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An antagonistic army of Intelligent Gerbils from a long-forgotten land, the Beast Pack are responsible for a rash of Waddle Dee kidnappings. They serve as the main antagonists of Kirby and the Forgotten Land.

Due to how spoiler-intensive they are as end-game bosses, the entries for Leongar, the Phantom Beasts, and Specimen ID-F86 will have all spoilers unmarked. You have been warned.


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    In General 
  • Anti-Villain: Despite being the antagonists, they aren't inherently evil; they're either taken over by Fecto Forgo directly or just following orders.
  • Armies Are Evil: The Beasts weren't anywhere near as militaristic until Leongar got brainwashed, at which point they became the main antagonists of the game.
  • Badass Normal: Very few, if any, members of the Beast Pack use magic or anything supernatural, instead using their own natural physical abilities or less-advanced technology.
  • Birdcaged: They kidnap the Waddle Dees using specialized cages shaped like a lion's head. There's a funny bit of Russian Reversal in that the ones doing the birdcaging are Clockers. That's right — in the new world, birds cage you.
  • Contrasting Sequel Antagonist: To the Jambandran Cult. Unlike the Jambandrans, they are made up of a rag-tag team of walking animals instead of alien humanoids, and they employ rudimentary technology instead of magic. Furthermore, the Jambandrans were willingly trying to summon Void Termina due to worshipping it, whereas Fecto Forgo mind-controlled the leader of the Beast Pack into becoming their servant.
  • Earn Your Happy Ending: Despite all of the crap Forgo/Elfilis made them go through, all of them are freed from them and they are able to restore their king thanks to Kirby and Elfilin, joyfully reuniting with him in the ending.
  • Heel–Race Turn: After Fecto Forgo is destroyed, the Beast Pack have shown to have transitioned into a relatively friendly nation and ally to Dream Land.
  • Intelligent Gerbil: While technically based off of Earth animals, they are considered alien to Planet Popstar, and their higher-ups are shown to be quite intelligent.
  • Leitmotif: This tune. It first plays when the Beast Pack is attacking Waddle Dee Town, and it reappears in the Mid-Boss theme, Leongar's boss theme, and the map theme for Forgo Dreams.
  • Non-Standard Character Design: They look more like actually realistic animals in comparison to most other cartoonish ones in the Kirby universe. This also applies to the Popstar residents who fell in with their ranks, whose designs are tweaked to have more texture and feral details.
  • Not Brainwashed: While King Dedede and Leongar were both brainwashed by Fecto Forgo, the rest of the Beast Pack wasn't. They're simply following orders. As shown once Forgo is defeated, the pack is quite pleasant when free from their command.
  • Punch-Clock Villain: The figure descriptions imply this sort of villainy is common within the Beast Pack, such as how Awoofies enjoy sleeping on crates, how the other beasts love to pet Rabiroo and Orabiroo's soft fur, and how Gorimondo gets reprimanded by his boss for eating too much fruit. The mid-boss figures also describe how some residents of Dream Land willingly joined the Beast Pack; Mr. Frosty wanted a new outfit, and Bonkers loves working with their fellow simians, the Mookies.
  • Sleepy Enemy: Some are asleep when Kirby comes across them. One notable instance in the Windy, Freezing Seas stage has them sleeping in a frozen cave with some food nearby.
  • Undying Loyalty: All of the Beast Pack towards Leongar. They initially show up to corner Kirby and Elfilin after Leongar is defeated, which only gets them absorbed by Fecto Forgo. Later on, they show up after Morpho Knight is defeated to restore Leongar's soul and revive him.

Enemies

    Awoofy 
https://static.tvtropes.org/pmwiki/pub/images/garlfi_art.png

Foot soldiers of the Beast Pack, the Awoofies serve as Kirby's standard, rank-and-file enemies in the new world. They don't give any ability when inhaled.


  • Adorable Evil Minions: They might be the grunt soldiers of an evil beast army, but they're so cute and huggable that it's easy to forget that.
  • The Cameo: Appears as a Dress-Up Mask in Return to Dream Land Deluxe. Notably, it's the only Mook in the Kirby series other than the Waddle Dees to receive this treatment.
  • Cartoon Creature: Unlike their higher-ups, these enemies don't look like any particular animal besides being vaguely canine. They're sort of like foxes, but with red markings on the tips of their ears, front paws, and tails to give them a (very slight) intimidation factor.
  • Dub Name Change: In Japanese and Chinese, they're called Garurufi instead.
  • Elite Mooks: Primal Awoofies are larger and stronger versions of the regular Awoofies with darker colors and a fringe on their back.
  • The Goomba: Due to Waddle Dees exclusively being friendly NPCs and "collectibles" in Forgotten Land, Awoofies serve as the weakest, most common enemy in said game.
  • Killer Rabbit: Noted to be cute but very aggressive.
  • Meaningful Name: From awoo, the sound of a wolf's howl and possibly woof, the sound of a dog barking. Their Japanese and Chinese name comes from garuru, the Japanese sound effect for an animal growling.
  • Mooks: They're the most common foot soldiers of the Beast Pack.
  • Suspiciously Similar Substitute: Since the Waddle Dees are heroic characters in Forgotten Land and have been abducted and caged in vast numbers, the Awoofies take their old role as weak but cute Mooks that don't give Kirby any ability when he inhales them. The fact that their internal game data name is straight-up "Animal Waddle Dee" makes it especially clear they're intended as replacements for the Dees. The game even lampshades this too.
    Figure description: A common beast that can be found all over the new world. They're pretty cute, but they have a dangerous wild side. They'll growl and jump at anyone who crosses them! A whole bunch of these critters attacked the Waddle Dees. Funny, you'd think they'd get along!
  • Villains Out Shopping: According to the official Kirby Twitter account, the Awoofies have a more gentle side to them when they're not trying to pursue Kirby, and promotional material shows them playing together and even snoozing cutely.

    Balloon-Meister 
https://static.tvtropes.org/pmwiki/pub/images/katfl_balloon_meister_screenshot.png
Seal-like enemies that grant the Bomb ability when inhaled.
  • Ball-Balancing Seal: A large seal-like enemy which balances bombs on its nose before throwing them at Kirby.
  • Bucket Helmet: They wear an actual bucket on their head, although considering its tiny size in proportion to their bodies, it doesn't offer them that much protection.
  • Monstrous Seal: They're seals almost three times Kirby's size that attack with a seemingly endless supply of exploding balloons.
  • Sweet Seal: They're Monstrous Seals at first, but later become friends with Kirby after their Heel–Face Turn, along with other members of the Beast Pack at the end.
  • Throw Down the Bomblet: Use explosive balloons and grant the Bomb ability when inhaled.
  • Visual Pun: They wear literal bucket hats.

    Bernard 
https://static.tvtropes.org/pmwiki/pub/images/katfl_bernard_artwork_8.png

Dog-like enemies that grant the Ranger ability when inhaled.


  • Cold Sniper: The moment they see Kirby, they will shoot at him and even take cover behind anything they happen to be behind.
  • Eye-Obscuring Hat: Their eyes are hidden under their helmets, but it doesn't affect their ability to aim. The only exceptions seen in-game is when one's eyes pop out while being damaged by Kirby and watching their fellow Beast Pack members get absorbed into Fecto Forgo.
  • Non-Indicative Name: Despite being named after the Saint Bernard dog breed, their appearance is much more similar to that of a Schnauzer.
  • The Nose Knows: Noted to track prey with their acute sense of smell.
  • Punny Name: Their name comes from "St. Bernard", which is a breed of dog.
  • Take Cover!: They will actively attempt to hide behind obstacles, popping out from behind to attack.

    Buffahorn 
https://static.tvtropes.org/pmwiki/pub/images/buffalhorn.png

An aggressive buffalo enemy that tries to ram Kirby whenever it sees him.


  • Barely-Changed Dub Name: Called "Buffalhorn" in Japanese.
  • Brutish Bulls: Its figure description outright calls it "the brutal, brutish Buffahorn", and they're buffalos hostile to Kirby.
  • Punny Name: Comes from "buffalo" and "horn".
  • Ramming Always Works: They attack by charging blindly ahead at Kirby, regardless of whether or not this will send them careening off into a pit.
  • Suspiciously Similar Substitute: To Grizzos, being large mammalian enemies that have more health than normal mooks, can appear dormant until Kirby gets in range, and attack by charging at Kirby.

    Clocker 
https://static.tvtropes.org/pmwiki/pub/images/clocker.png
The crow-like enemies that hold the Waddle Dees in cages. While not directly fought, Clockers are still a major part of the Beast Pack's muscle.
  • All There in the Manual: The Chinese, Dutch, English, French, Japanese, Korean and Spanish localizations never list their name in-game, with only the Japanese and English names given in the June 2022 issue of Nintendo Dream. The German and Italian versions list their name in the figure description for "Captured Waddle Dees". The Japanese and Korean names are also present in the [[Light Novel/Kirby light novel adaptations]].
  • Creepy Crows: These crows serve as the Beast Pack's flying forces, caging Waddle Dees and later carrying off King Dedede after his first battle with Kirby.
  • The Jailer: As shown in the "Invasion of the Destroyed Town" cutscene, they cage Waddle Dees (and Elfilin) by landing on top of them with their cages.
  • Kidnapping Bird of Prey: While the Clockers are based on crows rather than larger raptors, the Beast Pack still uses them in this manner.
  • Pint-Sized Powerhouse: Smaller than even Elfilin, but capable of lifting heavy metal cages that are many times their size. Their strength does have limits, however — it takes a trio of Clockers to carry three Waddle Dees, and a small flock of them to carry King Dedede.
  • Punny Name: In Japanese, their name (クロッカー, or Kurokkā) comes from kuro ("black"), kurō (the English word "crow"), and rokkā (the English word "locker"). For the red Clockers, this is a bit of a Non-Indicative Name. In German, their name is "Sperrling", a portmanteau of "Sperling" (sparrow) and "Sperren" (to lock). In Italian, their name is "Cornabbia", a portmanteau of "corvo" (crow) and "gabbia" (cage). The Korean name is very similar to the Japanese one.
  • Red and Black and Evil All Over: Black feathers, bright red-orange beaks, and the main reason the Waddle Dees are stuck in cages.
  • Red Ones Go Faster: In some stages, there are red Clockers with purple beaks. These are set on a timer, meaning they will actually fly away if Kirby takes too long to reach them.
  • Russian Reversal: It's rather ironic that some of the few birds in the Beast Pack are the ones putting Waddle Dees in glorified bird cages.
  • The Unfought: They can never actually hurt Kirby, and they fly off when he collects the Waddle Dees they've captured. Justified, since carrying a heavy metal cage is hard enough work.

    Digguh 
https://static.tvtropes.org/pmwiki/pub/images/digu_artwork.png

Mole-like enemies that grant the Drill ability when inhaled.


  • Dig Attack: It's their whole gimmick. If they're not pelting Kirby with rocks, then they're attacking him from below.
  • Dishing Out Dirt: Sometimes instead of using the soil to ambush Kirby, Diggahs will snatch up a rock from the ground and toss it right at him.
  • Drill Mole: Moles that attack by digging underground and grant the Drill ability when inhaled.
  • Stock Animal Diet: Their figure description says that they often eat grubs they dig up from underground.

    Gnawcodile 
https://static.tvtropes.org/pmwiki/pub/images/katfl_gnawcodile_screenshot.png
Crocodilian enemies that cannot be inhaled.
  • Dub Name Change: Called クロコガブル (Crocogobble) in Japanese.
  • Never Smile at a Crocodile: They resemble giant, super-deformed crocodilians and will snap at Kirby if he comes too close.
  • No-Sell: Attacks from Copy Abilities do nothing to them thanks to their thick armored hide. In order to stand a chance against them, Kirby needs to use a Mouthful Mode to attack.

    Jabhog 
https://static.tvtropes.org/pmwiki/pub/images/jabhog.jpg

Hedgehog-like enemies that grant the Needle ability when inhaled.


  • Dub Name Change: Called ニードホッグ (Needohog) in Japanese.
  • No-Sell: While its quills are out, it shrugs off normal attacks and inhales. It can only be defeated by a Mouthful Mode this way.
  • Spikes of Doom: Upon seeing Kirby, they immediately spike up.

    Mookie 
https://static.tvtropes.org/pmwiki/pub/images/katfl_mookie_screenshot.png
Monkey-like enemies that grant the Hammer ability when inhaled.
  • Breaking Old Trends: In a very first for the series, they're a run-of-the-mill enemy that gives Kirby the Hammer ability when inhaled. Previous foes that gave Kirby the Hammer ability were almost always either (mini)bosses or boss-exclusive spawns (Bonkers, King Dedede's hammers, and Heavy Mole's yellow Drill Balls).
  • Grin of Rage: Their figure bio states that the Mookies' wide grin is not a smile, and that they're really trying to scare their enemies. Which is just like real-life monkeys.
  • Jaw Drop: One does this when seeing its fellow Beast Pack members get absorbed into Fecto Forgo.
  • Mischief-Making Monkey: Monkey-based enemies that are hostile to Kirby. They tend to hover annoyingly out of reach while throwing hammers, grinning all the while.
  • Punny Name: Their name comes from "mook" and "monkey".

    Poison Croakom 
https://static.tvtropes.org/pmwiki/pub/images/katfl_poison_croakom_screenshot.png
Gigantic, poisonous frogs found in Originull Wasteland. Like Tortorner and Tortuilding, they are immune to all of Kirby's usual attacks and need to be defeated using Mouthful Mode.

    Sssnacker 
https://static.tvtropes.org/pmwiki/pub/images/sssnacker.jpg

Large, snake-like enemies that try to attack Kirby.


  • Big Eater: Capable of eating things that defy belief, and is indirectly compared to Kirby in terms of eating habits.
  • Dub Name Change: In Japanese, they're called ガブルネーク (Gobblenake) instead.
  • Fat Bastard: Unlike most giant snakes, their size is more in their girth like a tsuchinoko rather than in their absolute length, and they're hostile to Kirby.
  • Snakes Are Sinister: Snake-like enemies that are hostile to Kirby.
  • Sssssnake Talk: They don't speak, but their names are an example of the trope.
  • Swallowed Whole: It's noted on their figure that Sssnackers can swallow their prey whole, and they'll do the same to Kirby if they manage to catch him. A Sssnacker later ends up on the receiving end when it and its fellow Beast Pack comrades are absorbed into Fecto Forgo.

    Rabiroo and Orabiroo 
https://static.tvtropes.org/pmwiki/pub/images/rabiroo.jpg
Click here to see Orabiroo

Rabbit-like enemies that grant no ability when inhaled.


  • Giant Mook: Orabiroos are basically Rabiroos that doubled in size.
  • Ground Pound: When Orabiroo gets near Kirby, it will leap directly above him and slam the ground in an attempt to flatten him.
  • Hair-Raising Hare: They're aggressive rabbit-like enemies and their constant hopping will make it difficult to land a hit.
  • Mix-and-Match Critters: Seemingly a combination of a rabbit and a kangaroo, hence the name.
  • Punny Name: Rabiroo is a combination of "rabbit" and "kangaroo", while Orabiroo adds the Japanese "ō", meaning "big". Their English figure description claims that the "o" in "Orabiroo" stands for "OH my gosh, look at how high they can jump!"
  • Purple Is Powerful: Orabiroo has purple fur and is a much stronger version of Rabiroo.
  • Righteous Rabbit: They're Hair Raising Hares at first, but later become friends with Kirby After their Heel–Face Turn, along with other members of the Beast Pack at the end.
  • Stock Animal Diet: Whenever there are carrots around, you can expect some Rabiroos to spawn nearby.

    Tortorner and Tortuilding 
https://static.tvtropes.org/pmwiki/pub/images/tortorner.jpg
Click here to see Tortuilding

A species of turtle found in Downtown Grassland, the first stage of Natural Plains. While normally invulnerable, Kirby can defeat them by using his Cone Mouth to impale them through their hard, concrete shells.


  • Attack Its Weak Point: Kirby has to defeat these enemies by Ground Pounding them with his Cone Mouth.
  • Corridor Cubbyhole Run: Tortuilding's fight consists of Cone Mouth Kirby either hiding behind obstacles or depressions in the ground to avoid its attacks. The Big Red Tortuilding will oftentimes fire a Spread Shot of flaming debris projectiles, necessitating that Kirby hide behind a tall obstacle to avoid getting hit for huge damage.
  • Dub Name Change: Tortorner is called トータロス (Tortalos) in Japanese, and Tortuilding is ビルドトータロス (Build Tortalos). The Big Red Tortuilding found in the Redgar Forbidden Lands is called レッドガルトータロス (Redgar Tortalos).
  • Fake Ultimate Mook: Tortuilding is absolutely massive and looks like it would be capable of swallowing Kirby whole. Just like its brethren, it dies in one hit.
  • Hidden Depths: Tortuilding behaves like a typical reptile by seeking out high places that allow it to sunbathe. The game implies this is a very slow and tedious process.
  • King Mook: Tortuilding is this to the Tortorners, being much larger and more aggressive.
  • Law of Chromatic Superiority: The Big Red Tortuilding in the Redgar Forbidden Lands has red skin like a lobster's, and unlike the first Tortuilding, it can spit chunks of flaming rubble at Kirby from a considerable distance.
  • Our Monsters Are Weird: They're immobile snapping turtles with concrete sidewalk shells. Tortuilding takes this one step further by being a giant tortoise that inhabits a freakin' house.
  • Pivotal Boss: While Tortuilding is merely a Giant Mook and not a boss, it has the spirit of this trope, being an extremely large stationary enemy that Kirby has to dodge and eventually outfox.
  • Punny Name: "Tortorner" is a portmanteau of "tortoise" and possibly "street corner". "Tortuilding" comes from "building" instead, since its shell is a ruined cinderblock home.
  • Speedy Snail: Played with. While these enemies are immobile and rooted to one spot, they can bite at Kirby with surprising speed. Especially Tortuilding.
  • Spread Shot: The Big Red Tortuilding will periodically fire a huge spread of flaming debris projectiles, which requires Kirby to hide behind a large object to avoid.
  • Tactical Suicide Boss: If Tortuilding didn't bite down on the damaged pipes near it, Kirby wouldn't be able to use the resulting geyser to kill it from above.
  • Unique Enemy: Only one Tortuilding appears in the game, at the very end of the Downtown Grassland. Kirby needs to defeat it in order to finish the level. In the final level of Redgar Forbidden Lands, a fiery Underground Monkey of Tortuilding called "Big Red Tortuilding" appears as the last obstacle.

