This is a Character Sheet for the Mega Man Star Force trilogy. Due to the fact that a good number of the characters bounce around in terms of role importance between installments, the grouping system is likely to change.
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These are the characters that appear in all three games.
Geo Stelar/Mega Man Geo-Omega (Subaru Hoshikawa/Shooting Star Rockman)
"EM Wave Change, Geo Stelar, On The Air!"
The main character of the series. A 12-year old boy who lost his father Kelvin three years prior the start of the story. Because of this, he becomes a social outcast that spends his entire day at home messing with gadgets and studying instead of going to school. His dream is to one day become an astronaut, so he can go to space to find his father, who he believes is still alive.After encountering Omega-Xis, he is able to fuse with him to form Mega Man. But as Omega-Xis cannot control him like the other FM-ians do with their hosts, Geo is forced to learn how to fight himself and to work with Omega-Xis, so he can tell him about his father's whereabouts.
Arm Cannon: An interesting variant; instead of the straight-up buster-style cannon, the first two games had Geo's arm swallowed by Omega-Xis' head◊.
Bad Ass: Not so much in the first game, but he grows into it by the 3rd game.
Bystander Syndrome: Averted in the anime, where Geo's natural sense of heroism suffers less from the prolonged depression of the games. The kid will often run into manifestly dangerous situations in the hope that he can do something, even if Mega isn't around to help. To date, these situations have included: Luna almost falling from a damaged skytram, Gemini Spark causing trouble, and a mass virus outbreak.
Clark Kenting: Ohhhhhh, yes. He takes absolutely no measures in adjusting his voice and he's the only person with that particular hairstyle in all three games, so this banks almost entirely on a personality-disconnect between his lives.
Fighting Your Friend: This happens whenever he is forced to fight against Luna, Sonia, Bud, or Pat, which tends to happen once per game, but mostly with Bud; by the third game neither Queen Ophiuchus nor Gemini Spark are present and Harp Note can't be fought.
Finishing Move/Limit Break: 14 in all (over the course of the games, 3 in Star Force 1 and then 7 in both Star Force 2 and Star Force 3), including
BFS: Thunderbolt Blade, Elemental Blade, and used in Black End Galaxy
For Want of a Nail: In the anime, Geo's father has only been missing for three months, so his grief hasn't had much chance to settle. Hence, it's much easier for him to interact with others; Mega even gets him to school within the first few episodes just by annoying him.
Geek Physique: Is quite physically unimposing, even as MegaMan, and especially when compared to bruisers like Taurus Fire and Yeti Blizzard.
Goggles Do Something Unusual/See-Thru Specs: The Visualizer that Aaron Boreal gives him is used to reveal electromagnetic waves and to find wave holes in the first two games, but by the third game, Geo could transform anywhere; he still wears them though.
Power Dyes Your Hair: A subtle example (in contrast to Harp Note), comparing Geo and MegaMan in the official art will show that MegaMan's hair is darker than Geo's brunet locks, with an element of purple.
Heroic BSOD: At least once per game, most noticeable in the third.
Hey, It's That Voice!: A sullen, antisocial protagonist who is thrown into a world of combat when an otherworldy lifeform crashes into his life? Hey, there, Kiyo!
Hikikomori: Geo's been living as a recluse for three years in the game, emerging from his home only to stargaze, with little to no agitation about it on the part of his mother. This is a major part of his initial character, and it particularly sets off his relationship with Luna in that she has absolutely no intention of letting him remain one. Possibly because this wasn't played for laughs, the anime rezoned the time since Kelvin disappeared down to only three months and had Geo going to school only two or three episodes, so most of the trope's issues could be avoided.
I Just Want to Be Normal: Geo really has very little desire to run around and do battle all the time, but he feels he ought to, partially because of Mega's urgings and partially because he tries to follow in his father's foot steps.
Jumps up a notch in the optional sidequests: Most of the Accept/Deny choices are grounded in Subaru wondering if he really wants to bother. Except in certain cases.
"I Know You're in There Somewhere" Fight: Every single plotline boss in the original game is one of these. Every single one. Except for the last, unfortunately. Pat honestly despises the world; the realization of this is absolutely devastating to Geo, which is why he has his much-derided Achilles in His Tent moment.
Mask Power: MegaMan's headgear is precluded from being a helmet by virtue of the massive hole through which his hairstyle emerges.
Mega Manning: Obviously. As with Battle Network, most Battle Cards will be usable instances of enemy attacks. When MegaMan starts using Noise Change, he gains access to powers based on the original invading FM-ians.
His dedication to protecting Luna helps him actualize his Star Force (Star Break) powers in the first game, and when Luna gives him a Cooldown Hug in the second game, it helps him take control of his Tribeform, which was making him go crazy.
The Power of Friendshipand Trust: Geo learns to stand by them, and has a fairly good in-universe reason for doing so, rather than just a gratuitous Aesop: the Brother Band system is basically just a communications network at first, but MegaMan is able to actually derive physical power from it.
In the first game, each new Brother nets him a new combat ability (His three storyline Brothers all net him defensive and support abilities). In the second and third game, Geo's individual Brother Bands come with a numeric value that works as a mass capacity for the abilities he can use (in Two, he can even develop those relationships through sidequests).
Troubled, but Cute: Has father issues, an antisocial streak, and two major love interests.
Turn Out Like His Father: A recurring theme throughout the whole series is where exactly Geo stands in relation to his father. As he emerges from his shell, he's flattered by the comparisons; by the third game, however, he starts lightly brushing them aside, insisting he be considered as his own person.
Will Not Tell a Lie: Subverted, though only because Geo is basically up against the wall. He honestly regrets lying to his mother about keeping himself out of harm's way.
You Killed My Father: Does NOT take kindly to hearing Mega had a hand in the space station accident.
"Hey kid, stop screaming like a girl and hear me!"
