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The various antagonists of the Kirby games from Another Dimension.

There are some unmarked spoilers below, reader discretion is advised.


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Doomers

Bird-like foes who inhabit Another Dimension, first seen in Kirby's Return to Dream Land. They're drawn to ancient energy, especially Energy Spheres, which they love to eat.

    In General 
  • Energy Ball: Their primary form of attack is spitting blobs of colorful energy at Kirby and friends. Stronger Doomers, like the Grand Doomer, can shoot huge exploding blobs, rapid-fire them like a machine gun, and infuse them with the elements.
  • Feathered Fiend: Aside from the ground-bound Dupas and Deppas, every other member of the Doomer family sports a pair of wings, and they're evil creatures from Another Dimension.
  • Freaky Electronic Music: The Doomers' various battle themes heavily feature electronic instruments and even elements of dubstep, which helps them stand out from the rest of the series' usual orchestral or jazz fusion pieces. The Grand Doomer's theme in particular is a techno piece, a genre no other Kirby boss theme inhabits. However, the Greater Doomer subverts this in Team Kirby Clash Deluxe and Super Kirby Clash, where it gets an orchestral Boss Remix of the Sphere Doomer battle theme.
  • Lovecraft Lite: They're all bizarre, winged, vaguely bird-like beings from Another Dimension, but Kirby and friends can fend them off successfully. Many of them aren't too much stronger than the normal fodder enemies. The Grand Doomer and a few of the stronger Doomer variants are more conventionally eldritch, though.
  • Mook Carryover: Whoever wields the Master Crown becomes the new leader of the Doomers, with Magolor himself being the Doomers' new master by the time Kirby and his friends chase after him on Landia. In his fight, he even summons minions called Para-Doomers. When Magolor is freed from the Master Crown and depowered, the Doomers turn against Magolor, which the pause screens imply is due to the Grand Doomer becoming possessed by the Master Crown's shards.
  • Yellow Eyes of Sneakiness: All variants of Doomer besides the Grand Doomer and the silver Sphere Doomer have yellow eyes, which help to give them a more threatening, alien feel and set them apart from the usual Waddling Head enemies Kirby fights. The Sphere Doomers in particular have the "sneakiness" part down pat, since they always appear out of nowhere to fight Kirby and friends over an Energy Sphere or two.

    Sphere Doomers 

Debut: Kirby's Return to Dream Land

https://static.tvtropes.org/pmwiki/pub/images/48b1f0ca_33d0_49f0_bfd2_8bc1da8e1aa7.jpeg
Clockwise from top-left: the purple Sphere Doomer (non-elemental), the red Sphere Doomer (fire), the silver Sphere Doomer (ice) and the green Sphere Doomer (spark)

Feathered creatures from Another Dimension, acting as minibosses. They are found in dimensional rifts and hold two Energy Spheres each. They are only found in stages with a Super Ability.


  • Ambiguous Situation: In Deluxe, the twin Sphere Doomers' pause screen description in Extra Mode reveals that the Doomers once had a different form and were capable of travelling between dimensions. What they looked like before and how they ended up the way they are now is unexplained, though this may be a reference to the Greater Doomer from the Clash games, who is much larger than its counterparts and crosses into the Dream Kingdom from another dimension.
  • Battle Couple: In the Japanese version of Deluxe, the purple and red Dual Boss Doomers are described with the term "tsugai", meaning "mating pair".
  • Color-Coded Elements: Purple Doomers have no elemental properties, Red Doomers use fire, Green Doomers have electricity, and Silver Doomers have ice powers.
  • Cyclops: Their Extra Mode counterparts each have only one eye.
  • Dash Attack: Red Sphere Doomers have an attack where they do a flaming flying tackle like the Burning ability. The Extra Mode versions may stop halfway to try to re-aim their dash at Kirby, which is reused in a non-elemental variant by the Greater Doomer in the Clash games. All variants also have an attack where they try to ram into Kirby from the background while spinning.
  • Degraded Boss: They're summoned as flunkies in Magolor's boss fight.
  • Dimensional Traveler: Apparently, the Sphere Doomers used to be able to travel between dimensions naturally, until something happened that stripped them of this ability, which is why they're trying to steal the Energy Spheres — they're trying to use their power to traverse dimensions again.
  • Dual Boss: You fight the purple one alongside the red one in 7-3 and both Arena modes (and their holograph versions in Planet Robobot). Their Japanese pause description in Deluxe says they're a mating pair.
  • Dub Name Change: Called スフィアローパー ("Sphere Lowper", also read as "Sphere Roper") in Japanese and Korean. The ambiguous reading of ローパー is likely what necessitated the change.
  • Fire, Ice, Lightning: Three of the four variants, but the ice appears after the lightning. Their Energy Balls can also be inhaled for Fire, Ice and Spark too.
  • Green and Mean: The Green Doomers are colored green, and are just as hostile as the rest of their species.
  • Interface Screw: The Ice variety can flip the screen upside-down in Extra Mode.
  • Meaningful Name: If you take their Japanese, Chinese and Korean name as "Lowper", it's pronounced much like "interloper", and they certainly are interlopers in Kirby's dimension. It could also come from "robber" (ロバー), since they temporarily "rob" Kirby of the Energy Spheres.
  • Orbiting Particle Shield: Silver Sphere Doomers can use their ice balls to circle them as protection.
  • Playing with Fire: The Red Doomers can control fire, being able to use it to perform a strong Dash Attack while engulfing itself in flames.
  • Recurring Boss: Just with a little bit of a difference in the battlefield and their abilities each time.
  • Red Is Violent: The Red Doomers are red and are hostile to those who enter their domain. To add to it, their main element is fire.
  • Shock and Awe: The Green Doomers can control electricity, being able to spin electric orbs around themselves and to shoot lightning.
  • Sphere of Destruction: Silver Sphere Doomers can try to float near the player character(s), then release 1 to 3 explosions from its body.
  • Sorting Algorithm of Evil: All of the Sphere Doomers have a number of feathers on their tail that roughly corresponds to their power level. Purple ones have two, red ones have three, green ones have four, silver ones have five, Greater Doomer has seven, and Grand Doomer has 13. Their Japanese, Chinese and Korean pause descriptions in 7-3 justifies this by explaining that Halcandra's dimensional rifts take Kirby deeper into Another Dimension.
  • Teleport Spam: The Silver variety utilizes this.
  • Unrealistic Black Hole: All varieties can create these in Extra Mode.

    Grand Doomer 

Debut: Kirby's Return to Dream Land

https://static.tvtropes.org/pmwiki/pub/images/grand_doomer_hd.png

A giant Sphere Doomer and apparent king of the Doomers. It escaped from Another Dimension and stole the Lor Starcutter's mast, hiding in the highest tower of Nutty Noon.


