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The Wizard's Court

    The Court in General 

    The Wizard's Tower 

  • Embarrassing Nickname: In Tyria it is also known as the "Wizard's Folly tower", a name its occupants don't care for.
  • Genius Loci: The tower has a mind of it's own, and favours Isgarren over the rest of the Court.

    Isgarren 
An ancient and enigmatic Seer wizard, who is the founder of the Court and the current owner of the Tower. He commands the Bastion of Knowledge.
  • The Chains of Commanding: Kryptis possession reveals how much he's been feeling the strain of his role.
    Isgarren: I've protected this world for... you couldn't fathom.
  • Eating Optional: And drinking. He doesn't need to, but likes to as it reminds him that he's still alive.
  • Good Is Not Nice: Despite being well-intentioned, Isgarren is quite cold and calculating with a high view of himself.
  • Hide Your Otherness: Dagda's journal reveals he changed his skin tone to blue, in an attempt to pass himself off as a Djinn.
  • Hidden Depths: While he tries to present himself as above it all, the keepsakes in his room make it clear he has never really gotten over the loss of Vass - who at the very least was a dear friend to him.
    • In another subtle example, Isgarren tasks the player with retrieving a list of Wizard relics that have been scattered across Tyria - the reason being they cannot fall into the wrong hands. The obvious exception to this list? Buying a curry bun sprinkled with bloodstone dust, the only significance being that it was one of the late Mabon's favourite foods. Though given his comments on Akeem's amulet and Vass' tome, it is possible he also wanted those items as keepsakes.
  • I Did What I Had to Do: Pretty much his response when anyone questions his decisions.
  • Implied Love Interest: With the late Vass, a Forgotten and member of the Wizard's Court. Isgarren is noticeably more emotional when talking about "losing her", and keeps an old letter from her on his desk to this day. His room also contains a statue that is possibly of her, and a celestial cat that Vass got him as a companion for while she was away. In his journals, Mabon ambiguously refers to Isgarren as "courting" her.
  • Last of His Kind: The last living Seer.
  • Not So Above It All: Despite the stoic manner with which he presents himself, Isgarren has a Snargle Goldclaw book discreetly tucked under his bed. Not only that, but it's one featuring a character very obviously based on him.
  • Power Floats: Levitates everywhere.
  • Pragmatic Hero
  • The Resenter: His Kryptis posession brings out shades of this towards the Commander, dredging up all Isgarren's bitterness regarding his role as an unseen protector of Tyria.
    Isgarren: Your eyes have flashed with parades and songs. Celebrations to honor the blood you've spilled. Sit in the shadows for a while. Would you save the world if no one saw you do it?

    Mabon 
A Mursaat, and the most senior member of the Wizard's Court aside from Isgarren. He commands the Bastion of Strength.
  • Animal Motifs: While all Mursaat masks are somewhat birdlike, Mabon's has a softer silhouette and more closely resembles an owl's face. Fitting, given his position as a wise old member of the Wizard's court.
  • The Atoner: He doesn't remember much of his past, but admits that he was not a good person before he joined the Astral Ward.
  • Gentle Giant: As a Mursaat he towers over pretty much all of the other races, but is a calm and affable guy who befriends people from all walks of life.
  • The Heart: Beloved by everyone, and known for going out of his way to help those in need. Mabon personally rescued many of the other members you meet, and helped them recover from their traumas. His death is mentioned to be a huge blow to the Ward's morale.
  • Hide Your Otherness: Dagda's journal reveals that Mabon is hiding his wings, the most identifiable Mursaat trait, in order to appear more approachable.
  • The Idealist: Dagda and Isgarren consider him to be overly idealistic and too trusting.
  • Nice Guy: One of the kindest members of the Astral Ward, described as being able to hold a conversation with anyone.
  • Mentor Occupational Hazard: Mentor to Zojja and many others, who meets an unfortunate death due to Kryptis possession.
  • Odd Friendship: Given that the Mursaat (or the Tyrian ones at least) have been very hostile in their interactions with other races, most of Mabon's friendships fall under this category. Special note goes to Isgarren, as the Seers and Mursaat have a long history of violent conflict. Another notable example is Livia, who has a deep-held grudge against the Mursaat.
    Livia: I... think back to that first interaction [with Mabon] often, and I'm grateful he forgave me for things that were said... knives that were thrown.
  • Poor Communication Kills: Mabon prioritises the needs of everyone else, brushing off their concerns and never revealing just how much he's struggling. This ends up getting him killed when his Kryptis possession takes too deep a hold on him.
  • Power Floats: Levitates everywhere.
  • The Redeemer: Some of Mabon's recruits also came from rather dark pasts, and describe how he helped them forgive themselves and become better.
  • Token Heroic Orc: The only friendly Mursaat in the storyline.

    Lyhr 
A dwarf from Deldrimor, who commands the Bastion of Balance. He has the unique ability to split himself into two halves, dubbed the Facet of Emotion and the Facet of Logic.
  • Literal Split Personality: Can do this to himself in a pinch to keep his mind from being possessed, but can't always pull himself back together without assistance as his selves tend to fight each other. Also he admits it hurts like hell.
  • Snark-to-Snark Combat: His facets frequently use their sharp tongues along with their weapons.