An alien that (literally) fell from the sky on Geo's head. A loud-mouthed FM-ian that seems to know what happened to Geo's father but refuses to tell him. He is the one who fuses with Geo in order to form the Mega Man of this continuity. Unlike the other FM-ians, Omega-Xis cannot control Geo's mind while they are fused, and so he has to depend on the kid's ability to fight.It is later revealed that he was one of the aliens who attacked Kelvin's space station, and turned him into an EM-being in order to save his life. Not only that, but Omega-Xis is also an AM-ian, and not a FM-ian like he first claimed to be. This is the reason he is able to recieve the powers of the Star Force. Aside from that, he is also carrying the Andromeda Key, the key for activating Andromeda, a deadly weapon of the Planet FM.Gradually over the time, Omega-Xis (that everyone calls "Mega" to short) gradually becomes more friendly and becomes a genuine friend of Geo, instead of only using him because he needs to fight and cannot do it alone.
Anti-Hero: Type III. He has very few qualms doing things like pulling Geo around, erasing information that could get either of them in trouble, or doing really dick moves (like knocking people out with a pitching machine) in the name of getting his goals accomplished, but at heart he's a decent being who genuinely wants his human partner to live a little.
Artifact of Doom: The OOPart(s) from the second game (which varies depending on the version), whose power Mega Man imbibes sometime after Omega-Xis swallows it.
Its not entirely certain what the deal is with the OOParts - they were known to have destroyed the tribes they originally belonged to, but when they speak to Geo and Omega, they use a definite plural in self-reference, which implies that the tribe may have been absorbed into the artifacts.
In the first game he is secretly hiding the Andromeda Key with him to keep it from the FM-ians.
Ho Yay: the first thing he does when this happens is compare Geo's eyes to that same comet.
Tell Me About My Father: Omega was the last person to speak to Kelvin. Geo really wants to know what happened, but Omega's keeping mum.
Sonia Strumm/Harp Note and Lyra (Misora Hibiki/Harp Note and Harp)
"That stupid manager! Songs have to be written with heart!"
A 12-year old girl who is also a famous singer and actress. Like Geo, Sonia also has an alien partner named Lyra, and can fuse with her in order to form Harp Note (called Lyra Note in the English dub of the anime.)Sonia became a singer in order to make her mother happy, but after her mother died, her manager began using her success for his own financial gain. Her depression is what called Lyra to her, and after being defeated they both become allies. Like Geo, Sonia can't have her mind controlled by Lyra and so relies in her own fighting strength during battles. She is the first person Geo forms a brotherband with.
Defeat Means Friendship: Downplayed. She already kinda-sorta liked Geo to the point of not doing her best during their first battle, but she REALLY started to be his friend after their fight, wherein she learns of Geo's own problems that surprisingly mirror her own.
Musical Theme Naming: Her last name in the Japanese version (Hibiki) means echo and you first witness her form in Echo Ridge. Her first name (Misora) references the three notes from the solfege; also, her last name in the English version falls under this as well.
Red Oni, Blue Oni: With Luna - Sonia's much more perky and outgoing than Luna is, and for bonus points, Sonia's color is red (her hair is purely this, plus her jacket and other clothes are various shades of red and pink), while Luna exhibits a great deal of blue (her uniform jacket and swimsuit).
The Svengali: Her manager (and possibly her guardian), Chrys Golds, has remarkably little regard for her as a person. She ditches him in the game, but sticks around with him in the anime, where he's not quite as odious.
10-Minute Retirement: She retires from her job as an Idol Singer shortly after her introduction in the first game. By the start of the second game (maybe a few months later in game time) she has not only returned to singing, she's also doing advertising. By the third game she's also gone into acting and doing photo shoots. Despite the escalating work load, her new (unnamed) manager presumably treats her like a person instead of a cash cow.
Triang Relations: With Geo and Luna. You choose whether she or Luna get Geo by choosing to save either of their stuff... Or if you're feeling a good laugh, get BUD's stuff..
Luna Platz/Queen Ophiuca and Ophiuca/Vogue (Luna Shirogane/Ophiuchus Queen and Ophiuchus/Mode)
"GO TO SCHOOL!"
Class Representative of Geo's class, Luna aims to the next Student Council President ellection and her main goal is to get Geo back at school in order to raise her status by making "the bad apple" going back to class. Luna is a very heavy Base Breaker and one of the members of the Sonia-Geo-Luna love triangle. Despite being quite popular in Japan, she isn't that lucky in America...Later on the game, her parents plan to transfer her from her current school because of the strange incidents she gets into. The alien Ophiuca takes advantage on this and controls her to get revenge on her parents. After the incident, she makes up with her parents and they give up on transfering her.
The Ace: Apparently is quite skilled at her various pursuits, which includes piano and possibly fencing.
Class Representative: And she's absolutely hell-bent on being elected to the student body presidency. Winning the electionnote If you check her Transer, there's a comment about not letting 6th graders get in her way. is her primary motivation for doing anything for the first half of both the first and third games, and is the reason she goes after Geo at the start of the series (it would look very good for her she could demonstrate she was responsible for making sure all of her class was present, including a certain bad egg).
Designated Victim: You'll be surprised how many times she gets in danger in all three games... And how many times she gets kidnapped in the second.
Disney Death: An Interesting Case. Luna is the Second Victim of Joker's Dread Lazer attack, which is given a "Hit" animation that's highly evocative of the original Robot Master defeat sequences.note The defeated character explodes into fragments of light. However, while Geo is at first stunned enough to let the villains escape, he later refuses to acknowledge even the possibility of Luna being gone, despite Sonia's, Bud's, and Zack's grief. Later on, it turns out Geo was right, and part of the game is spent reclaiming her fragmented pieces, and hoping against hope that WAXA (which estimates a 30% success chance with their current technology) can put her back together again.
Exiled to the Couch: After seeing the boys getting to know Amy (and assuming Geo has romantic interests in her), she orders Geo to sleep on the couch in the suite. Interestingly, there are only three beds in the suite for the four guests, so one wonders what the arrangement would've been if Geo hadn't been exiled.
Flanderization: Most of her characterization is stripped away in the anime, leaving her with two major traits: aggression and fangirlism.
Giftedly Bad: She tries, she really does. But do not put her in charge of anything that requires creative talent. Three famous instances: The infamously bad Mega Man costume in the first game, which Geo actually ends up able to walk around in without being recognized; naming her team in 3 "Luna 4 Prez", and naming Zack's dog "Catnip"note which is more backstory than anything.
