A Harper agent that helps our heroes on their quest. He also appears in the sequel where he has a much more prominent role and helps the heroes against Mordoc's fortress.
Arrows on Fire: In the sequel he can cast these as a long-ranged attack.
Big Good: As an important member of the Harpers, he's this.
Genre Savvy: Tries to enforce the "do-not-split-the-party" approach to the heroes and Kharne while in Mordoc's keep. At one point he still "stays behind" to stop the seemingly never-ending shadows from pursuing the heroes.
A Zhentarim agent working for Xantam and leading a Thieves' Guild in Baldur's Gate. He's apparently killed by the three heroes, but he's back on his feet in the sequel, where he works with the Zhentarim to take control of the Onyx Tower.
A lizardman shaman who, unlike his kinsmen, wants to help your heroes to save his tribe from the Onyx Tower. He's actually plotting to take over the Onyx Tower. In the sequel he's hired by Karne to kill the hero and recover the Orb of Thunder, but is slain.
The Big Bad of the first game. Once a champion from Baldur's Gate, she held back the Orcish Black Horde but was betrayed by the city, causing her to attack it and eventually perish in the Marsh of Chelimber. Her hatred was enough to awaken the Onyx Tower and bring back to life her and her minions. She's eventually killed by the heroes and repents of her actions.
Only in It for the Money: What he's looking for is gold, and as much as possible. He still gives most of it to his clan-brother Durben, to repay the clan's debt.
No Sell: Everyone else has to be very careful when traps are around, be them spiked floors of fireball-spitting machines. Borador can render them useless by getting close enough and tapping the square button, making certain dungeons easiers.
Stuff Blowing Up: Can use "Smokepowder" in the form of bolts, mine-like satchels or directly as thrown bombs.
Took A Level In Bad Ass: Everyone has an upgrade, but Borador's most noticeable, as he gives him more melee-oriented techniques, let him use Great Weapons and gives him unique shield abilities.
Trick Arrow: He can shoot multiple bolts, a single accurate one or an explosive fiery dart.
One of the playable characters, he's a Moon Elf Necromancer who can become a Moon Disciple. He's a gentle person despite his job, but is afflicted by amnesia and can't remember his past.
The Atoner: After discovering his horrid past as a racist extremist he decides to dedicate his life to a good cause.
Bad Powers, Good People: He's a good guy who can create skeletons and suck the life out of his foes. Even more so after learning Shadow Magic.
Casting a Shadow: Upon defeating the evil sorcerer Zarad Duskmarrow he can now read the final pages of his book and so cast shadow spell.
Not So Different: Zarad claims so when he faces off against Ysuran. Eventually Ysuran proves him wrong by deciding to put his evil powers to a good use.
That Man Is Dead: Decides to completely forget about his older racist self and start a new life.
The Reveal: In a nutshell, he was a racist terrorist who tried to stole Zarad's secrets from him for his cause.
Wolverine Claws: Can grow a set with Claws of Darkness, which also increases the effectiveness of all his touch-based spells.
A female merchant who was captured by the goblins. She gives you several quests after returning to Baldur's Gate and falls in love with Dorn. Near the end of the game she's revealed to be a Harper, but when Mordoc summons the Onyx Tower to Baldur's Gate she's turned into a vampire by Xanhast.
Evil Costume Switch: When you meet her again in Mordoc's Gate she's wearing black clothes, a belt made of silver skulls and a leopard-tattered corset and bracelets. This makes her reveal as a vampire something of an un-twist, sadly.
Mr. Exposition: To Ysuran, as he's hired to find out what happened to him.
Obfuscating Stupidity: Possibly. If anyone but Ysuran asks him about his past or the Eldreth Veluuthra, or if any of the characters ask him about the Harpers, the Onyx Tower, or Jherek before Rondalla or Jherek reveal their allegiance and assign quests, he plays dumb. Otherwise, he suddenly "remembers".
Oh Crap: His reaction upon hearing that Mordoc's involved.
Bile-Tooth the Vile
A goblin in charge of the Red Fang marauders inside Trollbark Forest, who has kidnapped Randalla and the members of her Caravan. Rides a huge spider and holds several of them as pets.
Degraded Boss: In Borador's unique quest, some spider-riding goblins appears in Gandam's Hold.
Flunky Boss: Has a small back up force consisting in goblin archers and shamans, who can heal him.
Giant Spider: Rides an humongous white spider, bigger than those met later, who, judging from what he sayd, are his pets.
Giggling Villain: Half of his sentence consist in him giggling in a high-pitched voice.
Hoist by His Own Petard: You may notice that when you defeat him the spider rolls on his back, apparently crushing his rider.
Third-Person Person: Variation: he refers to himself as "us", probably referring to himself and his giant spider.
Starter Villain: He's the first boss and furthermore saving Randalla from him is what kicks in the main events of the game.
Warm-Up Boss: He may hit hard and have poison, but is pretty slow and not too difficult to deal with.
Argesh the Gouger
The grotesque leader of the Hands of Glory, the new thief's guild in Baldur's Gate infamous for its cruelty and kidnappings. He was actually a creation of Luvia Bloodmire serving directly under Arogazia's orders. He's slain by the heroes in his own hideout.
Bad Boss: He's introduced chewing out one of his underlings before killing him in a fit of rage for disobeying his orders.
A mad noblewoman living in Baldur's Gate. Her house is infested by abominations and monsters and she has a secret lab where she creates horrible creatures. She's eventually killed by our heroes in the Elemental Plane of Earth.
Affably Evil: Until you break her toys, that is... though she's affable again later.
A God Am I: Seems to believe that her experiments will lead her to godhood.
