History VideoGame / Sanctum

15th Aug '17 4:48:34 PM nombretomado
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''Sanctum'' and ''Sanctum 2'' are part of an Indie Game series released on UsefulNotes/{{Steam}} by Coffee Stain Studios. The games are touted as the first {{Tower Defense}}-[[XMeetsY meets]]-{{First Person Shooter}} game, meaning gameplay alternates between building/upgrading and fighting; in other words, think co-op RealTimeStrategy ''if you played as the soldiers too.'' The central concept involves [[ResourcesManagementGameplay managing cash and structures]], and defending the [[TheSiege defense core]] lest the base be lost.

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''Sanctum'' and ''Sanctum 2'' are part of an Indie Game series released on UsefulNotes/{{Steam}} by Coffee Stain Studios. The games are touted as the first {{Tower Defense}}-[[XMeetsY Defense}}-[[JustForFun/XMeetsY meets]]-{{First Person Shooter}} game, meaning gameplay alternates between building/upgrading and fighting; in other words, think co-op RealTimeStrategy ''if you played as the soldiers too.'' The central concept involves [[ResourcesManagementGameplay managing cash and structures]], and defending the [[TheSiege defense core]] lest the base be lost.
18th Jun '17 10:45:59 PM Meenoru
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* AttackOfThe50FootWhatever: [[spoiler:The end of Sanctum 2 core game, leading into the ''Road to Elesyon'' DLC]]. It takes ''two'' shots from a weapon that's openly stated strong enough to nuke Elysion One to bring it down.

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* AttackOfThe50FootWhatever: [[spoiler:The end of Sanctum 2 core game, leading into the ''Road to Elesyon'' DLC]]. It takes ''two'' shots from a weapon that's openly stated strong to be enough to nuke ''nuke'' Elysion One to bring it down.
11th Jun '17 5:09:14 PM Zuxtron
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* Enemies have a [[AttackitsWeakPoint weak point]] for [[ForMassiveDamage extra damage]], and some are NighInvulnerable save for it; this prevents turrets from taking all the work, which can only [[CherryTapping whittle away]] at some enemies.

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* Enemies have a [[AttackitsWeakPoint weak point]] which can be attacked for [[ForMassiveDamage extra damage]], damage, and some are NighInvulnerable save for it; this prevents turrets from taking all the work, which can only [[CherryTapping whittle away]] at some enemies.
10th Jun '17 1:43:19 AM erforce
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** Swarming an enemy with flying drones unlocks [[Film/TheWickerMan "Not the bees!"]]

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** Swarming an enemy with flying drones unlocks [[Film/TheWickerMan [[Film/TheWickerMan2006 "Not the bees!"]]



** However in Sanctum 2, in-between games, the comic strip cutscenes show her as lacking some empathy for the Conscripts, and being flippant toward a base commander who does not like Skye's track record. Besides she's a bit too enthusiastic about "doing her job" (i.e: killing lumes with extreme prejudice).

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** However in Sanctum 2, ''Sanctum 2'', in-between games, the comic strip cutscenes show her as lacking some empathy for the Conscripts, and being flippant toward a base commander who does not like Skye's track record. Besides she's a bit too enthusiastic about "doing her job" (i.e: killing lumes with extreme prejudice).
13th Feb '17 10:36:45 AM Meenoru
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Added DiffLines:

** ''Sanctum 2'' more or less tries to avoid it showing comic-strip cutscenes before the map starts. They highlight Skye commanding her squad and the interactions between her, Sweet, [=SiMo=], Haigen, [=TSYGAN=] and other secondary characters.


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* SiblingYinYang: Skye and Sweet are as equal as water is to oil. Skye is cynical, flippant and completely crazed when killing lumes, Sweet on the other hand is more cheerful, levelheaded and while she enjoys blasting lumes she doesn't laughs hysterically while doing so. Moreover this reflects on their playstyle: Skye is in constant need to cause pain - and loses her damage passive if she doesn't hurt anything in a few seconds - and her double jump allows her to keep her momentum to reach distant targets and keep hurting them, but is hard to control, Sweet on the other hand is a lot more focused on support dealing constant, controlled, damage with her burning passive (which also allows debuffs to trigger and stay afflicting enemies much longer) and her jump is higher and much easier to steer and direct.


