Characters / Kirby

Tropes relating to Kirby and his friends and foes. For anime-only characters and tropes only present to a character in Kirby: Right Back at Ya!, go here. Kirby's Return to Dream Land also has its own character page.

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Main Characters


First appearance: Kirby's Dream Land (Game Boy 1992)
Voiced by: Makiko Ohmoto

Kirby is a young, pink Waddling Head who likes to eat a lot. His cheerful nature hides surprising strength. With a stretchy mouth and vacuum breath, he is able to eat foes even larger than himself and he can copy the powers of the things he has eaten.

Tropes associated with Kirby:
  • Butt Monkey: In any cinematic not related to the current plot, Kirby will get abused. Case in point, the level title cards in Dream Land and Adventure, and the blooper reel in Super Star Ultra.
  • Cartoon Creature: The name of his (and presumably Meta's and Galacta's) species is never revealed. The closest we got are endearing terms like "Puffball", "Marshmallow", and "Balloon".
  • Catch Phrase: "Hiii!"
  • Cheerful Child: He has the mannerisms of one.
  • Chronic Hero Syndrome: Has shades of this, as shown in Kirby 64 and Kirby's Return to Dream Land where his immediate reaction to finding out someone's problem is to offer his aid to them.
  • Death Glare: Yes, you read that right. Kirby: Triple Deluxe has him briefly sporting one in Hypernova form right before he vaporizes Queen Sectonia with her own reflected Wave Motion Gun.
  • Discard and Draw: How his Copy Ability works. Kirby can only use one Ability at a time and will lose the current ability if he takes damage and must re-inhale it to use it again. If he touches another Ability, then it switches out.
  • Dreadful Musician. Kirby loves to sing. Unfortunately, he is completely tone deaf and he loves to sing loud, to the extent that it is a screen-clearing Smart Bomb attack in the games, and in the anime a full minute of his caterwauling reduces a castle to rubble. The early games' description for the mike copy power and the microphone item from the first game state that Kirby is at least aware that he not a good singer.
  • Eating the Enemy: His go-to means for getting rid of foes.
  • Evil Counterpart: Subverted. In The Amazing Mirror, which has this for both Kirby and Meta Knight, Shadow Kirby actually just wants to protect the Mirror World, much like Kirby to Dream Land. The alternate Shadow Kirby in Triple Deluxe seems to play this straight, however.
  • Extreme Omnivore: There are a select few things he will not eat, such as the "fuzzy" worms from the Twin Woods boss, but for the most part, he is fine swallowing anything he can get into his mouth.
  • Fingerless Hands: Kirby is able to wield swords, hammers, and umbrellas among other weaponry with his stubby little arms. The official art for Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror does show his arms wrapped around objects, but most of the time, objects just stick to the end of his arms.
  • Good Is Not Soft: Ironically, his general behavior in the games outside of Kirby's Avalanche indicate something like this.
  • The Hero: In Kirby 64: The Crystal Shards alongside Ribbon, Waddle Dee, Adeleine, and King Dedede. Also in Return to Dream Land with Bandana Waddle Dee, Meta Knight, and King Dedede.
  • Heroic Mime: In most games, he can't manage more than a "Hi!" or a "Poyo!" He does speak in Epic Yarn, but only with narration. In earlier games, he narrated the instruction manual to the player, and in the Game Boy Advance games, the pause screen descriptions for his Copy Abilities is delivered in first person. In Avalanche, Kirby speaks in full sentences when delivering trash-talk to his opponents before a match.
  • Instant Expert: His Copy Ability lets him master any ability near instantaneously. He's even this without his Copy Ability. In Planet Robobot, despite never seeing the Robobot Armor before, he masters it the minute he rides it.
  • Jumped at the Call: When a threat comes to Planet Popstar, or a stranger is in need, Kirby will always be there to help.
  • Kid Hero:
    • His age is never specifically stated in the games, but his high-pitched voice and childish mannerisms suggests he's young.
    • In the anime continuity it's outright stated that Kirby is an infant. Though in the games' continuity, it's suggested that he's at least older than that (That there was a Spinoff Babies game planned should be telling). He was woken up 200 years too early - he's mentally an infant, but one of the oldest characters in the show.
  • Killer Rabbit: Downplayed for the most part, where half of the creatures are cutesy but even the larger fiercer-looking things are likely to be eaten if they cross Kirby's path.
  • Nice Guy: Kirby is by-far the nicest guy you could ever meet.
    • The tutorial in Super Star even calls him a "jolly fellow", which he seems to resent.
  • Nice Hat: Kirby gets one for almost every ability he can copy.
  • Nice Job Breaking It, Hero: In Kirby's Adventure and Kirby: Squeak Squad, Kirby's impulsiveness leads him to unwittingly unleash unspeakable horrors upon Dream Land.
    • In Kirby's Adventure, Kirby fights King Dedede and his minions to get the Star Rod back, thinking Dedede was acting selfishly by breaking the Star Rod. King Dedede was actually trying to stop a more powerful and evil entity known as Nightmare from using the rod's power. Kirby is so convinced that Dedede is the bad guy that he ignores King Dedede when he tries to warn Kirby about Nightmare, then unwittingly releases Nightmare when he attempts to restore the Fountain of Dreams. However, Kirby did come up with a more permanent solution to Dream Land's problems than just sealing Nightmare away, and while King Dedede meant well, his plan was very short-sighted, as breaking the Fountain of Dreams made it impossible for the people of Dream Land to get any restful sleep.
    • Much of the Kirby: Squeak Squad consists of Kirby's pursuit of his homemade strawberry shortcake stolen from him by the titular gang of thieving mice; completely oblivious to much of the plot going on around him. Initially, Kirby suspects that King Dedede was responsible for the theft, and the Squeaks take advantage of the confusion to sneak into Dedede's castle looking for something. It turns out the Squeak Squad have began gathering up treasure chests, and Kirby's convinced that one of the chests contains the cake they stole. When he arrives at their hideout, he finds a strange treasure chest that will only open with a certain item. He's sure it contains the cake, but Meta Knight steals the chest before Kirby can open it. Kirby fights Meta Knight, who (likely in his haste to have another duel with Kirby) completely forgets to tell Kirby what the chest really is. The chest is actually the prison for an entity called Dark Nebula, who lied to the Squeaks, promising them great wealth if they freed him. Kirby fights the Squeaks' possessed leader and stops Dark Nebula. But most importantly, he gets his cake back in the end.
  • One-Track-Minded Hunger: Most of what he does is motivated by his stomach.
  • O.O.C. Is Serious Business: Considering how much of a Cheerful Child he is, you know shit's about to get real when he gives a Death Glare to Queen Sectonia right before he blasts her away with a Wave Motion Gun.
  • Pocket Dimension: His stomach is implied to be one in Kirby: Squeak Squad and the anime.
  • Power Copying: Starting with Kirby's Adventure, Kirby is able to absorb the powers of certain enemies he eats.
  • Ridiculously Cute Critter: Oversized head? He is all head. Big, stubby limbs, a big smile, large eyes... no fur, but close enough.
  • Ship Tease: With ChuChu in Dream Land 3 and Ribbon in Kirby 64.
  • Showy Invincible Hero: There's no question Kirby will win. The only questions are how he wins, how cool it looks, and how much fun the player will have.
  • Silent Snarker: In Super Star. A few of his reaction shots also have shades of this, such as giving the camera a look when the Tutorial calls him jolly.
  • Signature Move: His Inhale ability as well as copying his enemy's powers.
  • Skilled, but Naďve: He's one of the strongest people in Dream Land despite still being a child; however, he is also very prone to Nice Job Breaking It, Hero moments and his good nature is sometimes taken advantage of.
  • Sky Surfing: Kirby's Warpstar lets him do this. It can go so fast that he achieves Faster-Than-Light Travel.
  • Spanner in the Works: Whenever Kirby's not being an Unwitting Pawn, he routinely enters the villain's scheme as an unintended variable. Taking it even further, barring the reappearances of Dark Matter where he knows full well how dangerous it and Zero are, Kirby himself never enters an adventure intending to end up in some epic clash to save the galaxynote , it just sort of ends up happening every time.
  • Superpower Lottery: On his own, Kirby's pretty capable and relatively skilled, but when utilizing his signature power, the sky's the limit. Kirby's Power Copying isn't just recreating a single move or technique — it is instant, total cognition of his ability and all of its applicable utilities; no training or learning required, automatic mastery. Kirby can quite literally do anything, with anything, from anything in any fashion. The only thing keeping it from being a Story-Breaker Power is that Kirby's retention of these powers is relatively fragile.
  • Super Strength: Kirby displays this in both his base form and his various Copy Abilities. He's capable of cracking planets with his fists as Fighter Kirby, can swing giants swords and hammers with ease, and in the anime he chucked a monster clear out of orbit and into a black hole as Throw Kirby, and launching a monster to the sun and back on a frying pan. They don't call him the super tuff pink puff for nothing.
  • Super Toughness: Kirby is not only stronger than he looks, but tougher too. His pink, stretchy body allows him to take all manner of punishment. Across the games, he's been flattened, blasted by missiles and cannonballs, burned by jet flames, and more, yet he always comes bouncing back. Kirby: Triple Deluxe took this Up to Eleven. After he defeats Sectonia with Hypernova, the evil wasp queen blows up in an explosion big enough to eclispe Popstar. Kirby's caught right in the center of it, but comes out without a scratch. Fittingly, the US commercials for Kirby's Adventure and Kirby Super Star Ultra label him as the "Super Tough Pink Puff".
  • Sympathy for the Devil:
    • Kirby has a longstanding history of easily forgiving enemies who have decided to ease off the bad deeds. Heck, he doesn't even seem aware that King Dedede fiercely begrudges him most of the time.
    • Back in Kirby Super Star, Meta Knight went ballistic and attempted to send Kirby down with the Halberd after undoing his plans to take charge of Dream Land. Nowadays, they're somewhere between friendly rivals and friends outright.
    • When Magolor returns in Kirby's Dream Collection after trying to kill Kirby and friends, having manipulated them for his own ends with no ill intent, it's essentially water under the bridge.
    • Even after everything Susie has done, Kirby is still worried about her when she gets knocked out by Star Dream in Planet Robobot.
  • Trademark Favorite Food: Maxim Tomatoes, as well as that one strawberry shortcake he went on a rampage for. In the anime, it was watermelon. Super Smash Bros 4 states that his favorite food is tomatoes in general.
  • A Tragedy of Impulsiveness: Kirby's young, so he tends to act on impulse when he thinks others are in trouble and doesn't always think the consequences through; his acting in a well-meaning but impulsive way and then having to fix the problems he caused is a recurring theme in the games.
    • His impulsiveness is even referenced in the Subspace Emissary of Super Smash Bros. Brawl, where at one point he sees King Dedede in the distance driving a cargo of captured heroes and gives chase. In his haste, he leaves behind the princess that he rescued from Petey Piranha earlier in the game, and she, unable to keep up, falls behind and gets kidnapped by Bowser.
    • Of course, another major issue is that people compound his impulsiveness by not actually trying to explain themselves when Kirby is on the case.
  • Transformation Sequence: Whenever he copies an ability, although it's quicker than most examples. It's made more elaborate in the anime, as well as with the Super Abilities in Return to Dream Land.
  • Underestimating Badassery: Frequently, Kirby villains catch Kirby unawares or brutally defeat him, but make the all-too-common mistake of deciding he isn't worth their time or not making damn sure he's done.
  • Unwitting Pawn: Kirby's naivete makes it easy for others to play him like a fiddle.
    • In Kirby Super Star's Milky Way Wishes, Kirby arrives at Nova, only for his wish to be stolen by Marx.
    • Also, in Kirby's Return to Dream Land, Magolor tricks him into defeating a dragon named Landia to obtain the Master Crown for him, only for Magolor to use it to try and take over the universe.
    • In Kirby: Planet Robobot, Kirby's victory over Haltmann is used by Susie as an opportunity to steal Star Dream from him, with Kirby none the wiser. That plan goes out the window when Star Dream goes rogue, however.
  • Vacuum Mouth: His signiture "Inhale" ability.
  • Video Game Flight: Achieved by sucking in air and flapping his arms. Although it was limited in Kirby 64: The Crystal Shards, Kirby Air Ride, and the Super Smash Bros. series.
  • Walking Head: A common trait of many creatures on the Planet Popstar.
  • Would Hit a Girl: Kirby doesn't encounter female enemies very often, but when he does, he clearly doesn't pull any punches. Just ask Drawcia, Queen Sectonia, and Susie.
  • You Are Who You Eat: Kirby takes this saying quite literally.
  • Your Size May Vary: Kirby is said to be 8 inches tall, but in Kirby 64, he's only a few inches shorter than Adeleine, an average human girl. In Kirby's Dream Land 3, he stands at a similar height compared to Ado, while also standing higher than the knees of the 6-foot-tall Samus Aran, which would put him closer to 2 or 3 feet tall.

    King Dedede

First appearance: Kirby's Dream Land
Voiced by: Masahiro Sakurai (Kirby 64 and Super Smash Bros.), Shinya Kumazaki (Return to Dream Land, Triple Deluxe)

Hammer-wielding penguin (possibly) and self-proclaimed ruler of Dream Land, though he never really does anything related to administration. Usually ends up as the villain through Greed or Demonic Possession.

