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The Commander (Player)
A hero carrying a multitude of titles and accomplishments, who rose to prominence first among their own race and then an Order of Tyria. As the Pact is being formed to combat Zhaitan and the Elder Dragons, they are appointed as Pact Commander, second in command. The Commander spearheads the fight against the Elder Dragons, and is often a valued voice amongst the other leaders of Tyria.They later withdraw their position in the Pact, instead taking the leader position in their new guild, Dragon's Watch.
- Action Hero
- Action Girl: If your character happens to be a female.
- Action Survivor: Survived in the world for a very, very long time in a world almost in constant conflict. They actually might be the only living survivor of the initial assault by Zhaitan on Claw Island (most notable people like Trahearne and their mentor have passed on, but many of the others who survived died in the Pact Assault on Mordremoth).
- All-Loving Hero: The Commander is a kind-hearted and loving hero who disregards any difference they might have to save someone they just met.
- Anyone Can Die: Despite being the player character, Balthazar injures and then kills the Commander to draw out Aurene.
- Back from the Dead: Fully experiences dying, and they had been dead for quite some time, for at least a couple hours or more. However, they come back to life.
- Bad Powers, Good People: If they're a Necromancer, they have some questionable powers and ethics of using undead creatures, but the Commander is definitely a good person.
- Being Good Sucks: At first, it isn't so bad, but as they progress through their life as a hero, it gets really worse to stay on the side of good. Most notable if the Commander is a Sylvari during Heart of Thorns, where if they remain on the side of good, they would have to be constantly Mind Raped by Modremoth , and overall in Path of Fire, where many things happen, including their actual death.
- Broken Ace: Starts slowly developing into one by Living World Season 3 and even more so into Path of Fire and onwards. The Commander is an amazing soldier with many feats to their name: an amazing, almost-undefeated fighter and a defender of all things that are good, but they are also tormented by guilt and shades of self-loathing due to the many tragic events that happen around them.
- Choice of Two Weapons: Capable of using two weapon sets, and even quickly switching between the two in the middle of combat.
- Unless they're an Engineer (who can have between one and five sets of weapons through kits) or an Elementalist (who can't change weapons but can change elements, which is functionally not much different).
- Chronic Hero Syndrome: The Commander has a tendency to help out everyone they can. If the Heart quests or events are anything to go by, then the Commander has probably helped out almost every person in Tyria.
- Commanding Coolness
- Dark Is Not Evil: The Commander can be a Necromancer or a Thief, and/or dress in dark colors and scary armor, but they're still the hero.
- Declining Promotion: After the events in Heart of Thorns, they were the first one tapped for becoming the new Marshal of the Pact. However, due to the nature of the new Marshal being closely guarded and out of action, the Commander refuses, feeling that they would be better operating out in the field.
- Did You Just Punch Out Cthulhu?: The Commander has done this to many of the variants: Zhaitan, Mordremoth, Lazarus the legendary Mursaat, and later even whacks Balthazar the god a few times and kills him.
- Disney Death: After being killed by Balthazar, the Commander manages to claw their way back to life by fighting The Eater of Souls, which gives them enough power to return to life.
- Doom Magnet: Half of the time, you can usually expect some catastrophe or an attack of any nature to happen whenever the Commander arrives at any given destination.
- Captain Kiel lampshades this in the first chapter of Path of Fire by mentioning the Commander's apparent bad luck in riding crashing airships and mentioning that she should have her airship insured..
- Determinator: The Commander never gives up, even in death. If it's within their power, they will do everything they can to accomplish it.
- Fate Worse Than Death: Averted, but they had one for a while when after their death they ended up in the Domain of the Lost, where they would risk wandering around a desolate land forever with no memory of who they were. They would have experienced an even more tragic fate if they had been swallowed by the Eater of Souls, since their soul would have been consumed and essentially be erased from existence.
- Arguably, the Commander almost has this even alive. In a world where something just always has to go wrong and the fact that they're the one who has to fix it because no one else can. The Commander can't even afford to stay dead since so much depends on them.
- Fight Magnet: Anywhere they go, they are most likely going to attract some form of fight. Also true gameplay-wise; while doing something as simple as getting from Point A and Point B, there's a possibility that you're going to get ambushed by a couple dozen mobs.
- Foreshadowing: The Commander is offered a promotion to Pact Marshal in Living World Season 3, where they would be safely guarded and out of action, to avoid another tragedy like what happened Trahearne, who was captured and later died for being on the front lines commanding. They politely decline, feeling much better suited for being out where the action is. Later, in Path of Fire, the Commander ends up being killed by Balthazar while working on the front lines (though they do manage to avert this).
- From Nobody to Nightmare: The Human, Charr, Asura, and Norn protagonists start off as wide-eyed nobodies that proceed to make connections with some of the most powerful political figures around, and go on to slay the most dangerous monstrosities in the world. This is especially true with Human protagonists who chose the Street Rat origin, having started out as a poor lower class individual. Not quite the case for the Sylvari protagonist, who was instead chosen to battle the Elder Dragons at birth by the Pale Tree.
- Frontline General: Most definitely a General in every sense of the word. They do all the major strategic planning, but they are also on the field doing the fighting amongst the soldiers.
- Ghost Amnesia: After becoming a ghost, the Commander has completely forgotten who they were and how they died, due to how traumatic their death by Balthazar was.
- Hero Protagonist: Most definitely.
- Heroic Fatigue: The Commander starts getting thoroughly worned out as the state of the world gets worse and worse. They get more snappy and often sound tired than they used to.
- Heroic Self-Deprecation: In the Knight of the Thorn side story (which happens between Heart of Thorns and Living World Season 3), a short story about the Commander is told during the fight against the Remnant of a Hero. The story states that there was a hero (the Commander) who had wanted to save the world and thought they could if they tried hard enough, but as the world just kept getting worse and worse as they fought, they couldn't even save themselves from the doubt that plagued them. This was solidified in Living World Season 3 where all the insecurities and guilt manifested itself and revealed how lowly the Commander thought themselves as.
- The hero sought to save the world."If I keep trying, I'll be able to win," the hero thought.But the harder the hero fought, the further the world seemed to tumble away.Drowning in doubt, the hero could not even save themselves.
- Hey, You!: Never is the Commander referred to by their name (the name the player gives them upon character creation). Instead they are always referred to by their current title. Most commonly, 'Commander' or sometimes the 'Hero of Tyria'.
- Horrifying Hero: If the Commander is a Necromancer with the Reaper elite specialization, they're this trope. Hero or not, in the eyes of a Reaper Commander's enemies, they might as well be a horror movie serial killer.
- Hurting Hero: Despite their heroism and the many good things they've done, they suffer from a lot of tragedy, guilt, and backlash from the things they've done. It gets taken Up to 11 during the mission, One Path Ends, during the Commander's trials to get into the Shining Blade. It is revealed that they are constantly bombarded by inner demons and insecurities about past decisions they made and inwardly berate themselves for it, which just enhances the fact that they're a Broken Ace.
- <Character Name>: Inner demons? Believe me, I'm bombarded by them every day.
- I Did What I Had to Do: Sometimes, the Commander has to make increasingly hard decisions which might seem bad at the time, and people may even bash them for this but will probably work out for the better in the long run. Most notably, defending the Elder Dragons from Balthazar to save the world from imploding from unbound magic despite the Elder Dragons still being a force to be reckoned with.
- Invincible Hero: Rarely loses a fight, and is capable of turning the tide of battles single-handedly.
- This is averted to Not So Invincible After All after they were repeatedly defeated and later killed by Balthazar, but it still says a lot that the only real fight where the Commander decisively lost was against the God of War himself.
- Jade-Colored Glasses: The Commander, regardless of what race and where they began their journey, starts out as a rather enthusiastic adventurer who eventually starts fighting the forces of evil of the Elder Dragons. They crack a lot more jokes and seem to be having a good time at whatever they're doing, especially when they first joined the Order of their choice and bonded with their mentor. However, as the story progresses, the Commander starts getting more and more mellowed out by some of the tragic events around them. By Path of Fire, they appear more tired and seems less enthusiastic as they once were. They don't respond to attempts at humor as often, are very serious, and they are considerably more irritable, even scornfully sarcastic at times. It's clear that the deaths of their friends, (their mentor, Trahearne, Eir, and various others) and the weight of saving the world are starting to have a heavy stressful toll on them. Not to mention they rarely talk about their feelings or have anyone to talk to about this, they don't even have time to feel sorry for themselves.
- <Character Name>: Listen carefully, friend. I'm here to kill the god of war. Don't think I won't swat any flies that get in my way.
- Kill the God: The Commander is the one to land the killing blow on Balthazar, the God of War and Fire.
- Kindhearted Cat Lover: According to the story revealed in Living World Season 3, the Commander has a myriad of cats and kittens alike back home, which are now taken care of by M.O.X. once he has been invited to come home with the Commander. The Commander has adopted and fed every single hungry cat they had met across Tyria, filling their homes with the felines, meaning that they are probably very fond of cats. It's already a given that the Commander is one of the kindest people to ever exist at this time, but they also like cats quite a lot.
- Like a Son to Me: If the Commander joins the Vigil, Forgal tells them that they were the kid they never had.
- Master Actor: On multiple occasions, being able to completely act in whatever infiltration mission they gone on. Whether it is disguising themselves as just your average pirate or pretending to be a highly respected member of Joko's Awakened Army, the Commander seems to be able to act their way into anything. Sometimes they get a little too into it.
- Mama Bear / Papa Wolf: The Commander was aggressively protective of Glint's Egg and almost refused to part ways with it once they were reunited with it until they knew it was absolutely safe. They also had a hard time forgiving Caithe who had stolen the egg from them. By that extent, the Commander is also highly protective of Aurene, who hatched from the egg, whom they also bonded to become a sort of parent to.
- The Commander is the epitome of this when Taimi gets kidnapped by Palawa Joko in Living World Season 4, the Commander drops everything they're doing to hurry and rescue her. It says a lot that up until she is saved, they are unusually terse with their words, sparing the few said words to try press on and find her.
- Mind Rape: If the Commander is a Sylvari in the Heart of Thorns arc, Mordremoth has a constant hold on their minds whether they like it or not; it's whispers trying to persuade them into joining him and 'finding peace'. They keep resisting it, but they are constantly bombarded by his influence at any given moment. The Commander gets stunned or even collapses from the strength of the influence. The scary thing is that if Canach/Caithe hadn't been with the Commander during the final fight against Modremoth, the Commander was overwhelmed by Modremoth's presence would have given and their mind would finally be in Modremoth's grasp.
- Mirror Match: In the first chapter of the final act in Path of Fire (The Departing), the Commander has to fight ghosts who have stolen their appearance and name.
- They also fight themselves during the Knight of the Thorn sidestory, the aptly named Remnant of a Hero.
- There's many chances to fight yourself in the Elonian Riverlands. There's a small chance that a Legendary Crazed Doppelganger will appear to hunt you down, but also the boss Branded Josso Essher in the Elonian Riverlands, who spawns a bunch of player doppelgangers of anyone whose fighting it, meaning there's a chance a doppelganger of your character will also appear to fight you.
- One-Man Army: The Commander is a very proficient soldier, being able to live as long as they have. They are able to take on hordes of enemies and survive without breaking a sweat. Best seen in the final battle against Balthazar, where they climb and traverse through hordes of both Branded and Forge enemies before reaching Balthazar.
- Parental Substitute: To Aurene.
- Player Character: In case it wasn't clear, this all-around hero is you.
- Playing with Fire: If the Commander happens to be an Elementalist, fire is one of their elemental attunements. Also, if the Commander is a Warrior with a Berserker build, where they light themselves ablaze in combat with the torch.
- Pyrrhic Victory: Almost every conflict the Commander gets involved with comes with a high price and ends up having terrible consequences in the long run. Kill Zhaitan? Many of your friends and your own mentor died. The other dragons absorb his magic and become even more powerful. Kill Scarlet Briar and end the assault on Lion's Arch? Too bad, she managed to awaken Mordremoth anyway. Kill Mordremoth? Trahearne dies with him, and the world is thrown so off-balance that killing another Elder Dragon would destroy everything. Kill Balthazar before he can kill Kralkatorrik? Kralkatorrik absorbs Balthazar's magic and grows in power even further. Also, to put the cherry on the cake, Aurene, the world's only hope to solve the magic crisis, flies off and no one knows where she is. And now, while Aurene is safe, killing Balthazar has also allowed the horrifying lich Palawa Joko to break free from his prison, and launch a full-on invasion on Tyria to get revenge at the Commander. Fun.
- Prestigious Player Title: The very fact that they're most popularly known as 'The Commander'. Even Nenah in the Domain of the Lost says that if more than one spirit had stolen their name that it must've been a prestigious one. They are also known by other prestigious titles such as the 'Hero of Tyria'.
- Reasonable Authority Figure: As the second-in-command of the Pact, the Commander is a fair and even-handed leader who cares very much for the lives of the people under their command.
- Roaring Rampage of Rescue: After Destiny's Edge and Trahearne are taken by Mordremoth, the Commander leads their own party to rescue them and restore the Pact, all the way through the Maguuma Jungle.
- Happens again in the final act of Path of Fire where the Commander rushes to save Aurene from Balthazar's clutches before he uses her to kill Kralkatorrik.
- Happens yet again in Living World Season 4 to rescue Taimi who has been kidnapped and held hostage by Palawa Joko.
- Sadistic Choice: Often has to make choices between these and having to choose the one that hurts the least.
- The most noteworthy sadistic choice is the choice between killing an Elder Dragon and risking the world's destruction, or saving the Elder Dragon despite the fact they are still a force to be reckoned with. Not only are these both undesirable choices, the Commander had to make this decision, where the whole entire world rests on their shoulders, on the spot. They chose the latter of course, to preserve the world and a chance to find some other way to 'defeat' the Elder Dragons, but it still doesn't come without consequences..
- A particularly sadistic choice the Commander had to make was in the aptly named side story, Burden of Choice, between giving the Shadowstone to the Consortium for a shady liquid, or using a bloodstone artifact on themselves to cure the troubling hallucinations/visions they are bothered by. None of the actions are really favorable; it's either give a shady organization a potentially dangerous artifact, or to use said artifact on yourself. Not an easy decision. There isn't really a third option to just let the visions persist because their condition will just undoubtedly get worse.
- Samaritan Syndrome: Starts out very eager to help fight the fight against the Elder Dragons and to help people along the way, but eventually gets worn out by their constant attempts to try help everybody and to keep the world safe, which have become much more complex than it was at first. The Commander practically has no time to take a breather as the world is always in constant crisis since so much rests on their shoulders
- Supporting Protagonist: The Commander starts out as this. By the start of Path of Fire however, they're effectively promoted to the main protagonist.