Bait-and-Switch Boss: When fought in combat, you'll find out that all she can do is to throw explosives at you and slap you, and she'll probably die faster than her bodyguards. Then her corpse bulbble and hisses, and suddenly she's back as a disgusting black abomination, much more of a challenge than before.
Blob Monster: Turns into one (or rather, sprouts from her corpse) upon death.
Death Seeker: When you meet her the second time, she actually wants to be killed by your hands, so she'll be able to reach the last step of the evolution by turning into a black, horrible slime monster.]]
Mad Scientist: Surprisingly, she's not even a magic user, as she attacks by throwing explosive vials and by punching.
Mook Maker: In her slime form she can give birth to a creature which looks like a miniature of herself and spit it out.
Obviously Evil: There's something sinister in her looks, mostly for the fact that all the lower edge of her dress and her cheek are smeared with blood.
One-Winged Angel: She turns into a black, tentacled abomination after being killed.
Villainous Breakdown: After her "pets" are torn to pieces by the heroes. By the time the heroes stumble into her again she's gotten over it.
The Red Queen
The leader of the Red Fang Marauders, is an intimidating woman wearing an encumbering red armor and capable of casting magic. Upon being vanquished she tries to flee back to her mistress Aizagora, only to be killed for her failure.
An arrogant noblewoman clad in red and the true mind behind the Red Fang Marauders and the Red Queen, who's implied to be a clone of her. She's actually a Red Dragon working for Karne. She's slain in the Elemental Plane of Fire.
Bad Boss: Chokes the Red Queen by herself after learning of her failure.
Foreshadowing: In the cutscene you see her, apparently an ordinary noblewoman, lifting the armored Red Queen effortlessly and snapping her neck like a twig, implying that there's more than the eye meet in her....
Badass Boast: Gives one to the hero should he reach the vault, about how he's going to die in that chamber just like Lyran did (thought he came back as a lich).
Boss Banter: With lines like "Run, Fool, Run!" and "Leave this castle or Die, mortal!"
Death from Above: Getting hit by his spellbook (which homes on the target) will result into a couple of ice meteors falling on the ground, freezing and damaging everything around.
Evil Sorcerer: Implied by the journal of a dead guy in his crypt, stating that he's desperate because Lyran has locked him inside the fortress and now is coming for him. Plus there's the whole implications with his weather-controlling machine...
Faux Affably Evil: Compliments you for finding his private study, right before threatening you and coming after you with murderous intent.
An illithid residing in the depths of Dragonspear Castle. She has gotten her hands on the Brazier of Eternal Flame.
Evil vs. Evil: She apparently enslaves anyone who approaches her lair, as she did with the Zentharim, your enemies.
Flunky Boss: The flunkies are her mind-controlled Zentharim. Which can still be controlled by Ysuran nevertheless.
Giant Space Flea From No Where: Yes, you're warned about the "unspeakable horrors from the Underdark", and yes, you come across some driders and ropers but: did you really expected a mind flayer?
Glass Cannon: Not very though, but her mind blast attack (especially the fan-shaped one) can be deadly if shot point-blank.
Mind Control: She did this to her Zentharim pets, but it doesn't work on the hero. In battle, her mind attacks are represented as a weird-colored spray which stuns and damages the player (and, if close enough, can be fatal).
Oh Crap: When she realizes that her mind trick isn't working at all.
Vocal Dissonance: She looks identical to the mind flayer portrayed on the Monster Manual (3.5), but her voice is clearly feminine, and not even ugly at that.
A Kuo Toa high priest of the Sea Temple, he's stolen the Oceanic Urn from the pirates and apparently turned them into zombies as well. Must be killed in order to retrieve the artifact.
Barrier Warrior: Face you off in a limited watery arena whose accesses are blocked off by a barrier as he enters the arena.
Evil Sorcerer: Mostly attacks by casting spells and is implied to have turned the pirates and captain Khoris into shambling undead.
Giant Space Flea From No Where: You were told about the pirates, who then turns out to be undead, but noone mentioned the Kuo Toa. On the other hand after seeing the temple Droptobl himself was easier to see coming.
A gnome wizard, vainglorious and cowardly, he's in charge of the Elemental Foundation of Air. He initially takes on the hero on his Manticore and with his escort, but when defeated flees and is killed by Karne.
Badass Boast: Like all the bosses he makes one. In his case, is ruined by his cowardly behaviour.
Dirty Coward: Is surrounded by mooks, rides a huge manticore and runs away when defeated, asking for thousands of soldiers to Karne. Even the game lampshades this when you defeat the Manticore and he runs away, calling him "That sneaky coward!"-
Evil Sorcerer: Knows many spells, and is not shy about bombarding you with them.
Exact Words: He swore to protect the Air Foundation with his life. This comes back to chomp him in the butt later.
Get Back Here Boss: He spends most of the battle using his manticore to fly from one side to the other of the arena, and is vulnerable only on ground.
A vampire warrior, he's Mordoc's right hand man who constantly informs him about the struggle between the Harpers and the Zhentarim for the Onyx Tower. Near the end he turns Randalla into a Vampire but is fought and slain in Eldrith's Seat at the top of the tower.
Teleport Spam: Can teleport across the arena by turning into a flock of bats.
Villainous Breakdown: He's calm and composed most of the time, snarks at the hero during their first battle, but after his defeat urges Xanhast to move the tower to Baldur's Gate immediatly without waiting for his allies, and by the time the heroes reach him in the Shadow Plan Mordoc isn't as smug as before.
We Can Rule Together: Congratulates the player character and offers him to embrace him and take him under his wing as his ally before they fight.