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These are the characters who appear in the PlayStation RPG The Legend of Dragoon.

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     Player characters 

Dart Feld

Voiced by: Tomokazu Seki (JP) and John Butterfield (EN)

https://static.tvtropes.org/pmwiki/pub/images/lod_dart_4641.jpg
"'Revenge does not generate anything.' That's what I learned from Lavitz. To tell the truth, I don't know what I am going to do or even what I want to do when I face the Black Monster. I just want to know what he is."

Survivor of the Black Monster's destruction of Neet, Dart returns from a trip Walking the Earth to find his adopted home of Seles razed and his childhood friend Shana kidnapped. The quest to rescue Shana and make the responsible parties pay will extend his journey to take vengeance against the Black Monster further than he could possibly comprehend.

Wielder of the Red Eyed Dragoon Spirit, which awakens from within his father's prized jewel during the climax of the party's first clash with Kongol.


  • 11th-Hour Superpower: Dart's use of the Divine Dragoon Spirit happens just in time for the Final Boss.
  • Battle Couple: With Shana starting Disc 3 until she was Put on a Bus.
  • Can't Drop the Hero: The only times Dart isn't around is when Meru and Rose go off in Disc 3, and during the trials on the Moon that Never Sets in Disc 4. This can often be a hindrance due to Dart's element being fire, and a major arc in the game often putting you up against water based enemies. On the plus side, this also means that Dart will be the highest level of the party to compensate for it.
  • Celibate Hero: For the first two discs, he isn't interested in romance and doesn't respond to Shana's crush. This ends at the end of Disc 2, when he finally reciprocates.
  • Deadpan Snarker: Mostly towards Shana at first, but as the game goes on he gradually starts to get more snarkier towards everyone; Rose and Albert are pretty much the only ones he doesn't (regularly) make jokes at.
  • Deadly Upgrade: If you complete an optional mission, Dart can acquire the Soul Eater, statistically his strongest sword in the entire game. However, it drains part of his HP in every turn which can only be negated if you equip him with a healing ring, but doing so will make Dart more of a Glass Cannon.
  • Discard and Draw: Dart loses the Red Eyed Spirit in the endgame, only to gain an 11th-Hour Superpower (see below).
  • Doomed Hometown: Twice for Dart. Not only is Seles burned at the beginning of the game by Sandoran troops, but his birthplace of Neet was torched by the Black Monster 18 years prior. He's one of only three known survivors.
  • Elemental Personalities: Dart is associated with fire, and is brave, passionate, determined, and heroic.
  • Eye Patch Of Power: As the Divine Dragoon, he sports a round, "scouter-like" eye-patch on his left eye.
  • Fashionable Asymmetry: His left arm has armour, his right arm doesn't. Justified since warriors used to have their sword arm uncovered so it was easier to swing their swords.
  • Fire Is Red: As the Dragoon of Fire, Dart dresses almost entirely in red.
  • Guys Smash, Girls Shoot: He fights using a sword while Shana fights using The Straight and Arrow Path.
  • Hair of Gold, Heart of Gold: He is blonde and is The Hero of the story, protecting the innocent, looking out for his fiends and is generally a nice guy.
  • Heroes Prefer Swords: He is one of two people int he party to use a sword.
  • Jack of All Stats: All his stats are perfectly average, with the exception of his above-average HP.
  • Martial Arts Headband: He has a bandana, which likely keeps his hair out of his face.
  • Memento MacGuffin: His father's memento is actually the Red Eyed Dragoon crystal.
  • No-Gear Level: Shortly into chapter 2, Dart has his Dragoon Spirit stolen and has to go after the thief to get it back. Needless to say, this means he can't access his Dragoon form for a period of time. Functionally, this is to keep him from maxing out his Dragoon level early on, as he gets his at the same time Rose joins the party, but since he can't be removed from active combat, he'll end up getting enough SP to quickly out level everyone else without the brief bottleneck.
  • Parental Abandonment: Both of Dart's parents were killed trying to save their home village of Neet from the Black Monster. His dad is actually Not Quite Dead, but ends up doing this again at the very end.
  • Pinball Protagonist: He never really figures things out until the end. He's just in "protect Shana" mode and this informs all his decisions. Dart's character development centers around this. Much like a wildfire, Dart's passionate and damn hard to stop once he gets moving, but he's also a bit aimless and prone to rash actions.
  • The Protagonist: Dart is the central character. His journey is closely tied to the main plot, and his return to his hometown is what gets everything started.
  • Playing with Fire: Fire is his main element.
  • Red Is Heroic: As a color coded character, red is his assigned color.
  • Say My Name: "Laaaaaviiiiiiiitz!!"
  • Shonen Hair: It's spiky and sticks up on its own.
  • Sword and Gun: As the Divine Dragoon, and they're both huge ones.
  • Walking the Earth: What he's been doing prior to the beginning of the game is wander about. He returns home when he hears talk of a war looming.

Lavitz Slambert

Voiced by: Kazuhiro Oguro (JP) and Mike Marx (EN)

https://static.tvtropes.org/pmwiki/pub/images/lavitz_5671.jpg
"It'll be a long friendship that we have."

Knight of Basil and another prisoner in Sandora's Hellena compound — at least until he joins Dart's jailbreak. Together, they escape to the Kingdom of Basil and assist in its defense throughout the first disc. Initial wielder of the Jade Dragoon Spirit, having won it in combat with Greham, the murderer of Lavitz's father. Killed by Lloyd while saving King Albert from execution at Hellena; his Dragoon spirit passed to Albert.


  • Back for the Finale: After dying in the penultimate arc in Disc 1, he returns in the penultimate arc of Disc 4 as an unwilling boss. After you defeat him, he'll sacrifice his soul to send the player to the Very Definitely Final Dungeon.
  • Barred from the Afterlife Thanks to Death City Mayfill's corruption, Lavitz's spirit is forced to remain in the land of the living following his death, ultimately becoming a vessel for one of the demons who have seized control of the city; as a result, Dart and the others have to free his soul from possession so he can pass on to the afterlife.
  • Blow You Away: Wind is his primary element.
  • Clothing Damage: Somehow, Zachwell's Demonic Possession of his spirit causes him to lose his armor, shirt, boots, and get his pants ripped up.
  • Dead Star Walking: Despite appearing so extensively throughout the promotional material, Lavitz ends up getting killed about three quarters of the way through the very first disc, only briefly reappearing in Disc 4.
  • Demonic Possession: In the penultimate arc of Disc 4, which requires the player to fight him.
  • Disappeared Dad: His father is long dead at the start of the story, having been murdered by Greham.
  • Foreshadowing: When Lavitz casts the Blossom/Rose Storm spell, the petals he uses are Cherry Blossoms, a flower long symbolic of the tragically short lives of samurai.
  • Hair of Gold, Heart of Gold: Is blond and is one of the most decent people in the game.
  • Heroic Sacrifice: Having already impaled himself through the chest in an attempt to stop Zackwell from killing Dart, Lavitz follows this up by sacrificing his remaining energies to open the way to Disc 4's final dungeon.
  • Heterosexual Life-Partners: With Albert. Aside from being his king and lord, the two have been best friends since they were young children. It's the main reason why Albert takes up the mantle of Jade Dragoon after Lavitz's death.
  • Hunk: To Albert's Pretty Boy,he has this chiseled knight look to him.
  • Impaled with Extreme Prejudice:
    • How he died, courtesy of Lloyd with the Dragon Buster.
    • Happens again in Disc 4, when he impales himself with his own spear in order to kill the demonic parasite clinging to his body.
  • I Want Grandkids: His mother's a bit insistent on him getting married.
  • Knight in Shining Armor: He's a kind man dedicated to protecting everyone without hesitation and is steadfastly loyal to his king, Albert.
  • The Lancer: Uses a spear to Dart's sword. More confident and lawful than the emotional Dart.
  • Mighty Glacier: He starts off being tough and slow, though he quickly becomes a Glass Cannon in magic-heavy boss fights.
  • Military Brat: His father was a military man as well.
  • Momma's Boy: He's very close to his mom; in fact, more than half of Lavitz's visit to Bale is spent at his mother's house.
  • Patriotic Fervor: Lavitz worshiped his father and aspired to become a knight Like he. The reality turned out to be less glamorous than he imagined. Nevertheless, he redoubled his effort when his father died.
    "I feel all the more strongly how great my father was. To protect this country I would tear the flesh from my body. It's the same passion you have towards Shana."
  • Petal Power: A couple of his dragoon spells, especially the aptly-named Blossom Storm.
  • Razor Wind: Kind of a given considering his magic involves shooting wind at people.
  • Sacrificial Lion: Despite having distinguished himself as a first-tier character, Lavitz is ultimately killed by Lloyd, establishing the Wingly as a villain and expanding the scope of the plot beyond the borders of Serdio.
  • Shipper on Deck: He advises Dart to stop thinking of Shana as a "baby sister" and instead open his mind to the fact that grew up while he was away.
  • True Companions: With both Dart and Albert he has a tight friendship.
  • Undying Loyalty: To Albert, his king, who could not ask for a more loyal knight.
  • Wind Is Green: As a color coded character, green is his assigned color and his element is wind.
  • You Killed My Father: His showdown with the traitorous Greham involves the murder of his knigthly father. .

Shana

Voiced by: Akemi Okamura (JP) and Donna Mae Wong (EN)

https://static.tvtropes.org/pmwiki/pub/images/shana_5998.jpg
"I can walk next to Dart. I have been working towards that. There is nothing we can do about the time we were apart, but I want to be with you forever!"

Dart's childhood friend and honestly not-girlfriend. Isn't particularly sure why Sandoran forces kidnapped her during the invasion of Seles. After being poisoned by the Green-Tusked Dragon Feyrbrand, she is healed with the White Silver Dragoon Spirit and subsequently inherits its power; later loses control of the spirit during Discs 3, forcing Miranda to inherit it.


  • Action Survivor: Comparatively speaking: unlike the rest of the party, who are uniformly all trained warriors (with the possible exception of Meru), Shana has some training with a bow, but is not as experienced or athletic as the others and keeps up with them largely through her determination. This is reflected in her end-of-battle animation: unlike the others, who all have dynamic poses, Shana's pose has her doubling over in exhaustion before pulling herself together.
  • Anti Anti Christ: By all rights, Shana doesn't want to cause The End of the World as We Know It. However, being the Moon Child, she is naturally drawn to reunite with the Virage Embryo against her will. It's why when Frahma manages to remove the soul of the Virage from her and take it for himself, she's not particularly complaining about it.
  • Apocalypse Maiden: Shana is actually the Moon Child, having been born with the soul of the God of Destruction, and is therefore destined to reclaim her godly body and cleanse the world of life.
  • Barefoot Captives: The next time Shana is seen after her abduction, she is barefoot.
  • Battle Couple: Continues adventuring with Dart after becoming his girlfriend.
  • Charm Person: The cast's affection for Shana becomes rather dark once you realize that the Moon Child has the ability to overpower and influence the minds of others, turning them into fanatics for the God of Destruction.
  • Childhood Friend Romance: Grew up with Dart, and is now in love with him.
  • Combat Medic: Her primary role is as a healer, and her dragoon magic tends to focus on that.
  • Damsel in Distress: Basically her life. Kidnapped at the very beginning of the game, pursued by various factions, poisoned, kidnapped again in Disc 3, and held in Damsel Perpetuity until the ending.
  • Defense Mechanism Superpower: On occasion, when her life is endangered, she instinctively manifests a glowing halo of power that can destroy her enemies or protect her allies. It turns out that this is actually one of the powers of the Moon Child.
  • Elemental Personalities: Shana's element is Light, and she's innocent, kind-hearted, gentle, and pure.
  • Glass Cannon: When properly leveled up and with the right equipment, she and Miranda can easily tear through bosses and enemies with her late game Dragoon spells. However, her HP and defense growth is absolutely pathetic, meaning she'll likely only be able to take three hits from most bosses at most before being KO'd.
  • Guys Smash, Girls Shoot: She fights using The Straight and Arrow Path while Dart uses a sword.
  • The Heart: She is the compassionate one of the Dragoon party.
  • Hijacked Destiny: Not that she was complaining about having the soul of the Virage Embryo removed from her. The fact Frahma merges the soul with himself actually helps the heroes, since they don't have to agonize over having to kill her now.
  • Holy Hand Grenade: The Star Children and White Silver Dragoon spells embody this, as do the glowing halos of energy she occasionally manifests. The halos are a particularly blatant case of this, given that they're actually manifestations of her true nature as the Moon Child.
  • Light 'em Up: As a light-elemental character, her few offensive spells make use of this.
  • Light Is Good: Her outfit is predominantly white, and she wields light magic. Played with, though as while Shana herself is perfectly innocent, but as the Moon Child, she's destined to destroy the entire world.
  • Living MacGuffin: The entire plot is kicked off by her capture at the hands of Sandoran troops, and though she's rescued about a quarter of the way through the first disc, she's still sought after by Lloyd throughout the game — ultimately leading to her capture by Diaz in Disc 3. It's later revealed that this is because she's none other than the Moon Child, the living vessel of the God of Destruction, and Diaz wants to help her fulfil her apocalyptic destiny — albeit for his own purposes.
  • Loved by All: Gentle, kind, and pretty, there isn't one person in-universe who seems to genuinely dislike her. Horrifyingly justified, since it's hinted that this is the result of her power as the Moon Child, unconsciously influencing people around her to worship her.
  • Luke, I Am Your Father: It's revealed at the end of Disk 3 that Shana is the twin sister of Princess Louvia, and therefore, Queen Theresa is her mother.
  • Magikarp Power: Starts off thoroughly useless but becomes better when she hits Dragoon Level 3, and almost indispensable once she hits Dragoon Level 5.
  • Mechanically Unusual Class: Shana's weapon is a bow, which means she and later Miranda can't preform additions like the rest of the playable characters can. However, although this means her default attack is weak, it also generates consistent, high SP compared to the others who are dependent on the players skill. The SP she generates increases as her dragoon level does and by around the third level, she generates enough to fill almost half the gauged, and maxed out she'll have zero trouble getting and maintaining her Dragoon form. This all allows her to take the most advantage of Dragoon magic of any of the playable cast.
  • Mystical 108: Shana is the one-hundred eighth Moon Child. Melbu Frahma's actions in the Moon That Never Sets ensured that Shana would be the last.
  • Proper Lady: Polite, kind, and wholesome, and looks damn good in a dress.
  • Put on a Bus: In Disc 3, she inexplicably falls ill following a visit to the Crystal Palace's signet. Her dragon spirit abandons her in favor of Miranda, although Shana suspected she'd lose it when she fainted earlier in the game. as a result, she's left behind in Deningrad... Up until Emperor Diaz kidnaps her.
  • Sacred Bow and Arrows: She represents the light/holy Dragoon spirit until Disc 3 and fight with bows and arrows. She's also quite useful at healing.
  • Separated at Birth: Disc 3 reveals that Shana is actually the Princess of Mille Seseau, initially believed to have been a victim of the Black Monster's attack on the SS Louvia; in reality, the child killed that day was Shana's identical twin, which is how the Moon Child managed to survive to adulthood.
  • Sibling Yin-Yang: Neither know it, but Shana's biological mother later adopted Miranda, making Shana and Miranda adopted sisters. Their personalities are polar opposites.
  • She Cleans Up Nicely: Shana wears a white ballgown to a party at the end of Disc 2. Dart is floored.
  • She Is All Grown Up: Played with in that Shana wants Dart to think of her differently because of this, but Dart still thinks of them Like Brother and Sister. It's resolved about halfway through the game.
  • Silk Hiding Steel: Despite her gentle and innocent personality, Shana is fiercely determined and keeps up with the party despite being much less experienced than them. Lampshaded by Lavitz when he and Dart rescue her from Hellena.
    Lavitz: She was alone in such a hellish place. If she was a regular woman, she wouldn't have been able to survive.
  • Single-Target Sexuality: Apparently, she's been in love with Dart all her life.
  • Squishy Wizard: Strongest magic in the game bar none, but also among the weakest physical stats. It doesn't help that, due to her weapon choice, she doesn't have additions.
  • The Straight and Arrow Path: Her weapon is a traditional bow and arrow.
  • Trick Arrow: Many later weapon upgrades add effects.
  • White Magician Girl: Her healing abilities, plus her super kind and friendly personality, qualify her for this trope.