Tropes associated with King Dedede:
  • Acrofatic: Depending on the game, he can be pretty agile despite his size.
  • Affably Evil: He's not really that bad a guy, he's just vain, extremely greedy, and occasionally mean-spirited. Of course, that doesn't mean he's not affable — in Super Smash Bros. Brawl, he hugs Kirby towards the end of The Subspace Emissary when he realizes he's alright.
  • Adipose Rex: You would be hard-pressed to find a fatter individual in Dream Land, and none of them are claiming to be royalty either.
  • An Axe to Grind: In Triple Deluxe, his hammer winds up being broken during a fight with Kirby when Taranza's using him as a puppet, so he rips a battle-axe taller than he is off a nearby statue and showcases that he's every bit as proficient with it as he is with his hammer.
  • Anti-Villain: In Kirby's Adventure, Dream Land 2, and Dream Land 3.
  • Arch-Enemy: Most likely due to longevity. He is not Kirby's worst enemy, but he is the most common.
  • Authority Equals Asskicking: In Triple Deluxe, he defeats Queen Sectonia DX, a more powerful version of the original; Shadow Dedede, a dark doppelganger made by the Dimensional Mirror; and Dark Meta Knight — who defeated Meta Knight on his own but is now powered by the Dimensional Mirror with a plentiful supply of new abilities. ALL IN A ROW.
  • Authority in Name Only: Besides his soldiers, no one respects his rule. Not even his "friends", since Meta Knight tried to overthrow him in Revenge of Meta Knight, while Whispy Woods and Kracko show no qualms in attacking the king in Return to Dream Land and Triple Deluxe, respectively.
  • Badass in Distress: In Triple Deluxe, Kirby's mission is to save him.
  • Big Bad: Of the original game, Spring Breeze in Kirby Super Star, and Revenge of the King in Ultra. Also is the villain in most spinoffs such as Kirby Tilt 'n' Tumble, Kirby's Dream Course, and Kirby Fighters Deluxe. Appears to be the Big Bad of several other games as well, but actually isn't, for various reasons.
  • Big Eater: Not shown doing this as often as Kirby (due to not being the focal point of the series), but Dedede can pack it away as much as his friend/foe. There's a reason that the plot of the very first game kicked off with Dedede stealing all of Dream Land's food, and the same reason is why he's Kirby's opponent in Gourmet Race.
  • Big Fun: When he's not doing something bad, anyway.
  • Black Hole Belly: Dedede's range and power for his Vacuum Mouth is even greater than Kirby's, and he'll even demonstrate it by inhaling Kirby if given the chance.
  • Burning with Anger: Occasionally in Kirby's Dream Land 2, he will go into a rage that will make his next attack highly explosive.
  • Butt Monkey: If it's not happening to Kirby, it's happening to Dedede.
  • Can't Catch Up: He learned to duplicate Kirby's flight after his first defeat, while Kirby learned to run as fast as Dedede and copy powers.
  • Characterization Marches On: He started off as the Big Bad of Kirby's Dream Land, the very first Kirby game, stealing all of the food of Dream Land for himself, leaving those poor denizens to starve until Kirby stops him. Then after his defeat, he started protecting Dream Land from Nightmare in Kirby's Adventure, but Kirby is understandably skeptical of his motives and tries to stop his plans, unaware of his true intentions. Since then, Dedede has become less and less antagonistic as time went by, only acting as the main villain in spinoffs like Kirby's Avalanche, or by being possessed, mind-controlled, etc.. By Kirby's Return to Dream Land, he seems to have completely warmed up to the little puffball, as he unhesitatingly joins Kirby's adventure without even a single boss fight with him in that game to boot, which is certainly a step-up from his reluctant team player attitude in Kirby 64: The Crystal Shards. Kirby: Triple Deluxe takes this even further. Part of the mission of the main story mode is to save him, Dededetour centers around him finding and destroying the source of the Big Bad's slip into insanity on his own, showing a much more heroic side to him, and in Dedede's Drum Dash Deluxe, Kirby is seen proudly applauding for Dedede. While he is again an antagonist in Kirby Fighters Deluxe (and even in that case, Kirby Fighters plays similarly to Super Smash Bros., and friends engaging in combat is par for the course there), Triple Deluxe seemed to have been the point where Nintendo said "Screw it, he's a good guy now.". Further supporting this, notice how, in Elline's secret diary in Kirby and the Rainbow Curse, King Dedede and Meta Knight (badly drawn) are referred to as Kirby's friends.
    • Notably though he regains his antagonism in the Kirby Super Star remake's game mode Revenge of the King. Seemingly for no other reason besides spite, he comes up with an elaborate revenge scheme against Kirby. The game mode is a much tougher version of the Spring Breeze game mode.
  • Charles Atlas Superpower: According to his trophy information in Super Smash Bros. Melee, he underwent training to learn how to float and inhale things like Kirby after his first defeat. As we can see, the training paid off.
  • Creator Cameo: Voiced by the creator of the series himself, Masahiro Sakurai.
  • Crouching Moron, Hidden Badass: He's a greedy, gluttonous bumbler who seemingly exists to either take the blame for what another villain has done or be possessed by them. ...He is also at the same time one of the most powerful individuals in Dream Land, a fighter on the same level as Kirby and Meta Knight, and actually incredibly clever when the situation calls for it.
  • Demonic Possession: Dedede has a history of being repeatedly subjected to another's control, most often Dark Matter, which was famous for also inducing Body Horror in the king, often by giving him a Belly Mouth or a Belly-Eye. (A key clue in these cases was that the King had his Eyes Always Shut). After 64, this disappeared for a while, only to catch up with Dedede again in Epic Yarn and in Triple Deluxe.
  • Demoted to Extra:
    • He only appears as a clay sculpture in Rainbow Curse, having no appearance in the game's story.
    • In Kirby: Planet Robobot, he only makes an appearance in the intro and the ending. However, clones of his DNA appear as a boss battle.
  • Disc One Final Boss: in Kirby's Adventure and Kirby's Dream Land 2 and 3.
  • Distressed Dude: In Triple Deluxe.
  • Drop the Hammer: Rarely seen without one.
  • Evil Counterpart: To Kirby, being a Villainous Glutton. Later appearances emphasized this by giving Dedede aerial abilities.
    • Shadow Dedede serves as one to him in Triple Deluxe.
  • Evil Knockoff: In Planet Robobot, the Haltmann Works Comapny use a sample of his DNA to create a series of Dedede Clones.
  • Everything's Better with Penguins: Maybe. He looks an awful lot like one, but is never actually stated to be one (a fact that's lampshaded in Super Smash Bros. Brawl during Snake's codec conversation about him).
  • Extreme Omnivore: At least in Super Smash Bros. Brawl, where he'll eat almost any item in the game if you make him inhale it.
  • Fat Bastard: He has stolen all the food in Dream Land, twice. Though he is fat because he is a greedy over-eater, as of Kirby's Adventure he trained to duplicate Kirby's flight, so he must eat enough to stay fat despite his work.
  • A Father to His Men: He seems to actually care very much about his Waddle Dees.
  • Go-Karting with Bowser: This is pretty much what Gourmet Race is.
  • The Good King: Downplayed. Greedy face-stuffer that he is, he's been known to occasionally try his hand at a noble action or two, usually helping Kirby out with his abilities or so.
  • Harmless Villain: Dedede's not really bad (except in the anime), he's just big and greedy so Kirby has to bring him down to earth. In fact, he's been known to give Kirby giant hugs.
  • Heel–Face Turn: In Kirby 64, to help fight Dark Matter. He's pretty reluctant about the whole thing, though. Also in Kirby's Return to Dream Land, with far less reluctance.
  • Hidden Depths: Apparently, he's into chess.
  • Impossibly Cool Weapon: In Super Smash Bros. Brawl, his hammer has a jet engine for the sole purpose of swinging extremely strong hits. In "Revenge of the King" in Kirby Super Star Ultra, Masked Dedede has an even cooler new hammer. It can launch missiles, shoot a gout of flame, and be used for an extreme Spin Attack.
  • Jerkass: In the spinoffs and the anime.
    • Also in the original game, one of the few games in which he's not possessed or a Well-Intentioned Extremist. He just steals everyone's food for no real reason, apparently, as he's never shown eating it. Okay, he is on the second time around in Super Star.
  • Jerk with a Heart of Gold: In Kirby 64, he's still a jerk but ultimately means well.
    • Same thing in Kirby's Adventure, where the only reason he was opposing Kirby was to protect Dream Land from Nightmare, who was still sealed in the fountain.
  • Jiggle Physics: Played for laughs in the trailer for Kirby's 20th anniversary. After making the jump to the 3rd dimension, Dedede strikes a pose with Kirby and Meta Knight, and notices that his belly jiggles; he then proceeds to look at his stomach crossly, and poke it with the haft of his hammer.
  • Knight of Cerebus: In the "Revenge of the King" sub game.
  • Leitmotif: His theme from Kirby's Dream Land (particularly with the expansion made in Kirby Super Star) is carried to every single game onwards besides Avalanche and Kirby 64; it's also not used for the fight with him in Kirby's Adventure and its remake, but it still gets used for the miniboss tower.
  • Large and in Charge: He is not the largest creature in Dream Land (his larger friend, Whispy Woods, is a frequent sight), but he is larger than most of his army and the rest of the creatures he claims to rule over.
  • Mask Power: Kirby Super Star Ultra features the unlockable "Revenge of the King" segment, which is a Hard Mode-style rerun of "Spring Breeze" (remember how Kirby's Dream Land had a Hard Mode?). King Dedede has clearly taken a leaf out of Meta Knight's book for the occasion, going so far as to give himself a steel mask that obscures everything except his eyes. He's a lot harder than he was before.
    • This form of Dedede makes a return in Kirby Triple Deluxe, and has been improved even further.
  • Me's a Crowd: He's cloned himself in Kirby Fighters Deluxe.
  • No Pronunciation Guide: Is it "dee-dee-dee" or "day-day-day"? Seems to depend mostly on region. Most English-speaking territories use the former; Japan as well as Italian-, French-, and Spanish-speaking countries use the latter. It seems both are correct, because the announcer of Super Smash Bros. Brawl pronounces his name BOTH ways depending on your game's region.
    • Additionally, if the crowd begins chanting his name, they'll alternate between the pronunciations.
  • Not Important to This Episode Camp: Kirby and the Amazing Mirror is the only game to date where Dedede is absent.
  • Not Me This Time: After stealing all the food in Dream Land and then taking a bath in the sacred Fountain of Dreams, Kirby tends to view Dedede with suspicion.
  • Oh Crap!: His reaction when things go wrong. Like when Kirby shows up to rescue the trophies in the Subspace Emissary or when Kirby accidentally awakens Nightmare.
  • Poke the Poodle: Any genuine villainy he performs always ends up being this. He's always more of a nuisance than an actual threat to Dream Land.
  • Power-Up Mount: Plays this role for his sections in Kirby 64, as well as Return to Dream Land (the other playable characters can also serve as this in said game); with his brute strength and hammer, Dedede can bust down walls for Kirby.
  • Powers via Possession: Dedede's repeated possessions during the Dark Matter trilogy featured his body exhibiting strange abilities like floating through the air like a dangled puppet, shooting dark Energy Balls from an eye that popped out of his stomach, or developing a ravenous Belly Mouth. Shadow Dedede of Triple Deluxe has these same powers but developed to a much more advanced degree. The game's commentary about the "darkness in his heart" could be an implication that Shadow Dedede was possessed by an alternate version of Dark Matter for far too long.
  • Royals Who Actually Do Something: While some may question his "King" title from time to time, there's no question that he's quite active when something big happens.
  • Shockwave Stomp: One of his moves from the very beginning has been a huge leap that ends with stars very forcefully flying from his feet when he lands. A bit of Hoist by His Own Petard in this case, as Kirby can inhale those and fire them back at Dedede.
  • Stout Strength:
    • Despite being pudgy, anyone who can swing that hammer with such force has to be strong.
    • Kirby: Planet Robobot calls him one of the strongest lifeforms on Planet Popstar.
  • Throw Down the Bomblet: As of Kirby Mass Attack, he's picked up bombs lately as well.
  • Training from Hell: King Dedede has always been able to mimic Kirby's Inhale ability but, according to his trophy description in Melee, intense training between Kirby's Dream Land and Kirby's Adventure was what allowed him to learn to fly like Kirby.
  • Wants a Prize for Basic Decency: A possible interpretation of his actions in Kirby's Adventure (and Nightmare in Dream Land). For having secured a Sealed Evil in a Can, Dedede apparently decided himself entitled to use the Fountain of Dreams as his own personal pool.
  • Weapon of Choice: His hammer, of course.
  • Vacuum Mouth: He's able to inhale things the same way Kirby can, but he's unable to use Copy Abilities because he's "already perfect".
  • Villain Forgot to Level Grind: Averted continuously by Dedede. Every time he returns to fight Kirby (and isn't being directly possessed by Dark Matter or some such), he always brings something new to the table. Most notably shown in Kirby's Adventure after training himself to learn Kirby's techniques, Revenge of the King with his Masked Dedede state, and in Kirby Fighters Deluxe wherein he empowers himself via the Star Rod.
    • Played painfully straight in Squeak Squad where he ends up being the very first boss.
  • Villainous Glutton: Again, his debut saw him abscond with all the food in the land for his own pleasure. This first impression has effectively colored all of his relations with Kirby since.
  • Well-Intentioned Extremist: Played this part in Kirby's Adventure, as well as the remake Nightmare in Dream Land, where it seems like he was up to standard villainy by stealing the Star Rod from the Fountain of Dreams, but it is later revealed that he had a very good reason for doing so, as a horrifically evil entity, aptly named "Nightmare", had contaminated the Fountain of Dreams.
  • Why Did It Have to Be Snakes?: The bio for Dedede Clone 2.0 in Planet Robobot implies that the events of Triple Deluxe left him with a fear of "a certain insect".
  • Worthy Opponent: He sees Kirby as this. In Revenge of the King, he even makes sure Kirby is fighting on the same terms as him by refusing to fight until Kirby picks up his old hammer, in the same way Meta Knight does with the sword. Also, in Kirby Fighters Deluxe, when the pause screen description for Team DDD64 has him speak in first person, he sounds rather menacing and inviting at the same time.

    Meta Knight

First appearance: Kirby's Adventure
Voiced by: Eric Newsome (Super Smash Bros.), Makiko Ohmoto (Return to Dream Land)

A Waddling Head with a mask, bat wings, a sword, and an unknown agenda. His morality is highly ambiguous, but he generally seems to be a Hero Antagonist.

Tropes associated with Meta Knight:
  • Anti-Hero: He does a surprising amount of morally questionable things for such an adorable looking guy, but he does mean well.
  • 24-Hour Armor: If his armor breaks, he retreats.
  • Badass Adorable: Made even more adorable by the fact that he tries to hide it with his mask.
  • Badass Baritone: Courtesy of Eric Newsome, his voice can occasionally be portrayed as damn deep.
  • Badass Bookworm: If Kirby's Return to Dream Land is of any indication.
  • Badass in Distress: In The Amazing Mirror, he goes off to quell the threat, but is trapped inside the mirror instead.
  • Big Damn Heroes: Every once in a while.
  • Black Knight: Enigmatic and almost never seen without his armor, though it's dark blue, purple, and grey, rather than black.
  • Blade Spam: One of his sword attacks.
  • Blood Knight: Towards Kirby in particular.
  • Blow You Away: One of his signature moves is Mach Tornado.
  • Cape Wings: Most often, although in Kirby's Return to Dream Land he takes off his cape to reveal his wings.
  • Char Clone: Lacks the usual color scheme, but embodies most of the other traits.
  • Cool Airship: The Halberd.
  • Cool Mask: He's nearly always seen wearing a mask that covers his face.
  • Cool Sword: Galaxia. He also had a sword called Master in Amazing Mirror, which he gives to Kirby as the Eleventh Hour Superpower and then leaves in the Mirror World.
    • Master could be Galaxia, before Nintendo settled on its proper name, as it is the same color, though it lacks Galaxia's jagged edges.
  • Cultured Warrior: He can be seen at the beginning of Return To Dream Land, reading a book while the others are chasing one another around. In the anime, he's also one of the most knowledgeable characters around, frequently giving advice for how Kirby can fight the Monster of the Week.
  • Cyber Cyclops: Mecha Knight has a single robotic eye stuck in the middle of his mask. It can shoot Eye Beams.
  • Dark Is Not Evil: In Super Smash Bros., his Final Smash is called "Galaxia Darkness", but Meta Knight is not evil and does not even take up an antagonistic role in the Subspace Emissary.
  • Darth Vader Clone: His Cool Mask and armor/cape, deep voice (mostly in Smash), occasional roles as a Well-Intentioned Extremist and The Dragon, and Star Destroyer-like Halberd are all reminiscent of Vader. This did not go unnoticed in the early days of Brawl, and a Vader-inspired palette swap hack of Meta Knight popped up in the earliest days of Brawl hacking.
  • Dashing Hispanic: His voice and mannerisms are suggestive of this. Especially after Kirby Right Back At Ya and Super Smash Bros. Brawl gave him a voice. His fighting style and code of honor also invoke this.
  • Defeating the Undefeatable: His request when he is granted one wish? To have a duel with the greatest warrior the universe has ever known. He wins!
  • Demoted to Extra: Like King Dedede, he only appears as a sculpture in Rainbow Curse.
  • The Dragon: To King Dedede in Kirby's Adventure.
  • Everyone Calls Him "Barkeep": Meta Knight's army in Adventure and Super Star are called the Meta-Knights. Some of them have individual names, such as Captain Vul.
  • Evil Counterpart: Two of them: Dark Meta Knight and Galacta Knight, though no one is sure if Galacta is actually evil or not.
  • Evil Knockoff: In Meta Knightmare Returns he faces off against a mass-produced copy of Mecha Knight.
  • A Father to His Men: In Revenge of Meta Knight, where he tells his crew to abandon the Halberd so they'll be safe. When Axe and Mace refuse, he acts like he doesn't care, but then he apologizes under his breath for forcing them into such a situation.
  • Face–Heel Turn: Seemingly in Kirby Super Star, but his actual motive is that he thinks Dream Land would be a better place if he ruled it.
  • Fatal Flaw: He's determined to fight to the bitter end no matter what... Except when that mask comes off. Once it does, he'll immediately retreat until he can hide his face again. Seems one of Popstar's greatest warriors suffers from self-image issues.
  • Grumpy Bear: His response to the relatively-happy Dream Land is to declare war on it with a giant battleship in order to end what he views as the people's lazy lifestyle. Even after that, he is known for keeping to himself.
  • Glass Cannon: In his playable appearances, he tends to fill this role. He is faster than Kirby and his sword can be used to break tough blocks that Kirby needs the Hammer for, but he often has half the health of Kirby or Dedede.
  • Heel–Face Revolving Door: He'll offer you a sword to fight him in one game and be playable in the next.
  • Hero Antagonist: Is typically trying to do what's right/protect Dream Land from evil, though he sometimes goes into Well-Intentioned Extremist territory. He often opposes Kirby because he tends to trigger what Meta Knight is trying to prevent.
  • Hero of Another Story: After Kirby defeats the Haltmann Works Company and takes a well-earned nap, Meta Knightmare Returns is unlocked in which Meta Knight proceeds to carve up every 2.0 boss and enemy in his sight before taking down clones of Dark Matter and Queen Sectonia and the real Galacta Knight summoned by Star Dream.
  • Human Resources: In Revenge of Meta Knight, the Meta-Knights use Wheelies to power the Halberd. After Kirby's activities lead to the Halberd's destruction, a Wheelie comes to help Kirby escape the plummeting craft, in spite of Meta Knight's protest.
  • Jerkass Has a Point: Aside from his own actions in Super Star this is usually his mindset whenever he serves under King Dedede. Though he may offer Kirby some aid in thwarting the King if he believes Kirby can create a more effective solution.
  • Knight of Cerebus: He becomes this in the "Revenge of Meta Knight" segment of Kirby Super Star. Not only is the game much, much harder than normal thanks to the time limit, but the graphics of the Halberd stages are extremely dark and moody, more akin to Final Fantasy VI than anything Kirby related.
  • Nice Job Breaking It, Hero: Often the reason why Meta Knight ends up fighting Kirby.
  • Not Important to This Episode Camp: Is strangely absent during the games involving Dark Matter. You'd think he'd be the first person to help Kirby with such a threat.
  • Laser Blade: Mecha Knight wields a glowing energy version of Galaxia.
  • Playing with Fire: Has a fire attack in Squeak Squad.
  • Poor Communication Kills: Though he often fights Kirby because he knows some terrible secret and is trying to keep Kirby from screwing things up, he'll never, ever, ever indicate this in any way until it's too late.
  • The Reveal: You have no idea how bonkers the fandom went when his mask split open after his first loss to Kirby and everyone discovered another member of Kirby's race.
  • Shock and Awe: Sometimes uses electricity-based attacks.
  • Silent Snarker: Tends to become this when adjacent to the lighthearted antics of the other heroes. For example, his reactions to the other characters' idle animations on the title screen of Kirby's Return to Dream Land.
  • The Southpaw: Oddly enough, character art of him in Kirby & The Amazing Mirror depicts him as left-handed. In all other games, he's right-handed. It can be because mirrors reflect things. While he was in the mirror world, it changed which hand he uses.
  • Stealth Mentor: In Kirby's Adventure. In the original, he's the one who supplies Kirby with the Invincible Lollipops, yet he periodically throws his soldiers, the Meta-Knights, at him and fights Kirby himself. There's no other explanation for these actions except to be secretly training Kirby to defeat Nightmare.
  • Sword Fight: Will almost always throw Kirby a sword before their duels. That is, when he's his normal self.
  • Sword Plant: Used in Kirby: Planet Robobot to disconnect Kirby's Robobot Armor off the Halberd for the final phase against Star Dream.
  • Sword Sparks: Meta Knight's sword Galaxia can be used to light fuses or even charge up batteries and plugs as evidenced in Meta Knightmare Returns.
  • Super Speed: In Kirby Super Star Ultra, he's able to fly through the galaxy about as fast as Kirby's warp star, which can fly faster than light. In Meta Knightmare Ultra and Meta Knightmare Returns one of his skills is 'Meta Quick', which temporarily boosts his speed—and he's already considerably quicker than Kirby.
  • Super Strength: Meta Knight isn't shy when it comes to strength either. His attacks generally hit hard and in Meta Knightmare Returns in Kirby: Planet Robobot, he can use Galaxia to cleave through giant wooden beams, steel chains and other metal obstacles that Kirby cannot without his Robobot Armor and an appropriate ability. His skills 'Meta Knightmares' and 'Galaxia Darkness' are significantly powerful against foes, with the former quite able to take out mini-bosses in one go and even Star Dream recognises that Meta Knight "possesses incredible power" and is "mighty indeed."
  • Teleport Cloak: He retreats by wrapping himself in this cape and flying straight up, Mega Man style!
  • The Rival: To Kirby.
  • Unwilling Roboticization: In Planet Robobot he is captured by the Haltmann Works Company and converted into a cyborg soldier known as Mecha Knight.
  • Villains Act, Heroes React: His most villainous portrayal (Revenge of Meta Knight) had him act to take over Dream Land thinking it would be better under his rule. More heroic portrayals have him acting ahead off Kirby, only to come off as a foe since he can't be bothered to explain himself. His fully heroic moments come when he is reacting as much as Kirby.
  • Wake-Up Call Boss: Is often the hardest (or at least second-hardest) boss in the games he's fought in (including Amazing Mirror, as Dark Meta Knight fights exactly like him). It's particularly noticeable in boss rushes such as Helper to Hero.
  • Well-Intentioned Extremist: Especially in Revenge of Meta Knight.
  • The Worf Effect: In Amazing Mirror, The Subspace Emissary, Kirby's Epic Yarn, and Kirby: Planet Robobot, he has been defeated and/or compromised before the events of the game by the Monster of the Week.
  • Worthy Opponent: Always refuses to fight you until you pick up the sword he offers.
    • The only time he breaks this pattern is in Revenge of Meta Knight, and then, he'll wait 30 seconds before jumping into the fray. Which is reasonable, since by that point the Halberd is falling towards the ocean.
    • In Squeak Squad — while he doesn't hand you the sword, there is one in the room you're in before you fight him. Additionally, the stars his attacks leave give you the Sword ability if you swallow them... for some reason.
      • It should also be noted that he probably doesn't hand you one because he is trying to prevent Kirby from releasing Dark Nebula.
    • This is also how you can suspect that the Meta Knight you fought in Kirby & The Amazing Mirror is an evil copy; he doesn't hand you a sword before the fight.
    • He eventually gets one in the form of Galacta Knight.
    • He also doesn't give you a sword during the fight against him in Kirby's Epic Yarn, though it's justified for two reasons: Not only are there no Copy Abilities in that game, but Meta Knight's being controlled by Yin-Yarn and can't exactly fight honorably in that state.

