Follow TV Tropes

Following

Characters / Chrono Cross

Go To

https://static.tvtropes.org/pmwiki/pub/images/cc_remaster_party.png
A small sample of Chrono Cross's very large cast.note 
This is the character sheet for Chrono Cross, a game in which there are tons of characters, 45 playable. Have a seat. This could take a while...

Beware of unmarked spoilers!

    open/close all folders 

Main Characters

    Serge 
https://static.tvtropes.org/pmwiki/pub/images/serge.png
The main character, and your standard teenaged fantasy protagonist, complete with sheltered upbringing in a fairly isolated hamlet and Disappeared Dad. While collecting scales for his girlfriend's necklace one morning, Serge stumbles into a bizarre portal and winds up in an alternate dimension, where his friends and family no longer recognize him.

As an infant, he was brought into contact with the Frozen Flame as the result of his ship being blown off-course. With no other survivors in the lab, Serge was automatically designated the Flame's Arbiter, or controller; this effectively locked FATE out from using the Flame. FATE needs Serge's body in order to bypass the failsafe.

Innate: White
Weapon: Swallows


  • Attending Your Own Funeral: At the start of the game, you have the option of carving his sweetheart's name on Cape Howl. This turns into Serge's grave marker in the mirror reality.
  • Betty and Veronica: With Leena and Kid, respectively. Leena is (an alternate universe version of) his hometown sweetheart. She laments the burden of responsibility that comes with being an adult, watches out for her younger siblings, dresses conservatively in a long dress. She's a magic focused character and her element is Blue, the color of water and ice. Kid is a fiery, hot blooded thief who rescues Serge from Dragoons and immediately takes a liking to him. She dresses in midriff-exposing clothes with a tube top and booty shorts, is melee and crime focused with her stealing techs, and her element is Red, the color of fire. The two are also immensely jealous of one another, with Leena refusing to join your party if Kid joins you initially, and Kid storming off if she sees you with Leena in Termina.
  • Call-Back: His second tech is Luminaire and he can perform the X-Strike with Glenn, just like the main protagonist of Chrono Trigger.
  • The Call Knows Where You Live: All he was ever trying to do was make a necklace for his girlfriend!
  • Can't Drop the Hero: ...until New Game Plus, at least.
  • Chick Magnet: As revealed in the Multiple Endings, Serge is implied to wind up with Kid in the main ending, and in others explicitly hooks up with Leena or possibly an early-game shopkeeper NPC. Harle may or may not get in on this too, depending on how much you read into her thing with Serge-Lynx.
  • The Chosen One: Lynx addresses him as the "Chrono Trigger," and the Dragons know him as "the Arbiter of Fate." This is all very nice and cryptic until Miguel spells out what these terms actually mean: The "Arbiter" is a codename given to Chronopolis employees who are allowed into the Frozen Flame's vault, and FATE is the overseer of the lab. Serge is "chosen" simply because a computer malfunctioned and assumed he was the technician.
  • Combat Medic: As a White innate with a good magic stat, Serge can get the most out of the RecoverAll element in the midgame, and in the endgame he can Allocate HolyHealing and FullRevive. Since Serge is stuck in the party, he'll end up as the main healer by default while he's actually in his own body.
  • Dead Alternate Counterpart: The game's hook: Serge finds himself transported to an alternate universe where he died ten years ago.
  • Disappeared Dad: Wazuki, who happens to be Lynx.
  • Dreaming of Things to Come: The beginning sequence of the game is a trip through Fort Dragonia. Right before the tidal wave hits and Serge is transported to Another World, he also has a glimpse of Chronopolis in the midst of the time crash. Somewhat subverted in that the third party member is random and might be a character that can't even be recruited by that point in the game.
  • Dressing as the Enemy: Poses as a Dragoon while snooping around Viper Manor, which is enough to fool two Devas. In the body of Lynx, he receives a smart salute from Porrean goons and can march right into their garrisons.
  • Fetal Position Rebirth: When he uses the Dragon's Tear to regain his original body—starts off as a baby and rapidly grows into his seventeen-year-old self.
  • Henpecked Husband: Boyfriend actually, but he fits the description in regards to Leena, who makes him get her a scale necklace, and somewhat to Kid, who makes him break into the local lord's heavily fortified manor.
  • Heroic Mime: Although he is implied to answer direct questions, there's never any text displayed for them. In fact, him actually talking in a text box in Fort Dragonia is a massive red flag that Lynx has stolen his body.
  • Holy Hand Grenade: His second and third techs are quite a light show. As a white-innate, he's very proficient in light magic
  • It's a Wonderful Plot: He spends the game moving between his world and the world where he drowned ten years ago. The disappearance of Arni's favorite son and two of its patriarchs had a devastating effect on the village.
  • Jack of All Stats: He's strong enough to begin with, but since he's a required party member, he's probably going to be a notch up on his current teammates. Serge's only real weakness is the fact that you can't take him out of the party, even when faced with the many Dark-aligned bosses who can blast him to bits.
  • Light 'em Up: Particularly his second tech, which has him rising into the air and firing beams of light onto the battlefield.
  • Light Is Good: His innate elemental alignment is light and Serge is The Hero.
  • Living Macguffin: Serge has unwittingly become a living Time Egg of sorts.
  • Naked on Arrival: When he uses to Dragon's Tear to regain his body he shows up this way. He somehow has his full outfit when he walks out of the building however.
  • Nice Job Breaking It, Hero: He does this so many times throughout the game that The Grand List of Console Role Playing Game Clichés has a rule called "Way to Go, Serge". Granted, he's being subconsciously manipulated by multiple different parties, but it still doesn't excuse how many times his involvement makes the plot much, much worse.
  • Paradox Person: What he is in the Another World, where he died in childhood. Along with confusing people in his hometown, the paradox turns out to be part of Belthasar's complex plan to save Schala and destroy Lavos.
  • Rapid Aging: In the process of getting his body back.
  • Red Baron: The Arbiter.
  • Shonen Hair: Peeking out from beneath his bandanna, but it's definitely a hero's hairdo.
  • Silent Protagonist: For most of the game. The only time he isn't is when he gets bodyswapped with Lynx.
  • Tender Tears: After rescuing child!Kid from Lucca's orphanage, Serge comforts her. As he embraces her, Kid realizes his cheek is wet.
  • Trapped in Another World: Until he gets the Astral Amulet, which itself stops working for a time.
  • Improbable Weapon User: His weapon of choice is a 'Swallow', a double-sided boat oar modified for self-defense. Understandable, considering his day job.
  • Unwitting Pawn: The entire game consists of Serge jumping from being one person's Unwitting Pawn to another. Even in the end, he's still a sucker, just a sucker for a benevolent Gambit Roulette or two. Not for nothing does The Grand List of Console Role Playing Game Clichés call this one "Way to Go, Serge".
  • What Beautiful Eyes!: Lynx is able to persuade a great many villagers to call him "Serge" through eye contact alone.
  • Whodunnit to Me?: Serge is on record as drowning off the coast of Opassa Beach. In truth, he was murdered by his father, who was acting under the control of FATE.
  • Why Did It Have to Be Snakes?: Cats used to be his worst fear after he was attacked by a panther as a child, though he grew out of it by the time he became a teenager. Not only is his mortal enemy a hulking cat-man, but El Nido is swarming with cats, and Serge even gets turned into a feline at one point! Not to mention suffering a Grand Theft Me that leaves him stuck in the body of said cat-man enemy. Though the form of said cat-man enemy was specifically chosen to target Serge's fear of cats.
  • Working-Class Hero: He's a fisherman by trade.
  • You Can't Go Home Again: Zig-Zagged. When he finally does get spat back out in Home World, he's in Lynx's body. The villagers stop just short of lynching him.

    Lynx (Wildcat) 
https://static.tvtropes.org/pmwiki/pub/images/lynx2.png
A feline demi-human and Kid's Arch-Enemy. Currently serving as shady advisor to the Acacia Dragoons, promising to lead them to the Frozen Flame. For reasons unknown to Serge, Lynx is actively seeking him out. He was originally Serge's father, Wazuki, before becoming FATE's servant. FATE reshaped him to resemble the panther that attacked Serge as a baby. He managed to kill Serge once already, but this was not sufficient; another universe branched off from that event, with a duplicate Serge still running around. FATE's Plan "B" is to possess Serge's body in order to get at the Frozen Flame.

Innate: Black
Weapon: Scythes


  • Abstract Apotheosis: In her letter to Kid, Lucca expresses worry that someone, somewhere, is going to exact revenge on all of them for erasing Lavos' timeline, along with all the people in it. Lynx could be considered to be an embodiment of said people.
  • Actually a Doombot: The first Lynx you fight is merely one of his pets.
  • Arch-Enemy: To Kid due to killing her adopted mother Lucca, and to Serge for trying to kill him multiple times, stealing his body, and brainwashing Kid.
  • Badass Cape: A very long black one.
  • Big Bad Wannabe: Though Lynx spends most of the game as the apparent Big Bad he is actually The Heavy for the Supercomputer FATE. Neither is the actual Big Bad of the game.
  • Bling of War: His nicely-decorated coat.
  • Bond Villain Stupidity: Tossing Serge/Lynx into the Dimensional Rift wins points for pure villainy, but is out of character for such a methodical bastard.
  • Casting a Shadow: Along with being black-innate, he can control tangible shadows and use them as doppelgangers. As a black-innate, he's very proficient in using darkness magic.
  • Cat Folk: Subverted — contrary to appearance, he's not an ordinary demi-human but a fisherman who was scrambled to look like a panther.
  • Cats Are Mean: He looks like a panther and is a villain.
  • Climax Boss: The final battle against Lynx, in Serge's body, is the final battle that Serge spends in Lynx's body before regaining his own. After that, it's off to Chronopolis, and then the final dungeon.
  • Defeat Means Playable: In a twisted way. After defeating him for the second time, he switches bodies with you. A consequence of this is that none of your previous party members will work with you, because they believe you are Lynx or just think it's too weird to work with the body of their previous enemy.
  • Deuteragonist: Inverted — Lynx succeeds in stealing Serge's body and then traps Serge in his own, effectively becoming Serge.
  • Disc-One Final Boss: One of two. Fittingly, his counterpart in Home World is his old shipmate Miguel.
  • Double Reverse Quadruple Agent: Different versions of Lynx curry favor with both the Dragoons and the Porrean Army. In Home World, he served as an agent of Porre and helped overtake El Nido. As such, he is highly unpopular in that dimension.
  • The Dragon: Revealed to be the physical avatar of the Supercomputer FATE after it took control of Serge's father Wazuki.
  • The Dreaded: It's a combination of the fact that he is highly dreaded in Home World for his aiding of the Porre Army or the fact that he's a tall, scary-looking demi-human dressed in black. Serge has to tolerate all this when he's forced to switch bodies with Lynx.
  • Evil Costume Switch: Dark Serge trades in his threads for Lynx's signature outfit, complete with hat and cape.
  • Evil Is Hammy: Runs the gamut as Dark Serge, with an Evil Laugh, Psychotic Smirk, and Red Eyes, Take Warning. In fairness, the bodyswap seemed to put rather a deep crack in his sanity; in every meeting with him past that point, he acts markedly more maniacal.
  • Evil Twin: Dark Serge quickly becomes a scourge, tarnishing Serge's reputation.
  • Faux Affably Evil: Unfailingly polite and well-mannered, but once his facade cracks...
  • Genius Bruiser: Just look at his six-pack!
  • Grand Theft Me: Serge spends the second act of the game as Lynx, having lost his original body.
  • Gravity Master: Gains all of the high-tier dark spells over the course of the game, including Blackhole.
  • The Heavy: He's the main villain for roughly three quarters of the game. His actual identity as physical avatar of the Supercomputer FATE is revealed late in the game. Only for FATE to be beaten and the Dragon God to show up and become the new Big Bad. Except the Dragon God is being controlledby the real Big Bad The Time Devourer aka Returning Big Bad Lavos.
  • Hero Killer: He kills Lucca. It's implied that the merging of the timelines at the end of the game fixes this.
  • Hidden Agenda Villain: It's not explained what his plans are for. All that's known is that he's after Serge.Then it's revealed that he's actually part of FATE.
  • High Collar of Doom: Part of his Badass Cape, as shown in the picture.
  • Humanoid Abomination: He looks like an anthropomorphic cat, but is actually a deity-like supercomputer having taken over the body of Serge's father and giving it a cat-like appearance.
  • I Know What You Fear: When Wazuki fully succumbed to FATE, his appearance changed to suit Serge's greatest fear: a panther.
  • I Want Them Alive!: To Serge. Naturally, Lynx does not want his prize damaged. He couldn't care less about Kid, though.
  • Implacable Man: He will pursue Serge to his limits, which are considerable.
  • Impossibly Cool Clothes: Although one must question the wisdom of wearing such heavy clothing in a tropical climate when you already have fur.
  • In the Back: What awaits his boss, Lord Viper, at the top of Fort Dragonia.
  • Involuntary Shapeshifter: As an emissary of FATE, Wazuki was transformed into a suitable assassin to kill Serge. Once in close proximity to the FATE supercomputer, Lynx is reshaped again into a feminine personification of FATE.
  • Large and in Charge: When a 6'4'' cat-man in black and a spiky hat gives orders, people tend to obey him.
  • Luke, I Am Your Father: It is revealed posthumously that he is Serge's father, Wazuki, corrupted beyond recognition.
  • Meet the New Boss: Like Glenn and Luccia, Lynx is a deliberate throwback to one of Chrono Trigger's characters — in this case, Magus.
  • Mind-Reformat Death: The fate of Wazuki. At best Lynx was being literal when he says a piece of himself died when he killed his world’s Serge and Wazuki’s soul was dislodged to some form of the afterlife; at worst FATE overriding his synapses lead to a full Cessation of Existence. Meaning unlike Queen Zeal in the previous game, winning the final boss fight doesn’t even earn peace after death.
  • Mobile Menace: He dawdles at times, but he still has a tremendous lead. Especially when he beats the heroes to Chronopolis.
  • Mouth of Sauron: As FATE's meat puppet.
  • Muscles Are Meaningless: Dark Serge still wields his oversized golden scythe with ease, implying a degree of super-strength.
  • Mutually Exclusive Party Members: Since the moment you control him is when Serge has been put into his body, you're technically still playing as Serge, save different techs and affinity; even the stats are the same as before. This means that Serge and Lynx can never exist on the same team, even in New Game+.
  • Not So Similar: Though he looks like a Magus expy at first glance, there are major differences between the two. Magus was an Anti-Villain who considered the party to be a (sometimes worthy) obstacle to dealing with his real nemesis, Lavos. Lynx, on the other hand, is a straight villain who goes out of his way to make his conflict with Serge personal.
  • Obviously Evil: Wears black. Spiky garments. Talks in quasi-philosophical terms about fate and destiny. Yeah, think we got our villain.
  • One-Winged Angel: As FATE's projected self.
  • Recurring Boss: Generally speaking, you face him four times; once as a shadow, the second in Fort Dragonia (as part of a Strike Me Down ploy), the third as Dark Serge, and finally as FATE.
  • Shapeshifter Baggage: When he morphs into a twelve-foot android, it's impressive enough. But then you consider that he was in a pipsqueak teenager's body when he did it.
  • Sinister Scythe: In a nod to Magus from Chrono Trigger.
  • Strike Me Down: The second bout with him in Fort Dragonia is a ruse to weaken his body to such an extent that Serge will be helpless after they've switched places.
  • That Man Is Dead: He actually says something of the sort: "On that day, ten years ago, the world was torn asunder. And part of me, in fact, died," but by that point, there had been no hints as to who That Man is. The Reveal doesn't happen until a while after you kill him.
  • Tragic Monster: Sadly, Wazuki is completely gone.
  • Villain Ball: So, uh...Lynx, is there any reason you brainwashed Kid or waited to undo Prometheus's lock until after Serge showed up? Or was it just so he could watch you do it?
    • The alternate endings, with one notable exception, portray Lynx as doing nothing important or pointlessly wasting time since Serge is no longer on his quest. So yeah, it seems he really did just want Serge to see him do his evil deeds.
    • Dark Serge wastes a good deal of time tear-assing around El Nido and wreaking havoc.
    • Killing Serge in the first place was a stupid gamble in retrospect - it did not have the intended result, and he essentially stalled himself for 10 years before getting another chance. Killing Lucca, assuming that's how things really happened, also caused him trouble down the line.
  • Villain Cred: Lynx enjoys a degree of this. The Porrean Army addresses him as "Sir Lynx," despite not holding an actual rank over them.
  • Walking Spoiler: Even his placement in this section gives away the twist that you spend a large portion of the game playing as him.
  • Was Once a Man: He was Wazuki, before being corrupted by FATE.
  • Wetware Body: FATE was able to slowly subjugate him over time, finally taking him over after he murdered the original Serge.
  • What Happened to the Mouse?: Home World's Lynx is not actually seen. Word of God confirms that Lynx did go to the Dead Sea with Harle and died there.
  • You Have Outlived Your Usefulness: General Viper was handy to up to a point; in particular, assembling the Dragon Tear for Lynx.
    "I appreciate your help, General. However, I no longer have any need for you. This fort shall serve as a fine grave marker for you and your dragoons. May you rest in peace."

