her natural curiosity and enthusiasm as a Sylvari about the world around her makes her an excellent fit for being a Priory explorer, not to mention how excited any kind of discovery makes her.
- Heroic Sacrifice: She stays behind to hold off the undead to give you time to escape and warn the world about their threat.
- You Shall Not Pass: At Claw Island.
A Firstborn, Necromancer, and Warden of the Grove. His Wyld Hunt is to cure the land of Orr from its corruption by the Elder Dragons, a task he believes he cannot see through. Sylvari characters may encounter him in various scenarios within their racial storyline.
Regardless of race, all characters will eventually make Trahearne's acquaintance and have him join them as their traveling companion after their order's mentor dies gloriously at the Battle of Claw Island buying time for the player character to escape with the remnants of the Lionguard garrison. In one of the following personal-story events, the character and Trahearne go on a vision quest into the heart of Orr, mentored by the Avatar of the Pale Tree. As the pair journey through this dream of Orr, they encounter visions of a united Pact of the three Tyrian orders, led by Trahearne. To encourage him to make this dream become reality, the Pale Tree gives Trahearne the legendary Sylvari blade Caladbolg.
A sylvari born in the cycle of night and a member of the group that retrieved the Claw of Khan-Ur from Ascalon. Sadly, she didn't make it to Ascalon since she died helping Gullik when he foolishly attacked a Branded monster.
Tiachren and Ysvelta
Player characters who chose the Shield of the Moon as part of their Dream will encounter Tiachren, the Sylvari known as the Knight of the Moon. After curing him from Nightmare Court poisoning, he enlists the hero to help him rescue his love Ysvelta from their clutches. However he is too late to stop Ysvelta's corruption by the Nightmare, and in his desperation he runs off to try and change her back. Should the hero accompany Tiachren, he fails to restore Ysvelta and regretfully kills her. But if the player does not follow him, he is twisted by the Nightmare as well and dies alongside Ysvelta in their assault on the Pale Tree.
- Yandere: Ysvelta for Tiachren. You'll see this if you choose to accompany him in his last attempt to get her back to the Dream.
Carys and Tegwen
Wardens of the village of Annwen, Carys calls on the hero to help find her mentor and friend, Tegwen. After rescuing her from krait jailors, the pair continue their mission to retrieve a mirror originating from the dragon-cursed lands of Orr. The mirror's curse pulls Tegwen into the nightmarish province, but with either the Pale Tree's magic or Asuran technology, the hero and Carys open a portal into Orr and rescue Tegwen once more.
Depending on your order, Carys and Tegwen may also be recruited to assist you in the retaking of Claw Island
- Action Girl: Carys.
- Brains and Brawn: Tegwen is the intelligent scholar, Carys is the strong and not so intelligent warrior.
- Break the Cutie: Tegwen gets really shaken up after a Magic Mirror transports her to Orr.
- Cute Bruiser: Carys has a childish demeanor, and as a Sylvari, a not-all-that noticeable build. But she lays the smack down with a big ol' warhammer.
- The Ditz: Carys is strong, brave, and devoted. She's just not very bright.
- Drop the Hammer: Carys' weapon of choice.
- Heroic Sacrifice: If the player opts to escort the tanks on Orr, Tegwen stays behind in a temple to set off a bomb with a significantly shortened timer, knowing full well she won't have enough time to get to safety before it goes off.
- Leeroy Jenkins: Carys. When Tegwen is captured by Krait slavers, she and the Player Character agree to meet nearby to make their battle plan. The mission begins with her charging ahead, much to the latter's annoyance.
Player Character: You were supposed to wait. Rushing off like that could have gotten you captured or killed. What were you thinking?
Carys: Thinking? I was thinking I should wait. Then I stopped thinking that because there were Krait.
- Took a Level in Badass: Tegwen hardens up after her early experience in Orr and goes on to form the Pale Reavers, a squad of Sylvari that specialize in scouting Dragon-corrupted territories.
If the player character chooses the White Stag option of the Dream, they later meet Gavin in a Risen-filled cavern while hunting for the stag. Gavin will accompany the player character throughout the hunt for the stag, but when they find the stag, Gavin reveals himself to be a member of the Nightmare Court. He counts you as a friend throughout the story, and is quite friendly, complimentary and encouraging, even during your duel. He is last seen on the assault on the Pale Tree, having challenged the player character to an honorable duel: the winner keeps the White Stag, the loser dies. He loses, comforted in his last moments by the knowledge that he will be remembered in the Dream.