- Survivor Guilt: Experiences this when Vlast sacrifices himself to save them from Balthazar's attack, audibly being torn up about it.
- Team Dad/Team Mom: Occasionally acts like this for Dragon's Watch. Justified as they've been on many adventures before them and have a lot of experience under their belt. They keep their guildmates in line and do their best to solve inner conflict, even to seasoned warriors like Rytlock.
- Kasmeer: This place...its incredible! The scrolls, the books- there's so much!Rytlock: Eh. It's no Black Citadel.<Character Name>: Rytlock.Rytlock: Yeah, yeah, I know. Respect. Show it.
- Talking to Themself: If the Commander is a Revenant, they are constantly hearing the voices of the legends they are channeling. Sometimes, they have idle conversations with them, some friendly and some malicious, but from an outside point of view, it probably looks like they're just talking to themselves.
- Took a Level in Cynic: Although not as obvious as Canach is, the Commander's personality took a slight shift to this starting in Living World Season 3 and started progressively getting worse from then onwards. Fairly apparent in Path of Fire and even more so in Living World Season 4. In addition to being more irritable and hurried, they've also become a little more sarcastic in a negative way.
- True Companions: Ends up this way with Braham, Rox, Kasmeer, Marjory, Taimi, and Canach. By some extent, they are this with Aurene.
- If the Commander is a Ranger, they are this with their pets, who will always follow their every step and command.
- The Commander seems to have done this with their mounts as well. The mounts also obediently follow their owner with no repercussions, even into certain death.
- The Beastmaster: If the Commander happens to be a Ranger. They are able to quickly bond with any juvenile animal they meet and are able to utilize their abilities to aid them in battle.
- Even if they're not a Ranger, if the Commander is a Sylvari, they are able to call upon a Sylvan Hound as an Elite Skill to help them in combat, due to their strong bonds with these creatures.
- The Champion: They are the one chosen to become Aurene's Champion.
- The Charmer: Potentially this, if you happen to chose 'Charm' as your personality type or just choosing one of the 'Charm' dialogue options when given an opportunity.
- The Comically Serious: Has some shades of this at certain times. Especially if the Commander is an Asura, who is this by nature.
- The Dragonslayer: Has personally slain dragons, including Elder Dragons.
- The Hero: Most definitely. Even if they aren't thought of that by some.
- The Leader: Averted, since they were only the second-in-command (Commander) for the Pact, but they do end up making a lot of crucial decisions and leading. They are promoted to one after they become the leader of their own guild, Dragon's Watch.
- The Minion Master: If the Commander is a necromancer, you bet they always have an entourage of undead minions at their beck and call.
- The Scapegoat: Even though they have always done the best they could to make things right, it doesn't exclude them from being blamed for things they had no control over. They are one to Ceera, who blames them for the death of their husband, Tonn, and most recently, they are one to Braham, who holds a grudge towards the Commander for many reasons, mostly the defending of Elder Dragons, even though the Commander had no real choice. In both instances, the Commander makes no effort to try make excuses and just quietly accepts the blame. From the way they're being set up, it's boderlining on becoming a Silent Scapegoat.
- The Stoic: Despite having plenty of personality, the Commander ever rarely shows strong emotions. Even on the very rare ocassion they do, it's fairly muted. This is probably let the player decide how the Commander feels, but it often feels like the Commander doesn't want to show emotion and keep a headstrong outlook as a hero.
- Thinking Out Loud: Ever since Hearts of Thorns came out and introduced a new method of dialogue being delivered and allowed the player character to speak in the open world, the Commander now does a lot of this.
- Turned Against Their Masters: Takes this one step further if the Commander is a Sylvari by killing their creator, Mordremoth.
- Younger Than They Look: If the Commander is a Sylvari, they are this. Due to the nature of Sylvari being born an adult and gaining knowledge about the world through previous Sylvari who had existed, they look and act to be in their mid-twenties, however, in reality, they are only about five years old (by Path of Fire).
- World's Best Warrior: One of Tyria's finest and definitely one of the strongest, if not the strongest people to exist at this time. No one else has the incredible amount of achievements under their belt: Defeating two Elder Dragons, a Mursaat, the former God of War, etc.
CaitheOne of the Firstborn of the Sylvari. A Thief, and member of Destiny's Edge. When she discovers that the Sylvari hero also has a Wyld Hunt to defeat the Elder Dragons, she watches over them as they grow in strength.
- Absolute Cleavage: In the memory segments, Caithe's outfit had this.
- Badass Longcoat: It's made out of leaves.
- Bad Future: In one cutscene taking place in the Orr Ruins, showing us a vision of possible things to come, she crosses the Despair Event Horizon and willfully joins Faolain and her Nightmare Court, having had enough with Destiny's Edge's interpersonal conflicts.
- Berserk Button: Don't mention Faolain around her. She'll warn you once, then cut your tongue out.
- Broken Bird: Haunted by numerous failings, involving both Destiny's Edge and the Nightmare Court.
- The Corruptible: Definitely, with Faolain doing her best to make her cross the Despair Event Horizon. With the instability of Destiny's Edge and the suffering she has to endure because of them and the Nightmare Court, she has to struggle to not abandon herself to the corruption.
- Dark and Troubled Past: As detailed in the second season of the living story. Seeds of Truth and Point of No Return show flashbacks to her past with Faolain and show that Caithe had a hand in the massacre of an entire tribe of peaceful centaurs who had welcomed them as guests and only became hostile when Faolain started harassing their friend, Wynne. When Wynne runs off and they catch her, she is forced to kill her after Wynne reveals her secret: the Sylvari come from Mordremoth, the Jungle Dragon.
- Discount Lesbians: With Faolain.
- Dual Wielding: Wields dual daggers.
- Expository Hairstyle Change: It's revealed during flashbacks in Living World season 2 that Caithe used to have a different hairstyle. She changed it to the hairstyle she has in the present day after the traumatic event of having killed her fellow Firstborn Wynne, who had that very hairstyle, in order to remind herself of Wynne's burden of knowledge which she had taken on herself.
- Fantastic Fragility: Especially in the expanded universe. She doesn't have the strength or stamina of any other member of Destiny's Edge, but she does have a supernatural understanding of weaknesses, power flows, and limitations: the group's successes are as dependent on her understanding of their foes as they are on Eir's tactical planning.
- Good Is Not Nice: During the Sylvari PC's personal story, once she gets the info she wants from a member of the Nightmare Court, despite promising to let her go she decides to kill her anyway. The Player Character themself reacts with a If You Kill Him, You Will Be Just Like Him speech, which she ignores completely.
- The Heart: Averted. She tries to be this for Destiny's Edge, but her attempts to unite them always fail.
- I Will Fight No More Forever: See Bad Future.
- Knife Nut
- Only Sane Man: Constantly tries to bring Destiny's Edge back together in the time of crisis, but the others (mostly Logan, Rytlock, and Zojja) want nothing to do with it.
Eir Stegalkin (and Garm the wolf)A ranger, former leader and Norn member of Destiny's Edge.
- Archer Archetype
- The Beastmaster
- Death Seeker: All of her past failures drive her to go on a hopeless Suicide Mission in the story mode for Honor of the Waves.
- Exposed to the Elements: She's not wearing a lot for someone who resides in the snow-covered Shiverpeaks. Justified by the fact that the Norn's high body temperature means they don't have to worry about covering up.
- Fashionable Asymmetry: The left side of her outfit exposes considerably more skin, including lacking an entire pant-leg.
- Familiar: Her animal companion, Garm.
- Killed Off for Real: In Heart of Thorns. Her funeral kickstarts Living World Season 3.
- The Leader: Of Destiny's Edge until Snaff's death.
- The Stoic: Even when her estranged son meets her for the first time, she treats him very coldly. She grows a little closer to him when they both kill a bunch of Icebrood/Sons of Svanir in Season 2, Chapter 3.
- Touched by Vorlons: She's blessed by the Wolf Spirit.
- Warrior Poet: Eir is renowned for her skill as a wood and stone sculptor, and you can see a good bit of her work in game.
Logan ThackerayDescendant of Gwen and Keiran Thackeray, champion (and potential suitor) of Queen Jennah, and Captain of the Seraph, Kryta's military force. Human characters gain his trust by saving Divinity's Reach from various dangers, and eventually are asked to assist Logan in the fight against the Elder Dragons. His decision to defend his queen from Elder Dragon attack left the party shorthanded in their own skirmish, and ultimately was one of the factors leading to Snaff's death and the group's parting of ways.
- The Atoner: A large portion of his post-Destiny's Edge actions are to atone for running away.
- Authority Equals Asskicking: He's the Captain of the Seraph, and once slew a dragon together with the Destiny's Edge. In Living Story Season 3, he's promoted to Pact Marshal, though it means that he likely won't be seeing much combat.
- Badass in Distress: In Heart of Thorns, he is captured by the Mordrem alongside Trahearne and Zojja.
- Barrier Warrior: Especially noticeable in the Citadel of Flame story path, where he uses magic to form a magic shield to protect the player party, Rytlock and him against Gaheron's attacks.
- Bodyguard Crush: On Queen Jennah, [[Open Secret which pretty much everyone in Divinity's Reach is aware of]]. Season 3 of the Living Story shows it is one-sided, and he seems to be getting over it.
- The Captain: Serves as Captain of the Seraph.
- Carry a Big Stick: While he normally wields a sword, he does wield a mace in some of the story dungeons.
- The Champion: Jennah's personal champion.
- Chick Magnet: Every single woman in Divinity's Reach seem to have a crush on him. Even some of the men find him attractive.
- Helmets Are Hardly Heroic: Covered from the neck down in plate armor, but never seen wearing a helm.
- Knight in Shining Armor: Although not spotless.
- Luckily, My Shield Will Protect Me: He uses a winged Seraph shield alongside his sword. In the living story he switches it out with a broad tower shield on occasion.
- Magic Knight: As a Guardian, he is just as capable of using magic as he is of wearing armor and using a sword.
- Never Live It Down: An in-universe example. Rytlock will never hesitate to remind Logan of what led to Snaff's death. Even kids pretending to play as Destiny's Edge know the story and drama. Fans also constantly bring it up.
- Odd Friendship: With Rytlock Brimstone. Not very friendly when they first meet again, though that changes as your personal story continues.
- The Paladin: As a Guardian, he's a paladin in all but name.
- Reasonable Authority Figure: The player characters earn his trust quickly, and he does his best to weed out corruption in Kryta.
- To Be Lawful or Good: In the prequel novel Edge of Destiny, Logan swore himself to service as Queen Jenna's guard and bond, while still working with Destiny's Edge to fight the dragons. When Destiny's Edge faces down Kralkatorrik as the same time that Jenna is attacked by Kralkatorrik's servants, though, he's forced to choose whether his word or the greater good and his compatriots are more important. Eir Stegalkin states it outright: she tells him he should do the right thing...unfortunately, the 'right thing' means something different to him than it does to her, the Asura, or to Rytlock. Worse, Jennah believed he was facing down only Glint, and fighting her for the wrong reasons, and eventually Jennah saved him rather than the other way around. The method Logan picks to try to save her — freeing Ebonhawke's imprisoned Charr and bringing them to fight dragon minions — ends up being important, though.
- We Used to Be Friends: With Rytlock.
Rytlock BrimstoneTribune of the Blood Legion, and the only Charr member of Destiny's Edge.During Living World Season 2, a botched ritual to cleanse Ascalon of ghosts left Rytlock trapped in the Mists. But in the Heart of Thorns expansion, he returns to the Pact Commander's aid as the first Revenant.
- Big Brother Instinct: Rytlock was the runt of his farhar, and was bullied a lot as a child. One of the reasons he took to Logan was that he saw Logan as someone he could finally treat as a younger brother. This same relationship is why he took it so hard when Logan abandoned the group.
- Blind Folded Vision: In Heart of Thorns he returns from the Mists with a blindfold covering his eyes.
- Blood Knight: He is Tribune of the Blood Legion, after all. Like most of his aptly-named legion, he only ever seems truly happy while fighting something extremely dangerous and usually three to four times his size.
- Cool Sword: Wields Sohothin, the sword wielded by Prince Rurik in the first game. The Player Character gets to temporarily borrow it for their final confrontation with Balthazar.
- Flaming Sword: The above-mentioned Sohothin is less of a sword...and more of a hilt that spews fire.
- Four-Star Badass: As a tribune, he is second only to an imperator.
- Helmets Are Hardly Heroic
- Klingon Promotion: Rose through the ranks by killing his superiors.
- Last of His Kind: Not in the traditional sense, but he is the last member of Destiny's Edge. Snaff died before the game started, Eir died in Heart of Thorns, Zojja is incapacitated indefinitely, Logan became Trahearne's replacement as Pact Marshal after recovering, and Caithe chose to stay at Tarir to care for Aurene. He is the one to suggest forming a new guild at the start of Season 3.
- Magic Knight: In Heart of Thorns he returns from the Mists as a Revenant, channeling the power of the legends of the past together with his skill as a warrior.
- Mascot: Of the game, to a certain extent; a miniature version of him is available to Digital Deluxe purchasers.
- Odd Friendship: With Logan Thackeray; human and Charr don't have the best of histories, to say the least.
- Reasonable Authority Figure
- Sword and Gun: Although we don't see it much, Rytlock uses a gun alongside his sword. Oddly, this would suggest that before his excursion into the mists turned him into the first Revenant, his class was actually Thief (as they're one of the only two classes that can use this weapon combination- and the other is Mesmer). A more likely explanation is that it's simple Gameplay and Story Segregation.
- Unwitting Instigator of Doom: He freed Balthazar from the mists, bringing death and terror upon Elona. In Rytlock's defense, he had no idea who he was and what would happen.
- We Used to Be Friends: Blames Logan for Destiny's Edge's failure and disbanding, as well as the death of Snaff.
- What the Hell, Hero?: Gives Eir a hell of a chewing out over the Ascalonian Catacombs debacle, noting that not only did she put both of their lives(plus those of the adventuring party) in danger, she did it for an extremely childish reason, as the problems between him and Logan aren't going to be fixed by having matching swords.
- Willing Channeler: As a revenant, he qualifies as this by default.
SnaffFormer member of Destiny's Edge, and mentor to Zojja. He specialized in mind-controlled golems and was quite known for "not doing things the normal way". He died while battling Kralkatorrik when the golem he was in was attacked by Branded. His death is the cause why Destiny's Edge fell apart, and why Zojja implemented a whole competition named after him, the Snaff Prize.
