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This is a Character Sheet for the Mega Man Star Force trilogy. After three games and an anime series, there are plenty of tropes to go around — too much, in fact, for one page to handle, so it's been broken down and given three additional pages:
These are character notes on Geo and his Inner Circle: these characters form the central cast, who are present in every game. Included here are Geo Stelar, Omega-Xis, (Mega Man), Luna Platz, Bud Bison, Zack Temple, Sonia Strumm, and Lyra.
Five-Man Band: Loosely. There are multiple ways to arrange Geo, Luna, and Sonia in terms of The Leader (Geo and Luna), The Lancer (Geo, Luna, and Sonia), and The Chick (Luna and Sonia), depending on the situation. Bud and Zack are consistently and respectively The Big Guy and The Smart Guy. Solo and Ace can both be considered Sixth Rangers (don't tell Solo that, though), and Pat might've been one as well, save for... things. In the Tribe anime, Cancer also plays Sixth Ranger as Cancer Bubble from time to time, usually ineffectually.
Four-Temperament Ensemble: When the group consists of Geo, Luna, Bud, and Zack. Geo is phlegmatic, Luna is choleric, Bud is Sanguine, and Zack is melancholic. Pat might be considered Supine.
Leitmotif: Luna, Bud, and Zack had one in the first game, Happy Company, that was later adapted into the "goofy event" score.
Terrible Trio: Luna, Bud, and Zack have almost all the ingredients of one (goofy theme music included), if not the actual villainy, which makes this a Downplayed Trope.
Terrible Trio: They can have this dynamic early in the first game, though they're more pesky than villainous.
Geo Stelar (Subaru Hoshikawa)
Transer: Pegasus (Anime)
EM Human: Mega Man
"Great. Someone else to complicate my life."
The main character of the series. Technically a fifth grader at Echo Ridge Elementary, Geo hasn't actually attended school in three years, since he first received news of his father's space station accident. Instead, Geo spends his days at home, messing with gadgets and using a distance-study program through a Navi provided by the school. In private, he dreams of one day becoming an astronaut, so he can travel after his father and hopefully find him.This lifestyle is abruptly shattered one day by two sudden introductions: the first is Luna Platz, a fellow student and Geo's Class Representative, who has taken it upon herself to drag Geo out of his shell and back into class, come Hell or high water; the second is Omega-Xis, a creature from another world who pushes Geo to live a little. Of the two, Geo is more interested in Omega-Xis, and specifically the news he brings with him, both about his father and of the alien monsters trying to hunt him down.See Mega Man for tropes pertaining to Geo and Omega in superhero form.
Accidental Pervert: When rummaging through Luna's dresser in the third game. Nobody catches him at it, though, except for Mega (who is partially to blame).
Action Hero: Most of his problems can be solved by defeating the monster in charge.
Adorkable: Once Geo's true personality emerges, he begins to behave like this. He fanboys over the trend of the moment (Space, the OOPArts, the Satella Police), has no idea how to handle crushes or romance, and has a hard time accepting praise.
Mega Man(to Jack Corvus): "Your wish will remain only a pathetic pipe dream!!"
Mega Man: "Crimson Dragon!! For the people that I love... I will defeat you! You won't see the light of tomorrow!"
Badass Bookworm: In the anime; he's less than pleased about having to do the same homework as the rest of his class because he's already way ahead of them on it.
Bag of Spilling: Geo not only loses all of his old Battle Cards, he apparently loses his battle-competence everytime the Forced Tutorial comes up; in the second game, he even spills his willingness to fight at all. Hesitating against Metennas is not exactly the most inspiring idea, friend.
Bash Brothers: He shares this with Ace in the third game, as Mega Man and Acid Ace.
He also teams up with Solo during the Jack Corvus chapter, which doubles as a Call Back to Mega Man.EXE's and ProtoMan's Double Hero.
Berserk Button: His is triggered late in the Tribe anime, when Dr. Orihime reveals her intentions for the OOPArts. It's perhaps the angriest he gets at a villain in the anime.
Beware the Nice Ones: He's a nice kid who would really prefer not to pick a fight, though Mega Man can - and will - kick your ass if he deems it necessary.
Big Brother Mentor: Designer notes mention how Geo was originally meant to have a big brother element in his character. His heart-to-hearts with the FM-ians' hosts certainly edge him towards this, as does his Team Dad status.
Bystander Syndrome: Averted in the anime, where Geo's natural sense of heroism suffers less from the prolonged depression of the games. The kid will often run into manifestly dangerous situations in the hope that he can do something, even if Mega isn't around to help. To date, these situations have included: Luna almost falling from a damaged skytram, Gemini Spark causing trouble, and a mass virus outbreak.
Clueless Chick Magnet: Luna (in the games) and Sonia (in the anime) each have an opportunity to be upset with Geo for getting friendly with another female. Geo actually has no such intentions, but that won't stop them.
The Chosen One: The Satellite Admins imply his role has to do with being Kelvin's son, but little else is made of this.
Chronic Hero Syndrome: Why he just can't sit back and let the FM-ians have their way early in the first game. He also has this in the anime.
Clark Kenting: Ohhhhhh, yes. He takes absolutely no measures in adjusting his voice and he's the only person with that particular hairstyle in all three games.
Destructive Savior: In neither the games nor the anime, but rather the short-run gag manga. At one point the townsfolk accost him about how he just punched holes through a series of skyscrapers; he gives a quick bow of apology and flies off, stunning the populace and snapping another row of skyscrapers in half.
Did You Just Punch Out Cthulhu?: He's so far destroyed a living planet buster, a monster that destroyed an ancient civilization, a pollutive meteor a general from an alternate dimension AND A LIVING BLACK HOLE. He's TEN.
Disappeared Dad: Hasn't seen his dad in at least three years; that was when he first got the news that Kelvin had gone missing. How long it had been since he'd left is never explained.
Enemy Mine: With Solo, who has — to the date — not once agreed to a full alliance.
Expy: His brown hair resembles Lan greatly, and he even lives in a neighborhood that's a lot like ACDC. However, personality wise, his calmer demeanor more resembles... well, MegaMan.EXE. He even has his fear of ghosts in the anime.
He was upgraded to one of Goku when Solo premiered, playing off of the Murian being an Expy of Vegeta. Note how the Tribe King's hair flies straight up... as though Mega Man were going Super Saiyan.
Somehow, he's one of Nanoha. Star-themed hero feels lonely when suddenly an alien crashes into their life? That happened. Befriends people? See what happened with Sonia, Luna, Bud,every Bonus Boss in the first game, the village chief in the second game, Tia and Jack and even Cepheus. Known to be one of the most powerful people by those around him? See Planar Champion. He's like a less perky male Nanoha.
He is also one to Shinji Ikari, mostly in the first game, especially when in pair with Pat's Kaworu. The source of his problems is also a missing parent, both have serious angsty moments, and both are Reluctant Heroes(well, before Character Development).
