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"In the year 2091 pervasive enhancements in technology and computerization haven't changed human nature. Playing with people's lives has never been more fun."
The game's opening.

RUINER is a hardcore, top-down twin-stick shooter made by the Polish indie studio Reikon Games and published by Devolver Digital, released on September 26 2017 for PC, PS4 and Xbox One.

The year is 2091. Technology may have advanced, but the human soul has not changed — or if it has, it has been for the worse. In the (fictional) city of Rengkok, a dirty, neon-lit Cyberpunk dystopia, where cybernetically-enhanced crime runs rampant and a gun (or even just a sturdy steel pipe) is the only thing keeping you alive, a huge, shiny building towers over the darkness of the maze-like streets below: the HQ of HEAVEN, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy corruption, a place where average people's lives are nothing more than amusing playthings.

In this grim setting, a mysterious, mask-donning sociopath is entangled in a shady plot concerning HEAVEN's Boss, the "Big Dog", and his kidnapped little brother, an unwanted "third child". Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth... and beating to a pulp whoever stands in his way.


Tropes represented in this game include:

  • An Arm and a Leg: Your character has a left artificial arm because his older brother needed a new fleshy one. Being a Third Child the protagonist was abandoned and the Boss decided to keep him for any organ transplants.
  • Animal Motifs: The obvious standout is dogs. The Boss you're sent to kill in the first mission is sometimes referred to as "Big Dog" or "The Big Dog," and Her continually refers to the protagonist as a puppy, even going so far as to occasionally dub him "Puppy" with a capital P. She even tells you to "go fetch" Wizard.
    • "GET THEM PUPPY" appears on the protagonist's mask in the announcement trailer, followed by a stylized dog excitedly wagging its tail at whoever "Puppy" is menacing.
    • Other characters, who should have no idea about Her's petnames, also regularly compare the player to a dog.
      Wizard: "You're just a dog on a leash, chasing his own tail."
      Jurek: "Sit, dog! Time to play dead!"
    • One sidequest has you chasing cats.
  • Artificial Limbs: Cybernetic prosthetics are a common sight in Rengkok, even on lowly thugs. The protagonist has an (allegedly outdated) artificial left arm that gets replaced with a newer model after the prologue.
  • Arc Words: Basically, anything that appears on the protagonist's mask is going to feel somewhat poignant, given the dark overtone most of the phrases have, the situations the protagonist experiences, and the frequency of the mask animations that contain those phrases.
    • HELLO DARKNESS
    • Good boy!
    • KILL BOSS
    • WE WERE NEVER FRIENDS
    • KILL YOU
    • NO FILE
  • BFS: The Vis Carver, HF Blade, and Fox Blade. All of them have increased range and damage, and in the case of the first two, outright turn enemies into gibs.
  • Brain–Computer Interface: RUINER starts with a brain hack that sends you on to perform a corporate hit; the tutorial ends with Her hijacking it back.
  • Bittersweet Ending: "Big Dog" is finally killed, meaning that HEAVEN will take heavy damage that it will unlikely recover from, which will allow many to enjoy some sort of freedom. On the other hand, the protagonist was the younger brother tricked by Her, and an Unwitting Pawn that ultimately has nowhere to go other than maybe the Creeps hideout. The latter view is inforced in the ending cutscene, as it cuts with the protagonist driving away in a motorcycle right after Big Dog's death.
  • Challenging the Chief: After you fatally injure Nerve, he acknowledges your skill and essentially names you the new leader of The Creeps. The next level is filled with many non-hostile Creeps cheering you on as their new boss as you go to finish off Wizard.
  • Cool Guns: A few recognizable here and there, give a Cyberpunk twist.
  • Cyberpunk: A stand-out example, both in terms of aesthetic (cybered-up thugs in leather and denim enacting violence on each other in a neon-lit, rain-drenched industrial dystopia) and in terms of theme (advancements in technology have not reduced people's tendency to be horrible to each other, and if anything have made it worse).
  • Cyberpunk with a Chance of Rain: Rengkok is your typical cyberpunk dystopia, grimy, crowded, and with a perpetual drizzle slicking the pavement.
  • Emergency Weapon: A metal pipe for melee and the Ruiner gun for long-range combat. Both of them have infinite uses, though you do need to reload the Ruiner once the magazine is empty. You can upgrade the Ruiner through the Use of Weapons skill tree, while the pipe is replaced with Nerve's katana after you beat him.
  • Expressive Mask: The protagonist's mask is also a full-face LCD display, which he uses to display his thoughts and feelings rather than saying them out loud.
  • The Faceless: The protagonist, whose face is constantly hidden behind a mask that projects digitally what he's thinking. Also counts for "Big Dog", the boss of HEAVEN, who wears an identical mask. Given that he's the protagonist's older brother, it must run in the family, although unlike the protagonist he does speak.
  • Far East: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, and tops it off with a Zaibatsu-esque corporation.