  • All Your Powers Combined: It is capable of using the abilities of the Sphere Doomers, specifically Fire, Spark and Ice.
  • Armor Is Useless: Averted. Grand Doomer's extra phase in Story/Extra Mode has it summon a large stone shield to protect itself from regular attacks. If Kirby has the Ultra Sword, though, this trope gets played straight as the Ultra Sword is the only thing that can destroy the shield.
  • Bouncing Battler: In the "extra phase", it has an attack where it bounces from the background to the foreground, trying to slam onto Kirby, like one of Drawcia Soul's attacks.
  • Call-Back: One of its attacks in its shield phase is an exact recreation of Drawcia Soul's "Bound Pound" attack, where it bounces in the background before landing on the field. In its EX form, it can also use "Deadly Sun", where it lights itself on fire and flies into the field.
  • Climax Boss: Fought at the halfway point between Planet Popstar and Halcandra, and it really stands out as a boss. In the Main/Extra Mode it also has to be finished off with the Ultra Sword.
  • Dark Is Evil: Grand Doomer EX has a dark red coloration.
  • Dash Attack: It uses the Sphere Doomers' swooping attack, the "fly to the foreground" attack, and, in the Extra Mode, the Fire Sphere Doomer's flaming tackle.
  • Disc-One Final Boss: Certainly set up like a final boss. If it weren't for how early in the game it is, you'd have no reason to believe there's anything after it. It also makes use of Teleport Spam, which is common among Kirby final bosses, and it even has Marx's "pop out of the ground" attack.
  • The Dragon: With new information in Deluxe, it's heavily implied to be this to the true villain of the game, the Master Crown, given how the Crowned Doomer is this to the crown itself.
  • Dub Name Change: Called "Grand Lowper" in Japanese and Korean.
  • Eldritch Abomination: A giant creature from another dimension with a totally alien appearance and mind-bending attacks. What did you expect from the king of all Doomers?
  • Fangs Are Evil: What sets it apart from the other Doomers is its almost Dracula-like fangs.
  • Fire, Ice, Lightning: It uses the attacks of the Sphere Doomers in Extra Mode.
  • Flunky Boss: During the "extra phase" where it gains a rocky protection, it'll summon several enemies, one of them being a Super Blade Knight that gives Ultra Sword, the thing that can break said protection. It doesn't do this in the Arena or True Arena.
  • Gold-Colored Superiority: It's main color is gold, and it is supposedly the leader of the entire Doomer species given how its EX form uses the powers of the Sphere Doomers.
  • King Mook: It's the boss of all Doomers, as its Pause Screen descriptions in Main and Extra Modes state.
  • Letting the Air out of the Band: When Kirby and co approaches the arena, they find the sphere containing Lor Starcutter's mast floating around. Kirby walks to it and then the usual fanfare and Goal Game theme occurs... before it slows down to a halt as the sphere gets devoured by Grand Doomer, setting up the battle.
  • Light Is Not Good: In its normal form, it is colored gold, yet it is the supposed leader of the very hostile Doomer species and is truly villainous.
  • Monochromatic Eyes: It has red eyes in normal mode, and white eyes in Extra Mode.
  • Ramming Always Works: It has an attack where it flies up, then four black vortices appear in the background before Grand Doomer flies out of one of them towards the foreground. In Extra Mode, the four vortices move around, and Grand Doomer comes out of them thrice.
  • Recurring Boss: It reappears as part of the Final Boss in Magolor's Epilogue, absorbing fragments of the Master Crown to become even stronger than before. For more details, see Crowned Doomer's entry below.
  • Red and Black and Evil All Over: Its Extra Mode color scheme.
  • Red Eyes, Take Warning: It has red eyes, and is notably stronger than all of the previous Sphere Doomers, even using all of the abilities of the Sphere Doomers in its EX form.
  • Red Herring: Grand Doomer has a unique theme, is essentially the king of the Sphere Doomers, possesses the final ship part, is seemingly the final boss of the last level, and is defeated by Super Abilities. This would mean that it's the final boss, right?
  • Red Is Violent: Grand Doomer EX has an entirely red body, and is much stronger than the regular Grand Doomer.
  • Smashing Survival: In one of its attacks, it hides in the shadows, which is shown by a black puddle moving side to side (akin to one of Marx's attacks). If Kirby or friends touch this puddle, they will be eaten, and they can only escape with the Control Pad.
  • Tactical Suicide Boss: In its extra phase, Grand Doomer summons three enemies to attack, with one of the first set always being the Super Blade Knight, which Kirby needs to inhale to defeat the Grand Doomer.
  • Teleport Spam: It teleports all over the place, like many Kirby final bosses.
  • 13 Is Unlucky: The Grand Doomer is the most powerful and dangerous of all the Sphere Doomers. It also has 13 tail feathers, the most of any Doomer (until the introduction of the Crowned Doomer in Deluxe's Magolor Epilogue, which has 15 tail feathers).
  • Villains Out Shopping: Averted — Grand Doomer is the only boss to not show up at Merry Magoland after its defeat. Instead, the Lor Starcutter appears at the park. Justified, as it's one of the more truly villainous antagonists of Return to Dream Land alongside the Master Crown.

    Doomers 

Debut: Kirby's Return to Dream Land

Various creatures inhabiting Another Dimension who appear in the final battle. They're weaker versions of the Sphere Doomers.
  • All There in the Manual: Three of the four's English names are revealed through the name of the track "VS Darpa-Dippa-Dupas" in Deluxe.
  • Dub Name Change: Their Japanese names match that of the Sphere Doomers (ローパー Lowper), which the English localization carried over by changing the first letter of each to a D. Darpa is ラーパ (Larpa), Dippa is リーパ (Lippa), Dupa is ルパ (Lupa), and Deppas are レーパー (Leppa). Together, they form all the basic Japanese vowels.
  • Giant Mook: Deppas are the biggest of the enemy Doomers.
  • The Goomba: The Darpas are the weakest of their kind, being easily defeated with any attack from Landia and/or Magolor.
  • Inescapable Ambush: In the Magolor Epilogue, Doomers often appear in large groups that are functionally treated like Mini-Boss fights. They even get a truncated remix of the Sphere Doomers' Battle Theme Music when they're fought this way.
  • Spikes of Villainy: Deppas have four spikes growing from their bodies. When destroyed, their spikes fly into four various directions.
  • Starfish Aliens: They are very alien in nature and appearance.
  • Unique Enemy: In the original game, they can only be fought in Another Dimension while riding Landia in both Story and Extra Modes. Deluxe's Magolor Epilogue has them appear in a variety of stages to try and hinder Magolor, who can defeat them to gain MP.

    Greater Doomer 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/skc_greater_doomer.png
A feathered creature from Another Dimension, it's the stronger variant of the Sphere Doomers, but not quite as strong as the Grand Doomer. It's attracted by the energy emanated from the Dream Kingdom.
  • Boss Remix: Its boss theme is an orchestral remix of the "VS Sphere Doomer" theme, befitting the style of the Kirby Clash games.
  • Composite Character: Aside from using the basic movements and attacks of the Sphere Doomers, it also has the red and silver Sphere Doomers' attacks.
  • Dash Attack: It has the Doomers' regular swooping attack, the "flying to the foreground" attack and Fire Sphere Doomers' burning dash attack.
  • Dub Name Change: Called "Large Lowper" in Japanese, Chinese and Korean.
  • King Mook: Downplayed; it's a bigger and stronger version of the Sphere Doomers and is fought as a proper boss, but it's still weaker than the Grand Doomer.
  • Non-Elemental: It has the same attacks as the red and silver Sphere Doomers, but without their elemental effects.
  • Orchestral Bombing: Unlike every other Doomer, its Battle Theme Music in Team Kirby Clash Deluxe exclusively uses orchestral instruments instead of Freaky Electronic Music. Super Kirby Clash adds some synths, extra percussion, and backmasking to the base track, though.
  • Purple Is Powerful: The Greater Doomer's main color is purple, and it is quite stronger than the Sphere Doomers, yet it is still weaker than the Grand Doomer.
  • Sphere of Destruction: It has the same "body explosion" move that the silver Sphere Doomer has.
  • Teleport Spam: Like the silver Sphere Doomer, it can teleport across the battlefield in the Tougher, Toughest and Super rank battles with it, making it difficult to hit.