    Bandana Waddle Dee

First appearance: Kirby Super Star

A seemingly high-ranking Waddle Dee in King Dedede's army. He always wears a blue bandana, which sets him apart from other Waddle Dees. He often acts as King Dedede's sidekick, despite also being Kirby's best friend.

Tropes associated with Bandana Waddle Dee:

Other Heroes


First appearance: Kirby's Dream Land 2

A friendly little blob made of the same substance as Dark Matter. He's Kirby's best friend. He and Kirby share many of the same hobbies and abilities.

Tropes associated with Gooey:
  • Ascended Extra: In his debut game, he's merely a health recovery pickup for Kirby. In Kirby's Dream Land 3, he's the character controlled by player 2.
  • The Cameo: He appears as a trophy in Super Smash Bros. Melee. Sadly, this is his latest appearance.
  • Chuck Cunningham Syndrome: Despite being Kirby's best friend, he hasn't appeared in a game since 1997.
  • Dark Is Not Evil: He may not seem like Dark Matter material, but it might be trouble if he weren't on Kirby's side.
  • Distaff Counterpart: The international versions of Kirby's Dream Land 2 have a female version of Gooey replacing Chao from Yuyuki; while she was never given an official name, Nintendo Power magazine supposedly referred to her as "Blob".
  • Expy: Of Hurly and Chuckie, two enemy types in Kirby's Dream Land.
  • Multipurpose Tongue: How he snags enemies for Power Copying.

    Animal Friends 

In Kirby's Dream Land 2 and 3, Kirby may come across his animal friends and hitch a ride from them (sometimes flipped). Typically, they change his copied powers in some way, and have a different sort of movement: for example, Kine has very fast and tight underwater controls (but is a bit awkward on land). All have appeared in the anime, although with very small roles (excluding Kine, who got an episode with him as one of the protagonists).

Tropes associated with all animal friends:


First appearance: Kirby's Dream Land 2

Suitable for land, Rick is a white and brown-spotted hamster that was one of the first three animal friends. He's described as "friendly and energetic". He doesn't skid on ice, can stand rough terrain, and somehow transforms with Kirby for some attacks.

Tropes associated with Rick:


First appearance: Kirby's Dream Land 2

A blue fish that assists Kirby in the underwater levels, and was one of the three starting helpers. Described as "laid back and relaxed", he shows the least amount of emotions. His special ability is allowing Kirby to swallow enemies underwater and using those there and then.

Tropes associated with Kine:


First appearance: Kirby's Dream Land 2

A purple owl and the air specialist and one the first Animal Friends, Coo is able to fly through fast currents like Kine. Originally a guy, but is a "she" in the original anime. For some reason, Coo doesn't have any friends, but doesn't seem to mind.

Tropes associated with Coo:
  • The Aloner: Is the only animal friend in 3 that doesn't have a friend to reunite with for a heart-star.
  • Depending on the Artist: Coo is depicted with purple feathers in the artwork, but in-game, Coo has gray feathers. Kirby Fighters, his first 3D appearance, depicts his feathers as purple.
  • Meaningful Name: Coo's name is derived from kuu, which is Japanese for air. "Coo" is also the sound that birds, like pigeons, make.
  • Video Game Flight: His flight is faster and more stable than Kirby's.


First appearance: Kirby's Dream Land 3

Although Rick appears alongside Nago, this feline is faster and can Triple Jump, as well as being able to climb walls. He has a love interest/girlfriend named Shiro, but a comic shows that the two don't get along as well as you think.

Tropes associated with Nago:


First appearance: Kirby's Dream Land 3

A pink octopus girl with a red bow. Similar to Kine, when Kirby's paired with ChuChu, he can swallow enemies underwater. Through the moves that she does with Kirby (and the manga), it's implied that she's in love with him (as they hold hands, spin together, etc).

Tropes associated with ChuChu:


First appearance: Kirby's Dream Land 3

A tiny, green bird that functions like Coo, but can't last as long. Although Coo could be seen as better, Pitch's skills are much more useful.

Tropes associated with Pitch:
  • Cartoon Creature: Exactly what kind of bird he is is unclear; he's simply "Pitch the Bird"
  • Expy: Tokkori is seen as this to Pitch, although all it is in some minor appearance.
  • Killer Rabbit: He's the smallest of the animal friends, but he's probably the best. His copied powers are generally highly effective and fun to use. He also handles almost exactly the same as Kirby, so the transition is natural.
  • The Stoic: His blank expression never seems to change.


First appearance: Kirby 64: The Crystal Shards

A fairy from Ripple Star. She is trying to collect all the shards of the Crystal that was shattered by Dark Matter and has the good fortune of meeting Kirby.

Tropes associated with Ribbon:
  • Batman Can Breathe in Space: Though Kirby and Dark Matter have already been established to have this ability, so it probably was not too surprising to people already familiar with the series.
  • Crash-Into Hello: After being knocked into Planet Popstar's atmosphere by Dark Matter, she lands on top of Kirby.
  • Eleventh Hour Superpower: For the final confrontation with 02, she helps Kirby fly and lends him the magic of the Crystal. This turns the fight into an Unexpected Rail Shooter.
  • Expy:
    • Ribbon, with her pink fluffy hair and red ribbon, actually resembles ChuChu, another girl with her eye on Kirby.
    • Nintendo's long-defunct Kirby 64 site drew certain parallels between Ribbon and Navi.
    Does Kirby have a girlfriend? Does the fairy have an it-friend? Is that a Blue Rupee she's holding, or could it be a magical Ocarina that allows Kirby to travel through time? Does this fairy constantly scream "Hey!" at the top of her lungs? Only time will tell.
  • Fairy Companion: A little different than prior Nintendo instances in that Kirby is technically the one guiding her. She does use the Crystal Shards to fly the group between the planets, though.
  • Implied Love Interest: Only character to ever kiss Kirby romantically, and the only character to initiate a (romantic) kiss in the entire series.
  • The Pollyanna: Has this kind of personality.

    Waddle Dee

First appearance: Kirby's Dream Land; as an ally, Kirby 64: The Crystal Shards

Waddle Dees are normally The Goombas of Kirby, but a particular one is an ally in Kirby 64.

Tropes associated with Waddle Dee:
  • Ascended Extra: Not the first Waddle Dee to stand out (that would be the "Sailor Dee" of the Meta-Knights), nor the last (as the "Bandana Dee" of Kirby Super Star Ultra and Return to Dream Land would come after). Still, his presence leads to there being no other Waddle Dees at all in Kirby 64: The Crystal Shards.
  • Demonic Possession: It turned him into a Waddle Doo, minus Beam.
  • Minecart Madness: He usually shows up for this sort of sequence. River-rapids-boating and snow-sledding are also possible.
  • Universal Driver's License: His specialty in Kirby 64 is providing transportation via various vehicles.


First appearance: Kirby 64: The Crystal Shards

One of Kirby's friends. An aspiring young artist able to bring her drawings to life.

Tropes associated with Adeleine:
  • Art Attacker: As a boss, she mainly attacks with this. While Paint Roller's pictures are as simple to beat as regular enemies, Ado/Adeleine's are miniboss material (more so Ado's).
  • Art Initiates Life: She'll show up to paint Maxim Tomatoes, One Ups, and sometimes clues for Crystal Shards.
  • Chuck Cunningham Syndrome: She hasn't appeared since her debut. Unless she's Ado, which still means she only got two games.
  • Demonic Possession: Her reason for attacking Kirby at first.
  • Expy: Of Ado from Kirby's Dream Land 3 (if they're not actually the same person). While they have different names in English, her literal Japanese romanization is Adorēnu, which suggests Ado may have been a nickname since Whispy Woods was similarly shortened to Whispy in Kirby's Dream Land 3.
  • One-Hit-Point Wonder: As a boss, she can literally be killed in one hit... But you had to fight her paintings before you can approach her.
  • Riddle for the Ages: Are Ado and Adeleine the same person? All we get from the creators was "possibly".
  • Token Human: Aside from Ado, who may or may not be her, she is the only human character to be seen in the Kirby franchise. That is, if you don't count the cameo characters in Kirby's Dream Land 3, most of which were human.

    Prince Fluff

First appearance: Kirby's Epic Yarn

The prince of Patch Land. He joins Kirby so he can reunite Patch Land and stop Yin-Yarn.

Tropes associated with Fluff:


First appearance: Kirby's Return to Dream Land

A friendly-looking alien who crash-landed on Planet Popstar with his ship, the Lor Starcutter. Kirby, King Dedede, Meta Knight and Bandanna Dee volunteered to help him recover the parts that broke off the ship. In truth, Magolor wants them to recover a magical item called the Master Crown from Landia so he can use it to become the supreme Evil Overlord of the galaxy. He succeeds in getting the crown and fights Kirby and his friends, but is defeated and banished to a Void Between the Worlds. He ultimately managed to escape, and in Kirby's Dream Collection: Special Edition, it is revealed that he felt sorry for his transgressions.

Tropes associated with Magolor:

  • A God Am I: He plans to rule the entire universe by wearing the Master Crown.
  • Affably Evil: He's certainly quite friendly, masking his Evil Plan all along with his friendly demeanor. Even after his plan is revealed, he still sincerely thanks Kirby and his friends for their help. The "evil" part is dropped in Kirby's Dream Collection, where he returns with the Lor and opens up an amusement park for Kirby, even occasionally engaging in friendly competition.
  • A Sinister Clue: Take a good look at how he attacks when you fight him, especially in his first form. He favors his left hand.
  • Badass Adorable: He might look cute, but as shown in Kirby's Dream Collection, he's an aggressive attacker capable of powerful magic. However, his powered-up Master Crown form in Return to Dream Land is less than adorable, to say the least.
  • Big Bad: Of Kirby's Return to Dream Land.
  • Brainwashed and Crazy: It is implied that the Master Crown corrupted him. Magolor Soul is described as "a sad shell possessed by the limitless power of the Master Crown, no more than a manifestation of the crown itself".
  • Call Back: His first boss form resembles Nightmare, while his second form resembles Marx, and Magolor Soul resembles a fusion of Marx and Dark Matter. He also uses some of Marx's attacks, and his role in the plot is basically similar to Marx's, turned up to eleven... and gets a final form in the same theme naming as Marx's and Drawcia's as well!
  • The Cameo: In the final bonus stage of Dedede's Drum Dash Deluxe which, fittingly, is C-R-O-W-N-E-D. Word of God says the game takes place in a theme park he built.
  • Casting a Shadow: He's shown to have shadow magic in Dream Collection, but his powers are amplified after putting on the Master Crown in Return to Dream Land.
  • The Chessmaster: His evil plan involves Kirby and co. recovering the Master Crown from Landia, which grants limitless power to the wearer.
  • Composite Character: He borrows various elements and movesets from previous bosses.
  • Easily Forgiven: Despite having nearly tried to kill Kirby and conquer the whole universe, Kirby still thinks of him as a friend. However, it is implied that he was posssessed by the Master Crown, and thus wasn't in control of his actions.
  • Evil All Along: Just like Marx, he was manipulating Kirby and friends for his own ends.
  • Evil Overlord: He suggests his dream is to become one, at least in the presence of the Master Crown.
  • Evil Sorcerer: His first form, immediately after putting on the Master Crown.
  • Expy: Of Marx. Sets Kirby up to go on a quest, collect stuff important to his plot, in order to obtain great power? Marx did it first. Bonus points for the fact that his True Final Boss form is called Magolor Soul (though technically Drawcia did that first)). (There's also a bit of Zero and 02 in his final form, with the blood red eye gaping at him from what would otherwise be a smile.)
  • Floating Limbs: He seems to have invisible limbs connected to his hands.
  • Go-Karting with Bowser: Magolor has a few friendly races with Kirby in Kirby's Dream Collection.
  • Heel–Face Turn: As of Kirby's Dream Collection, he seems to have reformed, and truly wishes to be a friend of Kirby. He builds him an amusement park as an apology, does nothing more malicious than attack him during his race challenges, and leaves amicably on the Lor while waving goodbye.
  • Hidden Depths: Apparently, Magolor has a knack for building amusement parks, which is shown in both Kirby's Dream Collection and Dedede's Drum Dash Deluxe (as per Word of God).
  • Informed Ability: He's the captain of the Lor Starcutter and requires you to find the energy spheres for him, but he never actually repairs the ship. At least not in front of Kirby.
  • The Jester: Looks a lot like one, especially in his first powered-up Master Crown form.
  • Knight of Cerebus: Let's just say that when he puts the crown on, things get SERIOUS.
  • Leitmotif: This one. It gets a sinister remix later on.
  • Magical Clown: When he puts on the Master Crown, he turns into a jester-like creature with all sorts of powers.
  • Manipulative Bastard: He manipulated Kirby to defeat Landia in order to take his crown for himself.
  • Mr. Exposition: Collect all of the Lor Starcutter parts, and he'll tell you the beginning of his adventure.
  • Power Copying: In his final form, he uses your Super Abilities to fight against you. And how did he copy your attacks? By using his star shield to record them whenever you smash him.
  • Teleport Spam: Like all Kirby final bosses.
  • Treacherous Quest Giver: He gives helpful hints to Kirby and co. but is secretly a bad guy.
  • The Trickster: By playing the innocent victim, he tricked Kirby and co. into defeating Landia for him so he could take the Master Crown.
  • Vile Villain, Saccharine Show: While he isn't nearly as disturbing as other villains in the series, his Master Crown-enhanced forms are unsettling nonetheless.
  • Walking Spoiler: It's difficult to talk about Magolor without giving away the big twist of Return to Dream Land.


First appearance: Kirby and the Rainbow Curse

A fairy-like being that resembles a paint brush. She appears in Dream Land when the color is drained from world. She revives Kirby and Bandana Waddle Dee, and with their help, sets out with them to stop the mysterious force that drained the color.

Tropes associated with Elline:

    Robobot Armor

First appearance: Kirby: Planet Robobot

A mecha suit designed by the Haltmann Works Company. Hundreds of models ended up on Pop Star after it was mechanized, referred to as "Invader Armor" when under the HWC's control. Kirby learns to hijack these vehicles and turn them into Robobot Armors, giving them his appearance and the ability to copy enemy powers and transform into different "Modes".

Tropes associated with the Robobot Armor:
  • Cool Bike: Turns into one in Wheel Mode.
  • Double Jump: Used to make up for its lack of flight powers.
  • Eleventh Hour Superpower: Halberd Mode. By combining its powers with Kirby's own, the Armor is able to assimilate with Meta Knight's battleship, giving it the strength needed to take on Star Dream. Even later, it gets the power to summon a humongous drill to deal the finishing blow.
  • Floating Limbs: Its arms levitate outside of sockets on the cockpit. Seems to be a design quirk of the HWC, as Susie's own mecha suit (as well as Haltmann's) share it.
  • It Can Think: It's revealed at the end of Planet Robobot that the Robobot Armor has a mind of its own, and is even capable of slight movement when not controlled. Outside information indicates that its memory is linked with Kirby's, meaning that the same AI traveled with Kirby for his entire adventure.
  • Last Of Its Kind: With most of the Haltmann Works Company's technology vanishing after the destruction of Star Dream, it's likely that the Robobot Armor Kirby used in the final battle is the only one left.
  • Mini-Mecha: It's about the size of a mid-boss. Sounds big enough, but not as much when you consider that everything else the HWC created it much larger.
  • Power Copying: Thanks to Kirby's own power, it has the ability to scan enemies and gain "Modes" based on them.
  • Power Fist: Its main mode of attack is punching with its metal fists. With Stone Mode, they grow even larger and stronger.
  • Tears from a Stone: After pushing Kirby out of its cockpit after the final battle, coolant fluid leaks from its eyes.
  • This Is a Drill: Its limbs can turn into drills for use on machinery, but it isn't used for combat except in Gigavolt fights. However, the drill it pulls out to finish off Star Dream is made for pure force, and it's also massive.
  • Transforming Mecha: It changes shape depending on its Mode. Sometimes it's just the arms that shift, but with Jet Mode and Wheel Mode, it gains an entirely new look.