Rose

Voiced by: Yumi Touma (JP) and Awele Makeba (EN)

https://static.tvtropes.org/pmwiki/pub/images/lod_rose_2708.jpg
"War is not in human nature. Humans fight by making themselves enter insanity. It is...the same for revenge. This is a tool to amplify the insanity."

A wandering warrior who saves Dart from Feyrbrand during his journey home to Seles, and later shows up to help awaken and train his Dragoon Spirit, wielding the Darkness Spirit herself. Her knowledge of the Dragon Campaign of 11,000 years ago becomes dangerously relevant to the civil war in Serdio and the machinations of its puppet masters.


  • 11th-Hour Superpower: She acquires the Dragon Buster before the final battle.
  • Action Girl: An accomplished swordswoman with lots of combat experience, and her attacks do massive damage. She chooses not to enter the tournament in Lohan because it wouldn't be fair to the other contestants.
  • The Ageless: Thanks to the Wingly-made enchanted choker she wears, Rose has stopped aging, allowing her to be alive and kicking eleven thousand years after the Dragon Campaign.
  • Aloof Dark-Haired Girl: She tends not to get too emotional (this is actually because she repressed all of her emotions long ago).
  • The Atoner: Has spent the past 11,000 trying to atone for the mistake she and the other Dragoons made of allowing the soul of the Virage Embryo to escape during the Dragoon campaign.
  • Bad Powers, Good People: She has moves called Death Dimension and Demon's Gate, but she's a pretty good person who occasionally goes on a massive killing spree to keep the world safe.
  • Battle Couple: She and her fiancé Zieg were initially this... up until Zieg died during the Dragon Campaign.
  • Broken Bird: She was conscripted into a terrible and bloody war, her lover was petrified, her friends died one after another, and she had to kill innocent people for thousands of years to keep the world safe. Rose is very broken.
  • Casting a Shadow: Her element is darkness.
  • Cool Sword: Just before the Final Battle she gets the Dragon Buster sword.
  • Crutch Character: Rose is the epitome of a Jagan archetype: when introduced, her stats are absolutely killer, and she'll pretty much carry the party through Disc 1, but once the others catch up to her around Disc 2, her stats will middle out in comparison to the likes of Albert, Haschel, and Meru (though she never becomes useless, just no longer indispensible).
  • Dance Battler: Her style of fencing is elegant and fluid, almost as much as Meru, who's an actual dancer. Some of her combos even sound like dance names.
  • Dark Is Not Evil: Though her element is darkness and though she's actually the Black Monster, she's not evil.
  • Deadpan Snarker: She gives out many scathing responses to the party, especially Miranda.
    Lavitz: You seem to know things nobody should know.
    Rose: Which is better than being ignorant.
  • Defrosting Ice Queen: She's all but shut off her emotions in order to deal with having to be a legendary mass murderer for the sake of the world, but traveling with Dart gradually allows her to recover her emotions.
  • Easily Forgiven: Rose has killed countless untold millions of people in order to prevent the Moon Child from bringing about the apocalypse, and Zieg makes sure everyone in the party knows about it at the end of Disc 3. Apart from a swordfight with Dart to resolve the pent-up anger, the party very readily forgave Rose for this. Haschel never even brings up the fact that she killed his daughter Claire. Rose herself was surprised at this treatment, but everyone accepted that she did what had to be done. And they flat out let her go for it when they realize killing Shana might be for the best.
  • Elemental Personalities: Rose is a Dragoon of darkness; accordingly, she's grim, isolated, humorless, secretive, mysterious, and ruthless.
  • Fashionable Asymmetry: Wears (Grade A) Zettai Ryouiki on her left leg while exposing the right.
  • Floral Theme Naming: She fits the beautiful-but-dangerous symbolism of roses.
  • Foreshadowing: There's a lot that hints to her being the Black Monster before it's revealed, but there is some incredibly subtle foreshadowing simply in her element related to the element of another party member. She is of the darkness element, and has dedicated her existence to killing the Moon Child each time they reincarnate. Darkness deals more damage against light element creatures. Now, which of the initial starting party members is light element?
  • Glass Cannon: Her defenses are meh, and her HP is awful for a physically oriented character. Nevertheless, her attacks hit hard.
  • Go Out with a Smile: Occurs in Disc 4, when she gets to die with the man she loves, finally ending the fight they started 11,000 years ago.
  • Heroic Sacrifice: Basically her entire life is one long series of these. She says as much when Shirley asks her what life means to her: Nothing but sacrifice.
  • Hero with Bad Publicity: As the Black Monster, Rose is hated by nearly everyone in the world for averting what they considered as 'blessing'. Only Rose knows that the 'blessing' means total extinction.
  • Immortal Genius: Rose was made immortal through the power of a magical choker she wears, and not only fought in the near-mythical Dragon Campaign eleven thousand years ago, but has spent every century since then since then postponing the apocalypse as the Black Monster, hence why she knows so much about the ancient world.
  • Immortality Inducer: Late in Disc 2, and made more explicit in Disc 4, it's revealed that the choker she wears is actually a Wingly talisman gifted to her by Charle Frahma, and has kept her alive for the past 11,000 years.
  • Jerkass Has a Point: Rose can be pretty harsh and blunt, and isn't exactly the comforting type, but more often than not, her advice, hard as it is to hear, is usually pretty correct.
  • Knight in Sour Armor: Sarcastic, bitter and cynical, but still single-mindedly devoted to saving the world. This also applies to her role as the Black Monster; she's clearly sick of her immortality and emotionally deadened by over 11,000 years of saving the world by murdering children, but she nonetheless refuses to give up protecting Endiness.
  • Lady Legionnaire Wear: She sports this as part of her armour, and she's quite graceful too.
  • Lady of War: She's noted in-universe to be quite beautiful and elegant while still being an incredibly skilled swordfighter, and her fencing style is more graceful than Dart's rougher and more aggressive style.
  • The Lancer: Much calmer and more rational than Dart while generally acting as his Number Two, particularly in Disc 4.
  • Loving a Shadow: Rose is drawn to Dart, as she confirms in her inner monologue when they fall off the Ghost Ship, but acknowledges that this is just because he reminds her of Zieg, and she does not pursue it.
  • Moving Beyond Bereavement: Has been mourning the deaths of her old friends for many years prior to the start of the game and likely hasn't had a chance to move on due to spending the 11,000 years since then as the Black Monster, killing people in order to prevent the end of the world. As a result, she has been left cold, withdrawn, and prone to flashbacks; being in the company of Dart and company gradually makes her become more sociable, but it's not until Disc 4 that she finally makes peace with herself and moves on from her losses - most prominently by freeing the souls of her old comrades from Vellweb, allow her to say goodbye to her friends before they vanish into the afterlife.
  • Ms. Exposition: Gives Dart (and us) an outline of the Dragoon/Wingly war.
  • Mysterious Waif: A mysterious woman that comes out of nowhere and knows more than anyone else about what's going on.
  • Necessarily Evil: As the Black Monster.
  • Obfuscating Stupidity: One of the few times she doesn't almost blow her cover, it's because she immediately knows Meru is a Wingly, and it's not at a good time to mention that.
  • Overrated and Underleveled: Rose has a lot of pre-existing combat experience, given that she's been alive and fighting for eleven thousand years, to say nothing of the bloody war she fought in prior to that, and when she joins the party, all of that combat experience adds up to...Level 8. She's also only Dragoon level 1, despite being the character to introduce that gameplay mechanic.
  • Perpetual Frowner: She outright says in Disk 2 that she doesn't remember how to smile, and when she actually laughs near the end of the disk, she's shocked, commenting that she hasn't laughed in years.
  • Purple Is Powerful: Dark purple, and she's a pretty strong fighter.
  • Purpose-Driven Immortality: Uses Wingly magic to extend her life so that she can continue to fight the Moon Child whenever it appears.
  • Raven Hair, Ivory Skin: Has a really pale complexion and has jet black hair. Her beauty is also noted quite a few times.
  • Really 700 Years Old: She's a lot older than she looks — 11,000 years, in fact, thanks to a Wingly talisman of immortality.
  • Rebel Relaxation: Has a tendency to lean against a nearby surface during discussions.
  • Shell-Shocked Veteran: She fought in the Wingly Campaign, watched her friends and fiancé die in combat, and has had to spend 11,000 years wiping out entire villages and murdering children as the Black Monster for the sake of saving the world, and is so broken by her experiences that she can't really express much in the way of anything.
  • Shoot the Dog: Took on the burden of murdering children in order to keep the world safe, resulting in the Black Monster title.
  • Sixth Ranger: In Disc 1.
  • The Smart Guy: She serves as this through most of Disc 1, being the one most knowledgable about history and the various mystical aspects of the world left over from the Dragon Campaign. Following Lavitz's death she steps out of the role and takes over as The Lancer, with Albert coming in to take her place (though she remains the most knowledgable about the Dragon Campaign specifically, though that's only because she served in it.)
  • Sole Survivor: Of the Dragoons during the Dragon Campaign. Not because she outlived them due to the choker, but because the rest of them fell during the final battle with Melbu Frahma. Subverted at the end of Disc 3 after Zieg resurfaces.
  • Stocking Filler: In Dragoon form.
  • Sugar-and-Ice Personality: Rose can be extremely cold and downright merciless at times, but with a lot of patience and effort, she can show a certain degree of affection, usually towards Dart.
  • Time Abyss: It's revealed in Disc 2 — and expanded on in Disc 3 — that Rose has been alive for over eleven thousand years. She's seen the rise and fall of countless empires, associated with creatures now considered to be myths, and she's made it her mission in life to assassinate the supposed Messiah every century.
  • Together in Death: After being separated from her fiancé for over 11,000 years, Rose ultimately opts to die with Zieg in the collapsing ruins of the Moon Than Never Sets.
  • The Tragic Rose: Once you've finished the game, step back and take a good hard look at everything that Rose has been through in her life.
  • Undying Warrior: It's eventually revealed that Rose is immortal thanks to a magical choker given to her by Charle Frahma, and has spent most of her life as a warrior - from participating in the Dragon Campaign over eleven thousand years ago, to helping Dart and the rest of the party win the Serdian War in Disc 1. More unpleasantly, Rose has been using her power in order to periodically hunt down The Antichrist and kill it - along with everyone that said Antichrist might have enthralled into its service.
  • Useless Useful Spell: Astral Drain would be awesome if it dealt (and therefore healed) more damage. Demon's Gate is only useful in random battles, which no sane person will use Dragoons in anyway.
  • Walking Spoiler: Her backstory is very integral to the plot.
  • Who Wants to Live Forever?: From the moment it's established in Disc 2, it's made abundantly clear that Rose doesn't enjoy her magically long life, she tolerates it because of her duty to save the world.
  • Would Hurt a Child: She never enjoyed it, but she took on the duty to prevent the world's destruction.
  • Zen Survivor: Having seen the very worst Endiness has to offer over the course of her life, Rose is more than happy to share her knowledge of the world with Dart, along with most of her trademarked cynicism.

Haschel

Voiced by: Minoru Inaba (JP) and Brian Vouglas (EN)

https://static.tvtropes.org/pmwiki/pub/images/haschel_7952.jpg
"It's been 20 years since I left the village pursuing Claire, but what I have found was only my immaturity."

