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Major Villains

Introduced in Marvel's Spider-Man

    The Sinister Six 
Five of Spider-Man's most infamous villains, united under the leadership of a sinister figure with grand designs of revenge against Norman Osborn.
For tropes related to them see The Sinister Six.

    Norman Osborn 

Norman Osborn

https://static.tvtropes.org/pmwiki/pub/images/norman_osborn_49.png

Voiced by: Mark Rolston (English)Other Languages

Appearances: Hostile Takeover | Spider-Man | Spider-Man: Miles Morales | Spider-Man 2

The owner of OsCorp and the disgraced mayor of New York City. He's also the father of Harry Osborn, Peter's and MJ's long-time friend.


  • Abusive Parents: Though by far one of the most sympathetic depictions of his character, he nonetheless falls into this trope like so many of his other iterations. He winds up forcing a lot onto Harry without his consent because he is just that desperate to keep him alive, even though Harry had already come to terms with his terminal illness and was willing to die so long as he made a difference in the world. That and he probably wouldn’t have accepted the sheer horrible lengths Norman went to to achieve the cures.
  • Adaptational Late Appearance: Green Goblin is one of Spidey's earliest foes, and his most personal Arch-Enemy in both the comics and other adaptations. Here, after 8 years into Spider-Man's career, Norman Osborn hasn't even become the Green Goblin yet. Though it's heavily hinted that he will, it's still significantly later than usual. This ends up being heavily implied to be the case after the ending of Spider-Man 2 after Harry's put back into a near-death coma after Venom is destroyed, sending him on a hateful rage towards both Spider-Men for nearly killing his son and compelling him to ally with Otto Octavius, as well as calling an associate to prepare the "G-SERUM", presumably to become the Green Goblin.
  • Adaptational Nice Guy: This incarnation of Osborn genuinely cares for Harry and his actions are motivated in part to save his son from the disease that took his wife. A stark contrast to his modern portrayal in the comics. Furthermore, he's not the Green Goblin at this point in time, despite the game being set 8 years into Spider-Man's career as a superhero.
  • Adaptational Relationship Overhaul: In the comics, Norman's sociopathic behavior pushed his wife to fake her death to get away from him and he sold Harry's soul to Mephisto to ensure that Oscorp would be successful. Here, Norman truly loves his family, Emily Osborn really did die of a genetic disease that Harry inherited, and while Norman certainly doesn't mind the wealth and power the corporation has brought him, his primary motivation is to use Oscorp's resources to find a cure for Harry's condition.
  • Adaptational Sympathy: Because he has yet to become the Green Goblin, Norman is presented in a much more positive light. He's still mildly corrupt, making backroom deals with the Kingpin, and a full-on Trumplica to boot, but everything he's doing in the game is to save his son from a deadly genetic disorder, and started the game's events because he was trying to save his wife from that same disease. This is in stark contrast to previous Normans in other media adaptions, who, at worst, don't even bother to acknowledge Harry and treat him horribly.
    • Even his reasoning to becoming the Green Goblin is far more sympathetic; whereas several versions of Osborn becoming the Goblin is due to him being a bad man wanting more power, this instance has him motivated by vengeance for the Spider-Men seemingly rendering Harry comotose; his wrath is misplaced, but far more understandable.
  • Affably Evil: He's sleazy and greedy, but polite and a genuinely loving father, and is kind to Peter.
  • Ain't Too Proud to Beg: Zigzagged - Norman absolutely refuses to beg for mercy from Otto when he hangs him off the roof of the OsCorp building and, despite being terrified, chooses to be Defiant to the End. However, when Harry goes on a rampage through OsCorp as Venom in the sequel, Norman shows no hesitation in begging his son to stop and going outside to face Kraven's hunters, outright crying that he doesn't want to lose him. He is shown begging Venom to return his son, and later pleading with the Spider-Men to save Harry.
  • The Alcoholic: He lives alone, but has an entire room full of wine. Bottles are also all over his penthouse.
  • Alternate Self: In Spider-Geddon Peter works on a team with the Earth-44145 version of Norman who became Spider-Man.
  • Ambiguously Evil: Norman definitely engages in some unethical, amoral, and illegal actions both as mayor and as owner of OsCorp, but to what extent he can be considered evil is unclear. Most of the evil deeds he has performed in the past can be chalked up to character flaws (greed, arrogance, selfishness, etc) than actual malice, and while other characters talk about how he's a Bitch in Sheep's Clothing who is far more sinister than he appears, those characters are all ones with personal reasons to hate him and can hardly be considered unbiased. And unlike most adaptations, he has not become the Green Goblin (yet), there's no indication he's used any sort of Super Serum or has an evil alternate persona, and he genuinely loves his family and is trying to save his son. The most villainous thing he does during the game is order Sable International to take out Spider-Man, but his motivations for doing so are vague and may be because he sees Spidey as a threat, or simply wants the costumed vigilante swinging around the city taken out of the equation with things getting dire all-around. Evidence around his personal lab and The Stinger emphasize he's up to no good and heavily imply he's going to become the Green Goblin in the future, but if he actually does remains to be seen.
    • As of the ending of the sequel, it's much less ambiguous. Between his furious reaction towards the coma Harry's in, ordering an associate to prep the "G-SERUM" and his going to consult Otto Octavius on the identities of the Spider-Men, it's made clear Norman will be going against Peter and Miles in a follow-up.
  • Be Careful What You Wish For: He begs Spider-Man to save his son from Venom's control. Spider-Man succeeds ... only to have Harry fall into a coma that doctors doubt he'll wake up from because of how the Spider-Men had to free him from Venom. Norman is not happy when he finds this out.
  • Beard of Sorrow: Grows out some serious stubble when Harry's health continues to deterioration and he's no closer to finding a cure aside from the symbiote, which has seemingly abandoned his son.
  • Big Fancy House: He lives in a palatial penthouse suite that has bathrooms that are bigger than MJ's apartment, as she observes when investigating it. This also gives him a lifestyle far apart from most New Yorkers:
    MJ: Ugh, Norman would have a pool. New York is about subway rats and street pizza, not sunbathing and umbrella drinks.
  • Big "WHY?!": Screams out a heartbreaking version of this trope when reeling from the knowledge that Harry might not wake up from his coma.
  • Breakup Breakout: invoked The Proto-Oscorp started off as a joint venture between Otto and Norman while they were in college. As Otto grew increasingly more uncomfortable with the more unethical genetics experiments they were doing, he decided to distance himself with the company while Norman pushed forward.
  • Create Your Own Hero: He is indirectly responsible for Miles Morales gaining his own spider powers. As MJ discovers, Osborn has spent a good deal of time trying to research Spider-Man's abilities and he's worked on genetically altered spiders to find a way to either reverse-engineer or exceed Peter's abilities, and the ones she looks into have abilities engineered such as "bio-electrokinesis" and "optical camouflage," two of Miles's signature moves.
  • Create Your Own Villain: Twice over. He's responsible for Otto's descent into villainy, as he pulled Otto's grant just to force him to come work with him again. Before that point, Otto was well adjusted and focused on his own matters, and if Norman had just left well enough alone, none of the mess in the latter half of the game would've come about. Norman of course is unrepentant about this. He's also responsible for giving Martin Li his powers and bringing about the death of his parents because of his haste to test a forerunner to GR-27, which created Mr. Negative and was what caused Norman and Otto's friendship to break up in the first place. To twist the knife further, his own son turns into Venom as the symbiote he found was being used as a life support system for Harry. He was willing to let the Venom symbiote transform him into a rampaging monster if it meant his son's health was still assured.
  • Color Motifs: Green, fitting for the man known in the comics as the Green Goblin. Osborn favors green suits, which someone lampshades on Spidey's social media account by asking why he always looks like he's dressed for St. Patrick's Day. During The Stinger, he's seen bathed in green light from Harry's tank, giving him a green "Face" like that of the Green Goblin.
  • Comic-Book Fantasy Casting: He also visually resembles a mix of his two live-action film actors; Willem Dafoe and Chris Cooper.
  • Corrupt Corporate Executive: Becoming Mayor hasn't made him any less of one, and he sees no problem with using his mayoral powers to directly benefit Oscorp when it suits him. Just as Otto and Peter have hit a breakthrough with their experimental robotic prosthesis, Osborn swoops in, pulls their grant money due to safety violations (that he'd previously said he would waive) and has their lab shut down while his workers scuttle all of their "unsafe" equipment (as well as Otto's potential client) to Oscorp, leaving Otto with nothing once again.
  • Corrupt Politician: Despite being Mayor, it's revealed that he had dealings with Wilson Fisk, The Don of the city's underworld, and he's still in touch with Big Willie even when he's behind bars. He's also flamboyantly unethical in refusing to divest his business empire from his political office and he has used his extreme power and influence to expand Oscorp's influence across the city. He also illegally oversees the creation of the "Devil's Breath" which his own doctor calls a war crime, and of course he orders a foreign private security team to police his own citizens. It ultimately comes to a head in the end of the main game, as the "Devil's Breath" crisis forced him to resign from office. Even earlier, Yuri mentions the NYPD spent most of its budget (so much so there's no officer's ball this year) on new communication towers. Manufactured by Oscorp.
  • Crossing the Burnt Bridge: After Harry's rendered comatose, Norman, whose rage at the Spider-Men eclipses his own enmity with his old friend Otto, has the gall to approach the latter for information on their identities despite having screwed Otto over in the past. Regardless of his own antagonism towards Peter, Otto predictably refuses to help Norman and tells him to shove it.
  • Defiant to the End: When Otto has him hanging over a ledge ready to drop him, Osborn despite being in mortal terror keeps insulting Otto and even calls him a loser rather than beg for mercy and apologize.
  • Despair Event Horizon: After fighting for decades to keep his son from succumbing to the same illness he lost his wife to, Norman ends up losing Harry anyway due to his own decision to bond Harry to the symbiote. For obvious reasons, this goes horribly wrong, and while the Spider-Men are able to free Harry from the symbiote, he is left comotose. When he realizes there's a chance his son will never wake up, Norman completely loses it, smashing the room with Harry's cane in a tearful rage, and then calls someone to get the 'G-serum' ready while he goes to the Raft to get the Spider-Men's identities from Otto, making it clear that he isn't going to stop until both heroes have paid.
  • Even Evil Has Loved Ones: He's more corrupt than evil, but he genuinely loves his son Harry, and is searching for a cure for his genetic disorder. He also loved his wife Emily very much and was heartbroken when she died before he could find a cure. An audio log you can find later in the first game implies he still isn't over Emily's death.
  • Even Evil Has Standards: If you clear all of the Sable outposts, Yuri reveals he's cracked down on Sable arresting civilians without due process. It's also implied that he actually regrets causing the accident that killed Martin Li's parents and isn't just saying it to save his own skin.
  • Evil Counterpart: Norman Osborn is the Corrupt Corporate Executive foil to Otto Octavius' Humble Hero. The story implies that Norman has a sordid history with Otto, poaching his ideas and getting rich while Octavius' noble ambitions has left him with little success. In an interesting subversion, Norman never actually has a heel turn, while Otto ends up becoming the villainous Doc Ock.
  • Evil Redhead: Evil is debatable, but he does do multiple questionable things over the storyline and has reddish hair.
  • Fatal Flaw: Recklessness. It might not come off like it at first glance, since he does possess at least some foresight. That being said, his plans (and even their safeguards) consistently have grave and easily recognizable flaws.
  • Foil: To Peter. Both have the opportunity to use a cure to save the last family member they have left. Peter opts to let go with May's blessing, despite the pain it causes him, in order to save as many lives as he can. Norman, meanwhile, causes untold amounts of pain through his actions for the sake of seeing Harry well again.
  • Forgot Flanders Could Do That: The character takes more cues from the original Lee & Ditko/Romita stories than from the modern 616 Norman. He's corrupt but not to the point of Card-Carrying Villainy, and his relationship with his son is strained because of Norman's shortcomings as a father instead of Norman actively hating him. Like with the original, this Norman's love for his son is one of his redeeming qualities — back in the 60s, when Spidey first found out who Goblin really was, he brought up Harry to see what'd happen; Norman took over Goblin and had a nervous breakdown, because the idea of Harry knowing of Norman's crimes was too much for him. Here he's genuinely trying to save his only son from what he believes is certain death.
  • Gadgeteer Genius: He has skill in engineering and inventions, as MJ finds out when she comes across a VR mask that reveals structural weaknesses, and the fact that his personal laboratory has him working on his pumpkin bombs.
  • Greater-Scope Villain: Interestingly enough, despite not having become the Green Goblin yet, Norman is still the root cause of the major conflicts in both games. He's the catalyst behind the Start of Darkness for both Mr. Negative and Doctor Octopus. Oscorp's attempt at reverse-engineering the Spider that gave Peter his powers is actually what leads to Miles getting powers of his own. Finally, his decision to use the symbiote on Harry is the first step in the creation of Venom. All of this might have instead been a case of Unwitting Instigator of Doom, if not for his constant recklessness and cruelty in bolstering or covering up his mistakes, resulting in more pain and ultimately causing every problem Spider-Man has to face in one way or another. On top of that, Oscorp has been developing remotely piloted gliders and hand grenades, and Norman has the "G-SERUM" on standby...
  • Hidden Agenda Villain: Norman Osborn is up to something. His main motives are hinted at finding a cure for Harry, but MJ discovers prototype pumpkin bombs in his secret lab, an obsessive interest in Spider-Man's powers, and the creation of several mutant spiders with augmented abilities. He also has some Missing Trailer Dialogue where he apparently tells Spider-Man that he hired Silver Sable's group to put an end to Spidey's Vigilante Man methods. In addition, he has the Venom symbiote in his possession for some reason.
  • Hated by All: While he isn't a full-blown Hate Sink due to his sympathetic qualities, in-universe it's clear that very few genuinely like him. The Devil's Breath incident turned the city against him; Otto still holds a grudge, as did Martin Li; Peter and MJ tolerate him but aknowledge he's not exactly a model citizen; even Harry, his son, dislikes how overbearing he can be. It's not entirely unjustified either, as he does have history of abusing his power, general unpleasantness and ignoring the opinions of others.
  • Hypocrite: Norman shuts down Otto's lab because he violated the safety provisions in the federal grant he was given for his research, even coming in-person to unapologetically tell him. While violation of the safety provisions in his federal grant is a good reason to rescind it, throughout the game it is revealed that Oscorp itself has broken dozens of laws involving illegal experimentation (most noteworthy the creation and experimentation of Devil's Breath in the highly populated New York area), negligence in maintaining infrastructure, creating environmental hazards like water and air pollution and knowingly associating with criminal elements like the Kingpin.
  • Ink-Suit Actor: Resembles his voice actor, Mark Rolston, albeit with some features that invoke his two live-action actors, Dafoe and Cooper. Namely his eyes are the same size as Dafoe's while his skin is as wrinkled and weathered as Cooper's.
  • Innocently Insensitive: At the end of his rope and despairing over the deteriorating condition of his son, he ends up pulling Peter in for a hug and telling him that he's like a son to him when Peter assures him that his son will get better. Unbeknownst to Norman, Harry happened to be by the door and misconstrued the exchange as Norman wishing Peter was his son instead of him. On a broader scale, while it is obvious that Norman does love his son, his incessant need to coddle Harry out of fear of losing him leads Harry to resent his father for treating him more like a sick fragile thing rather than emotionally engage with him like an actual parent.
  • Jerkass Has a Point: Near the end of the first game, he decides to oversee the antiserum to the Devil's Breath on his own while leaving Sable behind. Sable objects, insisting he'll be completely vulnerable without her, Norman retorts by calling her and her men out as Incompetence, Inc.; considering that Sable's troops have repeatedly proven themselves to be complete screwups overall and never succeed at doing much of anything without Spider-Man's help, he's not wrong.
    Norman: I seem to be completely vulnerable with you.
  • A Lighter Shade of Black: Make no mistake, Norman is a piece of work, what with his blatant corruption while as mayor and his ability to Screw the Rules, I Have Connections!, but compared to Otto Octavious, Simon Krieger, Kraven and Venom, he's definitely not as difficult to deal with. With that said, he is getting the 'G-Serum' ready ...
  • Karma Houdini Warranty: Downplayed, but while he ultimately gets away with everything he did in the first game (albeit resigning from the mayor's office in disgrace), he gets a small form of karma in the form of Harry, the sole reason he developed Devil's Breath to cure, falling into a coma due to Venom's destruction and Miles resuscitating him. For added karma, it was Norman who had tried to use the symbiote to heal Harry in the first place. Even Otto says he deserved to experience loss one way or another.
  • Kick the Dog: Right after pulling the funding from Otto's research, Norman decides to twist the knife further by trying to convince Peter to jump ship and start up the business he was planning with Harry, all in front of Otto. Though perhaps unintentional on Norman's part, Harry's last entry in his journal pleaded with his father to let Peter and MJ know about what really was happening to him. Norman never did, refusing his son's potential last wish and causing the pair no small amount of horror when they realize just how tied the "Devil's Breath" is as a failed attempt to cure Harry.
  • Knight Templar Parent: At the end of the the second game, he's beyond furious at the Spider-Men for apparently putting his son in a possibly permanent coma and seeks vengeance.
  • Laser-Guided Karma: Although not truly punished nor incarcerated, he resigns from the mayor's office in disgrace and his company has been publicly shamed due to the Devil's Breath incident and Sable International's civil rights violations. The only thing keeping him out of jail? All evidence of his truly illegal wrongdoings or culpability in making Martin Li and Otto Octavius into villains either doesn't exist anymore, are first-hand witness claims from Spider-Man which wouldn't work well (especially not against Norman's lawyers), or were acquired illegally due to breaking and entering in MJ's case.
    • Then again, he did hire Sable International, who violated citizens' human rights, which would land him in federal prison.
    • With that said, a Danikast in the sequel mentions that Osborn is on trial for secretly developing a deadly bioweapon in the middle of New York. The only thing his lawyers have been able to do is "bring frivolous motions to prolong discovery".
  • Like a Son to Me: Downplayed; like his mainstream counterpart, he views Peter like this, and says he pulled Dr. Octavius' funding, in part, to encourage Peter to work with him at Oscorp and even tries to convince Pete he'd only benefit from working here. Unlike his mainstream counterpart, however, Norman doesn't favor Peter over Harry. Peter in turn does show some form of respect for Norman as the man has been nothing but cordial to him, but is very much well aware of the darker side he hides. Unfortunately, while suffering an emotional breakdown over his rapidly deteriorating health after losing the symbiote, Harry ends up misconstruing Norman's love of Peter as being this.
  • Love Makes You Evil: Every bad thing he's contributed to has been a result of him desperately trying to cure Harry of his terminal illness. And when Harry falls into a coma at the end of Spider-Man 2, a grief-stricken Norman turns all his rage onto Spider-Man, who he blames for his son's state.
  • Misplaced Retribution: At the end of Spider-Man 2, he goes all in on ruining Spider-Man for putting his son into a coma, even though it was really Venom who was to blame for his son's state, as he had forced his son to pull a Heroic Sacrifice to stop him. There's also an element of blame deflection, as Venom wouldn't have had a connection to Harry had Norman not bonded Harry to him in the first place.
  • My Beloved Smother: A rare fatherly example — unlike more negligent and scornful takes on Osborn, Norman, who lost Emily when Harry was only a teenager and faces seeing him die to the same disease, is if anything far too indulgent, something Harry seems to find stifling at times. To wit, his drive to save his son extends beyond Harry's own consent and wishes, and he refuses to directly promise killing Harry before he's subjected to the symbiote. Later when Peter tours the Emily-May Foundation, he marvels that Harry said it was only a small start-up; Harry, with a little embarrassment in his voice, replies that it was meant to be, but Norman put massive amounts of Oscorp money into it. In the end, his tragic determination to protect and care for his son led him to create Devil's Breath as a failed cure, bond him to the Venom symbiote just to keep him alive, and prepare the "G-Serum" for use when he believes Spider-Man put Harry into a coma.
  • My God, What Have I Done?: In a rare moment of self-awareness, Norman realizes that giving the symbiote to Harry was a mistake, and accepts that the Venom crisis is ultimately his fault. Unfortunately, this revelation came much too late for it to mean anything, and he ultimately deflects blame to the Spider-Man afterwards anyway.
  • Nerves of Steel: Despite being threatened and dangled from a rooftop, he basically insulted Doc Ock to his face rather than beg for mercy.
  • Never My Fault: After Doctor Octopus releases the Devil's Breath in New York, Mayor Osborn's response is to deflect blame from the Raft breakout and blame it all on Spider-Man. It's implied that he might not actually believe this and is just using it as an excuse to buy himself time to find a cure, keep his reputation intact, and get rid of Spider-Man's vigilantism. In Spider-Man 2, after Venom's mayhem ended, Norman deflects the blame on the Spider-Men again, this time for ruining Harry, despite the fact he willingly allowed Venom to continue bonding with him. Even Jameson says that Oscorp should be held accountable for keeping it to begin with.
  • Nice Job Breaking It, Hero: He's still no hero, but the creation of Devil's Breath was probably the most altruistic thing any Norman has ever done (as low a bar as that is), since it was meant as a cure for fatal genetic disorders. Then the city's supervillains with bones to pick with him get ahold of it in its unfinished and dangerous state and used it to terrorize New York.
  • Nice Job Fixing It, Villain: Implied for the future; his attempts to recreate the spider that bit Peter - and possibly improve upon it - inadvertently leads to Miles receiving spider powers of his own.
  • O.O.C. Is Serious Business: In 2, the situation with Venom, possessing Harry, going on a rampage through Oscorp is so bad that, unlike everything else he does, Norman genuinely, sincerely apologizes for everything and says it is all his fault, not Harry's.
  • Papa Wolf: Despite his faults, his main motivation is to save Harry from succumbing to a terminal disease.
  • Pet the Dog: He has his (if only few) genuine moments. Notably, he personally pays tribute to Jefferson Davis at his funeral, and offering his condolences to Jeff’s wife, Rio, and their son, Miles. The look on his face and his speechlessness implies his condolences are genuine, especially since he knows what it’s like to lose a loved one. Likewise, when he takes over Otto's prosthetics project, he has the veteran volunteer transferred over to an Oscorp equivalent, at no charge.
  • Psychotic Smirk: He lets out a small one after Spider-Man saves him from Dr. Octopus at the end of the game, where after Peter drops him off the roof, he looks back with an evil grin before scuttling to safety.
  • "The Reason You Suck" Speech: When held hostage by Doc Ock, and threatened to be exposed as a glory-hound and a fraud Norman instead tells Ock he's always been the worse of the two.
  • Resigned in Disgrace: By the end of the first game, Norman Osborn has been forced to resign in disgrace from his position of Mayor of New York, having been undermined by the many civil rights infractions committed by Sable International in his efforts to regain control of the city, his failure to stop the Sinister Six, and his personal role in the creation of Devil's Breath. For good measure, Oscorp has suffered critical damage from the incident, and the only reason why Osborn hasn't ended up in jail is because nobody knows about the integral part he played in the creation of Mr. Negative and Dr. Octopus.
  • Slave to PR: Norman loathes the GR-27 being nicknamed "Devil's Breath" since it makes what was supposed to be a cure into something spooky. He especially laments the leaks to the press and the popularization of this branding, noting that it has brought him an 18 month cooldown PR campaign.
  • Start of Darkness: MJ mentions that the Osborns were the ideal family before Emily Osborn got sick. It is in trying to save his wife from a terminal illness that Norman tested an experimental cure on Martin Li. This reckless experiment caused the death of Martin's parents when it created his Mister Negative powers and also led to his estrangement from Otto. When his son Harry was diagnosed with the same genetic disorder as Emily was, he accidentally created Devil's Breath in further research for a cure for him. In Spider-Man 2 his descent goes even lower... Oscorp falls to even greater ruins when it's made public of their retrieval of the symbiote and their indirect creation of Venom. When the alien is finally destroyed, it sends Harry into a coma, leaving Norman devastated, desperate, and worst of all, vengeful. His meeting with Otto and his direct reference to the G-serum indicate the Green Goblin is almost upon us.
  • Sympathy for the Devil: Despite Norman's shady dealings and blatant corruption, Peter cannot bring himself to truly hate him due to being Harry's dad, and treats him with sympathy when Norman is having a breakdown over Harry's deteriorating state.
  • Too Dumb to Live: He verbally abuses Otto while he's holding him off the edge of a building, which doesn't end well for him, at least until Peter comes and saves him.
  • Trumplica: Norman is a Yuppie billionaire with a New York-based corporate monopoly who would go on to develop a career in politics, and he has controversial ties to an Eastern European nation.
  • Ultimate Authority Mayor: He's got enough power to declare martial law and hire a ruthless mercenary army. Although it does end up biting him in the ass by the end of the first game.
  • Unwitting Instigator of Doom: Ironically enough, for once he isn't actually trying to cause problems for New York, but his actions still indirectly lead to havoc. In his desperate attempts to cure Harry of a genetic disease, he accidentally created a bioweapon and kickstarted the villainy of Mr. Negative (by an ill-considered experiment that ended up killing Martin Li's parents) and Doctor Octopus (whose work he profited off without giving credit), who then proceeded to terrorize New York in the name of revenge against him.
    • Then in the sequel, it's revealed that he bonded Harry to the Venom symbiote in an attempt to cure him, creating the series of events that would lead to the birth of Venom and near assimilation of the entire planet under the symbiote.
  • Villain with Good Publicity: While not yet known if he'll become the Green Goblin in this continuity, he enjoys some popular support despite going full dictator. Unfortunately for Norman, his reputation is irreversibly damaged by the Devil's Breath crisis.
  • Well-Intentioned Extremist: Whether he's trying to gain more power and authority or not, his actions are also part of another goal: to save the only family he has left. Peter also recognizes that, if Devil's Breath were to be perfected, it would be a revolutionary medical treatment.
  • Why Are You Not My Son?: He actually doesn't feel this way about Peter — seeing him as a second son but loving his biological son Harry just as much — but Harry thinks he does due to his own insecurities, which puts a severe damper on his and Norman's relationship and ends up being one of the things that pushes Harry into becoming Venom, out of a belief that it'll make him the kind of son that Norman wants.

    Silver Sablinova / Silver Sable 

Silver Sablinova / Silver Sable

https://static.tvtropes.org/pmwiki/pub/images/silver_sable.png

Voiced by: Nichole Elise (English)Other Languages

Appearances: Spider-Man

The head of Sable International and the princess of the tiny European nation of Symkaria. She's tasked with hunting down the Demons at Osborn's behest, butting heads with Spider-Man when he sees her men ready to execute members of the gang. She later turns her sights on the web-slinger himself when Osborn imposes martial law on the city.