Mid-bosses

    Wild Bonkers 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/katfl_wild_bonkers_screenshot.png
A wilder version of the recurring Mini-Boss, Bonkers.
  • Ambiguous Gender: Despite their masculine appearance, their figure description refers to them with neutral pronouns. This is strange considering their Gotcha Figure makes it explicit that they are the Bonkers of Popstar, who has traditionally been referred to as male.
  • Brutish Character, Brutish Weapon: A more savage version of Bonkers who wields a stone hammer as opposed to regular Bonkers' wooden mallet.
  • Delinquent Hair: Wild Bonkers keeps their ordinary counterpart's pompadour, though it's much messier.
  • Edible Ammunition: Throws exploding durians in place of their normal counterpart's exploding coconuts. The harder Forgo Dreams version can use this in a Spam Attack.
  • Hades Shaded: Wild Bonkers has somewhat darker skin than their normal counterpart.
  • King Mook: Retroactively became this to the new hammer-wielding Mookie enemies, which they get along with very well.
  • Tribal Face Paint: They have some red war paint around their eyes and on their arms, indicating their more bestial nature than normal.
  • Underground Monkey: An apparently feral version of Bonkers. Which makes them a literal underground monkey!

    Wild Frosty 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/katfl_frosty.png

A wilder version of the recurring Mini-Boss, Mr. Frosty.


  • Attack Its Weak Point: The rip in the back of his overalls isn't just for the sake of a funny animation — he takes more damage from behind.
  • Barely-Changed Dub Name: He's called ワイルドフロスト (Wild Frost) in Japanese.
  • Carpet of Virility: Has a rather impressive carpet of exposed blue fur. It's especially noticeable because Mr. Frosty has never had this in any Kirby game to date.
  • Deadly Lunge: One of Wild Frosty's attacks is charging at Kirby with surprising speed.
  • Faster Than They Look: He might look like a big, stocky walrus, but his tackle attack is quite fast.
  • An Ice Person: He uses snow and ice-themed attacks, just like regular Mr. Frosty.
  • Pauper Patches: Has a gigantic patch on his bottom, which helps make him look like he's gone wild.
  • Recursive Ammo: The harder Forgo Dreams version of Mr. Frosty can throw an enormous snowball that splits into two smaller snowballs.
  • Signed Up for the Dental: In the English version, the change in wardrobe made joining the Beast Pack an easy choice for him. This detail isn't present in the Japanese version, which only says that he's dressed up for the occasion in a "wild" new costume.
  • Snowball Fight: Unlike regular Mr. Frosty, Wild Frosty can roll up huge snowballs that are as big as his body and leave behind trails of ice shards on the ground.
  • Tribal Face Paint: The back of his head, his hands, and parts of his overalls have splashes of blue war paint on them.
  • True Companions: His Japanese Gotcha Machine figure says that he joined the Beast Pack because he felt they were "kindred spirits", and despite being a new member, he has a powerful sense of trust in them.
  • Underground Monkey: An apparently feral version of Mr. Frosty.
  • Wild Hair: He has a messy cowlick on the top of his head to show that he's become wilder than before.
  • Wily Walrus: This version of Mr. Frosty is even more aggressive than the original.

    Wild Edge 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/wild_edge_idle.png

A wilder version of the recurring Mini-Boss, Gigant Edge.


  • Ambiguous Gender: Wild Edge's figure description refers to them with neutral pronouns, whereas Gigant Edge has always been referred to as male. This is strange considering their Gotcha Figure makes it clear that they are the Gigant Edge of Popstar.
  • Back Stab: Kirby can make them drop their guard by attacking them from the back when they use their shield. This stuns them and leaves them vulnerable to massive damage.
  • BFS: Wields one in their battles. It's not so big when they use it, but in Kirby's hands with the "Gigant Sword" ability it's, well, gigantic.
  • Dash Attack: After they turn red, they use one of these, a lot like Gigant Edge did in the 2D games.
  • Knightly Sword and Shield: Although they're never seen using both at once, since they wield a BFS and a huge spiky shield that's the size of their body.
  • Luckily, My Shield Will Protect Me: Subverted, because when they bust the shield out in the first phase of the battle, they don't move, allowing Kirby to easily hit them from behind and stun them.
  • Pelts of the Barbarian: The biggest difference between Gigant Edge and Wild Edge is that their armor comes with a thick layer of fur, making them look like they're wearing a parka.
  • Tactical Suicide Boss: They'd be able to put that shield of theirs to much greater use if they crouched in the corner and didn't let Kirby hit them from behind.
  • Token Human: Well, Token Humanoid, but regardless, Wild Edge being a heavily-armored humanoid creature makes them stand out from the Beast Pack due to not being based on some form of animal. Their figure description points this out, saying that they stand out among the pack.
  • Tribal Face Paint: Humorously, Wild Edge has some red markings painted onto their armor.
  • Turns Red: Once they reach half health, they'll let out the stock Kirby monster roar and start using a Dash Attack. They'll also begin slowly walking towards Kirby when they have their shield up, attempting to corner him.
  • Underground Monkey: A version of Gigant Edge who's fallen in with the ranks of the Beast Pack.
  • Warm-Up Boss: They're the first mid-boss Kirby meets, appearing in Downtown Grassland.

    Fleurina 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/fleurina.jpg

An all-new Mini-Boss who gives the Tornado ability.


The Beast Council

    Gorimondo 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/300px_katfl_gorimondo_artwork.png

A huge gorilla who's part of the Beast Council. He calls the Natural Plains' Alivel Mall his stomping grounds, and deals with any intruders to the best of his ability (which is to say, not very well). He enjoys snacking on fruits, especially bananas.


  • Accessory-Wearing Cartoon Animal: Outside of his first boss fight, he wears an anchor necklace in place of the Waddle Dee cage.
  • Animal Stereotypes: A huge gorilla who's hostile, a bit dense, and who loves eating bananas.
  • Beard of Evil: It's easy to miss, but Gorimondo has a very small white goatee. Though, he's not particularly evil, and he redeems himself with the rest of the Beast Pack at the end of the game.
  • Boss Subtitles: "Strong-Armed Beast, Gorimondo". In German, he's the "Bizeps-Bestie" (Biceps Beast) instead.
  • The Brute: A gigantic ape who's high up in the hierarchy of the Beast Pack. He's a very physical fighter who uses his huge, muscular arms to toss boulders at Kirby. In keeping with his role in the Sorting Algorithm of Evil, he's the boss of the first stage and not too much of a challenge despite his prodigious strength.
  • Butt-Monkey: Pun not intended, but any figure that mentions Gorimondo will probably bring up something bad happening to him, whether it's getting yelled at by his boss, losing to Meta Knight more than 30 times, or having an evil phantom duplicate of him created by Fecto Forgo as part of their evil schemes. Worse, Gorimondo is the only boss in the game who can outright be one-shotted if Kirby hits him hard enough, since he does not have last chance hit point protection like all other bosses (not counting bosses with multiple phases when their HP is depleted like (Phantom) Forgo Dedede or (Forgo) Leon(gar)).
  • Close-Range Combatant: Apart from his boulder-throwing attack, Gorimondo mainly fights up close, using Shockwave Stomps and big swipes of his arms to hit Kirby. His Phantom copy does its best to keep Kirby at a distance, with shockwaves that travel much farther and faster.
  • Dark Is Evil: He has black fur, and he serves as the first boss. Following his Heel–Face Turn, he's more of an example of Dark Is Not Evil.
  • Delinquent Hair: Unusually for a high-ranked member of an army, Gorimondo has a white mohawk. Perhaps he's a silverback gorilla?
  • Determinator: Part of Meta Knight's trophy description indicates that he fought Gorimondo thirty times, and won all of the matches. It says something about the big ape that he's willing to take thirty thrashings from Meta Knight and still keep coming back for more.
  • Dub Name Change: In the Japanese, Chinese and Korean versions, he's called ゴルルムンバ / 猩猛霸 / 고르르뭄바 (Gorurumunba).
  • Eye Pop: When he gets hit with one of Kirby's attacks, his eyes bulge comically out of his head.
  • Fastball Special: If you don't mash the buttons fast enough when Gorimondo grabs Kirby, he'll hurl the pink puff into the ground. It's much harder to escape damage when his Forgo Dreams phantom does it.
  • Gentle Gorilla: He's a Killer Gorilla at first, but later becomes friends with Kirby after his Heel–Face Turn, along with the other members of the Beast Pack at the end.
  • Killer Gorilla: A stylized, exaggerated gorilla who works for the villainous Beast Pack and attacks Kirby. The game doesn't shy away from showing off the fact that he has realistic gorilla dentition, for extra spookiness.
  • Large and in Charge: He's large enough to wear some caged Waddle Dees as a necklace, and he's a major member of the Beast Pack.
  • Mundane Utility: The Japanese version explains that he's in charge of "hauling" food instead of gathering it, which would indicate that he carries it all in his enormous, super-strong arms.
  • Non-Standard Character Design: Gorimondo sets the tone for the rest of the Beast Pack's more photorealistic looks. Compare him to a real-life gorilla, and you'll see just how true to life his design is.
  • Primal Chest-Pound: He's a gorilla, so naturally he pounds his chest just before you fight him and when he Turns Red.
  • Recurring Boss Template: According to an issue of Nintendo Dream, Gorimondo's attack patterns and overall boss fight were inspired by Void Termina, the Final Boss of the previous game, because the same person, Katsuyoshi Sumitomo, created and programmed both bosses. It's much more apparent when you fight Phantom Gorimondo, whose "Goriwave" is directly inspired by Void Termina's own "Destructive Trample Attack".
  • Red and Black and Evil All Over: He has black fur as you might expect from a gorilla, but he's also covered in red tribal markings that make him look even more menacing and dangerous. He's not really evil, though. At the end of the game, he redeems himself along with the rest of the Beast Pack.
  • Scary Teeth: The game does not shy away from showing off Gorimondo's unexpectedly sharp chompers. This is Truth in Television for real-life gorillas.
  • Shockwave Stomp: Surprisingly for such a Top-Heavy Guy, Gorimondo can stomp the floor if Kirby gets too close to him, which creates a small shockwave. After he Turns Red, he'll follow it up by jumping into the air and slamming down for a bigger shockwave. During the battle with his Forgo Dreams phantom, some of those shockwaves are even borrowed from Void Termina's battle. Makes sense considering the same person who designed his boss fight was the same one who designed Void Termina's.
  • Smashing Survival: If Gorimondo grabs the player, they'll have to frantically mash buttons to escape his muscular grip before he throws them into the ground with all his might. Interestingly, this attack is how he opens the battle. His Forgo Dreams phantom gives you a much smaller time frame to escape it.
  • Squish the Cheeks: When Gorimondo grabs Kirby, he'll squish Kirby's body between his finger and thumb with a quizzical expression on his face before tossing him into the floor.
  • Starter Villain: The first major member of the Beast Pack encountered by Kirby. As a matter of fact, he's even the first boss of the game. To show how downplayed of a threat he later becomes, Meta Knight even fights and beats him 30 times.
  • Stealing from the Till: He can't control himself around fruits, and ends up eating from the Beast Pack's supply of food because of his impulsivity. Leongar is no fan of this, and always yells at him when he screws this up.
  • Stock Animal Behavior: He's a gorilla who does a Primal Chest-Pound at the beginning of the fight.
  • Stock Animal Diet: Tucked away in a corner of the mall where he's fought, there's a large pyramid of bananas. His figure description says that he can't help himself whenever fruit's involved.
  • Tantrum Throwing: One of his main attacks is throwing boulders at Kirby.
  • Took a Level in Badass: His Forgo Dreams phantom will show you the kind of bosses you'll be up against throughout the post-game level. His attack patterns are far less forgiving and his grab attack is much harder to escape than the initial fight.
  • Top-Heavy Guy: Like Macho Dedede before him, Gorimondo has a pair of enormous, strong arms and comparatively stubby legs. His Boss Subtitles even calls him the "Strong-Armed Beast". Presumably, it's the weight of his upper body that lets him perform a Shockwave Stomp in his boss fight.
  • Tornado Move: When he Turns Red, Gorimondo starts to use "Armstrong" (アームストロング), a dangerous Spin Attack that's visually similar to Donkey Kong's up special move in Super Smash Bros.. It's powerful enough to cause an impressive Chunky Updraft. His Forgo Dreams phantom has its own variant that raises boulders with tornadoes.
  • Villainous Glutton: Often gets in trouble with his higher-ups for eating all the fruit he's supposed to be gathering as part of his duties. Though, granted, he's not much of a villain and becomes an ally along with the rest of the Beast Pack.
  • Wake-Up Call Boss: He isn't too difficult during the main story, but the Phantom Gorimondo that takes his place in Forgo Dreams is far faster and more dangerous, setting the standard for the much harder postgame bosses.
  • Warm-Up Boss: Gorimondo acts as the first boss, and he's not too much of a challenge, having easy-to-read and straightforward attack patterns that ease the player into this game's boss fight mechanics.
  • White Hair, Black Heart: Has a prominent white mohawk on top of everything else, and he's part of a major antagonistic faction. Subverted when he pulls a Heel–Face Turn.

    Clawroline 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/clawroline_katfl.png

A leopardess who wields knife-like claws, fought as the boss of the circus in Wondaria Remains. She's a major member of the Beast Council — to the point that much of the Beast Pack idolizes her — and a significant point of contact for the Beast Pack's leader.