Martial Arts master from the isolated island village of Rouge, who joins Dart and pals to take a bit of a break from his own search for his missing daughter Claire. This winds up being a shock to Dart, as Claire was also his mother's name, and the lullaby Dart taught Shana originated from Rouge. Of course, There Are No Coincidences.

Wields the Thunder Dragoon Spirit after inheriting it from Doel.


  • Action Dad: He hasn't seen his daughter in over 20 years, but he is a father and a really powerful martial artist.
  • Badass Teacher: A retired one, but he was a martial arts master back home in Rouge.
  • Bare-Fisted Monk: In terms of appearance, anyway.
  • The Big Guy: Physically average in stature but he gets a few moments to remind everyone that he is a powerful martial arts master, including one where he cracks a massive stone circle to dust with one punch — and this is without having to use Dragoon powers.
  • Cool Old Guy: The only party member older then him is Rose. That being said, he gives out excellent advice to party members and remains calm and genial at all times.
  • Dirty Old Man: Downplayed. He says he likes the attention of young women and sometimes try to flirt, but he's joking and isn't serious most of the times.
  • Elemental Personalities: Haschel is a lightning elementalist, and is accordingly vivacious, mischievous and active despite his advanced age.
  • Hachimaki: Wears a more slimmer one than Dart. Must be a thing for their family.
  • It's Personal: He knocks out Meru so he can confront his old student Gehrich by himself.
  • Kame Hame Hadouken: His second Addition, the Fury of Styxx, as well as the end of his Dragoon Addition combo
  • Lightning Bruiser: Both stat-wise and literally, of a fast hard hitter variants, but he has a decent defense as well. It's not a coincidence that he and Dart are well balanced.
  • Long-Lost Relative: Quite apart from being well into his sixties, he is actually a grandfather. Dart's, in fact. Though after figuring it out, he keeps it a secret from Dart until the very end of the game.
  • My Greatest Failure: His daughter accidentally killed a fellow student during a sparring session, under his watch, having been spurred on by his Stern Teacher tactics — resulting in Claire running away from home.
  • Non-Elemental: A weird example in that he does have an element (Thunder), but for whatever reason, that element is completely exempt from the game's Elemental Rock-Paper-Scissors system, even going neutral against itself. This gives him a great advantage compared to the other party members, as he'll never need to worry about taking extra damage from any of the elements.
  • Offhand Backhand: Performs one in the midst of his Omni-Sweep.
  • Old Master: An old and skilled martial arts master, whose students figure in the plot. One of them went bad and Haschel had to discipline him in a boss battle.
  • Older Than They Look: Haschel is clearly not young, but with a full head of completely dark hair, he does look about a decade younger than 60.
  • Outliving One's Offspring: He is aware of the possibility that his daughter may be dead. Sadly, she is. But at least she gave him a grandson whom he eventually meets.
  • Power Fist: Many of his Additions involve him punching the enemies extra hard.
  • Purple Is Powerful: Purple is his color scheme, and (in cutscenes anyway) he's a very powerful fighter. In combat, he's got average stats.
  • Shock and Awe: After gaining the Thunder Dragoon Spirit. Probably one of the main reasons he doesn't fall behind stat-wise, as Thunder has no counter-element.
  • Sleeves Are for Wimps: His martial arts gi doesn't have sleeves.
  • Shoryuken: The finisher to his Omni-Sweep.
  • Stern Teacher: He regrets being one, given that his harsh tutelage of his daughter resulted in her accidentally killing another student and running away.
  • Strange Minds Think Alike: Despite his age, him and Meru can weirdly be on the same page at times.
  • Team Dad: Rose is too jaded to keep this bunch in line, so it falls to Haschel to play the role.
  • Theme Naming : His addition refers to numbers, and add the exact same number of hits -1 to fit the number of hits with the number it represents. The weird exception is Flurry of Styx (which might or might not be referring to three) and Hex Hammer (which adds six hits, totaling into seven attack). In the Japanese version, Flurry/Ferry of Styx (the English version is inconsistent on what it's called) is referred to as 三途の渡し (Sanzu no Watashi), with "Sanzu" being the Japanese name for Styx. "San" (三) is also Japanese for "three" which fits his number theme. Ferry of Styx makes sense, even though it loses the number theme. Don't even ask where "flurry" came from...
  • Took a Level in Kindness: Revealed in his backstory. His past as a Stern Teacher is what drove his daughter away and he regrets it to this day.
  • Walking the Earth: In search of his runaway daughter.
  • "Well Done, Son" Guy: Claire was the sole heir to the Rouge School of Martial Arts. As such, Haschel pushed her harder than any of his other students — an approach that tragically backfired.
  • You Can't Fight Fate: He's ready to walk away from the party after defeating Emperor Doel but the Thunder Dragoon spirit had other plans. When he figures out that he is actually Dart's grandfather, he attributes his presence on the quest to destiny.

Albert

Voiced by: Shin-ichiro Miki (JP) and David Babich (EN)

https://static.tvtropes.org/pmwiki/pub/images/albert_6676.jpg
"I don't have a means to speak with vulgar men."

King of Basil and regular sparring partner to Lavitz, he joins Dart's merry band following Sandoran forces' extraction of the Moon Gem from his body and also that whole "Lavitz dying" thing. Smitten with Princess Emille of Tiberoa, and spends a good chunk of Disc 2 shocked at her newfound rashness of attitude. He's only slightly less shocked that Emille was impersonated the whole time by Lenus, pulling the long con for Lloyd.

Wields the Jade Dragoon Spirit.


  • Anti-Frustration Feature: For all intents and purposes, him replacing Lavitz after the latter dies is basically a model and animation swap. Everything you did with Lavitz transfers over to Albert after his death.
  • Badass Bookworm: Definitely the best-educated member of the team, not to mention the most formal; he also has a spectacular passion for reading, resulting in a borderline-Nerdgasm when the team visits Mille Seseau's National Library.
  • Badass Cape: He wears a cape with both his royal and regular outfits
  • Blow You Away: Wind is his primary element.
  • Bunny-Ears Lawyer: Albert is an outright nerd, and tends to ramble on a lot, but he sure knows how to fight.
  • A Child Shall Lead Them: Albert inherited the throne when he was only six. It's the reason Doel split the country in two.
  • Damn You, Muscle Memory!: Though he shares Lavitz' additions, his are preformed with slight timing differences due to having different animations for preforming them. This can be rather disorienting just after he replaces Lavitz.
  • Difficult, but Awesome: His Additions deal A LOT of damage, especially Blossom Storm. However, the speed of entering a combo is ridiculous. Though the training with them helps with faster and trickier additions. (Meru's and Haschel's)
  • Elemental Personalities: He's an air elementalist, an exuberant intellectual with a passion for reading, a tendency to get distracted by matters of the mind, and the fastest fighting style in the entire game.
  • The Good King: Albert loves and respects Basil, and is loved and respected in return by his people.
  • Hair of Gold, Heart of Gold: Is blonde and is a good person as well as a good ruler.
  • Heterosexual Life-Partners: With Lavitz. Aside from being his king and lord, the two have been best friends since they were young children. It's the main reason why Albert takes up the mantle of Jade Dragoon after Lavitz's death.
  • Honor Before Reason: The party has to find someone to vouch for them to enter Castle Fletz because he refuses to reveal himself as a king.
  • King Incognito: Albert adopts this persona when he joins the group.
  • Long-Haired Pretty Boy: He's depicted as a typical Bishounen.
  • Mighty Glacier: Like Lavitz, hits hard and has respectable defences. Not the fastest party member by a long shot. With that said, he does have access to the best spell in the game - Rose Storm, which creates a shield for three turns. The shield halves all the damage.
  • Odd Name Out: The only wielder of the Jade Dragon Spirit whose name starts with a vowel, as he's respectively preceded by Syuveil, Greham and Lavitz.
  • Pretty Boy: To Lavitz's Hunk.
  • Rank Scales with Asskicking: He was a child when he inherited the throne, but he bulked himself up to earn this.
  • Razor Wind: Like with Lavitz, his magic involve shooting wind at people. How else is he gonna do damage?
  • Royals Who Actually Do Something: The brains behind Basil's war effort and later joins the party.
  • Ship Tease: Very, very heavily with Princess Emille: he's apparently admired her for some time, is horrified to see her new rowdy attitude (and is deeply relieved to learn that it's because she's being impersonated by Lenus), and has some extremely flirtatious dialogue with her. The ending reveals that they eventually got married.
  • Something about a Rose: Albert uses roses in the Flower Storm spell. The noble, rebellious rose is meant to contrast against Lavitz's Cherry Blossoms.
  • Spam Attack: Although Albert is just as much of a Mighty Glacier as Lavitz, who he replaces in the lineup, his Additions are much more rapid-fire, requiring quicker reactions when inputting them.
  • The Smart Guy: While he does help out Dart given that he has more of a connection to Emperor Doel, and later in Tiberoa with Princess Emile, he tends to not be as assertive. However, we learn very quickly that Albert is quite intelligent and solves many of the group's cerebral problems. Rose is more of the expert on the Dragon War, but that's just because she served in it.
  • Suspiciously Similar Substitute: To Lavitz after the latter dies. They have the same Additions, stats, and equipment. Of course, this could also be explained by them being best friends and having trained together for most of their lives.
  • Wind Is Green: As a color coded character, green is his assigned color and his element is wind.

Meru

Voiced by: Tomoko Kawakami (JP) and Lucy Kee (EN)

https://static.tvtropes.org/pmwiki/pub/images/meru_7820.jpg
"Hey you, alky! How dare you touch my butt!"

The best dancer in the Tiberoan village of Donau, she joins Dart and the gang to help free the kingdom from the clutches of the Gehrich Gang. Her perky exterior hides the fact that the Winglies of Mille Seseau are royally cheesed off at her leaving their Hidden Elf Village to prove the two races can heal their wounds from the Dragon Campaign.

Wields the Blue Sea Dragoon Spirit after putting an end to Lenus.


  • Action Girl: She's a swift and agile fighter, and we first meet her as she's fighting off some bandits long before she becomes the Blue Sea Dragoon.
  • An Ice Person: Her primary element is water/ice
  • Age-Inappropriate Dress: Although Meru is older than she looks. You'll find this when you meet her fiancé.
  • Awesome, but Impractical: If you use the special command to initiate either her Plane Shift or Dart's, it weakens the other's attacks and magic because you cannot remove Dart from the party.
  • Badass Adorable: She's an adorable Genki Girl with a bit of a childish attitude, but she's a powerful fighter.
  • Battle Baton: She tends to spin her hammer like one during her Additions (with the result that she sometimes overbalances and falls over).
  • Chainmail Bikini: In Dragoon form, overlapping with Leotard of Power.
  • Combat Medic: Meru is adept at both combat and healing, reflecting the versatility of her element. The only thing she can't do is revive the dead without items.
  • Cute Bruiser: She's both The Cutie and the Badass Adorable.
  • Dance Battler: She's a dancer by trade, and her additions reflect this, from spinning her hammer like a Battle Baton to lots of flips and somersaults. One of her additions is even called "Cool Boogie".
  • Difficult, but Awesome: For the 'difficult' part, Meru's additions are notoriously fiddly; whilst other characters have some that outdo hers on this, hers are arguably the most difficult in the game when taken as a whole. However, they can be powerful if mastered.
  • Elemental Personalities: Meru, a water elementalist, is feisty, exuberant and very free with her emotions, although she takes great care to hide her moments of sadness. She also adapts quite readily to working alongside Dragoons, then becoming one of them; as it turns out, she's a Wingly, and has adapted well to posing as a human.
  • The Exile: She was banished from her village. They reconcile in Disc 3.
  • Fragile Speedster: She has the lowest hit points of anyone in the game, and her magic defense isn't much better, but she's also the fastest character in the game.
  • Foreshadowing: Just before Lenus reveals herself as a Wingly and escapes by flying out the window behind her, she jokingly asks Meru — quite directly — if she thinks there's no escape. Hinting that, like her, Meru is a Wingly. Additionally, she seems to get a lot of focus on Lenus's death cutscene — sure, she's chosen by Lenus' Dragoon spirit, but she is sad because she is seeing another Wingly die.
  • Genki Girl: The world will end before Meru runs out of energy.
  • Glass Cannon: Crossing over with Fragile Speedster, Meru has abysmal health and defense, but has an Ultimate Addition that gives her incredible damage output when combined with her speed. That, in addition to her having the second-strongest magic in the game, makes her a force to be reckoned with...as long as she doesn't get hit.
  • Hair Color Spoiler Do you see any humans with platinum hair? The party points this out upon seeing her, although the significance is not revealed until later.
  • Heal It with Water: Meru's second Dragoon spell summons a rainstorm to heal the party.
  • Humongous-Headed Hammer: Her weapon of choice is a large two-handed hammer that she twirls like a baton. The hammer gets even bigger when she is a Dragoon.
  • Immortal Immaturity: While not immortal, Winglies live to be over a thousand years old. While Meru's exact age is unknown, it's heavily implied she's older than most of the cast (barring Rose) despite acting like an immature teenager.
  • Just a Kid: How everyone treats her. Not that she helps matters by acting like a tween with a schoolgirl crush.
  • Kawaiiko: Older than she looks but acts younger than she is.
  • Leotard of Power: Her Dragoon outfit.
  • Magikarp Power: She starts with a weak addition, low defense and HP, and (potentially) is the last to get a Dragoon spirit. But her ultimate Addition, when fully leveled up, delivers a whopping 600% damage, by far the most of any of the ultimate Additions. Combined with her high magic stat as a Dragoon and her speed, Meru is lethal when leveled up.
  • Ms. Fanservice: She's by far the most skimpily-dressed of the women in the party.
  • Older Than They Look: She's actually an adult, though she doesn't look it.
  • Plucky Comic Relief: Mostly serves as the source of laughter. Her Hidden Depths starts showing late in Disc 2, but more so in Disc 3.
  • The Pollyanna: She always remain upbeat and optimistic despite a lot of crap that has happened or is happening to her. The one time she's depressed, it's when she's kicked out of her home, and even then, her fiancee cheers her up.
  • Power Gives You Wings: In addition to her Dragoon wings, she manifests her energy-wings usually when she tries to use Wingly magic.
  • The Red Mage: Learns healing magic and has some decent ice attack spells.
  • Stripperific: To the point that her Ms. Fanservice Dragoon outfit actually covers more of her body than her normal outfit (though only marginally)!
  • Tag Along Kid: At first, she just tags along out of general anger against Tiberoa's bandit infestation, but after she gets a Dragoon Spirit, she becomes a permanent member of the group.
  • True Blue Femininity: Mostly in her dragoon form, though her regular outfit is Navy blue.
  • The Unfavorite: It's clear her entire village thinks she's a disappointment, to say nothing of her parents. They grow out of it after the group returns from Kadessa.
  • Water Is Blue: As the Dragoon of Water, Meru dresses almost entirely in blue.
  • Water Is Womanly: The Blue Dragoon with water powers and a kind, optimistic dancer who's adept at healing.
  • Winged Humanoid: As a Dragoon and as a Wingly.

