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Recon Team

    Zero 

Zero

A spirit who spent their whole life on Starship Virtue. They have no idea what concept they represents, but they still wants to make themselves useful to the ship's crew.
  • Desperately Looking for a Purpose in Life: Zero is a spirit who has no idea what emotion or concept they're supposed to represent, something that gives them self-esteem issues. Captain Guidance takes advantage of Zero's desire for purpose in order to manipulate them into gathering Absolution's fragments.
  • Elemental Powers: They specialize in ice magic and later learn wind magic in Ramble Ruins.
  • Jack of All Stats: Their stats are balanced between Reca and Lumen, making them suitable for physical and magical damage.
  • Symbiotic Possession: Bright's soul is inside of their body as an advisor, helping them find the fragments of Soma and teaching them the importance of making decisions as a team.
  • Tomato in the Mirror: Zero initially thinks of themselves as a spirit meant to represent an emotion or aspect of life, though they don't know what they represent. During the events of the Lurid Laboratory, Zero is upset by the revelation that they're Omega, a spirit replica created by Professor M to act as a living prison for Absolution.
  • Took a Level in Jerkass: Zero starts the game as a mild-mannered Nice Guy, but slowly become less patient with their friends. This is due to the power of Absolution corrupting them like with the protagonists of the previous game, and like before, there's some level of More than Mind Control to it, since they were already stressed out from their work on the Virtue and from the dark implications of their past. Reca calls them out on their behavior when they refuse to apologize for nasty things they said while under Absolution's influence. They eventually realize their folly and apologize properly.
  • With Great Power Comes Great Responsibility: For their orb choice, they have to decide if spirits are obligated to help people or if the spirits' origins have no bearing on how they choose to help others.

    Reca 

Reca

An acorn descended from the previous Guardian Tree of Soma. She's eager to find her place as a leader once Soma is completed.
  • Elemental Powers: She specializes in fire magic and later learns earth magic in Ramble Ruins.
  • Generation Xerox: Like her ancestor, Acre, she faces a dilemma over whether she should directly lead people as the Guardian Tree or find her own way to help people without leading them.
  • Glacier Waif: She's the smallest member of the team, but she's also the physically powerful and slow one stat-wise.
  • Heroes Prefer Swords: She wields swords as her magic-oriented weapon.
  • Heroic Lineage: She's the descendant of Elder Oakley and Acre, making it her duty to become Soma's next Guardian Tree.
  • Magically Inept Fighter: Downplayed. She has the best attack growth and good physical defense, but her magical stats are the lowest. However, her magic stat growths are still high enough that she won't be significantly impeded by the damage formula if she gives and takes magical damage.
  • Plucky Girl: She's an energetic acorn who tries to impart her optimism to Zero and is hopeful about her future the Guardian Tree.
  • Significant Anagram: Reca is an anagram of Acre, indicating that the former is the latter's descendent.
  • Surrounded by Idiots: After seeing General Tomato and Sergeant Blueberry get into fights over petty reasons, Reca starts questioning her resolve to be a leader when she realizes that she'll have to guide a lot of stubborn and boneheaded people. Depending on which choice she picks for her orb, she'll either want to become a hands-on leader or a hands-off leader.

    Lumen 

Lumen

The grumpy ship doctor, who has a past he would rather not talk about.
  • Back from the Dead: After he was mortally wounded in a factory accident, his father asked Professor M to move his soul into a stronger robot body in order to protect him. Unfortunately, Lumen took this to mean his father was disappointed in his weakness.
  • Combat Medic: Not only is Lumen the ship's doctor, he also has the highest magic stat growth, making him suitable for using offensive spells.
  • Dr. Jerk: Downplayed. He's a grouchy and snarky character who is reluctant to take on the recon jobs, but he does care for the other protagonists deep down and tries to give them advice.
  • Elemental Powers: He specializes in bolt magic and later learns water magic in Ramble Ruins.
  • Hard Work Hardly Works: Averted. He had to work a lot harder for his medical skills while his dancing and entertainment skills come more naturally to him, but he's still good at his job.
  • Poor Communication Kills: Lumen left the family business because he believed his father had him rebuilt as a robot out of disappointment for his weakness. Later, he learns that his father actually had him rebuilt because he was mortally injured in a factory accident and didn't want him to be hurt again.
  • Refusal of the Call: Deconstructed. Lumen didn't want to inherit his father's theme park and factory, so he became a doctor instead. Unfortunately, this means Larry has to run both these places by himself, causing him to develop a grudge against Lumen. Depending on his orb choice, Lumen will either return to working at the theme park or continue his career as a doctor.
  • Squishy Wizard: He has the highest magic stats, lowest physical stats, and the highest speed. Downplayed in that his physical stats are still high enough that he isn't significantly impeded by the damage formula if he gives and takes physical damage.
  • Throw the Book at Them: He wields books as his magic-oriented weapon.