- Affably Evil: Despite being intent on corrupting the Pale Tree and the Dream, he seems geniunely regretful that he has to kill the player character, and constantly considers him/her a friend. He also spends most of the duel enthusiastically complimenting the player character's skill.
- Badass in Distress: When you meet him, he's badly injured, having been overrun by undead beings in a cave. And as you learn later, he's not bad in a fight, and is actually a member of the brutal Nightmare Court.
- Face Death with Dignity: After losing the duel with the player character, Gavin says nothing other than that he will be remembered in the Dream, and dies quietly.
- Friendly Enemy: Considers the player character to be a friend till the end, and mourns the necessity of killing him/her after s/he refuses to join the Nightmare Court.
- Noble Demon: Perhaps. He seems to hold on to the Sylvari ideals of honor and good deals, even if he's helping a completely deranged cause. He refuses to stab the player in the back, apologizes for the behavior of another courtier, and honorably duels the player character.
- The Fettered: Despite being a member of the Nightmare Court, which murders anyone they happen across, kidnaps and tortures other sylvari, and kicks puppies, Gavin still has a sense of honor and fair play.
- We Can Rule Together: Offers the player the chance to join the Nightmare Court, stating that their actions will surely earn them a knighthood.
- Well-Intentioned Extremist: Gavin seems to represent the part of the Nightmare Court that sincerely believes that they're doing the right thing, and aren't just in it because they're crazy or For the Evulz. He wants to free the sylvari from the morals forced upon them by the Tablet, so that they will be free to choose their own paths. If only he wasn't kicking puppies and torturing people to do it...
If the player chooses the Green Knight option of the Dream, they meet Bercilak, an arrogant member of the Nightmare Court who challenges young, untrained Sylvari to duels and inevitably kills them, as his armor makes him invulnerable. After investigating the workshop where it was forged, the player learns that it only works if he's wearing every piece, and can choose whether to rescue the smith (kidnapped by the Nightmare Court) or join forces with the object of his affections, Gairwen, to finally defeat him.
An amnesiac Sylvari encountered when the player chooses "Where Life Goes" as the most important of Ventari's teachings. He is pursued by the Nightmare Court, who believe he is instrumental to the Pale Tree's downfall. The end of the arc reveals that he was born to a sister of the Pale Tree.
- But Now I Must Go: To discover his birthplace and keep the Nightmare Court from knowing his origins.
- Easy Amnesia: He had some sort of traumatic injury before meeting the player character, and can't remember anything.
- Foreshadowing: He has antennae, unlike the rest of the Sylvari, because he's of a different breed.
A renowned armorsmith, known for making Bercilak's armor (against his will), and later on for providing the Pact with equipment.
Living Story Content
The Aetherblades are a group of Sky Pirates
introduced during the Dragon Bash event and assassinated one of the Lion's Arch council members as an attempt to place one of their members in the council. They are allied with the Inquest and have stolen three of the Pact's airships.
- Elites Are More Glamorous: Sort of. When compared to the other pirates, their own clothing looks more fancier.
- Goldfish Poop Gang: Subverted. Most of their plans often fail miserably plot wise. Gameplay wise, they are relatively difficult to fight in large groups.
- Just for Pun: The name of the group, the Aetherblades, are based of two words "aether" (which means "upper sky" in classic Greek mythology) and "blade" (since most Pirates have sword as their weapon of choice, noticably the rapier).
- Light Is Not Good
- Psychofor Hire: They mostly work for money and want to cause a lot of chaos throughout Tyria.
- Shock and Awe/Blow You Away: Their members use a lot of electric and wind related skills.
- Sky Pirates
- Steampunk: Their pirate style falls into this.
The Big Bad
of most of the first season of the Living Story and true leader of the Aetherblades. She was responsible for the assassination/kidnapping attempt of Queen Jennah during the Closing Ceremony and several Clockwork attacks through out Tyria.
- Ax-Crazy: She is clearly mentally unstable.
- The Bad Guy Wins: While getting killed was never part of her plan, she nevertheless succeeds in awakening Mordremoth.
- Big Bad: The main villain in the first season of the Living Story.