Kongol

Voiced by: Masashi Sugawara (JP) and Ernie Fosselius (EN)

https://static.tvtropes.org/pmwiki/pub/images/kongol_9362.jpg
Emperor Doel say he make world where every species equal. World needs strong leader. Whether you can be leader, Kongol will watch to the end. Giganto's sadness should not be repeated....

Last of the Giganto species and one of Emperor Doel's trump cards in the civil war in Serdio. After being bested by Dart and his entourage twice, however, his honor as a Proud Warrior Race Guy leads him to join the team as they liberate the Gigantos' ancestral home from the Gehrich Gang.

Canonically the last to gain a Dragoon Spirit, inheriting the Golden spirit from the memory of his brother within the Moon That Never Sets; although the player can acquire it earlier with a little backtracking to the merchant city Lohan (as hinted by an easily missed NPC in Donau).


  • Awesome, but Impractical: He may be a walking wall of muscles, but unfortunately despite his high strength, his rather pathetic additions and speed don't really allow him to take advantage of it. His magic stat is also minuscule, meaning his dragoon spells aren't that great, either. And that's only if the player knows where to look to get his Dragoon Spirit relatively early on, as otherwise they'll need to wait until the end game dungeon for him to have access to it. His only real benefit is his naturally high HP, which can be used with the Draw Aggro items to take some of the heat off the other members in combat.
  • Badass Native: Since Gigantos are patterned over Native Americans and Kongol is a certified badass.
  • Badass Normal: If the player opted to not to get his Dragoon spirit in Lohan, he'll be the only non-Dragoon member of the group until late in Disc 4.
  • The Brute: He's a powerful and deadly fighter for the bad guys before jumping ship and becoming The Big Guy for the heroes.
  • Charles Atlas Super Power: He is a Giganato but he does a lot more damage with his bare hands than a blade.
  • Defeat Means Friendship: After defeating him twice, Kongol is left to wonder what kind of strength the heroes possess, so follows them to Tiberoa to find out.
  • Delinquent Hair: He sports a mohawk.
  • Dishing Out Dirt: Earth is his element.
  • Elemental Personalities: Kongol is associated with the element of earth, and is loyal, hard-working, stubborn, and resilient to the point that he won't join the party until being defeated in combat twice.
  • Facial Markings: He has them, though it's not specified if they're Giganto tattoos or scars from his many years spent as a warrior.
  • The Giant: Clocking in at 8'3".
  • Ground Punch: As a part of his Dragoon transformation.
  • Heel–Face Turn: After Doel's death.
  • I Owe You My Life: The reason for his then-Undying Loyalty to Emperor Doel.
  • Last of His Kind: Somehow the entire race was wiped out by racist bandits.
  • Mighty Glacier: Highest health and physical defense, close to the highest attack strength, but slowest speed, almost no magic, and has few Additions to his attacks. So slow in fact that the speedier members of the party (Meru, Miranda, Rose, or Haschel) can usually go twice or three times before he gets an attack.
  • No Indoor Voice: He yells in battle with every grunt and Addition name, he also speaks in loud third person.
  • Our Giants Are Bigger: He's much taller then Dart, who is the tallest non-Giganto party member.
  • Out of Focus: While his motivations for joining and his loyalty to Doel are both explained, relative to the rest of the party, he's pretty much along for the ride. He admits as much when he joins up.
  • Proud Warrior Race Guy: The Gigantos certainly qualify.
  • Screaming Warrior: He yells in battle with every grunt and Addition name.
  • Super-Strength: He catches part of a statue that must weigh a few dozen tons, keeping it from crushing the party.
  • Walking Shirtless Scene: He only wears a holder for his axe on his chest.
  • You No Take Candle: His speech is somewhat broken.
  • Your Size May Vary: His height seems to vary between about 8 and 10 feet tall. Sometimes he only ducks slightly to get through doors and other times the rest of the party comes up to his waist.

Miranda

Voiced by: Yoko Soumi (JP) and Mo Mellady (EN)

https://static.tvtropes.org/pmwiki/pub/images/207px-MirandaX_8273.jpg
"Don't misread me. Roses make me puke. They are just flashy. They don't have any kindness in them. Do you know why roses have thorns? It is to bring out their own red using the blood of the people they hurt. They'll do anything for their own happiness."

First Sacred Sister of Mille Seseau and a particularly headstrong retainer of that nation's queen. Following the Divine Dragon wrecking Deningrad and much of the army being wiped out in the process, she is assigned to Dart's group to assist in their counterattack. Wields the White Silver Dragoon Spirit, having inherited it from Shana following her debilitating run-in with the Crystal Palace's signet.


  • Action Girl: She's a general, and wields her bow and arrow like a pro.
  • Anti-Frustration Feature: Despite the animations for Shana's Dragoon spells implying she's taking advantage of her Moon Child powers on top of her Dragoon Powers, Miranda's version of Shana's spells are virtually identical to Shana's in terms of power and healing, so her taking over her role isn't a big issue to the player. Also anything the player had done with Shana prior transfers over to Miranda upon her taking over her role in the party.
  • The Aloner: Tells Meru she used to be one, wandering the Kashua Glacier to ease her loneliness before Queen Theresa adopted her.
  • Anti-Hero Substitute: Replaces Shana and is her opposite in personality.
  • Aloof Archer: Much straighter example than Shana or Shirley, the other two archers. She's cold, driven to independence, and doesn't like taking orders from people she doesn't respect.
  • Authority Equals Asskicking: After the queen, she's the highest ranking person in the country.
  • Combat Medic: Like Shana, her magic is primarily focused on healing.
  • Cool Big Sis: She's the oldest Sacred Sister and is very protective of the other three. She also tends to take this role for Meru.
  • Elemental Personalities: As a light elementalist, she's a highly moral character, but is also known for being arrogant, aggressive, and judgmental — most of it a cover for her anxieties and trauma.
  • Four-Star Badass: In charge of the military of Deningrad.
  • Freudian Excuse: She was abandoned by her mother as a baby, and left with her father, who, by Miranda's admission, was an alcoholic and a bum. When he died, she was orphaned, and took to fighting to ease her pain.
  • Good Is Not Nice: Despite belonging to the holy order of Denigrad, she is a definite hardass.
  • Hair of Gold, Heart of Gold: Same as Lavitz and Albert before her.
  • Happily Adopted: Admits as such to Meru, that the day Queen Theresa adopted her was the happiest day of her life.
  • Herd-Hitting Attack: Her strongest weapon, the Detonate Arrow, deals damage to all enemies, somewhat compensating for her lack of combinations, though other weapons may be more useful against single targets.
  • Hidden Depths: If the Kamuy quest is not completed until after Miranda joins, which many players won't think to do, Miranda reveals that she feels some insecurity about taking Shana's place on the team, and some of her actions are based on what she thinks Shana would do.
  • Hijacked Destiny: Miranda is the only Dragoon who didn't own the Spirit prior that manages to take a Dragoon Spirit away from someone who was already chosen by it. Two possible explanations are implied.
    • One is that Shana was able to force it to work for her due to being the Moon Child, and upon encountering it's true chosen one immediately jumped ship to them.
    • The other is that after the Divine Dragon destroyed the third Signet Sphere, the seal on the Virage Embryo weakened enough that it became incompatible with Dragoon Spirits, so the White-Silver Spirit rejected Shana and chose the next nearest person to meet its requirements.
  • I Gave My Word: Makes a promise to Shana that she will see things through to the end when the Dragoon spirit chooses Miranda instead.
  • Lady of War: Like Rose, she's a calm and analytical fighter.
  • Light 'em Up: Her element is light.
  • Minidress of Power: Both her default and Dragoon outfits sports a mini-skirt, the former more so but the latter (somewhat) literally.
  • Odd Name Out: The only wielder of the White Silver Dragon Spirit whose name starts with an "M", as she's respectively preceded by Shirley and Shana.
  • Royals Who Actually Do Something: Technically adopted, but officially she's the Queen's daughter and one of the kingdom's highest ranking generals.
  • Sacred Bow and Arrows: She represents the light/holy Dragoon spirit starting Disc 3 and fight with bows and arrows. She's also quite useful at healing.
  • Sibling Yin-Yang: Neither know it, but Miranda's adopted mother is Shana's biological mother, making the two adopted siblings. Miranda and Shana are polar opposites in personality.
  • Something about a Rose: Reversed. Miranda despises roses because they remind her of her negligent mother.
  • Stocking Filler: Wears black stockings in Dragoon outfit.
  • Suspiciously Similar Substitute: Gameplaywise, she is the exact same as Shana.
  • Sixth Ranger: The last of the party to join up.
  • Take Up My Sword: Shana tells Miranda this after the White Silver Dragoon spirit rejects Shana. Later, when Rose tells Miranda she doesn't think anything of her as a dragoon, Shana tells off Rose, and says Miranda will do a better job than she could.
  • Trick Arrow: Some of her later weapons have a chance to give status afflictions to enemies.
  • Tsundere: Odd in that it's not for a love interest but her country. She loves her countrymen but is often hostile to them.
  • White Magician Girl: Subverted. She has healing powers as a white dragoon but her personality is the opposite, so she doesn't count as this trope.

     Villains 
  • Standard Evil Empire Hierarchy: First disc only. Doel at the top, followed by Kongol, The nameless Sandora Commander, Fruegal as The Guard, the head of the country's brutal prison, Greham and then Lloyd.
  • Token Good Teammate: The afore-mentioned Sandora Commander; whereas the others mentioned here are, for the most part, various shades of Ax-Crazy and megalomaniacal, he's only it because of My Master, Right or Wrong. Sure, he leads the attack against Seles in the opening movie, but it soon becomes apparent that the wanton destruction that occurred there was entirely down to Freugal; he just captured Shana, as ordered, and got out. Later, when the player actually meets him, he makes no attempt to fight the heroes, and instead implores them to remind Doel of the reasonable man he once was, even going so far as to give them one of the key items needed to access Doel's throne room.

Fruegel

https://static.tvtropes.org/pmwiki/pub/images/dragofru.jpg
"The red one!? I'll get you!! I might as well dye everything else red with your blood!!"

The demented warden of Hellena Prison, feared for his immense size and the superhuman strength he displays in battle. Fruegel was given the order from Emperor Doel to obtain Shana from the small outlying village known as Seles. Emperor Doel himself does not know the importance of the girl, he was following an outside influence. Fruegel, sadist that he was, was not content in only taking the girl and ordered that the village to be destroyed, as well.


  • Ax-Crazy: He even plans on painting the walls of Hellena with Dart's blood.
  • Bad Boss: Anyone unlucky enough to be in range of one of his tantrums (friend or foe) is thrown from a steep height to their death.
  • The Brute: Very big, very strong... not very smart and lacking in imagination.
  • Carry a Big Stick: His weapon is a giant club.
  • Dishing Out Dirt: Aligned to the element of earth, he likes to show off his affinity by hurling large boulders at you.
  • Fat Bastard: Has a huge belly which not even his uniform can disguise.
  • Flunky Boss: The first time you battle him, he's escorted by two guards and when they're killed he summons two more guardians. The second time he's followed by his pets Rodriguez and Guftas.
  • Large and in Charge: He's a veritable behemoth and in charge of Hellena.
  • Made of Iron: Survives a severe beating from Dart, Lavitz and Shana the first time, apparently taking enough blows to make Dart wonder if he was immortal. He dies for real later on.
  • Obviously Evil: As if his horned helmet and towering frame wasn't indication enough, one of his first scenes involves him casually knocking some of his guards to their death because he was in a bad mood.
  • Our Ogres Are Hungrier: He looks more like a ogre than a human.
  • Right-Hand Attack Dog: His demonic dog Guftas, who assists in battle.
  • Starter Villain: He's the first real boss you fight and he doesn't last past the first half of Disc 1.

Greham

https://static.tvtropes.org/pmwiki/pub/images/dragogra.jpg
"Nobody could be stronger than your father. That was the only thing I could never conquer."

Once the commander of the Second Knighthood of Basil, Greham was the right-hand man and closest friend to Lavitz's father Servi. Over the years, Greham became jealous of Servi's ability, his desire to better himself turning into a desperate attempt to best Servi as a warrior. Greham defected to Sandora, where he received the power of the Jade Dragoon Spirit and used it to murder Servi. He commands the Green-Tusked Dragon Feyrbrand in service of Sandora, the two being finally defeated by the heroes deep inside Feyrbrand's nest. Mortally wounded and consumed with reget, he passes the Jade Dragoon Spirit to Lavitz before finally dying.