For tropes related to her see Heroes.

    Wilson Fisk / Kingpin 

Wilson Fisk / Kingpin

https://static.tvtropes.org/pmwiki/pub/images/kingpin_from_msm_render_0.png

Voiced by: Travis Willingham (English)Other Languages

Appearances: Hostile Takeover | Spider-Man | Spider-Man: Miles Morales

New York City's crime lord and Spider-Man's arch nemesis from the earliest days of his superheroing career. Spidey finally manages to bring him down in a climactic showdown at the start of the game, but his absence creates a power vacuum that allows NYC to descend into chaos.


  • Acrofatic: He's not fat, but his body mass does seem like he's more of a Mighty Glacier; As is clear in his boss-fight, he's unusually fast for a man of his size.
  • Adaptational Badass: Spider-Man's entry on Fisk describes him as his biggest villain at a point where he's already an Experienced Protagonist, and Fisk's thugs are numerous and heavily armed enough to openly shoot it out with the city's police force. Neither of these are generally the case in the comics. Applies to his physical strength too; while there's some inconsistency in his 50+ years of history, officially Kingpin is much weaker than low-level superhumans like the Captain Americas, and Spidey can easily thrash him when he stops holding back. In the Insomniac universe he's a solid mid-level superhuman straight-up, being able to perform feats like tackling Spider-Man through a concrete wall and tossing him dozens of feet and through a brick one. He even outright defeated Spidey in their first encounter when armed with just a sword, forcing the hero to flee, and his minions mention in casual dialogue that Fisk oftentimes had the upper hand on a teenage Spider-Man more often than not.
  • Adaptational Wimp: His legal power and influence over New York are actually hit rather hard with this trope, in the sense where most versions of Fisk who've been arrested are typically able to get released out of prison almost as quickly as he's been put in. In this game, it's implied his lawyers are actually struggling to quickly get Fisk out of prison, especially since the police now have decades of evidence regarding his criminal activities, and even the Evil Power Vacuum that occurred from his arrest isn't enough to make people consider releasing him. It even hits a point where by the time we get to the Playable Epilogue, he's still behind bars after several months.
  • Arch-Enemy: In universe, he has been Spider-Man's for the 8 years he had been crime-fighting, as Norman Osborn, while still pretty corrupt, hasn't become the Green Goblin (read, yet). This is based on the Ultimate Comics, where Fisk was Ultimate Peter's second most prominent villain and most recurring adversary, again, while Osborn is the Goblin there, his stints provide a Big Bad Ensemble between him and Fisk.
  • Arc Villain: Although still imprisoned, his string-pulling from behind bars causes trouble for a series of side-missions in Miles Morales.
  • Badass in a Nice Suit: Fisk is no coward; he's strong, intelligent and a threat to Spidey himself. And in their boss fight, he wears of a hell of a dapper black suit.
  • Badass Normal: Fisk has no powers whatsoever, or even the invulnerability that Tombstone has and yet he's able to trade blows with Spider-Man, he's just really strong and durable. Mary Jane even implies during her tour of his Art Exhibit that Fisk straight up won his first fight with Spider-Man by cutting the web-slinger open with a katana, forcing him to retreat.
  • Bald Head of Toughness: He's an incredibly powerful (physically and influentially) mob boss with a hairless scalp.
  • Bald of Evil: As is tradition for Fisk, he's a nasty crimelord and there's not a hair on that shiny head.
  • Benevolent Boss: While we never see how he treats his men personally, he does seem to care for their well-being, as he tells Spider-Man that he'll give information on the Demons should Spider-Man keep them safe during the Demon's attack.
  • Better the Devil You Know:
    • Discussed. Jonah curses Spider-Man for his takedown and arrest of Fisk, pointing out that a gang war to fill the void will inevitably happen; he's proven right when the Demons move in and cause far more damage to the city than Fisk's men ever did. Fisk himself declares as such as he's being taken away, shouting that he kept order in New York and that Spidey will be wishing he was back within a month.
    • Spidey will later snark to himself that he is beginning to miss Fisk since he's no longer around to keep his goons in line. And then when the Demons start to become completely unhinged in their attacks on the city, Spidey notes that as bad as Fisk was, he never let his villainy get this out of hand and actually cared about order in the city. That said, MJ points out that he can hardly let Fisk "Godfather" his way around the city, and let him maintain his criminal empire.
    • Defied at the Playable Epilogue if Spidey completed all the optional missions along with the main storyline. While the villains that tried to take over during the Evil Power Vacuum did do a devastating amount of damage, the city was ultimately about to recover from most of it after said villains were defeated. To a point were three months have passed and Fisk is still in prison and New York was able to get back to normal without him.
  • Big Bad Wannabe:
    • He was an untouchable crime lord once, and is confident he can return to his former glory once he's out of jail, but after his arrest and imprisonment, Fisk's main focus is retaining what remains of his power and holdings rather than challenging any newcomers. Meanwhile, his increasingly hard-to-control Mooks are trying to escalate a Mob War against The Demons, and are sometimes fought in side quests, but it's clear that neither Spider-Man nor the game's plot takes him seriously when compared to Mr. Negative or The Sinister Six.
    • Fisk starts out as the main threat of the prequel novel Hostile Takeover, but his machinations with Blood Spider end up backfiring when the villain turns on him.
  • Break the Haughty: Surprisingly, something that happens to the Kingpin as one long Trauma Conga Line combined with Karma Houdini Warranty. The Kingpin starts off getting arrested after a massive stand-off with the police. He slowly loses one business after another to Spider-Man as well as Mr. Negative. Eventually, he's left unable to get himself off of his many crimes and is still in prison months later.
  • Charles Atlas Superpower: As in the source material, he's ostensibly a normal human but is somehow strong and durable enough to give Spider-Man a decent fight, despite the fact that Spider-Man can stop trucks and cars moving at high speed by himself. He casually one-handed tosses Pete forty feet through a brick wall and is unaffected when Spider-Man kicks him throw a glass floor hard enough to break it, which sends him falling through two other glass floors and then on an unimpeded several-story drop onto a hard surface.
  • Cool Sword: Mary Jane can see a 14th century katana, attributed to the legendary swordsmith Masamune, as part of Fisk's estate sale and remembers he once used it to nearly kill Peter.
  • Comic-Book Movies Don't Use Codenames: Although 'Kingpin' is acknowledged as his title, it's never used as a codename and he's almost always referred to as Fisk.
  • Cores-and-Turrets Boss: The first phase of his boss fight has him hide behind a glass wall while letting two turrets do the work. After Spidey disables them and smashes his barrier, Fisk decides to get his hands dirty.
  • Death of a Thousand Cuts: Wilson Fisk's organization suffers one of these as while his capture is the start of his downfall, he is still massively powerful and able to run his organization from the inside. Spider-Man proceeds to take down his construction sites that contain arms trafficking, designer drugs, counterfeiting, and other operations to raise money for his legal defenses. Spider-Man also puts away most of his organization in the Thug Crimes.
  • Embarrassing Nickname: Spider-Man keeps calling him "Willie" just to annoy him.
  • Enemy Mine: In the mission "Straw, Meet Camel" he begrudgingly agrees to tell Spider-Man who the leader of the Demons is if the web-slinger keeps his men alive.
  • Even Evil Has Standards: Discussed; Spidey remarks at one point that as bad as Fisk was, he actually cared about keeping order in New York and would never descend to the depths of depravity the Demons have.
  • Evil Power Vacuum: Openly warns of this while being put into a police car in the tutorial. When Fisk is arrested, Mister Negative and his gang of Demons seize control of New York's criminal underbelly for their own nefarious purposes. Without Fisk, they can access his caches and armories of weapons, his resources, his bases and move in, and advance their plan.
  • Evil Sounds Deep: Courtesy of Travis Willingham, he has a suitably menacing baritone to befit his size and status.
  • Evil Virtues: By Spidey's own admission, for as bad as Wilson Fisk was, he actually loved New York City and maintained order in the city in his own way.
  • Evil Wears Black: Forgoes his traditional white suit in favor of an all-black one.
  • Fat Bastard: Fisk is not actually fat, but he's an impressively wide man, and a dangerous gangster.
  • Genius Bruiser: Incredibly intelligent and a physical threat that can challenge Spidey.
  • The Gloves Come Off: For most of the tutorial, Fisk takes an offhand approach and watches Spider-Man fight through his legion of hired goons, then ambushes the hero with two automated turrets while calmly retreating behind a sheet of bulletproof glass. When Spidey manages to break both the turrets and the glass, the steadily angrier Wilson goes into a rage and breaks his desk into pieces to hurl at Peter.
  • How the Mighty Have Fallen: The Kingpin's Empire is gradually dismantled throughout the game with attempts to get him off legally and break him out of prison being thwarted by Spider-Man. By the end, he's a man without a kingdom and doomed to a very lengthy prison stay — especially as his personal skyscraper, the Fisk Tower, gets taken over by the Underground as their main base of operations (Miles Morales), then being bought by the Fantastic Four under the name of Baxter Building (2).
  • Informed Ability: According to one of his minions, Fisk learned professional sumo techniques in Japan, which is why he's as large and powerful as he is, but he never displays any actual sumo techniques when you fight him, instead relying on ramming and punching his way out.
  • Karma Houdini Warranty: A pre-game one. The Kingpin has been untouchable for 8 years of Spider-Man's career but it all comes crashing down at once with Spidey preventing him from weaseling his way out of prosecution by stopping his side-activities.
  • King Mook: He basically fights like a regular brute with the added ability of a charging tackle.
  • Large and in Charge: He's a massive, hulking beast of a man and, until the game's start, is the Kingpin of organized crime in New York.
  • Lesser of Two Evils: Deconstructed in Fisk's case, he may have some lines he won't cross unlike some supervillains, but as far as the authorities (as well as Spider-Man and Mary Jane to a certain extent) are concerned, his lengthy criminal history and the fact he still causes harm to the people of New York makes his status as a "Lesser Evil" irrelevant.
  • Lightning Bruiser: He is crazy powerful, and much faster than any man his size has a right to be.
  • Made of Iron: He takes a lot of punishment throughout his boss battle, and is still walking under his own power when he's arrested.
  • Might as Well Not Be in Prison at All: Despite being in prison, he still has influence over his gangs and is even able to call them by cellphone, which Spider-Man later intercepts. However, Peter stops an escape attempt and Fisk remains in the Raft even after the end of the game.
    • In Spider-Man: Miles Morales despite still being in prison, he's set up a line of communications with members of his gang, directing them to ruin businesses and increase crime in Harlem so he can make a land grab to rebuild his empire.
  • No Celebrities Were Harmed: Not Fisk himself but his base of operation, Fisk Tower, is located where The Time-Warner Building is in the actual New York City.
  • No-Holds-Barred Beatdown: There were times in the past referenced to when Fisk would have Spider-Man at his mercy long enough to hospitalize him, such as with a pair of brass knuckles among the backpack collectibles or the katana in his auction house.
  • Not-So-Well-Intentioned Extremist: Despite his own claims that his actions have kept order in New York, Mary Jane heavily regards him as this, as she believes Fisk's actions have caused too much harm to the people of New York to justify viewing him as Necessarily Evil.
  • Occidental Otaku: Much like Frank Miller's take on the Kingpin, Fisk evidently has a taste for Japanese culture. Fisk himself allegedly spent time in Japan training as a sumo, his office in Fisk Tower is heavily furnished with Japanese dĂ©cor such as bonsai trees and samurai armor and his estate has an extensive collection of Japanese art and antiques, with a particular focus on powerful, unfettered warlords and samurai willing to go to any length for the greater good.
  • O.O.C. Is Serious Business: In Spider-Man's words, not much spooks Fisk: the fact that he labeled Devil's Breath as "Pandora's Box" is the first indication of how dangerous it is.
  • Pet the Dog: He does seem to care for his own men, at one point telling Spider-Man he'll give him information if Spidey saves Fisk's men from the Demons first.
  • Put on a Bus: More or less disappears from the game after the revelation of Martin Li being Mr. Negative.
  • Starter Villain: Played with, due to the In Medias Res storytelling. From the player's perspective, he's the guy you beat for the tutorial. But from Spidey's perspective, Wilson's been his Arch-Enemy for most of his career and this is the culmination of years of crimefighting.
  • Stout Strength: A staple of the character. While he seems merely tall and overweight at first glance, he's got enough muscle to grapple with Spider-Man.
  • Super-Strength: It's never explained why, but he can crack concrete, cave in steel pipes, and throw Spidey through dozens of feet and through brick walls, all with his bare hands.
  • Trumplica: A wealthy New York businessman with a rotund physique (albeit as a giant), arrogant personality, and a long history of legal trouble—who works out of a Manhattan skyscraper named after himself, which bears his name in big gold letters. Said skyscraper is called "Fisk Tower", in case it's not obvious enough.
  • Unskilled, but Strong: He has about as much finesse as a street thug (i.e., none). He's also strong enough to punch through concrete.
  • Unstoppable Rage: Once Spider-Man finally manages to break the glass screen that Fisk is hiding behind, he flips his lid, runs out towards his desk, and splits it in half with his fists before throwing it at Spider-Man. He's still seething all the way to the police van afterwards.
  • Vetinari Job Security: Fisk depends on this as he is considered the Lesser of Two Evils by most New Yorkers. Ultimately subverted by Spider-Man managing to not only get rid of Fisk but his criminal competitors.
  • Villain Has a Point: Fisk is a bad, bad guy, but he is absolutely correct that the vacuum opened by his defeat leads to anarchy. Though MJ rebukes this by noting that letting Fisk continue to run as a crime lord wasn't something the Police or Spider-Man could remotely condone.
  • Warm-Up Boss: He fights like a Brute enemy with the addition of a charge attack, serving to test how well you've learned the basics of combat.
  • What the Hell, Hero?: He furiously calls Spidey out for getting him sent to jail.
    Kingpin: Idiot! I'm the one who kept order in this city! One month! In one month, you'll wish you had me back!
  • You Have Failed Me: While conversing with the head of security for one of his stockpiles in the opening cutscene of "Wheels Within Wheels" he threatens to 'have [the thug's] head' if the Demons set even one toe within the armory.

    Herman Schultz / Shocker 

Herman Schultz / Shocker

https://static.tvtropes.org/pmwiki/pub/images/shocker.png

Voiced by: Dave B. Mitchell (English)Other Languages

Appearances: Hostile Takeover | Spider-Man

A thief whose suit is specialized with gauntlets that unleashes powerful sonic blasts.


  • Adaptational Nice Guy: Spidey mentions that they've talked science together before and they each try to talk the other out of fighting them.
  • Affably Evil: He's not nice but when compared to the other enemies Spidey goes against in the game, he definitely qualifies. In his first encounter, Herman tells Spidey "I don't want to hurt you! That would only slow me down!"
  • Alas, Poor Villain: MJ is horrified to learn that he was among Kraven's 'hunts', and seeing as he was a Punch-Clock Villain who at least talked shop with Spidey a few times, his death is cast in a sympathetic light, especially since Peter mentioned Herman going straight for a while in the first game.
  • Barrier Warrior: He's protected by a vibrational force-field for most of his bank fight. Hurling falling debris at him is the only way to break through it.
  • Blow You Away: What his gauntlets do.
  • Boss-Arena Idiocy: Kind of unavoidable considering his equipment, but his blasts cause debris to fall around him which can be tossed at him to destroy his barrier so Spidey can land some hits.
  • Cornered Rattlesnake: Kraven notes that when he was threatened with immediate death, Herman didn't care about trying to stalk the man pursuing him, only attempting to escape with his life at any cost. Ironically, this puts him much higher in Kraven's esteem post-mortem, as Shocker's vicious desperation made for a good fight, while the others' attempts to turn the tables and kill him just made themselves look inadequate next to Kraven's own hunting skills.
  • Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, one of the collectibles is a scrap of his original diamond-patterned costume.
  • Embarrassing but Empowering Outfit: Averted for once. His suit looks like it could have been designed by Iron Man himself, and Spider-Man openly gushes over how awesome he thinks it looks.
  • "Get Back Here!" Boss: When he first appears, you’re forced to chase him down and letting him get away results in a “Mission Failed” message.
  • Killed Offscreen: One of Kraven's many victims.
  • In a Single Bound: His suit allows him to jump the length of a city block or leap onto the roof of a ten-story building from street level.
  • Ineffectual Sympathetic Villain: Spider-Man certainly thinks so as he's one of the few villains in the game he has something of a positive relationship with.
  • A Lighter Shade of Black: Unlike the Sinister Six who commit all sorts of atrocities, or the other supervillains in the main game who are OK with endangering the lives of others, Shocker is merely a destructive bank robber with no interest in hurting people. Even though he comes to blows with Spider-Man, he still makes it clear that he's not interested in fighting him and only does so when Spidey leaves him no choice.
  • Made of Iron: He is seemingly defeated several times in his boss fight, only to get up and keep fighting thanks to his force field and protective padded suit. He only stops after Spidey brings a giant chandelier down on top of him.
  • Malevolent Masked Man: He's a supervillain with a helmet that fully encloses his face. Do the math.
  • Non-Indicative Name: Despite the name, he doesn't fight with electricity like Electro. His name comes from his main form of attack being shockwaves.
  • Offscreen Moment of Awesome: He managed to earn Kraven's respect through pure tenacity, putting him on a higher level than half of the Sinister Six in Kraven's eyes.
  • O.O.C. Is Serious Business: Spidey notices that Shocker is acting unusually compared to his past confrontations, and that he seems desperate, concluding that he's working for someone. Shocker confirms this and also reveals that the people he's working for (later revealed to be the Inner Demons) have him spooked, and have threatened to kill him unless he cooperates.
  • Punch-Clock Villain: Shocker is a lot more interested in staying alive after being threatened by the Demons or making a quick buck than revenge or mindless destruction, probably why he wasn't picked for The Sinister Six. He even directly states that he doesn't want to hurt Spider-Man during their first chase in the story, albeit for pragmatic reasons, but its a notable contrast compared to every other villain in the game.
  • Recoil Boost: He can use his blasters to launch himself across the air.
  • Worthy Opponent: Though ultimately not the great challenge that Kraven was seeking, Shocker nonetheless receives the most respect out of his victims, with the Hunter admiring the sheer tenacity of his will to live.
    Kraven: This one was nearly something. When faced with a predator, though... he did not try to prove himself superior. He fought only to survive. It was vicious, feral... sincere. But not enough. Even in death, his eyes stare into mine like he might try to kill me.

Introduced in The City that Never Sleeps DLC

    Felicia Hardy / Black Cat 

Felicia Hardy / Black Cat II

https://static.tvtropes.org/pmwiki/pub/images/black_cat_ps5_4.jpg

Voiced by: Erica Lindbeck (English)Other Languages

Appearances: Spider-Man | Spider-Man 2

A flirtatious cat burglar who enjoys her games of cat-and-mouse with Spider-Man. She's absent in the main game itself, merely challenging Spider-Man to find the various cat dolls she's hidden throughout the city, but makes a full appearance in The Heist DLC.


For tropes related to her see Heroes.

    Joseph Martello / Hammerhead 

Joseph Martello / Hammerhead

https://static.tvtropes.org/pmwiki/pub/images/hammmerhead.PNG

Voiced by: Keith Silverstein (English)Other Languages

Appearances: Spider-Man

A powerful Maggia crime boss who seeks to fill the void in the criminal underworld after Fisk's capture.


