History VideoGame / ActionDoom2UrbanBrawl

20th Oct '16 1:23:25 PM Kadorhal
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* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The hero is gone missing and his all grown up daughter set up to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock after escaping from an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].

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* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The [[spoiler:the hero is has gone missing and his all grown up now-grown daughter set up setting out to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock hanging for dear life after escaping from spacing an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].a prequel]].
20th Oct '16 1:20:50 PM Kadorhal
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* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seem from one side(the back), but invisible from the other)the front view)

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* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seem seen from one side(the side (the back), but invisible from the other)the other (the front view)view).



* DoesNotLikeGuns: Averted; guns are the most efficient way to dispose of enemies. However, ammo is scarce.
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).

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* DoesNotLikeGuns: Averted; guns a gun is the first weapon you pick up, and they are the most efficient way to dispose of enemies. However, ammo is extremely scarce.
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing overdose on painkillers in the hospital]]).hospital, knowing she doesn't want you in her life anymore]]).



* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque narration.

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* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque ''VideoGame/MaxPayne''-esque narration.



* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]

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* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good {{bittersweet|Ending}} one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
19th Oct '16 10:00:54 PM Meyers07TheTroper
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Added DiffLines:

* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The hero is gone missing and his all grown up daughter set up to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock after escaping from an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].
25th Sep '16 10:51:42 PM Meyers07TheTroper
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Added DiffLines:

* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque narration.
6th Dec '15 7:14:26 PM honeyishrunkmyself
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http://static.tvtropes.org/pmwiki/pub/images/urbanbrawl_697.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/urbanbrawl_697.jpg
jpg]]
28th Jun '15 4:11:54 AM heretoeditisall
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* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.

to:

* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry. geometry- this is handled by creating a one-sided texture box around objects that show black when seem from one side(the back), but invisible from the other)the front view)
14th Mar '15 3:17:22 PM nombretomado
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While the original ''Action Doom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.

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While the original ''Action Doom'' was an attempt to bring ''{{Contra}}''-like ''{{VideoGame/Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
29th Nov '14 2:14:32 PM Korodzik
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Its homepage is [[http://action.mancubus.net/ here]].

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Its homepage is [[http://action.mancubus.net/ here]].
here]]. An add-on, ''Dead of Winter'', was [[http://forum.zdoom.org/viewtopic.php?f=19&t=45016 released]] in January 2014.


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* HighlyVisibleNinja: It's hard not to notice the ninja ladies with their freakish purple hair.
30th Jun '14 4:21:34 AM Korodzik
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Added DiffLines:

** In the first level, you can enlist the help of your wrestler friend, [[Literature/{{Doom}} Flynn]] [[VideoGame/FinalFight Haggar]].
29th Nov '13 2:40:46 PM Kadorhal
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While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.

to:

While the original ''ActionDoom'' ''Action Doom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.



* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."

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* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."" [[SelfDeprecation Who has an effeminate walking style and is pretty easy to take care of.]]



* CelShading: Simulated in the ''{{Doom}}'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.

to:

* CelShading: Simulated in the ''{{Doom}}'' ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry. geometry.
* CreatorCameo: In addition to the above Scuba Steve enemy, if you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.



* Gainaxing: Bonus game "All about the bunnies".
* {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.

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* Gainaxing: {{Gainaxing}}: Bonus game "All about the bunnies".
* {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage ''VideoGame/StreetsOfRage'' or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.''ComicBook/SinCity''.



* KatanasAreJustBetter: The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.

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* KatanasAreJustBetter: The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard. The room the bonus level is based on also holds one in the main game, which cuts through almost every enemy like butter, but upon grabbing it you're ambushed by more enemies than that katana could kill without breaking.



* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain Fear the tube]].

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* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain [[VideoGame/LegacyOfKain Fear the tube]].



* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]

to:

* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; arrest before you can fight him; the BigBad Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]



** One of the bonus points pickups in the game is [[TheRedStapler The Red]] [[OfficeSpace Stapler]], complete with quotation. Not to mention that you can find VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.

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** One of the bonus points pickups in the game is [[TheRedStapler [[Film/OfficeSpace The Red]] [[OfficeSpace Red Stapler]], complete with quotation. Not to mention that you can find VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.



* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.

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* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down. down.
** Most weapons, too, are shown damaged once they're brought to half-strength.
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