Jubilee Jungle

    Tomatoes and Blueberries 
Two factions who are at war with each other because of their leaders' grudges. However, they don't take their war seriously.
  • Friendly Enemy: The soldiers of both factions admit they don't have any grudge against each other and are mainly participating in the war because of their leaders' orders. One of them states that they have a friend in the other faction.
  • Non-Lethal Warfare: There's no indication that either side has any casualties. The battles mainly consist of their leaders trying to come up with good insults to use against each other.
  • Teeth-Clenched Teamwork: General Tomato and Sergeant Blueberry are often at their throats for petty reasons, but they have good teamwork when it comes to solving puzzles in Rumble Ruins.

Rumble Ruins

    Winston, Boldyne, Aquos, and Grand Granite 
A group of golems that guard the treasure of the ruins.
  • Elemental Powers: Winston specializes in wind, Boldyne specializes in earth, and Aquos specializes in water. They guard an artifact that can grant these powers to the party members.
  • Graceful Loser: After losing, Grand Granite states that the party is allowed into the treasure room.
  • Wolf Pack Boss: Winston, Boldyne, and Aquos are fought as a team of three. Their leader, Grand Granite, is a more standard boss that fights alone.

Lamp Land

    Lampy Larry 

Lampy Larry

The manager and mascot of Lamp Land.
  • Not Cheating Unless You Get Caught: In a fourth wall-leaning moment, Lampy Larry speculates that the player is writing down the answer to his card-guessing boss mechanic, but concedes that he'd have no way to know for sure, so he rewards the party for guessing correctly anyways.
  • The Resenter: Lampy Larry has a grudge against Lumen because he got stuck managing Lamp Land, which the latter was supposed to inherit. Even after his defeat, he tells Lumen that even if the latter finds his freedom, someone else will suffer in his place.
  • Stepford Smiler: Larry always has a grin on his face, even though he's bottling up a lot of stress from the repetitive job of running Lamp Land. This becomes a Slasher Smile when he decides to take that stress out on the party.

    Trash Thrasher 

Trash Thrasher

An employee who runs the trash shop.
  • Disproportionate Retribution: He attacks the party when Lumen states that the trash shop is the worst store in the park. Though he may be attacking partially because he was ordered to guard a park key.

    Ball Baron 

Ball Baron

The manager of Lamp Land's Fun House.
  • Friendly Enemy: He's more polite than Larry, but still challenges the party to a boss fight. While he spams a lot of ailments, he also teaches the party how to inflict ailments.
  • Status Effects: He can inflict poison and dazzle on the party, and teaches the party how to do the same.

Fractured Factory

    Guard Lock 

Guard Lock

A lock who guards the room that controls the auxiliary bridge.
  • Hopeless Boss Fight: The first battle against him is unwinnable because his mooks are protecting him, but they'll be fully healed and revived if they're not all defeated at the same time. This means he can't be beaten until the party learns how to use mass-targeting attacks from Funky Fire.
  • Idiot Hero: He's a security guard, but he's not very bright, since he falls for Beta's paper thin supervisor disguise. What makes this egregious is that the real supervisor is his brother.

    Funky Fire 

Funky Fire

A living flame who specializes in hitting multiple targets at once.
  • Playing with Fire: He's a living flame who uses fire magic.
  • Herd-Hitting Attack: He tends to use skills that hit the entire party. After his defeat, he teaches the party how to use similar skills.

    Dread Driller 

Dread Driller

A guard robot who gets brainwashed by Beta.
  • Brainwashed and Crazy: Beta uses Absolution's power to infect him and turn him against the party. Once he breaks free of the brainwashing, he punches Beta, thanks the party, and leaves the room.
  • Flunky Boss: He has two battery flunkies whose presence enhances his attack and defense. They cannot be permanently defeated, but the driller gets weakened when they're knocked out.

