An Indie Game released on Steam
by Coffee Stain Studios. It's touted as the first Tower Defense
, which adds a dash of frantic-ness to the usual Tower Defense fun, as well as a Co-op mode, where you can defend your tower (or in this case a Core
) with buddies!
Enemies come in the typical Tower Defense
flavors, but with several twists. Each enemy has a weak point
that can be shot for extra damage
, and some enemies are outright invulnerable except when shot there. This prevents the player from just letting the turrets do all the work, as they aren't smart enough (or often powerful enough) to exploit these weaknesses on their own.
The towers, likewise, are typical of Tower Defense
games: gatling guns
, mortars, towers that slow the enemy down, and so forth. The player also has a small arsenal, and all of these need to be upgraded to win the constant Rat Race
against the continual waves of enemies.
A sequel was released May 15th, 2013.
Sanctum contains examples of:
- Action Girl: Skye, the main character. Her sister, Sweet, joins the fray in the sequel.
- Airborne Mook: In three flavors:
- Spore Pods, the Jack of All Stats.
- Glider, the Fragile Speedster.
- Dodger, a Teleport Spam creep, weaker than the Spore Pod but tougher than the Glider. It teleports forward instead of moving, making it harder for towers or the player to get a bead on them.
- Art Evolution: The second game's official art is a lot more Western and cartoony than the first's, which was more animesque and occasionally had a semi-realistic depiction of Skye. Skye is a lot less pretty looking in the second game, with a scarred lip and most of her hair shorn short, exception of the hair spike at the top.
- Attack Its Weak Point: Most of the creeps have parts which are either the only vulnerable spot to them or hitting there does more damage than hitting elsewhere. Weak points are marked by glowing.
- Attack of the 50-Foot Whatever: The end of Sanctum 2, leading into the "Road to Elesyon" DLC.
- Back-to-Back Badasses: What you and your optional budd(ies) can become when you're surviving that twentieth wave against Big Walkers. Sanctum 2 expands on this by increasing the focus on multiplayer with four unique characters who have their own specialties and unique abilities.
- Boom, Headshot: Most enemies have their weak points in their head. It's also the only way to make Tanks vulnerable, since that's where their weakpoint is, and Floaters and Bobbleheads are immune to damage anywhere else. Made even more important in the sequel as several new shielded "heavy" enemies can only be damaged by weakspot hits or attacks from powerful weapons or towers, and certain perks focus on enhancing weakspot attacks.
- Bottomless Pit: Near the edges of several stages.
- Cold Sniper: Sanctum 2's Si Mo - but that's to be expected since it's a robot.
- Crossover: The Yogscave free DLC level.
- Damage-Sponge Boss: Soakers, which have ridiculously high HP but become larger and lose defense the more they are hit. Big Walkers are similar, possessing less overall health but are larger and don't lose defense.
- Dance Party Ending: Skye likes to shuffle or do the Caramelldansen after her victories. The same happens if the core is destroyed, only with Walkers in top hats dancing instead of Skye.
- Excuse Plot: In the first game, an orange-haired girl who laughs a lot kills lots of aliens in various maps on what might be Earth. That's about it.
- Fragile Speedster: Runners, which come in large swarms and dash like mad, but are individually weak. They're also very small, making them harder to hit with anything but the machine gun. The Gliders, as noted above, are the airborne version.
- Frickin' Laser Beams: Violator towers, with Focus towers added in the sequel.
- Genki Girl: Sweet is just about the polar opposite of her sister personality-wise, being a lot more cheerful and enthusiastic. However she shares Skye's enjoyment of seeing Lumes go boom.
- Glass Cannon: Bobble Heads. They are slow, but they will almost certainly hit you in a one-block wide path and are invulnerable except when shot in their weak point. They have very little health, though, so they tend to die quickly despite swaying their heads to make it more difficult.
- In the Back: Floaters only take damage from headshots fired from behind. Joined by the massive Heavy Walkers in the sequel.
- It's a Wonderful Failure: Lose, and your AI shouts "WHAT HAVE YOU DONE?!" as the core goes critical and explodes, and you get treated to a screen of Skye sulking while the aliens with top hats dally about.
- Jack of All Stats: Walkers, which have average speed and defense, and come in decent-sized groups. The Spore Pods are the airborne version.
- Lightning Bruiser: Blockers are nearly as fast as Chargers and can hit just as hard, but also have a lot more health and the ability to shield themselves at the cost of mobility.
- Luckily My Shield Will Protect Me: Floaters have a shield which nullifies all damage, their only vulnerable point being their heads when shot from behind. Tanks possess a shield that reduces damage but can be disabled by attacking their weak point. It regenerates if they aren't attacked continuously. Finally, Blockers curl into a ball when attacked by the player (but not when attacked by turrets), reducing damage done to them until the player lets up.
- Macross Missile Massacre: One firing mode of the newly released REX Launcher. The sequel has a new Missile tower that also launches salvos of rockets at enemy groups.
- Mighty Glacier: The Tanks, which have a shield that reduces damage (potentially to nothing from weak attacks) but lose it if hit in their weak points.
- More Dakka: Gatling Towers. Sanctum 2 adds new automatic weapons, like Skye's default Assault Rifle and the secondary Submachine gun that any character can equip.
- Scenery Porn
- Self-Imposed Challenge: The sequel adds "Feats of Strength" which act like Halo's difficulty-modifying Skulls, adding attributes to the enemies like increased speed and aggressiveness (towards the core and you) along with more health and regenerative abilities, and worst of all the harsh penalty of disabling respawns until the next wave combined with decreased returns when recycling towers. There's a good reason to try these out, as each feat added gives you an extra 20% experience boost.
- Silliness Switch: The victory/defeat screens in the first game are all of Skye/The monsters goofing about.
- Shock and Awe: Lightning Towers
- In the achievements, there are several. There's a whole collection of them relating to The Protomen, as well as one called Giant Enemy Crab.
- There are references to I Love Strawberries, a failed game that the studio previously worked on.
- One of the achievements is BOOM! HEADSHOT!
- In the first game, Skye either does Caramelldansen or the Melbourne Shuffle in her victory screen.
- Sociopathic Hero: According to the comic book sold with the retail version of the game, Skye was apparently noted to have sociopathic tendencies during training, and is referred to as such in the sequel. In-game, she's Laughing Mad.
- Teleport Spam: The Dodgers.
- There Is No Kill Like Overkill: The achievement "I Said STOP!" requires the player to shoot an enemy in a slow field with a freeze grenade.
- Too Fast to Stop: Chargers can run extremely fast in a straight line, but tend to bottleneck in tight corners because they can't turn well.
- Video Game Demake: People who preordered Sanctum 2 got "Super Sanctum TD", a sprite-based 2D tower defense game.
- Zerg Rush: Runners.