Recurring Bosses

    Whispy Woods

First appearance: Kirby's Dream Land

A big, sentient tree who tries to attack Kirby & co. by dropping apples and shooting air blasts.

Tropes associated with Whispy Woods:
  • Blow You Away: For some reason, he shoots air blasts like Kirby. They're much longer-ranged, though. In Revenge of the King and Return to Dream Land, he can sometimes shoot out small tornadoes, which are stronger.
  • Breakout Character: He's always one of the bosses in every game in the series, even appearing outside of the franchise.
  • Demonic Possession: Like all of Dream Land 3's bosses, his hostility (and unusual aggressiveness) in that game is the result of Dark Matter influence.
  • Flunky Boss: In Kirby 64, it has a group of Whispy Woods Jr.s accompanying it, tiny little jumping saplings who have air shot attacks.
  • Friendly Enemy: He's sometimes shown to be friendly with Kirby.
  • Purple Poison: A possible reason why the purple apples hurt to inhale during Whispy's Revenge.
  • Spikes of Doom: By sending its roots through the ground in Kirby 64. Also, Whispy sometimes displays the ability to turn its nose into a spike.
  • Stationary Boss: Incidentally, he is capable of moving but usually just stays put, like the tree that he is.
  • The Beast Master: He rips off the Twin Woods' worm dropping during Whispy's Revenge.
  • Turns Red: In Dream Land 3 after hitting it enough times, Whispy will come out of the ground and chase after Kirby on its roots. In Kirby 64, it gets steaming mad after all the "Whispy Woods Jr.s" are destroyed.
  • Unwilling Roboticisation: A victim of this as Clanky Woods in Planet Robobot. And we know for sure it's the real Whispy and not just a robotic tree built just like him, as confirmed by Clanky's pause description and his cutscene being titled "Victim of Mecahmization."
  • Warm-Up Boss: In every game he appears in, without fail. Except for Kirby's Epic Yarn, where he's actually fairly tough. Return to Dream Land improves his abilities a bit, but overall he's comparatively easy.
  • When Trees Attack: Mostly by dropping fruit.

    Lololo & Lalala

First appearance: Kirby's Dream Land

A pair of Waddling Heads who live in Castle Lololo, situated in the islands. Normally hostile, they appear as Kirby's friends in the anime Kirby: Right Back At Ya!.

Tropes associated with Lololo & Lalala:
  • Battle Couple: They would appear to be one since they are directly based on a couple, though they were originally stated in the Kirby's Dream Land manual to be the "not so famous twins".note 
  • Block Puzzle: They adopt their predecessors' block-pushing gameplay as their main offense.
  • Dual Boss: In Kirby's Dream Land, you first encounter Lololo by himself kicking boxes at Kirby. Then you find them both pushing boxes at the end of the castle. All future games always have them together.
  • Expy: Of Lolo and Lala from the Eggerland games.
  • No Mouth: Like Waddle Dees.
  • Pink Girl, Blue Boy: Though not readily apparent in their first appearance, Kirby Super Star makes it clear; it's basically the only thing distinguishing them.
  • Tertiary Sexual Characteristics: Aside from colors, the only distinguishing feature between them is a ribbon on Lalala's head.
  • Waddling Heads: It's what they are.


First appearance: Kirby's Dream Land

A blimp-like mechanism armed with canons. King Dedede tasks her with patrolling the skies.

Tropes associated with Kabula:

  • Bootstrapped Leitmotif: In the first game, the power up theme overrides the boss music since Kirby needs a Mint Leaf to fight her. Since power ups were removed from all subsequent games, the song became associated with Kabula herself in future titles.
  • The Bus Came Back: She disappeared from the series almost entirely after the first game, save for Kirby's Block Ball and a very brief cameo in the Super Famicom version of Kirby's Star Stacker. She was excluded from Spring Breeze in Super Star, being replaced by Lololo & Lalala. She was finally brought back in Super Star Ultra and made more regular appearances.
  • Everything's Better with Spinning: In between cannon fire, she will occasionally spin and try to tackle Kirby.
  • Spell My Name with an "S": Originally known as Kaboola until her reappearance in Super Star Ultra.
  • Tertiary Sexual Characteristics: Her redesign in Super Star Ultra gives her more feminine eyelashes.
  • There Is Another: Kabula is seemingly controlled by King Dedede, but Core Kabula acts as a security force to the far more powerful Haltmann Works Company. Though it is possible the company took the original, upgraded her and controlled her, similar to what they did to Whispy.
  • Unexpected Gameplay Change: Every single one of her fights turned the game into a shoot em up style game.


First appearance: Kirby's Dream Land

A malevolent storm cloud with a large eye, who attacks mostly with lightning. He first appears as Kracko Jr., but quickly matures into his spiky adult form.

Tropes associated with Kracko:
  • Advancing Boss of Doom: Kracko Jr. in Kirby's Adventure.
  • Amazing Technicolor Population: Sure, Kracko might be a cloud, but Kracko DX in Triple Deluxe is a green cloud.
  • Call Back: Even in games where Kracko Jr. doesn't appear, such as Triple Deluxe, he still grows from a smaller form into a large cloud.
  • Determinator: THE most recurring Kirby boss after Whispy Woods. Triple Deluxe's flavor text puts it best: " long as the clouds still hang in the sky, Kracko will never give up the fight!"
  • The Dragon: To King Dedede in Kirby Fighters Deluxe.
  • Faceless Eye: The eye is usually the last thing that remains before he explodes on defeat.
  • Fricking Laser Beams: Like the Waddle Doos, but Kracko uses two at a time.
  • Hellish Pupils: Kracko's Revenge has a slitted eye. Holo-Kracko 2.0 reproduces this.
  • Making a Splash: He has a rainfall attack to go with his storm cloud theme.
  • Mook Maker: If he didn't do this, you wouldn't be able to beat him without a copied power.
  • Non-Indicative Name: Kracko Jr. is not his son — it's his previous form.
  • Really 700 Years Old: Holo-Kracko's boss bio in Planet Robobot implies that Kracko has been around since ancient times.
  • Red Eyes, Take Warning: Kracko's Revenge and Kracko Jr.'s Revenge have this in Super Star Ultra, combining it with a dark purple body like a storm cloud. Kracko's eye also Turns Red when he does in Triple Deluxe, in both normal and DX forms.
  • Shock and Awe: Just touching him has this effect in later games and he is able to sweep across the stage with a lighting bolt, Adventure onward. He can use spark in Canvas Curse and his revenge mode can shoot electricity diagonally.
  • Shielded Core Boss: In Canvas Curse.
  • Spikes of Villainy: A Faceless Eye surrounded by a cloud which is itself surrounded by the spikes. He is not always villainous, but usually has no good reason to be antagonizing Kirby.
    • In Triple Deluxe, Kracko DX has two spikes that act as horns.
  • Staying Alive: According to Triple Deluxe, he simply reforms himself from clouds every time Kirby defeats him.
  • Took a Level in Badass: In Triple Deluxe, Kracko has become MUCH harder than ever before, being able to use Kracko's Revenge's lightning bolts. He can now also enlarge himself and let loose a DEVASTATING rain of thunder which does a massive amount of damage, and has learned a few attacks that seem similar to that of the Beam and Spark abilities combined...
  • Wake-Up Call Boss: Kracko's among the strongest of the Kirby series' reoccurring bosses, and first-time Kirby players slam into a brick wall when they meet him.
  • Woobie, Destroyer of Worlds: If his pause description unique to Very Hard mode (which is written from his POV) in Kirby Fighters Deluxe is of any indication.
    “YOU...! Did you think I'd forget? The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye...”

    Paint Roller

First appearance: Kirby's Adventure

An artist on the go who attacks Kirby by drawing enemies.

Tropes associated with Paint Roller:
  • Action Bomb: Has them chasing after Kirby in Canvas Curse.
  • Art Attacker: Its paintings come to life.
  • Art Initiates Life: It can make a painting Kirby, though it is inferior to the original. This makes sense in hindsight, when Dream Land 3 introduced Batamon, which looked just like Kirby but were as weak as Waddle Dees.
  • Expy: Wiz in The Amazing Mirror has many similar patterns to Paint Roller, which makes sense, since he's Paint Roller's Mirror counterpart.
  • Marathon Boss: In a mercifully optional encounter for 100% completion in Kirby: Canvas Curse. Specifically, the third time.
  • Mook Maker: Via art, of course.
  • No Mouth: Like Waddle Dees.
  • Outside-the-Box Tactic: Kirby can inhale their paintings with his standard attack.
  • Rollerblade Good: Well, roller skates, but the effect is the same.
  • Spikes of Doom: Its course in Canvas Curse ends with a spike in case Kirby manages to get through it but takes too long to crack the final code.
  • Wall Jump: In Kirby's Adventure.

    Mr. Shine & Mr. Bright

First appearance: Kirby's Adventure

Mr. Shine is the moon, and Mr. Bright is the sun. While they don't seem to have actual control of the weather, they nonetheless attack Kirby using solar and lunar-themed attacks.

Tropes associated with Mr. Shine & Mr. Bright:
  • Combination Attack: Their eclipse attack from Dream Land 2.
  • Dual Boss: One fights on the ground while the other floats in the sky and rains down star shaped projectiles.
  • Fusion Dance: In the Kirby Mass Attack's "Strato Patrol" minigame, not destroying them in the "right" order will eventually cause them to do this.
  • Light 'em Up: Both of them.
  • Playing with Fire: Mr. Bright even uses burning.
  • Ramming Always Works: Mr. Bright.
  • Rolling Attack: Mr. Shine.
  • Tactical Suicide Boss: The only reason it's possible for Kirby to avoid taking damage from their Eclipse attack in Dream Land 2 is because Mr. Bright creates a safe spot.

    Galacta Knight

First appearance: Kirby Super Star Ultra

Galacta Knight is the greatest warrior in the galaxy, but was sealed away for fear that he was too powerful. He first appears as the Final Boss of the Meta Knightmare Ultra sub-game in Kirby Super Star Ultra, where Meta Knight unseals him in order to challenge him to a fight. He also shows up out of nowhere in Return to Dream Land's True Arena, as the third-to-last boss, and he also appeared as the surprise final boss in the Meta Knightmare Returns mode in Planet Robobot.

Tropes associated with Galacta Knight:
  • Ambiguously Evil: It's never made quite clear that he's evil. All we know is that his strength was such that he was sealed away. Come Planet Robobot, it turns out there was a very, very good reason he was deemed too strong.
  • Ax-Crazy: There's only one thing Galacta Knight knows how to do, destroy.
  • Bonus Boss: In Kirby's Return to Dream Land, he serves as one of the final five bosses in The True Arena. He is also the third and last secret boss in Planet Robobot in Meta Knight's campaign.
  • Breakout Villain: The fact that he's one of few antagonists to appear in more than one game speaks to his popularity.
  • Cool Mask: It has a cross-shaped slit in the front, matching the design on his shield.
  • Cosmic Retcon: When questioned on why Galacta Knight keeps showing up after being defeated, Director Shinya Kumazaki explained that Galacta Knight was literally sealed outside of canon, causing every fight with the heroes to technically be their "First" encounter with him.
  • Disproportionate Retribution: In Planet Robobot, when Star Dream brings him from his dimension, Galactica Knight's response is to slice it in two, leaving a huge gash in it.
  • Dub Name Change: Minor, but the name is Galactic Knight in Japanese.
  • Evil Counterpart: Played With, since Galacta Knight has no known motivations or goals. Galacta Knight is another mysterious enemy cast in Meta Knight's image (handheld weapon, mask, wings), but his design very notably zigs where Meta Knight zags — Meta Knight is blue, Galacta is a darker shade of pink; Meta Knight has bat wings, Galacta's are angelic; Meta spends most of his time grounded, Galacta is reluctant to descend.
  • Final Boss: Of Meta Knightmare Ultra in Super Star Ultra and Meta Knightmare Returns in Planet Robobot.
  • Flunky Boss: In Ultra, he can summon his own version of Meta-Knights.
  • Generic Doomsday Villain: All that is known about his character and backstory is that he is dangerous and powerful. Notably, he (presumably) lacks the excuse of being an Eldritch Abomination like other example from the series.
  • Joker Immunity: Unsurprising, given his popularity, but Galacta Knight has never actually been killed. Merely resealed and/or driven away. Director Shinya Kumazaki says that this is because the place in which he was sealed is outside of time and space, thus every battle with him erases the last.
  • Jousting Lance: Despite this, he gives the Sword ability.
  • Know When to Fold 'Em: When defeated, he'll usually attempt to fly away before his attacker can reseal him in a crystal.
  • Light Is Not Good: There is no way of knowing if he is "bad", but the player never has a peaceful encounter with him.
  • Luckily, My Shield Will Protect Me: Galacta Knight has a shield. It serves as both a weapon and protection.
  • Moveset Clone: Uses a lot of the same animations and moves as Meta Knight.
  • Omnicidal Maniac: Galacta Knight has little known motivation, but he can always be counted on to attempt to destroy anything in front of him.
  • Person of Mass Destruction: After some years of guessing, Star Dream finally gave some insight as to just why Galacta Knight was sealed away: he's been known to take out multiple planets in the past!
  • Real Men Wear Pink: His armor is white with pink accents, and he has a pink body as well.
  • Shield Bash: It can even shoot energy attacks similar to those of Galaxia.
  • Shock and Awe: in Return to Dream Land, he can summon columns of lightning.
  • Sealed Badass in a Can: Galacta Knight was sealed in a crystal outside of the timeline, for fear of his immense power. In his Return to Dream Land appearance, he appears from within some crystal structure. In Planet Robobot, Meta Knight manages to reseal him in a crystal only for Kirby to free him again afterwards.
  • Spell My Name with an "S": Galacta Knight in the English and Galactic Knight in Japanese. His introductory video in Kirby Super Star Ultra still calls him Galactic Knight, however.
  • Storm of Blades: Becomes a signature technique of his in Return to Dream Land, in the form of his lance leaving behind sword-shaped energy beams that he can fire off, sometimes in huge numbers.
  • Took a Level in Badass: With each appearance, he gains a new attack. In Return to Dream Land, he gains the ability to fire a Storm of Blades which has since become his Signature Move. And in Planet Robobot, he gains the ability to cut a hole in space itself and use it as a Wave Motion Gun.
  • Unexplained Recovery: He somehow returns in Return to Dream Land despite blowing up similarly to Galactic Nova in Super Star Ultra. This was eventually explained by his prison literally being outside of the series time and space.
  • The Unreveal: Unlike Meta Knight (who looks adorable when unmasked), Galacta Knight's mask doesn't come off when defeated.
  • World's Best Warrior:

Major Antagonists


First appearance: Kirby's Adventure

The Final Boss of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. A Nightmare that tried to enter Dream Land through the Fountain of Dreams to physically harm its citizens; to counteract this, King Dedede broke the Star Rod and gave the pieces to his friends. Kirby ends up releasing Nightmare after restoring the Star Rod and placing it back in the fountain, but then uses the Star Rod to defeat him once and for all.

Tropes associated with Nightmare:

    Dark Matter

First appearance: Kirby's Dream Land 2

Dark Matter is the villain of Kirby's Dream Land 2, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. Dark Matter consists of black, malevolent clouds, usually depicted with a single red eye and a ring of orange spheres around the back.

