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Multiple Endings in Video Games.


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  • 1213 has a standard ending and a special ending. Both are similar in context, but the special ending really has to be seen to be believed.
  • ANNO: Mutationem: After the Final Boss fight, Ann is confronted by The Consortium and is ordered to stand down so they could sever her connection with Amok, with a choice appearing whether to agree or not.
    • If Ann complies with them, Ryan is released and safely returned home, Ann battles with Amok to permanently seal her, and soon reunites with Ayane, who enthusiastically talks about how she'll stick by Ann in all their inevitable future adventures.
    • If Ann refuses thinking they have other agendas, in the ensuring argument, Ryan impulsively makes an assault which leads to him getting fatally shot, and Ann, in a brief Moment of Weakness, is taken over by Amok, who unleashes total destruction on the entire world. Ryan is later revitalized by Amok, who awakens to find the building in ruins and soon discovers the Hell on Earth.
  • Bastion:
    • At the very end, the Kid is given two choices of what to do with the fully restored Bastion. Restoration, or Evactuation.
      • If he chooses Restoration, the Bastion's primary function is triggered, and the world is reset to the way it was before the Calamity, in the hopes that things will go better this time around. This ending provides a justification for the game's New Game Plus feature. In short, the gambit fails. Time is reset, but things don't change enough to prevent the Calamity from happening over again. Rucks exhibits a bit of deja vu, cementing the idea that they're stuck in a "Groundhog Day" Loop, until one of the loops prevents the calamity, or ends with the Kid choosing Evacuation.
      • If he chooses Evacuation, the Bastion triggers an emergency secondary function, and detonates all the Cores and Shards, turning the Bastion into an airship of sorts, with which the handful of survivors can leave the ruined Caeledonia behind and search for new lands.
    • In addition, there is a choice at the very end of the last level that decides whether Zulf lives or dies.
  • The Blaster Master Zero trilogy has examples in every entry:
    • Blaster Master Zero: The good ending happens if you kill every mutant and get every power-up (including life upgrades) and area map in the game. SOPHIA III is infected during the battle the mutant core, and Eve leaves Jason unconscious and leaves with SOPHIA III in order to destroy it; but a cutscene after the regular Final Boss introduces you to the Sophia ZERO and you gain access to the true final level, ending with the ultimate fight against Sophia III possessed by the Mutant Core, Invem Sophia. After that, Jason frees Eve and destroys Sophia and the mutant core for good. Fail to get all the upgrades, however, and you get the bad ending in which Eve simply leaves with SOPHIA III without leaving Jason unconscious and still planning to activate the self-destruct mechanism, but it's unknown if she succeeds.
    • Blaster Master Zero II: If you have received all three Interplanetary All-Purpose Markers from the MA pilots, you open the route to the good ending, this time playing as Eve who evenually gets their own MA Unit. The ultimate fight is against Drolevo, the ultimate influencer of the mutants, in which all of the other MA Pilots show to help Eve. Oh, and Eve is free from her corruption, having used the Accel Blast from the MA Unit. Like before, if you did not get all the All-Purpose Markers, you get the bad ending in which Eve and Jason end up separated in Area Ω, and without G-SOPHIA to help her, Eve succumbs to her corruption while calling for Jason one last time.
    • Blaster Master Zero III: The true final level (and the good ending route) is accessible after the final boss if you explored super-dimensional space long enough. Jason promises to search for Eve in the super-dimensional space, and some time later, a dimensional rupture opens in Earth. This time, a figure who appears to be Jason piloting Kane's MA Unit heads to the super-dimensional space on Earth, ending up fighting the other MA pilots in harder battles than those from the second game as well as Leibniz's rebuilt GARUDA. The Player Character eventually reaches the True Final Boss, who turns out to be Jason — at this point, the character you were controlling unmasks himself as Kane, revealing he's trying to stop Eve (as she is thought to have breached the non-aggression pact), and Leibniz and the other MA pilots were trying to stop Kane from reaching her. The ultimate battle confronts SOPHIA-J1 and the original Metal Attacker, with the twist being that you get to choose which side you're fighting as. At the end, Jason tells Kane that Eve was not planning an assault in Earth and instead was planning to send the couple's newborn children Roddy and Effie to Earth, and thus Kane decides to clear the issue. Afterwards, Jason and Eve set to secure peace and find a way to reunite with their children. Once again, not fulfilling the previous condition yields the bad ending, in which Jason is forced to let Eve go, Kane is able to clear the misunderstanding and allow Jason and Leibniz to join the Sophia force, and years later, Planet Sophia and the other planets of the MA project form an interstellar union, with Earth joining soon.
  • As with its predecessor, Bloodstained: Ritual of the Night features a very similar ending system to the Metroidvania-style Castlevania games. There are three possible endings; two are bad endings with only slight differences to each other where Miriam kills Gebel. The path to the true ending can be opened if you get the Zangetsuto from Zangetsu and cut the red moon during the Gebel fight.
  • Castlevania games have a long history of multiple endings.
    • In several games, an interesting variety is that the standard ending is the easiest one to get, the one that takes a bit of work is the Bad Ending, and the best and most difficult is the Golden Ending. Simon's Quest, Castlevania: Harmony of Dissonance, Castlevania: Aria of Sorrow, and Castlevania: Dawn of Sorrow use this.
      • In the case of Simon's Quest, the standard ending (finish in 8-16 days) says unequivocally that Simon died, but hints that a new hero will eventually carry on the fight against Dracula. The beginner ending (over 16 days, an extremely slow time) says that the curse was destroyed, but hints strongly that the Belmont bloodline was as well, plus the screen is black and white. In the best ending (under 8 days), the curse is broken, and Simon survives and is hailed as a hero, but in the very last shot, Dracula's hand emerges from his grave.
      • Castlevania: Dracula X is an unusual case. There are three possible ending shots, one for failing to rescue Maria or Annette, one for rescuing only Maria, and one for rescuing both. It is impossible to rescue only Annette; if you don't save Maria, the door leading to Annette will not open. No explanation has ever been offered for this.
    • Others just have a bad ending and a good ending. Usually, trying to get the good ending opens up another boss battle, if not more areas to explore. Sometimes the bad ending cuts the game off halfway. The requirements can be not taking too long (Castlevania 64/Legacy of Darkness), getting all the Plot Coupons required (Order of Ecclesia), or finding a certain item and using it at the right point (Portrait of Ruin and Symphony of the Night).

      Symphony actually has two variants on the bad ending (one where you don't even have what you need to truly resolve the plot, and one where you do but still manage to screw it up) and two variants on the good ending (one where you haven't explored the castle sufficiently, and the other where you have). Apparently, there was supposed to be another Bad End for Symphony, judging from some Dummied Out dialogue found by hacking the game, in which Maria would've been possessed by a demon.
    • Bloodlines has two segmented endings, one for each character, that get longer depending on difficulty.
    • Dracula's Curse has four different endings, depending on whether Trevor fought Dracula alone or with one of his three companions. The endings with Trevor's companions basically tell what happens to them after defeating Dracula. The credits sequence also changes after the second loop.
    • Castlevania: Rondo of Blood has three different endings: two for Richter, depending on whether he saved all of the women Dracula kidnapped; and one for Maria if she is the one who defeats Dracula.
  • Cave Story has an obvious, early bad ending, triggered if you accept a character's offer to run away rather than stay to fight the Big Bad. Defeating the Big Bad gives a rather bittersweet standard ending where the threat to the world is averted, but the floating island crashes, killing everyone who was still in it. But if you complete the sidequest to save Curly (whose requirements are hard to figure out without a guide and very easily lost), enter the Bonus Level of Hell, and defeat the True Final Boss, then you get the good ending in which you save the island from crashing, and the Quirky Miniboss Squad finds redemption. Also, for both the standard and good endings, the credits (and the art that's displayed during them) vary depending on your in-game accomplishments. The bad ending gets no credits.
  • Cubivore gives you a bad ending if you don't have a large enough number of mutations by the end of your first time through the Chicky chapter.
  • In the 8-bit game The Great Escape, your fate after you escape from the German POW camp depends on the items you escape with:
    • If you have the two items needed for escape, you successfully escape, and will be able to cross the German border.
    • If you don't have the two required items, you get re-captured (with the message depending on which item(s) you miss).
    • If you escape with the German uniform, you get executed as a spy.
  • Hollow Knight has three endings in the vanilla game, plus some extra ones added in expansions.
    • Vanilla game endings:
      • The Hollow Knight: Defeat the final boss without obtaining the Void Heart charm. The knight defeats the Hollow Knight and absorbs the infection, becoming the new Vessel for the infection in the process and getting sealed inside the Black Egg Temple.
      • Sealed Siblings: After obtaining the Void Heart, fight the final boss until Hornet comes in and restrains it. Attack the boss again or wait until it throws Hornet off, then fight it in one last round. Plays out the same as the first ending, except Hornet is also sealed in the Black Egg Temple along with the Knight, and her face appears on the temple door, indicating she's become a Dreamer.
      • Dream No More: The true ending. Fight the final boss until Hornet restrains it, then use the Dream Nail on it to enter its dream and defeat the True Final Boss and source of the infection, The Radiance. The Knight uses the power of the void to destroy the infection once and for all, but sacrifices itself in the process.
    • Two endings (well, one ending with two variations) were also added in the Godhome expansion.
      • Embrace the Void: Clear all the Godhome challenges. After defeating The Radiance, the Knight transforms into a void creature and kills her before absorbing Godhome and the Godseekers into the abyss, after which the void begins to escape into the real world and overrun it. Meanwhile, Hornet encounters The Hollow Knight, which has broken out of its prison...
      • Delicate Flower: As above, but give a Delicate Flower to the Godseeker first. The flower prevents the void from escaping into the real world, but the rest of the ending plays out the same.
  • Iji had one modular ending in the original release, and added two new ones in the March 2017 update.
    • Though the basic ending remains the same (most of human civilisation is destroyed, though some humans survive), allows the player's actions to influence whether any Tasen survive, whether Dan dies, as well as defining aspects of the village shown in the ending credits.
    • In the pacifist route, sparing Iosa will lead to her returning to kill Iji and General Tor at the last moment. Kiron shames and demotes her for her behavior and calls off the Alpha Strike, sparing humanity.
    • In the violent route, killing General Tor will reveal that the final battle was a Secret Test of Character and Iji had failed, causing the Komato to carry through with the Alpha Strike and destroy the planet.
  • The Legend of Zelda:
    • Link's Awakening will add a segment near the end that implies that Marin's wish to become a seagull and fly away from Koholint Island (and, in turn, escape the Dream Apocalypse) was fulfilled if you beat the game without losing a single life.
    • Majora's Mask has a segmented ending, where the finale Cut Scene is split into ten short clips, each of which are unlocked by the possession of its respective mask. As such, the entire ending can only be seen if you get the corresponding ten masks. Failing to collect a specific mask instead shows you a picture of said mask rather than the scene, as the scenes are usually related to the things Link has to do in order to get them.
    • Spirit Tracks has three different endings, depending on Link's answer to Zelda's question about what he wants to become after the adventure, which the player has to choose before the final battle. Choosing Warrior gives the player a scene where Zelda watches Link training in the courtyard (and apparently hurting himself in the process); Train Engineer causes a similar scene, where Zelda watches him driving by the Castle and pulling the steam whistle. When answering that he's not sure, Link apparently leaves Hyrule after the game, leaving Zelda behind with nothing but a picture showing the two of them on the Spirit Train.
    • Breath of the Wild ends with Zelda asking Link if he remembers her. If you have recovered all your memories prior to facing the Final Boss, there is a post-credits scene in which Link and Zelda are gearing up to travel across Hyrule and Zelda shares her plans on how they're going to rebuild the country.
  • Metroid: While the way the games end doesn't usually change, depending on how long and/or how thorough you were in completing the game, Samus may either reveal more of herself under the armor, or we'll see a bit more from the ending than before.
  • The spin-off video game for Phantom 2040 has over twenty endings, and while which one the player earns usually depends on obvious things like which option they took when given a story choice, there are a few cases of a determining factor being just which literal path they took to complete their objectives. Almost all of the endings involve death, destruction, and an invitation to the player to Try Again.
  • Rockman Exhaust has two endings by mistake. Beating the final boss normally has the game reset after Wily starts begging. Entering an invisible boss gate during the fight, however, leads you to a Minus World version of the fight with a glitched boss that stays on the right side of the screen. Killing this boss leads to another ending where Mega Man falls through the floor (presumably due to a programming error), and the projector simply falls endlessly. See here.
  • Spider-Man: Web of Shadows has four possible endings based on your red suit-vs-black suit choices.
    • If nearly all your decisions were red suit-influenced and Spider-Man chooses Mary Jane, Spidey ends up reunited with Mary Jane and New York begins to recover from the symbiote invasion.
    • If you chose mostly red suit decisions and chose Black Cat rather than Mary Jane, we see Spidey attempting to call Mary Jane to apologize.
    • If almost all choices were black suit-influenced and Mary Jane was chosen, Spidey becomes ruler of the symbiotes and vows to get Mary Jane back by any means necessary. Meanwhile, Black Widow, now working with Kingpin and the Tinkerer, calls for a symbiote-controlled Wolverine to deal with Spidey.
    • If nearly all choices were black suit-based and Black Cat was chosen, Spidey turns evil and rules the symbiotes with Black Cat at his side, rejecting the mantra of great responsibilities in the process. Once again, Wolverine is summoned by SHIELD to stop the out-of-control Spider-Man from doing any more damage.
  • Steambot Chronicles has two endings, depending on a handful of key choices during the latter half of the game.
    • Good Ending: This is achieved by refusing to join the Bloody Mantis gang, or leaving the gang if you have already joined. Dandelion, the soft-spoken former violinist of the Garland Globetrotters, reveals himself as the leader of the Bloody Mantis, founding the criminal organization to exact revenge against a technology-dependent society for the death of his younger brother Chicory. After being defeated by Vanilla, he ponders the applications of the flying Trotmobile that had scuttled his airship, until the figurehead leader of the gang shoots and kills his second-in-command and friend, Savory. Realizing the wrong he committed, he willingly surrenders himself to the authorities. In the Playable Epilogue, the player can learn that he was executed during the interim.
    • Bad Ending: This is achieved by joining the Bloody Mantis, and has two variants: one where you become The Dragon to the leader's Dragon, and one where you take over the Bloody Mantis yourself. In either case, the Playable Epilogue begins with Vanilla in jail, having been arrested and imprisoned for a year.
  • Super Mario World: Piranha Island has two endings. The Good Ending is the path where Mario beats the Piranha Wizard and escapes. The Bad Ending is the path where Mario is lost in the darkness forever.
  • The arcade platformer Youkai Douchuuki (AKA Shadowland) has five different endings. Depending on various factors (enemies killed, money collected, choices made), Tarosuke could either end up in heaven, be reincarnated as either a human or an animal, become a preta (in other words, suffer extreme and eternal hunger), or end up in hell.
  • Yoku's Island Express: The game's standard ending is earned by completing the main story and defeating the God Slayer, but attaining the 100% Completion sidequest will net you an additional ending. Unlike many other examples, however, the two endings are not mutually exclusive; in fact, you have to get the standard ending before you can get the additional ending.

    Beat Em Ups 
  • Batman: Arkham Series:
    • Batman: Arkham Asylum has a stinger that'll depict a villain grabbing onto a crate of TITAN. However, it'll chose at random between the Scarecrow, Bane, and Killer Croc as to who grabs it.
    • Batman: Arkham Origins Blackgate: Depending on whom you beat last, you'll be treated to a stinger of the Joker, the Penguin, and Black Mask escaping.
    • Batman: Arkham Knight: The standard ending features Batman capturing Scarecrow, but his identity is outed as a result. Completing some of the sidequests in addition to the main plot shows Batman destroying the Batsignal and going home, only for it to blow up with him and Alfred seemingly inside. The Golden Ending, achieved through completing all the sidequests in addition to the main plot, expands on this, showing Batman saying goodbye to Commissioner Gordon before heading home and a Time Skip that shows Gordon has become mayor of Gotham, Tim and Barbara are getting married, and that there's someone dressed as Batman on the streets, though it doesn't clear up if it's a new guy, a hallucination, Bruce's ghost, or even a still-alive Bruce.
  • Batman: Dark Tomorrow: There are four endings. To get the game's good ending, you must win the Ra's Al Ghul boss fight and disarm the signal device controlling Ra's bombs. Depending on how the final boss fight ended: Either Batman dies, the world is flooded, or both if Batman wins but didn't destroyed the machine. Of course, if the machine is disarmed and Batman dies, the world is still flooded off-screen, since it's stated the machine can be repaired.
  • Charlie Murder has two endings, depending on whether the player has collected all pieces of Smockula or not. If the player has not, they will be forced into fighting and then killing Lord Mortimer/Paul, whereupon it is revealed that he and Charlie were once childhood friends since birth. If the player does, a new level will be unlocked and they will fight the Angel of Chaos, make their way out of Hell, reform the band, and free Paul from his demons.
  • The battle against Mortus in Comix Zone is a Timed Mission. Winning in time allows you to bring Alissa into the real world. Otherwise, you fail to save her and get an It's a Wonderful Failure ending. The Game Over screen may also count as an ending as well, as Mortus uses your death to gain a body of his own and prepares to take over the real world.
  • The PC Engine version of Double Dragon II has three endings, one for each difficulty level.
    • In Easy mode, the final boss escapes and mocks the Lee brothers.
    • In Normal mode, the final boss dies, but his last words are left ambiguous.
    • In Hard mode, the ending is the same as Normal, except the final boss's body turns into a skeleton and there's an extra scene where Billy and Jimmy return to the city to find Marian restored to life.
  • Final Fight:
    • Final Fight Guy, the second SNES port of the original, along with the two SNES sequels Final Fight 2 and Final Fight 3, each has a segmented ending in which a new scene is added to the ending for each difficulty setting, so the full endings are only shown by completing the games on the hardest setting.
    • Final Fight 3 has two endings, both depending on the characters being used and whether the bus stop sign is destroyed or not in Round 3.
  • Fight'N Rage has a grand total of fifty-six endings, determined by: which route was taken, the decisions taken by the player(s), the character(s) used, and the number of players.
  • Guardian Heroes has five endings, depending on the choices the player made and the path they took. Whether they have good or bad karma at game's end can alter the endings slightly.
    • The Heroes side with the Skyborne, slay the Earthblood's leader, and become the Creator's elite warriors.
    • The Heroes defeat Zur and save the kingdom from his villainy.
    • The Heroes defeat the leaders of both the Skyborne and Earthblood, then destroy the Creator. In so doing, they sever humanity's link to divine powers, allowing them to forge their own destiny.
    • The Heroes destroy Golden Silver and prevent its robot uprising.
    • Valgar, who became a puppet of the Creator, rebels and destroys the Creator with the Undead Hero, saving the world from their schemes.
  • Infernax has a lot of possible endings, mostly based around the morality system:
    • Good: Alcedor defeats Belphegor, but succumbs to his wounds. The people of Upel hail their fallen hero and erect a handsome statue in the capital to honour his memory.
    • Evil: Alcedor defeats Belphegor, and the demonic corruption transforms him into a zombified wretch, neither living or dead. He is chased away by the Upel guards and spends the rest of his tormented life on the run.
    • Redemption: Alcedor defeats Belphegor, and succumbs to his wounds. Though he had made some mistakes in his quest, he has not corrupted his soul completely and his selfless sacrifice in the end redeemed him. Before his soul can be claimed by cruel demons, a pair of beautiful angels blast them down and pick up Alcedor to carry him off to Heaven.
    • Ultimate Good: Alcedor defeats Baphomet and claims ultimate victory against the demonic invasion. He destroys the Necronomicon with the aid of Father Henry, and then leads an army of demon-slaying holy knights to drive the demonic taint out of Upel forever.
    • Ultimate Evil: Alcedor defeats Abaddon, quenching his thirst for conquest. He becomes a terrible demon prince and decides that Upel is not enough for him, so he takes the Necronomicon and uses it to unleash a reign of terror across all of Hell and Earth.
    • Coward: After encountering a single zombie, Alcedor runs back to the boat and tells the boatswain what he saw, leaving the way he came and abandoning the kingdom of Upel and its people to the demonic invaders.
    • Sleepyhead: Alcedor decides to spend his time snoozing at the inn rather than fighting the demonic invasion. He blissfully dreams about being a great hero while the world (quite literally) goes to Hell outside.
    • Submission: Alcedor helps Robert the cult leader to take over Darsov, and becomes his black knight, leading armies of undead and monsters to corrupt the land.
    • Future: Using his magic, Gregor flings Alcedor into the future and there Alcedor defeats Azazel with a blessed holy relic that spits out 750 rounds a minute. He celebrates the end of his quest by firing his machine-gun into the air amidst a shower of demonic gore, and then hops on his motorcycle and rides off into the sunset, to whatever new adventure the future has in store for him.
  • The ending in The Peace Keepers, or Rushing Beat Syura, depends on what path you took and how many scientists you saved.
  • Scott Pilgrim vs. The World: The Game has multiple endings depending on whom you are playing as.
    • Scott's Ending is Ramona moving away, but suddenly dating Kim Pine, Knives Chau, and Envy Adams all at the same time.
    • Ramona's Ending is the generic one used in the graphic novels and movies. Ramona gets to continue dating Scott and they both go through a subspace door to their future.
    • Kim's Ending is that Scott and Kim pass by each other one day. Kim has a suggestive smile on her face and she suddenly walks off into the sunset. Holding hands with Knives.
    • Stephen's Ending is that Sex Bob-Omb plays an awesome concert and money randomly rains from the sky. It may all be just a dream.
    • Nega Scott's Ending is enslaving the rest of the world and sending the rest of the characters off to the salt mines.
    • Knives's Ending is marrying Scott against his will.
    • And finally, Wallace's ending... is a single picture of Wallace sitting on what appears to be Gideon's throne, holding a glass of wine, confetti fluttering down, and no added text to give any sort of context to the situation.
  • Splatterhouse 3 has four endings. Which one you get is decided by if you beat the first four levels quickly enough to save your wife and son.
  • The adult Bara Genre game Strange Flesh has three possible endings:
    • Domination Ending: After the final boss fight, two doors appear. Choosing the door on the left, Joe doesn't go back to work, but instead allows other Masters to guide him forward after the Bartender cuts off his free will. Years pass, and Joe is now a Sex God at the bar. From time to time, police come looking for Joe, but they always end up succumbing to the Bartender too.
    • Corruption Ending: Choosing the door on the right, Joe doesn't go back to work; instead, he asks the Bartender if he can play his guitar at the Bar for free after the Bartender plants a seed of perversion inside of his brain. Years pass, and Joe is now an amazingly popular punk rocker at the bar who lives on pleasure.
    • Boyfriend Ending: This ending can only be achieved if the player does not use any save points. Choosing the white doorway to the far right of the room with an exit sign above it, the Bartender leaves Joe to rebuild on his own terms. The anxiety Joe had regarding his sexuality is gone, and he has the courage to quit his office job and pursue a career in music. After years pass, we see Joe on the couch with his new boyfriend, John, celebrating the release of Joe's debut album. At times, Joe's sexual inner beast surfaces, much to John's pleasure, but it remains under control.
  • Streets of Rage:
    • The first game has two endings, the first of which has the heroes kicking Mr. X's ass and saving the city, and the other, which is only possible by having one character accept Mr. X's offer to join him and the other refuse; the winner of the fight between the players will become the new Big Bad after defeating Mr. X. You even get BAD END upon the closing of the credits.
    • Streets of Rage 3 has no fewer than four endings.
      • Beating Stage Five on Easy has the robotic Mr. X insulting you and Zan telling you that you must try harder.
      • If you fail to save the real Chief, the first bad ending has you fighting Shiva as the final boss, and when you beat him, Zan interrogates him to find out where Mr. X is, but he won't talk, and the crew is at a dead end.
      • A bad ending where the final boss is beaten but time runs out. The bombs explode, people die, the city gets ruined, and the trust the people of the city placed in Axel and the gang is damaged. Bare Knuckle 3 attempts to soften the blow by stating that either way, nuclear war between America and Lima has been prevented. That the bombs wrecked the city is incidental; in time this tragedy will be forgotten.
      • And the best ending, where you beat the final boss and save the city from the bombs/prevent general death and destruction around the world.
  • Undercover Cops has a bad ending if the player fails to prevent the final boss from dropping an atomic bomb into the city and seven possible good endings, depending on the number of players and the characters being used.
  • Warriors of Fate has two endings depending on the outcome of the final boss battle. If the player(s) manage to defeat Akkila-Orkhan, Kuan-ti reunifies the war-torn kingdom and ushers in a golden age of peace and prosperity. If Akkila-Orkhan escapes, the heroes still celebrate their victory, but Akkila-Orkhan eventually returns with a vengeance and conquers the kingdom.note 