  • Achilles' Heel: The plate that gives him his intimidating appearance ultimately becomes his undoing; as shown and discussed in the Silver Lining DLC, it's made of carbon steel, which is weaker than the rest of his cyborg body. Spidey and Sable are able to exploit this in their fight on Sable's weapons hangar by using a laser to heat and soften it so Spidey can punch him effectively.
  • Adaptation Origin Connection: He's the one responsible for Yuri Watanabe going down the path to becoming Wraith in this continuity.
  • Adaptational Badass:
    • The comic book version of Hammerhead got his trademark plated skull after he got his ass handed to him in a brawl and was left for dead in an alley, where a surgeon found him unconscious and decided to operate on him to save his shattered skull. This version got shot directly in the forehead, lived and then willingly and consciously chose to have the plate implanted into his skull. He's also more cunning than his comic book counterpart overall.
    • His conversion into a Cyborg in the comics was done by Mr. Negative after an adamantium bullet to the head by an assassin. In this version he not only did it to himself, but comes out of it a massive, hulking monstrosity with more than just the strength and durability he got in the comics from the transformation.
  • Adaptational Ugliness: While the various iterations of Hammerhead aren't exactly lookers, few if any have scars like the game's iteration. In the comic after being rebuilt as a cyborg he's externally unchanged. His cyborg form here is a hulking, horrific monstrosity with part of the metal plate in his head exposed.
  • Animal Motifs: While his name is obviously a reference to having a metal plate in his skull, both Spider-Man, Jameson, and several social media posts make the obvious reference to the Hammerhead Shark, though unlike the rest of Spidey's rogues, he never dresses in such a way to make it overt. Even when he does get a suit of Powered Armor, it has no actual Animal Motif. One social media post even comments it's more shocking he doesn't dress like a shark.
  • Asshole Victim: A police officer comments that while she's horrified by what happened to Yuri and what she did, Hammerhead is a monster who she's glad is (seemingly) dead.
  • Ax-Crazy: Not as obvious as Scorpion, but Hammerhead is still a ruthless and sadistic man who is obsessed with power and has no problem using torture, murder, or any other amoral crimes to get what he wants. Even Jameson calls him a "metal-domed lunatic" on his radio talk show, and he's completely lost it after becoming a Cyborg.
  • Bad Boss:
    • He won't hesitate to kill his own men if they failed their jobs. This applies to his high-ranking lieutenants as well, who are more than willing to punish failed underlings in their boss's place. It's also noted that the Olympus cybernetics resulted in some of his men not surviving conversion, which doesn't seem to bother him at all.
    • Once his conversion to a cyborg is complete, he doesn't even bother surrounding himself with goons anymore, essentially asking Spider-Man and Silver Sable to take them down.
  • Big Bad: Hammerhead is the main antagonist for the three-part DLC The City that Never Sleeps. It's his schemes to take control of the Maggia crime families—first by hiring Black Cat to steal their wealth, then by starting a massive gang war and arming his men with stolen Sable tech—that drive the different conflicts, whether it be instigating Yuri's fall to vigilantism or sending Silver Sable on the warpath after he uses her tech to transform himself into an invincible cyborg.
  • Charles Atlas Superpower: He's strong enough to lift a person with one arm and throw them around like a ragdoll despite being a normal human. However, he's still fairly outclassed by Spider-Man in this regard and their first fight largely consists of him being repeatedly punched in the face until he manages to throw Spidey off and escape.
  • The Chessmaster:
    • Hammerhead is considerably more cunning in this adaptation compared to his comic book counterpart managing to kidnap the other Maggia Dons and lead Spidey on a wild goose chase while his men went on a rampage at the NYPD Precinct. Even with his eventual defeat at Spider-Man's hands, he just shrugs it off, content with playing the long game for his power grab.
    • Severely downplayed in Silver Lining, though somewhat justified. Now that Yuri's reputation has been marred, Hammerhead goes for the relatively simpler plan of "stash the Sable tech in a secret sewer lair and kill anyone in your way", though he maintains his effectiveness.
  • Composite Character:
    • With Silvermane being a Don of the Maggia. While comics Hammerhead did become a cyborg, being visibly cybernetic is more akin to Silvermane as well, especially the visual of being a head on a cyborg body.
    • His status as a crime boss who manipulates Yuri Watanabe while using his extensive corruption to escape any real criminal conviction that sends Yuri into becoming the vigilante Wraith is taken from Mr. Negative.
  • Contrasting Sequel Antagonist:
    • Contrasts the two main villains of the game proper by being a genuinely monstrous human being with few if any redeeming qualities rather than a Tragic Villain.
    • He's also a lot less charming and attractive than Black Cat, though they're both implied to have gotten some plastic surgery. He's also hard-edged to her graceful curves, and direct where she's subtle and manipulative. Both have greed as a fatal flaw.
  • Cop Killer: While all major villains cause the deaths of police, Hammerhead is the only one shown doing so onscreen and personally, which makes things personal with Yuri.
  • Cyborg: While mostly looking like a suit of Powered Armor, several comments by his men, Spidey, and Hammerhead himself imply there's an element of this trope to Project Olympus. He makes a full-body conversion to cybernetics in Silver Lining.
  • Defiant to the End: Doesn't show any fear in the face of being murdered in cold blood by Yuri, though his gang was gonna bring him back after the fact. Also shown in Silver Lining, where he takes a few scowl-faced steps towards Spidey and Sable in the aftermath of the final battle, before ultimately succumbing to his injuries and fainting.
  • Disco Dan: Hammerhead both looks and behaves like a man still pining for the '70s. A darker take than most, though, since what he misses most about the era is that it was the Maggia's glory days, when New York was The Big Rotten Apple under the thumb of wise guys like him.
  • Disney Death: After Yuri executes him, his body is shocked by a mole he has in the police department, promptly bringing him back to life.
  • Degraded Boss: Played With: his Powered Armor used in Turf Wars ends up being donned by a large number of his minions in Silver Lining, though they don't use his exact moveset and Hammerhead himself has upgraded into a gigantic cyborg.
  • The Don: One of several dons of the Maggia, but with the know-how to declare open gang war on the other families, enough to make him appear to be the Don as far as the game is concerned.
  • Early-Bird Cameo: He only appeared in person once at the end of The Heist DLC, standing in the shadows watching the trap he set up in Black Cat's apartment exploded when she arrives.
  • Empowered Badass Normal: Dons a suit of Powered Armor with some cybernetic components to augment his pre-existing Charles Atlas Superpower. Come Silver Lining, he's converted into a full on cyborg.
  • Evil Is Bigger: Zig-Zagged. When he initially showed up, he is about the same height as an average adult male, it's only when he undergone Olympus enhancements that he became an imposing crime boss. His complete cyborg form is a towering monstrosity dwarfing every other character by a large margin.
  • Evil Reactionary: Never shuts up about how he misses "the good ol' days" and wants to bring them back. Unfortunately for everyone, Hammerhead's idea of "the good ol' days" were when the city was at the mercy of ruthless mob bosses who practically ran the place with an iron fist. He lampshades this fact in the Silver Lining DLC, though mainly towards modernizing himself from being a human with a metal plate into a full-blown cyborg.
  • Extremity Extremist: Prefers to crush his opponents with a headbutt from his plated forehead, even after undergoing a partial conversion. It's only when he becomes fully cybernetic that he starts to throw punches, averting it.
  • Facial Horror: While he's not absurdly ugly, he still has prominent scars from the incident that led to him getting the plate in his head. In Silver Lining, his metal plate is exposed from where Yuri shot him.
  • Faux Affably Evil: Just occasionally, he tries pretending he's a gentleman, scolding Yuri for "bad manners" (read: taking a team to sneak into his hideout) and saying she should have knocked, but this is fairly transparent taunting and does little to hide the grade-A Jerkass and Hate Sink he is.
  • Final Boss: Hammerhead is the last opponent for the first game's DLC, fighting against Spider-Man and Silver Sable after he uses the latter's tech to transform himself into a cyborg capable of winning the Maggia gang war.
  • Foil: Contrasting Fisk, who is a Benevolent Boss, Hammerhead couldn’t give less of a rat's ass about his men. Both are Badass Normals who are just naturally strong. Although Hammerhead becomes a full Cyborg while Fisk remains human.
  • Genius Bruiser: Brutish as he is, Hammerhead proves to have quite a sharp mind as well: in Turf Wars, he constantly proves to be ten steps ahead of Spider-Man and constantly outsmarts him with carefully applied diversion tactics, takes time to learn about what makes Yuri tick so he can throw her off her game with psychological warfare, and makes absolutely sure to avoid direct confrontation with Spider-Man until he can even the odds with cybernetic enchancements.
  • Graceful Loser:
    • He takes his defeat surprisingly well, even when it looks like Yuri is about to execute him. Justified, since he had planned for her to execute him from the start and took precautions to ensure that his men save him. However, a recording reveals that while that was the case, he wasn't expecting her to actually be able to kill him even temporarily, and is rather furious with his captive scientist over it.
    • Subverted when he's finally beaten for real, as he's left speechless with rage and can only shoot Spider-Man and Sable a Death Glare before finally collapsing.
  • Gone Horribly Right: He knew all about Yuri's backstory and desired to push Yuri off the edge so that she would lose her badge. Given that Yuri is going to become Wraith, who goes on a very large killing spree against criminals in the comics, he set the stage for a lot of death and tragedy to follow.
  • Hate Sink: A far cry from the sympathetic villains in the main game, Hammerhead is a thoroughly unlikeable bastard who goes to horrific lengths to antagonize one cop, and even sinks as low as to steal humanitarian aid from a country that needs it purely out of greed.
  • I Have Your Wife: He manages to get Black Cat to work for him by kidnapping her son. Turns out, however, that this was a lie on Felicia's part, who is actually working for him as part of a scheme to steal the Maggia's loot for herself.
  • Jerkass: On top of being a total maniac, he's also a nasty, impatient and condescending piece of work.
  • Kick the Dog:
    • He almost kills Black Cat by blowing up her penthouse right as she opens the door.
    • He murders two of Yuri's cop buddies right in front of her.
    • He steals desperately-needed humanitarian aid supplies from Symkaria, purely out of Greed.
  • Know When to Fold 'Em: The first time he's confronted by Spider-Man and receives a bit of a pummeling, then Yuri starts shooting at him, he books it as soon as possible knowing he's outmatched in a straight up fight with the web-slinger and a gun wielding police officer at once. He only ever faces Spidey head on once he's got a suit of Powered Armor with an implied cybernetic aspect to even the odds.
  • Made of Iron: He took a bullet straight to the forehead and lived through it. Note, this was before he had a steel plate implanted into his skull. In Silver Lining, it takes getting a jet crashed into him to bring him down for good.
  • Named by the Adaptation: In the comics, only Hammerhead's first name Joseph has been revealed. Here, he's given the surname Martello.
  • No-Nonsense Nemesis:
    • In The Heist DLC, he sends goons with rocket launchers into a museum and arms his brutish goons with freakin' miniguns when he learns that Spider-Man is involved, and he doesn't stop there. Near the end, we learn that he's also been smuggling leftover weapons from Sable International as well. When he learns that Black Cat has stolen the drive containing his crime family's fortune, he doesn't try to bring it back, but instead rigs a trap to blow both Black Cat and the drive up in flames so that she will not mess in his plans again. He also never shows up in person except once near the end of the DLC to personally see that his trap manages to kill Black Cat. Needless to say, Hammerhead is shaping up to be Wilson Fisk's replacement and so far he's doing a pretty good job at it.
    • In Turf Wars DLC, he proves to be craftier than usual. Anticipating a surprise police raid, he lets the majority of his men duke it out with the other Maggia mobsters outside the building while he himself prepares to ambush the police raid team led by Yuri. He sneaks inside the building and kills every single one of them but Yuri, who would've been killed too but for Spider-Man showing up just in time. He sets up a large force of mooks on the outside of the hideout where the rival Maggia bosses are gathered and plants bombs around the building, all just to create a diversion for Spider-Man while he uses a Sable drill transport to kidnap the bosses from inside the building while Spidey is busy dealing with his men outside. He lets his men attack Yuri's police forces around the city to keep Spider-Man busy, while he launches an assault on a police precinct to get Project Olympus. He also goes out of his way to avoid confronting Spider-Man directly until he fully assembles the Olympus armor so he can fight Spidey evenly. Even after he's shot in the head point-blank by the enraged Yuri, he already had one of his men infiltrated the police ambulance to revive him later with nobody none the wiser, showing that it was his plan to fake his death all along, ruining Yuri's reputation and broke her entirely in the process. In short, Hammerhead played everyone like a fiddle in this DLC part.
  • Not Quite Dead: Yuri actually did manage to kill him, unfortunately by shooting him in the plate, it likely either sent him into either a brief coma, or cardiac arrest, as all it takes is a minion jolting his chest with a taser to bring him back up.
  • Offscreen Karma: All of Hammerhead's posturing about wanting the Maggia to be respected and feared again ultimately causes their downfall by the time of Spider-Man: Miles Morales. Hammerhead's attempted power grab sparked an all-out war between the families that only served to fracture and weaken the Maggia further, and after his defeat the Underground ended up swooping in and crushing the remnants of the Maggia. And given that the Underground embody everything he despises about disrespectful youth gangs, it's only the most fitting consequence.
  • One-Man Army: While he needed goons to back him up in Turf Wars despite wearing armor, the full-body conversion performed on him after pretty much turns him into this, able to nearly match Spider-Man himself in sheer strength and mobility.
  • One-Winged Angel: In Silver Lining he converts himself into a hulking cyborg monstrosity.
  • Outdated Outfit: Fitting of a gangster stuck in the past, Hammerhead wears a gaudy polyester leisure suit and medallion necklace straight out of the '70s
  • Powered Armor: He dons a suit of Sable-tech power armor in his boss fight in the Turf Wars DLC. Come Silver Lining and he's upgraded to being a full on Cyborg.
  • Setting Update: Played with. While "being a walking anachronism" has always been part of Hammerhead's shtick, his comic book counterpart has always emulated/been based on a 'classic' Prohibition-era mobster; an Idiosyncrazy he developed from fixating on an Al Capone movie poster he saw while bleeding out from his head wound. Since such a motif would be a bit too campy for the game's late-New 10s setting, Insomniac's Hammerhead was reimagined into a straight-up Disco Dan gangster with the focus of his obsessive nostalgia shifted to The '70s, a more plausibly recent, yet still bygone, period where the Mafia/Maggia dominated New York City.
  • The Sociopath: He has no qualms about igniting a gang war or stealing humanitarian aid for his own benefit, and will resort to whatever means necessary to "get respect" or "bring the good ol' days back".
    • Not a direct nod to Hammerhead himself, but a crime scene recording in Silver Lining reveals that one of the Maggia enforcers was diagnosed as a sociopath by his own therapist.
  • Stephen Ulysses Perhero: Fitting of his nickname and most distinctive feature, his surname, Martello, means "hammer" in Italian.
  • Super-Toughness: His skull plate makes attacks to his head, while clearly painful, not do as much damage as one would expect. Spidey even notes that it's probably the hardest head he's ever punched, and given how many people in full body armor he's punched, that's saying something. It's likely the reason being shot in the face at point blank range only temporarily kills him and he can still be resuscitated. After his upgrade in Silver Lining, he's borderline invulnerable and requires a specialized laser to render him vulnerable to damage, and takes being hit by a jet at high speed to finally bring down.
  • Suspiciously Similar Substitute: Invoked; he plans on taking over the void left by Fisk as THE Mob Boss after the latter is imprisoned.
  • 'Tis Only a Bullet in the Brain: He was shot in the head at some point, but survived thanks to surgery. At the end of Turf Wars, he gets shot in the face at point-blank range by a vengeful Yuri and does die but gets resuscitated by one of his mooks.
  • Use Your Head: His metal plate lets him headbutt hard enough to kill normal men. He also likes using rocket-propelled headbutts in his boss fight.
  • Villainous Breakdown: After Spider-Man and Sable manage to actually hurt him, his composure finally breaks and he begins getting genuinely furious. When he's finally beaten, he's left speechless with rage and can only Death Glare at Spider-Man and Sable before collapsing.
    Hammerhead: Still no respect! WHAT'S IT GONNA TAKE?!
  • Villain Takes an Interest: Information gathered from doing the Maggia Fronts sidequests in the Turf Wars DLC that he takes a special interest to Yuri Watanabe, who's trying to restore her family's name after her Dirty Cop father is dishonorably discharged from the police force for taking bribes from the Maggia. This is possibly the reason why Hammerhead goes out of his way to provoke Yuri whenever possible: he wanted Yuri to be disgraced by taking things too far in her vengeance against the mob and himself.
  • You Monster!: Everyone involved acknowledges and calls him a monster at one point or another.

Introduced in Spider-Man: Miles Morales

    Simon Krieger 

Simon Krieger

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_10_at_70423_pm.png

Voiced by: Troy Baker (English)Other Languages

Appearances: Spider-Man: Miles Morales

Head R&D of Roxxon Energy, a blowhard with very little scruples.


  • Adaptational Villainy: His comic book counterpart may not have been that much better, orchestrating the assassination of Tony Stark's parents and attempting to frame him for taking world leaders hostage, but this version of him would have caused much more damage by allowing the unstable Nuform to poison the citizens of Harlem, or arranging to have all of it blown up in the Tinkerer's bombing by adjusting the reactor.
  • Arch-Enemy: To Phin Mason/The Tinkerer, for killing her brother Rick when he tried to expose Krieger's revolutionary new fuel as being toxic and unsafe. Phin's own turn to villainy is motivated entirely by her desire for revenge on Krieger.
  • Ax-Crazy: Despite his calm demeanor, deep down, he is a power-hungry, ill-tempered sadist who snaps and explodes when something does not go his way or if someone says something he doesn't want to hear.
  • Bad Boss: He knows that Nuform is poisoning his employees and doesn't care.
  • Berserk Button: Being told he's not as smart as he thinks he is. When Phin points out that her brother Rick was the real brains behind Nuform, Krieger loses his temper.
  • Bitch in Sheep's Clothing: He seems like a nice guy at first, congratulating Miles for Rhino's defeat and even turns Rhino over to the police. Then it's revealed that he's a Corrupt Corporate Executive who's knowingly endangering the people of Harlem with an unstable reactor, has Miles subjected to Cold-Blooded Torture, and secretly hired Rhino to act as his Dragon.
  • Composite Character: He's Simon Krieger, but is like Donald Roxxon as Roxxon's Corrupt Corporate Executive that Miles as Spider-Man ends up at odds with.
  • Contrasting Sequel Antagonist: Towards Norman Osborn. While they are both the Non-Action Big Bad and are the executives of their own companies, both of them are different to one another. Norman is the CEO of Oscorp who is a Well-Intentioned Extremist where his intentions for Devil's Breath is because of his son Harry who was dying from a disease, whereas Krieger is Roxxon's CEO who is an outright cruel sociopath who only cares for fame and fortune regarding Nuform who resorts to far more unscrupulous methods, even if his actions would mean the end of Harlem as a whole. Norman is a middle-aged man in his late 50s who dresses rather formally, while Krieger is a much younger man in his 30s and in better shape.
  • Didn't Think This Through: For a charismatic sociopath, a lot of his acts of villainy only have short-term benefits that almost always backfire against him. Actually a justified example, as being incapable of planning ahead or learning from mistakes are behaviors typical of a sociopath.
    • His decision to murder Rick Mason is not only cruel, but ends up being monumentally stupid in the long run, since Rick didn't leave any notes about how he created Nuform, forcing Simon's research team to try to reverse-engineer it, something that's complicated by the interference of both the Underground and Spider-Man.
    • Likewise, going back on his deal with the Prowler to spare Miles, believing the mercenary would just be looking out for his own self-interest rather than rat on him. He's proven wrong when the Prowler does just that, enough to convict Krieger for his crimes and keep him from becoming a Karma Houdini.
    • At the start of the game, Simon has his mercenaries capture the defeated Rhino, promising to turn him into the proper authorities. Later, it is revealed that he never did this, instead hiring him and giving him armor that makes him immune to Miles' venom powers with the promise of getting him out of his Rhino armor once and for all. He later admits that he lied about this too, convinced that Rhino will forget about their agreement after they get Miles. In the event that people question why Rhino is on his payroll, he has a contingency to tell the press that he is part of a rehabilitative work program. While JJJ overlooks Rhino's involvement in Miles' capture at Trinity Church, it was still public enough for JJJ to find out about it and it is very likely that footage of Rhino working alongside Roxxon troops is public as well. The police could very easily verify that they never had such an agreement regarding Roxxon and Rhino, thus this would only cause him more problems with the law. Not only that, but Rhino would have found out eventually and, unlike Spider-Man, Simon is a fragile non-powered human who would have had a 2-ton "exploding bulldozer" ready to crush him the moment he realizes this.
    • A minor one, but yelling out I Own This Town in his Villainous Breakdown while he's being dragged away by the police (being recorded publicly by the press nonetheless) likely won't help him against the courts either since that's admitting his illegal activities.
    • And finally, dear lord, he was even lying to the higher-ups of Roxxon about Nuform, which is why the project went as long as it did. So even if Krieger will only be put away in jail for a few months thanks to his wealth and connections, he'll be facing the entire wrath of his bosses once he gets out.
  • Evil All Along: It's eventually revealed that he never turned Rhino over to the police and instead upgraded him with Roxxon's technology to act as his muscle.
  • Evil Cannot Comprehend Good: He was caught completely off-guard when his associate, the Prowler, did a Heel–Face Turn and confessed Roxxon's crimes to the police, having believed that there was absolutely no way that Aaron's love for his family would overturn his more selfish desires.
  • Fatal Flaw:
  • Faux Affably Evil: He acts fairly chummy to Miles after capturing him, but this is before he has him brutally tortured by his men. Recordings show that he does the chummy thing all the time, but no one ever buys it. Even his men are terrified of him.
  • Foil: To Norman Osborn of all people. Both of them are wealthy businessmen who own major corporations in New York and have done shady and illegal acts to keep their companies afloat. Each are Non-Action Big Bad antagonists, have decent public reputations despite their villainous natures, have connected origins to the Big Bad of both games and illegally oversee potential bioweapons (Devil's Breath and Nuform respectively) that could've destroyed New York. The difference between them is that while Norman (inadvertently) ruined Martin Li and Otto's lives, he felt genuine hints of regret for being responsible for their villainy. Simon, however, felt no sympathy for triggering Phin's Start of Darkness when he orchestrated her brother, Rick's, murder. While Norman had good intentions with Devil's Breath and is fully aware of the threat it poses, Simon flat out never cared about Nuform's unstable energy that could wipe Harlem as long as it made him more money, and silences anyone who would say otherwise.
  • For Science!: Played with. Simon claims that he understands bioengineering enough to be head R&D of the division, yet it's ultimately proven that he's just more interested in money than science itself, and doesn't actually know the science behind Nuform like his lead project developer, Rick. He vaguely yet clearly implies that he had lots of interest in the new Spider-Man's powers (a couple which the original Spider-Man does not even possess) and planned to dissect him, though again, just for money and his own amusement to make the kid tick.
  • Greater-Scope Villain: Phin is the more immediate threat, but Krieger is the more evil of the two as the one mass-producing Nuform reactors that risk poisoning civilians once they're installed worldwide, and Phin's Start of Darkness was instigated when her brother was murdered for trying to expose Roxxon's corruption. Additionally, Krieger's adjustments to the Harlem Nuform reactor are what cause Phin's plan to nearly obliterate the neighborhood when she insists on going through with destroying it.
  • Greenwashed Villainy: His aim is to have New York City's Harlem District powered by Nuform, an alternative fuel source he insists is completely safe. It isn't: anyone exposed to Nuform for an extended period of time becomes sick, as Rick Mason, the former lead of the Nuform project, discovered when he became sick himself. Despite this, Simon decides to go forward with using Nuform because he feels he's sunk too much money into the project to scrap it and kills Rick to hide the truth. This leads to Rick's little sister, Phin, becoming the Tinkerer and joining the Underground with the goal of exposing Simon's corruption.
  • Hair-Trigger Temper: He tries to play it cool when interrogating the Tinkerer, but a single remark from her is all it takes for Krieger to jump out of his chair and start ranting at her. He has to take a second to get his composure back, just long enough to let us know how difficult it is for him to keep his anger back.
  • Hated by All: Unless you're only seeing him through a video screen. Simon is a Villain with Good Publicity among those who only see his adverts or hear his slogans, but anyone who knows him knows he's an uncaring sociopath who doesn't have anyone's best interests at heart and is abrasive to work with, including his loyal private police force who gripe in private about how he's playing around with their lives with Nuform. Simon seems aware of this, and takes great effort to obscure his true nature to everyone, even his bosses: an audio file the player can find shows that the Nuform project only went as far as it did because Simon lied extensively to Roxxon top brass about himself and his actions, rather that risk them accepting his failures.
  • Hate Sink: A sharp and rather jarring contrast to a franchise full of Tragic Villains, Simon is a sadist who has absolutely no redeeming qualities. The game starts with him being already completely despised by all of Harlem after bulldozing many of their favorite hot spots to begin with, Miles' mother basing her entire campaign around antagonizing him. He even knows just how unstable and toxic Nuform actually is, but just waves it aside for the sake of reaching a deadline. In some respects, Simon Krieger actually makes Norman Osborn's illegal acts look somewhat more honorable in comparison to the former's, since for all his faults, he is at least conscious of the fact that things are his fault or dangerous in one regard or another.
  • Horrible Judge of Character: For all his charisma, he's very bad at understanding what motivates people. He double-crosses the Prowler because he thinks the guy's too selfish to rat him out, not understanding that Aaron genuinely loves Miles and is ultimately willing to go to jail himself for him. He also thinks that Rhino would be happy just with beating up Spider-Man even if he didn't get the armor removed, when in fact Rhino would be happy to leave Spidey alone if he could get the armor off. Rhino never finds out about the double-cross in game, but if he did, he'd definitely want to kill Krieger for the false promise.
  • I Lied: When the Prowler confronts him over breaking his promise to not harm Miles, Simon casually brushes him off, believing that having leverage over Phin was more important and that there was nothing the Prowler could do unless he was willing to go to prison himself, which he won't (or so he believed).
  • Incompetence, Inc.: Krieger is so obsessed with meeting deadlines that he has no problems overloading a reactor to make the appearance of meeting it, knowing full well that it's highly likely to explode, taking all of Harlem with it. Then there's his continued promotion of Nuform as a clean energy source despite having full knowledge of its ludicrously toxic effects. Then there's his insistence on basing the unstable energy source in the middle of a crowded city district, instead of having the energy generated from far away like conventional power plants — not only dangerous, but a completely impractical move (NYC real estate isn't cheap, after all), done just for the sake of publicity. In fact, he'd much rather murder whistleblowers like Rick than actually try to address any of the many, many glaring flaws with Nuform.
  • It's All About Me: Everything he's ever committed with Nuform is not for the good of Harlem nor all of Manhattan (or even the world); it's all just for the money, gaining recognition, and reaching a deadline. Phin even points that while her brother, Rick, helped develop Nuform, all Simon has ever done was put his name on the patent and steal other scientists' ideas if it meant making a buck for himself.
  • Jerkass: Invoked by Phin, which he sadistically takes pleasure of hearing.
  • Jerk with a Heart of Jerk: An audio recording has Simon addressing the death of Rick, which he actually sounds remorseful for. At least until he starts talking about how to honor his memory, which has him dickishly crack a joke about naming a bench after his deceased employee.
    Miles: Simon Krieger: bastion of compassion.
  • Kick the Dog: Harshly snaps about Rick's death in front of Phin, and even betrays the Prowler after he promises to leave Spider-Man alone, believing that Prowler's selfishness outweighs care for the child... just give it four weeks, Krieger, and you'll see just how much Aaron's care for his family overcomes his selfish desires.
  • Kill the Poor: Downplayed. He is not out to actively kill anybody in Harlem, but he makes perfectly clear once he is told that Nuform will hurt people one way or another if it's used that as long as he gets publicity and money out of it, it's acceptable collateral damage and he believes nobody else will care because it's happening in Harlem.
  • Lack of Empathy: He shows no remorse for killing Rick Mason and even mocks/snaps in front of his own sister, Phin, that he's the one who's still alive, unlike Rick. He even doesn't care if his severely toxic Nuform could infect dozens of human life in Harlem and kill innocent people.
    Simon: No one is going to care about some sick people uptown.
  • Laser-Guided Karma: By mocking the Prowler for prioritizing his own selfish desires, he guaranteed that they'd both get put in prison for their crimes. Overlaps with Tempting Fate since he never expected Aaron to do the right thing.
  • Let No Crisis Go to Waste: During the final battle in Miles Morales, Simon mockingly thanks Phin for destroying the Nuform generator at Roxxon Plaza while speaking of his intentions to pave over Harlem's ruins and remake the entire neighborhood in Roxxon's image after the generator explodes, planning to blame both her and Miles for the disaster.
  • Manipulative Bastard: Simon is repeatedly referred to as someone with little scientific acumen, but an unsettling charisma that gives him a talent for manipulation: and he does so with everyone - manipulating his shareholders into believing that Nuform is safe, manipulating his employees into thinking he is actively looking out for them, manipulating Rick Mason into making him Nuform in the first place. After discovering that Krieger is lying about freeing Rhino from his armor, in favor of just turning him into an attack dog, Miles lampshades that Krieger has the gall to manipulate practically everyone he meets, no matter how unwise. An optional audio file involves him teaching one of his employees how to lie as effectively as he does.
  • Mean Boss: His conversation with one of his lab technicians reveals that he is this in reality. He treats his employees with little-to-no respect and takes out his anger over losing Roxxon's supply of Nuform on his lab technician (who had nothing to do with that). Some Enemy Chatter between Roxxon's private soldiers mention how he's gone through five different assistants in just one month alone.
  • Meaningful Name: His last name is derived from the German word for "war". Seeing as how he launched a full out war in the streets of Harlem with the Underground, the name holds up.
  • No Celebrities Were Harmed: A clear Expy of Elon Musk, on top of having a similar body shape, head shape, hair and facial features, much of this version's characterization comes from criticism of Musk. Namely that he's a brutal union buster who doesn't treat his employees well, uses his wealth to buy all the good publicity he wants, has little regard for other's property, and seems more concerned with his business appearing green in order to make him a profit, than whether or not it actually is.
  • Non-Action Big Bad: Like Norman Osborn, Krieger is an unpowered businessman with no skill in combat. As such, he remains The Unfought and relies on his goons in power armor to see his plans through.
  • Rogues' Gallery Transplant: His comic book counterpart was a Token Motivational Nemesis for Iron Man and had no connection to neither Peter Parker nor Miles Morales.
  • Sadist: Simon is clearly amused by his own brutality, especially when he allows his men to brutalize Spider-Man to force Phin to tell him the whereabouts of the last Nuform.
  • Self-Serving Memory: When Miles is abducted by Roxxon, Krieger muses "[he] hoped they could see eye-to-eye", conveniently forgetting that Miles was on Roxxon's side for the first part of the game and it was Simon who gave his security forces the order to attack Spider-Man on the Braithwaite Bridge, and they've had a shoot-on-sight policy towards him ever since.
  • Smarter Than You Look: Phin points out that Simon has no such knowledge of the bio-engineering behind Nuform without Rick to begin with and he just put his name on the patent while taking all the credit. Despite his lack of knowing bio-engineering in general, however, Miles tries to point out to Phin that Simon is actually smarter than she cares to admit (having modified the reactor to have stronger output), as he had plans on twisting their battle into a senseless terrorist attack for good publicity and expanding their company with their insurance.
  • Smug Smiler: His photo mode chibi sticker portrays him as one, complete with shooting a cocky pointer finger at an unseen onlooker.
  • Smug Snake: Played with. Despite being extremely smug, he's actually one of the most dangerously competent villains in the story. It's only after his Villainous Breakdown that he loses for real.
  • The Sociopath: Krieger is, as it turns out, only a semi-functional example; he's superficially charming in only the most basic sense, disposes of people once they've served their purpose to him regardless of whether it's the best approach or not, feels no guilt over committing highly illegal activities just to gain more power and money, and fails to plan ahead or think things through due to a inflated sense of his own competency. If the Underground and the Tinkerer weren't around for him to scapegoat, his best-case scenario was a reactor that could've either poisoned thousands of people or destroyed Harlem, something he still thought could be swept under the rug.
  • Stupid Evil: A lot of his villainous actions would have bitten him in the ass even without the interference of Spider-Man and the Underground. His murder of Rick Mason would have only ensured that Nuform could never be properly replicated for mass production, as Rick hadn't left behind any notes about its creation. And that's not going into how he lied to his higher-ups about Nuform's safety.
  • Sunk Cost Fallacy: He's well aware that Nuform is actually toxic and unstable, but insists on still making it available to the public, due to all the money Roxxon put into developing it. He'd rather let people get poisoned by this "clean" fuel then receive zero money back for his efforts.
  • The Unfought: Being a businessman without any powers, Krieger is a Non-Action Big Bad who is both incapable and uninterested in personally fighting Spider-Man, instead leaving such work to his private army and Rhino.
  • Villain Has a Point: As sadistic and sociopathic as he is, Simon points out in the final battle between the Tinkerer and Spider-Man that even if the former's attempt to destroy Roxxon Plaza worked, it would be All for Nothing. Krieger himself is safely hiding out in a bunker so he won't die in the blast, his company is already well-insured, and (without solid evidence Simon was responsible for Rick's murder and illegally cutting corners) the bombing of just one of Roxxon's office buildings would just make the company look like victims of a senseless terrorist attack caused by two teenage vigilantes, which Krieger could just as easily spin for good publicity. The only reason Simon was arrested and charged for his crimes was because Aaron Davis confessed his wrongdoings.
  • Villainous Breakdown: Clearly suffers one when Aaron confesses all of Simon's crimes and even shouts out I Own This Town to all of Harlem while the police carelessly shove him into a police car.
    Simon Krieger: C'mon - those are clearly deep fakes! They're deep fakes! You understand me? Do you have any idea who I am? I will own you! I will- Ow! I will own you! Do you hear me?
  • Villainous Gentrification: His company already had to bulldoze several Harlem hotspots for the Nuform plants, and he plans on building on top of the ruins of the neighborhood after the generators explode.
  • Would Hurt a Child: Simon has no qualms allowing his men and an upgraded Rhino to kidnap and brutally torture two teenage vigilantes if it means keeping all of New York from uncovering his hidden agendas. He even implied that he had plans on dissecting Miles like a lab rat to uncover his bioelectric powers, just for money.