    Rampaging Doomers 

Debut: Kirby's Return to Dream Land Deluxe

https://static.tvtropes.org/pmwiki/pub/images/rampagingdoomers.png
This special quartet of Sphere Doomers is much more dangerous than the usual kind. They are fought as the fourth bosses of the Magolor Epilogue, at the end of the Locandra Dimension.
  • Boss Remix: Their battle theme, "VS Flock of Doomers," is a jazzy remix of the regular "VS Sphere Doomer" theme.
  • Dark Is Evil: Unlike other Doomers, their bodies are colored black, and they're much more dangerous than the usual kind.
  • Dash Attack: All of them can swoop after Magolor like regular Sphere Doomers do, even from the background. But they make it much more destructive, since they leave behind damaging patches of Stardust in their wake wherever they go.
  • Degraded Boss: Just like their regular relatives, they are summoned by Crowned Doomer, Grand Doomer's revived form, as part of its boss fight.
  • Having a Blast: They aren't Non-Elemental like the normal Sphere Doomers — their darker projectiles actually give the Bomb ability when inhaled. Their Stardust attacks tend to explode all over the place, too.
  • Horns of Villainy: They have horns made out of gears.
  • Star Power: In a roundabout way. The cloud-like hazards they leave behind are referred to as "Stardust" (スターダスト) in the Japanese guidebook.
  • Unrealistic Black Hole: After they reach half health one of their attacks is creating the Sphere Doomer EX's black hole attack in the center of the arena, then spewing clouds of Stardust everywhere so Magolor will have less room to avoid getting hit.
  • Wolfpack Boss: You fight all four of them in one boss battle, and they share a Life Meter… though, it's somewhat downplayed because only one or two of them will be on screen at any given time (though you can still see the others swooping around in the background). Sort of like the Three Mage-Sisters.

    Crowned Doomer (Unmarked Return to Dream Land Deluxe SPOILERS

Debut: Kirby's Return to Dream Land Deluxe

https://static.tvtropes.org/pmwiki/pub/images/crowneddoomer.png
A stronger form of the Grand Doomer that gained further power from fragments of the Master Crown. It appears in Magolor's Epilogue as the first half of the Final Boss at the Ethereal Altar, where it eats the completed Gem Apple Magolor had collected.
  • All Your Powers Combined: It can use the attacks of previous Doomers and bosses. For example, it can spit huge balls of electricity like a green Sphere Doomer, create Hydriath's spheres of water by flapping its wings, and like the Rampaging Doomers, many of its attacks cover the screen in clouds of Stardust. Worryingly, the first attack it unleashes when it Turns Red rains down projectiles in the same way as Galacta Knight.
  • Boss Remix: Its battle music, "Another Domination," is a techno remix of the Grand Doomer's boss theme... which was already a techno song.
  • Composite Character: Its fighting style is a mix of Grand Doomer's and Magolor's while he was under the influence of the Master Crown. Fitting, considering the Master Crown revived Grand Doomer via its fragments.
  • Contrasting Sequel Antagonist: Retroactively to Forgo Leon. While the two are stronger versions of the Big Bad's Dragons, Forgo Leon is Leongar's helpless, screaming body that is used by Fecto Forgo to continue out their plans, whereas the Crowned Doomer is simply the Grand Doomer revived by the power of the Master Crown to continue destroying worlds, and who also seems to carry the natural evil of the Doomer species within it.
  • Dark Is Evil: Its body is purplish-black, like the Rampaging Doomers, and it appears when the Master Crown's dark magic covers the Fruit. Accordingly, it's the deadliest of all the Doomers.
  • The Dragon: It commanded the other bosses to gather Fruit Fragments, but it's implied to have been working under the Master Crown's influence from the start.
  • Dub Name Change: It was called "Crowned Lowper" (クラウンドローパー) in the Japanese version.
  • Eldritch Abomination: It's the result of the Grand Doomer, itself an eldritch abomination, gaining even further power from shards of the Master Crown.
  • Eyes Do Not Belong There: It has golden eyes on its wings that resemble the Master Crown's later forms. They might even be parts of the crown, considering the Crowned Doomer's origin story. It visibly taps into their power once it Turns Red, causing the eyes to glow.
  • Fangs Are Evil: You know this thing is the Grand Doomer because of its huge fangs.
  • Flunky Boss: Sort of. One of its attacks after it Turns Red is to summon Rampaging Doomers from a portal, but they don't join the fight. It's more a reference to Magolor's Sphere Doomer-summoning attack from the main story.
  • Fusion Dance: It's a combination of the Grand Doomer and fragments of the Master Crown.
  • King Mook: The Crowned Doomer is to the Rampaging Doomers what the Grand Doomer is to regular Sphere Doomers.
  • Magic Missile Storm: Its first attack when it Turns Red is to fire a rain of projectiles from the background, the same way Galacta Knight does with his energy swords.
  • Mighty Roar: When it Turns Red, it shrieks with such force that the altar around it crumbles to pieces!
  • Punny Name: In the Japanese version. "Grand Lowper" (グランドローパー) and "Crowned Lowper" (クラウンドローパー) look very similar to one another, which makes sense because the latter is an Upgraded Boss version of the former.
  • Ramming Always Works: One of its attacks in the first phase is to use the Fire Sphere Doomer's ramming attack. After it Turns Red, it can hide in one of four black portals in the background, then charge at Magolor, like it did in its first battle.
  • Star Power: Some of its attacks give off clouds of damaging Stardust, just like the Rampaging Doomers.
  • Teleport Spam: Being a stronger version of the Grand Doomer, it can teleport all around the arena.
  • Thinking Up Portals: After it Turns Red, it can shoot huge laser beams out of star-shaped dimensional rifts.
  • Upgraded Boss: It's a much stronger, darker variation of the Grand Doomer with all-new attacks.
  • Walking Spoiler: This boss's existence has little foreshadowing to it (only being hinted at in the other bosses' pause screens mentioning their boss), and it cannot be talked about at all without revealing that the Grand Doomer and the Master Crown both survived their battle against Kirby and friends.

Dream Kingdom

Enemies from Another Dimension who appear in the Dream Kingdom of Team Kirby Clash Deluxe and Super Kirby Clash. Some are linked to the Black Mirror, and all resemble existing foes from the series.

    In General 
  • Alternate Self: All of them are the Dream Kingdom counterparts to Susie, Landia, Taranza, and Nightmare respectively. It's more ambiguous with King D-Mind, though.
  • Always Chaotic Evil: All of them seem to be completely evil. It's subverted with Parallel Susie, however, as she pulls a Heel–Face Turn and becomes a member of the Dream Kingdom in Super Kirby Clash after her fourth defeat.
  • Dark Is Evil: All of them have darker color schemes, usually being Red and Black and Evil All Over or just purple.
  • Evil Counterpart: As said above, all of them (sans Parallel Nightmare, as the original was already evil) are darker versions of other Kirby characters.
  • Floating Limbs: Aside from Parallel Landia and King D-Mind, all of them have floating hands.

    Parallel Susie 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/tkcd_parallel_susie_test.png
Click here to see her business suit
Click here to see her second appearance in Super Kirby Clash (SPOILERS)

A version of Susie from Another Dimension, summoned to battle the heroes in Team Kirby Clash Deluxe. She also reappears in Super Kirby Clash.