  • Amazing Technicolor Wildlife: Phantom Clawroline, her harder counterpart from Forgo Dreams, has bright blue fur.
  • Animal Talk: Before Fecto Forgo came to the planet and caused her, Leongar, and the rest of the Beast Pack to start speaking in a strange language — namely, the one you have selected in-game — Clawroline (AKA Carol, her real name) would only speak in meows.
  • Barely-Changed Dub Name: Her Japanese, Chinese, and Korean names are just Caroline; the pun was added in the localization. Her real name, Carol, is the same in both versions. In the English version, it's stated that "Clawroline" is an alias Carol took in order to keep tabs on Leongar. In the Japanese, Chinese, and Korean versions, since she doesn't have the Punny Name, this is not the case at all.
  • Black Cloak: Briefly shown wearing one before tossing it aside for the boss battle... not like she needs it, since her uncloaked self is prominently advertised in promotional material.
  • Boss Subtitles: "Lethal Leopard, Clawroline". In Japanese, "Clawed Leopardess, Caroline".
  • Bouncing Battler: She has a tendency to jump high up to the rafters of the circus tent, using this position to throw Thrill Edges at Kirby and pounce down onto him.
  • The Cameo: Appears as a Dress-Up Mask in Return to Dream Land Deluxe.
  • Cat Ninja: More subtle than most examples, but Clawroline is a feline who has plenty of classic ninja moves down to a T. She initially disguises herself (with a cape that she dramatically tosses to one side), predominantly uses hidden bladed weapons (in the form of her throwing knives and her own razor-sharp claws), clings to and jumps off of walls, can teleport short distances in a puff of smoke, and as Phantom Clawroline, can split herself into multiple copies to attack.
  • Chekhov's Gunman: She initially seems to be the boss of Wonderia and nothing more, but she turns out to be the former queen of the beasts, and in the post-game, she saves Elfilin after his Heroic Sacrifice and asks Kirby to save Leongar.
  • The Coats Are Off: She's first spotted wearing a Black Cloak, which she rather dramatically hurls aside for her battle with Kirby.
  • Contrasting Sequel Antagonist:
    • Retroactively to Grand Doomer as of Return to Dream Land Deluxe. Both are bosses that are fought by Kirby and initially a one off obstacle until it's revealed they were the right hand lackeys of the masters they served (Master Crown and Leon). However, while Grand Doomer is a willing servant of the Master Crown and allowed its fragments to revive it as Crowned Doomer to fight against Magolor, Clawroline's fight with Kirby was only just to keep an eye on Leon who was under Fecto Forgo/Elfilis's control and helps Kirby and Elfilin rescue her husband's soul fragments in Forgo Dreams during the post game.
    • To Susie. Both have a familial relationship to a member of their faction (Susie is Haltmann's daughter and Clawroline is Leongar's wife/queen, and are fought in the third area of the game (Overload Ocean and Wondaria Remains). They also start out as major antagonists to Kirby before they pull a Heel–Face Turn to stop the true villain of the story. However, whereas Susie acted on her own accord to stop Kirby and have Haltmann remember her by selling Star Dream, Clawroline only fought Kirby to keep an eye on Leon, who's been acting strange since his brainwashing and never wanted to release Fecto Forgo/Elfilis in the first place. Finally, while Susie only pulled an Enemy Mine with Kirby to stop Star Dream, and afterward, only cares about reviving her company, thus making her Reformed, but Not Tamed, Clawroline genuinely redeems herself and becomes allies with Kirby.
  • Dark Action Girl: Subverted. She’s fighting against Kirby and has joined the Beast Pack, but only to keep an eye on her husband Leongar, who's been acting suspicious.
  • Devious Daggers: One of her attacks, "Thrill Edge", has her flinging knives at you from the top of the poles around her arena. Phantom Clawroline can throw them while on the ground as well.
  • Doppelgänger Attack: Phantom Clawroline from Forgo Dreams can create three copies of herself, which then pounce on Kirby all in a row.
  • Excessive Evil Eyeshadow: Her eyelids are covered in glittering purple eyeliner, and she's a member of the Beast Pack. She isn't really evil, though.
  • Flechette Storm: After she Turns Red, one of her new attacks is climbing up to a higher position and throwing several knives at Kirby. These can be inhaled for the Sword ability.
  • Fragile Speedster: Moves very quickly and can move out of range, but tends to have rather low health for a boss.
  • Furry Reminder: She normally maintains both the posture and attitude of a Sexy Cat Person, but she sometimes performs actions that show she's still a genuine feline, such as getting on all fours, arching her back, dilating her eyes, and hissing when she gets really angry.
  • Geo Effects: Once the second phase kicks in, she starts clinging to the poles surrounding the arena to attack from up high. When that happens, you can't attack her until she comes back down, unless you happen to have the Ranger ability (which is also required for one of the stage's missions).
  • Hiss Before Fleeing: After her HP reaches half, she hisses at Kirby before jumping onto the nearby poles to follow up with knife throws.
  • Huge Guy, Tiny Girl: With her husband, Leongar.
  • Humanoid Female Animal: Unlike Gorimondo and Sillydillo, her design is much more humanoid and features a very prominent hourglass figure. This matches with Leongar, as well.
  • Incorrect Animal Noise: Clawroline's voice clips were made using the meows of a male house cat, so she has a high-pitched, feminine meow. Real leopards make a much deeper, harsher sound.
  • King Incognito: Turns out to be Leongar's queen. In the post-game, she tasks Kirby with saving her husband from Fecto Forgo's clutches.
  • Larynx Dissonance: She is voiced by Shinya Kumazaki's male pet cat, Sora-kun. Ironically, he gives her a much higher and more pleasant voice than she would have in real life.
  • Left Stuck After Attack: After she does her claw smash, her claws get temporarily stuck in the platform, allowing Kirby to get a few hits on her when she's left defenseless.
  • Makeup Is Evil: On top of her Excessive Evil Eyeshadow, she also has painted claws. She's one of the villainous bosses of the game, at least at first glance.
  • Ms. Fanservice: Surprisingly for this series, Clawroline has a Femme Fatale sort of design with an impressive figure and makeup.
  • Named Weapons: The knives she throws are apparently called "Thrill Edge".
  • Natural Weapon: Clawroline's claws can extend to ridiculous lengths, and she can use them to slice and dice at Kirby.
  • Non-Standard Character Design: Besides her shared textural attributes from the other members of the Beast Pack, her design is significantly more fanservice-y than any other Kirby character to date.
  • Panthera Awesome: She's a badass leopard who antagonizes Kirby as one of the game's main bosses. As it turns out, she's also royalty.
  • Pint-Sized Powerhouse: She's rather small compared to the other Beast Council members, with her being around One Head Taller than Kirby while the rest are absolutely gargantuan, which is especially notable when comparing her and her husband Leon, with her barely being tall enough to reach his waist. However, despite her diminutive size, she's just as strong and dangerous as the rest, and in fact is somewhat deadlier due to being a Fragile Speedster, able to easily avoid you hitting her while also being hard to avoid getting hit by.
  • Punny Name: According to the June 2022 issue of Nintendo Dream, the name "Caroline" (キャロライン) was chosen to incorporate the words "cat" (キャット), "claw" (クー), and "line" (ライン). The punniness is likely why the English version changed it to "Clawroline", which is a portmanteau of "Caroline" and "claw". Turns out her actual name is just Carol.
  • Repulsive Ringmaster: Invokes this aesthetic in her battle, complete with stylish getup, high-flying acrobatics, and a Knife-Throwing Act with poor Kirby as the target. Fitting, as she's the boss of Wondaria.
  • Sexy Cat Person: Clawroline is a cute, anthropomorphic leopard girl with an Impossible Hourglass Figure, a rarity for this series.
  • Shout-Out: Just like Cat Mario, Clawroline can use her claws to climb up walls. She even has a similar diving claw attack.
  • The Smurfette Principle: She's the only Beast Pack council member to be confirmed as female.
  • Stock Animal Behavior: Pouncing from a high altitude to attack. Also, like a house cat, she arches her back and raises her fur once she Turns Red.
  • Sword Beam: Like Leongar, Phantom Clawroline can create an X-shaped energy cutter by slashing her claws. In the Japanese guidebook, the name of this attack, "Psycho-Crossing Leon" (サイコクロッシングレオン), is shared with Leongar's version of the move.
  • Villain Teleportation: Capable of vanishing into a puff of smoke.
  • Wake-Up Call Boss: More significantly than Tropic Woods. Previously, both Gorimondo and Tropic Woods were stationary enough that Kirby could keep out of harm's way fairly easily. Clawroline, however, actively closes the distance between herself and Kirby, hits hard, and weaves between floaty acrobatics and lightning-quick slashes to keep you on your toes. Defeating her will require the player to match her skills with fast reflexes, a good handle on Kirby's dodging capabilities, and knowing when to counterattack.
  • Wolverine Claws: Her claws can extend until they're more like swords, and she uses these in battle as Natural Weapons against Kirby.
  • Yellow Eyes of Sneakiness: Like a real-life cat's, Clawroline has yellow sclera and animalistic, slit-like pupils. These features help to make her look more evil. Though, again, she turns out to not be evil after all.

    Sillydillo 

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/sillydillo.jpg

A goofy-looking but dangerous armadillo who's part of the Beast Council, making its home in the Originull Wasteland. It's been given orders to capture... something that it can't quite remember, so it attacks Kirby instead. Its main hobbies are spin-dancing and collecting random trash, which it uses to create papier-mache dolls.


  • Ambiguous Gender: Zigzagged. While his normal trophy description describes him as an "it", his Phantom variant switches between "it" and "him".
  • Ax-Crazy: While his face is supposed to make him look, well, silly, his Maniac Tongue and Perpetual Smiler features make him look more deranged than outright goofy. This is especially important when you remember that he is the one behind all of the Kirby and Elfilin wanted posters seen earlier in the game.
  • Beware the Silly Ones: Make no mistake, Sillydillo is no weakling despite being an utter kook. He lures Kirby into his lair with a doll of Elfilin, and if Kirby gets hit by his cage attack, he's even capable of capturing the pink puff just like a Waddle Dee. Adding onto his threat level, if Kirby doesn't escape, he smashes the cage for a One-Hit Kill regardless of health, something not even the final boss can do.
  • Boss Subtitles: "Armor-Plated Prancer, Sillydillo". In Japanese, "Spin-Dancing Armored Beast, Armaparapa."
  • Bullfight Boss: In the second and third phases of the fight, he'll attempt to roll into Kirby three times in succession. This is mainly to teach the player the importance of guarding and dodging; if you don't dodge, you're pretty much guaranteed to get hit. The third roll causes him to crash into a wall and become Flipping Helpless for a short while. His Phantom version doesn't crash at all, removing the vulnerable state.
  • Collector of the Strange: Sillydillo owns a collection of dolls made of cobbled-together bits of trash. He also collects street signs and wears them on his shell.
  • Companion Cube: In the second half of his boss fight, he pulls out a "dance partner" that's really just a doll made to resemble a female armadillo. One of its eyes even falls out of place when he pulls it out for the first time, causing Sillydillo to prop it back up.
  • Creepy Doll: He creates and collects papier-mache dolls he makes from bits of rubbish. He even owns a few that look like Kirby, which does nothing to help his unnerving looks. One of his dolls is modeled after Elfilin, which attracts Kirby to his lair, as Elfilin is currently in Beast Pack custody.
  • Dance Battler: Both of his Boss Subtitles allude to him being quite a dancer. Sure enough, when he gets low enough on health, he'll dance around the battlefield as an attack, using a junk doll armadillo as his partner.
  • Deranged Dance: Sillydillo is both visibly insane and fond of dancing, a pastime that only serves to underscore his apparent insanity.
  • Dub Name Change: He's known as Armaparapa in the Japanese and Korean versions.
  • Gonk: All the Beast Pack members look considerably different from the rest of the Kirby franchise, but Sillydillo's huge Sphere Eyes and wagging tongue make him look absolutely ridiculous.
  • Gratuitous French: In the Japanese guidebook, both of the attacks Sillydillo does with his "dance partners" are in French — there's "Pas de deux" (パ・ド・ドゥ), where he throws his partner at Kirby, and "Grand pas de deux" (グラン・パ・ド・ドゥ), where he performs a very long Spin Attack dance with the partner. Phantom Sillydillo's sandstorm attack is "Soirée Parapa Screen" (ソワレ・パラパ・スクリーン), continuing the trend.
  • Hidden Depths: He might look completely insane, but Sillydillo has an artistic personality deep down. He's so known for dancing that it factors into his Boss Subtitles, and a Famitsu article further explains that he creates dolls made from papier-mache and other garbage, and owns a sizable collection of them.
  • Improbable Weapon User: The junk dolls he uses in his third phase can smash into Kirby for a good deal of damage. His Phantom counterpart can also throw exploding junk Kirby dolls as a new attack.
  • Interface Screw: Phantom Sillydillo always starts his final phase by creating a sandstorm, making his attacks even more difficult to dodge.
  • The Jailer: During Sillydillo's first phase, he'll try to imprison Kirby in one of the cages and shake it before smashing it on the ground. This attack is a One-Hit Kill.
  • Laughably Evil: Seemingly the intent behind his name. His Boss Subtitles also give the image of an armadillo clumsily prancing and pirouetting around, which is quite silly indeed.
  • Lured into a Trap: Lures Kirby into his lair by using a caged Elfilin doll, knowing that Kirby is out to rescue Elfilin who had been captured by the Beast Pack.
  • Mad Artist: Sillydillo is fond of constructing dolls out of junk and papier-mache. He's proud of his work, but he's willing to hurl his prized creations at Kirby in an attempt to capture him.
  • Mad Libs Catchphrase: In the Japanese guidebook, all of his non-"dance partner" attacks are puns off his name, "Armaparapa". There's "Areda-parapa" (from "Are da!", "it's that one!"), where he can potentially One-Hit Kill Kirby in his cage, "Nageta-parapa" (from "nageru", "to throw"), where he throws exploding Kirby dolls, and "Barama-parapa" (from "baramaki", "mass distribution"), where he scatters the exploding Kirbys all over the place.
  • Maniac Tongue: His tongue is constantly lolling out of his mouth, though this makes him look goofy almost as much as it makes him look Ax-Crazy.
  • Monster Clown: Downplayed. While he isn't actually a clown, he has a bright red nose, and when viewed from some angles, it looks like he has a pair of big, clown-like lips. He's a crazed doll-maker and dancer, and he's a high-ranked member of the Beast Pack.
  • Non-Standard Character Design: His design is non-standard even within the Beast Pack and especially for the Kirby series, being more akin to a Rare character than anything else.
  • Obfuscating Insanity: Sillydillo may seem like a total loon, but he's one of the more cunning antagonists Kirby has faced.
  • One-Hit Kill: One of his attacks is to capture Kirby in a cage and shake him a few times for some damage. If Kirby doesn't escape in time, Sillydillo smashes the cage on the ground and it's an instant life lost, even with extra health from life-ups. No other enemy in the Kirby series, not even Star Dream Soul OS with its Last Ditch Move, can pull that off without relying on a timer, a bottomless pit, or a smaller and frailer Kirby.
  • Perpetual Smiler: He always smiles and never frowns, even when you defeat him.
  • Punny Name: He's a silly armadillo. In Japanese, "Armaparapa" comes from armadillo and papparapā (パッパラパー), a German loanword that roughly translates to "nonsense". In Spanish, his name is given the translation of "Armadiloco" (loco meaning "crazy"). Its Chinese name, "犰魔亂舞/犰魔乱舞", is a portmanteau on the Chinese idiom "群魔亂舞/群魔乱舞" (Evil spirits dance in chaos) and "犰" (armadillo).
  • Recurring Element: Like Hyness before him, Sillydillo is a ridiculous-looking, resourceful, and slightly deranged member of a villainous faction who attacks Kirby by rolling at him. Also, Sillydillo and Hyness are the only bosses in their respective games' campaigns to turn red twice in the same battle (not counting Sequential Bosses with multiple health bars).
  • Rolling Attack: After he Turns Red, he's able to roll at Kirby as one of his attacks, as expected for an armadillo.
  • Shown Their Work: Sillydillo's behaviour has a lot in common with Chaetophractus vellerosus, better known as the screaming hairy armadillo. This species is nocturnal and lives in deserts. It preys on insects by digging burrows underneath animal carcasses and waiting for them to drop in. Sillydillo is fought at night at the end of Originull Wasteland, and he waits for Kirby to enter his lair using a fake Elfilin to lure the pink puff into his trap. Most obviously, Sillydillo lets out a loud screech before the third phase of the battle, and, true to their name, the real-life version has a very distinctive yowl.
  • Smarter Than You Look: Despite appearing to be an utter kook, Sillydillo is smart enough to take advantage of Elfilin's kidnapping to lure Kirby to his cave by using a convincing-looking doll replica of Elfilin.
  • Smashing Survival: If Sillydillo captures Kirby with a cage, the player needs to mash buttons to escape in time or else it's a One-Hit Kill.
  • Sphere Eyes: Big white spheres with black, beady pupils. They help him look silly and crazy at the same time.
  • Spin Attack: In the last phase of his fight, he pulls out a junk version of himself that he uses to spin around with in the arena before tossing it at Kirby after stopping.
  • Stalker Shrine: Having apparently taken his boss's orders to capture Kirby a little too intensely, Sillydillo's lair is plastered almost wall-to-wall in wanted posters of the pink puffball.
  • Stock Animal Behavior: Rolling into a ball.
  • Throw Down the Bomblet: Phantom Sillydillo may sometimes use an all-new attack where he tosses his Kirby dolls at Kirby. Leave them alone for too long, and they'll explode.
  • Unskilled, but Strong: Has only 4 attacks, but all of them deal a lot of damage. One of them is even a One-Hit Kill.
  • "Wanted!" Poster: According to the June 2022 issue of Nintendo Dream, Sillydillo is the one who drew all the wanted posters of Kirby and Elfilin seen throughout the game's levels. The Boss Corridor leading up to him is almost completely papered over in those posters.

    Leongar (MAJOR UNMARKED SPOILERS

Debut: Kirby and the Forgotten Land

Voiced by: Kenta Miyake

https://static.tvtropes.org/pmwiki/pub/images/katfl_leongarpng.png

"Once the Great One is complete again... I know we will also receive this miraculous power. We, the ones they left behind in this forgotten land."

The King of the Beasts and the leader of the Beast Pack, who gives orders from his home base in Lab Discovera. This imposing lion is the one who ordered the Pack to capture the Waddle Dees. It turns out there's more to his schemes, however.