Ripple Railway

    Rubi 

Rubi

A ghost archaelogist who wants to learn more about the Sun King's civilization.
  • Combat Medic: She can use offensive attacks and spells like any other boss. She also automatically casts Cure Us on her entire team whenever her minions are sufficiently damaged. After the battle, she teaches the party how to cast Cure Us.
  • Disproportionate Retribution: She attacks the party for disturbing her work in the ruins.
  • Hypocritical Humor: She admonishes the party for being loud and causing a scene, despite loudly attacking them.

Lurid Laboratory

    Aura Orator 

Aura Orator

A lab worker who generates a barrier aura in front of an important door.
  • Battle Aura: He can generate auras to defend against physical or magical attacks. After his battle, his coworker will teach the party how to use their own auras.
  • Jerkass: He's unapologetic about standing in front of a door and obstructuing others.

Sol Project

    General 
A mysterious group that attacks Zero in order to make him "awaken."
  • The Corruption: The servants of Professor M are all vessels for Absolution, causing them all to become more aggressive when using its power. They inject Absolution's power into Zero to slowly turn them into a vessel too.
  • Heel–Face Turn: Alpha, Beta, and Gamma join the Virtue after Professor M's lab is destroyed and help guard the ship while the party infiltrates Absolution's citadel.
  • Psycho Prototype: Downplayed in that the goal of Professor M's project is impossible to attain without some form of Sanity Slippage for his creations, meaning even his final creation isn't perfect. Alpha, Beta, and Gamma were created as prototypes to contain Absolution's power, but they can't maintain their sanity while using such power. Zeta can control Absolution's power, but he's a megalomaniac with delusions of godhood even without Absolution's influence. Omega/Zero is considered the only successful spirit replica for containing Absolution, though it takes some help from Bright to maintain his sanity.
  • Robot: Unlike Professor M's later creations, Alpha and Beta have completely mechanical bodies. However, they are still functionally spirits.
  • Sealed Inside a Person-Shaped Can: Professor M intended for them to be containers for Absolution's power, in a way that will prevent that power from being used.
  • The Battle Didn't Count: Despite losing their boss fights, they always get back up to do something to the party. Alpha and Beta infect Zero with a portion of Absolution. Professor M himself traps Zero in the deepest part of his lab. Gamma is the only one who doesn't try to do anything to Zero, but he does walk away from the battle with no visible fatigue.
  • Turns Red: Alpha, Beta, and Gamma start out their battles in their normal state, but once their HP is halfway depleted, they'll transform using the power of Absolution.

Leadership (Unmarked Spoilers)

    Professor M 
The creator of the spirit replicas. He leads them in trying to steal the four orbs and prevent Zero from finding them. As it turns out, he is none other than Mason from the first game, who is willing to do anything to stop Absolution from reawakening.
  • Ascended Extra: He's a minor character in Soma Spirits and doesn't have a significant role beyond being part of Glacia's backstory and being a friend of Oakley's. This game reveals that he was Absolution's previous wielder before Bright, and now he's a major antagonist trying to seal Absolution away at any cost.
  • The Atoner: He holds Bright in contempt for unsealing Absolution, but it's clear that he feels guilty for doing the same long ago. Unfortunately, this desire for atonement makes him desperate to seal away Absolution at any cost, even if it means mistreating the spirit replicas.
  • Big Bad Ensemble: With Zeta/Captain Guidance for the first two-thirds of the game. He is trying to stop Zeta from putting Absolution back together and using it to destroy the world, but sends his minions to try to force Zero to contain Absolution and stop Zero from putting Soma back together, for doing so could potentially cause Absolution to rise again. Then Absolution awakens and he is made irrelevant, dying soon after.
  • Create Your Own Villain: Professor M wants to create a spirit replica capable of containing Absolution without going insane. This backfires when one of his prototypes, Zeta, starts lusting after Absolution's power.
  • Disc-One Final Boss: He is the villain of the first two-thirds of the game, but by the time he is defeated, Absolution resurfaces and becomes the final villain.
  • The Dog Was the Mastermind: The mysterious Professor M is none other than Mason, the wizard who seemed to be a minor arc character and mentor in the previous game, and who appears in a few flashbacks in this game, with no hint of antagonism.
  • Even Evil Has Loved Ones: In one of his terminal rooms, he has a picture of Glacia and a picture of himself and Oakley, indicating that he still cares about them.
  • Facial Horror: Due to previously wielding the power of Absolution, Mason can infuse life into inanimate objects. However, his attempt to infuse life into a mortally injured Lumen caused his face to be horrifically disfigured.
  • Lack of Empathy: He sees his creations as tools rather than beings with their own lives, and shows indifference towards their pain when they take in Absolution. This is implied to be one of the factors for Zeta turning rogue and developing an inferiority complex, since Professor M treats all of the spirit replicas as replaceable in favor of better models.
  • Luke, I Am Your Father: He turns out to be the creator of Zero, aka model Omega, intending for them to be the container to seal Absolution away forever.
  • Redemption Equals Death: Professor M spent years treating his spirit replicas as lab rats, but his actions end up causing one of his creations to turn against him and unleash Absolution twice, with the second attempt setting his lab up for an explosion. The professor ultimately sacrifices himself so that the protagonists and the other spirit replicas can escape from a horde of shadow creatures.
  • Sudden Sequel Heel Syndrome: The years since the previous game caused him to become more ruthless in keeping Absolution in check. As Professor M, he's now trying to force Zero to act as a container for Absolution to prevent anyone from being influenced by its evil.
  • Took a Level in Jerkass: Professor M was once Mason, a wizard who was a friend of Elder Oakley in the previous game. Due to the constant threat of Absolution and his life-infusing powers backfiring on him, he became a cynical Mad Scientist who is willing to cross moral boundaries in order to stop Absolution once and for all.
  • Two Aliases, One Character: Professor M is revealed to be Mason from the first game, a somewhat prominent mentor to Heart and Soul who also showed up in Bright's flashbacks.
  • Villain Has a Point: He wants to keep the party from using Absolution to put Soma back together, since this risks Absolution regaining its power and destroying the universe. In one of the endings to the game, the party can agree with his point and choose to forgo their original goal of repairing Soma in favor of destroying Absolution permanently.
  • Walking Spoiler: Due to his previous identity as Mason, an ally in the previous game, he's hard to talk about without spoilers.
  • Well-Intentioned Extremist: As Professor M, he wants to use Zero as a vessel to seal away Absolution so that no one can use its power. He also wants to prevent the party from using Absolution's power to recombine Soma, since doing so would allow Absolution to run free later.

    Chairman Phoss 

The original owner of Lamp Land and Fractured Factory.


  • Good All Along: Phoss was originally believed to hate his son for his weakness and rebuilt him as a robot as a result, but he actually had Lumen rebuilt as a robot in order to save his life. He also created the Epsilon series of spirit replicas so that they could help Soma in safer ways than containing Absolution.
  • Killed Offscreen: He's killed by Zeta when he tries to stop the latter from taking Absolution's power.
  • Walking Spoiler: He can't be talked about without spoilers, due to his connection to Lumen's past and with Professor M.
  • Work Off the Debt: The operation to save Lumen was expensive, enough that Phoss had to open a theme park to bring in more income. Professor M also uses this debt to rope Phoss into helping him create spirit replicas, despite Phoss's misgivings about the professor's methods.

Creations

    Alpha 

An armored woman who is encountered in Rumble Ruins.


  • Affably Evil: She's friendly to the party and has a tendency to accidentally start small talk with them, but she's still dedicated to making Zero "awaken" to his role as Absolution's container, whether he likes it or not.
  • Dual Wielding: Her battle sprite has her dual-wield swords.
  • Laughably Evil: She spends much of the Rumble Ruins arc trying and failing to make a grand entrance to attack the party. At one point, she accidentally helps them solve a puzzle.

    Beta 

A top-hatted robot who is encountered in the Fractured Factory.


  • Everyone Has Standards: Beta is the most violent and malicious of Professor M's lackeys, but even he opposes Zeta's goal of destroying and remaking Soma into a spirit utopia.
  • Jerk with a Heart of Gold: He starts as a Jerkass who obstructs the party for fun and threatens others when he doesn't get his way. After the party forgives the prototypes and urges them to escape the exploding lab together, Beta becomes nicer to them, though he can still act sinister and unhinged at times.
  • Mask of Sanity: He acts like a polite and well-meaning gentleman at first, but he's actually violently unhinged even in his base form. He becomes livid when he encounters any setbacks to his plan and angrily threatens to destroy the next orb if the party doesn't confront him.
  • Reformed, but Not Tamed: While fighting alongside the party to escape Professor M's exploding lab, he's still a complete maniac when fighting. Fortunately, he's fighting the same enemies as the party. In the postgame, he's willing to help the party fix the broken copy machine, but he overcharges them on the repair kit with a devious smile on his face.
  • Reluctant Psycho: Despite being the craziest member of the Sol Project trio, he doesn't seem to truly enjoy his insanity, since he's bothered by how easily he flew off the handle and almost lost control of Absolution's power.

    Gamma 

A masked man who is encountered in the Boreal Bastion.


  • Affably Evil: While showing the party around the Lurid Laboratory, he's very understanding towards them when they're shocked by all the revelations in Chairman Phoss's logs. He also doesn't hold a grudge against Professor M for all the pain he went through because he wants to believe his pain will eventually lead to Soma's salvation.
  • Cyborg: Unlike Alpha and Beta, he's made with mostly organic parts, though it's implied he still has cybernetics.
  • Double Weapon: He wields a double-sided spear.
  • Villainous Rescue: Gamma takes the party into a cabin so that they don't die in a blizzard.

    Zeta (Unmarked Spoilers) 

Zeta/Captain Guidance

The spirit replica who was almost successful in containing Absolution, until his personality was deemed unfit for this role. It turns out he is in disguise as Captain Guidance, the one who runs the Starship Virute, and has been using Zero and the others to put Absolution back together.


  • Alas, Poor Villain: Zeta/Guidance is killed by Absolution after he fails to defeat the party. His last words reveal that deep down, he feels guilty about manipulating his crew and he doesn't want the party to make the same mistakes as him.
  • Becoming the Mask: Downplayed. He feels conflicted about manipulating the crew of the Virtue by pretending to be their savior, but ultimately chooses to pursue his agenda anyways.
  • Beta Test Baddie: All of the spirit replica prototypes are unhappy that they went through so much pain only to fail to contain Absolution's power. However, only Zeta turned against his creators and gained his own ambition to use Absolution to rebuild the world in his image, being resentful that he was a stepping stone for the next replica, Omega.
  • Big Bad Ensemble: For the first two-thirds of the game, he manipulates Zero and the other crew members into putting Absolution back together, while Professor M is trying to stop him but goes to extremes himself and is the reason why Zeta turned evil in the first place. Then Absolution is awakened and he gets Demoted to Dragon.
  • Big Bad Wannabe: He initially appears to be the real villain with lofty goals of destroying and recreating the world, and is a cunning Manipulative Bastard for sure. But he makes the mistake of thinking he can control Absolution, and while they initially have a mutually beneficial relationship, once Zeta is beaten Absolution promptly offs him and establishes itself as the real threat.
  • Bitch in Sheep's Clothing: Zeta/Guidance does a better job of hiding his true nature compared to Form and Dissonance. For most of the game, he seems to be a strict but fair captain who tries to convince Zero to believe in himself, but he secretly wants to reassemble Absolution's mask and destroy the remains of Soma.
  • Black Sheep: Of the spirit replicas, he's the only one with evil ambitions in using Absolution. The first three spirit replicas want to help Professor M seal away Absolution while Zero and the Epsilon series turn on him once they realize his true nature.
  • Demoted to Dragon: He is the genuine villain for much of the game, but once Absolution is reawakened, this unknowingly happens to him- even though he thinks he's still in control, Absolution is only obeying his wishes because it wants to destroy Soma anyway, and has no intention of complying with his wish to create a better world. Zeta gets offed as soon as he fails to defeat the heroes.
  • Disc-One Final Boss: Or disc-two final boss. He usurps Professor M as main antagonist and initially appears to be in control of Absolution, but ultimately gets killed by the very entity he thought he controlled.
  • Freudian Excuse Is No Excuse: Zeta was unhappy that his only purpose in life is to contain Absolution's power and even that purpose is lost when his creators make someone more suitable for it. As a result, he wants to use Absolution to destroy Soma and create his paradise for spirits. However, the party points out that he's committing genocide on countless people who had nothing to do with his troubles.
  • Heel Realization: As he dies, he regrets treating the crew of the Virtue as pawns and realizes that he never should have allied with Absolution.
  • In Their Own Image: Like Form and Dissonance, Zeta/Guidance intends to destroy Soma so he can rebuild it in his own image, as a place where spirits will reign with no one to determine their purpose for them.
  • Knight Templar: Zeta/Guidance believes that the current world is unfair to spirits, since it's possible for them to be stuck with purposes that make them unhappy and unfulfilled. He wants to destroy and remake the world into one where spirits are free of these roles.
  • Not-So-Well-Intentioned Extremist: Zeta/Guidance deluded himself into thinking that the only way to create a world for spirits is to destroy the current one, but it's also clear that he's doing this out of spite towards Professor M and Zero, who he feels stole his place in the world. Despite claiming that he's trying to free his fellow spirits from being burdened by unsuitable purposes, he has no qualms about manipulating Zero and the Epsilon series by giving them false purposes, knowing that none of them want to sacrifice the rest of Soma for their own benefit. Ultimately, he cares more about his own Unfulfilled Purpose Misery than actually helping his fellow spirits.
  • The Resenter: Captain Guidance is jealous that Omega/Zero is considered a worthier vessel to contain Absolution. He ends up resenting Zero even more after the latter is possessed by Bright, who ruined his first attempt to destroy Soma.
  • Sergeant Rock: Captain Guidance is very strict with Zero if he catches the latter oversleeping and barely thanks his subordinates. That said, he does seem to believe in Zero's potential to fix Soma. Which makes it all the more surprising that he's Project Zeta, the rogue Spirit Replica who wants to use Absolution's power to rule the world.
  • Two Aliases, One Character: The mysterious Project Zeta, who is mentioned prominently in Professor M's lab, is none other than the seemingly kind Captain Guidance.
  • Treacherous Advisor: He sends Zero, Reca, and Lumen on their mission to collect the four orbs supposedly to use them to repair the shattered Soma. In truth, the orbs are pieces of Absolution and he intends to resurrect it to destroy what remains of Soma, so he can create a perfect world where Spirits can live their own lives instead of being slaves of Professor M.
  • Unfulfilled Purpose Misery: Much like Zero, he has an inferiority complex about his purpose. Not only is he expected to contain Absolution without being able to use its power for himself, he was denied even that purpose when Professor M created Zero.
  • Walking Spoiler: Due to him being the true identity of Captain Guidance and his role as a major villain, he's hard to talk about without spoilers.
  • Younger Than They Look: He looks like a middle-aged man with a white moustache, but it's revealed that he was created not long before Zero and is most likely in his twenties.

Flashback Characters

    Bright 
A timid boy with a talent for problem-solving. One day, he discovers a strange shrine in a forest.

    Rozen and Silvio 
A pair of siblings who go on adventures with Bright.
  • Heroic Sacrifice: When Form and Dissonance overwhelm the trio, Rozen and Silvio take a fatal hit for Bright.
  • Moveset Clone: In their brief fight with Form and Dissonance, Rozen and Silvio use the same weapons and elements as Heart and Soul. This is a hint that they're the original human incarnations of the two spirits.
  • Reincarnation: After they take a fatal hit for Bright, the latter reincarnates them as the spirits Heart and Soul.
  • Sibling Yin-Yang: Rozen is a reckless optimist while Silvio is a more calculated and snarky realist.
  • Too Dumb to Live: After a few screens of the forest, Rozen starts a race to find the treasure of the area, leading to the trio getting split up and lost. If Bright didn't find Absolution's mask, they probably wouldn't have made it out alive.
  • Took a Level in Badass: They go from being a bunch of kids getting lost in the woods to the Sun King's top enforcers.
  • Unwitting Instigator of Doom: Rozen is the one who had the idea of exploring a forest, which leads to Bright unsealing Absolution and becoming the Sun King.
  • What the Hell, Hero?: They call out Bright for letting the mask's power go to his head and almost killing them with Absolution's power.
  • The Worf Effect: Their stats are about on par with an endgame party, but even when fighting alongside Bright, they lose to Form and Dissonance in a scripted fight.
  • Victory Is Boring: After becoming retainers to the Sun King and living in a closed-off kingdom, Rozen and Silvio become bored because they can no longer go on adventures with Bright.

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