    Phin Mason / Tinkerer 

Phin Mason / Tinkerer

https://static.tvtropes.org/pmwiki/pub/images/tinkerer_spider_man_miles_morales.jpg
Click here to see Phin Mason

Voiced by: Jasmin Savoy Brown (English)Other Languages

Appearances: Spider-Man: Miles Morales

The Underground's leader and Miles' old best friend since middle school.


  • Adaptation Name Change: From Phineas to Phin, courtesy of the character's Gender Flip.
  • Adaptation Relationship Overhaul: Mostly due to her Age Lift and partially due to her Gender Flip. In the comics, the Tinkerer is Rick Mason's father, not younger sister.
  • Adaptational Attractiveness: The Tinkerer is typically portrayed as an old bald man in the comics; here, she's an attractive young woman.
  • Adaptational Badass: A non-combatant in the comics, she makes use of her tech to lead the Underground personally in the field. Even going toe-to-toe with her old friend, Miles, who has powers beyond an average teenager.
  • Adaptational Heroism: While the Tinkerer in the comics is arguably one of Spider-Man's less vile rogues, this one takes that a step further and makes the character a Well-Intentioned Extremist who seeks to stop a much worse threat.
  • Age Lift: The Tinkerer in the comics is usually an adult man or an old man. Here, she's the same age as Miles and a teenager.
  • All Your Powers Combined: As the inventor of the Underground's programmable matter weapons, the Tinkerer can do everything that all of the various Underground units can, along with a number of much more advanced tricks unique to herself. Fortunately, mimicking the fighting style of an Underground unit also makes her vulnerable to the same type of Venom Strike that works on them.
  • Ambiguously Brown: It's a simpler task to identify her brother's ethnic background than hers.
  • Anti-Villain: Phin truly wishes to end a notorious plot of a shady corporation that could knowingly infect New York with a similar deadly disease, just like what happened during the Devil's Breath Crisis. Her reasons why she wants to put an end to them in the first place are justified since they killed her brother Rick, who tried to put an end to their toxic Nuform project, yet her methods of doing so are much less honorable and more ruthless than Spider-Man's. She just wants to destroy a plaza with their own Nuform (stubbornly denying the fact that it'll take all of Harlem with it), and is willing to work with/use the Underground to reach her goals, despite knowing how destructive, callous and dangerous they are. After renouncing Miles as her family, she becomes much more cold towards her childhood friend and it takes her witnessing what she's done to help her see the error of her ways. In the end, she sacrifices herself to save Harlem's residence from Miles' Nuform-induced Venom Blast.
  • Awesome, but Impractical: While Phin's programmable matter is an extremely flexible power that lets her make any manner of equipment that she wants, making her mask out of it is an act of excessive flair given the programmable matter instantly breaks on contact with electricity. It takes only a few seconds of her first skirmish with Miles for the mask to break and expose her identity.
  • Badass Normal: She's a completely normal human who proves herself to be a very deadly foe to Miles with her intellect, programmable matter, and The Power of Hate.
  • Became Their Own Antithesis: In her quest to bring down Simon Krieger, she ends up becoming a lot like him in many ways. Like Krieger, she charges ahead with her plans in spite of mounting evidence that doing so would hurt lots of people. She also shows some Bad Boss tendencies; when some of her subordinates tell her that several members of the Underground have gotten sick from the Nuform she stole and hid at their headquarters, she sharply dismisses their concerns by saying that "They knew the risks" in a manner eeriely reminiscent of how Krieger downplayed the health risks of NuForm.
  • Big Bad: Krieger and Roxxon are the more nefarious villains in Miles Morales, but the lengths that Phin is willing to go in order to get revenge on them make her more of a immediate threat to Harlem. The advanced weaponry she creates for the Underground empowers the gang to wreak havoc on the city; her crusade against Roxxon results in senseless violence that, however unintentional it may be, endangers countless innocents; and her adamant refusal to deviate from destroying Roxxon Plaza—stubbornly ignoring Miles' warnings that Krieger has sabotaged its reactor to destroy Harlem should such an attack occur—causes her to repeatedly almost kill Miles, becoming the Final Boss as she callously clings to vengeance over reason until it's too late to stop the detonation from occurring.
  • Contrasting Sequel Antagonist: Much like Otto Octavius, Phin's an old friend of Spider-Man, a genius scientist, engineer, and inventor who used to be a good person, but was driven to madness by a wrong committed by an evil corperate executive. The main difference here is that she's female, and unlike Otto, her motives are to avenge her brother rather than out of pride. Also, unlike Otto, who chose to remain a villain and destroy all of New York in his vengeful quest for bringing Oscorp down, even betraying Peter big time, Phin fully realizes that her own desire to bring down Roxxon nearly destroyed Harlem and sincerely apologizes to Miles for almost killing him. And at the last minute when Miles absorbs all of the Nuform reactor's energy, she sacrifices herself to allow him to unleash the explosion in the sky, which costs her life.
  • Deadly Disc: One of the many tricks that Phin kept for herself is hurling gigantic buzzsaws along the ground. She's not limited to one at a time either: after sending out several individual ones, she'll throw enough at once to fill the entire width of the room.
  • Deal with the Devil: By providing advanced weapons to the Underground, she gets their manpower to help her bring down Roxxon.
  • Death by Irony: A Heroic Sacrifice variant. Phin's idea of blowing up Roxxon plaza ends with getting herself blown up.
  • Determinator: Her boss fight is one of the longest of the series going into three phases. Even when it look like Miles has the upper hand in cut scenes, she pushes back just as fierce and takes virtually everything Miles has to burn through her arsenal before she finally goes down and concedes when she realizes the unstable reactor is sending shockwaves through Harlem and that the radius is a lot bigger than she wanted.
  • Didn't Think This Through: Phin commits numerous crimes, tries to kill Miles multiple times and renounces him as her surrogate brother, and nearly vaporizes Harlem; all in the name of overloading the Nuform reactor at the base of Roxxon Plaza to destroy it as an act of revenge for her brother's death. She never even considers throughout the game that this will only come off as a terrorist attack, that there will still be no evidence of how Rick died (meaning no one will be held accountable), and that she could've been smart enough to actually try and find said evidence instead of going straight with her plan to blow up the plaza senselessly. This shows just how clouded her mind has become by her lust for vengeance. Both Miles and Simon Krieger himself call her out for this.
  • Don't Make Me Destroy You: How she feels during her final battle with Miles.
    Phin: [While beating up Miles] I gave you EVERY chance to leave! Don't make me kill you. You can't win. Why do you keep fighting?!
    Miles: Because... I'm... Spider-Man!
  • Dramatically Missing the Point: Phin's entire plan to get back at Roxxon through violent means was flawed from the start, with Miles continually pleading for her to find another solution to stop Roxxon. During the climax, she takes this as her friend lying to her and defending Rick's murderer when in fact it's the opposite and Miles tries to stop her cause it'll destroy Harlem.
    Phin: You loved Rick too, How can you defend his murderer?!
    Miles: I'm not, but I can't sacrifice Harlem to take down Kreiger.
    Phin: That's not what I'm doing!
    Miles: It is! Even if you won't see it!
  • Et Tu, Brute?: After learning that Miles had been lying about wanting to join the Underground, had accidentally destroyed all of the evidence of Roxxon's wrongdoing, unwittingly sold her out to the Prowler, and stopped her from murdering Rhino, who had mocked her brother's death, Phin feels so betrayed that she renounces all ties with him and threatens to kill them the next time they meet, even leaving him for dead in the subway after she beats him into a pulp.
  • Even Evil Has Standards: As much as she wants to get back at Roxxon through unhonorable means, Phin ultimately tries to ensure that there are no casualties as her only priority is Roxxon Plaza (which is not fully opened yet). Unfortunately for her, the other Underground members have different plans and Kreiger tampered with the settings which would also damage most of Harlem.
  • Fatal Flaw: Pride. She's a smart girl but extremely stubborn to the point she becomes very narrow-minded in her goal. Granted Miles messing up some of her plans and lying in his pursuit of his goals do contribute. But by end of the game, she's fully convinced her calculations are right despite both Miles and Krieger telling her to the contrary and undeniable proof that the reactor is about to go critical, destroying all of Harlem rather than just simply around the Roxxon building. Miles has to literally knock some sense into her to help her finally see reason.
  • Final Boss: She's the final fight of Miles Morales, dueling Miles as he tries to stop her from accidentally destroying Harlem.
  • Foil:
    • To Miles. Both are very smart and creative kids from a similar background. Both were forced to witness the murder of a family member and the event drastically changed their lives. However, while Miles was motivated to help others and eventually became a hero, Phin fell in with the Underground and eventually became a villain by seeking revenge.
    • To Martin Li. Both have grudges against the company and their owners for the death of their respective loved ones, become part of a terrorist group and provided means of said group to be able to fight. Martin uses his own powers to give his fellow Demons and his plan to get the Devil's breath involves poisoning of civilians while Phin uses her technology to arm her Mooks in the Underground and her plan of destroying the Roxxon Plaza doesn't include any innocents as it wasn't open at the time, but Krieger modified the settings without her knowing. Both have had a Heel Realization throughout their own arcs and redeemed themselves throughout the end, but while Phin sacrifices herself to prevent the explosion from reaching Harlem, Martin depowers himself to save Peter and give him the Anti-Venom suit, and then turns himself in willingly.
    • To Ganke. Like Phin, Ganke is a Nerdy person and a technology specialist. While Phin specializes in making inventions, Ganke specializes in programming. While they both care for Miles deeply and considers him a best friend of theirs, Ganke is much more tolerable of Miles when he makes a mistake, something Phin is not.
  • Gadgeteer Genius: Invents an army's worth of high tech weapons and armor that can go toe-to-toe with Spider-Man and the Roxxon Corporation.
  • Gender Flip: Her comic book counterpart is male.
  • Guest-Star Party Member: Even though she's in the midst of a Rage Breaking Point, she and Miles work together to fight back against an upgraded Rhino and several Roxxon guards.
  • Go Out with a Smile: She dies with a sad smile as she comforts Miles and tells him to "let go," disintegrating her when he releases all the Nuform energy he absorbed.
  • Heel Realization: After she caused the reactor to nearly demolish most of Harlem instead of just the Roxxon Plaza as she first intended. She genuinely apologizes to Miles for not listening to him in the first place.
  • Heroic Sacrifice: Sacrifices herself to allow Miles to unleash his Mega-Mega Venom Blast in the sky after he absorbed all of the Nuform reactor's energy and saves all of Harlem from the explosion.
  • Hypocrite:
    • Phin rightfully calls Miles out for impulsively destroying her chances of proving Roxxon's wrongdoings and not thinking his plans through. Before and after that, however, she's actually done no better than Miles when he tries to warn her about the Nuform reactor. Simon points out that even if her plan worked, it would be All for Nothing; she never considered that her attack on Roxxon Plaza would look like a senseless terrorist act without solid evidence against the corporation, and she never even thought about going back for her phone she accidentally dropped in one of their labs.
    • She's angry that Miles lied to her about wanting to join the Underground and secretly being Spider-Man, even though she lied to him just as much by not telling him she was leading the Underground and committing terrorism.
  • Hypocrite Has a Point: Even if she did no better, she's justifiably pissed at Miles' constant screw-ups throughout the game that results in them having little to no evidence to use against Roxxon left. The fact that she already feels betrayed by him only worsens this point to where she renounces all ties to him and is completely consumed by revenge.
  • Imagination-Based Superpower: Phin's programmable matter can transform into any kind of weapon she can provide the specs for, and unlike her minions who can only use the preset arrangements she's given them, Phin is more than smart enough to create new weapons at will.
  • Ink-Suit Actor: She's visually modeled after Jasmin Savoy Brown, who provided her voice and motion capture.
  • In Name Only: The only things she has in common with the Tinkerer of the comics are their codename, her name being a female version of Phineas, being related to Rick Mason, and their ability to invent lots of high-tech equipment and weapons. Other than those details, she's essentially a brand new character.
  • In the Hood: As The Tinkerer, she wears a purple hoodie.
  • A Lighter Shade of Black: As ruthless as she is, her opponents Simon Krieger and Roxxon are much worse. Krieger's plan would endanger all of New York, and they show no remorse for it. Her plan, while misguided, ultimately had good intentions, even if it she refused to listen to reason and accept that she should just stop.
  • Like Brother and Sister: Phin admits that losing Rick wasn't as hard as it could've been because she had Miles to lean on. Near the end of the game, she dies in a similar manner to her brother in order to save those they loved.
  • Never My Fault: She puts the blame for her plans going wrong on Miles, blaming his alter ego for what happened on the bridge and his mother getting injured despite the fact that she chose to lead her army to interrupt one of her rallies for a distraction. Phin also forgets her own part in the bridge's destruction by carelessly knocking Miles into the Nuform Reactor Truck, which leads to the explosion that devastates the bridge.
  • Not Enough to Bury: Her body is completely annihilated when she carries Miles into the air to release all of the energy he absorbed from the critical Nuform reactor. Instead Miles leaves the award he and Phin won for their science project at Trinity Church — the last place they got to share a conversation as friends.
  • The Not-Love Interest: Phin matches a lot of criteria needed for a Dating Catwoman scenario between her and Miles, the two even at several points joking about going out. But by the end of the game it's made very clear that these really are nothing more than jokes and the two only see each other as brother and sister. Any romantic possibilities are rendered moot with her death.
  • Not Wearing Tights: Her own vigilante outfit is just street clothes and a high-tech mask.
  • Obliviously Evil: Can overlap with Didn't Think This Through and Revenge Before Reason. For her plans to take revenge on Roxxon, Phin joined a criminal organization and provided them with high-technology equipment, unwittingly enhancing their plans outside of her crusade. It took Miles confronting her just to realize she's done anything wrong.
  • Oh, Crap!: When Phin realizes that Miles was telling the truth and that the Nuform reactor was going to destroy all of Harlem, Phin is taken aback and yells that this shouldn't be happening.
  • Puppet King: Underground Enemy Chatter implies that they're only following her because she makes advanced weapons for them, and don't really care about her beef with Roxxon. They also understand the real consequences of her plan much better than she does: blowing up the reactor will devastate the surrounding housing while leaving Roxxon as a company intact and equipped to further destabilize the region, both factors that they intend to use to expand their criminal empire.
  • Purple Is Powerful: Her tech has purple highlights, and she's almost always seen with purple on her clothing.
  • Race Lift: Phineas Mason is Caucasian in the comics, while Phin Mason is African-American.
  • Redemption Equals Death: She sacrifices herself immediately after realizing just how much she screwed up.
  • Related Differently in the Adaptation: She is Rick's younger sister. Her comic counterpart was Rick's father.
  • Revenge Before Reason: Her primary motivation is to avenge the death of her brother, Rick, whose murder was orchestrated by Simon Krieger when he tried to destroy all of the Nuform prototypes and discontinue production. Phin does not want to stop until Simon and Roxxon is brought to justice, even if she has to fight her own best friend when he tries to help her. Miles is genuinely sorry for his constant screw-ups that cost Phin's solid evidence against Roxxon and tries to warn her what the reactor would do to all of Harlem, but she's too angry and feeling betrayed to listen, instead attacking him with everything she's got out of spite against him. She later came to realize the full consequences of her quest for vengeance when she witnesses the unstable reactor nearly destroying Harlem and apologizes to her best friend.
  • Tragic Villain: She's a good person at heart, but too wracked with grief and rage against Roxxon to realize how destructive her actions are. When she realizes she was unintentionally about to level Harlem by blowing up the Nuform reactor, she sacrifices herself so that Miles can discharge the energy he absorbed safely.
  • Ungrateful Bastard: Miles saves Phin from Rhino and Roxxon, but how does she repay him? She beats her own best friend into a pulp because of all his past lies, how his mistakes ruined her evidence against Roxxon, and because she was under the influence of her own thirst for vengeance that was boosted by Rhino himself. She even threatens to kill Miles if he got in her way again, coldly renouncing him as her surrogate family and leaving him for dead in the subway badly injured.
    Phin: Come near me again... and I'll kill you.
    Miles: But... we're family...
    Phin: My family's dead.
  • Well-Intentioned Extremist: Ultimately, Phin is just trying to avenge the senseless death of her beloved brother and his team, as well as bring Simon Krieger, her brother's killer, to justice. Unfortunately, rather than trying to prove Krieger's guilt to the authorities, she wants violent revenge in the form of destroying Roxxon headquarters, and is willing to do things like supplying a criminal gang with high-tech weapons and brutalize her best friend to accomplish her goals.
  • Whip Sword: Her tech allows her to program her primary weapon into any shape she wants, transforming from a whip into a sword sharp enough to penetrate Rhino's armor, nearly leading to Rhino's death if not for Miles.
  • You Killed My Father: All of her actions are motivated by the death of her brother, Rick, which was all orchestrated by Simon Krieger in an attempt to cover up Nuform's unstable flaws and continue production.

    Aaron Davis / Prowler 

Aaron Davis / Prowler

https://static.tvtropes.org/pmwiki/pub/images/1604657418694.jpg

Voiced by: Ike Amadi (English)Other Languages

Appearances: Spider-Man: Miles Morales | Spider-Man 2

A retired thief/mercenary, Jefferson Davis' estranged brother, and Miles' uncle who tried to work as a subway conductor until he discovers his nephew's vigilantism and returns to his Prowler suit to protect him.


For tropes related to him see Heroes.

Introduced in Marvel's Spider-Man 2

    Venom (Unmarked Spoilers) 

The Venom Symbiote

https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_1201c0ca76.jpg
"You want to join us - we know it."

Voiced by: Tony Todd (English) Other Languages

Appearances: Spider-Man | Spider-Man: Miles Morales | Spider-Man 2

"We gave you everything you ever wanted, and you threw us away!"

An alien substance initially bonded to Harry Osborn in an attempt to save his life. But the mysterious symbiote is more than just a mere life support system as it is a dreaded monstrosity that appears in New York like a twisted natural disaster.

For tropes on the symbiote as the Black Suit and the Symbiote Suit, see Peter Parker's Suits. For its hosts, see Peter Parker and Harry Osborn.


For tropes related to it, see its page.

    Sergei Kravinoff / Kraven the Hunter 

Sergei Kravinoff / Kraven the Hunter

https://static.tvtropes.org/pmwiki/pub/images/kraven_2.jpg
"Long have I dreamt of a perfect death, drenched in fire and blood! Will you give it to me?!"

Voiced by: Jim Pirri (English) Other Languages

Appearances: Spider-Man 2

"Weakness will not claim me! If I am to die soon, I will die ROARING!"

A Russian hunter who travels to New York solely to look for a greater challenge from the city's superhumans and has no regard for the destruction or innocent people who get in his way.


For tropes related to him, see his page.

    Flint Marko / Sandman 

Flint Marko / Sandman

https://static.tvtropes.org/pmwiki/pub/images/sandman_7.jpg

Voiced by: Leandro Cano (English) Other Languages

Appearances: Spider-Man 2

"You care about them, but not me. They wouldn't listen to Marko, but they can't ignore Sandman."

A thief who has the power to become and control sand.


  • Adaptational Nationality: While a white American man as usual, no other versions of Marko are Hispanic like he is here.
  • Anti-Villain: By the time he appears in the second game, Marko had gone straight for some time, and has only relapsed because of the Hunters pushing him to his breaking point. At first he seems to just be on a rampage, but then with more information it's revealed to be a nasty combination of With Great Power Comes Great Insanity, stress and paranoia from escaping the Hunters, and sheer parental desperation not knowing if his daughter is safe.
  • The Atoner: Upon his mind being reconstructed, he is truly thankful to Spider-Man and apologetic on his phone call from the Raft, not trying to justify himself and just asking the heroes to give a gift to his daughter to remember him.
  • Attack of the 50-Foot Whatever: During the opening act of Spider-Man 2, Sandman goes on a rampage in a giant sand form.
  • Deliver Us from Evil: Marko swore to leave Sandman in the past to be a stable parent for his daughter Keemia.
  • The Ghost: Doesn't actually appear in the first game—unless you count the vial he's trapped in as an appearance. No longer the case as of the sequel.
  • Hoist by His Own Petard: Thanks to Miles' electrokinesis, the lightning storm Marko generates gives the Spider-Men the edge they need to stop his rampage through fulgurites.
  • Iconic Outfit: It's under a brown jacket, but Marko still wears the famous green striped shirt in human form.
  • Me's a Crowd: Among Marko's various new tricks is the ability to construct multiple smaller bodies for himself. He can even do this subconsciously, with many of his extra bodies guarding the geodes which contain fragments of his mind.
  • Noble Demon: Implied; he once tried robbing the F.E.A.S.T. shelter, but immediately left after Aunt May told him that there was nothing for him to steal (though he may have just been that intimidated by May). He "retired" as Sandman at some point in the past, and if he hadn't been forced back into villainy by Kraven to help save Keemia from the Hunters, he would've kept that promise for her sake.
  • Papa Wolf: The "Marko's Memories" sidequest reveals Marko initially refused to fight the Hunters, and only used his powers when given reason to believe they had taken Keemia hostage. Fortunately, she was only hiding out at her mother's house.
  • Race Lift: Marko was white in the original comics, but he's Latino here (or at least he appears to be, as his voice actor is and shares some of his features).
  • Reformed Criminal: By the start of the second game, Marko has left his days as Sandman behind for the sake of his daughter, Keemia. Sadly, the Hunters' pursuit forces him to relapse to escape them.
  • Retcon: In the first game, it is all but stated that the reason Sandman has not been up to much is that his main sand was in a vial that Peter forgot for several years. In 2, the reason is changed to him having been retired for several years, with Peter surprised, but not because of his former state as trapped in a vial.
  • Sealed Evil in a Can: At some point, Peter imprisoned part of him him inside a small vial, which he then left in a backpack webbed to the top of Avengers Tower for (apparently) several years. The part inside was evidently still conscious to some degree, although Marko himself was retired in hiding elsewhere.
  • Simpleton Voice: Slow, deep, and halting, as if he has to focus very hard on what he's going to say before it comes out. Justified, because — Marko traditionally being Dumb Muscle aside — this is the case, and his mind is straining to form coherent thoughts while his power is breaking it apart. After Spider-Man reassembles his lost memories, the voice is still there, but not quite as pronounced as it was at the beginning.
  • Starter Villain: He's the first major antagonist fought by both Spider-Men in the second game, but has little impact on the rest of the story.
  • With Great Power Comes Great Insanity: Continued use of his powers has literally shattered Marko's psyche into pieces, and he's too paranoid and volatile to be reasoned with when the Spider-Men fight him. An extended collection sidequest involves finding geodes scattered around the city which contain fragments of Marko's mind.

    Dr. Curt Connors / Lizard (Unmarked Spoilers) 

Curtis "Curt" Connors / Lizard

https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_96aa4c5740_8.jpg

Voiced by: Mark Whitten (English) Other Languages

Appearances: Spider-Man: Miles Morales | Spider-Man 2

A scientist who mutated himself into a lizard-based creature who fought Peter's Spider-Man before. While he doesn't appear in the first game, he does show up in The Stinger for Spider-Man: Miles Morales, working for Norman Osborn to keep Harry alive, and later resurfaces as his Lizard persona in Marvel's Spider-Man 2.