    Kid 
https://static.tvtropes.org/pmwiki/pub/images/kid.png
"I'll kick yer sorry arse so hard you'll kiss the moons!"

A hotheaded but good-hearted thief who comes to Serge's rescue after he is attacked on Cape Howl. Though Kid insists that Serge needs a bodyguard, she is merely interested in Serge's connection to her hated foe, Lynx.

Kid is the self-made clone of Schala from Chrono Trigger, who was assimilated by Lavos following the fall of Zeal. Kid was conceived in response to Serge's drowning at the hands of Lynx. In traveling back in time to prevent Serge's murder, Kid caused the Home World dimension to splinter off from the 'real' world.

Innate: Red
Weapon: Daggers


  • Action Girl: When she's in the party, anyway.
  • All There in the Manual: Even today, much of Kid's backstory remains hazy due to a combination of a rushed development cycle and Timey-Wimey Ball.
  • Badass Adorable: She'll mug you blind, but she is a cutie.
  • Braids of Action / Tomboyish Ponytail: It's some sort of hybrid between the two.
  • Crystal Prison: Or rather, Schala as a piece of the Time Devourer.
  • Distress Ball: Catches it a lot, mostly due to her Hot-Blooded nature, resulting in her being seriously injured several times. All total, she's kidnapped, stabbed, poisoned, brainwashed, comatose, and has her mind trapped in the past.
  • Devious Daggers: Attached to her belt is a violet scabbard for her dagger, printed with the symbol of Venus (♀). She's the only character in the entire party who uses daggers as her weapons and she happens to be a thief.
  • Energy Weapon: Kid's third tech, HotShot, has her fire a red-hot beam of energy at a foe with a machine designed by Lucca.
  • Evil Laugh: Likes to laugh out loud like this sometimes, though she is a heroine.
  • Facial Markings: Her "war paint".
  • Flechette Storm: Her second tech, RedPin, which throws a volley of fiery daggers at all enemies.
  • Genki Girl: Very energetic, often suggesting doing plans that are very adventurous. There's also the fact she tried to escape Doc's infirmary right after she recovered from Hydra poisoning but to hold her back, her clothes were hidden away.
  • Hit You So Hard, Your X Will Feel It!: Her Catchphrase.
  • Hot-Blooded: As mentioned above, it sometimes causes Leeroy Jenkins tendencies, but it also makes her a Determinator.
  • Hypocritical Humor: Upon meeting Harle for the first time, she declares, "If you're gonna insult someone, you should at least speak propa English!"
  • I Will Find You: After possibly merging into Schala, she swears to find...someone.
  • Implied Love Interest: Few of her interactions with Serge are truly romantic and he already has an apparent girlfriend in Home World's Leena. But it is hinted that Kid and Serge do possibly have some feelings for each other, and Kid possibly marries Serge after the game's ending. There's also thier portrayal as Star-Crossed Lovers in Radical Dreamers.
  • Leg Focus: Her introductory cutscene FMV pans up to show her toned, athletic legs.
  • Loveable Rogue: Despite the fearsome reputation of the Radical Dreamers, she's a pretty decent gal.
  • The Not-Love Interest: Interestingly for a lead female character, it's possible for Serge to never befriend her at all! Aside from some mild teasing ("And don't go tryin' any funny stuff just coz I'm cute 'n all!"), there isn't much suggestion of romance between her and Serge. Except the Missing Piece art book suggests that the photo on the narrator's desk in the epilogue is of her wedding, and the designs in concept match Serge and Kid (although his face isn't seen in the game itself, which may instead make this The Unreveal in the final version).
  • Oddly Small Organization: Word of God states that the Radical Dreamers thieves guild is really just her, although showing her the Radical Dreamers easter egg will have her apparently recognizing Magil as an older friend.
  • Optional Party Member: Just barely. It's possible to avoid recruiting her, but a player really has to jump through a few hoops in order to avoid having Kid become a playable character. Even then, she shows up at most plot-critical events anyways.
  • Orphan's Plot Trinket: The Astral Amulet.
  • Playing with Fire: As a red-innate, she is very proficient in fire magic.
  • Plucky Girl: Despite all the hardship she endures before and during the game, she's able to maintain a spunky attitude and not lose sight of her goals to avenge herself or find Serge wherever he might be in time and space.
  • Pre Ass Kicking One Liner: "Say yer prayers!"
  • Rescue Romance: Possibly, although it zigzags a bit between her and Serge. She shows up to rescue him from the Devas, then he rescues her (or not) a few times himself over the course of the game.
  • Replacement Goldfish: Once he assumes Serge's identity, Lynx promptly places Kid under a spell and forces her to follow him, like Harle.
  • Required Party Member: Downplayed. It is possible to avoid having Kid join your party, but the game forces her on you so many times that you have to be trying to keep her out.
  • Shrouded in Myth: Has deliberately cultivated a tough reputation, inspiring the urban legend of the Radical Dreamers, a fierce band of raiders.
  • Stripperiffic: She wears little clothing.
  • Take Over the World: In the "General Kid" alternate ending, she kills Lynx in single combat, steals the "Frozen Flame" (actually the Dragon Tear), takes over El Nido and uses it as a stepping stone to conquer the other nations (such as Porre and Guardia) to create the Acacia Empire.
  • Vapor Wear: Artwork of her shirt does quite resemble a bra.
  • Video Game Stealing: Her starting tech is Pilfer.
  • You Killed My Father: Lynx killed Lucca, who was like a sister to her, in the process of burning down the orphanage, or so she believes. It's the simplest outcome, but there is room for doubt.

    Harle (Tsukuyomi) 
https://static.tvtropes.org/pmwiki/pub/images/harle.png
An enigmatic harlequin in Lynx's employ. She's in fact a hidden element that makes up the Dragon God, though she developed her own persona.

Innate: Black
Weapon: Shots


  • Action Girl: When she's on your party, she's plenty capable of kicking ass.
  • Casting a Shadow: As a black innate, she's very proficient in using dark magic.
  • Dark Action Girl: Appears a few times as a miniboss to either stop or stall the party.
  • Dark Mistress: She seems to be very close to Lynx.
  • Death of Personality: From all signs, the entity and personality that is Harle is destroyed when she fuses with the rest of the dragons to become the Dragon God. It certainly has no feelings or affection towards Serge as far as the audience can tell.
  • Devious Daggers: Uses throwing knives as her weapon and is a very mischievous character.
  • Dub Name Change: From Tsukuyomi to Harle. This actually results in a piece of her moon theming being Lost in Translation, as Tsukuyomi-no-Mikoto is the god of the moon in Japanese and Shinto mythology.
  • Enigmatic Minion: She doesn't say why she follows Lynx or Serge-as-Lynx. It comes to light that her ultimate goal is the destruction of the FATE supercomputer, which will allow all the dragons of the land to return to their true form as the Dragon God.
  • Everything Sounds Sexier in French: She speaks in a French accent and speaks French phrases.
  • Evil Twin: To Kid. Besides having the same general facial contours, they even have identical fortunes read by the fortune teller in Termina (and an identical Catchphrase, although Harle's is Frenchified). Since Harle was created by the Dragon Gods, and the Dragon God was consumed by the Time Devourer, it's likely that Schala was used as their template when making her.
  • Flechette Storm: She can stick her enemies full of throwing daggers.
  • Gravity Master: As a black-innate, she can use spells like BlackHole and GravityBlow.
  • Guest-Star Party Member: In a first playthrough she'll leave shortly before you begin the arc of gathering the Dragon Relics. You CAN get her back, but only on a New Game Plus by completing the game early during her stint in the party and creating a post game save file with her still in the roster, then starting ANOTHER New Game Plus and using the Chrono Cross's ability to give you the party members from the previous playthough.
  • Heel–Face Door-Slam: Unfortunately, she starts developing genuine feelings for Serge right before being called to complete the Dragon God.
  • Heel–Face Revolving Door: She has no qualms helping either Lynx or Serge-in-Lynx's body. Unlike Kid, she's fully aware of who you really are, but doesn't seem to care.
  • It Can Think: The hidden element that is part of the Dragon God, but her facade as her harlequin persona indirectly caused her to grow a conscience and feel genuine romantic feelings for Serge.
  • Jack of All Stats: When she is in your party, Harle can excel at both attacking and casting Elements due to having above average stats all around. Sadly, she is only available as a playable character for a limited time to balance this out.
  • Lady of Black Magic: She has excellent magic stats and a very expansive Element Grid.
  • Loop Hole Abuse: She was assigned by the other Dragon Gods to keep an eye on Lynx. When Lynx and Serge switch bodies she decides it’s her call as to which “Lynx” she is to follow.
  • Lunacy:
    • All of her techs use lunar naming and imagery. This is significant.
    • Her Japanese name, Tsukuyomi, is the name of the god of the moon in Shinto mythology.
  • Meaningful Name: Obviously, her name is short for "harlequin."
  • The Mole: She spies on both Lynx and Serge as part of her mission to unseal the Dragon Gods
  • Not Me This Time: In Home World, she deflects any hint of involvement with the Porre Army or the Acacia Dragoons from there. She is telling the truth.
  • Perky Female Minion: To Lynx.
  • Sexy Jester: "If I could walk that way, I wouldn't need a temporal paradox."
  • Stepping Out for a Quick Cup of Coffee: Once she starts developing feelings for Serge she does everything short of outright crossing the Dragon Gods’ plans to help him, including leaving him when he goes to fight each Dragon God so she is not obligated to stop him. Once they merge though, her leeway is used up.
  • Tragic Monster: When she merges with the other Dragon Gods to form the completed Dragon God.
  • The Vamp: Flirts quite shamelessly with Serge.
  • Villainesses Want Heroes: Towards Serge. Even before switching bodies with Lynx, but even more so after that.
  • Villainous Harlequin: As implied by her name, she's a harlequin. And she's working with the villains.

Party Members

    A-G 

Doc

https://static.tvtropes.org/pmwiki/pub/images/Doc1_3725.png
""Humans are, like, totally powerless, dude! With crafty knowledge we may extend our lives a fraction, but we just extend our suffering, too. But in reality, all we can do is leave ourselves in nature's hands and die the way nature intends us to... That is the awesome truth!? Gnarly!"

A hippie-styled physician from Guldove, although he laments not being able to help some of his patients. He'll join you if you opt not to save Kid, wishing to become a better doctor in the journey.

Innate: White
Weapon: Shots


  • The Atoner: In his past, a tragedy struck someone close to him and he was unable to save the person; this prompted him to take up the study of medicine and open his own clinic.
  • Combat Medic: He's actually pretty effective at the combat part, too.
  • Contemplate Our Navels: Whenever he gets down, he goes on about human capability and fate and the past.
  • Drowning My Sorrows: Tries his best to cure Kid's poison, but cannot complete her recovery as he required Hydra Humour. This causes several regrets to resurface, leading him to hit Orlha's bar.
  • Everyone Calls Him "Barkeep": Nobody ever calls him a name other than "Doc."
  • Flechette Storm: Wields throwing knives as his weapon of choice and uses them to great effect in his HighFive tech where he sticks an enemy full of them.
  • Light 'em Up: As a white-innate, he is very proficient in light and holy magic.
  • Surfer Dude: His Techs are all surfer-talk clichés.
  • Totally Radical: His Verbal Tic.

