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Civilians

    Juno Townsend 
https://static.tvtropes.org/pmwiki/pub/images/og_juno.png
Juno used to be an engineer before the apocalypse.
  • Action Girl: While scared and just struggling to survive at first, she eventually becomes one-woman-army and humanity's best chance at survival. Both Barton and Thompson voices her being so badass as part of her charm, while General Hawke at one moment comments on Dr. Peters trying to volunteer to go with her by pointing that it's he who would slow down her.
  • Action Survivor: She never was outside of safezone before that ill-fated outing under Gavin, being just an engineer. Yet she quickly learns how to stand her ground and ultimately becomes one of humanity's best fighters and leaders.
  • Chekhov's Skill: Inverted; her learning how to use guns so quickly gets explained in the Act 3 as her using to work on the gun range (amongst... other, more embarrassing jobs).
  • The Engineer: She's a former engineer (specialising in electrics), and actually uses her skills to solve in-game problems.
  • I Was Young and Needed the Money: Back in the days, she had to work as a stripper in Billy's now-defunct strip-club to pay for college (she was very low on money after her mother passed away); she prefers to forget about it, while he tries to push things further. This period of her life is why she hates Billy so much. Besides that, she also tried two other jobs; of those, one was a honest job at a gun range (which explains why she knows how to use guns), and another was that of a dominatrix's assistant (which she liked much more as at least the clients knew how to behave).
  • Living Legend: Juno managing to perform the impossible time and time again quickly makes everyone around her praise her for her heroism. It's of little surprise that she gets elected a new president in the endings D and E.
  • Missing Dad: Her father abandoned family when she was 10 years-old, so she was risen by mother (who passed away around the time when Juno went to college).
  • Ms. Fanservice: Other characters wears modest and practical outfits. Juno wears short tank top and shorts, which, while not ridiculously revealing, certainly don't look like something you would put on for dangerous field operation. She continues dressing like this even if she gets elected a president.
    Soldier: Man, the infected are gonna have at you like kids at a breakfast buffet...
  • Player Character: She's the character we're playing as.
  • Powerful People Are Subs: Besides having to work for Billy (something she'd rather forget), she had to work as a dominatrix (well, assistant of the one, as part-time, but who cares); according to her, there were many rich and powerful people you'd never suspect to show such interests. Thompson quickly gets interested.
  • Token Good Teammate: Even in the ending C2, where she sides with radical militaries, she preserves some of her principles, namely, she's the only one to refuse employing Child Soldiers; one of the officers calls her out on this, saying that they can't afford being picky: it's child soldiers, or no soldiers, attrition is just that bad.
  • Took a Level in Badass: Juno comes from scared woman on the brink of mental breakdown who was just left for death far away from home, to grizzled survivor and fighter, to one of the leaders of remnants of mankind. The cover art for each act reflects it, showing her progressively more self-confident, and it's further reinforced by her gradually increasing the max Morale over the course of the game, symbolising her resolve strengthening.
  • Workaholic: If she gets elected a president (in the endings D and E), several characters points that she's overworking herself and needs some rest and proper dinners (particularly Sophia, who insists on cooking for her, so she would at least feed healthily).

    Cassie 
https://static.tvtropes.org/pmwiki/pub/images/og_cassie.png
Chief mechanic from Brookside sanctuary.
  • Butch Lesbian: She's a possible love interest for Juno, and the most tomboyish and aggressive female character in the cast.
  • Fiery Redhead: She has rather fiery temper.
  • Second Episode Introduction: While she may be seen as early as in Prologue, she wouldn't be properly introduced until Act 2.
  • Wrench Wench: She's a resident mechanic; her sidequest even involves finding her missing tools, so she may upgrade the transports before evacuation. If assisted in establishing the working station in the civilian shelter, she would provide a free Axe for Juno whenever she has none.