- Eccentric Mentor
- Humongous Mecha: He's made fairly huge golems (around 18 to 20 feet tall) for him and Zojja to use. He calls them Big Snaff and Big Zojja.
- Killed Off for Real
- Mentor Occupational Hazard
ZojjaA famed asura golemancer and former member of Destiny's Edge, she is rarely seen without her personal golem "Mr. Sparkles". She closely mentors Asuran player characters after they win the coveted Snaff Prize.
- Badass Adorable
- Badass in Distress: In Heart of Thorns, hse is captured by the Mordrem alongside Trahearne and Logan.
- Berserk Button: Do not question why Snaff deserves to have a prize named after him. Just don't. He was the other asuran member of Destiny's Edge, and Zojja's mentor. His death was the catalyst for the fellowship's breaking.
- Changed My Mind, Kid: Much to the rest of her group's surprise, she unexpectedly shows up at Arah to rejoin Destiny's Edge and help them kill Zhaitan.
- Cloning Blues: In Heart of Thorns, she's trapped within a Blighting Pod with the intention of creating Mordrem clones of her. They start screaming for death as you face them.
- Deadpan Snarker
- Elemental Powers: Her profession is Elementalist.
- In-Series Nickname: The Inquest call Zojja "Snaff's Footnote".
- Jerk with a Heart of Gold: Arrogant, rude, and loves to rub her genius in everyone's face...but she's very devoted to her mentor, and knows she would never forgive herself if her friends (Eir included) got killed if she wasn't around.
- Parental Substitute: Taimi's dialogue about being grounded by her suggests this.
- Additionally, she makes a comment in the latest release when she finally reappears, essentially saying she is fond of Taimi and sees potential in her she feels Snaff saw in herself. Furthermore, in Heart of Thorns, the first dialogue she has immediately has her asking where the (absent yet safe) Taimi is.
- Put on a Bus: In the aftermath of the war on Mordremoth, Zojja seems to have been hit pretty hard by her ordeal and spends the entirety of Living Season 3 and Path of Fire hospitalized.
- You Should Have Died Instead: Constantly tells Eir she is the one who should have died, not Snaff.
Marjory DelaquaOne of the lead detectives during the murder investigation of the Charr representative, and one of the Lion's Arch council members during the Dragon Bash event. She's a business partner with a Krytan noble, Kasmeer Meade, who she is also in a relationship with.
- Action Girl
- Aloof Dark-Haired Girl: She certainly can come off as rather aloof at times.
- An Axe to Grind: She wields an axe as her main hand weapon, though like all necromancers, it's used as a totem for spells.
- Dark Is Not Evil: She's a Necromancer and wears lots of black clothing, but she's a good person willing to bring justice to these responsible for crimes.
- Cool Sword: After taking up Belinda's nodachi, she meets her sister's ghost at Fort Salma, who then imbues the sword with her soul and gives it a ghostly fire effect.
- Disney Death: Gets injured and knocked unconscious in the final confrontation with Scarlet, but gets up just in time for a Big Damn Kiss with Kasmeer.
- Heroic B.S.O.D.: She completely loses her trademark coolness near the end of the "Entangled" Living Story when her sister is killed.
- Private Detective
- Put on a Bus: Is absent through almost the entirety of Path of Fire due to being gravely injured by Balthazar in Season 3. , only rejoining the team during the epilogue
- Take Up My Sword: Wields the Delaqua family blade after Belinda's death.
- The Tease: Downplayed. She drops some mild flirtatious remarks here and there, but it's mostly playful.
Kasmeer MeadeA human noble. Her mother died when she was young, and her father was murdered in debtor's prison after he spent everything to pay off the debts of her brother. Since then she has fallen on hard times and has partnered up with Marjory Delaqua, who she is in a romantic relationship with.
- Action Girl: Especially during the final battle with Scarlet — she alone teams up with the player against Scarlet while the others are downed and gives her all to allow you to strike her down.
- Character Tics: When she gets particularly nervous or shocked (such as when the discussion turns to the new dragon rising while you're investigating Scarlet's old storeroom, or "Lazarus" being revealed to be the god Balthazar she starts to hiccup uncontrollably.
- Chekhov's Gunman: In her first appearance, she was just a named bikini-clad girl on the beach of Southsun, notable only in that speaking to her was worth an Achievement.
- Dumb Blonde: Subverted. Other characters often don't see beyond her pretty appearance. She's actually quite more competent than she lets on, although somewhat inexperienced.
- Heroic B.S.O.D.: When "Lazarus" turns out to be Balthazar, her own race's god of war, in disguise (and he critically injures Marjory) Kasmeer can't handle it and backs out of the party for a while.
- Lipstick Lesbian: Very pretty, very feminine, and in a relationship with Marjory.
- Living Lie Detector: If she has a specialty, it's her impeccable ability to tell when people aren't being honest.
- Ms. Fanservice: Being technically naked counts.
- It's Personal: Says something akin to this if the player decides to talk to her before the battle against Balthazar commences. She finally solidified her resolve to fight against one of the Human Gods, mainly because they had killed her good friend and commander.
- Nude-Colored Clothes: Apparently, Kasmeer's dress is nothing but an illusion: In reality, she's actually naked. Lampshaded when Marjory asks her why her dress hasn't ripped during the Tower of Nightmares Arc.Marjory Delaqua: How’d you get out of all that without a single smudge or tear on your dress?Kasmeer Meade: It’s not a dress. It’s an illusion. You think I’d take my best dress into a place like that?Marjory Delaqua: An illusion? You mean you’re…Kasmeer Meade: Naked. Is that a problem?Marjory Delaqua: Noooo. Not a problem.
- Riches to Rags: Her father was thrown in debtor's prison after spending her house's money on paying off her brother's gambling debts.
- Skilled, but Naïve: Word of God states that they intended for her to come off as this.
- Smarter Than You Look
- Stepford Smiler: Shows signs of this, mostly due to her father's recent death.
RoxA gladium Charr that appears during the living story, called in to retake a devourer hatchery as part of her trials to join Rytlock's Warband. When given a choice between defeating a major villain and thus gaining a position in said warband or saving a friend, she chooses the latter and accompanies the rest of the party in later adventures to end the threat posed by the Elder Dragon Mordremoth.
- Action Duo: Many of her early interactions with Braham were like this, however her desire to join Rytlock's warband has left her conflicted as Braham fears he won't see her again. At the conclusion of the Scarlet arc, she admits she no longer wishes to join the warband and instead remain with her friends.
- Ambadassador: Downplayed and only briefly; during Season 1 Rytlock nominated her as the Black Citadel's envoy to Divinity's Reach to attend Queen Jennah's Jubilee party in his place. She wasn't expected to do anything except show up to ensure the Charr had a presence there and not cause any trouble, but she ended up getting caught up in Scarlet Briar's debut assault.
- Cool Pet: Her white Devourer, Frostbite, who took a shining to her not long after being born.
- Dark and Troubled Past: Rox has bad memories of the events that claimed her previous Warband and her prior pet. She doesn't let it dominate her, however, and instead ploughs on.
- Ship Tease: Some of her interactions with Braham in Season 1 (and more subtly in Season 2) had shades of this, although it wasn't followed up on and according to Word of God they're Just Friends.
- Team Mom: She's shown as a very caring person, and most often as a voice of reason. When Braham goes off the deep end, she follows him to ensure he doesn't get himself killed.
Braham EirssonA young Norn living in Cragstead who seeks help against the Molten Alliance in the Flame and Frost storyline. He is Eir Stegalkin's son.
- Barrier Warrior: Comes with being a Guardian.
- Big Brother Instinct: To Taimi.
- Carry a Big Stick
- Fashionable Asymmetry: Just like his mother, though in a different fashion.
- Huge Guy, Tiny Girl: With Taimi, although she's rarely off her golem enough to make it obvious.
- Important Haircut: Shaves his head after Eir's death.
- Irrational Hatred: Has this against the Commander after their argument in Living World Season 3 and later for putting Jormag to sleep instead of letting him kill it, even though killing Jormag would release enough magical energy that it would destroy the world. It's not even the Commander who came up with this theory, it's Taimi, who he treats normally. It's only the Commander. Although the Commander has always had the best intentions for the world in mind and has hardly done anything malicious, Braham has decided that they were to blame for all the troubles.
- Walking Shirtless Scene: Half of one, at least.
- I Want My Beloved to Be Happy: During the climax of Season 1, he told Rox to leave him and go kill Scarlett to earn her place in the Stone warband. Defied when Rox flatly refused to leave his side while he was hurt. Even if they are Just Friends the sentiment is still there.
- Luckily, My Shield Will Protect Me
- Laser-Guided Karma: In Living Story Season 3, his foolish recklessness leads him into rallying the Norn to hunt down Jormag...and once the latter suddenly goes into hibernation due to the Commander's actions, he's left unsure of what to do with a host of angry Norn putting pressure on him.
- Magic Knight
- Parental Abandonment: Braham never really had any contact with his mother before the death of his father, and the two do not get along well.
- Ship Tease: With Rox; it's supposedly unintentional, but when Rox tells him excitedly that she'll earn a place in the Stone warband if she kills Scarlett, he reacts like a boy being told by the girl he secretly likes that she might get a scholarship to a university in another country.
- Took a Level in Jerkass: In Living Story Season 3, we learn that Eir's death has had a negative effect on Braham, as seen when he lashed out against the Commander in an escalating argument. He continues to act this way specifically towards the Commander although they really have done nothing to warrant this kind of treatment from him.
- Walking Shirtless Scene: Half of one, at least.
TaimiA young Asuran prodigy who shows up unannounced during Scarlet's attacks, and idolizes the villain for her macabre genius. She is Zojja's ward.
- Badass Adorable: That Golem isn't just for show.
- Badass in Distress: Gets kidnapped by Joko in the first episode of Season 4, and almost dies of suffocation inside a malfunctioning Scruffy.
- Child Prodigy
- Conveniently an Orphan: Where are her parents? "Dead", apparently.
- Genius Cripple: She has a bone disease that prevents her from walking on her own for very long, and is almost entirely reliant on her golem for anything other than moving around in a small home.
- Oddly, she isn't terribly impacted walking around during missions and is fine with Scruffy being sacrificed to open a door, knowing it'll leave her only on her own legs for a long while
- Huge Guy, Tiny Girl: With Braham, although they rarely stand near each other on their own feet, as she usually rides around on a golem even bigger than him. Considering she's a tiny Asuran Prodigy (child) and he's a young adult Norn, when she does she barely comes up to his knee.
- Little Miss Snarker: She pulls off a rather magnificent Stealth Insult towards Braham and Rox, all in (factual) good nature of course.Taimi: The structure is unstable. It would be unwise for us to go in. Scruffy's scan confirms that it won’t support all our weight. According to my calculations, the most efficient combination would be you, Marjory, and Kasmeer. The rest of us can wait out here.
Rox: Did she just call us fat, Braham?
Braham: Yup, she sure did.
Taimi: Facts are facts. The three of us together weigh as much as nineteen Kasmeers.
- Insufferable Genius: Downplayed in that while she does enjoy stroking her own ego, it's never anything but good-natured and remains fully supportive of her friends and guildmates.
- Loony Fan: Subverted. She's not actually so crazy as to help Scarlet, but she does have a rather.... uh, questionable admiration for her, and even treats all of her inventions and possessions as precious artifacts post-mortem.
- Mouthy Kid: Only because she likes Braham.
- Properly Paranoid: Early in season 3, you visit her at Rata Novus where she mentions being extremely careful of other researchers trying to steal her research, as others have done to her in the past. During the visit to her secret lab, there is an optional objective where you can use monitoring equipment to eavesdrop on the main lab staff: everybody is scheming to steal her reasearch.
- The Sleepless: The nature of her work in season 3 has her become this for a time.
- Took a Level in Badass: Once she completes Scruffy 2.0.
- Undying Loyalty: As the game's story progresses, Taimi basically becomes the one member of Dragon's Watch who remains 100% supportive of the Pact Commander no matter what and can always be counted on in times of crisis. Best exemplified in the finale of Flashpoint, where she accompanies the Commander into the heart of a volcano just so they won't be alone when they face Balthazar.
CanachA crafty (if not reckless) Sylvari criminal who featured as the villain for the "Last Stand at Southsun" Living World release. Since then, however, he has mellowed down and seeks atonement for his past.
- Affectionate Nickname/Embarrassing Nickname: While he's working for Countess Anise, she sometimes addresses him with plant puns like "Blossom" and "Petal". He hates it.
- Rytlock and Kasmeer (but specially Rytlock) start calling him "Twig" during the events of Path of Fire
- Ambiguously Bi: During Heart of Thorns, he has special dialogue with the Player Character if they are a Sylvari. This dialogue is the same regardless of what gender the Player Character is. Of course, this is a standard trait of all Sylvari, for whom Purely Aesthetic Gender is the norm.
- Art Evolution: In his first appearance◊ he appeared to be just a fairly generic Sylvari, albeit a rather brightly-coloured one. From his second appearance onward he was given a more unique design◊, with a drabber, more muted colour scheme, shorter "hair" and a goatee, giving him a hardened, weathered look to match his more sarcastic, cynical attitude.
- The Atoner: In his words: "I want nothing more than to put my lawless days behind me."
- Belligerent Sexual Tension: If the Player Character is a Sylvari, the dialogue between the two is less than innocent, especially the further through the Heart of Thorns story you go.
- Brutal Honesty: Does not hold back with his opinions, and is quite often right.
- Casual Danger Dialogue: Does a lot of this.
- Deadpan Snarker: He really gets his snark on while working under Countess Anise.
- Good Is Not Nice
- Heroic Willpower: Throughout Heart of Thorns, but demonstrated particularly well if the Commander brings him along to fight Mordremoth.
- I Just Want to Be Free: After being forced into serving Countess Anise, Canach spends most of Seasons 2/3 and Heart of Thorns wanting nothing more than to pay his debt and be a free man once again, and turns down the Commander's offer to join Dragon's Watch because he wants to try being on his own for a while. Ironically, by the time Path of Fire rolls in, he ends up joining the group anyway because his new freeedom has given him basically nothing to do.
- Jerk with a Heart of Gold
- Luckily, My Shield Will Protect Me: Uses a metal shield engraved with a griffon along with his sword.
- Not Listening to Me, Are You?: Anise brings him to her garden party then proceeds to ignore him and stand around making vapid noises, leaving him with nothing to do except glare at Krytan nobles. When he gets fed up with her behavior he casually outlines a plan to kill everyone attending the party, either by blowing it up with bombs or by hunting down every noble one at a time with his blade, that he'd supposedly come up with to fill the time. Her complete lack of reaction to this is the last bit of proof he needs that the "Countess" he's been talking to is just a simplistic illusion Anise had left there to cover her absence while she investigated the guests, with him being there solely to make it look more authentic.