  • Alternate Self: The Dream Kingdom's version of Susie.
  • Ambiguously Related: Whether Parallel Susie and President Parallel Susie are supposed to be the same individual or not is unclear; the latter has different markings on her Business Suit compared to the former, and the flavor text implies that she's from another parallel world.
  • Chekhov's Gunman: She and Parallel Landia foreshadow the existence of "Parallel" counterparts, which Kirby Star Allies would go a bit further into showing.
  • Corrupt Corporate Executive: Becoming President of the Haltmann Works Company only makes Parallel Susie more hostile and dangerous to Team Kirby than before.
  • Dark Is Evil: She wears a black outfit instead of white, and she's more vicious than the real Susie.
  • Death from Above: She has an attack where her mech jumps high, then fires the screw-like metallic protrusion beneath the mech downward multiple times. After she Turns Red, she has an attack borrowed from President Haltmann where she fires multiple missiles into the air, which then rain down onto the arena.
  • Defeat Means Friendship: After President Parallel Susie is defeated for the second time, Parallel Susie settles in the Dream Kingdom as a peaceful resident of the Castle Village, sitting on the top of the Shoppe and not aiming to hurt Team Kirby anymore.
  • Dimensional Traveler: She's mentioned to have "slipped between dimensions" and she enters the arena through one of the rifts leading into Another Dimension. At the end of the fight, she's sucked into another rift.
  • Drone Deployer: Her mech can deploy exploding drones.
  • Dub Name Change: Called "Another Susie" in Japanese, Chinese, German, Italian and Korean.
  • Evil Redhead: While regular Susie has pink hair (and is not quite a sweetheart), Parallel Susie has red hair but is no less evil.
  • Floating Limbs: Like regular Susie's, her hands aren't attached to her body, and the same goes for her mech's. It allows for a rushing Spin Attack.
  • Heel–Face Turn: In Super Kirby Clash, after her fourth defeat, she stops trying to fight Team Kirby and instead settles in Dream Kingdom as a peaceful resident.
  • Hopping Machine: Her Mini-Mecha hops around a lot.
  • Mini-Mecha: Like the real Susie, she fights in her own Business Suit.
  • Rank Scales with Asskicking: In her later battles in Super Kirby Clash she is referred to as President Parallel Susie, implying that she succeeded her father as CEO of the Haltmann Works Company in her universe.
  • Red and Black and Evil All Over: Much like Dark Meta Knight and Shadow Dedede before her, both she and her Mini-Mecha have this color scheme. President Parallel Susie, on the other hand, has a pink and silver color scheme, with a pink outfit and Mini-Mecha and silver hair and skin.
  • Red Eyes, Take Warning: President Parallel Susie has pinkish-red eyes, and she's much more powerful than before.
  • Shockwave Stomp: She has a similar attack to regular Susie's where her mech launches itself from the background to hit the ground and cause a pair of moving harmful shockwaves.
  • Technologically Advanced Foe: The Dream Kingdom of the Clash games has very little civilization to speak of, with only two tiny towns that Kirby can visit and a few ancient ruins that show up as a stage backdrop. Then, after Kirby beats Landia EX, Parallel Susie shows up with all the insanely advanced technology you'd expect from the Haltmann Works Company. In Super, she even becomes the president of the company!
  • Took a Level in Badass: In Super, she becomes president of her version of the Haltmann Works Company and transforms into President Parallel Susie.
  • White and Red and Eerie All Over: As President Parallel Susie, she and her Business Suit have swapped out their old red and black color scheme in favor of white and raspberry red.
  • White Hair, Black Heart: As President Parallel Susie, her hair turns silvery white.

    Parallel Landia 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/skc_parallel_landia_3.png

A version of Landia from Another Dimension, who succumbed to the power of the Master Crown and became a dark, malicious dragon.


    Dark Taranza 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/tkcd_taranza_ex_0.png

A counterpart of Taranza from Another Dimension that was summoned by the Black Mirror, and is the main antagonist of Team Kirby Clash Deluxe. He does not appear in Super Kirby Clash, however, his role largely taken by Parallel Nightmare.


  • Bee Afraid: Interestingly, Dark Taranza incorporates some bee-like motifs in his design on top of the spider designs, possessing a stinger and using Queen Sectonia's color palette.
  • Big Bad: Of Team Kirby Clash Deluxe. Until King D-Mind kills him off.
  • Boss Remix: His battle theme is a remix of Taranza's Leitmotif from Kirby: Triple Deluxe.
  • The Cameo: Equipment based on him appears in Super Kirby Clash, but he does not appear in person, most likely because the Black Mirror is not used in the plot.
  • The Corrupter: He somehow turned the main universe's Taranza evil using the power of the Black Mirror.
  • Dash Attack: He has an attack where he covers himself in energy and then dashes across the stage.
  • The Dragon: Presumably this to King D-Mind.
  • Energy Ball: Like Taranza, he can either spam multiple small energy balls, or fire a large one that ricochets off the screen's edges.
  • Evil Counterpart: Magolor explains in this page that Taranza once wished upon a black magic mirror that he could meet his master again (e.g. Queen Sectonia). Said mirror absorbed Taranza's dark heart while reflecting his image, and that's how Dark Taranza was born.
  • Evil Laugh: He starts his boss fight off with a heartily psychotic laugh.
  • Floating Limbs: 6 of them, just like Taranza.
  • Gemstone Assault: Like Taranza, he can throw big diamonds at Team Kirby from the background.
  • Godzilla Threshold: After being defeated by the heroes, he invokes the power of the Black Mirror to summon the most powerful warrior possible to fight for him. It ends poorly for him.
  • Horns of Villainy: His horns are longer and look more sinister than Taranza's.
  • Irony: Both he and regular Taranza attempted to summon a stronger power once they're cornered by the hero(es). In both cases, they only get smacked by said power in return, although it's fatal in Dark Taranza's case.
  • Literally Shattered Lives: As per tradition with most Mirror World folks, he shatters like glass upon defeat.
  • Non-Indicative Name: He's only "dark" in the sense of being Taranza's Evil Counterpart. His body actually looks quite vibrant, not unlike Sectonia.
  • Red Eyes, Take Warning: His eyes glow red instead of white, and he's significantly more dangerous than Taranza.
  • Smashing Survival: He can summon a large energy net ball that can trap one or more Kirbys inside. Either mash buttons, or have other Kirbys smash it from the outside, to break free.
  • Slasher Smile: Regular Taranza is already a Perpetual Smiler with a worrying touch of Dissonant Serenity, but the way Dark Taranza smiles so psychotically, especially how said smile prominently displays his monstrous fangs, makes it especially clear that he's much more evil than the original.
  • Teleport Spam: He teleports more often than Taranza.
  • Trick Boss: He's suspiciously easy for the game's apparent Big Bad, not even having a second phase like every other enemy in the game. Sure enough, after Team Kirby defeats him, he summons King D-Mind, the real boss.
  • Turns Red: He's the only enemy in his game that averts this, having no "[boss name] is furious!" text showing up and using the same pattern the whole battle. This is most likely because he's a Trick Boss, and how in battles with more than one boss, only the final one in the team gets furious.
  • Villains Want Mercy: His final moments have him begging for his life before King D-Mind shatters him.
  • Walking Spoiler: Up until the final battle, there was nothing to suggest that Taranza had an evil counterpart from another dimension at all, let alone that he was the true instigator of the monster attacks.

    King D-Mind 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/82f022eb_ce57_4ab7_9392_7a72d61d171a.png
Click here to see King D-Mind's Revenge

The king of darkness that resembles King Dedede (or Shadow Dedede) and Dark Mind, and is the true final boss of Team Kirby Clash Deluxe.