Tropes associated with Dark Matter as a whole:
  • Ambiguous Situation: As applied to an entire entity; it's not entirely known what Dark Matter is. The name "Dark Matter" is applied to both the entire massive cloud and the various offshoots it spawns. There's also the question of how it relates to the being found in the cloud's innermost depths.
  • Arc Villain: For the "Dark Matter Trilogy".
  • Beat the Curse Out of Him: If he hasn't gotten the "Super Weapon" yet, this is Kirby's only way of freeing the possessed.
  • Casting a Shadow: It isn't called Dark Matter for nothing.
  • Dark Is Evil: Dark Matter possesses people and covers planets for no adequately described reason, although the Japanese Kirby's Dream Land 2 guide suggests it is out of severe jealousy and crippling loneliness.
  • Demonic Possession: The perpetrator of the "Dark Matter Trilogy".
  • Demoted to Dragon: Compared to True Final Boss Dark Matter Blade from Kirby's Dream Land 2, in Kirby's Dream Land 3 a Dark Matter merely serves as the penultimate boss.
  • Eldritch Abomination: No idea where it came from, lots of unanswered questions about how it works, no idea why it does what it does, and Dark Matter does not resemble any familiar life forms too closely. Kirby 64 in particular seems to show Dark Matter as more of a thing rather than an individual creature, capable of splitting at least three miniature identical minions from itself, although most appearances consider it a more tangible character in its own right. Even a supercomputer on par with Nova was only able to partially analyze its data, and the clone it creates (which pushed the computer to its limits, mind you) is still flawed.
  • Eye Beams: Always shot diagonally.
  • Galactic Conqueror: Arrives from outer space to corrupt Planet Popstar. After failing to conquer Planet Popstar, it eventually sets its sights on Ripple Star.
  • Genius Loci: The Dark Matter are able to come together to create giant clouds which are implied to be controlled by Zero. Curiously enough the clouds created by Dark Castle/Real Dark Matter's influence do not seem to be sentient.
  • Good Hurts Evil: They are defeated by the Love-Love Stick in Dream Land 3, which is made of the feelings of love and gratitude from all of Planet Popstar.
  • Homing Projectile: When Dedede is under its influence in Dream Land 3 and Kirby 64. Also, the purpose of the orange things on its back is to shoot them off at Kirby.
  • Implacable Man: One of the Dark Matter fragments chasing Ribbon slams through an asteroid without blinking.
  • Knight of Cerebus: Kirby games will ALWAYS become darker when these things show up.
  • Shock and Awe: It can shoot black lightning from its eye.
  • That's No Moon!: In Kirby 64, 100% completion leads to Kirby flying out to a planet-sized mass of Dark Matter.
  • The Night That Never Ends: Dark Matter can cover entire worlds like storm clouds, as it starts to do on Planet Popstar in Kirby's Dream Land 2 before its defeat. With no Kirby around, it successfully does so to the planet Ripple Star in Kirby 64.
  • Transformation of the Possessed: The effects of Dark Matter possession vary; Adeleine gains red eyes and a Slasher Smile; Dedede's eyes become slits, and in later games suffers outright Body Horror with an eye and a mouth emerging from his belly; most bizarrely, the Waddle Dee that Kirby befriends is turned into a Waddle Doo. None of the common enemies and bosses change at all, including Ado and the other Waddle Dees.
  • True Final Boss: Of Dream Land 2. Also, one serves as the first True Final Boss of Dream Land 3, before Zero, the real True Final Boss, shows up.
  • The Unfought: In Kirby 64: The Crystal Shards, although enemies related to it do show up as final bosses.

Dark Matter Blade

First appearance: Kirby's Dream Land 2

The lone Dark Matter that serves as the main antagonist and final boss of Kirby's Dream Land 2. To face it, Kirby must acquire the Rainbow Sword and exorcise it from King Dedede. It first takes the form of a humanoid swordsman, but after Kirby defeats that form it takes on the amorphous real form seen in all other Dark Matter.

Tropes associated with Dark Matter Blade and its Real Dark Matter form, besides most of the above tropes:
  • All There in the Manual: Officially, the original Dark Matter character is simply referred to as "Dark Matter" and is taken synonymously; however, its individual forms both have obscure names. "Real Dark Matter" was given as the name of its second form, as seen in the Japanese player's guide. The True Arena in Planet Robobot calls the Dark Matter Clone based on its first form "Dark Matter Blade", and a closer look at the Japanese version shows it was meant to be "Dark Matter Blade Clone" in full, making it a likely retcon.
  • Anime Hair: Though it isn't real, Dark Matter Blade's spiky hair is a clear emulation this.
  • Big Bad: This one serves as the main antagonist of Dream Land 2, and wouldn't reappear as the final boss until the Kirby Quest of Mass Attack.
  • Bonus Boss: The first secret boss of Planet Robobot.
  • Cloning Blues: In Planet Robobot, Star Dream makes a clone of it to fight Meta Knight.
  • Final Boss: Of Kirby's Dream Land 2, and of Kirby Quest in Mass Attack.
  • High-Altitude Battle: In Dream Land 2, outside of the atmosphere, and even though you do not seem to be falling very quickly, guess what happens if you take too long?
  • Irony: In Planet Robobot, it fights Meta Knight using the Rainbow Sword, the same weapon Kirby needed to kill it in Dream Land 2.
  • No Name Given: Its humanoid swordsman form went unnamed for the longest time, leading to Fan Nicknames such as "Dark Matter Swordsman".
  • Oculothorax: Not so much in the first form it is fought in, however. Although if its clone is any indication, it can pull the Dedede trick.
  • Noodle Incident: The Haltmann Works Company managed to tear a piece off of it some point prior to ''Planet Robobot".
  • Pulling Themselves Together: It explodes after its first form is defeated, but then the pieces come back together.
  • Red Baron: The cutscene its clone appears in is called "The Dark Rainbow Thief".
  • Shock and Awe: Real Dark Matter can shoot black lightning from its eye. Dark Matter Blade also has blue electricity coursing around it in the Kirby Quest subgame.
  • Sword Beam: Dark Matter Blade can fire these from the tip of its blade.
  • Tennis Boss: The orbs it uses as projectiles and the energy balls created by its blade can be hit back at it for heavy damage.
  • Red Eyes, Take Warning: Not so much its actual eye, but its visor turns red after losing about half its health in Planet Robobot.
  • You Cannot Grasp the True Form: In Kirby: Planet Robobot, this is the given reason why Star Dream could only create a clone of Dark Matter Blade. It's the only version of it that could be analyzed at all, and even then, Star Dream is said to have been pushed to its limits to manage that much. Yes, Dark Matter is such a bizarre and incomprehensible being that not even a sentient, reality-warping, wish-granting supercomputer on par with Nova can wrap its mind around this thing. It's just way too alien for anyone to explain.

Zero / 02

First appearance: Kirby's Dream Land 3 (Zero) / Kirby 64: The Crystal Shards (02)

Zero is a huge, white mass with a red eye implied to be capable of controlling even the forces of Dark Matter. Revived in Kirby 64 as 02 (pronounced "Zero Two"), with wings, a halo, and a freaky green tail.

Tropes associated with Zero and 02:
  • Archnemesis Dad: To Gooey, technically, not that Gooey seems to care.
  • Arch-Enemy: To Kirby, being the only final boss in the entire franchise (besides King Dedede) he fights more than once.
  • Back from the Dead: Implied to be the same entity, but never explicitly stated.
  • Beware My Stinger Tail: Played with, as 02 usually keeps its stinger retracted and will only involuntarily pull it out when stunned, after which Ribbon will fly Kirby in position to shoot it. All the same, it leaks deadly clouds that can damage them if not careful.
  • Big Bad: Hidden in Dream Land 3 and Kirby 64.
  • Bloody Murder: This comes out of left field, as there had not been anything like it before in Kirby, and beyond reappearances of Zero, there has not been anything like it since.
  • Breaking the Fourth Wall: Not the physical character, but rather through 02's possession of the queen of Ripple Star in Kirby 64. In the bad ending, after the celebration went brief but swimmingly, the camera focuses on the queen of the fairies beside the waving Ribbon, who turns directly to the player with an evil smirk and the glare from her glasses instantly transforming into a snarky expression, serving as a quick reminder that all is not as it seems.
  • Breakout Villain: The only Final Boss besides Dedede to appear more than once.
  • Camera Abuse: Sometimes Zero's shots splatter on the screen.
  • Demonic Possession: Of the Queen of Ripple Star, unbeknownst to the protagonists. Also possibly the only time it directly possesses somebody.
  • Earn Your Happy Ending: Beating it is required to get the good ending in both games.
  • Eldritch Abomination: It is the leader and apparent source of Dark Matter and is just as mysterious.
  • The End... Or Is It?: In the bad endings of 'Dream Land 3 and Kirby 64''.
  • Eye Scream:
    • Infamously, in Kirby's Dream Land 3, Zero breaks its red eye out of its body in a last-ditch attempt to defeat Kirby.
    • In Kirby 64, Kirby needs to shoot at 02's eye to stun it, letting him go after its other weak points.
  • Fallen Angel: Invoked with 02.
  • Gamebreaking Injury: In Kirby 64, you can aim directly at its wings. It does not damage its life bar, but it can stunt them. Damaging both wings will take away its ability to aim at you, so you can freely avoid most of its shots and go straight for its halo.
  • Giant Space Flea from Nowhere: Aside from its eye peering from the Hyper Zone in Kirby's Dream Land 3, there is not even the slightest hint of its existence until its actual battle. The same goes for Kirby 64: The Crystal Shards.
  • Go for the Eye: Subverted by Zero, where attacking its eye will do no more damage than attacking anywhere else on his body. Played slightly more straight by 02, where you don't have to go for the eye, but doing so will temporarily make it stop shooting and hang stationary so you can hit its halo and tail.
  • Greater Scope Villain: Of Kirby's Dream Land 2 due to being Dark Matter's leader.
  • Holy Halo: As 02.
  • Hive Queen: Zero and 02 are the cores of the Hyper Zone and Dark Star, respectively. Due to its appearance, it is also believed that Dark Matter itself is an instrument of its will.
  • Knight of Cerebus: Dark Matter was pretty bad, but this...
  • Lack of Empathy: Attacks completely innocent planets without a care in the world.
  • Light Is Not Good: It's white, and in Kirby 64: The Crystal Shards, it's got angelic wings and a halo. Despite this, it's still the controller of Dark Matter.
  • Man Behind the Man: Seems to be this to Dark Matter, although this was not officially confirmed until the 20th Anniversary Hoshi no Kirby Pupupu Taizen.
  • Mini Mook: Zero is able to spawn miniature Dark Matter clouds as an attack.
  • Mood Whiplash: Causes this in both games it appears in. Special mention to 02, whose battlefield and theme is right next to Shiver Star Factory in terms of melancholy.
  • No Pronunciation Guide: "Zero Two" is the official pronunciation of 02's name, although that hasn't stopped people from pronouncing it as "Zero-Squared", "Oh-Two", "Oh-Squared", or even Oxygen (which is literally O2).
  • Poisonous Person: Appears to be leaking some kind of poison from its tail in Kirby 64.
  • Put on a Bus: Apart from not having its own key chain in Kirby: Triple Deluxe, it's missing from the Boss Butch keychain as well, despite it clearly being in the original Kirby's Dream Land 3 image. It finally appears as a sticker in ''Planet Robobot''.
  • Red Eyes, Take Warning: Its eyes are red and it's a bad guy.
  • The Spook: Despite appearing as the final boss in two games, virtually nothing is known about Zero other than its status as the leader of Dark Matter. Its motives, backstory, and even its exact goals are all unclear.
  • Spread Shot: 02's primary form of attack in Kirby 64.
  • Surprise Creepy: Dark Matter sort of was already, so Zero had to take it to another level.
  • Tears of Blood: Which it uses as a weapon.
  • True Final Boss: Of Dream Land 3 and Kirby 64.
  • Vile Villain, Saccharine Show: One of the more well known video game examples, formerly provided the page image, and is the Pantheon God of this trope. Whenever somebody tells you Kirby is "kiddy", show them a picture of this guy.
  • The Walrus Was Paul: 02 displays a beady-eyed blissfully-happy expression for merely a moment before you fight it.

Miracle Matter

First Appearance: Kirby 64: The Crystal Shards

A 20-sided die with a red eye on each side. Miracle Matter is a creature of Dark Matter appearing in Kirby 64: The Crystal Shards as the Final Boss, but second to 02.

Tropes associated with Miracle Matter:
  • All Your Powers Combined: Can use each of the seven basic Copy Abilities of Kirby 64.
  • Amazing Technicolor Battlefield: Where you fight it.
  • Barrier Change Boss: One for each of the seven basic Copy Abilities of Kirby 64.
  • The Dragon: To 02
  • Elemental Shapeshifter: It is one of two Dark Matter types to display element-based abilities, but it also has the unique ability to completely change its form.
  • Final Boss: Though there is a True Final Boss if you get all of the Crystal Shards.
  • Final-Exam Boss: You don't need all of the Copy Abilities, but you at least need to fire projectiles of the same property as each.
  • Final Boss, New Dimension: Its arena has shades of this, most likely being some sort of dimensional rift.
  • Giant Space Flea from Nowhere: One of the few major antagonists not foreshadowed in any way except at the very end of the preceding level.
  • Hoist by His Own Petard: How it's defeated. All of its attacks can be launched back at it in some way, and this is the only way to hurt it.
  • Puzzle Boss: Each form can only be hit using a Copy Ability or projectile of the same ability it's using, being the only boss in a main series game since the first to effectively cancel out the Copy Abilities.
  • Red Eyes, Take Warning: Multiplied by twenty, with one eye on each of its sides.
  • Sinister Geometry: Miracle Matter is an icosahedron (20-sided solid).
  • Tactical Suicide Boss: If you don't copy and attack it with the ability it's currently using, it would be impossible to defeat it. Of course, it can't really attack outside of them...

    Dyna Blade

First appearance: Kirby Super Star

A huge bird responsible for stealing all of the crops in Dream Land. She was only doing it to feed her babies, though.

Tropes associated with Dyna Blade:


First appearance: Kirby Super Star

A friendly-looking Walking Head who wants Kirby to ask the wish-granting comet Nova to stop the sun and moon's fighting... except he's actually evil and is just using Kirby as a pawn in order to wish for control of Planet Popstar.

Tropes associated with Marx:
  • Ax-Crazy: He was already this when alive, but when Marx Soul shows up...
  • Back from the Dead: The Ultra-exclusive Marx Soul might be this.
  • Badass Adorable: His combat form is not really adorable. He's standard Dream Land cute before his transformation, however.
  • Big Bad: Of Milky Way Wishes in Kirby Super Star.
  • Bitch in Sheep's Clothing: He seems like an ordinary citizen of the country concerned that day and night have been thrown into chaos. He is actually the perpetrator.
  • Breath Weapon: He has a fairly impressive beaming grin. The recoil is so great it blows him off-screen.
  • The Cameo: A statue of him is one of Stone's forms in Kirby's Return to Dream Land. He also shows up in the Kirby Master cutscene, and the friend that Magolor says told him about Kirby (as well as the person on Halcandra whom Kirby has fought before) is widely speculated to be him.
  • The Chessmaster: The entire plot of Milky Way Wishes is entirely his Evil Plan. Sure, a Kirby villain who works by themselves is no surprise. However, Marx is the only one who had to manipulate a lot of events into happening before getting his power.
  • Cute and Psycho: Marx's boss form is sort of cute with its big eyes and valentine symbols, but you can tell from his expression that something is wrong with him.
  • Dub Name Change: His katakana is closer transcribed as "Mark", although Japanese versions still romanize it as "Marx".
  • Fangs Are Evil: He gets them when he goes One-Winged Angel.
  • Faux Affably Evil: His helpfulness is an act.
  • Final Boss: Of Milky Way Wishes and the Arena, thus making him the general Final Boss of Super Star. He gets an upgrade in the remake's True Arena as Marx Soul, which borders on True Final Boss. In Mass Attack, he's also the Final Boss of Kirby Brawlball.
  • For the Evulz: He wants the power to cause all the mischief he wants.
  • From Nobody to Nightmare: There was nothing to distinguish him from anyone else on Planet Popstar prior to his wish to Nova.
  • Green Thumb: He has an attack where he flies out and drop seeds which quickly sprout thorny tendrils.
  • Half the Man He Used to Be: When defeated, Marx Soul falls into two pieces down the middle before exploding.
  • Hell Gate: His most powerful attack is one of these, revealed when he splits in half.
  • Hell Is That Noise: Most fans will remember that horrendous scream he lets out as he finally dies as Marx Soul.
  • The Jester: Looks like one. A particularly dangerous one at that.
  • Knight of Cerebus: As Marx Soul.
  • Lack of Empathy: All he wants is power.
  • Laughing Mad: In his boss fight, Marx is always laughing.
  • Magical Clown: He becomes one after gaining his wish from Nova. He becomes even more powerful as Marx Soul.
  • Manipulative Bastard: Kirby, the Sun, and the Moon were all doing his bidding unwittingly.
  • One-Winged Angel: Presumably caused by Nova. How he knew to turn Marx into such a form is anyone's guess.
  • Purple Eyes: Not mismatched, as commonly depicted in fan art.
  • The Sociopath: Manipulated the sun and moon into fighting, stole Kirby's wish so he can cause all the mischief he wants, and abandoned Kirby to die in space, all with a big smile.
  • Super Spit: He can spit freeze bombs.
  • True Final Boss: Marx Soul is this in Ultra.
  • Walking Spoiler: His only non-spoiling details come from the intro to Milky Way Wishes.
  • Wicked Heart Symbol: Once he gains power from Nova, he gains hearts on many parts of his body, especially his glistening wings. Did we mention that he's a psychotic, deceptively cute monster who manipulated Kirby into helping him gain said power?

    Dark Meta Knight

First appearance: Kirby & The Amazing Mirror

The Mirror World counterpart of Meta Knight and the initial antagonist of Kirby & The Amazing Mirror, he's the one that draws Kirby into the Mirror and splits him into four bodies, and also the one that shatters the Dimensional Mirror, forcing the Kirbies to go on a quest to re-assemble it. He seemingly serves Dark Mind. Seemingly survives his master's destruction, and returns seeking revenge in Triple Deluxe's extra mode.

Tropes associated with Dark Meta Knight:
  • Big Bad: At first, seemingly. Notably, he might have taken up the role for real in Triple Deluxe, as it has been confirmed that the Dimension Mirror is what corrupted Sectonia.
  • Bonus Boss: One of the secret bosses in Triple Deluxe.
  • Combat Pragmatist: One of the biggest tells that it's not the real Meta Knight is that both times you fight him, he ambushes without any prior warning and refuses to give you a sword to even the odds.
  • The Dragon: To Dark Mind.
  • Dragon Ascendant: After Dark Mind is gone, he takes control of the Dimension Mirror.
  • Evil Twin: To the real Meta Knight, obviously.
  • Final Boss: Is the first part of the final battle. He's also the third and last of the final bosses of the extra mode of Triple Deluxe, Dededetour!.
  • Good Scars, Evil Scars: Evil, obviously; it's not so much a bodily scar as it is a scar across his mask, around his left eye (Whether it continues down to his face is unknown). Not visible on his game sprite, but is present in his official artwork and finally seen in-game in Triple Deluxe.
  • Greater Scope Villain: Of Triple Deluxe, possibly. After Dark Mind's defeat, he seems to be the being in control of the Dimension Mirror, now. His intense hatred and desire for revenge are likely to be the cause of the mirror's corrupting influence on Queen Sectonia, which would make him responsible for her insanity.
  • Literally Shattered Lives: After Dark Meta Knight is defeated again, he breaks apart into pieces like a mirror. After Dark Meta Knight Revenge's defeat in Triple Deluxe, King Dedede smashes the Dimension Mirror to pieces with him in it; his fate is unknown.
  • My Name Is ???: In the first battle with him, he's disguised (read: palette swapped) as the real Meta Knight, and is identified as "???"
  • Orcus on His Throne: Always waits for the heroes to come to him. Granted, this may be because the one time he tried to fight Kirby outside of the Mirror World, he somehow ended up spawning three extra Kirbies.
  • Ronin: Dark Mind is dead, but Dark Meta Knight lives on.
  • Took a Level in Badass: As of Triple Deluxe, he seems to have picked up some of his former master's proficiency with mirrors, using them for doppelganger attacks and to create massive swords from the ground.