  • Blow You Away: However his most powerful magic summons a large stone totem to which he impales the target.
  • Death Equals Redemption: He comes to his senses after being defeated and gains Lavitz's forgiveness just before his death.
  • Evil Former Friend: To Lavitz's father, and probably to him as well since he mentioned Greham was an Honorary Uncle to him.
  • Green-Eyed Monster: His jealousy of Lavitz's father was what prompted his...
  • Face–Heel Turn: Part of his backstory, in which he betrayed Lavitz's father and joined the Sandoran army.
  • My Rules Are Not Your Rules: Unlike Syuveil and Lavitz, his use of the Dragoon spirits gives him a different and unusual array of powers, which is notable since, unlike Lenus and Doel, he uses the same weapon as the Dragoon Spirit user. His giant totem summon comes to mind.
  • Right-Hand Attack Dog: Feyrbrand.
  • Rival Turned Evil: He was Servi's right hand man but killed him and turned to evil because of his resentment of never being able to surpass him.
  • Turncoat: Betrayed Basil and joined Sandora.
  • Wind Is Green: Green is his assigned color and his element is wind.

Drake the Bandit

A bandit famous in Serdio. He was known as a great thief who could open any lock with a wire. He caused quite a bit of trouble in Lohan a few years prior and vanished shortly after that, having left to protect the Shrine of Shirley from other bandits.


  • Anti-Villain: He only ends up fighting the party due to a misunderstanding, as he believes that they are bandits trying to plunder Shirley's Shrine.
  • Badass Normal: By the time they meet him, Dart, Lavitz and Rose are all dragoons while he's a mere human. He still manages to put up a good fight while only using his traps and throwing knives.
  • Lone Wolf Boss: He's fought by the heroes, but doesn't have any ties with the main antagonists.
  • Trap Master: He filled the Shrine of Shirley with traps to protect it and uses several more during his fight with Dart's party.

Emperor Doel

https://static.tvtropes.org/pmwiki/pub/images/emperor_doel_8138.jpg
"I'm a mere shadow of Carlo! I have no way left but to go forward!!"

Ruler of the southern part of Serdio, which broke from Basil to become Imperial Sandora following the coup which killed King Carlo (Albert's father). In the beginning, Doel was more diplomatic, operating under the radar so as not to disturb the truce with Basil... up until he discovered the power of dragons with Lloyd's help, of course. Doel is the primary antagonist of Chapter One, and is revealed to have the Purple Dragoon Spirit. Late in the game, an apparition known as "Dark Doel" appears to test Albert's virtue.


  • Badass Cape: It clearly runs in the family.
  • Beard of Evil: Sports a very neatly-trimmed beard and moustache.
  • BFS / Dual Wielding: His weapon is a pair of giant swords, which are even bigger in his Dragoon form.
  • Cain and Abel: Killed his brother because Doel doubted his competence.
  • Death Equals Redemption: In his final moments, he congratulates Albert for being able to defeat him and provides Lloyd's location, before dying from his wounds.
  • Dark Messiah: Doel claims to be fighting to create a world where all creatures may live in peace — by any means necessary.
  • Died Standing Up: Had to use his sword as a crutch, but still managed to die on his feet.
  • Disc-One Final Boss: He's the last boss of the first chapter.
  • The Emperor: Of Sandora.
  • Emperor Scientist: A patron of the sciences, he's had a good portion of his castle converted into a testing facility for magic. After his death, the scientists are allowed to continue their work with the entire castle as a laboratory.
  • Evil Is Not Well-Lit: The aptly-named Black Castle. His throne room puts Palpatine to shame.
  • Evil Uncle: After King Carlo's death, Doel apparently wanted to be set up as Regent for Life since Albert was so young. When he didn't get his way, he started a civil war. Friendly guy!
  • Even Evil Has Loved Ones: Doel keeps a gigantic statue of his late wife in his castle.
  • Face Death with Dignity: After being fatally wounded, he forces himself to his feet, squares his shoulders, and ultimately dies standing upright. For good measure, Albert salutes him.
  • Giant Space Flea from Nowhere: The only foreshadowing whatsoever that he is a Dragoon is the dragon's corpse in his basement; this is very easily overlooked, and thus his sudden One-Winged Angel transformation is almost completely out of left field, not to mention nasty surprise to the player.
  • Genius Bruiser: As well as being an impressive swordsman and a powerful Dragoon, he's a shrewd tactician even without Lloyd's help, and very happy to incorporate highly-advanced Magitek into his palace and personal defences.
  • Graceful Loser: In his final moments, Doel concedes that Albert has grown stronger in the years since they last met, and provides him with Lloyd's destination before finally dying.
  • High Collar of Doom: His armour sports a very high collar that rises over his chin.
  • No-Sell: One of his Dragoon attacks is to summon a Force Field that blocks everything until it fades away.
  • One-Winged Angel: After being half-beaten, Doel reveals himself as a Dragoon.
  • Orcus on His Throne: Remains carefully sequestered in the depths of his palace until the heroes arrive to challenge him; for good measure, he's actually a powerful Dragoon.
  • Pet the Dog: Taking in the young Kongol after his people were massacred.
  • Powered by a Forsaken Child: The Black Castle is powered by purple flame, explicitly stated to originate from a Dragon... and there's a Dragon corpse in the basement of the castle being experimented on, which would explain why Doel has no dragon of his own, despite being a Dragoon.
  • Purple Is Powerful: As a human, most of his colour scheme involves dark blues and purple; as a Dragoon, well...
  • Rank Scales with Asskicking: The toughest boss in Disc 1 and even later bosses aren't as powerful.
  • Shock and Awe: Even before unleashing his Dragoon Spirit, he can cast waves of purple lightning, presumably as a result of his scientists' research into magic.
  • Slouch of Villainy: First encountered in this position, being slouched lazily on his throne.
  • Sword Beam: He can briefly charge up and send a volley of energy through his blades. He has a similar, but more powerful thunder-enchanted attack as a Dragoon.
  • Technicolor Blade: His Shadow Sword.
  • Tin Tyrant: Immediately distinguished by his massive suit of plate armour.
  • Turns Red: Happening all in the same battle, it counts as he becomes a lot tougher.
  • Well-Intentioned Extremist: The Serdian government under Carlo was characterized by overtaxation, systemic racism, corrupt government ministers, and Carlo's questionable competence. Then Carlo dies and the ministers decide to have a six-year-old crowned, presumably to keep all the power to themselves. If he wasn't a megalomaniacal tyrant, he'd be a hero.

Mappi

https://static.tvtropes.org/pmwiki/pub/images/th_mappi.jpg
"I'll shut you up!"

Gehrich's right-hand man in the Gehrich Gang.


  • I Surrender, Suckers: Pulls this one up when beaten the first time.
  • Not-So-Harmless Villain: When meeting him, the party dismisses him as a mere thug and the first battle with him is pathetically easy. Then he steals Dart's Dragoon Spirit. During the second battle, he knows a move that instantly kills a party member. And, after he's been defeated for good, he activates a trap that would have killed all the heroes if Kongol didn't show up in the nick of time.
  • One-Hit Kill: One of his moves is to appear behind a party member and slit their throat, instantly killing them.
  • Taking You with Me: After being mortally wounded during his second fight with the heroes, he activates a trap to try to kill them with him.
  • Wolverine Claws: Wears a set over his hand. During his second boss battle he wears two of them.

Gehrich

https://static.tvtropes.org/pmwiki/pub/images/gehrich.jpg
"My fist doesn't desire that kind of things. I just want to live free. If she wants the power, I'll give it to her."

The leader of the Gehrich Gang, a gang of bandits that roam across Tiberoa. He's part of a conspiration to replace Princess Emily with Lenus. Gehrich was once Haschel's student, but was kicked out of Rouge twenty years ago for being too lazy.


  • Badass Normal: He's a mere human and is fought at a time where almost every party member is an accomplished Dragoon. He still manages to put up a fight using only his fists and a knife.
  • Due to the Dead: After he dies from his injuries, Haschel grieves the loss of his former student and has to carry his body off to lay him in a tomb.
  • Extremity Extremist: His main martial arts attack consist in kicking the victim twice before stomping on them with a axe kick from above.
  • Orcus on His Throne: In spite of being the leader of a gang of bandits, he seems more content with staying in the Home of Gigantos while his men pillage Tiberoa at their leisure. He's even sitting on a throne the first time he appears.
  • A Pupil of Mine Until He Turned to Evil: He used to be Haschel's student, before being kicked out of Rouge for being too lazy. He's currently the leader of a group of bandits.
  • Rapid-Fire Fisticuffs: His strongest attack has him tagm-teaming with Mappi to uppercut a player before unleashing a deadly storm of fists from below while Mappi attacks from above with kicks.
  • Redemption Equals Death: Or maybe Death Equals Redemption, as we don't know if he would have survived if he didn't talk. He's badly wounded after the fight with the heroes and after Mappi activates his trap, but he insists on telling his master all he knows about Lenus' conspiration. However, because of his injuries, the effort ends up killing him.

Lenus

https://static.tvtropes.org/pmwiki/pub/images/Lenus_4610.jpg
"A girl in love doesn't know the meaning of the words 'give up'! I have managed to get this for my love. I won't give this up so easily."

A Wingly bandit lovesick for Lloyd, she spends much of her screen time disguised as Princess Emille of Tiberoa, whom she and the Gehrich Gang had sealed inside a magical pocket dimension following a "convenient" horse accident. When directly challenged by the Dragoons, however, her rowdy side manifests in a frenzy of cesta attacks and ancient magic. After escaping the palace, she flees to Prison Island, where she's confronted a second time, this time using the Blue Sea Dragoon Spirit and calling on the dragon Regole to help her. Upon her death, the Blue Sea Spirit is given to Meru.


  • All Girls Want Bad Boys: She's hopelessly in love with Lloyd despite the fact that he clearly views her only as a tool.
  • An Ice Person: She primarily attacks with ice magic.
  • Badasses Wear Bandanas: In her default form.
  • Dark Action Girl: She's a bandit, and a very challenging opponent in battle.
  • Disc-One Final Boss: Or rather, Disc Two Final Boss. The second time you face her.
  • Drowning Pit: Her unique Dragoon Magic has her summoning a giant square pool around the party which is then filled with water and drowns them for a while.
  • Fake King: She kidnaps the princess and replaces her.
  • Jabba Table Manners: When impersonating Emille, she is shown absolutely tearing into her food, and is a Big Eater to boot. While this is another aspect of her Bad "Bad Acting", King Zior simply attributes it to her growing and gaining a bigger appetite.
  • The Lad-ette: Her rough and very un-feminine behavior is what causes Emille's sister to suspect that she's not the real princess.
  • Love Martyr: She loves Lloyd and is willing to die to protect his goals - even though the man himself clearly couldn't give a damn about her.
  • Master of Disguise: Thanks to her magic, she has the ability to disguise herself as just about anyone, and the illusion is seemingly impenetrable... or it would be if Lenus wasn't such a godawful actress.
  • Ms. Fanservice: See Stripperific for further details.
  • Perfect Disguise, Terrible Acting: Lenus can magically disguise herself as Princess Emille and looks exactly like her, but she isn't willing to put the slightest effort into actually acting the part. Consequently, the gentle and loving "Emille" is now crass, rude, uncaring, openly callous, and has terrible table manners, and only King Zior's complacency keeps her from being unmasked until it's too late.
  • Pirate Girl: She looks the part of a pirate with the bandana.
  • Right-Hand Attack Dog: Regole, the Dragon of Water.
  • Rings of Death: Her weapon is a pair of chakram-esque weapons that she can combine to create a Fuuma Shuriken.
  • Stripperific: Her outfit has the middle of her torso showing and the insides of her thighs.
  • Squishy Wizard: Though she's a very powerful Wingly magician, she's nothing special in the way of physical resilience. This is carried over to her Dragoon powers.
    • She actually gets squishier as a Dragoon. As a Wingly, she's actually far more powerful offensively, which made her a Glass Cannon. As a Dragoon, she does get some defensive power (not much though), but her massive attack power takes a large hit, making her effectively weaker.
  • True Blue Femininity: Wears dark blue, has water element, and the wielder of the Blue Sea spirit.
  • Winged Humanoid: Both as a Wingly and a Dragoon.

Lloyd

Voiced by: Show Hayami (JP) and Jon Russell (EN)

https://static.tvtropes.org/pmwiki/pub/images/lloyd6_1948.jpg

"The blood-smeared road might be the only way to lead us to the world we desire. Death gives birth to tears. And tears give birth to anger. When anger turns itself into rancor, it opens to war."

An impossibly fast swordsman who bests Dart and Haschel in a tournament at the desert city of Lohan and then proceeds to take direct and indirect responsibility for the misfortunes that befall our heroes. The laundry list: killing Lavitz, orchestrating Emperor Doel's strikes against Basil and Shana's initial capture, stealing the Moon Gem from Albert, hiring Lenus (and by proxy the Gehrich Gang) to steal the Moon Dagger, kidnapping the queen of Mille Seseau to steal the Moon Mirror, and nabbing the Divine Dragoon Spirit for good measure. Despite being a Wingly, he claims to do all of this on the orders of Emperor Diaz, the human leader who emerged victorious from the Dragon Campaign 11,000 years ago.