Interestingly, this doesn't particularly affect what appears to be some impressive talents at both the piano and fencing. She has a case full of trophies set into the wall of her room.
Lamia: Ophiuchus Queen takes the cake and eats it before you even knew it was there.
Clingy Jealous Girl: In the anime, Ophiuca initially subjugates Luna, but Mega Man's presence is enough to pull out a chunk of Luna's personality... which leads us to a scene in which Queen Ophiuca becomes rather obsessive with Mega Man's attention.
Apparently the outfit also grants her Super Armor (but only in the first game; the mindless monster that returns in the second has no such invulnerability).
Poisonous Person: Not in battle, though her GorgonEye attack will paralyze you. In battle with her, she has no posionous or HP Draining attacks. However, her Mega Card has her Quick Serpent attack leave poison panels in its wake. Also, she sics a snake on Sonia, putting her out of the fight.
Manic Pixie Dream Girl: "Are you Geo Stelar? Excellent! Come to school!" She's assertive, expressive, and has a habit of dragging Geo into trouble. Played with in that her pursuit with the boy is actually justified — it's a political gambit for her approval rating.
Red Oni, Blue Oni: The blue to Sonia's red, and slight subversion, maybe. She's more down-to-earth practical-minded than Sonia (except in the rare cases you manage to upset her - thus the subversion); so really, she's the Tsundere to Sonia's Genki Girl. Need further proof? Luna's is most often seen in blue, and Sonia in pink.
Rich Bitch: She comes across like this initially. She's not in the slightest, in fact, she really just wants true friends, but fears that she'll get hurt if she opens up to people.
Played somewhat straight in the later games where she's still rather snippy to her friends unless the mood is serious.
Her job in the post-game of Star Force 2 is an attempt to try and cooking a pastry. Geo, for once eagerto assist someone, cheerfully gathers ingredients from around the world for her — actually going so far as to invert their usual dynamic and making her demand he Stop Helping Her.
Feminine Women Can Cook: The anime incident was spurred on by a weekly televised poll for "Most Desirable Women". The next time she catches it, the results indicate a "Woman Who Can Clean House", so Luna ends up trying to kick Subaru out of his own room so she can clean it. Akane apparently likes it when there's more noise in the house.
Lethal Chef: Her early efforts do not bode well for our hero.
Touched by Vorlons: She joined with Ophiuchus briefly, and traces of that power are left in her body, though she does not use the power in Ace and Joker.
One of Geo's friends and a... erm... follower of Luna alongside Zack. He seems to be a tough guy, but the just really wants friends. He gets possessed by Taurus very early in the first game, and in the third becomes a team with him.
Ascended Extra: Taurus Fire becomes a full-fledged ally in Ace and Joker.
Demoted to Extra: Bud leaves the Commandos after a while, feeling more at home at Luna's side.
Beast and Beauty: This kid has been known to spontaneously transform into a raging, fire-breathing minotaur. He has a love interest.
Beware the Nice Ones: You better darn sure you be respectful around Luna, or Bud will get very, very upset with you.
Big Eater: A fairly major portion of his character, and one of his chief distinguishing characteristics when compared to Dex, whose niche he otherwise fulfills. In case you don't do subtlety, his shirt has a fork and a knife design situated on the belly.
Breath Weapon: One of his attacks in the trilogy is called fire breath, and also in the third game there's a part where you have to use Taurus (not Bud or their fusion) to melt ice blocks caused by Diamond Ice.
Bull Seeing Red: After Bud meets Taurus, objects around town that are colored red are often found destroyed the following morning.
Did Not Get the Girl: Bud fears this outcome in the second game when he takes a particular liking to the starlet of Grizzly Peaks hotel, Amy Gelande, and then realizes he had just been very rude to her father, who also happens to own the hotel. Don't worry, it turned out fine.
Fan Boy: To several of the game-significant women. He is intensely loyal to Luna (see Hidden Depths below), but Zack once convinces him to ditch one of her meetings (which promises to go an extra-long due to her being in a particularly foul mood) so they can go get psyched up for a local Sonia Strumm concert. He also develops a fondness for Amy Gelande in the second game.
Gentle Giant: Bud's a nice kid, honest he is. Unless, of course, you show disrespect to Luna, who was one of the best things to ever happen to him.
A God Is He: The Shaman of Whazzap exploits Bud's amnesia and declares him the prophet of Mu to unify his people, which will allow him to further direct them into prosperity. This backfires rather fiercely when Geo and the gang show up, trying to claim him, and Solo appears soon after, trying to kill him.
Henshin Hero: In Ace and Joker. Before then, it was really rather unintentional.
Hidden Depths: When Bud was younger, he scared all the kids around him for being so darn big, which left him absolutely miserable - and then Luna found him and took him under her wing, earning his loyalty. When Mega (hiding in Geo's Transer) knocks him out cold, Luna threatens to cut their Brotherband (she never really had any intention to, though - she just wanted him to shape up), it sends Bud into a depression, which is where Taurus finds him.
Japanese Pronouns: In the Japanese versions of the games, Bud uses both "ore" and "ore-sama".
Recurring Boss: Out of every boss in the series, only Taurus is fought in all three games.
Those Two Guys: With Zack, though he ends up being pulled away from this in the third game over the course of the series.
Touched by Vorlons: Yeah same as Geo and both of the girls, his alien partner ends up returning unlike Luna's
Zack Temple and Pedia (Kizamaro Saishouin and Pedia)
"I must tell this to the Prez!"
One of Geo's friends and a... erm... follower of Luna alongside Bud. He is small and smart, and the only one of Geo's close circle of friends to never get possessed by an EM-being. He does have a Wizard names Pedia in the third game, but is unable to EM Wave Change (altough a Mr.Hertz in his room says that he often train poses for EM Wave Change in front of his mirror).
Aerith and Bob: His first name is a shortened form of the Hebrew language (southwest asia) name Zechariah, which means God has remembered.
Zack can also be an adaptation of Zachary, or, frankly, just plain Zack. It's not that uncommon.