    Fighting Games 
  • BlazBlue:
    • The main games give each character three possible endings for their story mode, because the BlazBlue universe is set in a Timey-Wimey Ball. Over the story mode, the player can make choices or do certain things that affect the ending you get. Standard fare. There are the True Endings, the Bad Endings, and the Gag Reels. The game's True Ending encompasses multiple characters and concludes the plot so far.
    • Blazblue Cross Tag Battle has seven possible endings:
      • In the BlazBlue story, Ragna and Jin defeat the System and restore their universe to normal. If Ragna prioritises Rachel, then she explains the nature of the System to him alongside Es, and if he prioritises Noel, then he ends up with her in the world unconscious. If he chooses to trust Hazama, then the player gets a bad ending where Hazama receives the Keystone and goes off to plot with it.
      • The Persona 4 Arena story ends with the Investigation Team returning back to Yasogami High, only to realise that Ragna, Noel, Hyde, and Ruby are now full-fledged students at the school, and they seem to have lost their memories.
      • The Under Night: In-Birth story ends with the entirety of the cast trapped in the UNIB world, fighting in the Hollow Night.
      • The RWBY story ends with Team RWBY safely transferred back to their dorm room in Remnant, along with a depowered System trapped in the form of the red Keystone. Not seeing her as a threat anymore and figuring it will be safer to keep an eye on her, RWBY decide to keep her as a pet.
      • The True Ending, unlocked after completing all the story missions, has Ragna, Yu, Hyde, and Ruby defeat the System for good with the power of all four Keystones. After celebrating their victory, the four protagonists, along with Weiss, Linne, Yosuke, Yukiko, Chie, Noel, Jin, and Rachel all share some final friendly goodbyes and then go back to their now restored home universes.
  • BloodStorm has all the characters have a Nice Job Breaking It, Hero ending except Tremor, who gets a Happily Ever After ending, and Tempest, who is Rewarded as a Traitor Deserves. Razor has a good one, as well, as the kingdoms unite... aside from Cyberia, heavily hinted to be Always Chaotic Evil, and his war against which is what unites the kingdoms.
  • Dragon Ball Xenoverse and Dragon Ball Xenoverse 2 use the same conceit: If you take too long to beat the Final Boss or take too much damage, Goku comes in to help, and you finish off the boss with a combination attack. However, if you do well enough on your own, your character beats the boss without Goku's help (though you do get a power-up from the spirits of Gohan, Vegeta, Piccolo, Krillin, and Gotenks).
  • Duel Savior Destiny has six endings for the main heroines and then a final route for Princess Crea. Each route gets closer to solving the entire situation than the one that came before it with a rather firmly established route order, though the first two at least are interchangeable.
  • In Injustice 2, players get two different endings depending on if the player decides to spare or kill Brainiac:
    • In choosing the Insurgency, Batman is able to defeat Superman and his allies with the aid of Supergirl. Superman is recaptured, depowered, and sent into the Phantom Zone, but the cities captured to Brainiac are still lost. Supergirl realizes that Superman's reign of terror has cost the world a symbol of hope and herself her only living family member. However, Batman offers to help her, deciding to reform the Justice League.
    • In choosing the Regime, Superman defeats Supergirl and Batman, kills Brainiac, and opts to fuse with Brainiac's technology, becoming a Coulian/Kryptonian hybrid. He attempts to recruit Supergirl again, telling her about the army of aliens he seeks to form and how they can bring peace. When she refuses, he tells her that she'll come around, especially when he shows her Batman, turned into a cyborg himself.

      However, it's worth noting that the characters' standard arcade endings add another rub to this: Killing Brainiac causes his ship to self-destruct, which destroys all the cities he has captive, showing that the Regime was wrong. In the Insurgency endings, there's still a faint hope that they might someday reverse the process and restore the shrunken cities. At the same time, the existence of the multiple arcade mode endings is justified by the parallel Earth used as its setting being stuck in a time loop.
  • JoJo's Bizarre Adventure: Heritage for the Future is a fighting game, so everyone has an ending (Young Joseph and Shadow Dio don't in JJV), but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of Chun-Li and Thanos's endings… although the only problem is, you have to choose one tarot card from between two face-down cards.
    • For Avdol, if he draws The World, it's implied that Dio somehow came Back from the Dead, whereas if he draws The Magician, he decides to reopen his shop.
    • For Mariah, whatever card the player gets determines what Mariah thinks of the player. If they draw The World, she tells them they're not as good as Dio is, but if they draw Bast, she wonders if they really are more attractive than him.
  • The all-but-forgotten Killer Instinct 2 by Rare has multiple endings for each character. In the game, each character may have either one ally (Maya), one enemy (TJ Combo, Glacius, Sabrewulf, Spinal, and Kim Wu), an ally and an enemy (Jago, Orchid, and Tusk), or even two enemies (Fulgore). Basically, whether or not a fatal move is performed (or if the background is interactive) on a specific character decides the ending; you obviously would want to kill your enemy while leaving any allies alive for the better endings.
    • For one straightforward example, if the player beats the game playing as TJ Combo, if Tusk is alive, TJ Combo sees there is a possibility to rebuild his name in the past, so he foregoes returning back to the present and becomes a champion. If Tusk is dead, Combo is convinced there are no possible challengers, returns to the present, and starts to rebuild his boxing career.
    • A more complicated example is Orchid: Her ally is Jago and her enemy is Sabrewulf. If Jago is alive but Sabrewulf is dead, on his deathbed Gargos reveals Jago and Orchid are siblings and they form a fighting team. If Jago is dead and Sabrewulf is dead, Orchid lives but mourns the fact that she murdered Jago. If Jago is alive and Sabrewulf is alive, Gargos possesses Sabrewulf and attacks, but Jago successfully kills the demon. If Jago is dead but Sabrewulf is alive, Gargos possesses Sabrewulf and attacks Orchid off-guard; she dies and Gargos gets his revenge.
    • Not all the characters' endings are happy though; some are just less than others. If playing as Spinal, if Kim Wu is alive, he dies; but if Kim Wu is dead, he simply is left to an eternity alone without purpose.
  • The King of Fighters:
    • The King of Fighters 2003 has two endings, each with its own final boss, depending on how you beat Kusanagi: The real final boss, a Chizuru/Maki tag team followed by Mukai, can be reached by beating Kusanagi with a DM (super move), while failure to do so pits you against Adelheid instead.
    • The King of Fighters XIII also has two endings: If your score is too low by the time you beat stage 6, Saiki's plans fail and Ash leaves the scene without doing much. Otherwise, you will have to fight Saiki and later Evil Ash, and get the true ending where Ash is RetGoned.
  • Depending on how well you play, NeoGeo Battle Coliseum gives you four endings (and four final bosses) to choose from.
  • Metamoqester has six endings — three single-player endings, and an additional three multiplayer endings depending on which combination of the heroes were used.
  • Monster Maulers has slight differences in the ending depending on whether continues were used: the heroes either watch as the villains' ship explodes, or strike a "Super Sentai" Stance. There are also two variations of the end credits: one shows the heroes being beaten by the monsters and ends with the main villains menacingly glaring over the earth, and another has the heroes beating the monsters and ends with the heroes doing poses over the earth.
  • Mortal Kombat 11 has different endings for its story mode, depending on the outcome of the Final Boss battle:
    • If the player loses the battle, Kronika kills Liu Kang and declares the beginning of her New Era.
    • If the player loses the first round, but wins afterwards, time is rewound too far back for Liu Kang to be able to save his friends. Regardless, as the new guardian of time, he and a now-mortal Raiden prepare to guide the course of a new history.
    • If the player wins without losing a round, Liu Kang rescues Kitana, the two now standing to guide the course of history. Kitana is worried that new evils may arise, but Liu Kang vows to do all in his power to make sure things turn out for the better.
      • The Aftermath DLC makes the lose a round ending canon and pits you with two choices similar to Injustice 2:
      • In Liu Kang's ending, he defeats Shang Tsung for the final time and uses his powers to reset history, meeting a more humble Kung Lao and preparing him for the first tournament.
      • In Shang Tsung's ending, he absorbs Liu Kang's soul and he creates a new timeline where he conquers all but Chaosrealm and Orderrealm.
    • Similar to Injustice 2 above, the existence of multiple Ladder mode endings is Justified by the events of the story mode: the endings take place in timelines that don't conform to Kronika's designs for the New Era and were subsequently undone.
  • Persona 4: Arena has joke endings for Chie, Yukiko, and Kanji that can be pursued by making certain choices in their respective campaigns.
    • Chie: Chie finds Akihiko getting around the invisible walls in the TV World's school by jumping out a window. Smelling beef on the other side, she gives chase and fights Akihiko over the last beef bowl in a convenience store. After claiming victory, she awakes in the Junes food court, only to find that while she was chasing meat, the rest of the investigation team solved the case without her. Carnivore indeed…
    • Yukiko: After defeating Teddie, Yukiko worries that her boxed lunch might've spoiled. She decides to test it out by stuffing it into Teddie's mouth. Considering her culinary skills, the result should be obvious. However, Yukiko mistakes Teddie's suffering for rejuvenating effects. When she finds Yu, she tries to get him to eat it. When he resists for perfectly legitimate reasons, she mistakes this as being under the enemy's control, subdues him, and forces him to eat it. She then does the same to the rest of the Investigation Team. She ends up spending the rest of Golden Week alone, working on her cooking while everyone is recovering from food poisoning.
    • Kanji: Convinced that everything that happened since falling into the TV World was a dream, when fighting against Naoto, Kanji tells her to stop being formal around him and to just call him Kanji instead of Kanji-kun. Only after subduing Labrys's Shadow does everyone tell him that it was not a dream, that he really did everything that he did, including making his feelings for Naoto more apparent. When Naoto actually does call him simply Kanji, he freaks out…
  • Rival Schools:
    • United By Fate has a poor ending for each character if you didn't fight the True Final Boss, Hyo; these endings are all the same — the character and their partner standing over a defeated Raizo, the narrator noting they had not yet met the real power behind the story. Meeting certain requirements unlocks the fight with Hyo, who can be defeated to get the character's good endings. Of the good endings, the one for Hyo is actually a bad ending: his plan to take over the schools succeeds, but Hyo regrets defeating his twin brother Kyosuke in order to do so.
    • Project Justice:
      • One bad ending is shown if you beat the Darkside Student Council story, which focuses around that game's Big Bad, Kurow. His plan to take over the school succeeds, and unlike Hyo, he gloats about his victory — and celebrates by petting the hair of his sister Yurika, whom he has brainwashed into becoming his follower along with most of the game's cast.
      • The second bad ending happens in the Gedo High story. If Wild Daigo isn't finished off with a Team-Up or Party-Up in Chapter 4, the player's team of Edge, Gan, Akira, and Zaki fight him again in Chapter 5, with Kurow and Momo backing up the brainwashed Daigo. After winning that fight, an ending is shown where Kurow and his group escape, leaving Daigo dead, Akira in tears over his corpse, and Edge and Gan swearing revenge for Daigo's death.
  • Red Earth has, aside from a rather perfunctory ending for all characters if they continued over 20 times, our four heroes have two endings available to them:
  • SNK vs. Capcom: SVC Chaos has a true ending which can be achieved by beating the True Final Boss; otherwise, you'll get a generic ending saying that your character simply vanishes.
  • Soul Series
    • Soul Blade has two different endings for each character, depending on whether they push a button at a certain point in their ending cinematic.
    • Mitsurugi's ending takes the form of a bonus first-person fight against a soldier wielding a Tangegashima rifle. He will either take a bullet and decide to find a weapon that can overcome the Tanegashima, or evade the bullet, strike down the rifleman, and decide to start training again.
    • Hwang will either forego taking Soul Edge and embark on a journey across the world, or take Soul Edge back to his hometown and go on a killing spree under the cursed sword's influence.
    • Siegfried will either destroy Soul Edge and grieve over his father's death, or take it and become Nightmare.
    • Taki's Rekkimaru dagger shatters. Afterwards, she'll either reforge it, or purify Soul Edge and turn it into a new demon-slaying weapon.
    • Sophitia purges Soul Edge from the world and frees the world from its influence. The player is then treated to either seeing Sophitia commune with birds like a Disney princess, or taking a bath in a lake.
    • Rock will either take Soul Edge in the hopes of finding his parents, abandoning Bangoo in the process; or toss Soul Edge away and stick with Bangoo.
    • Voldo returns Soul Edge to his master's vault. He will either lay the blade at his master's throne and sit upon the throne as its protector, or have the sword break in his hands, driving him mad.
    • Seung Mina returns home to her father, who tests her reflexes with a surprise attack. She will either shirk from the attack, prompting her father to redouble her training; or she will evade it, finally being recognized as an adult and proceeding with her betrothal to Hwang (at least until she runs away from home).
    • Li Long either dies, or lives long enough to be lured by Soul Edge with a vision of his lover Chie to take up the sword.
    • Cervantes either sets out on a voyage of terror across the seas, or has a My God, What Have I Done? moment and makes amends by banishing Soul Edge from the world, sacrificing himself in doing so.
    • Soulcalibur IV has a segmented ending for the Apprentice for the Xbox 360 version of the game, depending on whether the Darth Vader DLC was purchased. Without it, the ending ends with the Apprentice killing Algol and departing. With the DLC, the Apprentice returns to Vader, albeit without Soul Calibur or Soul Edge, having deemed them to be of no value. Vader, displeased, Force Chokes the Apprentice before the two draw their lightsabers and square off.
  • Street Fighter:
    • Super Street Fighter II (and by proxy, Super Turbo) allows players to decide whether Chun-Li will continue her career as a detective or live her life as a civilian: choosing the former shows Chun-Li in a police uniform (based on an early design of her character) beating up a group of drug dealing thugs; while choosing the latter shows Chun-Li in a night club beating up a group of thugs trying to harass her. Regardless of which career path she chooses, she still ends up getting into fights.
    • The game based on Street Fighter II: The Animated Movie has three endings depending on the outcome of the final battle between the Cyborg and Ryu: the same ending as the movie, where Ryu and Ken defeat M. Bison (if the player loses); a normal ending where Ryu is defeated, only for him to attack Bison and his gang as they celebrate their victory (if the player wins); and a Golden Ending where the Cyborg kills Ryu, but Ryu's influence on the Cyborg causes it to betray and kill Bison, then Walking the Earth as Ryu had before it (if the player wins with a perfect victory).
    • In Street Fighter Alpha 3, the ending differs depending on whether the player defeats the final boss (M. Bison for every character besides himself and Evil Ryu, Ryu if the player is M. Bison, or Shin Akuma if the player is Evil Ryu). While defeating the final boss will show the player character's ending, losing to M. Bison or Shin Akuma as the final boss will show Bison's ending, in which he uses the defeated character's body (Ryu in Bison's standard ending) to power up the Psycho Drive and rule the world; losing to Ryu with Bison plays Ryu's ending instead.
    • Jun the Swan's ending parodies the above Chun-Li ending in Tatsunoko vs. Capcom: Ultimate All Stars.
  • Super Smash Bros. Ultimate's World of Light adventure mode has three different endings depending on how you balance light and darkness on the final board: tip the balance too far toward light, and you face Dharkon, which causes Galeem to cover the world in light and make it its plaything. Tip the balance too far toward darkness, and you instead face Galeem, which causes Dharkon to cover the world in darkness and destroy everything. To get the true ending, you must keep things balanced by alternating defeating light and dark forces, freeing Master Hand and Crazy Hand in the process, using Master Hand to beat up a horde of puppet fighters, and then ascending a long staircase and going through a Boss Rush of all previous boss characters before fighting both evil entities at once. Interestingly, you must see all these endings for 100% completion, and you can still do the solo battles for the bad endings if you otherwise qualify for the true ending by just approaching that boss.
  • Tekken 8 has two endings for its story mode, depending on the outcome of the final battle:
    • Hope: If the player wins, Jin defeats Kazuya, ending his ambition for world conquest, and leaves to travel the world with Xiaoyu. The credits depict the world rebuilding in the wake of Kazuya's machinations, with the heroic characters lending a hand and fighting off the last of G Corp's soldiers. In addition, Jun is seen approaching Kazuya's unconscious body.
    • Despair: If the player loses, Kazuya defeats Jin and — in the proud tradition of the Mishima family — throws him off a cliff. Afterwards, he vows to continue fighting to bring the world under his heel, even with his Devil powers gone. The credits depict G Corp, with the help of the villainous characters, snuffing out the last of the resistance against Kazuya.