Face Fault: When Crown Thunder reveals his Ship-bound Ghost plan in the anime, complete with small eye twitch.
Famed in Story: Mr. Shepar kept calling him during Class Roll, and the students kept speculating on who the mysterious no-show was.
Fighting Your Friend: This happens whenever he is forced to fight against Luna, Sonia, Bud, or Pat, which tends to happen once per game, but mostly with Bud; by the third game neither Queen Ophiuchus nor Gemini Spark are present and Harp Note can't be fought.
Foil: To several characters, including Mega and Sonia. Also of note is how radically different he is from Lan, his predecessor.
Forgiveness: Offers it to Cepheus. Forges an interplanetary peace treaty. No problem.
For Want of a Nail: In the anime, Geo's father has only been missing for three months, so his grief hasn't had much chance to settle. Hence, it's much easier for him to interact with others; Mega even gets him to school within the first few episodes just by annoying him.
Free-Range Children: Geo's manages to almost circumnavigate the globe in the second game and the anime; mind you, his mother doesn't particularly know where he goes when he's out of her sight and would almost certainly disapprove if she knew.
Heroic Willpower: The official website notes that whenever Mega Man Finalizes, the appearance of the Shooting Star Pendant on his chest signifies that Geo is in control of the form... which suggests that he runs the risk, either at times or constantly, of losing that control. Hence this trope.
He's Back: During the final chapter of the first game.
Hey, It's That Voice!: In the American dub of the anime, doubling with Actor Allusion. A sullen, antisocial protagonist who is thrown into a world of combat when an otherworldy lifeform crashes into his life? Hey, there, Kiyo!
Hikikomori: Geo's been living as a recluse for three years in the game, emerging from his home only to stargaze. This is a major part of his initial character, and it particularly sets off his relationship with Luna in that she has absolutely no intention of letting him remain one. Possibly because this wasn't played for laughs, the anime rezoned the time since Kelvin disappeared down to only three months and had Geo going to school within the first few episodes.
Hostage for MacGuffin: Cygnus Wing briefly takes Subaru's unconscious body hostage during his return arc to get War-Rock to relinquish the Andromeda Key. Phantom Black tries to use this against Subaru late in the Tribe in anime with Akane, but gets too distracted by the pretense he was keeping her around with.
Humble Hero: He downplays his accomplishments constantly.
Hypercompetent Sidekick: Mixed with Mundane Utility, Geo's attempts to boost Luna's chances at winning the third game have him pulling off huge favors for kids through the tactical use of his Mega Man abilities.
I Just Want to Be Normal: Geo really has very little desire to run around and do battle all the time, but he feels he ought to, partially because of Mega's urgings and partially because he tries to follow in his father's footsteps. He eventually accepts his role as Mega Man.
This jumps up a notch in the optional sidequests: Most of the Accept/Deny choices are grounded in Subaru wondering if he really wants to bother. Except in certain cases.
"I Know You're in There Somewhere" Fight: Many of the boss fights in the first game are these, so by the time he gets to the Gemini chapter, he assumes it's going to turn out to be another happy ending to one of these, too. It doesn't. Not remotely.
Luminescent Blush: In the anime, Subaru's face glows red when his mother starts prodding him about the kind of women he's interested in.
Meaningful Name: Both the Japanese and English have deep meanings for the main character. Both were chosen by his dad because of how important these things were to him.
In English he has Geo, meaning Earth, and Stelar, which describes space objects. The Dub Name Change for his fist name actually reinforces a shot he takes at Luna about her being his satellite in the first game.
His Japanese name, Subaru, has all sorts of this. First, Subaru is the Japanese name for the Pleiades star cluster, while Hoshikawa (lit. "star-river") refers to the Milky Way (and also echoes his full hero name: Shooting Star Rockman). Subaru is also a somewhat obscure verb meaning "to unite" (cf. his signature Fusion Dance with War-Rock, the Brother Band in general, and most of his power-ups).
Punny Name: The deliberate mispelling of his last name.
His embrace of this trope in the first game is what activates the Star Force powers in the first game; Luna reciprocates in the second by giving him a Cooldown Hug that enables him to control the OOPArt.
Oblivious to Love: Geo has rare moments where Luna and Sonia's more overt romantic efforts sideline him. It doesn't help that he's also Oblivious to Suspicion regarding him and women who happen to not be Luna and Sonia.
Only Sane Man: After he got adopted into Luna's sphere of influence, her group's signature musical score from the first game came to represent these moments (since a new friendship theme had been introduced).
Also, he's this in the Tribe anime whenever he works with Misora. Even Harp agrees.
Pensieve Flashback: In the early episodes of the anime, reflecting on either the news of the space station accident or the people urging him to go to school.
Perpetual Frowner: Mega Man never smiles (not a single one of his possible mugshots is smiling), but he didn't really start smiling as Geo until the Gemini chapter in the first game. Which is really kind of sad.
Planar Champion: The kid's saved his own planet three times, saved his own planet in another dimension, and saved another planet in his own dimension on top of that.
The Power of Friendship: Geo stands by the whole working-together thing, and has a reason for doing so that isn't just a gratuitous Aesop: the Brother Band system is basically just a communications network at first, but Mega Man is able to actually derive physical power from it.
Psychotic Smirk: In the anime, when he gets an idea as to how, exactly, War Rock is going to pay for wrecking his telescope earlier in the episode.
Secret Keeper: As Sonia's Brother, he's this. All of his Brothers appear to be this for him, too.
Serious Child: Even as Mega Man, he can't get a handle on his mother's quirks.
See-Thru Specs: His dad's Visualizer can see some electromagnetic waves; it's not until Omega-Xis accidentally crashes into his face and activates it that Geo can fully see the Wave World. It turns into the Visualize Visor when Geo becomes Mega Man.
The Slacker: Luna may very well see him this way, considering she knows he's been hiding away from the world for three years and he certainly doesn't want to put any more effort into anything than he has to.
On the other hand, according to the anime, he's so far ahead of everyone on the homework he resents having to do it all over again to pace with the class.
Team Dad: Keeps the gang from breaking down during the third game after Luna is taken from them.
10-Minute Retirement: Played straight in the first game. Subverted in the anime, where he only tells Mega to take a hike, but still runs around trying to help.
The Call Knows Where You Live: In the first game. Omega-Xis first hones in on Geo, and the FM-ians followed Mega. The third game plays this straight as well, when Eos shows up at school and starts making offhand comments about the Wave Road to Geo.
Troubled, but Cute: Has father issues, an antisocial streak, and two major love interests.
Tug Lover War: As Mega Man, between Luna and Harp Note late in the anime. He manages to get out of it with nothing damaged and an uneasy peace between the girls.
Turn Out Like His Father: A recurring theme throughout the whole series is where exactly Geo stands in relation to his father. As he emerges from his shell, he's flattered by the comparisons; by the third game, however, he starts lightly brushing them aside, insisting he be considered as his own person.
