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This page details the various characters who are not found on the cities in Dragon's Dogma.

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Unsorted Characters

    Reynard 
https://static.tvtropes.org/pmwiki/pub/images/reynald.png

Reynard is a traveling peddler, wandering all around Gransys to sell his wares. He can also provide services for enhancing equipment. His wandering is rather infamous among players, in that he is never where you need him to be if you want to speak to him (and if you aren't looking for him, you'll naturally see him repeatedly).


  • Book Ends: If you choose Reynard as your love interest, your relationship begins and ends with you saving him from being harassed by goblins.
  • The Determinator: Travels Gransys for years without finding any clues about his father.
  • Disappeared Dad: Reynard's father left his family while his mother was pregnant with him. Buying enough little curatives from him will eventually open up a quest chain in which he asks you to figure out what would drive a man to leave his unborn child and sends you across the land to find the pages of the man's journal.
  • Gotta Catch 'Em All: His quest involves collecting the pages of his father's journal, some of which you may already have found by the time you meet him.
  • Intrepid Merchant: Designed primarily off this archetype, but there's more to him than just his wares.
  • Perma-Stubble: He sports one.
  • Permanently Missable Content: If you don't save Raynard on the road at the start of the game, he won't give you the quest to find out about his father. Oh, sure, he'll respawn to wander the world and sell you junk after you let the monsters kill him, but you can't have the quest. And if you complete that quest, Reynard decides to go back home and you'll no longer be able to interact with him, meaning if you completed it before Fournival's trial, you can't ask for forged evidence, and if you completed it before acquiring the Arisen's Bond, you can't give it to him. It's worth noting that a first-time player who doesn't know to look for him will easily miss him.
  • Walking the Earth: He's probably seen more of Gransys than you have.

    Salomet 
https://static.tvtropes.org/pmwiki/pub/images/salomet.png

Once an adviser to the Duke, but has since betrayed him and run off with valuable grimoires and magical accruements. He later steals the Wyrmking's Ring from the Duke, which amplifies his magickal powers. He intends to utilize the Wyrmking Ring as a Phylactery in order to achieve Lichdom.


  • Disney Villain Death: Salomet falls off the Bluemoon Tower to his death.
  • Evil Sorcerer: A malevolent sorcerer who betrayed Duke Edmun and seeks to achieve immortality.
  • Evil Sounds Deep: His voice gets even deeper during the final confrontation with him. (And extremely hammy too.)
  • Lone Wolf Boss: He's completely unaffiliated with Salvation or the Dragon, yet still serves as the main antagonist of his own quest line and manages to be the biggest threat to Gran Soren which is not associated with the Dragon's prophecy.
  • Puzzle Boss: He's unkillable during your first encounter with him in the quarry. You have to kill all the thieves that accompany him instead, and he will merely escape as scripted.
  • Red Eyes, Take Warning: He looks normal at first, but moments prior to when he fights you for real atop the Bluemoon Tower, his eyes suddenly glow red.
  • Squishy Wizard: He's classified as a boss, yet he's still surprisingly fragile as expected of Mage-class enemies.

    Selene 
https://static.tvtropes.org/pmwiki/pub/images/selene3.png
Voiced by: Shannon Rayner

Selene is a mysterious young girl who resides in the mist-enveloped Witchwood. She is timid and fears contact with regular people. No one seems to know her history or background, but she's an excellent herbalist. She is the only known Pawn to become human. That is, she became human after her Arisen gave her heart to her.