    Sophia 
https://static.tvtropes.org/pmwiki/pub/images/og_sophia.png
Dr. Peters' assistant.
  • Closest Thing We Got: As she's the only person in the Brookside sanctuary with prior medical education (she's a former nurse), Dr. Peters had no one else to appoint his assistant than her. In the endings D and E, she becomes the new minister of medicine for pretty much the same reason.
  • The Medic: She was the nurse before the outbreak; now, she serves as Dr. Peters' assistant in running the hospital and doing medical research. If assisted in setting up the medical station in civilian shelter, she'd also share some free Morale-restoring items whenever Juno runs out of them.
  • Platonic Life-Partners: She's impassionate with working under Dr. Peters, whom she adores as a genius dedicated to his mission, but their relationship is strictly professional; in fact, the only person to whom she ever shows attraction is Juno (Sophia is a possible love interest for her).

    Geoff 
https://static.tvtropes.org/pmwiki/pub/images/og_geoff.png
Geoff used to work as a janitor in the office building in Hamilton.
  • The Alcoholic: Shortly before the outbreak, he was kicked from the house by his wife for drinking too much. He supposedly quit drinking afterwards, not in the last turn because him not being near his wife is what got her killed.
  • Optional Party Member: If Juno finishes Barton's side quest, Geoff and Barton would arrive at the last moment to join the evacuation convoy; otherwise, he'd disappear from the story. However, due to oversight, he shows up in the ending D even if said quest wasn't done.
  • Poor Communication Kills: Geoff, while on the outing, found a group of survivors. He tried to crawl up to them to not provoke aggression... and accidentally scared them, which resulted in one of them shooting, hitting fuel tank of Geoff's car. This resulted in the car exploding, Geoff getting grievously wounded (Juno finds him bleeding in the janitor closet in the office building), and survivors being attacked by infected (Juno later finds their shelter, where Almost Dead Guy explains that males were slaughtered and females abducted).

    Barton 
https://static.tvtropes.org/pmwiki/pub/images/og_barton.png
A gun store owner in Hamilton Close.
  • Arms Dealer: He's a gun store owner. He can also sell ammo to Juno, in return for booze and cigarettes.
  • Family Business: His family runs a gun store for four generations, and he wouldn't let some zombies or marauders take it over now! He only changes his mind if he realises that the last group of survivors he was trading with is now gone (if Juno brings him evidence of their fate), and later joins the survivors.
  • Gentle Giant: He's big and threatening. He's also the most gentleman-like character in the cast.
  • Optional Party Member: It's possible to complete the game without ever meeting him, let alone doing his side quest (which leads to him joining the evacuation convoy at the last moment). However, due to oversight, he shows up in the ending D regardless of player's actions.
  • Practical Currency: He sells Juno ammo in return for booze and cigarettes: food and water he has in plenty supply, but other things are rare luxuries nowadays.

Scientists

    Dr. Theodore Peters 
https://static.tvtropes.org/pmwiki/pub/images/og_peters.png
Chief of CDC. Originally meant to join the team working on the cure for infection in Hamilton, but never made it there, stuck in Brookside, and keeps working solo from there on.
  • Admiring the Abomination: He admits that, had it wasn't the world-ending treat which turns living humans into monsters, the infection would've been a truly fascinating thing to research, given its ability to mutate its host in such a way.
    Dr. Peters: The flesh of those infected by the plant parasite... They've actually undergone... evolution, you could say. It would be a most fascinating topic... if not for the fact that this plant parasite is trying to wipe us out.
  • Find the Cure!: Even in absence of his colleagues and adequate equipment, he keeps working on finding the cure by studying occasional dead zombies; he has some progress: creation of suppressants is attributed to him.
  • Good Counterpart: If Feinstein and Zara both represents horrible extremes, Peters advocates for peace and saving the planet for us all. He's also the only of the three scientists involved in the project to actually try and work on the cure: Zara wants the project shut down, and Feinstein wants to turn it into a weapon.
  • Science Hero: He's determined to find the cure from the infection — and he succeeds, giving humanity the chance to survive. With the revelation of the true goals of his colleagues, it becomes clear that he's the only one doing so.
  • Token Good Teammate: Out of the three people involved in HAF-2 project, one is an Eco-Terrorist trying to undermine team's efforts, and one plans to use it as a weapon; only Dr. Peters actually wants to make it into what it's advertised as, and he's also the sole one to condemn unethical experiments, never experimenting on humans and only studying zombies after realising that he can't gather required data otherwise.