Can't Catch Up: Poor, poor Zack. He's the one part of a group of friends that hasn't been Touched by Vorlons, but it's only in private that this shows: in the third game, one of the Mr. Hertzes in his house will reveal that Zack and Pedia have been practicing the E-M Wave Change pose in front of a mirror.
Fan Boy: Both he and Bud are extremely loyal to Luna. And Sonia. (This causes them some trouble every once in a while).
Hidden Depths: See Can't Catch Up above. Also, he laments his inability to do anything useful for Geo/Mega Man at the end of the first game.
Touched by Vorlons: Subverted, as he is the only one of the kids that does not meet up with an alien partner. (This is almost entirely in his favor, as the vast majority of FM-ians have a habit of exploiting psychological grief). He does get a wizard like the other four, though.
Hope Stelar (Akane Hoshikawa)
"Please, just come back home safely."
Geo's mother. Unlike her son, she has more-or-less moved on after her husband's disappearance, altough she still hopes for him to come back.She plays a very minor role in the first two games, but in the third not only she discovers that her son is Mega Man, but she is also an old friend of Heartless.
Brick Joke: In the first season of the anime, MegaMan spends a day as a delivery boy to make up for a post office mess-up caused by his fight with a virus, which involves him visiting his own home and delivering a mail-order pan to his mother. Come the end of the second season, where Harp Note has no idea why Akane is addressing her as "Ms. Delivery Girl".
Broken Masquerade: To his credit, Geo did manage to get through almost three whole games without raising anything more than suspicions. It wasn't until Heartless dropped by to confirm it that she properly understood, though.
Cool Big Sis: She and Luna have a solid rapport with each other in the anime, starting when she teaches Luna how to cook.
She also has a strong sense of mischief and isn't above letting life be difficult for her son. She stops short of outright antics, however.
Male Gaze: Near the end of the Tribe anime, Phantom Black kidnaps Akane, tossing her over his shoulder and ditching. The following chase scene, while ostensibly simply just a full frontal shot of Phantom Black running from Mega Man and Harp Note, allows him the remarkable opportunity to aim Akane's ass square at the camera. And it stays there for a while, even as she begs him to let her go.
Innocent Innuendo: During the moment illustrated in Shipper on Deck, Akane muses about Subaru still being a little boy for all his supposed maturity, but makes a particularly awkward face◊ during the statement, which is not helped in coming directly after this◊. The fandom does not seem to want to let this go, naturally.
The Nicknamer: In the anime. To her, Mega Man will always be the delivery boy.
Parents as People: While she has small flashes of insight into Geo's secret life, she still comes across as a smidgeon selfish when she tries to insist Geo stay out of harm's way. She lets this go in the third game after a final flash of insight.
Shipper on Deck: In the anime, Akane will tease Subaru about the girls in his life. At one point in the first season, Akane asks Subaru if he likes HibikiMisora. He denies this quite strongly. She then has a flash of inspiration, she asks if he likes ShiroganeLuna, which steams him up enough to make him leave, suffering both teasing from Akane and War Rock.
Tender Tears: In the anime, Subaru is hospitalized mid-season. While she's not shown to be crying, you can hear her voice quavering and you can see her holding a handkerchief.
"I still haven't lost hope that I'll find Kelvin someday"
An associate and former underclassman of Kelvin's, Aaron may be the one man left on earth still trying to find his old friend. The head of the space research institute, "AMAKEN", Aaron proves to be one of Geo's greater allies during his adventures, even going so far as to get things started by presenting Geo with the Visualizer, which he found among Kelvin's old things. Cheerful and outgoing, he tries hard to make friends with people, going out of his way to make friends with one of his workers, the reclusive Tom Dubius.After the first game, Aaron becomes something of a specialist in Wave Technology, often working with Geo and WAXA as trouble arises.
Heterosexual Life-Partners: In the anime and the first game, he and Tom◊ become good buddies. Tom is nowhere to be found in the second game, however, and when he does return in Ace and Joker, they're rarely seen speaking to or about one another.
Fat and Skinny: A sign that Tom has grown better with people is that he's willing to tease Aaron about his eating habits.
Odd Couple: Aaron the cheerful, perhaps rather stocky extrovert, and Tom, the reclusive, slinking introvert.
Mission Control: Provides support to Mega Man and Harp Note during the second half of the first season, especially during the final arc. Mamoru will often show up (usually with Goyouda) in the midst of the action while Tom oversees from the main lab.
Lost in Translation: The AMA part of AMAKEN is actually short for Amachi in the original japanese. Basically put, Aaron runs a rocket design and space research center he named after himself.
Meaningful Name: Mamoru means "defender". Amachi means "Heaven and Earth." And one meaning of Aaron is "high mountain".
Mentor Archetype: While not quite a surrogate father to Geo, Aaron nonetheless provides welcome support. Besides Hope, he's the second voice encouraging Geo's return to school.
Mr. Fixit: He tries restoring Strong and Luna, but it's not quite as easy as Geo hopes it is.
The Engineer: In the anime, he provides Geo with a substitute Wave Scanner while he plans on fixing his broken Transer, when Shinsuke jumps in and seizes the opportunity to create what we will come to know as the Star Carrier. AMAKEN also develops Wave Rifles for the Satella Police.
Sempai Kohai: A kohai of Kelvin's, and a friend of the family.
Bob Copper (Detective Goyouda Heiji)
"Goyouda, Goyouda, Goyouda!"
An agent working for Satella Police, he gets only minor appearances on all three games, but recieves a bigger role in the anime.
Broken Masquerade: Copper comes very, very close to connecting Geo to the weird activities going on in town in the first game (not least because Geo's house is radioactive).
Butt Monkey: Takes a baseball to the head in the games. Gets fried by fireworks and regularly messed with in the anime.
Catch Phrase: In the anime, he tends to make loud pronouncements of "You're all under arrest!" - in English. His Japanese equivalent is to fire off a series of "Goyouda"s, which mean pretty much the same thing.
The Commissioner Gordon: He drops his chase of Mega Man during the Final arc of the first anime and starts working with AMAKEN; this partnership continues throughout the Tribe anime.
