Lighter And Softer / Video Games

  • The Advanced V.G. series is a reboot of the original H-Games that came before it. The hentai content was removed in favor of introducing the series' overarching plot, in which Miranda Jahana manipulates the waitresses from behind-the-scenes. Emphasis was also placed on improving its gameplay mechanics, to make it a mainstream fighting game series.
  • In American McGee's Grimm the story of Little Red Riding Hood (save for a few curse words) actually manages to be slightly tamer in that the wolf was given a quick mercy killing via ax to the stomach. All in all this is a far better fate than say starving to death or having your belly get filled with rocks and drown like in some versions. If American McGee REALLY wanted to be Darker and Edgier then he should have stuck with the original ending: no friendly woodsman and Red and Granny don't get eaten whole. Lampshaded in the game — in the "original story" telling of it, Grimm mentions this about older versions... but comments that he couldn't go with that for his corrupted version while he's telling it — presumably because it'd be straying too far from the well-known story.
  • My Sims is a lighter and softer version of The Sims with chibis, no child-rearing or romance, and very few actual social aspects from The Sims. It's a very fun game, but it is more like Animal Crossing for people who don't like being bossed about by a tanuki. In other words, if the only thing you liked about The Sims was killing them in various and evil ways, My Sims might not be for you. There are no swimming pools, eating is something that happens because they happen to encounter a table and chair, and you can't block doorways with furniture (and if you could, you'd be stuck until you removed it). The worst you can do is Be Mean, which seems to range from insults and hitting them with water balloons to stepping on their feet and getting into dust-ups, complete with dust cloud.
  • The Xeno series. The original Xenogears is probably the darkest game in the series, with Xenosaga and Xenoblade being progressively lighter in tone. That's not to say it's bad in any way; both games are not lighthearted at all when they get serious, but they are in comparison to Xenogears, which was basically Evangelion: The RPG.
  • Final Fantasy:
    • Every spinoff game, excepting Tactics, and apparently Final Fantasy XIII-2, to varying extents. Final Fantasy IX is accused of this, but it only really applies to the visual style, especially as the plot focuses heavily on themes such as genocide.
    • Mostly because it came off on the heels of FFVI/VII/Tactics, which are almost universally considered the darkest and heaviest in tone of the entire FF Series. The fact that the theme of the story is about the extremely optimistic subject of Life triumphing over Death, it's still lighter and softer then previous entries. Though FFVIII was also extremely lighthearted at it's core in comparison to FFVII, where an entire Race DOES die off and the main villain is either an unrepentant psychotic mama's boy, or an Eldritch Abomination that takes human form. The tragic Kuja and the Giant Space Final Boss from Nowhere seems downright tame in comparison.
    • Final Fantasy Tactics, a game about murder, betrayal, class warfare and the evils of organized religion had a spinoff in Final Fantasy Tactics Advance, a kid-friendly, if poorly written aesop against escapism.
    • Compared to its story and angst-heavy predecessor and successor, Final Fantasy V can come off as humorous, even borderline parodic; however, the theme of planet-level destruction and Heroic Sacrifices is still present.
    • Final Fantasy X-2 is this, big time. The body count is almost non-existent. Everything is more cheerful. The music is upbeat. Hey, the end of Final Fantasy X had an ultimate force of death and destruction wiped off the plane of existence, it's needed.
    • While Final Fantasy XIV has your standard dark and gritty plot, the Hidibrand side quests about a bumbling Iron Butt Monkey buffoon detective who routinely gets blown up (or buried in the ground from the head to the torso) while sporting a hilarious Uncanny Valley smile breathes the trope. The developers stated that the Hilidbrand quests were made to instill some hilarity and comedy in the game without affecting the grit of the main story. Gilgamesh becoming involved only serves to make it even moreso, with him serving a Friendly Enemy/Bumbling Sidekick role that provides many opportunities for even further laughs.
  • Valkyrie Profile 2 Silmeria is remarkably more colorful in setting, has much more vibrant and upbeat music, and starts off with a lighter plot - a far cry from the original Valkyrie Profile, with its drab color palette, depressing soundtrack, and story involving loads and loads of death and Ragnarok around the corner. Oddly enough, this is justified - As explained in Silmeria, a MacGuffin (the Dragon Orb) keeps Midgard stable, and when Odin takes it away, Midgard turns into the Crapsack World as seen later in the game and in the original game.