  • Become a Real Boy: She was a Pawn who was given a part of her Arisen's soul, which made her at least partially human. Whether she becomes fully human or not depends on the player character's interactions with her.
  • Cute Witch: She's a cute and petite witch woman with pigtails and a frilly dress.
  • Desperately Looking for a Purpose in Life: After becoming human, she becomes desperate for a purpose, ultimately choosing to be at your side.
  • Developer's Foresight: If you kill her before you finish the quest where she realizes her humanity thanks to the spirit of her former Arisen, she dies like a Pawn, via a small rift that pulls her back into the Rift; but killing her afterwards just causes her to keel over like any other human NPC.
  • Expy: Of Schierke. Her grandmother (the Arisen she served), in turn, resembles Schierke's mentor, Flora.
  • Girlish Pigtails: This is her hair-style, sporting a pair of pigtails.
  • History Repeats: To your main pawn, possibly. She'll even remark on it if she was your Beloved.
    Selene: Oh... You're like me, aren't you? As my grandmother gave me life, s/he gave you yours... They gave us death, and with it, true life. This is the world s/he wanted for us.
  • Older Than They Look: Selene looks rather short (in fact, she's actually 5'6''), is a little baby-faced, and has a hairstyle that makes her look very Wednesday Addams. Her attire and demeanor are also rather childlike. But as we learn, she's actually the pawn of a former Arisen who lived many decades or even centuries ago.
  • Platonic Life-Partners: Her ending as beloved has shades of this, with an invitation to the main pawn that focuses less on inheriting the Arisen's relationship with her and more on navigating their shared status as new humans together.
  • Pretty Freeloader: If you rescue Selene from the Witch Hunt, she'll move into your house in Cassardis, despite having her own hut and being quite shy around people. It's mostly because you're able to vouch both for her and the villagers as good people, so she doesn't have to worry about an angry mob again.
  • What Measure Is a Humanoid?: It's possible to romance Selene, though how much of her is human and how much of her is Pawn is up for debate and changes over the course of the storyline.
  • Witch Hunt: The villagers eventually get it in their heads that Selene is responsible for the dragon's coming and that she must've made some sort of deal with it. Of course, she has no clue and is just living in the woods mixing herbs, but they won't listen to reason so well. The Quest involving saving her from the villagers is even called "Witch Hunt".

    The Brine 

A mysterious entity who permeates almost every body of water in Gransys. It is said to have arrived alongside the Dragon. Attempting to cross the water will cause the Brine to consume the victim; in the player's case, they will be transported back into land.


  • Border Patrol: The Brine's primary function is to stop the player from trying to venture into water. It is simply impossible to try and cross any body of water deeper than knee-high without the Brine immediately enveloping the Arisen and kicking them back into the shore.
  • Eldritch Abomination: Nobody knows what it is, where it came from, or how to fight it. But fall into the water, and it will take you, even if you're the Seneschal.
  • Fog of Doom: It takes the form of a blood-red fog that swirls like it has tiny tentacles.
  • One-Hit Kill: The Brine will automatically kill almost everything that falls into it. This includes both enemies and, most dangerously, Pawns, who will be sent back to the Rift with no chance for revival. The only enemy immune to the Brine is Death.

Bandits

    Maul 
https://static.tvtropes.org/pmwiki/pub/images/maul.png

Maul is the leader of the southwestern bandits and is found in the the ruins of Aernst Castle. He values a person's will above all else. He also tends to be interested in the Arisen's actions. Despite being a bandit leader, Maul seems to have a soft spot for children (as told by Pike, when Maul took him in) and honors people who have a strong will to make their decisions. On the other hand, he hates Ophis and her bandits.


  • Jerk with a Heart of Gold: Despite being a bandit lord, he shows respect to the Arisen and has a strong sense of honor, enough to even forgive treason.
  • Noble Demon: Maul is a bandit, to be sure, but he's surprisingly respectable. If you convince Pike to return to the bandits' hideout, Maul is so moved by Pikes' code of honor that he spares the ex-traitor.
  • Unusually Uninteresting Sight: Despite being a bunch of bandits, Maul and his followers may have little to no reaction to the Arisen and their Pawns wandering around the castle ruins.

    Ophis 
Voiced by: Karen Strassman

Ophis is Maul's counterpart, leader of a group of all-women bandits in the northwest part of Gransys. She dislikes men in general, and particularly hates Maul. Beautiful women, on the other hand...


  • Berserk Button: Being a man is the main one, but also killing her pet cyclops qualifies.
  • Does Not Like Men: She and her bandits will initially attack you if you have a man in your group, requiring you to either have an all girl group or have any male characters Disguised in Drag. Completing her quest will cause them to let you off the hook for this.
  • Lady in Red: She and all of her bandits wear red, somewhat revealing outfits.
  • Mage Marksman: Ophis is the only named NPC in the entire game to be a Magick Archer.