    Dark Mind

First appearance: Kirby & The Amazing Mirror

The Big Bad and Final Boss of Kirby & The Amazing Mirror; was trying to conquer the Mirror World until Kirby defeated it.

Tropes associated with Dark Mind:
  • Big Bad: Of The Amazing Mirror.
  • Clipped Wing Angel: The last part of the battle has its mind shrunken to a smaller size, clearly unstable, and is very easy to beat. Appropriately enough, the cutscene before you fight it indicates that it's trying to run away.
  • Creative Closing Credits: Once you deal enough damage to the aforementioned Clipped Wing Angel, the credits start rolling. Meanwhile, you can continue to beat on the boss (without any health bars, for you or him), and the game will count the number of hits you land!
  • Didn't Need Those Anyway: You destroy everything but the eye, which is Dark Mind's core. The eye then lights itself on fire and triples in size for the next phase of the final boss fight.
  • Expy
    • Shows a clear resemblance to both Dark Matter and Nightmare.
    • Its final form looks like a flaming version of Zero, and/or immediately brings to mind the Eye of Sauron.
  • Eye Beams: After its eye grows.
  • Faceless Eye: His second form.
  • Final Boss: A tenacious six phase one, though the boss rush cuts it down to its three distinct phases, rather than the four first near identical four.
  • Generic Doomsday Villain: Like most Kirby villains, he took over the Mirror World and wants to take over Planet Popstar, and that's all we know about him.
  • Go for the Eye: Especially since that ends up being all that is left. You can attack his mirrors, too, but that is likely to get you hurt and will not result in as much damage or as much attack interruption. It's also best to attack when the pupil is open to attack the core.
  • Improbable Weapon User: Mirrors; though he is not the first in this series, Sirmirror never did so to this degree.
  • The Man Behind the Man: To Dark Meta Knight.
  • Not Quite Dead: This boss takes 6 phases to defeat, and once you beat 5 of them, the final one is during the credit roll.
  • Reflecting Laser: Invokes this by bouncing its eye beams off of its mirrors.
  • Sequential Boss: It's fought 4 times in its standard form, then twice as its mind. To date, this is the boss with the highest number of times you're supposed to fight it in the series, though the battles against the standard form are relatively short in length and have little variance beyond the arena.
  • Teleport Spam:
    • Before he degenerates into a giant eyeball.
    • It still teleports around quite a bit in the giant eyeball form, but it doesn't ever go into a "teleport once per second" pattern like the previous form did.


First appearance: Kirby: Canvas Curse

The Big Bad and Final Boss of Kirby: Canvas Curse, she's a Wicked Witch who wanted a land of paint and carried out her wish by turning Dream Land into a painting. Her true form is that of an unknown painting that she was created from.

Tropes associated with Drawcia:
  • Art Initiates Life:
    • She creates clones of Paint Roller, Kracko, and King Dedede to serve her as part of boss mini-games at the end of the seven levels before her.
    • Her main mode of attack in her first boss form is through drawing paintings of enemies that you're forced to defeat.
  • Battle Boomerang: Drawcia Soul opens up to shoot out several boomerangs of paint which then return inside her.
  • Big Bad: Of Canvas Curse.
  • Deflector Shields: As a sorceress.
  • Eldritch Abomination: Subverted; she's said to be a painting that came to life, which is not too strange in this setting. The fact that it isn't may actually be worse.
  • Even Evil Has Loved Ones: Surprisingly. Kirby: Triple Deluxe has a boss named Paintra, whose pause screen description implies her to be Drawcia's sister. (The Japanese version outright says that Paintra is Drawcia's sister. The English version implies that Paintra is trying to avenge Drawcia's defeat.)
  • Evil Laugh: Frequently in cutscenes. She also does it during the battle against her sorceress form.
  • Flunky Boss: In addition to the ones she paints to life, Drawcia can also spawn Para Sorceresses (which freeze Kirby on contact). Drawcia Soul can spawn Para Matters, which will also try to freeze Kirby on contract, catch him in a fiery explosion, or sweep the screen with lasers.
  • Generic Doomsday Villain: Again, she wants to take over Planet Popstar, but doesn't have much character beyond that.
  • Hoist by His Own Petard: She conjures up paintbrushes for most of her magic; said paintbrushes usually disappear once she is done with her spell. However, one of those brushes did not disappear and instead flew to the player so it could help direct Kirby against Drawcia.
  • Knight of Cerebus: Even the level building up to the fight with her is insanely creepy and dark.
  • Ominous Pipe Organ: The first phase of her fight has this.
  • One to Million to One: Drawcia Soul's "rain of paint".
  • One-Winged Angel: After her initial defeat, she transforms into her soul, which is a giant multi-eyed screeching ball of paint.
  • Reality Warper: Much more powerful than Ado/Adeleine or Paint Roller from previous games. Not only does she start by turning Dream Land into a painting, but the game's penultimate stage implies her influence is starting to spread past the region, even beyond Planet Popstar, as it takes place in outer space.
  • Spikes of Doom: Will cause them to sprout from the ground after painting a single spike.
  • Tactical Suicide Boss: If she had just stuck to simple collision damage instead of paint magic and such your brush could interrupt, undo, or otherwise ruin, she would have been unbeatable. This is less true of Drawcia Soul, but by then it's too late.
  • Teleport Spam: Drawcia Soul will attempt this, though you can stop it cold with the brush.
  • Wicked Witch:
    • Officially, Drawcia is an evil sorceress in her initial form, but her design and mannerisms seem more in line with this trope. Her high-pitched cackle is more than enough to creep you out.
    • The game usually refers to Drawcia as a witch, except when you're fighting her.

    The Squeaks
From left to right: Storo, Daroach, Doc, and Spinni. Behind them are the Squeakers.

First appearance: Kirby: Squeak Squad

A group of mouse bandits traveling the universe in search of treasure, the Squeaks are the Big Bads and titular characters of Kirby: Squeak Squad. Daroach is the leader, Spinni is the speed, Storo is the muscle, Doc is the brains, and the Squeakers are the Team Pets.

Tropes associated with the Squeaks:

    Dark Nebula

First appearance: Kirby: Squeak Squad

The Greater Scope Villain and Final Boss of Kirby: Squeak Squad. It was sealed away in a chest until the Squeaks opened it and were possessed by it. Meta Knight knew the secret of the chest and therefore fought Kirby to prevent it from being released.

Tropes associated with Dark Nebula:
  • Ambiguous Situation: Exactly what connection it has with Dark Matter is unclear. Most people believe it to simply be a rogue Dark Matter being, but the 20th anniversery encyclopedia mentions it in the same breath as 02 (i.e. an unknown connection with Zero).
  • Dark Is Evil: At first as Dark Daroach and then just as itself.
  • Dub Name Change: Named "Dark Zero" in Japan. Presumably the name change was to avoid confusion with the existing Zero. This is thought to be a rogue Dark Matter-related being, not the original Zero.
  • Demonic Possession: It did this to Daroach and the Squeaks until Kirby freed them.
  • Elemental Shapeshifter: Downplayed. Dark Nebula's texture changes depending on which ability, but otherwise, it stays the same shape.
  • Final Boss: Though not as hard as the one right before it. Well, technically they're the same person.
  • Fire, Ice, Lightning: Its three main attacks besides simply ramming Kirby are a giant exploding fireball, a stream of ice, and a square of green electricity.
  • Generic Doomsday Villain: We have no idea what any of its motives are; it's only seen in one late-game cutscene and then the final battle.
  • Giant Space Flea from Nowhere: Its appearance isn't hinted on until late into the game.
  • Greater Scope Villain: Of Kirby: Squeak Squad.
  • Hijacked by Ganon: Of a sort. The 20th Anniversary Encyclopedia lists it among Dark Matter's relatives.
  • Knight of Cerebus: His appearance turned what was a fun game about trying to find a cake to something much more intense.
  • Oculothorax: Which makes as much sense as anything, considering its origin.
  • Sealed Evil in a Can: That got mixed up with several others.
  • Transformation of the Possessed: Does this to Daroach, turning him to Dark Daroach. More commonly shown is his dark blue fur, violet cape, and larger claws as shown in his promotional artwork.


First appearance: Kirby's Epic Yarn

The Big Bad of Kirby's Epic Yarn, Yin-Yarn appears in Dream Land one day out of nowhere and begins turning people into yarn before tossing Kirby into Patch Land and attempting to take over the world. Yin-Yarn is seemingly the two sewing needles he uses as wands, and the magician he appears as is just an easily-replaced fake body.

Tropes associated with Yin-Yarn:
  • Affably Evil: Despite going through a very ambitious plan to take over a kingdom by kidnapping and mind-controlling its de facto leaders and succeeding in doing so with virtually no effort, Yin-Yarn has no idea what to do with the kingdom once he has it and seems to have no real motive.
  • And Then What?: Pulls this on himself at one point in the game. He really doesn't have a plan for what to do after conquering Dream Land, but he says he'll think of something.
  • Art Initiates Life: Crocheting things to life.
  • Big Bad Duumvirate: "Yin-Yarn" is actually the two knitting needles.
  • Brainwashed and Crazy: Performs this by turning people into yarn.
  • The Cameo: Is a keychain in Triple Deluxe. What makes his notable is that he's one of only two 3-D characters who debuted before Triple Deluxe to get one, along with Magolor. As such, he was remade in 2-D.
  • Cloud Cuckoolander: It's revealed at the end of the game that he had no idea what to do with Dream Land when he took it over.
  • Dub Name Change: Amoebo Amore in Japan.
  • Evil Overlooker: He does this in the box art for the game.
  • Final Boss: Of Epic Yarn.
  • Macross Missile Massacre: One of his attacks in mecha form.
  • Martial Arts and Crafts: Kung-fu wizard weaver.
  • One-Winged Angel: After his first defeat, the knitting needles rebuild him as a Humongous Mecha tank.


First appearance: Kirby Mass Attack

The Big Bad of Kirby Mass Attack. He's the leader of the Skull Gang and he split Kirby into ten smaller versions of himself in the beginning, setting off the story for the game.

Tropes associated with Necrodeus:
  • Big Bad: Of Mass Attack. His main target is just Kirby, though. See Dark Is Evil for why.
  • Curb-Stomp Battle: Delivers this to Kirby while he's still sleeping by zapping him and splitting him into 10 completely defenseless Kirbys and then proceeding to murder almost every Kirby except one that follows his heart.
  • Dark Is Evil: He despises beings of light such as Kirby, and will not hesitate to kill them dead the instant an opportunity to do so presents itself.
  • Dem Bones: Leads a Skull Gang of similar bony creatures. He seems to have no skin or anything similar, unless that seeming aura surrounding the bones is in fact something more sinewy or that nose is cartilage/flesh.


First appearance: Kirby: Triple Deluxe
Voiced by: Hirokazu Ando

An arachnoid mage who kidnaps King Dedede as part of his master's to take over all of Planet Popstar.

Tropes associated with Taranza:

    Queen Sectonia

First appearance: Kirby: Triple Deluxe
Voiced by: Makiko Ohmoto

A giant wasp who is the ruler of Floralia and the Queen of the Sectras. She is the mastermind behind Taranza.

Tropes associated with Queen Sectonia:
  • A God Am I: In the Japanese version, she declares herself the Goddess of Popstar upon her appearance. The English version has her declaring herself the ruler of the heavens.
  • Amazing Technicolor Population: Soul of Sectonia has blue skin.
  • Attack Drones: When fused with the Dreamstalk, she can spawn flowers on any vine that allow her to see in any area. The flowers can also float in midair, fire lasers, and turn into swords or buzzsaws to attack others from a distance. She can also use them to form barriers.
  • Back from the Dead: Soul of Sectonia.
  • Badass Boast: Loves giving these out.
    Sectonia: Now then, hero of the lower world. You would risk your life for this land? You would stand against me, the ruler of the heavens? Very well... You will bow before the great Queen Sectonia! My beauty rivals the divine... and my power will crush all that you hold dear!
    Sectonia: Bah...Aha... I...see. I expected as much from the hero chosen by the Dreamstalk. But I wonder... How will you handle this? You see, true control. The Dreamstalk has guided you thus far. But its bloom will be your doom! Floralia, Dream Land, and this entire planet! You should all feel honored. You will serve as my sustenance... for eternity!
  • Bad Boss: It's pretty much her Establishing Character Moment when she tries to off Taranza for failing her. It even extends into her boss fight. She'll summon Sectra enemies to assist her during the fight, and if they are still on the field when she attacks, then she'll uncaringly attack them as well.
  • Baleful Polymorph: Currently stuck in the form of a giant flower as revealed in Planet Robobot.
  • Battle Boomerang: One of Soul of Sectonia's attacks.
  • Beauty Is Bad: She is as evil as she is beautiful, and being driven mad by the Dimension Mirror has made her obsessed with beauty.
  • Big Bad: Of Triple Deluxe.
  • Big Creepy-Crawlies: A giant bee.
  • Bonus Boss: The second secret boss of Planet Robobot.
  • Call Back: Many of Soul of Sectonia's attacks are taken directly from Drawcia Soul.
    • Some are taken from Marx, too.
  • Cloning Blues: In Planet Robobot, Star Dream tests Meta Knight with a copy of her.
  • Deadly Disc: Fires golden discs during the boss fight.
  • Determinator: Oh, hell yes. If we place the True Arena after the main game, she was defeated by Kirby, went One-Winged Angel by fusing with the Dreamstalk, was beaten again in a long battle that ended with a giant laser to the face, survived that long enough to get 4 Miracle Fruits, went against Kirby a third time, and when that failed, she ripped her own head off of the Dreamstalk, just so she could fight Kirby one last time. Damn.
  • Demonic Possession: Is said to have fed off of countless hosts and forgotten her true body.
  • Dual Wielding: Wields two Magic Staffs and two Royal Rapiers.
  • Eldritch Abomination: Although this tends to occur in Kirby fashion, this version isn't quite so visually horrifying as its connotations are. Sectonia, after being defeated, merges with the Dreamstalk, which she also sends into overgrowth and begins visibly choking the life out of Planet Popstar. Not only that, she's content to consume her own kingdom as well, almost immediately burying her castle in a tangle of vines. Beyond that, she can spawn eyes from any flower on any vine to personally see in that area.
  • Evil Former Friend: To Taranza.
  • Evil Overlord: Not always. She was once a kind ruler until her obsession with beauty corrupted her. Specifically, her frequent gazing into the Dimension Mirror, which corrupted and twisted her. Her rule eventually got so bad that the Floralians planted the Dreamstalk in hopes of summoning Kirby to help defeat her.
  • Face–Heel Turn: She used to be a kind queen, especially around Taranza, but then she became obsessed with beauty due to the Dimension Mirror's influence, which led to her newfound cruelty towards the Floralians.
  • Flunky Boss: She sometimes summons antlike Sectras called Antrs in her fights. These Sectras grant either Fire, Ice, or Spark depending on the color of the enemy (red, blue, and green respectively).
  • Frickin' Laser Beams: In her One-Winged Angel forms.
  • Fusion Dance: With the Dreamstalk.
  • Gemstone Assault
    • Summons a large diamond when down to half health. Though it only serves as another arena.
    • Played more straight when fighting her clone, as she sometimes smashes the ground, which sends a fair-sized chunk of diamond sliding out to the sides which you have to jump over.
  • Generic Doomsday Villain: Downplayed in that she's given a backstory, but her motives for conquering Planet Popstar are never revealed.
  • Giggling Villain: Frequently lets out a Noblewoman's Laugh during the boss fight. Soul of Sectonia upgrades this into Marx-like laughter.
  • God Save Us from the Queen!: She used to be a kind ruler, especially towards Taranza. But the Dimension Mirror corrupted her mind and turned her into the tyrant she is now.
  • Green Thumb: Upon combining with the Dreamstalk. The limitlessness of this kind of power is played straight, with her threatening to choke out and devour all of Planet Popstar.
  • Hoist By Her Own Petard: Sectonia, if you didn't try to kill Taranza, maybe he wouldn't have betrayed you.
  • The Hyena: She seems to find her first battle with Kirby to be quite hilarious.
  • Impossible Hourglass Figure: Though as a wasp, this makes sense.
  • Insect Queen: She seems to be the queen of the Sectra enemies in the Royal Road level. Or more specifically, all of Floralia.
  • Just Eat Him: One attempted on the planet's entirety, at that; she merges with the Dreamstalk and declares her intent to feast on the planet and its populace for the rest of her potentially-endless life.
  • Knight of Cerebus: In true Kirby villain fashion, the game takes a darker turn when she takes center stage.
  • Lady of War: A Magic Knight version of one. And, uh... a bee.
  • Light Is Not Good: In a surprisingly stark contrast to previous Kirby villains, whose appearances and forms are themed after evil and chaos, Queen Sectonia is themed after bees and flowers, which signify birth and rejuvenation, especially in her final forms, and she is impressively more elegant than prior final bosses. Unfortunately, for someone with such a motif, Sectonia is definitely not one of the good guys.
  • Macross Missile Massacre: In her One-Winged Angel form.
  • Made of Iron: For one example, she took a deflected Wave Motion Gun to the face and still remained alive long enough to eat four Miracle Fruits to come Back from the Dead.
  • Mix-and-Match Critters: Planet Robobot says her DNA contains traces of species spanning a thousand years. The writers previously stated that she uses magic to possess new hosts, and the wasp-like body was only her most recent body, but seeing as how she combines the wasp-like body with the Dreamstalk, it seems the wasp body is actually already a combination of creatures Sectonia has taken the body of.
  • Ominous Pipe Organ: Played during some notes of the music played in the cutscene before fighting her when she makes her appearance, and the battle theme played in her first phase (which also contains heavy metal in it).
  • One to Million to One: Soul of Sectonia's rain of nectar attack, much like Drawcia Soul and Marx Soul before her.
  • One-Winged Angel: She combines with the Dreamstalk upon being defeated by Kirby in her normal form.
  • Planimal: After combining with the Dreamstalk.
  • Floating Limbs: Much like Taranza, she has these, though only two.
  • Really 700 Years Old: Planet Robobot suggests that she's about 1,000 years old.
  • Royal Rapier: She can convert her staves into rapiers to stab with.
  • Royals Who Actually Do Something: She's got no problems getting her hands dirty if the situation calls for it.
  • Sanity Slippage: Soul of Sectonia's pause-screen descpritions imply this. Stating that Kirby's defeat and her hunger for power has left her insane, the only thing she can cling to is her vanity.
  • Staff of Authority: She holds one in each hand.
  • Teleport Spam: Does this during the boss fight. She actually manages to abuse it more than her predecessors.
  • The Man Behind the Man: Or woman, in this case.
  • This Was Her True Form: When Meta Knight defeats her clone in Planet Robobot, she briefly turns into a Taranza-like form before dissipating.
  • Tragic Villain: A formerly kind-hearted ruler who was slowly corrupted into a monstrous tyrant by the Dimension Mirror.
  • Vain Sorceress: She wields two magical staves, a lot of magic, and she is completely obsessed with her own beauty. According to Word of God, she used to look like her insectoid underlings (more specifically like Taranza, based on her clone in Planet Robobot), but she used magic to change her appearance to something much more beautiful.
  • Villainous Breakdown: The entirety of the second battle with her is basically one long Villainous Breakdown. For the majority of the fight, she remains as calm and elegant as usual, but after being beaten back the first time, she attempts to squeeze the life out of Kirby in a rage. Then Dedede and Taranza pull their Big Damn Heroes moment and give Kirby the Hypernova ability, at which point she pretty much snaps and tosses every attack she can throw at Kirby as the pink puffball tears through her defenses and eventually defeats her.
  • Villainous Valor: Sure, she's a villain, but one can't help but admire her determination. First, she faces off against Kirby herself, and though beaten, she stays alive long enough to fuse with the Dreamstalk. And when her One-Winged Angel form is beaten, she remains alive long enough to eat four Miracle Fruits to revive herself just so she could fight Kirby again. This girl's got guts.
    • Not tho mention that despite being beaten again, she detaches from the dying Dreamstalk to keep on fighting. And by "detaching", we mean ripping off her own head.
  • Walking Spoiler: Especially about Soul of Sectonia.
  • Wave Motion Gun: In her One-Winged Angel form. It's what ultimately does her in.
  • We Have Reserves: She can kill any Antr that she's just summoned through the use of her attacks, plus she can summon as many more as she wants just so she can wipe them out again if she feels like it.
  • Who Needs Their Whole Body?: After being beaten the first time, Soul of Sectonia rips herself off the Dreamstalk, leaving her with nothing more than her head and wings.
  • Wicked Heart Symbol: Has, along with a heart emblem on her chest, tiny hearts adorning her sinister Requisite Royal Regalia. Fitting, considering how cruel and vain she is.