  • After the fanbase displeasure about the Darker and Edgier Prince of Persia: Warrior Within, Ubisoft made The Two Thrones less immaturely outrageous, although still a M-rated game. The hero even apologizes for his foul mood in the previous game. The 2008 iteration dialed it back to a Teen rating, aiming for a fantastical, exotic, magical atmosphere reminiscent of Sands of Time. 2010's "Forgotten Sands" took this even further, mimicking the first game in mechanics and tone so closely that it might as well have been a spiritual successor.
  • Command & Conquer:
    • Red Alert 2 was much lighter and softer than its predecessors. Red Alert 1 was a game where Einstein went back in time and killed Adolf Hitler, allowing a power hungry Stalin to invade Europe. Red Alert 2 was a game where the Soviet Union invaded the USA with blimps and mind-controlled squid. This was a reaction to the Darker and Edgier Tiberium Sun, which most fans of the C&C series didn't like.
    • Red Alert 3 is an interesting case: the storylines and general content are actually quite a bit darker than its predecessors (the Empire of the Rising Sun in general is the source of this), but between the mandatory ham injections for all the actors, sheer balls-to-the-wall craziness in unit design, and general nuttiness, it comes off as the lightest and fluffiest installment yet.
    • And Tiberium series got Tiberium Wars. Its NOT exactly rainbow and puppies with Tiberium WMDs, Alien invasions and Maniacs in command (on both sides). But in contrast with Tiberian Sun, we see Blue Zones where the humanity is thriving in futuristic cities (with basically unlimited resources thanks to Tiberium) and that GDI ZOCOM forces started to utilize technologies able to destroy Tiberium and managed to reclaim several territories already.
    • The fourth game in the Tiberium series once again turns darker, not to mention a slightly different genre.
  • Mortal Kombat:
  • Luigi's Mansion (and its sequel) is this to Survival Horror games in general.
  • The LEGO Adaptation Game}}s games are often a lot more light-hearted and less self-serious than the various source materials, with humorous cutscenes, bright and colorful visuals, and in early games, characters who mimed and mumbled rather than had actual dialogue.
  • Diablo:
    • Diablo II comes off as significantly lighter and softer than its predecessor. This mostly has to do with the outside levels and there being a day/night cycle. A jungle (and a desert in all it's sun-baked brightness, for that matter) during the day is just not as creepy as an underground crypt or a perpetually night time village. On the other hand, Act 4 is more creepy then the original game.
    • This trope is what some of the... more easily agitated fans feared Blizzard had done with Diablo III. Blizzard took the opportunity to play the accusations for laughs, and made the image you see at the top of the page. And then they made a lighter and softer level and included it as a secret bonus in the actual game.
  • Higurashi Daybreak, the doujin game that the creators added to the canon, has no murder or horror - just fun. Fun with baseball bats and billhooks, but not gory like the original series.
  • While not exactly softer, Dead Rising 2: Off the Record is lighter than its vanilla counterpart: Frank West's lack of a personal stake in the Fortune City outbreak means that there is more room for humor, helped a bit by Frank being quite a bit chattier (and snarkier) than Chuck Greene.
  • The Legend of Zelda:
  • Saints Row:
    • Saints Row 2. The overall theme is quite colourful and funny, and the ways in which the Boss carries out his (or her) various murders are so over the top it's impossible to take any of it seriously. You get to be a cop and break up domestic disputes with a chainsaw, or a bodyguard and remove annoying paparazzi by stuffing them into a jet engine. It seems every single named character is in on the joke and lives only to see wanton ultraviolence, except the few sympathetic characters that get shot to pieces in short order.
    • Turned Up to Eleven and combined with Denser and Wackier in Saints Row: The Third.
    • Another example comes from Saints Row IV, where even the intro says that the Saint's decided to be puckish rogues instead of deranged sociopaths so they set a course for "more fun and less mercy killing" which somehow landed the Boss in the presidency of the United States just before aliens invade.
  • The shift in tone between Grand Theft Auto IV and Grand Theft Auto V. Granted it's still not a completely cheerful game (Trevor's a crazy speed-freak who has mental stability issues, and Micheal has a dysfunctional family), but compared to the bleak outlook of IV, V is a bit more in like with the GTA III era games in terms of it's movie-like portrayal on the crime world. Plus you have Franklin as a younger, more well adjusted character to round out Trevor and Micheal's more negative character traits.