    Zero 
The leader of the Nameless Ones, a group of assassins that for some reason want the Arisen dead.
  • Badass Boast: He gives one just before you fight him.
    Zero: I am the void of stygian black. I am wonder and despair. I am annihilation. You stood tall against my Nameless Men, Arisen. But you will find my challenge of a different caliber. I am the great darkness — part of every thing, part of every one...And I am your doom.
  • Smug Snake: His Badass Boast shows that he thinks quite highly of himself.
  • The Unreveal: Just who exactly is he? Why does he want the Arisen dead? Virtually nothing is known about him or the group he leads, even at the quest's conclusion.
  • Worthy Opponent: Comments on how you are a "true Arisen" as he dies.

Hillfigure Knoll

    The Dragonforged 
https://static.tvtropes.org/pmwiki/pub/images/the_dragonforged.png
Voiced by: Trey Ragley

An ancient Arisen who is invisible to all except those who are also part of the eternal chain. Solitary, wise, and regretful. The Dragonforged awaits a worthy Arisen to train and prepare for the inevitable battle ahead. He is well over a thousand years old (though surprisingly youthful and strong) and shows multiple scars and burns across his flesh.


  • Invisible to Normals: He can only be seen by other Arisen (and presumably their Pawns), judging by his dialog.
  • Love Is a Weakness: After you find the Arisen's Bond and take it to the Dragonforged, speak to him again and he'll say that he shunned others and faced the dragon alone, fearing the weakness of a bond to other people. He also admits that maybe he was wrong to do this.
  • No Immortal Inertia: Beating the dragon causes the Dragonforged to crumble to dust.
  • Old Master: He somehow knows more about the dragons than anyone else alive. Nobody knows how he learned it. The reason is that he sacrificed his kingdom (as he had no Beloved) for knowledge, leading him to become what he is now.
  • Retired Badass: He is an Arisen like the player character, and confronted the Dragon during his own time. But that was a thousand years ago, and he currently just seeks to advise the current generation of Arisen.

    The Fool 
https://static.tvtropes.org/pmwiki/pub/images/the_fool.png
Voiced by: Trey Ragley

The Dragonforged's Pawn. Benign, viewed as nonsensical and nothing more. However, there may be something deeper than people care to ponder. He often speaks in riddles.


Salvation

    Elysion 
https://static.tvtropes.org/pmwiki/pub/images/elysion.png
Voiced by: Joe Ochman
"In yon encampment they gather up their knights and hired steel... they think to grow their numbers and hunt the dragon... but they shall soon learn their lot will e'er be as prey."

The leader of Salvation, an evil cult dedicated to the Dragon, Elysion has traveled to Gransys following Grigori's emergence, where he began spreading his ideals and sacrificing numbers of people in order to usher the end times.