  • Flash Step: The Dash ability allows you to move extremely quickly in short bursts. You're not the only one who can do this, though. By the time you reach Hanza Compound, even basic mooks can move as fast as you do.
  • I Gave My Word: The Creeps may be a gang of violent, psychopathic dregs, but when they make a deal with someone, they will follow through, even if it means throwing themselves into the meat grinder to protect an obnoxious hacker that they don't even like.
    Nerve: Down here, our word is bond.
  • Knuckle Cracking: A reply option is to have your protagonist do this to either intimidate or tell the boss to bring it.
  • Kubrick Stare: Her gives one whenever she hacks into someone's brain.
  • Long-Lost Relative: In the end, turns out you never had a kidnapped younger brother, like Her made you believe... but nonetheless, you do have a brother: Big Dog, none other than HEAVEN's CEO. Yes, the same guy you were trying to kill in the prologue. And he's a pretty terrible one at that too, as he (by his own words) views you as nothing more than "spare parts," given that you're biologically compatible.
  • Mission Control: The prologue starts with Wizard hijacking your brain for a corporate hit, before switching over to Her once the main game starts.
  • Nintendo Hard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.
  • No Name Given: Most of the main characters: the protagonist, his brother, the Boss of HEAVEN, and the hackers Her and Wizard.
  • People Puppets:
    • When Wizard hacks the protagonist at the start of the game and takes him over, it seems to be at least a certain degree of this coupled with other forms of coercion.
    • With the Ghost Break ability, you can do this to enemies too.
  • Recycled In Space: A masked, nameless, violent protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, dying often but respawning quickly, at the behest of a remote operator who may not (or explicitly doesn't) have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described RUINER as "cyberpunk Hotline Miami."
  • Red and Black and Evil All Over: The Game. Rengkok is a dark and shadowy urban hellhole lit primarily by glaring red neon and hazard lights, with the occasional lonely island of white, green, or blue. It's also filled with people who are on the darker side of morally ambiguous at best.
  • Scoring Points: Each encounter ends with a score rundown by your Mission Control, maxing at S+. Interestingly enough, dying has the least impact on your final score.
  • Shout-Out:
    • Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop Shadowrun.
    • Among the various jacket pins of Her, one depicts the Brand of Sacrifice.
    • Another one of the pins has a pill on it that looks like the one on the back of Kaneda's Jacket.
    • Donvius' shirt is a clear reference to Brutal Doom.
    • The Predator rifle fires energized buzzsaws that bounce off walls, much like Unreal Tournament's Ripper.
    • HEAVEN's top ominous cyber-mooks are named "ANGELS", and their weak spot is a red, spherical core. Every Angel possesses a distinct personality and attack patterns (since they're merged with a human host). Ringing any bells?
    • On a broader scale, the game's visual style pays homage to many cyberpunk anime series. It's easy, while playing, to be reminded of the likes of Ghost in the Shell, AKIRA or Appleseed.
    • If you speedrun the game and get 1 hour, you can unlock the McFly Jacket.
    • The recurring "KILL YOU" image that appears in the Protagonists Helmet might be a reference to the first episode of Cyber City Oedo 808. Take a look for yourself.
    • Overall, it's probably safe to say that Reikon Games are huge, huge nerds.
  • Smug Snake: Wizard. While you're under his control he acts condescending and superior towards you (even showing up in dialogue as "Your Master"), but other characters consider him a mediocre hacker and small-time at best and he's reduced to running scared once you slip his leash. He even acts like a smug dick to the Creeps protecting him, even though he has no sway with them at all other than his deal with Nerve. Once that's been dealt with, he goes down eeeeeasy.
  • Stealth Pun: The Dash ability is granted through an augmentation called "Celero" Rapid Movement Booster, or RMB. Guess which mouse button is used to activate it?
  • Throw-Away Guns: Every gun, except for your default pistol the Ruiner, has limited ammo. Picking up a weapon mid-combat will also trigger a brief Bullet Time effect, encouraging you to constantly scavenge for guns to survive.
  • Timed Mission: During the boss fight against HEAVEN's security chief Watayama, Wizard sets a timer for fifteen seconds; when it hits zero, the protagonist dies. Killing an enemy adds five seconds to the timer, and thankfully Watayama is kind enough to keep throwing mooks at the protagonist, allowing him to stay alive. Given how counter-intuitive this is to Wizard's stated intention of having the protagonist kill the Boss, it seems he does it solely For the Evulz.
  • The Voiceless: The protagonist never speaks, instead expressing himself through colorful signs and images appearing on his digital mask. Even in "dialogue sections", his responses are limited to gestures, such as "nod", "look away" or "shrug".
  • Voice with an Internet Connection: The hacker Her, quite literally.

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