Crazy-Prepared: He's loaded to the gills with stuff designed to work with Z-Waves, or the waves the FMs give off, which have been around for all of maybe two weeks - he outright frightens Omega-Xis when he pulls out his self-created Rejecter, which is tech that humans SHOULDN'T HAVE YET.
Drives Like Crazy: In the anime Copper has some truly insane driving skills, being able balance his car at a forty-five degree angle on a railguard and still be able to drive forward. Omega-Xis was most impressed.
The Inspector: Generally finds himself involved in cases that deal with superhuman activities. He doesn't succeed, but he gets pretty darn close.
Overshadowed by Awesome: Copper is actually quite competent, he's just utterly out of his league. Even in the anime, which gives him more screen time, MegaMan evades his clutches only through the virtue of his superhuman abilities. Again, Geo and Mega probably aren't helping things with their unquestioning distrust of the badge.
Reasonable Authority Figure: Copper generally remains one throughout the series; he would be more of one if Geo and Mega didn't keep making him suspicious.
Secret Chaser: Geo and Mega work hard to keep ahead of Copper. They manage to turn him into a Sympathetic Inspector Antagonist when they try to slow his investigation, an effort which involves knocking him out with a baseballto the forehead, and cracking his computer to delete his entire report. Mega, who dragged Geo into it, apparently never hit on the idea that explaining the situation to a potential ally was an all around better option than behaving like a criminal and ratcheting up the policeman's suspicion.
Spanner in the Works: Is an instrumental distraction in the Tribe anime finale, without which the bad guys would've won.
The owner of the shop Big Wave. Despite appearing in all three games, he plays a very minor role. In the third game, he gains a partner Wizard named Hang Ten, who absorbs the Cipher Mail functions of the first two games.
These characters appear in two of the three games from the series
Damian Wolfe/Wolf Woods and Wolf (Juro Ogami/Wolf Forest and Wolf)
"I can only calm down fighting!"
Damian Wolfe is an optional boss character employed as a gardener in Star Force 1 and 3; he generally avoids crowds, partially because he scares people, and partially because he hosts a belligerant alien named Wolf whose presence agitates Damian's own fight-happy inclinations, especially during the full moon.
Blood Knight: Both Damian and Wolf are naturally bellicose; Wolf's presence, however, agitates Damian's tendencies almost unbearably.
Turns Red: The Wolf Woods battle in Star Force 1 has a unique element to it — when the background full moon comes out, Wolf Woods literally turns red, his claws lengthen, he moves faster, and he hits harder. And when the full moon hides again, he reverts to normal. So we have an interesting example of a 'pissy boss' mode on a timer.
Truly Single Parent: In the anime, Wolf leaves behind an FM puppy to a girl who mistook him for a normal dog and took care of him for some time. Best not to think about that one too hard.
Worthy Opponent: Wolf and Mega, while not on the same side, have a great mutual respect for each other in the anime. This leads them to both chide themselves for being foolish when they wonder why that cutseyed up doglike creature over there looks so familiar; no way would he EVER be a part of a dog show. That would be silly.
Hyde/Dark Phantom and Phantom (Hyde/Phantom Black and Phantom)
"This wasn't in my script!"
One of Doctor Vega's henchmen in the second game. He wants to be a film director, always refering to his schemes as "scripts", and tends to get a little carried away with them. He only serves Vega in the games, while in the anime he is a stand-alone Villain. His EM-partner is called Phantom, and they fuse together to form Dark Phantom.He appears again in the third game and attempts to steal Mega Man's Ace/Joker Program (depending in the version you're playing. He fails... and ends up unlocking the full potention of the program and giving Mega Man the power of Noise Change. He later battles Mega Man and is defeated, commiting suicide after realizing he'll never win.
Ascended Extra - Went from being an stooge in the games with an uninspired personality gimmick to being his own operative in the anime. Also gave us "The OOPArts are NOPArts."
I Have Your Wife: Kidnaps Luna twice in 2, and his presence and actions in 3 first threaten Geo's friends and then WAXA's main computer which is needed to restore Luna to physical form. In the anime, he takes over every viewscreen in town and demonstrates his captivity of Subaru's mother (who's really waiting to have her picture painted); he claims her safety depends on MegaMan returning the OOPArt.
Mad Artist: Is a professional artist (and a consummate Nightmare Fetishist) in the Anime and is honestly convinced he is one of the great artists who will be woefully unappreciated for centuries after his death. He's absolutely elated when he is visited by a little phantasm offering him immortality.
To be fair to the man, however, given something that piques his interest, he can produce amazing art. His sketch of Phantom has the little ghost embarrassedly saying that he isn't that cool.
Prima Donna Director - While not actually involved in the production of any known films, he treats all scenarios that involve him as "scripts". And he expects the "actors" to follow them to the letter.
Villainous Breakdown: With each failed script, his grasp of the world around him slips a little. His last failure in 3 sees him give way to a Laughing MadFreak Out and fall over the edge of a cyber-world platform. Geo and Omega expect he'll be back.
Scooby-Doo Hoax: Phantom takes advantage of some generic pyramid curse lore to freak the crap out of Subaru, which gives him and Hyde the time to search for hints about the OOPARTs.
"Clinging to others as you do is an ignoble existance."
The last alive member of the Murian race, Solo is one of Doctor Vega's henchmen a guy that works by himself. Being the last one of his kind, he hates the world and will slash down anyone who uses technology of his lost race for evil. He wants to bring back his lost civilization to its greatness, and works with Vega in the second game because they have the same goal and so "would be more efficient".He appears again the third game, in which he is fighting agaisnt Dealer because they are using Murican technology on their experiments.
Adventurer Archaeologist: A variation. Many of his travels require him to visit places of antiquity, and if he is ever known to recline anywhere, it will be in the presence of historic architecture.
Anti-Hero: First scene in Ace and Joker? An attempt on Jack Corvus' life.
Awesome yet Practical: Laplace can become the Laplace Blade whether or not Solo is running around as Rogue. Solo generally prefers to be in Wave Form, as it would naturally allow him to take greater advantages of the Laplace Blade's abilities.
Bad Ass: The quintessential example for the series.