  • Amazing Technicolor Battlefield: In most battles against him (and Dark Taranza), the background is the same as the previous battles in the Decisive Battlefield: with the shining orange ground and night sky with what looks like planets with big rings. When fighting King D-Mind's Revenge, it changes into a giant black hole in the background, along with multiple shiny crystals like those in Return to Dream Land's Another Dimension, along with the shiny platinum ground.
  • Back from the Dead: Implied. Judging from the direct resemblance, he seems to be a revived Dark Mind, using Shadow Dedede as a new vessel for his "core".
  • Belly Mouth: Like Dark Matter-possessed Dedede and Shadow Dedede before him, he can open up a mouth in his belly and then fire big black energy balls at the Kirbies. When he Turns Red, the belly grows to massive proportions and reveals Dark Mind's giant eyeball form inside, and also flies around trying to bite the Kirbies before floating to the top of the screen and firing lasers from the eye.
  • Chrome Champion: He looks more metallic as King D-Mind's Revenge.
  • The Computer Is a Cheating Bastard: He's classified as a land-bound boss in that Time Beam's attack gives the regular amount of time-stop charge against him (flying bosses will receive more). Yet it's actually rare for him to walk around, especially after he Turns Red.
  • Cool Mask: One bearing Dark Mind's likeness, no less. He's to Shadow Dedede what Masked Dedede is to regular Dedede.
  • Dark Is Evil: Colored mainly black and definitely a bad guy.
  • Demoted to Extra: While he still appears in Super Kirby Clash, the Black Mirror plotline has been removed, dropping him down to the Disc-One Final Boss who's fought half-way through the Story Quests.
  • Dimensional Traveler: He reappears in Super Kirby Clash after Parallel Nightmare summons him from a dimensional rift.
  • Disc-One Final Boss: In Super Kirby Clash; while the credits play after beating him and he seemingly takes care of Parallel Nightmare, you're only halfway done with the Story Quests.
  • Disproportionate Retribution: After Dark Taranza summons him to the battlefield, the first thing he does is murder him in cold blood. He does the same exact thing with Parallel Nightmare, but all it does is send him flying off into the background.
  • Evil Is Not a Toy: Dark Taranza and, in Super, Parallel Nightmare learns the hard way that it's a bad idea to summon King D-Mind, as he smacks him out of the way with his hammer.
  • Fusion Dance: He resembles Shadow Dedede and Dark Mind. It also stems from how Masked Dedede's mask looks like a toned-down version of Dark Mind's helmet, according to the developers' talk in Miiverse. In another interview with Shinya Kumazaki, King D-Mind came to be when Dark Taranza desperately pictured a thought of the "strongest warrior" with the black mirror; Magolor theorized (here) that the king of Dream Kingdom (the setting of the game) may have once reflected himself upon the mirror, as the being that Dark Taranza imagined is based on said king's image.
  • Generic Doomsday Villain: Nothing is said about his motivation or personality; he was simply made to attack the heroes.
  • Giant Space Flea from Nowhere: He's introduced with absolutely zero foreshadowing at the end of Team Kirby Clash Deluxe, when Dark Taranza summons him. He reappears in Super against all odds thanks to Parallel Nightmare's dimensional machinations, with just as much foreshadowing as the last game.
  • Ground Pound: He's got a stomping attack like regular Dedede would. In the second phase, it sends out shockwaves, too. He may also jump up and then fall with a chop of his axe, causing a dome-shaped explosion.
  • Humongous-Headed Hammer: Like Masked and Shadow Dedede, he's armed with a giant hammer that can fire stars and flames.
  • Literally Shattered Lives: Not him, but the mirror he gets sucked into once you finish his second fight in Team Kirby Clash Deluxe.
  • Purple Is Powerful: His robe, weapons, and core are all purple, and is usually encountered near the end of both titles.
  • True Final Boss: Of Team Kirby Clash Deluxe. He appears to be this again in Super Kirby Clash, but the role is taken over by the Aeon Hero.
  • Turned Against Their Masters: In his debut game, his response to Dark Taranza summoning him to help is to smack him dead. In Super Kirby Clash, he has the same response to Parallel Nightmare summoning him to aid him in his plans for world domination, only he whacks him away (and the latter survives and undergoes a Villainous Breakdown).
  • Walking Spoiler: Nothing really foreshadows his existence until Dark Taranza summons him, and thus he's naturally spoileriffic. Super Kirby Clash is even worse, given that he still shows up despite the removal of the Black Mirror plotline via Parallel Nightmare's dimension rifts.
  • Yellow Eyes of Sneakiness: Just like the original Dark Mind, King D-Mind's eyes are purely yellow to emphasize how evil and dangerous he is. Interestingly, they're only present in his first form, changing to white (or light blue in Super) for his Revenge form.

    Parallel Nightmare 

Debut: Super Kirby Clash

Voiced by: Banjo Ginga

https://static.tvtropes.org/pmwiki/pub/images/parallel_nightmare.png
Click here to see his second form (SPOILERS)

"Where there's trouble, you can count on this caped villain to appear. Fight your way through this ordeal to reveal his true form!"

A mysterious caped man who resembles classic Kirby foe Nightmare hailing from Another Dimension, who seems to be the cause of all the trouble in the Dream Kingdom. He is unique to Super Kirby Clash.


  • Alternate Self: The Dream Kingdom's version of Nightmare.
  • The Artifact: He still hides/exposes his tornado body for some of his attacks. However, unlike his main counterpart, he doesn't seem to take more or less damage regardless of where Team Kirby hits him, presumably because there's no Star Rod to weaken him.
  • Ax-Crazy: In his later battles, Parallel Nightmare gives up his goals of world domination in pursuit of killing Kirby and friends above all else. The last battle against his Revenge form outright calls him a "mad avenger", at least in the Japanese, Chinese and Korean versions.
  • Beam Spam: His favorite tactic. One attack in particular involves him flooding the screen with exploding stars as he dashes through the background.
  • Big Bad: Of Super Kirby Clash, taking the role from Taranza.
  • Call-Back: Unsurprisingly, he's a giant one to Nightmare's original fight from Kirby's Adventure, right down to one of his attacks in the second phase referencing Nightmare's transformation at the start of the fight. His later fights take moves from the Strato Patrol EOS minigame from Kirby Mass Attack of all things.
  • Cape Swish: Like Nightmare, he weaponizes his cape in this way for some of his attacks.
  • Contrasting Sequel Antagonist: To Taranza. Both are cloak-wearing magicians and both are the Big Bad of their respective Kirby Clash. However, Parallel Nightmare is a Parallel counterpart of an evil villain who seems to be acting of his own accord, whereas Taranza was brainwashed by the Black Mirror and is not naturally evil.
  • Cool Shades: Wouldn't be Nightmare without a pair of sunglasses. In his Revenge form, they become cracked to reveal a red eye underneath.
  • Death Cry Echo: Lets out one as he dissipates after being slain by the Aeon Hero, complete with the same death pose and Throat Light his main counterpart had.
  • Determinator: He keeps fighting Team Kirby no matter how many times they triumph. Not even being killed by Galacta Knight is enough to put him to rest, as he returns just in time for the final few battles of the game just to kill Team Kirby once and for all.
  • Dimensional Traveler: As his name implies, Parallel Nightmare is from Another Dimension. Additionally, he has the ability to open dimensional rifts at will, allowing him to summon others as well.
  • Dub Name Change: Called "Another Nightmare" in Japanese, Chinese, German, Italian and Korean.
  • Energy Ball: In his later battles, he gains a brand-new attack where he summons multiple huge energy balls around himself before hurling them very, very slowly as a stage hazard.
  • Evil Is Not a Toy:
    • Before the first battle against King D-Mind, he summons him from a portal to deal with Team Kirby. He is "thanked" by being smacked by the king's hammer, sending him flying.
    • He summons the Aeon Hero from a portal to deal with Team Kirby as he laughs at their impending doom. Seconds later, Aeon Hero slices him from behind, seemingly killing him.
  • Evil Laugh: He should sound familiar as he constantly laughs during his battles with Team Kirby.
  • Evil Sorcerer: A powerful wielder of dark magic.
  • Fangs Are Evil: His teeth are serrated.
  • Floating Limbs: While Nightmare has visible arms (in some depictions), Parallel Nightmare has floating hands.
  • Hades Shaded: Parallel Nightmare's Revenge has slightly darker skin, and his cape is a darker black with the interior being red instead of blue. This signifies that he's gone off the deep end.
  • Hand Blast: Aside from firing stars, they can also fire laser beams.
  • Hoist by His Own Petard: Both "allies" he summons — King D-Mind and Aeon Hero — turn on him as soon as they arrive. The first case shows that the ally he summoned wasn't interested in working for him, and the second case proves to be fatal.
  • It's Personal: After constantly losing to Team Kirby over the course of the story, Parallel Nightmare eventually becomes consumed with resentment and turns into Parallel Nightmare's Revenge.
  • Large Ham: While he doesn't get any actual dialogue, he's constantly letting out impressive evil laughter complete with Milking the Giant Cow, and many of his attacks involve him dramatically pointing his finger before launching stars out of it. Banjo Ginga clearly had a blast with this role.
  • Laughing Mad: Even after he's gone off the deep end, Parallel Nightmare's Revenge continues letting out constant evil laughter during his boss fights.
  • Living Dream: Just like the original Nightmare, he's a sentient nightmare that takes the form of an Evil Sorcerer.
  • Never Say "Die": Averted in the Japanese, Chinese and Korean versions of the Super+ Ordeal Quest bio, which states that the only goal Parallel Nightmare's Revenge has left is to take Team Kirby's lives.
  • Obviously Evil: At no point can he be considered a good guy through his appearance alone.
  • Oh, Crap!: Parallel Nightmare reacts like this when King D-Mind turns against him immediately after having been summoned by him.
  • Recurring Boss: He's fought six times: once in the Ruins, twice at the Empyrean, once at the Dreamscape, and twice at the Decisive Battlefield.
  • Red and Black and Evil All Over: In contrast to the original Nightmare, who had blue, Parallel Nightmare has red to go with his black color scheme.
  • Red Eyes, Take Warning: For his Revenge fight, his shades are cracked, exposing a red eye sparking with electricity.
  • Revenge Before Reason: Even though Team Kirby beats him time and time again, Parallel Nightmare is totally unable to let go of his grudge against them. By the final battle against him, killing them becomes the only thing he wants!
  • Sanity Slippage: At first, he just seems to be out for Team Kirby to cause trouble for them by sending out monsters to attack the Dream Kingdom and try to take it over. Over the course of his battles with them, though, Parallel Nightmare grows more and more resentful of the four heroes to the point where he becomes desperate to summon stronger warriors to stop them with failed results. After he gets taken out by King D-Mind, he abandons that in favor of exacting vengeance on Team Kirby. Come his final encounter, and he's got a single goal in mind now: take the lives of Team Kirby once and for all.
  • Slasher Smile: His default expression, emphasized by his sharp teeth. By his third encounter, though, it becomes a slasher scowl.
  • Star Power: As with Nightmare, his primary attack is shooting stars, whether through his fingers, hands, or tornado-like core. His Tornado Move even gets the name "Stardust Cyclone" (スターダスト・サイクロン) in Japanese.
  • Take Over the World: His initial goal. He abandons that in favor of trying to kill Team Kirby by the end of the game.
  • Teleport Spam: A proud tradition among many Kirby bosses.
  • Throat Light: After he's killed by Aeon Hero, as a Call-Back to how Nightmare died in Kirby: Nightmare in Dream Land and Kirby's Adventure.
  • Took a Level in Badass: He gets stronger with each encounter. For his first battle, he could do nothing but all of Nightmare's regular attacks. Now, he's using Nightmare's attacks from Mass Attack's Stratos Patrol EOS subgame and creating massive whirlwinds from his body.
  • Tornado Move: He does this with his tornado core. In his later battles, he can create a massive tornado from his body, trying to suck the Kirbys in.
  • Unexplained Recovery: In his final appearance in the Story Quests, Parallel Nightmare's Revenge gets sliced in two and disintegrates as if he'd been slain by the Star Rod when the Aeon Hero attacks him. Despite this, he survives right up to the Super+ Rank Party Quests at the very end of the game.
  • Wake-Up Call Boss: Let's just say players looking to see how far they can get into Super Kirby Clash without paying full price may be in for a nasty surprise when they make it to this guy's first fight. Justified, since he's the Big Bad and is based on a previous Final Boss rather than the souped-up Mini-Boss encounters seen up to that point.
  • Villainous Breakdown: By the time you encounter him at the Dreamscape, his armor and sunglasses are cracked to the point of showing one sparking eye, his cape is tattered, he's no longer sporting that cocky grin and instead is grimacing with rage, and the story text makes it clear that he no longer cares about world domination and is now obsessed with defeating Team Kirby above all else.
  • You Will Not Evade Me: One of his new attacks beginning with his second fight is to create a massive whirlwind with his body that will try to pull Team Kirby into it, where they will take multiple hits and suffer huge damage. In his Revenge form, he will even move across the stage to do so. And if you're playing as Hammer Lord, you better hope you're fast enough to escape.