  • Ax-Crazy: He's almost too giddy about Grigori destroying the world.
  • Bad Boss: He is all too happy to murder his own followers and turn them into Undead and Wight servants.
  • The Beast Master: Possibly, as he's the one behind the Cyclops and Hydra attacks on the Greatwall Encampment in the beginning of the game.
  • Big Bad Wannabe: Elysion serves as the Arisen's primary adversary through the story, being the head of the Salvation cult which venerates the Dragon and antagonizes the kingdom of Gransys. However, he and the Dragon do not possess any actual affiliation, and the latter actually "squashes" Elysion's plans himself while stating Salvation has no role in his coming.
  • Driven to Villainy: According to his backstory, he wasn't always evil. It took a Dragon setting fire to his homeland to send him right off the edge.
  • Eye Scream: Became the leader of Salvation by tearing out his right eye in front of the congregation.
  • For the Evulz: Elysion sacrificing his own followers for no apparent reason other than to just call the Dragon, or his capturing innocent people and threatening to sacrifice them as well. It's your call which falls into this category.
  • Hate Sink: Of all the antagonists present in the game, Elysion stands out as the only one with no understandable, redeeming, or tragic qualities.
  • The Heavy: The Dragon is your ultimate goal, but for most of the game, you'll be dealing with the Elysion and Salvation.
  • Killed Mid-Sentence: Elysion is summoning the Dragon, who appears and casually flies around the Greatwall as Elysion goes on a rant of how the Dragon is really "salvation." When he says "THIS IS SALVATIO-", the Dragon comes down and kills Elysion in one fell swoop by essentially swatting him like a fly.
    Grigori: The rantings of an upjumped zealot make for tedious listening.
  • Law of Chromatic Superiority: He wears a dark red version of the Salvation robes in order to differentiate himself from his followers.
  • The Napoleon: Though a relatively subtle example, Elysion is noticeably shorter than the average characters in the game. His arms are relatively short too, adding to a diminutive appearance.
  • Obviously Evil: He loves his red cloak, is missing an eye, and is quick to launch into dramatic, obsessive rants even when he's calm.
  • Spell My Name with a "The": He's almost always referred to as "the Elysion", almost as if it's a title rather than his real name.
  • The Unfought: The Arisen never battles Elysion himself, who instead summons a pair of Wights to serve as his line of defense when he is confronted at the Greatwall.

The Eternal Cycle (SPOILER WARNING)

    Grigori, the Dragon 
https://static.tvtropes.org/pmwiki/pub/images/grigori_0.png
Voiced by: David Lodge
"If you would face me... take up arms, newly Arisen!"

The Dragon is a calamity that periodically appears in Gransys, and brings an army of monsters with it. If the Dragon is not defeated, then it shall bring about the apocalypse. Soon after appearing, the Dragon will devour the heart of a human, but who will also survive this fatal injury and return as Arisen — the one destined to defeat him. You are one such human.


