Complete Monster: Melbu Frahnma was the emperor of the winged humanoid race called the Winglies. Promoting a racist philosophy, Melbu Frahnma spread the belief that every single thing that wasn't a Wingly deserved annihilation, but it was the 'grace' of his empire to spare them as slaves. After being overthrown, Melbu Frahnma's spirit went dormant until he could take over the hero, Zieg. Using Zieg's body, Melbu Frahnma manipulated several massive wars and multiple murders to engineer his ascent to power and to fuse with a 'seed' of a God and become the god of destruction. He plans to become the new god emperor of the world and destroy or make slaves of every race. Not even the Winglies are exempt, as Melbu Frahma displays full willingness to wipe them out should they resist him.
Critical Dissonance: While critics had mixed feelings about the game, fan opinion was, and still is, significantly greater.
Proper usage of Item Magic and Dragoon magic alongside magic improving items can blow through the bosses in the game by easily reaching 6000 or 9999 damage. Shana/Miranda and Meru can easily waste most boss battles with this. Combined with a turbo controller, even early game item magic can tear through even late game bosses.
There are items that are limited into once-per-battle usage. These items are ridiculously overpowered if used correctly, especially with the limited item slot in this game.
Thanks to Magikarp Power, Meru can become this if you use her extensively, since she has a high speed and high damage multipliers to overcome her lack of attack power. While Miranda still beats her for healing and for magic damage, Meru's physical damage can be done quite frequently.
Ho Yay: A fair amount is seen between Dart and Lavitz in Disc 1.
It Was His Sled: If you’re reading this page, chances are you already know everything in the spoilers.
Referring to Meru as "the only good Dragoon" of the group is often common when discussing the game characters, thanks to her Dragoon Spirit being the only one that doesn't fit into the Awesome, but Impractical or Crippling Over Specialization tropes. Poking fun at the fact that she's also, ironically, a Wingly is also pretty common alongside this phrase.
Mondegreen: Many have misheard Rose's dragoon attack "Astral Plane" as "ass propane".
Moral Event Horizon: Fruegel burning down Dart's village to the ground simply because he thought that kidnapping one girl wasn't enough.
Narm: The voice acting in general, especially in the CG cutscenes as it tends to get progressively worse as the game goes on. Quite a bit of the dialogue, including those that aren't verbally spoken, can come across as downright corny.
Replacement Scrappy: Miranda is usually seen as this for replacing Shana. It's not because the character she replaces is liked better,note Shana is often seen as a Damsel Scrappy, while Miranda is not. but more that Miranda joins in Disc 3, and only gets a few scenes of development when compared to everyone else. She's also very abrasive, although she does get called out on this. What doesn't help either is the fact that both characters require a lot of work in order to get a payoff.
Strangled by the Red String: The Dart/Shana romance can some across as this, especially in the first half of the game, due to lack of character development between them and the issue of their supposed romance being really heavy-headed at times.
Jiango in the second Hellena visit. He's lightning fast, often getting two turns, and will most frequently spam a powerful whole party attack, provided he doesn't inflict Confuse on one or more of your party members. Unlike with Lenus, your party is low level and if you're using Shana expect to get pretty thoroughly annihilated.
Emperor Doel may be a Disc One Final Boss, but he's also a very nasty surprise for an unsuspecting player. His dragoonform is fast and is packed with powerful lightning spells and attacks that often hit all the team. And they hit like a truck too, especially if the characters are not in dragoon form. Basically, you have to strategically use your dragoon transformations in order to survive. However, if Doel decides to use his move that creates a magical barrier around him when they are transformed, you may just go in a corner and cry, watching your dragoons waste their turns while he no-sells all their attacks.
They Copied It, So It Sucks: Bears some very slight similarities to the megahit Final Fantasy VII, released two years prior. It's generally agreed that these are superficial in nature, since The Legend of Dragoon's storyline, gameplay mechanics, and characters are radically different.
Kongol. Slow as all get out, has the magic defense of a wet paper bag, and only has three additions, with the first two giving ridiculously small amounts of SP, making it an absolute chore to get his Dragoon levels up. Additionally, his final addition has a pitiful 300% modifier, the weakest of any final addition in the game and holding back his ungodly physical might. With his slow speed, other characters like Meru or Haschel will end up outdamaging him.
Shana and Miranda. While the two undoubtedly have the best dragon attack in the game, can keep the party alive through anything, and can waste enemies once they get the Psyche Bomb X, they do pitiful damage because they lack additions. Their only gimmick is that they can be almost permanently in dragoon form; as their attacks lack additions, their SP is delivered in one bulk package, and it's a higher amount than most additions in the game making it very easy to accumulate levels. However, magic is overpowered in this game and they have the best magic attack stats, beating 2nd place Meru by nearly 50%. Most fans would rather use Meru because she's faster and takes way less work to get going, whereas Shana and Miranda only pay off late in the game, and Shana lags behind horribly in the early game.
What an Idiot: Lenus posing as Princess Emille. She doesn't even attempt to copy the latter's behavior at all, being rude and outright antagonistic to everyone around her, including Princess Lisa and the King. In addition, although everyone can't help but notice Emille is acting strangely, they just brush it off. In fact, it's said that the King was actually pleased that his daughter was finally acting more active about her royal status.
The Woobie: Shana. Her hometown is razed to the ground just to capture her, she gets broken out of prison but she has these strange powers she has no understanding of, the guy she likes keeps constantly rejecting and ignoring her feelings, she gets poisoned and is given a Dragoon Spirit so she can survive which she then loses shortly after the guy she likes returns her feelings and she can't travel with him anymore, she ends up kidnapped and finds out that her powers are designed to bring the end of the world as we know it and may have to be killed to stop it from happening. Thankfully, she doesn't have to be and gets a happy ending.
Underused Game Mechanic: One of the main points of criticism the game got was just how underused the titled transformation is, often being a major case of Awesome, but Impractical outside of a very few situations. More often than not the characters can often deal more damage with their base physical attacks or even basic magic items than with their dragon additions/spells. Early game, the characters will often want to grind additions more than transforming into a Dragoon and transforming into a Dragoon against late game bosses is almost suicidal thanks to several having some counter to the Dragoon form.note The Dragon Buster sword or Dragon Block Staff In the end, this only leaves a few mid-game bosses that are worth using the Dragoon form on and, even then, it's used more so for healing/when you run out of item magic more often than not. The only real exception is Meru who, thanks to having several damaging spells that also heal the party, is often the one who will end up transforming into a Dragoon for the sake of healing the party and getting some damage in at the same time.
Miranda's backstory would normally garner her sympathy: She was beaten, and eventually abandoned, by her mother. Her father was a drunk who also beat her. She took to war to ease her pain until she was adopted by Queen Theresa. In the game, Rose is outright dismissive of her despite the fact that Miranda served alongside the party without any problems. However, none of these details are learned until after Miranda has punched her subordinates for petty reasons, showing both immaturity and poor leadership.
Miranda's mother. It's explained that she felt forced to leave her husband and daughter because she was trapped into marriage by the pregnancy, and her husband was a lazy drunkard who spent all of her money on alcohol, leaving his wife and child to starve. While that should be extremely sympathetic, Miranda's mother was also dismissive and physically abusive to her daughter, and abandoned her without even saying goodbye. On the moon, an apparition of Miranda's mother is trapped in the Death Rose, obviously in a lot of pain and begging Miranda for forgiveness. Even so, and especially after the cutscene of her abandoning Miranda as a child had just played, some fans feel she got what she deserved and only forgive her because the game forces you to.