Otherworldly Four Heavenly Kings

The four bosses of Heroes in Another Dimension in Kirby Star Allies, who were created by the Jamba Heart's power and protect the spears of the heart within Another Dimension.

    In General 
  • Dark Is Evil: All of them have darker color schemes than their main counterparts and are pure evil beings formed from the Jamba Heart.
  • Evil Knockoff: They are evil versions of Whispy Woods, Meta Knight, King Dedede, and Kracko formed from the Jamba Hearts that corrupted them in the beginning of the game.
  • Underground Monkey: All of them are stronger versions of Whispy Woods, King Dedede, Meta Knight, and Kracko respectively.

    Parallel Woods 

Debut: Kirby Star Allies

https://static.tvtropes.org/pmwiki/pub/images/ksa_parallel_woods_render.png

""The fabric of spacetime has broken down, creating four rifts to another dimension. Each of these rifts leads to an unholy incarnation of a past foe—like Whispy Woods! The rotten, blighted arbor has been imbued with terrible new power!"

A tree resembling Whispy Woods found in Another Dimension. The first boss of the Heroes in Another Dimension mode in Kirby Star Allies, and also replaces Whispy during the Three Mage-Sisters' Guest Star ???? Star Allies Go! route.


  • Blow You Away: Shoots air shots out of his mouth.
  • Boss Subtitles: "Otherworldly Arbor, Parallel Woods".
  • Composite Character: Uses attacks from both Whispy and Yggy Woods.
  • Dark Is Evil: His entire body is black, and he is one of the four bosses guarding the four Heart Spears.
  • Death from Above: By dropping apples, exploding apples, some enemies, Gordos, and Blados. After he Turns Red, he outright rains apples. He can also jump up and try to land on the players.
  • Dub Name Change: Called "Another Woods" in Japanese, Chinese, German, Italian and Korean.
  • Elite Four: He is one of the "Otherworldly Four Heavenly Kings" according to the Japanese, Chinese and Korean versions.
  • Evil Wears Black: Taken to an exaggeration, as he's colored black from leaves to trunk.
  • The Heartless: His description in the Japanese, Chinese and Korean versions suggests that he's the manifestation of Whispy's constant defeats at the hands of Kirby.
  • Recursive Ammo: Once he Turns Red, the huge air puffs he spits will split into three and spiral out.
  • Theme Music Power-Up: His battle begins by playing the regular boss theme, but it immediately switches to "Another World to Win", a heavy metal remix of the main boss theme, in the second phase.
  • Underground Monkey: A stronger version of Whispy Woods.
  • Vacuum Mouth: One of his attacks is to inhale Kirby and co.
  • Wake-Up Call Boss: An odd example, as it's in the postgame, but Parallel Woods sets the tone for the entire Heroes in Another Dimension campaign by being much more difficult to defeat than either Whispy or Yggy Woods.
  • When Trees Attack: Like Whispy and Yggy before him.
  • Youkai: Like Whispy Woods in Story Mode, Parallel Woods is called a jinmenju in his Japanese pause screen description.

    Parallel Kracko 

Debut: Kirby Star Allies

https://static.tvtropes.org/pmwiki/pub/images/ksa_parallel_big_kracko.png

"All worlds—whether in another dimension or some far-flung galaxy—are bound by earth and sky. And where there is sky, there is Kracko! Made of fallen tears and the scattered mists of his enemies, Kracko roars with dark power."

Kracko's counterpart from Another Dimension. The second boss of the Heroes in Another Dimension mode, and replaces Kracko during the Three Mage-Sisters' Guest Star ???? Star Allies Go! route. Unlike the main game, he starts out as Parallel Twin Kracko, before eventually fusing together into the even larger Parallel Big Kracko.