    First/Third Person Action 
  • Action Doom 2: Urban Brawl features some five endings depending on specific choices the player makes at specific parts (particularly whether you win or lose a specific boss fight and how you handled a specific event before then), varying from the very good (you reunite with your daughter), through the semi-good (you never find your daughter or find a poor woman's kidnapped son, but marry the woman and start a new family with her), down to bad (you run out of leads early on; the Big Bad's security floors you before you can even start the final fight; or you find your daughter, but she is afraid of you and would rather stay with the villain) plus a Non-Standard Game Over ending (you accidentally end up killing your daughter during the final boss fight).
  • BioShock:
    • BioShock has two separate endings. In the better ending, you die in a hospital bed, surrounded by the little sisters you've saved. They are presumably rehabilitated and go on to live long, fruitful lives... coming back to the nest to see you off at the end. Otherwise, you unleash hordes of gene-spliced homocidal maniacs upon the surface world. Originally, there was only supposed to be one ending (with your decision over whether to harvest or save the Little Sisters affecting nothing other than your conscience), but Executive Meddling demanded otherwise.
    • BioShock 2 follows suit, but is more complicated. There are basically two segments of the ending based on what you did.
      • If you spared the majority of the NPCs you came across, Eleanor will save her mother, but if you killed most of them, Eleanor will cause her mother to drown. Her justification for either act will be based on whether you killed any Little Sisters. If you saved them all, she either spares Sofia because she believes Sofia is redeemable or kills her because that is justice. If you kill at least one sister, she either kills Sofia because it's within her power to do so or spares her because Sofia cannot harm her anymore and she wants Sofia to watch her live her own life free of Sofia.
      • The second phase of the ending is fully dependent on how many Sisters you save. If you save all of them, Eleanor will absorb a dying Delta to serve as her guardian angel and looks around to see all the saved sisters looking at her. The sun is shining. If you harvested all the sisters, Eleanor will absorb Delta against his will to use his skills and abilities in her upcoming plans. She then looks out over the ocean and sees corpses rise to the surface, with no light in sight and the seas stormy. If you harvested some sisters but saved some sisters, you get a choice when she moves in to absorb Delta. If you choose to let her absorb Delta, the rest of the ending plays out like the pure evil ending. But if you choose to stop her, she drags you to the edge of the harbor so you can watch the ocean before you die while she muses that even though you made a monster of her, perhaps like you redeemed yourself, she too can be redeemed. However, either way she misses you. The weather is dark and depressing, but a single ray of light shines through the clouds.
  • Blood Omen: Legacy of Kain has a set of two endings depending on a choice made at the very end: As Kain, the player can either kill himself to restore peace and prosperity to the land of Nosgoth, or choose not to kill himself, condemning the land to an eternity of decay as its vampire overlord. Interestingly, the latter of these two endings was made canon in the game's sequels.
  • Call of Duty:
    • Sort of in Call of Duty: World at War.
      • In the final mission of World at War's American Campaign: Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an I Surrender, Suckers. The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration.
      • Before the final mission in World at War, Reznov will read a passage from Chernov's diary. If the player went and slaughtered helpless Germans during the Soviet campaign, the passages will be critical; if the player spared them, the passages will praise the player. If the player did a mixture of both, the passages will paint the character as a moral question mark. The actual logic behind the morality of the choices is a bit difficult to understand, though, as your choices involve mercy-killing a group of mortally wounded Germans who are writhing in pain as they bleed out, or gunning down a group that are about to be burnt alive anyway by several vengeful Russians wielding molotov cocktails. Turning your weapon onto the guys committing the atrocity just results in the game rebuking you for friendly fire and restarting from the last checkpoint.
    • Call of Duty: Black Ops II has a variation wherein you still play every stage, but your actions within those stages will affect what kind of ending you will get. Alex Mason, forcibly made to look like Big Bad Raul Menendez, can be shot in the head or in the leg by Frank Woods; he dies in the former case, and survives in the latter. If the scientist Karma is even rescued, her survival while on the USS Obama depends on whether, in the previous mission, deep-cover agent Farid keeps his cover by killing Harper (wherein he will be on the Obama to save her when the bridge is taken) or takes his chance to kill Menendez there (wherein he dies, but Harper lives), and also affects whether the Celerium worm is successfully flushed out of the entire network system. The Obama itself is lost or saved depending on whether you choose to kill Admiral Briggs or not and whether you completed all of the Strike Force missions, wherein the General Ripper leading the SDC's military in their Cold War against the US is killed and China allies themselves with the US. Lastly, killing Menendez will trigger a worldwide revolution due to his death being the last step of his plan to influence the world into anarchy.
      • The Call of Duty: Zombies maps released during Black Ops II also get in on this in two ways. The main Victis story arc will end differently depending on which character the four players have completed all three Easter Eggs of TranZit, Die Rise, and Buried for, Richtofen or Maxis. If the players have completed the eggs for Richtofen, he attains complete control over the Aether, kills Samantha and Ludvig Maxis, and then takes over Samuel Stuhlinger's body… but then he can't get out, and is at the mercy of the zombies, and humanity is doomed to eventually go extinct against the zombies with no hope of recovering. However, this is the non-canon ending. The canonical ending sees Victis side with Maxis, who attains power over the Aether… and reveals he was bullshitting about saving and healing the Earth and instead is now working on destroying it in a vain attempt to rescue Samantha from Agartha.
      • Mob of the Dead also features two endings. The mobsters have discovered they are in an eternal purgatory and fly to the Golden Gate Bridge for one last fateful confrontation. Either Sal, Billy, and Finn kill Arlington, or Arlington kills the three of them. If Arlington dies, then the cycle continues and the mobsters are left to their fates to suffer in the purgatory for all eternity. If Arlington kills the other three, the cycle is broken, and Arlington's fate is seemingly to pass on to the afterlife peacefully, while the others suffer eternal damnation for their crimes.
    • In Call of Duty: Black Ops Cold War, after discovering Bell's true identity in the trippy second-to-last mission, you have to choose to either tell the truth about Perseus' whereabouts or lie about it. If you choose the latter, your former team can either execute Bell for their betrayal or be killed in a Soviet ambush, but even then, they are not in a position to stop Perseus from detonating the Greenlight bomb across Europe, successfully causing Ronald Reagan and his vice-president (and successor) George HW Bush to go down in history as mankind's worst mass murderers. Conversely, if you choose the former, Bell will betray Perseus and tell Adler about his hideout in the Solovetsky Monastery: the attack was a success, but Perseus managed to escape justice, all while the Soviet government is in disarray and confusion, implying that Perseus and his organization are acting on their own accord without the approval of their higher-ups. Even if Bell earns the CIA team's trust for their contribution, that still doesn't stop Adler from deciding to execute Bell for being a loose end. Both endings have their own debriefing segment based on your dialogue choices and whether you want to complete the side missions, regardless how many clues you have collected and your willingness to decipher most of them.
  • Far Cry
    • Far Cry 3:
      • At the game's climax, after effectively liberating the Rook Islands from Vaas and Hoyt's forces, Jason is ordered by Citra to ritually murder his friends in order to complete his initiation into the Rakyat. Should Jason comply, he gets to have sex with Citra, but is murdered by her when she believes herself to be pregnant, since she believes he should die a warrior's death. Afterwards, she plans to raise their future child as the next ruler of the islands.
      • If he refuses, however, Dennis attempts to kill him in retalliation only to be stopped when Citra steps between the two of them and gets fatally stabbed. Jason and company are subsequently allowed to leave the Rook Islands; Jason himself is traumatized over the atrocities he took part in throughout the game, but asserts that he will stay strong because he's better than that.
    • Far Cry 4:
      • The game has a non-standard ending that can be achieved at the very beginning. The impetus for the game is the protagonist, Ajay's, desire to place his mother's urn in a specific place in the fictional country of Kyrat; however, after he is taken prisoner by the antagonist, Pagan Min, at the beginning of the game, he is invited for lunch by him. Shortly after, however, Pagan excuses himself from the lunch to go interrogate a prisoner, asking Ajay to stay put at the table for a while and leaving him unsupervised, which most players take as a cue to leave and start the main plot. However, if the player actually has Ajay do what Pagan said and wait for him to return (which takes about 10 minutes), he reveals that he isn't (completely) a bad guy after all. He invites Ajay for a ride in his helicopter, during which he casually dumps several central plot points on the player, which would all have been big dramatic twists during a normal playthrough. He then tells Ajay that he has guessed (correctly) why he is here; to put his mother's ashes to rest. He then lands at the graveyard Ajay's mother requested in her last will, allowing Ajay to fulfill his objective without any fuss, completing the game in about 20 minutes.
      • Or, you can do a normal playthrough like most other players, with the last few missions giving you a few choices. In the penultimate level, you must depose and/or kill either of the two rival leaders of the Golden Path, Amita or Sabal. Then finally, when you encounter Pagan Min at the very end, you can choose to either shoot him dead, or spare his life (doing the latter results in a similar scenario where Pagan leads Ajay to place his mother's ashes, as mentioned above; then you can either allow Pagan to flee the country, or shoot down his helicopter to get rid of him permanently). After the credits in the post-game, Ajay can check on Amita or Sabal (depending on whom he favored earlier), only to discover they've replaced Pagan Min's tyranny with their own unique style of oppression over Kyrat.
    • Far Cry 5 has three endings, all of which are Downer Endings.
      • If you choose to arrest Joseph Seed, he will dump hallucinogenic chemicals about, causing you to suffer from horrifying hallucinations as you fight him and his flock, who consists of all the allies you had made throughout the game who were brainwashed by Seed. After helping your friends break free from Seed's influence and defeating him, the sheriff arrests Seed; however, there is a nuclear explosion in the distance, forcing you and your friends to make for the bunker as more bombs go off en route. The truck crashes into a tree, killing everyone inside but you and Seed, who now has you at his mercy as you both take shelter and, with the world outside burning in nuclear hellfire, he gloats about how he Knew It All Along. This ending would eventually become the canon ending to the game — thankfully, though, the sequel would rectify everything that happened.
      • If you choose not to arrest Joseph Seed and leave him alone in the end, he will allow you and your remaining allies to leave Hope County in peace. As the sheriff declares that he intends to come back with the National Guard, he turns on the radio, which begins to play The Platters' Only You. Then your vision starts to go red and blurry...
      • Similar to the previous game, there is also a secret ending that can be achieved in the very beginning of the game by refusing to put the cuffs on Joseph Seed. The sheriff, conceding that everyone would die if they put the cuffs on Seed, takes his leave as the US Marshal is left gobsmacked.
    • Far Cry 6 also has a secret ending, which becomes available after completing the story mission Libertad Rises: Dani is given a boat and told they can leave Yara if they so choose. If the player boards the boat and sails beyond the edge of the map, Dani will declare that this isn't their fight and escape. Three months later, we see Dani relaxing on the beach in another country as news breaks of Presidente Castillo crushing the Yaran revolution in your absence.
  • At the end of the original Half-Life, the player has a choice: join the G-Man or die. Each choice has its own Game Over screen and consequences.
  • Half-Quake Amen parodies this, with the very final room presenting the player with twenty doors, each having its own way it kills off the player before the credits roll.
  • Massmouth 2 has six endings, depending on whether you manage to save your employer, whether you kill him at the behest of the villain, and whether you side with the villain or kill him. The author tartly noted that this makes a sequel quite impossible, as all the endings may be considered equally proper.
  • The standard ending of Max Payne 2: The Fall of Max Payne sees Mona Sax die from her gunshot wounds. Beating the game on the hardest difficulty level, Dead On Arrival, unlocks an alternate ending in which she lives.
  • Metal Gear:
    • In Metal Gear Solid, you can get an ending with either the loser sidekick (Otacon) or the love interest (Meryl), depending on whether or not you pass the torture minigame and if Meryl makes it out alive. While the Meryl ending has now been confirmed as canonical, with Meryl reappearing alive and kicking in Metal Gear Solid 4, neither ending is explicitly referred to as the Good or the Bad ending (the game calls them Ending A and Ending B). Interestingly, the revelation from the non-canonical ending of Metal Gear Solid is also confirmed as canon (Meryl is actually Colonel Campbell's illegitimate daughter, not his niece) in MGS4, setting up a major conflict.

      Before that, Metal Gear Solid 2 featured Snake sporting (and explicitly referencing) the infinite ammo bandanna, the player's reward for reaching Meryl's ending in the previous game, as a subtle hint that the Meryl ending was actually canon (though there's also a hint of Merging the Branches, as the very start of the Tanker chapter has Snake infiltrating it with the help of stealth camouflage, the player's reward for getting Otacon's ending). The in-game novel, The Shocking Conspiracy Behind Shadow Moses, offers a different explanation, suggesting that the protagonist of the novel found the bandanna on the beach at Shadow Moses, where Meryl found it in the game. The alien who rescued the protagonist (Snake through the eyes of a Conspiracy Theorist) took the bandanna from him and escaped with it, thus subtly implying that Snake got the Otacon ending. Nastasha's book contradicts this again by saying it seemed Snake managed to rescue Meryl. Incidentally, the theme of the game was about choosing the path to follow when presented with conflicting information about the world, and not fussing about absolute reality.
    • Substance features five non-canonical Snake Tales missions. Four of these have two endings, and which one is chosen is usually determined by whether the player kills the final boss or not. Snake Tale A has five, as skipping a large chunk of the mission makes it possible to fight the boss almost straight away, with two alternate endings. The player can also re-enter the elevator Snake uses right at the beginning to end the scenario on a weird note. This could be considered a Non-Standard Game Over, as it does lead the player to a game over screen (with no continue option, though).
  • No More Heroes offers a segmented ending in its endgame: After Travis becomes the first-ranked assassin in the country, an up-and coming assassin breaks into Travis's motel room to kill him while he's on the can. If the player buys all the katana upgrades, the Real ending becomes available where Henry kills the assassin, fights Travis one last time, and announces that he's Travis's long-lost twin brother. Then things get even more bizarre...
  • Oddworld: Abe's Oddysee features four endings: Standard Good, Standard Bad, Perfect Good, and Perfect Bad, depending on how many of the 99 mudokons you managed to save. The end of the gameplay shows you being captured by the baddies. If you have rescued 50 or more mudokons, they band together and rescue you, and you are hailed as a hero (Standard Good). If you rescued fewer than that, they let you die (Standard Bad). If you rescued all 99, you get the Standard Good ending, but also a teaser for the next game and some production art (Perfect Good). If you killed as many mudokons as possible (some mudokons must be rescued in order to progress in the game), you are appointed Head of Employee Relations by the baddies (Perfect Bad). Oddly, the Perfect Bad ending is the best, as it is the only one that gives you any future advantage in the game — you are provided with a cheat code that will only work once the Perfect Bad ending has been completed. The sequel Abe's Exoddus has a similar ending setup, only the number of mudokons is raised to 300 (with the Good/Bad threshold raised to 150).
  • Pathways into Darkness has seven endings, including:
    • Failing to set off the nuke (bad ending).
    • Setting up the nuke but failing to escape the blast in time (okay ending).
    • Setting up the nuke and escaping on foot (good ending).
    • Setting up the nuke and calling in your helicopter extraction team (best ending).
  • PAYDAY 2 has two endings upon completion of the White House heist. Beating the heist the normal way unlocks an ending video where Bain dies from the virus and the crew retires since they have the presidential pardons, making this a Bittersweet Ending. The true ending is hidden behind a very lengthy and complex puzzle that involves players needing a ton of specific achievements unlocked, finding a hidden hallway in the White House heist, unlocking a door that requires decoding symbols, entering the room behind the door, and then go back to find the Dentist holding Bain hostage. If you can kill the Dentist, take the Mayan gold, and place said gold in the slots inside the secret room, the room gets filled with a white light and the mission is counted as a success. You also unlock a second video where the crew are relaxing on the beach with their riches in Mexico and watch the news to see that U.S. President effectively ends the manhunt on the PAYDAY gang, dubbing the efforts of the police as a success. The crew smiles when they see that the President is actually Bain, whose soul had been put into the President.
  • Prince of Persia:
    • Prince of Persia letw you play through to the end even if you run out of time, but when you reach the princess's room, the hourglass is empty, and the princess gone… implying that she's either dead or being forcibly married to Jaffar.
    • Prince of Persia: Warrior Within has two endings, the standard ending where you kill Kaileena, and the good ending (which is also the canon one) where you kill the Dahaka and leave with Kaileena for Babylon. You can only get the good ending if you find all nine of the life upgrades in the game.
  • Reservoir Dogs is an interesting example; since everyone playing it has presumably seen the film, and knows what's going to happen, the ending answers the only unanswered question from the movie: What happens to Mr. Pink? It depends on your professional-versus-psycho meter.
    • Psycho: Shot by the police.
    • Career Criminal: Arrested.
    • Professional: Escapes in a police cruiser, managing to salvage a few diamonds in the process.
    • Slightly-professional: Escape without the diamonds.
  • Spec Ops: The Line has four, arguably five, different endings in which the player decides whether or not Walker is redeemable for his actions or if he has truly become the villain that he had convinced himself that Konrad was:
    • A Farewell To Arms: Allowing Konrad's shadow to shoot him or aiming at Walker's own reflection yourself both end with him shooting himself, not being able to live with what he has done.
    • The Road Back: Shooting Konrad's shadow and then accepting the blame by laying down your weapon when the rescue team arrives ends with Walker returning home in order to face justice for his actions.
    • The Road to Glory: The same as above, except with Walker truly becoming the villain by shooting at the rescue team, either being killed by them or managing to kill them all before taunting the rest of the rescue teams, welcoming them to Dubai.
    • Walk away: Not an option for Walker, but still one the developers stated always existed and arguably the best ending available. If the player couldn't continue with what the game made them do, there was always one option available: Stop playing.
    • Interestingly, there was a Dummied Out ending: Walker completes his original objective as ordered and radios back to base, thus cutting out the bulk of the game and preventing much of the plot from happening. The developers had to remove this option because too many players took it; when given the chance to be reasonable, many people will take that option.
  • S.T.A.L.K.E.R.:
    • S.T.A.L.K.E.R.: Shadow of Chernobyl has at least seven endings.
      • Five are false early endings obtained by interacting with the wish maker, often by players who have not fully interpreted the game's plot. Which wish/hallucination you get is based on your interactions and status in the game (in order of precedence):
      • Zone goes away. If your reputation is good, you wish for the zone to disappear. You are shown a clear sky, green grass. The character's pupils are gone. You have become blind.
      • Money. If you have a lot of money but a lower rep, you wish for money. Gold coins fall from the sky. The coins are actually bricks, metal, and other debris that you are soon crushed under.
      • Rule the world. If you kill two main characters, you wish to rule the world. The monolith absorbs the character, leaving only a pile of clothes.
      • Corrupt humanity. If you kill everyone and your rep is very negative, you wish for humanity to be controlled. The player has a vision of the end of the world, followed by waking in a black void.
      • Immortality. If you do none of the above, you wish to be immortal. You are transformed into a metal statue.
      • The two main endings are based on the player ignoring the wishmaker, finding the true ending section, and following that. The endings then become:
      • Join the C-Consciousness hivemind controlling the area, and attempt to fix the zone.
      • Destroy the equipment, and you are shown a bright, grassy field. It is implied that the zone was repaired and you have succeeded.
    • S.T.A.L.K.E.R.: Call of Pripyat has an ending consisting of 20 segments explaining the fate of important places, characters, and factions. Most of them have two variants, some have three.
  • Strife has 3 endings — good, bad, and real bad. In the good ending, the boss dies, humanity is saved, and the mission control chick rewards you. In the bad ending, it turns out that she was the boss all along. You still defeat her, but the war still rages on, and humanity's chances of survival are slim. In the worst ending (you die on the final boss fight), humanity becomes extinct.

    Interactive Fiction 
  • Because the story is being generated on the fly by an AI, AI Dungeon 2 has quite possibly the most amount of endings for any video game ever. Good luck actually reaching one, though; even getting the words 'the end' doesn't usually end the story it's generating.
  • Aisle consists of nothing but this. The player types in one command and one command only, and is given a short story based on what they wrote.
  • Alabaster has no less than 18 unique endings, most of them bittersweet.
  • ALTER EGO (2018): Two bad, and one good. There's the ending of ID, in which Es goes mad and denies the world. There's the ending of SUPER EGO, in which Es denies herself and Ego Rex gains control. Finally, there's the ending of ALTER EGO, the true ending in which balance is found, Es is able to be happy while staying herself, and the credits roll.
  • Bronze has three possible endings (you kill the Beast; you free the Beast from his curse but fail to free his servants; you free the Beast and his servants).
  • Choice of Games is often fairly stingy with these; their games have many and varied choices, but they're more about the journey than the destination, and their writing team considers railroading to be a best practice for a Gamebook-style game, due to the ridiculous amount of writing required otherwise.
    • Choice of the Dragon is perhaps most notable for averting this trope; at the end of the game, you go into hibernation. Of course, it's possible to get a Nonstandard Game Over before then.
    • Choice of Broadsides has variations in the epilogue depending on your spouse (or lack thereof), your wealth, your patronage stat, and whether or not you captured Villeneuve's frigate.
    • Choice of Romance, the first game in the Affairs of the Court trilogy, lacks a Nonstandard Game Over, but has three possible romance options, plus several Downer Endings where you get none of them. However, you can only continue to Choice of Intrigues if you end up with the Queen, an ending that has several variations of its own. Intrigues has only one ending, and ends on a cliffhanger. However, the third installment fulfills this trope, with many variations on the ending depending on, among other things, who's left standing after the bloodshed has run its course.
    • The Fleet has five different endings, depending on whether you defeated the alien invasion, whether you sided with or against the Alliance, and whether you prevailed in the final conflict. All of them offer you a chance to ally with the aliens you spent the game fighting, but the circumstances will depend on how you handled the battle for your homeworld and the aftermath.
  • Bogleech's Don't Get Spooked has three different endings depending on how many of the game's 60 monsters the player has encountered by the time they enter the final battle with the Nightmare Queen.
    • The normal ending, accessed when the player hasn't encountered all or any of the optional monsters, forces the player into a Mon-style battle with the Nightmare Queen (the proper way to end the fight is by first choosing the Rake to fight her, then Smiledog, then Slenderman, then Candle Cove, and then the previous three in any order). The Nightmare Queen ends up killing all of the monsters sent to attack her, but ends up sparing the player after finding out that they have Ecto-Cooler, after which she uses her powers to multiply the drink so that she and the other monsters in the house can enjoy it.
    • An alternate ending is accessible if the player backtracks after visiting the Evil World and has Vulthrax in their party. Summoning him during the confrontation with the Nightmare Queen has him fall for the Nightmare Queen and ask the player for the proper things to say. Feeding Vulthrax the proper lines will result in the two monsters doing the nasty and the player escaping the house while they still can.
    • The Golden Ending is accessible by encountering every monster in the game before the final battle and giving the completed Monster Album to the Nightmare Queen when she is confronted. The Nightmare Queen is impressed by how the player has managed to keep their cool after encountering all of the house's monsters, so she gives the player a proposal. Rejecting the proposal restarts the encounter, but accepting it results in the Nightmare Queen leaving the house for other worlds that need her while appointing the player as the house's new Nightmare Queen.
  • The Dreamhold has three endings, depending on the course of action you took after regaining your memories. You can choose to complete the diagram you failed to last time, put the last shred of mask on the mirror, or literally ascend up into the stars with the right equipment.
  • Escape From St. Mary's: The two endings are largely the same, but only one lets you actually exit the school.
  • Galatea has a variety of endings depending on how the player character interacts with the eponymous NPC. The PC can help Galatea become human, become lovers with her, provoke her into killing him, trade places with her… and that's just a small selection of the endings.
  • Glass has six endings, depending on which sister you suggest to the Prince, and whether you remain silent during their interaction or speak up about something.
  • Metamorphoses has at least eight endings, depending on which mirror you look into after you collect all the MacGuffins.
  • Much like its inspiration Aisle, Pick Up the Phone Booth and Aisle is all alternate endings.
  • The Infocom Interactive Fiction romance game Plundered Hearts has several endings, depending on what you do in the final scene.
  • Slouching Towards Bedlam has five endings depending on how you deal with the Logos situation. No ending can be considered the true one, and the main point of the game is deciding for yourself if something like the Logos would be beneficial or harmful to humanity.
  • Practically the whole point of The Stanley Parable is discovering the different endings of the game. There are nearly 20 different endings scripted, ranging from good (the Freedom ending and the Heaven ending) to bad (the Countdown ending, the Phone ending, the Coward ending, and the Insanity ending) to bittersweet (the Zending, the Museum ending, and the Real Person ending) to silly (the Window ending and the Games ending) to downright bizarre (the Confusion ending and the Escape Pod ending). The Stanley Parable: Ultra Deluxe adds even more. Here. Take a look.
  • Andrew Plotkin's The Space Under the Window has several short endings which depend on what words from the description text were typed in at the command prompt.
  • Typing click heels at any point during Windham Classics's The Wonderful Wizard of Oz gives a Non-Standard Game Over where you are back in Kansas, safe with your dog... but forever wonder what would have been if you stayed in Oz. There are also Non-Standard Game Over scenarios where you stay with the Munchkins, or go with the wizard back to Omaha.
  • In the Henry Stickmin Series, with the exception of Breaking the Bank, each adventure has multiple endings decided by how you want to handle things. This is taken to an interesting level concerning the Grand Finale, Completing the Mission, where the ending is depended on how you completed Infiltrating the Airship and Fleeing the Complex.