Draggy (Dragon Child)

https://static.tvtropes.org/pmwiki/pub/images/Draggy_2346.png
A baby dragon, hatched from an Egg MacGuffin. He wishes to see his family once again.

Innate: Red
Weapon: Gloves


Fargo (Farga)

https://static.tvtropes.org/pmwiki/pub/images/Fargo_3339.png
A pirate. What more needs to be said? Originally a merc for the Dragoons, Fargo had a major falling out with General Viper, inspiring Fargo to become a marauder full-time. Lynx later fell in with Viper, causing problems for Fargo and his crew. They engendered the legend of the Ghost Ship to avoid detection, and used it to terrorize the high seas. Apart from Kid, Fargo gets the most characterization out of all the characters; and his relationships with the Dragoons, Demi-humans, and the Magical Dreamers ensures that he always has interesting stuff to say.

Innate: Blue
Weapon: Swords


  • Action Dad: Nikki and Marcy are his children, and it's possible for him to fight alongside one of them in battle. Both in a new game plus.
  • Carpet of Virility: He has a lot of chest hair.
  • Character Select Forcing: By the time he joins, he's the only ally that can steal. You'll need him if you want the elemental plate armor, which can only be acquired by stealing from several bosses. Also, he's required in the quest to liberate Home World's Marbule.
  • Cigar Chomper: There's one constantly between his teeth. In his strongest tech, he blows a smoke ring after finishing it.
  • Cool Sword: As befits a swashbuckling pirate.
  • Crying Wolf: He terrifies trading vessels by hiding in the fog as a "ghost ship." Guess what kind of ship they find when Serge comes aboard.
  • Dashing Hispanic: His darker skin and black hair evokes this.
  • Defeat Means Friendship: After Serge defeats him, they became friends and even saved each other's life.
  • Early-Bird Cameo: He's one of the randomized third party members that can appear in the dream sequence at Fort Dragonia. Fargo can't actually join your party until later events in the story.
  • Hidden Depths: Fargo is known for mingling with the Demi-humans of El Nido; in Home World, his ship provides employment (if demeaning) to the refugees of Marbule. He also took a mermaid, Zelbess, as his wife.
  • I Owe You My Life: To Serge, for saving his ship.
  • Jerkass: His Home self actively conspires to keep the demi-humans (and Sneff) in indentured servitude aboard his ship, and Marbule a literal ghost town.
  • The Lost Lenore: Type A. Zelbess was Fargo's wife, killed in a dispute with General Viper.
  • Making a Splash: Not as pronounced than other Blue innates, but he is a seafaring pirate and gains access to the FrogPrince and BlueWhale summons.
  • Oh, My Gods!: What in the name of Davy Jones is goin' on here!?
  • Other Me Annoys Me: Another World's Fargo is disgusted by his Home World counterpart and gives him a big "The Reason You Suck" Speech. Right before forcibly sailing the S.S. Zelbess to Home World's Marbule.
  • Outliving One's Offspring: His Home World version never finds out that his Marcy was killed at the Dead Sea. Particularly tragic, because he had found out that she had survived the event that got Zelbess killed.
  • Not Cheating Unless You Get Caught: In Home World, Fargo is the captain of a cruise ship, the S.S. Zelbess, and is a cheater in his own casino.
  • The Pirates Who Don't Do Anything: (Another). While badass, there's not a lot of raping and pillaging going on aboard the S.S. Invincible — in fact, the pirate Fargo is less of a crook than the version of him that's supposedly running a legitimate business. This is Lampshaded at the end of his introduction sequence, when he waxes philosophical about the damage human beings have wrought on the planet, and your characters comment that they never expected to hear that sort of talk from a pirate.
  • Pirate Parrot: "Polly" is several times his size, mind...
  • Smoking Is Cool: Fargo enjoys his cigars. When he succeeds in stealing something he takes a triumphant drag.
  • That Man Is Dead: Home's Fargo says this to Irenes when she questions what happened to the idealistic man who loved her sister and tried to bring peace between humans and demi-humans. Turns out he isn't dead, just in need of a major kick in the pants from his alternate self.
  • Video Game Stealing: His Level 3 Tech is called Pillage. Due to Kid's absence for a decent portion of the game, Fargo will inevitably end up being in the party if you wish to steal rare items from enemies, especially the unique and missable elemental plate armors.
  • Willfully Weak: The explanation for acquiring his Level 7 Tech, Invincible, is that he sealed it away and vowed to Zelbess he'd never use it again.

Funguy (Kinoko)

https://static.tvtropes.org/pmwiki/pub/images/Funguy_3503.png
A formerly human mushroom enthusiast hit with a bad case of You Are What You Eat. Since this is obviously your fault, he demands to join your party in the hopes the Frozen Flame will return him to normal.

Innate: Yellow
Weapon: Axes


  • Be Careful What You Wish For: He'd been seeking that Guardia mushroom for quite some time.
  • Forced Transformation: He's turned into a Mushroom Man. He winds up getting acclimated to it.
  • Green Thumb: Although in-game, he's actually a Yellow Innate, not Green.
  • Mutagenic Food: And this is why you never eat a mushroom unless you know exactly what it is.
  • Mushroom Man: Funguy was originally a normal human, but became a humanoid fungus after eating an enchanted mushroom.
  • Never My Fault: To be fair, you did play a role in his transformation, but he asked for the mushroom in the first place...
  • Punny Name: Funguy = Fungus + Guy.
  • Tempting Fate: His daughter Lisa complained that his hobby for mushrooms would turn him into a mushroom.
  • Was Once a Man: In fact, you get to witness the transformation.

Glenn

https://static.tvtropes.org/pmwiki/pub/images/Glenn_6642.png
A young knight, and Dario's younger brother. He's an excellent swordsman and even has a double-tech with Serge. The path to recruiting him (which requires you to leave Kid to die) has led many a player to exclaim Guide Dang It!.

Innate: Green
Weapon: Swords


  • Almighty Janitor: He can wield both Einlanzers and can become one of the linchpins of Serge's army, but he's just a grunt soldier of the Dragoons. He's also the first of the Dragoons to join the group.
  • Ancestral Weapon: The Einlanzer, which you can gain in a sidequest. And then the Alternate Universe setup of the game allows you to get another one.
  • Badass Family: His father and older brother were previously the heads of the Dragoons, though he's a mere private.
  • Blow You Away: Capable of casting the powerful Tornado Element as a Green innate and summoning Genie in battle.
  • Child Prodigy: In his childhood, despite being younger than his brother Dario and Karsh, Glenn was so good that he was the runner-up in a youth division tournament right behind his brother. Even young Karsh commented that they had to watch out for Glenn or else he'd beat them both.
  • Defector from Decadence: Before the Acacia Dragoons devote themselves to Serge, they're still one of the chief antagonistic forces for him and Kid. Glenn ignores that and joins up with the two anyways.
  • Expy: To Frog.
  • Guide Dang It!: He's probably one of the best characters in the game and has plot significance if you recruit him. To get him, you have to choose not to save Kid in what looks like a But Thou Must! moment. (Fortunately, she recovers either way, but you still might feel like a jerk.)
  • Honor Before Reason: Talking to him while Serge is in Lynx's body has him act with some contempt and refuse to aid Serge because looking at Lynx is a heavy grim reminder of how he manipulated the Acacia Dragoons into falling for his trust and not even bringing other Dragoons can convince him until Serge recovers his body (or grows a new one).
  • Killed Off for Real: His Home version was killed at Home World's Dead Sea, alongside every other Acacia Dragoon.
  • Mutually Exclusive Party Members: He and a few other characters do not join your party if you choose to save Kid, though you get access to characters such as Razzly instead.
  • New Meat: He's this in the Acacia Dragoons. This is helpful for Serge and company when they break into Viper Manor, because Glenn had to write down some vital directions on the wall by his bed.
  • Nice Guy: There hardly is any flaw on this guy devoted to the Acacia Dragoons, Riddel, Termina citizens, and his fellow comrades. At some level, Honor Before Reason doesn't fly by, because even he will oppose his own team if they start stepping out of line.
  • Razor Wind: His Techs sometimes involve this.
  • Scars are Forever: Has an X-shaped scar on his left cheek. The details about how he got it are unknown, but it's a fact that it's been there since he was a little child.
  • Screw the Rules, I'm Doing What's Right!: Not the most dramatic example out there, but he joins the party so that he can investigate Fort Dragonia despite knowing that it could get him kicked out of the Dragoons.
  • Sword Beam: His SonicSword tech, which he learned from his older brother Dario, sends out blades of green energy from his sword.
  • Throwing Your Sword Always Works: Glenn's level 7 tech, Dive&Drive has him hurling his sword in the air into an enemy's head, then finishing off with a powerful kick that deals heavy amounts of damage.
  • Trademark Favorite Food: Viper Churros, at least when he was younger.
  • "X" Marks the Hero: He has an x-shaped scar on his cheek and is one of the most noble characters.

Greco (Gilberto)

https://static.tvtropes.org/pmwiki/pub/images/Greco_2375.png
"Wherever there is light, there is also shadow... So it is the light that gives birth to shadow! Ghetz, I now understand, amigo...! But is it too late...?"

Luchador-turned-priest from the Zenan Mainland who, after a rough time on the continent, moved to El Nido to atone. Greco became a wrestler at one point to, as he quoted, fulfill an "appetite for destruction." This dark period was alleviated through the sacrifice of a man named Ghetz, who gave his life to wake Greco up. He is introduced while on an exorcism assignment in Fossil Valley, presumably to get rid of Skelly, whose possessed skull is lying amidst the bones.

Innate: Red
Weapon: Gloves


  • The Atoner: He took his current job after killing someone.
  • Badass Preacher: How many preachers do you know who are qualified wrestlers?
  • Bare-Fisted Monk: Although how much his wrestling relates to his religious discipline isn't clear.
  • Brick Joke: If Serge and his group were mistaken as the exorcists hired to exorcise the dragon skeleton, talking to Greco later on has him complaining that he was wasting his time with the Acacia Dragoons after being branded an impostor. He never does find out Serge had caused the issue. Oops.
  • Gentle Giant: Despite his brawn, he's a very good-natured person and a comforting man of religion to the locals.
  • Ghostly Goals: He assumes Serge is dealing with these, and joins to help out.
  • Gratuitous Spanish: This is his Verbal Tic, amigo.
  • Masked Luchador: Just look at the picture.
  • Parental Substitute: To Romana.
  • Power Fist: He punches his opponents when he's fighting. One of his Techs is a powered-up punch.
  • Punny Name: His U.S. name, especially combined with Ghetz's young sister, whom he watches over, Romana, is a pun on Greco-Roman wrestling, while his Japanese name is a reference to wrestler Gilberto Meléndez, known popularly as Gypsy Joe. Meléndez had a huge wrestling following in Japan.
  • Religion is Magic: Upon meeting him, Greco is immediately able to discern Serge's unique nature — that he is "dead" in this world.
  • Religious Bruiser: He's an exorcist and arranges funerals.
  • Shout-Out: A wrestling priest, you say?
  • Stone Wall: His attack power and accuracy are lacking, but he can take a hell of a beating.

Grobyc (Gyadaran)

https://static.tvtropes.org/pmwiki/pub/images/Grobyc_4019.png
Cyborg officer of the Porre Military, and a much-touted "secret weapon." His creator, Luccia's brother, was killed in a lab explosion while grafting a relic from Chronopolis onto Grobyc's arm. This resulted in Grobyc's deployment being set back a few years. Ironically, his current overseer, Norris, was behind the bombing, as he feared the ramifications of Grobyc becoming too powerful. Grobyc, who admires strength, defects to Serge's party after the latter defeats him in a fight.

Innate: Black
Weapon: Gloves


Guile (Alf)

https://static.tvtropes.org/pmwiki/pub/images/Guile_2864.png
A mysterious masked man in Termina. He's one of the three possible candidates you can recruit to break into Viper Manor.

Innate: Black
Weapon: Rods


  • Awesome, but Impractical: His Element Grid is the reverse of most people's Grids, meaning he has almost no slots for basic Elements but widens out towards the end, giving him a whopping 8 slots for level 8 Elements. However, most of his Grid won't be unlocked until near the end of a second playthrough, making him somewhat of a liability early in the game. On top of that, he has low Stamina recovery.
  • Badass Boast: Sort of.
    "As there is a trick behind any mysterious magic...there is no such thing as an impregnable fortress in this world. A toast to my coming victory...!"
  • Badass Long Robe: His outfit toes the line between this and Badass Longcoat.
  • Black Mage: He specializes in combat magic.
  • Cultured Badass: He is a gentleman who drinks and toasts frequently. He also speaks politely and often with sophisticated vocabularies. However, in battles, he can teleport his wand into enemy's innards before pulling it back out and turn his wand into swords to slice his enemy.
  • Cursed with Awesome: The Frozen Flame event implies that Guile possesses dark power or such, but he denies it because he thinks that it is not good. This is very likely an Orphaned Reference to Magus, similar to his name drop when Radius describes the Masamune in the Japanese version or (according to the Ultimania) Lucca's mention of Janus in her letter to Kid. Wild Mass Guessing ensues. Any references to Magus/Janus might no longer be orphaned following a post credits addition in the 2022 re-release/remaster that strongly suggest Guile is indeed Magus.
  • Dark Is Not Evil: Black elemental, but a nice guy.
  • Domino Mask: He wears it for a reason.
  • Dub Name Change: His original name is Alf. Probably alluding to Janus's cat, Alfador/Alphard.
  • Easy Amnesia: Added text in the 2022 re-release implies this might be the case regarding Guile's past as Janus, aka Magus. Part of why he wears the mask is because he doesn't want to remember. Once he realizes what (and especially who) is at stake though, he decides to let himself start remembering.
  • Good Is Not Soft: Despite being a Nice Guy, his level 3 and level 5 techs in battles are gruesome.
  • Linear Warriors, Quadratic Wizards: Guile displays an extreme example of this trope when it comes to his Element Grid. He starts off fairly weak and only has access to a few Elements near the beginning of the game, but he will eventually have the largest number of high level slots towards the end of a second playthrough.
  • Magic Staff: He can both smack his enemy with his rod and shoot magic from it.
  • Meaningful Name: 'Guile' is synonymous to 'deceit'. Despite his appearance, he is a Black Innate.
  • Mind over Matter: The way he fights with his rod.
  • Nice Guy: He's polite. But if you analyze his speech carefully, he comes across as a tad arrogant. See Pride. The hint of arrogance begins to make more sense if the implications from the ending text crawl in the Updated Re-release are to be believed.
  • Please Keep Your Hat On: When you first meet him, Guile has entered into a contest with the local Fortune Teller; if he brings back Viper's treasure, she would give him a present. Otherwise, he will have to remove his mask. The Fortune Teller is so freaked out by his real appearance that it costs her some of her lifespan, or so she says.
  • Power Floats: He floats around rather than running. His magic staff also floats around in midair next to him.
  • Pride: The way he talks shows this a bit.
    • The first time the party arrives at Viper Manor Bluffs, Guile is confident that they can reach the top of the steep cliff (as said by Kid).
    • The way he rejects Sneff's offer. His speech implies that for him, magic performance is merely simple hand tricks.
  • Retcon: As of the game's Updated Re-release, Guile's facial features have been remodeled to more closely resemble that of Magus/Janus. His character description on the rerelease's official Twitter account also claims he shares the antisocial traits, but in-game he remains the same as before.
    • An additional text crawl in the re-release strongly implies that he is indeed Magus after years of Square Enix saying the opposite.
  • Seeker Archetype: He always says that he is more interested in seeking enigmas. Because of this, despite being the Rising Star of the Magic Guild, he refuses Sneff's offer to be a Stage Magician.
  • Sesquipedalian Loquaciousness: He speaks with sophisticated vocabulary and often, subject-verb inversion. When his speech ends with negative question tags, he says it out long ('are you not?' instead of 'aren't you?').
  • Shock and Awe: Some of his techs use electricity.
  • Tele-Frag: Sort of; his level 3 tech, WandaIn, teleports his staff into an enemy and pulls it back out.
  • Took a Level in Badass: Starts with a small element grid. He has very few element slots, especially for level 1 to 3 elements, but later on, his element grid grows larger and ends up with a lot of element slots for level 8 elements.