- Character Development: Got some much needed character development at the onset of the Origins of Madness update, where it's revealed that an unknown abomination (Later confirmed to be the Elder Dragon Mordremoth) tormented her prior to her becoming full-out insane.
- Deadpan Snarker: Have some shades of this.
- Defiant to the End: Even when she's been defeated, she continues to fight back in a manner similar to the Player Character's downed state.
- Do Not Call Me Paul: She FLIPS when Kasmeer begins taunting her with her true name, Ceara, giving the Player Character the opening they need to put her down for good.
- Driven to Madness: It's revealed that the cause of her insanity is something from the forests that has been whispering to her in her dreams, driving her insane. It's later revealed that said something was the Elder Dragon Mordremoth, who corrupted her while in Omadd's machine.
- Evil Brit: Like all sylvari, she sports a fancy British accent.
- Evil Genius: She managed to study at all three of the asuran colleges and earned advanced engineering degrees in all three which can explain her twisted Clockwork creations. The Gates of Maguuma Living Story release reveals that before becoming Mordremoth's newly corrupted minion she was less intelligent than she later became as a result of Mordremoth's ideas(which she claims were stolen from her despite it being clear that it's the other way round).
- Evil Redhead: Has some shockingly bright red leaves on her head.
- Fantasy Axisof Evil: Managed to form an alliance between the Molten Alliance, the Toxic Alliance and the Aetherblades for the record.
- The former two already being alliances between two disparate groups each, formed by her.
- Femme Fatale
- For the Evulz: Why she did all of this? Because it's "fun." Of course it turns out she does have an ulterior motive: Waking the Elder Dragon Mordremoth.
- Go Out with a Smile: Dies with an insane grin on her face while proclaiming that the player was too late in preventing her plan (revealed in a cutscene to be waking up Mordremoth).
- Hidden Villain: She didn't reveal herself until the queen's jubilee.
- I Have You Now, My Pretty: Attempted to do this with Queen Jennah and later on Lord Faren by cooking him.
- Not-So-Harmless Villain/Vocal Evolution: She acts fairly childish and speaks with a very high-pitched tone in Clockwork Chaos, Twilight Assault and Nightmare Incarnate; from Origins of Madness on, however, her voice becomes deeper and more restrained as she gets more serious.
- Psychopathic Manchild: She has a mentality of a young child and wants to have a lot of "fun." Mind you that her definition of "fun" involves attempting to kidnap/assassinate Queen Jennah, sending her Clockwork minions to terrorize everyone in Tyria, making the Crown Pavillion her own twisted "playhouse," and even attempted to make a stew out of Lord Faren.
- Villainous Breakdown: During the invasion events and if you manage to bring her health down a lot, she'll show signs of more mental instability (such as asking the player if you want to "play" with her).
- Has an even bigger one after weakening her through destroying her Ultraviolet Hologram. Her desperation to awaken "Tyria's new master" Mordremoth becomes extremely apparent.
Captain Mai Trin
A medic who tried to revive a charr representative during the Aetherblade attack on the Dragon Bash festival but failed. She is later revealed to be one of the main leaders of the Aetherblades and was hoping to grab a seat in the Lion's Arch council. She was later captured and held in prison at Fort Marriner.
First Mate Horrik
Mai Trin's right-hand man
Allies and others
Captain Ellen Kiel
A former Lionsguard inspector who headed the investigation against the sudden threat of the Aetherblades. She is currently the newest member of the Captain's Council in Lion's Arch after narrowly beating out Evon Gnashblade in an election.
- Action Girl: Even after becoming a part of the council, it's not uncommon to see her fighting on the front lines against whatever threat Lion's Arch is facing at the moment.
- Ascended Extra: Formerly a minor NPC from the Lost Shores release, she has played a crucial role in most of the recent Living Story releases.
- The Cassandra: The rest of the Captain's Council didn't believe her when she tried to warn them of Scarlet's imminent full-scale assault on the city. Guess what happened shortly after?
- The Rival: To Evon Gnashblade, ever since the two of them competed for a seat on the Captain's Council.
- Screw the Rules, I'm Doing What's Right
One of the lead detectives during the murder investigation of the charr reprsentative and one of the Lion's Arch council members during the Dragon Bash event. She's a business partner with a Krytan noble, Kasmeer Meade.
- Action Girl
- Aloof Dark-Haired Girl: She certainly can come off as rather aloof at times.