  • Adaptational Superpower Change: Downplayed; in the gameplay trailer, Miles and Peter find a shed skin of his, reaching the unnerving conclusion that the Lizard is getting bigger. The comics counterpart could never grow in size like that. It's revealed that this is due to a specially-modified vial of Lizard serum that Kraven prepared in advance, not only bringing out Connor's feral half, but making it even more dangerous to enhance his hunt of the monster afterwards.
  • Adaptational Backstory Change: This incarnation of Connors lost his arm when Osborn demanded it to be shot off once the Venom symbiote started attacking him.
  • Adaptation Origin Connection: In this continuity, his origin is tied to Venom's, since the incident in which he lost his arm (which directly led to his becoming the Lizard) was Oscorp's discovery of the Venom symbiote.
  • An Arm and a Leg: Like many of his incarnations, Curt has a missing right arm. In the past, one of his motives that inadvertently led to his mutation was to grow his arm back using lizard DNA. Spider Man 2 reveals that he actually lost the arm when the Venom Symbiote was first discovered by Oscorp, as he attempted to investigate the mysterious moving organic substance on-site and it latched onto his arm. Unable to pull it off, the arm needed to be blasted off before the Symbiote fully integrated into him.
  • Attack Its Weak Point: A narrative, rather than gameplay example. Throughout their fight, Peter is attempting to inject the Lizard with the antidote that will turn him human again, but finds his scaly hide is now too thick for the needle to pierce. Eventually he's able to inject the serum by prying his mouth open and jabbing the needle into his softer gums.
  • Bearer of Bad News: Connors is the one to inform Spider-Man that Harry has fused completely with the symbiote, leaving no other option but to kill Harry.
  • Don't Touch It, You Idiot!: His first reaction when seeing a mysterious, moving black Ooze at a meteorite crash site? Attempt to perform an on-site scientific observation by reaching out to it, resulting in his arm having to be amputated when it latches onto the limb. He's wised up considerably by the present day and is constantly nervous and cautious around the symbiote and its various hosts, looking for any abnormal reactions either immediately or long-term, and only tolerating it being used as Harry's life support because Norman is the only one willing to give him a line of work after the whole Lizard incident.
  • Everyone Has Standards: Connors protests against releasing Harry with a symbiotic alien substance that's keeping him alive. It's given further nuance when the sequel clarifies he got his arm-losing injury from that same substance trying to latch onto and bond with him as its first human host.
  • The Faceless: In Miles Morales, he is only seen from the back and his face is never seen.
  • The Ghost: Mentioned briefly in the first game, but doesn't appear except as someone's Halloween costume. Subverted in Miles Morales when he makes an appearance in The Stinger, but his face isn't shown until the second game.
  • Good Thing You Can Heal: He has his tail blown off with an explosive harpoon by Kraven, but quickly regenerates it afterwards thanks to his powerful Healing Factor.
  • Ignored Expert: In the post-credits scene of Miles Morales, he is hesitant to release Harry from the symbiote tank, only for Norman to shoot him down. During 2, he tries and fails to convince Peter of the symbiote's danger, but is blown off until Peter manages to get it off and free himself of its influence.
  • Mythology Gag: The more feral and monstrous Scaled Up version of the Lizard seems to draw from the Shed storyline from Dan Slott's run with the character.
  • Non-Malicious Monster: While certainly a threat, the Lizard can't accurately be called a "supervillain". In this form, Connors is barely more than a wild animal driven to hunt food and protect his territory.
  • Scaled Up: Through no fault of his own, as he was mutated back into The Lizard by Kraven so that Kraven could face him as a beast.
  • Sewer Gator: The Lizard's chosen route to an underground Oscorp lab is ripping its way through the sewer and subway systems, forcing Spider-Man to follow it.
  • Spikes of Villainy: As the Lizard, his back is covered with nasty-looking spikes.
  • Super-Scream: The Lizard's roar is so thunderous that it actually hurts the symbiote (which retains its weakness to sonics).
  • Tragic Monster: Peter has already fought him several times in the past, with his mutations outright ruining his entire personal life: causing his wife and son to leave him and leaving him a shambles of a man still living in his now empty family house. Part of the heroes' motivation for save him from Kraven, beyond needing him, was that it would be utterly unfair to make him go through all that again. Worse, despite all the tragedy they eventually did find a way to cure him permanently beforehand... but then Kraven injects him with something new...
  • Unseen No More: He appears in human form in the post-credits scene of Spider-Man: Miles Morales, as one of the scientists that Norman Osborn has recruited to try to help fix his son's illness. He also resurfaces as the Lizard in Spider-Man 2.

    Scream (Unmarked Spoilers) 

The Scream Symbiote

https://static.tvtropes.org/pmwiki/pub/images/insomniac_scream_5.png

Voiced by: Laura Bailey (English) Other Languages

Appearances: Spider-Man 2

A symbiote created by Venom that he implants on MJ.

For its host, see Mary Jane's folder on Heroes.


  • Adaptation Relationship Overhaul: Scream had three different hosts in the comics (Donna Diego, Patricia Robertson, and Andi Benton), none of which were Mary Jane Watson. It's the reverse in the Insomniacverse, where MJ is her sole host.
  • Adaptational Villainy: Much like her father, Scream started out as a Venom villain before becoming a antihero. Here, she's a loyal minion of Venom's with no thoughts for her host.
  • Beat the Curse Out of Her: Peter is forced to beat down Scream until such time as Mary Jane can remove the symbiote from herself. Peter even says he's sorry to MJ before the boss battle begins.
  • Brown Note: Much like other symbiotes, Scream is weak to loud noises. Spider-Man can use car alarms and construction site equipment nearby to stun Scream, leaving her vulnerable for a few moments.
  • Composite Character: Her name and design come from her comic incarnation, whereas her being Mary Jane Watson after bonding with a red symbiote that was created from the Venom symbiote comes from the Ultimate Spider-Man (2012) incarnation of Carnage.
  • Combat Tentacles: Its hair also functions as a set of tendrils, which it makes liberal use of when fighting Spiderman.
  • Conservation of Ninjutsu: She is much stronger than the Mook symbiotes that Peter has been facing up to this point, even though there seems to be no difference between Mary Jane and other infected, beyond having a unique name.
  • The Corruptor: Like her "father," the Scream symbiote forcibly dredges up Mary Jane's darkest thoughts as it tries to get her to kill Peter.
  • Fighting from the Inside: Even as she's given Peter a "The Reason You Suck" Speech, Mary Jane's real personality shines through, telling Peter that she needs him and the idea that she never helps anybody isn't true.
  • I Am Legion: Played with. She says things like "you always patronize us!" as part of her Boss Banter with Peter, though it's apparent that it's mostly the symbiote talking rather than MJ herself, as is evidenced when she briefly breaks free of Scream's influence to rebut her hateful rhetoric and/or to express fear and confusion as what's going on.
  • "I Know You're in There Somewhere" Fight: Peter's forced to Beat the Curse Out of Her when she's taken over by a symbiote. When depleting her health bars, MJ manages to come through, telling Peter that she needs him too and that she's still in there. It takes completely depleting Scream's health before MJ is able to tear the symbiote away from herself.
  • Ironic Name: The monster named "Scream" is just as vulnerable to loud noises as its father.
  • Nice Job Fixing It, Villain: Scream's extended rant at Peter's expense throughout their fight ends up giving him a much-needed opportunity to address the very flaws that the Venom symbiote took advantage of to corrupt him, as well as forcing Mary Jane to confront her own shame at working for Jameson and fear of committing to her relationship with Peter. Both of them immediately begin making genuine efforts to change their ways in the aftermath, and they come out of the experience as a stronger and healthier couple.
  • No Name Given: While the subtitles give Scream a proper label, the name Scream is never stated onscreen during the game.
  • Nominal Importance: She is the infected version of a main character, in addition to having a unique name, making her one of the most powerful symbiotes in the game, second only to Venom.
  • Prehensile Hair: Just like in the comics, Scream can use the tendrils attached to its head as both a head full of hair and tentacles, which they use to great effect in their fight against Spiderman.
  • That Man Is Dead: At one point during her boss fight, Scream shrieks at Peter that MJ is gone. Subverted though in that MJ herself is Fighting from the Inside.
  • The Smurfette Principle: While technically genderless, the Scream symbiote is the only female-presenting Symbiote in the game until Venom starts turning more people into symbiotes.
  • Superpowered Evil Side: As Scream, MJ has all the superhuman strength of a symbiote, complete with Prehensile Hair...that is being influenced into killing her boyfriend out of selfish resentment for her current living situation.
  • Uncertain Doom: What exactly happens to the Scream symbiote after the boss fight is unclear. Peter weakens it enough that MJ is able to tear it off her, and the symbiote lies on the ground for a moment before starting to shrink and fade away. Whether this is to represent it dying without a host or otherwise disappearing is not addressed, though it should be noted that samples of Venom are able to survive without a host and even past Venom's own destruction, if the one The Flame retrieves at the end of his side-quest is any indication.
  • Unstoppable Rage: As is typical for a symbiote's infection, it turns Mary-Jane into the worst version of herself, screaming at Peter about how he's ruining her life, and that all of her dreams are constantly set back because of him. While Peter admits that Scream has a point during Boss Banter, he also knows that this isn't the way MJ would have wanted to talk about it, and that she's Fighting from the Inside to regain control.
  • Villain Has a Point: The crux of her "The Reason You Suck" Speech to Peter is that he constantly breaks promises he makes to MJ, that he only really cares about being Spider-Man, and that he's making MJ's life worse to make his own better. The Boss Banter which occurs with Scream shows that Peter can't really disagree with this, even if he knows that she's only saying this because of the symboite.
  • Walking Spoiler: The fact that Scream even shows up is a spoiler in-and-of itself about the symbiote infections, let alone her true identity or how it happens to be controlling MJ.
  • Woman Scorned: Scream twists MJ's personality into this, forcing her to tear into Peter for not being as supportive as he could for her, all as she attempts to kill him.

Minor Villains

    Screwball 

Screwball

https://static.tvtropes.org/pmwiki/pub/images/spiderman_ps4_who_screwball_shot_01.jpg

Voiced by: Stephanie Lemelin (English)Other Languages

Appearances: Spider-Man

The first "live streaming supervillain" and all around narcissist, Screwball likes setting up "events" around Manhattan that star Spidey, whether he likes it or not.


  • Adaptational Badass: Compared to the malicious prankster in the comics, this version's antics qualify her as an actual supervillain and by the time of The Heist now commands prisoners from The Raft as her "fans". She also is far smarter and more cunning, as well as a hacker good enough to hack Spidey's suit and counter his attempt to turn her virus against her to track her down.
  • Adaptational Villainy: Screwball in the game is borderline Ax-Crazy, egging on her more insane fans into attacking Spider-Man and calling in a false abduction and bomb threat. This a far-cry from the relatively Harmless Villain she is in the comics, who only really engages in public pranks and minor vandalism.
  • And Then What?: Spidey notes this is Screwball's biggest problem. Unlike most other villains he fights, Screwball doesn't have an end goal she can theoretically reach and then stop being a villain; the attention and adulation she gets from her antics are not only the means, but the ends as well. Therefore he has to stop her for her own good as much as anyone else's before her constant Attention Whoring and the Serial Escalation thereof end up getting her and/or lots of other people killed.
  • Ax-Crazy: While a borderline case in the main game, but when you see how far her Attention Whore tendencies and narcissism take her in Silver Lining, where she threatens to commit a slew of large-scale bombings in order to get Spider-Man to play along with her demented games, all the while completely uncaring of the potential loss of life and collateral damage, then it’s no surprise to all and sundry that she’s completely insane.
  • Artistic License – Law: She claims that she never committed any crimes herself, but the fact that she live-streams crimes that she sets up in advance could pretty easily get her convicted of conspiracy and/or incitement charges. That said, her actions in the DLC are far more blatantly illegal, and Spider-Man outright says she'll be facing prison time when he catches her.
  • Attention Whore: This barely begins to describe Screwball. She lives in her own little world that revolves around gaining more followers/views for her channel, blind to the rest of reality. Spidey outright calls her a Narcissistic social media addict who doesn't so much want attention as need attention.
  • Bad Influencer: Commits acts of domestic terrorism just to collect subscribers for her blog.
  • Bright Is Not Good: She's decked out in a white outfit with pink highlights, and she's every bit as dangerous as she is annoying.
  • The Bus Came Back: After getting arrested in her side-mission, Screwball returns in the DLC storylines, now with her own Challenge quest missions just like Taskmaster.
  • Charles Atlas Superpower: She's naught but a base human, save for her extreme skills in parkour. Which are good enough that, in the comics, she was able to outrun Spider-Man even though he's got superhuman speed.
  • Disproportionate Retribution: During the Turf Wars DLC, one of her viewers supposedly leaves a message on her stream saying that they're calling the police on her. She responds by cheerfully threatening to doxx them in retaliation.
  • Expy: In the DLC, her role is similar to The Riddler from the Batman: Arkham Series as an antagonist whose goal is to annoy the protagonists with side-challenges while badgering them with taunts from afar.
  • Fame Through Infamy: Screwball exaggerates this trope in her own attempts to create a high-ratings stream. How high? How about creating her own criminal gang out of prisoners that escaped from "The Raft" (the local super-max prison) and unleashing them onto New York fully expecting the potentially fatal results to make it impossible for Spidey to stay away?
  • Fatal Flaw: Screwball is a narcissist, she needs attention. This is what gets her caught: she can't resist attending her own celebratory party in person and when Spider-Man shows up can't resist making a big show of things rather than just hiding or 'attending' via computers. This ends in her being arrested.
  • Final-Exam Boss: Her fight at the end of Silver Lining tests the player's mastery of her various photobomb microgames.
  • Flaw Exploitation: Spidey ultimately catches her via exploiting her gigantic ego, as there's no way she wouldn't attend her own party due to her narcissism.
  • Fragile Speedster: She's very fast and agile, but otherwise a normal human. Thus while Spider-Man has to work to catch her, once he does she's off to jail.
  • Freudian Excuse: Right before their final encounter, Spider-Man ponders if the reason Screwball does what she does is simply that she's lonely and wants friends.
  • "Get Back Here!" Boss: Her boss battle consists of her running from Spidey and parkouring across the city, throwing various versions of her challenges at him to slow him down and only attacking with drones.
  • Hate Sink: Takes over this position after Scorpion is jailed in the main story, given she outright mocks the player for not doing perfect in her challenges, on top of avoiding karma until Silver Lining.
  • I Shall Taunt You: In her challenges in the DLCs, she will taunt Spider-Man if he doesn't do well, like missing the Photobomb moments, uses hand-to-hand combat to defeat enemies in a Gadgets-only challenge, and complains that her views are dropping if you go for a while without defeating enemies, and belittles Spider-Man if he failed to get the perfect rating at the end of the challenges, essentially daring you to try again and again until it suits her needs.
  • It Amused Me: The basis of her side-mission, in which she leads Spider-Man on a wild goose chase across the city for the sake of getting more followers online.
  • Jerkass: Extremely annoying, and belittles Spider-Man at every chance.
  • Just Giving Orders: The first time Spider-Man apprehends her, she pleads that the cops have nothing to charge her with since it was her fans that committed all those crime, not her.
  • Karma Houdini:
    • After getting apprehended, the cops imply that Screwball isn't likely to stay in jail very long since technically, she didn't commit any crimes directly, her overzealous fans did.
    • In the DLC storylines, she manages to consistently avoid Spider-Man while constantly roping him into doing various tasks for her amusement, at least until Silver Lining. And even then, revisiting her challenges after her arrest reveals that one of the prison's guards is a fan of hers and lets her continue live-streaming without consequence.
  • Karma Houdini Warranty: She's finally defeated and arrested in the Silver Lining DLC. On account of her Serial Escalation in her behavior leaving little doubt that she is to blame for her actions, it is unlikely she will get Off on a Technicality like in the main game. Given that she's a no-show in the sequel, it seems the law finally caught up with her.
  • Lack of Empathy: Doesn't seem to notice or care about those endangered by her crazed fans' antics, so long as her livestream racks up those views.
  • Large Ham: She loves being the center of attention, exemplified by her bombastic commentary and overall personality.
  • Mad Bomber: In Silver Lining, her challenges now include timebombs laid throughout the city for Spidey to hunt down, similarly to Taskmaster. She will viciously mock Spidey about the ensuing carnage if he fails to get them in time.
  • Might as Well Not Be in Prison at All: Even after completing all her missions in the DLC (resulting in her arrest), players will still be able to revisit her missions and retry them if they want to attempt to get a better score. The capacity to do this (despite Screwball's incarceration) is Hand Waved in-game by Screwball herself announcing that guards in her cell block are such devoted fans that they actually allowed her to reestablish her internet show (with all the attendant dangers and violations) from behind bars.
  • More Hateable Minor Villain: Screwball first appears in a side mission in the main story, which sends Spider-Man on a wild goose chase to save a hostage that doesn't exist, all a gambit for her to gain followers on her social media. That's unlikeable, but her sheer contemptibility ratchets to eleven in the DLC. Here, she takes Taskmaster's place in setting up challenges for Spider-Man around the city. Unlike Taskmaster, who either sets up bombs in isolated areas or sends Spider-Man after other mercenaries, her challenges regularly put innocent people in danger, from setting up bombs, using her social media influence to release and arm dangerous criminals, and setting up EMPs that could leave thousands of people without power. And unlike Taskmaster, a silent observer, Screwball provides a constant stream of obnoxious commentary, mocking Spider-Man if he doesn't get the maximum score and threatening to dox livestream viewers who try to report her crimes to the police. Many a player were happier defeating her than Hammerhead.
  • Narcissist: Spider-Man diagnoses her as such, noting she has a pathological need for attention. He exploits this to finally catch her, as he knows she is psychologically incapable of not attending her celebratory party and being the center of attention.
  • Le Parkour: She is a genuinely talented parkour artist who forces Spidey to work hard to keep up in a chase.
  • Pet the Dog: On the social media feed, Screwball gives genuine good advice to an aspiring streamer.
  • Sanity Has Advantages: Spider-Man notes that she's a Narcissist with a pathological need to be the center of attention. He exploits this by knowing she psychologically can't resist showing up in person to her celebratory party no matter how bad of a mistake it would be.
  • Serial Escalation: The severity of her mayhem escalates with her every appearance. In the main game, while she baits Spider-Man across the city to save a hostage, it all turns out to be fake and she legitimately wasn't responsible for her insane fans getting involved (though she did take advantage of it). In the DLC, she starts recruiting fans among escaped inmates and directing them to commit crimes to attract Spidey's attention. By Turf Wars, she's actively helping her fans take hostages so she can get views watching Spider-Man attempt to rescue them, leading one of her less rabid fans to call the cops on her. By the time Spidey finally closes in on her, she's setting live bombs throughout the city to force him to do her shows. Spider-Man notes in Silver Lining that due to her Narcissism, she thrives on vindication and so long as anyone pays attention to her, she'll keep doing more and more dangerous stunts to keep getting more.
  • Snipe Hunt: Screwball's Side Quest, Internet Famous, involves her leading Spider-Man on a wild chase, hunting down QR codes that she tagged on buildings around Manhattan, all so that he can pinpoint the location of a victim she's holding hostage. At the mission's end, you find out there was never actually a hostage and it was all an elaborate prank.
  • The Sociopath: A deadly combination of this and a Narcissist: Screwball's manipulative, self-absorbed, ridiculously destructive, and doesn't give a damn about the many people she could potentially hurt with her dangerous antics. She's driven entirely by an obsessive need of attention and stimulation, and the self-sabotaging stupidity that leads to her arrest shows that she's got little to no impulse control.
  • Stupid Evil: In the DLC, she hires armed convicts from the Raft and attending her own public party, giving Spider-Man (and any other law-enforcement for that matter) the opportunity to catch and arrest her. Her attending her own party in person is justified in that she's a textbook narcissist that has a pathological need to be the center of attention.
  • Suspiciously Similar Substitute: In the DLC campaigns, she essentially fills Taskmaster's shoes as the villain responsible for the Challenge Missions.
  • Troll: Her sidequest turns out to be a massive wild goose chase, all for the sake of messing with Spidey. This is continued in her DLC missions.
  • The Unfought: Screwball's "boss fight" in the main game involves having to fight off a series of her over-zealous fans. Since she has no powers herself, she's apprehended with relative ease. Subverted in Silver Lining, where their final encounter has Spider-Man chasing after her in a "Get Back Here!" Boss fashion similar to Black Cat.
  • Villain Has a Point: After Peter completes her "game" and she's arrested, Screwball proclaims they have nothing to really charge her with since she never technically put anyone in danger. It was her fans who recklessly endangered the city (granted, she did influence them and did nothing to dissuade them). The cops arresting her concede that she has a point and that she'll likely just get off with a slap on the wrist.

    Lonnie Lincoln / Tombstone 

Lonnie Lincoln / Tombstone

https://static.tvtropes.org/pmwiki/pub/images/tombstone_from_msm_screen.jpg

Voiced by: Corey Jones (English)Other Languages

Appearances: Spider-Man | Spider-Man 2

A drug lord and the leader of a biker gang that operates out of Harlem - Spidey and MJ run afoul of him after discovering that his gang is building the ATVs that the Demons have been using. Exposure to an experimental chemical in his youth gave him super strength and unnaturally hard skin while removing his sense of pain. This turned his skin white in the process, and he later filed his teeth into fangs to add to his ghoulish appearance.


  • Adaptational Job Change: While he's normally an enforcer or mob boss in most continuities, here he's the leader of a biker gang and a drug lord.
  • Affably Evil: For a giant, preternaturally strong and nigh-invulnerable drug lord, Lonnie's pretty chill. The Boss Banter between him and Peter is almost cordial, at one point even suggesting that they could become partners. He even asks, seemingly with complete sincerity, about how Spider-Man is doing with an injury sustained in a previous fight, and is thanked for his concern… while mid-battle. At the end of the fight, though battered and beaten down, he compliments Spidey on his left hook and tells him that he's looking forward to their next fight.
  • All Bikers are Hells Angels: The leader of a criminal biker gang. At the time of the game, they had apparently been in the drug manufacturing business but exited at some point, so their current enterprise is unknown. However, Mary Jane and Spider-Man stumble on their operation to ramp up resources to get back in, using the chemical that gave Lonnie his powers as their new product: "Grave Dust", a methamphetamine that can grant a temporary version of Lonnie's powers to anyone who inhales it.
  • Bad Boss: Subverted; the first scene with him beating Rick, one of his underlings, has him seem to be one, but Rick is implied to have cut corners when welding the Demons' armored vehicle, creating a potential defect that could've jeopardized the entire gang's payday, and tries to defend his actions when called out on it. As such, the big guy is understandably angry, and Rick pulling a gun — which Lonnie finds harmless but amusing — only seals his fate. His fight with Spidey shows how much better he treats his other men, on top of being rather affable towards the web-slinger himself.
  • Badass in Distress: In the second game he's kidnapped by the Hunters with the intention of pitting him against Kraven, and the Spider-Men work together to rescue him. That said, due to his Nigh-Invulnerability it's questioned in-universe whether Kraven would have been able to do much to him.
  • Bald of Evil: He’s bald, unlike most versions of Tombstone (who always sport a flattop haircut), and is a ruthless drug lord.
  • Blood Knight: He relishes fighting Spider-Man, especially after the antidote removes his invulnerability. Once Spidey defeats him, Tombstone states that he's looking forward to the rematch.
  • Brought Down to Badass: The serum that Spider-Man makes Tombstone inhale partway through his boss fight takes away his invulnerability, but it doesn't make him any less dangerous. In fact, it encourages Tombstone to get creative with his attacks.
  • Casual Danger Dialogue: He has some surprisingly calm conversations with Spider-Man in the middle of his boss fight. For example, asking Peter if his tongue is supposed to feel funny due to the drug he gave him to dampen his Super-Toughness all while trying to smack him with a flaming hooked chain.
  • Chain Pain: The second phase of his fight has him use a chain that's on fire.
  • Chef of Iron: In his character bio, Peter ends the list of Tombstone's powers and abilities with "decent cook." Just how Peter knows that, we don't know. Perhaps they had dinner together once?
  • Combat Sadomasochist: When the antidote begins stripping his invulnerability, he finds that pain — which he had not felt for years — adds a new thrill to the fight.
  • Deadpan Snarker: The only one of Spider-Man's bosses who matches and equals the web-head's quips and jokes during a battle and gives as good as he gets.
  • Evil Pays Better: His response to Spider-Man offering him to consider redemption and reformation, even opening a soup kitchen, is to tell the wall-crawler that he'd take that offer up the minute the soup pays better.
  • Evil Sounds Deep: Fitting someone of his size, toughness, and brutality, Tombstone sports a deep, resonant voice.
  • Graceful Loser: Doesn't seem to mind his defeat all that much and agrees to lay low for a while. According to his bio, this is regular behavior for him... and Spidey thinks it makes him less satisfying to defeat.
  • Heel–Face Turn: In the interim between the first and second games, Tombstone decides he's had enough with crime and is genuinely attempting to go straight, graduating into a friendlier relationship with Spider-Man as a result. His only role in the plot is when the Spider-Men have to rescue him from Kraven, who is picking off each of Spider-Man's foes one by one in hopes of getting the fight he craves for.
  • Hidden Depths: According to his character bio, he's a surprisingly good cook. This is probably why Spidey asks Lonnie to consider opening a soup kitchen or a small buisness, but Tombstone points out that there's money in drugs.
  • I Am the Noun: When Spidey cracks that Tombstone needs a marketing department, he proudly responds, "I am the marketing department". Given how Grave Dust's selling point is that you'll gain his powers for a brief period, he's not wrong.
  • Large and in Charge: This version of Tombstone towers over his flunkies and is very muscular.
  • Logical Weakness: While he's nearly impossible to hurt, he doesn't have the stamina to keep fighting indefinitely. During his boss fight, he gets noticeably more tired as the fight drags on. It's by wearing him down that Peter is able to finally find an opening for him to administer the antidote that makes him vulnerable. He's also a little winded after Spider-Man helps him escape Kraven's Hunters, and ruefully notes the "downside" of being a reformed criminal — "the game [helped keep me] in shape".
  • Man Bites Man: Tombstone's teeth are razor sharp and one of his attacks is to grab Spidey and bite him on the neck.
  • Mr. Fixit: Being a biker gang leader overseeing the construction of a massive custom A.P.C. that he implicitly designed himself, Lonnie is very mechanically inclined. Spider-Man 2 reveals that, after going legit, his assigned parole is putting his talents to work as a go-kart pit crew on Coney Island.
  • Optional Boss: Though he makes a memorable appearance in the main game, it's not required to actually fight Tombstone to beat the story, and the chapter with MJ unlocks a series of side missions to take him down.
  • Punch-Clock Villain: He basically admits he's only a criminal because it pays so well.
  • Recruiting the Criminal: He isn't mentioned by name, but an individual fitting his description (a nigh-invulnerable biker gang leader) is listed as an agent of Roxxon in Miles Morales.
  • Redemption Earns Life: Tombstone pulled a Heel–Face Turn sometime before the second game, and among the members of Spidey's Rogues Gallery kidnapped by Kraven in the sequel he's one of the few to survive.
  • Scary Black Man: Albinism and filed teeth aside, he's a tall and imposing black man who happens to be a gang leader and drug lord. And while intimidating and ruthless, he's actually a fairly chill guy underneath it all.
  • Super-Toughness: By Peter's account, he's "pretty much invincible" due to chemical treatments of Diox-3 giving him abnormally tough skin; when taunting an underling that pulls a sidearm on him, he chuckles and presses the gun barrel against his own forehead before it goes off harmlessly. Only Peter's antidote makes him temporarily vulnerable to bleeding and cuts, and the idea that he could be killed in combat just gives him an even bigger "thrill". His own goons are capable of rendering themselves temporarily invulnerable to normal attacks by taking a dose of Diox-3.
  • Villain Respect: Tombstone shows sincere admiration towards Spider-Man's courage and skill; for Peter's part, Tombstone is notable as the only villain he feels regret for capturing, as he mutually respects the crime boss's brutal sense of honor enough to make multiple attempts to turn him straight in mid battle.
  • Warrior Poet: Tombstone is a man whose brutal exterior hides a thoughtful and poetic soul. He never hated Spider-Man for defeating him, warmly musing to his foe that "Every Loss is just Another Great Challenge on The Horizon" when he hands him to the police for the first time. Little wonder that Peter, himself a scholar, comes to grudgingly respect him in return, though Lonnie makes fun of him for thinking so:
    Spider-Man: The angry drug lord drank alone. There's a poem in there somewhere.
    Tombstone: [smirks] You'd know better than me. Never was the literary type.
  • We Can Rule Together: Tombstone gives what amounts to a platonic In Love with Your Carnage confession to Spider-Man, stating that the two should be partners.
  • Worthy Opponent: He likes Spider-Man because he always gives him a good fight.
  • You Have Failed Me: He's introduced beating the crap out of a henchmen who evidently cut corners on one of Li's projects. When the henchman pulls a gun on him, Tombstone escalates to viciously murdering him.