    Light Gun Games 
  • Every House of the Dead game has multiple endings. Usually one or two non-canon ones, a canon good/acceptable ending, and an apparently canon ending that alludes to plot points that, as of now, are still yet to be revealed.
    • 1: Sophie is either dead, alive, or zombified. Obviously only one is possible, but since she's never mentioned again, we have no way of knowing (which probably was Sega's intention, though Sophie is implied to be alive by Lisa's presence in 3).
    • 2: The normal ending is a plain 'ol group shot with the grateful citizens and your unhelpful allies. The twist ending has Goldman turned into a zombie (which we later learn really did happen). The good ending is just a little easter egg cameo from Thomas. No conflicts here.
    • 3: One plot point, one joke ending (the only one in the series), and li'l Danny may or may not have joined the ranks of the undead. As this is the last game chronologically, it's hard to say what, if anything, is canon.
    • 4: A plot point building off of the one in 3, an emotional eulogy from G, and two versions of Goldman's cryptic final message, one of which confirms the twist in 2; again, nothing contradicts any of the other endings or anything else we've seen.
    • Parodied in the spin-off Typing of the Dead. The different endings just have the villain jumping off the building with slight variations (flying like Superman, attached to a bungee cord), and the only thing that decides which ending you get is the answers to completely random questions at the end of the game.
  • Mad Dog Mccree II has two different endings; the first one contains the ending with the gold, while the other one contains the ending with the sand. If you get the sand ending, this happens.
    Professor: Dirt! This... This is what I risked my bloody life for?
    Shooting Beaver: Dirt is gold — just part of the earth.
    Padre: I had planned to do so much good with it. I guess I'll never get to see Rome.
    Buckskin Bonnie: How 'bout Paris, Padre. Who took it?
    [everyone looks at the Prospector]
    Prospector: Well... don't look at me, my hands are clean.
    [The Prospector realizes, and, as he talks, everyone eventually points at the player]
    Prospector: Mad Dog... or... maybe you should have played a better game.
    [In most versions, the ending proceeds as normal, but in some versions, the game cuts back to the Guide Select screen]
  • Silent Scope has multiple endings in each game except Bone-Eater based on whether, at the end of the game, you manage to land one last shot with one last bullet.
    • Silent Scope 1: You'll either kill the terrorist leader with a headshot, or he'll set off bombs in his base with the president still inside.
    • Silent Scope 2: You'll either shoot the handcuffs tethering Big Boss to Laura, sending him to his death while saving her; or they both fall to their deaths, and you get an instant Game Over when they hit the ground.
    • Silent Scope 3: You'll either shoot Big Boss as he tries to escape in a space shuttle, or he gets away and you get chewed out by your CO. If you beat the game without using continues, you'll also get into a Sniper Duel with the True Final Boss after the credits.
    • Silent Scope EX: You either kill Prince of Rose, or he'll launch his nukes and cause The End of the World as We Know It.
  • Teraburst has two endings, depending if you managed to deplete all the health on the Final Boss in the final stage's Battleship Raid, or not.
    • Destroying the boss' second health bar in time, the ending cutscene sees the boss collapsing in pieces as you jettison your ride out of the mothership... before your transport's jet thrusters allows you to land safely on the streets. Cue the credits.
    • If the boss still has some health left, then the final cutscene sees you fleeing the mothership... only for the boss to, in it's dying throes, activate the mothership's bio-particle cannon. Which leads to an Earth-Shattering Kaboom, because if it's going to die, might as well take the rest of humanity with it.
  • Terminator 2 Judgment Day: The Arcade Game: Which ending the player receives depends on whether all the equipment in the CyberDyne building is completely destroyed. If the player fails to destroy the equipment, research at CyberDyne still continues, and Judgment Day could still happen. If all the equipment is destroyed, then Judgment Day is averted.

    Management Games 
  • In King of the Castle, as there are four factions — the King and three regions of nobles — competing to gain or keep the throne, there are dozens of possible ways the game can end for all involved.
    • The King can win by achieving one of six ambitions which see them variously become a bloodthirsty tyrant, a heroic conqueror, the ruler of a golden age, a beloved icon of the peasantry, a living saint, or a master Blackmailer.
    • But the King can be deposed by one of eighteen schemes (three unique to each region, three available to any region), each with two choices for the final stage (some of which lead to the same ending as each other), some of which have even more possible endings depending on the King's reaction; they could be forced to abdicate, reduced to a figurehead, blown up, assassinated by traitorous nobles, crushed by their collapsing palace, drowned in milk, drowned in beer, burned at the stake... They could also be toppled by a Rebellion and publicly beheaded, killed by a vengeant witch or assassin, or something else again.
    • Meanwhile, each scheme has a failure ending which can involve the nobles being Hoist by Their Own Petard, deciding they Know When to Fold 'Em, being arrested and/or executed, or having their scheme simply fizzle out. If the game ends during a Rebellion, the factions will get different endings depending on whether or not they joined the rebels and whether or not they got their claimant onto the throne.

    MMORPG 
  • The Doomwood saga from AdventureQuest Worlds has multiple ways that it can end, depending on whom you sent for before the final battle with Vordred and whether or not you chose to help Artix or betray him.
    • If you sent for Empress Gravelyn, she finishes Vordred off with the weapon that she had made from Noxus's skull. Upon learning that Artix is the Champion of Darkness, Gravelyn offers to make Artix the champion of her undead army, with her slaying Artix to become the Champion herself if he should refuse. Artix refuses, as he is a Paladin of Swordhaven even if he can't use the powers of one and servant of Good King Alteon. Gravelyn renews her vow to finish what her father started when Drakath falls before handing the Noxus Head Staff off to you.
    • If you sent for Lady Vayle, she protects you from Vordred's final attack before challenging Artix in vengeance for her brother. Artix refuses to fight Vayle, but states that she needs to talk to someone first. A sad scene then ensues where the spirit orb of Vayle's long-lost brother, whom she became a necromancer to try to bring back, explains to her that what she did was wrong and that he thanks you and Artix for allowing him the chance to redeem himself. Vayle is moved to tears by this, but she's not forgiving Artix anytime soon — her life's work was ruined by him, and she angrily states that the next time they meet, they will be mortal enemies.
    • If you sent for Zorbak, he stomps Vordred's form into the ground before claiming Vordred's skull for his collection of thrones (including Drakonnan's helmet from DragonFable). The three of you then speculate on who the Champion of Light would be.
    • If you sent for Daimyo, he does much the same thing as Zorbak, minus the skull-claiming. Artix is confused about a lot of things, but when you try to give him the Shadowscythe Amulet, he tells you to hang on to it, as you are the person he trusts most in the world. We then cut to Sally, who is all alone again and hating every minute of it. Drakath, in one of his rare moments of kindness, shows up and gives Sally Vordred's skull. She vows to rebuild him more powerful than before and rebuild the original Necropolis. This is the True End, and we will be seeing these two again.
    • If you betrayed Artix, you literally backstab him and kill him, and Vordred becomes the Champion of Darkness and rewards you as you very much deserve by making you the very first of his undead minions as he unleashes an undead apocalypse upon all of Lore.
  • Runescape has two quests with this:
    • The first is Temple of Ikov, which has you choose late into the quest whether to side with Lucien, who gave you the quest to get the Staff of Armadyl, or the Guardians of Armadyl, who guard the staff left behind by their god. If you side with Lucien, you just kill the Guardians and bring the staff to him to complete the quest. If you side with the Guardians, they give you a pendant to resist his mind manipulation and you kill him. Regardless of what you pick, he ultimately ends up being alive and with the staff.
    • The second is Hazeel Cult, which has you either infiltrate the cult or join it for real. Infiltrating does basically nothing but get you the armour the quest giver, Ceril, asks you to return to him and gives a reward of five gold. Joining it has you learn about the cult's and Ceril's history (Ceril's ancestor was part of a group of Saradominists that invaded Ardogune, and he personally killed Hazeel and stole his mansion) and work to revive Hazeel using a scroll Ceril has. Your reward for reviving him is 2000 gold, Hazeel's personal thanks, an offer to join him while he waits to regain his power (which you refuse, to his dismay and understanding), and a mention that he will one day return. Unsurprisingly, aiding Ceril isn't considered properly completing the quest, despite the quest log saying it's finished, as the reward scroll says you ...kind of... completed Hazeel Cult when he gives you your reward.

    Platformer 
  • Avenging Spirit has two endings, dependent on whether the player rescues the protagonist's girlfriend. Succeed, and the hero's spirit will say his farewells to his girlfriend before resting in peace. Otherwise, the girlfriend's survival will be left in question, and the hero's spirit will worry for her before passing into the hereafter.
  • Bugs Bunny & Taz: Time Busters: Played With. The game has two possible endings, but you will still see both of them even if you've qualified for the good ending. If the player has completed the game to 100% by the time they've defeated the Final Boss Count Bloodcount, they'll immediately go to the Good Ending, but still see a cutscene of Daffy, who was left behind in the Transylvanian Era, about to be killed and eaten by Count Bloodcount. The story will then continue with Daffy being rescued and the game's normal, happy ending. However, if the player has not completed the game to 100% by the time they defeat Bloodcount, Granny will tell the player they have the option to return to the game to get 100% completion, or call it a day and end the game. If the player chooses the former, by the time they get 100% the scenes from Daffy being cornered by Bloodcount to the Good Ending will play. But if the player chooses to not return to the game for 100%, then the cutscene of Daffy being hunted down by Bloodcount becomes the Bad Ending of the game, then the credits roll.
  • Do It For Me: Five endings, depending on how many hearts and Wooffles you get.
    • Puppet: Collect at least one heart and kill at least one Wooffle, but do not get all of them. This is the one the player is most likely to get first. You're arrested for killing the students while your girlfriend who manipulated you into doing it has you take the blame and gets off scot-free.
    • Blind Love: Collect all hearts and kill all Wooffles. You and your girlfriend finish the massacre together, with you fully in love with her.
    • Innocent Love: Collect all hearts without killing a single Wooffle. You refuse to commit the massacre, but can't bring yourself to breaking up with her. So she does the massacre herself... starting with you.
    • Psychopath: Kill all Wooffles without collecting a single heart. You commit the massacre... not for her, but for your own desire to kill the students. You finish it by killing her.
    • Awake: Get to the end without collecting a single heart or killing a single Wooffle. You come to your senses, reject your girlfriend, and get her arrested.
  • Jump Jet Rex has three, all depending on what happens in the final level:
    • If Rex fails to plant the bomb in time, the asteroid hits Earth and wipes out dinokind, with several dinosaur skeletons in the ground millions of years later being shown.
    • If Rex does plant the bomb, but fails to escape in time, the asteroid blows up with him still in it. The dinosaurs are shown tearfully regarding a golden memorial statue of Rex.
    • If Rex successfully plants the bomb and escapes, dinokind goes on to rule the galaxy, with Rex being crowned king for his achievement.
  • Several Kirby games will play a fake-out ending if you finish the game without encountering the True Final Boss:
    • Kirby 64: The Crystal Shards has two endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face. If you've collected all of the Shards, the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final level, Dark Star. Kirby and Ribbon must then fight 02. The real ending has Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs. If you get all the Shards on your first try, the bad ending isn't lost forever in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.
    • In Kirby's Block Ball, clearing the ten stages without clearing the border line gives the bad ending, in which King Dedede's face hovers ominously above the board while the Let's Try Again! message is on the screen. To get access to Stage 11 and be able to battle Dedede for the true ending, you must clear the border line in all ten stages.
    • Previously, Kirby's Dream Land 2 and 3 both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter. In order to unlock the battle with Dark Matter in 2, you needed to collect all seven Rainbow Drops (one for each level) to forge the Rainbow Sword able to defeat him; and in order to battle 0 in 3, you needed to gather all 30 Heart Stars and defeat the bosses of each level with all of their level's Heart Stars in hand, so you can create a Love-Love Stick which is the only weapon able to drive 0 and Dark Matter off Planet Popstar.
    • Likewise, the Heroes in Another Dimension mode of Kirby Star Allies has two different endings depending on if you got at least 100 Friend Hearts or not. In the bad ending, Kirby leaves without noticing the fallen Mage-Sisters' bodies flare in a dark aura -similar to Kirby 64-; while in the good ending, Kirby uses the Friend Hearts power to bring the Mage-Sisters back to normal (they are even unlocked as a playable Dream Friend), they help to take the Divine Terminus away from Another Dimension, and Hyness returns back to normal, and if you got all 120 hearts, bonus artwork post-credits shows that Kirby and the sisters are now on good terms.
  • The Flash version of Meat Boy used to have one ending, but the map packs added on four more depending on how many bandages you collected.
    • Ending 1: Meat Boy confronts Doctor Fetus, who punches out Bandage Girl and taunts Meat Boy about it, but Bandage Girl, having clearly had enough of being his captive, beats him to death. Meat Boy and Bandage Girl reunite.
    • Hot Coffee Ending: The player sees Meat Boy and Bandage Girl... ahem, doing the deed. Though it's not like there's much to see, anyway. Upon orgasm, Meat Boy suddenly explodes, much to the disappointment of his girlfriend.
    • Ending 2: Meat Boy confronts Doctor Fetus, but the mad doctor is firin' a lazar from his behind, which wipes out Meat Boy. Then he takes a dump.
    • Ending 3: Meat Boy rushes to stop Doctor Fetus, but is Too Fast to Stop and careens off the cliff, burning to death. Bandage Girl is distressed by this, so Doctor Fetus punches her off the cliff and walks away.
    • Ending 4: Doctor Fetus and Meat Boy finally rush to each other to have their climactic final confrontation... and it's climactic in more ways than one. Upon seeing her boyfriend and his enemy doing the do, Bandage Girl throws herself off the cliff.
    • Ending 5: Meat Boy and Bandage Girl have sex again, but are suddenly interrupted by Tricky the Clown spinning his wang. Yeah.
  • Sonic the Hedgehog is a fan of this trope.
    • In pretty much any game where collecting the Chaos Emeralds is optional, if you beat the game without collecting all the Emeralds, then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene. A nasty example of this is the 8-bit version of Sonic the Hedgehog 2. If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.
    • Sonic Adventure, Sonic Adventure 2, Sonic Heroes, and Sonic the Hedgehog (2006) all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a Last Story that concludes the games' stories after defeating the True Final Boss in Sonic's Super Form.
    • Shadow the Hedgehog has ten different endings (some of them more different than others) and a helpful in-game diagram that shows the 326 different ways to reach them. (The one you get depends on how many Hero, Dark, and Normal missions you complete in the flowchart-like structure of the plot.) All ten endings start and end similarly, with Shadow gathering the Chaos Emeralds, describing himself, and claiming This is who I am.
      • Nihilist (Dark GUN Fortress): Shadow defeats Sonic and the GUN Commander. When Sonic asks what he plans to do with the Chaos Emeralds, Shadow says that he'll use them to destroy Earth.
      • Tyrant (Hero GUN Fortress): Shadow defeats Black Doom and plans to use the Chaos Emeralds to rule the universe on his own.
      • Villain (Dark Black Comet): Shadow defeats Sonic and the GUN Commander. When Sonic asks why he's siding with the Black Arms, Shadow proclaims himself to be Black Doom's protector and that the Black Arms will conquer Earth.
      • Independent (Hero Black Comet): Shadow defeats Eggman and claims that no one can control him, then finishes him with a karate chop.
      • Android (Dark Lava Shelter): Shadow Android defeats Eggman and plans to use the Chaos Emeralds to surpass the original Shadow, then finishes him with a karate chop.
      • Rebel (Hero Lava Shelter): Shadow Android defeats Eggman and plans to lead the Eggman Empire in his stead, then finishes him with a karate chop.
      • Zealot (Dark Cosmic Fall): Shadow defeats Eggman and decides to stay aboard the ARK and be its protector, then tells Eggman to leave and never return.
      • Outcast (Hero Cosmic Fall): Shadow defeats Black Doom, but is ashamed of the destruction that he's caused along the way and regrets being created. Vector tries to cheer him up, to no avail. Out of all of the normal endings, this is the only one where his realization of who he is leaves him sad instead of triumphant.
      • Champion (Dark Final Haunt): Shadow defeats Sonic and the GUN Commander and proclaims himself the most powerful hedgehog in the world.
      • Hero (Hero Final Haunt): Shadow defeats Black Doom and declares that he and the Black Arms are finished.
      • Finding all ten of these endings unlocks the now-traditional Secret Final Campaign: an extra level and the True Final Boss that lead to an Omega Ending in which, after defeating Devil Doom, Super Shadow uses Chaos Control to teleport the Black Comet into the path of the Eclipse Cannon, which fires and destroys the Black Arms for good. Aboard the ARK, Shadow, having finally let go of his tormented past, says goodbye to his old self, discards his photo of Maria and Prof. Robotnik, and walks off. While the Last Way takes place in the area of the hero endings, after you've collected all the Chaos Emeralds, none of them quite match up with the situation at the beginning of the Last Story.
    • In the fangame Sonic CD Alternative Ending:
      • Ending Anote : You can get this ending by running out of time while trying to escaping the collapse of Little Planet. After being unable to escape the collapse of Little Planet, Sonic sees the dead bodies of Tails and Amy in a black void and his head with a black goal sign planted on it.
      • Ending Bnote : You can get this ending by managing to escape the collapse of Little Planet in time. Sonic hangs himself from a tree after seeing Tails and Amy dead from the collapse of Little Planet.
      • Ending Cnote : You can get this ending by getting a hidden Time Stone in The Final Day Act 2. Sonic tries to commit suicide by jumping into a spike pit, but was saved just in time by Knuckles. Sonic runs out after seeing Knuckles as Tails and Amy call to him to avenge and join them, with Knuckles following him as he flees. What happens afterwards remains uncertain.
    • Sonic Frontiers offers three of them:
      • Beating the game on Easy or Normal has Super Sonic and Sage destroying THE END, but at the cost of Sage's life, breaking Eggman's heart and the heroes going their separate ways.
      • Beating the game on Hard has the same ending, but a post-credits scene showing Eggman trying to rebuild Sage.
      • Beating the The Final Horizon DLC has Super Sonic harnessing the power of the Cyber Corruption to battle THE END, who is using the massive SUPREME as its avatar. Tails, Amy and Knuckles save Sage while Eggman and Sonic destroy THE END for good, allowing the doctor to walk off with Sage as a new father and daughter. Following this is the same scene in the original ending where the heroes go their separate ways.
  • Super Mario Bros.:
    • In Wario Land: Super Mario Land 3, after Wario gets the genie lamp from the final boss, he can wish for a new home. Since coins there are measured in moneybags, the new home Wario can have the genie build him depends on the quantity:
      • 1 bag: a birdhouse (its W emblem falls off and Wario is disappointed)
      • 2 bags: a hollow treetrunk (its W emblem falls off and Wario is disappointed)
      • 3 bags: a log cabin (Wario jumps in place victoriously)
      • 4 bags: a pagoda (Wario jumps around victoriously)
      • 5 bags: a new castle (Wario jumps around victoriously)
      • 6 bags (a total of 99,999 coins and all the treasures collected): Wario walks into an empty area, only to slowly rise into space to find his own planetoid.
    • Wario Land II has multiple branching paths with one normal ending and five others:
      • Syrup Castle: Wario defeats Captain Syrup in her castle, retrieves his three stolen bags of treasure, and returns to his own castle.
      • Invade Wario Castle: Wario thwarts Syrup's takeover of his castle and goes to sleep.
      • Ruins at the Bottom of the sea: Same as the normal ending, but Wario defeats Syrup in an underwater ruin.
      • Uncanny Mansion: Wario defeats Syrup, but before he can reclaim his treasure, he falls through a trap door and is suggested to have dreamed the whole adventure. The credits show Syrup flying in a hot air balloon and her minions moving in on Wario's castle.
      • Mysterious Factory!: Same as the normal ending, but Wario defeats Syrup in a factory.
      • Steal the Syrup's treasure!!: Wario steals Syrup's hidden stash of treasure, but the credits show the King Mook boss that he had to fight for it following him back to his castle, clearly wanting it back.
    • In Wario Land 4, how many of the 12 treasure chests that Wario found will determine how Princess Shokora appears during the ending:
      • 0-1 chest: A toddler
      • 2-5 chests: A Wario-esque gonk
      • 8-11 chests: A young, long-haired woman in a dress
      • 12 chests: A mature, short-haired woman in a shorter top and cape
      • On top of the above, completing the game on Hard and S-Hard shows additional scenes of Wario picking up women and he replaces his Cool Car with either a truck or a hovercraft.
    • The ending of Wario World has the Spritelings returning Wario's castle to its original form, but how successful they are and Wario's resulting happiness depends on how many he rescued:
      • 1 Spriteling: A tent in a swamp
      • 2-10 Spritelings: A medieval wooden castle
      • 11-20 Spritelings: A dismal stone castle
      • 21-30 Spritelings: A silver castle
      • 31-39 Spritelings: A golden castle
      • 40 Spritelings: A more luxurious golden castle filled with riches
    • Yoshi's New Island has endings that change the scene where Bowser appears. If the final boss is cleared, but the player cleared a level with the Flutter Wings prior to the Final Boss, Bowser will not appear, and the credits will roll like normal... but when the stork delivers the babies to the correct parents, Bowser ruins the moment.
      Bowser: Bwahaha! You wanna battle ME, brat bro? Then beat every level without Flutter Wings!! If you used those pesky wings, the level marker will be yellow even after clearing it. In other words, don't even TRY to pull a fast one on ME. Bwa! BWAHAHAHA!

