Characters: Baldurs Gate Main Party Members

The Player Character and recruitable party members that appear in both Baldur's Gate games, as well as their associated tropes.

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Warning: Here there be spoilers!

From a Five-Man Band perspective, considering who the canonical party members from BG1 are, CHARNAME is The Hero, Jaheira is The Lancer (though it's clearer in BG2), Minsc is The Big Guy, Dynaheir is The Smart Guy, and Imoen is The Chick. Khalid is just kind of there.

CHARNAME/The Bhaalspawn
Is it true dragon meat tastes like chicken? Never mind, I'll find out for myself.

The player character is known throughout the game as "The Bhaalspawn" and "Gorion's Ward", and among the fans as CHARNAME due to the name variable in the game's files.

Born shortly before the Time of Troubles, the player is raised by the wise archmage Gorion in the secluded fortress of Candlekeep at the Sword coast. After never having set one foot outside the isolated citadel in all of your twenty years of childhood, one day your foster father suddenly decides that the two of you have to leave home and hearth behind and venture into the outside world - only to be ambushed by a mysterious masked warrior the moment you have left who demands to have you handed over to him. Your father fights against the unknown enemy, but eventually is overwhelmed and killed, while you escape. Starting with a local iron crisis and the mysterious and sudden appearance of metal-mongering Bandits who roam the area, you embark on a quest to find your destiny in life, the man who murdered your father and maybe even a hint at who your birth parents were. The answers lie hidden in the local city of Baldur's Gate...

One year later, having dealt with the troubles that plagued the Sword coast, slain the man who killed your father and discovered your true heritage, you and your loyal friends and companions Imoen, Jaheira, Khalid, Minsc and Dynaheir are suddenly ambushed by a powerful mage of overwhelming power and imprisoned in his dungeon, where he proceeds to torture you, until you manage to escape at least and find yourself at the foot of the city of Athkathla, the capital of Amn. Who was the wizard who entrapped you and your friends? Why is he interested in you? Where did he whisk your childhood friend Imoen away, who rescued you in the first place? Setting out in a new land with a new party, you proceed once more to chase an enemy of incredible power, while he himself chases you...

Associated Tropes:
  • Abusive Parents: Your biological father conceived you specifically so you could later be killed for his benefit, and your biological mother was the one holding the knife when it was time to do this. Doesn't get much more abusive than that.
  • Adventure Duo: Can be part of one with various party members. Especially Edwin and Minsc.
  • A God Am I: You can choose to be this if you want in ToB.
  • Babies Ever After: Certain romance paths feature this. Aerie will fall pregnant with CHARNAME's child in Throne of Bhaal - a boy named Quayle. [[In her epilogue, Aerie also gives him a daughter. And Viconia has CHARNAME's child as well, which causes her to start turning her life around, only for her to be killed some time after giving birth.
  • Badass: It doesn't matter how you play, by the time Throne of Bhaal roles around, CHARNAME just walks over everything. Even Elminster will beat a hasty retreat if you threaten him.
    • Badass Family: You can become this with your half-siblings Imoen and Sarevok. For reference, no matter what class you are, CHARNAME still canonically rolls over any and all threats in their path to see their goals through to their conclusions; Imoen is a skilled mage with some pretty neat thief skills and Sarevok is quite simply the best raw melee combatant in the game, with the Intelligence to be a super-skilled mage on top of it. In the words of your big brother, "We children of Bhaal cannot be stopped!"
  • Big Brother Mentor/Cool Big Sis: To Imoen, naturally, and somewhat so as well to other characters like Anomen, Aerie etc.
  • But Now I Must Go: If you accept godhood and are good, most of your party will wish you luck where they cannot follow. Minsc is especially distraught that his best friend in ass-kicking will be gone. Others, like Dorn and Sarevok will be delighted for you.
  • Cain and Abel: You and Sarevok. And almost every other Bhaalspawn except Imoen.
  • The Call Knows Where You Live: CHARNAME sums it up best in a convesation with Yoshimo:
    "I didn't choose a life of adventuring. Rather it was forced upon me."
  • Canon Name: Abdel Adrian.
  • The Casanova: Potentially. A mod called Romantic Encounters allows the PC, female or male, to have flirtations/flings with dozens of different characters in both BG1 and BG2, including a giant red dragon, a guy called Renal Bloodscalp, and the god of lies of and insanity.
  • Character Alignment: You can choose from the whole spectrum for CHARNAME, from Lawful Good to Chaotic Evil.
  • Chick Magnet: If male, and human, elf, or half-elf. In BG2 three of six joinable female characters will automatically start to fall for him, and a number of female NPCs will also proposition him over the course of the game. Averted if the PC is female: the only man who will show interest is Anomen, at least in an unmodded game. Played straight again with game mods, which can very well give a female PC an Hello, Nurse! effect with her male companions, as well as a handful of other females.
    • The Enhanced Edition's four new NPCs also make it straighter for females, with three new romance-options for females, and two new for males (one overlapping).
  • Crusading Widower: If CHARNAME is a male who romances Viconia and turns down godhood, Viconia and CHARNAME will get married and start a family. But shortly after the birth of their child, Viconia is assassinated by an agent of Lolth. In retaliation, CHARNAME launches a one-man crusade against Lolth and her drow followers (even taking the fight to Lolth's home turf by traveling to the Demonweb Pits).
  • Deadpan Snarker: Moreso in BG1 than BG2, but some of your dialogue options are this.
    Iron Throne Guard: You wouldn't kill a man with a wife and ten children, would you?
    CHARNAME: No, you've got a fate worse than death already.
    • Then there's this gem from Throne of Bhaal:
    CHARNAME: Why do you use so many big words? Are you trying to make me feel stupid?
    Kiser Jhaeri: My utilization of complex locution is more a reflection of my own superincumbent mental acuity than an aspersion on your circumscribed lexicon.
    CHARNAME: Maybe your grandiose vocabulary is a pathetic compensation for an insufficiency in the nether regions of your anatomy. note 
  • Did You Just Punch Out Cthulhu?: CHARNAME has acquired the ability to kick the ass of the baddest beings on Faerun, from Demogorgon to Amelissan.
    • By Throne of Bhaal, even Elminster doesn't want to fight you. Yeah, you're that Badass.
  • Doom Magnet: Justified by the prophecy. "Chaos will be sown in [the Bhaalspawns'] passage." Plus, y'know, you're the son/daughter of MURDER.
  • Empowered Badass Normal: Being a Bhaalspawn renders you more powerful than most people. You're a Bhaalspawn all along, but your powers are unknown most of the first game. There are also many ways to increase attributes permanently in both games. Most notably the tomes in the first game. There’s one book for each attribute, except for Wisdom (there are three including Tales of the Sword Coast), which means if you're a cleric, druid or another divine class who initially started BG with 18 Wisdom, you can potentially start Shadows of Amn as level nine with 21 Wisdom!
  • Even Evil Has Standards/Loved Ones: Being evil in no way prevents CHARNAME from declining things on principle, or expressing genuine love and concern for Gorion, Imoen and their Love Interest.
  • Fan Nickname: CHARNAME, obviously.
  • Fridge Logic: There's no problem if CHARNAME is human, halfling or half-elf, but if s/he's any other race then their age makes no sense, because s/he's only twenty years old at the start of BG1.
    • The way certain game files are structured suggests that the developers did plan for slightly different stories depending on the main character's race or class, but apparently they never got around to implementing it.
  • Forced To Take Levels In Badass: In the start of the Baldur's Gate Saga, you're just a level one newbie; however, your continued survival against Everything Trying to Kill You eventually transforms you to a Badass of (literally) god-like proportions.
  • From Nobody to Nightmare: An evil CHARNAME can go from a lonely unwanted child of Bhaal to a terror-inspiring villain who takes on god-like monsters and holy dragons alike and wins. And that's not even getting into the implications of becoming a full-fledged evil god.
  • Genre Savvy: See the quote from the info page?
    • Amusingly, CHARNAME seems to get less genre savvy as you proceed in the story. For example, The Master Wraith in Throne of Bhaal will use Gorion's appearance in order to screw you up, and only near the end of the conversation will you have the option to shut him up, even though it's the second time an enemy has disguised as him.
  • HAD to Be Sharp: The only way for CHARNAME to survive was to become strong and intelligent enough to survive in a Crapsack World.
  • Half-Human Hybrid: But because Bhaal was a god, you're still entirely human (or elven, or dwarven, or whatever). How does it work? It just does.
    • Well, he had to take on a physical form to... procreate.
    • A straighter example can occur by choosing to be a half-elf or half-orc.
  • Happily Adopted: One possibility. Although CHARNAME is implied to be this, they can occasionally choose dialogue options suggesting they feel apathetic towards Gorion - or even actively resent him.
  • Heads Tails Edge: Fortune tellers and hermits tell CHARNAME that they're a coin which landed on edge; incidentally making them Immune to Fate.
  • Hello, Insert Name Here
  • The Hero
  • I Just Want to Be Normal: At the end of Throne of Bhaal, the CHARNAME has the option to dismiss their Bhaalspawn powers and become a regular mortal.
  • Jerkass: In the novels. Or it might just be bad writing.
  • Karma Meter: Via reputation.
  • Luke, I Am Your Father
  • Morality Pet: If a male player character's alignment is good or neutral, then he becomes Viconia's should he romance her.
  • Multiple Endings
    • A God Am I: As noted above. You can be either a good or evil God, depending on your reputation, though most every Good-aligned character will try to sway you away from this path regardless.
    • Bittersweet Ending: If you manage to romance Viconia in the ending of ToB has you become a politician with her as a consort. You become happy for a while, even have a child, but Viconia gets killed by vengeful drow. You and your kid vow vengeance and hunt the drow for the rest of your lives. If you romance Rasaad, he and CHARNAME build a home for themselves and begin raising a family, but Rasaad's Arch-Nemesis has the lovers killed just to rub in how untouchable he is, and their seven children launch a campaign of vengeance of their own against the Dark Moon Order.
    • Downer Ending: If you romance Dorn but don't ascend, his relationship with CHARNAME becomes increasingly strained by Mercy Whitdove's repeated attempts to capture Dorn, eventually ending with a big fight which ends in the death of Dorn and CHARNAME vanishing into obscurity.
    • From Bad to Worse: For Faerun, if you ascend as an evil mortal.
    • Happily Ever After: A romance with Aerie, Jaheira, Neera, Hexxat (arguably) or Anomen. There are also game mods that give Viconia's romance a happy ending.
    • Walk the Earth: If you decide to retain your mortality instead of becoming a god.
  • Never Got to Say Goodbye: Fortunately, there is absolutely no angsting about this.
    • The death, however, comes up a good deal in the hero's dreams, so he/she still hasn't gotten over it.
      • Of course, he/she probably would if anyone would let them. It seems like somebody reminds you of Gorion being dead every other week.
  • Odd Friendship: Several dialogue options have CHARNAME have friendly interaction with a Spectator Beholder, a Crazy Awesome recurring monster that appears in BG2 and Throne of Bhaal.
  • Prophetic Dreams
  • The Reveal
  • Screw Destiny: If you're very, very polite to Portalbendarwinden when you first meet him (he's the naked guy north of Beregost), he will tell you that he can't see your future because "your coin is on edge". If you read The History of the Fateful Coin (a book required for a quest), it states that individuals whose coins landed on edge when they were born are free of the influences of both of the goddesses of luck and misfortune and can forge their own fates.
  • Separated at Birth: From Sarevok.
    • And it extends this by having a What If? moment as one of the trials in Throne Of Bhaal by showing what would have happened if Sarevok had been saved by Gorion and CHARNAME was put into Sarevok's shoes. Character Alignment being what it is, of course, the answer could very well be "you would have ended up just as evil as you are anyway".
      • Not necessarily. Several characters can change alignment throughout the course of the series, often depending on player actions. It's how the game handles dynamic characters.
  • The Starscream: Several quests involve CHARNAME serving under a villain to reach one goal or another, almost invariably ending in you becoming his or her right-hand-man with an agenda. Mae'Var and Phaere in the second game are two employers who meet poor ends thanks to CHARNAME turning on them.
  • Stereotype Flip: A half-orc CHARNAME apparently had an orcish mother and was conceived consensually, in reverse of half-orcs being children conceived by the rape of human women by male orcs.
  • Superpowered Evil Side: Though it's really not very powerful, and for non-warriors it's actually detrimental.
    • And you lose alignment points for using it. And if you use it too much, it's game over for you.
    • Really, its only use is to adjust your alignment just in case you wanna be good, but keep evil party members.
      • And for cheesing your way past Kangaxx, as it's completely immune to his big gun, Imprisonment.
      • With Ascension installed, the improved Ravager form makes you able to eat most things for breakfast. Even the improved Ascension TOB bosses go down like wimps to carefully executed Ravager onslaughts. Though it is still only good for fighter classes and multi-classes.
  • Taught by Experience: Obviously, given that it's an RPG, but CHARNAME deserves special note. At no point in your life have you received formal training in a combat-capable profession prior to being dumped on your ass in the wilderness, left to fend for yourself in world where seemingly 80% of the people you encounter want to kill you and another 15% only want you alive so that they can corrupt you or manipulate you for their own purposes. Surviving in this environment for two and a half games slowly sees you rise from a callow youth to one of the most powerful mortals in the world, and possibly a god thereafter.
  • Troll: A Villain Protagonist can often incline to this through the "evil" dialogue options.
    Guard: I... I give up. Please don't hurt me; I promise I won't scream! I don't want to die! Oh please let me live... just don't kill me. Are ya gonna let me live? Area ya? Huh? Huh!?
    CHARNAME: Sure, I'll let you live, just tell me everything I want to know.
    Guard: I'll tell ya everything, everything! (...) Now are ya gonna let me live?
    CHARNAME: Nope.
  • Uneven Hybrid: A mortal woman and a god!
  • Villain Protagonist: No matter how evil CHARNAME gets, this is still his/her story. Appropriately, failure to act like a good guy will draw Hero Antagonists to oppose you.

Just like old times. Well, except for the torture and all.
Voiced by: Melissa Disney

Race: Human
Class: Thief (BG1), Thief/Mage (BG2)
Alignment: Neutral Good
Place of origin: Candlekeep

Imoen is your childhood friend from Candlekeep who has known you longer than anybody else. Having accidentally stumbled upon a letter Gorion received shortly before you left, she decides to help and stick with you through thick and thin. A perpetual child, Imoen is naturally at home in an adventurer's party and always there to cheer you and the other party members up with a joke.

A year later, after having been taken captive by Irenicus along with the rest of CHARNAME's canonical party from BG1, she is eventually the first one to rejoin you once you set out to escape his dungeon. However, stumbling upon the evil wizard himself at the exit, she attempts to drive him off with magic and is (as is Irenicus) promptly taken into custody by the Cowled Wizards, the mage guardians of the city Athkathla. She doesn't bode yet that she is going to play a bigger role in the ensuing conflict than she could (or would like to) imagine...

Associated Tropes:
  • Action Girl
  • Ascended Extra: Originally she wasn't part of the plot at all, and her voiceover lines were recorded for a female extra. She was only added when playtesters complained that the early chapters of the game were too difficult to complete if the PC didn't recruit unstable nutjob Montaron into the party (this is the reason she never interacts with other NPCs, incidentally — there was no time to record additional dialog). She became one of the most popular characters in the game and in the sequel was made a central part of the plot, in addition to being retconned as a Child of Bhaal and the PC's half-sister.
    • Imoen is technically this in the sequel as well, as she was originally supposed to die in Spellhold. The developers changed their minds upon seeing fan poll results, leading to the aforementioned RetCon.
  • Being Tortured Makes You Evil: She never actually turns EVIL but being abducted and tortured by Irenicus does contribute greatly to her Taking A Level In Badass.
  • Big Brother/Sister Worship: At least if you behave yourself morally enough.
  • Black Magician Girl: It didn't take long for many BG1 players to notice her absurdly high Intelligence score, and it became a common strategy to dual-class her as a Mage after a few levels. BG2 canonized this by starting her off as one.
  • Bratty Half-Pint: Even back in Candlekeep she had a tendency to sneak her duty in Winthrop's tavern or to pickpocket the monks (at the very least the ones who had something). Then she left to join you on a journey with no clear purpose or destination...
  • Breakout Character: Started out in the first game as a last-minute addition, because play-testing complained about the lack of good-aligned (or simply non-evil) thieves during Early Game Hell, which is still visible from the fact that she lacks any inter-party dialogue with other companions. However, she became immensely popular extremely quickly with Munchkins in particular because of her fantastic stats, while Roleplayers loved her role as a nice and innocent Tag Along Kid who would remind the player that Good Feels Good. As a result the developers, who originally planned to off her during the time skip between the games to provide a Player Punch, completely changed their opinion, and she instead became the character most integral to the story after CHARNAME him/herself.
  • Break the Cutie: Irenicus did this on purpose in his attempts to feel emotion again. It's the primary impetus for Imoen's Character Development, in addition to serving as a Player Punch and initial Kick the Dog moment for Big Bad Irenicus at the beginning of the second game.
  • Buffy Speak: Has a tendency to make up rather funny-sounding words whose exact meaning is left somewhat open to the player.
  • The Chick
  • Can't Catch Up: In BG2, she'll fall way behind other characters in experience if you don't set out to rescue her right away.
  • Crouching Moron, Hidden Badass: More like Crouching Genki Girl Hidden Badass, but the principle holds.
  • Did Not Think This Through: Her "plan" to rescue the Bhaalspawn at the beginning of the second game. After she gets saved from the dire, dire consequences, she leaves most of the thinking to her older sibling.
  • Distressed Damsel
  • Empty Shell: She's like this initially when you rescue her from Spellhold. Being tortured by Irenicus and having her soul ripped out will do that to a girl.
  • Fridge Logic: Oh so much.
    • How come she can be resurrected when other Bhaalspawn can't?
    • If she's not included in your ToB party, and doesn't journey with you to Tethyr, how can the PC have the final piece of Bhaal's essence Amelissan needs to ascend to his throne?
  • Gameplay and Story Segregation: The games go to great lengths to make it clear that Bhaalspawn can't be resurrected: if you die, the game ends, and by the time Sarevok joins your party he's no longer a Bhaalspawn and can be resurrected. But Imoen, despite (retroactively) being a Bhaalspawn since BG1 can be raised with no penalty whatsoever. If she used part of her soul to resurrect Sarevok, there's even an exchange they have where she notes that she has "died" in the way that many D&D characters do—a quick trip to the priest getting her back on her feet—even if she hasn't.
    • There's also the fact that she will cast the spell that gets her arrested when the party exits Irenicus' dungeon, even if she's magically incapacitated or has no spells left memorized when you leave the dungeon.
      • Or even if you're playing the mega-mod Baldur's Gate Trilogy which merges both games into one, and you never dual-class her to mage at all.
    • One of her battle cries is "My blade will cut you down to size!", which becomes amusing if you equip her with a staff or bow.
  • Genki Girl: As Valygar states: "A chipmunk with a sugar high and a death wish."
  • Go Mad from the Revelation: Originally, it was planned that she'd exit the story after this happened. Even in the revised version, she comes close.
  • Incorruptible Pure Pureness: According to Irenicus, she held the taint of Bhaal inside her at bay for her entire life, wholly by virtue of being innocent, sweet, and loving.
    • It is however pretty clearly implied that she's not incorruptible, just less corruptible. Though still good, she becomes less nice as the series rolls on, and in ToB in particular can even be a bit of a Bad Ass at times.
    • Also note that, with the Ascension mod to fix some banter placement, she starts to develop powers like the main character does in the first game as her taint grows and she also experiences nightmares similar to the main character.
  • Kid-Appeal Character: She's the single character most like your stereotypical "less mature" RPG protagonist: young, idealistic, child-like, and generically heroic.
  • Like Brother and Sister: More than just "like"...
  • Lovable Rogue: And she knows it.
  • Mind Rape: Part of what Irenicus does to her.
  • Neutral Good: More clearly so in the first game than the second.invoked
  • Nice Girl: Probably the nicest one of them all.
  • The Not-Love Interest: In the first game, all the way. Many fans prior to the release of the second one hoped that it would be averted when they heard that there would be more than one Romance Sidequest. Instead it provided a proper justification for this trope.
  • Obfuscating Stupidity: Perhaps more like "Obfuscating Innocence". By the game's statistical measure she's actually a genius, and it turns out she's got quite a vicious streak as her dialog in BG2 reveals, but neither is readily apparent when you first meet her (or indeed for most of the game).
    • That said, while she is certainly very intelligent, she isn't particularly level-headed when you look at her Wisdom stat, so some of that innocence may actually be genuine after all.
  • The Pollyanna: Her natural personality is this. She gets kicked around more than just about any other character in the series, and a large part of her Character Development is driven by her struggle to hold on to her natural innocence in light of the things she learns about herself.
  • The Quiet One: She's the only NPC that doesn't interact at all with other characters in BG1, though this was due to her late addition rather than a choice on the part of the writers. She's not all that talkative in the sequel, either, however.
    • Partially unintentional; a spelling error in her codings prevented around 15 of her dialogues from functioning properly. Seriously, Bioware, did you hate her that much? Fortunately, there are mods which fix the coding.
  • Retcon: And a rather messy one at that (see Fridge Logic above).
  • The Reveal
  • Screw This, I'm Outta Here!: If she comes close to dying in the first dungeon of Baldur's Gate II, she will run off and escape on her own. This is necessary as she needs to be alive in order to be abducted by Irenicus when the party gets out.
  • Ship Sinking: Of all the characters introduced during the first game, she's the one with the closest relationship to the PC, so when it became known that romance subplots would be included in the sequel many fans were surprised and disappointed that she wasn't one of the options. The writers had other ideas, but there are still people who would have preferred her as a love interest.
  • Sibling Team: Of course.
  • Soul Fragment: She can part with a portion of her soul at one point in order to resurrect Sarevok. He still has mostly his own personality, but it does give him and Imoen a strange bond.
  • The Soulless: For awhile.
  • Stuck Items: Her belt in BG2.
  • Suddenly Sexuality: In the terrible novels, Imoen turns into a lesbian for no reason at all.
    • In the game itself, her sexuality is never even brought up.
  • Tagalong Kid: In the first game she sounds fairly immature. This is abandoned in the sequel.
  • Thicker Than Water: Probably one of the reasons why almost everybody took a shine to her. Imoen is the only companion in the game who doesn't join your party to do good, Take Over the World or out of any other ambition, but simply because of you and you alone.
  • Took a Level in Badass: After she finds out what she is, she toughens up immensely.
  • Video Game Caring Potential: So much.
  • Wide-Eyed Idealist: At first, a bit.
  • (Wo)man Child: So much so that Jaheira even refers to her as "Child", much to her chagrin.
  • You Can't Thwart Stage One: No matter what you do, Irenicus will succeed in whisking Imoen away to Spellhold.
  • You Gotta Have Pink Hair: She had a fairly believable magenta-brown hair color in the first game, but for some reason she apparently dyed herself for the sequel. At least, it's not particularly plausible that Irenicus was the one who dyed her.

    Minsc & Boo 
Stand back... FOR JUSTICE! (Squeak!)
Voiced by: Jim Cummings

Race: Human
Class: Ranger
Alignment: Neutral Good (BG1), Chaotic Good (BG2)
Place of origin: Rashemen

Minsc is easily the most popular character in the series despite having very little effect on the plot. He's a good-hearted Ranger and Berserker from the far east country of Rashemen who was hit on the head in a sneak attack and later sold a "miniature giant space hamster" named Boo, who, as he claims, gives him advice on his travels. He came to the sword coast as the bodyguard of a witch (spiritual leaders who govern Rashemen) named Dynaheir for reasons he doesn't really understand, but he is determined to fulfill his duty. In the first game, he may enlist the protagonist's help in rescuing her from a pack of Gnolls which has taken Dynaheir captive and afterwards accompany him on his adventures, along with his charge.

Minsc was in CHARNAME's canonical party in BG1. When Jon Irenicus takes the party captive at the beginning of the second game, he kills Dynaheir solely to spite Minsc, who decides to further accompany the player, partly to avenge Dynaheir, partly because he can't return to his homeland after having failed in his duty so badly.

Although it rarely comes up, Minsc is the most loyal of your sidekicks after Imoen.

Associated Tropes:
  • A Ranger and his Miniature Giant Space Hamster
  • Aborted Arc: Originally Minsc was going to have a unique quest in BG2 like nearly every other character, but because it involved Boo being stolen it would necessitate all of his dialogue, battle quotes, and portrait to be redone, and time constraints forced him to have no unique quest.
    • A mod called "Unfinished Business" brings this quest to fruition. It also shows the effects of exactly what happens when Minsc is separated from his Boo. It also has MANY moments of absolute hilarity.
  • Adventure Duo: With Dynaheir in BG1; potentially with Aerie or Nalia in BG2.
  • And the Adventure Continues: His ending
  • Ascended to a Higher Plane of Existence: Implied in his ending.
  • Ass Shove: "Boo is small and evasive, and there is ever so much of Minsc to search..."
  • Bald of Awesome
  • Barbarian Hero: Not in technical gameplay terms, but he fits the archetype.
  • Berserk Button: Minsc literally goes berserk if somebody hurts his witch.
    • Doing anything to Boo is a bad idea.
    • He also has a literal Berserk Button. It's on his Special Abilities tab, and you can click it to activate his Berserk ability.
    • He'll also go berserk if Keldorn or Mazzy die while in the party at the same time as he is.
    • If forced to spend too much time with an evil party member (like Edwin), there's a chance Minsc will randomly go berserk and kill them.
  • The Berserker: Though he embraces rather than broods over it, since in his homeland it's the most honorable profession available to men.
  • BFS: Minsc's weapon of choice, to a point where you wonder why he's a ranger instead of a fighter. The answer, of course, being that Fighters don't get animal companions, and what is Minsc without his Boo?
  • The Big Guy
  • Boisterous Bruiser
  • Breaking the Bonds: Whereas Jaheira needs a key to free her from her cage, Minsc will simply fly into a berserker rage and smash his cage open.
    • Justified, as his cage was quite literally welded shut.
  • Bruiser with a Soft Center: You'll only get to see the soft center though if you're not evil and don't let yourself be intimidated by his clumsy social behavior or Miniature Giant Space Hamster.
  • Chaotic Good: In BG1, Minsc is listed as Neutral Good, but he acts chaotic good. In BG2, this is corrected. invoked
    • It makes sense that Minsc is Neutral Good in BG1, he's still bound with the rules from Rasheman in terms of escorting his witch Dynaheir. However, in BG2, Dynaheir dies and Minsc considers himself a failure of Rasheman and no longer deserve to obey its rules, but his overwhelming passion of Buttkicking for Goodness remain at large even without rules, bringing him into Chaotic Good territory.
  • Cloud Cuckoo Lander: One of the best examples in all of fiction. Minsc relies heavily on Boo, his miniature giant space hamster for advice. Boo's advice is actually very good, if you bother to listen.
    • His Cloud Cuckooness gets worse in between BG1 and BG2 due to Dynaheir's death.
  • The Comically Serious: When it comes to certain subjects, in particular Boo or protecting his witch.
  • Consulting Mister Puppet: As mentioned above, he often takes advice from his hamster.
  • Crutch Character / Jack of All Stats: In the second game (not at all in the first one): In Baldur's Gate II the player gets Minsc as a party member right at the start of the story and he comes with very decent stats (he requires neither any Strength nor any Dexterity boosts and his Constitution is fine), a good weapon proficiency selection (Two-handed swords as a primary weapon, Maces for fighting The Undead, and Longbows, if you need him to take the rear) and a racial enemy of whom you will be encountering plenty early on. As time goes on and you learn to master Vampire hunting even without him, strength boosting spells and items become aplenty and his inability to specialize in weapons beyond 2-star-proficiency starts to become noticeable, he compares in many circumstances increasingly unfavorably to the more specialized Jaheira, Anomen, Korgan, Keldorn, Valygar and Mazzy. While he can still wield two-handed swords like Keldorn, Maces like Anomen, Bows like Mazzy, hide in shadows like Valygar, go berserk like Korgan and use druidic buffing spells like Jaheira he isn't quite as good as any of them in their respective fields, lacking many of their better abilities. However, his inability to specialize in a weapon category means he will also turn out more versatile with them and is the go-to guy if you need someone to wield a fancy new weapon you picked up somewhere, his versatility with armor means you can make him either a tank or The Sneaky Guy depending on what you want, and his spells and Berserking ability are great in a pinch, when you have nothing else to buff with. All in all, he fits excellently into any party, and thus completely avoids ever becoming The Load.
    • That said, you won't really have a place for him in the evil party. Dorn outclasses him in strength and can attack with both two-handed swords and crossbows, Korgan and Sarevok both outclass him in terms of raw stats and anything stealthy he can do, Hexxat can do better.
  • Dented Iron: His personality is the result of a few too many blows to the head.
  • Dumb Is Good: It's not clear whether his goodwill is in any way related to his brains (or rather, lack thereof), but generally it fits.
  • Dumb Muscle: He's literally the strongest party member in BG2 except for Dorn, who comes out on top with 19 Strength. He's also, by far, the one with the least intelligence points.
  • Expy: Of The Tick. Minsc's dialog and motivations are very much like The Tick's complete with a lot of humorous Metaphorgotten about justice. They're both not too bright and they both aren't exactly right in the head.
  • Eye Scream: "Go for the EYES, Boo! GO FOR THE EYES!"
  • Facial Markings: They're standard for warriors from his culture, though Viconia thinks they're the work of finger-painting children.
  • Failure Knight: In BG2.
    • He can redeem himself by adopting another witch (either Nalia or Aerie).
  • Fearless Fool: In Shadows Of Amn every recruitable NPC, even supposedly valiant and gutsy ones like Keldorn and Korgan, has a Morale Break of 5 (out of 10), which means that unless you regularly cast Remove/Resist Fear spells or use Party leader with high Charisma, your party will suffer a lot of Morale failures. The only exception to this is Minsc, who has only a Morale Break of 2, meaning he is much less likely to run away as soon as you encounter enemies, making him especially useful at the start of the game, where you fight a lot of trivial battles which you wouldn't want to spend buffing spells on.
  • Flanderization: A mild case, but it's there: his habit of talking to Boo became a larger and larger part of his characterization as the series went on.
    • Justified in story. It's mentioned in his BG2 profile that his inability to prevent Dynaheir's left him more unhinged than he already was.
  • Friend to All Living Things: Well, all animals, at least. Minsc has no qualms about butt-kicking (as long as it's for goodness). That said, Minsc loves animals. He's a ranger. One banter between him and Jaheira has Minsc trying to look after some squirrels, explaining that if he does not help protect their acorns then who will? Jaheira realizes that it's alright that Minsc is a few sandwiches short of a picnic, since his heart is definitely in the right place.
  • For Great Justice: In BG2, less so but still present in BG1.
  • Gentle Giant: With animals, children, and the like. Not so much with evildoers.
  • Glass Cannon: In BG1. With low DEX and CON, stiff XP requirements for levelling up and favouring big swords, Minsc will hit like a mack truck but is alarmingly fragile for a frontliner. BG2 fixes this by improving both his defensive stats by 1 and making healing faster and more efficient.
  • Go for the Eye: He tells Boo to do this as one of his attacking lines.
  • Gonna Need More X: "No effect?!? I need bigger sword..."
  • Hey, It's That Voice!: Jim Cummings.
  • Husky Russkie: Or at least the Fantasy Counterpart Culture version thereof.
  • Incoming Ham: He starts off pretty much every conversation this way, even the mundane ones.
  • Innocently Insensitive: Many, many people mistake his comments for insults without him even noticing. If they spend enough time with him, they will usually realize that this is just Minsc's way of expressing himself.
  • I Want to Be a Real Man: The whole reason why he's on the journey.
  • Justice Will Prevail: And in his ending, he forms a group of warriors named The Justice Fist. But first:
    • "Butt kicking for goodness!"
    • "Jump on my sword while you can, evil. I won't be as gentle!"
    • "Feel the backhand of JUSTICE!"
    • "Aaah, we're all heroes... you and Boo and I... HAMSTERS AND RANGERS EVERYWHERE! REJOICE!!!"
  • Kindhearted Simpleton
  • Large Ham: Top tier. Constantly enthusiastically overacting.
  • Leeroy Jenkins: "Minsc shall inspire you by CHARGING BLINDLY ON!"
  • Ludicrous Gibs: Often on the distributing end, especially in the first game, where he can One-Hit Kill most enemies with little hit points.
  • Lzherusskie: I hope you weren't expecting an explanation for Minsc's vaguely Russian accent.
    • Aside from being a native of the Forgotten Realms Fantasy Counterpart Culture to Dark Ages Russia?
    • His name also sounds the same as the name of the capital of Belarus (Minsk). Considering the racial background of BioWare's founders, this is most likely intentional.
  • Mistaken for Racist: By Mazzy, the halfling warrior. Minsc is genuinely impressed that someone of Mazzy's size could be such a dedicated "buttkicker for goodness". It takes a while for her to realise he's not making veiled jokes about her height.
  • My Rules Are Not Your Rules: To become a Ranger the game engine requires you to have at the very least 14 Wisdom. Minsc's Wisdom is thus a staggering 8 points too low to technically become a member of that class. Maybe he had them *before* the head injury, or maybe Boo makes up the difference?
  • Never Learned to Read: His intelligence is so low that he is the only party member in Shadows of Amn who counts as illiterate, meaning he cannot use any wands or scrolls. Since, unlike all other companions, he has only two free Quick Item slots anyway, this shouldn't pose too much of a problem, unless you're fighting Mind Flayers.
  • No Indoor Voice: It's hard to say whether he's louder while shouting at enemies or afterwards while extolling the goodness of smiting evil. Mostly, he's just loud.
  • Odd Friendship: Minsc and Keldorn. Despite being opposed on the Law/Chaos scale, Minsc will gladly fight beside anyone who buttkicks for goodness!
  • OOC Is Serious Business: When your resident Boisterous Bruiser advises you to "come back later, with a bigger sword", even the newest player should get the hint that Dragons are optional encounters to be fought when you're quite sure of your levels and equipment.
  • Pre Ass Kicking One Liner: Every character delivers them from time to time, but Minsc moreso than most.
  • Proud Warrior Race Guy: In his homeland of Rashemen, a Berserker is considered to be a very noble profession and Minsc certainly takes as much pride in his status as possible.
  • Punctuated! For! Emphasis!: "EVIL, meet my sword! Sword, MEET EEEEEEVIIIIL!"
    • The full quote is my favorite example of Bring It: "I grow tired of shouting battle cries when fighting this mage! Boo will finish his eyeballs so HE DOES NOT RISE AGAIN! Evil, MEET MY SWORD! SWORD, MEET EVILLLLLLLLLLLLLL!"
  • Speaks Fluent Animal: Using his class abilities. Notably, his animal companion, Boo, is much more intelligent than he is and frequently offers him sound advice to keep him on the straight and narrow.
  • Stuck Items: One of Minsc's few drawbacks as a frontline warrior is that one of his quick item slots is permanently occupied by Boo.
  • Super Strength: His defining attribute, gameplay-wise. His Dexterity and Constitution are fairly mediocre (especially in the first game), and his other stats are atrocious even by Warrior standards, but his Strength is the highest in the game (at least before Sarevok in Throne of Bhaal and, as of the Enhanced Edition, Dorn rolls around) by a long shot. As if that wasn't enough, he can boost it even further with his personal Berserking ability.
  • Team Pet: Boo.
  • Third-Person Person: Quite a bit.
    "Minsc will lead with blade and boot! Boo will take care of the details."
  • Took A Level In Hamminess: Voicing between the first and second game. While the original was fairly hammy in its own right, the one in the second game took it to new heights.
  • Undying Loyalty: To Dynaheir. Can also become later this to Aerie or Nalia. And, of course, to Boo.
  • Unskilled, but Strong: As a Ranger Minsc cannot specialize in weapon proficiency beyond Two-star proficiency, but with that Strength he'll still put a mighty dent into the enemy.
  • Unstoppable Rage: If Minsc gets angry, WATCH OUT!
  • Vampire Hunter: In Shadows of Amn his racial enemy has been changed from Gnolls to Vampires, and it is without a doubt very useful.
  • Videogame Caring Potential: He's one of the game's most endearing characters, and many players found his epilogue quite touching.
  • We Help the Helpless: "As heroes we must befriend the friendless. We must help the helpless. We must deaccuse the accused."
  • What the Hell, Hero?: Minsc will only abandon you if you attack Valygar, a Neutral Good ranger who's being hunted for his blood, or Drizzt, a Chaotic Good ranger famous for his exploits.
  • When All You Have Is A Big Freakin' Sword: Minsc prefers to respond to complex dilemmas with simple solutions. To wit:
    • "This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!" (In response to a genie who poses a Prisoner's Dilemma type question to the PC involving pressing a button.)
    • "You point, I punch!" (When selected.)
    • "Magic is impressive, but now MINSC leads! SWORDS FOR EVERYONE!" (when promoted to party leader)
    • "No effect!? I need bigger sword..." (when attacking an enemy immune to his weapon)
  • With Catlike Tread: Granted, everyone has an "entering stealth mode" quote, but Minsc's deserves a special mention. "[stage whisper] None shall see me! [regular voice] Though, my battle cry may give me away."
  • You Are a Credit to Your Race: Minsc says this to Mazzy Fentan a number of times, fascinated by how someone so tiny can kick so much arse. There are no racist intentions, though, it's just Minsc being Minsc. Also, he will apologize immediately when Boo points out the unfortunate implications of the phrase.


Minsc's miniature giant space hamster, bought from a completely trustworthy merchant after he'd taken a blow to the head. Boo forms the brains of the Minsc-Boo duo, directing Minsc's wrath... or so Minsc says. While it's technically possible that Minsc is correct about Boo being from space, all evidence points to Boo being a normal, if brave, hamster.

Associated Tropes:
  • The Dev Team Thinks of Everything: You can spawn any NPC with a cheat... and Boo, who's normally an inventory item and not an NPC. He's not very good in a fight, though. What he is (can be seen if you use tools to look at the game files) is smarter and wiser than Minsc.
  • Loyal Animal Companion: Oddly, despite being the least ranger-y of all ranger NPCs (Minsc wears heavy armor, uses a two-handed sword, and never seems to use stealth), Minsc is the only one with an animal companion.
  • Shout-Out: The Spelljammer setting actually does have giant space hamsters (space gnomes use them to power their starships), and these come in many bizarre variants, which include "miniature giant space hamsters". Spelljammer and Forgotten Realms do have canonical crossovers, so a miniature giant space hamster making its way to Faerun is, while extremely unlikely, technically possible.
  • Talking Animal: If you take Minsc's word for it.
  • Team Pet
  • True Neutral invoked

You are amusing, in a "what the hell is wrong with you" kind of way.
Voiced by: Heidi Shannon

Race: Half-Elf
Class: Fighter/Druid
Alignment: True Neutral
Place of origin: Tethyr

Jaheira is a half-elven druid of Silvanus (the Forgotten Realms' main nature god), but also a member of the Harper organization and one of your late foster father Gorion's good friends. Having been named your godmother in your absence, she offers to join your party along with her husband Khalid, so as to help you in your travels along the Sword coast. In direct contrast to her husband, Jaheira is a very forceful and insistent person with a strong sense of Right and Wrong who will not hesitate to lecture other people on their beliefs, should she deem it necessary.

Having been in the protagonist's canonical party in BG1, Jaheira is captured, along with the rest of the party by Irenicus at the beginning of Shadows of Amn. Having been separated from Khalid during captivity, she finds his dead body during your exploration of Irenicus' dungeon. Afterwards, she joins for the dual purpose of revenge and helping you - in possibly more than one way.

Associated Tropes:
  • Action Girl: More so than any of the other female characters, which is saying something.
  • Adventure Duo: In BG1, with Khalid, and if the player character is male, potentially with him in BG2.
  • Anger Born of Worry: She reacts this way after the PC takes an arrow for her when she's taken hostage by bandits.
  • Badass: Oh HELL yes.
  • Battle Couple: As above. As the only potential female love interest who's also a front-line fighter, this applies much moreso to her than to Aerie or Viconia.
  • Bodyguard Crush: She potentially falls in love with a male CHARNAME while traveling with him out of a promise made to Gorion.
  • Broken Bird: In BG2, but not in BG1.
  • Broken Pedestal: With her mentor in her personal quest.
  • But for Me, It Was Tuesday: Her reaction to a slaver she helped put away. Subverted, because she knew exactly who he was but wanted everybody around him to find out who he was.
  • Cannot Spit It Out: Her romance probably features more unfinished sentences that trail off with ellipses than any of the others.
  • Character Development: She gets more of it than perhaps any other character.
  • Chickification: In the novels.
  • Crutch Character: Jaheira gains early levels relatively fast in both games due to the low XP requirements of her fighter/druid multitype (and starts with a significant pool of XP to help this along in BG1). She's invaluable for her high HP, combat skills and healing early on, but in both games she'll suffer in the mid- to late game (in BG1 because Yeslick and Branwen bypass her with better spell lists, stats and equipment options, and in BG2 and Throne of Bhaal the absurd XP requirements for Druid levels 14 and 15 effectively stalls her spellcasting for the entire late-game).
  • Deadpan Snarker: Moreso in BG2 than BG1.
  • Defrosting Ice Queen: She's never as cold or as haughty as Viconia, but she does warm up considerably over the course of the series.
  • Distress Ball: If you're in a romance with her, she picks it up on a few occasions, such as when she's surprised and taken by the throat by a group of bandits, and when she's abducted by Bodhi.
  • Don't You Dare Pity Me!: Her reaction to the attempts of the other characters to console her after she finds Khalid's corpse.
  • First Girl Wins: If you romance her; it's a bit of a subversion however in that she was Happily Married and not available when the protagonist first met her.
  • Fridge Logic: When Jaheira and Khalid are first met, they say that Gorion had appointed them to become CHARNAME's guardian should anything happen to him before CHARNAME grew up. Come the sequel, Jaheira is a romance option, which means a male PC is being crushed on by a woman who's not only much older than him, but was designated to become his stepmother. Squick?
  • Green Thumb: Since she's spent much of her life adventuring it's a bit of an informed ability, however.
    • Wouldn't all Druids have green thumbs? Er, except Faldorn in BG2.
  • Guide Dang It: YMMV, but some find her romance a bit difficult the first time, due to the precise actions required to progress and finish it. For example, did anyone realize that you have to buy the engraved locket from the Docks merchant, despite the fact Jaheira clearly states its not necessary, without a guide?
  • Happily Married: To Khalid in BG1. And to the PC in her epilogue, if her romance is completed.
  • Half-Human Hybrid: She's a half-elf.
  • Hero Worship: She seems to have a mild, controlled form of this trope upon meeting Cernd in BG2. After all, he is a more senior druid than her. She doesn't exactly gush over him, but Cernd does have to ask her to dial back the reverence.
  • Heroic BSOD: She does not take Khalid's death well. Galvarey and Dermin's treachery even more so.
  • Hostage Situation: Happens to her a few times; see Distress Ball above.
  • How Dare You Die on Me!: She has this reaction if Khalid dies in the first game. She responds somewhat differently when he's Killed Off for Real.
  • In Harmony with Nature: Like most druids, one supposes. She does talk about "balance" a lot more than any of the others you meet however. Except Cernd.
  • Insignia Rip-Off Ritual: If your actions meet her moral standards, she will eventually resign from the Harpers in disgust because of their persecution of the protagonist.
  • Knight in Sour Armor: She starts out pretty cynical, and only grows more so over the course of the saga, but she still believes in fighting for justice and balance.
  • Lady of War: The most clear-cut example in the series, from her appearance to her personality to her choice of weaponry. Since she's a Fighter/Druid, she gets a bigger range of weapons and armor to wear than if she were just a Druid.
  • The Lancer: In BG2; in BG1 she's more of an Obi Wan.
  • Large Ham: Not as large as some of the others, but she still uncorks some choice lines.
  • Level-Up at Intimacy 5: Completing her romance sidequest successfully nets her a very nifty item, as well as buckets of XP for both her and the PC.
  • Lzherusskie: Despite the fact that she and Minsc are from different countries in the game world, she too sounds kinda Eastern European.
  • Masculine Girl, Feminine Boy: Downplayed but still there, Jaheira being gruff, cynical and having a take-charge attitude compared to her shy, stuttering Henpecked Husband Khalid.
    • Also a downplayed form of this between her and the serene, gentle and easygoing Cernd.
  • Mood Whiplash: in BG2 all the time. Give her an order to walk somewhere, and she will speak in a calm, sometimes even caring tone ("As I would have done"). But order her to attack someone, and suddenly she screams at the top of her lungs: "FOR THE FALLEN!!!" "NATURE, TAKE THE LIFE SHE GAVE!!!" "FALL CREATURE, AND FEED THE EARTH!!!"
    • Must be a druid thing; Cernd is the exact same.
  • Nature Hero: Not a fantasy-world Granola Girl like your stereotypical female druid, however.
  • No Guy Wants an Amazon: Averted, possibly more than once depending on the PC's actions. Jaheira has a very strong personality, but is nevertheless Happily Married to Khalid in BG1, and is one of the female romance options for the PC in BG2.
  • Red Herring Mole: You can accuse her of being a spy sent to watch the protagonist for the Harpers, but she's not.
  • The Reliable One: Both gameplay-wise and roleplay-wise.
  • Romancing the Widow: If you choose her, this is what her romance subplot boils down to.
  • Secret Test of Character: Elminster shows up at the end of her main subplot to subject her to one.
  • She Is Not My Girlfriend: If she's being romanced, she'll react this way when a merchant in the Docks District offers to sell the PC a lovers' locket inscribed to the two of them; it's fairly apparent however that he's on to something.
  • Single Woman Seeks Good Man: Don't listen to the Fan Dumb; Jaheira and Khalid's marriage reeks of this, not that us sane folk are complaining.
  • Sugar and Ice Personality: A classic example.
  • Surrounded by Idiots: How she feels in BG2. Somewhat understandable, if you force the wrong lot of people on her. That absolutely nobody listens to her doesn't help either (Hell, the reason why she fell in love with Khalid in the first place may have been that he was the only one who listened to her).
  • Team Mom: To almost everyone.
  • Tomboy and Girly Girl: Tomboy to Aerie's girly girl.
  • Turn in Your Badge: The Harpers may threaten to expel her from the organization in the second game for refusing to follow orders, depending on the player's actions.
  • True Neutral: in-universeShe's officially True Neutral of the balance variety, being a druid, but many players consider her to be Neutral Good in practice, with Cernd standing out as a better example of the balancing side of this alignment.
    • She's True Neutral only because 2nd edition rules stated that all druids had to be, no exceptions. Later editions permitted druids to be Good or Evil aligned. Also, there's no reason why a druid would want to help out with the troubles in Nashkel's mines, since the mine itself is considered to be an abomination against nature.
  • Vitriolic Best Buds: With Aerie.
  • Walking the Earth: Her default epilogue. She apparently crosses Faerun thrice over during it, although she never returns to the Sword Coast again.
  • Women Are Wiser: She thinks so, at least.

    Edwin Odesseiron 
Edwin Odesseiron
(Sigh. It's aggravation like this that will eventually cause me to fireball the entire party as they sleep. Yes indeed, everyone peaceful and quiet and then FOOM!)
Voiced by: Jim Meskimen

Race: Human
Class: Mage (Conjurer)
Alignment: Lawful Evil
Place of origin: Thay

Edwin is a member of the Red Wizards, an order of sinister mages who rule the country of Thay to the far east. He has been originally sent to the Sword Coast to dispose of a Rashemi witch named Dynaheir (Minsc's charge) for reasons unknown, but, like most of his fellow Thavyans, he is not above trying to expand his own power and influence among the local people while he's at it (although he is clearly too ambitious for his own good here). Also, like most of his fellows, his skill in the arcane arts is enormous, and matched only by his own hubris and lack of common sense. He can offer the protagonist his service for one year in exchange for helping him track down his target.

A year later, having canonically failed to slay Dynaheir (who was the Bhaalspawn's companion instead), Edwin has left the Sword Coast in favor of a position among the Shadow Thieves of Athkathla. Still scheming his way to power, but barely having become more competent doing so, he has not forgotten his meeting the protagonist and may once again join him on his adventures, for better or worse.

Associated Tropes:
  • Aerith and Bob: Edwin is a not-exactly-rare English name. And the name of a character in How to Succeed in Evil.
  • Always a Bigger Fish: One of Edwin's idle chatter comments is how he's stronger than Elminster — who, for the uninitiated, is basically the most powerful wizard in all of the Forgotten Realms. If he survives until the end of Throne of Bhaal, it's revealed he was actually stupid enough to try and live up to this boast. Elminster transformed Edwin back into "Edwina", and is implied to strip him of his magical powers for good measure. Edwin spends the rest of his life as a "bitter, bitter" woman working in a Waterdeep tavern.
  • Ambition Is Evil: Yes, yes, it is.
  • Amulet of Concentrated Awesome: What makes him so good as a wizard. His unremovable Red-Wizard amulet bestows upon him extra spells to cast per level per day, one in the first game, two in the second one. As a result, Edwin can cast more spells per day than even a player-built wizard.
  • Arch-Enemy: To Minsc. In BG1 it's nearly impossible to recruit them into the same party without them coming to blows, but in BG2 they don't do much more than snipe at each other, though a fight still CAN break out.
    • To recruit both in BG1, you have to complete Minsc's quest WITHOUT talking to Edwin until you recruit Dynaheir into the party. Then talk to Edwin, and he'll offer to join your party "to keep an eye on the witch". The method itself is pretty simple; it's just hard to figure out without reading a walkthrough.
      • However, even if you do succeed in getting them both in your party in BG, a fight which kills one of them (probably Edwin) will break out: in BG2, this is less likely, though as noted above still possible.
      • Minsc and Edwin will be guaranteed to not kill each other in the first game if Dynaheir leaves the party. But to keep Minsc while removing Dynaheir, you either have to get Dynaheir killed in battle, or use a cheesy exploit by sending Dynaheir alone to a house, shutting the door with her still in there, and then removing her from the party. Characters need to walk up to Charname in order to activate their exit dialogs, and it's Dynaheir's exit dialog which triggers the code for Minsc to leave with her...but since NPC's can't open doors without player direction, you'll be able to keep Minsc and Edwin peacefully in your party so long as you keep Dynaheir trapped in that house for the rest of the game by never opening the door again...
  • Arrogant Red Wizard: Quite a typical one.
  • Beard of Evil: Of the diabolic goatee variety.
  • Blasphemous Boast
    Elminster this, Elminster that! Give me two thousand years and a pointy hat and I'll kick his arse!
  • Bunny-Ears Lawyer: Edwin isn't quite as severe a nutcase as Minsc, and is both capable of functioning like a normal person and a skilled mage on top of it, but he constantly talks to himself loudly (about, say, a plot to fireball the entire party in their sleep later) and is completely taken by surprise when people can overhear him.
  • Butt Monkey: Edwin's schemes constantly blow up in his face. Word for word, his general inability to catch a break is downplayed by his sheer refusal to go down quietly, as well as his association with CHARNAME.
  • The Cameo: See Always a Bigger Fish. There's a barmaid called Edwina in Dragon Age: Origins.
  • Can't Get Away with Nuthin' : Although there generally is not much he does that doesn't serve a sinister purpose. Of course, only a percentage of said plans are actually fruitful.
  • Clasp Your Hands If You Deceive: His character portraits.
  • Deadpan Snarker
  • Did I Just Say That Out Loud?: His pontifications about the low intelligence of his companions as well as the temptation of raining fireballs upon them as they sleep aren't as subtle as they should be. He is startled when called out by certain NPC's.
  • Difficult but Awesome: In the second game. Of all the NPC's in the second game he is the only one who cannot wear any armor, shields or helmets and consequently, has the worst armor class. He has also the worst weapon selection (only staves, daggers, darts and slings) and the worst THAC 0 (chance of hitting the enemy with your weapon), thanks to low strength and dexterity. This means, a player using him has to completely make up for all of this with wizard spells alone, to compensate for all the features that most of the other NPC's have built in as passive bonuses. Once you manage to get that to work (which usually translates into meticulously studying every single spell description), Edwin is an absolute powerhouse (He can cast 3 spells more per level per day than the standard wizard, i. e. at level cap a regular mage has 47 spells per day to cast; Edwin has 74).
  • Ditzy Genius: A rare villainous version. Nobody doubts that Edwin is a brilliant wizard, but he doesn't seem to be capable of doing much else, including many basic chores. Reflected by his stats: top-notch Intelligence, but incredibly pathetic Wisdom. His Strength and Dexterity are also bad enough that it barely matters whether he actually carries a weapon or not.
  • Even Evil Has Standards: Oddly enough. He cites disliking working with Sarevok because working with allies is bad enough without consorting with the enemy.
  • Evil Is Petty: His defining attribute. Edwin might actually be competent, if he didn't let himself be bothered so much by trivial stuff. Most of the other party members thoroughly enjoy getting a mileage of laughs out of his behaviour.
  • Evil Sorcerer: Except that he is (potentially) on your side.
  • First Law of Gender-Bending: His transformation by Elminster must really have been permanent, as by the time he leaves Waterdeep to make a cameo in Dragon Age: Origins he still hasn't returned to normal.
  • Gag Boobs: Edwina has an enormous rack.
  • Gender Bender: Edwin has a sidequest about this, and his ultimate unmodded ending is this.
  • Ineffectual Death Threats: See below.
  • Ineffectual Loner: What differentiates him from Minsc. Both are very odd people largely incapable of working properly in society, but while Minsc can always count on the support of his friends and Boo, Edwin has nobody to help or just pity him when he screws up.
  • Ineffectual Sympathetic Villain: Although the sympathetic part is most likely unintentional.
  • Insufferable Genius: Many of the other characters consider him one, but his schemes tend to backfire on him, which undercuts it somewhat.
  • In the Hood
  • Large Ham: In the first game, Edwin was a master of muttering and being subtle. He starts hamming it up with a vengeance once he returns in the sequel.
  • Lawful Evil: Apart from his desire to be a tradiional Evil Overlord, you'll notice that all his attempts to get into your party involve making a deal of some kind. The first involves him paying you money to help him kill Dynaheir, the second him trading a McGuffin for a place in your party. invoked
  • Law of Chromatic Superiority: Red and Gold. Huh, subtle.
  • Lzherusskie: Another way he and Minsc are Not So Different.
  • Man, I Feel Like a Woman : He can't help but check himself out when he's turned into a woman.
  • Manipulative Bastard: He tries to be, though he's not particularly good at it.
  • No Respect Guy: Mostly. He really has nobody to blame but himself.
  • Poisonous Friend: From a purely diplomatic standpoint, bringing along Edwin in either a game is much more of a liability than anything else. He will bring you into conflict with people that might have otherwise been your friends, mock several of your other party members and even plot to usurp your position (both the Bhaalspawn's and the player's). However, with Everything Trying to Kill You anyway, nobody is going to complain about the bit of Extra XP his quests bring you.
  • Retcon: Sort of. In BG1 Edwin has a villainous goatee, which was fine, but in the time between BG1 and the sequel, Red Wizards were declared by canon outside of the Baldur's Gate series to consider facial hair barbaric, making Edwin a bizarre and unique case of Retcon, Characterization Marches On (but for his country, not for him), and artistic license, because Bioware could easily have just removed the goatee for the sequel.
    • Although this is probably justified by the fact that there are hints that he is an exile.
  • Sarcastic Devotee: He might snark at you and talk about fireballing his allies, but he's as loyal as the other evil-aligned characters (who tend to leave when reputation climbs too high).
  • Sesquipedalian Loquaciousness: He likes using $10 words as a way to show that he's smarter than everyone else.
  • Shout-Out: gets one in Dragon Age: Origins, in the form of the serving wench in the Gnawed Noble tavern in Denerim.
  • Small Name, Big Ego: Edwin likes to brag about being a powerful and well-connected Red Wizard who's traveling the Sword Coast for his own reasons, but when you actually encounter other members of his organization it becomes clear that he's a low-ranking wizard of little importance, and the reason he was entrusted with killing Dynaheir was because it's a mission of equally little importance. In the sequel, he's no less proud of his affiliation, even though it's intimated that he's been exiled.
  • Smug Snake: Dear God, yes!
  • Squishy Wizard: He's the game's best pure offensive magic-user. He's also by far its most fragile character (apart from Xan, who has a terrifying 7 Constitution). Furthermore, unlike most of the other magic-oriented characters (Imoen, Aerie, Nalia, Dynaheir, etc.) he doesn't have a high DEX or the ability to equip a shield to make up for his squishiness.
  • Summon Magic: This is the crux of his specialist magic school, Conjuration.
  • The Evil Genius: Technically he is this, but his behaviour and the result of his sidequest in Shadows Of Amn actually push him closer to the role of the Dark Chick.
  • The Friend Nobody Likes: Edwin is the only companion in the second game who is absolutely incapable of befriending a single party member (well, except for Korgan), with most of the them just barely willing to tolerate him. On the other hand, a good number of them might try to murder him.
  • The Starscream: Edwin makes absolutely no attempt to hide the fact he plans to kill everyone in the group, especially Minsc and yourself, but he never actually tries it.
    • To be more specific, for all his talk of performing treasonous behavior, Edwin is one of the most loyal NPCs you can recruit. You can basically be a paladin type character who does tons of good things, have a largely good aligned party, with a high reputation, and the most Edwin will do is make some snide remarks. Just don't get that reputation point to 19 or 20, because he'll REALLY leave.
      • Though you might wind up losing him anyway, as there's an unusually high number of NPCs who will try to kill him as a result of banter interactions: Valygar, Minsc, and Keldorn all come to hate him through dialogue, and if you don't step in, things can go very badly for him.
      • To whit: Minsc and Valygar will end up trying to kill Edwin just because he doesn't know when to shut up. Keldorn is almost a special case, though, in that Edwin seems to almost have some sort of pathological fear of him, and the fight is actually provoked by him finally freaking out to such a degree that Keldorn tries to put him out of his misery.
    • Aside from his failure to turn against you, he has a more successful go at this during the Mae'var's Guildhall questline, in which he uses incrimiating information he's been holding against Mae'var to bribe his way into the party, correctly deducing that you came for such information.
  • Token Evil Teammate: Since he's the only pure mage in the game in BG2, he often ends up being this in good-aligned parties.

    Viconia De Vir 
Viconia DeVir
'Tree hugger, I have a question for you. If a tree falls in a forest, does anyone care?
Voiced by: Grey Delisle

Race: Drow (Dark Elf)
Class: Cleric
Alignment: Neutral Evil, potentially True Neutral as of Throne of Bhaal
Place of origin: The Underdark

Viconia is a Drow, a race of Always Chaotic Evil elves with gray skin and silver hair who live beneath the earth. Having fled her homeland due to a string of conflicts with rival families and her Goddess Of Evil, she is now wandering the surface by herself with no purposes beyond surviving in a land foreign to her both in appearance and in customs. Unlike most of her kin who have fled to the surface though (such as the famous Ranger Drizzt Do'Urden), Viconia is by no means intending to leave her nature behind her and become a good person. Rather, she has become a loyal follower of the dark goddess Shar, the Mistress of the night, worshipping whom has become one of the few distractions in her otherwise lonely existence. Still learning that the surface world is only marginally less dangerous for outlaws than her homeland, the protagonist may earn her companionship by saving her from a Flaming Fist Mercenary who deems her a threat.

Even one year later, life hasn't improved much for the exiled Drow priestess. Having suffered yet another string of bad luck, she was forced to flee the Sword Coast for Athkathla, where she was hunted down by a mob of peasants which has gathered to burn her at the stake just as the Bhaalspawn happens to be passing through. In need of the protagonist's help once more, Viconia will offer to join his party and take up arms again, with her the suspicion of society, a sharp tongue and potentially more than a passing interest in her savior...

Associated Tropes:

  • Aborted Arc: According to David Gaider, Viconia was originally going to have a far bigger role in the Underdark sequence. She would betray your group and attempt to regain her status in drow society by becoming the woman who captured Bhaal's child, though she'd have a change of heart after realizing Matron Mother Ardulace would sacrifice her too, and break you out of captivity instead. This even had a resolution of sorts; when the party confronts Ardulace, the matron mother was to express surprise that Viconia would betray her, and offer to let her join House Despana, an offer Viconia declines. She still has a lot of unique flavour dialogue there, and essentially serves as the best possible Underdark guide of the playable characters.
  • Affably Evil: Compared to most evil companions. Sure, she's a jerk, but she can show genuine politeness and gratitude to those on her "approval list". She's also sane and stable, whereas the majority of the other Evil party members are at least mildly nuts — in fact, until the Enhanced Edition added Dorn, she was the only Evil party member who appears in all the games who isn't crazy in some flavor.
  • All Girls Want Bad Boys: In order to successfully romance Viconia, you must not appear to be weak or submissive to her during the early stages of the romance. Unless you choose options that make you seem self-confident and somewhat cocky she'll quickly lose interest in you.
  • Beauty Mark
  • Betty and Veronica: She's the Veronica.
  • Birth/Death Juxtaposition: Her ending.
  • Bittersweet Ending: If the protagonist falls in love with her, this is her ending. It's widely panned by fans of her for being completely nonsensical as well. Killing a Properly Paranoid epic level cleric with poison? Not happening. Rather than fix this like some had hoped, all the Ascension mod does is try and hamfistedly justify it by stating outright that the poison used was a super-special epic poison brewed by Lolth herself.
    • Yeah, plus, your epic level Bhaalspawn can't bring her back from the dead... Why? Hell, even if a god like Lolth was involved, it's not like they're inviolate in the FR setting...
      • What's really egregious is that Viconia's non-romantic ending is happier than her romantic one: she fights alongside Drizzt Do'Urden and becomes a hero.
      • There's a mod to fix this of course. Strangely, It's in Edwin's romance mod. The writer just liked Viconia and threw in a happy romantic ending for her as a separate component of the mod.
  • Black Widow: During her romance, she admits to having had four husbands before. The first three she apparently "killed for sport", while the last one, whom she actually feels a little guilty about, she caught in bed with her sister and so she set them both on fire. Given Viconia's... issues, it's hard to say how much of this is truth and how much of this is her either testing the protagonist, trying to drive him away, or both.
    • Somewhat justified with drow society being both evil and matriarchal. Black Widows are not so uncommon.
  • Blessed with Suck: She has natural magic resistance, which comes in handy: except when she's critically injured in the middle of a battle and a healing spell fails on her. Healing potions seem to work fine though and the problem is fixed in the sequel.
  • Broken Bird: Viconia has had a lot of nasty stuff happen to her, and it's left serious scars on her.
  • Burn the Witch!: In the first game, you have to save her from a Flaming Fist mercenary hunting her down. In the second game, some fanatical Beshaba cultists are planning on literally doing this to her in the Government district. If you don't save her in either case, she dies.
  • Can Not Spit It Out: Viconia has no problem sleeping with a male protagonist if you romance her, but admitting that she loves him proves to be very difficult for her.
  • Character Development: She undergoes quite a bit, particularly if the PC romances her.
  • Clingy Jealous Girl: Averted. If CHARNAME is romancing Viconia and has sex with the prostitute in Throne of Bhaal, Viconia will be more amused than anything else; believing that there's no way such a "low woman" could possibly pleasure CHARNAME as well as her and it will only make the player appreciate her more.
    • On the other hand, she reacts with incredulity and frustration if you flirt with her fellow drow Phaere in the Underdark. She's more understanding if you choose to sleep with Phaere (at least compared to Aerie and Jaheira), but she still notes that she'd love to kill Phaere herself would it not risk your disguise.
  • Dark Action Girl: A heroic example.
  • Dark and Troubled Past: Where do we begin...?
    • Firstly, she's a drow, so that means she has torments in her past by definition; four dead husbands, a dead sister, etcetera.
    • Then she finds she has a limit to what she will do and refuses to sacrifice a baby to Lolth, condemning her to death as a heretic.
    • Her beloved brother Valas helps her flee to the surface, but is caught and punished with the Drider transformation.
    • On the surface, she finds shelter with a Calimshan merchant, but has to trade sexual favors to him... and then the overweight pervert up and has a heart attack mid-coitus, forcing her to run as her guards accuse her of murdering him.
    • When the player encounters her in the first game, she's being pursued by a Flaming Fist mercenary who wants to kill her pretty much just for being a drow.
    • In the interim between the two games, she tries to buy a small farm outside of Beregost and just live a peaceful life. No matter how benevolent the protagonist was there, she ends up being tricked, knocked over the head, "tortured and abused" (which some consider euphemism for "raped") and buried alive.
    • When the player encounters her in the second game, she's been captured by Beshaba cultists and is about to be burned at the stake, again just for being a drow.
  • Deadpan Snarker: And how.
  • Defrosting Ice Queen: At times. She tends to freeze back up again however (see Tsundere below).
  • Deliver Us from Evil: Regardless of whether her alignment change is triggered, her romance ending shows that having CHARNAME's child makes her nicer.
  • Diabolus Ex Machina: What happens to her in her ending if she's the main character's love interest.
  • Distress Ball: In both games, she manages to independently get herself captured by xenophobic fanatics, requiring you to save her from being burned at the stake. Or, if you prefer, you can just leave her... though the fanatics claim to want to kill her because she's evil (technically true), she hasn't actually committed any crimes. Unless you count the serial murders she committed in her backstory.
  • Even Evil Has Standards: The entire reason she's on the surface stems from her inability to kill a baby, and her disgust at Lolth killing for such a pointless reason.
  • Fantastic Racism: Both ways, actually. She is treated pretty badly by other party members, sometimes just for being a drow. That said, she clearly despises regular elves (Aerie is the target of relentless, unprovoked mockery from her, and she won't romance full elves), calls Jaheira a "half-breed mongrel" (although that was probably just to screw with her) and has no nice words for Korgan or Jan, calling them both slaves due to dwarves and gnomes being slaves to the drow. It doesn't get much better after that either. Pretty much every race other than Drow is a target of her dislike.
  • Femme Fatale: Sorta, though you don't have to go along with her machinations if you don't want to.
  • Fish out of Water: Though she's said to have been on the surface for many years, Viconia still has trouble adjusting to the ways of its people.
  • The Friend Nobody Likes: She and Dorn bond over the fact that, apart from a few scant friends, they are both essentially this, in part due to their respective races (drow/half-orc) and in part due to their evilness.
  • Heel-Face Turn: If the protagonist romances her, he can turn her from Neutral Evil to True Neutral.
    • Her non-romance ending also implies one. Teaming up with Drizzt and saves Sundanasellar (again) and accepts a place among them.
  • Hey, It's That Voice!: Averted, even within the game. You probably wouldn't know unless you were told that Viconia shares a voice actress with Nalia. And Raelis Shai. And Illasera of the Five. Although you'd probably notice she sounds a lot like Azula. Grey DeLisle is a really good voice actress.
  • In Love with Your Carnage: The other three potential love interests are disturbed by the PC's sinister heritage and ability to wreak destruction, but Viconia is quite attracted to it. Similarly, she expresses interest in switching her allegiance as a cleric from Shar to the PC if the PC deigns to become a deity.
  • It Burns!: In Baldur's Gate 1 during day time hours she'll randomly exclaim: "The light! It burns!" There's no in-game effect though.
  • It's Not You, It's My Enemies: Ultimately why she breaks off the relationship during Baldur's Gate 2. It can be rekindled in Throne of Bhaal.
  • Jerkass: Viconia will insult other party members for no apparent reason beyond spite, mocking, for example, Jaheira for being half-elven, Valygar for being dirty, Minsc for being as thick as a brick sandwich, and Aerie for her religion, her race, and her wangst.
    • Averted in the first game. She will actually compliment Jaheira or Dynaheir if one or both are in your group. No, really.
    '''Viconia: (to Dynaheir) "You are one of those among us whom I can respect."
  • Jerkass Has a Point: Frequently. She is quick to call good aligned characters out when they start picking on her for being evil, even if she haven't done anything in-game.
  • Lady Macbeth: If an evil male protagonist romances her, she actively supports and encourages his ambitions.
  • Licensed Sexist: Rare female-to-male version. Viconia hasn't given up much of her drow tendencies yet.
  • A Lighter Shade of Black: She may be evil, but she's a saint compared to most drow.
  • Love Is a Weakness: Subscribes to this to begin with.
  • Love Redeems: Goes up there with Heel-Face Turn.
  • Morality Pet: Back when she still lived in the Underdark, she had one in the form of her brother Valas, of whom she was fond. As punishment for saving her after she refused to sacrifice an infant to Lloth, he was turned into a Drider, which haunts her to this day.
  • My Species Doth Protest Too Much: Kind of a subversion: most drow in these types of stories are Chaotic Good types rebelling against their horrible world, while Viconia simply doesn't enjoy it. Still, she's nowhere as evil as the typical drow.
  • Neutral Evil: Though she swings between this and True Neutral. invoked
  • Only Sane Woman: Of the evil companions beside her in Shadows of Amn we have a Red Wizard who rambles about conquering the world (or at least part of it), a homicidal mercenary, and, as of Throne of Bhaal another homicidal guy who climbed out of hell because he was bored who formerly wanted to conquer the world. Suffice to say, none of them has a Wisdom score above 10. Of course also counts as a literal case of Women Are Wiser.
    • Meanwhile, back in the original Baldur's Gate, we have: the aforementioned Red Wizard, a psychotically demented necromancer, a halfling assassin with a murderous temper and a love of torture, a deranged cleric of the equally deranged God of Murder, a violent misandrist, an arrogant womanizing sleaze who thinks that mouthing off to said misandrist is a good idea, and a greedy dwarf. Except for the dwarf, she's still the most stable.
  • Pet the Dog: She gets a few moments, such as when she shames a guard who chases off a beggar near the location that she herself was almost burned at the stake some time earlier. The guard relents that if a drow woman is willing to come to the defense of a human beggar, he must surely not have been illegally begging after all. If a character points this out, she says it was not done out of any particular compassion for the beggar, but born from her contempt for the hypocritical system of "justice" she sees on the surface world.
  • Please Dump Me: She invokes this several times during her Romance Sidequest.
  • Rape as Backstory: Although not explicitly stated, Viconia mentions that she was "abused and tortured" by a farmer and his sons before they buried her alive. Many players believe this to mean that she was raped.
  • Religion of Evil: She's a priestess of Shar, one of the setting's many evil deities, though it doesn't play any part in the plot.
  • Sex Goddess: If romanced, Viconia will boast more than once about her skills in the arts of pleasure. For example, she admits to trading sexual favors to a Calimshan merchant for safety after escaping to the surface; unfortunately for her, she was so skilled he had a heart attack from... er, "excitement", and she had to run away because the guards assumed she'd murdered him deliberately.
  • Shaming the Mob: She tries this in the second game when she's about to be burnt. It fails. Revisiting the town later can lead to an amusing exchange between Viconia and a city guardsman, where she harangues him about not stepping in to save an innocent woman just the other day...
  • Squishy Wizard: Though a cleric, Viconia is unsuited for the front lines. She has great dexterity and (in the second game) wisdom but lacks the strength to wear heavy armour and the constitution to take many hits.
    • This can be subverted later in the second game, however, if the player has the components to forge Crom Faeyr. Due to being specialized with warhammers, Viconia can wield the weapon very effectively and, due to the massive enhanced strength bonus received from it (it raises the wielder's strength to 25), wear the heaviest armor possible as well as deal enormous melee damage on top of her already formidable Cleric abilities. She's still best placed in the middle of the group, but becomes a perfectly viable front line fighter.
  • True Neutral: As mentioned above, she's Neutral Evil with a tendency towards True Neutral. After her optional Heel-Face Turn, those tendencies become permanent. invoked
  • Tsundere To quote:
    Viconia: Bastard! Stubborn bastard! Why must I trust you?! WHY?! I will not be dominated! Stay away!
    Viconia: You are not so terrible CHARNAME...for a male.
  • Van Helsing Hate Crimes: A frequent and popular target. Quite a few other party members dislike her enormously (and some will attempt to kill her) for being a Drow, but Viconia is quick to point out that she hasn't actually done anything to earn their enmity and attacking her simply for being a Drow would be pure Fantastic Racism. In their defense though, Viconia herself isn't exactly helping things with her behavior or her choice of religion.
  • What Is This Thing You Call Love?: An ongoing theme in her romance. Viconia came from a cruel society that considers love, trust, and compassion to be signs of weakness, so naturally, she struggles to understand these feelings within herself and in context to her relationship with CHARNAME.
  • White Magician Girl: A complete inversion. She's a female healer (and probably the best one in the game), but she's mean, tempermental, ruthlessly ambitious, and turned on by violence.

Alternative Title(s):

Baldurs Gate Main Party