History VideoGame / GuiltyGear

7th Aug '16 11:43:24 AM SpaceDrake
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* CapcomSequelStagnation: ''Guilty Gear XX'' has seen five "special edition" rereleases so far (the most recent in summer 2012), though each version does add to the complexity of the game.

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* CapcomSequelStagnation: ''Guilty Gear XX'' has seen saw five "special edition" rereleases so far (the most recent in summer 2012), though each version does add updated releases between 2002 and 2012 - at first just because the assets were still good, but after ''Accent Core'' it was because the rights to the complexity of franchise got weird. Each update did add more to the game.game, though.



* DependingOnTheArtist: Despite Ishiwatari doing all of the game's core character design, the portrait and arcade/story mode still art has varied a ''lot'' over the years depending on who works on the games, and the sprites often looking a bit different than the other art due to the style. ''Overture'' might be the most dramatic example, with the shift to awkward 3D and many of the characters suddenly looking like they stepped out of an Ayami Kojima ''{{Franchise/Castlevania}}'' game. As of ''[=Xrd=]'', [=ArcSys=] seems to be taking steps to keep the depictions somewhat more stylistically consistent across media.

to:

* DependingOnTheArtist: Despite Ishiwatari doing all of the game's core character design, the portrait and arcade/story mode still art has varied a ''lot'' over the years depending on who works on the games, and the sprites often end up looking a bit different than the other art due to the style. ''Overture'' might be the most dramatic example, with the shift to awkward 3D and many of the characters suddenly looking like they stepped out of an Ayami Kojima ''{{Franchise/Castlevania}}'' game. As of ''[=Xrd=]'', [=ArcSys=] seems to be taking steps to keep the depictions somewhat more stylistically consistent across media.
4th Aug '16 6:13:45 AM Shinr
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** ''Xrd Revelator'' has one at the end of its story as well, despite it initially seeming to end on both a high note and a very definitive note. [[spoiler:So Jack-O merges with Justice, Aria is reborn, the Universal Will is defeated, Elphelt is saved. But That Man - Asuka R. Kreuz, Sol's former friend - confronts Sol in TheStinger and admits that with Aria whole again, it is time they settle their own business at last. And also, Aria is whole again... except her Justice half didn't want to merge, because it was wracked with guilt over the atrocities it had committed. Just what mental state is Aria going to be in when she wakes up?]]

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** ''Xrd Revelator'' has one at the end of its story as well, despite it initially seeming to end on both a high note and a very definitive note. [[spoiler:So Jack-O merges with Justice, Aria is reborn, the Universal Will is defeated, Elphelt is saved. But That Man - Asuka R. Kreuz, Sol's former friend - confronts Sol in TheStinger and admits that with Aria whole again, it is time they settle their own business at last. And also, Aria is whole again... except her Justice half didn't want to merge, because it was wracked with guilt over the atrocities it had committed. Just what mental state is Aria going to be in when she wakes up?]]up? And that is on of top of whatever I-No is planning to do.]]
3rd Aug '16 10:35:07 PM SpaceDrake
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Added DiffLines:

** ''Xrd Revelator'' has one at the end of its story as well, despite it initially seeming to end on both a high note and a very definitive note. [[spoiler:So Jack-O merges with Justice, Aria is reborn, the Universal Will is defeated, Elphelt is saved. But That Man - Asuka R. Kreuz, Sol's former friend - confronts Sol in TheStinger and admits that with Aria whole again, it is time they settle their own business at last. And also, Aria is whole again... except her Justice half didn't want to merge, because it was wracked with guilt over the atrocities it had committed. Just what mental state is Aria going to be in when she wakes up?]]
3rd Aug '16 10:29:09 PM SpaceDrake
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* FinalBoss: An uncommon case among most fighters in that every final boss in the main installments (including ''X'' and ''XX'') [[AlwaysFemale has been a woman]]. In order, they are Justice, Dizzy, I-No, Valentine, and [[spoiler:Ramlethal Valentine]]. For bonus points, they all share an at least tangential connection with one or more of the other characters on that list. Spin-offs ''Isuka'', ''Dust Strikers'', and ''Judgment'' break this convention with Leopaldon, Gig, and Judgment, though Gig half-subverts it (he has a [[WasOnceAMan formerly human maiden]] sticking out from his lower body).