  • The arcade racing game Wangan Midnight R uses dark visuals with lots of grays, whites, and orange and a soundtrack that sounds like something out of a chase scene in an older film. Wangan Midnight Maximum Tune is, in comparison, substantially more colorful (both in scenery and interface), has any number of Joke Cars (A Corolla and a HiAce van in a racing game full of cars that have 280 stock horsepower?), and uses a surreal trance soundtrack.
  • The Halo series has partially fallen into this, with the amount of blood sprayed around being reduced from enough to paint the walls purple (or blue, or orange, or red) to barely enough to fill a shot glass. Averted in that the storyline maintains its position half-way down the cynicism side of the Sliding Scale of Idealism Versus Cynicism.
  • Persona 4 is a considerably more cheerful game compared to its predecessors.
    • It also makes for a nice change after the seriously Bittersweet Ending of Persona 3, and though it has a lighter feeling to it, it still contains some really dark subject matter. It also helped that it didn't seem as forced with kids using "guns" to shoot themselves in the head.
    • The game is about tracking down a serial murderer while being confronted with the party's darkest secrets and deepest fears. It just has a very good attitude about the whole thing.
    • The character arcs tend to be much darker in P3 than P4. Just to compare the first two party members you get in both games, Junpei's arc is he feels like he has no future ahead of him since hes mediocre at best in just about every thing he does, and everyone else he knows are headed to big things. He's also afraid of turning into his drunkard waste of space of a father. Yosuke's main character arc in comparison is he hates living in the country instead of the city. Yukari's arc is that she can't stand people who can't stand up for themselves, like her mother who throws herself at boyfriend after boyfriend. Later on she has to deal with the fact that her father is probably partially responsible for the whole mess they are in. In comparison, Chie just feels jealousy towards her best friend and later just wants to be able to protect people. That's not even getting into characters like Ken and Shinjiro.
    • In the bigger picture, that is, the Megaten franchise as a whole, the Devil Children/Demi Kids series is Lighter and Softer than... well, everything else. The demons are cuter, the characters are bright and colorful children, we have the usual friendship messages etc. It was actually pretty successful in Japan, spawning two anime series plus manga and other merchandising. Its run in the U.S. was less fortunate, as Book of Light/Dark didn't impress.
    • The persona spinoff is definitely lighter and softer when compared to the original series. Consider that the original game involved the heroes party betraying each other and leading bloody campaigns of violence to seize control of a post-apocalyptic Tokyo, the genocide of whatever side you don't align yourself with, the murder of just about every unfortunate civilian you meet. as well as other horrors. Persona 2: Innocent Sin's ending is the exception, being undoubtedly the darkest point in the entire Persona series.
    • Devil Survivor 2 is far more optimistic in tone than Devil Survivor, replacing the Closed Circle mons deconstruction with something more akin to the plot of Neon Genesis Evangelion minus the Dysfunction Junction. The world is still getting destroyed, of course, but at you know your day-to-day agenda beyond simply "try to make it through this one alive". The anime, meanwhile, turns up the Darker and Edgier and becomes basically Neon Genesis Evangelion, probably out-darkening the first game in the process.
  • When you look at it at one way, the God of War Series is really a Lighter and Softer take on Greek myth heroes. Their idealized hero is a guy who raids and pillages non-Greek villages, taking slaves and plunder... who kills dozens of men for daring to seek his wife's hand when he's been considered legally dead for years... and who hangs all the servant-girls who have been taken advantage of by said men, just because. Kratos? He kills a few people, but mostly just chops up monsters. Doesn't even have a single known case of rape to his name. it also has the same approach to the Greek gods as well; while Zeus is still a heinous bastard, he was far, far worse in numerous stories featuring him, and Ares, rather than working towards any specific goal, existed to incite wars for shits and giggles.
  • Mega Man:
    • Mega Man Star Force can't decide if it wants to be this or Darker and Edgier than its predecessor, Mega Man Battle Network. This is especially bad in the anime, which adds disturbing scenes not in the game (the plot arc suggesting Mega murdered Geo's father, the FMians' deaths ) but also adds typical overly-light-hearted anime filler.