    Dagda 
A Jotun wizard, who reluctantly took command of the Bastion of the Celestial after Waiting Sorrow left.
  • Team Mom: Described as "a mother to us all" by Uenno... which manifests in her being violently protective of the Ward, and distrustful of strangers.
  • The Snark Knight: See above. Even when she starts to warm up to the Commander, her first attempts at being polite are to admit they work efficiently and to call them "...not unimpressive."

    Waiting Sorrow 
A millenia-old Kodan, mentor to Dadga, and the original leader of the Bastion of the Celestial.
  • The Ghost: Left the Court long before the Commander ever arrived, and all information about her comes secondhand through left-behind correspondance or Dagda's comments about her.
  • Small Role, Big Impact: She's the one responsible for creating the Heart of the Obscure - an artifact that can channel emotions and seal Kryptis rifts.

The Astral Ward

    The Astral Ward in General 

     Zojja 
See her entry on the page for Destiny's Edge.

    Frode 
The norn leader of the Astral Ward.

    R’tchikk 
A skritt Astral Ward scout.
  • Noodle Incident: Remembers very little of how she got her ascended intelligence, other than it involved being captured by some asura.
  • Super-Empowering: See above. Most skritt need a fair number of their own kind in close proximity to retain any level of intelligence via their unusual take on the Hive Mind. Due to having been experimented on, R'tchikk can do just fine on her own.
  • The Knights Who Say "Squee!": Despite being part of a secret order that fights world-ending horrors, R’tchikk is still starstruck by the Commander.

    Gladium 
A charr Astral Ward scout.
  • The Speechless: Never says a word and speaks only in gestures. R'tchikk translates them most of the time, though the Commander starts learning to read them as well.

    Zizel 
A high ranking hylek member of the Astral Ward, who specialises in alchemy. Since the death of the wizard Vass, he represents the Bastion of the Natural in official matters.
  • Agent Peacock: A highly competant member of the Astral Ward, who is very flamboyant and camp in his dialogue.
  • Gleeful and Grumpy Pairing: The 'gleeful' to Galrath's 'grumpy'.
  • The Flirt: Has a tendency to call people 'Darling', and will compliment the Commander regardless of race or gender (e.g. mentioning their "gorgeous horns" for Charr, or "perfect skin" for humans).
  • Trash Talk: Makes frequent jabs at the ugliness of the Kryptis while fighting them.
    Zizel: This one is so ugly! It need a full makeover! A page one rewrite!

    Galrath the Undying 
An undead human warrior, who represents the Bastion of the Obscure and can be found at the Bastion of Strength after Mabon's death.

    Uenno 
A high-ranking asura member of the Astral Ward.
  • Small Role, Big Impact: She's the one who introduced Zojja to the Ward, thus changing the trajectory of her life forever.
  • The Swear Jar: Has the equivalent of one for getting angry at people she considers idiots.

Others

    Peitha 
A mysterious stranger who whispers to the Commander from across realms. Later revealed to be Lady Peitha of House Nephus, a Kryptis. She is the sister of Cerus and Deimos.
  • Big Damn Heroes: She shows up in person to rescue to the Commander from her brother.
  • Creepy Good: Saves the Commander multiple times. She's also a Kryptis with all the body horror that entails, though her appearance is closer to a very fleshy sylvari.
  • Hazy-Feel Turn: Peitha wants the Commander's aid in saving the rest of her people from being eaten by their King, Eparch. However, there's no guarantee that helping Peitha's own faction won't come back to bite us due to the Blue-and-Orange Morality of the Kryptis.
  • Sibling Murder: She kills her brother, Cerus.
  • Soft-Spoken Sadist: She says some very unsettling things, all in the same low and soothing tone as usual.
  • Symbiotic Possession: While Peitha has her own body, she seems to quite enjoy riding along in the Commander's head for multiple reasons ranging from the complex flavors of their emotions to having someone to banter with. She even gets irritated with any other Kryptis who tries to push into the Commander's mind.
    "What nerve! Get your own host!"
  • The Voice: For a large chunk of the storyline, we only have Peitha's voice in our head with little clue to her identity. When one of her comments mentions fingers, the Commander makes a joke about not being sure if she had any.
  • Walking Spoiler: It's hard to discuss her without revealing she's a 'friendly' Kryptis.

    Ramses 
A Kryptis rebel and Peitha's closest ally.
  • Creepy Good: Even more so than Peitha, at least physically.
  • Face of a Thug: He's vaguely naga-like in shape, but otherwise rather horrifying to look at. He barely even has a face. He's also helpful and diplomatic, aiding the stranded members of the Astral Ward and looking out for fellow rebels such as Irja.
  • Mind over Manners: Awkwardly apologetic when he realizes he and Peitha apparently forgot to inform the Commander that she had taught him the mind-speaking trick.
  • Say My Name: He cries out Irja's name when she is killed.
  • Walking Spoiler: Like Peitha, he's a friendly Kryptis and a spoiler just by existing.

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