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* TeethClenchedTeamwork: Skye and Haigen are not exactly on good terms and both often trade insults. Things only gets tenser with the arrival of the revolutionary leader [=TSYGAN=], but the situation is more or less controlled by Sweet.
13th Feb '17 10:25:37 AM Meenoru
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* ItsAWonderfulFailure: In ''Sanctum 1'', if lose, your AI shouts "WHAT HAVE YOU DONE?!" as the core goes critical and explodes, and you get treated to a screen of Skye sulking while the lumes with top hats dally about.

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* ItsAWonderfulFailure: In ItsAWonderfulFailure:
**
''Sanctum 1'', if 1''. If lose, your AI shouts "WHAT HAVE YOU DONE?!" as the core goes critical and explodes, and you get treated to a screen of Skye sulking while the lumes with top hats dally about.about.
** ''Sanctum 2''. It's more of a HaveANiceDeath (minus the death) as the Core Guardian you're controlling will react with anger or annoyance over their defeat.



*** Despite being one of the shortest core defenders, Haigen has an impressive 150% base health, and deals '''massive''' close range damage.
*** Rhinos on straight lines become this. They can one-hit [=KO=] any character if they build up enough momentum.
* LuckilyMyShieldWillProtectMe: Floaters have a shield which nullifies all damage, their only vulnerable point being their heads when shot from behind. Tanks possess a shield that reduces damage but can be disabled by attacking their weak point. It regenerates if they aren't attacked continuously. Finally, Blockers curl into a ball when attacked by the player (but not when attacked by turrets), reducing damage done to them until the player lets up.

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*** Haigen for the players. Despite being one of the shortest core defenders, Haigen has an he boasts impressive 150% base health, and deals '''massive''' close range damage.
damage. And he is by no means less agile than any other Core Guardian.
*** Rhinos on straight lines become this. They can one-hit [=KO=] any character if they build up enough momentum.
momentum and run over them.
* LuckilyMyShieldWillProtectMe: Floaters Hovers in both games have a shield which nullifies all damage, their damage. Their only vulnerable point being is their heads when shot from behind.soft back behind it. Tanks possess a shield that reduces damage but can be disabled by attacking their weak point. It regenerates if they aren't attacked continuously. Finally, Blockers curl into a ball when attacked by the player (but not when attacked by turrets), reducing damage done to them until the player lets up.


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** The weapon ETK-Testla Rifle is more or less a flamethrower, just swap flame for "lightning".


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** The Shotgun in ''Sanctum 2'' invokes and enforces this trope. Firing the Shotgun at an enemy that is too far will result in ''no damage'' dealt even if you somehow manage to hit it. Fire it close enough and the damage is massive.
13th Feb '17 10:18:14 AM Meenoru
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* TheDevTeamThinksOfEverything: The maps are pretty large, and extend to regions where you cannot build and enemies do not tread. Exploring said areas can result in finding spare mines, or even hidden {{easter egg|s}}, such as well hidden buttons that unlock doors to joke areas.

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* TheDevTeamThinksOfEverything: DarkerAndEdgier: ''Sanctum 2'' is an odd case where the game just shows more of the current setting and does away with (most) silliness the first game. Skye seems more unhinged as Core Guardian and the stakes are higher than before especially as Haigen uncovers a sinister corporation conspiration in Elysion One regarding the disastrous failure of the previous colony in [=LOEK III=]...
* DevelopersForesight:
The maps are pretty large, and extend to regions where you cannot build and enemies do not tread. Exploring said areas can result in finding spare mines, or even hidden {{easter egg|s}}, such as well hidden buttons that unlock doors to joke areas.



* EarlyGameHell: Certain stages can be ''very'' difficult to beat early on due the lack of better towers and perks. As soon the player open up new perks and towers they become a lot more manageable.

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* EarlyGameHell: Certain In ''Sanctum 2'', certain stages can be ''very'' difficult to beat early on due the lack of better towers and perks. As soon the player open up new perks and towers they become a lot more manageable.



* ItsAWonderfulFailure: Lose, and your AI shouts "WHAT HAVE YOU DONE?!" as the core goes critical and explodes, and you get treated to a screen of Skye sulking while the lumes with top hats dally about.