    H-N 

Irenes

https://static.tvtropes.org/pmwiki/pub/images/Irenes_9209.png
A mermaid from Marbule, Zelbess's sister, and Fargo's sister-in-law. She urges Fargo to help save Marbule from the Lagoonate phantoms infesting it in Home Marbule.

Innate: Blue
Weapon: Picks


  • Action Girl: Befitting a mermaid.
  • Cool Aunt: She does her best to support her nephew, the Homeworld version of Nikki, in his conflict with his father and efforts to restore Marbule.
  • Curse: She lost her potential to sing due to singing with negativity for what happened to Home Marbule. Any mermaid who does that is afflicted with an incurable curse.
  • Early-Bird Cameo: One of the characters who can appear in the party at the dream sequence at Fort Dragonia. She's not capable of joining the party until after that point in the game.
  • Healing Hands: Her MerMelody tech heals a party member for a large amount of HP.
  • Heävy Mëtal Ümlaut: Her Verbal Tic.
  • Making a Splash: Blue innate, as befits a mermaid. She spits out a torrent of water with her WaterBreath tech and can summon powerful waves with her level 7 tech, SirenSong.
  • Musical Assassin: She uses a harp as a weapon.
  • Our Mermaids Are Different: Unlike some mermaids in fiction, she has no trouble navigating on land.
  • Practically Different Generations: The age difference between Zelbess and Irenes is large enough for Irenes to be three years younger than Zelbess's son.
  • Significant Anagram: Her name is an anagram of the word, "sirene", which means mermaid in several European languages such as French.
  • Tailfin Walking: Averted. A look at her tail when she's moving shows "magic sparkles" floating around it - she's actually hovering.
  • Water Is Womanly: Irenes is a graceful mermaid who's naturally a blue innate with techs centered on healing.
  • Younger Than They Look: Irenes' mature and elegant appearance, and wise demeanor make it quite surprising that she's only 16 years old, a year younger than Serge and a full three years younger than her nephew Nikki!

Janice

https://static.tvtropes.org/pmwiki/pub/images/Janice_5416.png
A bunnygirl demi-human found aboard the S.S. Zelbess, raising monsters to compete in "The Grand Slam." She'll join you if you can beat her.

Innate: Red
Weapon: Carrots


  • Action Girl: She manages to tame lots of monsters.
  • Beast Man: She looks like a bunny.
  • Cleavage Window: Her shirt has a window to her cleavage.
  • Bunnies for Cuteness: Given she's half rabbit...
  • Combat Stilettos: Wears very high platform heels, which don't seem to deter her in battle.
  • Cute Monster Girl: Half-bunny, has huge hands and rabbit ears, but is still cute. Her eyes also have huge irises, making it look like she has eyes like a bunny.
  • Defeat Means Friendship: After three defeats, she insists on joining you so she can get the same kind of great monsters that you have.
  • Fluffy Tamer: She seems to adore monsters and argues that they're just trying to survive in the world.
  • Genki Girl: Unlike the other demi-humans on the Zelbess, she's really enthusiastic about her job.
  • Improbable Weapon User: She uses a carrot as her weapon, among other things.
  • Informed Attribute: Her build is described as "plumpish" when she's clearly not. In fact, a 5'7" person that weighed 104 pounds would be dangerously underweight.
  • Making a Splash: Despite being Red innate, her level 7 tech summons torrents of water from underground to strike a foe. Justified in that it's probably steaming hot geyser water.
  • Musical Assassin: She utilizes a small taiko drum in her attacks and techs, using her carrot like a drumstick.
  • Rascally Rabbit: Her bunny part leads to such a personality. To drive the point further, her level 7 technique is "WhatsUpDoc".

Karsh

https://static.tvtropes.org/pmwiki/pub/images/Karsh_4164.png
One of the three Acacia Dragoons. He's a bit rough around the edges, but he's not a bad guy really. Son of Zappa, the blacksmith. He wished he was the one that Riddel would love, but she loved Dario instead.

Innate: Green
Weapon: Axes


  • Always Second Best: To Dario.
  • Amazingly Embarrassing Parents: Though not much, he completely abhorred the idea of his parents not asking for his permission to lend his room to "a loon" (Pierre), who proceeded to insult Karsh when being told to buzz off.
  • Badass Family: His father, Zappa, was previously a Deva but retired to run his weapon shop.
  • Boisterous Bruiser: He's very prone to yelling and it's easy to get into a fight with him.
  • Dragon Rider: One of his techs is this, though it's not a flying dragon.
  • Flashback Nightmare: He keeps remembering about the time he had to kill Dario in self-defense after Dario grabs the Masamune against Karsh's bad feelings on it, which unfortunately was right about the sword and had to fight until Karsh managed to land a blow on Dario that dislodged the Masamune from his hands and knocked him off his feet and into the ocean, seemingly killing him.
  • Heartbroken Badass: His childhood crush, Riddel, was in love with his best friend Dario. And then he had to kill Dario.
  • Heel–Face Turn: Not that he was ever really a villain in the first place.
  • Jerk with a Heart of Gold: He starts off as an antagonist, but later in the game he shows himself to be a pretty decent person.
  • Killed Off for Real: His Home version and the rest of the Acacia Dragoons became this in Home World's Dead Sea.
  • The Lancer: To Dario. Since Dario's death he seems to be the unofficial head of the Devas.
  • Murder the Hypotenuse: Subverted. This is what you are initially led to think happened, but the truth is quite different.
  • My God, What Have I Done?: Has this reaction (in flashback) to being forced to kill the possessed Dario and even almost says the trope name.
  • Porn Stash: Heavily implied to have one when his mother mentions she put away his "illustration books'' to keep Pierre from finding it.
  • Razor Wind: His innate element is wind. His second tech AxialAxe throws out blades of wind from his axe.
  • Red Herring: The game leads you to think that he murdered Dario under the Masamune's influence, just like Radius did to Garai. In truth, Dario was the one possessed. Karsh was forced to kill him when Dario attacked first and then threatened to go after Riddel next.
  • Terrible Trio: Is the Boss figure to Solt and Peppor. Also forms one of these with ZOAH and Marcy.
  • Unlucky Childhood Friend: To Lady Riddel.

Korcha

https://static.tvtropes.org/pmwiki/pub/images/Korcha_1915.png
A young ferryman from Guldove, who provides transportation to and from Termina. He's a bit hard-headed, and reluctantly ends up having to help out Serge and his friends. Has a crush on Kid, and will join you if you choose to save her.

Innate: Blue
Weapon: Fishing lures


  • All Love Is Unrequited: Towards Kid.
  • Facial Markings: He has war paint on his cheeks, much like Kid.
  • Fiery Redhead: What little there is, just a ponytail and a mohawk.
  • Hammerspace: His final tech has him use his fishing lure to pull one of the random monsters the party has captured for Sprigg's Doppelgang ability from seemingly out of nowhere and drop it on the enemy.
  • Improbable Weapon User: A fishing lure. He smacks enemies around with his fishing rod and also uses some hand-to-hand attacks.
  • Making a Splash: As a fisherman and ferryman, water is his domain. Most of his techs utilize his fishing rod and lure.
  • Master of the Mixed Message: A non-romantic example occurs after Kid is poisoned. First he asks you if you're really going to go after a Million to One Chance for someone you barely know. But if Serge answers "I don't know," he flips out.
  • Single-Issue Wonk: He goes from relatively friendly (albeit hot-headed) to a complete and total Jerkass if you choose not to save Kid. Even after his mother calls him out on it note , he still doesn't let up...even after admitting that he would be just as conflicted as Serge was.
  • Stripperiffic: Wears very little aside from a tiny red pair of briefs, a vest, some gloves, and some wraps on his feet.
  • Underwear of Power: And that's all he has aside from the vest.
  • Use Your Head: Some of his techs involve headbutting.
  • Water Is Air: His level 3 tech, HeadButt, allows him to swim in midair in order to charge headfirst into the enemy.
  • What the Hell, Hero?: The one who personally admonishes Serge should he not try to find a way to save Kid from Hydra poisoning. A little later, his own mother gives Korcha one because it would be impossible to find the solution against very stacked odds (ignoring the fact that the other world's Hydra Marshes does have Hydras) and it was rude to put that much pressure on Serge, much to Korcha's frustration.

Leah

https://static.tvtropes.org/pmwiki/pub/images/Leah_7124.png
A cute little girl improbably surviving within the primeval forest. She's stronger than most full-grown men.

Innate: Yellow
Weapon: Axes


  • Action Girl: A small girl capable of lifting a hammer and surviving in a jungle by herself.
  • Badass Adorable: She's so strong that she's been "winning" the most matches against Tyrano at age six.
  • Blow You Away: Her TailSpin tech causes a miniature windstorm.
  • Cute Bruiser: She has the cutest face and dishes out some really hard hits.
  • Disappeared Dad: According to her, from what her grandmother told her, her father "went to the sky," meaning he passed away. Leah believes he literally went up there and so tags along with Serge because she saw him falling down from the sky (or rather a Wingapede) and thinks Serge knows the way.
  • Dishing Out Dirt: Yellow innate. She can throw out huge boulders with her RockThrow tech.
  • Dragon Rider: Her Combination Attack with Draggy.
  • Expy: Of Ayla.
  • Kid from the Future: Inverted. Leah says to Serge after they free Schala that she'll name her first child Ayla.
  • Kid Hero: She's just six.
  • Mistaken Identity: The party is led to believe that she knows the Green Dragon and has fought it several times, but she thinks they think it's Tyrano. When the Green Dragon shows up, she is shocked to learn it was at Gaia's Navel the whole time.
  • Ms. Fanservice: In the future. The Fortune Teller expresses envy knowing that Leah will become a "glamour queen."
  • Pintsized Powerhouse: At just about a meter tall, she is one of the most physically strong characters you can recruit.
  • Raised by Wolves: To the point that her running animation has her loping on all fours.
  • Verbal Tic: She-um has one-um.

Leena (Rena)

https://static.tvtropes.org/pmwiki/pub/images/Leena1_8122.png
Serge's childhood sweetheart... until fate intervenes. In order to recruit her, you have to turn Kid down three times after you first meet her, otherwise she is Permanently Missable as a recruitable character. When Serge meets the Leena from Another World, she does not believe him to be the dead Serge but a boy with a memory disorder; she joins the player's party to help him recover, but unravels the truth and stays by his side.

Innate: Blue
Weapon: Utensils


  • Action Girl: She joins Serge in the journey without hesitating, and is quite capable of fighting.
  • Disappeared Dad: Her father, Miguel, disappeared while taking Serge to see a doctor in Marbule. Because she is locked out of the party when Serge encounters him and Serge isn't about to tell her about it, Leena never gets any closure regarding this.
  • Fiery Redhead: In both dimensions, her sibling Una points out that Leena is prone to temper tantrums.
  • Frying Pan of Doom: She uses these as weapons. Quite effectively, too.
  • Girl Next Door: Her dad and Serge's dad were fishing buddies.
  • Guide Dang It!: Recruiting her involves a few steps which aren't exactly intuitive, and if you mess up any step, you lose her for the playthrough. In Another World, you must refuse to join up with Kid. If you do this, Leena will join you (and you can recruit Kid as soon as you reach Termina). If not, you're out of luck.
  • Healing Hands: One of her techs gives her auto-revive and another allows reuse of elements. She can also cast the powerful CureAll as a Blue innate.
  • An Ice Person: As a blue-innate, she is very proficient in ice magic and can cast the powerful Iceberg Element.
  • Making a Splash: As a blue-innate, she is very proficient in water magic.
  • Nature Adores a Virgin: All of her special techs are based around her "maidenhood."
  • Permanently Missable Content: Did you answer one of her questions at the start of the game incorrectly? Too bad, you'll never get her level seven tech now.
    • She herself is missable too, and pretty easily too. In order to recruit her, when Kid (you know, the girl on the game's cover) asks to join up with you in Another World, you have to reject her multiple times. After this, Leena will join, you with Another World Poshul if Home World's Poshul was not recruited. Fortunately, Kid will offer to join you later, at which point you can accept. But what are the chances that most players are going to outright reject the lead female character's help on their own?
  • Significant Green-Eyed Redhead: Leena is Serge's childhood friend and significant other. Even if her Another World version doesn't hold the same importance, she still becomes a playable character.
  • Squishy Wizard: One of the best spellcasters in the game, but quite fragile.
  • Tsundere: She's more this in Home World, pushing Serge into making her a necklace. In Another World, she's much less so because she doesn't believe that Serge is her boyfriend. In the "General Kid" alternate ending, she much more dere-dere, to the point that NPC tease her about being a lovebird.
  • Unlucky Childhood Friend: Her Another version self goes through this, but it's justified as Serge died in that world. Unfortunately, the Fortune Teller in Termina points out she won't have a boyfriend for a long time. How rude!
  • Water Is Womanly: She is a blue innate and Serge's childhood sweetheart whose techs revolve around her maidenhood.