- Reformed, but Not Tamed: No longer a criminal, still a sarcastic jerk.
- Sixth Ranger: Started as an antagonist, albeit a well-intentioned one, was press-ganged into being an unwilling ally in Season 2, was firmly on your side through Heart of Thorns (even potentially fighting Mordremoth at your side), and refuses to become a permanent part of Dragon's Watch after Countess Anise frees him near the end of Season 3 (he doesn't have anything against you, but he prefers being his own man rather than part of a group). By the end of Path of Fire, however, he appears to have unofficially become part of the team.
- The Snark Knight
- Well-Intentioned Extremist: He aggravated the animals of Southsun not for kicks, but to stir trouble for the Consortium and free the refugees whom they had pressed into indentured servitude.
Rytlock BrimstoneAfter the fracturing of Destiny's Edge in Heart of Thorns and his reappearance from his time in the Mists as the first Revenant, Rytlock suggested forming a new guild with the Commander at its head. See his entry in the Destiny's Edge folder for more details.
ZhaitanThe Elder Dragon of Death and Shadow. One of the recently awakened Elder Dragons, raising with it the sunken land of the once fallen human kingdom of Orr. Influencing all the dead on said land with its own power, it turned them undead, forming an army called the Risen to wipe out all life on Tyria.
- Big Bad: Zhaitan is the primary villain of the game at launch.
- Draco Lich: It's a huge, seemingly undead dragon. Most of its dragon champions are of this sort.
- Eldritch Abomination: It's not really much of a dragon; it's more like a twisted conglomeration of several dragons fused together!
- Final Boss: Of Arah's story mode, and the personal story by extension.
- Killed Off for Real: In the Lost City of Arah's story mode, as of The Lost Shores content update.
- Necromancer: Raised the dead of an entire sunken nation to serve it.
- Orcus on His Throne: After its awakening, it prefers to stay dormant in Orr, sending out the Risen to slaughter and convert the living.
- Plague Master: Spreads its own breed of 'corruption' to reanimate the dead...or convert the living.
KralkatorrikThe Elder Dragon of Crystal. Awoke in Ascalon and flew south to the Crystal Desert, leaving behind the Dragonbrand underneath it. All caught in the Dragonbrand were killed and turned into one of its Branded monstrosities. It was also responsible for killing two prominent heroes related to Destiny's Edge.
- Arch-Enemy: To Destiny's Edge.
- Gemstone Assault: It corrupts creatures and land with twisted purple crystals.
- Hero Killer: It caused the deaths of its turned dragon champion Glint and the Asuran genius Snaff, both of whom fought alongside the rest of Destiny's Edge against it.
- Kaiju: As you get to witness during your confrontation with Balthazar in Path of Fire. Its head alone makes Zhaitan and Mordremoth look puny. Still nowhere near as titanic as Primordus, though.
- Necromancer: In the last cutscene of Path of Fire, it is revealed that it now has the ability to turn the dead into Branded, having absorbed Zhaitan's magic much like Mordremoth and Primordus.
- Offing the Offspring: In a manner of speaking, it killed Glint who it fathered through as-of-yet unknown means.
- Plague Master: Merely flying over the land turned the land into a purple-tinged desert. The creatures that were trapped in this area turned into "branded" monsters, who are crystal-like purple monsters who bear only a passing resemblance to their original form.
- Purple Is Powerful: Kralkatorrik's crystals that adorn the Branded are purple in color, and Kralkatorrik itself is one of Tyria's deadliest monsters.
- Shock and Awe: Lightning is the primary elemental force utilized by Kralkatorrik and the Branded. In fact, you risk getting struck by lightning if you're standing on ground heavily corrupted by Kralkatorrik.
- Took a Level in Badass: As a result of absorbing Balthazar's magic, Kralkatorrik has grown more powerful than ever.
JormagThe Ice Elder Dragon. The dragon that forced the Norn and the Kodan out of their traditional homes in the north. The only part of it that actually appears in game is one of its teeth - which is easily as big as a small building◊. After the events of Flashpoint, he appears to have gone back into hibernation, at least for the moment.
- Early-Bird Cameo: Jormag almost qualifies as The Unseen, except for a single brief shot of its head in silhouette◊ which appears in the Norn character intro cinematic.
- An Ice Person: It corrupts creatures and people with a bizarre form of ice.
PrimordusThe Lava Elder Dragon. The first Elder Dragon to awaken. Its gradual awakening and the rampage of its minions led to the Asura leaving their underground homes behind, while the Dwarves all underwent the Rite of the Great Dwarf to fight it, as they still do to this day. Just like Jormag, he was forced into hibernation at the climax of Flashpoint.
- All Your Powers Combined: Due to absorbing the magic released by Zhaitan and later Mordremoth upon their deaths, Season 3 of the Living World reveals his army of Destroyer minions are beginning to manifest infused with plant and death magic.
- Early-Bird Cameo: It hasn't made a proper appearance in Guild Wars 2 yet, but it was first seen at the end of the original Guild Wars: Eye of the North asleep in the chamber of the Great Destroyer◊ (one of its champions).
- Early Installment Character-Design Difference: While it was pretty big, it's actually much, much bigger than it was portrayed in GW1, as can be seen when you see it for the first time at the climax of Flashpoint.
- Kaiju: We only saw Primordus' head in Flashpoint, but that encounter is enough to show that Primordus is horrifyingly gigantic. For reference, Mordremoth's physical avatar is tiny in comparison.
- Magma Man: It creates the Destroyers out of lava.
MordremothThe Elder Dragon of Plant and Mind. During its sleep it drove the Sylvari engineer Ceara insane, causing her to go on a rampage as the Mad Scientist Scarlet Briar which culminated in her disrupting the leylines in Tyria from Lion's Arch and leading them straight to the dragon itself, thus causing it to awaken. It influenced another Sylvari, Aerin, to sabotage the Zephyrite fleet in an attempt to snatch Glint's egg - which the Zephyrites had been protecting - for itself. It's later revealed that the Sylvari are in fact its minions and are meant to serve it, and it's trying to regain control over the Sylvari of the Pale Tree so they can fulfill their destiny.
- Battle in the Center of the Mind: Inverted. The good guys have to go into its mind and fight its avatar there, as it's too big to beat physically...its roots are spread throughout Tyria, and like a weed, it could grow back from them even if the surface parts were destroyed.
- Big Bad: It takes personal spotlight as the main villain for the second season of the Living Story and Heart of Thorns.
- Bigger Bad: For the first season of the Living Story, being not directly involved in the story but responsible for corrupting Scarlet and subtly guiding her actions.
- Evil Laugh: Tends to laugh in the final battle of the Dragon's Stand meta event.
- Evil Sounds Deep: When it talks to Sylvari, its voice takes the form of a deep, growling whisper, courtesy of Nolan North.
- Fat Bastard: When you fight its mind in the final mission of Heart of Thorns, its avatar is a rather obese reptilian monster, which likely symbolises its hunger for ley energy.
- Genius Loci: The entire Maguuma Jungle is its body.
- Green Thumb: Its corruption takes the form of thorny vines. Its minions are the Mordrem, usually consisting of plant corruption taking over a dead creature's corpse, raw plant matter being formed in imitation of animals and sentient beings (that includes Destiny's Edge, which becomes a plot point in Heart of Thorns) or just taking control of plant-based creatures, such as Sylvari.
- Industrialized Evil: Despite being associated with nature, Mordremoth is arguably this. It has strong Lawful Evil tendencies, as evidenced by its scheming, and instead of chaotic and uncontrolled corruption of other Elder Dragons, the way its Mordrem are created is equal parts gruesome and efficient - see Send in the Clones below.
- Kaiju: Its physical avatar, the Mouth of Mordremoth, is GIGANTIC.
- The Man Behind the Man: Scarlet and Aerin's insanity is traced back to its corrupting influence. It's also implied to be connected to the Nightmare, although to what extent remains unknown for now - although the Nightmare Court is not affiliated with it, they use similar creatures and magic.
- Its Dragon Champion is eventually revealed to be the Shadow of the Dragon that Sylvari fight as their first boss in the Dream. The champion returns to directly assault the Pale Tree during the world summit and finally meets its end at the hands of the Player Character during a climactic showdown in the Golden Cave when it tries to bring down the player for good.
- Manchurian Agent: Potentially all Sylvari. When the Pact fleet bombards the Maguuma Jungle from above in a pre-emptive strike, Mordremoth takes control of many but not all Sylvari in the fleet who then go on a rampage and help it destroy the fleet. Heart of Thorns even includes events involving questioning Sylvari to determine if they fell.
- Mind Rape: Caused Scarlet to go mad with the whispers in her head, and later broke down Aerin's mind as well. Later does it with other Sylvari in Maguuma - including the player character, if they're one.
- Only Mostly Dead: After you defeat it, it can potentially (and almost does) return to full power through Trahearne, and you are forced to kill him to ensure the dragon's permanent death.
- Our Zombies Are Different: From Zhaitan's Risen, that is. Unlike the more classic Orrian undead, which are simply reanimated by draconic magic; Mordrem Wolves, Trolls and Teragriffs are rather corpses of animals and monsters infested and taken over by Mordremoth's plants. That would make them Parasite Zombie.
- Reptiles Are Abhorrent: While all Elder Dragons technically apply by the virtue of being dragons, Mordremoth is particularly notable for this, with many of its minions having a reptilian or amphibian appearance. While this can largely be explained by the fact that Maguuma, Lost World as it is, is teeming with saurians for Mordremoth to corrupt and imitate; even those Mordrem that are nothing but plants are often reptilian-looking.
- Even its avatar body in the Dream is not a dragon, but a fat, mini-Kaiju-like dinosaur.
- Purple Is Powerful: Much like Kralkatorrik and Zhaitan. Its most powerful minions usually have a purple glow to them, which serves as its secondary colour alongside orange.
- The Reveal: The Pale Tree (and thus the Sylvari) come from Mordremoth and have always been meant to serve it, thus making the Sylvari of the Grove Mordremoth's minions.
- Send in the Clones: As established in Heart of Thorns, this is its signature ability. Unlike Jormag, Zhaitan, or Kralkatorrik, it cannot corrupt things that are not plants directly - as such, it instead has its minions take its victims to prison camps, where they are starved to death and studied. Once they die, their bodies become fertilizers for plant matter used to grow imitations of whatever living creatures Mordemoth has captured: animals, monsters - or powerful heroes.
- Coconut Superpowers: Among other things, this allows ArenaNet designers to reuse many of the dinosaur models they made for Mordrem, simply reskinning or slightly warping them.
- Shockwave Stomp: Can pull this off with its head in the Dragon's Stand meta event, with enough force to instantly down and kill players if they're hit by it.
Deep Sea DragonA so far unnamed dragon, found deep beneath the sea, responsible for driving many creatures of the sea onto dry land.
- Fan Nickname: Bubbles.
- Naval Blockade: Started its activity about 50 years ago in the Unending Ocean and drove away many sentient aquatic species, such as the Krait, Quaggan (pacifist manatees with Super Mode), Largos, and Karka. Also foils any chance to reach Cantha via ship.
- No Name Given: Its name is yet to be revealed, although Living World story chapters have teased it starts with an S.
TrahearneA Firstborn, Necromancer, and Warden of the Grove. His Wyld Hunt is to cure the land of Orr from its corruption by the Elder Dragons, a task he believes he cannot see through. Sylvari characters may encounter him in various scenarios within their racial storyline.Regardless of race, all characters will eventually make Trahearne's acquaintance and have him join them as their traveling companion after their order's mentor dies gloriously at the Battle of Claw Island, buying time for the player character to escape with the remnants of the Lionguard garrison. In one of the following personal-story events, the character and Trahearne go on a vision quest into the heart of Orr, mentored by the Avatar of the Pale Tree. As the pair journey through this dream of Orr, they encounter visions of a united Pact of the three Tyrian orders, led by Trahearne. To encourage him to make this dream become reality, the Pale Tree gives Trahearne the legendary Sylvari blade Caladbolg.
- Badass Bookworm
- BFS: Is given the greatsword Caladbolg by the Pale Tree.
- Big Good: As the leader of the Pact, he's in charge of the war effort against Zhaitan and is responsible for beginning the cleansing of Orr.
- Chekhov's Gunman: For sylvari player characters, who meet him at a relatively early point in the personal story.
- Cool Sword: Caladbolg.
- Dark Is Not Evil
- The Determinator: Pretty much required for a Pact Marshal, though in particular resisting Mordremoth for an unspecified amount of time and providing an opportunity to kill it, despite being imprisoned at the Dragon's heart at the time.
- Distressed Dude: After his capture by Mordremoth.
- Heroic Sacrifice: Begs the Commander to kill him so the last seed of Mordremoth, implanted in his mind, can be destroyed.
- Heroic Willpower: Only the strong-willed sylvari could resist Mordremoth's call. The fact that he wasn't fully transformed like Faolain was when we finally catch up to him speaks volumes to his character.
- Honorary True Companion: Shares a bond with the Commander, but does not join them on missions outside the Pact.
- Leitmotif: The instrumental version of 'Fear Not This Night'. It plays when he cleanses Orr and, tragically, when he asks for Caladbolg to be brought to him, so he can be killed.
- Magic Knight: After being given Caladbolg.
- Phlebotinum Rebel: Being corrupted by Mordremoth allows Trahearne to provide the Commander with a means of defeating the Elder Dragon.
- Reforged into a Minion: Though he keeps his own mind until the very end, when the Commander finds him, he is partially transformed.
- The Stoic
Laranthir of the WildA secondborn Sylvari, Grand Warmaster of the Vigil, and the current leader of the Pale Reavers. Laranthir has been a very prominent and visible member of the Pact since its inception.
- Frontline General: Although he's a very high rank in both the Vigil and the Pact, he's more commonly seen out in the field than anywhere else.
- I Just Want to Be Loved: He explains in the Vigil Keep that, since he's been unsuccessful in finding love, he would instead serve the Vigil as if it were his beloved.Laranthir: You're very lucky to have this opportunity. Adventure, travel... love. Would that I could find the same.
- You Are in Command Now: He's the one calling the shots when the Dragon's Stand Meta event is going on, partially because most of the Pact leadership at that point are either dead or MIA. The Commander also assigns him to lead the Pale Reavers this way. He is also slated to take command of the Vigil in the event of General Soulkeeper's death.