    Tony Masters / Taskmaster 

Tony Masters / Taskmaster

https://static.tvtropes.org/pmwiki/pub/images/taskmaster_from_msm.png

Voiced by: Brian Bloom (English)Other Languages

Appearances: Spider-Man

"Sometimes information's worth more than money and I've learned plenty watching you."

A mercenary who possesses "photographic reflexes", allowing him to perfectly mimic physical movements and copy virtually any fighting style simply from observing it. He places challenges around the city to test Spider-Man and analyze his abilities.


  • Adaptational Badass: While the comics Taskmaster is no slouch, he's still largely a Badass Normal with the added photographic reflexes, who gets by through being very smart, calculating and Crazy-Prepared to battle the Avengers (though Charles Atlas Superpower is at play). He has the weakness of not being able to mimic true superhuman abilities (at least not perfectly unless he pushes his normal-human physique to breaking point), thus can't properly replicate Spider-Man's style. This version's portrayed as unambiguously superhuman, and his boss battle has you facing off against him using Spidey's own replicated moves that he learned by watching Spidey in action.
  • Adaptation Personality Change: This version of Taskmaster is a lot less quirky than his comic book counterpart, and not unlike Deathstroke in terms of being a cold and ruthless mercenary.
  • Consummate Professional: He regards himself as a true professional in the industry, with the pay rate to match.
  • Expy: His role in the game is very similar to Azrael's in Batman: Arkham City, as a mysterious masked and cloaked figure who "tests" the protagonist with combat challenges.
  • The Gloves Come Off: He criticizes Spidey for not doing this and pulling his punches, while Peter makes it clear he's happy just stopping criminals. He's not out to kill them.
  • Grappling-Hook Pistol: Taskmaster has a pair of wrist mounted grappling cables that let him mimic Spider-Man's web skills.
  • Hoist by His Own Petard: He throws grenades, which Spidey can catch and throw right back at him.
  • Karma Houdini: Taskmaster's series of missions ultimately ends with him evading capture from Spider-Man.
  • Laser Blade: He wields a lightsaber-esque "photogenic energy sword", which Spidey geeks out about during their fight.
  • Malevolent Masked Men: He wears a white skull-shaped mask and is an amoral mercenary.
  • Meaningful Name: You really need to put yourself through the wringer to get the Ultimate ranking in his challenges. Going by the source material, he likely trains his henchmen personally with as much ferocity.
  • Mirror Boss: He uses variations of Spider-Man's moves, including web swings (via a grapple), gadgets and even his finishers.
  • Movie Superheroes Wear Black: This version's costume is a lot more utilitarian than most versions of the character. He’s wearing body armor rather than a spandex suit, doesn't have a cape, wields a Laser Blade instead of a broadsword, and his skull-shaped mask is clearly a helmet rather than making him look like he has a Skull for a Head. His hood is also grey rather than white, and the costume has darker colors overall. In short, it's a combination of his standard outfit and the more tactical, practical look from the UDON comics.
  • Mysterious Watcher: He can be seen watching Spidey from a distance in several of his challenges.
  • No-Nonsense Nemesis: After completing a few of Taskmaster's challenges... nothing happens. Then a minute or so later he'll attack you out of the blue while you're swinging around the city.
  • Not Me This Time: Several of his missions involve stopping a group of mercenaries from attacking politicians or taking hostages. Spider-Man assumes that they work for him, but when accused of it Taskmaster claims that he has nothing to do with them, and is only using their presence to his advantage.
  • Punch-Clock Villain: Taskmaster was hired by an anonymous client in order to test Spider-Man to see if he would be worth offering to become one of his hired guns. Outside of that, he never directly menaces Spider-Man, even after the latter refuses the offer.
  • Rogues' Gallery Transplant: Though it's not unheard of for him to menace Spidey, Taskmaster debuted in the pages of The Avengers and more typically tangles with heroes more heavily associated with that team. Though the Avengers exist here, they aren't present, leaving Taskmaster to cause trouble for the wall-crawler instead. However, his history as an Avengers foe is brought up by Taskmaster in their fight.
  • Skeletons in the Coat Closet: His helmet resembles a stylized skull.
  • Smoke Out: Every time you beat him, he'll escape via a smoke bomb.
  • Superboss: Taskmaster is completely optional, and only fought at the end of an extended sidequest. He's also one of the most challenging fights in the game.
  • Training from Hell: He places various challenges around the city in order to test Spider-Man and analyze his moves.
  • The Un-Reveal: Neither Taskmaster's employer nor those of the mercenaries he takes advantage of (he explicitly claims that he didn't hire them) are revealed before the end of the game.

    Quentin Beck / Mysterio (Unmarked Spoilers) 

Quentin Beck / Mysterio

https://static.tvtropes.org/pmwiki/pub/images/insomniac_quentin_beck.png
Click here to see Mysterio

Voiced by: Noshir Dalal (English) Other Languages

Appearances: Velocity | Spider-Man 2

"Mysterio will always be a villain. Just as Spider-Man will always be a hero. It's when you start looking at the people behind the masks that things get messy."

A criminal illusionist and old enemy of Spider-Man. He appears in the second game seemingly reformed, and asks Miles to help investigate his malfunctioning "Mysterium" exhibits.


  • Adaptational Attractiveness: Beck of the comics is infamously plain, if not outright ugly. While no rugged Adonis, this Beck is quite good-looking.
  • Adaptational Heroism: Mysterio's morality varies a fair bit by version, but he more often than not is a complete bastard who will torment and backstab anyone for whatever reason. This Mysterio meanwhile is revealed to have genuinely reformed, and now works as a theme-park designer.
  • The Atoner: When he returns in the sequel, he's seemingly reformed and put his powers of illusion towards making high-tech theme park attractions. It turns out he was completely sincere about the attempt, but his project got hijacked by his business partner.
  • Awesome, but Impractical: As highlighted by the Dev Diaries, the Mysterium exhibits turned out to be this behind the scenes, prioritizing Beck's desire for showmanship over long-term financial viability (though that issue lay partly with Betsy taking out a very risky business loan). Beck also programmed the Mysterium to scan the bank card information of its visitors in order to personalize the set pieces. Even discounting how this was easily exploited by his business partners to outright rob people, it's a huge violation of privacy that could have landed him in hot water.
  • Comic-Book Fantasy Casting: His design unmasked is clearly modeled on Jake Gyllenhaal's portrayal of him in Spider-Man: Far From Home.
  • Cut Lex Luthor a Check: Beck seems to have realized the potential his illusions have to earn money legitimately rather than to aid in his illicit schemes, and after being paroled starts up a series of exhibits to put his illusions to use as entertainment.
  • Distressed Dude: For most if not all of his side quest, he's in reality been tied up in a backstage closet by Betsy while she frames him for her crimes.
  • Do Not Call Me "Paul": In the first Mysterium Dev Diary, Betsy and Cole suggest using the "Mysterio" name as part of their attraction. Quentin immediately vetoes the idea and wants nothing to do with his accursed villain name.
  • Early-Bird Cameo: Beck makes a brief appearance in the Velocity comic as a psychic, although he doesn't get up to anything as Mysterio.
  • Eccentric Artist: Reformed or not, he's still the guy who became a supervillain largely to show off his special effects mastery. Even now, he speaks like a Stage Magician in and out of character.
  • Foreshadowing: When Cole accidentally chips a tooth in one of the illusions, Mysterio is evasive and distant, even threatening, only responding that it was impossible "unless someone was doing something they shouldn't" - which Cole is shaky to respond to with what seems like fear. While in initially seeming to be a hint that Beck is up to something, in the context of the full story, where it surmises Beck really did design the Mysteriums to be harmless, it's an early hint that Cole and Betsy were modifying the illusions to be dangerous against his design, and his vaguely threatening response an indication of him catching onto their con - as they note in the final dev diary.
  • Frame-Up: His business partner Betsy took over his Mysterium exhibits to use for her own nefarious purposes, using his own technology to impersonate him and make it look like he had returned to his old ways.
  • The Ghost: Mentioned briefly in the first game, but doesn't appear except as a partygoer's Halloween costume. A self-help book by a "Dr. Ludwig Rinehart," one of Mysterio's classic recurring aliases, can be found in one of the backpacks. Justified and averted in the second; he had dropped out of the supervillain game, so he was never contracted by his old allies for their schemes, and when encountered, he's trying to be an honest artist.
  • Heel–Face Door-Slam: Narrowly subverted. Cole and Betsy were planning on a frame job to do their own crimes, which would likely force him back into a life of crime, but once they're exposed, he continues his reformed life, albeit frustrated and having given up on making his Mysterio identity a hero.
  • Ink-Suit Actor: His face is based on that of his voice actor, Noshir Dalal.
  • Jerk with a Heart of Gold: Beck still struggles with some of his worse traits such as his inflated ego, but he is serious about his Heel–Face Turn and is genuinely grateful to Miles for rescuing him.
  • Mad Artist: Though he has truly reformed, the Dev Diaries show Quentin is still a very frustrating person to work with — he's pompous, disagreeable, and belittling - though part of that is implied to be due to him catching on to his coworkers scheming against him. Part of why his partners abduct him is to keep him from reneging on the deal over the "Mysterium" branding and leaving them in debt. He himself admits his artistic temperament was even worse when he was Mysterio, and he first took up the identity as an ego trip.
  • Master of Illusion: Like always. Though he's retired from villainy, he still uses his know-how of special effects to create attractions.
  • Mean Boss: Even though he's genuinely trying to reform, the Dev Diaries point to him being an absolute pain to work for, as he constantly micromanaged and vetoed the decisions of his business partners while belittling them for the their apparent lack of technical know-how and showmanship. Though it is downplayed to an extent, as it's implied his more caustic moments were the result of him starting to catch onto their criminal behavior.
  • Narcissist: He admits that he started his life as a supervillain for the fame and validation over the material rewards.
  • Not Worth Killing: Mary Jane and Spider-Man notices this when the Hunters came to the fair to capture Tombstone. Because he's known for illusions than actual skill as a fighter (which is the reason Kraven is after the Sinister Six), Spider-Man can turn his attention to Tombstone to save him.
  • Old Shame: He regards his past as Mysterio, especially his ego at the time, as a massive embarrassment, even beyond his criminal actions; he was by his own admittance an absolute Attention Whore.
  • Once Done, Never Forgotten: It comes out in his sidequest that he is plagued by his past as Mysterio, despite efforts to distance himself: he wants nothing more than to sell his inventions without having to continue associating with the identity, which his partners balk at, everyone from Jonah to Spidey himself distrust his new endeavors because they're using his old image, and it turns out his partners wanted to push the Mysterio name precisely because they knew no one would look past Mysterio to look at crimes they committed. Even in the end, when Miles suggests that maybe Mysterio could become a hero, he effectively replies that there's no way to remove "Mysterio" from the image of villainy and that he intends to go on trying to be Quentin Beck.
  • Reformed, but Not Tamed: He's genuine in his attempts to atone, but he's still got an ego problem he hasn't fully sorted through, as the Dev Diaries highlight.
  • Reformed, but Rejected: A Mysterium Dev Diary has Betsy and Cole tell Quentin that even if he doesn't want to use the "Mysterio" name anymore, people will refer to him by his villain alias as a sign they haven't forgotten his criminal past. Quentin even recognizes this when Miles rescues him, noting how the public will only ever see him as the villain Mysterio, though implies that he's going to work towards restoring some good will as Quentin Beck.
  • Skull for a Head: His illusions use this look as Mysterio.
  • Tranquil Fury: He's notably terse about Betsy and Cole deciding to use his Mysterio imagery for their business venture. The immediate next Dev Diary involves Cole injuring their tooth during beta testing of a Mysterium in what is supposedly an accident.
  • That Man Is Dead: He is vehemently against using his old supervillain alias in any context. In fact, Betsy named the "Mysteriums" as such without his consent.
  • Then Let Me Be Evil: Subverted; he seems to have reached this point by the time Miles confronts him at the end of his side quest, but it's actually Betsy and Cole using his image to frame him.
  • The Unfought: The Mysterio fought by Miles is an illusion. The real Beck is redeemed through-and-through, meaning there's no need for a confrontation.
  • Walking Spoiler: His Heel–Face Turn is one of the first things revealed upon his appearance in the second game. The fact that it's genuine is one of the last things revealed.

    Mysterio's Associates (Unmarked Spoilers) 

Cole Wittman & Betsy Schneider

https://static.tvtropes.org/pmwiki/pub/images/insomniac_betsy_and_cole.png

Appearances: Spider-Man 2

Mysterio's associates helping him to run his Mysterium attractions. In truth, they're the ones responsible for the viruses attacking the exhibits, intending to steal from the victims trapped in the venues while framing Beck for the scheme.


  • Adaptational Villainy: Betsy was a childhood friend of Beck's in the comics. Here, she impersonates his Mysterio identity to take numerous rich civilians hostage.
  • Adaptational Wimp: Cole has the power to manipulate gravity in the comics. Here, she appears to be a regular human who is effortlessly captured by Miles once exposed.
  • Attention Whore: Betsy is driven by the same ego and greed Beck was during his criminal career, she's just subtler about it.
  • Blatant Lies: Once they're exposed, Betsy hurriedly claims that Beck is coercing them... while the ex-con in question is tied up in a closet a few feet away. Needless to say, Miles doesn't buy it.
  • Evil All Along: Though they initially claim that Beck has returned to his criminal ways, it's soon revealed that they're trying to frame him for their crimes.
  • Gender-Blender Name: "Cole" is a traditionally non-gendered name (though more often used for boys), and her presentation is fairly neutral.
  • Hypocrite: Betsy is concerned about the chance of getting caught scanning people's financial info on a private encrypted server for entertainment customization purposes. Even though she has a plausible fall guy lined up, crimes like assault, abduction, financial identity theft and wire fraud are much more high-risk crimes.
  • Jerkass Has a Point: Betsy was always money-focused in contrast to Beck, but the Mysterium was on unstable financial ground after she took out a risky business loan, and Quentin's diva behavior and refusal to capitalize on the Mysterio name could have jeopardized the operation, a fact she used to recruit Cole. She's also shocked and upset that the Mysterium scans people's bank card information, which Beck dismisses as just a way to personalize the experience like targeted browser ads, though her main concern is being caught rather than violation of privacy.
  • Laser-Guided Karma: The background logs show that they were confident using Quentin as a fall guy since he had the stigma of being an ex-con hanging over his head, an issue they also rather rudely rubbed in his face when they had trouble pitching the Mysteriums. Given they get arrested at the end of the sidequest, they will likely have to deal with such stigma themselves down the line.
  • Legacy Character: After being publicly exposed as the real masterminds of the Mysteriun viruses, their playing at being Mysterio has left them as the unwilling inheritors of the reformed Quentin Beck's old mantle.
  • Rogues' Gallery Transplant: Cole Wittman from the comics was a member of the Frightful Four and an enemy of the Fantastic Four before reforming. Here Cole is an enemy of the Spider-Men (specifically Miles).
  • Samus Is a Girl: The "Mysterio" in the Mysteriums is actually two women, using a voice modulator for Betsy to sound like Quentin Beck.
  • Villainous Breakdown: Betsy has one as Miles gradually tears down her illusions, culminating with her defeat.
    Betsy: We can't let him do this! Give me everything!

    The Flame (Unmarked Spoilers) 

Cletus Kasady / The Flame

https://static.tvtropes.org/pmwiki/pub/images/insomniac_the_flame.png

Voiced by: Chad Doreck (English)Other Languages

Appearances: Spider-Man 2

"When the Crimson Hour rolls over this Earth, it shall bring truth, judgment... and carnage."

A psychopathic cult leader who earns the Wraith's enmity.


  • Adaptational Job Change: This version of Cletus is a cult leader rather than a Serial Killer, drawing inspiration from his role as Knull's acolyte in Venom (Donny Cates).
  • Adaptation Name Change: Due to not yet having a symbiote, Cletus goes by the original alias of "The Flame". The name "Cletus Kasady" is also listed among many pseudonyms that he's used before, bringing into question whether it's even his real name here.
  • Arch-Enemy: To Yuri Watanabe/Wraith. Yuri considered the Flame That One Case when she was a cop, and the Flame delights in tormenting her for her failure to catch him while also seeming to have a twisted Villainous Crush on her. Although Yuri is apathetic to whether or not the Flame's minions survive her crusade against them, the Flame is the only one she fully intends to murder outright, and she's even willing to fight Spider-Man for the right to kill him.
  • Ax-Crazy: It's Cletus Kasady. Was there really any doubt? He and his followers engineer the "Crimson Hour" to burn down Brooklyn and pull a train heist to steal a symbiote for himself, all for the longterm goal of "cause as much death and destruction as possible".
  • Bad Boss: His followers include people he's abducted and brainwashed, part of the initiation process involves branding them, murders any followers who try to desert, and cares nothing about those who remain loyal but are arrested thanks to Peter and Yuri, instead telling his remaining followers to forget about them because they're unworthy. Yuri also tells Peter that the last cult he formed came to an end when Cletus ordered his followers to let him kill them, which they gladly did, something it's implied he'll repeat with his current followers.
  • The Bad Guy Wins: Played With. While Peter and Yuri are able to stop him from destroying Brooklyn, he still succeeds at his main goal of stealing a leftover symbiote sample and manages to escape with the tool he needs to further his chaotic cause.
  • Barefoot Loon: He confronts Spider-Man without shoes on, revealing his feet have burns matching his arms. The fact he struts around barefoot in the place he's setting fire to is just one sign of how out of his mind Kasady is.
  • Canon Character All Along: It's revealed at the end of his storyline that he's this universe's version of Cletus Kasady.
  • Combat Sadomasochist: When Yuri gets her hands on him, she begins beating him mercilessly and the Flame's only reaction is to laugh uncontrollably. Even when she stabs him in the stomach, he tells her he knew she had it in her. In the next mission it's shown he's actually kept the stab wound open and untreated.
  • Covered in Scars: He has horrible burns all over his arms, no doubt the price he pays to be a pyromaniac.
  • Early-Bird Cameo: While only "Cletus" appears in person, one of the prophecy books found at his hideout depicts a red monster made of fire, battling Spider-Man. The "flames" that form the monster also happen to resemble symbiote tendrils...
  • Evil Is Hammy: Cletus chews a lot of scenery, part of it because acting as a cult leader requires him to issue fire and brimstone sermons to motivate his followers, but a lot of it is simply due to the fact he's a psychopath who enjoys the carnage he's unleashing.
  • Evil Redhead: In addition to being every bit as villainous as previous incarnations of Cletus, he also retains the character's signature crimson locks.
  • False Prophet: The entire prophecy of fulfilling the "Crimson Hour" was little more than a way to trick his followers into giving him the army he needed to gain a symbiote. He alludes to his selfish motives at the end, saying that he knew it was "meant for me" as soon as he learned of his existence, but couches it in more faux-religious mania, and his acolytes don't seem to notice or care.
  • Foreshadowing: His red hair, love for random destruction, and red Color Motif of his followers hints at his identity as Cletus Kasady long before the game directly refers to him as such.
  • For the Evulz: As to be expected from Cletus Kasady, the only reason he has for being an off-his-nut murderer/cult leader/arsonist is to cause massive amounts of carnage.
  • I Control My Minions Through...: Love, according to Cletus himself. He finds people who are desperate and "offers his hand" turning them into mindlessly loyal zealots who will kill and die at his command.
  • I Have Many Names: Yuri describes his history as that of a serial cult leader, heading wildly differing groups and with a matching abundance of pseudonyms for each one.
  • Iconic Attribute Adoption Moment: At the end of his sidequest, Cletus obtains a Symbiote, which turns red in his hands, all but confirming that he'll become Carnage in the future.
  • In Love with Your Carnage: With no pun intended: he's smitten with the havoc Yuri wreaks as Wraith, and his response to seeing her coming Out of the Inferno is to breathlessly call her beautiful. The only thing that ever seems to cause Cletus any genuine irritation throughout the game is that Yuri doesn't return his affections.
  • Karma Houdini: Easily the most evil character in the sequel, and yet, he never really gets any kind of comeuppance. After stealing a symbiote, Cletus flees in a helicopter and is never seen again for the remainder of the game.
  • Knight of Cerebus: Despite his limited screentime, he is easily one of the darkest villains in the entire game. The man is utterly evil and a cult leader who drives others to either kill themselves or commit acts of violence. Not to mention that everything points to him becoming the nightmarish Carnage, who's even more evil than Venom himself.
  • Lack of Empathy: Not only do his motivations boil down to murdering as many people as possible, but he cares nothing for his followers, even expressing confusion about why so many of them are sad about their brothers and sisters being arrested when the simple fact they failed proved they're unworthy of care at all.
  • Practically Joker: Let's see: a sadistic, monstrous, chaotic, charismatic, and eccentric psychopath who completely lacks any form of morality, empathy, or remorse. He is also an exceptional manipulator who takes pleasure in brainwashing individuals with weak consciences, leading them to commit acts of violence as well. Finally, he is also perfectly willing to kill his own henchmen or engage in acts of destruction and terrorism, such as blowing up a hospital. Are we talking about Cletus Kasady or Heath Ledger's Joker?
  • The Sociopath: He is entirely devoid of any form of morality, empathy, remorse, or conscience, manipulates others, and takes glee in committing or inducing acts of random and senseless violence.
  • Soft-Spoken Sadist: He's a sadistic monster who revels in causing suffering and mass death, yet most of the time he speaks in a very subdued voice when interacting with the heroes. Perhaps best seen in the final Flame mission where he keeps a level voice even to describe his motives even as he douses Peter in gasoline and leaves him to burn alive.
  • Staged Populist Uprising: Cletus's various cults operate this way, with their members being fervent true believers while Cletus himself only uses them to enact his real agenda of spreading violence and chaos. At least one such cult gladly let him massacre them when they had outlived their usefulness.
  • Ungrateful Bastard: Spider-Man saves his life from a vengeful Yuri and in response the next time they meet Cletus repays him by trying to burn him alive.
  • Villainous Crush: It's strongly implied he has one on Yuri, recognizing her as Wraith based on her voice alone, which she says is because during her initial investigation he grew to like the sound of it as he called her and told her how she would fail. When they meet again, he asks her what it would take for her to "love him" the way that his followers do, and when she finds him and begins beating him mercilessly, he actually likes it, laughing all the while. Even when she sticks a knife in him, he proudly tells her he knew she had it in her, and when she emerges from the flames trying to kill him, calls the sight of her "beautiful."
  • You Have Outlived Your Usefulness: When Yuri was closing in on him, he killed his followers from his first cult commit suicide while he went underground to form a new group.

    Dmitri Smerdyakov / The Chameleon 

Dmitri Smerdyakov / The Chameleon

https://static.tvtropes.org/pmwiki/pub/images/insomniac_chameleon.png

Voiced by: Jim Pirri

Appearances: Spider-Man 2

A criminal who can impersonate almost anyone.


  • Ambiguous Situation: While exploring his lair, Peter's dialogue suggests that he believed the Chameleon to still be in prison; it's not made clear whether Peter simply missed his release, he escaped, or even framed someone else to take the fall. The missing person reports found at his house also don't seem to have stopped at any point suggesting he was never imprisoned, but it could also mean he's simply not responsible for all of them.
  • Avenging the Villain: Despite lifelong antagonism between the two, the Chameleon promises the late Sergei he will take out Spider-Man on his behalf at the end of his sidequest.
  • Cain and Abel: A better comparison would be "Cain and Cain". Brothers Kraven and the Chameleon despise each other to the point of mutual assassination attempts (although the Chameleon says he did have a brotherly love for Kraven when they were children, but it was completely one-sided, even then).
  • Evil Doppelgänger: Has apparently impersonated Spidey before.
  • The Faceless: His real face is never shown. As seen above, even the one old photo of him has the face scratched out.
  • Gameplay and Story Segregation: His promise to kill Spider-Man for Kraven occurs even if his sidequest is completed while Sergei is still alive.
  • Gender Bender: 2 establishes that the Chameleon is willing to impersonate women as well as men.
  • The Ghost: Mentioned briefly in the first game but doesn't appear. This is subverted in the sequel, where he briefly appears at the end of a sidequest to tease a confrontation for the future.
  • Karma Houdini: As of Spider-Man 2, he is still at large after multiple instances of killing and replacing several individuals.
  • Not So Above It All: Judging by the two pizza boxes, a condiment-filled hot dog, baked sweets and a jar of blackberry jam in his kitchen, there seems to be a serious Sweet Tooth behind his high-class act.
  • Not Worth Killing: Inverted. The Chameleon is the only part of Spider-Man's rogues gallery that Kraven distinctly orders his hunters to kill on sight if they find him, as he apparently hates his half-brother so much that he has no intentions of fighting him to the death like everyone else.
  • Serial Killer: Implied, with Kill and Replace connotations. In Chameleon's lair, Spider-Man comes across a massive Missing Persons database of former identities Chameleon has taken, with Spider-Man horrifyingly realizing that since Chameleon didn't create these people (just took over their lives), he must have done something to the originals.
  • Shapeshifter Mashup: Shimmers temporarily while transforming, taking on multiple features at once. When Peter and Miles get their hands on what turns out to be a single photo of him in the middle of changing, they assume the data has been corrupted and that Kraven is after several unknown people for some reason.
  • Wicked Cultured: His Sleek High Rise Apartment safehouse in Spider-Man 2 is pure posh, with a chessboard, fancy abstract art, and a grand piano. He even spies on Spider-Man using opera glasses.

Enemy Factions

    Fisk's Criminal Empire 

A powerful criminal syndicate led by Wilson Fisk, known as the Kingpin.


  • Colour-Coded for Your Convenience: Purple.
  • Implausible Deniability: Fisk's lawyer insists that Fisk is an innocent man, didn't do anything wrong, and do not have evidence against him... this is despite the mountain of evidence presented against him which prevented said lawyers to break him out the Raft easily. The same lawyer also said that the men engaged with a shoot-out with the police had nothing to do with Fisk, again, this is despite them visibly wearing a uniform that clearly says "FISK". This is even pointed out in Spider-Man's own social feed.
  • The Remnant: Over the course of 2 years, with Fisk Hideouts being dismantled, and the Fisk Tower being taken over by the Underground, Fisk's goons now wear plainclothes like ordinary street criminals (some of them don't wear ski-masks, and will sport a distinct mohawk that no other street criminals would have). The difference being that they still own a cache of rocket launchers, and as well as having recruited brutes to their ranks.
  • Starter Villain: They are the first enemies that Spider-Man fights.
  • They Look Just Like Everyone Else!: After Fisk's incarceration, there will be undercover Fisk hitmen who wear the same plainclothes as bystanders and blend-in with them accordingly, and, as such, there is no way for Spider-Man to identify them until they start pulling out a handgun. They either work solo or in pairs.
  • Unique Enemy: Fisk goons donning black, operative-style, uniforms are only fought at the very start of the game, afterwards, all of the goons fought wear purple security uniforms.

    Inner Demons 
https://static.tvtropes.org/pmwiki/pub/images/images_640.jpg

Mr. Negative's flunkies and foot soldiers.


  • Anti-Air: The whip users can yank Spidey out of the air, which is a problem given air attacks are a significant portion of his fighting style. Taking them out is thus a key priority.
  • Awesome Personnel Carrier: Once Osborn brings in Sable International to crack down on the Demons, they respond by hiring Tombstone's gang to build a huge, military-grade armored truck to further escalate their attacks. They later use to it plow through Dr. Michaels' Sable protection detail and abduct him and the Devil's Breath sample with ease.
  • Badass in a Nice Suit: They all wear slick black suits, and are fierce fighters, going toe-to-to with the cops and Sable troops, and even Spidey.
  • Brainwashed and Crazy: It's heavily implied that a good chunk of the Demons you fight are people who have been brainwashed by Mister Negative.
  • Casting a Shadow: They can all wield weaker versions of Mr. Negative's powers.
  • Dual Wielding: Some of them wield twin whips. These are easily among the most dangerous Demons, due to their Anti-Air abilities.
  • Elite Mooks:
    • In general, the Inner Demons are even stronger than normal criminals and Fisk's thugs, with only Sable Units being as strong. However, Sable doesn't have the same effectiveness, resources and coordination that they do.
    • The Whip-men, Demon Swordsmen, and the Heavy-weight versions are harder to defeat than the ordinary variants, and require two focus bars to use a Takedown on them instead of just one.
  • Far East Asian Terrorists: The Demons are an Asian criminal gang whose only real goal is getting revenge on Mayor Osborn for their boss Mr. Negative, and are willing to commit full-scale terrorism on the whole city to bring him down. They start by perpetrating a suicide bombing at an award ceremony at City Hall, then later attempt to unleash a bioweapon at Grand Central Terminal.
  • From Nobody to Nightmare: When they first appear in the story, the Demons are an unknown gang of super-powered criminals. After their devastating attack on City Hall, all of New York becomes afraid of them, to the point Norman hires Sable International to deal with the threat they pose.
  • Malevolent Masked Men: They're criminals who wear menacing black-and-white Chinese opera masks that resemble demons.
  • Master Swordsman: The demon swordsmen are not only faster than normal swordsmen, they can dodge a lot more and have stronger attacks than their normal counterparts. They're also very good at countering web attacks. The only way to get an opening is to dodge their attacks and counter, and even then they recover much faster than other enemies.
  • Mob War: They're initially seen clashing with what's left of Kingpin's gang, supposedly to take over Fisk's territories and assert their dominance, but in reality they're only after Fisk's arsenal and leverage on Norman Osborn. Once they have those, they abandon their war with Fisk to focus on their real objectives.
  • Mooks: Spidey spends many missions beating these guys up.
  • No-Nonsense Nemesis: From the first moment they appear in the story, the Demons demonstrate utter ruthlessness in whatever they do, as when they bomb City Hall and more show up to slaughter a decent portion of the survivors.
  • Ruthless Foreign Gangsters: They speak Mandarin Chinese (translated in the subtitles) and are trying to take over Wilson Fisk's vacated criminal niche. Their leader is explicitly an immigrant from China, albeit one who arrived in New York as a young child, and completing one of the Demon bases reveals that they use business fronts to illegally smuggle members in to avoid scrutiny over their past criminal records.
  • The Triads and the Tongs: Superpowers and spooky masks aside, the Demons initially appear to be just an upstart Chinese criminal syndicate trying to muscle in on Kingpin's territory (and Enemy Chatter confirms that some of them used to be actual Triads before Mr. Negative corrupted them to his side). However, they're quickly revealed to be something much, much worse.
  • The Worf Effect: In Spider-Man: Miles Morales, it is revealed the last remaining members of the Inner Demons were taken out by The Underground, which establishes them as a new and tougher threat. They even have Demon masks organized as trophies in their Fisk Tower base.

    Sable International 
https://static.tvtropes.org/pmwiki/pub/images/sable_international_logo.png
Silver Sable International, or simply Sable International, is the strike team owned and operated by Silver Sable, hired by Norman Osborn to deal with the Inner Demons and their terrorism through any means necessary. This inevitably ends up infringing on civil liberties when they begin detaining and interrogating innocent civilians, which makes them only marginally better than the people they were hired to stop. They've also received priority orders to take out Spider-Man, though not even they're sure why.
  • Colour-Coded for Your Convenience: White. Their laser sights also emit blue, as opposed to the other factions' red.
  • Crippling Overspecialization: Their main tactics work perfectly well in situations where flexing their power is enough to make people submit. In an urban environment like New York, where the thugs are either not impressed or can match them easily, alongside civilians that can't do anything, they're woefully inept. Even against Spider-Man they're lacking, and they only end up making things worse just by existing in the city.
  • Enemy Mine: With the Demons and Mr. Negative causing terror in Manhattan, the Sable company is more than ready to deal with Spider-Man, but only barely lets him go because he's helping the police with the current threat. Once that gets handled, however, they suddenly become a lot more deadly and competent when dealing with Spider-Man himself.
  • Epic Fail: They fail to do anything right in New York, and end up looking like a major embarrassment.
  • Incompetence, Inc.: For a highly professional mercenary group armed to the teeth with military-grade weaponry and gear, Sable's company is filled to the brim with incompetent troops.
    • They can be easily fooled and eluded by MJ and Miles, a reporter with Spider-Man on call and a tech-smart kid that can hack their security with a phone app, respectively. Naturally, even in direct firefights with Demons, they never have the competence to win a fight without Spider-Man's help, and they also jeopardize the entire city over Poor Communication Kills by completely disregarding Yuri and the police forces that hold important information that could've prevented a lot of problems - also handily provided by Spider-Man. This is at least somewhat justified with the Sinister Six, as Otto explicitly has been researching their tech for weaknesses and vulnerabilities. Osborn himself lampshades it near the end of the game, when he decides to supervise production of the antidote to the Devil's Breath on his own and orders Sable to stay behind.
      Sable: You will be completely vulnerable without me!
      Norman: I seem to be completely vulnerable with you.
    • In addition, despite having a specific code for Spider-Man, the most they ever accomplish against him is just annoying him. This is even represented in gameplay, where the jetpack enemies dropping their mines can short-circuit Spidey's web-gadgets... for roughly five seconds. Even the jetpack enemies themselves, while dangerous, are in the air, where the game actively tells you that your attacks are stronger.
    • By the events of Turf Wars, Sable's technology has ended up in the hands of the Maggia and Hammerhead's goons, giving them an unprecedented ability to wreak havoc on New York City. Said goons make far better use of Sable's technology than Sable's soldiers themselves did (up to including arming their brutes with Sable miniguns, which Sable mooks can't operate, because they lack a Big Guy of their own to utilize it), mainly because they don't care about collateral damage or capturing people alive.
  • The Lopsided Arm of the Law: Despite struggling to defeat the Demons and being overall ineffective against the Sinister Six, they become a lot more competent and dangerous when they start gunning for Spider-Man.
  • The Millstone: Not only does Sable International prove itself to be far too incompetent to deal with the Demons' terrorism, it also creates more problems than it solves in the end.
  • Only Sane Man: Eavesdropping on idle chatter among them has some of them acknowledge that Spider-Man is fighting the same groups as them, he doesn't seem to cause any trouble on his own, and it makes no sense to make him a priority target above others who are far more disruptive and dangerous. These conversations almost universally end with the Sable officer in question shutting up because they don't want to be punished for insubordination by questioning their orders.
  • Police Brutality: While the local cops in this game are consistently portrayed as good-natured allies, Sable soldiers are portrayed as bullies with guns who are willing to kill unarmed foes, silence protestors with excessive force, performing asset seizure on regular citizens and a host of other things. Even before they started gunning for Spider-Man, they treat his help like more of a hindrance.
  • Private Military Contractors: A large group of well-equipped, well-trained (supposedly) mercenaries who fight for whomever pays them.
  • Plunder: In one of the Sable checkpoints, the soldiers there are flat out robbing New Yorkers under the pretense of "asset seizure". Two of the Mooks even gloat with each other over what spoils they've "seized".
  • Skewed Priorities: Since Spider-Man has been labeled their prime target, they will drop everything to catch and/or kill Spider-Man, even with heavily armed escaped convicts from Rykers prowling the streets. Spidey even lampshades how absurd this is, but they insist on following their orders.
  • Ungrateful Bastard: Unlike the police, who openly appreciate Spider-Man's interference in fighting gangs, Sable officers tend to react to Spider-Man's presence with anger and annoyance, never once thanking him for defeating the gangs after dealing with them and finding him to be nuisance instead of an assist.
  • When All You Have Is a Hammer…: Strategically speaking, this is why they're so inept — their tactics are those utilized by military occupation forces, not an orderly police presence. They set up patrols and security checkpoints around the city and seem to think that these shows of force will be enough to bring criminals in-line. In practice all they achieve is harassing civilians, because New York's major criminal organizations like Fisk's men and the Demons are not intimidated by them and have the equipment and numbers to stand up to Sable as well as know the city better, and the smaller criminals either don't care about them or commit their crimes in places where Sable isn't.
  • Worf Effect: All this PMC manages to prove is how ineffective it is against the Demons when compared to the one and only Friendly Neighborhood Spider-Man.
  • Worf Had the Flu: It's implied that a reason why they're so ineffective is because they were mobilized and brought into New York quickly, and Sable didn't have the time to vet her men as well as she usually would nor make sure they were all properly prepared. Sable is also being utilized as Norman's personal bodyguard, preventing her from leading her men properly aside from giving orders over her phone.
  • Your Terrorists Are Our Freedom Fighters: Since Sable is a private paramilitary operation, they have played both as hired guns fighting against tyrannical governments and hired guns fighting for tyrannical governments.

    Inmates 

Inmates from Rykers and the Raft that have escaped, and made a move to Manhattan to act as their playground, and are still running loose as of "The City that Never Sleeps", this time, acting as fans for Screwball. At the start of Miles Morales all of them have been rounded up and en-route back to the Raft until Rhino unwittingly released them due to Miles' mishap.


  • Amazing Technicolor Population: Some of the Inhuman/Mutant inmates have blue or red skin. Strangely enough, they are absent in Miles Morales.
  • Cool Bike: Some of the inmates will arrive on motorbikes during Crime events, making them the only faction, other than the Tombstone's Bikers, to make use of them.
  • Costume Evolution: Subtle, but in Miles Morales, some of the inmates are worn without their prison jackets, revealing their prison shirt. In addition, the Power Nullifier harness that a superpowered inmate wears is now limited to neck and wrist cuffs.
  • Elite Mooks: They're much more threatening than common thugs, as they lob molotovs, which are much more dangerous and cannot be swung back at them. Like the Demons, they also employ Plasma Whip users (though these are limited to inmates wearing power limiters).
  • Nerf: Due to their status as the starting enemies in Miles Morales, they don't throw molotovs, lack a Brute on their ranks, and they don't come with Plasma Whips, making them slightly easier to handle.
  • Never Going Back to Prison: Some of their Enemy Chatter make it very clear that they will never, ever going back to the Raft and actually enjoy their newfound freedom.
  • Power Nullifier: The inmates from the Raft, who are implied to be captive Inhumans/Mutants, wear a special device that prevents them from using their superpowers, allowing Spider-Man to fight them like any other thug.
  • Starter Villain: They serve as this in Miles Morales.

    Tombstone's Bikers 

A group of one percenter motorcycle gang led by Tombstone. They are first seen commissioned by the Inner Demons to construct a giant armored truck, and, later, plan on selling Diox-3 drugs to New York.


  • All Bikers are Hells Angels: They are an outlaw biker gang based on New York.
  • Cool Bike: Befitting their biker lifestyle, their members ride on Harley Davidson-esque bikes when arriving in combat (which Spider-Man will get knocked around, but humorously take zero damage, if they run him over).
  • Noodle Incident: According to Danika Hart, they used to work together with an unnamed delinquent gang (who would later join the Tinkerer's Underground) on a criminal activity, before the latter turned on the former by offing one of their members (gaining their boss, Tombstone's wrath in the process). The exact reason for their fallout remains unknown.
  • Super Serum: Later on, some of the bikers will pull out an inhaler and breathe on an imperfect Diox-3 that gives them Super-Toughness (No Selling blows, including objects thrown at them), and Super-Strength (as Spidey will take massive damage if hit), with the side-effect of turning their skin white-gray. They also plan on marketing these designer drugs on New York, with their boss as the sole supplier.

    Mercenaries 

A group of trained professionals who are fought exclusively in Stealh and Combat Challenge Maps.


  • Colour-Coded for Your Convenience: Blue. And much like Sable, their sniper rifles emit a blue laser light.
  • Elite Mooks: Behind the Turf Wars and Silver Lining Hammerhead mobsters, they are the best equipped of all enemies, their mundane-looking assault rifles are loaded with modified clips that fire the same energy cartridges as Sable's automatic rifles, and are even armed with the same batons and grenades as them. Mercenaries that fight in hand-to-hand utilize the same martial arts as the Inner Demons, reflecting their advanced, spec-ops level training. And most of all, they come with a Brute (that neither Sable or Fisk's goons have).
  • Faceless Goons: They all wear balaclavas, reflecting their clandestine operation.
  • Hired Guns: Played With. They are usually hired by Taskmaster and are often tasked with testing Spider-Man's skills, however, in some Challenges, they are hired by someone else (with Taskmaster only playing along to observe Spider-Man's abilities).
  • Power Nullifier: They are equipped with the same shock batons and grenades like Sable, and whenever Spider-Man gets struck, he is unable to use his gadgets for a short time.

    The Maggia 

A crime syndicate that controlled New York years ago, reemerging now to take advantage of the power vacuum from Fisk's arrest.


  • Adaptational Wimp: Frank Costa's a two bit mobster who is completely powerless against Hammerhead, and almost dies an undignified death when he and the other dons are set up to drown in cement. It's safe to say that in this universe, he's very much not a demon lord masquerading as a human.
  • Demoted to Extra: In the comics, Silvermane was a major player among the Maggia and is one of Spider-Man's more prominent (if somewhat obscure to the mainstream) supervillains. While he's confirmed to exist in this universe by way of Enemy Chatter, he isn't anywhere near as powerful and seems to be more of a standard Maggia boss (and a low-ranking one at that, since he isn't among the dons that Hammerhead wants to kill as a part of his power play).
  • Distressed Dude: The dons are kidnapped by Hammerhead during "Turf Wars", and the climax of the chapter tasks Spider-Man with saving them before Hammerhead's men drown them in cement.
  • Evil vs. Evil: The first two chapters of the DLC show that Hammerhead's faction is at war with the Maggia at large, and several random crimes during "Turf Wars" are shoot-outs between Hammerhead's guys and rank-and-file Maggia goons.
  • How the Mighty Have Fallen: The Maggia seemingly had great control over NYC decades ago. But in the modern day, these old-fashioned gangsters just cannot compete against the likes of the Kingpin's giant of an empire as well as the new generation of super criminals. This is largely in part why Hammerhead's faction is so intent on bringing back the glory days where the name of the Maggia carried fear and respect.
  • The Mafia: An international crime syndicate based off of the Italian mob.
  • Mythology Gag: Several of the mentioned Dons — Frank Costa, Vincente Fortunato, and Caesar Cicero — are minor members in the comics. Silvermane, who's more of a proper supervillain in the vein of Hammerhead is also mentioned.
  • Noble Demon: Subverted. During "The Heist", one of Jameson's broadcasts has him discuss the Maggia and how people view them as an "acceptable" criminal faction in the vein of this trope, since they have "standards" and "play by the rules" unlike, say, the Inner Demons or the Sinister Six. Jameson rightfully points out that they're still dangerous criminals who want to crush innocent people under their boot, and that they immediately throw their "moral code" out the window the second it becomes inconvenient for them to follow.
  • White Gangbangers: While technically a mafia themselves, they are distinct from mobsters loyal to Hammerhead as they wear the same outfit as common criminals, but without their ski-masks, giving them a gangbanger-esque look.

    Hammerhead Thugs 

One of the Maggia families, who set themselves apart from their peers by following along with Hammerhead's far greater ambitions.


  • Crooks Are Better Armed: Downplayed as they start out as using only standard assault rifles, handguns, rocket launchers, and various blunt weapons. But, starting with Turf Wars (as per Hammerhead's plan to modernize his mobsters), they now utilize Sable weaponry, jetpacks, and drill tanks, and, by Silver Lining, almost all of them have undergone enhancements and now employ Sable APCs.
  • Cool Bike: While they never use it on-screen like the Inmates and Tombstone's bikers, they own two types of motorcycles, a Harley Davidson-like motorcycle (Turf Wars) and sports bikes (Silver Lining).
  • Elite Mooks:
    • Minigun Brutes are definitely this, since they're even more durable and powerful than bog-standard Brutes and are immune to almost all of your gadgets.
    • Shield-wielding mobsters are more dangerous than other shield wielders, as they have the ability to barge Spider-Man with a shield with the use of a thruster pack.
    • In Silver Lining some of them are now equipped with Plasma Whips, giving them the same performance as their Inmate and Demon counterparts.
  • Evil Evolves: They get increasingly more powerful in each segment of the storyline by kitting themselves out with more and more of Sable's technology, which they combine with their superior combat skills to become far more dangerous than Sable's own soldiers ever were.
  • Gang of Hats: Hammerhead Thugs can be told apart from the other Maggia families' enforcers (who wear modern street clothes and tracksuits) by their retro '70s gangster suits.
  • Jet Pack: Starting in Turf Wars, they start equipping jetpacks. By Silver Lining, it's a standard feature of the Powered Armor they're decked out in.
  • Laughably Evil: While they're easily the most bloodthirsty and dangerous chapter of the Maggia, the Enemy Chatter you can eavesdrop on during hideout infiltrations and random crimes shows that at the end of the day, they're still comically dumb thugs, with an emphasis on comical. Whether it's wanting to make sure that their counterfeiting operation is still economically friendly or bickering over whether "sorrier" or "more sorrier" is correct grammar, they feel like Mooks taken straight from the Batman Arkham universe.
  • Luckily, My Shield Will Protect Me: Once they get their hands on Sable technology, one of their favorite pieces becomes energy shields that they can use for ramming attacks.
  • Only Known by Their Nickname: Amusingly, even though Hammerhead is actually given a proper surname in this continuity, everyone still refers to his Maggia clan as "the Hammerhead family", rather than "the Martello family".
  • Outdated Outfit: Taking after their boss, Hammerhead goons tend to wear old-fashioned dress clothes with garish '70s hues and thick suspenders, which don't exactly jive well with their modern-day haircuts. This contrasts with the Maggia, where they wear modern clothing.
  • Powered Armor: By the time of Silver Lining, they start wearing full suits of armor provided by Sable's Project Olympus.
  • Sorting Algorithm of Evil: The Minigun Brutes in The Heist are an immediate sign that while they look like the rest of the Maggia, Hammerhead's goons are a cut above their peers. By the time of Silver Lining, they're by far the most powerful common enemies that Spider-Man has ever faced, with enormous strength and durability courtesy of their armor and a plethora of abilities that are fast and difficult to dodge.

    The Underground 
https://static.tvtropes.org/pmwiki/pub/images/spider_man_miles_morales_underground_1536x864.jpg
A high-tech criminal army run by the Tinkerer that goes to war with Roxxon Energy.
  • Attention Whore: As an organization, one of the Underground's goals is to attain notoriety. They frequently tag their territories and call attention to themselves by hacking billboards, both actions allow Miles to track them down and defeat them and/or cannibalize their resources. When Miles infiltrates the group, one of the members flat out admit that they should be focusing on PR.
  • Bullying a Dragon:
    • Some of their members question their decision to team up with the Tinkerer, doing so having put them on Spider-Man's radar. Others see this as another stepping stone to building up their reputation.
    • While digging through their history, Danika reveals that the Underground's rise to power was built on a number of these moments that were only averted by lucky circumstances. Their working partnership with Tombstone's organization went sour after a member of the Underground killed one of his crew, which happened before Tinkerer was a member and was able to strengthen them by supplying them with tech, and they only avoided having an invulnerable crime boss with a grudge out for their heads because Spider-Man happened to take down Tombstone during the Devil's Breath incident. Their clash with the Maggia similarly only avoided turning into a rout of the Underground due to Hammerhead's actions leading to the destruction of the Maggia before they could turn their arsenal of looted Sable weaponry on the young upstarts. Their background banter indicates the Underground themselves don't realize the role that sheer luck has played in their success in the slightest.
    • By the time of Spider-Man 2, the loss of the Tinkerer and their inability to shake this habit off has resulted in the complete annihilation of the Underground, leaving only their tech caches scattered across New York's rooftops as a sign they ever existed.
  • Canon Foreigner: An original creation for the game.
  • Colour-Coded for Your Convenience: Purple. This extends to their sniper rifles where they emit a purple laser sight.
  • Elite Mooks: Underground Brutes are huge, heavily armored thugs that wield massive shields and warhammers that protect them from most of Miles' attacks while letting them dish out horrifying damage in return. They can also really book it when they want, which makes them incredibly dangerous once they start showing up in the endgame.
  • Equal-Opportunity Evil: Their members consist of both men and women and include people of different ethnicities. One conversation you can eavesdrop on even reveals that at least one female member has a girlfriend.
  • Evil Power Vacuum: With Kingpin, Tombstone and Mr. Negative all locked up, and Hammerhead's gang war leading to the Maggia getting weakened, the Underground ended up stepping up to take claim of New York with no real opposition.
  • From Nobody to Nightmare: The group itself, despite their claims of being a “young Mafia,” they only started to get taken seriously once the Tinkerer took charge.
  • Grappling-Hook Pistol: Their unarmed members will employ a wrist-mounted wirehook launcher on Spider-Man, which, if it connects, will pull them over to him and strike them in the face, not unlike that of a web-strike.
  • In a Single Bound: Many of their soldiers are equipped with jump boots that let them jump several stories into the air or from building to building. They will use those to rejoin rooftop fights if Spider-man tosses them off.
  • Karma Houdini Warranty: Before the events of Miles Morales, they managed to evade the law, build up their reputation as an outfit, and survive multiple territorial skirmishes with bigger, more powerful gangs like the Maggia and the Demons through sheer dumb luck; even after the Tinkerer's capture, remnants still persisted. By 2, they've finally been chewed up and spat out by the rest of New York's underworld.
  • Keystone Army: Downplayed, while, immediately after the Tinkerer's death, the Underground remain a threat, without her to maintain their programmable matter weaponry, the other crime factions in New York are reported to have taken them down by the time Kraven and his hunters showed up.
  • Lack of Empathy: One Underground goon is disgusted by her girlfriend leaving the group due to being unwilling to murder someone, and dismisses her as a weakling for it.
  • Last Disrespects: Downplayed as Wilson Fisk is not actually dead, but with him locked up in the Raft, the Underground ended up taking his base, Fisk Tower, for their own and completely defaced his mural.
  • Miles Gloriosus: The Underground deserves some credit for taking out the remnants of The Inner Demons, The Maggia, and Tombstone's gang, but as Danika Hart reveals, these organizations were already on the verge of collapse. This is especially egregious with the Demons: they disbanded on their own without Mr. Negative there to corrupt them, the Underground pretty much just had to claim their territory.
  • Not in This for Your Revolution: They do not care about the Tinkerer's actual goals. They are simply aligned with her because she provides them weapons and gear, and helping her will build their reputation. Their goal is to become New York's dominant crime syndicate. Ultimately a downplayed trope however as, while they have their own motives for allying with the Tinkerer, they're still loyal to her because her tech has allowed them to usurped the other gangs of New York.
  • Not-So-Well-Intentioned Extremist: They're fully on board with helping their leader wage war against Roxxon not because of any legitimate grievances, but because they're destructive fame-hungry assholes who view it as a good way to boost their reputation.
  • Offscreen Moment of Awesome:
    • They apparently were the ones who wiped out what was left of the Inner Demons, and did so while keeping a low profile.
    • Similarly they crushed the remnants of the Maggia and took over all of their remaining operations.
  • Order Versus Chaos: In their conflict against Roxxon, they are disorganized criminals who spread chaos and disorder wherever they go. And unlike Roxxon’s security force, who are made up of trained, private contractors who operate like a paramilitary group, The Underground is mostly made up of undisciplined and untrained delinquents.
  • Pirates Who Don't Do Anything: A Subverted Trope, while at first glance the Underground just seems like a group of rebels fighting against the Mega Conglomorate Roxxon further digging reveals they are just as bad as other gangs you have encountered in the game. In addition to taking over the criminal operations of other former gangs a couple of members can be heard planning to threaten and even kill Danika Hart in retribution for her expose on the gang in her podcast.
  • Power Fist: Their signature unit is the Brawler, who construct bulky programmable matter gauntlets. The gauntlets are so thick that they double as shields which can't be yanked, requiring them to be shattered with a Venom attack instead.
  • Purple Is Powerful: Like their boss, their members incorporate the color purple in both their outfits and weaponry.
  • Refuge in Audacity: Not only are they set up in Fisk Tower, but one of their bases is right outside Avengers Tower!
  • The Remnant: Not the Underground themselves, who were annihilated between Miles Morales and Spider-Man 2, but the Tinkerer's technology endures in the form of hundreds of caches scattered throughout the city, which the Spider-Men freely loot to acquire parts for their own suits and gadgets.
  • Smarter Than You Look: Background chatter reveals that while the Underground have vastly inflated egos, they also have the Tinkerer much more under their thumb than she realizes. This includes being much more aware of the real consequences of her plan than she herself is, which they intend to use for their own ends.
  • Smug Snake: They constantly boast about their strength to Miles, who they belittle and demean for being a wimpy wannabe. And the taunting never stops, even while Miles is in the process of kicking their collective shit in with his amazingly strong Venom powers.
  • Spontaneous Weapon Creation: They use the Tinkerer's programmable metal technology. This basically allows them to create their weapons out of thin air. In-game, it means they can't be easily disarmed. If their weapon is shattered or taken from them, they will simply create a new copy. However, any Venom attack will shatter their weapons for an extended period, leaving them vulnerable until they can recreate it.
  • Teens Are Monsters: A lot of them are still in high school, and they're not above causing havoc and mayhem just to make a name for themselves. They're also heartless towards their own members whenever someone displays weakness, including the ones that get sick from exposure to Nuform.
  • Took a Level in Badass: In-universe, they were previously a self-proclaimed “young Mafia” but in actuality a low level street gang, until the Tinkerer took charge of the group and outfitted them with her inventions.
  • Whip Sword: One of the weapons the Tinkerer makes for them midway in the game specifically to counter the new Spider-Man, large two handed swords that can extend into cables to wrap around Miles and toss him.