  • All There in the Manual: Anyone who has read the manual that comes with the game knows Lloyd is a Wingly, Foreshadowing aside, the party doesn't realize it until the middle of disc 3.
  • Chick Magnet: Lenus was head-over-heels for him, while the Third Sacred Sister of Mille Sesseau, Wink, is also fond of him.
  • Cover-Blowing Superpower: He holds back his magic, teleportation, and flight for most of the game.
  • Dark Messiah: As you can see, it's a recurring motif.
  • Draco in Leather Pants: Lloyd is this in-universe. No less than two completely different women fall for him despite all the horrible things he's done. One's more justifiable, since she falls for him after he saves her life on two separate occasions.
  • The Dragon: To Emperor Diaz.
  • Flaming Sword: The Dragon Buster first manifests as this.
  • Hair Color Spoiler: His silver hair is the first hint that he is a Wingly.
  • The Heavy: He's responsible for much of the problems the world is facing during the events of the game.
  • Heel–Face Turn: Switches teams after Emperor Diaz reveals his true goals.
  • Hero Killer: Killed Lavitz.
  • Hopeless Boss Fight: Dart's first duel with him; physical attacks are easily dodged, while magical attacks are harmlessly absorbed — and even if you survive Lloyd's onslaught long enough to apply a few health potions, then his final attack will KO Dart instantly.
  • In the Hood: During his time in Serdio, he's commonly disguised with a black cloak and hood.
  • Kick The Son Of A Bitch: At times, Lloyd's cryptic words can come off as a Kick the Dog, such as how many times he unprovokedly had to mention that he killed Lavitz in front of Dart and Albert. But when he saved Wink as a Pet the Dog moment, he contended with an extremely racist Jerkass Wingly, the younger Bardel, who killed his own brother for doubting their Wingly supremacist attitude and still insisting on vengeance on humanity. Lloyd, actually a fellow Wingly, had none of that shit and killed him in a short span of time, and fans would rather cheer on Lavitz' killer for killing this jackass Wingly.
  • Magic Knight: One of the most powerful Wingly magicians encountered in the game, as well as an apparently unbeatable swordsman.
  • Not Too Dead to Save the Day: Following his apparent Disney Villain Death, he returns just long enough to punch a few holes in Melbu Frahma's defences, hand over the Dragon Buster and the Divine Dragoon Spirit, and then die.
  • One-Hit Kill: During his boss fight, turning into a Dragoon will make him use the Dragon Buster to istantly-kill the unfortunate character. However, since it can be prevented with the right accessory, it can be exploited by the player so that Lloyd wastes up to five turns on the same character.
  • Pet the Dog: Saving Wink's life and his reaction to her returning the favor.
  • Redemption Equals Death: He gives Dart the Divine Dragoon Spirit after trying and failing to kill Melbu Frahma.
  • Sleeves Are for Wimps: He commonly wears a black sleeveless "shirt".
  • The Man Behind the Man: The game manual does a very horrible job of trying to disguise the fact he's one for Emperor Doel.
  • Super-Speed: Supernaturally quick and agile, Lloyd spends most of his first boss battle dodging every single attack aimed in his direction, and Dart can't land a single hit. Even after donning a suit of heavy Wingly armour for the Disc 3 final battle — and slowing down dramatically as a result — he's still sometimes able to completely No-Sell physical attacks by casually dodging them.
  • Treacherous Advisor: To both Doel AND Albert.
  • Utopia Justifies the Means: He's willing to do anything to bring about the renewal of Endiness, including the subversion of governments across the world and the murder of anyone who gets in his way. Ultimately subverted, however: despite being willing to do a great many things for the sake of his utopia, he draws the line at destroying the world.
  • Villain Forgot to Level Grind: Implicitly addressed and defied; during their first battle, Lloyd moves too quickly for Dart to even touch, is immune to magic items, and ultimately beats him with a simple longsword without resorting to his own magical powers. Soon after, he points out that the heroes will eventually meet him again when they're more of a match for him. As such, during the second clash with our heroes in Disc 3, he gears up with a suit of heavy Wingly armour and arms himself not only the Dragon Buster Sword, but also the Magitek from the surrounding tower so he can tilt the odds in his favor.
  • Villainous Fashion Sense: He looks the part of a villain and the frontman of a metal band in his regular attire.
  • Well-Intentioned Extremist: While manipulating multiple countries, reigniting a civil war, backing a country-wide crime wave, and very nearly triggering the destruction of an entire city, his overall plan was to renew the world that he (correctly) believes has grown stagnant.
  • White Hair, Black Heart: Sports platinum colored hair and spend 3/4 of the game as a bad guy.
  • Winged Humanoid: As a Wingly, this is a given, but he doesn't use his wings much before the third disc.
  • The Worf Effect: His shaming of both Haschel and Dart in their element shows he's not to be taken lightly. When he kills Lavitz as a Dragoon makes him a serious threat. When he learns of Zieg/Melbu Frahma's real goal, he is easily put through the floor. Later at The Moon That Never Sets he is mortally wounded by the Virage Embryo-empowered Melbu Frahma. Granted, he may never have fully recovered from the beating he took at the group's hands.

Emperor Diaz

Voiced by: Akio Ōtsuka (JP) and Doug Boyd (EN)

https://static.tvtropes.org/pmwiki/pub/images/ziegfeld_7391.jpg

"The overture to the destruction has already begun."

The man Lloyd claims to be working on the behalf of, Emperor Diaz was a human rebel who was canonized after the successful human rebellion against the Wingly Dictatorship.


  • Action Dad: He's really Dart's father.
  • Cool Sword: Wields a more ornate version of Dart's sword. In his dragoon form, it becomes more ornate still and gains a pair of spikes on the back of it.
  • Dead All Along: He's truly dead. "Diaz" is actually Dart's father.
  • Dead Person Impersonation: He's really Zieg pretending to be Emperor Diaz.
  • Demonic Possession: Merely a puppet controlled by his age-old nemesis, Melbu Frahma.
  • Fallen Hero: Triple Subverted. Diaz led the rebellion against the Wingly Dictatorship, but everyone knows he's Dead All Along. Then he turns out to be Zieg Feld, the original Dragoon of the Red-Eyed Dragon, Rose's former fiancee and dart's father. And then it's revealed that Zieg is just the Soul Jar for Melbu Frahma, the Big Bad and Final Boss of the game.
  • Flaming Sword: Unlike Dart, his sword in Dragoon form has a flame aura on the tip.
  • Flight: One of the non-Dragoon magicks he's managed to master. Also, it's probably his most annoying characteristic, as it's very difficult to catch up with him.
  • Heroic Sacrifice: Once he escapes from Melbu's possession.
  • Malevolent Masked Man: Spends most of his time as this before The Reveal.
  • Mask Power: While still posing as Diaz, he wears an impressive mask and robes.
  • Mutual Kill: During their final battle, Zieg ran Melbu Frahma through with his sword, only to be petrified by Melbu's counterattack.
  • Mirror Match: When faced in battle, Zieg is an incomplete (but stronger) replica of Dart.
  • Not Quite Dead: He was thought dead after Melbu Frahma turned him to stone.
  • Playing with Fire: His primary element is fire.
  • The Reveal: "Diaz" is actually an alias used by Dart's father Zieg, a fellow survivor of the Dragon Campaign, who was petrified after striking down the Wingly dictator Melbu Frahma. After over 10,000 years, the spell that bound Zieg Feld in stone finally failed, and Zieg was free to wander Endiness. He met Haschel's daughter, Claire, and married her, eventually producing a child named Dart. During the Black Monster's burning of Neet, Zieg activated his Dragon Spirit in order to defend the town, unaware that Melbu Frahma had sealed his own consciousness within it...
  • Taken for Granite: In Rose's Flashback, Zieg was turned to stone by Melbu Frahma, forcing her to leave him for dead as the castle collapsed around them.
  • Tragic Hero: One of the original Dragoons and he was turned to stone for 10,000 years by stabbing Melbu Frahma and although he had a few years of peace after unpetrifying, he was possessed by Melbu Frahma when trying to protect his wife and son from the Black Monster for over 18 years and his last moments when he's freed are spent killing Melbu Frahma for good this time.
  • Walking Spoiler: Revealing his identity is integral to the overall plot of the game.

Melbu Frahma

Voiced by: Akio Ōtsuka (JP) and David Babich (EN)

https://static.tvtropes.org/pmwiki/pub/images/melbufrahma_2345.jpg

"Death to those who rebel against fate. Death to all life...! And may your death bless the new world to which I shall descend!!"

Over 11,000 years ago, Melbu Frahma was the ruler of the Winglies and all of Endiness, renowned for both his power and his depravity. Frahma, according to the lore of present-day Winglies, was directly responsible for imposing on his people the genocidal directive of Wingly superiority over all other living creatures. These lesser beings had no right to live, he preached, and it was the mercy of the Winglies that suffered them as slaves.

To cement his role as all-powerful dictator, he kept the soul of the Virage Embryo — the God of Destruction —- in a Crystal Sphere, giving him immense magical power. His older sister, Charle, realizing the the threat Melbu posed, created five Signet Spheres to limit the power he could draw from it and keep the body of the Virage Embryo — known in layman's terms as "The Moon That Never Sets" — floating in the sky. In retaliation, Melbu Frahma created Divine Moon Objects to destroy the spheres if need be.

However, he never had a chance to do so: the human slaves of his empire finally rebelled, leading to a war known afterwards as the Dragon Campaign. Led by Emperor Diaz and assisted by sympathetic Winglies, the humans proved themselves too formidable for Frahma to easily defeat, especially when they began harnessing Dragons for war — creating the legendary Dragoons in the process. During the Dragoons' final attack on the Wingly Capital of Kadessa, Zieg, the bearer of the Red-Eyed Dragoon Spirit, defeated and killed Melbu — apparently at the cost of his own life.


  • The Archmage: Thanks to the power of the Crystal Sphere, Frahma was arguably one of the most powerful magicians in all Endiness — especially once Faust died.
  • Bald of Evil: Disc 2's flashback sequence reveals that he was completely hairless in life. He continues this trend as a ghost, remaining bald even after conjuring a new body for himself with the power of the Virage Embryo.
  • Big Bad: Of the Dragon Campaign and of the entire game.
  • The Chessmaster: Manipulated three countries and two different species to acquire the means to execute his Evil Plan, and without ever having to show his face. All the work Rose did over the last eleven thousand years merely kept him in check for a little while.
  • Conflict Killer: Once he's revealed himself, all other fights are kinda meaningless.
  • The Emperor: Self-styled emperor of the world during his time.
  • A God Am I: Believed himself to be a god especially after taking the body of the Virage Embryo, which is essentially an unborn god.
  • The Man Behind the Man: Lloyd did all the ground work, but only on Frahma's orders.
  • Nice Job Fixing It, Villain: Unfortunately, in achieving his goals, he takes away the one reason for the heroes holding back. This backfires on him, hard.
    • Also, stealing the soul of the Virage Embryo meant that the God of Destruction was never able to begin its existence naturally, giving Endiness a temporary reprieve from the apocalypse and forcing Melbu to spend years tracking down the Moon Child for the sake of his later ambitions.
  • Not Quite Dead: Thought to have been killed by Zieg at the end of the Dragon Campaign...
  • Orcus on His Throne: According to the legend of the Dragon Campaign, he only showed his face at the final battle. And at the end of the game.
  • Pointy Ears: Unlike other Winglies, his ears are elven in appearance.
  • Rank Scales with Asskicking: Managed to put up quite a fight against Zieg before dying. To say nothing of what happened once he took control of the Virage Embryo.
  • Sapping the Shapeshifter: In the finale, he uses the divine power he's obtained to go One-Winged Angel. Every time you manage to chip off roughly a quarter of his HP, he shifts to a different form to put you off-balance, forcing you to wear through that form as well. For good measure, when you finally manage to strike down his penultimate form, the ending cutscene reveals that his true final form looks skeletal and decayed as if he's having trouble holding himself together - right before a single blast from the Divine Dragoon annihilates it and the Very Definitely Final Dungeon.
  • Soul Jar: Having already become legendary for imprisoning the soul of the Virage Embyro in a crystal sphere, he secretly took his mastery of souljars a step further by sealing his soul inside Zieg's dragoon spirit.

Others

     Former Dragoons 

Shirley

The former owner of the White Silver Dragoon Spirit, died fighting a Super Virage during the battle of Kadessa. Her spirit is still bound to Earth and resides in a ruined shrine in the middle of Serdian mountains. She's trying to save the other Dragoons and will test Dart in order to see if he's worthy of the Dragoon spirit for Shana.
  • Combat Medic: Her magic is the template that Shana and Miranda draw from.
  • Face Death with Dignity: After guarding her Dragoon spirit as a ghost for 11,000 years she gladly parts with it and departs after giving it to Dart and co.
  • Foil: She's one to both Shana and Miranda. With Shana, both are kind, gentle, and nurturing women who are The Heart of their respective groups who's Loved by All, but while with Shirley this was purely the result of her personality, Shana unknowingly used her power as the Moon Child to influence others. With Miranda, both were people who motivated those around them to work hard and protect others, but while Shirley did it with gentleness and kindness, Miranda uses Tough Love with an emphasis on the "tough".
  • Guys Smash, Girls Shoot: She fights using The Straight and Arrow Path while Belzac uses an axe
  • The Heart: All of the Dragoons were drawn to her, even after death. Their trust in her was what allowed her to keep their souls in check at Vellweb for 11,000 years.
  • Hopeless Boss Fight
    • If you don't take her test.
    • This is also why Shirley is the only original dragoon not fought in her Dragoon form. Enemies have unlimited MP, so Shirley's ability to heal herself back to full health at will would make her impossible to defeat.
  • Huge Guy, Tiny Girl: With Belzac.
  • Last Stand: How she died.
  • Light 'em Up: Light was her element.
  • Morality Chain: To Kanzas in the past and to Drake in the present.
  • Passing the Torch: Shirley was one of the original seven Dragoons that fought in the Dragon Campaign, and formally acknowledges Dart's party as the new Dragoons.
  • Posthumous Character: She technically died 11,000 years ago during the Dragon Campaign.
  • Redhead In Green: As a ghost.
  • Retired Badass: On account of being dead, but still.
  • Sacred Bow and Arrows: Like her successors, Shana and Miranda.
  • Taking You with Me: To the Virage who'd impaled Belzac and was charging up its Wave-Motion Gun.
  • Unfinished Business: Her spirit will stay on earth as long as the other four Dragoons are trapped.
  • White Magician Girl: Among the original Dragoons, Shirley was a kind and gentle woman who was The Heart of the Dragoons and supported them with healing magic.