Combat Clairvoyance: Rogue's X-shaped mask allows him to see how his opponent concentrates his EM energy. How much this helps is debatable, since his attacks are designed to prevent those opponents from having the opportunity to strike at all.
Heel-Face Turn: Sort of. More like a Heel-Neutral turn, but he's coming around.
Heroic Albino: Well, anti-heroic, perhaps. Given his lack of pigment, his red eyes, and his penchant for short-range weapons, Solo may, in fact, actually be an albino. (Albinism produces certain visual defects, including depth perception).
I Work Alone / Ineffectual Loner: Much of his power requires this to work, and it becomes a matter of principle whenever Mega Man's around. Solo is almost constantly haranguing Geo about his reliance on the bonds he gets from others.
Until Geo calls him out on it in the postgame of Ace and Joker and accuses him of being loyal to the land of Mu.
No Sense of Humor: Possibly Subverted. One would think that the gate on the Outer Space Wave Road sealed by Rogue Z has some kind of powerful ability, right? Hahaha, you wish. He leaves a cat's meow sound effect for the RockBuster.
Not in This for Your Revolution: He's here explicitly to take revenge on those who abuse Murian technology. That Geo happens to be there and that Solo's actions happen to benefit him is entirely beside the point.
If Geo approaches Solo where he's relaxing near Alohaha Castle, he'll try and recruit Solo to work together against Dealer, only to be turned down spitefully. This steams Geo up so much he actually loses his ability to speak coherently for a moment and instead settles for an exasperated shout.
Precursors: Knows less about them than he would like.
Rivals Team Up: Solo brings Geo along to make it easier for him to kill several giant Noise monsters, since the last time he encountered them, he nearly died. Just to prove he's not going soft, Rogue deliberately bars MegaMan from getting to Jack Corvus and picks a fight with him.
Shout-Out: Laplace is named for Pierre-Simon Laplace, an astronomer known for the hypothetical near omniscient Laplace's Demon (which is likely what Laplace more properly references - this would fit with with Solo's Combat Clairvoyance).
TsunTsun: Ohhhhhhh, yes. Solo's not going to kill Geo because he has a bond with Mu, he's going to kill Geo because it's fun.
Solo: Shut up, Laplace.
Turns Red: After he gets the Indie Proof in the second game, he'll put out a BFS and change his Rapidfire Fisticuffs for a rapid sword strokes. Subverted after Laplace joins him, he'll use both sword and fisticuffs in accord.
Pat/Rey Sprigs/Gemini Spark and Gemini(Futaba/Hikaru Tsukasa and Gemini)
"So you're Geo Stelar. I always wondered how you were."
A quiet, cheerful and very mysterious student that Geo meets after Luna finally manages to get him back to school. While he and Geo almost immediately hit it off, we learn late in the first game that all is not well with Geo's new best friend. And, guess what, it's a two-fer: first, there's the matter of his murderous alter-ego, Rey, but that's nothing compared to learning that he is Gemini's human host - and willingly at that. Gemini himself is Cepheus' Second-in-Command, and in fact has been Leading Him on a Leash since before the plot begins.In the anime, Pat is in a different class than Geo. Here, Rey doesn't exist, so Gemini himself becomes Spark Black. Which leads to a Really WeirdFinale.WARNING: Spoilers ahead, Captain!
And in the anime, Tsukasa is even more kill-happy than Gemini by the end..
Backstory: The poor boy was found by a salvage robot in a trash dump - he draws the same conclusion about his parents that you do.
In the anime, he was caught beneath a massive fuel carrier in a traffic accident, and when the truck caught fire, the crowd immediately scattered (though someone had indeed called a rescue team). And Then Gemini Appeared, exploiting his psychological vulnerability and offering to save him in exchange for his partnership.
Dissonant Serenity: Anime only. As Tsukasa, he's almost always calm and cheerful, even being downright friendly while declaring that Earth is about to be destroyed and there's nothing anyone can do about it.
Dragon-in-Chief/The Heavy: Gemini is the chief driving force in the story: Cepheus owes him the current state of his paranoia, he orders the various Jammer attacks, and slays Ophiuchus at the end of her chapter to keep her from being a problem just as she realizes he has no loyalty to King Cepheus. He is Reduced To Being simply a Dragon with an Agenda when MegaMan kills him ahead of schedule, and when Cepheus restores him, he violates orders just for the opportunity to kill Geo. Not that it does him any good.
Evil Counterpart: Geo and Pat both have missing parents, are among the most humanistic of the EM Humans, and have willingly engaged in Wave Change from the start (as opposed to Harp Note and Cygnus Wing, who were both manipulated at first). Pat, however, has a personality split evenly with his own Shadow Archetype, the murderous, hateful Rey.
Foe Yay: Lots of it. Pat's the first friend Geo really tries to make on his own, and they do become very friendly with each other. What probably doesn't help is that, for Geo, forging a Brother Band is like proposing to someone.
Hate Plague: Justified. Gemini Spark can magnify and alter the specific electrochemical reactions in other people's brains. In the game, this power is used to induce violent rage, with the specific purpose of destroying Brother Bands. In the anime, G.S. Black can induce rage, while G.S. White can induce violent euphoria and laughing spells - this causes causes a severe downtown traffic accident.
I Know You Are In There Somewhere Fight: Subverted viciously. Pat's doing this because he really wants to. Even when he's defeated, Pat leaves without any sort of reconciliation. This prompts the first of Geo's famous Achilles in His Tent moments, in turn causing him to snap at real friends of his.
Karma Houdini: Oh so very much in the anime. During the final roll call at the end of the Tribe anime, Gemini shows up, grooving along to the concert with all of the other FM-ians, never mind the fact that he and Pat slaughtered them all to feed Andromeda. Pat himself gets a bit of this in the first season, after slaying Gemini himself - Cepheus shows up and rips him of his power and memories from meeting Gemini, leaving him with something of a benevolent case of Amnesiac Dissonance.