  • Blow You Away: He has an attack that regular Kracko does not possess: he creates a large gust of wind, which summons small thunderclouds from the background that shoot lightning. This, combined with the aforementioned gust of wind, makes it difficult to avoid.
  • Boss Subtitles:
    • "Unearthly Storm Front, Parallel Twin Kracko".
    • "Unearthly Thunderhead, Parallel Big Kracko".
  • Cumulonemesis: This thundercloud is dark, violent, and evil.
  • Dual Boss: The first phase of the fight involves battling Parallel Twin Kracko. After losing their HP, they merge into Parallel Big Kracko.
  • Dub-Induced Plot Hole: The pause descriptions for both forms seem to imply that it is simply a powered-up transformation of the original Kracko. The original Japanese explains it in more detail, as Parallel Kracko is made of the physical grudges of various Krackos from other dimensions, manifesting as the dark storm front.
  • Dub Name Change: Called "Another Kracko" in Japanese, Chinese, German, Itailan and Korean.
  • Elite Four: He is one of four parallel bosses, known collectively as the "Otherworldly Four Heavenly Kings".
  • Evil Is Bigger: Parallel Twin Kracko is already slightly bigger than normal Kracko. As Parallel Big Kracko, he's enormous.
  • The Heartless: Parallel Twin Kracko's description implies them to have been formed from the enemies they've killed. The Japanese, Chinese and Korean versions give them a similar backstory to Parallel Woods in that they're the manifestation of Kracko's grudge against Kirby.
  • Make My Monster Grow: After you defeat Parallel Twin Kracko, they merge into one and grow to a towering size, becoming Parallel Big Kracko.
  • Red and Black and Evil All Over: Is colored in shades of red and black. Can't get more evil than that.
  • Red Eyes, Take Warning: Has a red iris surrounded by yellow sclera.
  • Sequential Boss: As with Kracko, two phases: Parallel Twin Kracko and Parallel Big Kracko.
  • Theme Music Power-Up: Just like Parallel Woods, his first phase plays the regular boss theme, but once he becomes Parallel Big Kracko, it immediately switches to "Another World to Win". In Soul Melter EX, though, his first phase instead plays the electronic version of the Ordeal theme from Team Kirby Clash Deluxe.
  • Throw Down the Bomblet: Parallel Big Kracko drops fire bombs used by Pon & Con and Goldon & Silvox.
  • Trick Boss: His fight is an inversion of the Kracko fight: he starts out as Parallel Twin Kracko, and they fight the same way — but once they're defeated, they merge into one gigantic Parallel Big Kracko.
  • Turns Red: Downplayed compared to many Kirby bosses, as it doesn't get an animation of it becoming angry, but Parallel Big Kracko will only use its windy thunderstorm attack once it goes below half of its health, and it starts using some of its attacks twice in a row to fake the player out.
  • Underground Monkey: A stronger version of Kracko.
  • Yellow Eyes of Sneakiness: Well, yellow eye of sneakiness. Parallel Kracko has yellow sclera, and is a challenging Trick Boss.

    Parallel Meta Knight 

Debut: Kirby Star Allies

https://static.tvtropes.org/pmwiki/pub/images/ksa_parallel_meta_knight.png

"When the Jamba Hearts rained down, Meta Knight set out alone to protect the Sacred Square. Ah, but he was turned by the dark power of the hearts...and reborn as a deviant corruption of his usual chivalrous form!"

Meta Knight's counterpart from Another Dimension. The third boss of the Heroes in Another Dimension mode.


  • Black Knight: He makes the real Meta Knight lighter by comparison.
  • Boss Subtitles: "Otherworldly Frost Blade, Parallel Meta Knight".
  • Call-Back: His rapidly switching between an offensive and defensive style of fighting is very reminiscent of Meta Knight's fighting style in Kirby's Adventure.
  • Counter-Attack: He can charge up one of these during his fight — if you attack him during this time, he will counter with a powerful sword strike.
  • Dub-Induced Plot Hole: His description in the English, French, Dutch, Italian, German and Spanish versions of the game seems more fitting for Meta Knight during the Story Mode rather than the doppelgänger here. The Japanese, Chinese and Korean versions make it clearer in that, like Parallel Dedede, he is the result of Meta Knight's spirit, along with the Jamba Heart that possessed him, being sent to Another Dimension.
  • Dub Name Change: Called "Another Meta Knight" in Japanese, Chinese, German, Italian and Korean.
  • Elite Four: He is one of the "Otherworldly Four Heavenly Kings" in the Japanese, Chinese and Korean versions.
  • Gold-Colored Superiority: His armor is seemingly made of gold.
  • Grapple Move: After he Turns Red, his copies have an attack where they fire dark energy orbs to capture the player(s). If it succeeds at capturing the player, the orb will slowly damage them, and the copy will slam the captured character on the ground.
  • The Heartless: He's described as this in the Japanese, Chinese and Korean versions, being an Evil Knockoff of Meta Knight born from the original's thoughts.
  • An Ice Person: Subverted. Although he's called the "Otherworldly Frost Blade", he has no ice-based attacks. This is actually a mistake because of "Blind Idiot" Translation, as the Chinese characters/Japanese kanji used for "frost blade" are sometimes used to mean "sharp blade" in older literary works.
  • Me's a Crowd: After he Turns Red, he will split into two to four copies of himself.
  • Purple Is Powerful: Like the corrupted Meta Knight, his eyes turn purple and a purple aura surrounds him when he Turns Red.
  • Red Eyes, Take Warning: In contrast with the real Meta Knight's yellow eyes, being significantly stronger and much more dangerous.
  • Theme Music Power-Up: His battle theme in the first phase is "Friend and the Sound of Those Crossing Blades" just like the real Meta Knight, but once he Turns Red, it immediately changes to "Another Swordsman and King's World to Win". In Soul Melter EX, however, "Inner Struggle" from Kirby: Planet Robobot plays during his first phase.
  • Underground Monkey: A stronger version of Meta Knight.

    Parallel Dedede 

Debut: Kirby Star Allies

https://static.tvtropes.org/pmwiki/pub/images/ksa_parallel_dedede.png

"A dark liege was born from the Jamba Heart that King Dedede brought to Hyness! Cast out into another dimension along with the King's own spirit, this foul doppelganger is NOT the original Dedede! Beware his aberrant rage."

King Dedede's counterpart from Another Dimension. The fourth boss of the Heroes in Another Dimension sub-game.


  • Black Eyes of Evil: Has black sclera with red pupils.
  • Boss Subtitles: "Otherworldly Dark Liege, Parallel Dedede".
  • Bouncing Battler: In the second half of the fight, he can charge up and ricochet off the walls several times before he dive-bombs into the player(s).
  • The Caligula: In the Japanese version, he's called the "Otherworldly Ankun", a word which literally means "dark ruler" but figuratively means "foolish ruler".
  • Call-Back: His fighting style is very similar to Extra Mode Dedede in Kirby's Dream Land. He spams his Super Dedede Jump and Head Slide attacks a lot, and tries to run up to you before Inhaling you.
  • Dark Is Evil: Colored in shades of gray and black.
  • Dub-Induced Plot Hole: Despite what the English, French, Dutch, Italian, German and Spanish pause screen descriptions say, Dedede never brought a Jamba Heart to Hyness; it's the other way around (Hyness caused a Jamba Heart to appear in Dedede's presence).
  • Dub Name Change: Called "Another Dedede" in Japanese, Chinese, German, Italian and Korean.
  • Elite Four: He is part of the "Otherworldly Four Heavenly Kings", as the group is known in the Japanese, Chinese and Korean versions.
  • Growing Muscles Sequence: After losing half of his HP, he becomes extremely muscular.
  • The Heartless: He's described as this, being an Evil Knockoff of King Dedede born from the king's thoughts.
  • Hulking Out: Just like the corrupted Dedede, Parallel Dedede becomes a gorilla-like creature with a barrel chest and bulky arms (with his legs still small) in the second phase.
  • Killer Gorilla: Just like the real Dedede, Parallel Dedede's One-Winged Angel form and fighting style in said form is similar to a gorilla. His dark grey skin makes the "Gorilla" part more apparent.
  • Mythology Gag: Parallel Dedede uses Gordo Throw, a move that originated in Dedede's Super Smash Bros. for Nintendo 3DS and Wii U moveset, though his very similar Waddle Dee Toss move could also throw Gordos in Super Smash Bros. Brawl.
  • Red Eyes, Take Warning: Like the corrupted Dedede, his eyes are pinkish-red, and he is much more dangerous than the main Dedede.
  • Shockwave Stomp: Unlike the real Dedede, he can create shockwaves with every landing or when he slams his hammer in midair. After he Turns Red, the shockwaves are bigger and he summons two on both sides.
  • Spike Balls of Doom: He can use Gordo Throw move similarly to real Dedede in the Super Smash Bros. games. In the second phase, he throws Gordos along with rotten food piles.
  • Theme Music Power-Up: His battle begins by playing "Macho of Dedede" just like the main Dedede, but once he begins Hulking Out in the second phase, it immediately changes to "Another Swordsman and King's World to Win". In Soul Melter EX, however, his first phase theme is instead "History of Dedede" from Kirby Fighters Deluxe.
  • Underground Monkey: A stronger version of King Dedede.
  • Vacuum Mouth: He uses his inhale attack more often in the first half of the fight.