- An Axe to Grind: She wields an axe as her mainhand weapon, though like all necromancers, it's used as a totem for spells.
- Dark Is Not Evil: She's a Necromancer and wears lots of black clothing, but she's a good person willing to bring justice to these responsible.
- Cool Sword: After taking up Belinda's nodachi, she meets her sister's ghost at Fort Salma, who then imbues it with her soul and gives the sword a ghostly fire effect.
- Disney Death: Gets injured and knocked unconscious in the final confrontation with Scarlet, but gets up just in time for a Big Damn Kiss with Kasmeer.
- Heroic BSOD: She completely loses her trademark coolness near the end of the "Entangled" Living Story when her sister is killed.
- Private Detective
- Take Up My Sword: Wields the Delaqua family blade after Belinda's death.
- The Tease: Downplayed. She drops some mild flirtatious remarks here and there but it's mostly playful.
A human noble. Her mother died when she was young, and her father was murdered in debter's prison after he spent everything to pay off the debts of her brother. Since then she has fallen on hard times and has partnered up with Marjory Delaqua.
- Action Girl: Especially during the final battle with Scarlett, she alone teams up with the player against Scarlett while the others are down and gives her all to allow you to strike her down.
- Chekhov's Gunman: In her first appearance, she was just a named bikini-clad girl on the beach of Southsun, notable only in that speaking to her was worth an Achievement.
- Dumb Blonde: Subverted. Other characters often don't see beyond her pretty appearance. She's actually quite more competent than she lets on, although somewhat inexperienced.
- Lipstick Lesbian: Very pretty, very feminine, and in a relationship with Marjory.
- Living Lie Detector: If she has a specialty, it's her impeccable ability to tell when people aren't being honest.
- Ms. Fanservice: Being technically naked counts.
- Nude-Colored Clothes: Apparently, Kasmeer's dress is nothing but an illusion: In reality, she's actually naked. Lampshaded when Marjory asks her why her dress hasn't ripped during the Tower of Nightmares Arc.
Marjory Delaqua: How’d you get out of all that without a single smudge or tear on your dress?
Kasmeer Meade: It’s not a dress. It’s an illusion. You think I’d take my best dress into a place like that?
Marjory Delaqua: An illusion? You mean you’re…
Kasmeer Meade: Naked. Is that a problem?
- Riches to Rags: Her father was thrown in debter's prison after spending her house's money on paying off her brother's gambling debts.
- Skilled, but Naïve: Word of God states that they intended for her to come off as this.
- Smarter Than You Look
- Stepford Smiler: Shows signs of this, mostly due to her father's recent death.
A gladium charr that appears during the living story, called in to retake a devourer hatchery as part of her trials to join Rytlock's Warband.
- Action Duo: Many of her early interactions with Braham were like this, however her desire to join Rytlock's warband has left her conflicted as Braham fears he won't see her again. At the conclusion of the Scarlet arc, she admits she no longer wishes to join the warband and instead remain with her friends.
- Cool Pet: Her white Devourer, Frostbite, who took a shining to her not long after being born.
- Darkand Troubled Past: Rox has bad memories of the events that claimed her previous Warband, her mate and pet. She doesn't let it dominate her however and instead ploughs on.
A young norn living in Cragstead who seeks help against the Molten Alliance in the Flame and Frost storyline. He is Eir's son.
A young asuran prodigy who shows up unannounced during Scarlett's attacks. She is Zojja's ward
- Badass Adorable: That Golem isn't just for show.
- Convenientlyan Orphan: Where are her parents? "Dead"
- Deadpan Snarker
- Genius Cripple: She has a bone disease that prevents her from walking on her own for very long. She is almost entirely reliant on her golem for anything other than moving around in a small home. She remarks it may spread in the future but isn't sure.
- Little Miss Snarker: She pulls off a rather magnificent Stealth Insult towards Braham and Rox, all in (factual) good nature of course.
The structure is unstable. It would be unwise for us to go in. Scruffy
's scan confirms that it won’t support all our weight. According to my calculations, the most efficient combination would be you
, Marjory, and Kasmeer. The rest of us can wait out here. Rox:
Did she just call us fat, Braham? Braham:
Yup, she sure did. Taimi:
Facts are facts. The three of us together weigh as much as nineteen Kasmeers.