Leadership and heroes
Queen JennahThe monarch of Kryta, the last of the human kingdoms in Tyria. Also a highly skilled mesmer.
- Ambiguously Brown: One of the few Krytans to still look the part.
- Authority Equals Asskicking: Queen of Kryta, and one of the most powerful mesmers in the world.
- Beware the Nice Ones: In Living World Season 3, she picks off White Mantle assassins with a single blast of mesmer magic - all while asking them if they were surprised by Minister Estelle's betrayal.
- Bodyguarding a Badass: She's incredibly skilled, and her skillset as a mesmer means that she can bring her own backup to a fight. She also has scores of vastly less capable bodyguards, and in Edge of Destiny swore Logan to her service.
- Cool Sword: She uses a Whisperblade in battle.
- Does Not Like Shoes: For unexplained reasons, the queen of Kryta is always depicted as barefoot.
- The High Queen: She's a competent and well-liked ruler, despite the opposition she receives from many of the nobles.
- Impossibly-Low Neckline: It's a wonder her clothes are able to cover her breasts.
- Reasonable Authority Figure: She has the best intentions of her people in mind and the player earns her trust very easily, allowing them to do as they please.
- Royal Blood
- Royals Who Actually Do Something: Her political actions are often very sound, the truce between the humans and Charr being among them. Also, in Edge of Destiny she was able to project an illusion of Kralkatorrik, saving everyone in Ebonhawke from an onslaught of branded ogres.
Countess AniseMaster Exemplar and leader of the Shining Blade, Kryta's elite soldier force.
- Ambiguously Bi: If the human player character is nobility and agrees to investigate Minister Zamon's party, she'll go with them as their date and flirt with them regardless of gender.
- Blue Blood: One of the most important figures among the Krytan high nobility.
- Combat Pragmatist: Anise isn't above underhanded tactics to achieve whatever is necessary to protect the Queen.
- High Class Gloves: Her fancy outfits include long gloves.
- Of Corsets Sexy: She wears what appears to be a corset.
- Older Than They Look: Implied by Canach, due to her mastery of illusions. She gets very defensive when he brings up the possibility.
- Reasonable Authority Figure
- The Spymaster: As the leader of the Shining Blade, she's the queen's top informant and organises all manners of information throughout Kryta.
Dougal KeaneA human member of a group that helped retrieve the Claw of Khan-Ur from the ruins of Ascalon (one of the things that made the Human-Charr treaty possible). He is currently a member of the Vigil serving as a tutor for the new members of the order.
- Badass Longcoat
- Custom Uniform: Disdains uniforms, and is allowed to not wear one as an exception.
- Sole Survivor: Of the group he was with on his first exploration of the ruins of Ascalon.
Minister/Confessor Caudecus BeetlestoneThe Prime Minister of Kryta, who desperately wants the Queen's throne.
- Bald of Evil: He has a completely bald head, which doesn't make him look any nicer.
- Beard of Evil: A most suspicious blond goatee.
- Blue Blood: One of the most important noblemen in Kryta.
- The Corrupter: Upset that Lady Wi helped his daughter Demmi run away and join the Order of Whispers, Caudecus seduces and corrupts Lady Wi's own daughter, Valette Wi, into joining the White Mantle in revenge.
- Karma Houdini: He is behind most of the trouble human players encounter in their early personal storyline, and behind the events at his mansion, but always has a perfect scapegoat or a convenient lack of incriminating evidence to get himself out of any suspicion. As of Season 3 of the Living Story, though, all bets are off, as he's finally been revealed to be, by his own admission, no less than the supreme leader of the White Mantle, meaning he's basically under sentence of death. Finally killed off at the end of Head of the Snake.
- Killed Off for Real: At the end of Head of the Snake, and not before time too.
- Man Behind the Man: In the personal story for human characters. He has shadowy dealings with the bandits, centaur slavers, and separatists, using all of them to weaken the support for the queen. In addition, Living Story Season 3 reveals that he's the Man Behind The Man Behind The Man. Remember the White Mantle, the Path of Inspiration that used to control Kryta and has been controlling the bandits and other factions working against Queen Jennah? He leads them.
- Not Me This Time: During the attack on his manor and the attempted kidnapping of the Queen, he protests that he had nothing to do with it and Queen Jennah herself believes him. In hindsight, notes found lying around his manor tying him to the Separatists who were behind the attack suggest he was even lying about this.
- Offing the Offspring: When he's about to be defeated in his manor and in a fit of Bloodstone induced madness, he shoots Demmi in the stomach and she later dies from this wound.
- Sword and Gun: Wields both a Royal Rapier and a fancy pistol when you finally confront him in Living Story S3E4.
- Together in Death: Kills Demmi and rationalizes it by claiming they'll be a family again in the afterlife.
- Villain with Good Publicity: He is well liked by the common populace, especially because of the carnival he sponsors.
Demmi BeetlestoneCaudecus's daughter, who becomes disgusted with her father's actions and requests the Order of Whispers to help her escape his clutches.
- Blue Blood
- Distressed Damsel: Your first meeting involves saving her from pirates.
- Took a Level in Badass: Starts off as a Distressed Damsel in need of rescue from her father's men. She quickly comes to the conclusion that she can't run forever and takes up a rifle to defend herself from them, then goes on to joining the Order of Whispers.
Commander Wade SamuelssonLeader of the Ebon Vanguard and the Duke of Ebonhawke, as well as a descendant of the kings of Ascalon.
- Commanding Coolness
- Colonel Badass
- Drop the Hammer
- Helmets Are Hardly Heroic
- Heroic Lineage
- Reasonable Authority Figure
- Royal Blood
Commander SerentineLeader of the Ministry Guard.
- Arc Villain: Acts as the main villain for human characters of the Commoner background.
- Carry a Big Stick
- Magic Knight
- Smug Snake
QuinnThe player's childhood friend, if they chose the "Street Rat" background. A loyal but bumbling young man, he gets in deep trouble with Two-Blade Pete and his pack of criminals. The hero and Logan eventually uncover a plot to poison Divinity's Reach through its water supply. But should they rush to the city's aid, they will be unable to save Quinn from being killed by Pete's thugs.
- Killed Off for Real: If you don't go to save him, then Pete's thugs brutally murder him. Rumors say that half of him was found in the lake and the other half in the fountain.
- Loveable Rogue
Two-Blade PeteQuinn's boss. He leads one of the bandit gangs in Kryta, and may or may not have had a story with the player in the "Street Rat" background.
- Ambiguously Brown
- Arc Villain: In the "Street Rat" personal story.
- Starter Villain: He's the first major antagonist for humans of the "street rat" personal story.
PetraThe player character's friend from the "Commoner" background.
- Action Girl
- Carry a Big Stick
- Daddy's Girl
- I Call It Mrs. Timber: The stick she uses to beat up rowdy customers and bandits.
Lord FarenThe player character's friend and fellow noble from the "Noble" background. He throws you a party to celebrate your recovery. With everything taken from your kitchen.
- Agent Peacock: He's pretty good with a sword, and not afraid to get dirty despite his flamboyant mannerisms.
- Blue Blood
- Butt-Monkey: Many of his Living Story appearances have him in the role of the unluckiest Krytan noble ever. In a Southsun Cove Living Story event, he's forced to "take a sabbatical" after Chauncey von Snuffles III didn't win first place in the fanciest cat contest; and during the Clockwork Chaos event he was taken hostage by Scarlet Briar.
- Casanova Wannabe: Elements of this. Oddly, he never hits on female player characters despite flirting with anything else female. Given he's known the player for a while and is probably well aware of her ability to use many weapons and/or set him on fire with a thought, he probably knows better.
- The Dandy: Actually averted since he's not concerned about the consequences of getting physical, though he does like to wear sensible shoes and 'fighting' coiffures to said fights.
- Didn't Think This Through: His appearance in the Heart of Thorns expansion. When the Pact attempts its incursion into Magus Falls, Faren takes his personal airship to journey alongside them with the intention of 'cheering them on'. When the assault goes pear-shaped, he and the other Krytan nobles he invited with him become stranded in the incredibly-hostile jungle world.
- Disney Death: Fell towards the bottom of Crown Pavilion during the Closing Ceremony while trying to rescue Queen Jennah (which was an illusion), but somehow manages to survive as Scarlet's captive.
- Distressed Dude: As Scarlet's captive.
- Pretty Boy
- Took a Level in Badass:
- Zigzagged in Heart of Thorns. When he's found, he's wearing a loincloth and proclaims that he's a new man and has mastered the jungle... despite having been there for all of three hours. Then you help him complete his swordsman training, and he fights alongside you in the last few chain events as "Swordsmaster Faren". He's still a bit of a dolt, but going from having no fighting skills to having some fighting skills is a level in badass nonetheless.
- By Living Story Season 3, it seems to have stuck. Faren is present during the ministry meeting that kicks off chapter 4, and he easily holds his own against the White Mantle and traitorous ministry guards when the meeting is attacked.
- Took a Level in Dumbass: Not that Faren was ever a genius or even smart per say, but he wasn't stupid either. By the time of Heart of Thorns however, he seems to have misplaced most of his brain cells. It's the only explanation why he thought it was a good idea to tag along with the Pact fleet on his personal airship into deadly dragon territory, convinced himself that he became the master of the jungle after three hours, being unable to recognize that Bongo the One-Eyed really don't like him, and only realizing during a battle with a deadly wyvern that a loincloth wasn't the best choice of attire.
- Upperclass Twit: A bit of one, but he's somewhat aware of it and not above poking fun at himself too.
Leadership and heroes
Knut WhitebearThe current Master of the Lodge in Hoelbrak, and defacto leader of the Norn.
Forgal KernssonA Warmaster of the Vigil; he accompanies you during your first mission as a Recruit in the order, and subsequently requests to be your mentor throughout your service.
- A Father to His Men
- Badass Boast: See I Am X, Son of Y
- Badass Grandpa: Gets called "old man" numerous times. Kicks ass with the best of them.
- Boisterous Bruiser
- Cool Old Guy
- Drill Sergeant Nasty
- Dual Wielding: Seen wielding a pair of axes in your introduction to the Vigil. He never does this in the game proper; instead he wields a sword and a warhorn.
- Fantastic Racism: He's not fond of the Skritt, as can be seen in the Skritt Recruitment mission. He gets better about it at the end of it, though.
- Grumpy Old Man: On occasion.
- Helmets Are Hardly Heroic
- Heroic Sacrifice: Stays behind at the Battle of Claw Island to give the player character time to escape with the remnants of the Lionguard, and to earn a heroic death that will be remembered in song and story.
- I Am X, Son of Y: Immediately before the above: "I am Forgal, son of Kern! My father was the last Dolyak Shaman! I am a Warmaster of the Vigil! You will never make me kneel!"
- Jerk with a Heart of Gold
- Like a Son to Me: Or daughter. This is how he ends up feeling about the player character, should they have chosen the Vigil as their order.
- Old Soldier
- Sole Survivor: Revealed to have lost his entire family - and therefore, his chance to get his legend passed on. The player becomes his substitute for them, should they have chosen the Vigil as their order.
- You Shall Not Pass: At Claw Island.
Gullik OddssonA norn who tagged along with Dougal Keane's group on retrieving the Claw of Khan-Ur from the ruins of Ascalon.
- Blood Knight: One of his companions was killed saving him when his desire to fight overwhelmed his survival instincts.
- Boisterous Bruiser: Like many Norn.
- Hidden Depths: Normally the guy sounds like your typical Shounen hero, but he's actually quite insightful when he wants to be.
- Lightning Bruiser: Gullik is as fast as he is strong.
- One-Man Army: Oh yes. It's not made as clear, because there are a lot of creatures that are simply beyond a single mortal's strength, but Gullik can One-Hit Kill Charr warriors and might have been able to clear Ascalon on his own (if the ghosts wouldn't stop coming back).
- Super Strength: Norn as a race are physically stronger than the other races to begin with, and Gullik is legendary among the Norn as a warrior.
Leadership and heroes
Bangar RuinbringerImperator of the Blood Legion, and Rytlock's superior.
- The Ghost: Mentioned, but yet to be seen.
Bhuer GorebladeTribune of the Iron Legion.
- Da Chief: Leads the Adamant Guard, the police force of the Black Citadel.
- Four-Star Badass: As a tribune, he is second only to an imperator.
- Genius Slob: He is a very smart inventor, but is so disorganized that he needs his aide-de-camp Erracus the Wise to sort his stuff. The two have occasional dialog with Bhuer asking where his screwdriver is with Erracus responding in a deadpan tone.
Malice SwordshadowImperator of the Ash Legion.
- The Ghost: Mentioned, but yet to be seen.
Smodur the UnflinchingImperator of the Iron Legion and de-facto ruler of the Black Citadel.
- Aborted Arc / What Happened to the Mouse?: He sends your charr character a mail that he'll keep observing your progress... yet it's Rytlock who keeps tabs on your character.
- Reasonable Authority Figure: In the second season of the Living Story, he is the racial leader who takes the least amount of convincing to attend the summit and has the most valid reason to be hesitant (a direct and persistent threat to his lands). Even when the attempt to solve the issue fails he goes with his word, while being supportive of Rox.
Torga DesertgraveTribune of the Ash Legion.
Almorra SoulkeeperFounder and leader of the Vigil, one of Tyria's three orders that seek to defeat the Elder Dragons. Her entire warband was destroyed by a dragon, making her realize no one could hope to fight the dragons alone. With this experience in mind she formed the Vigil, a people's army of all the races of Tyria dedicated to fight dragon corruption wherever it surfaced.
- Four-Star Badass
- Helmets Are Hardly Heroic
- Luckily, My Shield Will Protect Me
- Offing the Offspring: She doesn't do it herself, but she does approve of Forgal and the player character having to kill her Renegade son - Ajax Anvilburn - out of necessity.
- Reasonable Authority Figure
- Sole Survivor: Of her warband, from when Kralkatorrik flew over the cavern they were patrolling.
Lightbringer Tybalt LeftpawHe is a charr engineer and the NPC partner if the player chooses to join the Order of Whispers. He actually never has been on a field mission, and the player's first mission with him is his first as well.
- Artificial Limb: His right arm is a prosthetic. It's the reason why he doesn't do field duty until the player comes in.
- Cowardly Charr: Due to his missing arm, he suffers from serious self-esteem issues and doesn't really think he's got it in him to make a good field agent. All things considered, he's still pretty badass and cunning when it counts.
- Disguised in Drag: Disguises as a human female to lure a pirate captain. Hilarity Ensues.
- Heroic Sacrifice: Stays behind at the Battle of Claw Island to give the player character time to escape with the remnants of the Lionguard.
- Living Emotional Crutch: The player character ends as this for him.
- Sad Clown: His goofy sense of humor belies the fact that he doesn't have a whole lot of confidence in himself.
- Trademark Favorite Food: Apples. In fact, he's so fond of apples that he pretends to be an apple seller in his first meeting with the player, disguises traps as barrels of apples and uses apples as a password. As a Mist Champion in Stronghold, his skills are all apple-themed.
- You Shall Not Pass: At Claw Island.
Galina Edgecrusher and Snarl BackdraftA duo you encounter as an Iron Legion character, and an option you're given to recruit during one of the Vigil order missions.
- Aww, Look! They Really Do Love Each Other: And they won't even admit it.
- Interservice Rivalry: Half the reason they're always butting heads is because they're from different Legions, and are always getting pitted against - or with - each other.
- Red Oni, Blue Oni: Galina and Snarl, respectively. She's a hotheaded Blood Legion soldier who prefers taking the direct approach, while he's a more meticulous agent of the Ash Legion.
- Slap-Slap-Kiss: Pretty much sums up their entire relationship.
Gaheron BaelfireThe Imperator of the Flame Legion, worshipped by the Flame Legion as a god. He is fought in the Citadel of Flame story path as the last boss, and once again in one of the explorable paths.
- A God Am I: He tries to become one.
- Back from the Dead: Defied — you prevent this from happening in one of the explorable paths of Citadel of Flame.
- Bad Boss: He have no qualms sending groups of his own men to their deaths just to try to kill one person.
- Bigger Bad: Arguably, in some parts of the Charr PC's personal story.
- Hoist by His Own Petard: To defeat him, you need to throw molten hearts at him, which are dropped on the ground when his lava rocks hit Logan's shield.
- Killed Off for Real: At the end of Citadel of Flame.
- Magma Man: While in his ascended form, although closer inspections shows that it may merely just be a shield for his regular form.
- Playing with Fire: Very good at fire magic, especially in his ascended form.
Evon GnashbladeThe owner of the Black Lion Trading Company, and a highly successful businessman.
- Ascended Extra: At launch, he was just an NPC who served as flavor for Lion's Arch, and who otherwise played no role in the personal story. His background and character were expanded upon in the Living Story.
- The Rival: To Ellen Kiel, ever since the two competed for a seat on the Captain's Council.
- Sore Loser: He remains bitter for months after losing the election. Goes as far as to use Scarlet's attack on Lion's Arch as an excuse to drag Ellen's name through the mud.
Clement ForktailThe Charr player's sire if they picked the "Sorcerous Shaman" background.
Your Original WarbandThe group of Charr you live, work, and fight with. Only one of them will survive the starting mission; your best friend and sparring partner, who you choose in character creation from the first five.
- For Want of a Nail: Who lives and who dies is completely up to you.
- The Lancer: The survivor will become this to the PC, eventually becoming the warband's new Legionnaire when the player, at the rank of Centurion, is detached to join one of the Orders.
MaverickA cocky young Charr, described by the hero as the best single combat fighter they've ever known.
- Boisterous Bruiser
- Informed Ability: Constantly boasts about his prowess, even though his actual performance as an ally leaves little to be desired.
EuryaleThe group's Elementalist, described as the most loyal soldier in the warband. Foul tempered, stubborn, and honest.
ClawspurThe group's Thief.
DinkyThe group's Guardian, and grunt of the farhar.
ReevaThe group's Engineer, described as a fun-loving jokester.
- Fun Personified: Well, by Charr standards, at the very least.
Howl the BrazenLieutenant of your warband (Legionnaire in the Ash Legion origin story), who dies in the collapse of Barradin's crypt. Later resurrected by a necromancer, providing you with motivation to work with the Orders.
- Chekhov's Gun: Your surviving warband mate will mention Howl had a certain magical trinket with him when he died. It was the necromancer's amulet that eventually raises him from his grave.
Legionnaire Urvan SteelbaneLegionnaire of your warband for Blood Legion Charr.
- Dirty Coward
- Klingon Promotion: It remains to be seen if this is how he earned the position, but pretty early on you can pull this on him. All you really have to do is defeat him, though Rytlock expressly tells you it's up to you if you want to kill him or spare him.
- Never My Fault: Tries to blame the deaths of most of your warband on you and your "showboating", rather than his own poor leadership skills.
- Scape Goat: Tries to turn you into one.
Leadership and heroes
Councillor PhluntAn old member of the Arcane Council. He attends the world summit on behalf of the Asura.
- Dirty Coward: Whenever the fighting starts, he'll run over and hide in the corner, protected by his guards.
- Grumpy Old Man: He never seems to be in a good mood, and complains about everything.
- Jerkass: Thoroughly unpleasant to deal with - he even takes away one of Taimi's inventions until she's old enough to take actual ownership of it.
- Jerk With A Heart Of Jerk: To the extent it borders on parody in the Flashpoint living season episode, when after Balthazar leaves and an army of mercenaries attacks the heroes, Phlunt shows up with a small army of combat capable golems... to save his research.
- Non-Action Guy: He never takes part in any fighting, instead hiding over in some corner with his guards.
KranxxThe Asuran member of a retrieval mission group for the Claw of Khan-Ur. He was an engineer and a tactician of the Vigil, with knowledge on altering the frequencies of Asura gates.
- Heroic Sacrifice: He gave a small window of opportunity to Dougal Keane by facing the pursuing ghost of Adelbern to temporarily get rid of it. And while he successfully did so, he never appeared again.
KuduSnaff's apprentice before Zojja. He's one of the leaders of the Inquest, as well as Zojja's rival. He appears in one of the personal story choices of the Asura, if you choose to have the Transatmospheric Converter as your first invention, as well as a character involved in the story mode of the dungeons Sorrow's Embrace and Crucible of Eternity.
- Early-Bird Cameo: If you choose the weather device as your early invention, Kudu tries to steal it for his own nefarious purposes. He also appears in the Sorrow's Furnace story mode before being the end boss of the Crucible of Eternity.
- Four Eyes, Zero Soul: Sports a pair of purple googles after experimenting on himself in the Crucible of Eternity.
- Gender-Blender Name: At least Logan thought it was."Isn't Kudu a girl's name?"
- Killed Off for Real: You end his treachery for good in the Crucible of Eternity story mode.
- Mad Scientist: For experimenting with dragon energies on sentient beings and later on, on himself as well.
- One Hit Down: In the second battle against Kudu, he has a skill called "Killing Shot". Guess what it does.
- Red and Black and Evil All Over
- Purple Is the New Black: After being corrupted by dragon energies.
- Sitcom Archnemesis: An old rival of Zojja, and former protege of Snaff.
TeyoAn Inquest agent that you encounter in the beginning instance for Asura.
- Starter Villain: For all Asuran storylines. Promptly killed off at level 10 and never mentioned again.
DoxaOne of your fellow krewe members if you selected the College of Dynamics as your college.
- And I Must Scream: Her mind and soul get fused to the Massively Impressive Golem due to Inquest sabotage. It's not as traumatic for her as other examples, however, since she only remembers half of it.
- Humongous Mecha: Well, humongous by Asuran standards. She's the lucky pilot of the Massively Impressive Golem, or MIG.
- Official Couple: With Kazz.
- Put on a Bus: Even in the 'happy' ending...she and Kazz promptly retire to recover, and disappear from the story completely.
KazzOne of your fellow krewe members if you selected the College of Dynamics as your college.
- Official Couple: With Doxa.
- Sickeningly Sweethearts: With Doxa, although she's not quite as sickeningly sweet in kind.
- You Are Worth Hell: When he sees there's little chance Doxa maybe recovered from the MIG, he asks that he too might be fused to a golem so he can at least be with her.
GorrAn asura who theorized that the presence of dragons eat up the magic resources present in Tyria, which turns out to be true.
- Faking the Dead: After running off to retrieve his notes because the audience he revealed his theory to expressed great disbelief, an Arcane Eye agent runs in to tell the announcer that he suddenly died due to a lab accident, immediately making it suspicious enough to be investigated by the Player Character. It turns out he is alive...but imprisoned in an Arcane Eye hideout in Garrenhoff.
Leadership and heroes
AifeFirstborn Sylvari and Luminary of the Cycle of Dawn.
FaolainFirstborn of the Sylvari, and Grand Duchess of the Nightmare Court. She and Caithe were once lovers.
- Asshole Victim: Taken into a Mordrem prison camp because she would not submit to Mordremoth, along with Eir Stegalkin, and is eventually transformed into a Vinetooth. However, there is very little sympathy for her even then: even at the brink of death she continues to bring misery to people just to ensure her escape.
- Brainwashed and Crazy: Initially, she clarifies that the Nightmare Court doesn't want to serve Mordremoth any more than they want to serve the Pale Tree or Ventari's teachings. When we meet her again after she got turned into a vinetooth, she is praising Mordremoth's name, yet still wants Caithe to join her.
- Butterface: An inversion after getting corrupted by Mordremoth. Her face is still relatively attractive and sylvari-like, while the rest of her body is Vinewrath.
- The Corrupter: She wants to corrupt every Sylvari and make them join the Nightmare Court. But, above all, she wants Caithe to join her, still deeply in love with her...in her own twisted way.
- Dick Dastardly Stops to Cheat: See Hoist by His Own Petard below. Doing everything For the Evulz is not a good idea.
- Discount Lesbians: With Caithe.
- Doppelgänger: Faolain summons clones of Destiny's Edge (minus Snaff) as the final fight of the Twilight Arbor story mode.
- Evil Counterpart: To Caithe.
- Fantastic Racism: The Living Story's flashbacks show that even before she joined the Nightmare Court, Faolain was quite a xenophobic Jerk Ass with very negative views of other races (such as calling Asura "imps" and the centaurs "savage beasts" and "animals"). Her hatred of the Asura is justified as they, or at least the Inquest, conducted horrific experiments on many captured Sylvari that ended up killing a number of them. However, her attitude towards the Maguuma centaurs was not, as those centaurs had been nothing but friendly and had viewed the Sylvari race as a whole to be kindred spirits due to their shared connection to Ventari's teachings.
- The Farmer and the Viper: Eir should have known better than to stop to help a noble of the Nightmare Court...
- Hoist by His Own Petard: When she is freed by the Pact Commander from a prison camp along with Eir and flees from the Mordrem, she stabs Eir to ensure her escape, leaving her as a distraction. However, this backfires when Eir repays her in kind, causing her to stumble and allowing the Mordrem to abduct her.
- Killed Off for Real: She meets her final end in the penultimate chapter of Heart of Thorns.
- Red Right Hand: Her left hand is distorted and covered in thorns from taking in a deadly poison to cure Caithe (from a poison she had inflicted Caithe with in the first place).
- Reforged into a Minion: A variation. Unlike most examples of this trope, Faolain was already evil, and just happens to be A) too proud to submit to an Elder Dragon voluntarily and B) Chaotic Evil as she is ideologically opposed to Mordremoth. As such, it forcibly transforms her into a gigantic vinetooth that embraces Mordremoth entirely.
- Ungrateful Bastard: When she and Eir were trying to escape from Mordremoth, a vine pinned her down and trapped her. Eir, apparently mistaking the situation for an Enemy Mine, stopped to pull her free, only for Faolain to stab her with a long daggerlike thorn. This came back to bite her immediately, though, as Eir pulled the thorn out and threw it into Faolain's back, causing her to fall and be caught by the vines.
- Yandere: For Caithe.
RiannocA Firstborn armed with the legendary sword Caladbolg, he was sent to destroy the lich Mazdak the Accursed but never returned. He died saving a cowardly human named Waine, who then stole the blade and used its power to become champion of a brawling ring. With the help of the three orders of Tyria, the hero traces his footsteps, claims Caladbolg and slays the lich, fulfilling Riannoc's mission.
- BFS: Caladbolg.
- Cool Sword: Caladbolg.
- Named Weapons: Caladbolg.
- Public Domain Artifact: Caladbolg, which you get to wield for the defeat of Mazdak.
- At a later stage in the storyline, the sylvari Trahearne will eventually inherit Caladbolg.
SieranAn Elementalist with the Durmand Priory, she acts as your mentor through the Priory's story branch. Cheerful, energetic, and always ready for any kind of adventure, she'll drag the player with her through anything she deems interesting enough to look into.
- Adventurer Archaeologist: While some members of the Priory fuddle about with things like research, study, or even just storing artifacts, Sieran brings a fresh recruit through an abandoned dwarf tomb, jury-rigs a containment device from old unused historical artifacts, and royally pisses off her superior.
- Bunny-Ears Lawyer: Despite her childish energy, curiosity, and recklessness, she's an absolutely brilliant scholar and mage who always manages to make amazing discoveries and inventions, much to her superior's eternal frustration.
- Catch Phrase: She always says a cheerful "Cherry!" whenever she gets happy or excited.
- Ditzy Genius: Magister Sieran is highly intelligent, as her high rank in the Priory would suggest. She's also capable of being a complete airhead.
- Genki Girl: Her natural curiosity and enthusiasm as a Sylvari about the world around her makes her an excellent fit for being a Priory explorer, not to mention how excited any kind of discovery makes her.
- Heroic Sacrifice: She stays behind to hold off the undead to give you time to escape and warn the world about their threat.
- You Shall Not Pass: At Claw Island.
KilleenA Sylvari born in the cycle of Night, and a member of the group that retrieved the Claw of Khan-Ur from Ascalon. Sadly, she didn't make it to Ascalon, since she died helping Gullik when he foolishly attacked a Branded monster.
Tiachren and YsveltaPlayer characters who chose the Shield of the Moon as part of their Dream will encounter Tiachren, the Sylvari known as the Knight of the Moon. After curing him from Nightmare Court poisoning, he enlists the hero to help him rescue his love Ysvelta from their clutches. However, he is too late to stop Ysvelta's corruption by the Nightmare, and in his desperation runs off to try and change her back. Should the hero accompany Tiachren, he fails to restore Ysvelta and regretfully kills her. If the player does not follow him, he is twisted by the Nightmare as well and dies alongside Ysvelta in their assault on the Pale Tree.
- Yandere: Ysvelta for Tiachren. You'll see this if you choose to accompany him in his last attempt to get her back to the Dream.
Carys and TegwenWardens of the village of Annwen, Carys calls on the hero to help find her mentor and girlfriend, Tegwen. After rescuing her from Krait jailors, the pair continue their mission to retrieve a mirror originating from the dragon-cursed lands of Orr. The mirror's curse pulls Tegwen into the nightmarish province, but with either the Pale Tree's magic or Asuran technology, the hero and Carys open a portal into Orr and rescue Tegwen once more.Depending on your order, Carys and Tegwen may also be recruited to assist you in the retaking of Claw Island.
- Action Girl: Carys.
- Brains and Brawn: Tegwen is the intelligent scholar, Carys is the strong and not so intelligent warrior.
- Break the Cutie: Tegwen gets really shaken up after a Magic Mirror transports her to Orr.
- Cute Bruiser: Carys has a childish demeanor, and as a Sylvari, a not-all-that noticeable build. But she lays the smack down with a big ol' warhammer.
- The Ditz: Carys is strong, brave, and devoted. She's just not very bright.
- Drop the Hammer: Carys' weapon of choice.
- Heroic Sacrifice: If the player opts to escort the tanks on Orr, Tegwen stays behind in a temple to set off a bomb with a significantly shortened timer, knowing full well she won't have enough time to get to safety before it goes off.
- Leeroy Jenkins: Carys. When Tegwen is captured by Krait slavers, she and the Player Character agree to meet nearby to make their battle plan. The mission begins with her charging ahead, much to the latter's annoyance.Player Character: You were supposed to wait. Rushing off like that could have gotten you captured or killed. What were you thinking?Carys: Thinking? I was thinking I should wait. Then I stopped thinking that because there were Krait.
- Took a Level in Badass: Tegwen hardens up after her early experience in Orr and goes on to form the Pale Reavers, a squad of Sylvari that specialize in scouting Dragon-corrupted territories.
GavinIf the player character chooses the White Stag option of the Dream, they later meet Gavin in a Risen-filled cavern while hunting for the stag. Gavin will accompany the player character throughout the hunt for the stag, but when they find the stag, Gavin reveals himself to be a member of the Nightmare Court. He counts you as a friend throughout the story, and is quite friendly, complimentary and encouraging, even during your duel. He is last seen on the assault on the Pale Tree, having challenged the player character to an honorable duel: the winner keeps the White Stag, the loser dies. He loses, comforted in his last moments by the knowledge that he will be remembered in the Dream.
- Affably Evil: Despite being intent on corrupting the Pale Tree and the Dream, he seems genuinely regretful that he has to kill the player character, and constantly considers them a friend. He also spends most of the duel enthusiastically complimenting the player character's skill.
- Badass in Distress: When you meet him, he's badly injured, having been overrun by undead beings in a cave. And as you learn later, he's not bad in a fight, and is actually a member of the brutal Nightmare Court.
- Face Death with Dignity: After losing the duel with the player character, Gavin says nothing other than that he will be remembered in the Dream, and dies quietly.
- The Fettered: Despite being a member of the Nightmare Court, which murders anyone they happen across, kidnaps and tortures other Sylvari, and kicks puppies, Gavin still has a sense of honor and fair play.
- Friendly Enemy: Considers the player character to be a friend till the end, and mourns the necessity of killing them after they refuse to join the Nightmare Court.
- Noble Demon: Perhaps. He seems to hold on to the Sylvari ideals of honor and good deals, even if he's helping a completely deranged cause. He refuses to stab the player in the back, apologizes for the behavior of another courtier, and honorably duels the player character.
- Token Good Teammate: By far the most pleasant and decent member of the Nightmare Court in the entire game, and one of only a bare handful that are ever not antagonistic, even if only for a while.
- We Can Rule Together: Offers the player the chance to join the Nightmare Court, stating that their actions will surely earn them a knighthood.
- Well-Intentioned Extremist: Gavin seems to represent the part of the Nightmare Court that sincerely believes that they're doing the right thing, and aren't just in it because they're crazy or For the Evulz. He wants to free the Sylvari from the morals forced upon them by the Tablet, so that they will be free to choose their own paths. If only he wasn't kicking puppies and torturing people to do it...
BercilakIf the player chooses the Green Knight option of the Dream, they meet Bercilak, an arrogant member of the Nightmare Court who challenges young, untrained Sylvari to duels and inevitably kills them, as his armor makes him invulnerable. After investigating the workshop where it was forged, the player learns that it only works if he's wearing every piece, and can choose whether to rescue the smith (kidnapped by the Nightmare Court) or join forces with the object of his affections, Gairwen, to finally defeat him.
- Achilles' Heel: His armor only works if he's wearing every piece.
- Alternately, you can smash him to death with the smith's hammer.
- Arrogant Kung-Fu Guy
- Murder the Hypotenuse: He killed Gairwen's boyfriend Evart.
- Nice Job Fixing It, Villain!: Leaving the player character alive after their first fight allows them to discover the secret of his armor and kill him.
- Stalker With a Crush: To Gairwen.
MalyckAn amnesiac Sylvari encountered when the player chooses "Where Life Goes" as the most important of Ventari's teachings. He is pursued by the Nightmare Court, who believe he is instrumental to the Pale Tree's downfall. The end of the arc reveals that he was born to a sister of the Pale Tree.
- But Now I Must Go: To discover his birthplace and keep the Nightmare Court from knowing his origins.
- Easy Amnesia: He had some sort of traumatic injury before meeting the player character, and can't remember anything.
- Foreshadowing: His tree is to the west, in the Magus Falls region of the jungle. What else is there? Mordremoth. And much later, ArenaNet added a 'Harbinger of Mordremoth' costume to the online store...
OccamA renowned armorsmith, known for making Bercilak's armor (against his will), and later on for providing the Pact with equipment.
Living Story Content
AetherbladesThe Aetherblades are a group of Sky Pirates introduced during the Dragon Bash event and assassinated one of the Lion's Arch council members as an attempt to place one of their members in the council. They are allied with the Inquest and have stolen three of the Pact's airships.
- Elites Are More Glamorous: Sort of. When compared to other pirates, their own clothing looks considerably fancier.
- Goldfish Poop Gang: Subverted. Most of their plans often fail miserably plot-wise. However, gameplay-wise, they are relatively difficult to fight in large groups.
- Just for Pun: The name of the group, the Aetherblades, are based of two words "aether" (which means "upper sky" in classic Greek mythology) and "blade" (since most Pirates have a sword as their weapon of choice, noticeably the rapier).
- Light Is Not Good
- Psychofor Hire: They mostly work for money and want to cause a lot of chaos throughout Tyria.
- Shock and Awe/Blow You Away: Their members use a lot of electric and wind related skills.
- Sky Pirates
- Steampunk: Their clothing style falls into this.
Scarlet BriarThe Big Bad of most of the first season of the Living Story and true leader of the Aetherblades, as well as the mastermind behind the Molten and Toxic Alliances. She was responsible for the assassination/kidnapping attempt of Queen Jennah during the Closing Ceremony of the Queen's Gauntlet and several Clockwork attacks throughout Tyria. She ultimately met her end during the Battle for Lion's Arch, but not before she managed to redirect ley lines under the city to awaken the Elder Dragon Mordremoth; who turned out to have been manipulating her actions for its benefit all along.
- Ax-Crazy: She is clearly mentally unstable.
- The Bad Guy Wins: While getting killed was never part of her plan, she nevertheless succeeds in awakening Mordremoth.
- Big Bad: The main villain in the first season of the Living Story.
- Character Development: Got some much needed character development at the onset of the Origins of Madness update, where it's revealed that an unknown abomination (later confirmed to be the Elder Dragon Mordremoth) tormented her prior to her becoming full-out insane.
- Deadpan Snarker: Have some shades of this.
- Defiant to the End: Even when she's been defeated, she continues to fight back in a manner similar to the Player Character's downed state.
- Do Not Call Me "Paul": She FLIPS when Kasmeer begins taunting her with her true name, Ceara, giving the Player Character the opening they need to put her down for good.
- Driven to Madness: It's revealed that the cause of her insanity is something from the forests that has been whispering to her in her dreams, driving her insane. It's later revealed that said something was the Elder Dragon Mordremoth, who corrupted her while in Omadd's machine.
- Evil Brit: Like all sylvari, she sports a fancy British accent.
- Evil Genius: She managed to study at all three of the Asuran colleges and earned advanced engineering degrees in all three, which can explain her twisted Clockwork creations. The Gates of Maguuma Living Story release reveals that before becoming Mordremoth's minion, she was less intelligent than she later became as a result of Mordremoth's ideas (which she claims were stolen from her despite it being clear that it's the other way round).
- Evil Redhead: Has some shockingly bright red leaves on her head.
- Fantasy Axisof Evil: Managed to form an alliance between the Molten Alliance, the Toxic Alliance and the Aetherblades for the record.
- The former two already being alliances between two disparate groups each, formed by her.
- Femme Fatale
- For the Evulz: Why she did all of this? Because it's "fun." Of course, it turns out she does have an ulterior motive: Waking the Elder Dragon Mordremoth.
- Go Out with a Smile: Dies with an insane grin on her face while proclaiming that the player was too late in preventing her plan (revealed in a cutscene to be awakening the elder dragon Mordremoth).
- Hidden Villain: She didn't reveal herself until the queen's jubilee, although there were hints of her involvement during earlier conflicts in the first half of Living World season 1.
- I Have You Now, My Pretty: Attempted to do this with Queen Jennah and later on Lord Faren by cooking him.
- Not-So-Harmless Villain/Vocal Evolution: She acts fairly childish and speaks with a very high-pitched tone in Clockwork Chaos, Twilight Assault and Nightmare Incarnate; from Origins of Madness on, however, her voice becomes deeper and more restrained as she gets more serious.
- Psychopathic Manchild: She seemingly has the mentality of a young child and wants to have a lot of "fun." Mind you, her definition of "fun" involves attempting to kidnap/assassinate Queen Jennah, sending her Clockwork minions to terrorize everyone in Tyria, making the Crown Pavillion her own twisted "playhouse," and even attempting to make a stew out of Lord Faren.
- Villainous Breakdown: During the invasion events (and if you manage to bring her health down by a large amount), she'll show signs of more mental instability (such as asking the player if you want to "play" with her).
- Has an even bigger one after weakening her through destroying her Ultraviolet Hologram. Her desperation to awaken "Tyria's new master" Mordremoth becomes extremely apparent.
Captain Mai TrinA medic who tried to revive a Charr representative during the Aetherblade attack on the Dragon Bash festival, but failed. She is later revealed to be one of the main leaders of the Aetherblades, and was hoping to grab a seat in the Lion's Arch council. Later captured and held in prison at Fort Marriner.
- Achilles' Heel: She has Nigh-Invulnerability armor during the boss fight. The only way to destroy that armor is by using her right-hand man's electric rounds. This is relatively difficult to achieve, though.
- The Dragon: To Scarlet.
- Lightning Bruiser: Not only is she durable, but she deals a lot of DPS hurt with her bleeding attacks as well.
- The Medic Did It
- The Mole
- Royal Rapier: Not a royal, but a rapier is her preferred weapon.
First Mate HorrikMai Trin's right-hand man.
- Arm Cannon: The shoulder-mounted kind.
- The Berserker: If Mai Trin is defeated, he goes into a Frenzy.
- The Brute
- The Dragon
- Easter Egg: There is a special Easter Egg if you use the /bow emote on him (you also get an achievement that way).
- Tactical Suicide Boss: If he never fired off his electric rounds, Mai Trin would be completely invincible.
Allies and others
Captain Ellen KielA former Lionsguard inspector who headed the investigation against the sudden threat of the Aetherblades. She is currently the newest member of the Captain's Council in Lion's Arch, after narrowly beating out Evon Gnashblade in an election.
- Action Girl: Even after becoming a part of the council, it's not uncommon to see her fighting on the front lines against whatever threat Lion's Arch is facing at the moment.
- Ascended Extra: Formerly a minor NPC from the Lost Shores release, she has played a crucial role in most of the recent Living Story releases.
- The Cassandra: The rest of the Captain's Council didn't believe her when she tried to warn them of Scarlet's imminent full-scale assault on the city. Guess what happened shortly after?
- The Rival: To Evon Gnashblade, ever since the two of them competed for a seat on the Captain's Council.
- Screw the Rules, I'm Doing What's Right!
Hero-TronA long-suffering golem from the Consortium who goes through many name changes.
- Ain't Too Proud to Beg: He even has a "Begging Subroutine".
- Breakout Character: Started off as a just some minor comic relief in the Secret of Southsun event, but quickly gained popularity among both the writers and fans.
- Butt-Monkey: He suffers with every Living Story segment. First he loses his job with the Consortium and has to resort to begging in the streets. Then he gets captured by Scarlet, is accused by the Seraph of serving her, is forced into community service as a result, and gets tracked by them when he flees to the Vigil to help with the wounded.
- Clear My Name: When he's accused of being Scarlet's minion, he goes through great lengths to prove otherwise.
- The Comically Serious: Always speaks in a Machine Monotone due to being a golem, regardless of the ridiculous situations he gets stuck in.
- Deadpan Snarker: He's described as having a sarcastic tone.
- Desperately Looking for a Purpose in Life: He's been moving from job to job ever since the Southsun gig fell through.
- Jerkass: Started off this way as Job-o-Tron, where he arrogantly bullied refugees into working with the Consortium on Southsun Cove. He's gotten a huge dose of the Humble Pie since then.
- Sitcom Archnemesis: With a minstrel named Marcello DiGiacomo. During his Hobo-Tron days, the two constantly fought for a corner to beg on.
- Took a Level in Badass: During the Battle for Lion's Arch, he gets an Energy Amplifier and a Combat Chassis from Evon Gnashblade, both of which allow him to heal the fallen right in the battlefield. He even goes so far as to revive fallen players in the final fight against Scarlet. However, this decision later comes back to haunt him when Evon comes to collect his debt and blackmails the golem, who now calls himself Hero-Tron, to spy on the Captain's Council for him.
Master of PeaceThe leader of the Zephyrites.
- Cool Airship: The Zephyrites fly around on airships, powered by Glint's magical crystals.
- Cool Old Guy: He's old, but surprisingly sturdy, and dedicated to the Zephyrite cause.
- Egg MacGuffin: He's carrying Glint's egg and protecting it from the dragons. Why he's going towards the Maguuma Jungle, where Mordremoth is, is a mystery yet unrevealed.
- I'm Dying, Please Take My MacGuffin: He is eventually caught by Mordremoth's minions and fatally injured, but saved by the player and their companions. He tries to give over the egg to them, but Caithe steals the egg first.
- Killed Off for Real: He is fatally injured protecting Glint's egg, and dies as Caithe steals it away.
- Pursued Protagonist: Mordremoth's minions chase him relentlessly because he is carrying Glint's last egg.
Belinda DelaquaMarjory's sister and a Seraph soldier introduced in the Epilogue of the first Living Story.