Luccia (Lucianna)

https://static.tvtropes.org/pmwiki/pub/images/Luccia_3677.png
A scientific genius of somewhat dubious ethical practice — but for all that she's a bit on the creepy side, on the balance she's more good than evil. While her name obviously evokes Lucca's, she is not an expy of her but rather a colleague, who entrusted her with a letter intended for Kid.

Innate: Black
Weapon: Shots


  • Action Girl: She certainly can make trouble with her needles.
  • Dark and Troubled Past: It's mostly revealed through conversations with NPCs. Her brother died in a lab explosion with the Porre Army and convinced her to move to El Nido to forget it all, she tried to help Zelbess and Marcy but could only save the girl, and her old friend Lucca was murdered.
  • Evilutionary Biologist: Sorta. NeoFio and Pip are her creations.
  • Flechette Storm: She does this with specimen needles in one of her techs and she uses throwing knives or darts as her weapon of choice.
  • Gratuitous German: Her Verbal Tic.
  • Herr Doktor: Fraulein Doktor, rather. She's quite eager to gather data and explain her theories.
  • Mad Scientist: Her specialty seems to be creating or modifying animals in order to weaponize them.
  • Noblewoman's Laugh: Does this sometimes.
  • Parental Substitute: She apparently tried to watch over Marcy's upbringing, although from a distance.

Macha (Mamacha)

https://static.tvtropes.org/pmwiki/pub/images/Macha_5750.png
Korcha and Mel's mother. She'll join you if you take the path not to save Kid.

Innate: Red
Weapon: Utensils


Marcy (Marcella)

https://static.tvtropes.org/pmwiki/pub/images/Marcy_1667.png
Another of the Acacia Dragoons, she describes herself as the Diva of the Four Devas. You first meet her in Viper Manor. If Nikki's your guide, you'll learn that she's the sister he was looking for.

Innate: Blue
Weapon: Gloves


Mel

https://static.tvtropes.org/pmwiki/pub/images/Mel_8510.png
Korcha's little (adopted) sister. She'll join you if you take the path to save Kid, but only if you chase her down after she takes your Elements.

Innate: Yellow
Weapon: Boomerangs


Miki

https://static.tvtropes.org/pmwiki/pub/images/Miki_7607.png
A dancer extraordinaire, and Nikki's performing co-star. Miki hopes to use her music and dancing to uplift people's spirits. However, she has a tendency to become distraught and depressed after performances as she believes her good looks distract from the positive message of her performances. She'll join you after the concert in Marbule.

Innate: Red
Weapon: Gloves


  • Action Girl: She kicks as much butt as the rest of the team.
  • All Love Is Unrequited: Actually, it's not entirely clear to what extent this is the case, although he does seem oblivious to her feelings.
  • Belly Dancer: The overall aesthetic of her outfit.
  • Charm Person: Her second tech, SexyWink, can confuse enemies.
  • Dance Battler: Her fighting animations are like this.
  • Early-Bird Cameo: She's one of the randomized characters that can appear in your party in the dream sequence at Fort Dragonia at the beginning of the game. Miki isn't actually capable of joining you until quite a bit later in the game.
  • Facial Markings: She has purple five-pointed star makeup underneath her left eye.
  • Fiery Redhead: She has bright orange hair and is very passionate and vivacious. She is also a Red innate with a strong magic stat.
  • Ms. Fanservice: An attractive female dancer who wears very little and has a flirtatious personality.
  • Power Floats: In her final tech, Miki floats around in the air while slicing foes up.
  • Razor Wind: Her last tech, DanceOnAir, sends out razor-sharp gales of wind at the enemies. She's a red innate, though.
  • Red Oni, Blue Oni: Red to Nikki's Blue Oni, being a Red innate to his Blue and having a lively personality compared to his grim and dour demeanor.
  • She-Fu: She uses a lot of acrobatic and graceful moves in her attacks.
  • Stripperiffic: Fitting for her since she's a dancer. She is quite busty and her top is designed in a way to show off a lot of her cleavage.

Mojo(y) (Lucky Dan)

https://static.tvtropes.org/pmwiki/pub/images/Mojo1_7185.png
A voodoo doll made of straw. He is looking for his long-lost brother.

Innate: Black
Weapon: Gloves


  • Anti-Anti-Christ: He's not a harbinger of doom for the world, but he is supposed to be a cursed doll made to spread misfortune wherever her goes. Mojo doesn't want to be that. He'd rather be a propagator of love.
  • Black Magic: His primary element.
  • Clap Your Hands If You Believe: He was an ordinary straw doll brought to life because a fisherman kept praying to him for good fortune.
  • Dub Name Change: In Japan he's known as 'Lucky Dan', which makes slightly more sense, in going with his status as a living good luck charm.
  • Happy Dance: His casting animation
  • Living Statue: More accurately, he's a Living Voodoo Doll made out of straw.
  • Verbal Tic: What-om you say-om? Averted in The Radical Dreamers Edition, where his verbal tic is dropped altogether.
  • Voodoo Doll: He's an animate doll whose Techs involve sticking nails into himself to damage enemies. His in-game profile even states that his title is "Cursed Voodoo Doll".

NeoFio (Improved-Breed Fio)

https://static.tvtropes.org/pmwiki/pub/images/NeoFio_3514.png
A plant-creature that is a creation of Luccia's. Requires a "Life Sparkle" to activate.

Innate: Green
Weapon: Gloves


Nikki (Slash)

https://static.tvtropes.org/pmwiki/pub/images/Nikki_8661.png
A melancholic rock star. He'll join you on one of the three paths to Viper Manor, trying to locate a missing relative. Later we learn that he is Fargo's son, and thus he's also Marcy's older brother.

Innate: Blue
Weapon: Picks


  • Dub Name Change: From Slash to Nikki.
  • Dude Looks Like a Lady: Remarked in-universe by an old lady who thinks he wears too much make-up.
  • Fashionable Asymmetry: Wears a single pauldron on his right shoulder and leather pants cut off at the knee on the right side, which are black on the left side and red on the right. His chest harness also alternates red and black leather.
  • Fluffy Fashion Feathers: Seen holding a pink feather boa in his character art.
  • Freaky Fashion, Mild Mind: He has the look of a Visual Kei musician, but he's a very mellow and gentle guy.
  • Half-Human Hybrid: His mother was a mermaid, Irenes's sister to be specific.
  • An Ice Person: Blue innate. His level 5 tech, ChillOut, freezes the enemy solid with his music.
  • Magic Music: He's the only one who can perform his mother's song, needed to save Marbule in Home World.
  • Instrument of Murder: He equips guitar picks and plays at the enemy.
  • The Power of Rock: Both in gameplay and story. He use a big rock concert to save Home Marbule.
  • Pretty Boy: His attractiveness is commented on by many of the NPCs throughout El Nido.
  • Red Oni, Blue Oni: Blue to Miki's Red Oni, being a Blue innate to her Red innate and having a melancholy and serious personality compared to her lively and outgoing persona.
  • The Rock Star: You find posters of him all over Arni Village and Termina.
  • Rockers Smash Guitars: His "Grand Finale" tech.
  • Shout-Out: So very much. A Shout-Out trifecta, in fact: Visual Kei, Nikki Sixx for the name, and hide for his hair and yellow hearts guitar.
    • In Japan, the name is Slash instead (but in the US, that was already used for one of Magus's henchmen).
  • Visual Kei: His character design is inspired by the Visual Kei aesthetic, particularly his heavy makeup, dyed hair, and leather outfit.

Norris (Ishito)

https://static.tvtropes.org/pmwiki/pub/images/Norris_8962.png
An idealistic soldier from Porre who doesn't like the wrongdoings of the Black Wind. He'll join you in Home Termina.

Innate: Yellow
Weapon: Guns


  • Chekhov's Gunman: He is disguised as the odd dishwasher seen during the first Viper Manor infiltration and it's how Porre found out that (Another) El Nido was left wide open for an invasion once the Acacia Dragoons departed for the Frozen Flame.
  • Defector from Decadence: The final straw for his Another version being the authorization of Riddel's Cold-Blooded Torture.
  • Dub Name Change: The English localization changed his name from the Japanese Ishito to the English Norris, possibly due to a lack of faith in the English-speaking audience to be mature about the middle four letters in the English spelling of "Ishito".
  • Good Samaritan: As is revealed in one of the Multiple Endings, if you chose to leave Kid to die from the poison, her mysterious benefactor who "came from the mainland" and gave Doc the antidote was him.
  • The Gunslinger: One of the two people who uses a modern weapon like this. (The other is an alien.)
  • Heel–Face Turn: His Another self mutinies after being ordered to participate in torturing Riddel.
  • The Mole: He was working under Orcha in the kitchen of Viper Manor in order to gain intelligence for Porre.
  • Noble Top Enforcer: The honorable leader of a black-ops squad.
  • Officer and a Gentleman: Although he appears less high-class than the typical example, he is unwilling to stoop to unethical methods.
  • The Power of the Sun: His Techs revolve around this.
  • Shock and Awe: Capable of casting the powerful ThundaStorm Element and summoning the ThundaSnake as a Yellow innate.
  • Token Enemy Minority: The only Porrean-aligned party member.
  • Wide-Eyed Idealist: Something the other Porreans say will hurt his career.
  • You Monster!: His opinion on upgrading Grobyc to be Porre's "Secret Weapon".

    O-Z 

Orcha

https://static.tvtropes.org/pmwiki/pub/images/Orcha_7328.png
Viper Manor's head cook. He gets turned into a monster by the Porre Army but is defeated and saved from descending into total madness. He was also the one sent by General Viper to steal the Dragon Tear from Another World's shrine (presumably because he's a Guldove native as revealed by his Home World self running the bar there instead of Orlha, and his Verbal Tic, and thus would be somewhat Beneath Suspicion). The fact he did this as his normal self (he didn't get fed the Quaffid seeds until after Porre took over) is a good indication of that latent dark side.

Innate: Red
Weapon: Utensils


Orlha

https://static.tvtropes.org/pmwiki/pub/images/Orlha_9320.png
An all-around Action Girl with Girlish Pigtails, and lightning fists. She is looking for her lost twin Tia.

Innate: Blue
Weapon: Gloves


  • Action Girl: More so than any other girl in the game. She's a martial artist who spends most of her time training or breaking up bar fights.
  • Angsty Surviving Twin: She herself discusses that twins are a sign of tragedy according to legends, though her sister is implied to be alive and well outside El Nido. She just misses her and feels horrible knowing a half of her was lost. Invoked in a way, as Another Orlha witnesses her Home version of her sister Tia dying on her death bed.
  • Bare-Fisted Monk: Her weapon of choice are simple that she uses to punch the crap out of her enemies.
  • Cleavage Window: Her shirt has a window that exposes her cleavage and Sideboob.
  • Cute Bruiser: She's quite attractive and she has no trouble when it comes to kicking ass.
  • Defeat Means Friendship: Played with. The party actually injures her significantly before being able to explain themselves, so while she's willing to join up she needs time to recover first. Since "Lynx" has told her about his bodyswap issues, she gives him a trinket so that she'll recognize Serge when she sees him again.
  • Drunken Master: Her Level 5 tech.
  • Early-Bird Cameo: She's one of the randomized third party members who can appear in the dream sequence at Fort Dragonia in the prologue. It's not possible for her to join your party until much later in the game.
  • Hard-Drinking Party Girl: She runs the local bar in Guldove.
  • An Ice Person: A Blue innate. She has a tendency to hit the party with Iceberg elements when they fight her.
  • Missing Mom: In Another World, her mother and sister Tia left El Nido since Orlha was a child. It's far more tragic in Home World, where everyone but a mortally wounded Tia died.
  • Modesty Shorts: Wears them under her short dress.
  • Polar Opposite Twins: While next to nothing is seen of Tia's personality, her appearance in Orlha's Level 7 Tech makes it clear that she was a Red Innate, the opposite of Orlha's Blue.
  • Posthumous Character: Her Home version died in a sea voyage with her parents, but her sister Tia barely survived. However, Tia was mortally wounded and is on her death bed by the time the party sees her with Another Orlha, which unlocks her level 7 tech.
  • Sibling Team: Her Level 7 involves her and Tia beating the snot out of their enemies. It's implied that they trained and fought together before Tia's death, too.
  • Stay in the Kitchen: Best not to suggest this while in range of her extremities.
  • Waif-Fu: She doesn't look all that strong, but she was a serious threat to the Porre soldiers in Guldove.

Pierre

https://static.tvtropes.org/pmwiki/pub/images/Pierre_6181.png
A wimpy swordsman looking for an audience at Viper Manor. He'll join you on one of the three paths that lead there.

Innate: Blue
Weapon: Swords


  • Cheese-Eating Surrender Monkeys: He's got a notable French...ish accent, and wants to become a legendary hero because he's attuned to the Hero's Medal...but once he ends up fighting Devas instead of joining them, he's no longer quite as self-confident. Exemplified in "Ending 4: The Shop Staff and the Three Unlikely Heroes", in which he, Solt, and Peppor team up to avenge Lord Viper and take Serge's place as the ones chasing after Lynx, but Pierre ends up getting cold feet right before the confrontation and fakes a stomach illness, with nobody ever hearing about the three of them ever again.
  • The Dandy: When you meet him, he's admiring himself in front of a mirror.
  • Gratuitous French: Harle definitely speaks BETTER French.
  • Heroes Prefer Swords: Deliberately invoked, as he holds the Hero's Medal and wants to become a legendary hero.
  • Magikarp Power: Well, kinda. Getting all his Hero equipment transforms him from laughably useless to fairly competent.
  • Miles Gloriosus: Describes himself as a master swordsman and hero. He is... not.
  • Small Name, Big Ego: He fancies that he can take the vacant fourth slot in the Devas and replace the legendary Dario.
  • Vanity Is Feminine: He's very narcissistic and effeminate.

Pip (Tsumaru)

https://static.tvtropes.org/pmwiki/pub/images/Pip_3524.png
One of Luccia's experiments. He'll "evolve" in different ways depending on the kind of elements you use in battle. After being released from Luccia's lab, he boards the S.S. Invincible to broaden his horizons and explore the worlds, but he later decides to join Serge.

Innate: White (Variable)
Weapon: Gloves


  • Ascended Glitch: Pip's evolution mechanic was notoriously buggy in the original Chrono Cross, thanks largely to its stats being tied to the game's RAM, rather than the save file proper. While it was mostly a large number of negative effects the player has to worry about, a savvy player could manipulate save files to have a powerful party member of whatever element they wanted with whatever elements they want, even those exclusive to specific elements. An update to the Remaster fixes the RAM issue and makes the stacking of his final forms' different element arrays a feature, making all of his old positive quirks more accessible than ever with a fraction of the difficulty.
  • Elite Tweak: Pip will only ever evolve into his other forms through exposure to Elements in battle, with having him use them being the most efficient way to work towards evolution.
  • Elmuh Fudd Syndwome: His Verbal Tic is a childish version of this.
  • Horns of Villainy: While he's certainly not evil, Pip grows horns in this style if he uses more "dark" (Red, Yellow, Black) elements than "light" (Blue, Green, White). His Archdevil form gives him ram horns.
  • Magikarp Power: Pip starts out quite weak, but once he's fully evolved he can become one of the strongest Element users.
  • Power Floats: He flies around with his wings once he gains them.
  • Power Gives You Wings: His evolutions can give him either angel, fairy, or devil wings.
  • Ridiculously Cute Critter: Pip looks like a cross between several different mammals, but he's still cute as a button.
  • True Companions: Unlike the rest of the party who ditches Serge when he's forced to swap bodies with Lynx, he's the only one who can be re-recruited after the deed is done.

Poshul

https://static.tvtropes.org/pmwiki/pub/images/Poshul_7777.png
A talking pink dog. She's the first character you can recruit, and the only character that can join you from either dimension.

Innate: Yellow
Weapon: Gloves


  • Action Girl: She is a dog, but she's still a girl and just as capable a fighter as any other party member.
  • Crutch Character: She's the earliest character you can recruit, being able to get her before even leaving Arni for the first time. As a result, she makes the first few areas much easier if taken along, but her overall low stats and getting new characters quickly means she won't be in your party for long.
  • Developer's Foresight: Should you recruit Home Poshul rather than Another Poshul, you get different bits of dialog (most notable in the early parts of Another Arni Village and near the end of the game). Another Poshul is also "away on a journey" so you can't make them meet each other unlike if you recruit Another Poshul.
  • Heroic Dog: She's literally Leena's pet, her in-game title is "The 'Wonder Dog' ???", and her main motivation for sticking around is protecting her master's best friend.
  • In Spite of a Nail: She completely functions as the same character regardless of dimension. However, check Developer's Foresight for an interesting difference.
  • Kick the Dog: At Another Cape Howl, she literally gets kicked aside down the cliff by Peppor when Karsh finds and fights Serge, preventing her from battling alongside Serge and Kid. Most likely, she gets this so there is no one else to vouch for Serge not being a "ghost" as Karsh was led to believe. Luckily, she will come back up after Kid's talk, complaining that people are so abusive to animals.
  • Multiple-Tailed Beast: Never commented on, but she has two stubby ones.
  • Pink Means Feminine: She has pink fur with large purple splotches.
  • Speech Impediment: She speaks with a noticeable lisp.
  • Walking the Earth: If her Home version is recruited, her Another version is absent for taking a trip around the world. Justified, because having the two Poshuls meet so early would tip off the player that they're not in Home Arni anymore.
  • Voice for the Voiceless: She'll be this for the first few areas if you recruit her. If you don't, the game gets by with pauses and narration boxes instead.

Radius

https://static.tvtropes.org/pmwiki/pub/images/Radius_719.png
Arni's village leader. He'll give you a tutorial at the beginning of the game, if you so desire. He also happens to be a former Deva of the Acacia Dragoons.

Innate: Green
Weapons: Staves


  • Big Ol' Eyebrows: They obscure his eyes completely.
  • Blow You Away: As a Green innate, he has the ability to use the Tornado element and summon Genie.
  • Cane Fu: He utilizes his cane in his physical attacks, including his Techs.
  • Cool Old Guy: Radius is no slouch when it comes to combat, regardless of his advanced age.
  • Groin Attack: Hard to tell if it's intentional but his attacks seem to most involve punching Serge in the dick.
  • Iaijutsu Practitioner: He utilizes his cane rather than a katana, but his special attacks are described as being faster than anyone can see.
  • In the Back: How he disposed of Garai.
  • Ki Manipulation: All of his Techs involve sending his chi as energy blasts at the enemy.
  • My God, What Have I Done?: His reaction to stabbing Garai in the back.
  • Old Master: Don't be fooled by the cane. He's quite willing to school you.
  • Retired Badass: In either world, either as a village leader or a hermit living alone on an island.
  • Rival Turned Evil: He killed his good friend Garai under the influence of the Masamune.
  • Training from Hell: His battle tutorial. Unless it's a New Game Plus, Serge is getting curb-stomped.

Razzly

https://static.tvtropes.org/pmwiki/pub/images/Razzly_5449.png
A fairy who lives away from her sister in Water Dragon Isle and will join you if you take the path to save Kid. If you don't, she's eaten by a monster.

Innate: Green
Weapon: Rods


Riddel

https://static.tvtropes.org/pmwiki/pub/images/Riddel_6748.png
Lord Viper's daughter. Was Dario's fiancée, and Karsh's unrequited crush.

Innate: White
Weapon: Rods


  • Adaptation Dye-Job: In the Radical Dreamers game, Riddel is a blonde.
  • Damsel in Distress: Funnily enough, she's first distressed by you. Kid grabs her and uses her as a hostage in the attempt to escape Viper Manor. She's later menaced again when she's captured by Porre for interrogation regarding the location of the Frozen Flame and the missing Dragoons.
  • Killed Off for Real: Her Home version became a victim by going with the Acacia Dragoons to Home World's Dead Sea.
  • Lady of War: Very feminine and graceful in combat.
  • Magic Staff: She can both smack his enemy with her rod and shoot magic from it.
  • Nice Girl: She's exceedingly pleasant and kind to everyone - even when she's taken hostage, she's nothing but understanding about it all.
  • The Ojou: The elegant and refined daughter of Lord Viper. She gets treated like a princess by many of the characters.
  • Required Party Member: She's required to be in the party for the fight with Dario. Considering her status as the White Mage and that she's going to be a prime target for Dario's Black innate attacks, keeping her alive becomes the linchpin for most players to beat or cheese the fight.
  • Silk Hiding Steel: A sweet and elegant girl, who's also a very powerful white mage.
  • Snakes Are Evil: Completely averted. Her headdress and techs all have a heavy snake motif, but she's completely pure-hearted.
  • Squishy Wizard: Despite having below-average strength and HP, Riddel has very high magic (the highest of any playable character, in fact!), a large elemental grid, and very useful techs.
  • White Magician Girl: Her techs revolve around healing and protecting the party.

Skelly (Skurll)

https://static.tvtropes.org/pmwiki/pub/images/Skelly_132.png
A skeleton clown whose bones are scattered over the breadth of El Nido. If you collect them all, he can join your party.

Innate: Black
Weapon: Gloves


Sneff

https://static.tvtropes.org/pmwiki/pub/images/Sneff_5793.png
A stage magician working on Fargo's cruise ship in Home, in order to pay off his gambling debts. (Fargo, in fact, exploits Sneff's gambling addiction and rigs the tables against him, so as to keep him in debt — and thus servitude — forever.) Is also in need of some serious dental work.

Innate: Yellow
Weapon: Shots


  • Born Lucky: Ironically, once Fargo stops rigging the casino game it turns out Sneff is actually really good at it!
  • *Crack!* "Oh, My Back!": He has a bad back. It doesn't really come up after he's recruited, though.
  • Cutscene Incompetence: During his introduction, he can't do much of anything without hurting his back. But during battle he can throw playing cards like weapons while tumbling and rolling.
  • Death Dealer: His Shots take the form of playing cards: fitting for a gambling addict.
  • Forced Transformation: He can turn people into cats. He gives up this trick after you take advantage of this form.
  • The Gambler: Addicted to gambling, which lead to him getting stuck on Fargo's ship.
  • Speech Impediment: He pronounces 'th' as 'f', and slurs his regular 'f's - e.g. instead of three he says free.
  • Stage Magician: He has one genuine magic ability - turning people into cats. So he works as a stage magician, and saves the cat trick to use on people who accuse him of being a phony.
  • Work Off the Debt: Fargo has him doing his stage magician show as a way to work off his gambling debts.

Sprigg (Spriggan)

https://static.tvtropes.org/pmwiki/pub/images/Sprigg_7754.png
A Mystic who can use her dopplegang skill to mimic any monster she's KO'd in battle — or any monster KO'd by someone wearing the forget-me-not pot. One of her doppelgangs has a use in a rare Triple-Tech. She is friends with the Fortune Teller in Another Termina. It is also implied she is the one who (at some point before getting trapped somehow in the Dimensional Vortex) gave Sneff the berry that lets him turn people into cats.

Innate: Green
Weapon: Staves


  • Cane Fu: She smacks around enemies with her cane, much like Radius.
  • Cool Old Lady: She's over two hundred years old, has lived by herself in a realm between dimensions, and is still incredibly spry and capable in a fight.
  • Meaningful Name: Her Japanese name, Spriggan, are a type of fairy from Cornish folklore associated with mischief and illusion magic.
  • Mega Manning: She is able to transform into monsters that are defeated by her in combat.
  • Really 700 Years Old: Two hundred and twenty-four.
  • Voluntary Shapeshifter: Her main gimmick is using Dopplegang in order to transform herself.

Starky (Star Child)

https://static.tvtropes.org/pmwiki/pub/images/Starky_2862.png
Is... an alien. He's looking for lost pieces of his crashed spaceship.

Innate: White
Weapon: Guns


  • Attack of the 50-Foot Whatever: When you fight him.
  • Badass Adorable: After he joins your party.
  • Character Select Forcing: He's one of the few obligatory characters, given his floating ship is necessary to fly to Terra Tower.
  • Chekhov's Gunman: He and his spaceship prove to be critical to reaching Terra Tower
  • Defeat Means Friendship: Starky has to be defeated in his MegaStarky form on the White Dragon Isle before he joins the party.
  • The Greys: Starky looks like he stepped right off the set of a vintage Hollywood movie albeit in a much smaller size. He's even known as a "Gray" in his status page.
  • Humongous Mecha: His Techs all call on his Star Guardian.
  • Light 'em Up: Capable of using powerful holy and light-based Elements as a White innate, even using the powerful UltraNova against the party in his MegaStarky form.
  • Ray Gun: His Shockwave and Plasma Guns have this appearance.
  • What Is This Thing You Call "Love"?: A short scene with Harle.
  • Verbal Tic: Draagiing oouut hiis vooweels.

Steena

https://static.tvtropes.org/pmwiki/pub/images/Steena_7291.png
The Shrine Maiden in Home Guldove. In Another, she is an apprentice, as the head Priestess Direa is still alive. She'll join you after you collect all of the Dragon Relics.

Innate: White
Weapon: Swords


Turnip (Kabuo)

https://static.tvtropes.org/pmwiki/pub/images/Turnip_4206.png
A fighting Turnip. He grows in Hermit's Hideaway(H) after Serge cools the corresponding spot in its Another counterpart and can then be dug up by Poshul.

Innate: Green
Weapon: Swords


Van (Bancliff)

https://static.tvtropes.org/pmwiki/pub/images/Van_8450.png
In Another, Van is a melancholy and somewhat spoiled son of a wealthy but emotionally distant businessman, but in Home, his father is an artist so ethically devoted to his craft that he can barely keep himself and his son fed, and as a result his son turned out a lot more practical-minded. The frugal, sarcastic Van is the one who joins your party, since you're after the Frozen Flame and he's hoping it'll pay the rent.

Innate: Green
Weapon: Boomerangs


  • Cast from Money: PiggyBoink, which involves depositing money in his piggy bank to attack.
  • Deadpan Snarker: The Home version of Van has an attitude due to his sour upbringing.
  • Crime Fighting With Cash: His L.7 is an astonishingly literal variant of this.
  • Early-Bird Cameo: Van is one of the randomized third characters who can appear in your party in the dream sequence prologue at the beginning of the game. Like a few other characters, it's not possible for him to be in your party at that point, as he joins after the events at Fort Dragonia.
  • The Eeyore: He's absolutely fed up with his father's artistic vision mattering more than their own survival.
  • Kid Hero: He's a potential recruit that's only twelve years old.
  • Lonely Rich Kid: His Another World version is distant and lonely due to his extreme wealth.
  • Mouthy Kid: The Home version openly tells his own father how much his artistic vision is ruining their lives.
  • Permanently Missable Content: Not going along with Home Van's idea to find the Frozen Flame gets him and his father evicted from their home and disappear by their landlord, who proceeds to scheme selling their unsold paintings for a fortune.
  • Precision-Guided Boomerang: When his Home version joins the party, he's gifted one of these by his father.
  • Rich in Dollars, Poor in Sense: His Another version is an aversion due to seeing the beauty in paintings and longing for his father's attention. His Home version is the reverse: he doesn't have the "rich" part, but his senses are very similar to his Another version because he is trying to look after his father and himself to their economical struggles.
  • Shout-Out: His English name along with his father's name (Gogh) reference famous Dutch painter Vincent Van Gogh. Meanwhile, his Japanese name Bancliff may be a reference to the several painters of the surname alternately rendered as "van Cleef" (Dutch), "van Kleve" (German), or "van Cleve" (English): Jan van Cleef, Jos van Cleef, Cornelius van Cleef (son of Jos), or the family of Hendrick, Marten, and Willem van Cleef, for a few examples.

Lord Viper (Colonel Snakebone)

https://static.tvtropes.org/pmwiki/pub/images/Viper_1999.png
The beloved lord of El Nido, and a general of some renown. He is initially allied with Lynx, but he is a well-intentioned (if a bit despotic) family man. He is the only obstacle to Porre's invasion of El Nido.

Innate: Yellow
Weapon: Swords


  • A Father to His Men: To judge by their devotion to him, he is definitely this.
  • Arch-Enemy: Has a long-running vendetta going with Fargo, though the details are kept secret. Viper warmly agrees to duel him to the death once this adventure is concluded.
  • BFS: His "Viper's Venom," which more resembles a boat anchor.
  • Big Fancy House: Viper Manor, which you can explore in daylight without everyone trying to attack you (because the majority of dragoons left for Fort Dragonia).
  • Colonel Badass: In the Japanese version, his title is given as "Colonel".
  • Four-Star Badass: He's in charge of El Nido's military and has no issue with getting into the fray on his own, eventually joining Serge in his journey, as well.
  • Heel–Face Turn: Again, not really a villain, but was duped by Lynx.
  • Killed Off for Real: His Home version and every other Acacia Dragoon was killed at Home World's Dead Sea.
  • Large and in Charge: At 6' 7", he's one of the tallest characters in the game, being even taller than Lynx himself and is no stranger to fighting on the frontlines as the leader of the Acacia Dragoons.
  • Our Founder: His statue on the uppermost point of Termina.
  • Papa Wolf: Won't take kindly to his "darling" Riddel being threatened.
  • Patriotic Fervor: Viper's final tech FlagBearer has him raise the flag of the Acacia Dragoon, restoring his HP completely and giving him an attribute boost.
  • Razor Wind: Despite being a Yellow element, his second Tech AirForce sends out blades of air with his sword that slice into enemies.
  • The Generalissimo: A heroic example. Viper may be authoritarian, but he's the one person standing between the Porran Army and El Nido.
  • Utopia Justifies the Means: Fully believed that obtaining the Frozen Flame would allow him and the dragoons to wipe out Porre, or at least drive them out of El Nido. To this end he was willing to work with the Obviously Evil Lynx and either let him direct what his dragoons did without his knowledge, or follow his orders and then claim not to know about them (i.e. it's never clear if he was telling the truth about not knowing that Karsh had been sent to Cape Howl to capture Serge or if he was lying), and he certainly authorized Orcha's theft of the Dragon Tear from Guldove. He had nothing against Serge or his allies but "nothing must interfere with the plan". Obviously he comes to regrets this and does what he can to make amends for it later.

Zappa

https://static.tvtropes.org/pmwiki/pub/images/Zappa_8549.png
A blacksmith, and Karsh's father. Used to be an Acacia Dragoon in Radius' generation, along with Garai.

Innate: Red
Weapon: Axes & Hammers


  • Action Dad: He's Karsh's father, and can join forces with his son's cross-dimensional counterpart to fight evil.
  • Outliving One's Offspring: His Home World's version outlived his Karsh, who died at Home World's Dead Sea. However, you can still bring Home World's Zappa to talk to Another World's Karsh.
  • Retired Badass: He used to be a Deva. Now he's a blacksmith.
  • Stout Strength: Solidly built from years of being a former Deva and a blacksmith.
  • Violent Glaswegian: At least when he decides to battle. Oddly, although his wife also has the same Scottish accent and diction, their son Karsh does not.
  • Ultimate Blacksmith: Made the Dragoon's equipment and is required to create the Rainbow line of equipment.

ZOAH

https://static.tvtropes.org/pmwiki/pub/images/Zoah_2101.png
The Third Acacia Dragoon. HE TALKS IN ALL CAPS.

Innate: Yellow
Weapon: Gloves


  • Blood Knight: "HMPH! WHAT MEANING IS THERE TO A LIFE OF STRIVING AFTER WEALTH AND POWER...? IT IS NO USE TO YOU ONCE YOU DIE! AS FOR ME, I CHOOSE TO LIVE IN BATTLE AND ONE DAY TO DIE IN BATTLE."
  • Captain Ersatz: In terms of appearance, Zoah bears a striking resemblance to Lord Humungus from Mad Max 2: The Road Warrior; a large, muscular man who wears nothing but an iron mask that completely covers his head, a leather harness, codpiece, and boots.
  • Chainmail Bikini: A fitting male example (his upper "armor" even fills the brassiere area except for the sternum).
  • Cool Helmet: Wears one similar to a knight's great helm that only has a small visor for vision.
  • Dishing Out Dirt: As a yellow innate, he specializes in using earth-based techs.
  • The Faceless: Never seen without the helmet.
  • Fashionable Asymmetry: His outfit has a single spiked shoulder pad only on his left side, while he wears a buckler strapped to his right arm.
  • Heavy Sleeper: Half the time, it's common to find him sleeping like a log on a bed, sometimes talking in his sleep.
  • Heroic Build: He has the most muscular build of all of the playable characters.
  • Killed Off for Real: The version of him in Home World died with every other Acacia Dragoon at Home World's Dead Sea.
  • Kindhearted Cat Lover: Zoah is described in the Missing Piece artbook as being a cat afficionado amongst the Acacia Dragoons and has one in his room if visited.
  • Mighty Glacier: Fits him as The Big Guy... but not the fact he wears less armor than the other Dragoons, which should make him faster!
  • Mr. Fanservice: Zoah walks around everywhere shirtless, showing off his muscular physique.
  • No Indoor Voice: HIS VERBAL TIC.
  • Power Fist: Gloves are his weapon of choice.
  • Riddle for the Ages: Termina's Fortuner Teller reveals that he has darkness within him, but it's never found out what it is.
  • Shoulders of Doom: His "armor" includes a spiked pauldron on his left shoulder.
  • Spikes of Doom: What little he wears is mostly covered in spikes, particularly his singular left shoulder pad.
  • Stripperiffic: His outfit consists of his helmet, a leather harness, briefs, and his boots, which leaves most of his body uncovered.
  • Underwear of Power: He only wears what looks like a metal codpiece or briefs, which are barely covered up by a small kilt.
  • Walking Shirtless Scene: While he does wear shoulder pads and a harness, his chest is almost completely exposed.
  • Wrestler in All of Us: His specials are wrestling moves.

Non-playable characters

    NPCs 

Marge

https://static.tvtropes.org/pmwiki/pub/images/Marge_5625.png
Serge's mother, who serves much the same function as Crono's mother in Trigger, although she is given a bit more characterization.
  • Good Morning, Crono: Naturally, given this is the sequel to the Trope Namer.
  • Good Parents: She dearly loves her son and does her best to support him, even when his mind is trapped in Lynx's body.
  • Killed Off for Real: Her counterpart in Another passed away shortly after Another Serge drowned 10 years ago. She is implied to have died from grief.

The Shaker Brothers, Solt (Solton), Peppor (Sugarl), and Ketchop (Ludwig)

https://static.tvtropes.org/pmwiki/pub/images/42_ketchop97.jpg
Left to Right: Peppor, Ketchop, and Solt

Two bumbling henchmen that serve as recurring tutorial bosses and attempted comic relief.


  • Beware the Silly Ones: Those expecting an easy fight when you confront them over Karsh's apparent murder of Dario will be in for one hell of a surprise.
  • Big, Thin, Short Trio: When teamed up with Ketchop - Peppor is short, Solt is thin and Ketchop is big.
  • Easy Amnesia: In Home World, where they go by Stout and Lank. Possibly a result of the Dragoons' disastrous expedition to the Dead Sea... they got off easy, comparatively.
  • Edible Theme Naming: Of course. And like the original names of the previous' game Goldfish Poop Gang, they're condiments (as Ozzie, Flea and Slash were Vinegar, Soysau, and Mayonnai).
  • Fat and Skinny: Peppor is fat, Solt is skinny.
  • The Fool: Solt. Particularly memorably, Peppor once turns up with a BlackHole element, which Solt accidentally steals with a trap element. Peppor gets so angry at this that he spends half of his turns in that particular battle attacking Solt!
  • Goldfish Poop Gang: They constantly antagonize Serge's party throughout the early game, but constantly bumble things, mainly due to Solt's incompetence. One battle late in the game actually has them as a real threat, though.
  • Grievous Harm with a Body: Ketchop's unique technique is to use Solt as a bat and Peppor as a ball he hits towards Serge's party.
  • He Knows About Timed Hits: They exist to explain how elements and the Element Grid work.
  • Hypercompetent Sidekick: Peppor is actually fairly competent, at least by Goldfish Poop Gang standards. However, whatever Peppor does, Solt tends to screw up.
  • Odd Name Out: Ketchop, only slightly in the English version—with his name being based on a sauce, while Solt's and Peppor's are based on granular seasonings—but much more so in the Japanese version, where he's called Ludwig in contrast to Solton (salt) and Sugarl (sugar).
  • Route Boss: The only time Ketchop appears in the game is if Pierre's route is chosen for infiltrating Viper Manor.
  • Those Two Guys: Sometimes they're with Karsh, and they're potentially with Ketchop one time, but you never see Solt or Peppor without the other.
  • Verbal Tic: Solt's is to be quite redundantly redundant. Peppor's is to replace verbs with "shake".

Miguel

https://static.tvtropes.org/pmwiki/pub/images/Miguel_695.png
Leena's Disappeared Dad. You'll find him at the center of the Dead Sea in Home. Defeating him re-opens the dimensions to give Serge a chance to retrieve his human body — destroying the Time Distortion in the process.
  • And I Must Scream: See Tragic Monster.
  • Apologetic Attacker: He just wants to die and get it over with, but FATE refuses to let him go down without fighting.
  • Disappeared Dad: To Leena and Una. Leena can't possibly be in your party when you fight him, considered to be one of the bigger missed opportunities in the game.
  • Forgotten Friend, New Foe: Vanished along with Serge's father ten years ago.
  • Gut Feeling: Upon arriving at Chronopolis, Miguel senses something is off and has second thoughts about entering.
    Wazuki: What is this place?
    Miguel: I don't know...but I don't think we're supposed to know about it...
  • Hand Blast: HolyDrgSword.
  • Fluffy the Terrible: Unless you read a strategy guide beforehand, you probably were not prepared for this fight.
  • Jacob Marley Apparel: Still wears the same clothes he wore when he entered Chronopolis. It's not like he can leave to get new ones.
  • Light 'em Up: He's a White-innate. Bad news for Lynx.
  • Load-Bearing Boss: Big time. When he dies, the Time Cataclysm that held the Dead Sea in place breaks, and the frozen waves... unfreeze.
  • Mouth of Sauron: As FATE's mouthpiece.
  • Mr. Exposition: Delivers a five-minute monologue explaining the Dead Sea.
  • No Good Deed Goes Unpunished: Miguel accompanied a friend in his quest to heal his son, and it ends up with him being trapped in Chronopolis for 14 years, forced to guard the Frozen Flame with death as his only way out.
  • People Puppets: A literal puppet of FATE. He doesn't want to fight you, but he has no say in the matter.
  • Pintsized Powerhouse: You would think a scholar and explorer wouldn't give you much trouble. You would be very, very wrong.
  • Sad Battle Music: One of two fights set to "Prisoners of Fate", the other being Dario.
  • Strike Me Down: If you want to leave the Dead Sea, he has to die. He knows it, but he can't stop himself from fighting back.
  • That One Boss: An extremely powerful white innate with devastating spells that will tear through your party. Especially since two of your most powerful party members at this point (Lynx and Harle) are both black innate. Even if you planned ahead and brought other party members who aren't black innate he will use TurnBlack on them and make them weak to his spells anyway, though the effect isn't as drastic as a black innate character's weakness. Hope you've collected and allocated plenty of healing and support elements!
  • Tragic Monster: Bound to the Dead Sea by FATE, all he can do is wait in the wreckage.

Dario

https://static.tvtropes.org/pmwiki/pub/images/Dario_4087.png
The 14th Grandmaster of the Acacia Dragoons, Riddel's fiancé, and Glenn's elder brother. Died mysteriously when he and longtime friendly rival Karsh went on an expedition to the Isle of the Damned...

While on the Isle, Dario discovered and was possessed by the evil of the Masamune, and with it tried to kill Karsh. Horrified, Karsh could barely bring himself to defend against him until Dario declared his intent to slate the Masamune's blade with Riddel's blood, upon which Karsh went berserk and struck him down. While in Another he is presumed dead, in Home he survived, amnesiac but still in (and under) possession of the evil blade. Your party can jog his memory with the right memento, triggering one of the hardest (but most rewarding) boss fights in the game — victory nets you Serge's Infinity +1 Sword, Riddel's L7 tech, a warm fuzzy feeling at the reunion of the star-crossed lovers and, of course, bragging rights.



  • Beat the Curse Out of Him: In order to restore his Home version, he must be defeated to set him free from the corrupted Masamune's control.
  • Earn Your Happy Ending: If he's saved, he manages to reform the Acacia Dragoons, rebuilds Viper Manor (and turns it into an orphanage), rejoins his fellow Devas, and he is implied to get together with Another Riddel.
  • Easy Amnesia: Karsh's angry-lash out didn't kill him in Home, but it caused him to gain amnesia.
  • Expy: Of Cyrus — both are named after ancient Persian kings, both are lovingly close to Glenn, both wield the Masamune, and both are optional boss fights.
  • Knight in Shining Armor: Every one of his fellow Dragoons only have fond memories of him, even Karsh.
  • The Lost Lenore: Male version for Riddel, whom he loved. Played straight for his Home version, as Riddel went to the Dead Sea and was killed alongside the rest of the Acacia Dragoons. Even he points out the irony of it all should he is saved from the Masamune's control.
  • Never Found the Body: Both versions were never found. While the Home version survived but became amnesiac, his Another version is presumably dead.
  • Not So Above It All: Though he appears dignified and chilvarous, he is silly enough to open up a seedy bar with very expensive drinks to fund his restoration efforts for Viper Manor. Just don't tell Riddel about it.
  • Sad Battle Music: One of two fights set to "Prisoners of Fate", the other being Miguel.
  • Superboss: Optional, and very likely to destroy you unless you know what you're doing.
  • Tragic Monster: As a consequence of being enticed by the Masamune's dark influence, he has no control over what he's doing...as long as he remain amnesiac or gets beaten.
  • Walking Spoiler: Talking about his Home version's survival brings closure to the Masamune's influence in El Nido.

Garai

https://static.tvtropes.org/pmwiki/pub/images/Garai_1344.png
Was the 13th Grandmaster of the Acacia Dragoons, wielder of the Einlanzer, and father of Dario and Glenn. Was murdered by Radius when possessed by the evil spirit of the Masamune.
  • The Big Guy: For reasons unknown, this man was 12-feet tall. No one seemed to bat an eye at this.
  • The Corruption: The Isle of the Damned was actually a normal-looking place (by El Nido standards) before he was murdered at Divine Dragon Falls.
  • Cue the Sun: After the Einlanzer is laid to rest beside Garai by Radius, the view beyond his grave strangely becomes a vision of flowery fields, said to represent Garai's dreams.
  • Demonic Possession: Even after his ghost is ousted, Garai returns to harass you by possessing the body of Dario.
  • Disappeared Dad: To Dario and Glenn.
  • Dual Wielding: He wields two ghostly Einlanzers, although the genuine swords are scattered on opposite dimensions.
  • Evil Is Visceral: Garai's burial place is a sight, all right. The carcasses of animal skeletons have uprooted themselves all over the island, tainting the grass with blood and turning the waters black.
  • Fallen Hero: He was the greatest of the Devas. Now he's wrath incarnate.
  • Jacob Marley Apparel: His appearance reflects what the actual Garai looked like at the time of his death.
  • Light Is Not Good: His innate is white, like most of Lynx's big-league opponents.
  • Meet the New Boss: The battle with Garai brings to mind Cyrus's restless ghost from Chrono Trigger. Just as before, it takes a holy sword to lay the wraith to rest.
  • Mirror Monster: His negative emotions create mirror-like barriers over the island's cave entrances. Hence why a certain special item, a mirror which belonged to him, is required to pass through the barriers.
  • Only the Chosen May Wield: It's stated that this abomination is not actually Garai, but rather a "demon" created from his memories. He protects the Einlanzer from unworthy wielders. This is an inconvenience, since the sword is a pretty important MacGuffin.
  • Our Ghosts Are Different: For one thing, this spook can pound you into the dust.
  • The Paladin: Uses white innate magic.
  • The Rival: To Radius.
  • Scary Impractical Armor / Shoulders of Doom: It would look absolutely ridiculous if Garai himself wasn't so tall and huge to begin with.
  • Sizeshifter: Bad news for you, since the still-living Garai was built like a brick shithouse. His apparition is over twelve feet tall, with blades as big as Lynx himself.
  • Summon Magic: He can become an Eidolon for Steena.
  • Unfinished Business: Still pretty miffed about getting stabbed in the back by Radius.
  • Wakeup Call Boss: The first boss you fight as Lynx that will give you serious trouble.

The Dragon Gods

https://static.tvtropes.org/pmwiki/pub/images/dragon_ollage.jpg
Clockwise, from top left: Earth Dragon, Red Dragon, Green Dragon, Sky Dragon, Black Dragon, Water Dragon

Organic Technology from a universe where the Reptites lived (instead of humans), each representing one of the game's six magical elements.


  • Bad Samaritan: The Green Dragon, at first, tries to welcome Serge and company by telling them to get closer to him to talk... but it's a ruse, and he wants them to get them closer so he can eat them as lunch.
    Green Dragon: And now for lunch. (bares fangs visibly at the party)
    • The dragons in general are this, particularly the White Dragon. She helps you throughout your stint as Lynx and even saves you from death on occasion. However, this is ultimately all to guide you to destroy FATE so that they can reform into their true form and attempt to bring about the age of Reptiles again, which would destroy humanity.
  • Big Eater: As stated above, the Green Dragon just wants to devour the party, regardless of how edible each character actually is.
  • Bitch in Sheep's Clothing: They act rather benevolent towards you for most of the game. They are not your friends, though; they are using you to bring about the destruction of the FATE supercomputer so they can return to their original form and conquer the world.
  • Body Horror: The scene in which the six fuse into a single beast is rather disturbing.
  • Came Back Wrong: The "Dragon Gods" you meet aren't the originals, but temporal copies made by the Time Devourer to help it absorb all timelines.
  • Clark's Third Law: They are actually a very advanced A.I. of Dinopolis, so advanced they appear to be Gods to the locals. Though their “godhood” is not quite what it seems, their connection to the planet is genuine due to the Reptites evolving with a different mindset to humanity that sees them living more in harmony with the planet. Or at-least the originals were before these ones were created as a temporal-echos by Lavos, to just jumpstart an Apocalypse.
  • Climax Boss: A rare case where the Climax Boss is also the penultimate one. Players would be forgiven for thinking that the Dragon God is going to be the final boss. It comes after the Very Definitely Final Dungeon and is the final plot thread that needs to be resolved, as Lynx and FATE have already been destroyed. However, after its defeat, the Time Devourer gets introduced through a giant Info Dump. There isn't even a dungeon to reach the Time Devourer either, you simply go to the beach where the whole game began and use the Chrono Trigger, and away to the final boss you go.
  • Colour-Coded for Your Convenience: Though only the Black Dragon and Green Dragon are named after their colors, it's obvious which belongs to what Element by their coloration.
  • Elemental Dragon: They're six dragons that each represent one of the Elements present in the area. They are the Water Dragon (Blue) of Water Dragon Isle, the Earth Dragon (Yellow) of Earth Dragon Isle, the Red Dragon of Mt Pyre, the Green Dragon of Gaea's Navel, the Black Dragon of Marbule, and the Sky Dragon (White) of Sky Dragon Isle.
  • Fighting a Shadow: They're really an avatar of the Time Devourer, though they aren't aware of this.
  • Foil: To FATE. They are in essence to Dinopolis what FATE is to Chronopolis. Their society is long dead and they are just the city’s autopilot out for revenge. If Chronopolis had lost the battle instead, it would be in the same position as they are now, more or less.
  • Gaia's Vengeance: The consciousness of the planet pulled them out of an alternate time stream in response to the Time Crash. Subverted, however, in that the Time Devourer got them first.
  • Good Wings, Evil Wings: The Dragon God is a bat-like monstrosity.
  • Growing Muscles Sequence: The Red Dragon starts the fight in a little form while wielding a spear. Once he takes enough damage, he grows massive, and his fire breath gets upgraded to strike all party members.
  • Gotta Kill 'Em All: Inverted — the Dragons duel you individually before deeming you worthy to take on FATE.
  • Gunship Rescue: The Sky Dragon swoops down and rescues Lynx's party just as the Dead Sea explodes.
  • Fusion Dance: The Dragons chomp down on one anothers' bodies, drawing blood that gradually coalesces into the Dragon God. Eech.
  • New Era Speech: Read between the lines and it seems they were politely implying that they would turn against you long in advance.
    Sky Dragon: I, too, would like to witness this. How thou shalt live and how thou shalt die...if thou art planning to bring forth a new entity, prepare thyself for anguish and sorrow.
    Water/Earth Dragon: I too shall watch over thy Fate, how thou struggle to live, and how thou face death...
  • Optional Boss: The majority of the Dragon Gods are mandatory to fight. However, the Black Dragon can be skipped. In fact, you have to complete a decently bulky side quest to be even able to challenge him, as he is asleep until it is completed. If you confront him while he is asleep, you simply take his relic and leave. However, he is worth fighting possibly more than any of the other dragons simply to acquire the Black Plate, which changes certain bosses like FATE and Dario from being nightmares to being trivial.
  • Our Dragons Are Different: None of the dragons look anything like each other, and only a couple of them (Red and Black) look like traditional depictions of a dragon.
  • Pieces of God: FATE split them into pieces to prevent them from conquering the world.
  • Sealed Evil in a Can: Despite their power, each of the Dragons are sealed within their own shrines.
  • Threshold Guardians: Confronting each of them in order to obtain their relics takes up a significant chunk of the story.
  • Walking Spoiler: Their overall true nature is hard not to talk to without spoiling everything about them.

    FATE *(MASSIVE SPOILERS)* 

FATE (Fate)

https://static.tvtropes.org/pmwiki/pub/images/fate01.jpg

A supercomputer built by Belthasar out of the old Mother Brain unit. Originally installed to monitor Chronopolis, FATE was left to fend for itself after Balthasar's botched experiment stranded the laboratory in the distant past. FATE, recognizing that it couldn't allow the facility — or the Frozen Flame — to come into contact with past civilizations, took measures to hide its existence by terraforming the El Nido archipelago and colonizing it with her human staff. FATE continues to subtly interfere in the settlers' lives, ostensibly to prevent them from interfering with history. FATE's goal is to possess Serge's body in order to get control of the Frozen Flame again.

FATE is actually an all-knowing supercomputer that Belthasar used to calculate the probability of and plan out of the events of Chrono Cross. He designed it with limited sentience before leaving for A.D. 1020 and let A.I. Is a Crapshoot take its course.


  • A.I. Is a Crapshoot: FATE is still committed to its original mission, which is to protect El Nido from the Dragon God and keep history on course. However, it gets sidetracked while prodding at the Frozen Flame, becoming enamored with the idea of evolving into living matter. Implications are that FATE's eventual insanity was intended by its creator...
  • Ambiguous Gender: FATE certainly looks feminine, and is explicitly referred to as the Goddess of Fate throughout the game. Despite this, FATE spends most of the game with the distinctly male Lynx (and then Dark Serge) as its avatar to walk around, himself an entity made from Serge's father Wazuki, and in battle the male symbol is used when targeting FATE. Being a computer, it likely has no real gender.

  • Big Bad Wannabe: After Lynx is revealed to have actually been The Dragon FATE appears to be the game's true Big Bad having caused so much chaos in its attempts to regain access to the Frozen Flame. Nope, the real Big Bad is the Time Devourer.
  • Climax Boss: The boss fight with FATE is the culmination of a significant portion of the game dealing with Lynx/Dark Serge as the apparent main antagonist, and this fight comes very late in the game. But the game isn't over yet and its defeat opens up the next Story Arc.
  • Expy: Of Deus from Xenogears. Both are supercomputers hooked up to a source of almost unlimited power and develop a god complex as a result.
  • Failsafe Failure: The Prometheus Circuit. Exploited by Belthasar to keep FATE preoccupied.
  • Fembot: Its design is definitively stated both In-Universe and out of it to be based on the feminine Mother Brain from Chrono Trigger.
  • Hidden in Plain Sight: Lynx is a creation of FATE, serving as its Mouth of Sauron. On a more subtle note, the save points throughout the game are also networked to FATE, allowing it to keep tabs on all of El Nido secretly and give you the footholds you need to fulfill its plans.
  • Hidden Villain: You can't fight FATE...until later in the game as the boss of Chronopolis.
  • Hoist by Their Own Petard: FATE's attempt on Serge's life in A.D. 1010 ultimately ends up being its undoing, as Serge becomes the only one able to access its power source, the Frozen Flame. Even after it regains control of the flame, it is defeated shortly afterwards by Serge and company for all the pain and suffering it has inadvertently caused.
  • Irony: FATE, the all-knowing sentient supercomputer, is still a pawn in someone else's plannote , something it was unaware of.
  • Necessarily Evil: Without FATE, the Dragonians would have easily taken over the present day. As soon as FATE is destroyed The Dragon Gods recombine.
  • Omniscient Database: Every time someone uses a Save Point, their knowledge up to that point in their life is uploaded into FATE.
  • Well-Intentioned Extremist/Utopia Justifies the Means: All it wanted to do at first was get back access to its power source so it could keep it or the people of El Nido from disrupting the timestream, as was its job to prevent the Day of Lavos from ever happening again. Then it gets delusions of godhood and starts experimenting on humans, and... well becomes the biggest threat to Serge and his party.

    Time Devourer *(MASSIVE SPOILERS)* 

Time Devourer

https://static.tvtropes.org/pmwiki/pub/images/2091573_timedevourer_lavos_6.png

The Time Devourer is a mutated form of Lavos. After Lavos was defeated by Crono and company, it was dumped into the Darkness Beyond Time, where it encountered Schala and merged with her, resulting in the Time Devourer. Her wish for the end of existence, while being absorbed into Lavos, inspired the Time Devourer to begin consuming alternate timelines.


  • Ancient Artifact: The Frozen Flame, a key plot item, is a piece of Lavos/the Time Devourer that separated from it at some point in the past and is imbued with an incredible amount of magic power.
  • Big Bad: As Lavos, it is naturally the game's true Big Bad.
  • Early-Bird Cameo: In the Nintendo DS remake of Chrono Trigger, an early version of the Time Devourer called the Dream Devourer makes an appearance. It cannot be killed. After "defeating" it in battle, it then shoots a beat at your characters in 1 shot and "defeats" you instead.
  • Eldritch Abomination: It's a mutated form of the already-eldritch Lavos.
  • Final Boss: It's the final, and most difficult, boss of the game.
  • From Nobody to Nightmare: The most destruction Lavos ever did was end civilization and most life on the planet it landed on. Now, as the Time Devourer, it threatens to destroy any and all timelines known to exist in the Chrono universe.
  • Fusion Dance: With Schala.
  • Greater-Scope Villain: It usurps the Dragon Gods and FATE as the actual main threat of the game's climax.
  • Puzzle Boss: The goal of the fight is not to kill the Time Devourer, but to cast element colors in the right order before using the Chrono Cross to free Schala. However, the order of elements is a huge Guide Dang It! and isn't explicitly told to you and the boss won't help you get to the order you need until it's at low health.
  • Returning Big Bad: Was previously Lavos, the Big Bad of Chrono Trigger and after combining with Schala is even more determined to bringing about The End of the World as We Know It .
  • You Don't Look Like You: Boy howdy, did Schala get hit with this hard. Whereas before she looked like a young adult in purple robes, jewelry and long blue hair, she now looks like a young girl a fraction of her original age with much shorter (and spikier) blonde hair, no jewelry and a white dress.
    • Then there's the Time Devourer itself. Compared to it's original form as Lavos it is downright tiny and in general barely looks like Lavos at all.
  • Walking Spoiler: It's not even mentioned in-game until a few scenes before it's fought at the end of the story.


Top