  • Accessory-Wearing Cartoon Animal: Lacks any distinct form of clothing other than wearing two black bracelets on each of his wrists as well as his cape.
  • Anatomy of the Soul: Leongar gets his soul shattered into many pieces during the post-game, and it's up to Kirby to collect them all and restore him to his former glory. It happens to him again after being freed from possession, but thankfully, Clawroline and the rest of his followers show up with his soul fragments right after.
  • And I Must Scream: He's clearly shown to be in great pain while possessed by Fecto Forgo/Elfilis, and later gets his soul ripped out and split into hundreds of pieces for good measure. Then he spends the entire Forgo Leon fight screaming in what appears to be rage or agony from Soul Forgo's painful Mind Rape. What's even more is that his figure description in the Japanese version states that his soul is making an active effort to combat Forgo, but is unable to stop them.
  • Ax-Crazy: Threatens to feast on Kirby's hide even before the boss fight, where, after he Turns Red, he turns feral and chases after Kirby while violently chomping at him. Without Fecto Forgo/Elfilis influencing him, however, he is completely sane.
  • Bad Boss: Downplayed and eventually subverted. He's not as abusive to his subjects as Queen Sectonia, President Haltmann, or even Hyness, but Gorimondo's figure description says that he yells at Gorimondo a lot for constantly eating the food he's supposed to be gathering. And then we find out that he's Good All Along, and his verbally abusive behavior is a result of his brainwashing from Fecto Forgo/Elfilis. Outside of their control, he's The Good King.
  • Badass Cape: Decorated with large bushy feathers around the shoulder regions to signify him as the mighty and powerful chief of the Beast Pack. He no longer has it on in his boss fight.
  • Barbarian Long Hair: He has a massive flaming red-orange and brownish mane that mostly goes around his back and is a savage and powerful leader of the Beast Pack, fitting as he's a humanoid lion.
  • Barely-Changed Dub Name: He is called "Leongarf" in the Japanese and Korean versions. Like Carol, his actual name, Leon, is the same.
  • Battle Aura: Once he Turns Red, Leongar becomes outlined in purple and he gains Glowing Eyes of Doom. As Forgo Leon, he gets a shadowy aura that covers his face to frightening effect.
  • Big Bad: Subverted. You'd think that as the mysterious, unseen leader of the Beast Pack who only appears in the final Boss-Only Level, Leongar would be the ultimate villain of the game, as is Kirby series tradition... but he's swiftly upstaged when it turns out Fecto Forgo/Elfilis was influencing all of his actions.
  • Big Dumb Body: He gets possessed by Soul Forgo because of his strength and power, becoming "Forgo Leon". This being a Kirby game, you need to beat him up until Forgo loses their grip.
  • Body Horror: Is assimilated into Fecto Forgo, creating its main "face", and his body language in his boss fight makes his Breath Weapon look extremely painful to fire.
  • Boss Remix: Leongar's boss theme, "The Raging Lion Roars", is a dramatic orchestral version of the Beast Pack's Leitmotif (though it may be hard to notice at first since it's arranged slightly differently).
  • Boss Subtitles:
    • "King of the Beasts, Leongar".
    • "Possessed Beast, Forgo Leon".
  • Brainwashed and Crazy: He's been under Fecto Forgo/Elfilis's Mind Control for the entire game. In the post-game, this escalates to out-and-out Demonic Possession.
  • Breath Weapon: In his second phase, he gains the ability to fire a huge laser from his mouth. Forgo Leon can blast the ceiling with this move, causing chunks of it to rain down on Kirby.
  • The Cameo: Appears as a Dress-Up Mask in Return to Dream Land Deluxe.
  • Cats Are Mean: Subverted. While he does seem like the main villain of the game, it turns out that he's only playing the "Mean" part by being brainwashed by Fecto Forgo. Outside of their control, he's pretty nice to hang around.
  • Cats Are Superior: He's a giant lion, which is a type of cat, and is the leader of the Beast Pack.
  • Close-Range Combatant: Like Gorimondo before him, Leongar mainly fights Kirby using swipes of his claws and other melee attacks... at least, at first. After he Turns Red, he gains the ability to slice through the air and spit laser beams.
  • The Coats Are Off: He casts away his cape before actually fighting Kirby, just like Clawroline.
  • Contrasting Sequel Antagonist:
    • To Landia as of Return to Dream Land Deluxe. Both are the rulers of abandoned planets (Halcandra and the New World) where they make their base atop a volcanic mountain (Dangerous Dinner and Redgar Forbidden Land), acting as Kirby's supposed final obstacle. However, it turns out that they aren't inherently evil, but were only AntiVillains because they were corrupted by the true villains of the game (the Master Crown and Fecto Forgo/Elfilis), evident by them gaining strange new powers and eye changes in their second phases. However, Landia was fully aware of the Master Crown's evil intentions from the start and trying to prevent it from being taken so it could possess new victims like Magolor, whereas Leon was completely unaware of Forgo's true plans because his mind was clouded by promises of leaving the New World and Forgo's brainwashing.
    • To President Haltmann. Both are the rulers of their factions who have a familial relationship with a member of their faction (Susie is Max's daughter and Clawroline/Carol is Leon's wife/queen), both have had their minds warped by the game's true antagonist, and on top of that, they are assimilated by it for the final battle. However, while Haltmann worked with Star Dream in a vain attempt to bring his daughter back due to believing her to be dead, which caused his mind to deteriorate slowly due to her not actually being dead causing Star Dream to suffer a logic bomb, Leon was forcefully mind-controlled by the malicious Forgo into doing their will, with there being no indication that Leon sought out Forgo on his own. Finally, while Haltmann is seemingly killed off for good when Star Dream is destroyed and after all traces of his soul were deleted by the machine, Leon gets to live in the end thanks to Kirby, Elfilin, and the Beast Pack's efforts to reconstitute his scattered soul after Forgo's spirit is beaten out of him.
    • He's also this to Hyness. Both are respected leaders who seek a better life for their people, drive the main plot out of a borderline-religious devotion to a sealed-away version of an unholy abomination, eventually become part of said abomination before the Final Boss battle, and have to be freed from a corrupted state in a grueling postgame boss fight that takes place in an Eldritch Location version of their original boss arena. But while Hyness let his vision for the future become clouded by revenge and his sincere worship of Void Termina deteriorated into an insane wish to summon it as a Destroyer Deity, Leongar only got the idea to use "the Great One" because Fecto Forgo was putting those thoughts in his head to begin with and the rest of the Beast Pack is not shown to have any ties to them. Furthermore, Hyness sacrifices himself to Void willingly, while Leongar is assimilated without his knowledge or consent. Going hand-in-hand with this, Corrupt Hyness is a Laughing Mad natural extension of normal Hyness's Void-worshipping madness turned Drunk on the Dark Side, while Forgo Leon is an unwilling host to Fecto Forgo/Elfilis's evil soul and spends the entire boss fight screaming in pain from the assault on his psyche.
  • Damage-Sponge Boss: An odd case — he can take a good bit of damage in the first phase of his fight, but when his health drops to a third and he Turns Red, he takes less damage than before, giving him a great amount of total health.
  • Demonic Possession: In the post-game, Leongar's soul gets removed from his body so Fecto Forgo/Elfilis can possess him, becoming "Forgo Leon".
  • The Disembodied: Gets his soul forced out of his body and broken into hundreds of pieces by Fecto Forgo/Elfilis, who has also become this trope, during the events of the postgame.
  • Disney Death: Appears to have died at first after being freed from his second possession, much to Kirby and Elfilin’s sadness. Thankfully, Clawroline and the Beast Pack then show up with his soul fragments, reviving him.
  • Distressed Dude: In the post-game, he's been spirited away to Forgo Dreams and had his soul shattered apart and scattered all over the isolated isles.
  • A Dog Named "Dog": Leon is a name that means "Lion", and he's a lion.
  • The Dragon: To Fecto Forgo/Elfilis, being the one who commands the Beast Pack to find Elfilin and bring him to Fecto Forgo.
  • Elemental Punch: When Forgo Leon Turns Red, his Ground Punch move gains electrical effects which create bolts of lightning.
  • Evil Is Bigger: He's a giant lion, and he tries to kill Kirby. It's later subverted when it turns out that he's not evil, just possessed by Fecto Forgo after he influenced them to be more violent than they are otherwise.
  • Evil Sounds Deep: Has a suitably threatening, deep voice courtesy of Kenta Miyake, and he's the leader of the antagonistic Beast Pack. The "evil" part is subverted after the real Big Bad reveals themself, though.
  • Facial Markings: He has 2 patches of dark orange streaks across the rims of his eyes. It's unclear whether these markings are from warpaint or the natural pigmentation of his fur.
  • Fighting from the Inside: In the Japanese, Chinese and Korean versions, Forgo Leon's figure says that Leon's soul is making an active effort to resist Forgo's Demonic Possession, which would explain the anguished screams he makes during the fight.
  • Foil: To King Dedede, for a variety of reasons:
    • Both of them are the respective leaders of their worlds (Dream Land and the New World), but Dedede is a king in name only, while Leongar is an official king. Their worlds are also different, with Dream Land being a simple civilization largely consisting of Waddle Dees and other enemies, while the New World is a very modern society with a bunch of different animals.
    • King Dedede is laid-back, greedy and egotistical, but still a good king in spite of never doing anything to prove his power over his people, whereas Leongar takes his role very seriously.
    • King Dedede fights with his iconic hammer, whereas Leongar fights using his own brute strength.
    • Leongar, being an animal, doesn't wear much aside from a feather cape that he removes for his fight with Kirby, whereas Dedede is completely dressed.
    • Both of them are brainwashed by Fecto Forgo/Elfilis, and are fought by Kirby twice throughout the game, experiencing grueling Mind Rape and being reduced to Running on All Fours and gaining elemental powers as a result of their influence. King Dedede ends up becoming corrupted into the deranged Forgo Dedede, who wears a boar mask which seems to have Fecto's influence carried of it, and switches to all fours in the second phase, trying to charge at Kirby and punching the ground to create fiery cyclones, and is defeated when Kirby breaks his mask. Leongar instead becomes possessed by Fecto Forgo/Elfilis themselves and becomes Forgo Leon, who switches back to being bipedal in his second phase, with his face becoming wreathed in a black cloud, and Kirby having to purge Soul Forgo out of his body. Forgo Dedede also has red eyes and can summon enemies throughout the fight, whereas Forgo Leon has Glowing Eyes of Doom and gets assistance from Soul Forgo in his second phase.
    • Their first battle also involves Elfilin. For King Dedede, he gets kidnapped and is brought back to Fecto Forgo/Elfilis, whereas Kirby saves Elfilin upon defeating Leongar.
  • Foreshadowing:
    • The cages that the Beast Pack use to capture the Waddle Dees are shaped like lion heads. That serves as a hint that a lion is (unwillingly) responsible for the kidnappings. Some stages in the last level also feature stone statues/totems which resemble lions, further hinting at the existence and importance of a lion within the Beast Pack.
    • When Leongar enters the fray, he throws off his cape. Clawroline also did this at the start of her boss fight, implying some connection between the two. During the postgame, it's revealed they once ruled the animal kingdom together.
  • Four Legs Good, Two Legs Better: Despite being a lion, he has a humanoid body and walks on two legs. Once Fecto Forgo completely takes control of him, however, he switches to Running on All Fours.
  • Glowing Eyes of Doom: When he Turns Red, his eyes glow bright purple. Forgo Leon's eyes glow through an aura of darkness covering his face, which looks terrifying.
  • The Good King: He once was, before he formed the Beast Pack. However, his evil actions were all done while he was being brainwashed and puppeteered by Fecto Forgo; when broken free, he's shown as a friendly king and his troops are shown to be very loyal to him after all is said and done, even as going as far as restoring his soul when it was shattered again. The ending photo of the credits exhibit this best, showing him happily befriending Kirby and his friends.
  • Gentle Giant: After being possessed by Fecto Forgo/Elfilis and then being defeated, Kirby and the Beast Pack save him by collecting his lost souls to bring him back, and the giant lion becomes friendly from then after.
  • Gotta Get Your Head Together: When he Turns Red, he grips his head as he gains a purple Battle Aura. This seemingly marks the point where Fecto Forgo/Elfilis takes control of him with their Psychic Powers, since he does the same pose again once Forgo hijacks his body in the postgame.
  • Grand Theft Me: In the postgame, Soul Forgo attempts to take over his body, but Kirby is able to drive them out of Leon.
  • Ground Punch: One of his attacks is to ball up his fists and slam the ground with both of them at the same time, creating a shockwave. As Forgo Leon, this becomes an Elemental Punch.
  • The Heavy: Leongar is the mastermind behind the Waddle Dee kidnappings and, later, Elfilin's capture. Of course, after you beat him, you find out who the real villain is...
  • Huge Guy, Tiny Girl: His wife/queen, Clawroline/Carol, only reaches up to his leg while standing and she easily fits in the palm of his hand.
  • King of Beasts: He's the lion leader of the Beast Pack. His Boss Subtitles quote the trope name word-for-word.
  • Large and in Charge: He rivals Gorimondo in size and serves as the leader of the Beast Pack.
  • Marathon Boss: Forgo Leon lacks the Damage-Sponge Boss nature of the original, but that gets replaced with having two decently healthy separate phases, the second phase making it slightly harder to get hits in due to Fecto Forgo acting as independent backup, which is followed immediately by a boss fight with Morpho Knight, all of which needs to fought in a row with no breaks or breather waves. Thankfully, dying to Morpho only forces you to re-start their fight rather than the whole sequence, and Morpho is split into a separate fight in the Colisseuem, but the two-phase Forgo Leon battle still takes up a lot of time through both health and damage-avoidance.
  • Meaningful Rename: "Leongar" is what Leon began calling himself after his fateful encounter with Fecto Forgo. While not as apparent in other languages, the part added to his Japanese name is ガルフ (garf) — which is made up of letters that show up in Fecto Forgo's Japanese name, フェクト・フォルガ (Fecto Forga), symbolising ID-F86's newfound grip on his mind.
  • Mind-Control Eyes: A rare subtle example. When you first meet him, his pupils are small, but once he is finally freed from ID-F86's influence once and for all, they're slightly larger. Also, his pupils are gone altogether as his eyes glow in the second half of his boss battle, as well as in the entirety of the fight with him as Forgo Leon.
  • Mind Rape: Implied. As Forgo Leon, he's constantly roaring in what is either Unstoppable Rage or total agony, brought on by Fecto Forgo's Demonic Possession.
  • Modest Royalty: For the King of the Beasts, he doesn't wear a crown. He does wear a royal cape during his Motive Rant, but it comes off once his boss fight begins.
  • Nightmare Face: When Forgo Leon Turns Red, his face becomes wreathed in darkness apart from a pair of Glowing Eyes of Doom. He also keeps this for the rest of the battle.
  • Non-Standard Character Design: Just like the rest of the Beast Pack, he has a more textured look and, aside from being anthropomorphic, looks really similar to an actual real life lion.
  • Not Himself: According to Clawroline, he didn't always speak a language, and he was simply the beasts' king instead of the Beast Pack's general. This is because he's under Mind Control, courtesy of ID-F86.
  • Not So Above It All: When Kirby and Elfilin dance after freeing him from the bubble he's trapped in in the post-game, he's initially confused, but eventually participates in Kirby and Elfilin's victory dance as well...at least until Fecto Forgo possesses him again into Forgo Leon.
  • Not Quite Dead: He appears to have been assimilated by Elfilis and destroyed afterwards, until The Stinger shows he's alive albeit trapped in Forgo Dreams with his soul shattered into pieces. The post-game is about finding them and rescuing Leongar.
  • Panthera Awesome: An anthropomorphic lion who serves as the Beast Pack's powerful and fearsome leader.
  • The Pawns Go First: He doesn't join the fray himself until Kirby defeats a few waves of Beast Pack enemies or until Kirby attacks Leongar himself.
  • Powers via Possession: When Fecto Forgo/Elfilis possesses him in the second phase, Leongar gets a few new attacks such as being able to extend his claws and create waves of energy and shoot a massive laser from his mouth. The boss battle against the possessed Forgo Leon starts where the original Leongar left off, so once he Turns Red, he gains never-before-seen abilities, like a thunderous Elemental Punch.
  • Pre Ass Kicking One Liner: He brings out an intensely threatening boast against Kirby.
    Leongar: We'll feast on your hide! 
  • Pre-Final Boss: Once you beat him, Elfilin is freed and he and Kirby do their usual dance. But then Leongar's eyes go blank, and he starts talking in a much more stilted manner than before. Then ID-F86 opens its eyes... Forgo Leon also acts as this in Forgo Dreams, being fought immediately before Morpho Knight.
  • Purple Is Powerful: His Battle Aura upon reaching 40% of his health or lower is purple, as befits the King of Beasts. The lighting of Forgo Land gives Forgo Leon in his second phase a dark purple hue.
  • Running on All Fours: Once he Turns Red, he gains an attack where he chases after Kirby on all fours and attempts to bite him. Given that the other animals under Fecto Forgo's control displayed similar feral tendencies, this is likely a result of that.
  • Screaming Warrior: Lets out hellish roars throughout the boss fight, particularly once he Turns Red and Fecto Forgo takes total control of him. Forgo Leon is screaming near-constantly, to the point where it's difficult to tell whether they're Forgo's screams of rage or Leon's screams of pain.
  • Sdrawkcab Alias: In Japanese, the name he takes on after being possessed by ID-F86 is レオンガルフ (reongarufu); ガルフ garufu is a reversal of フォルガ foruga (part of Fecto Forgo's Japanese name), just without the ォ. This is made more apparent with Forgo Leon, who is レオン・フォルガ (reon foruga) in Japanese.
  • Sesquipedalian Loquaciousness: In the Japanese version, he speaks in a very flowery and formal style, fitting for the King of Beasts. One obvious clue that Fecto Forgo is speaking through him is when he drops this trait.
  • Shadowed Face, Glowing Eyes: Sort of. When possessed by Soul Forgo, Leon gains a shadowy aura that covers his face, along with Glowing Eyes of Doom.
  • Slouch of Villainy: How he's usually sitting on his throne in a dominant kingly manner when Kirby arrives to his room as he adopts the balled-up fist-on-cheek position, with one free arm casually resting on the arm of his chair. Even his Gotcha Capsule figure displays him in this pose.
  • Super-Scream: According to the Japanese guidebook, his Breath Weapon is called the "Psycho Howling Cannon", which explains the loud roar he lets out when he fires it.
  • Sword Beam: After he succumbs to his brainwashing and Turns Red, Leongar can create X-shaped blades of energy by slashing the air.
  • Top-Heavy Guy: He has a large upper body and small legs, which is especially noticeable once he starts Running on All Fours.
  • Tragic Villain: He was originally a well-meaning and benevolent king before he fell under the control of Fecto Forgo, turning him into a vile ruler of the New World who sought to bring them to a "land of dreams" by bringing Elfilin back to Fecto Forgo.
  • Trauma Conga Line: Leon wants to rejoin the original inhabitants of the New World after they abandoned the planet, but for his trouble, he gets himself brainwashed and turned into a glorified proxy for Fecto Forgo. Then he is assimilated into Forgo's body, trapped in Forgo Dreams, has his soul removed and split into hundreds of tiny pieces, and then, just when it seems like he'll be fine, Forgo's Soul possesses him outright and forces him to resist with all his might during one last battle.
  • Uplifted Animal: The only member of the Beast Pack who speaks a language beyond animalistic noises, because he's been brainwashed by Fecto Forgo. Once he's on the brink of defeat, Forgo assumes direct control and starts speaking through him. Because of this, during the early days of his first encounter with the specimen, Carol stopped being able to understand what he was saying.
  • Villainous Breakdown: When Fecto Forgo possesses him in the second phase, Leongar goes ballistic and ditches trying to claw at Kirby in favor of trying to violently chomp at him while Running on All Fours.
  • Walking Spoiler: It's not so much his status as the leader of the Beast Pack that makes him this (since the various cages that entrap the Waddle Dees have lion heads on them), as it is him not doing so of his own free will, alongside his relationship with Clawroline.
  • Well-Intentioned Extremist: Before fighting Kirby, he gives an explanation that he wishes to reunite Elfilin with Fecto Forgo so his people can also gain the power to travel to "the land of dreams" as his precursors did. It's then subverted with The Reveal that Leongar was brainwashed by Fecto Forgo, who clearly doesn’t care about the Beast Pack, all along. His actual self is well-intentioned without the extremism.

    Phantom Beasts (MAJOR UNMARKED SPOILERS

Debut: Kirby and the Forgotten Land

Inhabitants of the Isolated Isles of Forgo Dreams, these replicas of the Beast Council (as well as Tropic Woods and Meta Knight) were created from Fecto Forgo's thoughts and serve as weapons for them to avenge their prior defeat at the hands of Kirby. They serve as the bosses of the postgame campaign.
  • Amazing Technicolor Wildlife: All of them have an eye-searing color scheme of pink and blue-green, which they share with their creator Fecto Forgo.
  • Boss Remix: Aside from Phantom Meta Knight, their battle theme is "VS Psychic Power Given Form", an intense rock remix of the Forgo Dreams world map music and the Beast Pack's recurring Leitmotifs, "Plundering Beast Battle" and "The Smell of a Scary Beast".
  • Evil Knockoff: Each Phantom boss is a stronger reproduction of another character. On a few occasions, most notably Phantom King Dedede, Fecto Forgo deliberately removed pesky things like morality when designing them.
  • My Friends... and Zoidberg: They're counterparts of every single previous Beast Pack boss in the game... and then there are Phantom Tropic Woods and Phantom Meta Knight, who are based on characters who don't have anything to do with the Beast Pack.
  • Shadow Archetype: To their main counterparts. It is implied that when creating the Phantom bosses, they were created without the memories of those they care for (Phantom King Dedede, in particular, lacks any memories of Kirby or the adventures that brought them closer), making them less merciful and more willing to destroy Kirby.
  • Suspiciously Similar Substitute: To the Otherworldly Four Heavenly Kings from Kirby Star Allies, since they're evil versions of previous bosses that were created thanks to the Final Boss's powers.
  • Theme Naming: All of them are named "Phantom [Character Name]".
  • Tulpa: They're implied to be tulpas of a sort, since the Japanese version calls them shinen-tai (思念体, literally "thought-bodies"). For creatures that are literally made of thoughts, though, all of the Phantoms are stronger and more aggressive than the originals ever were.
  • Upgraded Boss: Every Phantom Beast is stronger than their original counterpart, with brand-new attacks and a more vicious fighting style. Justified, as Fecto Forgo deliberately created them to be as merciless as they are themself.
  • The Unfettered: Soul Forgo created them to be every bit as merciless as they are, and that meant removing certain memories of their friends.
  • Virtue Is Weakness: Fecto Forgo is heavily implied to have carried this belief with it to the postgame when it created these bosses. The Phantoms of Clawroline, King Dedede, and Meta Knight were reproduced from the originals, but without recreating memories of their most precious friends and loved ones, like Leon or Kirby. After all, any lingering attachments they might feel might cause them to hesitate in a fight, and Forgo wants them to go all out in their revenge against Kirby.
  • Walking Spoiler: As expected, given that they were created by Soul Forgo. Phantom Meta Knight is an even bigger spoiler, given that it doesn't even appear until the Ultimate Cup Z.