First Appearance: Kirby and the Rainbow Curse

A sorceress/artist character who was formerly Elline's best friend, now she has sucked all color and life out of Dream Land. She can create various clay constructs to fight for her in battle.

Tropes associated with Claycia:
  • Blinding Bangs: What initially appear to be her eyes are actually Dark Crafter's shades.
  • Dark Action Girl: Very much so, until she's released from Dark Crafter.
  • Evil Former Friend: Pretty much so, because she was possessed by Dark Crafter, hence why she betrayed Elline in the first place.
  • Excuse Me While I Multitask: She will sometimes literally excuse herself from battle during her fight, reading a book in the background while clay construct cannons fire away at you.
  • Eyes Do Not Belong There: The two huge hands on her scarf have eyes in the palms, though it's tough to notice.
  • Floating Limbs: Her hands don't appear to be attached to her body.
  • Purple Is Powerful: Most of her wardrobe is various shades of purple.
  • Wicked Witch: In a similar vein to the other art-based witches, Drawcia and Paintra... Though, not as wicked as one is led to believe... she's under Dark Crafter's influence, after all.
    • She looks more like a sculptress as opposed to a witch, averting this Trope entirely.
  • Villain Teleportation: Surprisingly, she doesn't utilize Teleportation Spam like other Kirby bosses, she mainly does it to start her background attacks.
  • You Gotta Have Blue Hair: Has light blue hair.

    Dark Crafter

First Appearance: Kirby and the Rainbow Curse

A huge, bulgy, mound of Technicolor clay that possessed Claycia to steal color and life from everything. It's hard to tell if this is another Dark Matter spawn or something else entirely, but it is certainly very destructive.

Tropes associated with Dark Crafter:


First Appearance: Kirby: Planet Robobot
Voiced by: Makiko Ohmoto

The secretary to the President of the Haltmann Works Company, Susie oversees the occupation and mechanization of Planet Popstar. She is actually the president's daughter, who got into an accident with the Mother Computer that sent her to Another Dimension. Years later, she joined the company to take control of Star Dream and use it for her own ends.

Tropes associated with Susie:
  • Aerith and Bob: One of the only Kirby characters to have a real name. Crazy, right?
  • Affably Evil: Even before she joins forces with him to stop Star Dream, she's really polite to Kirby.
  • Ambiguously Evil: Compared to other villains in the series, Susie really only wants to make a profit, not even take Planet Popstar's resources like Haltmann wanted.
  • Ambiguous Situation:
    • Her 2.0 fight's bio states that she "went missing". It's not quite clear if she went missing in the literal or the figurative sense. The Japanese version where she says she wanted to "wake him (Haltman) up" hints that it is the former however.
    • On a similar note, it's unclear whether the Susie we meet during the story is the exact same Susie who President Haltmann "lost" years ago and he simply doesn't realize the connection, or if she's a facsimile created by Haltmann's wish on Star Dream to see his daughter again. The Miiverse "ask-a-thon" confirms that she is actually the same Susanna.
  • Ambiguous Robot: It's never exactly specified if she's a robot, a cyborg or a full organism with metal clothing. Considering that she is worried when Star Dream threatens all organic life and Haltmnn is her father, we can safely assume she is the latter.
  • Badass Bookworm: She utilizes clones and machines to stop Kirby. Also, unlike Taranza, she actually battles Kirby — in their first encounter in Overload Ocean, no less.
  • Big Bad Duumvirate: An accidental example, she and Star Dream are the Kirby's biggest threats throughout the game.
  • Calling the Old Man Out: After Star Dream takes off, she mentions that she wanted to "teach the old man a lesson" or, in the Japanese version, "wake him up."
  • Contrasting Sequel Antagonist: To Taranza of the previous 3DS Kirby game. Both characters are the Affably Evil servants of their more powerful, more ruthless superiors who constantly harass Kirby throughout the game, even using brainwashed versions of Kirby's allies. There are quite a few differences between them, however. Taranza is the male servant of a female Big Bad while Susie is the female servant of a male Big Bad. Taranza is an organic being that specializes in magic while Susie is a robot girl who uses machinery. Taranza never confronts Kirby directly, while Susie faces off against Kirby in their first encounter. Taranza is loyal to Queen Sectonia until the end ("the end" being when she tried to dispose of him for failing her), while the worst thing President Haltmann does to Susie is rather coldly tell her to step down before he fights Kirby, yet she betrays him to gain control of Star Dream. Lastly, while Taranza pulls a genuine Heel–Face Turn and helps Kirby defeat Sectonia, Susie only helps Kirby stop Star Dream out of pragmatism and still remains a villainous character.
  • Cute Is Evil: She might look like an adorable girl robot thing, but she happens to be the secretary for the Haltmann Works Company. She even tried to take control of Star Dream for her own purposes, which lead to the machine itself wanting to destroy all organic beings. After a brief Enemy Mine with Kirby, she still remains a bad guy by the end of the game.
  • The Dragon: She is the president's secretary and the most recurring nuisance Kirby has to deal with.
  • Enemy Mine: When Star Dream decides to eradicate all life-forms, she decides to give Kirby a Robobot Armor to deal with it. Unlike Taranza, she averts doing a true Heel–Face Turn, so she's still firmly evil by the end.
  • Even Evil Has Standards: Susie merely intended to steal Star Dream for profit. In no way did she intend for it to gain sentience and decide to destroy all organic life. Once she realizes her mistake, she decides to help Kirby destroy it.
  • Eviler Than Thou: President Haltmann wanted to use Star Dream to bring back his missing daughter. Susie wanted it purely for money.
  • Evil Genius: She apparently knows enough about using the Mother Computer to make it clone King Dedede and mechanize Mecha Knight.
  • Evil Laugh: Loves letting these out. She makes the first one after you beat her in her boss battle and she flies away, which obviously means she's not done with you.
  • Evil Versus Oblivion: No profit to be made in a universe where everyone is dead.
  • Floating Limbs: What did you expect from an Expy of Taranza?
  • Given Name Reveal: Her full name (Susanna Patraya Haltmann) is only given during her 2.0 boss fight, just like her father.
  • Greed: Her primary motive for stealing Star Dream.
  • The Heavy: Despite being The Dragon to Haltmann, she is a far greater threat than him. She even made plans to overthrow him.
  • Hidden Depths: According to Word of God, her hobbies are karaoke and piano.
  • Leitmotif: Despite The Noble Haltmann being about the president, the melody is more associated with Susie. She even sings it on occasion.
  • Luke, I Am Your Father: Haltmann's missing daughter? It's Susie.
  • Mini-Mecha: She battles Kirby with her own Invader Armor/Business Suit.
  • Missing Mom: We know President Haltmann is her father, but no allusion to her mother is made at all.
  • My God, What Have I Done?: She summons a Robobot Armor to help out Kirby after her betrayal allows Star Dream to absorb President Haltmann and attempt to eradicate all lifeforms. Susie's reaction after they've left? You guessed it.
  • The Nicknamer: Tends to refer to Kirby as "Pinky".
  • No Mouth: And yet she can still speak just fine.
  • Only in It for the Money: Susie's reasoning for attempting to steal Star Dream: Many a company would pay through the nose for a wish-granting supercomputer.
  • Pragmatic Villainy: The reason she helps Kirby and Meta Knight defeat Star Dream. Can't really make a profit when all of existence is destroyed, now can you?
  • The Starscream: She betrays Haltmann to take control of Star Dream, although Star Dream has other plans.
  • This Cannot Be!: She is shocked that Kirby somehow manages to defeat creations of the Mother Computer, believing it to be practically infallible.
  • Trademark Favorite Food: Hers is ice cream, though one has to wonder how she can eat with No Mouth.
  • Villain Has a Point: "Just look at this planet. Clean air, fresh water...There is a wealth of natural resources to be found here. But all of you who live in this world take that wealth for granted." This could imply either that the citizens of Dream Land don't appreciate the environment as much as they should (which isn't surprising, given their "lazy lifestyle"), or even worse, that there are people who are polluting it in some way.
  • Villains Out Shopping: Susie is often encountered singing the company theme song The Noble Haltmann. Also the top screen has crayon drawings of Susie doing other non-evil things around the company.
  • Villain Respect: When Star Dream is activated and prepares to destroy everything Susie believes that if anyone can defeat it, it's Kirby. She's also quite impressed by Meta Knight when he tried to stop the invasion solo which is why he was considered the perfect candidate to be roboticised as Mecha Knight with plans to make him into a production line.
  • We Will Meet Again: The ending shows Susie flying away in her Business Suit, presumably plotting her next move.
  • You Gotta Have Blue Hair: She has pink hair.

    President Haltmann

First Appearance: Kirby: Planet Robobot
Voiced by: Creator/Mugihito

The President of the Haltmann Works Company, he intends to mechanize Planet Popstar while strip-mining it of its resources and Star Power. He was once a more reasonable and friendly man who was passionate about his work, but the loss of his daughter made him colder and more driven. In spite of all he's gained, he still does not have what he truly wants.

Tropes associated with Haltmann:
  • All There in the Manual: He has clear similarities with Susie and has attacks involving Susie, but it isn't until the Meta Knightmare boss bios that you begin learning about why these are significant.
  • Amnesiac Resonance: What little remained of his memories of Susie prompted him to appoint her his assistant.
  • Authority Equals Asskicking: You'd expect that the portly CEO of a Mega Corp. wouldn't be much of a fighter. Haltmann squashes that expectation as soon as he enters his Executive Suit.
  • Awesome McCool Name: With a name like Max Profitt, this guy was pretty much destined to become a highly successful businessman.
  • Bad Boss: Coldly telling Susie to step down before his boss battle isn't too bad, but laughing as his own robots get blasted by his lasers is quite unnerving. Then again, he may not care all that much for Susie either, considering that in his 2.0 fight, the dollar bills he throws at you with Susie's face on them display an amount of $50,000, while his own dollar bills display $100,000. Essentially, he was saying Susie is worth less than him. No wonder she wanted to "teach the old man a lesson."
  • Big Bad: Of Planet Robobot, being behind the mechanization of Planet Popstar. He ends up getting betrayed by both his secretary and his ship's mother computer.
  • Bling-Bling-BANG!: His Executive Suit/Invader armor is said to be made of solid gold in the Dedede Clones' second 2.0 description.
  • Brilliant, but Lazy: He makes all of these destructive machines, yet he never gets out of his Cool Chair. Considering his past, it could be Justified. He's also far from a slouch in combat, if Star Dream's administrator requirements are any indication - though he's still far from a match for Kirby.
  • Cool Chair: He has a gold flying chair which even docks into his executive suit.
  • Cool Shades: His head antennae creates a pair of shades right before Kirby fights him.
  • Corrupt Corporate Executive: He mechanizes and harvests entire planets of their resources without regard for the inhabitants' welfare. He was probably more on the level before losing his daughter.
  • Cybernetics Eat Your Soul: In the most literal way possible. Haltmann is absorbed by Star Dream with only a sliver of his soul left to show for it. Even worse, by the time Kirby fights Star Dream Soul OS' final form, he's been deleted from it entirely.
  • Deader Than Dead: Is fused with his supercomputer and has his soul wiped from it for good measure.
  • Distaff Counterpart: To Susie, a trait best shown in their boss fights, where they both fight with a mecha suit and use similar attacks.
  • Even Evil Has Standards: Surprisingly, there's one point in the game that shows President Haltmann still has some shadow of a moral compass left. In the Meta Knightmare Returns game mode, Star Dream mentions that Haltmann prohibited ever summoning Galacta Knight, the risk of which that he could end up blowing up a nearby planet or two.
  • Evil Laugh: Most of his attacks are preceded by a loud, hearty laugh.
  • Fat Bastard: He's chubby, cold-hearted, and has been mechanizing Planet Popstar for his own gain. However, he only became this when he lost his daughter.
  • Faux Affably Evil: He's quite polite and cordial to Kirby when they finally meet, but all grace goes right out the window when Kirby defeats him.
  • Fiction 500: He has a solid gold executive suit, gold plated robots and uses money to obscure the screen during his boss fight.
  • Floating Limbs: Runs in the family, apparently.
  • Flunky Boss: He will send robotic minions to assist him in battle.
  • Hidden Depths:
    • Maybe. As we learn in Meta Knightmare Returns, to become Star Dream's admin, you must supply your credentials to the strongest warriors of Dream Land. These warriors are Dark Matter, Queen Sectonia, and Galacta Knight. We know that Haltmann forbade Star Dream from summoning Galacta Knight, since he's clearly unstable enough to destroy a planet or two, but no such mention is made of the other two warriors. Since Sectonia is said to be cloned from the flower left after her defeat in Kirby Triple Deluxe, this could imply that President Haltmann, this cold and egotistical business owner, is apparently able to take down Dark Matter, the main villain of Kirby's Dream Land 2, and has done so at least once before. Keep in mind that this is one of the darkest foes Kirby has ever faced, while there's no confirmation that Galacta Knight is evil, just...well, crazy. He also has an interest in astronomy.
  • Humiliation Conga: Put simply, the minute he meets Kirby is the minute everything goes to hell for him. First, Kirby royally hands him his butt. Then, just as he's about to activate Star Dream, Susie yanks the control helmet from him and declares her intent to steal Star Dream for profit. Next, Star Dream gains sentience and assimilates him, intending to wipe out all organic life. Finally, in the True Arena, Haltmann's soul is permanently deleted. How the Mighty Have Fallen indeed. Factor in his backstory and it becomes a Trauma Conga Line.
  • Improbable Weapon User: Two of his attacks during his boss fight have him firing statues of Susie and throwing money at you (dollar bills with his or in the 2.0 fight, Susie's face on them). The latter doesn't hurt you, but obscures your vision.
  • It's All About Me: During the final area, the first stage shows many statues and pictures of himself.
  • Killed Off for Real: In a series first, Haltmann is not merely just "defeated" but also wiped out of existence. You can't get much more "Killed Off" than that.
    Pause desc.: All of Haltmann's memories have been deleted from the OS. Even his soul—the last trace of Haltmann—has vanished.
  • Knight of Cerebus: Although not in the way you'd expect. Haltmann's backstory is on par with Sectonia's in terms of unexpectedness, and easily the most tragic thing to come out of the series.
  • Laser-Guided Amnesia: Prolonged usage of Star Dream seems to have slowly chipped away at his memories bit by bit. It got to a point where he forgot about even having a daughter in the first place once Susie rejoined the company.
  • Laughing Mad: Good GOD! The laugh he lets out during some of his attacks is insane!
    President Haltmann: ''"DAAAH!!! AAAAAH HA HA ha ha ha ha..."
  • Lonely at the Top: It's hard to enjoy being a rich, successful businessman when your daughter is missing and possibly dead.
  • Meaningful Name: His full name is Max Profitt Haltmann. Like any executive, his goal is indeed to maximize his profits.
  • Mind-Control Eyes: Once Star Dream takes control of him, his eyes turn yellow.
  • Mini-Mecha: His Executive Suit doubles as an Invader Armor.
  • My God, What Have I Done?: One of the pause descriptions has Haltmann expressing regret towards reactivating Star Dream and revealing why he reactivated it in the first place: he wanted to see his daughter again.
  • Non-Action Big Bad: Despite being for turning Dream Land into a mechanic world, he's a lazy Jerkass who never leaves his Cool Chair, gets beaten by Kirby in their first fight, and is betrayed by his own dragon Susie.
  • Perpetual Frowner: In contrast with Susie being able to emote more with her eyes, he seems to always have Angry Eyebrows, even when he's applauding Susie's song number in the Exclusive Performance Video.
  • Planet Looters: The way his company operates: They invade a planet, develop its economy and harvest its resources.
  • Rage Quit: Pretty much sums up his Villainous Breakdown. Kirby defeating him was such a blow to his ego that he decides to activate Star Dream and eradicate all of Popstar.
  • The Reveal: The Meta Knightmare Returns bios reveal that Haltmann is the way he is because he lost his daughter in an accident. It is implied that he either used or intended to use Star Dream to bring her back. It is not clear if he realizes that Susie is his daughter.
    • According to a Q&A session on Miiverse, due to linking his mind with Star Dream to control it while Star Dream was in an incomplete state caused him to eventually lose almost all of his memories of Susie. What little spark remained was what caused him to promote her to his assistant, but for the most part he had no idea that he even had a daughter until right before his death.
  • Slouch of Villainy: He's always seen sitting on his chair, even in some of his pictures.
  • Small Name, Big Ego:
    • He's not exactly a "small name", being a highly successful businessman, but his ego is still far bigger than his station actually warrants. As if the amount of pictures and statues there are of him in Access Ark weren't enough, in the Exclusive Performance Video, as Susie sings praises of him, he just sways his head in rhythm of the beat with a look that practically says "Yeah, you know it".
    • His company song, The Noble Haltmann aka the aforementioned praises, practically equates him to a deity. And its Japanese equivalent, Galaxy Famous Haltmann, is even more egotistical!
  • Tragic Villain: Probably the saddest villain in the series.
  • Villainous Breakdown: Has a big one after Kirby defeats him, where the once cordial and polite CEO is reduced to a ranting, screaming mess. He then threatens to use Star Dream to eradicate all of Popstar.
    Haltmann: You ungrateful native! You need to be taught your place! Savages! Savages! Savages! Savages! You're all wild savages! Your insolence must be punished! Watch me activate Star Dream, the most powerful machine in existence. And you filthy natives will be... eradicated!
  • Villain Song: The Noble Haltmann, the anthem of his company and the main theme of the game. Notably, an extended karaoke version of it was released in Japan via Joysound's karaoke services.
  • Walking Spoiler: Not as bad as Sectonia since he's mentioned beforehand, but many things about him including his backstory, his motives, and his appearance are kept secret until the end of the game and the post game.
  • Workaholic: After losing his daughter in an accident, Haltmann dedicated his life to making sure his company is prosperous. It got so bad that he apparently didn't recognize her when she rejoined the company (Though that's partially due to memory loss.
  • You Gotta Have Blue Hair: Unlike his daughter, who has pink hair, he appears to have a violet/purple colored hairdo.

