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Heartwarming: Guild Wars 2
  • In Lion's Arch, you can find a human girl and a charr cub playing "The Charr and the Ghost", running around and having fun. After they finish playing, the charr asks if the human ever wonders why their people used to fight. The human says she doesn't care, all that matters is that the charr is her best friend. When you talk to her, the charr says that she and the girl are going to join the charr's Ash Legion, and once they become tribunes, are going to make it possible for humans to join legions. A likely impossible goal, but it is damn heartwarming to see two young kids who not only don't care about the prejudice between their people, but actively want to undo it.
    Player: Times are changing.
    • That's not all - they're both playing as charr, running away from imaginary ghosts.
    • In the same vein, if you're human and a Whispers agent, your character's friendship with Tybalt Leftpaw could be considered a CMOH too, especially when you consider that humans and charr in general have a hard time working together. Doubly so because it turns out that your human character showed more respect and loyalty to Tybalt than his original warband ever did.
    • May not be entirely impossible, given that we see Rytlock pass a Blood Legion pendant to Logan in the prequel novel and recognize the human as a brother (which for Charr, means a member of the warband rather than blood sibling) — another heartwarming moment, given how the two act throughout the book. The girl, at least, is almost a warband member and fahar sister. That the kids don't even consider that it might be a dangerous or risky thing, in a world where the two races were at war less than a decade ago, means a lot still.
  • A Norn character will be recognized by some of the Hoelbrak NPCs as an old friend. One of them will trade (bad) human pickup lines they overheard, then admit the Moot is a lot quieter without the player around.
  • Overheard in Metrica Province, a young female asura progeny talking with her (often malfunctioning) golem.
    EAC 001: (BEEP) Love—letters—delivered—as—directed.
    Rubi: You did what? Those were not in the package!
    EAC 001: (BEEP) Message—reply—commencing.
    EAC 001: Rubi. Have—I—ever—told—you—that—I—find—you—to-be—irredeemably—nefarious—and—diabolical? Your—iniquitous—mind—is—a—beautiful—thing. We—must—collaborate—at—your—earliest—convenience.
    Rubi: How could you deliver the wrong...? Wait, he thinks my mind is a beautiful thing?
  • Zojja's hero worship of Snaff gets a little creepy at times, but especially compared to how snarky and disrespectful she was when he was alive and her mentor, the establishment of the Snaff Prize is still very touching.
  • During the story mode in Arah, Logan volunteers to stay behind to release the airship, getting everyone up in the air and effectively leaving him to certain death at the hands of the Risen below. Rytlock has this to say:
    Rytlock: If you get yourself killed, I'll hound you into the Mists!
    • And when everyone finds out that Logan made it out alive, Rytlock seemed the happiest among all of them.
  • In the basement of the Almuten Mansion in Gendarran Fields, you'll find the child of the Asuran couple, Miss Mipp, along with a Norn Lionguard named Tholaum watching over her. If you talk to the Norn, he'll complain to you that he would've left the mansion years ago if it weren't for their child, asking the Norn if the progeny has charmed him, he will admit that she did. And he's pretty protective of her that he'd get really disappointed if she gets kidnapped.
    • And when she does get kidnapped, he goes to rescue her. On the way he'd say:
      Tholaun: When I left the homestead, seeking glory, protecting a child wasn't what I had in mind. That child, though, she grows on you.
    • And after saving her:
      Miss Mipp: Psst. Tholaun. Can I tell you a secret?
      Tholaun: You can tell me anything.
      Miss Mipp: I was really scared, Tholaun. I tried to be a brave norn, but those pirates were really mean!
      Tholaun: It's okay. You didn't cry. I'm proud of you.
      Miss Mipp: Can I cry now?
      Tholaun: If you insist.
  • In Bloodtide Coast, there's a fairly well-hidden quaggan cove called Breekeelee. At the entrace there's a guard that tells you that this is a quaggan holy site, and they keep their most precious treasures within. I swam along, expecting to see giant pearls or giant sculptures or something similar. It wasn't until I was done looking around that I noticed there were quaggan babies swimming all around me, following me around the nursery. That's right, the quaggans' greatest treasures are their own children. And top that off with baby quaggans being absolutely adorable, to make this one of the most heartwarming moments in the game.
  • Metrica Province, there's a well-hidden cave across the lake opposite of the Funhouse with 5 signs that normally belong to the Inquest, all of them warning the player and demanding they turn back immediately. If you press on, inside the cave is a lone Asura named Snrif surrounded by half a dozen bunnies. Talking with her, she'll tell you she stole the Inquest warning signs and claim that she's performing dangerous experiments on the bunnies, and that it's dangerous for you to be around. If you press her and refuse to leave, she tell you she just wants to sit with her bunniesImean do her experiments in peace. When you point out her little slip, she admits that she just likes bunnies and comes to the cave to feed and take care of them, but doesn't want anyone to know because she gets weird stares. You can respond by saying there's nothing wrong with it, or be a jerk call her a sissy for it.
  • The Story modes for Citadel of Flame and Crucible of Eternity. Throughout the former, Logan and Rytlock start out with Teeth-Clenched Teamwork, but gradually get less vehement with each other. By the end, they finally agree to start patching things up. In the latter, they're shown to be much more friendly and eager to work together. It culminates at the end when they try to encourage Zojja to rejoin Destiny's Edge.
    Logan: Zojja, we all miss your mentor, but I think it's time to let things heal. Come back to the group.
    Zojja: Come back? You mean work with Eir Stegalkin? Never. I can't forgive her.
    Rytlock: I forgave Logan.
  • In the Charr story, if you selected the Honorless Gladium as your sire, you meet your sire's Norn friend, who immediately recognizes you as his friend's cub. Since the character is customizable, but the sire's appearance is constant, it's very unlikely that your character bears a lot of resemblance to their sire, which means that he described you so well and talks about you enough for his friend to know exactly what you look and/or act like. Vallus Smokemane must be really proud of his cub!
  • Completing your personal story gets you a rousing hero's welcome at Fort Trinity. Everyone is absolutely ecstatic for their victory over Zhaitan. Everywhere you go, people of all races salute and cheer for you, and those who aren't are busy simply celebrating with their friends and comrades. The bonds between Destiny's Edge have been reforged and they're already gearing up to take down the next Elder Dragon. And after the final cutscene plays, you get to listen to "Fear Not This Night"
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