Kanzas

The former owner of the Purple Dragoon Spirit, is a fierce and brutal martial artist who used to carve a doll for each dead opponent. His soul is bound to Vellweb by his own bloodlust.

Syuveil

The former Jade Dragoon, Syuveig is a wise scholar and researcher who's nonetheless afraid of the void of death, hence why he's ended up stuck in Vellweb.
  • Badass Bookworm: With glasses to boot.
  • Blow You Away: His magic is passed on to Albert and Lavitz.
  • Foil: Syuveil's bookishness highlights Albert's as well and shows the consequences of going overboard: he's become afraid of what he doesn't or can't know.
  • Mad Scientist: It's implied from the contents of his room that he's been dissecting dragons in his studies.
  • Nothing Is Scarier: He's seriously afraid of death and the afterlife, and with good reason; the Wingly city Mayfil automatically channels non-Wingly souls into hell.
  • Posthumous Character: He died during the Dragon Campaign.
  • The Smart Guy: He was a scholar.
  • Wind Is Green: Much like Greham, Lavitz and Albert before him, green is his assigned color and his element is wind.

Belzac

The Former Golden Dragoon, a huge warrior who was romantically linked to Shirley in life. His inability to accept her demise is what anchors him to Vellweb.
  • Badasses Wear Bandanas: Sports a yellow/golden one.
  • The Big Guy: Of the original Dragoons.
  • Big "NO!": Sort of. After Rose tells him the truth about Shirley he screams "I DON'T BELIEVE THIS!!" right before attacking you.
  • Cruel and Unusual Death: He slowly dies via Impaled with Extreme Prejudice...
  • Dishing Out Dirt: Earth is his element.
  • Foil: To Kongol: both were wholeheartedly devoted to someone, enough that they would die to protect them (Doel for Kongol, Shirley for Belzac). But while Kongol was able to move on from Doel's death and find new meaning in travelling with Dart and the rest of the party, Belzac's inability to accept Shirley's death led him to anchor himself to the mortal world and refuse to move on, forcing the party to fight him to set him free.
  • Friend to All Children: He agreed to join the Dragon Campaign so that all the orphans he looked after could grow up in a world free of slavery.
  • Gentle Giant: He's a good 7 or 8 feet tall but looks after orphans.
  • Go Mad from the Revelation: Finding out Shirley is dead makes him attack the party.
  • Guys Smash, Girls Shoot: He uses an axe while Shirley fights using The Straight and Arrow Path.
  • Heroic Sacrifice: His last act was to try and save Shirley from the dual threat of an attacking Virage and a collapsing ceiling; though he managed to grab the ceiling in time, the only way he could stop the Virage was by getting impaled on its fingers. Sadly, Shirley refused to abandon Belzac, resulting in the Virage's next attack killing both of them.
  • Huge Guy, Tiny Girl: With Shirley.
  • Impaled with Extreme Prejudice: His last act was to suffer one of these from a Virage. Horrifically, it doesn't kill him immediately.
  • Love Makes You Crazy: It's why he can't pass on to the afterlife, since he can't accept his lover's death.
  • Posthumous Character: He died during the Dragon Campaign.
  • Senseless Sacrifice: How his Heroic Sacrifice above ultimately ended. He snaps when he discovers it.
  • Super-Strength: Much like Kongol, Belzac was immensely strong in life — a trait enhanced by his Dragoon powers — enough to lift the collapsing roof of a Wingly building, which looked like it weighed a few tons at the very least.
  • Tomato in the Mirror: When you find him, he's under the impression that Shirley's still alive and the final battle is due to occur the next day. He even mistakes Dart for Zieg at first. Rose has to deliver the Tomato in the Mirror revelation to him, ultimately forcing him into a boss battle.
  • Yellow Earth, Green Earth: While the Earth element is colored brown, and yellow is used for Light, the Dragon and Dragoon associated with said element are golden colored, while the Light Dragoon is pearly white/silver.

Damia

The former Blue Dragoon, Damia is a human-mermaid hybrid, and thus she was highly ostracized during her youth. Her only friends were her fellow Dragoons, and now she can't move on to the afterlife because she's afraid of being left alone.

     Winglies 

Charle Frahma

Sister to the infamous Wingly Emperor, Charle was one of the few Winglies of her generation that sympathized with the humans her little brother oppressed. Throughout the Dragon Campaign, she and her partners-in-crime provided aid to the resistance, becoming friends to the Dragoons in the process. She even went so far as to personally sabotage Melbu's powers by creating the Divine Moon Objects. Even once her human allies had won the war, she continued assisting them — more specifically, the only surviving Dragoon...
  • Big Good: She's the only reason why Melbu Frahma wasn't able to take over the world by way of rebooting the Dragon Campaign - namely, she created the Divine Moon Objects to massively screw up his plans and helped Rose become the Black Monster to keep the Moon Child from even possibly becoming a threat. By the time Frahma comes close, a new generation of Dragoons is around to stop him, and she aids them as much as she's able.
  • Cool Old Lady: She's 11,000+ years old and tried to restrain her brother, Melbu Frahma, from Jumping Off the Slippery Slope as well as helping out the new Dragoons in the present day.
  • Defector from Decadence: She was originally part of her brother Melbu's posse, but she jumped ship when he went all Evil Empire on her.
  • Genki Girl: She gives cutesy names to characters such as Rosie and generally acts like a young girl rather than the Time Abyss she is.
  • Hidden Elf Village: Ulara, Charle's home, is one of the nicer examples of these.
  • The High Queen: While never addressed as such, Charle has all the hallmarks, being a benevolent Wingly monarch in contrast to her evil brother.
  • Immortal Genius: One of the most accomplished Wingly magicians in Endiness and a fountain of information regarding the ancient world, and while it's not made clear if Winglies are truly immortal or just incredibly long-lived, Charle has been alive for more than eleven thousand years. She not only aided humans during the Dragon Campaign, but actually sabotaged her brother Melbu Frahma's efforts to seize ultimate power long before then. She's also Rose's mentor, having given her the magical choker in the first place.
  • Immortal Immaturity: To put it lightly, Charle tends to approach things with childish excitement, giving both Rose and Zieg pet names, to the point that Rose actually has to step in and ask her to calm down.
  • Time Abyss: Charle is well over eleven thousand years old, having been alive long before the Dragon Campaign, and probably even before the Winglies first started oppressing humans.

Savan

A magician and researcher dwelling within the city of Aglis. During the Dragon Campaign, Aglis was shot down by human forces, sending it plummeting into the ocean; however, Savan was able to prevent the city's outright destruction by creating a barrier around it, holding in the oxygen and protecting it from flooding. As the only surviving Wingly in the area, Savan set himself the task of preserving as much magical knowledge as possible and defending Aglis' signet sphere from harm. However, over the millennia he spent researching the outside world through his scrying mirror, he came to sympathize with humans, specifically, Rose. As such, when Dart and the others arrive in Aglis during the fourth disc, Savan is more than willing to help them.
  • The Aloner: He's been alone for several thousands of years with only his creations for company.
  • Bald Mystic: A completely bald magician who's vast knowledage of magic he seeks to perserve.
  • Cool Old Guy: He welcomes the Dragoons to his city and helps them out to the best of his ability, even giving his life for them.
  • Familiar: Most of his pets function as this. There's also the Last Kraken, the guardian of the Signet Sphere, and Coolon, the Giant Flyer Savan gives to the heroes as an easier means of getting around the world map.
  • Creating Life Is Awesome: Over the course of his exile, Savan created numerous life-forms to assist him in his research — and to prevent him from going mad from isolation. Both Savan and the creatures are depicted as entirely benevolent.
  • Defector from Decadence: Like Charle, he wouldn't have anything to do with Melbu's God-Emperor delusions.
  • Heroic Sacrifice: Teleports Dart and the others to safety while he tries to hold back the exploding Signet Sphere.
  • Immortal Genius: A survivor of the Dragon Campaign, having been trapped in the city of Aglis when it sank beneath the ocean, and he's spent the millennia since then doing little else but experimenting with magic. When you finally meet him, he uses this mastery to provide you with a with a one-of-a-kind magical weapon and a flying steed that can carry you anywhere on the world map.
  • Mad Scientist: A magical variant of this.
  • Magic Mirror: Savan uses a Magitek variant of this to study the world outside Aglis.
  • Mayor of a Ghost Town: He's the only living thing in his city outside of his creations.
  • No Ontological Inertia: When Savan is killed, most of the beings he created also die; the one exception to this is Coolon.
  • The Power of Creation: He created all of the residents of his city and he created the ultimate attack magic item for the Dragoons.
  • The Smart Guy: See The Power of Creation.
  • Time Abyss: As with Charle, he was alive during the Dragon Campaign.

Magician Faust

A powerful Wingly magician whom had been in service to Melbu Frahma during the Dragon Campaign. When Melbu was defeated at the hands of the Dragoons, Faust went into hiding, continuing to develop his magic in the meantime.

He can be challenged at the bottom of the Tower of Flanvel in the Kashua Glacier, where Lloyd was battled in Disc 3's climax, but approaching him isn't a wise idea unless you managed to finish the Stardust sidequest…


  • The Archmage: Has access to every offensive spell in the game, and even a few unique to himself. Justified in that he had been studying for over 11,000 years.
  • Dragon Ascendant: He implies that he plans to achieve what Melbu Frahma couldn't.
  • Fighting a Shadow: Not only has his magic progressed to the point he can create an illusory doppelganger, he can even cast magic through his illusion, and it proves to be completely immune to damage, forcing the party to flee if they try to fight it. However, finishing the Stardust sidequest lets you acquire the Vanishing Stone that breaks said shadow, and continue on downward to confront the real Faust.
  • Flunky Boss: Subverted, he can be seen alongside four faceless, robed figures who can channel his strongest spells, but they're just part of the scenery.
  • Lightning Bruiser: You can expect him to get anywhere from two to four actions before you get to retaliate. And that's before his health dwindles.
  • Magic Staff: Armed with one in the battle. Not that he needs it.
  • Not Bad: Shows genuine surprise when you confront him. He recognizes the Vanishing Stone / Anti-Apparition Agate that breaks his illusion, and proves impressed that Rose knows of him, being an ageless being like himself.
  • Properly Paranoid: Not him, but Faust's magic made Melbu Frahma very wary. It was enough to give Melbu reason to create the Vanishing Stone as a countermeasure, should Faust decide to go rogue.
  • Squishy Wizard: Even with having powerful offensive magic, his physical defense is lackluster, and he has zero physical attacks to his name. His damage output can be neutered by armor with high magical defense and the Legend Casque.
  • Superboss: Fairly well tied with the Divine Dragon's spirit in Mayfil for toughest bonus battle. If he hits someone for their elemental weakness, they will feel it.
  • Take Over the World: His stated goal before the battle begins.
  • Time Abyss: Like the other winglies, he's well over 11,000 years old, having been around since the Dragon Campaign.
  • Violation of Common Sense: He's very prone to tossing out a single-target elemental attack onto someone whom is aligned to it (e.g. Burn Out on Dart, doing half damage). This can be upgraded to No-Sell if you have that character equipped with their respective Dragoon Armor, which nullifies the attack outright, assuming they don't have the Legend Casque and its 50% chance to evade magic.
  • Winged Humanoid: He is a Wingly, after all. Noticably, his wings are golden in color, in contrast to the usual light blue. It could be due to his age, being a Wingly before their magic began dying out.
  • Wizard Beard: Nearly goes to his waist.

     Dragons 

In general

Feyrbrand

The Green-Tusked Dragon of Air, living inside a toxic swamp in the middle of Serdio. The Sandoran Empire managed to tame it with Greham's Dragoon Spirit, and now it's their secret weapon.


  • Climax Boss: Feynbrand is defeated right when Lavitz avenges his father and gets his Dragoon form.
  • Deadly Gas: His breath.
  • Our Dragons Are Different: He looks more like some sort of giant praying mantis, and isn't sentient.
  • Poisonous Person: Can produce several kinds of poisons from his abdomen.
  • Technicolor Toxin: Green poison (poison), blue poison (fear) and grey poison (stun).
  • Walking Wasteland: Feyrbrand's toxins can pollute and corrupt almost any landscape he settles in; the swamp he resides in has become so distorted and twisted by the influence of his poison that water can actually wilt the plantlife.
  • Wind Is Green: The Green-Tusked Dragon of air.

Regole

The sea dragon of Illisa Bay residing on the Prison Island. It's known for assaulting ships and thus making the Tiberoan Sea too dangerous to traverse. It takes orders from Lenus.

Michael

The Dark Burst Dragon and Rose's former dragon companion. When he eventually went crazy, Rose was forced to kill him. Appears as a special boss for Rose and Dart on the Moon.


  • Achilles' Heel: Whenever he attacks with his laser, he opens a weak spot on his chest for a short time.
  • Casting a Shadow: Most of his magical attacks, ranging from pitch-black explosive gas to a laser beam of void and destruction.
  • Death from Above: His Dark Laser attack.
  • Early-Bird Cameo: First seen in the flashback to the Dragon Campaign, where he tears a Virage apart by chewing through it's torso and vaporizes another one with his laser attack.
  • Energy Weapon: One of his most powerful attacks is a laser attack that exposes his weakness.
  • Eyeless Face: His head seems to consist of only a mouth and lacks any eyes at all.
  • Our Dragons Are Different: It's hard to describe him, but he looks slightly more like a traditional Dragon, if not a wyvern.
  • Puzzle Boss: Michael is invincible unless the player can convince Rose to divulge his weakness.

The Divine Dragon

The seven-winged God of the Dragons, the Divine Dragon is the strongest living Dragon in Endiness. It was imprisoned by the ancient Winglies inside a giant volcano in Mille Sesau. However, during the third disc, he awakens from his slumber and escapes his prison to wreak havoc on the world.