  • Advancing Boss of Doom: In the Tainted Mountain, a short segment leading up to your fight with Grigori has him chase you down a corridor and you'll have to sprint fast to the other end.
  • Affably Evil: He's quite polite and well-spoken when he isn't busy setting the world on fire. Also, he doesn't care much for Salvation's antics throughout the game, thinks fanatics are annoying, doesn't outright kill the Arisen, and even offers to just leave if you give just one measly sacrifice. He will apparently follow through on his offer, too, if Edmun is an indication, but he actually praises you when you turn down his offer. Not surprising, since the dragon is indicated to be an Arisen who tried, and failed, to defeat the Seneschal. In other words, he's gone through everything that you have, up to and including making the choice to fight the dragon over sacrificing his loved one, and then going on to slay the dragon himself.
  • Attack Its Weak Point: As with all dragons, his weak point is his glowing heart.
  • Battle Theme Music: Clash of Fates.
  • Bring It: Should the Arisen choose to fight Grigori instead of sacrificing their beloved, they receive this response:
    Grigori: Your choice is made, Arisen! As you have willed it, so shall it be!
  • Chekhov's Gun: When Grigori talks in Wyrmspeak at the beginning of the game, it's intentionally not subbed. It may seem like a made-up language to many, so it may go over players' heads. But it turns out that Wyrmspeak is actually Latin. Upon translating it, however, it becomes clear why it was left without subtitles as it heavily hints at the Seneschal, a crucial figure in the lore of the game.
    Grigori: (in Wyrmspeak) I will give you the truth. I will tell you about god. I am your thread. My name is Grigori. I will be your shell. I will devour your heart and start a time of struggle.
  • The Chooser of the One: When the Player Character is the only one to stand and fight and actually manages to stab him during the intro, he suddenly stops acting like a crazed monster and looks at the soon-to-be Arisen as if to measure their worth. It's then that he takes their heart, makes them an Arisen, and challenges them to take up arms and face him.
  • Dare to Be Badass: After ripping out the Arisen's heart, he encourages them to seek them out and get it back.
  • Death Seeker: He has shades of this, seeming to relish the fact that you are finally strong enough to face him down and win. His taunts gradually turn to praise as you wear him down, and he seems quite at peace when finally overcome. Justified considering the sole purpose of a dragon in the cycle is to choose the Arisen and die by their hand if they don't take the deal.
  • Deal with the Devil: It turns out Duke Edmun faced Grigori in battle, but invoked this trope instead. The player can do this if they so choose.
  • Disc-One Final Boss: Killing him is just one more step in The Arisen's path to becoming the new Seneschal.
  • The Dragon: Both figuratively to the Seneschal and literally.
  • The Dreaded: In the world of Dragon's Dogma, dragons are perceived as harbingers of the end times. Naturally, people are terrified of him. He's also this compared to the other dragons in the game: a Drake, Wyrm or Wyvern is a dragon, lowercase, while Grigori is THE Dragon, capitalized. Some even take Grigori's bargains as a means to avoid fighting him.
  • Enigmatic Empowering Entity: A very interesting example, in that he's the one that actually chooses the Arisen meant to hunt him down.
  • Elemental Powers: Playing with Fire, An Ice Person, and Light 'em Up.
  • Evil Sounds Deep: How else should you expect a massive reptile to sound? Also, his speech patterns are surprisingly verbose and poetic.
  • Face–Monster Turn: Grigori (and all other dragons, for that matter) is a former Arisen who managed to kill his Dragon and make it all the way to facing the Seneschal, but failed in defeating him and was condemned into becoming the new Dragon. This explains a lot about his behavior towards the player Arisen, as he is very much aware of what the Arisen's going through in his quest to defeat him.
  • Fallen Hero: He is a former Arisen.
  • Fantastic Racism: Grigori doesn't seem to think highly of goblins. During his speech to the Arisen just before his boss fight, his voice is thick with disgust when goblins come out and start harassing the Arisen's beloved.
    Grigori: Their kind is easy to fathom. They go on living from simple fear of death.
  • Given Name Reveal: Early on, he's mostly referred to as "the Dragon", but you'll eventually learn that he's named Grigori. The Elysion even shouts his name prior to being killed by him atop the Great Wall. However, if you listen closely, you can even hear his name as early as when the Arisen gets their heart ripped out.