Interdimensional Space

The bosses of the Magolor Epilogue in Kirby's Return to Dream Land Deluxe. They've been tasked with gathering Fruit Fragments, and guarding them from intruders, for their mysterious unseen boss.

    In General 
  • Contrasting Sequel Antagonist: Retroactively to the Otherworldly Four Heavenly Kings from Star Allies and the Phantom Beasts from Kirby and the Forgotten Land. The Parallel and Phantom bosses were merely Evil Knockoffs created by the power of the Big Bad's soul (Void Termina and Soul Forgo), while the Magolor Epilogue bosses are physical beings who are acting on orders from the Master Crown.
  • Underground Monkey: All of them are stronger versions of Mr. Dooter, Fatty Puffer, and Goriath who have control over elemental powers.

    Electricky Dooter 

Debut: Kirby's Return to Dream Land Deluxe

https://static.tvtropes.org/pmwiki/pub/images/krtdld_electricky_dooter_model.png
A lightning-themed variant of Mr. Dooter from the deepest reaches of interdimensional space. He's the first boss of the Magolor Epilogue, fought at the end of the Aerogree Dimension.

    Fiery Puffer 

Debut: Kirby's Return to Dream Land Deluxe

https://static.tvtropes.org/pmwiki/pub/images/kirbyfierypuffer.png
A fire-themed variant of Fatty Puffer from the deepest reaches of interdimensional space. He's the second boss of the Magolor Epilogue, fought at the end of the Pyred Dimension.
  • Background Boss: Once Fiery Puffer Turns Red, he can roll into the background. A brief window when it rolls through a hole in the wall is the only way to tell whether it's going to attack Magolor from the ceiling or the floor.
  • Composite Character: Has the fish-like look and attack patterns of Fatty Puffer, but the fiery element and habit of going into the background of Pyribbit. Its demonic-looking horns and fangs might also be a Call-Back to Pyribbit being called a mamono, a type of demon, in Japanese.
  • Dub Name Change: Called "Volgabuffer" (ヴォルガバッファー) in Japanese.
  • Fangs Are Evil: He has two long, pointy fangs that make it look like some kind of vampire or goblin.
  • Flunky Boss: He can spit out smaller fish that have the same fiery body as it.
  • Horns of Villainy: In place of Fatty Puffer's crown of coral, Fiery Puffer has long ram-like horns that make him look downright demonic. He's also more aggressive and dangerous than the original, and is even implied to be collecting Fruit Fragments for the Master Crown.
  • Incendiary Exponent: Every single attack Fiery Puffer uses is on fire. Even the stalactites. Of a cave that isn't even on fire to begin with.
  • Oxymoronic Being: Fiery Puffer is a fiery fish.
  • Playing with Fire: Many of his attacks involve it lighting itself on fire.
  • Punny Name: He's called a "youganjuu" (妖岩獣, roughly "magmonstrous beast") in Japanese. Normally, "yougan", meaning "lava", is spelled "溶岩" — here, the "you" from Youkai is used instead.
  • Red and Black and Evil All Over: As befitting his fire elemental theme, Fiery Puffer's body is primarily black, and its lips and head accents are a deep raspberry red. He's also heavily implied to be a servant of the Master Crown, so he has the "evil" part down pat.
  • Rolling Attack: He's a version of Fatty Puffer, so this is a given.
  • Sizeshifter: Just like the original Fatty Puffer, he inflates his body to an enormous size once he Turns Red.
  • Stalactite Spite: Made extra spiteful by the fact that they're on fire, and leave behind damaging flames once they break.
  • Super-Scream: According to the official Japanese strategy guide, the attack where it opens its mouth and shoots out a huge stream of flame is called "Vocal Volcannon", implying that it screams out fire.
  • Suspiciously Similar Substitute: Being a fiery aquatic animal, it greatly resembles Pyribbit; this brings things full circle, since Pyribbit seemed to be based on the original Fatty Puffer. Both Pyribbit and Fiery Puffer have "Vol" (ヴォル) in their Japanese names, too.
  • Underground Monkey: He's a fire version of Fatty Puffer from Another Dimension.
  • Wreathed in Flames: He lights his body on fire before it attacks. When he jumps into the air to stomp on Magolor, he covers the spot where he landed in lingering flames. He also leaves a fiery trail behind when he does his Rolling Attack.

    Hydriath 

Debut: Kirby's Return to Dream Land Deluxe

https://static.tvtropes.org/pmwiki/pub/images/kirbyhydriath.png
A water-themed variant of Goriath from the deepest reaches of interdimensional space. He's the third boss of the Magolor Epilogue, fought at the end of the Poseiblu Dimension.
  • Barely-Changed Dub Name: Called "Hydroath" (ハイドロアス) in Japanese.
  • Beard of Evil: Sports an impressive beard, and he's a boss antagonizing Magolor on his journey to regain his lost powers on orders from the Master Crown.
  • Cartoon Creature: Unlike Goriath, who is recognizably ape-like, Hydriath is some bizarre blue Waddling Head with Vaporeon-like fins, black hands and feet, and a watery tendril growing out of the top of his head. It almost looks like an overgrown Octoomba.
  • Cool Crown: Wears a gold tiara.
  • Ear Fins: Has fins where Goriath's ears would be.
  • Golden Super Mode: Once he Turns Red, his beard, the webbing between his fins, and the tendril of water on his head turn gold.
  • Ice Magic Is Water: Hydriath is a magical version of the ice-themed Goriath who commands water instead. He's even still found in an icy arena. His Special Page reconciles the difference by stating that he was born from both water and ice.
  • Making a Splash: Has water-based Elemental Powers. He can throw slow-moving globs of water, damaging droplets fly out when he does a Ground Pound, and once he Turns Red, he can create a gigantic, bouncing sphere that takes up half the screen.
  • Primal Chest-Pound: Does this immediately before the boss fight begins, and a second time once he Turns Red.
  • Punny Name: His name comes from "hydro", meaning "water", and "Goriath". Additionally, he's referred to as a kaiju in Japanese, but with the first character changed to mean "sea beast" (海獣, kaiju) instead of the usual "strange beast" (怪獣, also pronounced kaiju).
  • Red Eyes, Take Warning: His eyes go from yellow to red once he reaches half health.
  • Rubber Man: Just like Goriath, he can stretch his arms to an impossible length to punch Magolor.
  • Shout-Out: On top of the existing Dragon Ball references that Goriath already had, Hydriath's Teleportation ability resembles Goku's Instant Transmission. He can even use his teleport to fake-out his Kamehame Hadoken attack just like Goku's Instant Kamehameha combo.
  • Teleport Spam: The big thing that distinguishes Hydriath from Goriath, other than his powers over water, is his ability to fake out Magolor by teleporting all over the place.
  • Underground Monkey: An aquatic version of Goriath from Another Dimension.

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