Used to Be a Sweet Kid: By implication. Compare him at the beginning of the first game to his childhood flashbacks in the third.
You Killed My Father: Our boy does NOT take kindly to hearing Mega had a hand in the space station accident.
Partner: Geo Stelar
"Hey kid, stop screaming like a girl and hear me!"
An alien that fell from the sky and landed on Geo. This rowdy, loud-mouthed FM-ian knows what happened to Geo's father but insists on keeping mum, not in small part to keep Geo doing as he says. It is with Omega-Xis' power that Geo becomes the new Mega Man; unlike the other FM-ians, Omega-Xis cannot control Geo's mind while they are fused, and so he has to depend on the kid's ability to fight, which is... lacking.It is later revealed that (1) he was one of the aliens who attacked Kelvin's space station, and (2) turned him into an EM-being in order to save his life. (3) Omega-Xis is also not an FM-ian, but an AM-ian, a survivor of FM's destroyed sister planet, and finally (4) he is also carrying the Andromeda Key, which activates Planet FM's Planet Eater. While the going is rough, eventually he and Geo form a strong alliance and become lasting friends.
Action Hero: Mega starts pushing Geo in this direction.
Aliens Speaking English: Not only is he totally understandable, he even affects particular mannerisms. Fluent and macho, that's how we like our aliens.
Anti-Hero: Pragmatic to Unscrupulous Type. In the first game alone, he yanks Geo around by his Transer, hacks and erases information that could get either of them in trouble, makes really dick moves (like knocking people out with a pitching machine) in the name of getting his goals accomplished, and shares in his species' disregard for humankind, but at heart he genuinely wants his human partner to live a little.
Artifact of Doom: The OOPart(s) from the second game (which varies depending on the version), whose power Mega Man imbibes sometime after Omega-Xis swallows it.
He also is secretly carrying the Andromeda Key in the first game. Well, secretly as far as Geo's concerned. The FM-ian's know it already.
Breath Weapon: In buster form, he can launch blasts of energy from his mouth. This is kicked Up to Eleven with the Atomic, Genocide, and Vanishing BlazerBig Bangs, which launch torrents of thermonuclear death that would do Godzilla proud. Averted in the third game when the Mega Buster gains a traditional cannon barrel, in exchange giving Mega the ability to manifest alongside both Geo and Mega Man.
Catch Phrase: In the third game, he relishes every chance to go "buck wild". He's also been known to use "Stay Frosty."
Combat Pragmatist: Mega will be quite happy to share on the principles of fighting smart, very few of which have any relationship with the concept of honor.
In the anime, Mega also makes a point of not getting into fights he can't win. This includes foes like Gemini Spark, whom he refuses to fight, at least until Geo charging off on his own makes him change his mind.
Earth-Shattering Kaboom: In the first episode of the anime, Omega-Xis is caught on an asteroid by Cepheus' minions. He uses the Andromeda Key to distract them and skedaddle.
Enemy Within: The OOPArt (and the Tribesmen within) have a bad habit of acting up when they're not wanted.
Energy Beings: His species are sentient lumps of electromagnetic radiation.
Everything's Worse with Bears: War-Rock has some minor ursine features (insofar as an armored fireball actually could). In the anime, Gonta accuses his D-Pet disguise of being a snot-ugly bear. He may possibly have a connection to the Ursa constellations.
Expy: Looks a bit similar to Gregar, and Gregar Beast-Out MegaMan , while his role of combining with Geo, reflects a bit that of Rush in Mega Man (Classic) series. When fused with Geo as Mega Man, they share with the Gregar Beast-Out's a automatic gatling buster, and lock-on ability with chips. His Beast Swing ability in Star Force 3, is also very similar to the Beast-Outs' double claw slash attack.
He also has strange similarities to Superman, with his origin as seemingly the last of Planet AM, like Kal-El was of Krypton, and his colors are red and blue. His antagonists in Star Force 3 are also similar to Superman's notable enemies, with Corvus and Virgo matching up with General Zod and Ursa/Faora, and Sirius with Brainiac. Subverted in that he's very diffrent from Clark in term of personality.
Heel-Face Turn: In the anime, trying to possess Daigo's mind while under the effects of the Brother Band led to this in the backstory. Didn't really save him from being a Jerkass, though. Largely Averted in the first game, where his motivation has always been to extract his revenge on the FM-ians.
Herald: Omega-Xis crashes into Geo's life at the start of the series, bringing the FM-ians on his tail.
Spell My Name with an "S": Given that (A) the Japanese language is not meant to really use English words and that (B) our boy's name is two English words smashed together, it's hard to tell exactly how it's meant to be written in its proper form.
Tell Me About My Father: Omega was the last person to speak to Kelvin. Geo really wants to know what happened, but Omega's keeping mum.
Took a Level in Badass: Prolonged exposure to Noise in the third game renders him resistant enough to whale on the walls of Jamming until they break open.
Transhuman: Technically he's a trans-alien. In the third game, War Rock is caught in Subaru's terminal when he downloads the Hunter-VG upgrade, part of which involves forcefully transforming him into a Wizard program. While he clearly finds this unpleasant, in the long-run it seems to do little.
We Want Our Jerk Back: During the final Filler arc of the anime, the comet Rajione VI enters Earth's atmosphere and produces major changes in the FM-ians. In War Rock's case, it replaces his rough personality with one that might be accurately described as Dandyism. This drives Subaru (and, as we learn later, War Rock himself) mad.
The first thing he does is compare the comet with Subaru's "lovely eyes", though whether he actually finds them lovely or simply was led to use it as a complimentary adjective is up for debate.
The eponymous hero of the series, and Geo's and Omega-Xis' fused form. Unlike many of their opponents, Geo and Mega both retain their distinct personalities as Mega Man, with Geo as the main figure (and the one most people speak to) and Mega as the Buster.
Adaptive Armor: His armor changes shape, color and (in the first two games) buster design to fit the transformation he's undergone. Sometimes his hairstyle changes, too.
Arm Cannon: An interesting variant; instead of the straight-up cannon-style buster, the original Mega-Buster had Geo's arm swallowed by Omega-Xis' head◊. Takes on a more traditional form in the third game.
Badass Adorable: He's only ten years old, is generally flustered by praise and is always willing to help people. He still kicks ass.
Bag of Spilling: He's always reduced to 100 HP and a smattering of weaker Battle Cards for each new installment.
Barrier Warrior: If he uses any Aura or Barrier cards or abilities. See also Luckily My Shield Will Protect Me.
Not specifically chest insignias, but Black Ace and Red Joker each have triangular marks that are displayed on each helmet. They represent the special symbols of the characters he's copying (Upside down A for Black Ace and Triangular J for Red Joker).