The Great One

    Specimen ID-F86 (MAJOR UNMARKED SPOILERS

Fecto Forgo/Elfilis

Debut: Kirby and the Forgotten Land

https://static.tvtropes.org/pmwiki/pub/images/fecto_forgo_larva.jpg
Click here to see it after assimilating the Beast Pack
Click here to see Fecto Elfilis

"Careful planning. Now wasted. No more planning. No more patience. Instead... EVERYTHING. SHALL BE. CONSUMED."

A mysterious extraterrestrial organism of immeasurable power. Many years ago, they arrived in the new world while it was still inhabited and went on a rampage. Eventually, the Lab Discovera research team managed to capture them and began to study their reality-warping abilities, which paved the way to the development of teleportation technology. One day, an accident occurred at the lab that split the original entity, Fecto Elfilis, into Elfilin and Fecto Forgo. Elfilin escaped, leaving Fecto Forgo seemingly dormant in the lab.


  • The Adjective One: Leongar refers to them as "The Great One" prior to his fight with Kirby. Given how eldritch Fecto Forgo is, one suspects there's an "Old" missing from that title.
  • Advancing Boss of Doom: Fecto Forgo's first fight isn't so much a boss battle as it is a very lengthy hallway chase where Forgo occasionally pauses to lunge or spit blue goop at Kirby.
  • Aesop Amnesia: Fecto Elfilis's Gotcha Capsule says that they are "already planning their next invasion" after reuniting with Elfilin. This indicates that they learned absolutely nothing from invading the New World, where they were captured, experimented on, and imprisoned for untold ages. Granted, according to the support guide, the New World was the first and only time Fecto Elfilis was defeated, having successfully assimilated various planets in the past.
  • Aliens Are Bastards: Before their imprisonment, they tried to invade the new world (specifically described as "raiding" multiple species in the Japanese, Chinese, and Korean versions) and very nearly destroyed the entire biosphere, until they were defeated and captured by the people that once lived there. After their imprisonment, they're one of the vilest villains in the entire Kirby franchise. Even more striking is that they have a working conscience and the capacity to be good and know this, but they choose to be an evil assimilating conqueror instead.
  • All-Loving Hero: Absolutely not. But in the Japanese, Chinese and Korean versions of the game, it's implied that Elfilis used to be one (or, at the very least, had the capacity to be one) before it grew too ambitious for its own good and decided it would rather invade other planets. This turned out to be a fatal mistake, as this part of Elfilis gained a mind of its own and split off into Elfilin.
  • All There in the Manual: The full extent of Fecto Elfilis's backstory, psyche, abilities, and even life cycle are explained in the Japan-exclusive Kirby and the Forgotten Land Perfect Support Guide.
  • All Your Powers Combined: Like most final bosses in the Kirby franchise, Elfilis has the attacks and abilities of many of Kirby's prior enemies. These include Marx's boomerangs and black hole (the latter of which their second form uses immediately like Marx Soul), Magolor's portal-laser combo and portal-tackle combo, Star Dream's meteor shower, Void Termina's Beam Spam, and Drawcia's paint rain, burning tackle and bouncing attack. They also gained the ability to Teleport Spam, shoot sword beams from their spear, summon tornadoes, and even create spirit projections from absorbing Morpho Knight.
  • Amazing Technicolor Battlefield: Invoked. Once weakened enough, Fecto Elfilis will distort the otherwise regular sunset sky into a rainbow liquid mess of colors. Chaos Elfilis has this effect active from the start.
  • Ambiguous Gender: In most foreign translations, Fecto Forgo has no known gender, being only referred to with gender-neutral pronouns to reflect their eldritch nature. However, Fecto Elfilis's Japanese Gotcha Capsule uses "かれ" to refer to them, which indicates that Elfilis is male.
  • Angelic Abomination: Fecto Elfilis has a very strong angel motif to their design, with "ears" mimicking wings, and is fought in a battle arena mimicking many depictions of heaven. And its Battle Theme Music incorporates a pipe organ and a choral-like One-Woman Wail, making it sound almost holy. It's no angel in the moral sense, though.
  • Animalistic Abomination: After absorbing the Beast Pack, Fecto Forgo transforms into a gigantic mass of sludge covered in various animal faces. Fecto Elfilis, meanwhile, resembles a humanoid creature with features from several different animals (most notably the legs of a deer, the tail of a fox, and the antennas of a moth, as well as bird- or moth-like Ear Wings).
  • Asshole Victim: It spent an unknown amount of time as nothing more than an experiment and tourist attraction to the old inhabitants of the New World, lost the piece of itself that represented its capacity for compassion, love, rationality, and even intelligence, and then was completely abandoned when the old inhabitants left, until it was found by Leon. It's implied from its true final boss theme (a nightmarish rendition of the automated tourist woman's speech from the Dream Discoveries Tour) that this had a psychological toll on it, but considering the reason it was captured in the first place is that it nearly wiped out the entire biosphere of the planet upon arrival (and had previously succeeded on many other planets, according to the guidebook), it definitely had it coming.
  • Assimilation Plot: Their plan is to assimilate Elfilin to regain their full power. When that fails and their body is destroyed, they change plans and try to possess Leongar in the post-game.
  • The Assimilator:
    • According to the official guidebook, the original Fecto Elfilis was the epitome of Aliens Are Bastards. It invaded various other planets in the past and assimilated the native life as it went, for no clear reason beyond its own ambitions and For the Evulz.
    ID-F86's profile: An invading organism that travels the universe, flying across various planets and assimilating other life-forms. It was just continuing its invasive activities in the New World when it was captured by the planet's highly intelligent inhabitants as a research subject.
    • Once they break free of the Eternal Capsule, they absorb as many Beast Pack members as they can into their body, becoming a horrifying chimera in the process. After Kirby defeats this, they do the same to Elfilin and achieve their perfect body. In the postgame, they even manage to assimilate Morpho Knight's DNA after his defeat, and this is after Morpho assimilated them.
  • Assist Character: During the battle with Forgo Leon, Fecto Forgo will occasionally detach from their host to fire an Energy Ball or cause a gigantic black explosion once Leon Turns Red.
  • Ax-Crazy: Once released from their prison, Fecto Forgo declares they will consume everything. When Kirby defeats them, they resort to dropping a planet on him, despite (or perhaps because) this will kill everyone on both worlds. Somewhat justified on the grounds that Elfilin represents Fecto Elfilis's conscience and rationality, and with that gone, all that's left is, presumably, an unfettered maniac.
  • Bad Boss: No Kirby villain is as cruel to their Mooks as Fecto Forgo. Instead of mistakenly killing their own minions during the boss fight, Fecto Forgo deliberately assimilates Leongar and some other Beast Pack soldiers just so they can construct a crude body for themself. They later shatter Leongar's soul and possess him out of desperation to gain a new body after failing to absorb Elfilin.
  • Bad People Abuse Animals: In the Japanese version, it's stated that Fecto Elfilis's invasion began when it attacked the "primitive species" — that is, the native wildlife — of the New World, causing such widespread ecological damage that it made the New World's scientists fear for their safety. As Fecto Forgo, it has no respect for the Beast Pack, as shown when it brainwashes Leongar and consumes the Beast Pack members who arrive to stop Kirby before transforming into a blob monster.
  • Bad Powers, Bad People: As Fecto Forgo, they have extremely powerful telepathic abilities, which they used to subjugate and enslave the Beast Pack by mind-controlling them. They can also possess other beings like Leongar, giving them great power but reducing their hosts to feral beasts. They're also one half of Fecto Elfilis, a powerful alien conqueror who sees all life in the known galaxy as beneath them and only worthy of destruction/assimilation.
  • Bait-and-Switch Boss: After Kirby defeats Forgo Leon, Fecto Forgo's spirit seems poised to attack him directly, and even gets Boss Subtitles. Then, a certain butterfly of paradise shows up...
  • Barely-Changed Dub Name: In Japanese and Korean, their name is "Fecto Forga" (pronounced like the English word "forgotten"). Fecto Elfilis is Fecto Efillis, matching the change to Elfilin.
  • Beam Spam: Chaos Elfilis' final form loves to fill the screen with a dense amount of lasers and projectiles.
  • A Beast in Name and Nature: Not only did Fecto Forgo corrupt the "animals" (アニマルたち) of the New World into the Beast Pack, its battle theme in its amalgamated form is called "Hunted by the Beast". It's a good indicator of the character's savage personality.
  • Big Bad: It's responsible for creating the wormhole to Popstar that sucked everyone in, and corrupted the Beast Pack into carrying out its will, all in order to become complete and dominate the world again.
  • Big Red Devil: While not exactly a demon, Fecto Forgo's assimilated form has a disturbing lion-like head with crimson-red skin, and their other forms have demon-like abilities ranging from huge explosions of darkness to Demonic Possession.
  • Biomanipulation: The Japanese guidebook heavily implies that they have this ability, since Fecto Elfilis's healing move is called "Genome Repairs", and "Act of Multiplication" (an attack used by Fecto Forgo's amalgamated form) involves it ripping clumps of its own cells off and throwing them at Kirby. This also explains how Forgo assimilated the Beast Pack — after it absorbed them, it used the resulting DNA to transform into a hideous Shapeshifter Mashup of all of them.
  • Bishōnen Line:
    • In their larva form, they are rather off-putting, especially when they open those big blue eyes. Assimilating the Beast Pack only makes them look more horrific. When they recombine with Elfilin, however, their true form is strangely beautiful and angelic in design.
    • Inverted with Chaos Elfilis; their first form in that state is similar to their original true form, now highlighted with red and white rather than teal, and with black eyes instead of blue. After Kirby extracts their chaotic essence, the resultant form is a featureless red, white, and black orb of goo, with dozens of smaller red and black orbs orbiting it.
  • Bizarre Alien Biology: The strange form Fecto Forgo is usually seen in is dubbed its "Larva" state ("immature" state in the Japanese, Chinese and Korean versions). The guidebook implies that it needs to pupate, like an insect, in order to mature into the much smaller, more humanoid Fecto Elfilis.
  • Black Eyes of Evil: Chaos Elfilis has these, probably to make it look more powerful (and demonic) than Fecto Elfilis.
  • Blob Monster: Without the energy to maintain a definite physical form, Fecto Forgo resembles a large bluish blob of gunk once they escape from the Eternal Capsule and promptly deform. Then they absorb the Beast Pack, and they become a mix of this and a Classical Chimera.
  • Body Horror: Fecto Forgo's boss form is a hastily cobbled-together chimera made of all the Beast Pack members they assimilated. It looks like a Blob Monster with a red lion's head (not only that, but it's even implied to be Leongar's head, or at least a facsimile of it) at the center of a shifting mass of vaguely creature-shaped blue goop, and wouldn't be too out of place in The Thing or Resident Evil. Then comes the final stretch against Fecto Elfilis, where after separating from Elfilin again, their body starts destabilizing and begins visibly melting apart.
  • Boss Remix: Its battle theme is "Hunted by the Beast", a remix of the cutscene music "Sudden Metamorphosis" that plays when it escapes the Eternal Capsule. When it becomes Fecto Elfilis, "Two Planets Approach the Roche Limit", a Dark Reprise of "Welcome to the New World!" and "The Battle of Blizzard Bridge", plays instead.
  • Boss Subtitles:
    • "Invasive Species, Fecto Forgo".
    • "Ultimate Life-Form, Fecto Elfilis". In Japanese, Chinese and Korean, "A Perfect Whole, Fecto Elfilis".
    • "Psychic Beast, Soul Forgo." In Japanese, Chinese and Korean, "Thought Beast, Soul Forgo".
    • "Species Born of Chaos, Chaos Elfilis". In Japanese, Chinese and Korean, "New Species of Chaotic Soul, Chaos Efillis".
  • Bouncing Battler: Drawcia's Deadly Bound returns yet again for Chaos Elfilis' spherical second phase, and to complement the new 3D environment, it adds a Shockwave Stomp element so you need to do more than just move away to dodge it.
  • The Cake Is a Lie: Leongar implies before his boss battle that Fecto Forgo will grant the Beast Pack their miraculous power of spatial transport if they can reunite with Elfilin. Of course, Forgo never intended on following through — all they wanted was a strong body that would let them continue attacking defenseless planets.
  • Came Back Strong: After its soul was absorbed by Morpho Knight, Fecto Forgo's soul not only manages to escape after Morpho is defeated by Kirby, but also assimilates Morpho Knight's DNA, turning into a far more powerful form in Chaos Elfilis.
  • Came Back Wrong: On the other hand, the Japanese support guide states outright that Chaos Elfilis has few emotions left, and only moves according to its destructive impulses.
  • Captured Super-Entity: The scientists of Lab Discovera were able to capture and contain Fecto Forgo. From there, the lab was able to develop planetary warp technology by studying the creature, and then later turned them into a tourist attraction.
  • Cardboard Prison: Shatters the Eternal Capsule containing their body with ease as soon as they open their eyes. One can imagine they were just biding their time for when Elfilin was returned.
  • Casting a Shadow: As shown in the Forgo Leon battle, Soul Forgo can perform an attack called "Soul Crash", where it causes an enormous explosion of darkness around it. Its Demonic Possession of Leon manifests as an ominous, pitch-black aura around the lion's face, which is also seen on various brainwashed Mooks in the Big-Rig Mouth phase of Elfilis's boss battle and occasionally on Mooks within Forgo Dreams.
  • Casts No Shadow: When Elfilis in both Fecto and Chaos forms uses their Heal Thyself move, the quickest way to bypass the Doppelgänger Spin part is looking below them for their shadow, because only the real body casts one while the illusions don't.
  • Chaos Is Evil: Chaos Elfilis was born from the chaos of Fecto Forgo taking Morpho Knight's power, as well as the power of all of its and Morpho's previous assimilated victims. It's the True Final Boss of the game.
  • Character Tics: Fecto Elfilis closes their eyes when summoning their spectral spears.
  • The Chessmaster: Even without their energy, Fecto Forgo brainwashed Leongar into following their commands and used his power to control the entire Beast Pack, waiting for the day they can return to their full power and continue terrorizing the land. Even Morpho Knight's presence can be seen this way; as the figure description in all localizations mention that Morpho Knight was "drawn toward" Forgo Dreams, it is ambiguous whether they deliberately brought Morpho Knight into their dream realm in order to find an even stronger soul than Leon.
  • Civilization Destroyer: Defied. Contrary to how many a Cosmic Horror Story usually play out, the previous inhabitants of the new world beat Fecto Forgo and turned it into Lab Discovera's premier science project. The only reason the new world was forgotten and reclaimed by nature is because said previous inhabitants just plain left it behind.
  • Classical Chimera: After absorbing the Beast Pack, Fecto Forgo transforms into their first boss form, a lion-headed Blob Monster with several other species, including snakes, seemingly shaped from the goop.
  • Clipped-Wing Angel: Their Blob Monster form is pretty weak; all it can do is slowly advance down the hallway, attack by biting or throwing slime, both of which are easy to avoid, and it's the only boss in the game that doesn't turn red. Justified since this body is makeshift and they can't sustain themselves without their other half. Once they finally recombine with Elfilin, however...
  • Colony Drop: When they're defeated as Fecto Elfilis and Elfilin is removed from their body, they tear Planet Popstar from orbit and send it on a collision course with the new world.
  • Come to Gawk: The scientists that captured Forgo ended up using Lab Discovera as a tourist attraction called the Dream Discoveries Tour, and ID-F86 was one of the most important stops on the tour.
  • Confusion Fu: When Fecto Elfilis Turns Red, they start chaining together and/or switching up different attacks to trip up the player, such as slashing in the middle of the Flechette Storm or swapping the final giant meteor of the Meteor-Summoning Attack with the Sword Plant. Chaos Elfilis meanwhile possesses the confusing alternating attack usage right from the start, but also adds a few more, such as the Flechette Storm having three randomly selected flight patterns.
  • Contrasting Sequel Antagonist:
    • To Star Dream. Both corrupt the main villains (President Haltmann and Leongar), causing them to grow distant from their relatives (Susie and Clawroline). They then assimilate their bodies for the final battle, where they then combine with another major player in the story (the Access Ark and Elfilin) to reveal their true forms before being destroyed. They then return in a side mode where they are seemingly defeated by a knight character (Galacta Knight and Morpho Knight), only to reveal that they absorbed their injuries to become stronger. However, Star Dream only turned to villainy because of Haltmann merging minds with it which caused it to go haywire, whereas Fecto Forgo was evil from the beginning. Going hand-in-hand with this, their final battles as Star Dream Soul OS and Chaos Elfilis end against their cores, which contains the souls of those they have assimilated (President Haltmann and several Beast Pack soldiers); however, Star Dream devolves into a mindless soul-destroying machine and goes beyond the point of redemption. While Elfilis almost goes beyond this point, they eventually give in after being defeated one final time and willingly become one with Elfilin.
    • To Void Termina. Both are monstrous beings that were sealed away by an ancient civilization in a special seal (the Jamba Heart and the Eternal Capsule), where they are reduced to much weaker states (Void becomes the weaker Void Termina and Fecto Elfilis becomes Fecto Forgo). They then corrupt the main villain's mind (Hyness and Leongar) to restore them to full strength. They the absorb the bodies of the Big Bad and their minions for the final battle with the goal of destroying everything. They then return in a post-game mode, where their influence on the villains corrupts them into more maddened states, where their influence needs to be broken. However, Void starts out as mindless but physically powerful, whereas Fecto Forgo starts out with a weak body but a very strong mind. Accordingly, Void eventually becomes a friend to Kirby and redeems himself as his mind grows stronger, while Fecto Forgo's actions only further cement them as irredeemably evil as their body grows more powerful.
    • Chaos Elfilis is this to Magolor Soul. While the latter is a "Soul" boss In Name Only, being an Empty Shell lore-wise and having almost none of the previously established "Soul" boss attacks because of the Master Crown's hold on himnote , the former, while lacking "Soul" in its name, almost exclusively uses "Soul" boss attacks and is explicitly stated to be a "stubborn soul".