Laser-Guided Amnesia: After Spark White (Tsukasa) slays Spark Black (Gemini) in the anime, King Cepheus strips him of his power and all memories of what happened starting from when he met Gemini. (War Rock immediately notices how convenient it is). Admitting the Karma Houdini moment, its shown more than once that personalities will blend between Wave Change partners (Ophiuchus Queen spontaneously manifests Luna's feelings for Mega Man during her initial appearance, for example), and Tsukasa and Gemini were hanging out with each other for a long, long time.
Manipulative Bastard: Gemini playing on King Cepheus' paranoia is the reason why Planet AM was wiped out, and puts Pat to use in such horrid ways that he quite likely agitates his mental instability.
More Than Mind Control: Unlike the other Wave Change fusions, Pat (and Rey) willingly (if not eagerly) joins with Gemini to get his revenge on humanity - he and Rey control their forms directly, as opposed to just about everyone else. In the anime, Tsukasa gets seriously messed up for hanging around with Gemini for too long.
Offhand Backhand: In the anime, during Cygnus's final attack on Earth, he deletes one of Cygnus' soldiers (who seemingly mistook him for a normal human since he wasn't transformed at the time) with a battle card without even bothering to turn toward him..
Psycho Electro: Psycho before the Electro, but happily Pat's got a handle on it by the second game.
Sanity Slippage: In the Anime, denpa-henkan partners who spend time with each other generally begin to overlap more and more. By the end of the series, Tsukasa goes totally apeshit - actually KILLING and SACRIFICING Gemini to Andromeda.
Sixth Ranger: Over the course of the first game, it's hinted strongly that Pat would've joined Geo's circle of friends, though he feels as though he isn't worthy and refrains from officially joining the "team". He's still working through those issues in the second game. The third? Well...
"All right class, if you have any questions, don't hesitate to come to me!"
The main characters' homeroom teacher. A teacher well liked among his students for his alternative ways of teaching that produces great results among the students. He is taken over by the FMian Libra and becomes Libra Scales. He also appears in the third game, although without Libra.
Aaron's research assistant in the first game. A former co-worker formed a Brother Band with him for the sake of stealing his inventions; since then, he was unable to trust anyone. After he gets his job with Aaron, Cygnus appears, who inquires about his past, and then tricks him into thinking that Aaron had stolen his latest invention. This drives Tom to fuse with Cygnus and trap Aaron (as well as Geo and others) in a space simulator with the intent to kill him. After discovering that he can, in fact, trust Aaron, he defuses from Cygnus and returns to his job.
He comes back in the third game working for WAZA, with Cygnus as his Wizard. He can be fought as an optional boss.
Cynicism Catalyst: While already unpopular with people, he was betrayed by his ex-boss and only friend, who stole his invention. After that he couldn't trust anyone anymore.
Meaningful Name: In the sense that he finds people trying to befriend him dubious.
These characters only appear in one out of the three games in the series
Lady Vega / Doctor Orihime
Vega is a brillaint scientist that pioneered Matter Wave technology. She is also the Big Bad of the second game, with designs on the powers of the dormant Le Mu. The Matter Waves she's credited for were actually the commercial fallout from her attempts to resurrect Altair, her deceased lover. Altair's death also spawned a hatred of the sense of entitlement she found in otherwise worthless people, and so she vows to create a world in which only those she deems worthy may live.Doctor Orihime appears in the Tribe anime, where she recruits Rockman's help to find the OOPArts. Most of the episodes of Tribe involve her sending Rockman to various locations around the world to do some digging for information. While her role is undoubtedly expanded in the adaptation, she remains ultimately villainous, and has a direct hand in the last arc of the plot.
A God Am I: Averted. She plans to use Le Mu's power for her own devices, true, but understands that the power remains Le Mu's.
Card-Carrying Villain: Motivations aside, Mega finds her ultimate goals to be rather laughable. In the anime, where her motivations are never discussed, she comes off poorly for it. "Well, maybe you shouldn't trust bad adults!"
Chuck Cunningham Syndrome: She disappears after the second game. This is mildly disconcerting, considering how the epilogue saw her intimate that there was going to be another meeting in the future.
Compressed Adaptation: The anime runs itself out of juice before it gets a chance to explore her origins. So her reveal as the villain is sapped of most of its weight, though people who know her game story will be able to pick up on why she has that Freak Out over Empty's death.
Evil Chancellor: The cause of all her troubles. The war Altair never came back from was caused in large part due to a vain Prime Minister.
The Faceless: For a good part of the second game, her mugshot is a vaguely lit silhouette, as she is reclining behind some curtains. She reveals herself to Hyde as a sign of honor and gratitude when he brings her the OOpart. Averted in the anime.
Fanservice Pack: Her sprite doesn't particularly suggest anything Fanservice-worthy about her, but when we meet her in the anime, hoo, boy.
Freak Out: Halfway through the final episode of the anime. Magnificent in its brevity.
She's heavily implied to have gone through one in her back story, as well. She had little interest in villainous ways before Altair died.
Gadgeteer Genius: She is responsible for the development of Matter Wave technology. In the anime, she is also famous for the development of a little machine called a Radio Composer, which was used by Cygnus Wing to complete his Denpa Henkan machine, though this was all back in season one.
Mad Scientist: Matter Wave technology was only accidental; her main goal was to try and resurrect Altair. Using technology she stole from around the world, at that.
Hidden Depths: The depth of her motivations aren't remotely apparent in either version of the story.
Meaningful Name: Orihime and Hiko(boshi) are the characters of the East Asian legend of Tanabata. Their English names, Vega and Altair, are derived from the names of the Real Life stars that figure in the myth.
Mission Control: Her role in the anime is to provide Geo with his mission for the current arc.
Pimped-Out Dress: She doesn't wear the dress from her image until she begins to take direct action in reviving Le Mu. Otherwise she wears a relatively simple robelike garment.
Unusually Uninteresting Sight: In the anime, she has little to no interest in explaining why her assistant is wearing such heavy robes. Or moves as though he's gliding. Or is so damn tall.
Xanatos Gambit: Her initial idea in the anime is to have Rockman gather the OOPArts for her. When they end up being gathered by Yeti Blizzard and Phantom Black, she waits until everyone is exhausted from fighting over them and then has Empty retrieve them for her. Violently.
