A sequel to a Doom 2Game Mod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it can be also bought in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.While the original Action Doom was an attempt to bring Contra-like mechanics to first person perspective, Urban Brawl is a nod to beat 'em ups like Double Dragon. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interesting secrets.Its homepage is here.
Provides examples of:
Action Dad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer, and a corporation to save his daughter.
Betting Mini-Game: Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a Cycle of Hurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.
Breakable Weapons: Each melee weapon (other than the brass knuckles) has a limited number of attacks before it wears out and is tossed. They also visibly degrade when half-way.
Cel Shading: Simulated in the Doom engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.
Creator Cameo: In addition to the above Scuba Steve enemy, if you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.
Crosshair Aware: A brief moment at the beginning of the sniper sequence in the forest level. Next shots are identified by a Laser Sight.
Does Not Like Guns: Averted; guns are the most efficient way to dispose of enemies. However, ammo is scarce.
Earn Your Happy Ending: Zig-zagged. While the easiest ending to get is a bad one (you run out of leads and die in the subway), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest and attacking the Phylex tower, is also a bad one (your daughter shoots you, after which you end up overdosing on painkillers in the hospital).
Katanas Are Just Better: The bonus level "Samurai Showdown" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard. The room the bonus level is based on also holds one in the main game, which cuts through almost every enemy like butter, but upon grabbing it you're ambushed by more enemies than that katana could kill without breaking.
Land Mine Goes Click: The forest level. Mines all over the place; the first one you step on just happens to be a dud. Whoever set them all up here is a mystery.
Minigame Zone: The casino floor in the Phylex tower, with gambling minigames. To the point that there's a bonus level that takes you right to it, gives you a ton of points to gamble with, and lets you play the games without worrying about enemies.
Multiple Endings: One good (Obviously, you save your daughter), and three bad ones. (You run out of leads and are murdered by a random mook; the Big Bad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital). There's also a Non-Standard Game Overif you attack the Big Badbefore your daughter has fled the scene, as well as an alternate good one where you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.
Non-Action Big Bad: Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.
One Bullet Left: The hero says he only has one chance to hit the helicopter with the weapon he picked up.
Open Ended Boss Battle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not, in addition to whether or not you did something in a previous level.
The Reveal: The hero's wife had an affair with the Big Bad, and "his" daughter is the product of that affair.
Serial Killer: The second path, reached by dying to the bosses in the subway, has the player take on one of these.
Shout-Out: Each enemy you meet has a specific first name, which sometimes are references to prominent figures within the Doom community.
"Rhaluka" is the name of John Romero's wife.
One boss isHugoAndore, who is in turn a Captain Ersatz of André the Giant. His "you're dead" message is simply "OBEY." note The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.