Clark Kenting: Ohhh, yes. That a young man seen around town is the only one with the same hairstyle as the local Super Hero is clearly not at all suspicious. In the anime, Geo doesn't even bother to adjust his voice. To his credit, Goyouda is actually quite suspicious of Geo, but makes neither the hair connection nor the voice connection mentioned.
He can also stack two Noises together in a similar fashion, but that does little more than recoloring his armor and so is not quite this trope.
Cutting Off The Branches: Averted in the anime's first season, in which Subaru and War-Rock gain access to all three Star Force forms, but played straight in Tribe, where they only achieve Thunder Berserk.
Discard and Draw: He has a new "Force" (Star, Tribe, Noise) in each game. Justified, as the tools he uses to perform these changes are gone with each game. The Satellite Admins leave after the first fame, and the OOPART he used is lost to the bottom of the sea.
Hammerspace: From whence Mega Man pulls his Battle Cards in the anime.
Henshin Hero: When Geo combines with Mega to become Mega Man, Mega's armor refits itself into a bodysuit of sorts for Geo.
Older Alter Ego: Certain comparison shots from the promotional art for Black and Red suggest Mega Man is more physically mature than Geo.
Power Dyes Your Hair: A subtle example (in contrast to Harp Note), comparing Geo and Mega Man in the official art will show that Mega Man's hair is darker than Geo's brunet locks, with an element of purple.
Hope Bringer: In the second and third game, Mega Man actually becomes recognized as a symbol of hope for people in their Darkest Hour.
A special instance of this is the One-Man Army mini-game during the invasion of WAZA in the third game, in which Mega Man holds off an entire army of Omega-Xis clones summoned by Dealer that were mauling the Satella Police Wizards that originally served as defense. They get in anyway, but he still costs them plenty.
How Do I Shot Web?: Early in the anime. Geo's first fight sees him manage to take out a few viruses by flailing around in a panic and accidentally walloping one in the head.
There are three Star Force Big Bangs in the first game, seven Link Force Big Bangsnote Three for the main Tribes, another three for the Double Tribes, and one for the Tribe King and another three for the Rogue Tribesnote They're basically just recolors of the main Tribe Big Bangs, though, and a final seven Noise Force Big Bangsnote One for each element (including neutral), each shared by two different Noises (e.g. Dyna Wave is shared by the Cancer and Virgo Noises), and two unique ones for the Finalized Noises. Nothing for Rogue Noise, though for a total of 20. Tropes Included:
Wave Motion Gun: Red Gaia Eraser concentrates three of these on the enemy territory.
Black Ace and Red Joker also saw the re-introduction of Program Advances, here named "Galaxy Advances". Many of them also come in Card Form, if a half-step down in power.
Line-of-Sight Name: In the games, Geo comes up with it after a quick look at his left arm. Averted in the anime, where (in the dub) Omega-Xis suggests it directly, and Luna and Copper pick up on it before Geo has an opportunity to even wrap his head around it.
In the original anime, the aversion becomes much funnier, as the name gets made up entirely on accident:
Luna: You are?
Subaru: I'm... Hoshi—
Subaru: Huh? Rock?
Luna: Rock? (Goyouda shoves her aside) Maa!note Rock? Whoa!
Goyouda: Rock-Man, you say? I have business with you, Rock Man!
Magic Knight: Mostly during the second game, considering the Magic From Technology undertones peculiar to anything Mu influences.
Mask Power: Mega Man's headgear is precluded from being a helmet by virtue of the massive hole through which his hairstyle emerges.
Mega Manning: Obviously. As with Battle Network, most Battle Cards will be usable instances of enemy attacks. When MegaMan starts using Noise Change, he gains access to powers based on the original invading FM-ians.
Mid-Season Upgrade: In the anime, the Star Force counts as this. It was, unfortunately, so powerful that it snapped the plot in half. Instead of Subaru and War-Rock working to get the FM-ians off of Earth, the show shifted focus to the wacky lives of the FM-ians and what kind of zany schemes they could get away with before Rock Man showed up to mop them up.
Morph Weapon: The Mega Buster morphs into the various weapons Geo uses to perform the Battle Card attacks. The third game changes this into the Mega Arm, which is Geo's normal arm that isn't covered by Omega-Xis, which again morphs into the other weapons.
Cool Sword: All the Sword cards, Bushido, Brave Sword...
Fire-Breathing Weapon: The Tail Burner (which are a Captain Ersatz set for the Hell Burner chips in Battle Network 6, down to the weapon design), Mech Flame, Mad Flame and Dance Flame cards. The MegaBuster becomes this with all the fire forms.
Multiform Balance: In the earlier installments, whatever Super Mode Rock Man used depended on version, though the other forms could be accessed through Brother data; the forms generally fit into a Power (Fire Leo and Fire Dinosaur) vs. Mobility (Ice Pegasus and Green Shinobi) vs. Technique (Green Dragon and Thunder Zerker) scheme. In the third game, all Super Modes are available and achieved at random, though the specific chances depend on the version. Each form gives different bonuses.
In the anime, Rock Man will pull out a Star Force form more or less at random (save against Gemini Spark in the final arc), but in Tribe, Geo gets stuck with Thunder Berzerk.
Mundane Utility: The vast majority of the sidequests will have him need to use his powers to achieve tasks that could be done with mundane means. Fetch a paper airlane from a rooftop? Done. Spend a day becoming a one-man postal service? No problem.
Non-Elemental: In usual form; the Tribe King and Finalized forms count, too.
Not Quite Flight: Riding the Wave Roads is the fastest form of Mega Man's travel. He isn't flying, he transforms himself into a signal that just happens to be transmitted somewhere else.
Older Alter Ego: Promotional art from Star Force 3 suggests Mega Man is more physically mature than Geo.
One-Man Army: Holds off an entire army of clones by himself and Omega-Xis in the third game, while the entirety of WAZA could barely take them.
Person of Mass Destruction: Some art from calenders released with the second game portrays Mega Man as one through using Tribe On.
Physical God: As the VS Battles Wiki points out, Mega Man Geo-Omega travels intergalactic distances and goes into battle with cosmic forces (and with his Black Ace Finalized form, he can create and destroy black holes). In terms of raw power, he's the strongest Mega Man to date.
Power Incontinence: The OOPArts give Geo a run for his money. In the second game, Geo needs a Cooldown Hug and a Relationship Upgade with Luna to control them.
Powers as Programs: Mega Man is almost unique among EM Humans for the ability to use Battle Cards, which allows him to make use of pretty much any weapon he can get a card of. He's not the only one, technically: Harp Note and Burai can use them in the anime, while Acid Ace and Dread Joker pack a few in the third game.
The restructuring of the abilities system in the second game allows Mega Man to treat his minor power-ups as these, too.
Red Mage: He can use Battle Cards, which means he can use all elemental allignments and attributes as he sees fit. Following the original archetype, he is completely capable of using both attack cards as well as buffs, traps and healing cards.