    Puzzle 
  • In Bohemian Killing, the objective is to clear your (guilty as sin) protagonist's name by presenting a convincing argument in court. He can go free, be imprisoned for 10 years, be executed, or even escape prison between hearings.
  • In Braid, the standard ending reveals that Tim is the monster the Princess was trying to escape from. To get the alternate ending, you have to collect the hidden stars. And you have to kill the Princess in order to find the last one.
  • Bubble Bobble has different endings depending on how many players are there, and if you completed the Secret Road.
    • The Bad Ending: If you beat the game in 1 player mode, the girl that you are going to rescue will just disappear out of nowhere, leaving you alone. And the message will read SAD END! This is not a true ending! Try this again with a friend! No ending credits is shown.
    • The Other Bad Ending: If you beat the game in 2 player mode (or just add a second player at the last second), but you didn't complete the Secret Road the game is just now telling you about, it's the same as above, except your friends don't disappear (but still trapped), and the message will read BAD END! This is not a true ending! Take the magical crystal ball. And you will find the door to secret road!
    • The Good Ending: If you beat the game in 2 player mode and complete the secret road, you will rescue the girl and Bub and Bob will turn from their dragon form into human form. The ending credits are shown.
  • Escape from the MindMaster gives you an ending whether you won or lost, in which you see your score and get a rating from the Mindmaster. If you won, you get a screen saying A Winner!, with fireworks shooting out of the A.
  • In Eversion's standard ending, you find the Princess shortly before she turns into an Eldritch Abomination and devours you. In the alternate ending, your character mutates into an Eldritch Abomination as well. In the HD version, there's a third ending where both of you turn into intermediate creatures who are stuck forever.
  • Several of the Grow games have multiple endings, a normal one and a secret one with a specific theme.
  • Irisu Syndrome! has several endings. Which one you get depends on whether or not you get 20,000 points in normal mode, then what you do before/during Metsu mode.
    • The first ending occurs if you get less than 20,000 points before running out of lives. Irisu murders the other three characters, then retreats back to her room to watch a news story covering their disappearance.
    • The second ending is earned by getting at least 20,000 points on one of your lives. The murders from the first end are implied to still happen, and we actually get to witness the lead-up to the final one... but upon re-opening the game, it's revealed that it was a joke played on the final victim to kick off her surprise birthday party, and everyone is actually alive.
    • Getting 100,000 points before unlocking Metsu mode and reading the files created in the game's folder as you play leads to a third ending, in which the second ending happened, but Irisu did originally want to murder the other three, but came to her senses and refrained. But after making an unfortunate discovery, she completely snaps and plans to kill everyone after all.
    • Finally, getting 50,000 points in Metsu mode simply has the four friends become even closer, and Irisu becomes sane.
  • Downplayed in Kindergarten and its sequel in that it's not the game as a whole that has multiple endings, but rather one mission in each game. Both missions have a main route, in which you follow the mission-giver's instructions, and a secret route, in which you go behind their back in some way. Due to the games' "Groundhog Day" Loop mechanic, it's possible to get both endings in one playthrough, and, in the case of the second game, even necessary if you want 100% Completion.
    • The first game has Cindy's mission. The main route has you helping her bully Lily as revenge for her missing brother breaking up with Cindy. In the secret route, you help her finding out what happened to her missing dog Biscuit instead by grabbing the recipe for Biscuit Balls in the janitor's closet instead of the bucket of blood. It's possible to convince Cindy to go with this plan instead of her original plan at the start of the day with the right dialogue options, though whether you convince her or go behind her back doesn't affect the ending.
    • The second game has Cain's not Able. The main route has you helping Felix with his plan to kill off his twin brother Ted, which goes off without a hitch. In the secret route, you reveal the plan to Ted by showing him the contract Felix has you sign, causing Ted to decide to finally stand up for himself and turn Felix's own murder plot against him, with the player's help. This plan succeeds as well, though there's an implication that Ted may be Driven to Villainy in the process.
  • Meteos has a whopping twelve endings, though they're just text with a graphic on the bottom of the screen. The Star Trip mode has three variations, and each has its own unique endings (2, 7, and 3 respectively). One of the endings involves the antagonistic planet being cut up by a gigantic fork.
  • Monster Loves You! has 14 possible endings, which cover a wide range of possibile outcomes from brokering eternal peace between humans and monsters, to causing endless war between them.
  • In Solomon's Key, beating all the levels without collecting the hidden items leads to a rather perfunctory ending which simply has Dana walk out of the now-sealed cave. The ending can be improved if you get the Pages of Time and Space and/or the fairy princess.
  • In The Spectrum Retreat, at the end of the game you're asked to choose, knowing what you now know about the character you're playing as, between letting him leave Spectrum and rejoin the real world, or returning to the hotel and wiping out his memories, beginning the "Groundhog Day" Loop once more.
  • The Talos Principle:
    • The game has three in total. From easiest to hardest, they are:
      • Eternal Life: By going through the glowing doors in Hub C, you accept Elohim's wisdom, and go on to become a progenitor for your kind's next generations. The game goes right back to the beginning, where you first wake up, after this.
      • Free Will: By climbing to the top of the tower, you defy Elohim's will and end the simulation once and for all, as you are uploaded to a robot body in the real world, and find yourself looking over the ruins of civilization.
      • Blessed Messenger: By gathering all the stars and gray sigils, and solving the puzzles on floor 6, you prove yourself worthy to become Elohim's messenger, helping future generations of your kind achieve enlightenment.
    • The DLC Road to Gehenna has four endings, which depend on finding stars and how you interact with the message board throughout the game. The endings are broadly similar, the only differences being the voiceover you get from Elohim afterward and whether Uriel or Admin are ascended with the rest of the bots. The four endings are: Admin is still imprisoned, Admin allows Uriel to ascend, Uriel allows Admin to ascend, Admin is free but neither he nor Uriel ascend.
  • Tetris: The Grand Master:
    • The Death Mode in Tetris: The Grand Master 2 PLUS normally terminates your game at level 500. However, if you reach level 500 in 3 minutes and 25 seconds or less, the game continues, you get the rank of M, and can go all the way to level 999. Surviving all the way to that level yields the true ending and the rank of Grand Master.
    • Tetris: The Grand Master 3's Master has something similar; if you take more than 7 minutes to reach level 500, the game ends prematurely — a feature known among TGM fans as a torikan, and you get a message reading EXCELLENT — but...let's go better (sic) next time. Shirase mode, which has 1,300 levels, has a torikan at both level 500 and also level 1,000.
  • WarioWare, Inc.: Mega Microgame$ has some secret endings in Orbulon's stage; should you lose 3 lives, but if you beat the boss with one Alien Bunny left without quitting or getting a Game Over, after the message, which involves Orbulon telling the player to be amazed by alien powers, said Alien Bunny will only drop Orbulon off. There's also an ending for when you have 3 lives remaining, and one where you have 2 lives remaining. If you view Orbulon's ending again via Options, you'll end up with the 4 lives ending, so the only way to view the three secret endings is to lose a life and make it to the end of the boss and win without getting a Game Over.

    Real-Time Strategy 
  • The Command & Conquer series usually has two or more sides to play as with different endings. When a sequel comes out, the series developers usually choose the good side as victor and use that for the story.
    • Command & Conquer: Tiberian Dawn:
      • In the GDI ending, Kane can be killed in either of two ways. If you destroy the Temple of Nod with the Ion Cannon, Kane will embrace it as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris.
      • In the Nod ending, Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin. Regardless of which you choose, the death toll will number in the hundreds and global public opinion turns firmly against GDI, with the Big Good having to testify in front of the US Senate about how GDI could let this happen.
    • In Command & Conquer: Tiberium Wars, while the Nod ending has only one ending, the GDI campaign has a poor ending and a normal ending. If you decide to complete the last mission normally, you get an ending where you are celebrated for your actions. On the other hand, if you decide to use the Liquid Tiberium Bomb, you will kill millions of civilians in Europe, but still gain praise thanks to media manipulation. And in a surprising move, the poor ending is canonical. Tiberium Wars breaks the mold, as the story and timeline of each side is intricately interwoven to form something that's relatively coherent.
    • The expansion pack to Command & Conquer: Tiberian Sun, called Firestorm, is also unusual in that both the GDI and NOD campaigns are theoretically both canon, as both sides are fighting against a common enemy. In actuality, however, there are still a few discrepancies between the two endings, and the GDI one is considered definitive.
    • In addition, it's commonly believed that the Command And Conquer universe as a whole branches out into either the Red Alert or Tiberium games depending on who wins in the first Red Alert game. This comes from the fact that the first Red Alert was meant as a prequel to the original series, and there are various hints in that direction in its cutscenes. However, due to later revelations, this no longer makes sense; for example, GDI couldn't come into existence if the Soviets won, as its precursor organization, NATO, wouldn't exist.
  • Genesis Rising has three endings, each of them starting when Iconah reaches The Universal Heart. Whichever decision he takes, two temporal duplicates of him, each with a perfect copy of Iconah's current fleet, will fight against him and carry out their own plans with the heart.
    • Blow the Whole Thing Up: Iconah takes his father Orkhan's wish to heart and decides Humanity is not yet ready to handle the power of the Universal Heart, and destroys the Stone Key, keeping anyone but God from controlling its power. If he and Infinity end up in a relationship, when he returns to Earth to meet her, she will not be happy with his decision, but he's optimistic that things will improve from here. The ending also reveals the Bishop was Evil All Along and agreed with Juno's own plans for the Universal Heart (create a religious human empire that will rule the universe throughout its entire history), but while Juno's army managed to survive, the two decide to lay low and cut all contact to keep their plans in secret.
    • Destroy Juno's Device: Iconah, refusing to let Juno have things his way, destroys the Organid device that he used to control the Universal Heart, allowing Mellagio to regain his control of it. Although Iconah returns to the Human Kingdom empty-handed, General Supreme is glad that he managed to return. Mellagio keeps the end of the bargain he made with Iconah, limiting his vengeance against life to his home galaxy, allowing Orkhan's soul to finally rest in peace and putting Juno in a Fate Worse than Death, doomed to be the heart of a Gigafortress for the rest of eternity.
    • Mutate Juno's Device: Making a wild gamble in hopes of bringing his father back from the dead, Iconah mutates Juno's Organid device with the genetic sequence Juno gave him, allowing him to keep control of the Heart for good. Orkhan is revived, but is unhappy with Iconah's actions, while Iconah becomes the Admiral of the fleet of Juno's empire.
  • Pikmin:
    • Pikmin (2001) has three endings: In the good ending, Olimar manages to escape the planet with the three Pikmin Onions in tow, but the Pikmin are left on their own. In the best ending, not only do a number of differently-colored Onions join the mix, but the Pikmin have now learned to fend for themselves, and in the somewhat disturbing but strangely cute bad ending, Olimar dies and the Pikmin bring him back as one of their own. Which ending you get is determined by the ship parts you've obtained by the end of the 30th day: If you've obtained all parts, you get the best ending. If you obtained all twenty-five mandatory parts, but lack one of the remaining ones, you get the good ending, and if you don't have all twenty-five mandatory parts, you get the bad ending. Pikmin 4, in an interesting turn of events, canonizes the Bad Ending as the divergence point for its alternate continuity, to the point that the Olimar's Shipwreck Tale side campaign that serves as a loose retelling of Pikmin 1 ends with Olimar being transformed whether you collect everything or not.
    • Pikmin 3 has three endings that depend on how much fruit you collected before defeating the final boss, though all of them are simply changes in the ending narration. The low ending, obtained by collecting a low amount of fruit, has the narrator doubt that what the explorers gathered was enough to save their planet. The medium ending, obtained by collecting more fruit than the requirements for the low ending but not enough for the perfect ending, is more ambiguous, noting that the explorers could save their planet with their haul, but must be careful with their resources to prevent history from repeating. The perfect ending, obtained by collecting all fruit, is the most optimistic, with salvation being guaranteed for Koppai, and hints that the accident that caused the S.S. Drake to crash to PNF-404 wasn't an accident after all.

    Shoot Em Up 
  • After Burner Climax's endings, all of which are good to varying extents:
    • Ending C: Fail to unlock the final two stages. The terrorist group Z surrenders, but are on watch as they still pose a potential threat.
    • Ending B: Unlock the final two stages, but fail to destroy the warheads in the final stage. Your carrier shoots them down and sustains light damage, but you otherwise emerge victorious and Z makes a full and unconditional surrender.
    • Ending A: Nearly the same conditions and result as Ending B, the only differences being that this requires shooting the warheads down successfully, resulting in Ending B sans carrier damage. You also get to see what the pilot looks like under their helmet.
  • The unreleased shooter Chimera Beast has a weird twist on this trope. Completing the game properly will give you the staff roll and the bad ending, saying that because of you, Earth is doomed to be eaten by the eponymous Chimeras. Lose against the final boss and you get the good ending, but no staff roll.
  • Cannon Spike has, besides the two characters, guest characters from games. The hidden ones are Mega Man from the series of the same name and BB Hood from Darkstalkers 3. Each character has one ending, as does 2P mode.
    • BB Hood's endings in 2P mode are somewhat different; beat the game with one of the two players playing as BB Hood, and BB Hood will beat up the other character and boot him/her down the Life Saving tube, and the ending plays as if it was 1P mode. If Mega Man is selected, then BB Hood, BB Hood does not beat up Mega Man.
    • One of the 2P endings has Simone and Cammy getting attacked by Kabuki, and Simone is instructed by Cammy to get out of the base, but Simone wants to fight Kabuki and instructs Cammy to get out of the base, and Simone and Cammy argue while Kabuki attacks.
    • Another 2P ending does away with the base completely, and only shows Shiba and Cammy on an open street. Cammy wants to go shopping, and Shiba protests that his board is not a shopping cart, but says, Oh well... Never mind...
  • The Darius games generally have branching paths, leading to a different ending for each final stage.
    • Syvalion has over one hundred different endings based on various factors as you play.
    • Darius Twin has only one final stage, but you get a better ending the longer you can play through the game without dying.
  • DoDonPachi DaiOuJou has three endings for each of the selectable Elemental Dolls, who are revealed to be innocent women who were forced to undergo Unwilling Roboticization:
    • Shotia interfaces with the machine army's data network and shuts it down, but suffers data corruption that destroys her mind. As her pilot embraces her, she slowly dies as her memories are deleted, her final thoughts being of her life as a human before becoming a Doll.
    • Leinyan falls in love with her pilot and rebels against her masters to protect them, but is captured, shut down, and dissected. Thankfully, she manages to upload her consciousness into cyberspace so she can reunite with her pilot.
    • EXY, similar to Shotia, interfaces with the machine army's data network and shuts it down. Unfortunately, the sheer amount of information she is bombarded with (which is suggested to include Colonel Schwarlitz Longhener's mad schemes from DoDonPachi) drives her insane and causes her to murder her pilot as she comes to the conclusion that humanity is her enemy. This ending is considered canon and leads into the events of DoDonPachi DaiFukkatsu.
  • Galaga '88 has four endings, depending on the dimension you reached when you beat the game:
    • Ending 1: The Galaga Force has been defeated. However, the possibility remains that they may yet return.
    • Ending 2: Planet Galaga has been destroyed. Unfortunately, that means having destroyed the home of some lowly Galaga private.
    • Ending 3: Planet Galaga has been destroyed. Many in the Galaga Force died in its defense, but their death is a mercy: fighting in a war meant crappy food and no girls.
    • Ending 4: The female pilot of one of the ships you rescued thanks you and asks you to come over to her place, so you can be with each other as a man and a woman.
  • In Giga Wing, completing the first 6 stages normally nets a Downer Ending in which your character(s) sacrifice themselves to destroy the Medallion. If, on the other hand, you complete the first 6 stages on a single credit, you proceed to a 7th stage, which consists entirely of the final battle between you and the Perfect Run Final Boss; defeating him will net you a better ending, regardless of how many continues you use on this stage.
  • Hellsinker features many endings. To elaborate...
    • Bad Endings:
      • The spirit overload ending in Segment 7: Rex Cavalier transfers his spirit to the protagonists, driving them mad and turning them into Prayers. Now stuck in a state of endless reincarnation, one can only pray for a release that never comes.
      • Satisfaction Lvl 0: The Garland system fails to engage and the protagonists are locked out of it, but also end up trapped in the Cardinal Shaft.
    • Neutral Endings:
      • Satisfaction Lvl 1: The system is engaged but falls silent soon afterwards. But they come to realise that the island Paradise had captured their hearts and turned them blind to humanity's own strength. Soon humanity starts to rebuild the world without the help of the Garland system. However, questions regarding the Prayers are still lingering in people's hearts.
      • Satisfaction Lvl 2:
    • True Endings:
  • In the Hunt, of all things, has four. Interestingly enough, it's implied that while the enemy is unquestionably evil, your side isn't a paragon of virtue either (or at least has the potential to turn evil now that there's nothing left to oppose it), and the best possible result is for everyone to lose the ability to wage war.
    • One player, continue at least once: DAS's world conquest plot is destroyed. The sub surfaces and parades past a cheering crowd.
    • One player, no continues: DAS's plot is destroyed, but the sub is caught in the blast that destroys the base. Scrolling shot of the demolished base, ending with the now-disabled sub nose-down in a wrecked battleship.
    • Two players: After destroying the last boss, the two subs turn on each other, and they duke it out in a special arena. If one of them wins, it surfaces and takes over the world, travelling through deep sea before joining up with several other subs. If time runs out before either sub wins, they're both caught in the blast that destroyed the base, go out of control, and sink to the bottom.
  • The first Metal Slug game ends with Donald Morden's presumed death after his aircraft is destroyed. After the results screen, one of Morden's men throws a paper airplane as it goes through all of the levels before it flies off into the starry sky as FIN appears... at least for the 1P run. But, if you manage to find someone who can help you and defeat the final boss with both players alive, the paper airplane thrown by one of Morden's men is identical, but the levels it goes through are different, and Hold You Still plays in the background. At the very end of the credit roll, instead of flying off into the starry sky, the paper airplane turns left and remains leaning left, as Morden is revealed to be still alive, grabbing onto a stick. Morden notices the paper airplane, and once the paper airplane makes contact with the stick, it breaks and Morden falls. He pulls himself up, takes the paper airplane, and unfolds it (implying that the paper airplane has a message written on it and that even after his defeat, Morden's men are still loyal to him), and he glances up at the starry sky as FIN appears.
  • R-Type:
  • Razing Storm normally ends at Stage 4, after taking down the huge skull battleship. However, you can also end your game on Stage 3 by allowing the missiles at the end of the stage to destroy the bridge your squad is on. However, the game tries to keep it positive with your squad coming out of the wreckage unharmed and acknowledging that they still completed their mission (which was to assassinate the Big Bad in Stage 3-1).
  • In Rez, losing to Eden, the boss of the fifth and final area in the game, has her dissolving, presumably shutting down the network with her, yielding you the worst ending. Should you manage to defeat her, you'll see the real ending, and how much of it you see depends on what percentage of the area's enemies you destroyed. To get the full ending, you need to defeat her while still in the Final Form (which means taking no damage at all during Stage 5).
  • Star Fox Command features nine different endings, most of which revolve around the relationship status between Fox and Krystal. Fox breaks up with Krystal before the game starts, causing her to join Star Wolf. Depending on the ending, they can go so far as to reconcile, marry and have a child named Marcus, or stay permanently broken up with Krystal becoming a jaded mercenary named Kursed.
  • Thwaite makes it harder to get the Joke End than the Good End.
  • Tin Star has three different endings, depending on the amount of money you have at the end of the game. Only having a million dollars or more gets you the best ending, in which Maria turns out to be Black Bart, who's supposed to be dead. Anything less than a million has Maria marrying Mo instead, and less than $750,000 has Maria reject Tin Star outright for being too poor.
  • Touhou is swimming in this trope. Every shot-type (between one and three for each character, and between two and four characters depending on the game) has its own good and bad (generally achieved by beating the final boss after continuing) endings. Imperishable Night added normal endings as well.
  • Like most shmups, Zero Wing loops at a higher difficulty after it is cleared. The first ending shows the developers' Pipiru mascot dancing for the player, the second one shows the Zig ship flying over the wreckage of the final boss, and the last one features it being scooped up by its mothership. The japanese version originally followed those endings with 32 scenes featuring villain CATS talking gibberish to the player. After much nonsense in strange speech patterns and several obscure references, the player gets a cheat code for their troubles.