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* FinalBoss: FinalBoss:
**
An uncommon case among most fighters in that every final boss in the main installments (including ''X'' and ''XX'') [[AlwaysFemale has been a woman]]. In order, they are Justice, Dizzy, I-No, Valentine, and [[spoiler:Ramlethal Valentine]]. Valentine]] and [[spoiler:Jack-O Valentine]].[[note]]As a note, it does need to be admitted that there are no "story mode" final bosses in the ''Xrd'' games because of the [[KineticNovel very different format]] of those story modes; however, not only does Sol, our main character himself, face Ramlethal and Jack-O at the end of his arcade/episode mode (which serves as a prequel story to the main story mode), those two also face the greatest number of other characters at the end of ''their'' episode modes, and so are considered the nearest thing the games have to a "final boss".[[/note]] For bonus points, they all share an at least tangential connection with one or more of the other characters on that list. list [[spoiler:and at this point, I-no's the only one who shares no genetic relation with any of the others]]. Spin-offs ''Isuka'', ''Dust Strikers'', and ''Judgment'' break this convention with Leopaldon, Gig, and Judgment, though Gig half-subverts it (he has a [[WasOnceAMan formerly human maiden]] sticking out from his lower body).body).
** And for even ''greater'' bonus points, [[spoiler:Ariels the Universal Will would've been a boss character in previous games, and she's another woman. She appears more or less exclusively in the ''Xrd'' story modes, however.]]



* GreatOffscreenWar: The Crusades. There has yet to be a game that covers the apocalyptic, over a century-long event in full, though certain characters' stories in ''XX'' and ''AC+'' offer a glimpse of the war's final years and the ''XX'' drama CD shows what would happen if [[spoiler:Ky were to die during the Battle of Rome in 2173]].

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* GreatOffscreenWar: The Crusades. There has yet to be a game that covers the apocalyptic, over a century-long event in full, though a part of the anime intro to ''X'' and certain characters' stories in ''XX'' and ''AC+'' offer a glimpse of the war's final years years, and the ''XX'' drama CD shows what would happen if [[spoiler:Ky were to die during the Battle of Rome in 2173]].



* HumansAreTheRealMonsters: Gears were originally [[spoiler:intended to be the next step in human evolution, hence the name "Gear." Instead they were weaponized, with Sol being made into a Gear against his will.]]

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* HumansAreTheRealMonsters: Gears were originally [[spoiler:intended to be the next step in human evolution, hence the name "Gear." Instead they were weaponized, with Sol and Aria being made into a Gear Gears against his will.their will, and then Aria going through a somewhat convoluted process to become the Commander Gear Justice.]]



* InconsistentDub: Official translations of the characters' special technique can vary wildly, be it [[SpellMyNameWithAnS slight changes in spelling]] to complete reworkings of the wording/phrasing. [[http://gear-project.tumblr.com/post/78572093952/ending-all-debate-at-least-for-now The games have flip-flopped a lot on which move is named what, and some of the (newly) "official" names may end sounding less natural than previous translations.]]

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* InconsistentDub: Official translations of the characters' special technique can vary wildly, be it [[SpellMyNameWithAnS slight changes in spelling]] to complete reworkings of the wording/phrasing. [[http://gear-project.tumblr.com/post/78572093952/ending-all-debate-at-least-for-now The games have flip-flopped a lot on which move is named what, and some of the (newly) "official" names may end sounding less natural than previous translations.]]]] Part of this has been caused by the series having ''four different English publishers'' over its lifetime (Atlus, American Sammy, Majesco, and then Aksys), with a bevy of translation teams. It's been more consistent since Aksys became the franchise's more or less permanent publisher, though, though occasionally there's still a slip-up.
3rd Aug '16 6:07:06 AM SpaceDrake
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* MonumentalDamage: Among the rest of the SceneryGorn present, the [[http://img1.wikia.nocookie.net/__cb20111104153803/guilty-gear/images/d/d5/Back_gg_sol.gif A Country stage]] in ''[=GG1=]'' features the detached head and upper torso of the Statue of Library, indicating that Sol's stage is set in the dilapidated ruins of New York City. By the time of ''Xrd'', however, [[http://www.siliconera.com/2013/08/12/taking-venom-and-ky-for-a-spin-in-guilty-gear-xrd-sign/ the Statue seems to have been rebuilt.]]

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* MonumentalDamage: Among the rest of the SceneryGorn present, the [[http://img1.wikia.nocookie.net/__cb20111104153803/guilty-gear/images/d/d5/Back_gg_sol.gif A Country stage]] in ''[=GG1=]'' features the detached head and upper torso of the Statue of Library, Liberty, indicating that Sol's stage is set in the dilapidated ruins of New York City. By the time of ''Xrd'', however, [[http://www.siliconera.com/2013/08/12/taking-venom-and-ky-for-a-spin-in-guilty-gear-xrd-sign/ the Statue seems to have been rebuilt.]]