Rescue Romance: Luna first develops feelings for Mega Man when her life is saved, from Taurus Fire in the games, and from falling to her death in the anime.
Spell My Name with an "S": Par for the course. Since EM Humans tend to use two-word names, with the first being the EM partner, Mega/Rock Man would seem to be the case for the heroes.
Superpowered Evil Side: If Mega Man is currently using an uncontrolled OOPArt he runs the risk of running wild.
The manual notes that the Shooting Star pendant symbolizes that Geo's in control of his Finalized form, which raises the possibility that there might be circumstances in which he's not in control, but this is never addressed in the game.
Super Strength: The anime shows that Geo gets a massive power up when transformed; he's strong enough to catch and carry a crashing sky-tram. Of course, since the show focused on the usage of Battle Cards, this wasn't really shown much.
Swiss Army Appendage: The Mega Arm, which transforms Omega-Xis' head (or his own arm in the third game) into every weapon in the game.
Swiss Army Hero: Mega Man can adopt all sorts of strategies depending on his Battle Card selection and given Super Mode.
Synchronization: Using the Ace and Joker programs allows him to do this with Noise.
Transformation Is a Free Action: Justified in the games, most of the time, as Subaru transforms before he meets the baddies by necessity due to the Wave World being different from the Real World. The anime and the Super Mode transformations play this straight.
Transformation Sequence: To replace the Jack In sequences from Battle Network. The Star Breaks, Tribe Ons, and Finalizations have their own sequences, too.
Victor Gains Loser's Powers: As with Battle Network, most Battle Cards will be usable instances of enemy attacks. When Mega Man starts using the Noise Forms, he gains access to powers based on the FM-ians (save Harp Note, who would apparently be redundant after Cygnus and Libra). The Star Force also imbues Mega Man with powers based on the Satellite Admins; fighting is involved, though it's established as a test for Geo and Mega.
Weak, but Skilled: Mega Man on his own doesn't have any of the other FM-ian's natural powers or their ability to jump up in power, so he uses Battle Card strategy and self-customization through Abilities. This is even more seen in the anime, as Rockman's small form can easily stand toe-to-toe with the other wave aliens due to the use of battle cards and smart planning.
Luna Platz (Luna Shirogane)
Transer: Leo (Anime)
EM Human: Queen Ophiuca
"Consider it an honor that you were able to become my Brother!"
5-A's one-and-only Class Representative, Luna practically radiates ambition, and, more importantly, knows how to achieve hers. In the long term, she seeks to become the next Student Council President, but to do that, she's going to need a fair bit of the public eye; and what better way to do that than to associate her person and achievements with the talk of the school, the mysterious phantom student, Geo Stelar? And so, of course, she decides to get Geo back to school, much to his chagrin. (Rule Number 1:Do not try to out-stubborn Luna). Note the ironic contrast with the instant crush she gets on Mega Man when he first saves her life early in the story.Eventually, she succeeds, at which point we find out that there's a lot more to her than meets the eye. While fairly abrasive towards Geo, she's actually very concerned with the well-being of her classmates and is even prone to the odd act of kindness. However, she's also burdened by the heavy expectations of her rich and industrial parents, which reaches a breaking point late in the first game when she overhears them planning to transfer her to an out-of-town school (they've been hearing rumors of her involvement in the strange incidents around Echo Ridge).Note: Luna is something of a Base Breaker; while she's quite popular in Japan, a chunk of the Ameican audience finds her annoying (this opinion is usually forged by her hounding Geo in the first game), which isn't helped by being a member of the Sonia-Geo-Luna love triangle.
The Ace: She has a closet literally filled with shelf upon shelf of trophies, including some for piano competitions. She may possibly also be skilled at fencing. There's a second cabinet full of trophies in the hallway near the door and the largest is displayed in the family room.
Broken Ace: She's under a huge load of pressure to succeed at everything from her parents. Examine the pictures of her with her family in the hall in the first game and Geo will note that she looks stiff and uncomfortable in them.
The Beautiful Elite: Is the richest and most fashionable out of all of Geo's associates. Examining the things in her condominium will usually result in Geo noting how much more expensive and higher-quality everything is.
Big Eater: Not as often as Bud or Sonia, but she insists on being allowed to pig-out until she feels better if neglected during the Beach Episode in Star Force 3.
Big Fancy House - She has one in the anime (complete with ButlerCorps). In the games she only lives in a condominium with her parents, though they do own a whole department store, mind you.
Bitch in Sheep's Clothing: Rarely: she knows how to play hardball, but she backs off around teachers. This diminishes with time.
Biting the Handkerchief: In the anime, Luna actually manages to tear one apart with her teeth after she sees Harp Note being friendly with Rock Man.
Broken Bird: She hides it well beneath all that ambition, but it's there.
Calling the Old Man Out: Deconstructed. Luna's decision to finally say "no" to her parents happens when she's hopped up on Ophiuca's power and mortally threatens their lives.
Camera Fiend: In the anime, Luna can use her Transer as a camera. Later, we see she has a host of pictures of Rock Man, that she seems to have taken with it.
Can't Catch Up: Luna sometimes regrets her inability to fight alongside Mega Man like Harp Note can.
Character Development: She has some growth in both mediums. In the Tribe anime, she has more obvious dere moments.
Class Representative: And she's absolutely hell-bent on being elected Student Council President. Winning the electionnote She won't be letting 6th graders get in her way. is her primary motivation for doing anything for the first half of both the first and third games, and is the reason she goes after Geo at the start of the series (it would look very good for her she could demonstrate she was responsible for making sure all of her class was present, including a certain bad egg).
Cool Big Sis: To most of the students in her class; in the anime, she goes out of her way to integrate and secure Geo into school life, like introducing him to the planetaium. She does it again in the Tribe anime for the other students in her art class.
Defrosting Ice Queen: Tsundere variant: over the course of the series and anime, she transitions from being generally tsun to being generally dere (especially in the Tribe anime).
Designated Victim: You'll be surprised how many times she gets in danger in all three games... And how many times she gets kidnapped in the second. Luna's significance is played up in the promotional art for the third game, and, well, see below.
Disney Death: More than likely. Luna is the second victim of Joker's Dread Lazer attack, which is given a "Hit" animation that's highly evocative of the classic Robot Master defeat sequences.note The individual explodes into an array of light. However, while Geo is at first stunned enough to let the villains escape, he later refuses to acknowledge even the possibility of Luna being gone, despite Sonia's, Bud's, and Zack's grief. Later on, it turns out Geo was right, and part of the game is spent reclaiming her fragments, and hoping that WAXA (which estimates a 30% success chance with their current technology) can put her back together again. They do, of course.
Exiled to the Couch: After seeing the boys getting to know Amy (and assuming Geo has romantic interests in her), she orders Geo to sleep on the couch in the suite. Now, there are only three beds in the suite for the four guests, so one wonders what the arrangement would've been if Geo hadn't been exiled.
