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The Seven Mysteries
Apparently, mysterious phenomena come in groups of seven.
Why? Well, that's a mystery. There's probably six more.
Especially common in a Japanese school setting, these tend to be awkwardly brought up during summer episodes
, where mysterious legends are attributed to a not-particularly-old place. Nearly always end up being complete horsehockey, except for perhaps the last one. Common themes include voices in an empty room, faces in a wall, staircases with more steps going up than coming down, and other variously spooky and paranormal things.
Note that this is not
the same as there being seven Objects of Power
, or other Numerological Motifs
associated with the number seven - it's specifically the Japanese cultural phenomenon of places with seven unrelated but strange and mysterious things that happen in an otherwise normal place.
A common punchline is for the seventh mystery to be that there is only six mysteries.
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Anime and Manga
- The plot of the first Hatoful Boyfriend Drama CD is about Ryouta and Sakuya investigating the seven mysteries of St PigeoNation's.
- In Kingdom Hearts II, part of the extended prologue in Twilight Town features Roxas and his friends investigating "Seven Wonders" that appear to have mundane explanations, while the true explanations are quite extraordinary, the blanket explanation being that they're either glitches in the simulation or Nobodies screwing around with things on purpose... Well, except for the staircase one. Rai's an idiot.
- The Seven Wonders are also in the real Twilight Town in 358/2 Days, and inspecting Pence's notes reveals that they're all the same as the simulated Twilight Town's with similar mundane explanations, with the exception of an "Eighth Wonder," which turns out to be an invisible Heartless.
- In Paper Mario: The Thousand-Year Door, the Glitz Pit has its Seven Wonders that one of the NPCs tell you. It turns out that they are all true, and you must investigate them to advance the plot. Of course, in typical Mario fashion, these Seven Wonders have some humorous explanations and aren't all that mysterious given what Mario has seen in the past.
- A mission late in Crisis Core has Zack seeking out the seven wonders of Nibelheim, all of which have mundane explanations, and gets him a reward for figuring out.
- The third Mega Man Star Force game has "The Seven Wonders of Echo Ridge," despite there being only six, as mentioned by an NPC very late in the game, after no doubt having driven batty many players who thought to look for them all out of curiosity.
- Apparently, the Seven Mysteries of North High are the subject for Suzumiya Haruhi no Chokuretsu, a game released for the DS in Japan.
- In the second BlazBlue Carl's Gag Reel has him recall the time he, Noel, Tsubaki and Makoto (who he was at the academy with) had him go through one of these because he was feeling homesick.
- In Yakuza 3, a series of subquests in Downtown Ryuugi centers around 'The Seven Mysteries of Ryuugi', as told by a group of gossiping schoolgirls. Inevitably, each of the mysteries turn out to either have a mundane explanation, or - more frequently - comes down to somebody running a scam. For the perfect punchline, the main character himself essentially turns into the Seventh Mystery - a 'ripped older guy' who shows up when people fall prey to loansharks or scammers to beat them up. Considering how invincibly Bad Ass Kazuma Kiryuu is, he's certainly closer to being supernatural than any of the other so-called mysteries...
- Tales of Rebirth features the "Seven Great Illusions", phenomena which the adventurer Franz is seeking. Three of them are sought during the main story, althoigh the "Garden of Illusion" is quite different from the one found during the story.
- There's an RPG Maker game called Seven Mysteries, though strangely it's only this trope for the first four chapters. The remaining three deal with the hero of chapter four trying to get to the bottom of everything. As it turns out, a psychotic student had killed seven classmates over a two-week period, framing his last victim, a shy transfer student, for his crimes. The girl's angry ghost was haunting the school, tormenting people who wandered in at night with horrific hallucinations. The headmaster knew about the haunting, but to avoid shutting the school down he conspired with the murderer to kill off the victims/witnesses and stockpile the bodies in a hidden room.