    • The Mega Man ZX series compared to the previous series, Mega Man Zero, which is the darkest chapter in the series. It doesn't mean that ZX is actually kid-friendly; it's just that Zero is too pitch...
    • Mega Man Powered Up could be considered this compared to the original game, with the brighter graphics, the cutesy voices, the Super Deformed art style, and the lowered difficulty.
    • In an overall dark series, Mega Man X1 and Mega Man X8 stand out as unusually cheerful and laid back renditions in the Mega Man X series.
  • A well-received mod for the sombre nuclear war simulator DEFCON exchanged Mutually Assured Destruction for Christmas and Santa Claus: the silos become Christmas trees, the ICBMs are presents, the bombers are reindeer-pulled sleighs, and the megadeath casualties become millions of happy children.
  • The House of the Dead EX takes this to an extreme. The story consists of Cute Zombie Girl Zobiko and her love interest Zobio breaking out of a lab and escaping a zombie invasion through minigames such as catching apples, battling a zombie sumo wrestler, and encountering the first boss of The House of the Dead 4 and shooting out his bad teeth. Yes, this game exists. And the zombie couple appear as playable characters in Sega All-Stars Racing.
    • The Typing Of The Dead spoofs the whole thing in The House of the Dead 2 to the extreme. After finishing the Emperor, you are asked about how you want to execute Goldman; depending on how you answer the questions, one of the three funny endings would be played.
    • House of the Dead: Overkill was not only less Bloodier and Gorier (relative to previous entries in the franchise), it had loads of camp elements and humour.
  • Academy of Champions: Soccer is a kid-targeted soccer game for the Wii. It in itself is not a lighter and softer version of any extant franchise, but it's published by Ubisoft, and contains a special team composed of characters from other Ubisoft franchises. What does that mean? Cute and cuddly, brightly-colored Fun Size versions of Altaiir, Sam Fisher, Jade, and the Prince footying along with the game's Kid Heroes.
  • WiiWare game Water Warfare is a lighter and softer version of the entire "FPS Deathmatch" genre. While it plays much the same as other multiplayer FPSes, with multiple weapons and areas, deathmatches, Capture the Flag games, and the like, it's entirely nonviolent—all the weapons are squirt guns and water balloons, and the worst that ever happens to anyone is that they get wet.
    • Before that there was Nerf Arena on the PC, which played out like your average Deathmatch FPS, but with harmless Nerf weapons.
    • One person on the GameFAQs forum for the game (about 6 days before the American release) said that "If Parodius is a Cute 'em Up then this game is... a first person cuter!"
  • The first game in the Shadow Hearts RPG series was M-rated, gloomy, and fairly gory; the second game scored a T-rating and abandoned most of the gore for oddball humor, but kept the grim atmosphere fairly intact; and the third game, also rated T, was so goofy and light-hearted in comparison that it threw some fans off. The Lighter and Softer trend is even more obvious if Koudelka, the Survival-Horror semi-prequel to the original, is considered.
  • Electronic Arts' First-Person Shooter games are the softer version of the current generation of shooters. Mercenaries, Army of Two, Battlefield: Bad Company all had comparatively "lighter and fluffier" storylines and endings. No Downer Ending to create a Sequel Hook for instance. And then came the sequels... (though not so much Mercenaries 2)
  • Death Smiles, a shooter by CAVE while not too dark, reduced a bit of its horror elements with a lighter style where the girls stops an evil Santa Claus to find several MacGuffins to wake up their benefactor who saves them from certain death.
  • Godzilla for Game Boy features the title monster in a puzzle platformer game portraying Godzilla and the enemy monsters as mini-sized cutesy creatures. Godzilla in particular resembles the protagonists of Bubble Bobble. It has to be seen to be believed.
  • Tetris: The Grand Master 4 - The Masters of Round would've been this, featuring flowery and colorful visuals in contrast to Tetris: The Grand Master 3's space theme, but the game was canceled. TGM 2015 recycles its visual assets, retaining this trope.
  • Hey You, Pikachu! and Pokémon Channel to the mainline Pokémon series. You just take care of a wild Pikachu and with time, you become good friends. The latter half is the same as the prequel, but while you both watch T.V.