- Loony Fan: Subverted. She's not actually so crazy as to help Scarlet, but she does have a rather.... uh, questionable admiration for her, and even treats all of her inventions and possessions as precious artifacts post-mortem.
- Mouthy Kid: Only because she likes Braham.
A crafty, if not reckless Sylvari criminal who featured as the villain for the "Last Stand at Southsun" Living World release. Since then however, he has mellowed down and seeks atonement for his past.
- The Atoner: In his words: "I want nothing more than to put my lawless days behind me."
- Dangerously Genre Savvy: During the "Party Politics" instance, he realizes the Anise that he had been guarding was actually an illusion and that he was merely a distraction whilst the real Anise was elsewhere. He proceeds to play along with her scheme. Later, during the World Summit with the Pale Tree, he makes it clear that he knows there's more to Anise than she's willing to show.
- Deadpan Snarker: He really gets his snark on while working under Countess Anise.
- Luckily My Shield Will Protect Me: Uses a metal shield engraved with a griffon along with his sword.
- Well-Intentioned Extremist: He aggravated the animals of Southsun not for kicks, but to stir trouble for the Consortium and free the refugees whom they had pressed into indentured servitude.
A long-suffering golem from the Consortium.
- Ain't Too Proud to Beg: He even has a "Begging Subroutine."
- Breakout Character: Started off as a just some minor comic relief in the Secret of Southsun event, but quickly gained popularity among both the writers and fans.
- Butt Monkey: He suffers with every Living Story segment. First he loses his job with the Consortium and has to resort to begging in the streets. Then he gets captured by Scarlet, is accused by the Seraph of serving her, is forced into community service as a result, and gets tracked by them when he flees to the Vigil to help with the wounded.
- Clear My Name: When he's accused of being Scarlet's minion, he goes through great lengths to prove otherwise.
- The Comically Serious: Always speaks in a Machine Monotone, regardless of the ridiculous situations he gets stuck in.
- Deadpan Snarker: He's described as having a sarcastic tone.
- Desperately Looking for a Purpose in Life: He's been moving from job to job ever since the Southsun gig fell through.
- Jerkass: Started off this way as Job-o-Tron, where he arrogantly bullied refugees into working with the Consortium. He's gotten a huge dose of the Humble Pie since then.
- Sitcom Archnemesis: With a minstrel named Marcello Di Giacomo. During his Hobo-Tron days, the two constantly fought for a corner to beg on.
- Took a Level in Badass: During the Battle for Lions Arch, he gets an Energy Amplifier and a Combat Chassis, both of which allow him to heal the fallen right in the battlefield. He even goes so far as to revive fallen players in the final fight against Scarlet.
- Why Do You Keep Changing Jobs?: He's been a "job counselor" for the Consortium, a charity fundraiser for the Seraph, a medic, and a beggar. His name during those respective periods was Job-o-Tron, Ho-Ho-Tron, Heal-o-Tron, and Hobo-Tron.
Master of Peace
The leader of the Zephyrites.
- Cool Airships: The Zephyrites fly around on airships, powered by Glint's magical crystals.
- Cool Old Guy: He's old, but surprisingly sturdy, and dedicated to the Zephyrite cause.
- Egg MacGuffin: He's carrying Glint's egg and protecting it from the dragons. Why he is going towards the Maguuma Jungle, where Mordremoth is, is a mystery yet unrevealed.
- I'm Dying, Please Take My MacGuffin: He is eventually caught by Mordremoth's minions and fatally injured, but saved by the player and their companions. He tries to give over the egg to them, but Caithe steals the egg first.
- Killed Off for Real: He is fatally injured protecting Glint's egg, and dies as Caithe steals it away.
- Pursued Protagonist: Mordremoth's minions chase him relentlessly because he is carrying Glint's last egg.
Marjory's sister and a Seraph soldier introduced in the Epilogue of the first Living Story.
- Katanas Are Just Better: A Nodachi actually. She wields one, a weapon skin that was initially exclusive to her, but was eventually put for purchase in the gem store.
- Passing the Torch: Belinda takes up the family blade and Belinda imbues her soul onto the blade.
- Stuffed into the Fridge: Introduced at the end of the First Season of the Living Story, only to die very early, and rather horribly, in the Second Season to add character development for her sister Marjory.
- We Hardly Knew Ye: Present for all of three total episodes before getting killed off at Fort Salma, and even then she was only a side character with little to no screen time.