Video Game / Reservoir Dogs
The video game version of Reservoir Dogs, made in 2006, allowing the player to take part in the heist that was alluded to in the film. The game only featured Michael Madsen from the original cast, and only a few of the other characters resemble their film counterparts. The game received roughly mixed to negative reviews, but has a slight cult following from fans of the film.

In the game there's two extremes of how to play "Psycho" (killing everybody) or "Professional" (stealth, taking hostages and neutralizing the police).


  • Actionized Sequel: The correct term would be "actionized expansion of the original film". The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
  • Adaptational Dye Job: Mr. Orange is a redhead, "Nice Guy" Eddie's hair is longer, and Mr. Blue's mustache is missing and has grey hair in a ponytail. Taken Up to Eleven with Marvin Nash, who is bald.
  • Adaptation Expansion: The game's main focus was to show and let the players experience what happen offscreen in the film (ex: Mr. Pink retrieving the diamonds, getting rid of the cars used in the heist, Mr. Blonde kidnapping Marvin Nash, etc.)
  • Anachronic Order: The first mission is escaping the building with Mr. Blue. The second is driving to the heist.
  • And Now For Something Completely Different: In the game, you keep switching characters almost after every level. You play throughout the whole game as: Mr. Orange, Mr. Pink, Mr. White, Mr. Blonde, Mr. Blue, Mr. Brown, and "Nice Guy" Eddie Cabot. Also, some of the levels involve driving.
  • Book-Ends: The first mission has you play as Mr. Blue and so does the last mission.
  • Bullet Time: "Bullet Festival".
  • Bloodier and Gorier: Even more so than the film, the gun battles in this game result in lots of blood and gore flying everywhere.
  • The Caper: As mentioned before, you get to see the botched robbery in full on bloody display including the crew's gun battle with the cops.
  • Developers' Foresight: Evidence of the player previously being in an area as another character will remain when second characters go through (e.g. Mr. White going through part of Mr. Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr. Pink (Chapter 2) - the corpse will still be there when Mr. Blue arrives and somebody will be crying over it.
  • Explosive Barrels: Propane tanks are strewn across some levels.
  • Gory Discretion Shot: When a character performs a "Signature Move" in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to surrender).
  • Guns Akimbo: Mr. White starts out with his two pistols but any character can pick them up.
  • Human Shield: Any human shield will slowly lose HP and eventually faint (including S.W.A.T. members). They're needed to make security guards, cops or the S.W.A.T. team surrender their weapons.
  • Indie Game: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since Reservoir Dogs was an indie film. They did manage to get the whole licensed soundtrack to the film, so brownie points for that.
  • Ink-Suit Actor: Averted; Only "Nice Guy" Eddie, Mr. Pink, and Mr. Blonde best resemble their actors in the film.
  • Made of Explodium: In the driving levels, you could shoot cars and blow them up, with a pistol.
  • Multiple Endings: Since the game follows the film, most of the story is dictated by the film but depending on how well the player did depends on what happens to Mr. Pink. He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho"), or caught by the police ("neutral").
  • More Dakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols SMGs, assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of Mr. Blonde's levels) paintball-guns, tear gas grenades, smoke grenades, Molotov cocktails and even a SWAT-issued ballistic shield.
  • Pacifist Run: Not killing hostages and getting the police out of the way peacefully results being a "professional".
  • Punk in the Trunk: One driving mission involves Mr. Blonde driving the kidnapped cop back to the meeting point. If the player drives too slow for a certain amount of time he jumps out (as the boot opened in a crash) and flees.
  • Shout-Out: In one of Mr. White's levels, you can find a MAC-10 on a table.
  • Squick: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie beat up hostages with their guns, Mr. Blue puts out a cigar in the hostage's ''eye,'' Mr. White cuts off fingers with a cigar cutter, and Mr. Blonde... two words: RAZOR and ear.
  • Sticks to the Back: All the long guns in the game.
  • Video Game Cruelty Potential: Players can either straight-up kill the hostages or perform "Signature Moves", which essentially are what amount to Cold-Blooded Torture.
  • Your Head A-Splode: Occurs to Non Player Characters when you shoot their head with a powerful weapon, like a shotgun.