  • A.I. Roulette: Divine Cannon normally either hits the leftmost two or rightmost two party members, but if you're unlucky, he'll aim it dead center and hit everyone.
  • Body Horror: A subtle case, but you can clearly see that this seven-winged dragon has a little stub where an eighth wing would be on the other side. Either it was cut off in the battle to seal it and people forgot it had an eighth wing, or it didn't grow out correctly.
  • Chained by Fashion: The broken chains of its prison still dangle off of it.
  • Climax Boss: One of Disk 3's.
  • Cognizant Limbs: The "Divine Ball" and the "Divine Cannon", each hosting its own absurdly powerful attack. Since the Divine Dragon itself has its own powerful attacks that it can use before or after the Ball's or Cannon's turns, leaving them alive is a definite shortcut to the Game Over screen.
    • Averted in the optional Mayfil boss fight, where the only target is its spirit. This is not as good as it sounds, as Divine Dragon Ball and Divine Dragon Cannon are still in its movelist, only now with no way to stop it from using them - and it will use them a lot.
  • Death from Above: The Divine Ball Attack, which consist of a shower of energy blasts projected from his chest.
  • Doomed Hometown: He almost turns Deningrad into this, laying waste to the entire town in all of one minute. Only Shana's Moon Child powers prevent a complete disaster.
  • The Dreaded: The most feared of all the dragons.
  • Giant Flyer: Easily the largest dragon and is capable of flight.
  • Eldritch Abomination: Second only to the Virage Embryo.
  • Extra Eyes: Seven in total.
  • Eye Scream: After the Divine Dragon is finally defeated, Lloyd adds insult to injury by slicing into the largest of his eyes to remove the Dragoon Spirit.
  • Eyes Do Not Belong There: He gets one big eye on his "chin" and the other six jumbled up above his upper gums.
  • Kryptonite Factor: The Dragon Buster sword and the Dragon Block Staff are the only reasons this thing is remotely beatable. The staff in particular was the reason the Divine Dragon was chained up for so long; the optional fight in Mayfil demonstrates what it's capable of without it.
  • Magic Knight: In conjunction with its projectiles and bulk, it has a handful of actual magic attacks — that is, the ones you use from items. If they're of the Button Mashing variety, it'll always get them up to max charge.
  • Make Me Wanna Shout: One of his attacks involves roaring (screeching?) so loudly that it gives the whole party Fear status.
  • More Teeth than the Osmond Family: Moving teeth!
  • Our Dragons Are Different: The Divine Dragon looks somewhat similar to the traditional dragon design, but the similarites clearly end there: its chest can open up and fire energy blasts, its typical Breath Weapon is replaced by a torso-mounted Wave-Motion Gun, its head is nearly all mouth, and its eyes are just... well, read the Eyes Do Not Belong There entry if you haven't already.
  • Physical God: Explicitly stated as such. Considering that you only just manage to kill him because you have the Dragon Block Staff (to reduce its power) and because he was still recovering from a fight with Lloyd (who was wielding the Dragon Buster), that's not an exaggeration.
  • Roar Before Beating: He tends to roar just before using his Ball or Cannon attacks.
  • Sealed Evil in a Can: He was sealed in a volcano on account of being uncontrollable.
  • SNK Boss: His Dragon Spirit in Mayfil is widely considered to be one of the hardest — if not the hardest — boss in the game.note  Unlike the first boss fight you can destroy neither the Ball nor the Cannon, which are now even more powerful than before (2,000+ damage from the cannon is being generous), and he will spam them with wild abandon. He's also faster to the point where he can attack you two or three turns in a row; Magician Faust also did this, but he was rendered almost completely helpless if you had a Legend Casque to neuter his magic, whereas the Divine Dragon can deal out as much physical punishmentnote  as it can magical. Good luck if you choose to fight this thing, because you're going to need it. Rose makes it clear just what you're in for when you fight this thing the first time.
    The Divine Dragon is not like other dragons. Even with the Dragon Block Staff and us Dragoons, we will have reason for thanks if we manage to defeat it.
  • Spanner in the Works: The only reason the big bad's plan worked was because the dragon attacked Deningrad of its own accord and happens to Divine Cannon the Signet Sphere by complete coincidence; if not for that spot of luck, the Big Bad's plan would have been completely and utterly derailed. And this is to say nothing about Lloyd and the heroes meeting up in time to stop the rampaging dragon — again, by coincidence — which nearly gets them all killed. Too Powerful to Live may apply here.
  • Wake-Up Call Boss: Unlike the Grand Jewel before it (which itself is also a Wake-Up Call Boss) and a few bosses after it, you cannot abuse the Dragoon mechanics in the fight with the Divine Dragon. You can transform into a Dragoon, sure, but due to the Dragon Block Staff always being in effect, everything you do as a Dragoon is nerfed to the point of futility. If you haven't invested some time and effort into Additions and attack items, expect to be stonewalled by the Divine Dragon for a long time.
  • Wave-Motion Gun: Divine Cannon. To put it into perspective: the Signet Spheres are only supposed to be destroyable with the Divine Moon Objects. A single shot from the cannon destroys not only Deningrad's Signet Sphere, but the entire top half of the Crystal Palace.
    • And if you need further proof if its power: if you can't destroy the cannon in time during the actual fight with the Divine Dragon, he'll blast the whole party for upwards of a thousand damage, which is more than almost any other boss in the game can do. Allowing the cannon to fire is very likely a death sentence, as it's a Cognizant Limb and can easily hit you before or after another powerful attack without warning.
  • Worf Had the Flu: The Divine Dragon is made vulnerable through a combination of the Dragon Block Staff and Lloyd fighting it with the Dragon Buster to near-death prior to the party's arrival. And even with those factors in play, it's still a Wake-Up Call Boss.
  • You Don't Look Like You: Since all of his prior appearances are in pre-rendered cutscenes, it's more than a little jarring to see the Divine Dragon polygonized and reduced to half its size in its boss battle, most likely due to engine limitations.

     Other Creatures of "Myth" 

The Black Monster

A mysterious demon who exists seemingly only to kill, the Black Monster has been slaughtering innocents for over eleven thousand years, his massacres coinciding with the birth of the Moon Child every one hundred and eight years — his victims often including the Moonchild as well. It's commonly believed that his mission in life is to prevent the Moon Child from cleansing the world, which would destroy him as well; of course, Dart has set out to kill the Monster long before this can happen, motivated by revenge for the destruction of Neet.


  • The Antichrist: Commonly believed to be such.
  • Anti Anti Christ: In reality, the Black Monster's real goal is to destroy the real antichrist.
  • Anti-Villain: Despite the immense body count attributed to him, the Black Monster is actually trying to save the world, and remains a sympathetic figure because of this.
  • Black Knight: A mysterious figure shrouded in shadows and darkness — even the Monster's armour seems to be composed of shadows.
  • Casting a Shadow: Its element is darkness.
  • Dark Is Evil: Or so everyone believes.
  • Dark Is Not Evil: Actually this.
  • Eternal Recurrence: Every hundred and eight years, he returns to wreak havoc.
  • Good Wings, Evil Wings: Sports batlike wings, apparently wreathed in black smoke and flames. Notably, they bear a striking resemblance to Dragoon wings...
  • Humanoid Abomination: Well, anyone thinks so — quite incorrectly.
  • Necessarily Evil: Its motives.
  • One-Man Army: Whole armies have stood in his way... and all have died.
  • Person of Mass Destruction: Just about every single appearance of the Black Monster tends to end with a city being razed to the ground. Case in point, Neet.
  • Playing with Fire: Already inclined to burn entire settlements to the ground, the Black Monster also has a habit of incinerating anyone stupid enough to attack him at close range.
  • Samus Is a Girl: Late in Disc 3, it's revealed that the "Demon" that everybody's been referring to as "he" for the past few hours of gameplay is actually Rose.
  • Shoot the Dog: Well, it's either kill a baby and everyone who's laid eyes on it, or let the world be destroyed. No easy decision.
  • Time Abyss: 11,000-ish years old.
  • The Unfought: Mainly because she is already a party member long before the characters figure it out.
  • Walking Spoiler: Its true identity.
  • Well-Intentioned Extremist: Its goal turns out to be a noble one: kill the Moon Child so it can't cause the apocalypse, and everyone converted by the Child's powers so they can't spread their fanaticism to the rest of Endiness.
  • Would Hurt a Child: The Black Monster is more than prepared to kill children over the course of his rampages, and because the intended target is the Moon Child — who will likely be only a baby at the time of the massacre — child murder is guaranteed.
  • Wreathed in Flames: As a flashback reveals, the Black Monster's body is wreathed in black flames and smog.

The Moon Child

The prophesized saviour of Endiness, the Moon Child is born once in every one hundred and eight years; the Child's mission in life is to purify and restore the world with holy power, but in the past eleven thousand years, none of the Children have ever managed to complete this sacred quest, as every last one of them was murdered by the Black Monster before they had a chance to begin.


  • Apocalypse Maiden: The Moon Children themselves might not be malevolent per se, but they're driven by instinct and destiny to reconnect with the Virage Embryo and end the world.
  • Born-Again Immortality: Unlike the Black Monster, the Moon Child is not physically immortal, and its spirit has to be reincarnated in a human form to go about its sacred duties; for good measure, it still takes a hundred and eight years to find a new human host whenever the Black Monster kills it. Of course, the real goal of the Child is to reunite with its original body, the Virage Embryo.
  • Charm Person: It's revealed that the Moon Child has the ability to psychically influence those around it, subtly persuading them to worship it - hence the reason why the Black Monster goes out of his way to kill everyone within a mile radius of the Child as well as the Child itself.
  • The Chosen One: Deconstructed, due to the nature of their existence, they're actually destined to bring about the end of the world.
  • Defense Mechanism Superpower: If Shana is any evidence, this is how the Moon Child's powers initially manifest.
  • Eternal Recurrence: Much like the Black Monster, the Child only appears once every hundred and eight years.
  • God in Human Form: Sort of. Though not conscious of it, they are a person with the soul of a god.
  • God of Evil: They're destined to bring about the Apocalypse.
  • Light Is Not Good: They're destined to bring about the end of the world and their powers manifest with light.
  • Mystical 108: The Moon Child is born every one hundred-eight years, their birth signified by the Moon That Never Sets glowing red. There have been one hundred-eight individual Moon Children since the cycle began, the destruction of the Virage Embryo and the Moon That Never Sets ensuring that there would never be another.
  • Prophetic Fallacy: People assume the "cleanse" part of the prophecy means to purge the world of evil. This is...technically true.
  • Weird Moon: The Moon Child's birth is heralded by the Moon That Never Sets glowing blood-red.

The Virage Embryo

Purported to be the one hundred and eighth fruit of the Divine Tree, an unborn god of unthinkable power, created specifically to destroy the world and remake it. It was first discovered by the ancient Winglies; under the command of Emperor Melbu Frahma, they removed the Virage Embryo's soul and imprisoned it within a Crystal Sphere; the body was kept well out of reach of both the imprisoned soul and any prospective saboteurs — in the sky, where it became known as The Moon That Never Sets. Melbu kept the sphere with him at all times, using its immense magical power to terrorize the races under his control, in spite of his sister's efforts to lessen his power; however, in the final battle of the Dragon Campaign, the sphere was broken, releasing the soul trapped within. However, thanks to the Moon signets that Charle Frahma created, the soul couldn't return to its original body, so it began a cycle of incarnating itself in the bodies of newborn humans, hoping to find a way of destroying the signets through the worshippers it inspired over the course of each lifetime — and earning the title of The Moon Child in the process. For eleven thousand years, Rose managed to stop it from making any progress — up until Shana escaped her assassination attempt.


  • Bad Moon Rising: Its original body, which has been mistaken for a moon by countless astronomers.
  • Beast of the Apocalypse: It's very existence is to bring about The End of the World as We Know It. It is less of a character and more like a force of nature.
  • Clone Army: Most of the Virage fought in this game are either this, or children of the Virage Embryo. It's not entirely clear which is the real explanation for their existence, as the several characters refer to the Winglings having created them, but we see natural Virage be 'born' near the end of the game, so it's possible that the Winglings simply used the Soul of the Virage Embryo to control and modify them as opposed to creating them from scratch like the humans believed.
  • Combat Tentacles: It's first form has four tentacles to fight with.
  • Eldritch Abomination: Being a massive, unborn, godlike, inhuman entity capable of destroying the world it DEFINITELY qualifies.
  • Eldritch Location: Most of its body functions as this; on the outside, it's a small planet, and on the inside, it's a jumbled mixture of landscapes that the Virage Embryo has sculpted to confuse invaders. For good measure, Rose confirms that none of it is an illusion — it's all real, courtesy of the Virage Embryo's powers.
  • Fetal Position Rebirth: When the Moon Child (AKA: Shana) is being reunited with the Embryo, she's in the fetal position, contained within a bubble for good measure. Averted when Melbu Frahma takes her place a couple of minutes later.
  • Fetus Terrible: It's called an Embryo for a very good reason, and the entire moon is just a giant womb in which it will incubate until the Virage Embryo's long-lost soul can rejoin it.
  • Greater-Scope Villain: It's very existence drives almost every characters actions throughout the entire game, on both the villains and hero's sides. Although not the ultimate Big Bad, it is very much treated as a cosmic entity and it's influence can be felt throughout the entire game's world.
  • Mystical 108: It is the one hundred-eighth and final fruit of the Divine Tree. Every one hundred-eight years its soul latches on to a human vessel to attempt to reunite with its body. It has done this exactly one hundred-eight times before being destroyed.
  • Physical God: Powerful enough to destroy the entire world.
  • Reality Warper: The interior of it's body is a bizarre jumble of landscapes from vastly different places and times.
  • Time Abyss: Undoubtedly the oldest living being in the game, having existed since the creation of the world.
  • True Final Boss: When combined with Melbu Frahma.
  • The Very Definitely Final Dungeon: It's entire body serves as one.


Alternative Title(s): Legend Of Dragoon

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