Expy: In part, she's one of Mayl; concept art for the third game draws a direct comparison.
She seems more like an older Yai, with both being blonde Ojou's from rich familes, Spoiled Sweet, and the most assertive members of their groups.
Flanderization: Most of her characterization is stripped away in the anime, leaving her with two major traits: aggression and fangirlism. She gets some Dere back in Tribe, after her Rock Man shock has worn off.
Free-Range Children: Luna plays this straighter than Geo does, since she taps into her family's wealth every now and again.
Genre Blind: The girl fails to draw the more obvious connections between Mega Man and Geo, which, to be fair, almost everyone is guilty of. It's a point with Luna, who has the most contact with him (both of him) of any civillian. One could geneously argue that she ignores the obvious connections while observing the decreasing personality disconnect between Geo and Mega Man.
Genre Savvy: In the second game, after her sidequest. When considering how Geo seems to know whenever she has a problem, she starts speculating that Geo has been reading her diary by sneaking into her Star Carrier as Mega Man. Geo and Mega, who are doing exactly that, panic and skedaddle.
More savvy in the anime: If ever she wants to find Rock Man, all she has to do is wait for an FM-ian to make trouble. She at one point goes to the highest skyscraper in the city to get a good survey of the city going. Subaru is about to show up as Rock Man just to keep her out of trouble when there's an actual FM-ian attack. Any points she gets for this are mitigated by the fact that she plans on deliberately approaching an FM-ian attacknote On the other hand, the FM-ians at that point were basically undergoing enough Villain Decay to become a Goldfish Poop Gang.
In the first game, when Ophiucus meets with her and offers power to avoid her transferring schools, Luna quickly points out that there's no way she'll listen because she knows very well what happens when an alien takes over someone since she was present at three previous similar incidents. Sadly, she still takes the bait.
Giftedly Bad: She tries, she really does. But do not put her in charge of anything that requires creative talent. She's an ace piano player, not a playwright.
Girl in the Tower: Almost. Girl atop the tower, when she's first kidnapped by Phantom Black.
"Look, kid, I don't really care if you come to school or not, but if I can make you come, my overall value as class president will go way up, and that'll help me as I get ready to make my way up the ladder of success!"
Hot-Blooded: In one of the earliest episodes of the anime, Luna gets herself psyched up to get Geo to school. Of course, it doesn't help her in the slightest, as Omega-Xis spent the entire night previous demanding to go to Geo's school, and so a sleep-deprived Geo ended up going to school regardless of her efforts and intention.
Luna (On his doorstop): "Prepare yourself, Geo Stelar! Today is the day you will go to school; I'm gonna make sure of it!"
Luna (As he walks by, exhausted and oblivious): "Uh... Uh... AH?!"
Lonely Doll Girl: Luna cuddles up to her plush animals in the anime when she comes home to a parentless house during the Ophiuchus arc; in the first game, she has a frog stuffie in her dresser.
Loves My Alter Ego: Damn straight. To justify her position, she asserts that Geo and Mega Man are distinct individuals. No, no she doesn't believe it, either, deep down. It gets kind of silly in the anime, where no one bothers to question Geo when he explains that Bud has become Taurus Fire directly to Luna's face.
Manic Pixie Dream Girl: "Are you Geo Stelar? Excellent! Come to school!" She's assertive, expressive, and insists on dragging Geo out of his shell. Mind you, her pursuit of the boy is actually justified — it's a political gambit for her approval rating; frankly, she doesn't think much of him at all in the beginning.
The Mega Man Wiki claims her supercurls are meant to evoke rabbit ears. Combining that with her name and with her Wizard, Mode, begins to suggest the Jade Rabbit myth. This actually gets highlighted by the Idol Singer costume she had in the April Fool's joke mentioned above, in which she gets the costume with a cotton-tail.
Muggle Power: During the attack at Alohaha, things get bad enough that Luna comes to find MegaMan for advice on what to do. The act of deferring her judgment to another sets Joker off.
Noblewoman's Laugh: She lets one out when she's given the designation of honor at the village of Nansca's ceremony.
Rapunzel Hair: In the anime, we learn that she sleeps with her hair down.
Red Oni, Blue Oni: The haughty Tsundere to Sonia's sweetheart Genki Girl. Luna has associations with the colors blue and purple to Sonia's pink.
Rich Bitch: Again, a common interpretation of her behavior by her detractors; in the games, she maintains her snippy tsun aspects more than her anime incarnation. The dere doesn't come out until the situation is serious.
Sour Outside, Sad Inside: She's cynical and manipulative enough to qualify for the Sour Outside part, and nobody doubts the Sad Inside after the Ophiuchus Chapter. This might've shown better if we got more of her general activity rather than her fangirling over Mega Man.
Spoiled Sweet: She is really devoted to her friends and, political machinations aside, honestly wants to help people. The problem occurs when she starts putting her wealth to work for both, since that comes off as bribery.
Student Council President: She pursues Geo initially to score major student body politic points for the upcoming election. She wins and becomes one in the third game. Strangely, nothing much really comes of this.
Team Mom: The end of her introductory scene in the second game sees her fussing over Geo's, Bud's, and Zack's health and welfare. Judging from their tolerant responses, it would seem this is pretty routine.
Her job in the post-game of Star Force 2 is an attempt to try and cooking a pastry. Geo, for once eagerto assist someone, cheerfully gathers ingredients from around the world for her — actually going so far as to invert their usual dynamic and making her demand he Stop Helping Her.
Feminine Women Can Cook: The anime incident was spurred on by a daily televised poll for "Most Desirable Women". The next time she catches it, the results indicate a "Woman Who Can Clean House", so Luna ends up kicking Subaru out of his own room so she can clean it. Akane likes it when there's more noise in the house.
Lethal Chef: Her early efforts do not bode well for our hero.
Too Dumb to Live: She's been known to linger around battle sites to watch Mega Man go rather than get herself out there, though if things get dire enough, she'll abandon ship, too; at one point in the anime, she creates the freakish, unclean offspring of this trope and Genre Savvy: she wants to find Rock Man, and Rock Man only shows up to fight off the FM-ians, so she'll go to the highest point in the city and look around for signs of FM-ians causing trouble so she can get there faster.
Tomboy and Girly Girl: Luna's the Girly Girl to Sonia's Tomboy, though don't assume she won't be aggressive.
Luna's generally more reserved than Sonia, such as when comparing swimsuit choices — Luna favors one-pieces to Sonia's bikinis.
Tsundere: Type A, though Geo (and the audience) don't get to see her sweet side until he really gets to know her. It exists, mind you; that sweet side is why Bud is so loyal to her. In the anime, she eventually transitions into Type B (sweet for everyone except Subaru).
In fact, in the first game, she outright states that she may act stuck up most of the time, but only because she's lonely and she really wants true friends.