  • Cosmic Motifs: The names of Fecto Elfilis's attacks are full of astronomy-related Genius Bonus, according to the official guidebook (e.g. "Orbiting Pulsar", "Blazar Cutter", "Green Flash", "Kuiper Belt Wave"). But the most relevant is the moon — since Elfilin is stated to be based on a waxing and waning moon, it's no coincidence that the perfect whole, Fecto Elfilis, has spear attacks called "Moon" and "Full Moon".
  • Cowardly Boss: Both of its Elfilis fights (Fecto and Chaos) have it spend most of the battles either floating outside the arena (which unlike Clawrolina's rafter climbing renders it out of reach for the Ranger ability), Flash Stepping too fast to do more than a single hit, and the latter engaging in Teleport Spam. There are only short window periods where they stay in the battlefield long enough so you can reliably hit them, and if you want to beat the latter in a decently shorter time for Colosseum records you'll need to heavily capitalize on those moments to lay on decent damage.
  • Creepy Long Fingers: Fecto/Chaos Elfilis sports hands with fingers almost as long as their arms, which combined with their stick-like long legs makes them look extremely... off despite their otherwise quite pretty Angelic Abomination appearance.
  • Dark Is Evil:
    • During the final sequence of the game, many Mooks in Big Rig Mouth Kirby's way are shrouded in a black, shadowy aura that gives them Glowing Eyes of Doom. These later appear in Forgo Dreams guarding pieces of Leon's soul, implying they are under Fecto Forgo's influence, if not outright possessed (or created by it, as seen with the Phantom beasts).
    • When they're possessing Leon, they take the form of a Living Shadow, and they can also create gigantic explosions of darkness around themself.
  • Dark Lord on Life Support: Without Elfilin, Fecto Forgo has been reduced to a near-dormant shell and forced into its larval form, needing to rely on their Psychic Powers to brainwash other people into doing their bidding. It's heavily implied, and outright stated in the Japanese, Chinese, and Korean versions, that their body cannot physically maintain itself outside the Eternal Capsule. Unfortunately for everyone, they're still immensely powerful, even with this handicap.
  • Dash Attack: An attack that they use on the ground is powering up their spear until it starts to glow, and will begin rushing into Kirby with it several times. Kirby can effortlessly avoid it with his dodge roll technique, but if you don't react in time, the attack itself will knock a Copy Ability right out of him. As Chaos Elfilis, they do this multiple times while warping through portals.
  • Deader than Dead: Fecto Forgo is outright destroyed after being defeated as Chaos Elfilis, and all that is left of them is reborn as a tiny, sparkling light that Elfilin promptly accepts into himself. It's more ambiguous in most foreign translations, but the Japanese, Chinese, and Korean versions are clearer that it's likely a reincarnation.
  • Death Equals Redemption: In a sense. Chaos Elfilis' final defeat leaves Fecto Elfilis as a small light that becomes one with Elfilin. Overlaps with Heel–Face Reincarnation in the Japanese, Chinese, and Korean versions.
  • Death from Above: They're genuinely fond of pulling off specific airborne attacks a lot, and most of them are required to be avoided completely since they'll deliver major damage to Kirby.
    • The attack "Antares Meteor" involves Elfilis diving downward by jabbing Antares in a diagonal direction. If missed, their spear will be engraved into the ground and create Drop Stars, giving Kirby the chance to inhale them and counterattack.
    • "Sol", another skyward attack that doesn't include the need for their spear, is charging up and blasting forth a long-ranged destructive energy beam. If Kirby happens to be struck by it, it'll keep him momentarily stun locked while draining a significant portion of his health meter.
    • Elfilis will also perform a fast swooping dive maneuver, "Antares Belt" by rapidly dragging Antares around, which will ignite the ground with small trails of flames that are left behind.
    • To start the second phase of the boss fight, Fecto Elfilis will create a huge gate to Another Dimension far above the arena and perform "Fermi Paradox Answer", an attack where they hurl enormous chunks of space debris through the portal, with one so gigantic its size alone will take up the entire arena.
  • Defeat Means Friendship: Downplayed, and only in non-Asian language translations on top of that. After Kirby and Elfilin defeat Chaos Elfilis, a tiny fragment of their soul floats down, and gets absorbed into Elfilin. As revealed by their figure description, they willingly gave themselves up to Elfilin, who in turn accepts them as a part of himself. Whether the future outcome is dark or negligible is unknown, though it doesn't appear to have any short-term effects. It's averted in the Japanese, Chinese, and Korean versions, which instead say that what's left of Fecto Forgo is "reborn" as a tiny mote of light and only mention that it was captured by Elfilin without merely vanishing.
  • Demonic Possession: During the boss fight with Leongar, Forgo takes direct control of him for the second phase; while this enhances Leongar's powers, it reduces him to a feral beast in the process and it's made clear that the possession is agonizing for Leongar.
  • Determinator: A side effect of all the side modes in Forgotten Land being explicitly canon (as opposed to non-canon in the case of Return to Dream Land and the 3DS games, or vaguely possibly canon like Void Soul) is that this makes Fecto Forgo in the canon of the story perhaps the most doggedly persistent of Kirby's antagonists; not only does the personification of death itself fail to stop them, it made them even more powerful than it ever initially expected. To go into more detail, after losing to Kirby the first time, they retreat into the land of their dreams to continue their schemes, and when Kirby fights them again, Forgo Leon is practically a Marathon Boss with 2 health bars and 3 phases, then immediately after they get beaten again, they put up their dukes again, showing no intention of giving in before Morpho Knight swoops in. And after that, they absorb its power to fight Kirby again. Even after their final defeat at the hands of Kirby and the near-dissolution of their soul, a tiny fragment still clings to life — a fragment that Elfilin willingly and wholeheartedly accepts into himself.
  • Devil's Pitchfork: Downplayed. Fecto Elfilis's signature weapon, Antares, isn't exactly a trident or pitchfork, but it's still a fierce-looking spear used by one of the most despicable villains Kirby has ever faced.
  • Didn't See That Coming: During their Villainous Breakdown, they mention an error made in their important plan, which completely ruined it. That error being a certain "irksome, pink contaminant" being sucked into the New World and interfering with their plan.
  • The Disembodied: Fecto Forgo's evil soul survives the destruction of Fecto Elfilis's body, and they will do anything, even inflict a similar fate on Leongar, to get their hands on another one.
  • Divided Deity: Fecto Elfilis was a mysterious but all-powerful godlike alien who was captured and experimented on. When trying to escape, the good within them was separated from the rest of the body. This good became Elfilin, while the evil left behind became Fecto Forgo and spends the game trying to reunite with its missing part for the sake of gaining power again.
  • Doppelgänger Spin: After they reach their second phase, Fecto Elfilis can create two copies of themself (four as Chaos Elfilis) to stall Kirby while they heal themselves. A ring of energy closes in on the real Elfilis as they charge the healing move, which also serves to tell you how long until they complete the healing spell (and also hurts Kirby a little if he touches it). You can bypass this attack much more quickly if you pay attention to Elfilis's shadow, since only the real Elfilis has one.
  • The Dreaded: The Japanese, Chinese and Korean versions of the "Dream Discoveries Tour" indicate that Fecto Elfilis was originally captured because Lab Discovera's scientists were just that afraid of leaving it alone to wreak havoc on the ecosystem. The Japanese guidebook implies that Fecto Elfilis's first interaction with the New World (i.e., their "Fermi Paradox Answer") was launching a meteor the size of a house at the planet, which would give those scientists very good reason to fear for their lives.
  • Dream Weaver: Fecto Forgo has a Pocket Dimension called "Forgo Dreams", which is a world constructed out of their dreams. Kirby and Elfilin explore it in the post-game, and Elfilin mentions that being assimilated by Forgo will send you there, which we see happen with Leon and several enemies that were assimilated by them.
  • Dub Personality Change: Downplayed, Fecto Forgo is a very determined and callous character in all languages. In the original Japanese and localized Chinese and Korean versions, they are clearly annoyed with Leongar's defeat, but more cautious and resigned about their plans failing. This makes their jump to "consuming everything" seem like a cold, calculated Disproportionate Retribution, rather than the culmination of their Villainous Breakdown, and it leads to Forgo coming off even worse than they do in English.
    Fecto Forgo (EN): You... You dare... Plan ruined. Important plan. Needed labor. Opened vortex. Found workforce. Brought here. And yet? Error made. Irksome, pink contaminant... Careful planning. Now wasted. No more planning. No more patience. Instead... EVERYTHING. SHALL BE. CONSUMED.
    Fecto Forgo (JP): Curse youuu... What the Hell Are You?...? From many dimensions, I have drawn servants to me, but... To think an obstacle like this was mixed in... Well, fine... It would be... troublesome to formulate a plan now... I shall consume everything...!
  • Dub Name Change:
    • Fecto Forgo becomes "Ultimo Oublio" in French, "Ultimo Ver'Ges" in German, "Ultimo Vergeto" in Dutch, "Fecto Olvi" in Spanish, "Fecto Perdis" in Italian.
    • Fecto Elfilis becomes "Ultimo Elfilis" in French, German, and Dutch.
  • Dynamic Entry: Implied, but only in the Japanese guidebook. The book refers to the attack where Fecto Elfilis turns the sky into a mess of shifting colors, opens a dimensional rift, and launches a meteor the size of the entire boss arena through it as "Fermi Paradox Answer". This implies that Elfilis first makes its presence known by using that same attack to kick off its invasions. Entries don't get much more dynamic than that!
  • Ear Wings: Like their subspecimen Elfilin, Fecto Elfilis has large ears that they use as wings (though Elfilis' are much larger and more bird-like).
  • Eldritch Abomination: One of the most classically Lovecraftian entities in the series, barring Void. Fecto Forgo is a huge embryonic creature with Psychic Powers so strong that they can create portals at will. In the post-game, it's revealed that they can survive without their body, create illusory phantoms of other beings, flat-out shatter someone's soul, and getting reaped by Morpho Knight just causes it to come back even stronger. They also have a Pocket Dimension made of their own dreams. On top of that, there's very little actually known about where it came from or if it is the only one of its species.
  • Emotional Maturity Is Physical Maturity: Inverted. After the warp experiment incident, Fecto Elfilis's mind was divided into two Literal Split Personalities — Elfilin, an omnibenevolent creature that once governed Elfilis's conscience, as well as their intellect and reason, and Fecto Forgo, everything else. As a result, Forgo de-aged into its larval body. "Losing Emotional Maturity Causes Physical Immaturity"?
  • Enfant Terrible: It has the look of a Fetus Terrible, but by the standards of Fecto Elfilis's species, Fecto Forgo is a larva, not a fetus. Bizarrely, the official guide indicates it's both this and a Psychopathic Manchild — the warp experiment incident caused Fecto Forgo's body to regress to this form, and it lacks the higher-order thinking skills of adulthood that were embodied within Elfilin, but they were the same adult alien before the split. It's complicated.
  • Evil Counterpart:
    • To Kirby. Elfilis is first seen as a pink larval monster with Icy Blue Eyes, stubby limbs, resembling a fetus, contrasting Kirby's cute Super-Deformed round design and his Innocent Blue Eyes. Kirby is a Planet Destroyer, yes, but he's also kind, warmhearted, and pure good, and would rather make friends with everyone than enemies. Forgo, meanwhile, is a Control Freak who enslaves everyone they meet and destroys what worlds they can't control. Forgo also contrasts with Kirby's eating habits. Kirby is an Extreme Omnivore who copies the powers of the things he eats, but he has limits, while Forgo is The Assimilator who becomes a monstrous beast out of the things they absorb. In addition, both of them are capable of using Morpho Knight's power for themselves, as Chaos Elfilis and the Morpho Knight Sword ability respectively.
    • They're also this to Elfilin. Elfilin represents Fecto Elfilis' compassion, empathy, intelligence, and higher-order thinking skills, while Forgo represents everything else - their desire to conquer and assimilate. But unlike Elfilin, who has the body of a child but is quite mature and is a friendly guy, Fecto Forgo has the mind and body of a child, is a callous sociopath who won't be afraid to control others to get what they want, and will be forced into violent, life-threatening tantrums (as in, Colony Dropping Popstar onto the New World) should they not get their way.
  • Evil Is Petty: Even though Fecto Forgo knows they can survive without a body, losing Elfilin prompts them to Colony Drop Planet Popstar into the new world out of nothing but spite. Justified, since Elfilin is The Conscience to Fecto Elfilis and provides them with the ability to reason intelligently — Forgo has the mind of a child by comparison, lacking a Restraining Bolt to rein in cases of Disproportionate Retribution.
  • Evil Is Visceral: Very unusually for the saccharine Sugar Bowl of the Kirby series, Fecto Forgo has a distinct Body Horror flair. Its base form looks like a giant mouse-like fetus with a head full of Volcanic Veins, and once it assimilates the Beast Pack, it shambles around as a disgusting Shapeshifter Mashup of all the creatures it's absorbed into its biomass.
  • Expy: To Jenova from Final Fantasy VII. Like Jenova, Fecto Elfilis is a blueish extraterrestrial Angelic Abomination that crash-landed on the planet a long time ago, where it made an effort to absorb the planet but was beaten back by the planet's Precursors. In the present day it's kept in a tube and wants to be reunited with the parts that were split off from it.
  • Eye Awaken: Fecto Forgo's eye opens when they awaken, ready to take direct action.
  • The Farmer and the Viper: Forgo repays the Beast Pack, who did everything they could to help them return to their original body, by absorbing them. They're especially cruel to Leongar.
  • Fate Worse than Death: The split between Elfilin and Fecto Forgo not only induced de-aging so severe that it became unable to even move, but it's been trapped alone on an abandoned planet for so long that entire cities have been Reclaimed by Nature, forced to hear the same announcement over and over and over. Granted, from what's revealed about Fecto Elfilis, they had it coming.
  • Femme Fatalons: Fecto Elfilis has sharp claw-like fingernails on the end of their Creepy Long Fingers.
  • Fermi Paradox: According to the guidebook, Fecto Elfilis provides the "Fermi Paradox Answer"... by launching meteors at the planets it invades.
  • Fetus Terrible: Okay, they're not technically a fetus (they're in a larval state), but they look the part, and they're most definitely evil.
  • Fighting a Shadow: The postgame reveals that Fecto Forgo can actually survive without a body as long as their soul remains intact.
  • Fighting Spirit: One of Chaos Elfilis' moves after they Turn Red involves conjuring an utterly gargantuan mass of psychic energy in their form, having the projection sweep its giant spear across the field while they also perform a Flechette Storm. It's visually similar to Morpho Knight's "Sukhavati Underworld Beast" attack, which summons a ghost made of crimson-red fire to chase after Kirby.
  • Flechette Storm: Several of Elfilis' attacks, in both Fecto and Chaos forms, involve forming their psychic energy into several astral replicas of their weapon's spearhead, which they either fling quickly through the air or create Reverse Shrapnel with.
  • For the Evulz: What separates them from previous Kirby villains thus far is the fact that they have a conscience and the capacity to do good (symbolized by Elfilin), and can barely function on a physical level without it. Despite this, the first choice they make upon fusing with Elfilin back into Fecto Elfilis is to resume being the evil alien conqueror they were when they first arrived in the new world. That alone shows how vile and cruel they are.
  • Fountain of Youth: According to the Kirby and the Forgotten Land Perfect Support Guide, the split between Elfilin and Fecto Forgo caused the latter to age backward into a larval state, from before "emergence". It can barely survive in the physical world, being unable to even move.
  • The Fourth Wall Will Not Protect You: Disturbingly, Chaos Elfilis's eyes never look at Kirby; rather, they're staring directly at the player no matter what angle it's facing. The figurine even does this too!
  • Generic Doomsday Villain: Averted for one of the few times in the series. While most villains in the series typically have no moral agency or characterization, Fecto Elfilis is the only one to be directly shown to be capable of doing good (as shown with Elfilin), yet genuinely chooses to do evil.
  • Ghastly Ghost: Soul Forgo, while technically still alive, is a Type 3 example. It's the soul of a malevolent Eldritch Abomination, and its goal is to possess Leongar so it can gain its body back and take its revenge on Kirby.
  • Gigantic Adults, Tiny Babies: Inverted. Fecto Forgo is much larger in its larval form than Fecto Elfilis, the mature form of its species. Putting their models side by side, Forgo is somewhere between two and three times Elfilis's size.
  • Glowing Eyes of Doom: Whenever Fecto Forgo is preparing to engage in battle in their larva form, their eyes begin glowing white. They have these at all times during the Soul Forgo fight.
  • Graceful Loser: In contrast to their reaction after their first defeat, the remaining piece of their soul that remained following their final defeat as Chaos Elfilis against Kirby simply floats down to Elfilin, who takes them into himself. Averted in the Japanese, Chinese, and Korean versions, which say this piece of soul is actually reborn thanks to Kirby's "miraculous power". This may imply it's a "new" form of Elfilis, who cannot remember having lost in the first place.
  • Green and Mean: Fecto Elfilis has teal fur and is by far one of the most despicable villains Kirby has ever faced.
  • Green Is Gross: As Fecto Forgo, its body is made up of nasty greenish-blue slime, and its amalgamated form is one of the most viscerally horrifying bosses in the entire Kirby franchise.
  • Hate Plague: A side effect of Fecto Forgo's brainwashing is turning into a feral beast. Once they're defeated, all of their victims become sane again.
  • Heal Thyself: Fecto Elfilis (and, by extension, Chaos Elfilis) is the only main-series Kirby boss so far that can heal themselves. Fortunately, you can stop them from doing so by damaging them enough before they finish charging the move (though they will create copies of themself to throw you off). The Japanese guidebook calls this technique "Genome Repairs", implying Elfilis pulls this off by editing its own DNA.