  • The Japan-exclusive Wiiware titles of the Pokémon Mystery Dungeon series are much more lighthearted then the previous games, using the chibi Pokémon models first seen in Pokémon Ranch and having a silly plot, with its climax boiling down to you stopping the townsfolk from arguing over some chocolate you brought them by finding some special cookies for them to share (As opposed to preventing the world from being destroyed).
  • Illusion's H-Game library started off as dark sci-fi and fantasy style H-Games, as they gotten newer 3D technology, it has soften a bit compared to its past games. Compare Rapelay to Sexy Beach 3, Illusion characters are now more or less Adult Video Actresses.
  • Chaos;Head was a suspense/mystery story that blurred the lines between fantasy and reality. Chaos;Head Love Chu Chu is an Unwanted Harem romantic comedy. For one entry, at least, the series fully embraces that aspect of itself. 5pb. repeats the process with Steins;Gate Hiyoku Renri no Darling, which eschews the time travel and conspiracies in favor of fanservice and fun.
  • The Baldur's Gate spinoff series Dark Alliance does this to the Harpers.
    • In DA, they're a benevolent organization that genuinely seeks to protect the world, while in the actual Forgotten Realms series (including the original Baldur's Gate games), they're totalitarian, borderline-fascist Knight Templar who are more than willing to murder innocent people for what they believe to be the greater good.
    • In the tabletop game setting the Harpers are described as good guys. On the other hand, there are always those in an organisation that want to go further than the others...
    • The darker view of the Harpers usually comes from the schism, even then, they get along better with the "traitors" that left the Harpers to form their own organization than most other factions get along with other members of the same faction. On a superficial level, the Harpers sound like Knight Templars for calling the Moonstars "traitors," but their actions are very different. They get along very well with them for the most part and can and have worked together, since they still have the same goals, just different views on how to approach them, this is nowhere near how a "totalitarian, borderline-fascist Knight Templar" organization should act. They just happen to not mince words.
  • Touhou has a somewhat odd relationship with this trope. Early on, every game was lighter than the last: Embodiment of Scarlet Devil has a cast composed of people-eaters and serial killersnote , and the threat to the land is fairly serious. Two games later, only the weakest bosses have anything against humans, and the threat turns out not to be a big deal, though there's still an obsession with death and somewhat disturbing backstory. This culminates in Mountain of Faith, in which nothing is (discovered to be) at stake and everyone you meet is friendly. This is immediately followed by Subterranean Animism, where the fact that your character end up averting a global holocaust is one of less worrying thing that come up. Since then, things have kind of gotten lighter, with actual threats being rare, but there's more emphasis on Fantastic Racism, reasons for said racism, unhappy backstories, and messed up metaphysics. And, of course, there's genuinely lighter side entries like Hisoutensoku and Fairy Wars. As a whole, Touhou gives a lighter and softer version of various elements in Japanese mythologies and folklores. Everyone is a little girl, to boot.
  • Epic Mickey is admittedly Darker and Edgier for a Mickey Mouse game, but it's actually lighter and softer for a game by Warren Spector. As he put it, "I want people to smile when they are playing, not get all scrunched up with adrenaline."
  • Day of the Tentacle is more purely a comedy, as opposed to its predecessor, Maniac Mansion, which was a horror/sci-fi game with some funny bits. Also, unlike the first game, DotT has no unwinnable scenarios or time limits.
  • The SonicTheHedgehog series is a revolving door between this and Darker and Edgier. After the action-movie styled Sonic Adventure 2, Sonic Heroes dialed things back to the Genesis era games with colorful levels and a breezy, un-complicated storyline. Shadow the Hedgehog went very Darker and Edgier while Sonic '06 was Lighter and Softer by comparison and tried to dial things back to Sonic Adventure's level of darkness. After this the series steadily went in this direction with Sonic Unleashed, and stayed light for the following games. After a brief return to darker with Sonic: Lost World, Sonic Boom returned to a lighter tone.
  • Skies of Arcadia compared to RPGs in general at the time of its release (originally in 2000 on the Dreamcast, then ported in 2003 for the Nintendo GameCube) was lighter and softer in its impossibly optimistic and clean-cut protagonist Vyse, as opposed to the more (at the time) recent cynical brooding heroes Cloud Strife and Squall Leonhart, a not-too-overly-complicated plot (it had its dark moments, but even so), and rather simplistic battle system. Because of the amounts of darkness and cynicism that began to dominate, however, this was well-received. Taken somewhat further in the U.S Dreamcast release when situations involving drunkenness and a particular near-rape scene involving one of the female protagonists was edited out.
  • Kingdom Hearts coded is probably the cheeriest game in the entire series. The plot is light—"let's make a data-Sora and have a nostalgic romp through a bunch of worlds from the first game while he fixes some inconsistencies in Jiminy's Journal!"—and there's a bigger focus on fun gameplay than in other installments of the series. The game has its sad and scary parts, for sure, but it's still more optimistic than its contemporaries, Birth by Sleep and 358/2 Days. And while the saga itself isn't particularly lighter and softer that anything, its take to some Disney stories is, such as The Little Mermaid and The Hunchback of Notre Dame, though Cinderella and TRON: Legacy would both go in the opposite direction.
  • FromSoftware developed the Armored Core series; a series of mecha games set in post-apocalyptic futures and generally being full of War Is Hell, cynical rebellions, Real Is Brown, and all the ensuing tragedy and horror. Then, in 2004, the developer decided to use Armored Core's engine and gameplay to make a Spiritual Successor robot game. Said game, called Metal Wolf Chaos, is about the President of the United States using a Mini-Mecha to fight off a coup d'etat by his evil Vice President (who is also in a mecha), while sprouting phrases like "EAT MY FLAME OF JUSTICE!" and "Nothing is pointless! And the reason is: Because I'm the president of the Great United States of America! YEAH!". Needless to say it falls under this.
  • Red Faction 1 and 2, despite being in the same series, barely resemble each other in many ways, especially overall tone. The first game mostly took place in Mars within many dark tunnels, and you're part of a miner rebellion to fight off an evil corporation. In short, it was Total Recall (1990) as a first person shooter. The following game? Yeah, you're part of a super soldier squad overthrowing a Stalin expy dictator, and yeah, it's still violent, but the game's direction is nowhere near as grim and desperate. When enemies nearly get shot dead on the first game, they're screaming for help. On the second one, they jokingly flee, saying they need to think of a new strategy. No, that part's not a joke.
  • Against the ongoing tide of Mature Dark Role Playing Games, Divinity II: The Dragon Knight Saga serves as being much notably lighter in tone and setting than most current Western RPGs out at the moment.
  • The endings in the Twisted Metal games made by 989 Studios (Twisted Metal III and Twisted Metal 4) tend to be much less darker and sometimes downright comedic when compared to their predecessors. That said, it was impossible for anyone to outwit Kalypso in 989's timeline where sometimes the cast manages to subvert the Deal with the Devil. There's also Small Brawl, which invokes this trope via Spinoff Babies.
  • Fallout:
    • Fallout 2, compared to the rest of the Fallout games, is full of humor and pop culture jokes and the main villains are cartoonly evil rather than the anti-villains the last game had.
    • Fallout Shelter'': This is thanks to the cartoony Vault Boy-style artwork and how the entire point of the game is expanding the Vault and keeping your Dwellers happy, which creates a great contrast to the other Fallout games.
    • Fallout 4. Compared to the utter carpet bombing the aptly-named Capital Wasteland got, Boston was targeted by only a single nuke... which missed and landed far south. Consequently the historic city and the surrounding area is nowhere near as damaged or irradiated, people are (mostly) friendlier and more idealistic, and settlements are much closer and more numerous. Not to mention you can have a direct hand at making the Commonwealth a more comfortable and hospitable place through the Settlement building system.
    • Fallout: New Vegas has a similar situation to Boston, where the majority of the nukes sent to blast the area were destroyed by Mr. House (only two got by because he miscalculated the day the war would come) and the story is more like the first 2 games, with their fair share of ridiculousness and darkness, especially with the "Wild Wasteland" trait
  • Drakengard 2 might be considered pretty dark compared to other JRPGs, but it is incredibly lighter than its predecessor. The main character isn't a complete kill-happy sociopath, has a chance to have a love interest that doesn't end horribly, and the game actually includes one ending where the world and the main characters are not doomed to suffer and/or die in various terrible ways.
  • Glider PRO replaced the dilapidated, stormbound atmosphere of Glider 4.0 with a sunny palette, cheery music, and a wide-open environment.

http://tvtropes.org/pmwiki/pmwiki.php/LighterAndSofter/VideoGames