- Katanas Are Just Better: A Nodachi, actually. She wields one (a weapon skin that was initially exclusive to her, but was eventually put for purchase in the gem store).
- Passing the Torch: Belinda takes up the family blade, and Belinda imbues her soul into the blade.
- Stuffed into the Fridge: Introduced at the end of the First Season of the Living Story, only to die very early, and rather horribly, in the Second Season to add character development for her sister Marjory.
- We Hardly Knew Ye: Present for all of three total episodes before getting killed off at Fort Salma, and even then she was only a side character with little to no screen time.
WynneA Sylvari of the Cycle of Night, and one of the Firstborn introduced during Living World season 2 flashbacks. She discovered the truth behind the Sylvari's dark origins through the Dream and tried to keep it a secret from the rest of her kind. However, she caught the interest of Faolain - who wished to learn what she was hiding - and who took Caithe with her on that mission, culminating in a tragic encounter between the three which would lead both Caithe and Faolain on their respective, diverging paths in the present day.
- Benevolent Boss: Unlike many of her fellow Firstborn, Wynne doesn't want to call the younger generation of Sylvari the Secondborn and thus put authoritative distance between their generations; she prefers the term Newly Awakened instead.
- Friend to All Living Things: Shown to be wise, caring, and pacifistic. Because of her good nature, the wary Maguuma centaurs become trusting of her and other Sylvari and are willing to share their knowledge.
- Mercy Kill: When Faolain threatens to torture Wynne to get the secret she carries out of her, Wynne pleads Caithe to kill her because she doesn't want to endure torture at the hands of a fellow Firstborn. Caithe complies and takes Wynne's burden for herself.
- Secret Keeper: She learns from the Dream that the Sylvari are in fact minions of Mordremoth and thus meant to serve the dragon. The secret is so devastating that she and the Pale Tree decide to keep it from the rest of the Sylvari, but their secretiveness also draws Faolain's obsessive attention on Wynne with fateful results.
LazarusOne of the Mursaat, an enigmatic race who manipulated humanity and the White Mantle in Guild Wars but disappeared from Tyria. He makes his return in Season 3 of the Living World, splintering the reformed White Mantle and promising his allegiance against the Elder Dragons. However, Episode 4 reveals that Caudecus had sabotaged his resurrection ritual, which means the being calling itself "Lazarus" may not be entirely truthful about their identity or schemes.For his impostor's true identity, see Balthazar.
- Back for the Dead: The REAL Lazarus is resurrected in the last instance of the Season 3 Finale... only to be killed off immediately after.
- Back from the Dead: It may be centuries later, but he's returned.
- Final Boss: He is the final boss of Season 3 of the Living World Story.
- Last of His Kind: At least, so we believe. He hasn't shown any feelings towards this one way or the other. The Eye of Janthir's disintegration after Lazarus' death confirms that he was truly the last of the Mursaat.
- Walking Spoiler: For those who keep abreast of Guild Wars lore, his name is well-known and long-awaited.
White MantleRe-introduced into Guild Wars 2 during the raid storyline and Living World Season 3. The White Mantle was once the leading organisation of Kryta, but were overthrown after their corruption and fanatical devotion to the mursaat were uncovered. Though defeated the White Mantle continued to operate in secret, and aim to both retake the throne of Kryta, and resurrect their masters.
- The Corruption: Liberally empowers its members and allies with bloodstone magic. Side effects may include a mild case of Red Eyes, Take Warning, insanity, and mutating into abominations.
- Light Is Not Good: Their uniform is comprised of regal red, white and gold.
AureneGlint's second scion, Aurene is a young dragon said to play an important role in the times to come. The Player Character is tasked with protecting Aurene as her champion, while also teaching the young dragon about life.
- Badass Adorable: She may be an adorable hatchling, but she's still capable of being ferocious if provoked. Just ask Balthazar.
- Blue Is Heroic: Primarily blue in color, and she is one of the few living dragons (if not the only one) aligned with the good guys. After her growth, she gets to show her heroic side by fighting evil and protecting those who need it.
- Break the Cutie: She did not take her elder brother Vlast's death well. Later on, she senses the Commander's death and tries to save them from it, still shakened by her brother's death, only to fail and watch what essentially was her parent get slain.
- Happily Adopted: Orphaned, considering that Glint had died many years before she was born. However, she was happily taken in by the Exalted and even has a new Parental Substitute, the Commander.
- Leitmotif: Has her own theme, aptly called Aurene.
- Living MacGuffin: Because of Aurene's role in the Elder Dragon crisis, she's important for Tyria's future.
- Seers: Like her mother, Aurene possess the power to see into the future. She can even provide visions to others.
- Team Pet: To Dragon's Watch, though she probably wouldn't appreciate being called a pet.
- Took a Level in Badass: After absorbing some of Balthazar's magic, Aurene grows big and strong enough to combat Branded minions.
Spoiler Character (Warning: Living Story Season 3 Spoilers)
BalthazarThe Human God of War and Fire makes a physical return to Tyria in the penultimate episode of Season 3 as an antagonist and the true identity impersonating "Lazarus".
- Amazing Technicolor Battlefield: The battlefield for the final battle is perfectly fitting and amazing, as the arena is surrounded by an entire endless sea of fire with Kralkatorrik itself as a spectator. The God of Fire couldn't ask for a better place to duel to the death.
- Big Bad: Of Living Story Season 3 and the Path of Fire expansion.
- Blood Knight: Why he refused to leave Tyria. Unlike the other gods, he actively wanted to fight the elder dragons and not run away from them or back down from challenging them.
- Evil Counterpart: In a sense, to the Commander. They're both immensely resourceful (The Commander has the support of the Pact, Destiny's Edge and Dragon's Watch and more behind them, while Balthazar has an army of mercenaries during the Living Story and the Forged in Path of Fire) and they're both more than capable of taking on armies. They also both get the better of Palawa Joko, Balthazar by betraying and trapping him, the Commander by leaving him behind and taking control of Joko's own army, and they both oppose the Elder Dragons. However, where the Commander wants to stop the Elder Dragons without putting Tyria at risk, Balthazar don't care what happens to Tyria as long as he can kill an Elder Dragon and absorb its magic.
- Giant Space Flea from Nowhere: There was absolutely no indication that he was present in Tyria and although there were some vague hints that "Lazarus" wasn't who he claimed to be, the player would never have predicted that he was Balthazar.
- Kill It with Fire: He's also the god of fire and primarily uses fire magic in combat. This was also a clue to his true identity as Lazarus, who was a necromancer in the original Guild Wars, also prominently uses fire magic in combat.
- Fallen God
- Fallen Hero: He used to be strongly pro-human in the original Guild Wars days, and was certainly not an antagonist. Whatever happened off-screen seems to have eliminated Balthazar's good traits, care for humanity and his sense of honor.
- Final Boss Preview: Done twice as Hopeless Boss Fights, giving the player a good idea of how the final battle against him will be like.
- Hero Killer: He goes one step further than most by killing the Player Character. The player manages to come back to life but still.
- Hoist by His Own Petard: He ultimately meets his end by Sohothin, the same weapon that he re-enchanted when its fire extinguished.
- Hopeless Boss Fight: Your first encounter with Balthazar in Path of Fire is less of a battle and more him stomping you and your allies into the ground. The second one is even worse when he actually kills you no matter how much you struggle to survive.
- Large Ham: The God of Fire and War pretty much devours the scenario whenever he appears.
- Leitmotif: Named "Enter the Fire God", it's played as his battle music in Path of Fire. It truly gives off the feeling of dread and imminent destruction that Balthazar's presence causes in his enemies.
- No-Nonsense Nemesis: After the Player Character declines his offer to become his minion, he swiftly prioritizes their death, knowing that he can't let one of the biggest threats to his plans stay alive. His initial attempt was foiled by Vlast, but he succeeds when he unexpectedly ambushes the Player Character while they're all alone. While he did toy with them, it was only to draw out Aurene so that he could capture her.
- One-Man Army: He may have lost his divinity, but he's still a powerful fallen god of war. When he was pretending to be Lazarus, he managed to help hold back Destroyers during their assault on Aurene. In the first encounter in Path of Fire, Balthazar does not hold back and easily defeats the heroes.
- Physical God: Although his dialogue in the final instance of Episode 5 implies that he somehow lost his divinity and is significantly weaker than he should be. He was stripped from his power and title by the other gods, after he refused to leave Tyria and fight the Elder Dragons by himself even though it could have cataclysmic consequences.
- Playing with Fire: He's the God of Fire. Even his sword immolates the air with every swing.
- Right-Hand Attack Dog: In lore, he is known to be accompanied by two fiery hounds, Temar and Tegon. The two hounds are also the final bosses of Episode 5 of Season 3
- Walking Spoiler
- War God
Path of Fire
Palawa JokoThe last Primeval King and Scourge of Vabbi, Palawa Joko is a powerful lich who rules over a large territory of Elona, notably the Desolation and Vabbi. He is the mastermind behind the Awakened undead forces who threaten northern Elona and the Player Characters.
- Anything That Moves: If his harem is of any indication, he doesn't appear to be picky when it comes to races, what with it including an ogre, a harpy, and a Choya.
- Berserk Button: If the Twilight Oasis fractal reflects his personality properly, he really hates being questioned. Just try to tell him that you want to ask him some questions in the fractal.
- Bi the Way: In addition to women, there's a sizeable amount of men in his harem.
- Big Bad Duumvirate: Subverted. At first it may seem like that Joko will be the secondary Big Bad of Path of Fire, but he's trapped in the Domain of the Lost, courtesy of Balthazar.
- The Caligula: Under Palawa Joko's rule, there are only two options. Serve him and become his loyal servant, or die. Even the former option won't save you if his minions think that you're not serious enough about your devotion to Joko.
- Disproportionate Retribution: The Commander taunted and left him behind in the Domain of the Lost and took control of his army. Palawa Joko retaliates against this slight by threatening and invading all of Tyria as well as trying to get Taimi killed by suffocation.
- Enemy Mine: Proposes an alliance with the Commander, telling them that they don't have a chance against Balthazar and the forged without his army. The Commander agree with Palawa Joko that they do need the awakened to defeat Balthazar. However, they also recognize that they don't need Joko himself.
- Fake Ultimate Hero: Propaganda claims that he's the one who defeated Abaddon, Zhaitan, Mordremoth and Balthazar, all of which are blatantly untrue.
- Authority in Name Only: He also claims to be the "last Primeval King", but the ghosts of the Primeval Dinasty see him as nothing but a pretender.
- Fantastic Racism: In sharp contrast to his tastes when it comes to brides, his hatred towards centaurs is such he's apparently eradicated them from Elona in the 250 years since Nightfall. The only traces left are the skeletons propped up in his Bone Palace
- Jerkass: He's not particularly pleasant to have a conversation with, to say the least.
- Not-So-Harmless Villain: Oh boy. Back in Guild Wars 1, he used to be a Harmless Villain as an ally, barely having any grip on his minions as they shambled around and was certainly more comical than dangerous back then, though still a competent necromancer. Now he has a massive army, conquered most of Elona, carried out genocides and done horrific and vile actions to characters such as Tahlkora and Koss.
- Our Liches Are Different: He's a long-lived necromancer with an army of his own.
- Revenge: In Living World Season 3, he seeks to exact revenge upon the Commander for leaving him behind in the Domain of the Lost and taking control of his army.
- Sorcerous Overlord: He's a powerful necromancer who rules over a considerable amount of Elona with an iron fist and a massive army of undead minions.
- Villain with Good Publicity: Thanks to heavy indoctrination and propaganda, the people of Vabbi believe Palawa Joko to be a benevolent and noble king, to the point they view "awakening" as an honor.
- Villainous Breakdown: As the Commander leaves Palawa Joko behind in the Domain of the Lost, he is reduced to howling curses at them and swearing revenge.
- Would Hurt a Child: Not only do his minions kidnap Taimi, but he also gets Awakened Inquest to seal her inside Scruffy 2.0 and set it to suffocate her to hurt the Commander.
Herald of Balthazar
- Arc Villain: She takes on the role as the antagonist during Act I, fighting you several times during it. She's eventually defeated as the final challenge in The Sacrifice.
- Dark Action Girl: She's the champion and a commander of the Forged, and one of their deadliest.
- The Dragon: To Balthazar.
- Drop the Hammer: She wields a warhammer as her main weapon. Which serves as a hint to her true identity.
- Fallen Hero: It's implied that she's Devona, a henchman back in the original game.
- Kick the Dog: She has no qualms attacking and killing defenseless villagers in the middle of her battles just to hurt the Commander.
- Not So Different: Claims this of the Pact Commander during their first encounter, describing herself as having noble intentions until Balthazar made her one of his Forged. In her dying moments she pleads the Commander to stop him.
- Bad Boss: He is willing to sacrifice his own minions to save his own skin.
- Face–Heel Turn: Iberu was once a sunspear who opposed Palawa Joko, but was converted to serve the Lich King.
- Fallen Hero: As mentioned above, Iberu used to be a sunspear.
- Flunky Boss: Summons Awakened minions to help him and act as bodies to drain life from.
- Kill and Replace: On the receiving end of this, courtesy of the Commander.
- Life Drain: Can restore his own health by draining his minions of life.
- Token Human: Sort of. The Awakened are undead, but Archon Iberu stands out by still being alive while occupying a high-ranking position. This may be one of the reasons why it's easy for the commander to impersonate him.
Vlast (aka Gleam)The first scion of Glint, and Aurene's older brother.
- Death Seeker: As revealed in one of his memory crystals, he felt so burdened by his fate of continuing Glint's work that he comes to consider death as a way to finally escape...which would partially explain his Heroic Sacrifice.
- Knight in Sour Armor: Determined to follow his mother, Glint, and carry on her legacy, but is bitter and jaded due to his isolated upbringing.
- Madden Into Misanthropy: As the child of Glint, Vlast was groomed by both the Exalted and the Forgotten as The Chosen One to continue her legacy. However, Vlast found their care smothering, and they raised him in total isolation instead of having him socialize with the races of Tyria like Glint did, a mistake they realized too late. As a result, while Vlast still follows his duty, he has grown a bitter and angry soul, unable to connect with anyone and wishing he was free of his destiny.
- Posthumous Character: While he is physically encountered, The Commander doesn't get to actually know Vlast's backstory and personality until after he's dead, by means memory crystals he left behind.
- Roaring Rampage of Revenge: Fights and tears through the Branded out of vengeance against Kralkatorrik for killing his mother, Glint.
- Walking Spoiler
- We Hardly Knew Ye: Barely gets a minute of screentime before he performs a Heroic Sacrifice to save the Pact Commander from being killed by Balthazar.