Video Game: Saw
A horror video game based on the Saw movies, developed by Zombie Studios and published by Konami in 2009. Set between Saw and Saw II, the game follows David Tapp from the first film, who has been placed in an abandoned insane asylum by Jigsaw to go through a lethal game of his own.
This game has examples of:
- Downer Ending: Whichever ending you choose, it's unhappy. The only difference is whether you end up committing suicide or being locked in a mental asylum, forever believing you're trapped in one of Jigsaw's games.
- Dummied Out: In the final two chapters of the game, you see some sewing kits. It looks like they would be tools to help make traps, but none of the ones you can make require them. It's likely there were more traps that didn't make it to the full game. Notably, you can't actually pick up the sewing kits except for one near the end which does nothing.
- Everything Trying to Kill You: You are in Jigsaw's little game, after all. And everyone wants to kill you because you have the key to the front door sewn into your chest.
- Exposition Break: This occurs numerous times through the game. Very often the door you need to go through is locked tight until you pick up a tape and listen to Jigsaw's exposition, or watch a piece of exposition between Jigsaw and one of his test subjects.
- Foregone Conclusion: Since it takes place after the first film, we all know Jigsaw will still be at large by the end of the game. And if you've seen Saw V, you would know that Tapp had died.
- Go Mad from the Revelation: Happens to David in the "Truth" ending.
- In Love with Your Carnage: It's revealed that Obi actually wanted Jigsaw to put him in a test. He was saved by Tapp, much to his disappointment, so he got himself recaptured.
- Late to the Tragedy: You come across a few rooms of others that were playing Jigsaw's games. The blood splatters on the wall should tell you how they fared.
- Multiple Endings: There's two - one canon and one alternative. In the last room of the game, you are tasked with choosing one of two doors; one is marked "Truth", and one is marked "Freedom". Jigsaw explains that "Freedom" will allow Tapp to leave the asylum alive, while "Truth" will satisfy his obsession with catching Jigaw (but will also cost him dearly).
- Freedom: Tapp leaves the asylum alive, and is hailed as a hero by those he saves, but his obsession with catching Jigsaw eventually overtakes him and he commits suicide; due to Tapp being shown as dead during Saw V, and the plot of the sequel, this is the canon ending.
- Truth: Tapp's pursuit of a cloaked figure he believes to be Jigsaw ends with the person dying from a Jigsaw trap; the person was actually Melissa Sing, the wife of Tapp's deceased partner and one of the victims he saves earlier in the game - she had been tasked by Jigsaw to keep Tapp playing the game in order to have a chance of seeing her son alive again. As a result of her death, Tapp suffers a complete mental breakdown and is placed in another asylum, still believing he is playing Jigsaw's game.
- Nintendo Hard: Some of the puzzles are extremely frustrating.
- Oh Crap!: Oswald's reaction to realising he's talking to Jigsaw.
- Title: The Adaptation: The game is also known as Saw: The Video Game.
- Understatement: One of the loading screen blurbs warns against activating tripwires, as they generally cause "unpleasant surprises". Tripwires are always connected to a nearby shotgun trap, so the unpleasant surprise will be Tapp's head being blown apart.
- Ungrateful Bastard: All the people Tapp has to save blame him for being kidnapped by Jigsaw and will quickly let you know it once you free them from their traps.
- Video Game Cruelty Potential: C'mon, you know full well you wanna see how many ways you can eviscerate Tapp and how the people he's supposed to save eat it.
- Why Am I Ticking?: Halfway into the game, Tapp gets a shotgun collar put on him. Which will start beeping when he comes within distance of a certain enemy. After a few second unless the enemy is felled or you pull back, boom. Likewise a few enemies have the same collar or the venus flytrap one (from part two). After you kill them and walk away, you can hear the traps going off. There is actually an achievement tied to avoiding one of these enemies until their trap activates; instantly killing him for you.