Uncle Pennybags: She will often take advantage of her wealth for her friends' benefit. In the third game, she's willing to help get the Science Club by buying a Giga Energy Card for their rocket, but Geo and Zack immediately talk her down by pointing out it would look like a huge bribe, not something she wants on the record of her rise to power.
Veronica: Mostly. There's some zig-zagging, considering that Luna is both high-class and Geo's girl from down the lane.
"The Class President gave an order, so just come along quietly!"
The first of Luna's two main subordinates, and, eventually, one of Geo's friends. While Luna's extra muscle comes across like a tough guy (which, to be fair, he is), he also nurtures a hidden, softer side and enjoys being with his friends almost as much as a good meal. After getting scolded harshly by Luna for messing up her efforts to get Geo to come to school, his loneliness reveals him to the invading FM-ian Taurus in the first game. Taurus' influence remains with Bud the whole series and they become a team in the third game. To avoid immediate spoilers, Taurus is listed under the FM-ians section on the Pegasus, Leo, Dragon sheet.
Took a Level in Badass: He secretly trains with Ace, primarily so he could pull off a Big Damn Heroes at some point and blow everyone away.
Beast and Beauty: This kid has been known to spontaneously transform into a raging, fire-breathing minotaur. He has a love interest.
Beware the Nice Ones: You better make darn sure you be respectful around Luna, or Bud will be very, very upset with you.
Big Dumb Body: As Taurus' host, his chief merit is size and availability.
Big Eater: This boy loves himself some food. In fact, this is one of his chief distinguishing characteristics when compared to Dex, whose niche he otherwise fulfills. In case you don't do subtlety, his family crest is a crossed fork and knife.
This is reinforced in the third game, when he starts fueling his Taurus Fire form with the food he eats.
Book Dumb: Just a little. During Libra's chapter, the Study Wave pushes everyone through some aspect of education; Geo and Bud work on their multiplication tables; by the time Geo gets to his threes, Bud's looping through his ones at lightspeed. Repeatedly.
Bull Seeing Red: After Bud meets Taurus, objects around town that are colored red are often found destroyed the following morning.
Chain of People: In the anime, Bud and Zack try to rescue Luna from a dangling out of a damaged sky-tram during Mega Man's premiere arc; it's this when Bud seizes Zack by the back of his shirt and almosts throws him forward to reach Luna.
Charles Atlas Superpower: Averted in the anime. He's strong enough to carry Luna around on his back, but even then that's a bit of a stretch for him. (And commenting on it will earn him a slap).
Cool Hat: What would you even call that thing? A skullcap?
Dark and Troubled Past: When Bud was younger, he scared all the kids around him for being so darn big, which left him absolutely miserable - and then Luna found him and took him under her wing, earning his loyalty. When his unthinking overenthusiasm leads Luna to threathen to cut ties with him, the results aren't pretty.
Did Not Get the Girl: Bud fears this outcome in the second game when he takes a particular liking to the starlet of Grizzly Peaks hotel, Amy Gelande, and then realizes he had just been very rude to her father, who also happens to own the hotel. Don't worry, it turned out fine.
Disappeared Dad: He refers to his mother at least once, but never his father.
Fan Boy: To several of the game-significant women. He is intensely loyal to Luna (see Hidden Depths below), but Zack once convinces him to ditch one of her meetings (which promises to go an extra-long due to her being in a particularly foul mood) so they can go get psyched up for a local Sonia Strumm concert. He also develops a fondness for Amy Gelande in the second game.
A God Is He: The Shaman of Whazzap exploits Bud's amnesia and declares him the prophet of Mu to unify his people, which will allow him to further direct them into prosperity. This backfires rather fiercely when (one) Geo and the gang show up, trying to claim him, and (two) Solo appears soon after, trying to kill him.
Tastes Like Friendship: Gonta's love of food translates directly into his optimal form of bonding with other people.
Touched by Vorlons: The very first, after Geo. Even afterwards, there's a substantial deposit of Taurus' remains inhabiting his body, which causes problems every now and then.
Youkai: He has a Daruma doll in his room in the first game.
Zack Temple and Pedia (Kizamaro Saishouin and Pedia)
Transer: Pegasus (Anime)
"I must tell this to the Prez!"
The second of Luna's two main subordinates, and, eventually, one of Geo's friends. Zack is Luna's extra brain, helping to organize her schedule and to develop her plans; in fact, it was on Zack's suggestion that Luna began hunting Geo down. Small and eager, Zack is usually the first of the group to seize onto a new idea and goes to great lengths to convince Luna the idea is worthwhile, though this is often Hit-Or-Miss for him. In keeping with his status, Zack also owns a miniature database called the Zackpedia, which is adminstered by his Wizard Pedia.Behind closed doors, he laments his inability to be of any particular use to Mega Man after they become friends, since he can't offer emotional support like Luna or supply physical muscle like Bud. To his credit, however, his capacity for research is second to none; Geo's taken care of several serious threats based on information he's received from Zack.
Can't Catch Up: Zack was never anointed by any of the FM-ians, which means he's been locked out of the EM Human loop; he hides problems about being out of his depth. Heck, even Bud leaves him behind for a time.
Chain of People: In the anime, Bud and Zack try to rescue Luna from a dangling out of a damaged sky-tram; it's this when Bud seizes Zack by the back of his shirt and hoists him forward to reach Luna.
Everything's Better with Plushies: There's a plush rabbit doll under his covers in the first game (on the landing in his room where he sleeps where no one can see it). It's unknown whether this has any relation to Luna's rabbit motif.
Expy: Zack could easily be mistaken for a prepubescent Higsby.
Fan Boy: Both he and Bud are extremely loyal to Luna. And Sonia. (This causes them some trouble every once in a while).
Free-Range Children: In the second game, Luna manages to take him with her to Whazzap. (Bud doesn't count since he doesn't leave the country of his own volition).
Meaningful Name: Zack is a common shortened form of the Hebrew language (Southwest Asia) name Zechariah, which means "God has remembered". Temple may refer to the part of the head directly in front of the temporal cortex.
Shipper on Deck: In the anime, he happens across what he believes to be Luna and Gonta on a date, which, after Luna's and Gonta's loud argument in the classroom that morning, fills his head with thoughts of sexual tension. He spends the next episode trying to get Subaru to help him set their ship's sail, only to discover he'd encountered Taurus and Ophiuchus in disguise.
The Sneaky Guy: In the first game, he overhears some information on Geo's plans that he immediately feeds to Luna.note He's not exactly stalking Geo, as the conversation he eavesdrops on happens to be around the corner from his own home.
"The manager is a butthead! The music producer is a fried octopus ball! Songs come from the heart!"
This young lady is actually something of a celebrity, an Idol Singer, in fact. Introduced in the first game, Sonia became a singer in order to make her mother happy, but after her mother died, her manager began using her success for his own financial gain. Her depression is what called Lyra to her, and after being defeated they both become allies. Like Geo, Sonia can't have her mind controlled by Lyra and so relies in her own fighting strength during battles. Together they become Harp Note. She is the first person Geo forms a brotherband with.Note: Tropes specifically about Lyra, or about Harp Note's form and abilities are under Lyra's section below.