  • Graceful Loser: He congratulates the Arisen and expresses admiration towards them when defeated, as well as giving them fair warning that things are NOT gonna get easier with his death.
  • Gratuitous Latin: The language that Grigori talks in while selecting the Arisen is called Wyrmspeak In-Universe. Out of universe, it's just Latin.
  • The Heavy: Savan is actually the closest the game has to a Big Bad, though this guy's the antagonist for a good chunk.
  • Hopeless Boss Fight: You fight him in the beginning, but it doesn't end well for you.
  • I Gave My Word: The Reveal that Duke Edmun sacrificed his wife in exchange for power shows that Grigori does make good on his word. He continues to do so if the player chooses to kill their loved one instead of fight him.
  • I Need You Stronger: He actively encourages the Arisen to become stronger so he may be able to defeat him, since his purpose IS to be defeated by the Arisen, so that he proves worthy of facing the Seneschal.
  • Large and in Charge: Many of the game's monsters serve him, as does Salvation (they think), and he's GIGANTIC. You can fight other, lesser dragons during the course of the game, called Dragonkin collectively. A Dragonkin is about the size of a flatbed truck, but contrasted with Grigori, they're about the size of Grigori's FOREARM.
  • Light 'em Up: Although how much of him is not good is debatable, he has a few Holy-based attacks and is very resistant to the same kind of attacks. His true name also essentially means that he's an envoy of God.
  • Load-Bearing Boss: A minor example. Defeating him causes the Dragonforged to finally die.
    • Also a MAJOR example: his death causes the apocalyptic changes in the world post-game, including the Everfall opening up in Gran Soren and Gransys being infested by WAY more horrid monsters, like Cockatrices, Gorechimerae and Dragonkin.
  • Marathon Boss: The boss fight against him is split into several sequences, ranging from fleeing from him in a hallway, crossing some collapsing platforms to reach a tower, firing a ballista at him atop said tower, and clinging onto his back to stab his nape. You do these before you properly fight him in an open area (at which his multiple health bars will be displayed). All in all, it takes approximately one straight hour from start to finish.
  • Necessary Evil: Grigori's existence and his choosing of the Arisen are all part of the Eternal Cycle for choosing who the next Seneschal is.
  • Noble Demon: He's actually very genuinely respectful of the Arisen, and shows obvious distaste in Salvation and their antics.
  • Orcus on His Throne: Although the entire plot revolves around his presence, Grigori himself plays no role in the story until the last couple quests in the game. Most of the game is spent dealing with the consequences of his mere existence, including political intrigues, a upsurge in monster activity, and the rise of a doomsday cult. Notably, Grigori himself is not personally responsible for any of these.
  • Our Dragons Are Different: Design-wise, Grigori is as standard a European dragon as he can be. However, he is also a former Arisen who was turned into a dragon when he failed to defeat the Seneschal, as was every dragon that came before him.
  • Punch-Clock Villain: Grigori's motivations aren't because he wants power or the destruction of the world. He doesn't even like Salvation, who worship him as a god. He simply wants to fulfill his role as the dragon by choosing an Arisen to defeat him and potentially the Seneschal. Because of this, he isn't malicious toward the Arisen outside of some light taunting, but even that becomes praise the further into his boss fight the player progresses.
  • Red Eyes, Take Warning: He's got glowing red eyes and is a powerful dragon.
  • Sadistic Choice: Always gives the Arisen one. The choice is either to fight him and attempt to kill him (failure to do so would mean the end of all Gransys) or sacrifice your love interest in exchange for sovereignty, as well as the Dragon leaving Gransys for a period of time. (He leaves long enough to make it seem like you did defeat him, if Duke Edmun is any indication.)
  • Stop Worshipping Me: Grigori finds Salvation to be little more than a nuisance, despite their adoration of him. So much so that he doesn't mind flattening their leader the first chance he gets.
    Grigori: The rantings of an upjumped zealot make for tedious listening. His ilk serve no role in what is to come.
  • Take a Third Option: When you finally reach him, he offers you the Sadistic Choice above. Alternately, you can just shoot him with the Maker's Finger to kill him instantly.
  • Worthy Opponent: He really approves if you choose to fight him. Throughout your final battle with him, he'll praise your willpower and skill.

    The Seneschal 
https://static.tvtropes.org/pmwiki/pub/images/seneschal.png
Voiced by: Gideon Emery (Robed), Troy Baker (Disrobed)
"Fight tooth and claw, struggle now, and cling to life. Show that living holds worth enough to fight for!"

The ruler of the world, the Seneschal is an all-powerful being residing at the depths of the Everfall whose task is to serve as a steward for existence. The Seneschal is an Arisen who ascended into godhood by defeating the person occupying their position before them, and the entity uses the Dragon in order to pick a new Arisen to challenge them for their throne, creating the world's cycle. In the player's first playthrough, the Seneschal is Savan, the character controlled during the prologue of the game.

In the New Game Plus, Savan is replaced by a random Arisen created by another player if they are playing in online mode, or by the player's own Arisen if they are playing in offline mode.


  • Ascend to a Higher Plane of Existence: From Savan to Arisens encountered later, they have all ascended into godhood by defeating the Seneschal before them.
  • Battle Theme Music: Fateful Decision.
  • Big Bad: The crux of the plot is his attempt at finding an Arisen to replace him.
  • Death Seeker: Savan welcomes Godsbane with open arms after all his years as Seneschal, and his last lines indicate this. The same is true for all later Seneschals the player faces during New Game Plus.
  • Final Boss: The last enemy you will face in the game. He's also the game's True Final Boss, contrary to what the Dragon's defeat would tell you.
  • God: The all-powerful ruler of the world, overseeing all of existence.
    Seneschal: "Just as the Arisen calls pawns into being and sets them to motion, the Seneschal holds dominion over all living things. There are those who would call such a being Maker, or God. I cannot deny the claim, any more than affirm it. In the end, they are but words."
  • Light 'em Up: His main mean of combat is by launching shockwaves of light at the player.
  • Light Is Not Good: The Seneschal is a figure who shines a bright aura of light and wears all-white robes. Doesn't stop them from causing the world's end and killing you if you allow it.
    Seneschal: "[Do not expect] the mercy men seek in their gods."
  • The Man Behind the Man: The Seneschal is the force behind the Dragon. The Dragon's purpose is to choose an Arisen strong enough to face the Seneschal in combat.
  • Physical God: Their role is to watch over the world and make sure it continues to thrive.
  • Rogue Protagonist: He's the dude you play as in the tutorial. In the New Game Plus, fighting the Seneschal in offline mode reveals they are the Arisen you played as in the previous game cycle.
  • A Taste of Power: Savan, the first Seneschal the player faces, is also the character you play as in the tutorial and is a fairly high-leveled Fighter with decent skills that will take you some time to earn once you actually make your character.
  • Took a Level in Badass: Along with being a skilled fighter pre-Seneschal, he can fire Kamehame Hadokens post-Seneschalization.
  • Walking Spoiler: Due to his nature as the Final Boss and his importance to the story, he gets his own folder.
  • "Well Done, Son" Guy: Possibly in Savan's case. He molded his pawn after his father who was killed by the dragon.
  • Who Wants to Live Forever?: As the Seneschal, Savan has grown weary of living alone beyond the Rift, sustaining the world through countless generations but unable to interact with it. When you take his place and are only able to wander around town as an invisible ghost, unable to speak to anyone, you can really get a sense of how lonely an existence it is.

    The Ur-Dragon 
https://static.tvtropes.org/pmwiki/pub/images/ur_dragon.png
"Cede your life to me..."

The first Dragon in the world, the Ur-Dragon is an immense undead behemoth who can be found at the Chamber of Lament of the Everfall. Scattered through his body are the hearts of many Arisen, which serve as his sole weaknesses. The Ur-Dragon is a monster of such power that his health bar is shared across the entire world, and all players are able to contribute to his defeat. The death of the Ur-Dragon grants the player a number of rewards, though the beast always rises again to challenge the Arisen once more should they desire.


  • Attack Its Weak Point: The hearts scattered across the Ur-Dragon's body are the only spots where the player can damage him. Attacks done anywhere else, or on already-destroyed hearts, deal no damage.
  • Battle Theme Music: Violet in the Darkness.
  • Contractual Boss Immunity: He is immune to all forms of debilitations.
  • Dracolich: He appears rotten by default, but the more hearts the player destroys, the more decayed he looks, eventually having entire regions of his body stripped to the bone.
  • Elemental Powers: The Ur-Dragon can cast spells of all elements: High Bolide, High Frigor, High Levin, High Petrification and, despite his weakness to Holy damage, Holy Furor.
  • Graceful Loser: When you finally fell this mighty beast, he has nothing but praise for you.
    Ur-Dragon: "You... truly, you are worthy..."
  • Marathon Boss: The online version of the Ur-Dragon is estimated to have 3,000,000,000 HP total, though the player can only fight him for 10 minutes before he flees. All players across the world contribute to his death upon fighting him, and once the first player manages to kill him, he enters the period known as Grace, where new fights against him will have him severely weakened and with only one heart to destroy, being the optimal time to get his rewards. Subverted with the offline version of the fight, which is balanced for only one player and their Pawns and only has 1,470,000 HP in comparison.
  • Optional Boss: The Ur-Dragon has no participation in the story, essentially serving as a side-quest for the player if they wish the rewards he grants on death.
  • Our Dragons Are Different: This one is undead, immortal, and has 30 hearts scattered across his body.
  • Screw This, I'm Outta Here: The player can only fight the Ur-Dragon for 10 minutes before he leaves the arena. This is true for both online and offline versions. However, the player can simply leave and re-enter the Chamber of Lament in order to fight him again, the damage done being retained through multiple fights.
  • Shows Damage: As the Ur-Dragon's hearts are destroyed, his skin is burned away, his guts fall off of his stomach, and part of him becomes little more than a living skeleton.
  • Technicolor Fire: The Ur-Dragon's flames are coloured purple.
  • Ur-Example: An in-universe example, fitting to his name. According to the official artbook, the Ur-Dragon is the first Dragon in the world.

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