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* ItsAWonderfulFailure: Lose, and In ''Sanctum 1'', if lose, your AI shouts "WHAT HAVE YOU DONE?!" as the core goes critical and explodes, and you get treated to a screen of Skye sulking while the lumes with top hats dally about.
13th Feb '17 10:08:33 AM Meenoru
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* GaiasRevenge: Explained in ''Sanctum 2'': As it turns out the Cores you fight so hard to protect harms the planet itself, and the planet's Guardians, the Lumes, are sent to destroy them. [[spoiler:By the end of the main campaign the planet decides it had enough of you and send a '''MASSIVE''' lume to do the job]].

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* GaiasRevenge: GaiasVengeance: Explained in ''Sanctum 2'': As it turns out the Cores you fight so hard to protect harms the planet itself, and the planet's Guardians, the Lumes, are sent to destroy them. [[spoiler:By the end of the main campaign the planet decides it had enough of you and send sends a '''MASSIVE''' lume of titanic proportions to do the job]].
18th Nov '16 12:07:16 PM Meenoru
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*** Spitfly, who will ignore your maze, take the shortest path and slow down anything they hit.
*** Healer, who will patch up wounded lumes. Be it a small Runner, or a hulking Walker Patriarch.
*** Spore Pod, who attack in large numbers to distract players, or force them invest in Anti-Air measures.

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*** Spitfly, Spitflies, who will ignore your maze, take the shortest path and slow down anything they hit.
*** Healer, Healers, who will patch up wounded lumes. Be it a small Runner, or a hulking Walker Patriarch.
*** Spore Pod, Pods, who will attack in large numbers to distract players, or players and, quite possibly, force them to invest in Anti-Air measures.
18th Nov '16 12:06:04 PM Meenoru
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* AirborneMook: In three flavors:
** Spore Pods, the JackOfAllStats.
** Glider, the FragileSpeedster.
** Dodger, a TeleportSpam creep, weaker than the Spore Pod but tougher than the Glider. It teleports forward instead of moving, making it harder for towers or the player to get a bead on them.

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* AirborneMook: In AirborneMook:
** ''Sanctum 1'' gives
three flavors:
** *** Spore Pods, the JackOfAllStats.
** *** Glider, the FragileSpeedster.
** *** Dodger, a TeleportSpam creep, weaker than the Spore Pod but tougher than the Glider. It teleports forward instead of moving, making it harder for towers or the player to get a bead on them.them.
** ''Sanctum 2'' has some as well, this time they're more support oriented enemies:
*** Spitfly, who will ignore your maze, take the shortest path and slow down anything they hit.
*** Healer, who will patch up wounded lumes. Be it a small Runner, or a hulking Walker Patriarch.
*** Spore Pod, who attack in large numbers to distract players, or force them invest in Anti-Air measures.



* BottomlessPit: Near the edges of several stages. Hoverers are particularly dangerous in certain stages as their attack will send you flying ''very far''.

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* BottomlessPit: Near BottomlessPit:
** ''Sanctum 1'' has these, but they'll merely force
the edges of several stages.player to teleport back.
** ''Sanctum 2'' is far more punishing with those as the player will "faint" and have to wait for 10 seconds to respawn, or in case Hardcore feat is active, ''they won't respawn until the current wave is finished''.
Hoverers are particularly dangerous in certain stages as their attack will send you flying ''very far''.



* DamageSpongeBoss: Soakers, which have ridiculously high HP but become larger and lose defense the more they are hit. Big Walkers are similar, possessing less overall health but are larger and don't lose defense.

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* DamageSpongeBoss: DamageSpongeBoss:
** ''Sanctum 1'' has
Soakers, which have ridiculously high HP but become larger and lose defense the more they are hit. Big Walkers are similar, possessing less overall health but are larger and don't lose defense.defense.
** In ''Sanctum 2'' '''every boss'' is this having far more health than any other type of lume, sans Soakers.



* DoubleJump: A possible perk, which even stacks to a triple jump if used with Skye.

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* DoubleJump: A In ''Sanctum 2'' this is a possible perk, which even stacks to a triple jump if used with Skye.
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