  • Healing Boss: Using the "Genome Repairs" attack, Fecto Elfilis is the only boss in the Kirby franchise that can heal itself.
  • Heel–Face Reincarnation: In the Japanese, Chinese and Korean versions, Chaos Elfilis's final defeat causes them to reincarnate into a harmless mote of light, which floats down and (possibly) allows itself to be captured by Elfilin.
  • Hell Gate: Chaos Elfilis begins their second phase by turning their own body into a black hole to try and suck Kirby into themselves.
  • Hijacking Cthulhu: After initially being absorbed by Morpho Knight, Fecto Forgo manages to turn the tables upon its defeat, and assimilates Morpho Knight's abilities to become even stronger than before.
  • Hoist by His Own Petard:
    • As a result of attempting to hurl Popstar down to kill Kirby and Elfilin, the sheer gravitational pull of the planet ends up disrupting a ton of debris and buildings to not only give Kirby the perfect path to drive down in the Big-Rig Mouth mode to slam into them to finish them off, but also give Kirby the truck he uses for the Big-Rig Mouth in the first place.
    • After assimilating everything in their path, Fecto Forgo finds themself on the receiving end when Morpho Knight shows up.
    • In opening the portal to Planet Popstar in order to capture the Waddle Dees, not only did it end up bringing Kirby along for the ride, but it was that very same portal that gave Kirby the ability to use Mouthful Mode in the first place! Nice Job Fixing It, Villain indeed.
  • Horrifying the Horror: On both the "horrifying" and "horror" end at different points.
    • When it first arrived in the New World, its invasion of the planet was considered so destructive and dangerous that, in the Japanese, Chinese and Korean versions, it is mentioned that Lab Discovera's scientists were forced to capture it because they were "anxious about the risks" of leaving Fecto Elfilis to its own devices. These scientists were implied to be the Ancients, who created relics like the Novas and the Master Crown.note 
    • In the Japanese, Chinese and Korean versions, after Kirby defeats Leongar, Fecto Forgo's instinctive reaction to the pink puff's power is outrage, then disbelief, then deciding it is too much "trouble" to think of an intelligent way out of dealing with Kirby. It ultimately concludes that everything has to go.
  • Horn Attack: Gathers up power and lets loose a powerful energy wave out of their halo-like antlers at several points during the fight.
  • Horns of Villainy: Fecto Elfilis has antler-like horns on their head, and they're a world-conquering alien.
  • Hostile Show Takeover: Hijacks the Colosseum to create a new pocket dimension that forms The Ultimate Cup Z, where they are fought as the True Final Boss of the game as Chaos Elfilis. One of Commentator Waddle Dee's interview commentary statements after beating them is to express absolute confusion over what recently transpired.
  • Icy Blue Eyes: As shown when they dramatically open their eyes, Fecto Forgo's are a cold blue, befitting their manipulative nature.
  • I Have Many Names: Is known at various points in the game as the Great One, Specimen ID-F86, Fecto Forgo, Fecto Elfilis, Soul Forgo, and Chaos Elfilis.
  • I'm Melting!: They're in a constant state of this without one of two things: the Eternal Capsule in Lab Discovera, or a Fusion Dance with Elfilin, who contains the parts of Fecto Forgo that make them stable. Without them, they're little more than a psychic Blob Monster. Once Kirby defeats Fecto Elfilis and frees Elfilin, they immediately start melting again, enabling Kirby to finish them off with a Mouthful Mode-powered eighteen-wheeler.
  • Incessant Music Madness: The final stage of Forgo Dreams represents Lab Discovera, where they were kept indefinitely. The soundtrack that plays there is a distorted, disturbed ambient version of Lab Discovera's Dream Discoveries Tour, which implies that Fecto Forgo has been listening to it for so long that it now plays in their dreams. This track briefly plays again for Chaos Elfilis's True Final Boss form.
  • Introduced Species Calamity: An extreme embodiment of it. An invasive animal that's literally an invader, uprooting the food chain and the ecosystem around it to further its own ambitions and feeding on anything nearby to try and complete itself.
  • It Can Think: Sort of. As Fecto Forgo, it's shown that it has been aware of its current form ever since Elfilin was separated, but since Elfilin is stated in the guidebook to be Fecto Elfilis's conscience and the seat of its intelligence and reason, it's essentially locked into a state of permanent irrationality, with nothing to hold its worst impulses back, and the split also forcibly de-aged it. So it can think, but only about as well as a particularly cruel child can (by its species' standards).
  • Jerkass to One: Out of everyone in the Beast Pack, Forgo seems to relish in torturing Leongar the most. They brainwash him, possess him, assimilate his body, shatter his soul, trap him in the world of their dreams and possess him again, leaving him to suffer. Their second possession also leads to a Disney Death for Leon, just to add fuel to the fire.
  • Karmic Death: After all the cruel things they did in the backstory, the vanilla story, and the sidestory campaign, they eventually get their comeuppance when they, as Chaos Elfilis, are defeated again by Kirby in The Ultimate Cup Z tournament. In the Japanese, Chinese, and Korean versions, they're rendered Deader than Dead as the last bits of their soul are reincarnated and absorbed by Elfilin, no longer in control over their own body like they previously were.
  • Knight of Cerebus: In classic Kirby villain fashion, the happy moments come to a crashing halt once Forgo takes center stage, especially when they regain their true form.
  • Lack of Empathy: Separating from Elfilin did a serious number on Fecto Forgo's compassion. Granted, the original Fecto Elfilis clearly didn't have much of that to begin with, and is even implied to have suppressed it.
  • Laser-Guided Karma:
    • They came across the new world and went on a rampage to conquer the planet. They end up defeated by the people living there, turned into a science experiment (leading to the creation of the portals Kirby encounters throughout the game), and reduced to being a tourist attraction for the very beings they tried subjugating.
    • All of the atrocities they committed as Fecto Forgo, including brainwashing Leongar (and King Dedede) and kidnapping the Waddle Dees from Popstar to use them as slave labor, were done to reunite with their good self, Elfilin. Then once they do, they fuse with Elfilin against the latter's will to regain their perfect body and resume their conquering ways. Karma comes in the form of Kirby, who not only ruins their plans utterly for the sake of his friend, but also rescues Elfilin by forcibly separating the two.
    • Even their wish to be one with Elfilin goes horribly wrong for them. Elfilin does willingly fuse with their remaining soul fragment, having come to accept them as a part of him, but they no longer have control of their body like they once were. Instead, Elfilin is the one in control after being a Helpless Good Side for all this time.
  • Lean and Mean: Fecto Elfilis is quite slender and angelic, and is very cruel, even with the tiny bit of compassion within them.
  • Light Is Not Good: As Fecto Elifilis, they have an angelic appearance and a few of their attacks are light or energy-based. They're an utterly cruel alien bent on conquering and/or assimilating everything in the galaxy, and one of the vilest villains in the entire Kirby franchise. Chaos Elfilis takes this further by combining the angelic appearance with a White and Red and Eerie All Over color scheme.
  • Lightning Bruiser: In their complete forms as Fecto Elfilis and Chaos Elfilis, they're ridiculously fast through attacks so quick they're near-instant (the guidebook outright says they travel at light speed) along with Flash Stepping or Teleport Spamming around and away from the field, every attack has decent damage individually, pain-locking on several of them, and add onto that by throwing out multiple in quick succession, and while compared to those like Star Dream and Void Termina they're a combination of Glass Cannon and Fragile Speedster in terms of health, both forms have enough that they'll still take time to beat due to needing to reach them to deal damage.
  • Literal Split Personality: Lab Discovera's warp experiment incident caused Fecto Elfilis to split into two beings — Elfilin, The Conscience personified (Fecto Elfilis's compassion, love, intelligence, and reason), and Fecto Forgo, everything else. At the end of the Final Boss battle, Kirby is able to split them up again, and this time they aren't able to reunite.
  • The Man Behind the Man: Leongar has been under their control for the whole game, with all of his actions being for the sake of returning Forgo to their true form.
  • Man Bites Man: In their Fecto Forgo form, the blob-like abomination will quickly catch up to Kirby by attempting to chomp him with their jaws, although the player is more than likely to dodge, which will leave them open long enough for Kirby to open fire with either spitting stars or attacking with any Copy Ability to inflict damage on them.
  • Marathon Boss: Chaos Elfilis comes very close to edging out Forgo Leon in terms of fight length. Not because of health, as maintaining consistent damage will whittle it down just as fast as Fecto Elfilis, but because they abuse Teleport Spam, long-range attacks, and filling the field with constant pain, meaning most of the challenge comes from getting to hit them in the first place.
  • Master of Your Domain: The Japanese guidebook states that Fecto Elfilis can restore its HP during the boss battle by making "genome repairs". It's likely that the ability to edit genetic code on the fly is what makes Elfilis (and Fecto Forgo, by extension) such a powerful assimilator.
  • Me's a Crowd: They can generate two copies of themselves as a means of distracting Kirby while the real Elfilis attempts to regain traces of their damaged health. The other clones simply poof away after taking a single hit. As Chaos Elfilis, they summon five copies.
  • Meaningful Name:
    • "Fecto" may come from "infect" for its ability to possess other beings, or "perfect" for its Ultimate Life Form status.
    • "To forgo" means "to leave behind/to go without", reflecting how they were left behind by the civilization that once lived in the new world and that they're without Elfilin, which combines with Fecto to potentially mean "without perfection", as they lost their Ultimate Life Form status when Elfilin separated from them. The name could also be from "forgotten", or (less likely) the Swedish word "förgöra", meaning "destroy".
    • The "86" in "ID-F86" comes from the Japanese pronunciation of "HAL," as in HAL Laboratory, the developers of the game. "F" can stand for "Fecto Forgo," but also sounds like the first syllable of "Elfilis," their true form.
    • "Elfilis" is derived from efilism, a philosophy that assigns a negative value of birth to all sentient life; this fits their mission to destroy and assimilate all organic life.
    • Elfilis's spear is called "Antares". It gets its name from a binary star system made up of a much larger red supergiant and a smaller main-sequence star. Together, they give the appearance of a huge, bright star — just like Elfilis itself, who is really a combination of the larger, more powerful Fecto Forgo and the much smaller Elfilin.
  • Merger of Souls: Chaos Elfilis is the result of Fecto Forgo, Morpho Knight, and the souls of their victims combining together into one entity.
  • Mind Rape: This is what they do to their victims, as shown with King Dedede and Leon. Not only do they grant them elemental powers (fiery punches for Forgo Dedede and electrical punches for Forgo Leon), but their psychic powers also drives them insane, reduces them to bloodthirsty predators, and destroys their memories. Poor Leon gets the worst of it — during the Forgo Leon fight, he's actively Fighting from the Inside while Soul Forgo uses his body as they see fit.
  • Mix-and-Match Critters:
    • The resulting appearance of Fecto Forgo assimilating the Beast Pack members makes them look like a gooey version of a "chimera" by having multiple physical features of them "glued" to each other, such as an enormous Poison Croakom on the upper left of their body with 4 Sssnackers underneath, a Gnawcodile on the bottom right accompanied by several Rabiroos above it.
    • The design for Fecto Elfilis' design contain aspects of various mammals blended together. He has a long and bushy fox-like tail, his head shape has the look to that of a squirrel with oddly rounded "whiskers" from his cheeks. His antlers, as well as the thin elongated length of his legs are strikingly similar to deers, while his massively distinguishable Ear Wings are slightly elephant-like in terms of size and proportions.
  • Moth Menace: It's not a real moth, but a moth-like abomination. Its three different forms may symbolize the larval stage, the pupal stage, and the adult stage of moths. As Fecto Elfilis, it has antennas and wings of a moth. In fact, their final form was caused by them assimilating Morpho Knight's powers after its defeat. And supporting all of this, the official guidebook describes the life cycle of Fecto Elfilis in insectoid terms, using the word uka suru ("to emerge/eclose") to describe how the larval Fecto Forgo would become an adult.
  • Muscles Are Meaningless: The general bodily structure that Fecto Elfilis has is relatively thin and even completely spindly all-around, except for their widened forearms, which are thicker than their entire arms, although, that alone doesn't stop them whenever brawn is more than accessible, as they can puncture holes into the arena with chunks of rubble coming out after jabbing and forcefully thrusting their scepter into the ground, leave behind destroyed trails of shredded metal just by swooping and dragging their weapon with it, and is able to ram into the housed satellites by plowing through them without even trying.
  • My Brain Is Big: Fecto Forgo's larva form has a gigantic forehead, and they have the Psychic Powers to match.
  • Named Weapons: According to the official guidebook, Elfilis's spear is called "Antares".
  • Nice Job Fixing It, Villain: In the Japanese, Chinese and Korean versions, Fecto Forgo is heavily implied to be responsible for opening the various Treasure Roads on the overworld.Why? If they hadn't done this, there would be no way for Kirby to evolve his Copy Abilities at Waddle Dee's Weapons Shop!
  • Nightmare Face: Their chimera form after assimilating many members of the Beast Pack has a massive red-pink lion's face in the center. Not only that, but it's even implied to be Leongar's face (or, at least, a facsimile of it). As detailed in Leongar's folder above, Forgo Leon gains one himself under Forgo's control.
  • No Mouth: There are no traces of them being acquired with a visible mouth. Highly justified since one of their powers involves brainwashing others and most specifically, telepathy, which allows them to do the speaking for them.
  • Not the First Victim: According to the official guidebook, the New World is far from the first planet it's assimilated, and is simply the first one that was able to successfully fight back.
  • Older Than They Look: Fecto Forgo might look like a larva by its species' standards, but it was the adult Fecto Elfilis before it was split apart.
  • Omnicidal Maniac: Elfilis seems to have no other goal beyond destruction, conquest, and assimilation. When they arrived in the new world, they went on a rampage before being captured. As Fecto Forgo, they also seek to absorb Elfilin to regain their power and pick up where they left off.
  • One-Winged Angel: Its true power is restored once it absorbs Elfilin, putting up a much better fight against Kirby than before. For the True Final Boss battle, it obtains an even more powerful body using Morpho Knight's power, one that can sustain itself independently of Elfilin.
  • Orcus on His Throne: Up until they turn into their Blob Monster form, Fecto Forgo spends the entire game laying dormant inside the Eternal Capsule, making the Beast Pack do all the dirty work for them. Justified, since they are heavily weakened and the Eternal Capsule is their only way to maintain stability without Elfilin.
  • Otherworldly and Sexually Ambiguous: As Elfilis is an Angelic Abomination with both no clear sexual characteristics and zero concerns for societal norms like gender concepts, every form they are referred to in gets described as either "they/them" or "it". Averted in the Japanese version, where Elfilis is referred to as "he", like Elfilin.
  • Painting the Medium: In the Japanese version of the game, Fecto Forgo's dialogue switches between hiragana and katakana, giving the impression that their voice is distorted and running out of energy to speak. In most foreign translations, this is instead rendered as Forgo speaking in short two or three-word sentences.
  • Passion Is Evil: Downplayed. According to the Perfect Support Guide, Elfilin is the embodiment of Fecto Elfilis's conscience, along with its intelligence and reason, and he's basically Made of Good. But it's not like Elfilis was using those traits to begin with — it was too passionate about invading other planets and assimilating weaker life forms to care. Fecto Forgo plays it straight, however, since without Elfilin to hold it back, its behavior is totally psychopathic.
  • Personality Powers:
  • Physical God: Has shades of this. Fecto Forgo is an entity of unfathomable power, capable of doing things that are outright beyond comprehension. In the Japanese version, it graduates to (alleged) godhood in the postgame, where it is mentioned that Leon's soul was removed from his body so that Soul Forgo could use it as a yorishiro (a "divine vessel" for kami used in Shinto religious rites).
  • Planet Destroyer: According to the Perfect Support Guide, Fecto Elfilis used to travel across the universe, assimilating entire planets For the Evulz. The New World was the very first planet able to put up a fight against them. And, of course, its attempted Colony Drop at the end of the main story would have outright destroyed both the New World and Planet Popstar.
  • Playing with Fire: During the final boss fight, Elfilis can use an attack called "Antares Belt", where they outright Sword Drag their spear by scraping it across the floor so ridiculously fast that a traveling series of flames is left behind.
  • Power Floats: For the first and second course of the boss fight, they will spend a majority of them time traversing in the air and constantly floating around while initiating their attacks beyond Kirby's range. Their ability to fly is likely due to their spatial powers, while the Ear Wings themselves are mostly shown to be used as means of propulsion.
  • Power Incontinence: Sort of. The English version says that without Elfilin, Fecto Forgo's Psychic Powers have become "unstable" and "uncontrolled". But this doesn't stop them from carrying out their plans. In effect, it's more like losing the Restraining Bolt that is morality and giving in to the Superpowered Evil Side, albeit at the cost of a strong body. The Japanese version clarifies that this was a temporary thing implied to be limited to the "warp experiment incident", with Fecto Forgo's powers going haywire and opening various portals as a consequence of the split between them and Elfilin. In the present day, it's averted; Forgo is nothing if not in control.
  • Psychic Powers: Fecto Forgo possesses immense psychic powers such as telekinesis, Mind Control, and telepathy. These powers are responsible for the vortices that sent Kirby and friends to the new world in the first place, just as planned.
  • Psycho Pink: Fecto Forgo has pink skin, and they're the Big Bad of Forgotten Land whose ultimate goal is to destroy and consume planets. The "Psycho" part is brought upon by his lack of restraint from Elfilin.
  • Psychopathic Manchild: In the most literal sense. Due to its separation from Elfilin, Fecto Forgo is regressed to the body of a larva and lacks higher-order thinking skills. This explains a lot of its Disproportionate Retribution, particularly to losing — it has all the ego and cruelty of a formerly all-powerful alien conqueror, but the mind of a child. It isn't pretty.
  • Punctuated! For! Emphasis!: "EVERYTHING. SHALL BE. CONSUMED."
  • Punny Name: The Japanese, Chinese, and Korean versions of Chaos Elfilis's Boss Subtitles read "Chaotic New Species", but in the Japanese and Chinese versions, the word for "chaos" has its first character replaced with the character for "soul". This was the same pun used for Void Soul's Boss Subtitles in Kirby Star Allies.
  • Pyrrhic Victory: After being defeated as Chaos Elfilis, Elfilin accepts Elfilis’s soul back into himself, knowing they are part of him. They are finally complete like they wanted, but with Elfilin in charge, meaning they can't indulge their destructive interests anymore.
  • Rasputinian Death: Depending on whether you count mind-controlled puppets, full-bodied possessions, and Inevitable Tournament copies, Kirby has to defeat Forgo four to nine times before it finally stays down.
  • Red and Black and Evil All Over: Fecto Forgo's chaos-tainted form after acquiring Morpho Knight's DNA is red and white, but once their chaotic essence is literally sucked out by Kirby, they take the form of a red, white, and black Sphere of Power.
  • Red Oni, Blue Oni: The psychopathic, sociopathic and monstrous Red Oni to Elfilin's easy-going, friendly, and humble Blue Oni. This is reflected in their color scheme (Elfilin has teal fur while Forgo has pink skin) and what sides of Fecto Elfilis' personality that they represent: Elfilin represents Elfilis' conscience, intelligence, and compassion, while Forgo represents their desire to rule and destroy.
  • Reincarnation: The tiny sparkle of light left behind by Chaos Elfilis's final defeat is said to be Fecto Forgo reborn in the Japanese, Chinese, and Korean versions. The English version calls it "the last bit of life remaining".
  • Reverse Shrapnel: As Chaos Elfilis, they can use a variation of their spear laser Flechette Storm attack that behaves like this.
  • Satanic Archetype: A highly manipulative Chessmaster whose Mind Control over the Beast Pack has led to the kidnapping and enslavement of hundreds of Waddle Dees, Fecto Forgo has led Leongar to believe that reuniting with Elfilin will allow the Beast Pack to use their Space Master powers. While their boss form after assimilating Leon and other beasts has a huge, red, demonic-looking lion's head with a goat horn on the side of it, Fecto Elfilis has a heavy angel motif instead, complete with Holy Pipe Organ and a battle in the rising sun. Even in this form, they wield a caduceus-like spear called Antares, which almost looks like a trident. It's even made yellow as Chaos Elfilis to drive this connection further.
  • Screwball Squirrel: Very subtly done. Fecto Elfilis has a bushy, squirrel-like tail, and the Japanese spelling of their name contains risu, the Japanese word for squirrel. They're also a cruel, Ax-Crazy alien who played the Beast Pack for fools.
  • Shapeshifter Mash Up: In a highly desperate effort to fully obtain Elfilin after Leongar has been defeated by Kirby, Fecto Forgo bursts out of their Eternal Capsule and begins to snatch every other member of the Beast Pack by absorbing their entire bodies into their splotch-like amorphous form to gain a much more solidified body. A plethora of faces from the various animals start to quickly form in their shared mass, with Leongar's face in the center of it all being the most prominent detail, as his face has a goat-like horn sprouting from his head, making the fused abomination resembling a far more twisted depiction of a constantly oozing grotesque-looking chimera.
  • Shapeshifter Swan Song: Chaos Elfilis, upon finally being defeated, will glow brightly while white silhouettes of the appendages and heads of the various species they absorbed reach out and recede back into it, seemingly desperately looking for a form to take before finally dissipating into motes of light.
  • Signature Move: When Fecto Elfilis Turns Red, it unveils this with its first attack — opening a dimensional rift, then using psychic powers to bombard the battlefield with meteors it launches through the rift. The Japanese guidebook implies that this was how it began its invasion of the New World, and its Suicidal Cosmic Temper Tantrum has it attempting the same thing with Planet Popstar as the "meteor".
  • Slavery Is a Special Kind of Evil: Has the Waddle Dees they captured put to work on hamster wheels in order to give them more energy. The Japanese version has Fecto Forgo explicitly call them "servants".
  • The Sociopath: Highly manipulative, callously kidnaps and enslaves the Waddle Dees, and tries to Colony Drop an entire planet on Kirby when they can't get what they want, namely Elfilin's body. To make things worse, Elfilin's existence means they had a semi-functioning moral compass and understood what good and evil are, but reuniting with him does nothing to dampen their sociopathic interests, making it clear that Fecto Elfilis goes out of their way to commit vile and self-serving deeds.
  • Sore Loser: The sorest in the entire franchise — they try to make the New World and Planet Popstar collide when Kirby manages to separate Elfilin from them. Justified, as explained in the guide, by the fact that Fecto Forgo lacks Elfilin's conscience or higher-order thinking skills — it has the mind of a child, and everyone knows how poorly children can take a loss.
  • The Soulless: Subverted. In the English version, Elfilin is described as the "small, compassionate soul" that tempers Fecto Elfilis's power, which would seemingly make Fecto Forgo this. However, the postgame shows that it survived its apparent death as "Soul Forgo", a disembodied spirit. This means that Fecto Forgo is only metaphorically soulless, not literally.
  • Space Master: Fecto Elfilis is known for their complete mastery over space and teleportation, which is what helped the civilization that captured them to develop intergalactic travel. They can even open gates to Another Dimension.
  • Sphere of Destruction: Towards the end of the Forgo Leon battle, Soul Forgo can temporarily remove itself from its host to perform "Soul Crash", an enormous explosion of dark magic that expands up until the far corners of the arena where its blast radius arbitrarily ends.
  • Sphere of Power: Chaos Elfilis's absolute final form is a pale blue orb surrounded by white, black, and red, and it gains the attacks of previous Soul bosses — notably Drawcia, Marx, Magolor, and Void — in the process.
  • Starfish Aliens: Their larva form looks like a strange, gigantic embryo with Icy Blue Eyes, a huge forehead, and large Elfilin-like ears, one of which is visibly melting.
  • Stranded Invader: Fecto Elfilis once attempted to invade the New World and destroy the biosphere, but ever since its capture and subsequent degeneration into Fecto Forgo, it can't so much as leave its Eternal Capsule.
  • Suicidal Cosmic Temper Tantrum: When Kirby manages to separate Elfilin from Fecto Elfilis, they respond by pulling Planet Popstar out of orbit and sending it on a collision course with the new world in a final effort to destroy Kirby. Given the added information from the Perfect Support Guide about Fecto Forgo and Elfilin, it's very likely a literal temper tantrum.
  • Supering in Your Sleep: While they are technically kept in stasis within the Eternal Capsule, their Dream Weaver powers have allowed them to brainwash Leongar into commanding the Beast Pack and following their desires via powerful telepathy.
  • Super-Speed: The wide range of movements Elfilis displays for their boss battle is practically extraordinary. Thanks to their gigantic pair of Ear Wings, they take a substantial use them to swiftly swerve around the arena while being perpetually airborne. Whenever they launch various Sword Beams, huge chunks of weaponized debris, or just freely lurking in the air, at certain points of the fight, they'll suddenly dive and will make a quick and frightening beeline right in front of Kirby unexpectedly, likely as an attempt to give players a well-timed Jump Scare from their immense maneuverability. Even just one singular swoop from their powerful Ear Wings is all that it takes to rapidly propel them into the sky. They will also appear from one side of the arena to the other by simply swooping themselves across to avoid Kirby. The official guide even mentions this, explaining that Elfilis can travel at the speed of light.
  • Suspiciously Similar Substitute:
    • To Zero. Both are eldritch abominations who favor possessing and corrupting the inhabitants of other worlds to spread chaos and despair. Both have spawned a good entity from them which has gone on to befriend Kirby and oppose them. During the final battle in the Ultimate Cup Z, Chaos Elfilis's color scheme changes to resemble Zero's and its final phase resembles Zero even more closely and starts using several attacks of other beings associated with Void.
    • Retroactively this to the Master Crown as of Return to Dream Land Deluxe. Both of them are portal hopping villains that are not seen until the end of their games, possess Kirby's newest friends (Magolor and Elfilin) for their final battles, are revealed to have survived the events of their games in the postgame modes and possess the assembled main reward as their new body (Leon's soul/the first Gem Apple). Additionally, both have a extremely disturbing version of a song prior to the final battles of the True Arena/Ultimate Cup Z and overarching lore indicates that both of them were once dire threats to another planet, though while Fecto Forgo/Elfilis came from outer space to attack said planets, the Master Crown was created by the Ancients.
  • Sword Beam: Chaos Elfilis gains the ability to shoot red cutters of Razor Wind from their spear, one of many new moves they gained from absorbing Morpho Knight.
  • Tailor-Made Prison: The Eternal Capsule at the top of Lab Discovera was specially created by the new world's scientists to house Fecto Forgo in a permanent stasis. It's implied that this is the only thing keeping their physical form intact, as without it they immediately melt into blue goo.
  • Taking You with Me: All of its forms try to attack Kirby in defeat.
    • When Kirby defeats Fecto Forgo, it tries to grab Kirby and Elfilin in its gooey pseudopods. Watch their trajectory, and you'll see that most of those tentacles went after Kirby first.
    • When Kirby separates Elfilin from Fecto Elfilis, their body starts to dissolve. So they try to collide Planet Popstar with the new world to make sure Kirby (and by extension, the entire populace of both worlds) dies with them.
    • After Soul Forgo is removed from Leon's body, they immediately launch into a second boss battle, tentacles at the ready and staring daggers at Kirby. However, a certain butterfly of paradise has other plans...
    • As both Fecto and Chaos Elfilis, they use their telekinesis to launch their spear Antares at Kirby, dealing a good amount of damage if he can't finish using Mouthful Mode before Antares makes impact.
  • Telepathic Spacemen: An immensely powerful (and evil) alien whose extraordinary abilities are an extension of its Psychic Powers.
  • Teleport Spam: Oddly, despite being a Space Master from the get-go, Fecto Elfilis only does the signature Kirby Final Boss teleport spamming in their post-game Chaos form. It isn't a skill they picked up from Morpho Knight, either — in the Japanese guidebook, the teleporting is referred to as "空間転移能力" (lit. "Spatial Transfer Ability"), which the Dream Discoveries Tour announcer says the people of the New World learned how to use for themselves after their thirty years of experiments on Elfilis.
  • Terse Talker: They only speak about two or three words per sentence. Justified, as they have very little energy and need to save their breath.
  • Thinking Up Portals: Has the ability to create star-shaped portals (referred to as 異空間ゲート "Another Dimension Gates" in the guide), which they use to send the residents of Planet Popstar to their world. They weaponize this ability as Fecto Elfilis, sending huge chunks of debris, spears, and even energy beams through their portals to hurt Kirby. Chaos Elfilis can fly into a portal to hurl themself at Kirby multiple times, Magolor Soul-style.
  • Took a Level in Dumbass: According to the Perfect Support Guide, when Elfilin detached from Fecto Elfilis, Fecto Forgo lost some of its former intellect and rationality along with its compassion. Accordingly, Forgo is de-aged into what Fecto Elfilis looked like as a larva, heavily implying that Fecto Forgo regressed back to a more child-like brain.
  • Tornado Move: Rarely, Chaos Elfilis can stab its spear into the ground and create a ring of tornadoes around itself. The attack is nearly identical to Morpho Knight's tornadoes.
  • Trauma Button: Fecto Forgo doesn't seem to have taken their imprisonment in Lab Discovera well. Forgo Land, a recreation of Lab Discovera located deep in Forgo's own dream dimension, plays a distorted version of the Dream Discoveries Tour guide's announcement over and over, indicating that it scarred Forgo to the point where they can still hear her voice in their subconscious.
  • Ultimate Life Form: Their Boss Subtitles as Fecto Elfilis refer to them as the "Ultimate Life-Form".
  • Unblockable Attack: Chaos Elfilis' version of Deadly Sun in its second phase is the only attack in the entire game that cannot be avoided by dodge-rolling or guarding, forcing you to take note of the meteor-formed stepping-stones to jump over it.
  • The Unfettered: Will do anything to get their original form back, from brainwashing to slavery to outright assimilation. When their body is destroyed for good and their soul is left behind, they end up settling for Leongar's body. In the guidebook, this is explained by Fecto Forgo literally not having anything to hold it back — its conscience and capacity for higher reasoning, namely Elfilin, is long gone, making it about as stubborn as an angry child who has set their mind on something to the exclusion of all else.
  • The Unfought: Soul Forgo is the only form of Fecto Forgo (as well as the only Soul Form boss in general) to go without a battle, as Morpho Knight shows up and removes them. They do attack with energy balls and explosions during the battle with Forgo Leon (similar to Taranza), but they can't be attacked directly.
  • Vengeful Ghost: Soul Forgo, the disembodied spirit of Fecto Forgo, is just as spiteful as it normally is on the physical plane. It might even be more so, since it created the Phantom Beast bosses as part of a calculated revenge plot.
  • Vile Villain, Saccharine Show: Kirby's cute, lighthearted adventure about saving his friends from cute cartoon animals goes right out the window when this frightening-looking monster shows up.
  • Viler New Villain: Whereas previous Kirby villains, even the world-ending ones, were either Tragic Villains, genuinely insane, running on faulty programming, or simply Made of Evil, Fecto Forgo stands out as one of the cruelest characters in the franchise. All the evil they do is consciously, willingly intentional, and for no purpose beyond malice, self-interest, and spite.
  • Villain No Longer Idle: After Leongar is beaten, it decides to break free from its containment with the intent of consuming everything until it merges back with Elfilin.
  • Villainous Breakdown: Thrice in succession.
    Fecto Forgo: You... You dare... Plan ruined. Important plan. Needed labor. Opened vortex. Found workforce. Brought here. And yet? Error made. Irksome, pink contaminant... Careful planning. Now wasted. No more planning. No more patience. Instead... EVERYTHING. SHALL BE. CONSUMED.
    • They go through another one after Kirby frees Elfilin from them. They're so furious that they decide to Colony Drop Planet Popstar onto Kirby's head, not caring about how many innocent lives will be destroyed in the process.
    • According to the Japanese guidebook, by the time of the Ultimate Cup Z, not even Fecto Forgo's extreme persistence is left by the time they become Chaos Elfilis.
    Chaos Elfilis's profile: "Many Souls that the Butterfly and ID-F86 have absorbed in the past have mixed together and taken shape. Few of its emotions are left, and it acts only on destructive impulse."
  • Virtue Is Weakness: Deconstructed, then Inverted. In the Japanese, Chinese and Korean versions, it's stated that Fecto Elfilis "left behind" the part of it that would become Elfilin (representing compassion, love, and rational thinking) in order to satisfy its ambitions and desire for conquest. But once Elfilin separated from Elfilis, the resulting entity, Fecto Forgo, was confined to a weak and unstable body. If Fecto Elfilis understood how important its virtues were, it might not have suffered so badly, especially since Elfilin's positive traits appear to be responsible for much of its physical strength.
  • Walking Spoiler: Its very existence is a spoiler in itself, given it doesn't appear until the end of the game.
  • Wave-Motion Gun: Another powerful attack they wield is being able to fire a long-ranged stream of magenta-colored energy right out of their DNA-shaped antlers, and its capable of shredding Kirby's health.
  • Weak, but Skilled: Unlike the majority of final bosses, who have a limited and choreographed repertoire of highly ruinous attacks, alongside having utterly massive amounts of health and defense, Fecto Elfilis' attacks are individually only averagely damaging and their health is decently high but not to Damage-Sponge Boss levels, but they make up for that with incredible speed in both movement and attacking, a rather big repertoire of varied attacks, and engaging in Confusion Fu to trip up players. They abandon this and become full-blown Strong and Skilled when they turn into Chaos Elfilis, however, keeping their speed and skill, even amplifying their repertoire, while adding the raw power of Morpho Knight and their gathered souls to make all of their attacks rack up plenty of damage, especially when they go One-Winged Angel into their Sphere of Power form, where a single laser attack can take off a tenth of Kirby's health.
  • Weapon-Based Characterization: It's very fitting for Fecto Elfilis, an Ultimate Life Form, to wield a spear, since spears are some of the most versatile and effective melee weapons out there.
  • What the Hell Are You?: In the Japanese, Chinese and Korean versions, this is pretty much the first line out of Fecto Forgo's mouth after Kirby defeats Leongar.
    Fecto Forgo: おのれェ… あれは一体、なんダ...?Translation
  • White and Red and Eerie All Over: As Chaos Elfilis, their body is predominantly white with many red highlights courtesy of Morpho Knight, with some black thrown in there.
  • Who Dares?: The first thing that comes out of their mouth in English after Kirby defeats Leongar and saves Elfilin a second time reads as: "You... you dare..."
  • Who Needs Their Whole Body?: The post-game reveals that as long as Fecto Forgo's soul is intact, they're able to survive the complete and total destruction of their body. Even after Chaos Elfilis is defeated, a small part of them still survives. However, Elfilin accepts that part into himself, accepting that Elfilis is part of him.
  • Wicked Heart Symbol: Much like Elfilin, their larval form and Fecto Elfilis has a vaguely heart-shaped silhouette.
  • You Are Number 6: Their designation in Lab Discovera is "Specimen ID-F86".
  • Your Soul Is Mine!: Chaos Elfilis, Fecto Forgo's absolute final form, is the result of their soul mixing together with the souls of all the species they (as well as Morpho Knight) have assimilated in the past. It backfires when Chaos Elfilis is finally defeated, causing them to reincarnate as a harmless mote of light.

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