Video Game / Action Doom 2: Urban Brawl

"Saigon. Always dreams of Saigon."
Main Character

A sequel to a Doom 2 Game Mod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it can be also bought in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.

While the original Action Doom was an attempt to bring Contra-like mechanics to first person perspective, Urban Brawl is a nod to beat 'em ups like Double Dragon. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.

The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interesting secrets.

Its homepage is here. An add-on, Dead of Winter, was released in January 2014.

Provides examples of:

  • Action Dad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer, and a corporation to save his daughter.
  • Alone with the Psycho: The farm house level.
  • Author Avatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve." Who has an effeminate walking style and is pretty easy to take care of.
  • Betting Mini-Game: Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a Cycle of Hurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.
  • Breakable Weapons: Each melee weapon (other than the brass knuckles) has a limited number of attacks before it wears out and is tossed. They also visibly degrade when half-way.
  • Cel Shading: Simulated in the Doom engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seen from one side (the back), but invisible from the other (the front view).
  • Creator Cameo: In addition to the above Scuba Steve enemy, if you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.
  • Crosshair Aware: A brief moment at the beginning of the sniper sequence in the forest level. Next shots are identified by a Laser Sight.
  • Does Not Like Guns: Averted; a gun is the first weapon you pick up, and they are the most efficient way to dispose of enemies. However, ammo is extremely scarce.
  • Earn Your Happy Ending: Zig-zagged. While the easiest ending to get is a bad one (you run out of leads and die in the subway), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest and attacking the Phylex tower, is also a bad one (your daughter shoots you, after which you overdose on painkillers in the hospital, knowing she doesn't want you in her life anymore).
  • Executive Suite Fight: The Phylex tower.
  • Gainaxing: Bonus game "All about the bunnies".
  • Heroic Mime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne-esque narration.
  • Highly Visible Ninja: It's hard not to notice the ninja ladies with their freakish purple hair.
  • Homage: To old side scrolling beat 'em ups such as Streets of Rage or Final Fight, with an atmosphere and story telling style similar to Sin City.
  • Hyperactive Metabolism: Cans of soda, chickens, etc...
  • I Call It "Vera": The protagonist's own pistol is named Sarah.
  • Improvised Weapon: A whole bunch of them! Pipes, 2x4's, bottles, chains, baseball bats, sledgehammers, shovels, statues ("Early Etruscan, I believe."), a chainsaw...
  • Interrogation by Vandalism: Smashing the dishonest informant Jerry's car to pieces is the way to get him to speak the full truth.
  • Katanas Are Just Better: The bonus level "Samurai Showdown" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard. The room the bonus level is based on also holds one in the main game, which cuts through almost every enemy like butter, but upon grabbing it you're ambushed by more enemies than that katana could kill without breaking.
  • Land Mine Goes "Click!": The forest level. Mines all over the place; the first one you step on just happens to be a dud. Whoever set them all up here is a mystery.
  • Lethal Joke Item: One of the strongest melee weapons in the game is a cardboard tube. Fear the tube.
  • Minigame Zone: The casino floor in the Phylex tower, with gambling minigames. To the point that there's a bonus level that takes you right to it, gives you a ton of points to gamble with, and lets you play the games without worrying about enemies.
  • Multiple Endings: One good (Obviously, you save your daughter), and three bad ones. (You run out of leads and are murdered by a random mook; the Big Bad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital). There's also a Non Standard Game Over if you attack the Big Bad before your daughter has fled the scene, as well as an alternate bittersweet one where you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.
  • Nintendo Hard: Some of the bonus levels are nasty shit.
  • Non-Action Big Bad: Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.
  • One Bullet Left: The hero says he only has one chance to hit the helicopter with the weapon he picked up.
  • Open-Ended Boss Battle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not, in addition to whether or not you did something in a previous level.
  • Papa Wolf: Your character.
  • Private Eye Monologue: Both in the cutscenes and the occasional quip in-game.
  • Recurring Riff: See its example on the trope page for details.
  • The Reveal: The hero's wife had an affair with the Big Bad, and "his" daughter is the product of that affair.
  • The Stinger: Completing the game with the best ending unlocks a scene where the hero has gone missing and his now-grown daughter setting out to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is hanging for dear life after spacing an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is a prequel.
  • Serial Killer: The second path, reached by dying to the bosses in the subway, has the player take on one of these.
  • Shout-Out: Each enemy you meet has a specific first name, which sometimes are references to prominent figures within the Doom community.
  • Shows Damage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.
    • Most weapons, too, are shown damaged once they're brought to half-strength.
  • Where Everybody Knows Your Flame: The first level ends in a gay-bar that fits this trope perfectly.
  • Zombie Apocalypse: The "ZOMG ZOMBIES" bonus level.