    Simulation Games 
  • Colony Wars has six endings:
    • The Judgment: Following a succession of devastating defeats, the Diomedes System surrenders, and the League of Free Planets' remaining fleet retreats to Gallonigher. There, the full brunt of the Earth Empire's fleet, led by the Super Titan Tsunami, destroys the remaining League fleet, crushing them once and for all.
    • The Old Life Returns: The Faction, a group of traitors within the League, makes a deal with the Empire, allowing them to live in comfort and luxury while plundering colony worlds of their resources for Earth after claiming a false victory. The League is crippled, and several key members are executed, with only a handful escaping the Empire's clutches.
    • The Caucus for Peace: After defeating the Faction, the League is unable to claim a decisive victory over the Empire. At the same time, the Empire's fleet becomes to thinly spread to deal with the League without risking control over their worlds. In the end, both sides come to an agreement: in exchange for providing aid to Sol, the League would be granted its independence from the Empire.
    • A Slow, Lingering Death: The League is forced to retreat from Sol, but as they fell back, they sealed the Warp Hole that allowed the Empire to spread out beyond the Sol system. Now cut off from the rest of the galaxy, unable to collect any of the resources from the colonies, the Empire begins to fall to civil war as its citizens fight over what scraps remain. note 
    • Time to Move On: With the destruction of the Super Titan Tsunami, the Earth Empire is left with no choice but to unconditionally surrender to the League. With the Tzar missing afterwards, the people of Earth begin to scatter across the galaxy as both the League and Empire dissolve.
    • A New Threat?: This ending is the same as "Time to Move On", but with one addition — a ship of unknown origin is detected, and a new conflict is over the horizon...
  • Colony Wars: Vengeance has six endings:
    • Ending 1: Unable to secure Gallonigher, the Navy is swiftly defeated. Navy soldiers are swiftly rounded up and systematically slaughtered as Kron is made an example by League loyalists.
    • Ending 2: The League is poised to make a massive push into Sol to capture the system. Detonation grids around the system prevent the Navy from escaping, while Kron has nova torpedoes trained on the sun, prepared to destroy the entire system before allowing the League to claim it.
    • Ending 3: The Navy is crushed at the Cronus system, and Kron is killed. Unable to fight back any further, the remaining soldiers of the Navy are quickly captured and imprisoned for the rest of their lives.
    • Ending 4: The Navy is defeated at Alpha-Centaurie. Kron's whereabouts are unknown in the wake of this defeat, and any Navy forces not killed in the retreat are captured by the League, brought before a tribunal, where they are pronounced guilty and sentenced to summary execution.
    • Ending 5: The Navy suffers a crushing defeat at Boreas at the hands of alien forces. Kron abandons the Navy to pursue his vendetta against the League, and the Earth Empire is doomed to descend into civil war.
    • Ending 6: Kron, who used to fight for the League before his brutal methods saw him ousted by the League's leader, is dead following his attempt to unite the wounded Earth Empire for the purpose of vengeance. With the driving force behind the ongoing war gone, peace is now possible.
  • Cultist Simulator has, currently, three victories — Enlightenment, Sensation, and Power — plus a selection of incidental losses and one neutral.
  • There are 29 possible endings in I Was a Teenage Exocolonist, all of which can be collected in the gallery. Most of them depend on the job you get at the end of the game, but there are special endings depending on the choices you make in the main story.
    • The Standard Ending: This is the ending that allows for all jobs and gives a "Where Are They Now?" Epilogue for every single peer with whom Sol has become close enough friends or romantic partners. Vertumnan xenofauna will always attack your colony every Glow Season, but despite the uncertainty of humanity's survival, you and your friends continue to fight for the colony in the years to come.
    • The Ran Away Ending: Sol and Dys believe that the colony is seriously harming the planet and they can't do anything about it, so Sol helps him set off the bomb near its walls and then runs away with him, never to return. Dys and Sol become Gardeners and Sol eventually forgets that they were ever human.
    • The Tangent's Cure Ending: A bioweapon meant to kill only the Vertumnan wildlife is released on the tenth year's Late Wet. Cal gets killed in response to his violent reaction during the announcement. Instance, who was the one initially threatened into making it, takes her own life a few months into the ten years for which the colonists have to stay inside the Helio while the bioweapon does its thing. When the colonists emerge, Vertumna has been terraformed.
    • The Transcended Time Ending: The ending in which the cause of Sol's Past-Life Memories is triggered by their consciousness becoming the version of themself that inhabits the wormhole, leaving their still-teenage physical body in a lifelong coma from the perspective of the other colonists.
    • The Strato Destroyed Ending: The result of Press Start to Game Over. Sol pulls down the Stratospheric's shields while it's going through the wormhole, dooming themself and everyone onboard. The wormhole is also destroyed in the process. Upon dying, Sol doesn't meet their ancient self.
    • The Life On Earth Ending: A glimpse of a timeline in which Sol is born on Earth due to the wormhole not existing and dies young defending the Vertumna compound against desperate refugees.
    • The Disabled the Array Ending: Sol injects the payload into the Array, disabling its control over the Gardeners and its eco-defense system designed to eradicate humans. The yearly Glow attacks cease, the Shimmer pollen clouds are much reduced, and the crops at Geoponics thrive heartily. However, Sym's abilities as an AI construct are removed, so he can no longer shapeshift or connect his consciousness with the other Gardeners. His scars also no longer heal, and he eventually dies of old age after losing his immortality. Sol and Vace are then hailed as heroes, and Vace humbles himself after his near-death experience during the mission made him realize how difficult being a true hero is, and becomes good friends with Sol.
    • The Peace on Vertumna Ending: While this doesn't have a unique image like the other special endings, it still counts towards the ending achievements and enhances the "Where Are They Now?" Epilogue in the best possible way. Sol successfully makes peace with the Gardeners by agreeing to their contract that the alien race will take care of the humans and provide them with their needs, on the condition that the humans limit their population and consumption of Vertumna's resources. The two races make a few compromises so that they can live together in harmony, and while a few dissenters leave the colony to break free of Gardener influence (and are "pruned" as punishment), the two races thrive together, and eventually, a second coastal colony is founded as a reward for the humans' efforts in preserving Vertumna.
  • Not for Broadcast has fourteen Epilogue Tapes, depending on your actions over the course of the game:
    • Inevitable Advancement: The nation's population has started shrinking fast. As such, Prime Minister Julia Salisbury institutes policies to stimulate new population growth, offering financial incentives to childbearing couples.
    • All Fall Down: Salisbury announces that the conquered territories are being consolidated into a singular nation in Territory One as civil uprisings cause the country to lose control of the annexed nations. She is unable to keep her composure as she delivers news of the national crisis.
    • A Brighter Future: The Advance regime stays in power for several consecutive elections, and it is announced that the conquered territories are being given back their sovereignty.
    • Jeremy's Injustice: Jeremy Donaldson, the former anchor of National Nightly News (should he survive the hostage situation in Episode 2), is announced to have died during treatment. In other news, birth rates are up.
    • A Better Jeremy: Jeremy Donaldson is alive, well, and now an avowed ally of Advance (with the implication that his compliance is not consensual).
    • Julia's Judgement: Former Prime Minister Salisbury is to be put on trial for crimes against humanity, while her predecessor, Jacob Hamilton-Mann, is set to win the reinstituted elections.
    • A New Leaf: As previously, Salisbury is put on trial for crimes against humanity. Katie Brightman, meanwhile, is named as the new leader of the Advance party, who seeks to make amends for Salisbury's crimes.
    • Wacky Fun: Geoff Algebra, one of the Advance regime's allies and a former theater star, is reduced to putting on hokey kids shows.
    • Chaos Reigns: The civil war in the nation rages out of control, with the country spiraling into chaos.
    • Changing of the Guard: A military junta takes over the country, holding the ruling party prisoner in their own homes as they promise to peacefully relinquish power in six months. Meanwhile, protestors and the military clash in the streets.
    • A Renewed Mandate: Salisbury wins another election and uses her power to immediately annex new territory.
    • The Middle Ground: Elections are reinstituted, but the election is too close to call.
    • Under New Management: Disrupt forces Channel One to shut down to be replaced with a new revolution-friendly station. Megan Wolfe signs off for the final time.
    • An Accord: Accord, a newly-formed centrist party, wins the election, signaling an end to extremist politics.
  • No Umbrellas Allowed has 16 endings depending on certain choices you make besides running Darcy's shop.
    • Ending 2 - My Name is Jo F. Bob: You are arrested and Fixed for Avarice Crimes, and Nari takes a picture of your poster in memory of you.
    • Ending 4 - Fixerain Resumes: Because you didn't protest against the Fixerain Project, AVAC resumes it and pours Fixer all over Ajik City, converting all of Mindlesia into a nation of Fixies.
    • Ending 5 - Old Leader, New Leader: Prof. Choi successfully infiltrates CARI in order to replace the Fixer Fog with rain containing the antidote, Umbrella. The rain cures everyone in Ajik City from their suppressed emotions and protects them from Fixer. Yujin Oh, the founder of AVAC who was successfully cured by Seon before the Umbrella rain, comes back to Ajik City alive and well and exposes AVAC as a fraud. He also reveals that Manjo Moo, the current leader of AVAC, tried to kill him, and Manjo imported Fixer from Bluebird for his own gain. Yujin demands him to step down from office, and as the crowd cheers, Seon and Eggie happily reunite with you.
    • Ending 6 - Project Umbrella: Same as above, but Yujin Oh isn't cured. However, Jane tearfully reunites with her son Wonsu and tells him to promise her not to wish to be Fixed again.
    • Ending 7 - Mindlesia, a Complete Fixie Nation: The Fixer Fog operation is successful after slowly Fixing all of Ajik City over the final week. Depending on if you joined the Fixie Pension Plan, there are two versions of this ending, both of which are counted separately:
      • Ending 7-1: If you joined the Pension, you sit inside your house emotionlessly as AVAC takes away your property.
      • Ending 7-2: If you didn't join the Pension, you're given a new "job" as a Chippie developed by Good Fixies Inc., which is headed by its vice president Yeongmi Mo, and you're shipped off to Bluebird for slave labor.
    • Ending 8 - Trading the Future for the Past: You turn yourself in to AVAC after the Blackmailer exposes you to them as one of the three missing employees during the CARI fire. You have your memories restored for the interrogation, giving more context to your weekly nightmares of your past, but you suddenly die from the medication's side effects.
    • Ending 9 - Among Them: Wonsu executes the Retribution Program on you for discriminating against Fixies, preventing you from getting the antidote. You're then forced to walk into the Fixer Fog to become part of the Fixie Cloud, which is claimed to protect Fixies with "a vast amount of data and independent algorithms". It's possible for this ending to happen even after completing the requirements for Endings 5 and 6, undoing all of your hard work in helping Prof. Choi save Ajik City with his antidote.
    • Ending 10 - A Lonely Floatie: You receive the antidote, but by that point, the Fixer Fog has already been inhaled by the entire population, including you. You then cry and drink on the streets as Fixies pass by you.
    • Ending 11 - SAS, Proudly From Mindlesia: As the Fixer Fog gets worse, Jihye takes you, Jisu Cha, to the SAS Research Lab in Haga City. The scientist there tells you that both of you have been breathing in the fog the whole time, and while Jihye already got her emergency treatment, you must get yours right away. After your procedure, you and Jihye look at Ajik City from the distance, sad that you had to leave everyone behind, but hoping that there will be a way to save them one day.
    • Ending 12 - Death at the End of the Tunnel: You pay for the ticket to the Bunker of Freedom, a secret fallout shelter in Mindlesso that protects Floaties from being Fixed by AVAC. However, Nari fails to enter it because her friend Bokho got scammed and attacked by the Stabilizer before he could get in. Nari vows to kill Mr. Gong in revenge by preparing a Molotov cocktail and setting the Bunker on fire, accidentally killing you inside.
    • Ending 14 - Exactly Where I Used to Belong: Dr. Gonam Choi takes you, Bok Bae, back to the Institute to finish disposing of Yong Do's body. You feel weak because of the Fixer Fog you've been inhaling the whole week, but Dr. Choi orders you to finish your duty.
    • Ending 15 - An Invitation to the Garden: As your "reward" for helping Jane spread the word about the Garden of Cocoons, she makes you inhale the Fixer Fog to prepare you for your "rebirth as a Saera".
  • Papers, Please has 20 endings. Most of these are bad ends, including the Inspector's family dying of disease or the Inspector getting arrested for one of a number of reasons. There are also four good endings:
    • Getting enough money and Obristani passports allows the Inspector to flee to Obristan with some (one ending) or all (a separate ending) of his family.
    • Cooperating with EZIC so they can fully realize the revolution. The Inspector becomes an agent in New Arstotzka.
    • Refusing to cooperate with EZIC and successfully defending the border on the final day. The Inspector passes his audit and keeps his job at the East Grestin checkpoint.
  • The Princess Maker series has multiple endings, depending on how you raised your daughter. Princess Maker 2 has over seventy different endings, with your daughter becoming a soldier, a magician, a teacher, royalty (even the queen, if you play your cards right!), or, if you screw up, a prostitute, a bandit, or even an evil overlord.
  • Swooning Over Stans: A Grunkle Dating Simulator: The game has three endings on both routes:
    • The Best Ending: The player and Stan/Ford share a Big Damn Kiss and plan to start a long distance relationship. You also get a picture to remember them by.
    • The Good Ending: Close to the best ending, but there's no kiss. There's a pleasant conversation that implies Maybe Ever After and a picture.
    • The Bad Ending: While there's no hard feelings between the player and Stan/Ford, there is some sadness (and Ship Sinking) as they say goodbye. There's also no picture at the end.

    Strategy 
  • The Dawn of War: Chaos Rising campaign implements different endings depending on the player's Corruption level, ranging from being hailed as the savior of the Chapter to going renegade and joining Chaos, as well as varying the identity of the traitor depending on their individual level of Corruption. A blatant example of Fake Longevity though, as the missions are identical regardless of Corruption and the endings are ultimately the same (victory over Ulkair and Angelos pledging to purge the traitors from their ranks).
  • The campaign in Eador has 12 endings depending on your actions and allies, including Chaos devouring all of existence.
  • Luminous Arc:
    • Luminous Arc 2 has two Dating Sim-like endings. Throughout the game, depending on your dialogue choices, Roland can be paired off with either Althea or Fatima. The differences between the two endings are the unlucky girl fighting the party in a boss battle before departing to Ahrtana, whom Roland will form the Final Bond with, and performing the ultimate spell against the Big Bad.
    • Luminous Arc 3 brings it back by having more options for Refi to be paired off with.
  • Phoenix Point: There are six possible endings dependent on player choices:
    • The Last Resort: If the Phoenix Project fails to find allies or dismisses all the other factions' plans as unworkable, they deploy a new version of the Antediluvian virophage, which successfully destroys the Pandoravirus at the cost of most of the human race and the other three factions. With no other authority left on Earth, Phoenix Point is left with no choice but to assume direct leadership of the few survivors in the rebuilding of human civilization.
    • Taking Earth Back: Phoenix Point sides with New Jericho and they use the leftover nuclear arsenal of Earth's long-dead nations to annihilate the Pandoran Palace, killing the Yuggothian Entity's receptacle and severing the psychic connection between it and the Pandoravirus. A renewed offensive against the now-confused and rudderless Pandorans allows the alliance to exterminate the Pandoran infected and gradually, inch by inch, retake Earth. The Disciples are left a shattered shell of their former selves with their leader dead and their misguided prophecies proven false, and Synedrion, while disapproving of the extermination, ultimately falls in line to protect the hard-fought victory. Under the visionary leadership of Tobias West, New Jericho leads a single humanity, strong and unified into a new age of prosperity and freedom.
    • Mankind Redefined: Phoenix Point sides with the Disciples of Anu. The Exalted is able to wrest psychic control of the Pandoravirus from the Yuggothian Entity, ensuring that she will rule mankind as a benevolent Physical God and that he will die alone, screaming into the void on a dark and distant alien world. While Synedrion grows to accept the new status quo even if it isn't quite the future they envisioned, New Jericho is insistent on a return to the old ways and fights on to the bitter end - and soon the last remaining part of the old Earth is extinguished. While they may be unrecognizable from their old forms, the human race keeps its soul and individual thought and moves forward into a bold new age of biological transhumanism with the Exalted gently guiding their way.
    • A New Earth: Phoenix Point sides with Synedrion Terraformers subfaction. The Terraformers are able to engineer a retrovirus which severs the Yuggothian Entity's control away from the receptacle and thus away from the Pandorans. Using their new mastery of biological engineering, they transform Earth from a ruined world into an ecological utopia even more verdant than it ever was before, leading to a Surprisingly Happy Ending. The Exalted, agreeing that humanity under Synedrion deserves a chance to try this new way, dissolves the Disciples of Anu and vanishes, her religion soon forgotten; while New Jericho is destroyed due to their refusal to accept the new state of affairs.
    • A New Peace: Phoenix sides with the Synedrion Polyphonic Tendency subfaction. The Polyphonic Tendency uses a retrovirus to simply sever the connection between the Yuggothian Entity and the Pandorans, rendering it inert and liberating the Pandoran mutants from Yuggoth's control. This gives Synedrion and Phoenix Point a chance to pursue peace with the new alien ecosystem. Like the other ending, the Disciples of Anu are dissolved and New Jericho soon falls apart.
    • Pandoran Victory: A Game Over that occurs if Phoenix Point loses all of its bases, fails in the final mission, or the human population drops below a certain point (5-20%, difficulty depending). Depleted and leaderless without Phoenix Point, the human resistance on Earth falls into disarray. While some isolated pockets continue a valiant but doomed effort, eventually the Pandorans tie up these loose ends and succeed in infecting the last vestiges of mankind. Earth falls into darkness, and is lost forever.
  • Super Robot Wars Alpha 3 has three different endings: a normal ending, an alternate ending based on Gunbuster which is achieved by collecting over 57 skill points and taking fewer than 420 turns by the 59th level, and a bad ending based on Space Runaway Ideon which is achieved in a New Game Plus by choosing to pursue the Buff Clan after the 56th level.
  • Trapt: There are four possible endings.
    • The first has Princess Allura/Alicia leaving the kingdom at the urging of Hertzog. Choosing to leave will require her to kill Jais, and she will live peacefully in another country... only to hear that a Devil apparently destroyed her kingdom.
    • The second ending occurs if you choose to fight the Princess's handmaiden Rachel. This will result in the Princess murdering Rachel, being possessed by Malphas the Fiend, and going on to murder a magician named Mayate in a Curb-Stomp Battle.
    • If you choose not to fight Rachel, then Rachel will die by a falling rock and Malphas will be summoned, and the Princess will have to fight him. The third ending occurs if you lose to Malphas. Malphas will possess her, and Jais will accompany her, blissfully unaware that she is now Malphas.
    • The fourth ending occurs if you win against Malphas. Malphas will apparently die, and the Princess and Jais go back to the castle. The Princess sits on her throne, now a Queen, while Jais goes to find survivors. He finds out that he and Allura/Alicia are apparently the only survivors, and a group of zombie warriors (who evidently were not affected by Malphus's death) prepare to attack him from behind. His fate is left to the player's imagination.
  • This was featured more than a few times in the Wing Commander series.
    • If your home base is destroyed but you survive, you're greeted, in the first game, with a message that you're stranded, left to drift endlessly in the void, before being sent back to start again.
    • Wing Commander III:
      • You can, by failing certain missions, trigger a series of hopeless missions that eventually lead to an escalating fight against harder and harder odds until the nigh-undefeatable dreadnought. When you die, a cutscene shows the death of the TCS Victory by ramming a Kilrathi dreadnaught, and you get to see a cutscene with a conquered Earth. Eject instead of die, and you're shown being tractored into Prince Thrakhath's dreadnaught, where you're given a choice of responses to his victorious gloating. Both are fatal, but the death details differ.
      • Depending on your earlier choice, when presented with the option of kissing Rachel, Flint, or no one, you're shown a different winning cutscene of you/Blair in a shuttle returning to Earth accompanied by your choice.
    • Wing Commander IV: The Price of Freedom:
      • If you screw up enough times and eject early in the game, you're pretty much fired by Tolwyn. Ejecting after choosing to join the Border Worlds leads to your being captured and executed by Confed as a traitor.
      • Even getting all the way to the end of the game, if you fail to convince the Senate that Admiral Tolwyn has crossed the Moral Event Horizon, you get the Traitor Ending, plus a cutscene of war breaking out between The Terran Confederation and The Union Of Border Worlds (The Bad Bad Ending).
      • Successfully prevent war from breaking out, and you get two other possible endings, based either on whether you made a series of morally questionable choices, or who had the higher morale between two of your wingmen (The Blood Knight and The Wide-Eyed Idealist) by the end of the game: Either your character is shown to eventually become a heavy-handed Admiral brutally putting down a rebellion (The Bad Good Ending), or retiring to become an easy-going instructor pilot (The Good Good Ending). Given that the player's character is played by Mark Hamill, the Admiral ending is from time to time referred to as The Dark Side Ending.
    • Wing Commander Secret Ops gives you three different endings: win-win, with the command ship being destroyed before activating the accretion device; win-lose, where the device is destroyed, defeating the aliens, but screwing up the Sirius system for centuries to come; and lose-lose, failing to destroy either the device or the control ship, resulting in an ending comm from the captain of the Cerberus telling you about a Suicide Pill located under your seat.