Catch Phrase: In the anime, she announces her appearances as Harp Note with a cry of, "Harp Note, dropping in!"
Clark Kenting: A smidgeon in the anime; Cancer Bubble tricks Harp Note into reciting a line from Misora's tv drama, and he totally fails to make the connection from the same girl saying the same line in the same way. Directly in front of him.
Clingy Jealous Girl: Not as bad about it as anime!Luna, but Sonia's been known to be less than thrilled when Geo is either interacting with a girl that's not her or appearing to forget about her.
Conveniently an Orphan: Even noting Sonia's mother-grief, it sure is convenient that Sonia has no one to answer to when she runs off.
Death Glare: At Cancer Bubble during the ninja episodes in Tribe, complete with death threat, in order to force him to do her wishes.
Defeat Means Friendship: Downplayed. She already kinda-sorta liked Geo to the point of not doing her best during their first battle, but she REALLY started to be his friend after their fight, wherein she learns of Geo's own problems that surprisingly mirror her own.
The anime has a variant on this — in her original antagonist role, Lyra was actually possessing Sonia, but after she loses, the prospect of going back and reporting her failures is so unappealing, Lyra tries to make nice with Sonia instead. Sonia decides to profit from this by going on adventures around the world and becoming a Henshin Hero, disappearing for half-a-dozen episodes before bailing Mega Man out of his fight with Gemini Spark on her own initiative. Misora and Subaru have no particular relationship until the end of the first anime season, only knowing each other as Rock Man and Harp Note (though Subaru discerns her quite public Secret Identity).
She takes the roles of both Mayl and Roll from Battle Network, and resembles both of them in her normal form and as Harp Note, respectively.
As Harp Note, she also has elements of Proto Man, especialy Megaman Classic incarnation, with her Scarf Of Ass Kicking, visor, and music note when she's appearing. She's also more of an Action Girl compared to Mayl and Roll.exe. Not to mention she also started as a kind-off enemy, and seemingly worked with the Neo Mu Empire, paralleling Proto Man's actions during Mega Man 4
She also shares some traits with Chaud from Battle Network, especially the part where both of them has serious trust issues with the protagonists in their respective series (Chaud in MMBN 1 and 2, Sonia in SF 1 and 2)
Free-Range Children: Invoked in the anime; Sonia embraces her new superhero status because it will let her have adventures.
Genki Girl: She starts off as a deconstruction — her genki personality is partially a coping mechanism until she finally addresses the reality of her situation. After that, she's pretty much non-stop buoyant and perky.
Get Back Here Boss: In the first game, she leads you on a chase towards to Amaken when you attempt to fight her, pausing to attack you from afar.
Heroic Sacrifice: Non-fatal, but she deliberately puts herself between Mega Man and Rogue EX.
Idol Singer: She is one of these in the first game, but quits under her manager after meeting Geo; she begins singing again in the second game. She never retires from the role in the anime, but gives herself plenty of vacation time.
Inconsistent Dub: Her surname, "Strumm" might've been too much of a Punny Name, so the anime dub went with "Skye". On the other hand, the anime's dub also corrected Harp Note's name to Lyra Note to match Lyra's changed name.
Megaton Punch: In the anime, at one point she *kicks* a Mett away in frustration.
Me's a Crowd: At one point in the Tribe anime, she decides to ditch a television program she was a part of to go adventuring with Subaru, and has Cancer cover for her. The crab alien gets his claws on Cygnus' old materializing device to create a Remote-Control Misora Puppet. Cancer does a poor job of imitating Misora's personality, however, so when the idol comes back, she finds the puppet behaving embarassingly on stage.
Musical Theme Naming: Her last name in the Japanese version (Hibiki) means echo and you first witness her form in Echo Ridge. Her first name (Misora) references the three notes from the solfege; also, her last name in the English version falls under this as well.
The Smurfette Principle: She and Lyra are the only females in the SP Commandos. (By extension, Harp Note's also the only heroic female EM Human in general).
The Svengali: Her manager (and possibly her guardian), Chrys Golds, has remarkably little regard for her as a person. She ditches him in the game, but sticks around with him in the anime, where he's not quite as odious.
10-Minute Retirement: She retires from her job as an Idol Singer shortly after her introduction in the first game. By the start of the second game (two months later in game time) she has not only returned to singing, she's also doing advertising. By the third game she's also gone into acting and doing photo shoots. Despite the escalating work load, her new (unnamed) manager presumably treats her like a person instead of a cash cow.
Tomboy and Girly Girl: Sonia is the Tomboy to Luna's Girly Girl, and a fair bit friskier to prove it (all of her swimsuits in the games and official art are bikinis; ignoring her one-piece from the anime, which she refuses to be seen in, anyway).
Triang Relations: With Geo and Luna. During the Beach Episode, you choose whether she or Luna have an intimate moment with Geo by choosing to save either of their stuff... Or if you're feeling up for a good laugh, get Bud's stuff..
Unlimited Wardrobe: She has the most costumes and outfits available to her when considering both the games themselves and all the official art.
V Sign: In the anime. In order to enable her to waltz off the set, Cancer ends up using Cygnus' materialization device to make a remote control copy of Misora, which he strives to make resemble the real thing to increasingly little avail. In the end, he settles for having it simply aim V-Signs at everything around it.
You Go Girl: In the anime, especially with Lyra's encouragement.
Partner: Sonia Strumm
Barrier Warrior: The Harp Singer summons a Barrier in her opening appearance in the anime, but doesn't use one later.
Brown Note: Harp Note's initial rampage in the games has her knocking people out with blasts of music. Whether it's this, a high-frequency shockwave, or a combination of both is up in the air, which in turn suggests the damage probably should have been more extensive. Say, hospital-flooding extensive.
Deal with the Devil: A small one; Lyra appeared to Sonia in the anime and lured her away from her managers with the promise of relaxation. While Misora did indeed receive this, she never knew Lyra was intending to use her sleeping form to lay waste to the human world.
Get Back Here Boss: Harp Note refuses to stick around to have some sense talked into her in the first game.
Green Lantern Ring: Somewhat in the anime: Harp Note gets some more mileage out of her Machine-Gun String attack than in the games. At one point, she creates a spiderweb-like shield with it.
Inconsistent Dub: The games changed Harp's name to Lyra, but still referred to the EM Human form as Harp Note. The anime fixed this by standardizing Lyra Note, but the damage was already done by that point, and later games continued to call her Harp Note.
Punch Clock Villain: Lyra was never really on board with the whole Earth thing (too much work), and strikes a bargain after her incident that allows her to stay by Sonia's side and thus avoid punishment at the hands of her superiors.
Red Baron: In the anime, Harp originally called her Denpa-Ningen form the Harp Singer.