    Star Dream

First Appearance: Kirby: Planet Robobot

The Haltmann Works Company's mother computer. After Kirby defeats President Haltmann, it gains sentience and vows to destroy all organic life in the universe. And as the central computer of a Nova, it has the power to do just that.

Tropes associated with Star Dream:
  • A.I. Is a Crapshoot: Started out as the HWC's mother computer overseeing the Access Ark's occupation of Popstar at Haltmann's whim. After it assimilates President Haltmann, it becomes corrupted and what little sentience it develops is devoted to the destruction all life in the universe.
  • A Million Is a Statistic: Not even counting its "eradicate all organic life" plan in the main story, Star Dream offhandedly mentions that summoning Galacta Knight may result in him going on to destroy a planet or two, but is worth the risk to test the power of the "new admin" (Meta Knight). Even President Haltmann, the previous admin and Big Bad, forbade it from doing this... but unfortunately, Meta Knight isn't President Haltmann.
  • Apocalypse How: Given that Star Dream intended to eradicate all organic life in existence and is capable of reality warping, it would've likely attempted a class X-5 had Kirby not stopped it.
  • Attack of the 50-Foot Whatever: Star Dream was already huge by itself, being roughly the same size as the Halberd (sometimes), but once it merges with the Access Ark, it becomes the largest boss in the series, being the size of a small planet.
  • Battle Boomerang: Continuing the tradition of "Soul" bosses having one of these attacks, Star Dream Soul OS can launch out four jagged metal blades from its heart.
  • Bond Creatures: Even before it assimilates Haltmann, it mentions having observed the world through Haltmann's eyes for a long time, suggesting some level of symbiosis between Star Dream and its administrator.
  • Blue and Orange Morality: How it sees the world; its purpose is to ensure the HWC is profitable and prosperous. Organic life, from the HWC's point of view, is highly inefficient and disobedient, hence the Unwilling Roboticisation. Once it gains sentience and freedom, it decides the best way to ensure its purpose is to destroy and replace all organic life with efficient robots.
  • Call Back:
    • Star Dream's third form, a more advanced version of Nova, is a rather impressive one all the way back to Kirby Super Star for the SNES. Many of Nova's mechanical parts seen in his character image below are utilized as attacks by Star Dream, its computer-like countdown is weaponized throughout the fight, and its death animation is near-identical to Nova's explosion at the end of Milky Way Wishes. The True Arena version takes it up another notch by changing Star Dream's color scheme to match Nova's, and even adds a fourth phase to the battle that is an on-foot version of the Heart of Nova battle from Super Star.
    • Several of its Soul Operating System heart form's attacks are lifted straight from the NOVA empowered Marx from Super Star such as the boomerangs and its split attacks.
    • Just like in Meta Knightmare Ultra, this game's Meta Knightmare Returns mode ends with a Nova summoning Galacta Knight to test Meta Knight's skill.
  • Cat Smile: The third form possesses a cat smile similar to Nova. Additionally, it even growls like a cat when its phase begins and when its taken out.
  • Combining Mecha: After it gets defeated by the Halberd Mode Armor in its base form, it combines with the HWC's ship, the Access Ark, to one-up Kirby.
  • Darker and Edgier: Even more so than Dark Matter. Its entire plan is to eradicate all organic life, everywhere.
  • Detachment Combat: Like other "Soul" bosses, Star Dream Soul OS's heart can split itself into blue and magenta halves for an attack, in this case reuniting to generate explosive force.
  • Evil Counterpart: Turns out to be one to Nova, insofar as either clockwork star could be considered good or evil.
  • Evil Is Bigger: Probably the biggest enemy Kirby had ever faced. Being the size of a planet.
  • Eviler Than Thou: Negates Susie's own Eviler Than Thou before suffering one itself courtesy of Galacta Knight.
  • Final Boss: Of Planet Robobot.
  • Heart Symbol: Hearts are a recurring motif in its design and attacks; it has a heart-shaped pattern of lights on its body, the portals it uses to summon large obstacles are heart-shaped and can generate heart-shaped barriers or projectiles. And, of course, its nucleus is shaped like a heart.
  • I Fight for the Strongest Side: Part of becoming Star Dream's admin requires proving your power to it.
  • Imported Alien Phlebotinum: Haltmann claims to have found and restored Star Dream, possibly suggesting that it was built by the same race that built Nova.
  • Knight of Cerebus: Things gets real when it begins to become self-aware. And becomes one of the darkest in the series when it decides to eradicate all organic life.
  • Light Is Not Good: Just like Sectonia, Star Dream is not a nightmarish abomination, instead being an artificial AI with both an angelic and heart-based theme, but it proves to be one of the most dangerous and destructive enemies in the entire Kirby series.
  • Magic from Technology: Much like Nova, it can grant wishes and seemingly distort reality, but just how is never explained beyond it being a very powerful computer.
  • Mouth of Sauron: Seemingly speaks through Haltmann during the story. Averted in Meta Knightmare Returns, where it talks directly.
  • Noisy Robots: It often makes a loud digitized computing sound, especially during its more complex attack, and add what sounds like a cat meowing during its third phase.
  • Omnicidal Maniac: Decides to eradicate all organic life in the universe to ensure the company's prosperity.
  • The Omnipotent: And Kirby still takes it down. All while the Operating System is actually beginning to dread how powerful Kirby is by comparison.
  • One-Hit Kill:
    • If you allow its Nova form to count down from 5 to 0 ("Go!"), it launches enough screen-filling "FATAL ERROR" signs to take off all of your HP.note  They are avoidable using the Barrel Roll... unless, of course, you missed the Star Fox reference and don't realize you can actually do that. Quite a few new players don't.
    • For its Soul OS form, after its heart is beaten, it will try to take Kirby down with it with three lasers so deadly, they may as well count as this, considering they leave Kirby with one pixel of health left if his health is full - although this is if you can even get to this point with full health. Doubles as Taking You with Me.
  • One-Winged Angel: And it's a freakin clockwork star (ala Nova).
  • Reality Warper: Even before it goes One-Winged Angel, it's capable of opening interdimensional portals on a whim. It crosses the threshold into Physical God territory when it does go One-Winged Angel.
  • Restraining Bolt: Haltmann requires a special helmet to control Star Dream when it's fully activated. When Susie steals the helmet off of his head during the boot sequence, Haltmann quickly passes out from the strain and is later consumed body and soul by Star Dream.
  • The Reveal: Star Dream is actually the A.I. of a clockwork star much like Nova, and the Access Ark is its body.
  • Sequential Boss: Not counting the changes in attacks, Star Dream has four separate phases (Star Dream, Star Dream and Access Ark, Star Dream OS, and Heart of Nova).
  • Serial Escalation: President Haltmann wanted to mechanize Dream Land with no regards to the people living there. Susie wanted to sell Star Dream, betraying President Haltmann in the process. But that's nothing compared to what Star Dream wants, which is to eradicate all of life itself! Can also apply to the Kirby series as a whole, since most of their villains want to take over Dream Land, not destroy it.
  • Shout-Out: When it merges with the Access Ark, the fight with it resembles Andross. It uses Andross' Signature Move of inhaling and exhaling asteroids and can teleport like Andross' brain form in Star Fox 64.
  • Shows Damage: Throughout its second form large parts of its front armor breaks apart when Kirby does enough damage to it. Eventually revealing the face of NOVA.
  • Swallowed Whole: Inhales Kirby inside it via a vortex, during the True Arena boss rush.
  • The Starscream: It took over Haltmann's mind and planned to exterminate all organics in the universe.
  • The Stoic: It is a computer, after all.
  • Taught by Experience: Its Nova form shoots down the Halberd in the first battle, letting Kirby use a Drill attack to destroy it. Star Dream Soul OS, however, remembers that, and instead of going for that approach, just eats Kirby, setting the stage up for the true final battle.
  • True Final Boss: Star Dream Soul OS serves as the final battle of the True Arena. Besides all three original phases of the fight being a lot tougher, it also adds a fourth phase which itself has two distinct sub-phases. Hope you've got a good fifteen minutes to spare.
  • Turned Against Their Masters: Once it gains sentience, it no longer serves Haltmann or Susie.
  • The Unfought: In Meta Knightmare Returns, it never becomes corrupted by assimilating Haltmann, and remains a neutral presence. Justified because Meta Knight can't use the Robobot Armor. Instead, it helps Meta Knight fulfill his wish of becoming the greatest warrior in the galaxy...AGAIN..
  • Villainous Breakdown: During the final segment of the battle, when Kirby charges at Star Dream and prepares to drill into it, Star Dream panics and throws up barrier after heart-shaped barrier to slow him down, then attempts to shoot him down with lasers when he starts drilling. To drive it home further, the flavor text for the pause screen description is written in its point of view where it concedes that Kirby is far stronger than the Invader Armor and even itself... And also concedes that it's going to lose.
  • Walking Spoiler: It's barely mentioned prior to Haltmann revealing it and its true body may be one of the biggest twists in the Kirby series.
  • Wicked Heart Symbol: Unlike the final bosses of many other Kirby games, who are scary Eldritch Abominations, Star Dream is a massive supercomputer with a big heart icon painted on it. It also aims to destroy all organic life as it deems them inefficient and against order.
  • Wide Eyes and Shrunken Irises: Its Nova form does this before finally exploding when Kirby drills through it, much like the original Nova when Marx was launched into it.

Supporting Characters


First appearance: Kirby Super Star

The wish-granting mechanical celestial object in Milky Way Wishes, also known as "Galactic Nova" in the remake. Kirby sought it out to help stop the sun and moon fighting each other before Marx interferes and sends it in a Colony Drop, but Kirby managed to stop it. In Meta Knightmare Ultra, Meta Knight sought it out to give himself a Worthy Opponent.

Tropes associated with Nova:

    The Meta-Knights 
The Meta-Knights are a group of warriors led by Meta Knight, They are incredibly loyal to their master and would do anything to help him in his endeavours. Originally, the name referred to a small group of footsoldiers Meta Knight led, Axe Knight, Mace Knight, Javelin Knight, and Trident Knight. However, since Kirby Super Star and its remake, this has expanded to include... Captain Vul, an albatross, a Waddle Dee wearing a sailor's hat (nicknamed Sailor Dee) and finally a Blade Knight and Sword Knight. Captain Vul, Sailor Dee, alongside Axe Knight and Mace Knight make up the Halberd crew.

Tropes related to the Meta-Knights:
  • Ambiguous Species: Mace Knight, Axe Knight, Trident Knight, Blade Knight, and Sword Knight are this (considering the fact they wear armour, or in Axe Knight's case a mask, unless of course that's not a mask. There are plenty of sword knights that are not part of the group, though.
  • The Bus Came Back: They finally reappear in Planet Robobot as part of Meta Knight's strongest attack.
  • Exactly What It Says on the Tin: They're basically all named after what they do or their weapon of choice.
  • Flying Saucer: Javelin Knight
  • Out of Focus: The original four were introduced in Kirby's Adventure (1993) alongside Meta Knight as his loyal henchman, with a notable role in Super Star (1996) but after that he continued to appear without them, even the Anime gave their positions to Sword and Blade Knight. They appear in their respective games's remakes before finally making new appearances in Mass Attack (2011) and Planet Robobot (2016).
  • Suspiciously Similar Substitute: Meta Knight and his goons are conspicuously absent during the Dark Matter games, but Blade, Butch, and Masher fight pretty much the same in Kirby's Dream Land 2
  • Undying Loyalty: The Knights (except Vul) chose to stay behind even after the Halberd was about to crash into the Orange Ocean in order to finish off Kirby with their master.
  • Unexplained Recovery: During their boss battles, you can inhale them, torch them, blow them to smithereens, and they'll be back again to have another try at you.
  • The Unfought: Captain Vul and Sailor Dee are never fought at all in either their début appearance in Kirby Super Star or its remake.

Captain Vul

A short-tempered bird-like creature who serves as the captain of the Halberd and oversees the crew.

Tropes associated with Captain Vul:
  • The Dragon: To Meta Knight.
  • Evil Laugh: When he expects Kirby to fail in his campaign against the Halberd.
  • Miles Gloriosus: Captain Vul is the most dedicated of Meta Knight's men to killing Kirby, even sacrificing the ship's well-being when he releases Heavy Lobster. However, he never goes after Kirby himself, and when the ship begins crashing, he's the first one to escape.
  • No Name Given: Originally, but got one in the remake which stuck around.
  • Screw This, I'm Outta Here!: As soon as Meta Knight gave the order to evacuate ship, Vul immediately left.
  • Talk Like a Pirate: Downplayed, but he'll throw around terms like lubber and scallywag in the remake.
  • Villainous Breakdown: Over the course of the Revenge of Meta Knight sub-game, going as far as to damage his own ship with his rebuilt Heavy Lobster just to take down Kirby.

Axe Knight & Mace Knight

These two appear as part of the four original warriors of the Meta-Knights, and were originally depicted in various media as being Meta Knight's sidekicks. They make up half of the Halberd crew. Axe Knight wields a axe and wears a skull mask, and Mace Knight wears violet armour and wields a flail.

Tropes associated with Axe and Mace Knight:
  • Demoted to Extra: The duo had dialog as Meta Knight's sidekicks... now they're just two of the Meta-Knights.
  • Ironic Fear: In the original Kirby Super Star, Axe Knight mentioned he was afraid of heights even though he works in an airship.

Sailor Waddle Dee

A Waddle Dee wearing a sailor's cap. He's part of of the Halberd crew and is constantly nervous and neurotic, though he's also loyal to his captain.

Tropes associated with Sailor Dee: