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Culling Game Players

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Culling Game Players

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Starting north-most: Aomori, Iwate, Miyagi, Tokyo 1 (Ikebukuro and Shinjuku), Tokyo 2 (Saitama, Kanegawa), Aichi, Shiga, Kyoto, Hiroshima and Kagoshima
Sorcerers forced to participate in the Culling Game (死滅回遊 Shimetsu Kaiyū), a massive, country-wide ritual begun on November 1st of 2018 by Kenjaku to discover the hidden possibilities of Cursed Energy in the form of humans and spirits alike by using the Players' Cursed Energy and using it to merge with Tengen, who's soul has evolved past the confines of his own body and permeates all of the Japanese isle, to evolve all the human beings within and enter a new stage of humankind. However, some Players that know Kenjaku believe The Culling Game is a front for something even worse, ranging from Assimilation Plot to outright The End of the World as We Know It. The Game is played within ten massive barriers known as "Colonies" that are spread throughout Japan's major cities that cannot be left once entered without some kind of workaround for the barrier.

The majority of players are either normal humans who had latent Cursed Techniques, but no control of their Cursed Energy that were hand-picked by Kenjaku to gain control over said Energy, or are ancient sorcerers who were sealed into cursed objects through contracts made with Kenjaku and are incarnated into modern vessels in a similar manner to Sukuna's possession of Yuji Itadori. Both were unleashed upon Japan when Kenjaku sets off his mass Idle Transfiguration at the climax of the Shibuya Incident, October 31th. Anyone not invited to the game as part of this respectively empowered and renanimated Army of Thieves and Whores a thousand Sorcerers strong may join at their leasure by approaching any of the barriers.

When someone becomes a Player in the Culling Game, their Cursed Energy becomes subject to a Binding Vow that makes them part of the game, gives them a Familiar called Kogane, each player's having a distinct design, that acts as a liaison between themselves and the Game Master. This also puts them under several rules of the game to encourage participation, rife with hints of Loophole Abuse by the Game Master. The rules of the Culling Game are as follows:

  • Rule 1: After awakening a Cursed Technique, players must declare their participation in the Culling Game at a barrier of their choice within 19 days.
  • Rule 2: Any Player who breaks the previous rule shall be subject to Cursed Technique removal.
  • Rule 3: Non-players who enter a barrier become Players at the moment of entry and shall be considered to have declared participation in the Culling Game.
  • Rule 4: Players score points by ending the lives of other Players.
  • Rule 5: Points are determined by the Game Master and indicate the value of a player's life. As a general rule, Sorcerers are worth 5 points, while non-Sorcerers are worth 1 point.
  • Rule 6: Excluding the point value of a Player's own life, a Player may expend 100 points to negotiate with the Game Master to add one new rule to the game.
  • Rule 7: In accordance with the previous rule, the Game Master must accept any proposed rule unless it has a marked and long-lasting effect on the Culling Game.
  • Rule 8: If a Player's score remains the same for 19 days, that Player shall be subject to Cursed Technique removal.
  • Rule 9: Players can now view the information of other Players such as "Name", "Points", "Number of times they've added rules", and "Residing Colony". Added by Hajime Kashimo late in the first twelve days of the Culling Game.
  • Rule 10: Players can give any amount of points they want to another Player. Added by Hiromi Higuruma on the behalf of Itadori Yuji on November 12th to circumvent the Deadly Game aspect, as per Rule 8 the Player's point score simply has to change every 19 days so long as a single point can be ping-ponged between willing Players.
  • Rule 11: A player may withdraw from the Culling Game by inviting a new player from outside the colony as a substitute and spending 100 points. Added by Megumi Fushiguro after his attempt to negotiate the rules "A Player may withdraw from The Culling Game" and "A Player may withdraw from the Culling Game by inviting a new Player from outside the colony in their stead" fell through with the Kogane.
  • Rule 12: Players may freely enter and exit the colonies. Added by Yorozu possessing the body of Tsumiki Fushiguro, effectively unleashing every single horror the Jujutsu High folks were trying to contain upon Japan, including Sukuna.
  • Rule 13: Entry of new players is closed from this moment forward: 21:09, November 18th 2018. Added by Kenjaku by threatening the Kogane with destroying the barriers the games piggyback off of to put an end to the game.
  • Rule 14: When all players other than Suguru Geto, Megumi Fushiguro or Shiori Himinote  have died, the Culling Game will come to an end. Added by Kenjaku at the same time as above to ensure either he or Sukuna will win the Culling Game.
  • Rule 15: Megumi Fushiguro has the authority to activate the merger of humanity by Tengen. Added by Kenjaku as a backup plan in case anything happens to the above three mentioned in Rule 14 (In which Kenjaku was decapitated by Yuta).

  • Back from the Dead: All of the incarnated sorcerers had previously died before reincarnating into new vessels, with some even having gone through the process twice. Takako Uro states that most of the incarnated sorcerers consider the Culling Game to be their second chance at life after dying full of regret.
  • Calvinball: The Culling Game is a nomic-style version of this, with players having the option to add new rules to the game if they score enough points.
  • The Corrupter: The game is deliberately set up to it encourage the new Sorcerer participants to start caring less about the value of other people's lives. In addition to several rules that harshly penalise pacifism, Kenjaku deliberately sought people with reason to hate modern society to turn into sorcerers.
  • Deadly Game: Points in the game are scored by killing other people, with enemy players being worth 5 points and unaffiliated civilians being worth only 1 point, with the primary incentive being that all players have to score at least one point every 19 days or be subjected to "Cursed Technique Removal". Higuruma later adds a rule to circumvent the need to kill, as his rule gives players the option to share points with others.
  • Deliberate Values Dissonance: The incarnated sorcerers have spirits dating back centuries, and it shows; while they absorb a general knowledge of the modern era from their host bodies, their worldviews are very foreign and they place very little value on life.
  • Evil Knockoff: Kenjaku considers all of the incarnated sorcerers to be lesser versions of the Itadori/Sukuna composite that he also engineered.
  • Exposition Fairy: Each player is given a cutesy Shikigami called a Kogane, with each player's Kogane having different features that make them look like Adorable Evil Minions. The Kogane acts as a liason between them and the game itself, giving information such as letting the player know when they have gained points, basic inqueries into the rules or when another player has added a new rule. After Rule 9 is introduced, Players become able to get more information on the fly on each other, such as Hajime asking his Kogane if Panda was a Player when Panda tried pretending to be an escaped Zoo animal and Ryu and Takako asking their Kogane to search for Players in Sendai Colony who gained points within the last minute to identify Dhruv Lakdawalla's killer when his rampaging Shikigami vanish.
  • Implied Death Threat: Chosen players who refuse to participate will be subjected to "cursed technique removal" if they do not enter a Colony within a specific window of time, which is nothing more than a Deadly Euphemism since removal of one's technique would mean directly messing with the person's brain, resulting in their death. According to Kenjaku's Kogane, 61 Players ultimately suffered this fate but Kenjaku doesn't even care to see the list, dismissing the people who folded as riffraff who lacked initiative and drive, as they could have avoided their Undignified Death by simply entering a Barrier and using Higuruma's rule.
  • Logical Weakness: Maki, who has no Cursed Energy at all, physically cannot become a Player, which allows her free passage through the barriers, but also cannot gain or hold any Points.
  • Meaningful Name: The game's name "死滅回遊" translates, more literally, to Annihilation Migration, or Abortive Migration; A biology term for when non-migratory animals get swept away by ocean currents to ecosystems they don't naturally belong to, often with fatal results. In Japan, this is most often observed through study of the Tsushima Warm Current, which frequently displaces fish from warmer parts of the Pacific Ocean into Japan's waters, where they often die due to the water temperature dropping in winter.note 
  • Sealed Evil in a Can: Roughly half of the participants are ancient sorcerers who were sealed within cursed objects that were ingested by someone in modern times, allowing them to incarnate into new bodies once Kenjaku activated his mass Idle Transfiguration during the Shibuya arc. Most of the incarnated sorcerers have vastly different morals compared to modern-day Sorcerers, creating a Values Dissonance barrier between them that further incentivices killing other players.
  • Traumatic Superpower Awakening: The other half of the players are normal humans from the modern day once incapable of using cursed energy, but have now awakened a Cursed Technique after Kenjaku modified their brains using Idle Transfiguration, as well as modern-day Curse Users who joined in For the Evulz. The process of forcibly awakening a Cursed Technique was very traumatic to the new sorcerers and put many into comas that they only woke from once the games started. A secondary version of this comes up with entry points in the ten barriers being randomized, with several of the entry points being death traps (like, for example, teleporting the entrant several hundred feet into the air to get dropped to their deaths) to stimulate the manifestation of their Cursed Technique via Near-Death Experience.
  • You Have Outlived Your Usefulness: After getting what he wants from the competition, Kenjaku bails on the whole Culling Game, setting up its survivors and invading foreign military forces to kill each other alongside a slew of Cursed Spirits unleashed upon every Colony so that the Cursed Energy released by everyone's deaths can ready the barriers that weren't as successful as Tokyo or Sendai.

Tokyo Colony No. 1 Players

    Hana Kurusu 

Hana Kurusu

Cursed Technique: Technique Extinguishment

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A female Sorcerer around the same age as the Jujutsu High first-years who is participating in Kenjaku's Culling Game. She was once a little girl kept hostage by a Cursed Spirit that seemed to enjoy running an "orphanage" consisting of feeding captive kids garbage packed into ice cream cups and killing them if they complained or cried too much who followed Megumi's White wolf Shikigami out of the Curse's lair to safety, seemingly holding a crush on him ever since. Since then she's turned into a beautiful young lady who somehow became possessed by "Angel" in a manner identical to the Sukuna/Yuji split.

Angel is an ancient Sorcerer from the Heian Era who has serious beef with Sukuna, who she calls "The Fallen", to the point where Angel would see every person in Tokyo dead so long as Sukuna is destroyed. Angel was incarnated into Hana recently, presumably by being fed a Cursed Object by Kenjaku, but unlike Sukuna or the incarnated Culling Game Players Locked Out of the Loop, Angel chose to leave Hana in control.


  • Ambiguously Christian: Aside from Hana's angel motif, the Sorcerer that shares her body states that their purpose is to purge all Incarnated Sorcerers from the world as their existence goes against the laws of God (though the Sorcerer also says not to read too much into that when Megumi asks for clarification, and that he can just think it her "creed" for simplicity's sake). Angel's main priority is a Player known as "the disgraced one", which turns out to be another alias for Sukuna.
  • An Arm and a Leg: After cruelly exploiting Hana's deep-seeded love for Megumi to make her stop tearing him to pieces, Sukuna rips off her entire right arm at the shoulder before throwing her against the building's railing as hard as he can, sending her tumbling off of it in shock with a sickening SPLAT.
  • Anti-Magic: Her Cursed Technique can negate or extinguish any other Cursed Technique, Cursed Tool or Barrier, letting Hana enter and exit Colonies as she pleases. It cannot, however, split an incarnated Sorcerer from their host, at least not without killing both 99% of the time as they are a fusion of living flesh and a Cursed Object.
  • Blow That Horn: She is first introduced holding a horn of light within her hand, fitting with her angel motif as a reference to the horns blown by the angels during the Book of Revelation.
  • Curb-Stomp Battle: Nearly gives one out to a Sukuna possessed Megumi of all people. When Sukuna uses Ten-Shadows to summon a Kaiju sized Nue with the intent to rain lightning on the protagonists and their allies Hana/Angel simply cancel the summon before unleashing what amounts to a magic Kill Sat that completely shreds the ancient sorcerer. He has to resort to exploiting Hana's feelings for Megumi to survive, pretending to have been suppressed and having "Megumi" reach out to Hana while stating he remembers her, causing her to let up on the Holy Hand Grenade and tearfully embrace him.
  • Dark and Troubled Past: She and several other children were once kidnapped as a Cursed Spirit that liked to pretend to be its captives' mother, but would dispose of any children who complained or cried too much while keeping on toying with the rest. She suffered through this hellish situation for what she later learned was almost a year until she one day followed Megumi's Divine Dog out of the Curse's hideout.
  • Does This Remind You of Anything?: Played for Laughs as there's no real sexual elements to it, but Hana's first encounter with Megumi during the Culling Games is played almost as if he was waking up after a night on the town not knowing where you are or who's bed your in. Exhausted and injured after a brutal battle with Reggie Star, Megumi drags himself off to an alleyway and passes out, only for Hana to come in and fly off with him, joining up with Yuji and Takaba on her way to the governor suite of the Hotel Metropolitan, where the first thing Megumi wakes up to being Hana hitting him with the kind of thing you really don't want to hear first thing in such a situation, while doing everything short of an actual Bedmate Reveal. After they indulge in snacks Takaba brought in and hit off well together before Megumi and Yuji go back to being all business, Angel interjects saying it's not proper for them to interrogate a young lady in what looks like a Casting Couch situation.
  • Fatal Flaw: Hana Thinks Like a Romance Novel, is a very emotional girl and as a cherry on top is also a relatively inexperienced Sorcerer, with Angel's insane power doing the heavy lifting. When Sukuna finds himself getting torn to shreds by her Jacob's Ladder while she's screaming for him to give Megumi back, Sukuna complies... only to grossly expand his head in an attempt to immediately devour her whole as she's giving what she thinks is an exorcised Megumi a tearful Love Confession even as Angel is repeatedly warning her that it's not Megumi.
  • Forgotten First Meeting: Angel alludes to the fact that the reason Hana saved Megumi was because she already knew him, but Hana immediately smacks a hand over the extra mouth to shut Angel up about it and Megumi doesn't seem to initially remember either. Turns out his now-dead White Divine Dog had saved her and several other children his own age from a Cursed Spirit by leading them away from it, and she's been pining to be someone worthy of Megumi ever since.
  • Form-Fitting Wardrobe: While her outfit is very conservative by Shonen standards, it also makes no illusions about the fact that Hana is rather curvy underneath it.
  • Good Counterpart: Angel appears to be this to Sukuna, inhabiting Hana's body in a way identical to Sukuna and Yuji. The difference being that Angel willingly allows Hana default control over their shared body and peacefully coexists with her, whereas Sukuna would seize permanent control over Yuji's body in a heartbeat if he was capable of doing so.
  • Holy Halo: She has a halo of light above her head at all times.
  • Holy Hand Grenade: Hana/Angel invoke a technique called Jacob's Laddernote  with a prayer to purify all sin, which manifests as a Kill Sat attack as wide as a skyscraper raining swords of light down on Sukuna with enough force to strip him to the bone.
  • MacGuffin Super-Person: Her unique power is sought by the heroes to free Gojo from the Prison Realm, along with helping put a stop to the Culling Game to both save the innocents involved and prevent Kenjaku from furthering his schemes. Once she's recovered from the Near-Death Experience in the middle of a Love Confession courtesy of Sukuna, she and Angel more than make good on it by obliterating the Prison Realm's back-end with Jacob's Ladder, freeing Gojo from the front.
  • Meaningful Look: She constantly throws flirty glances at Megumi while the group is staying in the penthouse of Tokyo's Hotel Metropolitan, to his confusion.
  • Meaningful Name: In typical Jujutsu Kaisen fashion, her name has this in spades.
    • The kanji in Kurusu mean "upcoming nest", reflecting her status as a host for Angel.
    • Kurusu is the Japanese rendering for "cruz" (cross), referencing how Angel is based on Christianity.
    • Hana of course means flower, but is also the Japanese rendering for Hannah, a Hebrew name meaning "blessing, favor, grace". The Japanese word carrying the meanings of the Hannah name is "megumi", corroborating her belief that Megumi is her soulmate.
  • Mystical White Hair: Kurusu had very distinct messy and curly white hair even as a child before she became a Sorcerer, and keeps it neat, straight and very heavily curled in the ends in the present, making her look even more angelic.
  • One of the Boys: Hana fits right in with Yuji and Fumihiko as yet another airhead who doesn't really think twice about her actions for Megumi to have a headache over.
  • Our Angels Are Different:
    • She and those who know her all refer to her as an 'Angel' and her entire motif is based around the religious beings.
  • Puppy Love: Literally at that and tied in with Rescue Romance, Hana seems to have fallen head-over-heels for Megumi after his white Divine Dog saved her from a Cursed Spirit when they were around 5 in what is implied to have been one of his first outings as a Sorcerer in training. She refers to reuniting with Megumi by chance during the Culling Games as fatenote , and outright calling him her "fated one" when he wakes up with a headache in a penthouse hotel room's bed with no recollection of how he got there.
  • Really 700 Years Old: Tengen claims she was around when Sukuna was, which would make her at least 1000 years old. When Yuji and Megumi meet her, it's revealed that Hana herself is around the same age as the two of them, but happens to be the host of the Sorcerer who calls themself "the Angel" who was alive in the Heian Era. Unlike all the other incarnated Sorcerers who deliberately or subconsciously destroyed their host's consciousness when awakening, Angel deliberately chose to form a symbiotic relationship that leaves Hana in control and Angel able to speak through manifesting a second mouth on her body in a manner identical to the Sukuna/Itadori composite (where Sukuna had no intention of ever sharing control of his body if it was left to him).
  • Sexy Sweater Girl: Hana wears a white fluffy turtleneck sweater that snugly highlights that she's very generously endowed, along with black tights, a knee-length skirt and high heels.
  • Smitten Teenage Girl: Around everyone else Hana is fairly normal, but around Megumi she turns into a girl on the prowl, internally commenting that Yuji is helping "raise her stock" with (who they assume is) Tsumiki as if she's already his girlfriend meeting his family for the first time and wanting to make an impression. According to the Volume 22 extras, she wants him to make the first move, but even Angel seems exasperated with how blatant she is with her hints.
  • Story-Breaker Power: Hana's Anti-Magic Cursed Technique is this, as it allows her to negate any other Curse Technique, Tool or Barrier so long as she knows where it's coming from, effectively leaving any other Curse or Sorcerer almostnote  completely helpless against her while she can act upon them with impunity, which is combined with the fact that Hana possesses incredible firepower. This is made especially clear during her brief battle with Sukuna, where Sukuna is the one on the receiving end of a Curb-Stomp Battle for once, unable to fight back even as Hana nukes him with a Kill Sat.
  • Symbiotic Possession: "Angel" actually specifically refers to the reincarnated Sorcerer within Hana, who uniquely chose to coexist with their host, leaving Hana default control over their shared body. This is in accordance with their belief that reincarnated Sorcerers overriding their host's consciousness is a crime against nature. Angel is implied to look quite different to Hana, as its appearance is kept entirely as a distinct mouth so far, even appearing as a silhouette of a mouth when they get heavily shaded while saying something menacing.
  • Trademark Favorite Food: Mint chocolate ice cream Pino. This seems to be either a trauma or her way of remembering the other children from her days in captivity by a Cursed Spirit who fed trash packed into ice cream cups to the children it held as hostages, with Kurusu shown spitting out a nut and bolt after taking a bite of hers.
  • Transformation of the Possessed: Hana’s possession by “the Angel” has caused her body to develop functional wings and a Holy Halo.
  • Violently Protective Girlfriend: She wishes she was Megumi's girlfriend, but her and Angel's response to Sukuna taking over his body is to tear him to shreds with Jacob's Ladder while furiously screaming that Megumi is hers, and no one elses.
  • Winged Humanoid: She has two wings sprouting from her back she can use to fly, it’s not clear whether they factor into her Cursed Technique or entirely the product of Angel incarnating in her body.

    Fumihiko Takaba 

Fumihiko Takaba

Cursed Technique: Comedian

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Click here to see him during the Culling Game
A fledgling stand-up comedian who is drawn into the Culling Game as a participant. He is active in the Tokyo No. 1 Colony.

His cursed technique, Comedian, manifests any situation he personally considers funny into reality.
  • Achievements in Ignorance: Angel outright instructs the others not to explain too much to Takaba himself about how his technique works to invoke this. He instantly and casually dispatches a special-grade Curse, a feat that can only be matched by sorcerers like Yuki Tsukumo or Gojo Satoru. Takaba doesn't know any of this; he just thought it'd be funny if the Curse and Kenjaku were instantly run over by a truck after the curse's dramatic entry. Likewise, the fact that the skits are physically harming Kenjaku is a side-effect of Takaba not realising that his "partner" isn't as protected by Comedian as him, as he has no desire to willingly harm another.
  • Amusing Injuries: While his technique is in effect, all attacks directed at him become harmless slapstick. This does not apply to his opponents, who are gradually worn down from the damage inflicted by his skits and gags.
  • Ass Shove: He attacks Hazenoki with a kanchō, a Japanese prank common among children.
  • Beware the Silly Ones: A wacky comic relief character whose ability even Gojo would struggle with. Kenjaku finds himself on the losing side of a "fight" with him.
  • Boke and Tsukkomi Routine: The climax of his fight with Kenjaku somehow manifests as the two of them performing this for a studio audience. Hilariously, despite usually being the one making off-the-wall jokes, he winds up playing the tsukkomi to Kenjaku's boke.
  • Bottom of the Barrel Joke: He is introduced making an unfunny dirty joke that barely elicits a reaction from his audience.
  • Breaking the Fourth Wall:
    • He claims the last panel of chapter 210 for himself, shouting "the last panel is mine!".
    • He flashes a V-Sign directly at the viewer during Gojo's unsealing.
  • The Bus Came Back: Shortly after his initial appearance in the manga as an ordinary person whose life was affected by the Culling Game, he vanishes from the narrative, which focuses more upon Higuruma and the Jujutsu Students' strategy. He returns in a Big Damn Heroes moment for Megumi when he's in a tight spot facing off with Reggie and his allies.
  • Cannot Tell a Joke: Takaba's jokes usually don't land with other characters, but he doesn't seem to mind as long he finds them funny. His absurd dedication to comedy has backfired on him in the long run however - his routines received bad reviews and his lack of success as a comedian caused his comedy partners to walk out on him. It's only during his fight with Kenjaku that he reflects on his desire to make others laugh, bouncing back from a moment of self-doubt. When he succeeds in making Kenjaku laugh, Takaba is so satisfied that he (metaphorically) dies happily.
  • Combat Hand Fan: He fights with a harisen fan, a common prop in Japanese comedy acts, first using it to deflect Hazenoki's explosive projectiles and then smacking him in the face with it.
  • Commonality Connection: Even though he was sent to fight Kenjaku, Takaba strikes up an exchange with him when he realises the sorcerer is also interested in modern comedy. Despite Kenjaku's best efforts to counter Takaba's antics, he eventually finds himself having fun for the first time in centuries and admits to Takaba that he's Actually Pretty Funny.
  • Crouching Moron, Hidden Badass: With the way his powers work and his own lack of understanding about them, this is how he appears to be from an outside perspective: An idiot who's in way over his head who then proceeds to display frightening competence and skill in a fight, cracking bad jokes all the while. Kenjaku finds out first-hand just how dangerous Takaba is, and is served his decisive defeat.
  • Fighting Clown: He fights in a very bizarre manner, striking ridiculous poses and cracking bad jokes one moment before attacking with surprising speed and power in another. As his powers enable him to alter reality to achieve any effect he wants, so long as the end result is funny, his fighting prowess literally depends on him clowning around.
  • Friendly Enemy: Strangely enough with Kenjaku of all people. What Takaba wanted more than anything else throughout his career was a comedy partner who he could genuinely connect with. When the two of them fight, Kenjaku tries to steer the direction of Takaba's reality warping to his advantage, culminating in a stand-up Boke and Tsukkomi Routine. Both of are absolutely having the time of their lives during all of this, and Kenjaku genuinely ends up being the comedy partner who Takaba had always wanted. As the fight draws to a close, Kenjaku compliments Takaba and tells him that he managed to crack him up—making it clear that the camaraderie was mutual.
  • Funny Flashback Haircut: Takaba is shown with dyed blond hair as well as an afro at different points of his career, reflecting the various comedic schticks he's tried out.
  • Healing Factor: Takaba's ability passively heals any damage taken, with Hazenoki noting that it is different from the Reverse Cursed Technique he uses to heal. Since his technique is based around comedy, it's implied to be similar to how a cartoon character can endure massive punishment without any permanent effects. Kenjaku has a major Oh, Crap! moment when he figures this out and that the same effect doesn't apply to him, meaning he'll be steadily ground down the longer the comedic gags go on.
  • I Just Want to Have Friends: His backstory reveals that he was a serious kid who was disliked by his peers and so he resorted to joking around in order to make friends. However, he was still unable to find a partner who shared the same passion for comedy he had. Kenjaku eventually fulfills this role, successfully delivering a manzai routine with him. Takaba is even reluctant to bring the routine to an end because of how much fun they're having.
  • Logical Weakness: Since his cursed technique relies on him finding something funny (such as his jokes, a situation or idea, etc.), if he doesn't find something funny, his abilities won't be able to affect it. Kenjaku takes advantage of this by taking to reviewing Takaba's jokes with rigid logic and overexplaining to kill his flow, and then proceeds to show him Hazenoki's corpse, which horrifies Takaba so much he can't find any humor in the situation, rendering his cursed technique ineffective until he gets a Heroic Second Wind.
  • Lost in Translation: The references in his comedy routine during his fight against Kenjaku are simply too obscure to most audiences outside Japan. Not only are Takaba's jokes difficult to translate or localize properly, but the referenced material is often decades old, so even a young Japanese fan might not get the references. This is downplayed with the finale of said fight, which sees his opponent forced into a Manzai-style Boke and Tsukkomi Routine based on misremembering and then utterly butchering the legend of Momotaro, and is approachable for anyone with a gist of the original legend.
  • Meaningful Name: The name of his cursed technique, Comedian, can also be read as ''Superman'', and it is one of the most blatantly powerful abilities introduced so far.
  • More than Mind Control: When "Comedian" is in full swing, Takaba's opponents essentially become side characters in his comedy skits, helplessly playing along with his jokes unless they can come up with something funnier. This proves particularly troublesome for Kenjaku, as it nullifies both his combat and strategic thinking and forces him to play along whilst steadily taking damage.
  • Naked People Are Funny: His outfit only covers half of his body...vertically. Most of the time, his private bits are still covered up enough by his outfit, but whenever he spreads his legs for whatever reason, a circle that says "curse" will appear covering the uncovered side of his crotch, implying his junk is slipping out.
  • Nervous Wreck: He initially comes across as a very nervous and unsure man in his civilian life. He's seemingly reversed that characterisation by his next appearance, making a loud, confident and bombastic appearance and dramatically announcing himself like a superhero with a wide smile on his face.
  • Nice Guy: He jumps into a life-or-death fight and blocks a hit for Megumi, despite not being aware of the circumstances of the battle, just because Megumi is being ganged up on, which he sees as unfair. This is ultimately why he's used as a massive distraction for Kenjaku to be killed by Yuta, because Takaba, despite his Comedian being the greatest deterrent against the Genius Bruiser, would never willingly harm another, even a Mad Scientist like Kenjaku.
  • No-Sell: Played With. He claims this is the case after he tanks an explosive tossed at Megumi with his face, claiming cowardly attacks and tactics won't work on him, only to be shown fountaining blood from the head from the damage. As his technique enacts effects based on how funny they are, Takaba is able to reduce damage to sustain non-threatening but comedic injuries, much like a cartoon character.
  • Reality Warper: His power can essentially manifest his imagination into reality, as long as he personally finds the situations he creates to be funny. It's noted that the possibilities of this particular technique would enable him to even affect Gojo, in spite of the properties of his Limitless technique. Takaba with this ability is also able to summon words, different clothing, props, and even entire settings, akin to dimensional shifts. In addition to letting him tank any kind of injury, it effectively makes his power akin to a walking Domain Expansion which's Sure-Hit Effect is "Whatever was the funniest thing I could think of at the time" on Takaba's part.
  • Rule of Funny: His cursed technique literally allows him to enact situations or results based on how funny he perceives it to be, effectively allowing him to enact cartoon or slapstick logic against his opponents while completely unaware of how powerful his Technique truly is. His lack of understanding about the principles behind it enables him to be a danger to Kenjaku himself, because he fails to realise how damaging his gags (like getting hit by a truck) actually are to his partner, whereas he himself is protected by Comedian.
  • Sad Clown: It comes with the territory of being a failed comedian. Behind all of Takaba's smiles and jokes, he's a deeply lonely, sad man who has been spinning his wheels his entire career without really having anyone he can call a friend.
  • Shout-Out: His ridiculous outfit is a reference to a sketch from the 90s comedy show Warau Inu no Bōken (Adventures of a Laughing Dog) called "Center Man" about a superhero who believes splitting things up 50:50 isn't necessarily equal and that 70:30 is more fair, which is also similar to a line spoken by Takaba in his first appearance. He later namedrops Laughing Dog itself during his confrontation with Kenjaku, saying that he grew up watching and admiring the show.
  • Small Role, Big Impact: Perhaps one of the biggest examples in the series. Takaba is introduced as yet another member of the Culling Game and doesn't really do anything in the Tokyo No. 1 Colony mini-arc besides briefly scuffle with Hazenoki. Fast forward to the series' climax, Takaba swoops in out of nowhere, takes Kenjaku head-on, and then proceeds to do most of the heavy lifting towards Kenjaku's apparent defeat.
  • Story-Breaker Power: His cursed technique is stated to be capable of affecting Gojo himself, the premier example of such in the series, to illustrate how powerful it is. Its effectiveness is halved by the fact that not even Takaba fully understands his ability, but even then, it allows him to pull off Combo Platter Powers effects in battle, ranging from Nigh-Invulnerability, Super-Speed or Super-Strength... so long as the context he's enacting them in allows for the powers' effect to be funny.
    • The effectiveness of his Cursed Technique is shown by Kenjaku taking him seriously because he could actually lose against Takaba. Takaba’s technique ensures all the damage he gets from the silly situations is negated but it doesn’t do the same to Kenjaku. Meaning all the damage Kenjaku receives during their skits stays and builds up to the point Kenjaku knows he will lose if the fight continues in this direction. He ultimately can only stop the technique by playing along with the comedy skits and successfully pulling off a Boke and Tsukkomi Routine, effectively showcasing that Kenjaku couldn't beat Takaba in any meaningful sense.
  • Super-Toughness: He is almost impossible to hurt when using his cursed technique, with any damage he does take being minor and immediately healed. Since he's enacting whatever situation would be the funniest during a battle it basically means he has Toon Physics, allowing him to negate any damage if the situation allows a joke to land.
  • That Russian Squat Dance: After the United States military invades the Colony, Takaba is seen using this dance to deflect assault rifle fire.
  • Thou Shalt Not Kill: Tabaka refuses Megumi's innuendo about killing Hazenoki, firmly saying that his profession as a comedian forbids him to erase permanently "someone's smile". In other words, he won't kill. This proves a problem when Comedian turns out to be the greatest possible counter to Kenjaku, but Takaba himself would refuse to use it in a lethal manner. However, as a massive distraction for his allies to approach Kenjaku who would normally never be able to get up close and deliver a sneak attack, it more than does the job.
  • Worthy Opponent: Kenjaku of all people seems to regard him as one during their fight, calling it the most fun he's had in centuries. Kenjaku even admits that he could seriously lose to Takaba if their fight continues.
  • Wrong Context Magic: "Comedian" ignores nearly all of the limitations and restrictions of ordinary jujutsu in favor of the Rule of Funny. Even Kenjaku's thousand years of knowledge and experience are effectively worthless against the technique when it's fully taken effect. That said, his knowledge of modern comedy allows him to keep up with the gags and even start turning a few of them against Takaba, though he quickly realises that's a losing battle thanks to the latter's protection. To put it simply, fighting Takaba would be the same equivalent of a normal person fighting a sorcerer with an active Domain Expansion as a technique.

    Hiromi Higuruma 

Hiromi Higuruma

Cursed Technique: Deadly Sentencing

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"I don't consider myself a savior of the weak. It's always been in my nature that I can't ignore something I felt was wrong. That part of me was never fixed. The Goddess of Justice blinds her eyes for equality under the law, and people are capable of turning a blind eye to anything if its to save their own skin. Meanwhile, to never shake off the hands that reach out to me for help, I want to keep my eyes open even if no one else does."
A new Curse User taking part in the Culling Game, Higuruma is a 36-year old lawyer from the 59th class of the Iwate Lawyer Association after passing Tokyo University Law School and his Bar exam with flying colors. He is another notable player, having amassed a hundred points within the Tokyo No. 1 Colony upon his introduction.

His Cursed Technique, Deadly Sentencing, creates a domain that prevents physical violence from all within. A pseudo-courtroom trial is then held, with Higuruma as the prosecution, a shikigami called Judgeman as the judge, and his target standing accused of a crime from their past. Once a verdict is passed, a punishment may be imposed upon the target. In addition, the technique allows Higuruma to conjure a gavel which can change in size and be controlled at range.
  • The Ace: Among the many prodigies in the series, Higuruma's progress rate blows all the others out of the water. In just twelve days, he went from a regular, if exceptionally good attorney to being on the same level of strength as a Grade 1 Sorcerer, putting him in the same league as Nanami. The first technique he manifested was Domain Expansion, something most veteran sorcerers cannot even dream of, and he figured out the fundamentals of curse techniques backwards from it. He learns how to use Domain Amplification, a technique that no "standard" sorcerer, not even Gojo, is able to use, from hearing about the basic mechanics of the technique and is able to use it on a level of skill on par with Sukuna, which impresses the King of Curses himself. Finally, he learns Reverse Cursed Technique on the spot under threat of death from Sukuna at an output enough to regrow his limbs, a feat stated to be difficult even among other Reverse Cursed Technique users. It is very telling that he was able to capture both Kenjaku and Sukuna's interests, who both have extremely high standards for what they consider to be interesting.
  • Alliterative Name: Hiromi Higuruma.
  • Amoral Attorney: He used to work as a defense attorney. In Japan, 99.9% of defendants in criminal trials are found guilty. This burden proved too heavy on him, and the start of the Culling Game gave him a chance to escape it; during which he killed enough people to obtain a hundred points. Thankfully, he snapped out of it during his fight with Yuji. He couldn't bring himself to kill Yuji after his ability judged Yuji guilty of a crime that Hiromi knew he was actually innocent of (the slaughter that Sukuna committed in Shibuya).
  • Anti-Magic: His Domain Expansion, Deadly Sentencing, negates all acts of violence within its barrier, and his shikigami, Judgeman, can enforce sentences that block a sorcerer's Cursed Technique, or their ability to use cursed energy if they lack a technique. This can be circumvented by having a cursed tool, as that will be taken instead and allow the accused to still have their own abilities.
  • Badass in a Nice Suit: He is a very dangerous man who wears a formal business suit, complete with his bar association pin still on, while participating in the Culling Game.
  • Became Their Own Antithesis: As a Curse User, he acts more like a prosecutor than a defense attorney.
  • Blind Justice: Judgeman has its eyes sewn shut to represent the blind impartiality of the justice system.
  • Born Winner: He arrived at the level of a 1st Grade Sorcerer in a span of two weeks from reverse-engineering the standard techniques like Reinforcement and Barriers from being given his domain. He says that he could probably figure out how to do Domain Amplification after seeing Sukuna use it once, where even Kusakabe claimed he couldn't.
  • Carry a Big Stick: His Cursed Technique creates a judge's gavel for him to wield as a weapon. He can manipulate its size and shape, such as morphing it into a long handled polehammer, a giant mallet the size of a car, or crooking the handle to snag an opponent's limbs. He can even teleport it back to himself, including repeatedly back-and-forth between his hands to effectively Dual Wield with a single weapon. When his opponent is sentenced to death, the head of his gavel turns into a Laser Blade that can instantly kill.
  • Combat Pragmatist: He immediately uses his Domain Expansion at the start of a fight, being able to do so because of his domain's focus on enforcing rules over guaranteeing an Always Accurate Attack and lethality.
  • Commonality Connection: To Yuji. Higurama, like Yuji, is a kind, idealistic man working within a broken system and doing whatever he can to help those around him, though one day he snapped under the pressure after futilely fighting tooth-and-nail on behalf of his clients for decades. Yuji's unflinching dedication to take on the blame for a crime that he is completely innocent for reminds Higurama of the man he used to be, prompting him to dispel his Cursed Technique and agree to help Yuji. Likewise, the two of them share strong feelings of self-loathing, yet both of them choose to believe that they have a "role" to play, and as such cling to their sense of duty and keep going.
    Higurama: Have you ever killed someone out of your own volition?
    Yuji: ...I have.
    Higurama: ...I see. That must have felt the worst.
  • Corrupted Character Copy: Between him working as a defence lawyer, tirelessly arguing for his client's innocence, and having a female assistant who follows him around, not to mention a supernatural ability that emulates court procedure, Higuruma seems to be a Phoenix Wright in a world with more realistic consequences for the impossible trials Phoenix takes. This gets taken even further with his Domain Expansion. Rather than being a sure-hit guaranteed attack for the caster, the domain actually prohibits violence for both Higuruma and his target. Instead, his Guardian Entity 'Judgeman' makes a statement about the target's criminal past, accusing them of a crime, and gifts Higuruma a piece of evidence that may or may not prove this correct. The target can choose to accept the claim, deny it, or remain silent. Should their guilt be proven, the target has a penalty enforced upon them, and Higuruma can wail on them one-sidedly. In other words, his Domain allows him to beat up his opponents if he successfully presents the right piece of evidence to counter their statements.
  • Crusading Lawyer: He was once an idealistic man who took on difficult cases and defended the unjustly accused, but his idealism was eventually broken down by the unfair nature of Japan's criminal justice system.
  • Fair-Play Villain: His Domain Expansion affects Higuruma himself as much as the target, prohibiting violence from either and allowing the opponent to respond to Judgeman's accusation. Higuruma is just given a single piece of evidence by Judgeman that he will know of before presenting it. Higuruma's values are so strong that he actually throws the fight against Yuji: after Itadori pleads guilty to the massacre in Shibuya, the lawyer's victory is assured; however, thanks to Judgeman, Higuruma learns of Sukuna's influence, realizes the depths of Yuji's Samaritan Syndrome, and allows Yuji to defeat him, before outlining to him through the legal definitions of the law that he is not guilty for what Sukuna did.
  • Flower Motifs: Sunflowers due to their association with law in Japan; his surname is another word for 'sunflower', and his sunflower-shaped lawyer pin is prominently displayed during his first on-panel appearance. In the language of flowers, sunflowers also represent devotion and faith, and Higuruma is depicted holding a wilted sunflower to his face on the cover for Volume 19 to represent the loss of his devotion and faith in the justice system.
  • Go Out with a Smile: When Higurama is seemingly killed in the fight against Sukuna, his last action is to toss Yuji the Executioner's Sword and smile at him, confident that Yuji's got what it takes to get the job done.
  • Guardian Entity: His cursed technique summons a terrifying specter known as Judgeman that can enforce the sentences handed down within his domain.
  • Instant Expert: It didn’t take Higuruma long to master his newly acquired Cursed Technique, and he's bizarrely skilled in hand-to-hand combat for a man who’s spent most of his life as a mundane lawyer. The insane work ethic he needed for law school and as a defense attourney definitely didn't hurt either.note 
  • Irony: Higuruma’s life changed when an innocent man he was defending was declared guilty by the courts after a retrial. Higuruma’s fight against Itadori was decided when Itadori requested a retrial and declared himself guilty of a crime he didn’t commit. Higuruma again refused to accept the outcome of the trial and chose to throw the fight.
  • Knight Templar: As he explains to Yuji, he wants the Culling Game to continue because if the Cursed Technique he has recently awoken is real and can affect reality, then the rules of the Culling Game are laws for reality itself and not just a piece of paper that can be ignored by someone with enough power, money or influence; that is, a set of laws everyone is actually equal in the eyes of.
  • Laser Blade: His strongest attack is the Executioner's sword, a blade of energy Judgeman gifts him if a target is sentenced to death within his Domain Expansion. It's stated that the target will die if they are cut with the sword, regardless of how severe the cut is.
  • Logical Weakness:
    • Since his Cursed Technique is based on the lawful process, appealing, denying, lying, and/or manipulating evidence in court are all on the table; Hiromi's target can also appeal for a retrial twice. His Technique also invokes this on anyone who isn't sharp on their knowledge of the law, which immediately lands Yuji in a tight spot against him.
      If everyone told the truth, there'd be no need for trials.
    • Another weakness is that the Judgeman can only accuse the opponent of one crime separately and Higuruma cannot choose what the charge will be. For example, stabbing someone is bodily injury or attempted murder, but the stabber also tears the victim's clothing, which is, strictly speaking, property damage and there is a chance that Judgeman will focus on the misdemeanor instead of the felony when choosing the opponent's charge. This means that Higuruma cannot guarantee that his opponent will get the death penalty, and in the case of individuals like Sukuna, whose crimes are countless, the chances of Judgeman charging him with something worthy of the death penalty were slim.
  • Miscarriage of Justice: The case that caused Higuruma to snap involved a man with a criminal record who was in the wrong place at the wrong time and subsequently blamed for a family's murder. After actually managing to win a Not Guilty sentence initially, the prosecution proceeded to appeal for a re-trial at a higher court entirely because they had the budget to do so. The judge there lazily convicted the man without even bothering to consider the ample evidence and circumstances that could've proven his innocence from the first trial, causing Higuruma to loudly call for a retrial while awakening his cursed technique. He actually refuses to commit one in his fight against Yuji, even after the latter pleads guilty to the mass murder in Shibuya, because his technique made him aware of Yuji's circumstances, and he realises that, though Yuji holds himself accountable for it, he's not truly responsible for Sukuna's crimes. He loses the fight on purpose, even outlining to Yuji the legal reasoning that exculpates him for the massacre.
  • Nice Guy: Despite his sinister looks and dour attitude, Higuruma is a genuinely kind and altruistic person, working tirelessly to defend wrongfully accused people, even in a country with such a high conviction rate as Japan. His cursed technique awakened after witnessing many unfair convictions of people he'd put his heart and soul into defending, only for the courts to overlook the truth of the matter in favour of the conviction they wanted. He actually throws his fight with Yuji when he realises the latter holds a Guilt Complex over the massacre Sukuna committed in Shibuya, and outlines to him that, through the legal definition of the law and his particular circumstances, Yuji is not guilty for Sukuna's crimes, despite being in a life-or-death fight with Yuji moments before.
  • No Good Deed Goes Unpunished: Despite all the effort he puts into proving his clients are innocent, so often it turns out to be All for Nothing, and his clients are considered guilty in a court system with a 99.9% conviction rate, which has become less of a horrifying statistic and more of a national tradition by modern times. Said clients then turn around and blame Higuruma for not getting them an innocent verdict, despite all he'd done to help them. He eventually snapped from the unfairness of it all.
  • The Omniscient: Judgeman knows everything about any enemy that is drawn within Higuruma's domain, but it is incapable of sharing any information with him besides a single piece of evidence related to the current trial.
  • One-Hit Kill: The harshest penalty Judgeman can impose - the defendant is stripped of their cursed technique (or their cursed tool if they have one), and Higuruma is given the Executioner's Blade, which instantly kills the defendant if it touches a living part of their body - key word living, as Sukuna severing his own hand right before Higuruma stabbed it invalidated the One-Hit Kill.
  • Scales of Justice: Judgeman has justice scales where its arms should be, as well as from the bottom of its body.
  • Shadow Archetype: To Yuji. Higurama, like Yuji, is a kindhearted man who fights to chose a stressful, nigh-hopeless career as a public defense lawyer because he couldn't ignore his altruistic nature, but after decades upon decades of futilely fighting tooth-and-nail against a broken system, Higurama one day snapped under the pressure. During his battle with Yuji, Higurama is shocked that Yuji is able to accept blame for crimes that he is completely innocent for without even a smidge of hesitation, seeing in the boy the man he used to be before the world broke him.
  • Sinister Schnoz: Higuruma's most prominent feature is his large nose.
  • Sympathetic Murderer: After developing his powers, he killed the corrupt prosecutor and judge who pushed to sentence an innocent man to life imprisonment as a way of preserving their pride. He is legitimately guilty however that he went so far and promises to turn himself in after the Culling Game is finished.
  • Taking You with Me: With an object rather than a person; After seemingly dying to Sukuna's unrelenting attacks, Higurama's Confiscation still keeps Sukuna from getting his Cursed Tool Kamutoke back.
  • Uncertain Doom: Higurama is seemingly killed fighting Sukuna, but he's last seen being teleported off by Ui Ui and Kirara, presumably to bring him to Shoko Ieiri for healing, leaving his ultimate fate up in the air.
  • Weak, but Skilled:
    • Unlike the majority of modern Domain Expansions, Deadly Sentencing can only secure Higuruma a One-Hit Kill if he gets his opponent to fulfill a specific condition (declaring themselves guilty to Judgeman) beforehand, and the one effect it does have (barring all violence) handicaps him as much as it does his opponents. However, if Higuruma does manage to prove his opponent "guilty", he'll effectively render his opponent powerless, which all but guarantees his win.
    • This also applies to Higuruma himself during the Shinjuku Showdown arc. He falls far behind the other heavy-hitters of the team like Yuji and Kusakabe in terms of power, but his Cursed Technique and ability to learn abilities on the fly means he can keep up with them and play a vital role in stripping Sukuna of resources.
  • You Are Better Than You Think You Are: More like, 'you cannot be held accountable for the actions of others'. Higuruma realises that Yuji holds a Guilt Complex within himself for the deaths that Sukuna committed in Shibuya using his body, and willingly throws the fight despite having the advantage over Yuji. He then outlines to him the legal definitionnote  as to why Yuji cannot be held responsible for Sukuna's actions using his body.

    Rin Amai 

Rin Amai

https://static.tvtropes.org/pmwiki/pub/images/rin_amai.png

A young man unwittingly drawn into the Culling Game as a participant, active in the Tokyo No. 1 Colony.

His Cursed Technique allows him to create flan pudding.


  • Forgotten First Meeting: He and Yuji had actually met before when Yuji beat up the group of bullies Rin was part of, though Yuji has no recollection of their meeting.
  • Heart Is an Awesome Power: He seems to have awakened to an Innate Technique by the time of the Culling Games, and it's... pretty worthless. He can summon puddings, huge ones, and that's it. But it allows him to pull a Big Damn Heroes moment and save Hana from certain death by cushioning her fatal fall while in shock, courtesy of Sukuna. Hana would go on to free Gojo after that; Without this worthless ability, all the heroes' plans would have gone up in smoke.
  • The Social Expert: Rin likes to think of himself as one. He examines the behavior of those around him and does what he can to avoid getting on anyone's bad side, though this usually amounts to joining up with bad people or letting himself be used.
  • Weak-Willed: He has no confidence whatsoever and allows himself to be used by other sorcerers as a scout, even though he knows they will likely kill him for his points later on.

    Hanyu and Haba 

Hanyu and Haba

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Hanyu
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Haba

A duo of malevolent curse users participating in the Culling Game players. They both have similar Innate Techniques that allow flight and use them to prey on new players. They take in Rin Amai as their servant against his will.

Haba has hair that can act as a helicopter to fly and attack, while Hanyu can form a jet propeller from her hair.


  • Amazonian Beauty: Hanyu is an attractive woman with a muscular physique that is shown off by her outfit.
  • Big Bad Wannabe: They talk a big game and look down on other players, but are fairly low in the totem of power in their colony, needing cheap shots at confused rookies to score points. Rin alludes to Haba having suffered a Curb-Stomp Battle at Higuruma's hands previously in the Game.
  • Dark Action Girl: Hanyu.
  • Flight: Both of their techniques grant them the ability to fly, something they take full advantage of.
  • Genre Savvy: Their whole battle strategy hinges on the fact that new entrants on the Game are teleported to one of several randomized locations upon entering, sometimes at great heights. This often leaves the Player confused (and in the case of Itadori, needing to find ways to survive a fall) and, thus, vulnerable. Using Rin Amai as a spotter to flag targets, they both attack them fast to kill them before they even realize what is happening.
  • Glass Cannon:
    • Hanyu boasts that her ramming attack could take nearly any modern sorcerer that lacks Itadori's superhuman durability, but goes down fairly quickly after Yuji pitches a single cursed energy-infused rock at her abdomen.
    • Haba similarly boasts that his hair could effortlessly shred steel, but is taken out by a simple two-hit combination. He was a lot more resistant to conventional weaponry, per the words of the soldiers who killed him.
  • Helicopter Hair: Haba's technique channels cursed energy into his hair and turns it into lethal spinning blades capable of shredding through buildings.
  • Killed Offscreen: Haba is killed during the initial assault by the United States military, which is only revealed after the fact by the soldiers returning with his corpse to discuss with their comrades how hard he was to kill with conventional weapons.
  • Prehensile Hair: Both can manipulate their hair as part of their techniques; Hanyu's hair takes the shape and function of a jet engine, while Haba's hair turns into makeshift helicopter blades he can extend and harden to further weaponize them.
  • Unholy Matrimony: A pair of murderous sorcerers who seem to be in a romantic relationship.
  • We Hardly Knew Ye: They are both taken out rather quickly by Itadori.

    Reggie Star 

Reggie Star

Cursed Technique: Contractual Recreation

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A participant in the Culling Game who leads a small group of sorcerers that target newly entered players. He is active in the Tokyo No. 1 Colony.

His cursed technique, Contractual Recreation, transforms paper receipts into any items that are printed on them.


  • Achilles' Heel: Water. Reggie's Curse Technique being based on the paper receipts he keeps stored on his body means that if they get damaged or destroyed, he cannot summon his abilities or tools, which makes him especially wary of Megumi's Max Elephant. Specifically, he needs to burn the receipts with cursed energy to activate his technique, so the paper being wet prevents it from being ignited. He's still able to keep fighting even without them though, but his combat effectiveness is greatly reduced.
  • Agent Peacock: Reggie has long, luscious hair and rather dramatic, campy mannerisms. He's also remarkably cunning and a skilled sorcerer.
  • Arc Villain: Along with Higuruma, he serves as the main villainous threat that Yuji and Megumi face during the "Tokyo No. 1 Colony" arc, though he is by far the more evil of the two.
  • Awesomeness by Analysis: Despite Megumi taking him off-guard with his Domain Expansion and increased fighting skills within it, and its incomplete nature invalidating defenses against normal Domains, Reggie analyzes Megumi's actions thus far and realizes his Logical Weakness. As Megumi is only carrying a single cursed weapon despite his shadow's Hammerspace functionality, he deduces that Megumi is forced to bear the weight of whatever he stores within his shadow. As the whole area they were fighting in was part of the Domain, he summons a lot of cars, which begin entering the shadow and crushing Megumi with their weight.
  • Beware the Silly Ones: Looks like a clown, is prone to ridiculous situations like following Megumi on a Vespa and has a generally grand attitude that would not be out of place in a play. Is nevertheless a truly powerful sorcerer and a very sly fighter that gets very close to doing in Megumi.
  • Counterspell: He introduces the audience to an ancient Barrier Technique known as Hollow Wicker Basket in his battle against Megumi, which is the original version of the Simple Domain technique used exclusively to counter the Sure-Hit effect of a Domain Expansion. While it works just fine against normal Domains, it is Crippling Overspecialization as far as Barrier Techniques are concerned against incomplete Domains or Domains that rely on being activated instead of their Sure-Hit effect.
  • Death from Above: His trump card is to summon a large two-story house that he can drop on enemies.
  • Didn't See That Coming: Occurs several times during his fight against Megumi, which is fitting since their various techniques and fighting styles make it a Battle of Wits as much as a physical brawl.
    • He assumed Megumi lacked any big moves to fight against him when the latter retreated to a nearby gymnasium, only to get taken off guard when Megumi reveals he wanted to use the building's space to help solidify his Domain Expansion against him.
    • When Megumi uses his Domain Expansion against him, Reggie initially assumes that it's a complete Domain, and thus counters with his Hollow Wicker Basket technique to negate guaranteed hits. However, as the Domain is incomplete, it lacks said guaranteed hit, instead bringing out 120% of Megumi's shadow abilities, allowing the attacks he makes to pierce through Reggie's defenses.
    • Reggie is able to deduce Megumi's Logical Weakness, that he's forced to bear the weight of any object contained within his shadow, which now includes the room they're fighting in, to start crushing him with cars he summons with his technique, only for Megumi to point out that an incomplete domain is still a domain, and he can use the shadows above Reggie, allowing him to summon his Max Elephant right above Reggie and start crushing him in turn.
    • He forgets that the building they're fighting inside is a gymnasium, and thus has an indoor pool on the bottom floor. When he attempts to finish Megumi off by summoning a house on top of him, the latter just lets the building break the floor beneath them and drop them both in the pool, soaking Reggie's receipts and preventing him from using his Cursed Technique.
    • Finally, and fatally, he underestimates Megumi's Divine Dog, believing his previous attack with knives were enough to dispel it. It was still quite functional, and it fatally ambushes Reggie from behind.
    Reggie: A sorcerer is nothing but a con artist.
  • Ear Ache: When the Divine Dog ambushes him from behind, it tears out a chunk of his shoulder, nearly severing his arm, and part of his head, including his ear.
  • Familiar: Objects he conjures through Contractual Recreation are treated like this and he can give them simple instructions as a result, like making knives fly through the air at a designated target and controlling vehicles he's bought without having to actually drive them. He attempts to use this as his trump card against Megumi when they're both attempting to crush the other, as the cars he summoned to dump into Megumi's shadow hadn't been given any orders by him, and thus would remain as long as that was the case. By allowing himself to be submerged into the shadow and then ordering one of the cars to buoy him to the surface, Reggie evades Megumi's Max Elephant and frees himself from the shadow to summon an even bigger weight against him.
  • Gasoline Dousing: Uses his technique to drench Megumi in gasoline, attempting to set him on fire in combination with Hazenoki's explosive projectiles.
  • Heal Thyself: His technique is capable of recreating the effects of a three-day visit to a five-star spa, which he can use to instantly revitalize himself in the middle of battle.
  • Honey Trap: He uses an attractive young woman named Remi to lure unsuspecting sorcerers into his trap, reasoning that a pretty girl would have a much easier time tricking someone.
  • Improbable Weapon User: Paper receipts are his main combat tools. This includes things like being able to activate a receipt for a spa treatment to restore himself in the absence of knowing Reversed Cursed Techniques.
  • Improvised Weapon: His fighting style is built around using unconvential objects conjured from receipts as weapons, which includes fishing nets, kitchen knives, potted plants, vehicles and even radishes. His trump card is to summon an entire two-storey house to crush enemies.
  • Join or Die: His operation targets sorcerers who have just entered the colony, using another member to lure them to him and offering a place in his group if they are strong enough, and killing them for their points if they refuse or are simply too weak.
  • Logical Weakness: Since his technique relies on paper receipts, water is this to him, which Megumi attempts to exploit with Max Elephant's water attacks. He reveals that he specifically needs to burn the receipts with cursed energy to use his technique, so if the paper is wet it cannot ignite, preventing him from using his technique.
  • Manipulative Bastard: He manipulates Remi into doing his bidding by saying that he loves her and will protect her, but coldly abandons her once she is no longer useful to him.
  • Oh, Crap!: Reggie has a shocked reaction once he realizes that he has walked right into Megumi's trap and is caught within his Domain Expansion. He has another moment shortly afterwards, as he smugly activates a Counterspell... then discovers it is ineffective against an incomplete Domain.
  • Paper Master: His cursed technique utilizes paper receipts to conjure various items from whatever is printed on them, and he can manipulate the receipts with simple commands to fly towards enemies before transforming. He also wears a poncho made of receipts so he has easy access to a large selection of items at all times.
  • Parasol Parachute: He creates two umbrellas with his technique so he and Hazenoki can descend quickly from a high-rise building to street level.
  • Punny Name: His name is a play on the English word register and he uses receipts as a major part of his technique.
  • Sealed Evil in a Can: Though left ambiguous for most of his fight, it is eventually revealed that Reggie is an incarnated sorcerer from far in the past, explaining his knowledge of Kenjaku's plan, Tengen's purpose and ancient techniques like Hollow Wicker Basket.
  • Semantic Superpower: His ability immediately introduces the benefits of any contract he burns into reality. While he mostly uses this to create weapons, this effect extends to any contract, allowing him to do things like use a ticket for a three-day spa treatment to give himself the benefits of three days of rest in the middle of a fight, or drop a house on someone using the house's deed.
  • Surveillance Drone: He creates several drones to pursue and track Megumi after he flees from their battle, but this leads him right into Megumi's trap.
  • Tattooed Crook: He is a nasty individual, with a kanji tattoo for the word indomitable on his left arm.
  • This Banana is Armed: His Technique relies on this in general, but it's exemplified by him summoning a potted plant to hit Megumi in the back of the head and throwing radishes with huge kitchen knives inside them at high speeds.
  • Underestimating Badassery: He never considers that Megumi could be a sorcerer of high skill and gets trapped within Megumi's Domain Expansion as a result of his arrogance. He then proceeds to overestimate Megumi's badassery, as he attempts to counter his Domain's guaranteed hit with a Counterspell, but since the domain is actually incomplete, his defenses don't work at all and he gets pummelled for his troubles.
    • He fatally underestimates Megumi's Divine Dog's durability, thinking that stabbing it in the head was enough damage to dispel it. Megumi uses the dog to fatally ambush him, when Reggie is expecting another, less powerful shikigami.
  • Villain's Dying Grace: He transfers all of his points to Megumi with his dying breath, considering it to be his final good act, though it's quickly undercut when he decides to make his last words a Dying Curse.

    Iori Hazenoki 

Iori Hazenoki

https://static.tvtropes.org/pmwiki/pub/images/img_20211212_183040.jpg

A participant in the Culling Game who is part of Reggie's group.

His currently unnamed cursed technique allows him to turn his body parts into explosives.


    Chizuru Hari 

Chizuru Hari

https://static.tvtropes.org/pmwiki/pub/images/396413005_980629089670693_5970683468905013769_n.png

Another Culling Game player and a member of Reggie's group, another close-quarter figher like Iori. Tries to gang up on Megumi along with his teammates.

His currently unnamed technique transforms his nails into dark claws.


  • The Brute: A purely physical-focused sorcerer that tries to do enemies in by fighting.
  • Butt-Monkey: Utterly fails to land a single hit on Megumi before getting destroyed.
  • Curb-Stomp Battle: Megumi has the easiest time dealing with him out of Reggie's whole crew, yeeting him off a building twice before splitting his head in two before Hari can even react.
  • Gonk: Has a noticeably broad and large nose, thick lips, prominent bushy eyebrows with tiny crooked eyes.
  • Wolverine Claws: His technique transforms his actuals nails into this, presumably for lethal purposes.

    Remi 

Remi

https://static.tvtropes.org/pmwiki/pub/images/remi1.jpg

A participant in the Culling Game who is part of Reggie's group.

Her currently unnamed cursed technique lets her manipulate her hair like a scorpion's stinger.


  • Animal Motifs: Scorpions. Her hair resembles a scorpion's tail and she can control it as one, even stabbing people with it. Scorpions are also traditionally associated with lust, fitting Remi's Femme Fatale attitude.
  • All Girls Want Bad Boys: It's shown she has a bad habit of getting involved with men that don't care about her and will use her for their own ends, a fact that she acknowledges on some level, but she unthinkingly clings to these toxic relationships anyway because she's reliant on them to give her direction in life.
    Remi: "They say men are wolves but... It's always a wolf that clears things up for me! If wolves do everything for me... Then I don't have to think about anything!"
  • Bitch in Sheep's Clothing: She pretends to be a scared, helpless girl to lead other participants to believe she's harmless, before sending them straight into Reggie's trap.
  • Broken Tears: She breaks into uncontrollable tears after being abandoned by Reggie and almost killed by Hazenoki, but Megumi has no sympathy towards her due to her actions.
  • Declaration of Protection: Tries to get Megumi to be her "knight" in the game... until it's revealed that she was really loyal to Reggie because he was the one who said he would protect her.
  • The Farmer and the Viper: Her interactions with Megumi bring to mind the parable of The Scorpion and the Frog, in which a scorpion stings a frog helping it across a river despite the frog being the only thing keeping the scorpion alive, which is exactly what Remi does once both her and Megumi are under attack. Remi's scorpion motif and Megumi's association with toads only furthers this comparison.
  • Femme Fatale: She uses her charms to trick unsuspecting players and bring them to Reggie.
  • Girly Run: She runs like this while being pursued by Megumi's Divine Dog.
  • Honey Trap: Has basically functioned like this her entire adult life, getting by on "being cute" in return for men taking care of all her problems and expenses. The extent of her strategy for the Culling Game goes as follows: Find a sorcerer, hit on them, invite them to "her place" while she has a shower, walking the unfortunate person right into Reggie Star's trap.
  • Kidnapped for Experimentation: Remi is last seen being incapacitated and captured by the invading American military forces, who intend to use the Jujutsu Sorcerers as test subjects in order to develop new sources of renewable energy. Given that most of these troops wind up being wiped out by Curses before finishing their mission, her fate is currently uncertain.
  • Ms. Fanservice: A very pretty, curvy young woman wearing a form-fitting dress.
  • Prehensile Hair: She can manipulate her stinger-like ponytail to stab at enemies.
  • Smitten Teenage Girl: Deconstructed. Remi can't function without a guy to give her direction and will obsessively cling to the first one that gives her any semblance of validation and security, no matter how dangerous and unhealthy this becomes.
  • Undying Loyalty: To Reggie. Remi refuses to admit that he doesn't care about her. Though she seems to act this way to any man who promises to protect her, hence her desperate demands that Megumi vocally do so after Reggie conclusively abandons her.
  • Ungrateful Bastard: She stabs Megumi after he saved her from Hazenoki's blast, refusing to believe that her former allies abandoned her.
  • Womanchild: Her desperate desire for a "knight" that will protect and look after her is born from a complete inability to handle the pressure of being an adult and having to make her own decisions without active direction.

    Yorozu (SPOILERS) 

Yorozu

Cursed Technique: Construction

https://static.tvtropes.org/pmwiki/pub/images/yorozu_as_tsumiki.png
"I'M YOUR BIG SISTER!! Just kidding ❤"

Yorozu is a Sorcerer from the Heian Era out of the Aizu Domain that was reluctantly accepted into the Fujiwara Clan for managing to fight off The Five Void Generals, a subjugation squad of elite Sorcerer assassins that was equal to the squad led by Takako Uro. Her life of hedonism at the Heian court quickly came to an end when she gave Sukuna a full-on Glomp while in the buff. She incarnated into the body of Megumi's step-sister Tsumiki Fushiguro once Kenjaku's Mass Idle Transfiguration went off, and upon awakening in the hospital, she impersonated Tsumiki using the girl's memories to get accustomed to the modern world while talking to Megumi in the hospital. Becoming informed on the recent events, Yorozu immediately uses the points meant to save Tsumiki to add a rule that all Players can enter and exit the Culling Game's barriers as they please.

Her Cursed Technique is called "Construction", identical to the one Mai Zen'in has, but far more advanced in its applications due to a much greater pool of Cursed Energy to work with and Yorozu diligently researching how to best use her subpar Technique. So long as it's not a Special Cursed Tool, She can recreate more or less any substance on the planet after a bit of trial-and-error, but she defaults to creating dense liquid metal she can freely manipulate semi-subconsciously and a Power Armor made out of a mishmash of insect parts.


  • Abhorrent Admirer: The Heian sorcerers remember her mostly for her unrequited infatuation for Ryomen Sukuna.
  • Acceptable Break from Reality: Because her Construction Technique lets her create more or less anything she can envision, her trump card is creating a truly perfect sphere out of the liquid metal she uses, letting her throw around an impossible object with infinite surface pressure that annihilates anything it touches. It didn't help one bit against Sukuna, who used Mahoraga's Adaptive Ability against the material of the sphere and simply punched it with its Sword of Extermination.
  • Always a Bigger Fish: In her original lifetime, Yorozu caused quite a stir in the Heian court for being a country bumpkin that managed to fight off one of the Fujiwara's death squads. Two court officials subsequently discuss the fact that Sukuna slaughtered both of said squads into utter unrecognizability, down to the very last man not long after Yorozu had settled in.
  • Ax-Crazy: Yorozu is, to be blunt, completely insane. When she begins showing her true colors, she's defined primarily by a sexual and power-based obsession with Sukuna to the point where she'd settle for his dead body, describing her ideal marriage ceremony with him as involving the complete extermination of three villages, leaving the heads of the prettiest man in each village out to shrink, writing formula-breaking Haiku about the event and making Uraume cook up monkey-brain stew for the occasion. Yorozu describes all this with beaming heart-shaped pupils.
  • Bizarre Taste in Food: Yorozu's favorite food is eating the brains directly out of what appears to be a cooked macaque's head.
  • Challenge Seeker: The very first thing she does upon revealing her true colors is attempt to arrange a fight with Sukuna, who takes the opportunity to make Megumi his host so that he can put Megumi's soul further into darkness by using his technique (Ten Shadows) to kill Yorozu who is currently inhabiting Tsumiki's body.
  • Crippling Overspecialisation: As Yorozu demonstrates, Construction is capable of far more than what Mai Zen'in did with it, but the solutions to its high energy expenditure and inefficiency issues, such as her Razor Floss and bug transformation means that the Technique capable of making anything still ends up with one-note solutions and as a result, Sukuna effortlessly beats her Perfect Sphere with a Mahoraga that had already adapted to the liquid metal she used for it.
  • Dead Person Impersonation: Upon awakening, Yorozu manages to attain all the information and memories of the brain of Tsumiki Fushiguro and successfully pose as if she is Tsumiki herself, tricking Megumi into scoring points in the hopes of freeing her from the Culling Game only to use the very same points to drastically escalate the situation.
  • Diabolus ex Machina: She's an evil Sorcerer never mentioned before who reincarnated in Megumi's sister, Tsumiki, and she only reveals her true identity after she's been given the points Megumi and Yuji spent the entire Culling Game building up in order to add rules to the game to save Tsumiki. Instead Yorozu uses the points to make the game worse and in the aftermath of her reveal, Sukuna takes advantage of the chaos to take control of Yuji's body with their Binding Vow, rip off finger and feed it to Megumi to turn him into his new vessel instead of Yuji. To top it off, Sukuna uses Megumi's body to kill Yorozu while she's in Tsumiki's body to completely break Megumi's will and gain full control over his new vessel. Yorozu's presence manages to turn the end of the Culling Game from a Hope Spot into the series Darkest Hour.
  • Difficult, but Awesome: After Construction as a Cursed Technique was previously demonstrated by Mai Zenin to be Awesome, but Impractical, due to its high energy requirement and her own lack of drive limiting her to small and simple objects like an extra bullet, Yorozu demonstrates just how versatile and powerful the Technique can be in the hands of someone with high Cursed Energy reserves and the motivation to experiment with their powers. Her signature creations being a liquid metal whose shape and volume she can freely manipulate and biomechanical Power Armor.
  • Domain Holder: Her Domain, Threefold Affliction (Shikkushikku Shikku 三重疾苦), is a blank space with several floating nervous systems of insects like the ones used in her Eldritch Transformation. It's a simple Always Accurate Attack Domain, but when the Sure-Hit Effect is immediately getting struck with an infinite mass, it turns into Simple, yet Awesome.
  • Eldritch Transformation: Yorozu is capable of manifesting an armor of flesh specialized in appropriating numerous biofunctions, which looks like an extremely built Humanoid Abomination with insectoid eyes and wings.
    • She further demonstrates the ability to form impossible shapes with her Technique, allowing for creative applications such as creating a truly perfect sphere with no flat surfaces even at the atomic level, and therefore contacts everything around it on a single atom with infinite force and acceleration.
  • Fan Disservice: Her flashback chapter shows that Yorozu was often completely naked when relaxing at home and doing her experiments. However, it's not very titillating because she maintains a disturbed look on her face of Dissonant Serenity and her nude body is very unkempt and dirty in appearance.
  • Improbable Weapon User: In a similar fashion to the Volumen Hydragyrum of Fate/Zero fame, Yorozu's primary use of her Technique involves semi-subconsciously manipulating a liquid, but simultaneously razor-sharp and dense metallic substance into a massive variety of deadly shapes and smothering her opponent in them.
  • Nightmare Face: Yorozu instantly turns the beautiful young Tsumiki into a horrific monster in the span of a single page by making an absolutely abhorrent expression while revealing her true colors to Megumi. It doesn't get better once she styles her hair into huge spikes and starts making heart-shaped eyes while fantasizing about a potential marriage with Sukuna.
  • Power Gives You Wings: Manages to manifest a set of dragonfly wings and fly away from the group, which is strong enough to leave a crater in the ground.
  • Really 700 Years Old: Yorozu is one of the Heian Era oldheads from the Golden Age of Jujutsu, implying only other Incarnated Sorcerers would recognize her by name or apperance.
  • Shout-Out: Yozoru's "True Sphere" technique that relies on its perfect spherical shape to apply infinite pressure to targets is reminiscent of the Super Spin from part 7 of JoJo's Bizarre Adventure, which also involved the supernatural application of infinite rotational force (normally) applied via a spherical object.
  • Small Role, Big Impact: Yorozu mainly served as a catalyst to bury Megumi's soul for Sukuna to take over completely. Despite that, her providing Kamutoke to Sukuna threw an absolute monkey wrench to Jujustu High's plan to weaken Sukuna. Originally, the plan was for Higuruma to use Deadly Sentencing on Sukuna to confiscate his Cursed Technique, thus remove Cleave and Dismantle off the table. Instead, Deadly Sentencing ended up confiscating Kamutoke (Not that he minds much) instead, leaving Sukuna with his Cursed Technique, with all the pain and difficulty it entails for our protagonists.
  • Sphere of Destruction: Her trump card is applying Steel Ball Run logic to a liquid metal sphere, and making it unavoidable. Any unfortunate target not named Sukuna is simply vaporized as a result.
  • Too Dumb to Live: In her previous life she though that glomping Sukuna was a good idea, who proceeds to cleave her nearly in half. Even after being reincarnated she didn't learn anything from the ordeal and still gets brutally killed by Sukuna all over again.
  • Yandere: Is more or less this for Sukuna, when Sukuna and her make a Binding Vow stating that he would do anything she says if he loses their fight and survives, she gleefully declares herself his bride, says that he can't have any mistresses and states that she will destroy three villages for their wedding ceremony, while hanging out the heads of the three prettiest boys of the village to shrink on a tree. Even if Sukuna dies from the fight, unlikely as that is, his corpse is more than satisfactory for her.
    • She's always had an inkling that despite his deservedly reviled reputation, Sukuna already knew what true love was. When she gets further proof in the modern day, she dismisses it out of hand since she wasn't the one who taught him it, so it must not be genuine.

Tokyo Colony No. 2 Players

    Hajime Kashimo 

Hajime Kashimo

Cursed Technique: Mythical Beast: Amber

https://static.tvtropes.org/pmwiki/pub/images/hajime_kashimo_volume_21.png
God Of Lightning
"Fine words. Let's see if you can repeat them WHEN YOU DIE!"
An incarnated sorcerer from the Edo period competing in the Culling Game who has an interest in meeting Sukuna. One of the stand-out players participating in the Culling Game, he is introduced having already killed over 40 people, choosing to spend half his points to add a new rule. He is active in the Tokyo No. 2 Colony.

His Cursed Technique is "Mythical Beast: Amber", which allows him to permanently modify his body to use different phenomena linked to electricity such as electromagnetic radiation, the tuning of soundwaves, controlling his brain's electrical signals, breaking past the limits of the human body, with the drawback that it will destroy his body in the aftermath. He foregoes using his technique saving it until he fights Sukuna and sticks to utilizing his Cursed Energy's unique trait, which gives it the properties of electricity and allows him to apply positive and negative charges to himself or others.
  • Always Accurate Attack: He can use physical strikes to apply a positive electrical charge to enemies, before releasing a negative charge that creates an unavoidable lightning bolt between him and his target that is guaranteed to rip his opponent apart.
  • Arc Villain: Kashimo serves this role during the "Tokyo No. 2 Colony" arc.
  • Arrogant Kung-Fu Guy: Has more or less no interests besides killing Sorcerers for fun and points, and can only be reasoned with if you're in his ballpark as he lives by Might Makes Right to a degree approaching that of Sukuna. He even waits with using his lightning discharge attack at all until Hakari has regained a Jackpot because he wants to see if he can kill an unkillable man.
  • Ax-Crazy: Hajime's only problem with the Culling Game seems to be that it's not as extreme as he would like it, and mercilessly attacks any Player he comes across to gather points, lamenting when he effortlessly kills a weaker opponent via lightning bolt through the chest just before his Establishing Character Moment and biting his thumb in disappointment at the level of competition in Tokyo 2.
  • Badass Boast: Hits Hakari with a killer one when Hajime sees him regain a Jackpot.
    "Turn up the music! And prepare for your living funeral!!"
  • Barbarian Longhair: Somehow combines his and Samurai Ponytail by tying most of his incredibly messy hair up into two thick buns and keeping the rest as a thick mullet. In the distant past, he only had a single hightail, still frizzing with electricity.
  • Bare-Fisted Monk: Despite carrying a staff and having a powerful Technique, he seems to prefer fighting opponents with his bare hands more often than not, with his moves resembling those of old-school Budou and Kung Fu instead of any modern martial art. His combination of insane speed and strength is enough to punch holes in people and use a shipping container as a mutual punching bag with Hakari before tearing his face off using the container's door as an Improvised Weapon. He later reveals that his technique is apparently a single-use only condition, but he's both confident enough in its usefulness and seeking enough of a challenge that he's reserving it for fighting Sukuna, and apparently thinks it'll provide a decent chance of victory against him.
  • Barrier Warrior: Knows the Hollow Wicker Basket antidomain technique, however Hakari's Domain expansion is harmless so it's pointless to use against him.
  • Blood Knight: He seems to be seeking a good challenge within the Culling Game, lamenting that none of the sorcerers he had killed were strong. He's the only sorcerer so far without a case of It's Personal who wants to pick a fight with Sukuna. When he finally gets a real match in Hakari, he is quite visibly excited, and despite acknowledging that he will hold the advantage if he can outlast Hakari's Jackpot buff, which functionally makes him immortal, Kashimo decides to instead beat Hakari anyway at the apex of his power, claiming that playing it safe is 'how losers think'. By the time he gets a chance to fight Sukuna, Sukuna tells him to come and Kashimo, with an ecstatic smile, CHARGES at the man with nothing but pure killing intent.
    Kashimo: In these 4 minutes and 11 seconds, you may be unkillable...but I'll slaughter you anyway!!!
  • Born in the Wrong Century: Kashimo spent his life in the Edo period fighting everyone he perceived as even remotely powerful, eventually defeating all challengers and becoming bored and sedentary in his old age. He only accepts Kenjaku's offer to be reincarnated in the present because he missed the Heian Era, the Golden Age of Jujutsu where absolute monsters like Ryomen Sukuna, Yorozu, Uraume, Michizane Sugawara and many other bigshot sorcerers who went to form the major clans of Gojo, Kamo and Zen'in.
  • Combat Pragmatist: Being more like a pitbull wearing a human skin than a warrior, Kashimo spares absolutely no thought for things like mercy or fighting fair. Besides his many uses of Improvised Weapon against Hakari, the moment Gojo Satoru died in his battle against Sukuna, Kashimo was already leaping forth to throw hands with Sukuna, not giving him as much as a second to recover after the clash of titans he just went through.
  • Combo Platter Powers: Like Hakari, Hajime possesses both a Cursed Energy trait and a separate Innate Technique.
  • Curb Stomp Cushion: Kashimo's battle against Sukuna ends with him completely overwhelmed and easily killed by his opponent, but he's able to force the King of Curses to burn through two of his hidden trump cards - His Cursed Tool Kamutoke and then a full-on reincarnation back into his original monstrous form - when the former's powerful lightning abilities prove useless against Kashimo due to his particular energy.
  • Curb-Stomp Battle: His combat skills, unique Cursed Energy and raw strength, speed and tenacity allow him to dish them out like candy in Tokyo 2, and Panda likewise fares incredibly poorly against him. While Hakari does much better, it's thanks to a Healing Factor that allows him to bounce back from Kashimo's extremely lethal attacks. This is then turned on him when he finally goes up against Sukuna's full power and gets killed incredibly quickly, being completely unable to so much as land a hit on his enemy despite his Deadly Upgrade.
  • Deadly Upgrade: His Innate Technique, "Mythical Beast Amber," can only be used once—it turns him into a living god of thunder that can use all aspects of electricity to enhance his attacks and senses and makes him faster than the speed of sound, but burns up all of his cursed energy to do so. When the technique expires, Kashimo will crumble to ash.
  • Death by Irony: Hajime was the undisputed champion of the Tokyo No. 2 Colony, slaughtering enough sorcerers to rack up the most points of any player by a wide margin, He dished out the same to Panda with ease. When Hajime faces Ryomen Sukuna in his newly revived original form, the King of Curses is able to demolish him in spite of the latter's Deadly Upgrade and kill him in less than one chapter.
  • The Dreaded: He was terrifying enough to force Angel out of her original colony. Angel is a sorcerer who can extinguish Cursed Techniques and might have enough power to kill Sukuna.
  • For Want Of A Nail: It is revealed Kashimo originally lived in the same period as Ryu Ishigori, although he was an old and sickly man when the latter was in his prime. Kenjaku had even suggested for Kashimo to try to duel the upstart to fulfill his desire for a challenge, but Kashimo declines, opting to take on Sukuna himself instead. Ironically, had they fought, the two of them might have sated their mutual desires for a Worthy Opponent, as they appear comparable in power.
  • Go Out with a Smile: Hajime dies finally getting the answers he sought for so long with a conversation with Ryomen Sukuna on strength and love as well as getting the warrior death he wanted for so long that he couldn't have 400 years ago.
  • Harmless Electrocution: Subverted with a vengeance; The ability to create a lightning bolt between himself (who stores a negative charge) and his opponent (who become positively charged upon being hit by Hajime) is absolutely as horrifying as it sounds and often results in dismemberment or outright Torso with a View. While water is an obstacle to him, it's also an easy way for him to create chlorine gas via electrolysis or steam explosions.
  • Heel–Face Turn: After Kashimo is spared by Hakari following their fight, Hakari offers Kashimo the chance to have his fight with Sukuna on the condition that he joins their team. Kashimo accepts, setting him up as the Token Evil Teammate of the group.
  • Heroic RRoD: The reason that he never used his technique. It reconstructs his very flesh to surpass human limits at the cost of destroying his body once the technique concludes.
  • Honorable Warrior's Death: It's heavily implied and later confirmed that this is what Hajime truly seeks. Judging from his last battle as an old and sickly man and his response to Kenjaku's offer implies that he wants to die in battle to a Worthy Opponent. It is further explained by that of Sukuna that he managed to give the very same goal to other warriors of his time and that he should be happy that he was able to provide that kind of "Love" and acknowledgement to others who wanted to prove their strength to someone as strong as he.
  • Horrifying the Horror: He is a large part of the reason Angel got out of the Tokyo 2 Colony soon after the game started. And Angel can extinguish Cursed Techniques, killing reincarnated sorcerers and may possess the ability to kill Sukuna.
  • Incurable Cough of Death: In his previous life, Kashimo never found the opponent he was seeking and eventually began dying of a terminal illness, which motivated him to accept Kenjaku's contract for the Culling Game.
  • The Last Dance: The final nail in the coffin for him taking up Kenjaku on his offer (besides being terminally ill and wanting a warrior's death) was the fact that the strongest Sorcerer had already been dead for centuries, and Hajime wanted a chance to prove himself the strongest by challenging Sukuna.
  • Leeroy Jenkins: Zigzagged. Although Kashimo undoubtedly died on his own terms, receiving the warrior's death he longed for at the hands of history's strongest sorcerer, the story deliberately shows that Kashimo didn't really accomplish anything with his death in terms of actually bringing Sukuna down.note  Kashimo was easily one of the strongest fighters that Sukuna faced in his battles after Gojo, yet Kashimo shows by example that any sorcerer other than Gojo attempting to fight Sukuna 1 on 1 is pure suicide. By contrast, the other sorcerers are able to eventually force Sukuna onto the back foot, but they only manage to do so by coordinating as a team, making plans, and taking the strengths and weaknesses of each fighter into consideration. While Kashimo did find the satisfaction he longed for in his death, his death occurring with little fanfare or impact on the story also reflects the inherent limits of his Blood Knight philosophy—a theme which is elaborated on more as the Shinjuku Showdown arc progresses, with Sukuna's Might Makes Right worldview slowly being chipped away at.
  • Lightning Bruiser: He is seen moving at an incredible pace, not giving even experienced opponents any time to react or block his attacks, and is able to absolutely pummel an enemy with a rapid series of blows powerful enough to tear through flesh and sunder reinforced bones. He can even fight an unlimited-Cursed-Energy-fueled Hakari in physical combat, and damage him while withstanding being punched through craters himself with hardly any damage. This ability is even more potent in his fight with originalformed Sukuna managing to use his speed to surprise Sukuna with enhanced punches and is able to be fast enough to dodge sukuna's dismantle though not without taking some damage and a warning from sukuna to dodge beforehand.
  • Logical Weakness: Since Kashimo's Cursed Energy has the properties of electricity, if he's in a body of water he has to either shut off his Cursed Energy or it will continuously discharge into the water until his reserves are dried out.
  • Magic Staff: He carries around a metal staff which he uses to supplement his combat techniques. Despite being a sorcerer, however, the staff doesn't appear to be a Cursed Tool and Kashimo only uses it to clobber people. Later subverted, as it is eventually revealed that Hajime always has a positive charge stored in said staff, using his Cursed Energy to turn it into an Improvised Lightning Rod. When Hakari catches him off-guard and without a charge attached, Hajime invokes the lightning bolt it creates as a sneak attack when Hakari is positioned between himself and the staff, obliterating most of Hakari's left torso in the process.
  • Mark of the Supernatural: Has a pair of lightning bolt marks in the lower corners of both his eyes.
  • Nightmare Face: He frequently manages to combine Slasher Smile, Dissonant Serenity and a Thousand-Yard Stare that could put a hole in a wall, all while looking like a spiky-haired Pretty Boy.
  • No-Respect Guy: The protagonist have zero faith in his ability to stand up to Sukuna in case Gojo loses to him, and talk about him dying to buy them some time to regroup right in front of him since he insists on fighting the King of Curses on his own, and will inevitably get killed doing so.
  • No-Sell: He is struck by Panda's Unblockable Drumming Beat and acknowledges the internal damage it gives him, but powers through it with seemingly no effect and immediately severs the arm he was hit with.
  • Old Master: Kashimo lived to a very old age in his past life, but still remained an incredibly dangerous sorcerer seeking a good challenge. His past self is introduced Atop a Mountain of Corpses, yet describes the last fight he got to participate in as boring.
  • Really 700 Years Old: He was alive over 400 years ago and was sealed into a cursed object for centuries until being incarnated into a new body following Kenjaku's mass Idle Transfiguration. This is why he looks like a young man instead of an Old Master in the present day.
  • Required Secondary Powers: His Cursed Energy, something innate to every human on the planet, having the exact properties of electricity means that Hajime is also resistant to electrical shocks and the like. This saves him from instantly getting incinerated by Sukuna's Cursed Tool Kamutoke, which can create Bolt of Divine Retribution like blasts of lightning.
  • Sealed Evil in a Can: He had been sealed within a cursed object for around 400 years before the Culling Game started, having incarnated into the body of someone who had consumed the object.
  • Shock and Awe: His Cursed Energy has the same properties as electricity, and his mastery over it allows him to separate it into positive and negative electrical charges. He enhances his physical strikes with this electricity and marks his opponent with a positive charge in the process. He can then discharge a negative charge creating a lightning bolt that seeks the positive charge, effectively guaranteeing a certain hit on his opponent.
  • Smarter Than They Look: Despite his straightforward desire to duel the strongest available opponents, Hajime is quite perceptive, immediately figuring out Panda's true nature and picking up on the fact that he was lying about not knowing Sukuna's location. His fights with Hakari even shows he is quite capable of being tactical, as he manages to put Hakari in numerous situations where he's almost killed.
  • Strong and Skilled: As Hakari says, Kashimo's combat prowess is downright amazing and it all comes down to just masterfully using his Cursed Energy's unique properties to an extreme. He's powerful enough to tangle with Hakari at his strongest where he's said to be stronger than Yuta, the second strongest sorcerer of the modern age, while being clearly superior in terms of skill and ingenuity.
  • Superpower Lottery: Kashimo’s lightning-like Cursed Energy surpasses a lot of actual Cursed Techniques in utility, allowing him to inflict severe electrical burns with just a touch and ensure a guaranteed-hit without need for a costly Domain Expansion. With just his Cursed Energy trait and his bare hands, he puts up a phenomenal fight against Hakari buffed by his Domain and manages to take his arm. Hajime's Cursed technique is also this trope for the sheer fact that it turns his entire body into lightning that he can freely manipulate the shape and function of, giving himself X-ray vision through a Third Eye, radiating powerful electromagnetic radiation waves and being able to recalibrate his mouth into one optimized for powerful Super Screams.
  • Token Evil Teammate: Becomes one to Jujutsu High after his fight with Hakari, giving up his points and agreeing to help them in exchange for the third-year promising to lead him to Sukuna.
  • Torso with a View: He is introduced from this perspective, having just killed a man by blasting a hole clean through his torso. He later does the exact same thing to Panda, albeit using his fist this time around, and blasts off most of Hakari's torso by catching him with the bolt from his Improvised Lightning Rod.
  • Too Awesome to Use: His Innate Technique, "Mythical Beast Amber," can only be used once—it turns him into a living god of thunder that can use all aspects of electricity to enhance his attacks and senses and makes him faster than the speed of sound, but burns up all of his cursed energy to do so. When the technique expires, Kashimo will crumble to ash.
  • Villain Respect:
    • He quickly sees Kinji Hakari as a formidable opponent, asking for his name and introducing himself in a rather polite manner. His respect only grows as the latter reveals his abilities, engaging in backhanded but ultimately affable banter while trying to punch each other's heads off.
    • While he is not attached to Satoru Gojo, he does respect the man for his strength and bravery and is willing to oppose anyone who wants to interfere with his fight against Sukuna, as he believes Satoru deserves the chance to contest the spot of the strongest.
    • Naturally, as Sukuna is said to be the strongest sorcerer in history, Kashimo wants nothing more but to fight him and prove his own strength. Before they fight, Hajime is filled with curiosity enough to ask Sukuna how he became the strongest and wishes for Sukuna to teach him about strength. Surprisingly enough, Sukuna obliges, prompting Hajime to go all out from the get-go with his one-time Cursed Technique.
  • Willfully Weak: He purposefully refuses to use his Cursed Technique against any opponent during the Culling Game except Sukuna, as he claims it’s a one-time Dangerous Forbidden Technique and he wishes to save it for his promised Worthy Opponent. We see by the time Hajime faces Sukuna, he wasn't lying at all.
  • World's Best Warrior: Back in his heyday, Kashimo was essentially the Satoru Gojo of the Edo period. He's subject to a lot of Character Shilling before and after we see him in action against Hakari and Panda, being compared favorably to Yuta who is only second to Gojo himself in the modern day. In the end, he shows that he's actually quite powerful once he busts out his Cursed Technique and uses it to force Sukuna to go all out himself and release his true shape.
  • The Worf Effect: He was seemingly unmatched in his own time, a shockingly powerful Old Master with a Blood Knight streak a mile wide who accepted Kenjaku's offer purely out of a desire to throw hands with the World's Strongest Man. Kashimo utterly overpowers Panda, a quite powerful fighter in his own right, even straight-up stating Panda was weak and inexperienced compared to a seasoned hardened jujutsu sorcerer veteran like him. It takes Hakari empowered by infinite cursed energy to just narrowly secure a win against him, and even then Kashimo manages to outfight and overpower him numerous times, with Hakari narrowly escaping death several times despite his Jackpot making him nigh-unkillable. Hakari himself points out that had Kashimo not entertained Hakari's Domain at all and struck while he was "mortal" or used his real Technique, he would have all but certainly lost.
    • This also ends up happening to Hajime in his fight against Sukuna. For all his boasting and wish to fight the strongest. Hajime only lasts one chapter against the strongest sorcerer in history and manages to do little to no damage to him, further showing the gap between Sukuna (and Gojo by extension, as he put up a far better fight than Hajime) and everyone else.
  • Your Head A-Splode: He can inflict this on opponents by applying an electrical charge to their heads and releasing a lightning bolt, blowing their skulls apart. We see the results of this against an enemy sorcerer in his flashback, who's skull is cleaved perfectly down the middle and the insides charred black. He later tries the same against Hakari to bypass his Healing Factor, but it fails.

    Charles Bernard 

Charles Bernard

Cursed Technique: G Warstaff

https://static.tvtropes.org/pmwiki/pub/images/charlesbernard1_8.png

An aspiring mangaka hit with a severe case of writer's block over the fact that through the Culling Game, fantasy came to him and not the other way around, he agrees to fight Hakari in the Culling Game after receiving a Cursed Technique.

His Cursed Technique, G Warstaff, allows him to manifest a spear-sized G-pen as a Cursed Tool, and anyone who's blood he draws with it will have a small manga panel appear on their chest, and by looking at it Charles can see the victim's actions one second into the future; the latter effect can stack with seemingly no upper limit.


  • Author Avatar: A shounen-writing, genre-mixing mangaka with a troubled relationship with their editor? Whoever could he have been inspired by...
  • Berserk Button: Do NOT criticise his profession, or his own work. Or do, if you need to give him a reason to really go all out against you.
  • But Not Too Foreign: His parents are French but he was born and raised in Japan and speaks the language fluently. He still occasionally peppers his speech with French expressions.
  • Can't Take Criticism: He violently attacks a Shueisha editor who was just giving simple criticism of his manga.
  • Combat Clairvoyance: His Cursed Technique allows him to see his opponent's future actions by "reading their manga panel from the bottom left corner" - in other words, he imagines their actions as a manga page and reads the panels in reverse. His basic limit is one second into the future, which he increases every time he draws blood (or "ink", as he puts it) from his opponent, allowing his Technique to stack.
  • Cuteness Proximity: He is immediately smitten by Nishimiya, assuming she's a Cute Witch Magical Girl from her appearance alone.
  • Disproportionate Retribution: He responds to an editor criticising the way he drew a character’s finger by breaking the editor's finger to match the drawing and beginning to yell out a rant that amounts to "Reality Is Unrealistic". Safe to say, he doesn’t appear completely stable right from the get go.
  • French Jerk: He is a man of French descent with a very high opinion of himself who doesn't respond well to criticism.
  • Give Me a Reason: Despite him being a rival culling game player to Hakari, they actually sit down and have a civil conversation with each other whilst riding a ferris wheel. Bernard then begs him for a 'positive' reason for them to come to blows with each other, as he currently lacks any animosity towards him to start fighting. Hakari complies, which Bernard doesn't take well.
    Bernard: Give me a reason to fight. The reasons for fighting in the culling game are negative, but a battle manga needs to give readers something positive. Please. Make me hate you... so bad that I could kill you.
  • Logical Weakness: Though he can perceive his opponent's future moves, he still needs to be able to physically see them to do so. Hakari takes full advantage of this by attacking from his blind spot.
  • The Pen Is Mightier: The blade of his main weapon is shaped like a giant G-pen, a type of nib popular with manga artists.
  • Personality Powers: Fittingly for an aspiring mangaka, his Cursed Technique revolves around foreseeing others' actions by "reading ahead" in their "life story". His Cursed Tool, "G Warstaff", even takes the form of a pen, and he refers to aspects of his Jujutsu with fiction-related terms.
  • Unskilled, but Strong: While Charles's technique is certainly formidable, he quickly displays that he isn't actually that proficient in fighting to use it at maximum efficiency; The author compares it to software that's too powerful for the hardware its on. Hakari beats him back with ease, casually landing hits at Charles's blind spots, as his foresight is useless if he cannot physically see Hakari. Even after landing a nasty hit at Hakari when he was distracted, Hakari proceeds to land a Jackpot, instantly healing the injury before knocking Charles out with one front-kick to the face.
  • Warrior Poet: Played With. He certainly enjoys reciting flowery verses while fighting, except most of what he says are quotes from his favourite manga authors, making him more of a Pop-Cultured Badass than anything else; He tells Hakari not to come to him for life advice, because Charles gets all of his from manga.

Sendai Colony Players

    Dhruv Lakdawalla 

Dhruv Lakdawalla

Cursed Technique: Prehistoric Shikigami, "Orbital Domain"

https://static.tvtropes.org/pmwiki/pub/images/dhruv1.png

A sorcerer from the Yayoi periodnote  who briefly held dominion over the entire Japanese archipelago during the Civil War of Wa. He is the first and only Culling Game Player so far acknowledged as having reincarnated into a new body twice.

His Cursed Technique lets him manifest two types of Perpetual-Motion Monster Shikigami, with their trajectories serving as his Domain for the purpose of his Sure-Hit Effect.


  • Always a Bigger Fish: His shikigami and power were keeping Kurourushi in dormancy, presumably due to winning in Elemental Rock-Paper-Scissors in how their powers intersect. Once Yuta offs Dhruv, Kurourushi goes out to feed.
  • Always Accurate Attack: An unconventional example, as he can treat his Familiars' trajectory, or rather where they have already passed through as his effective range for these, cutting up people from potentially miles away.
  • Ancient Evil: He is the oldest known character that we know of so far besides Kenjaku, having been active as a warlord during the formative period when Japan was known as Wa note . His Familiars indiscriminately attack civilians and players alike, but were also keeping the even more horrific Kurourushi in check.
  • Awesome Anachronistic Apparel: The Wa Period's art is characterised by an abundance of red triangles in their aesthetic, with Dhruv having a red string tied in an elaborate triangular pattern across his bald head. This seems to be modeled after a type of ceremonial headgear from his time period, as depicted on this Haniwa.
  • Chekhov's Gun: Despite bowing out of the story at the moment of his introduction, his ability to create sure-hit Domains in his familiar's trajectories comes up when Yuta is revealed to have copied his Technique to catch Takako off-guard.
  • Crippling Overspecialization: As Sukuna points out earlier in the series, oldschool Shikigami specialists tend to be pushovers when the fight becomes up close and personal, and going by Dhruv going down to a single slash of Yuta's sword, this was definitely the case for him. As a trade-off, his familiars were powerful enough to stalemate two incredibly powerful incarnated sorcerers and a truly horrific Special-Grade Cursed Spirit, all while scoring the most points of anyone in the colony and not surrendering his points to Yuta.
  • Early-Bird Cameo: Not him, but his shikigami, the giant mole rat looking creature shown rampaging through downtown Sendai in chapter 160 alongside a flock of pterodactyl looking creatures, who are presumably his other shikigami.
  • Familiar: He utilizes two types of independent shikigami to create a Domain within their trajectory.
  • Fish Eyes: Has these, as you can see in his picture.
  • Lotus Position: Is introduced sitting like this.
  • Mystical India: He’s a powerful sorcerer, and his name indicates he originated from the Indian subcontinent.
  • Sealed Evil in a Can: He is notable as the first player we know of to have incarnated into a new body twice, though the details are left unknown.
  • Superpower Lottery: His familiars are inexhaustible killing machines he can control from afar, and any attempt to fight them is incredibly risky, because Dhruv can hit anyone in their trails via his unconventional Domain.
  • We Hardly Knew Ye: He is killed by Yuta within his introductory chapter.
  • The Worf Effect: He is introduced as a standout player with 91 points and one of the only old enough to possibly know what the Culling Game will entail, but is swiftly killed by Yuta because Dhruv was rampaging from the moment the game began. This is even more notable as he was noted to have single handedly conquered Japan in his past life, which according to Kenjaku, made him a special grade sorcerer, yet he was the first and easiest of the Sendai pillars to be defeated.

    Ryu Ishigori 

Ryu Ishigori

Cursed Technique: Cursed Energy Discharge

https://static.tvtropes.org/pmwiki/pub/images/ryu_ishigori_29.png
Click here to see him before the Culling Game
Just shuddup already! We're not here to chat!
A participant in the Culling Game active in the Sendai Colony noteworthy for having the highest Cursed Energy outputnote  in recorded history.

His Cursed Technique, Cursed Energy Discharge, allows him to expel a massive amount of cursed energy from his hair, with the additional effect of making his offensive cursed energy output the same regardless of whether he activates his technique or not.
  • A Lighter Shade of Black: Ishigori is no saint, with his score likely being uneven due to him pursuing a good fight over the safety of non-Players, but he's practically harmless compared to Lakdawalla or Kurourushi, who would seemingly kill every single person in the Colony to get points. He's still affable even after scolding Yuta for being too soft and sparing Takako and himself.
  • Anime Hair: His huge Elvis Presley-esque ducktail pompadour is stupendously stylish and impractical, requiring him to frequently set it back in place after getting hit. After his defeat, his undone hair bears a remarkable resemblance to Megumi's more classic spiky anime hair.
  • Arc Villain: He and Uro both act as the main threats of the "Sendai Colony" arc, though Ryu ends up as the final opponent faced by Yuta.
  • Beam Spam: Ishigori's Cursed Technique is to release a massive blast of cursed energy that can bend mid-air, split into several destructive beams that track enemies, or be channeled through his body for a far more powerful Enhanced Punch than even a Special Grade can pull off.
    • Ryu's Beam Spam is slightly stronger than even Yuta Okkotsu's, and the latter's beam spam was powerful enough to overwhelm Suguru Geto's 4000+ curse Uzumaki, while also lethally wounding him.
  • Bottomless Magazines: It's not entirely clear if he has even more energy than Yuta, or his control of his output means he can get more mileage (like how Gojo's Infinity is unimaginably powerful despite little Cursed Energy actually being expended), but Ryu just starts blasting and never stops as soon as he joins the Battle Royale against Yuta. He sends out one massive blast of Cursed Energy after another and his Technique is completely unaffected by using a Domain Expansion.
    • Unlike Kashimo who was defeated by Hakari through depleting all his cursed energy, Ryu technically never lost all his cursed energy and could still keep going if not for him being satisfied by Yuta.
  • Bunny-Ears Lawyer: Despite appearances and having his primary attack be the equivalent of shouting "ICE CREAM BLAST!" at his opponents while firing a laser at people, Ryu is one of the most devastating Sorcerers yet. Kenjaku refers to him as a "true cannon" while breaking the news of his unprecedented Cursed Energy output to Hajime Kashimo.
  • Challenge Seeker: His explanation for why he joined the Culling Game by letting himself be reincarnated by Kenjaku despite living what was by his own admission a good life.
    "In my life, I was a moderate eater. I fought worthy opponents and met a good woman, so I don't particularly have any regrets. But I can't stand this vague thirst, Okkotsu, and no one understands why I can't get no satisfaction. Even these cigarettes have a sweet aftertaste. My life... never had dessert."
  • Character Tic: He describes fighting terms with food terminology, and going by his choice of metaphors Ryu has quite the Sweet Tooth. Among other things, he describes his disappointment with Yuta seemingly running out of Cursed Energy before summoning Rika as coming across a high-end bakery near closing time, where the window displays are emptied and the charm and glamour is all gone.
  • Combat Pragmatist: He attacks Yuta and Uro with a massive blast while they are both distracted with their confrontation, accusing them of being too busy "flirting" to fight.
  • Curb Stomp Cushion: By the barest of margins. While Sukuna slices him apart before he can so much as get a shot off it takes the King of Curses two slashes to do so, which is notable because even though he was holding back Sukuna had fully intended to kill Ryu in one; This is somewhat of a Call-Back to when Sukuna complained that he tried to split the Finger-Bearer into three, but cut it into five pieces. His ability to take the first strike with only surperficial damage actually prompts Sukuna to recognize that he had underestimated Ryu and acknowledge of his strength, which is an extremely rare bit of praise.
  • Delinquent Hair: His hair is styled into a huge pompadour.
  • Domain Holder: He can perform a Domain Expansion. However, as he uses it simultaneously with Yuta and Uro's Domain Expansions, along with Kuroroshi's intrusion, the mess collapses from instability, leaving his Domain unseen.
  • Dropped a Bridge on Him: He ends up confronting Sukuna head on after feeling the exhilarating rush of Sukuna's aura and despite being able to tank one slash of Sukuna's dismantle technique. Ryu's head is completely sliced in three places with Cleave before he can set off a Granitas Blast.
  • Edible Theme Naming: His beam attack is named after the Italian dessert Granita, which is romanized as granité in Japanese.
  • Enhanced Punch: Ryu's Cursed Energy output remains the same whether he's using a technique or not, and thus his full power can be channeled into his physical attacks that are quite possibly the strongest in the series and resemble the kinds of things Sukuna and the Mahoraga were doing to each other when they were brawling. He was noted by Kenjaku to have the greatest output of cursed energy in history, including sorcerers like Sukuna and those of the Heian Era. Even a special grade sorcerer using a Special Grade Cursed Tool doesn't come close to what he can do with his bare hands, as Suguru Geto using Playful Cloud, a weapon designed to enhance physical strikes was barely able to bruise an inexperienced Yuta Okkotsu with a direct hit to the face, yet Ryu sends a much stronger Yuta flying while vomiting blood with a Body Check and plays mutual Punched Across the Room pinball with Rika Orimoto.
  • Finger Gun: Frequently weaponized for his Beam Spam when he isn't just using his Magic Hair.
  • For Want Of A Nail: It is revealed Ryu Ishigori originally lived in the same period as Hajime Kashimo, although he was a young man within his prime while Hajime was old and sickly. Kenjaku had even suggested for Kashimo to try to duel the upstart to fulfill his desire for a challenge, but Kashimo declines, opting to take on Sukuna himself instead. Ironically, had they fought, the two of them might have sated their mutual desires for a Worthy Opponent, as they appear comparable in power.
  • Graceful Loser: After Yuta defeats him, Ishigori simply smiles and thanks him for fulfilling his desire for a decisive defeat.
    Ishigori: "...Thank you. I'm full now."
  • Gratuitous English: Uses "Sweet" as a catchphrase.
  • Hoist by Their Own Petard: When he fires off a beam at Uro for interfering in his duel, she uses her space warping to redirect the shot back at him, sending him crashing into the concrete below. Ishigori admits this was the first time such a thing had happened to him. Yuta later uses the same trick in a different way, by launching the beam upwards, then pulling it back down, and grappling Ryu in the spot the beam would crash down to finish him off.
  • Hunk: A broadly built and tall banchou with no shirt under his leather jacket, exposing a physique ripped to kingdom come.
  • Just Between You and Me: Deliberately invokes this on Okkotsu when he recognizes him as a Worthy Opponent. He blasts Uro with a surprise blast, catching Kurourushi in the crossfire so Yuta can finish it off, just so he can have a Western movie-like showdown via Beam-O-War with Yuta.
    Come. The table is set, Okkotsu.
  • Large Ham: Ryu is just a straight-up larger than life type of guy. He smokes like a chimney, was Happily Married but still joined the Culling Game, has the most over the top Delinquent Hair imaginable and punctuates everything he does with bravado, throwing Finger Guns, and even announcing his Domain Expansion with a Primal Chest-Pound. His original draft design even had him wearing an Elvis Impersonator outfit!
  • Lightning Bruiser: Ryu is an all-around powerhouse, simultaneously insanely strong and tough, but also quick on his feet and fairly strategic even in his perpetual state of Large Ham. By the end of the Battle Royale in Sendai, he gives Yuta a serious run for his money and becomes the first and only Sorcerer to date to actually defeat Rika, even if just temporarily.
    • To put the above into perspective, Rika was so powerful, Suguru Geto believed she would make him strong enough to defeat Satoru Gojo, and this was before he knew she could copy cursed techniques and could enter a cyclops mode where she can fire beams of energy. Ryu is just that strong.
  • Magic Hair: His Granite Blast technique focuses cursed energy into the tip of his pompadour before releasing it in a large beam, essentially turning his own hair into a Wave-Motion Gun or Breath Weapon.
  • Muscles Are Meaningful: Ishigori is both built like a fridge and has the highest limit of how much Cursed Energy he can put out at once among everyone Kenjaku had met until and possibly after the Edo Period, allowing him to out-muscle even Yuta.
  • Musical Theme Naming: As detailed below, his family name is a Japanese portmandeau for The Rolling Stones.
  • Mythical Motifs: His full name roughly translates to Rolling Stone Dragon and his Cursed Technique is a Breath Weapon shot from his hair. Yuta tries to punch the source of said Breath Weapon and gets his hand burned to a crisped stump in the process. He talks about fighting and sorcery almost entirely in food terms and joined the Culling Game to devour a good "dessert" (read: duel a Worthy Opponent to the death), as if the Culling Game is just a feast for his unsated appetite. He even emulates the smoke emanating from a dragon's maw by chain-smoking cigarettes.
  • Personality Powers: His frankly excessive Cursed Energy reserves and enormous raw power fits well for a huge Challenge Seeker full of vitality and larger-than-life bravado, and is rather fiting with myths of dragons taking on human form. It also ties well into his whole obsession with finding a "Dessert".
  • Real Men Hate Sugar: Inverted. In spite of being the most traditionally macho character in the manga, Ishigori has a colossal Sweet Tooth.
  • Older Than They Look: Ishigori's style of clothing and carrying himself is obviously modeled after Japanese biker gangs in the 80's and 90's, but despite this, he is actually a samurai Sorcerer from Michinoku in the Date Domainnote  400 years prior, brought back by Kenjaku who was fascinated with Ryu's obscene output. Flashbacks reveal that he used to look like a man of his time, with the center length of his Chonmage haircut serving as his Magic Hair back then.
  • Person of Mass Destruction: Ishigori's attacks are highly destructive and dangerous due to his massive cursed energy output. Yuta theorizes that his score is uneven due to having gotten civilians involved via collateral damage.
  • Simple, yet Awesome: He has one of the simplest sounding powersets in the series: using Cursed Energy for Megaton Punches and protecting himself from injuries, and blasting people with it, which more or less anyone with Cursed Energy can pull off. But the benefit of his Technique means he can take it to ludicrous extremes, razing city blocks to the ground in one blast and going Megaton Punch for Megaton Punch with Rika Orimoto.
  • Slasher Smile: Gives a truly deranged one complete with Blank White Eyes when he knocks Rika out cold.
  • Smoking Is Cool: He is introduced chain-smoking a large amount of cigarettes on a rooftop. He even lights one right before throwing hands with Yuta and in the chaos of Uro, Yuta and his' Domains collectively collapsing. In his past life, he was instead seen with a ceramic pipe.
  • Strong and Skilled: He both has immense firepower and enough fighting know-how to match Yuta blow for blow. His extremely explosive Cursed Energy output lets him send Yuta flying when they hit one-another with a Bajiquan Body Check. Ishigori even proves strong enough to knock out Rika, the only known Sorcerer to do that so far.
  • This Is Gonna Suck: He acknowledged Sukuna's aura as being "way too sweet", yet still went to face him man-to-man, unfortunately with predictable results as soon as Sukuna realized Ryu wasn't a complete pushover compared to himself.
  • Walking Shirtless Scene: Has no shirt on under his leather jacket.
  • The Worf Effect: Despite being introduced as one of the most skilled and destructive sorcerers seen in the series so far, Ryu is effortlessly killed by Sukuna to demonstrate just how monstrously powerful and merciless the King of Curses is when he's on the warpath.

    Takako Uro 

Takako Uro

Cursed Technique: "Sky Manipulation"note 

https://static.tvtropes.org/pmwiki/pub/images/takako_uro.png

An incarnated sorcerer from the Heian era who was the leader of the Fujiwara clannote 's Sun-Moon-Stars assassin squad in her first life during Sukuna's rise to power, she is participating in the Culling Game, active within the Sendai Colony.

Her unnamed Cursed Technique allows her to treat the thin air around her as a surface she can touch and freely manipulate the texture of, whether it be to make it like a cloth she can grab onto or fragile like glass to shatter it for Kung Fu Sonic Booms.


  • Action Girl: Former leader of a team of Sorcerer assassins, natch. Her Cursed Technique makes her a complete menace up close due to being able to freely bend the air around any attack her way and land brutal Counter Attacks like an elbow to Yuta's collarbone.
  • Amazonian Beauty: A gorgeous Sorcerer with a very exotic and even alien beauty to her, being both very shapely and visibly muscular at the same time. Further exasperated by the fact that she fights in her birthday suit.
  • An Arm and a Leg: She loses her left arm after getting struck by Kurourushi's Festering Life Sword, which causes parasites to grow from the wound and chew the limb off. The arm is swiftly devoured by Rika to prevent Uro from reattaching it with Reverse Cursed Technique.
  • Black Eyes of Crazy: Her eyes have black sclera and pink irises.
  • Catch and Return: Her technique can redirect pretty much any attack, which she uses to full effect to hit Ishigori with the full force his own Cursed Energy beam.
  • Combat Pragmatist: Lets Yuta deal with Kurourushi on his own so she can get a scope of his abilities. The moment Yuta exorcises it, Takako flies in and attacks him, and later doesn't hesitate to get off a cheap shot at him while he is still reeling from a blow by Ishigori. Her combat style in general seems to revolve around reflection and misdirection - fitting, given who she used to be during her first life.
  • Dark and Troubled Past: Spent all her life as an Un-person Professional Killer for the slimeball noblemen in the Heian court's Fujiwara Clan, and her only reward was being sentenced to death as The Scapegoat, all so the one man she had genuine loyalty towards could cover up for a murder within the family he himself committed, having only been given her name so that the execution warrant could be written. Her only friends, the assassins she worked with, would follow her in death shortly after by being slaughtered by Sukuna. No wonder she's so pent up and angry in the modern day.
  • Domain Holder: She's capable of performing a Domain Expansion. However, as she uses it simultaneously with Yuta and Ishigori's Domain Expansions, along with Kuroroshi's intrusion, the mess collapses from instability; thus leaving her Domain unseen.
  • Driven by Envy: She is an extremely powerful Sorcerer by any sane standard, but joined Kenjaku's Culling Game full of regret a lifetime serving Heian nobility and derides Yuta for looking down on her for taking her frustrations about being used as an Un-person out on her fellow Players.
    "Shut up. "Live for others." "You don't have to stick out." URGH! The only people who can say things like that are those who have already made a name for themselves!"
  • Everyone Has Standards: Yuta thinks this is why she has 70 points; by Takako only targeting Sorcerers and not civilians, unlike Dhruv who has no such qualms, or Ishigori, who won't actively get them involved but has killed at least a few civilians as byproduct of his Cursed Technique.
  • Flower Motifs: The name of the Professional Killers she led in life translates to Sun-Moon-Stars (Jitsu-Getsu-Sei [Shintai / squad]), but said phrase can also refer to the Japanese Camellia, which in a Japanese historical context is symbolic of a noble warrior's death, and true love, often cut short by such a death, with legend going that all Camellia were originally white (with white Camellia symbolizing patience and being in waiting) until they were stained red by the blood of previously-mentioned death.
  • Full-Frontal Assault: Upon her introducton, her "clothing" immediately looks... off, Like its perpetually burning or phasing out of existence. It soon becomes apparent that Takako's "clothing" is just air bent into the shape of a bra and thong around her body. When she's subject to Yuta copying Inumaki's Cursed Speech, said "clothing" is subject to Invisibility Flicker as it briefly disappears from existence when she is affected by the order "Don't Move.", implying that having to keep it manifested is a conscious effort and not a passive perk of her Technique.
  • Hartman Hips: She does have enough meat and muscle on her that it doesn't look disproportionate, but let it be said that Takako has a very plump rear and the hips to go with it.
  • Hate at First Sight: Even before she finds out he's a descendant of relatives to the clan that wronged and executed her, she just does not like Yuta. To be fair, Yuta probably should not have lead with the "Don't you have a lover or something you care about?" angle to the Action Girl who is implied to have been sentenced to death by a Fujiwara who had a Bodyguard Crush on her. Once she connects the dots on Yuta's lineage, her face contorts in anger veins and she stops being cordial altogether.
    Takako: (thinking) Argh... It feels like... He's getting on my nerves now. Yep, he's this close to setting me off...
  • Made of Iron: For a woman in her birthday suit Takako is ungodly tough, getting beaten senseless by Yuta and Rika one moment and being completely fine the next. While she admits it hurts like hell, she powers through Kurourushi severing an arm and was ready to continue fighting before Ryu blasted her. She survived that too.
  • Ms. Fanservice: She wears a very revealing outfit that emphasizes her bare skin, and is both very curvy and muscular, with her hair stylized into thick strands floating above her head so every bit of her skin is on full display, wearing a black choker and large square earrings to draw more attention to her beautiful face. Once the specifics of her technique are revealed, it becomes clear that she is fighting in the nude, with distorted space covering her body like an outfit.
  • Never Given a Name: Those who served within her assassin unit were denied even the right to have names, existing only as tools for the Fujiwara clan. "Takako Uro" is simply the name she was given in order for her execution order to be carried out.
  • Non-Standard Character Design: Compared to most of Jujutsu Kaisen's female characters (who all have fairly conservative outfits for a Shounen Manga), Takako is dressed very provocatively.
  • Painting the Medium: Though only visually, her technique appears to warp the very "paper" of the manga itself; even the Speed Lines drawn around her visibly get curved and distorted. Yuta compares it to distortion in a lens.
  • Power Floats: Her technique allows her to ignore gravity, letting her hover through the air while hanging upside-down. Even while standing on the ground, her hair is kept suspended in midair as though she were underwater.
  • Professional Killer: Used to lead a dedicated unit of assassins, the Sun-Moon-Stars squad, during her first lifetime in the Heian era. Her deep resentment for the Fujiwara clan, who she served, implies that it wasn't a great life, and she takes out her frustrations on Okkutsu as a result for being distantly related to them.
  • The Scapegoat: The reason she carries such a deep hatred of the Fujiwara clan is due to her master blaming her for a murder within the family that he himself had committed, causing her to be executed in his place as a proxy.
  • Scenery Censor: Quite literally. With her technique, she uses the "sky" itself as lingerie.
  • Shameless Fanservice Girl: Takes some confidence to dress in nothing but thin air, especially as she's from the Heian Era where everyone was dressed to the nines in silk and regalia. The few times the outfit Invisibility Flickers, she doesn't bat an eye either and stays focused on the fight at hand.
  • Shockwave Clap: The offensive application of her Cursed Technique, Thin-Ice Breaker, has Takako "shatter" the air like a fragile layer of glass by striking it millimeters from her opponent with a two-hand thrust, creating a Kung-Fu Sonic Boom that throws the target backwards hard enough to shatter buidings and concrete roads.
  • Space Master: Her technique allows her to bend, warp and fold the air around her as if it were a cloth, or shatter it like glass to create a sonic boom. While she can't directly cause harm to an opponent with it, as bodies and objects caught in altered space return to normal after leaving the distortion, she can use it to deflect or reflect attacks and throw someone into a hard surface with extreme force.
  • Supernatural Floating Hair: Her pink hair floats upwards even when she is standing upright.
  • Visible Invisibility: She has a very unique appearance, with her skimpy clothing being completely see-through— as in, you can see the buildings and objects behind her as if her body in-between her clothing didn't exist. Her "clothing" is revealed to be nothing but distorted space that is wrapped around her body.
  • Villainous Breakdown: Uro is shown shaking, grinding her teeth and sweating in panic when she feels Sukuna's presence coming to the Sendai colony. This is later revealed to be because he slaughtered her entire squad back in the Heian days, and she ducked that fate by being executed as The Scapegoat instead.
    Uro: It's him.....The King of Curses!!

    Kurourushi 

Kurourushi

Cursed Technique: Earthen Insect Trance

https://static.tvtropes.org/pmwiki/pub/images/kurourushi2.jpg

A registered Special-Grade Cursed Spirit born from humanity's negative feelings towards cockroaches, Kenjaku frees it from Cursed Spirit Manipulation to participate in the Culling Game within the Sendai Colony.

Kurourushi‘s Cursed Technique, Earthen Insect Trance, allows It to spawn a virtually endless swarm of cockroaches with supernatural strength and hunger. In addition, It wields the Cursed Tool “Festering Life Sword”: a large meat cleaver said to “mix life and and death” by infecting any wound the blade inflicts with instantaneously maturing cockroach eggs.


  • Awakening the Sleeping Giant: Kurourushi emerges from hibernation the moment Yuta kills Dhruv Lakdawalla to feed on the citizens and players left in the Sendai Colony.
  • Back for the Dead: Though the “player” version of Kurourushi is at first dispatched by Yuta, being a Cursed Spirit, its essence continues to exist and quickly bonds with one of its surviving cockroaches after the former's demise. It manages to maim Uro and almost defeat her, but Ishigori blasts it half-dead with his cannon while catching Uro in the crossfire, upon which Yuta casually dusts it once again.
  • Cool Sword: It wields a cursed tool known as the Festering Life Sword, an enchanted worn-looking cleaver said to mix life and death. Its edge is lined with eyeball-shaped parasites which can be fired off on command, which then rapidly grow inside the unfortunate target before emerging from their flesh in an explosion of gore.
  • Creepy Cockroach: It is described as a cockroach Cursed Spirit and looks as creepy as you'd expect; Like No-Face with a monstrous cockroach head, complete with meter-long antennae sticking in every direction.
  • Death Is Cheap: Like the Disaster Curses, Kurourushi is powered by the negative emotions of humanity and can reincarnate as long as those emotions exist. However, it took precautions before its first death and reproduced through Parthenogenesis, allowing it to return with a new body quite fast. The first Kurourushi was considered a Culling Game Player, while the returning one was simply considered a Cursed Spirit and not a participant.
  • Extra Eyes: It has at least eight eyeballs on his head, with four of them having several irises or multiple pupils in similar fashion to someone afflicted with Polycoria, a pathological condition resulting in multiple openings in the pupils, considered a mark of a sage in Chinese folklore.
  • Eyes Do Not Belong There: The Festering Life Sword it wields has many small eyeballs the line the edge of the blade.
  • Horror Hunger: It possesses an insatiable appetite for human flesh.
  • Humanlike Hand Anatomy: It has two human hands under its black "robe" that serve to emphasize its unnerving appearance.
  • King Mook: Of all cockroach-kind, this is the nastiest, sturdiest and most hard to get rid of little fucker of them all. The King part is further enforced by the fact that extra eyes or pupils are an innate sign of charisma, wisdom or lordship in Japanese and Chinese folklore, which both Tengen and Sukuna also play into, effectively marking Kurourushi as the king of the cockroaches.
  • Multi-Armed and Dangerous: It can grow up to four humanlike arms when attacking.
  • Parasitic Horror: The Festering Life Sword can launch a short ranged attack which, if it hits, causes the wounds to become infected and rapidly produce a number of cockroaches which begin to eat the victim alive.
  • Stripped to the Bone: A bystander ends up getting reduced to a bloody mist by its swarm of Cursed Energy-imbued cockroaches so fast that they begin flooding out of all the orifices in his face while he's still alive to form a Sinister Scytheblade stabbing at Yuta.
  • The Swarm: It can command a swarm of cockroaches infused with cursed energy that are strong and ravenous enough to strip humans to the bone in an instant, producing more cockroaches via Parthenogenesis by feeding on human flesh.
  • To Serve Man: When communicating with Yuta, it declares that it enjoys consuming humans because it loves the taste of iron within their blood.
  • Token Non-Human: The only Cursed Spirit mentioned among the Sendai Colony's big players, and the first horrifying reminder that intelligent Curses can be Players too.
  • Weaksauce Weakness: Like all Cursed Spirits, contact with Positive Energy through things like Reversed Cursed Technique will instantly exorcise it. Despite being a genuine threat to the other Sendai players, it gets annihilated as soon as Yuta can get his hands on it. Twice.
  • Your Head A-Splode: Yuta exorcises it by directly sending it positive energy from Reversed Curse Technique while giving it mouth-to-mouth. This causes its head to rapidly disintegrate, quickly followed by the rest of its body. He later does it again to the revived Kurourushi, almost offhandedly deleting the Curse once more.

Sakurajima Colony Players

    The Worm Curse (SPOILERS) 

Naoya Zen'in

Cursed Technique: Projection Sorcery

https://static.tvtropes.org/pmwiki/pub/images/naoyazenincurse1.jpg
Click here to see his evolved form
"It's a bit... nostalgic, really. There are many things kids can't do that are second nature to adults, right? Once they grow up, they forget how it was to be unable to do those things. That's the feeling I have right now."

An extremely powerful Vengeful Spirit born of Naoya Zen'in's dying hatred towards Maki, it invades the Sakurajima Colony in the middle of the Culling Game in hopes of taking Revenge on the Zen'in who took everything away from him.

It possesses the same Innate Technique Naoya wielded in life; Projection Sorcery, which lets it chart a set of 24 movements across one second it will then follow through at Super-Speed, now augmented to the point it can casually break the sound barrier. In addition, the Curse also appears capable of unsupported flight.


  • Arc Villain: Naoya returns as a Vengeful Spirit to be the villain of Maki’s story in the Sakurajima Colony sub arc.
  • Back from the Dead: As a sorcerer that wasn't killed with Cursed Energy, but backstabbed by Maki's Muggle mother with a regular kitchen knife, he returns as a monstrous curse in the Sakurajima colony.
  • Big Creepy-Crawlies; Naoya's curse form resembles a massive caterpillar with six human arms.
  • Bishōnen Line: Cursed Spirit Naoya starts as a massive catepillar-like abomination, then evolves into a more sleek and refined form that is still monstrously inhuman, before finally reaching a final stage that is identical to his human appearance. He reverts to his first form's grotesque appearance after sustaining fatal damage from Maki and fully dies as a hideous monster.
  • Came Back Strong: Becoming a Cursed Spirit massively enhances the potency of Naoya’s Projection Sorcery, to the point he’s able to unlock a Domain Expansion for it, ontop of giving him a stronger, armoured body capable of flight. He's even able to eventually get rid of the hit to his sanity the transformation caused and regain his handsome human face.
  • Combat Tentacles: Inside his skeletal-looking shell is a host of thick textured tentacles he can extend to punch with at will, compressing them inside himself when he is accelerating.
  • Death by Irony: The hyper misogynistic Naoya is killed for good after his Domain mistakes the Cursed Energyless Maki as inanimate and fails to apply the sure-hit effect to her. In other words, his ace-in-the-hole One-Hit Kill failed because he couldn’t tell a woman from an object. To rub salt in the wound, Maki stabs him in the back from three paces behind using a replica of his idol's favourite sword.
  • Defiant to the End: Even when pierced through the chest from behind by Maki with the Soul Liberation Blade, Naoya twists his neck 180 degrees and starts transforming to try and finish her off.
  • Domain Holder: After maturing a second and final time into a humanoid form, Naoya unlocks a Domain Expansion called “Temporal Cell Moon Palace”: Taking the form of an enormous uterus with a huge, staring eye floating in a dark void. Its Sure-Hit utilises the same motion-nullifying ability Naoya possesses with his normal Technique, but the effect is concentrated on individual cells in the target’s body if they fail to abide by Naoya's movements, causing them to rip themselves apart.
  • Eldritch Abomination: A roughly ten-meter long caterpillar monster with six holes in the front of its head in place of any face, through which a caricature of Naoya's human head slowly forms from hundreds upon hundreds of fleshy tendrils. After maturing, it transforms into a gigantic, cracked chrysalid with black tendrils for arms and a skull where its face once was.
  • Faster Than They Look: It's enormous, and Kamo Noritoshi isn't even able to see it move before it punched Maki into the nearest hill, instantly devastating most of downtown Kagoshima in the process.
  • Feels No Pain: Subverted. He’s annoyed to learn he still feels pain as a Cursed Spirit, and mockingly feigns sympathy for the all the Curses he exorcised in life while buying himself time to transform.
  • Fetus Terrible: The initial form Naoya takes is actually a Cursed Womb, and it evolves into a new and much more menacing form after seemingly being exorcised by Maki and Noritoshi. And then it turns out that form is just the middle evolution towards a more humanoid appearance similar to the Disaster Curses.
  • Flight: Naoya gains the ability to fly as a curse. This is a tremendous boost to his Projection Sorcery; as while the technique originally required the user to not excessively break the laws of physics while charting the set of movements; Naoya now can now just zoom wherever he pleases at Super-Speed.
  • Foreshadowing: It's established early on in the series that killing a Sorcerer without sealing the deal with Cursed Energy or Tools is highly risky, as it gives them the chance to make a Dying Curse and become a Cursed Spirit.
  • Humanoid Abomination: Naoya's final evolved form has him literally tear off the top-half of his cocoon shell to reveal a torso that looks exactly how he did in life sticking out of the shell. In this state, he is still able to take on his larva-like form to try and kill Maki one last time.
  • It Can Think: After some initial rambling as a Cursed Womb, Noritoshi is taken aback at how coherent Naoya is for a Cursed Spirit, remarking that even Rika Orimoto's display of sapience is unimpressive by comparison. By the time he fully transforms, he's basically the exact same person he was in life, giving remarkable weight to Jogo's words that Curses are the "true humans".
  • It's Personal: Not that it wasn't already, but after Maki smacked him down, slaughtered the clan and took away everything they had built up for over a millenia? Hoooooo boy. At least a great deal of said hatred seems to be rooted in the utterly pathetic way he died, which wasn't even because of Maki in the end, but he's just that petty enough to focus on using his new abilities to kill her regardless.
  • Kaiju: Naoya's Cursed Spirit body is massive, to the point it appears somewhat cramped even while taking the space of an entire city street. This newfound mass turns its old Technique into an absolute nightmare capable of flattening the terrain for miles.
  • Lightning Bruiser: Nothing its size should ever be able to move so disconcerningly fast, adding to the horror of his Technique.
  • Nonchalant Dodge: Does this against Maki trying to punch it back by just flash stepping through it, showing off an agility that is downright absurd for a creature so big.
  • Person of Mass Destruction: Due to its newfound vast size and later by tripling its usual speed, simply making contact with the ground to accelerate via the worm equivalent of Flash Step is enough to instantly raze entire city blocks and send entire houses tumbling like dominoes. It accelerating towards Maki by briefly tiptoeing a normal sidewalk blows the entire surrounding area to smithereens.
  • Pupating Peril: The massive, caterpillar-like cursed spirit surrounds itself in an equally massive cocoon after sustaining heavy damage from Maki and Noritoshi, emerging in an evolved form shortly afterwards.
  • Razor Floss: His Domain's sure-hit effect applies his Super-Speed's 24FPS movement rule to every cell in the victim's body, dicing them apart as each cell comes out of alignment as soon as they try to move. Daido and Rokujushi are reduced to Blood from Every Orifice instantly, and the former subsequently loses his hand giving Maki her sword back to finish Naoya off.
  • Say My Name:
    "AAAAAAA, Aha-,Ma—, Ma—, Ma-, Ma— HELLO, MAKI-CHAN."
  • Sinister Schnoz: After Naoya reveals himself to Maki, his human-like face grotesquely distorts into a hideous visage with bulging eyes and a large, pointed nose.
  • Skull for a Head: After evolving from the Cursed Womb state, Naoya's head becomes an elongated skull.
  • Super-Speed: The already impressive speed of Naoya's cursed form increases exponentially after evolving from its Cursed Womb stage. By accelerating and compressing his surface area, he can breach Mach 3.
  • Womb Horror: Perhaps befitting Naoya’s extreme immaturity, the maturation of his Vengeful Spirit is visually reminiscent of childbirth: Starting off as a phallic Cursed Womb before transforming into a yonic chrysalid that a humanoid shape later emerges from as he approaches “adulthood”. The uterine appearance of his Domain Expansion and his head reverting back to his Cursed Womb form right before Maki kills him appears symbolic of Naoya’s failure to grow up.
  • Villainous Breakdown: After coming back strong enough to overwhelm Maki with his vastly improved speed and power, he does not react well to her once again experiencing a major jump in power that brings her ever closer to Toji's image, literally screaming out demands to know how she's suddenly dodging him with ease.
    Naoya: WHYYY?! I should be overwhelming you with speed!!! Why can't I catch you?!

    Daido Hagane 

Daido Hagane

Cursed Technique: None

https://static.tvtropes.org/pmwiki/pub/images/daido_hagane_chapter_195.jpg
"KATANAAAAAA!"
The reincarnation of a Master Swordsman of unmatched skill. He spends most of the early game frantically searching for a katana before stumbling across the battle in the Sakurajima Colony. Despite his seeming inability to wield cursed energy, he quickly proves to be a ferocious combatant.
  • Badass Normal: Apparently can't use cursed energy, and may not even know what cursed energy is. But when he gets his hands on a sword, RUN.
  • Bunny-Ears Lawyer: Daido is completely off his rocker, obsessed with katanas and a complete terror in a fight who can nearly slash Naoya's shell in half without being able to even see him by just feeling the distortion of him in the air.
    "IS THE KATANA NOT THE SOUL OF ALL JAPANESE BOYS?!"
  • Cloudcuckoolander: Wanders around Japan shouting "katana!" at the top of his lungs and going into despair about how katana-less Japan is in the modern day before he actually acquires a sword, courtesy of Maki. When he first swings the blade, he accuses it of trying to humiliate him, because the slash merely demolished a nearby wall instead of the entire building.
  • Dirty Old Man: The Soul Liberation Blade that Mai Zen'in created as she died accuses him of being this to Maki by protesting against being wielded by a "smelly, middle-aged man".
  • Fish out of Temporal Water: Moreso than the other reincarnated players. Hagane seems unaware of the principles of jujutsu, calling Cursed Tools "demonic blades" and referring to cursed spirits as "ayakashi." This doesn't make him any less deadly.
  • Horrifying the Horror: The Killing Intent he emits when he gets his hand on a sword is enough to give pause to an insanely powerful Vengeful Spirit Daido couldn't even see.
  • Killing Intent: When he takes up a blade, he emits a pulse of "sheer lethality" that makes every other combatant on the field freeze up, Naoya included.
  • Master Swordsman: Explicitly named as such. Within three swings, he deals Naoya a more severe wound than Maki or Noritoshi could manage, despite not being able to see him.
  • Never Given a Name: Non-literal example; He is stated to have been a swordsman of no repute in his previous life who presumably died with regrets over the fact.
  • Super-Senses: Hagane is not a sorcerer so he can't see Cursed Spirits, but he's able to intuit their position by "seeing everything else", that is, by sensing their effect on the environment around them down to minute changes in air pressure.
  • Wild Card: Essentially called out as one by Maki. Hagane has no stakes at all in her fight, literally wandering into the fray by chance. She throws him a weapon because, in her reasoning, a stalemate is quickly broken by introducing a new game piece.

    Rokujushi Miyo 

Rokujushi Miyo

Cursed Technique: Simple Domain (Dohyo)

https://static.tvtropes.org/pmwiki/pub/images/rokujushi_miyo_chapter_195.jpg
"SUMOOOOO!"
A player in the Culling Game who is obsessed with Sumo Wrestling. He spent much of his time challenging random civilians to sumo matches before wandering into the Sakurajima Colony and entering the battle within.
  • Anti-Magic: His technique creates a barrier that nullifies all usage of cursed energy or jujutsu within in order to hold a fair sumo match, though it requires the willing consent of his opponent.
  • Cloudcuckoolander: Before entering the Sakurajima Colony, he wandered around Miyazaki Prefecture trying to sumo wrestle with uninterested civilians, loudly shouting "sumo!" to issue his challenge.
  • Counterspell: When he finally finds a situation where he can wrestle a willing opponent, he instantaneously creates a straw Dohyo ring in a way that reminds Maki of the Simple Domain technique. His technique nullifies all jujutsu within its barrier, though it requires the consent of both participants in order to work.
  • Fights Like a Normal: He fights with nothing but Sumo and seems entirely incapable of seperating himself from it in any facet of his life, but he's so good at Sumo that he can send Maki tumbling over and over again until she eventually realizes that in anything physical, she truly has The Gift.
  • Heroic Build: The only piece of clothing he wears is a sumo mawashi that shows off his impressive physique. The man he incarnated into was a professional "super idiot" swimmer, which would explain why he looks so chiselednote .
  • Kappa: He resembles one with his mostly bald head save for a spiky ring of hair and his extreme love of sumo. Daido Haigane even specifically refers to him as such.
  • Mythical Motifs: Miyo's character draws clear inspiration from the Kappa, particularly the more noble aspects of the legend. Kappa are known for their love of sumo and are said to challenge people they have just met to wrestle, like Miyo had done in his flashback, and he also shares the same unique hairstyle that Kappa are commonly depicted with. Despite their aggressive nature, Kappa are also unfailingly polite, which is another trait shared by Miyo.
  • No Sense of Direction: Upon barging into an old woman's home after hearing a sumo match on her television, he learns the match is being broadcast from Tokyo and decides to travel east. However, he seems to base his orientation on where he is currently facing regardless of which direction it actually is, so he believes east is to his right and ends up at the Sakurajima Colony in the far south.
  • Shout-Out: His family name is seemingly a reference to the Nintendo 64 Sumo game 64 Sumo (Rokujūyon Ōzumō), as Rokujūshi is an alternate reading of Rokujūyon.
  • Spirited Competitor: Miyo wants to wrestle, and that's all - he's not interested in killing his opponents, and doesn't even particularly mind if he loses. His spirit of fair play is reflected in his Domain, which requires mutual consent from both him and his challenger to take effect.
  • Strong and Skilled: Despite possessing great strength, Miyo recognizes that Maki is much stronger than him, and uses superior sumo technique to overcome her physical advantages and defeat her several times while they sumo wrestle within his barrier.
  • Sumo Wrestling: He is obsessed with the sport and his technique is based entirely around it.
  • There Was a Door: He enters an old lady's home by smashing through her glass sliding doors rather than opening them normally.
  • Use Your Head: No surprise given his obsession with Sumo Wrestling, his headbutt from a charging start is powerful enough to dent Naoya's shell inwards.
  • Warrior Therapist: He acts as one for Maki, helping her to overcome her inner turmoil and reach a personal revelation through several intense bouts of sumo. This is noted as something entirely new to Maki because her previous education had either been abusive under the Zen'in, and at Jujutsu High she considered the only two possible mentor figures (Gojo and Kusakabe) to be unreliable blockheads.
  • Year Inside, Hour Outside: Time flows faster inside his Domain for the purpose of allowing for more sumo bouts in a given span of time, he managed to have over 1,000 sumo matches with Maki in less than a minute of outside world time.

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