    Other 
  • In Akrasia, you find yourself in a maze with pills to collect and a ghostlike creature to chase. The ending you get depends on how many pills you collect and how quickly you figure out how to escape the maze.
  • The H-Game Artificial Academy 2 has multiple ways in which the game can end, most of which are bad ends:
    • The player character can be stabbed to death by an NPC with the Evil trait, either by entering a relationship with them and trying to break up or getting caught having sex with their lover.
    • If the player character is a teacher, they will be fired if they miss three classes or if they are caught having sex with a student by another student with a high virtue stat or the Class President trait.
    • If the player character impregnates a girl, they will either get a good ending where he and the girl announces the pregnancy if the relationship between them is good, or a bad ending where you are expelled from school.
  • In the Undertale and Garfield fangame Bad Monday Simulator made by web animatior Lumpy Touch, in which Nermal must choose to either try to kill or spare Sansfield after defeating him, you'll get a different ending depending on the difficulty. You're then treated to an End-Game Results Screen with a The End? message and a Sansfield statue, which changes according to the ending you get, depending on your actions and which mode you were playing.
    • If you choose to try to kill Sansfield:
      • In Normal mode, Nermal will try to attack Sanfield, but Sansfield blocks Nermal's claws and it's revealed that he faked his defeat and he didn't get defeated at all. Sansfield says Nermal made him use 10% of his power now, and he knows what to do with naughty kittens like Nermal, before turning Nermal into a slightly used stuffed kitten (made in Abu Dhabi).
      • In Hard mode, Sanfield blocks Nermal's attempted attack and taunts you (and Nermal) like in the Normal mode, but Sansfield decides to grant Nermal a little bit of mercy so that he can stay being the cutest forever, and tells him can enjoy his brand new body, before turning Nermal into a stuffed kitten.
      • In the Monday mode, Sanfield blocks Nermal's attack and taunts him by saying that he's (still) 100 years too early to face him. But, unlike the previous two modes where he's turned into a stuffed kitten at the end, Nermal manages to not only release his hands out from Sansfield, but pulls a No-Holds-Barred Beatdown on him by slashing him repeatedly. Then Sansfield continues to taunts Nermal, even calling him an irredeemable monster, and the scene cuts to an insane Nermal with black eyes with red pupils, who teleports in the front of the screen and slashes the screen to bloody red.
        Sansfield: This really is the end, eh! I've got to hand it to you, Nermal. You're an irredeemable monster. Well... I'm not too sure you're Nermal anymore. Arlyne... Alphliz... Pookie... Odierus... I couldn't avenge any of you...
    • If you choose to spare Sansfield:
      • In Normal mode, he'll thank Nermal for his kindness, and decide to repay him... by packing the heart into a gift (while chuckling quietly), and sending Nermal on an all-exclusive vacation to Abu Dhabi.
        Sansfield: Enjoy your new permanent home. Don't bother to write. Later, kid.
      • In Hard mode, he's touched by Nermal's actions, and he says maybe he can be friends with Nermal, but then the heart has been packed into a gift while Garfield chuckles quietly. Sansfield says that's the special present for his new best friend. Then Nermal get mailed to Abu Dhabi just like in Normal mode, but the present now has an extra note that reads EMOTIONALLY FRAGILE!! and the airplane now carries an IDIOT INSIDE message.
        Sansfield: You made me sweat a bit, not gonna lie. You made me use 10% of my power. Too bad. Annoying kitten get what they deserve. Enjoy the new home!
      • In the Monday mode, he's surprised by Nermal's actions. He says that he's flattered, but doubts that Nermal's actions are a sign of respect, and says that he and Nermal can learn to get along after all... or maybe not. This time the heart is packed into a rocket while Garfield chuckles quietly, before he send Nermal into orbit endlessly, probably killing him.
    • Secret Ending: Nermal gets packed into a rocket and sent into space like in the Monday Mode Spare Ending, but this time Sansfield doesn't chuckle quietly and Nermal survives; but the space debris eventually gathers and hardens over the hull of the ship. Many Eons later, it becomes the meteor that hits Earth, which created the Monday calamity in the first place. Then a voice (Jim D. Gaster) congratulates Nermal for manipulating Sansfield to send him into space and it is revealed that Sansfield was perpetuating his existence for all eternity. Then another voice reveals that he's a big fan and asks Jim to continue to entertain him with his hilarious antics. Then you're treated to a short Jump Scare and unable to see the results screen or go back to the title screen, and the game softlocks in the black screen until you refresh the browser. To get this ending, you must defeat and kill Sansfield in Monday Mode without dying, then beat Monday Mode again without dying and then spare him.
      Jim D. Gaster: I simply LOVE mondays.
  • But That Was Yesterday features three different endings depending on the time on your computer clock.
    • Dog: I was certain he'd never come back... but that was yesterday.
    • Best Friend: I used to think he wasn't with me anymore... but that was yesterday.
    • Girlfriend: I almost gave up wishing she'd return... but that was yesterday.
  • The Butt-Ugly Martians licensed game Butt-Ugly Martians: Zoom or Doom has three different endings, depending on which playable character the player completed the game as.
    • Beating the game as B-Bop A-Luna, 2T Fru-T, or Do-Wah Diddy has the Butt-Uglies regain the good favor of Emperor Bog, allowing them to get back to enjoying life on Earth while pretending to still be invading the planet.
    • Beating the game as Stoat Muldoon has Bog panic at the realization that since the winner of the racing tournament was supposed to become the one in charge of Earth's invasion, Stoat Muldoon being placed in charge will likely render the invasion null and void. The Butt-Uglies offer to fix that by using another of their memory-erasing devices to make Muldoon forget about the racing tournament.
    • Beating the game as Gorgon, Jax the Conqueror, or Chitsok ends with those three villains being chosen to invade Earth by Bog and the Butt-Uglies having to fight to keep the three from succeeding in the invasion.
  • Catherine has a plethora of endings, depending on Vincent's Karma Meter and his answers to the confessional questions in the final level.
    • Bad Lover: Vincent asks Katherine to take him back and she refuses.
    • Good Lover: Katherine and Vincent plan on getting back together.
    • True Lover: Katherine and Vincent get married in the Stray Sheep.
    • Standard Neutral: Vincent rejects both girls. He borrows some money from Boss, bets on a wrestling match, and loses.
    • Good/True Neutral: Same as Standard, except Vincent wins the bet, then uses his winnings to pursue his dream of space travel.
    • Bad Cheater: Vincent proposes to Catherine and she turns him down. Then he gets hit by a truck.
    • Good Cheater: Vincent and Catherine have a fairly stable relationship.
    • True Cheater: Vincent becomes a full demon, and takes over the netherworld with Catherine and dozens of other succubi fawning over him.
    • Finally, there's a bonus ending accessible only by unlocking and completing all four Babel stages, in which Midnight Venus reveals herself to be the goddess Ishtar and asks the player to become her new consort.
  • Clarence's Big Chance: Five in all.
    • Worst Ending: The girl is repulsed by Clarence and leaves him. Clarence is Driven to Suicide and jumps in a lake, but his Super Not-Drowning Skills kick in. He meets a group of people like him at the bottom of the lake and decides to spend the rest of his days with them.
    • Bad Ending: The girl is repulsed by Clarence and leaves him. A depressed Clarence loses his will to continue chasing girls, and spends the rest of his days as a Basement-Dweller with the internet as his only companion.
    • Neutral Ending: The girl decides Clarence is not for her, although they remain somewhat friendly for a time. She introduces him to some of her friends, but he is unable to pursue romance with full vigor due to his initial failure.
    • Good Ending: Clarence and the girl date for a while, although they eventually decide a romance between them is simply not meant to be. They remain friends, and Clarence gains new confidence due to his experience and continues trying to find the woman of his dreams, although the girl continues to hold a special place in his heart.
    • Best Ending: The two fall in Love at First Sight, and things escalate from there. Clarence, beyond all belief, is able to not screw up his new-found relationship, and he and the girl are Happily Married and spend the rest of their days together. This is the canon ending, and leads into the sequel.
  • Code Geass:
    • The Nintendo DS game features slight variations in its endings depending on which storyline you're playing and whom you've recruited or antagonized. Notably, one can avert Euphemia's massacre simply by choosing not to go, earning a Happy Ending, I guess, as C.C. puts it. As an aside, you also get special endings if you perform Too Dumb to Live actions (such as Geassing people into killing you), which causes C.C. to berate you.
    • The game Code Geass: Lost Colors features a vast number of alternate endings; given that it's a Visual Novel, this should be no surprise. Most famously, the PS2-exclusive Blue Moon Festival opens up most of the show's female cast for romantic endings. Yes, even Nina and Nunnally. Not to mention, one of the Bad Endings has you geassing Suzaku into joining the Black Knights. That doesn't sound bad, so what's the downside? Lelouch was actually planning to personally recruit Suzaku, so he gets pissed off at you and geasses you into a Convenient Coma. This is especially strange when considering in the Nintendo DS game, an alternate route has Lelouch recruiting Suzaku with this method (though reluctantly). Another notable thing about the game is that in nearly all of the endings, Euphemia's massacre is averted completely, but unlike the Nintendo DS game, you get to see some more results of this action.
  • Colosseum Road To Freedom has five endings, including a Golden Ending (although it's not quite as upbeat as you'd expect the good ending to be). Not surprisingly, doing the stated objective in the instructions, i.e. paying off your debt and walking away a free man, results in the shortest and most boring ending.
  • Horror game The Coma: Cutting Class has several endings based on the player's moral decisions (and patience regarding Fetch Quests). Only a good-aligned player will unlock the information and conversations necessary to get the true ending.
    • Bad Ending: Youngho does not do one (or more) of the following: bring Mina a medkit, resist the temptation to cheat academically, turn in his art project, have the resulting conversations with Yaesol and the Noteman. He tries and fails to leave the Coma, and a cutscene shows his peers in the real world worrying as an unconscious Youngho is taken to hospital. Yaesol declares her intent to save Youngho, though she fears the great power the Shade now holds. Depending on player choices, a further cutscene may play. It depicts Ms. Song wondering if her pendant caused Youngho's seizure, and deciding to investigate the matter further.
    • True Ending: Upon completing all sidequests, Youngho learns about the Shadow Vigilantes and the Coma's native denizens. He uses the Relic to successfully escape... or so it seems. Mina watches over him in the hospital, and resolves to figure out what happened to him. Watching her is Seho, who makes ominous remarks.
  • The Consuming Shadow has seven endings:
    • Ending A (Victory): Achieved by defeating the final boss with high Sanity. You save the world, and your mind remains intact.
    • Ending B (Tainted Victory): Achieved by defeating the final boss with low sanity. You save the world, but at the cost of your mind, condemning you to a life of institutionalization.
    • Ending C (Ultimate Sacrifice): Achieved by successfully banishing the final boss, but losing the fight. Although the world is saved, you do not return from the battle and are presumed missing.
    • Ending D (Mistaken Identity): Achieved by using the banishment spell on the wrong god. An evil god invades your world, bringing ruin with them, but spares your life. Not that it matters, because you are Driven to Suicide.
    • Ending E (Deadline — Town): Achieved by running out of time while in a town or dungeon. Darkness consumes the world, and you are Driven to Suicide.
    • Ending F (Deadline — Car): Achieved by running out of time while on the road. As before, you witness Darkness consuming the world and, again, are Driven to Suicide.
    • Ending G (Dead): Achieved by dying. Basically a Game Over.
  • The Convenience Store has a good ending and a bad ending.
  • The Doll Shop: The game ends three different ways depending on whether you gain your childhood friend's trust and what choice you make on the last day.
  • Dragon's Dogma II has three endings:
    • Bad Ending: When given the chance by the Dragon, you leave him to let him claim the life of your beloeved. You return to Vermouth and take the throne as the Sovran, but you are alone.
    • Good Ending: You stay and fight the dragon, and after emerging victorious, return to Vermouth a hero, taking the throne amidst an applauding crowd. However...
    • True Ending: The Pathfinder is also present in the Audience Hall during the Good Ending. If you confront him about the nature of the world, he will insist you drop the matter. If you press the matter, he sends you back to when you were riding on the Dragon's back towards the final battlefield. Climbing over the Dragon's heart while in midflight, you take the reforged Godsbane Blade and drive it into your heart, killing the dragon. In rejecting the cycle that has allowed the world to persist, the "Unmoored World" — one doomed to be consumed by oblivion — is created. Only in slaying the Pathfinder when he takes draconian form is the Arisen able to sever the world from the Dragon's Dogma for good and all.
  • Drakengard:
    • Drakengard has five endings. The first ending is considered canon and the sequel is based off of it. It's also the ending you have to get on the first playthrough. The second and third endings can be done in any order, and they mostly hinge on how quickly you complete one mission which precedes both. The fourth ending requires that you have all of the available party members, and the fifth ending requires that you've completed all other four endings and have collected every weapon in the game.

      One thing to note is that, in a general sense, every ending is more bleak and depressing than each one that came before. To the point where the final ending involves your main characters, being two of the only four characters left alive, following the final boss (which ruined the world) into modern-day Tokyo, finally defeating it, and then being shot down by a missile. Yoko Taro admitted later that this final ending was meant to be a joke ending.

      Drakengard's fifth ending is also the canon ending starting NieR's storyline. It was confirmed by Cavia itself.
    • Drakengard 2's endings involve finishing the game on increasingly higher difficulties.
    • Drakengard 3 is linear in getting through routes A through C, though D requires the player collecting every weapon.
    • Nier has four endings. The first three endings are slight variations of one another, but the last ending is very notable: Nier sacrifices himself to save Kaine, and in so doing, erases himself from existence so completely that not only is the player's data erased, but they cannot use the same name from that playthrough in any subsequent playthroughs.
    • NieR: Automata has a total of 26 endings, one correlating to each letter of the English alphabet. Endings A through E are definitive endings, while the rest are joke endings, many of which are earned through counter-intuitive actions such as removing your OS Chip, eating fish that is toxic to androids, killing important NPCs, or fleeing from key battles.
      • flowers for m[A]chines and or not to [B]e: 2B and 9S kill Eve, thus destroying the machine lifeforms' network. In hacking Eve, 9S becomes infected with a logic virus, forcing 2B to kill him. Thankfully, 9S managed to preserve his personality in the machine network, allowing him to be restored in a new body.
      • meaningless [C]ode: A2 fights her way to the top of the tower and faces 9S in one final battle in the hopes of honoring 2B's dying wish. After defeating 9S and curing him of the logic virus, she has the Support Pods carry him away to safety while she destroys the tower.
      • chil[D]hood's end: 9S fights his way to the top of the tower and faces A2 in one final battle, driven mad by the things he learned and a logic virus and hell-bent on destroying the moon base, thus wiping YoRHa from existence. As both he and A2 are fatally wounded, 9S discovers that the machine lifeforms had changed the tower from a weapon against the moon base to a launch platform for an ark transporting the collective machines' consciousness to a new homeworld. With their purpose fulfilled, Pods 042 and 153 begin to delete all of YoRHA's data... unless...
      • the [E]nd of YoRHa: Pod 042 becomes determined to preserve the memories of 2B, 9S, and A2 and, in spite of the danger to himself, launches a Suicide Mission to give them a chance at happiness. Here, the player engages in a Bullet Hell shooter sequence as they fight against the names in the credits. Eventually, the segment becomes too difficult to clear on one's own, but as all hope seems lost, encouragement from other players come through. Soon after, the wills of other players give them the help they need to clear the mission and give 2B, 9S, and A2 the happy ending they deserve. Afterwards, the player is given the chance to offer their aid to another player in need. In order to help others, however, the player must consent to have all of their save data erased.
  • Everhood has four:
    • Normal: After killing everyone in Everhood, including its Sun, the Mages attack Red for killing them, only for Pink to burst out of Red and tell them that Red was trying to save them, and they shouldn't be afraid of death. However, it is soon revealed that Red was in fact Pink all along, and that the doll was destroyed back in the incinerator, with the true killer being Pink. When Pink asks for guidance, the player will summon the last remains of Red to take control of Pink once more and guide them into the core of universe itself, the Cube. After slaying it, Pink finds themselves in the Waiting Room along with everyone else, and after one last song, everyone departs for a new life.
    • Refusal/Destiny Breaker: After refusing to kill anyone and ignoring the Lost Souls, a new door appears, going into it and climbing a fancy rainbow staircase, you meet Frog again, who is upset that you are choosing pacifism and fights you with the express purpose of making you change your mind. After Frog loses and falls into despair, the voice from the game's opening tells them that they did well and lets them leave Everhood, presumably killing them in Red's place. The voice then tells you that it cannot provide an ending because the player themself is the ending, before making Red fall apart and telling you that you can come back any time. When you reopen the save file and exit the door you came in through, it disappears behind you.
    • Maker/Meet your Makers: Gather all three stones from the Slim Brown Mushroom, Light Warrior, and Jump Rope, and then place them on the Cat God statue summons the Makers, the Dev Gnomes, for another fight. Killing them ends with R.I.P. on top of the game developers Chris Nordgren and Jordi Roca.
    • Yellow Doll: Only achievable on New Game Plus after beating both Cat God and Sam, and falling into the second incinerator, which ends with Red being destroyed and Pink refusing to be controlled by the player to kill anyone. Just then, Professor Orange shows up and offers Pink a new body to inhabit, which Pink accepts.
  • F-29 Retaliator, a flight sim, handles this rather oddly — you don't have to complete every mission to get to the end of the game. But, if you complete the minimum number, you have a nuclear war where your side loses and there is nuclear winter; if you complete the maximum number, you have a nuclear war where your side wins, but Mankind Has Lost (nuclear winter). If you complete somewhere between these two, Peace Is Declared.
  • In Fishing Vacation, there are four available endings, which are dependant upon choices the player makes in certain sections and whether you find all the keys that unlock the padlocks on the cellar door.
    • Ending A: If you collect all the keys to the cellar, you discover that the uncle sacrificed his wife and daughter to the goddess Sedna. You and your friend decide the leave the cabin immediately, with you narrowly escaping the uncle. You and your friend alert the police and they seal off and comb the area, but find no trace of the uncle. A cutscene in the Deluxe version indicates that your friend's uncle still lurks at the lake.
    • Ending B: If you don't get all the cellar keys you never find out what happened to your friend's family. Your friend is happy never to return to the cabin because of how creeped out they are, but the curiosity eats away at you and you decide to return to the cabin alone for answers. As you open the cabin door in the Deluxe version, Sedna's whispering can be heard.
    • Ending C: If you choose not to go night fishing with your friend on the last night when you wake up the next day your friend has locked themselves in their room and talks strangely to you, saying they don't feel well. You both eventually head home without incident, though your friend seems confused and distant. As they drive away after dropping you home, you see your friend has the eyes of a dead fish; clearly they saw something at the lake that night that traumatized them, though they refuse to discuss it.
    • Ending D: If you explore the cellar but get caught by the uncle as you're trying to escape, you are knocked unconscious and wake up hours later at the lake. Sedna drags you under the surface as a sacrifice.
  • From Next Door has four endings in total, some happier than others. They are dependent upon certain actions the player takes and items the player collects.
    • If Namie calls her mother and landlord about the creature before the last night, they will corroborate her story about some kind of animal attacking her with the police after the house burns down, so she's not thought to be insane and just gets charged with reckless behaviour.
    • If Namie doesn't tell her mother and Omura about the creature before escaping, the police don't believe her about the creature and its assumed she's having delusions due to her head wound and a stress-related breakdown. Namie herself starts to wonder if she imagined it all, but glimpses the creature in the window when she revisits the house three months later.
    • If Namie hides in the closet without the camera, she has nothing to defend herself with and the creature successfully abducts her. Namie regains conciousness as she's pulled into the other window and tries to escape, but fails.
    • If Namie uses the flamethrower to set the creature on fire rather than just burning through the black substance on the door, the creature grabs her ankle as the fire spreads around them, killing Namie as well.
  • The Ghost Train as multiple endings. You get the good one by calling Home. The others all force Kensuke to walk home along the train tracks. Though each reveals something different about Kensuke's life/situation.
  • Grand Theft Auto V gives you the choice of three endings in the final mission: kill Trevor, kill Michael, or go and get revenge (listed as Deathwish because it is significantly more difficult). The first two also affect the post-game experience, changing who and how you can interact with other characters.
  • The Gray Garden: There are five available endings to the game, all of which are earned by last-second choices:
    • Bad End 1 — Dead End: Back yourself into a dead end during the chase sequence in the Flame Demon world. Emalf will kill all of the girls, and the ending title card is an image of him standing over Yosafire's corpse.
    • Bad End 2 — Happy Torture Time: Lose the first fight against Poemi, and the party will be dragged back to the Flame Demon World. When she wakes up, Yosafire discovers that her friends have been mutilated and reduced to piles of bloody meat, with Poemi approaching... The final title card is a shot of Poemi smiling beside a chained up Yosafire, who is now missing her bottom half.
    • Bad End 3 — Binge-Eater: If you choose to have Macarona scream instead of calling out to Rawberry, Rawberry will turn on her. The final title card is an image of Macarona being eaten by a gleeful Rawberry.
    • Normal End — Fickle Fate: If the girls lose the final battle against Ivlis, we see Kcalb despair in his final moments, before apologising to Etihw. Some time later, Etihw appears, but all they find is a trail of blood and Ivlis, who proceeds to gloat. The revelation causes Etihw's mind to break.
    • True End: Beating Ivlis in the final battle gives Kcalb enough time to retake his powers, ruining Ivlis's plan. The girls and Kcalb are nearly overpowered as Emalf, Poemi, and Rieta appear, but Etihw's timely arrival saves them. Deciding to make a hasty retreat, Ivlis manages to push Kcalb off the cliff before disappearing, and Yosafire rescues him. After a speech about his past misdeeds, Kcalb laments that dying would have been better, but Yosafire restores his will to live by declaring that the past doesn't matter. On their way back their own world, Ivlis and co. are ambushed by The Passing Demon — revealed to be Reficul, the Devil of another world — who dishes out a well-deserved ass-kicking. Some time later, life returns to normal in the Gray Garden, and the final scene shows the girls going off to gather more apples, while Kcalb and Etihw stand together in their garden.
  • The horror game Gyossait has two possible endings, depending on whether or not you used the gun to kill anything during the game.
    • If you killed anything using the gun, you will have to fight Gyossait, your former lover, as the final boss of the game. Defeating her will yield you the bad ending, in which both you and her must remain apart forever.
    • If you did not kill anything with the gun, you unlock the Unholy stage, in which Gyossait doesn't seek to hurt you, but you must free her by reflecting your enemies' arrows at her using your shield. Doing this will yield the Altruist ending, which finally sees the two of you reunited.
  • The YouTube game Howard Glitch has four endings.
    • Standard Ending: Fail a challenge or accept the reality that you are going to die.
    • Worst Ending: Embrace escapism all the way though to the end.
    • Gainax Ending: Embrace escapism until you meet the ship's driver. Tell him to wake up so he can turn the ship around. This allows you to save the passengers from oblivion. Except not really.
    • Best Ending: Embrace escapism until you're asked if you want to save the passengers. You can't actually save them, but since you achieved enlightenment, you end up giving them comfort in their final hours.
  • The experimental online game I Wish I Were The Moon has eight endings (plus a secret one) depending on your placement of the people and the objects in the picture. The endings, ranked in rough order from unhappy to happy, are:
  • The Infamous series has two endings per game, depending on your karma at the end of the game.
    • inFAMOUS: Cole either becomes a hero to the people of Empire City, but becomes a loner due to all of his friends dying save for Zeke, to whom he becomes estranged; or rules over the ruins of Empire City, using his powers to do whatever he pleases.
    • Infamous 2: Cole either activates the Ray Field Inhibitor, sacrificing himself and all other Conduits to spare the world from destruction and being heralded as a hero posthumously; or takes the Beast's power for his own, using it to awaken more Conduits at the cost of the rest of humanity.
    • inFAMOUS: Second Son: Delsin either spares Augustine's life, exposing her crimes, freeing the Conduits she imprisoned, and becoming a hero to the people of Seattle while using his newfound powers to cure his tribe and painting a mural to honor Reggie's memory; or kills Augustine in revenge for his brother Reggie's death, ruling over Seattle as it descends into chaos and stealing powers as he pleases, only to be driven out of the Akomish tribe, which he eradicates in retribution.
  • Inunaki Tunnel has two regular endings, a secret ending, and an early ending.
  • Lobotomy Corporation has 4 endings depending on your success on the final days.
    • Ending A: Fail day 47 or fail to suppress all of the Asiyah Sephirah. Abel says you are not ready to see what is behind the door and sends you away.
    • Ending B: Fail day 48 or fail to suppress all of the Briah Sephirah. Abraham blows up the facility to stay with Carmen forever.
    • Ending C: Fail day 49 or fail to suppress all of the Atziluth Sephirah. Adam fulfills Carmen's ambition and unleashes all of the previously contained abnormalities onto the world.
    • True Ending: Complete Day 50 synchronized with every Sephirah. The Tree of Light is executed and a seed of hope is planted. The facility is shut down and all of the Sephirahs are finally put to rest. Except Angela goes rouge and uses the light for her own plans to be free, wishing to build a great library for all of the City's knowledge.
  • Similar to the above-mentioned I Wish I Were The Moon, there's also The Majesty of Colors and its 5 endings based on how your Lovecraftian character interacts with the humans. If you kill at least one of them, you'll get Ending E if you defeat both the bombing boat and the submarine, Ending D if you defeat the bombing boat but get killed by the submarine, or Ending C if you get killed by the bombing boat. If you're friendly to them instead, you'll get Ending B if you don't save the child from being eaten by sharks or Ending A if you do save the child.
  • In Later Alligator, depending on how many family badges you earned, the ending tells you something new about the story.
    • The first run, regardless of how many badges, reveals that everyone was just planning Pat's birthday party.
    • Less than all the Family Badges on a subsequent run reveals that there is someone trying to kill Pat after all ... it's YOU.
    • Finishing all the minigames and getting all the badges reveals the Golden Ending. You, the hitman, have a change of heart and save Pat from your own attempted murder. It's also revealed WHY you tried to kill Pat. He had accidentally ordered a hit on himself. Somewhat played with, in that the Golden Ending is clearly the true one, and the game will actively push you to get it.
  • Lily's Well has a very large amount of endings. Multiple bad endings, some hidden endings and one True Ending. As the game goes on, it's slowly revealed that every ending is technically canon due to Lily being a homunculus whose soul is constantly being put into fresh, resurrected bodies every time she dies.
    • Rope Ending 1 (Don't Look Up): Lily starts climbing down, but her rope is cut by a mysterious assailant, causing her to fall to her death.
    • Rope Ending 2 (Butterfingers): Lily realizes her rope is too short and tries to climb back up, but her grip slips and she falls to her death.
    • Rope Ending 3 (Dying Light): Lily climbs down the well and spots a lantern. She reaches for it to try and see further down, but slips and falls to her death.
    • Rope Ending 4 (I Can Drown): Lily finds a pipe leading to Lake Champlain. While staring out at the lake, a wave of water ejects her from the pipe. She promptly dies by hitting the rocky surface face-first.
    • Rope Ending 5 (Smothering Affection): Lily climbs down the well and finds a window. She enters through it and finds an exact replica of her bedroom inside it. Her father enters and insists it was all a bad dream. Lily reluctantly falls back asleep and her father smothers her in her sleep.
    • Rope Ending 6 (Itchy Tasty): Lily finds a room while climbing down. The room's only occupants are a skeleton and the maggots swarming its flesh. All of a sudden, Lily's rope is cut and the well is sealed off, trapping her forever.
    • Rope Ending 7 (Feed Me, Lily! Feed me!): While crawling down, Lily finds a plant that seems like she can use to climb down. As it turns out, that plant is a blood-sucking vine that drains the life from Lily's body instantly.
    • Rope Ending 8 (Noisy Monster Cage): Lily finds a vent shaft and crawls around, but a loose cover causes her to fall into a room filled with deformed, mutilated clones of herself. And they look hungry.
    • Rope Ending 9 (Rock Bottom): Lily almost makes it to the bottom, but her rope is cut before she can leave, which causes her to hit the bottom and painfully break one of her legs. She desperately calls for help that will never come. This ending heavily implies that the calls for help Lily heard at the beginning of the game were her own in this ending.
    • Rope Ending 10 (Next Iteration): Lily makes it to the bottom of the well and finds her father. She learns she's a cloned homunculus who is being tested to see if her soul can retain memories from her past lives, murdering her over and over again every time she disobeys him to try to turn her into the perfect obedient daughter. He congratulates Lily for getting as far as she did and plants a bullet in her skull for her troubles. If attempting this ending again, the ending changes slightly where Papa shoots Lily instantly if she heads to the top floor.
    • Hidden Ending (Bad Craftsmanship): If Lily uses bad material, the rope instantly breaks and she falls to her death.
    • Hidden Ending (Vehicular Manslaughter): Lily is hit by a car and dies.
    • Hidden Ending (Don't Feed The Wildlife): Over the course of several playthroughs, feed a monster in the woods jerky until the bag runs out. Once the bag runs out, approaching the monster will have it instantly eat Lily.
    • Hidden Ending (Mother): Same thing as Ending 8, but use the Bolt Cutters to jam the vent fan. Inside a hidden room is a portrait of Ume from I Cannot Drown. Lily starts to feel sick from looking at the portrait, and then the game begins to receive error messages, trying to load various characters from I Cannot Drown.
    • Hidden Ending (Ma): Upon entering the pantry, there is a random chance for the screen to become Deliberately Monochrome and an entrance to the attic appears. While climbing the staircase, the player receives snippets of a one-sided conversation between Lily's mom and dad, with the mother begging the father to let go of his obsession with Lily. Once the player reaches the top, the player sees the hanged corpse of Lily's mother. The game then freezes.
    • Hidden Ending (Stupid Idiot): Dispose of all 15 rope materials in the trash. Lily's father notes that some of the new iterations are defective and decides to dispose of this one by causing the trash can to eat her.
    • Hidden Ending (Post-Modern Ophelia): Choose to wade in the lake. The river's strong currents will drown Lily.
    • True Ending (Break the Cycle): Call the phone number accumulated through the 10 different rope endings. Lily will call the phone number of the original Lily, who is a young adult who escaped her father years ago. She drives over to pick up the original Lily, and they burn down the house and College of Azoth. Both Lilies then go to the diner for pancakes, free of their former tormenter.
  • The flash game Lynn Love has three endings depending on which character you choose to give all the love sprites to so they can escape the collapsing Feeling Village.
    • Downer Ending: If you choose to give them to Anne Treachery, she uses them to power her magic carpet to escape but leaves Lynn behind in the collapsing village.
    • Bittersweet Ending: If you give them to Jennifer Lust, she uses them to power her airplane but forces Lynn to ride in the trunk so she and Mike Handsome can snuggle up in the two seats at the front.
    • Golden Ending: Give the love sprites to the mysterious old man outside the abandoned manor and he will take Lynn to safety on his flying ship. The mayor Adam Knowledge reveals the stranger's name as Thomas Time, the only one who truly understands the importance of love.
  • Mafia III has three different endings, with one having three different variations:
    • Lincoln leaves the city and becomes a drifter for the rest of his life while his most powerful living lieutenant takes over the city.
    • Lincoln stays to become the new Don of the city with the help of his lieutenants and his influence spreads throughout the entire American South.
    • Lincoln stays to become the new Don of the city, but kills off his lieutenants. The next time he gets in a car, he is killed by a car bomb set up by Father James.
  • Mario's Time Machine has three different endings, with neither of them feeling satisfying:
    • Bad Ending: If you didn't find all the artifacts quickly enough, Bowser gets away and escapes to a tropical island to relax .
    • Neutral Ending: If the artifacts were obtained in the wrong order, Mario succeeds in sending Bowser to the age of the dinosaurs, but that's it.
    • Good Ending: Same as the neutral ending, but with the artifacts collected in the right order; here Bowser gets squashed by a T. rex.
  • The RPG Maker horror game Mermaid Swamp has four endings, which are dependent on a combination of two events:
    • Yaobikuni (lit the fireplace, dodged the axe): Yuka dies. Yuuta is Driven to Suicide by a Tsuchida ghost. Seitaro dies trying to kill Rin. Rin is trapped in the mermaid room by Old Man Tsuchida for several days, and is driven to insanity while eating a corpse to avoid starvation. Rin is eventually released, told that eating the flesh of a mermaid made her immortal, and allowed to leave, as Old Man Tsuchida is satisfied that his dark secret will be kept safe and no one will believe Rin now that she was crazy.
    • Forever Deep (Lit the fireplace, did not dodge the axe): Yuka dies. Yuuta is Driven to Suicide by a Tsuchida ghost. Seitaro finally realizes that he is a monster. It is suggested that he and Rin commit suicide afterwards.
    • Secrets (Did not light the fireplace, dodged the axe): Seitaro dies trying to kill Rin. Rin tries to dive into the swamp to save Seitaro, her sanity frayed as she hallucinates him calling out for help. Yuuta fails to save Rin from drowning, and shortly afterwards, is shot and murdered by Old Man Tsuchida. Yuka's fate is left ambiguous.
    • Underwater Dream (Did not light the fireplace, did not dodge the axe): Seitaro comes to his senses after trying to kill Rin. They discover the mermaid room and realize the men of the Tsuchida family are serial murderers who kidnap young women and keep them in water tanks until they die. They confront Old Man Tsuchida, who has a My God, What Have I Done? moment and asks to be left alone to repent as Rin and her friends escape with their lives.
  • Mizzurna Falls has several different endings. The one you get depends on what you did, and if you solved the mysteries surrounding Kathy and Emma. If you get a Bad Ending, the game will tell you to go back and try again.
  • Not counting the variety of Non Standard Game Overs if you let Luka lose a fight, the second part of Monster Girl Quest has three endings, depending on how the final battle ends.
    • Worst Ending: Luka kills Alice, and it just goes downhill from there. The goddess Ilias comes down, mocks Alice's dreams, and takes Luka to Heaven and rapes him. Then she destroys the world and remakes it, repopulating it with a new race of people who will obey her every whim.
    • Bittersweet Ending: Luka loses to Alice. Alice then seals both of them in a force field that no one — including Ilias or even Alice herself — can ever break. Ilias shrugs and carries out the same plan as above, since with those two sealed away, there's no one to stop her. Alice and Luka, on the other hand, spend eternity making love.
    • Good Ending: Luka defeats Alice, but refuses to kill her. Luka gives a big "The Reason You Suck" Speech to Alice, explaining how her Heroic Sacrifice won't solve anything, and he refuses to kill his best friend for something stupid like the world. Ilias comes down from Heaven to chastise him for not killing the Monster Lord, and Luka finally confronts the fact that his goddess is the one causing all the problems in the world. Luka raises his sword against Ilias and declares war on her, but Ilias responds by releasing an army of chimera beasts and angels, who easily defeat the weakened Heavenly Knights. The last scene is Luka and Alice meeting the enemy army head-on.
  • Mr. TomatoS has seven endings.
    • Angering Mr. Tomatos ten times, after which he evolves into a more demonic form with the food replaced with body parts. After the player feeds him enough body parts, he declares that he will have them for breakfast and attacks them.
    • Putting all of the food in the blender until his anger fills up, upon then he will take on a creepier appearance and, assuming that the player knows what's going on, decide that they aren't the one he needs before ejecting them from the game.
    • What does the knife do if you use it in gameplay? It stabs Mr. Tomatos in the head! Before he dies, he congratulates the player and says goodbye.
    • Fighting him as he tries to take your soul. If you successfully defeat him, he congratulates the player and explodes, but if you anger him ten times, he will attack you and take your soul.
    • Finishing the final challenge without angering Mr. Tomatos once, upon which he will congratulate the player for finishing their work and give them a document composed entirely of random numbers before kicking them out with the order to never come back. If the player doesn't heed his wishes and replay the game anyway, he will reappear in a demonic form even scarier than his other forms and attack the player for not listening to him.
    • Deleting the game after entering the code, upon which a glitchy Mr. Tomatos appears to congratulate the player yet again before announcing that he'll be back. However, the player must purchase the previously unavailable ID from the shop before doing so; doing so without the ID will trigger another ending where he catches on to the player and ejects them from the game.
    • The fifth ending has Mr. Tomatos repeat his phrase when the player returns for another feeding session, only to realize that he already said it and that the player is torturing him, either because they know about his plans or they're just a sick bastard. He then goes on, stating that he's more than zeroes and ones and that he used to be alive, before apologizing to the player for not keeping his promise and deleting himself from the game.
  • Need for Speed 2015 has six different endings, one for each of the five career paths and an Omega Ending. Each of them are good endings to a degree.
    • Speed Ending: Magnus Walker, the Speed Icon, gives you the keys to his signature vehicle, his 277 Porsche 911 Carrera RSR 2.8 (1973) to take for a time attack around half of Ventura Bay to beat his record time. If you beat the course within the time limit, you are crowned the new Speed Icon... much to the jealousy (and admiration) of Spike.
    • Style Ending: Ken Block, the Style Icon, invites you to try out his new Gymkhana. If you complete the course within the time limit and score enough points through drifting and jumping, you are crowned as the new Style Icon, and Manu gets to choose the location for Ken's next Gymkhana.
    • Build Ending: Akira Nakai, the Build Icon, gives to you and Amy the keys to his Stella Artois Porsche 911 Carrera RSR 2.8 (1973). Both you and Amy test out the vehicle, and after winning the final timed mission alongside both Amy and Nakai-san, you are crowned the new Build Icon.
    • Crew Ending: After getting the attention of Risky Devil, the Crew Icon, Robyn invites you to a series of events with them. After completing the final mission, Fish, one of the members of Risky Devil, crowns you as the new Crew Icon.
    • Outlaw Ending: Travis, who has sent you anonymous messages to coerce you to complete various pursuit challenges, invites you to a race with the other Outlaws amidst extreme police activity. If you win the race, Shinichi Morohoshi, the Outlaw Icon, crowns you as his successor and also part of his crew.
    • Omega Ending: If you complete all five career paths, Robyn will invite you and your crewmates for a race in Ventura Bay's northernmost part. After completing the race, Robyn arranges one final race involving you, your crewmates and the five Driving Icons throughout the perimeter of Ventura Bay. Winning this last race will crown you as the Ultimate Icon and overall best street racer in Ventura Bay, and greets you with a picture of the main cast.
  • One Chance has five endings, though none of them are very happy. The ending you get depends on your choices in the game.
    • If you go to work every day, you eventually develop a cure for the virus and save yourself, your daughter, and the world, but millions are still dead, including your wife and coworkers. The final shot shows you sitting with your daughter in the park. Reloading the game again shows the park empty, but with flowers blooming.
    • If you miss one day of work and attempt to find the cure on the sixth day, you fail to find it in time and die from the virus in the laboratory.
    • If you miss more than one day of work to spend time with your family or Annie, Jim will confront you with a knife on the fifth day. If you don't react in time, he'll kill you, ending the game. If you manage to defend yourself, he'll go to your house and kill your family, followed by himself.
    • If you go to the park on the sixth day rather than work, you die from the virus peacefully on a park bench.
    • If you go to work on the sixth day after Jim has killed your family, you can choose to jump from the top of the building.
  • Overboard! (2021) has several endings, depending on if (and how) Veronica manages to cover up her crime.
    • The Banged Up ending is the common bad ending, where Veronica fails to cover up the murder of her husband and gets arrested for it.
    • The Freedom ending occurs if you convince the other characters Malcom's death was a suicide. Veronica avoids imprisonment, but doesn't get the payout from the insurance company and is left to find some other way to rebuild her fortune.
    • The Money ending occurs if you successfully frame Clarissa for Malcom's death. Veronica gets the insurance money, but also gets a threatening letter from a mysterious blackmailer, implied to be Lady Armstrong.
    • The No Loose Ends ending occurs if you get Anders' help in framing Lady Armstrong for Malcom's murder. Veronica gets her husband's insurance money and gets away with it scott-free.
    • There's also a joke ending that occurs if you try to kill everyone else on the boat. The Septuple Homicide ending features Veronica trying to stab Anders (since he's too smart to fall for the shove someone overboard while they're trying to look for dolphins trick), only for them both to turn into dolphins and fall into the ocean.
  • In OutRun, there are five goals you can make for, each with its own ending animation.
  • The web game Relive Your Life has 29 different endings, almost all of them totally bizarre. They include drowning while trying to hide from a shark, getting beat up by Dr. Phil, causing a nuclear war, turning into a human donut, becoming the Doctor, or even ascending to godhood after shaking hands with Chuck Norris.
  • Saints Row:
    • Saints Row: The Third's final mission requires the player to either go after Killbane before he escapes Steelport or save Shaundi, Viola, and Mayor Reynolds from getting blown up as part of a False Flag Operation to defame the Saints. The former leads to the Boss also killing Cyrus Temple and dismantling STAG, followed by Steelport becoming a city-state with Pierce as its new mayor. The latter leads to the Saints getting hailed as heroes and the Boss choosing to star in the film they were offered to do earlier on.
    • In Saints Row IV, killing Zinyak without doing the loyalty missions leads to an ending where the Saints take control of the Zin Empire with Earth still being destroyed. Choosing to do them leads to the Boss learning that the Zin have access to time travel technology, followed by an epilogue of the Saints having adventures through history.
    • In Saints Row: Gat Out of Hell, Johnny is confronted by God Himself, who tells Johnny He owes him for preventing Satan from having the Boss lead his armies to attack Heaven while it's weakened, leading to a choice of five endings: Johnny asks to be reunited with Aisha in Heaven, Johnny becomes the new king of Hell, the Saints colonize a new planet to rebuild humanity on, Earth is restored via Cosmic Retcon, or Johnny gains the answers to all of the questions in the universe.
  • The Saw videogame has two endings, the Freedom, and the Truth. The former includes the canonical death of Detective Tapp, the latter includes the alternative mental breakdown of Detective Tapp.
  • The ending you get in The Simpsons: Bart's Nightmare depends on how high your score is when the game ends, as it affects the grade Bart gets. Getting an F or a D leads to Marge, Homer, and Lisa severely disappointed in Bart. Achieving between a C and a B leads to a more neutral ending, with Bart pleased with his grade. Achieving an A leads to Homer and Marge being very pleased with Bart and Lisa staring at him in complete disbelief.
  • The Space Channel 5 series has a Bad Ending and a Good Ending depending on if you hit the final three chus in the game.
  • In all three SPY Fox games, there are two possible endings. The sub-par ending plays if Spy Fox manages to thwart the villain but fails to bring them to justice. However, each game has a part where instead of instantly going to the ending, the player can make a quick decision to chase after the villain and play an extra step in the story. Accomplishing the extra part shows the full, high-accolade ending.
  • Star Wars:
  • SteamedHams.exe, being a fan-made Gamebook version of The Simpsons's Skinner and the Superintendent, has six endings:
    • Delightfully Devilish: The ending of the original cartoon, although there are minor derivatives if you make Skinner rush back into the house to rescue his mother at two points (when he escorts Chalmers back outside, and when Chalmers looks back at him while leaving).
    • Unforgettable Luncheon: Skinner lets Chalmers see the so-called Aurora Borealis... and it's an actual Aurora Borealis!
    • Alien Tamazarian: Skinner excusing himself to leave the table gets derailed into a gag straight from The Itchy & Scratchy & Poochie Show.
    • TIME PARADOX: Upon serving the hamburgers, Skinner confesses the truth about the lunch instead of making up the steamed hams excuse. Chalmers encourages him to be more honest in the future, at which point Skinner reveals his real identity 31 episodes early.
    • Ruined roast: Skinner tells Chalmers the roast he had prepared is on fire upon being caught climbing out the window. Chalmers chews him out for taking the fire for granted before firing him.
    • The Principal is the Pauper: The Press Start to Game Over option, where Skinner hostilely insults Chalmers upon his arrival. Chalmers promptly fires him.
  • Stigmatized Property has two endings.
    • SAVED: She makes it home, though she feels like she's being followed the whole time. The next day, the classmate isn't in class, and no one seems to recall him. Soon she herself forgets him.
    • POSSESSED: She goes to leave the apartment, only to find the door shut. She looks through the peephole and sees herself and two other people behind her. She then turns around and sees two strangers right behind her, with a Scare Chord.
  • Super Mario World has a subtly different version of the enemy roll call for you at the end if you found all of the exits, with the enemies taking their fall forms instead of their summer ones.
  • The Three Stooges video game has different endings depending on how much money the Stooges earned to save Ma's orphanage.
    • Bad Ending: If the Stooges earn less than $5,000, the orphanage is shut down by Morally Bankrupt Banker I. Fleecum (no ending credits shown).
    • Okay Ending: If the Stooges earn between $5,000-$10,000, they save the orphanage, but it's not enough for the repairs (ending credits shown).
    • Good Ending: If the Stooges earn between $10,000-$15,000, they save the orphanage and make repairs (ending credits shown).
    • True Ending: If the Stooges earn more than $15,000, they save the Orphanage, make repairs, and the Stooges gets to marry the three daughters (ending credits shown).
  • Today I Die has one ending, though the last line of the final poem has two versions, depending on whether the girl leaves by herself or with her boyfriend. Leaving by herself gives better by myself, while leaving with her boyfriend gives until you come.
  • True Crime: Streets of LA has multiple endings depending on what branch the player takes and whether they succeed or fail the final mission of the branch they go down. If they lose, they watch Nick Kang die. If they win, they get one of the following:
    • Bad Ending: Nick confronts Han Yu Kim, a North Korean general whose schemes Nick have put a wrench in. After defeating him in one last battle, Nick watches as Kim throws himself from the top of the building. With Kim and the Russian mobster Rocky dead, many questions about Nick's father and the full scope of Rocky's activities are doomed to be left unanswered.
    • Average Ending: Nick confronts Rocky, who knows something about his father. As Nick defeats him and demands answers, however, Rocky suddenly stabs him and prepares to reunite father and son, only for Nick's partner to shoot Rocky to death first. Nick's life is saved, but the questions he has about his father's link to Rocky remain unanswered.
    • Good Ending: Nick finally learns that Rocky had attempted to get his father in on his criminal activities, but when he refused, Rocky had him killed. Nick gets his revenge on Rocky as he attempts to escape before being confronted by Han Yu Kim, a North Korean general who had Rocky launder money for him to bolster North Korea's economy, using the Russian mob and the Triads to run interference and conceal his activities. Rocky had become greedy and kept the money he was laundering, so Kim planned to deal with him. All that's left is to tie up one last loose end: Nick Kang. Kang, however, defeats Kim and is finally able to let go of the past.
  • Indie game Virtual Silence has three possible endings. The point of the game is to attempt to train a mute boy to speak using a VR system. In the standard ending, the boy remains mute. To get this ending, fail any of the three challenges pre-endgame and succeed in the final challenge. In the good ending, the boy becomes able to speak. To get this ending, complete all three challenges and succeed in the final challenge. In the bad ending, the VR machine kills the boy. To get this, fail the final challenge.
  • You Don't Know Jack: The Ride has a rather unbelievably bizarre application of this trope to a trivia game. Since The Ride was the first of the Jack games to not feature randomly-selected questions, the game knows when it has run out, and, in addition to the semblances of plot building up to The Bottom, the game presents you with a video scene of the five hosts talking with each other, before they offer you a choice of what sort of ending you want.
  • You Only Live Once has one ending if you complete the game, and different endings if you lose a life at any point, depending on how Jermaine dies.


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