    Dr. Erwyn Harland Feinstein 
https://static.tvtropes.org/pmwiki/pub/images/og_feinstein.png
Representative from CDC, sent to replace Dr. Peters. Part of research team working on finding the cure for infection.
  • Arc Villain: In the Act 3, he decides to use the HAF-2b to destroy all infected on the planet, zombies and humans alike, and restart anew with the genestock he gathered on his base. The final task is to stop him.
  • Evilutionary Biologist: Feinstein admits that Zara was right about the cause of Infection (it's the nature retaliating against humanity growing too much and polluting the planet); but he takes the different approach to this problem: rather than let humanity go extinct, he wants to purge the all infected life (which includes most of humanity) and restart anew with carefully-chosen genestock and build new civilisation via careful eugenics and population control, so that problem wouldn't happen again.
    Dr. Feinstein: The infection... It's just the start of things. The Earth has begun to detest our very existence... We may stop this armageddon... But another will come. And another. And another. Our only salvation, therefore, Townsend... Is to start over with a rigidly controlled society, one dictated by flawless principles of science. But for us to start over, we need only a small, select control group... Everybody else... And that means everyone outside of Area 66... They are not necessary.
  • Knight Templar: He sincerely believes that wiping out what's left of humanity and rebuilding anew from the "best of the best" he had gathered on his base is the best choice: the nature created Infection as retaliation against humanity spreading and growing like cancer, and would come up with something else if they stop it; the only solution is to purge humanity of everyone who can be sacrificed, and start anew with strictly-controlled society which would value its habitat. He insists on doing "what's best for humanity" even on his trial, just before he faces a firing squad.
    Dr. Feinstein: As much of a raving lunatic as Dr. Zara was, she was correct about one thing... Humankind is a plague. Overpopulation, pollution, global warming, the list goes on... The damages dealt to the planet are quite substantial. However... In the wake of the infection, the planet has begun to recover. Do you know why? It's because most of the population is dead, or infected. Thereby reducing our carbon footprint by a fairly monumental degree. Yet... If I were to work with Dr. Peters, and produce a 'cure', if you will... Then humanity will recover, and rebound... And the planet will wilt.
  • Morally Ambiguous Doctorate: Dr. Feinstein is doing extremely unethical human experiments in order to figure out how the infection works, and ultimately plans to wipe the planet out of most humans, as it's easier to start anew than fix the existing problems. For extra points, he actually calls it "final solution" in his research log at the Area 66 base.
  • Not-So-Well-Intentioned Extremist: For someone claiming that he's doing what's better for humanity, he's way too dismissive of the other humans' lives, and too enthusiastic about being the one to rebuild it once the world dies in agony. Dr. Peters doesn't fall for it, and tells him to just admit the truth and at least not die a liar.
  • Try to Fit That on a Business Card: In the Area 66, Juno can find the (rather long) list of his titles; she comments on it.
    Dr. Erwyn Harland Feinstein, DS., MBBS., PhD., Chair of the Neurosurgery & Neurology Committee, Head of the Society of Clinical Immunology & Allergy, Professor of Applied Biotechnology & Biochemistry
    Juno: And board-certified, Grade-A asshole who wants to end the world.
  • Would Hurt a Child: When he realises that grown-ups can't survive process of turning into Dryads, he decides to throw a child into Hive, right after killing her father in front of her. It comes as a surprise to him when she turns on him.