** This is justified to a degree: Dizzy is [[spoiler:Justice]]'s daughter, has the ability to resuscitate dormant Gears (which makes her a target of the GovernmentConspiracy), and is called [[TheMessiah "the hope of the world"]] by That Man (who always seems to know what lies ahead), while I-No is one of That Man's servants and was the only one playable until Raven [[AscendedExtra was given his turn]] in ''[=GG2=]'' (thus usually providing the most direct link to her enigmatic master). The two, while not quite DemotedToExtra, also lose some of their direct presence in later games: Dizzy [[spoiler:is put into stasis due to a timeseal Ky caused to prevent her sublimation and [[LivingMacGuffin serves as more of a plot device]] [[LivingMacGuffin than an actual character]] in ''Overture'']], and I-No is overshadowed by other plot-centric villains (Crow in ''AC+'', [[spoiler:Ramlethal Valentine]] in ''Xrd'') after ''XX''.

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** This is justified to a degree: Dizzy is [[spoiler:Justice]]'s daughter, has the ability to resuscitate dormant Gears (which makes her a target of the GovernmentConspiracy), and is called [[TheMessiah "the hope of the world"]] by That Man (who always seems to know what lies ahead), while I-No is one of That Man's servants and was the only one playable until Raven [[AscendedExtra was given his turn]] in ''[=GG2=]'' (thus usually providing the most direct link to her enigmatic master). The two, while not quite DemotedToExtra, also lose some of their direct presence in later games: Dizzy [[spoiler:is put into stasis due to a timeseal Ky caused to prevent her sublimation and [[LivingMacGuffin serves as more of a plot device]] [[LivingMacGuffin than an actual character]] in ''Overture'']], and I-No is overshadowed by other plot-centric villains and characters (Crow in ''AC+'', [[spoiler:Ramlethal Valentine]] in ''Xrd'') ''Xrd Sign'' and [[spoiler:Jack-O and Ariels]] in ''Xrd Revelator'') after ''XX''.



* StylisticSuck: Of a sort with ''Xrd'', pertaining to the 3D models and not the art direction. First they made the 3D models and recorded the individual moves. After that they applied filters and effects such as motion blur that you couldn't get with just 3D. Finally they bumped down the frame rate to emulate classic 2D sprite movement. The end result is technically choppier, yet due to fighting game sensibilities actually looks ''[[RealityIsUnrealistic better]]''.



* TheTokyoFireball: Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt. What little survivors remain under government surveillance inside of colonies.

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* TheTokyoFireball: Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt.rebuilt (what with it largely being ''a hole in the ocean'' now). What little survivors remain under government surveillance inside of colonies.
1st Aug '16 5:44:47 PM SpaceDrake
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* The first is that air-dashing and air mobility is fundamental to the game. While ''GG'' was not the first game to feature improved air mobility or dashing in the air, starting with ''GGX'' in particular, it's considered the first game to get it ''right'' and to control well. It features a huge number of air control options, all of which are variously good for offense, defense, etc., and various characters have different air performance envelopes, and one of the purposes of the game is to better simulate the crazy shonen anime air battles seen in works like Manga/DragonBall. Even moreso than a game like, say, ''Franchise/StreetFighter'', air offense is a vital part of a match.

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* The first is that air-dashing and air mobility is fundamental to the game. While ''GG'' was not the first game to feature improved air mobility or dashing in the air, starting with ''GGX'' in particular, particular it's considered the first game to get it ''right'' and to control well. It features a huge number of air control options, all of which are variously good for offense, defense, etc., and various characters have different air performance envelopes, and one of the purposes of the game is to better simulate the crazy shonen anime air battles seen in works like Manga/DragonBall. Even moreso than a game like, say, ''Franchise/StreetFighter'', air offense is a vital part of a match.
31st Jul '16 12:41:12 PM SpaceDrake
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After a very long hiatus, the franchise returned with ''Guilty Gear Xrd -SIGN-''[[labelnote:*]]pronounced "ig-zird"[[/labelnote]], released in arcades (using Creator/{{Sega}}'s [=RingEdge=] 2 board) on February 20, 2014, with the home release on December 16th, 2014 in North America. The game takes place one year after the events of ''Guilty Gear 2: Overture'' (in the year 2187) and marks a return to the series' 2D-fighting roots. In addition to Xrd, Arc also unveiled ''[[http://d-light777.jp/machine/slot_guilty/index.html Guilty Gear Vastedge XT]]'' [[labelnote:*]]''Vastedge'' [[SpellMyNameWithAnS was thought to be]] ''Vestige'' by some, [[http://p.twipple.jp/hPReG but Arc themselves later confirmed the correct spelling]][[/labelnote]], a pachinko game also set after ''Overture'' that appears to [[{{Interquel}} tie into]] ''Xrd''.

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After a very long hiatus, hiatus[[note]]because Overture was such a different beast compared to the other games, the last major release was in 2006 with ''Accent Core'', and even that was still based heavily on ''XX'' and used lots of 2002 assets)[[/note]], the franchise returned with ''Guilty Gear Xrd -SIGN-''[[labelnote:*]]pronounced "ig-zird"[[/labelnote]], released in arcades (using Creator/{{Sega}}'s [=RingEdge=] 2 board) on February 20, 2014, with the home release on December 16th, 2014 in North America. The game takes place one year after the events of ''Guilty Gear 2: Overture'' (in the year 2187) and marks a return to the series' 2D-fighting roots. In addition to Xrd, Arc also unveiled ''[[http://d-light777.jp/machine/slot_guilty/index.html Guilty Gear Vastedge XT]]'' [[labelnote:*]]''Vastedge'' [[SpellMyNameWithAnS was thought to be]] ''Vestige'' by some, [[http://p.twipple.jp/hPReG but Arc themselves later confirmed the correct spelling]][[/labelnote]], a pachinko game also set after ''Overture'' that appears to [[{{Interquel}} tie into]] ''Xrd''.


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** A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in 20th century.


Added DiffLines:

* DependingOnTheArtist: Despite Ishiwatari doing all of the game's core character design, the portrait and arcade/story mode still art has varied a ''lot'' over the years depending on who works on the games, and the sprites often looking a bit different than the other art due to the style. ''Overture'' might be the most dramatic example, with the shift to awkward 3D and many of the characters suddenly looking like they stepped out of an Ayami Kojima ''{{Franchise/Castlevania}}'' game. As of ''[=Xrd=]'', [=ArcSys=] seems to be taking steps to keep the depictions somewhat more stylistically consistent across media.
31st Jul '16 12:21:25 PM SpaceDrake
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* ''Guilty Gear X: By Your Side'' (2000, Dreamcast/PS2)

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* ''Guilty Gear X: By Your Side'' (2000, Dreamcast/PS2)Dreamcast[=/=]PS2)



* ''Guilty Gear Isuka'' (2004, Arcade/PS2/Xbox)

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* ''Guilty Gear Isuka'' (2004, Arcade/PS2/Xbox)Arcade[=/=]PS2[=/=]Xbox)
31st Jul '16 12:20:08 PM SpaceDrake
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** ''Guilty Gear XX Accent Core Plus R'' (2012, Xbox 360 XBLA/PS3 PSN)

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** ''Guilty Gear XX Accent Core Plus R'' (2012, Xbox 360 XBLA/PS3 XBLA[=/=]PS3 PSN)
31st Jul '16 12:19:29 PM SpaceDrake
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!Main games [[labelnote:*]] Aside from ''The Missing Link'' and ''X'', you can find ''Midnight Carnival'' ''Accent Core Plus R'', and ''Sign'' on Steam and they are ''all'' found in arcades, aside from, curiously, ''Missing Link''. [[/labelnote]]

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!Main games [[labelnote:*]] Aside from ''The Missing Link'' and ''X'', you can find ''Midnight [[labelnote:*]]''Midnight Carnival'' & ''Accent Core Plus R'', and ''Sign'' on R'' got ports to Steam much later in life and they are were ''all'' found in arcades, aside from, curiously, the original ''Missing Link''. Link''.[[/labelnote]]



* ''Guilty Gear Xrd -SIGN-'' (2014, PS3/PS4)

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* ''Guilty Gear Xrd -SIGN-'' (2014, PS3/PS4)PS3/PS4/Steam PC)



* ''Guilty Gear 2: Overture'' (2007, Xbox 360/Steam)[[labelnote:*]]Notably, despite the name it is ''not'' a traditional fighting game and is more like an odd FG/MOBA hybrid, which resulted in it being ''intensely'' unpopular.[[/labelnote]]

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* ''Guilty Gear 2: Overture'' (2007, Xbox 360/Steam)[[labelnote:*]]Notably, despite the name it is ''not'' a traditional fighting game and is more like an odd FG/MOBA hybrid, which resulted in it being ''intensely'' unpopular. Despite this, quite a few plot elements from it were incorporated into ''[=Xrd=]''.[[/labelnote]]
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