    Roxxon Energy 
https://static.tvtropes.org/pmwiki/pub/images/img_0771.jpeg
A corrupt major energy corporation that goes to war with the Underground.
  • Attack Reflector: Shield-wielding Roxxon troops are not only immune to Miles' Venom Punch and Venom Dash, but using those moves against their shields allows them to absorb the electricity and fire it back as a powerful energy wave.
  • Contrasting Sequel Antagonist: To Sable International. While Sable was a mercenary group hired by Mayor Osborn to help keep in the peace in New York and operated in the open under his authority, Roxxon's security forces are employed to protect their private business interests around the city and they do so without any official authorization from law enforcement. Sable was initially neutral to Peter for a fair part of the first game, and even when he helped them they brushed off his efforts, while Roxxon quickly turns on Miles but their individual members express gratitude for him when he helps them against the Underground. It's also shown that while some of Sable's members used their power to engage in illegal activities for their own benefit, Roxxon's security are largely Punch Clock Villains just doing their jobs, including not trusting Krieger's lies and being ready to turn on him if things get too bad.
  • Corporate Warfare: Roxxon has their own private army of soldiers equipped with power armor and military-grade weapons which they send against Spider-Man and the Underground. They also have a fleet of tanks and Black VTOLs.
  • Evil, Inc.: In classic Roxxon fashion, its public face in New York is a corrupt, delusional sociopath willing to violate other people's rights with heavily armed mercenaries acting as its own private police force, hire supervillains to do its dirty work, kidnap and vivisect Miles for his mutated genetics, kill its own research employees when they behave in ways non-beneficial to the company and nearly destroy one of the most populated cities in the world with what is essentially a nuclear time-bomb waiting to go off for nothing more than profit. They also have a nonexistent healthcare plan.
  • Flunky Boss: Back up the Roxxon-enhanced Rhino with mooks in his boss fight. Unfortunately they also keep sending in tanks, which are the only things that can break Rhino's new armor.
  • Goggles Do Something Unusual: Later on in the game, some of their mooks start wearing goggles which not only lets them see Miles while he's invisible, but release an energy wave that disrupts it.
  • No Honor Among Thieves: Once Krieger is arrested, his bosses have no problem throwing him to the wolves, even handing over every bit of information he had they could find, including personal stuff.
  • Order Versus Chaos: In their conflict with the underground, they’re a private, paramilitary security force that represents oppressive order and they use censure and the law to shield themselves from the consequences of their crimes.
  • Pet the Dog: Late-game random crimes task you with saving Roxxon VTOLs from being hacked by the Underground, and when you save them, the pilots are genuinely grateful for Miles' help and pay him back by leaving him alone (in sharp contrast to Sable troops where, at best, they berate Peter for saving their bacon or order their troops to temporarily not engage him out of pragmatism). It's small, but goes a long way in showing that not every Roxxon troop is a raging asshole.
  • Police Brutality: Much like Sable International, Roxxon's security forces serve as a stand-in for militarized policing in contrast to the more idealistic PDNY, and they're consistently shown to be cruel and abusive.
  • Power Nullifier: Their main distinction from the other faction of the game (aside from their coloring) is that they have grenades and abilities that temporarily disrupt Miles' bioelectric powers.
  • Red and Black and Evil All Over: Roxxon unironically revel in this motif, and everything designed by them, from their labs and facilities, to their private army's armor and tanks, to the sleek and imposing Evil Tower of Ominousness being built at Roxxon Plaza, are jet black with red accents or LEDs. A user on Miles' social-media feed even throws some shade on this:
    TheNotSoDailyBugle: Report confirms Roxxon executives unaware of colors other than red
  • Rogues' Gallery Transplant: Roxxon Energy in the regular Marvel-616 continuity started in the pages of Captain America, but are primarily an enemy to Iron Man (with stints dealing with Thor and the Hulk) and was a general enemy to everyone in the Ultimate continuity before focusing on Miles exclusively towards the end of the Ultimate Comics run. This game establishes Roxxon squarely as a nemesis for Miles, threatening not just him, but his entire neighborhood.
  • Shield-Bearing Mook: Some of their soldiers carry high-tech riot shields which allow them to block and redirect Miles’ Venom attacks.
  • Suspiciously Similar Substitute: Like Sable International from the first game, Roxxon makes use of soldiers wearing power armor who they send into a MĂŞlĂ©e Ă  Trois against the game's villains and Spider-Man. Their soldiers also reuse many of Sable's gimmicks, with gun turrets on their vehicles and weapons that disrupt many of Spider-Man's special abilities, with the difference being that they don't have troops issued with Jet Packs and restraining cables. They are also conducting shady experiments like Oscorp. This is all in line with Roxxon in the comics, however.
  • Villainous Valor: While normally they're happy to engage in three-way battles, helicopter rescue crimes, where a Roxxon VTOL is caught by Underground forces, will end with the Roxxon soldiers letting Miles go without a fight as thanks for saving them.
  • We Care: Their adverts come with the corporate slogan "here for you". Naturally, they aren't there for anyone but themselves, which Miles hangs a lampshade (when their troops nearly shot him).
    Miles: What happened to Roxxon being "here for us"?!

    Kraven's Hunters 
A violent team of hunters led by Kraven the Hunter and utilize technology designed to assist them in dangerous hunts.
  • Animal Mecha: Part of their hunter motifs. The hunters possess robotic hounds that attack targets, as well as hawk-like drones for surveillance.
  • The Bogan: A few of the Hunters have thick Australian accents, and they're all vicious hunters of superpowered individuals.
  • The Bully: While inside the guest house, they are seen bullying some of the unlucky waiters, who are left at their mercy, just for kicks.
  • Colour-Coded for Your Convenience: Yellow.
  • Cult of Personality: Not on paper, but they act more like Kraven's indoctrinated acolytes than hired mercenaries. Most of their dialogue is centred around singing their leader's praises and the glory of the hunt.
  • Dual Wielding: Some of the hunters wield glowing dual blades.
  • Equal-Opportunity Evil: Similar to the Underground from Miles Morales, Kraven's hunters consists of men and women.
  • Elite Mooks:
    • The twin sword wielders and crossbowmen — the former are quick on their feet, and some attacks can only be parried, while the latter can cling on walls and posts, and either shoot out a net, or saturate a small area with a hail of explosive bolts.
    • The Axe-wielding and Javelin wielding Brutes — The former are only vulnerable if parried (and will counter-attack with a kick if struck repeatedly), while the latter are even moreso, as their javelins hit hard, and the shield they wield means that they have to be stunned with a perfect parry, or struck by objects.
  • Fake Ultimate Mook: Despite being supposedly trained hunters, Mary Jane is able to evade and incapacitate them.
  • Husky Russkie: Many of Kraven's Hunters are Russian just like him, and are very powerful hunters that Peter and Miles fight against.
  • Know When to Fold 'Em: During Hunter-related crimes occurring on rooftops, if a VTOL either takes enough damage (via through thrown objects), or loses its chin-mounted chain-gun, they will flee from the operation.
  • Mildly Military: They possess military vehicles, such as an L-ATV, VTOL gunships, and a military PT boat. As for their crew, while they perform professional military tactics, their behavior is very gung-ho and do not wear anything that resembles a military uniform, befitting their nature as paramilitary hunters.
  • Multinational Team: The first time he infiltrates a Hunter outpost, Peter remarks on the wide variety of accents he hears. While most of them are Eastern European (Russian and Symkarian), others happen to be Australian, South African, English, Scottish, French, and North American. One of the hunters even hails from Alaska.
  • Pay Evil unto Evil: One hunter chatter reveals that, before he is scouted by Kraven, he used to be a wildlife ranger from Alaska responsible for apprehending poachers. Rather than turn them over, he did something that is "much harsher than what his bosses expected" (implying that he may have killed them). Unfortunately, this put the ranger in question on "administrative leave" for his actions.
  • Pelts of the Barbarian: An axe-wielding brute wears a bear pelt that covers his head and back. Peter, being the wisecracker that he is, makes a quip about his choice of get-up.
    Peter: I didn't know there were bears in these woods.
  • Walking Shirtless Scene: The Brute Hunters (except their javelin wielders) come into the fight bare-chested, showing off their warpaint.

    Symbiotes (UNMARKED SPOILERS) 
The spawn of the Venom symbiote, which are sent to "heal the world" by infecting the populace of New York.
  • Beat the Curse Out of Him: One of the main ways Peter and Miles free their hosts is by simply defeating the symbiotes.
  • Color-Coded for Your Convenience: The lesser symbiotes' combat role is denoted by the color they possess; yellow are the normal variants, purple are ranged attackers and behave similarly to Hunter crossbowmen, green are agile and can evade attacks, black can use their tendrils to grab and pull the Spider-Men, and white are brutes.
  • Forced Transformation: They're innocent citizens who have been forcefully infected with symbiote offspring from Venom.
  • Elite Mooks: All of them. They deal much more damage compared to the other factions (the yellow colored symbiote deal the same damage as Brutes) and can endure a lot of hits before going down. Not to mention that the yellow symbiotes can escape an aerial beat down, the purple and green symbiotes can sidestep web strikes and the white symbiotes can shrug off a finisher.
  • Fake Ultimate Mook: Downplayed. They are not this for the Spider-Men, but are this for Mary Jane, who despite not having powers, can make her way through them, only with a stun gun.
  • Giant Mook: The Behemoths are Rhino-sized monstrosities that can take more hits than a Brute, hit like a truck, and some border on Mini Bosses.
  • Glass Cannon: The green symbiotes pack a punch, but can easily be taken out in one hit. This is offset by their speed and agility making it difficult to actually land a hit on them.
  • Kung Fu-Proof Mook: While Behemoths can be webbed, they cannot be pinned into walls at all, forcing the Spider-Men to fight them the conventional way.
  • Mark of the Beast: The lesser symbiotes have a spiral-shaped emblem on their faces in place of Venom and Scream's eyespots.
  • Mythology Gag:
    • The symbiotes' colors correspond to four of the Life Foundation symbiotes in the comics — purple for Agony, yellow and black for Phage, green with back tentacles for Lasher, and grey for Riot.
    • The spiral Mark of the Beast on their faces harkens to those under the thrall of Knull.
  • Non-Mammal Mammaries: Downplayed. While the symbiotes themselves are genderless, the smaller ones adapt the general body shape of their hosts; observant players or photo mode enthusiasts may notice that "female" symbiotes tend to be curvier than "male" ones.
  • No-Sell: Outside of some scripted sequences, stealth doesn't work with these guys; they can see Miles when he's invisible, and during free roam crimes they'll always spot Spider-Man when he arrives.
  • Throw Down the Bomblet: The purple symbiotes will occasionally launch symbiote grenades that will attempt to home in on the player. If all explosions connect, they are capable of dealing the most devastating damage (especially on harder difficulties).
  • Weaksauce Weakness: Like Venom, their primary weakness is sufficiently loud sonics. The Anti-Venom symbiote also counts as one, with its powers being able to disintegrate the symbiotes off their hosts.
  • Zombie Apocalypse: They lack Venom's sapience and just Zerg Rush their prey.

    The Followers of the Flame 
An organization of fanatical psychopaths lead by The Flame.
  • Apocalypse Cult: The Flame's acolytes fervently believe in an event called "The Crimson Hour" that will see the "unworthy" cleansed from the Earth. They seek to kickstart this by burning all of Brooklyn to the ground.
  • Ax-Crazy: All of them are unhinged lunatics fully on-board with the Flame's prophecy of razing a city full of innocent people (whom they refer to as the "unworthy") in flames. They are particularly ruthless to those who choose to desert, with branding being a common punishment dished out to those who dare defy the Flame.
  • Elemental Punch: A mundane version. A brute cultist, with the aid from their fireproof gauzes, can set their hands a-lit in flames and punch them with it.
  • Elite Mooks: The cultist wielding wrist-mounted flamethrowers are this, they are much more dangerous than the other brethren, especially in close range, as they can use their flamethrowers to do a sweeping attack and quickly break combos.
  • Faceless Goons: Some of them wear welding masks, and their Elite Mooks have them on at all times due to their weaponry.
  • Fire-Breathing Weapon: Befitting their namesake, they favor flame-based weapons in combat — they lob Molotov cocktails in a distance, wield torches as melee weapons, and their elite variants employ dual wrist-mounted flamethrowers to incinerate their foes.
  • Smashing Survival: If a torch wielding cultist managed to land a hit on either Spider-Men, they will have a chance to pin them to the ground and attempt to plunge their torches straight to their chest. Failure to break free will result in additional damage.
  • Walking Shirtless Scene: Much like the hunters, the brute cultist always fight without a shirt on.

Off-screen Villains

    Advanced Idea Mechanics (A.I.M.) 
A shady organization known to specialize scientific corporations with their resources.
  • Evil, Inc.: Peter described their reputation as "shady" and believed that Otto making a deal with them wasn't a good idea. And how right Peter was...
  • Greater-Scope Villain: After losing grant funding with the city, Otto made a deal with AIM and acquired tech parts that would lead to his transformation into Doc Ock.
  • Rogues' Gallery Transplant: They are normally a force either the Avengers, Hulk or Iron Man deal with. But they're indirectly responible for funding Otto, which lead to him making his arms.

    The Kravinoff Family 
Kraven's wife, daughter, and two sons whom he left behind in Volgograd to pursue his final hunt.
  • Adaptational Backstory Change: While Nedrocci is still a son of Sergei Kravinoff, he's an actual member of their family and not an illegitimate one like in the comics. Sadly, he has no better luck than his comic counterpart as his reluctance to partake in "the hunt" and cowardly nature makes Kraven dismiss him and call him a cowardly weakling. Although Alyosha is mostly an unknown compared to the rest of his family, an unsubtitled conversation between Hunters during "The Flames Have Been Lit" implies Alyosha was raised alongside the rest of the Kravinoffs and is a full-fledged member as opposed to being a half-sibling raised separately from them.
  • Adaptational Nice Guy:
    • Unlike her comic book counterpart, Sasha seems to be less enthusiastic about the Kravinoff family tradition and even begs her husband to come out; partly because she's afraid her kids will try to kill her, but mostly because she wants Kraven to spend his final moments with his family.
    • Implied with Alyosha. A conversation between Hunters has them mention that he was cast out of the family for having refused to join the "family business".
  • Adaptational Wimp: Played straight and downplayed for Sasha and Nedrocci respectively. In the comics, Sasha was just as gung-ho about the "family business" as Kraven was. While Nedrocci was the least impressive of the Kravinoffs, he did try his hand at the family business (which cost him his life after failing to kill Alyosha). In Marvel's Spider Man 2, both Sasha and Nedrocci are afraid that Vladimir and Ana will kill them.
  • Black Sheep: Alyosha. While he's a major unknown compared to the rest of his family, Kraven's Hunters mention how he was exiled from Volgograd for refusing to join the Hunters.
  • Cain and Abel: Nedrocci is the Abel to his brother and sister's Cain. While Vladimir and Ana want to follow in Kraven's footsteps and even surpass him, Nedrocci isn't crazy about the "family business" and even begs his father to come home and protect him.
  • Comic-Book Movies Don't Use Codenames: Downplayed, as most of them that did have a supervillain name in the comics were Legacy Characters to the original Kraven after his death, so it makes sense why they're not referred to as such here. The only truly straight example is Vladimir, who never goes by his comics moniker of Grim Hunter.
  • Dead All Along: The Spider-Men begin clearing out Hunter bases in anticipation for their arrival. It turns out that Ana had already killed her mother and siblings, before seemingly being gunned down herself.
  • Dies Differently in Adaptation: In the comics, Sasha was killed by infuriated Kraven after she brought him Back from the Dead, Vladimir was killed by Kaine in a failed attempt to kill Spider-Man, and Nedrocci was killed by Chameleon for his failure to kill Alyosha. In this continuity, they're all killed by Ana.
  • Dysfunctional Family: Whoo boy, where do we even start? Kraven's wife is deathly afraid of her own children and thinks they will try to kill her, his eldest son wants to partake in the 'Great Hunt' in New York and be the one who kills Kraven, and his daughter kills her brothers and mother before stating she's coming after Kraven next. The only member of the Kravinoff family that isn't nuts about the "family tradition" is Nedrocci, who is justifiably terrified of his own siblings and wants Kraven to return home and protect him, which earns him nothing but scorn and ridicule.
  • The Ghost: They don't appear in-game and are only heard via recorded messages from Hunter bases. Alyosha in particular is only referenced in an unsubtitled conversation between the hunters in the mission "The Flames Have Been Lit", revealing that he had been banished from Volgograd because he rejected being a hunter.
  • Outliving One's Offspring: Inverted; Sasha is terrified that her children will kill her by the time Kraven returns from his hunt. She's proven right as she's killed by her daughter Ana.
  • Properly Paranoid: Both Sasha and her youngest son are afraid Vladimir and Ana will kill them. While it's uncertain whether Vladimir would, Ana proves them right as she kills her brothers and mother.
  • Self-Made Orphan: Ana nearly succeeds in doing this as she kills her mother and brothers before telling Kraven he's next. She never gets the chance as she's heard being gunned down in the last audio recording.
  • Sibling Murder: Ana killed both her brothers.
  • Token Good Teammate: Nedrocci is the least evil of the Kravinoffs, unwilling to participate in the deadly games of his siblings and merely wanting his father to return and protect him. Unfortunately, all this does is earn him scorn from his father for being weak.
  • Uncertain Doom: The last thing heard during Ana's call with her father is a gunshot, right after he challenged her to survive leaving the country. She's presumed dead by the heroes, but it's never confirmed one way or another.

Tie-in Villains

Introduced in novels

    Michael Bingham / Blood Spider 

Michael Bingham / Blood Spider

Appearances: Hostile Takeover

Appearing in the prequel novel Marvel's Spider-Man: Hostile Takeover, an anti-social mercenary hired out to Wilson Fisk to ruin Spider-Man's reputation. Bingham was born a nobody from Binghamton with a dark past, Bimgham's actual agenda is due to his own warped worldview, how he believes he deserves to be the true Spider-Man and seeks not only to ruin Spider-Man's reputation, but usurp his legacy all together.


  • Attention Whore: Wants to be the center of everyone's world and take Spider-Man's spotlight for himself.
  • Ax-Crazy: As "The Blood Spider", is a very violent and unstable individual.
  • Because You Were Nice to Me: Just about the only time he thinks positively of others is when they are nice to him, in which case he tries to be nice back to them.
  • Big Bad: He serves as the main villain for the Hostile Takeover prequel novel. Though he's brought in to help Fisk, Bingham's insanity and drive to usurp Spider-Man ultimately pushes him to become a far more dangerous, uncontrollable threat.
  • Dark and Troubled Past: His humble beginnings shows he was a mentally and socially awkward young boy, whose mother was one of the few people who cared for him. After she died from a sickness, Bingham didn't know what to do and went to New York without a dime in his pocket hoping to make it big. He ended up homeless as the result of not understanding that living in the city is expensive. To find somewhere warm, he joins a group of patients being subjected to medical experiments, where Bingham develops Spider-Man-like skill and agility. He also befriends a patient who dies as a result of these experiments, at which point Bingham realizes he feels nothing for other people.
  • Dragon-in-Chief: To Fisk in "Hostile Takeover''. Downplayed as while Fisk is a big enough threat on his own and Spider-Man's arch enemy, Bingham proves to be more dangerous and out of Fisk's control, with the bulk of his crimes being independent of Fisk.
  • Dragon with an Agenda: Fisk hired him to sully Spider-Man's reputation. Bingham wants to take it a step further and usurp Spider-Man and his legacy all together.
  • Entitled Bastard: His primary motivation in life is that he believes the world owes him everything. He had this attitude as a child as well.
  • Establishing Character Moment: Is introduced as the Blood Spider killing a teenager who thought he was Spider-Man. As Bingham, he introduces himself as an eccentric loner to Fisk's foster daughter Maya Lopez, revealing himself to be more clever and cunning than he initially lets on. He introduces himself to New York by blowing up a restaurant full of innocent people while pretending to be a heartless version of Spider-Man.
  • Even Bad Men Love Their Mamas: In flashbacks, he had fairly fond memories of his mother and how she was one of the few people in his life to genuinely care for him.
  • Evil Cannot Comprehend Good: Doesn't understand why Spider-Man cares for and protects people, rather than abusing his power to lord over and terrorize the city. He sees that as proof that Spider-Man in unworthy of his power.
  • Evil Doppelgänger: Costume only. He dresses in a way to mimic Spider-Man but not everyone falls for it ("The web pattern's all wrong, any idiot can see that.")
  • Frame-Up: He was hired by Fisk to do this to Spider-Man and ruin his reputation. He also blackmails a guy to pose as The Shocker in a hostage scheme to blow up a restaurant.
  • Hijacked by Ganon: Inverted. Despite Hostile Takeover featuring a number of Spider-Man's well known villains, they are mostly regulated to minor cameos. Fisk is the Big Bad of the novel, but the Blood Spider ends up pushing him to the wayside, despite the Blood Spider being a more obscure villain in the comics.
  • I Reject Your Reality: Bingham has a bad tendency to try to rework the world through his own perspective. Case in point, he doesn't consider Spider-Man worthy of his power and title, hence he himself is the the Spider-Man and the hero of New York is an imposter. Also he makes up claims that his mother neglected him despite the fact she was one of the few people in his life to be genuinely kind to him.
  • It's All About Me: Michael Bingham is the center of his own world and wants to be the center of everyone else's.
  • Nice Job Fixing It, Villain: His Villainous Breakdown while Spider-Man tries to expose Fisk as the Kingpin and him as the false Spider-Man, blowing his chances of framing the web-head. This is also what gives the police the evidence they need to create a warrant to arrest the Kingpin, due to his exposed association with him. This effectively sets up the beginning of the game.
  • Pragmatic Villainy: At one point when he's terrorizing New York, he considered killing a baby and the only reason he didn't go through with it is because it would get him into more trouble with Fisk than it's worth.
  • Psycho for Hire: He has no loyalty nor is he officially a henchman to Fisk. The scene where he's properly introduced has him explain that he's a contract killer.
  • Psycho Prototype: Since Bingham gained Spider-Man-esque powers from experimentation at Oscorp, Blood Spider can be considered this to Miles Morales.
  • Psychopathic Manchild: Not immediately noticeable but chapters written in his POV and flashbacks into his past shows he has a very childish entitled mindset that the world should always cater to his needs. This was a thought process he had since childhood.
  • A Real Man Is a Killer: He believes that what should make him worthy of being the "true" Spider-Man is that he is is willing to push everyone around and kill innocent people.
  • Self-Serving Memory: He prefers remembering people and versions of events the way he wishes too as opposed to reality. It's noticeable regarding his mother; in his childhood flashbacks, he has fond memories of how she'd take care of him and she was one of the few people who was genuinely kind to him; as an adult, to go along with his Woobie, Destroyer of Worlds narrative that he made up in his head, he now likes to imagine his mother was negligent.
  • Stupid Evil: Downplayed as he is capable of planning and pragmatism, Bingham is also rather impulsive and lets his emotions get the better of him. Also he's on a power trip as the Blood Spider and thinks Spider-Man should use his power to lord over others.
  • Villainous Breakdown: Absolutely loses it when Spider-Man shows up in public to expose him and Fisk. Bingham immediately rushes to the scene (blowing every chance he had of actually framing Spider-Man) and attempts to fight Spider-Man to the death, far more angry and violent than what he's shown before.
  • Woobie, Destroyer of Worlds: Would like to believe himself as this, operating by this narrative while acting as the Blood Spider, making up a narrative of how long suffering he is. No one actually buys this and Bingham's "hard life" can be attributed to not taking responsibility for his life choices and thinking everything should bend and cater to him.
  • Would Hurt a Child: He is introduced killing a teenager. At one point he considers murdering an infant. He opts out of it because he didn't think it'd be worth the trouble he'd get into.

Introduced in comics

    Fritz von Meyer / Swarm 

Fritz von Meyer / Swarm

https://static.tvtropes.org/pmwiki/pub/images/swarm_ps4.jpg

Voiced by: N/A

Appearances: City at War | Velocity

A Nazi war veteran who is composed entirely of bees.

    Parker Robbins / The Hood 

Parker Robbins / The Hood

Appearances: Spider-Man 2 prequel comic

A new crime Lord with apparent mystical abilities.


  • Adaptational Nice Guy: The comics Parker became a power hungry crime boss after becoming the Hood and even before regularly lied to his hospitalised mother about his jobs. Here he is motivated solely to save her life.
  • Anti-Villain: Motivated to save her mother’s life but when his efforts failed; she asks him to let her die peacefully and give up his life of crime.
  • Rogues' Gallery Transplant: A more general villain in the Marvel Universe who never took on Spider-Man directly.

Alternative Title(s): Spider Man PS 4 Villains

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