    Dr. Emmeline Zara 
https://static.tvtropes.org/pmwiki/pub/images/og_zara.png
Representative from the WHO, part of research team working on finding the cure for infection.
  • Black Shirt: She sincerely believes that Dryads deserve enslaving humanity and inherit the planet, calls them "gods", and thinks that by assisting them willingly, she would become their servant rather than slave. She ends up being wrong.
  • The Corruptor: She's at least partially responsible for the Dryad from University hating humans so much: besides being a part of experiments performing on her, she's the one who indoctrinated her with all this "save the tree, kill the lumberjack" propaganda.
  • Eco-Terrorist: Her motivation to sabotage the efforts to cure the Infection pretty much amounts to saving the nature at the cost of humanity; in fact, she was the one who originally caused the Infected to break out of quarantine, which was what destroyed the original civilization. She sees the Dryads as deserving to inherit the planet when humans go extinct.
  • Genocide from the Inside: She single-handedly almost wiped out humanity by starting the original outbreak (releasing massive horde of infected which were locked in the hospital). If she gets entrusted with HAF-2 prototype, she would finish the job by destroying the only hope to fight back the infection. Why? Because she believes that humanity is a cancer and should be expunged.
  • Knight Templar: She believes that Infection is the nature's retaliation against humanity, and that humans are like cancer and deserve to be cleansed and replaced by Dryads; she openly admits it once Juno comes after her:
    Dr. Zara: Juno! JUNO! You are merely delaying the inevitable! The inexorable march of Mother Nature cannot be stopped! The infection is her way of declaring war! We, the human species, are a plague, Juno! A plague on the earth! And the Dryad, borne of the infection, is here to cleanse us!
  • Laser-Guided Karma: Regardless of how things goes, she gets captured by the Dryad and driven irreversibly insane, getting first-hand experience of the "great future" she planned to create.
  • Manipulative Bitch: In the University, she would try to put Juno against Dr. Feinstein and convince to give her the research (which she would then destroy if trusted); while some things she says about him are true, she either omits some crucial details, or mixes truth with lies:
    • She tells that HAF-2, in its gas form, is highly toxic and would kill any life in comes in contact with; Dr. Feinstein doesn't care and plans to release it into atmosphere, so she just had to go against him to stop the apocalypse. Both are true; but she lies about circumstances of their conflict, or Dryad being released: instead of Feinstein attacking her for knowing too much about his project and opposing him and releasing the Dryad by accident when shooting at Zara, Dryad was released by Zara herself, on purpose, and shooting was directed at Dryad.
    • When telling about the gas, Zara accentuates on Feinstein doing experiments on Juno with injecting HAF-1 into her blood; she omits the part that he did it in cooperation with Zara herself. Feinstein, when asked, tells about the experiment right away, not thinking of it as some important secret.
  • Matricide: One of computers on the Area 66 base reveals that Zara's mother (then-current head of the WHO) was a part of the team. This means that by sabotaging the laboratory, Zara had doomed her, too.
  • Misanthrope Supreme: She believes that infection is the nature's attempt to cull the humanity, and it's her duty to assist in that, by sabotaging the efforts to stop the infection and find the cure.
  • The Mole: Nearly all failures in attempts to find the cure can be traced to her: infected breaking out of quarantine, research dead-ends due to her tampering with data and falsifying reports, etc. All of this to ruin any chances to save humanity, as she doesn't believe that it's worth saving.
  • Morally Ambiguous Doctorate: Dr. Zara is a dangerous fanatic who believes that humanity should go extinct and free space for new species, and uses her scientific skills to sabotage all efforts to cure the Infection. She participates in Feinstein's research, making zero complaints regarding his methods, as for her, human life is worthless; she only turns on him when he endangers a Dryad they succeeded at creating.
  • Sole Survivor: She's the only person left alive in the hospital she was originally working in: everyone else were killed/snatched by zombies; of course, later it gets revealed that it's her who orchestrated the original outbreak in the first place.

Police

    Natasha Kane 
https://static.tvtropes.org/pmwiki/pub/images/og_natasha.png
A friendly cop who takes Juno under her protection.
  • Battle Couple: She's Rebecca's partner, both on duty and in bed.
  • Brains and Brawn: In her duo with Rebecca, she's the "brawns', acting as a field commander.
  • Lipstick Lesbian: Almost as feminine as her partner (in both senses) Rebecca, within police dress code.
  • Nice Girl: We meet her right before Gavin, and, in contrast to him, she's nice and friendly, trying to comfort Juno if she shows being nervous, promising to keep her protected and even giving her advices how to better deal with the zombies.
  • Twofer Token Minority: She's both black and lesbian (with Rebecca as her girlfriend). She actually acknowledges how hard it's to be one in (predominantly male) police, given how many jerks there are, especially after most good men have died actually fighting the zombies.

    Rebecca Hopkins 
https://static.tvtropes.org/pmwiki/pub/images/og_rebecca.png
Natasha's partner (in both senses) in the police.
  • Battle Couple: She's Natasha's partner, both on duty and in bed.
  • Brains and Brawn: In her duo with Natasha, she's the "brains", managing logistics and organisation.
  • Lipstick Lesbian: She's as feminine as is allowed by police dress-code, and in relationship with Natasha.
  • Optional Party Member: It's possible to complete the game without rescuing her, albeit it locks the player in the ending C.

    Gavin 
https://static.tvtropes.org/pmwiki/pub/images/og_gavin.png
A police officer in charge of the outing to fix a generator in West Greer.
  • Arc Villain: Part of the Act 2 involves putting him down, as he's in control of the only transport which can be used for evacuation of the sanctuary.
  • Asshole Victim: He's a complete scumbag, through and through. Thankfully though, once you return to the mostly-compromised Sanctuary, you don't even have to personally meet him again and instead use the building's alarm system to get the zombies to kill him for you, Juno promptly follows suit with a fitting comment when the wave of zombies kill him and his other fellow corrupt cops.
  • Big Bad Wannabe: He's nowhere as cool and dangerous as he thinks: he fails to dispose of Juno, fails to dispose of the opposition amongst cops until after taking over with Billy's help (and even then, most of those just flee to the territories he doesn't control), and then gets his new empire collapsing when he backstabs Billy, only for Billy to sabotage defensive perimeter and let the zombies inside. When you meet him again, he's cornered in the Suits HQ, in a room he managed to barricade with few surviving supporters, and all it takes to finish him off is a single button push to send the horde after him.
  • Card-Carrying Jerkass: He proudly admits that he's sexist and feels no shame for it.
  • Dirty Cop: Judging from his comments, he was an asshole long before the outbreak. He actually likes how things are now more, as there's no one to scold him for, say, sexual harassment.
  • The Heavy: Pretty much every trouble Juno faces in the Prologue and Acts 1 and 2 are directly or indirectly caused by him. He's the one who leaves her for dead in West Greer, and he later tries to perform a coup in sanctuary, which causes massive casualties, messes everything up and allows infected to overrun it, necessitating an evacuation (which can't start before Juno reclaims an APC stolen by him). However, Gavin himself is pathetic and barely poses a threat once Juno comes back, this time armed.
  • It's All About Me: Everything Gavin ever does is motivated by either his lust or his power hunger, and he has absolutely zero regards for how many people he gets hurt or killed in process.
  • Politically Incorrect Villain: He's openly sexist and hates feminists, thinking that they're dumb and useless. In his introduction scene, he "jokes" that there're no feminists around because no one liked them and let zombies take them. Juno calls him sick.
  • Slimeball: He's disgustingly sleazy man who acts like a creep towards Juno from the first minute. He would only get worse later on.
  • Team Killer: Gavin does more damage to the Brookside sanctuary than zombies ever did, despite being a part of security forces:
    • In the Prologue, he backstabs Juno and leaves her for dead; the sole reason he doesn't kill her outright is that it's much harder to cover up for a corpse with bullet wounds than for someone snatched by zombies.
    • By the Act 2, he performed a coup and took over the sanctuary; but due to disagreement with Billy's gang, it didn't last for long, and soon the sanctuary was overrun. Both during and after the coup, he caused so many cops to die, they barely can protect even now-drastically decreased territory.

Military

    General Nathan Hawke 
https://static.tvtropes.org/pmwiki/pub/images/og_hawke.png
The general leading remnants of the military based on the Fort Patton base.
  • Frontline General: In backstory, he personally led the attack on the Hive which was incubating his daughter. In the climax of the story, he leads the attack on the Base 66.
  • My Greatest Failure: He blames himself for what happened to Eva: he hesitated for too long, and she was partially made into Dryad.
  • Papa Wolf: Much of his motivation comes from his desire to help his daughter Eva, at all cost.
  • Workaholic: In the ending E, it gets revealed that he was a workaholic prior to retirement, working himself to exhaustion. Not wishing for Juno to repeat his experience, he suggests her to delegate some of her duties to others when she can afford it, as everyone should have an occasional day off.
  • You Are in Command Now: He was forced to assume command of what's left of national army, even the units originally unrelated to him (those who managed to reach Fort Patton).

    Thompson Taylor 
https://static.tvtropes.org/pmwiki/pub/images/og_thompson.png
A young captain from the Fort Patton base.
  • Big Brother Instinct: Despite being younger sibling, and Lindsey being not exactly nice to him, he's protective of her. When she participates in the final battle, he's very vocal in insisting on her not being supposed to take active combat role (she's supposed to be a quartermaster).
  • Embarrassing First Name: His name sounds normally... until you learn that he was named after Tommy-gun (his grandpa had weird sense of humour, and liked old gangster movies). With that context, the name like this becomes clear target for mocking.
  • Fire-Forged Friends: He and Juno becomes close friends after what they went together if she helps to find and recover missed and captured militaries during the operation in Downtown. It then turns into something bigger.
  • First-Name Basis: Even before the two comes along, to not cause confusion with his older sister (who, conversely, insists on being addressed by surname), he lets Juno call him just Thompson.
  • Family Honor: His family traces back the history of military service to at least Civil War.
  • Military Brat: He came from a family where serving in the military is a long-lasting tradition; his parents and grandparents were military, so should he.
  • Momma's Boy: He always looked to his mother for protection when he was a kid, primely when Lindsey were bullying him.
  • Naughty by Night: Drunk talk with Juno makes him interested in BDSM (specifically, roleplaying aspect, with Juno as his "Mistress"); the two keeps it their private secret.
  • Nice Guy: Comparing to many other militaries Juno can encounter, he's always nice, friendly and fiercely loyal to Juno; the two comes along very quickly, and he's a possible love interest for Juno.

    Major Lindsey Taylor 
https://static.tvtropes.org/pmwiki/pub/images/og_lindsey.png
Thompson's big sister; the fact that she outranks him causes a lot of tension, as she does use it as argument in their conflicts. She serves as Fort Patton base's quartermaster, and the source of ammo.
  • Arms Dealer: Juno can buy ammo from her using special local "currency" (so-called "base points"); she can also buy the weapons she's missing this way. Additionally, when Juno is out of ammo for Pistol, Lindsey would share some for free (as such was the order).
  • Big Sister Bully: Judging from her dialogues, she was always abusive towards Thompson (back at childhood, he was protected by their mother), even before they enlisted; and when they did, she ended up his CO, which gave her extra power over him.
  • Defrosting Ice Queen: She acts cold and hostile to Juno at first (Juno is a civilian who took her old position, which belonged to Lindsey before she was delegated to desk job after being injured on duty), but quits it by the time of final battle. She's also noticeably friendlier in the endings D and E.
  • Embarrassing First Name: She hates being called Lindsey, insisting on being addressed by last name. Thompson, while drinking with Juno, reveals that it's because she was named after grandma, which she finds embarrassing.
  • Eye Scream: It's obstructed by shades, but she had lost one eye during a mission gone wrong.
  • Jerkass: In contrast with her brother Thompson, she's cold and hostile to Juno from the get-go, seeing her as another useless civilian who wastes precious ammo supply which was entrusted to her (then again, what quartermaster wouldn't act like this?), only giving it because it's an order. One of the militaries, when asked, reveals that Juno "stole" her position as Hawke's ringer, so it's animosity with Juno specifically.
  • Family Honor: Her family traces back the history of military service to at least Civil War.
  • Last-Name Basis: She hates being called "Lindsey", and insists on being called "Taylor". Thompson reveals that it's because she finds embarrassing that she was named after grandma.
  • Military Brat: She came from a family where serving in the military is a long-lasting tradition; her parents and grandparents were military, so should she.
  • Reassigned to Antarctica:
    • She wasn't always a quartermaster; she was appointed on this position after some mission which gone horribly wrong for her. She's still bitter over it, so when Juno (a newcomer) gets her old position, it gives Taylor immediate reason to hate her.
      Soldier: Major Taylor used to be a total badass, I hear. The "lead by example, be the first on the battlefield, last off it", kinda deal. But then a mission went wrong, and she got benched by Hawke. And now she gets to spend all day yelling at us to lift using our backs...
    • In the ending C2, she gets reassigned to some other place for opposing the radical militaries.
  • Sunglasses at Night: She's always wearing shades, even indoors. One of the militaries, when asked, reveals that it's to hide that she'd lost one eye during one of the missions which went wrong.

Other characters

    Billy 
https://static.tvtropes.org/pmwiki/pub/images/og_billy.png
A gang leader from Stanton. Former strip-club manager-turned-pimp.
  • Asshole Victim: He gets mortally wounded and infected during his conflict with Gavin. Just before he shoots himself to avoid turning into zombie, Juno makes it pretty clear that after everything he did in the past, she doesn't care what happens to him; given his actions in his first appearance, and his role in the sanctuary's downfall, the player is likely to agree with her.
  • Cosy Catastrophe: Not much has changed for him after the outbreak; he just had to change the sphere of business from strip-club manager to a pimp. And, with the food and work shortage, women are willing to do anything to get food, so if anything, he has even easier time finding "workers".
  • Den of Iniquity: His base of operations in Stanton also doubles as brothel, with one of his guards fulfilling "face-control" functions; Juno only makes it inside to see Billy by employing some Bavarian Fire Drill tactic.
  • Faux Affably Evil: Billy is always polite and friendly to Juno, and does help her at two points. But he's still a gangster and pimp, and she never forgets it — especially since behind this politeness, hides a creep who always had (unrequited) lust for her.
  • Friend in the Black Market: He originally gets involved in the plot because he's the best shot Juno has at obtaining a forgery of her diploma (which was lost during the evacuation). Later Natasha says that he's notorious black market merchant.
  • Polite Villains, Rude Heroes: Billy always acts friendly to Juno; she doesn't even bother with hiding her disdain for him and his "business", openly insulting him to his face (which he ignores).
  • Rewarded as a Traitor Deserves: He sided with Gavin during the coup, in hope to get his share in Suits' stockpiles of food and water, and assisted him in overthrowing the Suits. But when he asked for Gavin to fulfil his end of bargain, he got fired upon. That's why you find him on the brink of death.

    Donny 
https://static.tvtropes.org/pmwiki/pub/images/og_donny.png
A lone survivor whom Juno finds in East Greer.
  • Hallucinations: He refuses to let Juno inside, not trusting his own sanity: she may as well be another hallucination of his, and as soon as he opens, the zombies would come in next.
  • Shoot the Shaggy Dog: He spent all this time in East Greer, waiting for his fiance Sarah to return, unaware that she committed suicide out of despair when West Greer was overrun by zombies. When he learns about it, he commits suicide, seeing nothing worth living for anymore.
  • Small Role, Big Impact: His role in the story is very minor, with him being involved in a sole short side quest. But his story is amongst key events which gives Juno confidence to convince General Hawke to give Eva a chance.
  • Sole Survivor: He's the sole living person whom Juno encounters in either West or East Greer. He had a fiance working in West Greer, but, unknowingly to him, she's dead by this point.
  • Staking the Loved One: He had to put down some people he used to know when they became zombies.

    David Lowe 
https://static.tvtropes.org/pmwiki/pub/images/og_david.png
Insane subway worker.
  • Ax-Crazy: By the time we meet him, he's a deranged psycho who's ready to attack Juno at first provocation.
  • Dirty Coward: He was so scared for his life, he locked the door of the shelter and didn't let his colleague Anna inside, abandoning her to the zombies; when his other colleague, Leslie, tried to open the door, he beat him up. In his diary, he says that Anna had no chance, and "she was a bitch anyway, so fuck her".
  • Go Mad from the Isolation: His insanity is caused by the combination of his sense of guilt, and him spending too much time locked in the shelter without outside contact, with everyone outside it being dead or zombified; he had a friend there, but he died from unknown disease (possibly the Infection), and his corpse is still lying there, rotting. Him eating fungi which gradually infects him does not help either.
  • Hallucinations: According to his diary, he originally started seeing nightmares with Anna (his former colleague whom he leaved to the zombies to save his skin just standing by his side, silently judging him; she's now covered with some thick fungi. Then she started showing up while he's awake. Then, he started seeing another colleague, Leslie, who died from Infection while in the shelter with David.
  • Jerkass: He was an entitled jerk long before he went insane.
  • Never My Fault: He refuses to admit being at fault when he closed the shelter door right in front of his female colleague Anna, stating that she was doomed, and "she was a bitch anyway". But then his guilty conscience started sending him hallucinations of Anna (now covered with fungi), just staring at him.
  • Sanity Slippage: Reading his diary reveals how he gradually went insane.
  • Sole Survivor: By the time you meet him, he's a sole living non-zombie person in the subway. Giving the fact that he's showing the signs of Infection, it likely wouldn't stay that way for long.
  • Zombie Infectee: In his bad end, he reveals early signs of infection; he lacks bite marks, but he consumes local fungi, which is likely how he got infected.

    Ellie 
https://static.tvtropes.org/pmwiki/pub/images/og_elly.png
A little girl freed from the Hive in Downtown, before the Hive has time to turn her into Dryad.
  • Small Role, Big Impact: Ellie shows up in two scenes total, but it's thanks to her that contact with Eva gets established.
  • Touched by Vorlons: She was planned to become a new Dryad, but Juno interrupts the process before it started. General Hawke hopes that maybe she already inherited some Dryad-like powers (which they can use to establish contact with Eva); she didn't. It becomes irrelevant, as Eva contacts them first, taking over Ellie's body via her psychic powers.
  • Voice for the Voiceless: Happens to poor girl twice:
    • The Hive somehow attaches itself to her body thorough her neck, and uses her to threaten Juno just before the battle. Contact gets severed when the Hive dies.
    • Eva briefly intercepts control over Ellie's body via psychic powers, allowing her to communicate with General Hawke. It's less traumatic than first time, albeit Ellie catches a glimpse of Eva's own feelings — namely, her loneliness and suffering.

    Eva Hawke 
https://static.tvtropes.org/pmwiki/pub/images/og_eva.png
General Hawke's daughter, who was saved from the Hive — but not before partially transforming into a Dryad. She's kept captive since then, frozen to suspend the transformation, while her father is looking for a way to reverse process.
  • And I Must Scream: Due to process of turning into Dryad never finishing properly before she was imprisoned and put into anabiosis, she's stuck between two forms. She's fully self-aware and suffering.
  • Telepathy: Like all Dryads, she's unable to communicate verbally, but she can communicate via telepathy, or, before completion of her transformation, by taking over someone else who can talk for her.
  • Token Heroic Orc: She's a Dryad (well, half-Dryad; her transformation didn't finish), but she's not villainous and still recognise her father and cares about him. Convincing General Hawke to just believe in her, and give her a chance, is necessary to negotiate for peace and get the best ending — in which she helps to convince the other Dryads to give humanity a second chance, revealing that quite a few of them also remembers their past lives and old families.
  • Two-Faced: As her metamorphosis never finished, she's part-human, part-Dryad (in roughly 50/50 proportions), including her face and hair; some ugly scars serves as the "border" of sort. She transforms into Dryad fully in the best ending.

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