Hollow / Empty
Vega's heavily robed chief henchman. Found mostly either at her side or delivering her dispatches to Hyde and Solo. Underneath the robe is the glowing image of Vega's war-slain lover, Altair (Hiko in Japan), whom she tried to recreate with the technology of Mu, pioneering Matter Wave technology along the way. She failed, but refuses to admit this to herself, repeatedly asking him if he remembers anything before finally recognizing him as unique... as he dies.
Redemption Equals Death:Interestingly, Hollow actually plays with this trope. After taking the backlash from Le Mu, he actually begins to pray that her real lover give her some comfort. Altair actually speaks with Vega for a few moments before leaving, and Vega is suddenly no longer interested in stopping Mega Man from destroying Ra Mu.
Reforged into a Minion: When Vega accepts that he's no good to her as a reborn lover, she dresses him up all fancy and has him beat the shit out of her enemies.
The Reveal: Hollow is the animate Super Prototype of the technology known as Matter Waves, and functionally the world's first Wizard. Also, in case you didn't catch it above, he's also Vega's attempt at resurrecting her lover, though she refuses to admit that he's a different person.
Card-Carrying Villain: King belongs to the first sphere and has many of the mannerisms. Just about everything he does onscreen is negative, ranging from being vaguely unpleasant to downright vile. Doesn't diminish his presence as a character one notch.
The Chessmaster: In keeping with his Games motif: What does he need? Crimson. How does he get it? By making it grow. How does that happen? By infecting every Wizard he can get his hands on. What about the police? They're too busy dealing with the thousands and thousands of out-of-control Wizards to stop him.
Evil Laugh: A curious kind of chortle that, at its strongest, makes him have to hold onto his Chair for balance.
Evil Mentor: A side of him only seen in the Noise Modification Gear functionality. He will encourage Mega Man to aspire to take advantage of Noise Cards and create hands at the highest levels he can. He may even muse over offering Mega Man a seat at Dealer's table.
Expy: Early concept art draws deliberate connections between him and Dr. Regal. The two are remarkably similar, down to the natures of their plots, though King's is a bit more fleshed out this time around.
The Faceless: Like Vega, his face is hidden in shadow for the first few chapters. It's much less dramatic when he emerges this time, however.
Facial Markings: Has strange blue stylings down the sides of his face. No real reason is ever given for these.
He's Back: A villainous variant. And he announces it by making a personal appearance in the main office of his enemies' stronghold.
Kick the Dog: With a running start. Several times. Jack's upset about his sister, who is in jail? No, there will not be a rescue. Get over it. Joker at long last reveals his desire to live without having to be limited by rules? Give the irrevocable command for him to self-destruct.
Obviously Evil: After some early lines of dialogue about how Mr. King is a major public philanthropist, the game makes absolutely no attempt to hide his private life from the audience.
Revenge: King does not take kindly to anyone who slights him. The first act he takes after revealing he survived Heartless' betrayal is to try to kill her. Unfortunately for him, he gives into his unfortunate habit of giving a small speech, which grants Geo the opportunity to get over his shock and spring into action.
Scaled Up: The final boss is the Crimson Dragon, a giant beast of Noise that is possessed by King.
The Starscream: Not a single member of Dealer was loyal to him. Not even Joker, who was really out to fulfill his desire to act without limitation.
Villain with Good Publicity: The masses think he's the best thing since sliced bread. He funds and runs everything from orphanages to shopping centers dedicated to children having a good time.
King's personal assistant, with all the stylings of a secretary. She handles most of his personal affairs and has even been known to distribute his orders to the membership of Dealer. King trusts her the most of all his subordinates, and has even been known to banter playfully with her. Sap. The woman who goes by "Heartless" actually works for WAXA and is actively working to bring her old friend Kelvin Stelar back to Earth.
Establishing Character Moment: Walks hand-in-hand with her Crowning Moment of Awesome. Bonus points for occurring at the beginning of the final chapter. King has just disabled Jack's and Queen Tia's Wave Change, bringing a screeching halt to their plans of revenge. He demands Heartless dispose of them, only for her to turn her back on him then and there, spend a moment detailing precisely how utterly wrong he's been, and then she dumps him through a portal into the heart of Meteor G.
Four Is Death: The fourth and final underling member of Dealer's Five-Bad Band. Also, the last suite of playing cards after Spade, Diamond, and Club. Sucks to be you, King.
Meaningful Name: A couple of things to point out. One, she's named for the last remaining card suite. Secondly, the name suggests she's distinguished by certain characteristics she lacks. How fitting that King gave her the name.
"Muwahaha... I was the only one that you thought would never turn on you, wasn't I? Mr. King... Joker was the last of your loyal subordinates. Actually, he was only your Wizard so he could fulfill his own Purpose... You have been surrounded by traitors from the very beginning. There was Jack, Queen Tia, and of course, myself..." *King starts to react when she's turned away* "Don't bother." *Portal opens* "Goodbye, Mr. King... You will pay for your sins in the bowels of your own Noise." *King disappears, portal closes*
The Wizard that controls the environmental system at Alohaha Castle. He gets mutated by a Noise card and transforms into Club Strong. He is the first victim of the Dread Lazer, but is later restored by Aaron Boreal, who tells Geo he was unable to find and re-integrate all of the original data, and that the current incarnation is a Soulless Shell. Later, however, if Geo returns and continues to talk to Strong afterwards, that he is slowly getting better.
Came Back Wrong: After Joker destroyed him, Aaron was capable of rebuilding him from the parts scarred in Alohaha, but he hasn't his old memories, because that part couldn't be recovered. He is heavily implied to be naturally restoring himself over time, if one looks closely.
Disney Death: While he was victimized by the Dread Lazer, the application of this trope is... shaky. While Strong was originally held to be deleted, Geo's refusal to accept Luna as having been killed (one that he backs up vehemently), plus the discussions almost immediately after, raise certain questions about the Dread Laser that keep this from becoming unambiguously the Death Scene That Wasn't. That said, however, the restoration process is shown to require a lot of work — see Came Back Wrong.
Elemental Powers: As the one that controls the Environment Center, he has the power to control the nature, but as Club Strong, we see the next powers from him: